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kevinhuynh

The University of Melbourne | Melbourne School of Design | MSD | Masters of Architecture | Studio D | Studio 31: Meta

Studio 31: Meta

S ACK

Kevin Huynh


Arlen Burger

Qui Dongjie

Isabella Etna

Stewart Haotian

Kevin Huynh

Edwin Juupp

Xiaoshu Kang

Jerry Lin

Xuan Luo

Marney Passalaqua

Monica Percudani

Angus Rankin

Julia Stjerna

Samantha Tan

Nicholas Vorich

Maoqi Zhu

with

Jorge Ortega

Isaac Chen

Melbourne School of Design

The University of Melbourne


Studio 31: Meta

S ACK

Kevin Huynh


ACKNOWLEDGEMENTS

SPECIAL THANKS TO ALL MEMEBERS OF

STUDIO 31

ISAAC CHEN

JORGE ORTEGA

MUM, DAD, SONNY, STORMY

JOHN TALLIS

ANDRES LOPEZ

JULIE ARNESEN

LISA WEISS

4


IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT_EXCEPTION;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINKEYPAIR;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINPORTTYPE;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINSERVICE;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.CREDENTIALS;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.OBJECTKEY;

IMPORT JAVA.UTIL.LIST;

IMPORT JAVA.NET.URL;

IMPORT JAVAX.XML.WS.BINDINGPROVIDER;

IMPORT JAVAX.XML.NAMESPACE.QNAME;

PUBLIC CLASS CREATEWEBSOURCE

{

PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION

{

SYSTEM.OUT.PRINTLN( “” );

TRY

{

IF ( ARGS == NULL || ARGS.LENGTH != 4 )

{

SYSTEM.OUT.PRINTLN(

“USAGE:\N CREATEWEBSOURCE ”

);

}

ELSE

{

// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS

STRING WEBSERVICEURL = ARGS[0];

SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );

// GET USERNAME AND PASSWORD

STRING USERNAME = ARGS[1];

STRING PASSWORD = ARGS[2];

// GET STATELESS WEB SERVICE CLIENT

ADMINPORTTYPE ADMINPORT =

GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );

// CREATE CREDENTIALS OBJECT FOR OPERATIONS

CREDENTIALS CREDENTIALS = NEW CREDENTIALS();

CREDENTIALS.SETUSERNAME( USERNAME );

CREDENTIALS.SETPASSWORD( PASSWORD );

// 1. CREATE A SIMPLE WEB SOURCE

STRING WEBSOURCEURL = ARGS[3];

STRING WEBSOURCEXML =

“” +

“” +

“ ” +

“ ” +

“ WEB1” +

“ ” +

“ ” +

“ ” + WEBSOURCEURL + “” +

“ ” +

“ ” +

“ ” +

“ ” +

“”;

ADMINPORT.CREATEALL(

“SOURCE”,

WEBSOURCEXML,

“PASSWORD”,

CREDENTIALS,

NULL,

NULL,

“EN”

);


“” +

“” +

“ ” +

“ ” +

“ WEB” +

“ ” +

“ WEB1” +

“ ” +

“ ” +

“ ” +

“”;

ADMINPORT.CREATEALL(

“SOURCEGROUP”,

SOURCEGROUPXML,

NULL,

CREDENTIALS,

NULL,

NULL,

“EN”

);

SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);

// 4. CREATE A SCHEDULE FOR THE WEB SOURCE

STRING SCHEDULEXML =

“” +

“” +

“ ” +

“ ” +

“ SCHEDULE1” +

“ ACCEPT_ALL” +

“ PROCESS_CHANGED” +

“ ” +

“ ” +

“ ” +

“ ” +

“ WEB1” +

“ ” +

“ ” +

“ ” +

“”;

ADMINPORT.CREATEALL(

“SCHEDULE”,

SCHEDULEXML,

NULL,

CREDENTIALS,

NULL,

NULL,

“EN”

);

SYSTEM.OUT.PRINTLN(“CREATED SCHEDULE...”);

// 5. START THE SCHEDULE

// CREATE OBJECT KEY FOR SCHEDULE NAME

OBJECTKEY OBJECTKEY = NEW OBJECTKEY();

ADMINKEYPAIR KEYPAIR = NEW ADMINKEYPAIR();

KEYPAIR.SETKEYNAME( “NAME” ); // SCHEDULES IDENTIFIED BY NAME

KEYPAIR.SETKEYVALUE( “SCHEDULE1” ); // SCHEDULE NAME

OBJECTKEY.GETADMINKEYPAIRS().ADD( KEYPAIR );

6

ADMINPORT.START(

“SCHEDULE”,

OBJECTKEY,

NULL,

NULL,

CREDENTIALS,

NULL,

NULL,

“EN”


: YOU ARE THE USER

//: YOU CONTROL THE SYSTEM

//: YOUR THOUGHTS, FEELINGS AND

DESIRES ARE ACCOUNTED FOR

//: YOU MAKE IT HAPPEN

//: YOU ARE THE SYSTEM


Contents

Studio Preface: Meta

Future Scenario: OCF

Concept: A/B Split Test

Implementation Strategy: Water

Project Consolidation + Future Scenario

Site: Finders Street Station

Co-Programing

Concept: Airport

Past Scenario: Fire

Program: Internet Cafe 2.0

Project Consolidation + Concept

Concept: Visual Perception

Past Scenario: Water

Project Consolidation + Technology

Projection Consolidation 2.0

A Critical Reflection on META

I

01

20

34

55

78

95

105

111

121

131

181

187

202

218

231


Studio Preface

Meta

We believe that creativity is the key to the future of human endeavor.

Design and the value it provides to society is becoming increasingly

more influenced by how it is produced; we believe the means of

production-although intrinsically linked to the product- instead

should be secondary to the intangible values pursued by the design

intent being implemented.

As more processes within the design conception and production

get automated, the true value of a designer is steering towards

being able to find strategies that involve a nonlinear, quasi-logical

solutions -unable to be generated by automated processes/scripts or

algorithms- to design challenges.

The aim of this studio is to provide a platform from which designers

are able to detach themselves from their current intellectual restrains

and explore an imaginative approach to the formation of creative

solutions from a variety of creative models applied to design and

architectural thinking.

The aim of the workshop is to increase the participant’s creative

approach to problem solving.

Our design life revolves around reconciliation impossible outcomes;

freedom to approach situations objectively, correctly, clearly and

comprehensively will allow us to identify the opportunities to achieve

and materialize these impossibilities. The workshops are organized in

3 phases:

FIRST: projection setting

SECOND: intervention framework

THIRD: implementation

Format: 10 minute open presentation -all participants are expected to

attend all presentations-, open feedback, Q&A and additional notes,

briefing and deliverables for next session. Presentations will be in 40

i


minute blocks with 10 minute intermissions between each block.

The workshop is organized around weekly topics and tasks.

Basic working operands: the whole is more that its individual

components, nothing is generated out of nothing, to control the

system you need to know and master the system, change is avoidable

changing is not, we construct our reality around the stories we tell

ourselves.

//: YOUR ADVENTURE AWAITS...

//: CONTINUE ONTO PAGE 01 TO CONTINUE

ii


Future Scenario

OCF (OUR COMMON FUTURE)

After decades of fast pace societal changes fueled by technological

innovation and discovery, it started to slow down as microprocessor

could not get any smaller or faster, technology finally reached

the cusp of development as it began to stagnate and in a way

became dormant. New discoveries were based and found using ‘old

technology.’ Innovation was still somewhat present but it was a

bottleneck. Where once technology allowed the human race to extend

their reach into the depths of space to understand humanity was now

a limiting factor hindering progress for future development.

Society began to slow down, for the first time in history since the

turn of the century, society started to settle into what we now call,

The Prime, named after the reactor that changed everything. Prime-

19b was a new age fusion reactor that utilised nuclear fusion to

produce energy. As the name may suggest there were eighteen prime

reactors before 19b each of those before it testing the feasibility of a

commercially viable solution to fusion energy production. Prime-19b is

an iteration on Prime-19 where Prime-19b utilises helium-3 isotopes

rather than seawater to produce energy.

Helium-3 was always known to be the fuel of the future, but with

sea water at our doorsteps, it was more efficient to harvest water

from the sea than Helium-3 from space. However, it proved to be

unsustainable as the quality of seawater began to decrease. The

decrease of seawater quality resulted in less than optimal energy

output. The large demand for energy to sustain society was greater

than the current peta-watt output of the previous prime reactors,

triggering the switch to the helium-3 reactors. Decades before the

decline of water quality and the age of The Prime, space mining

missions began to harvest helium-3 from neighbouring asteroids

and moons, stockpiling helium-3 in large geosynchronous orbiting

satellites above the earth’s surface (due to the lack of space here

back on earth.) The stockpile grew so large that even with a 50%

efficient fusion reactor, it could still provide enough energy to support

the growing population for centuries to come.

p.01


It may seem like we are living in a utopia, with unlimited clean energy

but we are far from it. The prime reactors solved only the energy

crisis of the 21st century, however, what was currently facing society

was far more critical. The exponential rise of the global population

was the protagonist of fundamental change. Overpopulation triggered

cities to initially grow outwards than upwards towards the sky. Once

the structural capacity of built structures was succeeded, radial cities

began to form around the major metropolitan capital to support the

growing population. The population growth placed immense stress

on the ecological systems that supports life on earth. Large-scale

crop cultivation was for a long time successful in feeding the masses.

The crops through the use of genetically modified organisms (GMO)

became more resilience to high temperatures (global warming) and

water shortages and more resistance to pest and disease, so we

kept planting. Initially, the crops were naturally growing GMO’s. Overfarming

to support the growing population lead to the erosion and

degradation of the soil. No matter how much artificial fertiliser was

utilised in the nutrient-poor soil, the crops became less nutrient

dense, were once one kilogram of the crop could feed a family of four

for three days was now reduced to one meal.

Additionally, the increase of population size triggered the fallout of

global warming. Even though the prime reactors were now producing

clean energy, early in the 21st century during the initial population

spike, fossil fuels were still utilised to generate energy. We depended

on fossil fuels so much during this time that we triggered the fallout

of global warming (something that humanity cannot recover from.)

We did too much, for too long without fully understanding the

consequences of our actions. No matter how much we do now to

mitigate the consequences of global warming it cannot be stopped.

For years global temperatures have been raising, causing global sea

levels to rise. The rise of global sea levels displaced millions forcing

them further inland, this made extremely difficult as the land was

already scarce.

p.02


Contemporary life was not particularly pleasant. By 2040 famine and

freshwater water scarcity ravaged the earth, there was not enough

food to feed the growing population and barely enough water to

sustain human life. Outdoor temperatures averaged around 45-55

degree and with the depleted ozone layer the surface of the earth

was battered with dangerous ultraviolet radiation, you could not walk

outside without an extravehicular mobility unit (EMU) not that you

needed to anymore. The whole dynamic and structure of society and

contemporary life changed once we were confined to the indoors.

After the world leaders summit in 2040, it was decided that the

outdoors could no longer support life and that we now had to live

indoors until it was safe to return to the surface (hundreds and

thousands of years.)

I say return to the surface as I am not currently on the surface on the

earth, nor am I above it in an apartment tower or in a space station, I

am one of the millions of individuals who sought refuge underground

where the temperature is more stable. Furthermore, the underground

labyrinth of structures to support life is more spacious than the

ground above our heads, or so that’s what I thought, I thought life was

going to be the same but underground but once life could no longer

be sustained our traditional way life also died.

My name is Kevin and I haven’t woken up in thirteen years, well I

haven’t woken up in the ‘traditional’ manner in thirteen years and

no, I am not dead. I currently live in a virtual reality alongside with

everyone on earth, we are all connected to a central server and live

about our daily lives like we used to, with the exception that we are in

a simulation of reality. The simulation can be seen as an escape from

the apocalyptic environment currently on the earth’s surface. By the

end of 2040 everyone, I knew alongside with everyone on earth logged

onto the server, those who chose to remain in reality were faced with

starvation due to the lack of food, death by dehydration or death by

radiation. You might be asking yourself how do we sustain life as a

member of the virtual reality if there are minimal food and drinkable

p.03


water. The simple answer is we don’t eat or drink. The long answer is

we are currently in a deep sleep, similar to a hibernation all waiting

for the day the earth becomes habitable again.

The hibernation keeps us in a ‘dream state’ and is the site of the

virtual reality, additionally, the hibernation causes our bodies to enter

a phase of minimal metabolic activity thus, reducing our needs for

food and water. Once a day we are fed intravenously, nutrient-rich

liquid containing glucose, amino acids, lipids, vitamins and minerals

are pumped into our body to keep in alive, we are not over or under

feed, we are feed exactly what our metabolism needs to sustain a

healthy functioning brain. The entire progress of logging on to the

virtual reality was very simple, the government provided you with a

form-fitting bodysuit, this bodysuit containing devices that allowed

for intravenous feeding, temperature regulation, electrostimulation,

waste management and connection to the virtual reality. For people

like me living in underground bunkers, our bodysuits connects directly

to a management system built into the bunker control mainframe. For

those dreaming above ground, their bodysuits are managed by the

systematic drones that autonomously drop monthly supplies into the

building’s hopper system that manages and distributions the nutrient

via tubes and ducts to the dreamers’ bodysuits. No matter of location

we all dream in capsules, little pods 650mm wide, 400mm high and

2500mm deep, there is no need to move or feel comfort within the

pod as your simply sleeping inside of it.

The bodysuit is fantastic piece of technology, not only does it allows

us to escape our current reality but also maintains everything physical

about the human form. The electrostimulation system keeps the

body’s muscles from deteriorating due to lack of use, the system

is smart enough not to over stimulate your muscles which would

cause metabolic activity to increase thus requiring more nutrients,

it is a fine balance between keeping your body alive and sustaining

the nutrients. Additionally, the temperature regulator made sure

perfect sleeping temperatures were satisfied to decrease the risk of

p.04


prematurity achieving consciousness. Our slowed metabolism and no

solid food intake meant we produced little to no waste. The waste we

did excrete is handled by the bodysuit and transferred to an organic

waste recycler which reconstitutes the waste back into nutrient-rich

food.

There was some resistance when people began to log on the virtual

reality but it was voluntary. The government felt it was up to the

individual to choose whether they wanted to live in a simulation

but what was the alternative...? Death? There was no pleasure in

sustaining the status quo of contemporary life as we knew it there

was no other option. Which brings me to the virtual reality, our

common future or OCF.

The year is 2053, and I have been living in OCF for thirteen years. The

virtual reality is a Utopian society, the whole world in a non-combat

zone with many different realities and worlds within the one main

reality. OCF seeks to distract the users whilst keeping them occupied

within the simulation, not that you wanted to leave the simulation in

the first place. There is no bottom, middle or high-class everyone in

the same, every fortnight the system supplies you with an allowance

of credit, you can spend the credit as you see fit. Everyone gets the

same amount of credit no matter gender, age, race or status it’s a

fair and balanced system. Virtual androids are programmed into the

simulation and they handle the grunt work to keep the simulation

running, they are the androids serving you coffee in the morning in

your favorite cafe, they are the ones cleaning up after you and keeping

the system afloat. The population of OCF remains the same, you

can’t die in the simulation and you can’t reproduce in the simulation

(population management.)

You might be asking yourself how is the system running the

simulation and keeping all the users fed and alive, simple, artificial

intelligence and robots. With the prime reactors producing enough

energy to sustain the simulation and all the bodysuits, the army

p.05


of robots and drones produce and feeds the artificial nutrient that

keeps us alive. The system is the governing body, there is no political

system anymore, we follow the system and the system follows us.

The system does things for the benefit of the users. We air our ideas,

concerns, wants and needs to the system and the system using it’s

processing power will decide on the outcome. However, the system

wasn’t really needed, since everyone is in their own world the system

of ‘government took the backseat to simply continues to sustain our

bodies in reality.

There is more free time now since you don’t have to work to sustain

yourself, the system provides you with enough credit for a modus

lifestyle. Contrasting a day spent working back in reality, people here

can focus on what they really love to do, you can enter the roleplaying

games (RPG) server and completed quest until your heart’s

content or you can enter the nature server and hike in any national

park that ever existed back on the surface, enjoy shopping? Maybe

teleport yourself to Paris and visit Burberry to buy our simulation

some nice clothing. Nothing stops you from doing what you love.

Every night your avatar sleeps and wakes up the next morning (gives

the system time off) and you go about your day. With no work and

enough money, everyday activities were whatever you desired.

As you can imagine this world has no bounds. What is imagined can

be placed into the simulation, nothing is stopping you from living

on top of a mountain that you designed yourself. But even with the

endless possibilities for this reality, we retracted back to what we

once knew. I think out of control and routine the simulated reality

ended up very similar to the reality we had back in the early 21st

century before the fallout of global warming. Cities, landmarks and

spaces, in reality, were scanned, archived and uploaded into the

simulation and formed the foundation of the simulation. Space

reminded the same, you could not tell the difference between a

virtual space and real space.

p.06


I could not leave reality and substitute it for this subversion of reality

so I kept most of the routines that I formulated back in reality. I am

a practising architect in this virtual simulation. Other users approach

me and ask me to design things for them, in this reality, land,

resources and the technology that encapsulates them, is unlimited.

You can design whatever you want and since this is a simulation, the

laws of physics don’t apply, so you can design the most awesome

looking structure and you won’t have a structural engineer saying that

you need to compromise and that it is not possible. So I spend my

day working, not that I need to, I want too, and the system benefit for

working and providing something back to the community gives you

extra perks. The system awards me extra credits every fortnight that I

invest into my own private world.

This world is another starta to this simulated reality, it acts like a

private chat room, but instead of a room, it’s a whole universe that

I populate with things I enjoyed back in reality. I don’t want to be

distracted by the simulation I want to be reminded of the world we

once lived. I want to remember the society we had, the objects and

rituals we filled our lives with and the system we had. In my private

universe, I have this world that I frequency visit after work, Hill Valley,

yes the Hill Valley from Back to the Future. Hill Valley loops in 1985

I programmed it like this because I believe it encapsulates what we

are currently missing in our society. In Hill Valley there was a sense

of community, a place you knew your neighbor and everyone in your

town, everyone was a familiar face, I guess that got really difficult

when we started to live in dense urban capitals with an apartment

building having the same density as hill valley but in a tighter amount

of space. I miss the interaction I had with people, everyone is off

in their own world doing god knows what. The technology in 1985

was simple and effective but the chase for more efficiency with

better technology changed everything. Our desire was faster, better

and stronger without realising the effects we were having on the

environment. I really enjoy how disconnected society was back in this

time, technology didn’t allow us to directly interface with one another

p.07


in seconds, communication was slower but it was more meaningful

when it occurred. Travel was at a slower pace so you would enjoy

the space between your destinations, there were no more highway

signs advertising ‘the world’s largest egg’ which meant no more

detours to discover your surroundings and yourself. Everything was

so pre-programmed and engineered for efficiency. I enjoy coming

here because it keeps me entertained, I enjoy heading to Lou’s Cafe

and debating with George about Captain Falcon and heading to the

theatre and watching Jaws. Even though I am interacting with fake

androids how is that different from the current reality we live in.

Back, in reality, I lay there waiting for the day I can return to living.

It’s funny to think that everything in the past thirteen years has

been fake. The emotions I experienced all governed by the bodysuit

regulating my brain chemistry. The things I feel just simple electric

impulses fired into my muscles and brains. I am really alive?...

p.08


_OVERPOPULATION

_GLOBAL WARMING

_UNDERGROUND LIVING

_LIFE SUPPORT

_VIRTUAL REALITY

_FAKE SOCIETY / REAL SOCIETY

_WHAT IS IT TO EXIST?

CONCEPTS , THEMES & CRITICAL STANDPOINT

p.09


OVERPOPULATION

p.10


p.11

GLOBAL WARMING


UNDERGROUND LIVING

p.12


p.13

LIFE SUPPORT SYSTEM


LIFE SUPPORT SYSTEM

p.14


p.15

VIRTUAL REALITY


VIRTUAL REALITY

p.16


p.17

SOCIETY


SOCIETY

p.18


: I’M SORRY TO INFORM YOU BUT THE SECTION YOU JUST READ HAS

NOTHING TO DO WITH THE PROJECT...

//: CONTINUE ONTO THE NEXT SECTION TO CONTINUE

//: FIRE OR WATER?

//: IF FIRE PROCEED TO PAGE 111,

//: IF WATER PROCEED TO PAGE 187

p.19


Concept

A/B SPLIT TEST

The A/B Split test is a controlled experiment with two variants, A

and B. It is a form of statistical hypothesis testing or two scenarios.

The A/B testing is a way to compare two version of a single variable

typically by testing the subject’s response to variable A against

variable B and determining which of the two variable is more

effective.

The split test allows variables to be quickly tested and

implementation and its goal are to optimise the systems for

maximum user engagement. The split test allows the systems to be

flexible for variables for constantly being tested and changed leading

to a dynamic system that is growth orientated.

The results drive the direction of the development, the users are

placed in the centre and their actions accounted for.

Taking the concept of the split test, a framework can be extracted

and applied to architecture and the built environment. The first

framework element is the framework. In order for something

dynamic and changing to occur within a space, there must be an

open plan in order to accommodate this. Structural framework is

pushed to the exterior allowing for a free open plan. Temporary is the

next framework element. As variables are constantly being tested,

implemented or rejected, the variated that are implemented are

temporary spaces. Finally adaptive, the spaces must be adaptive and

allows for dynamic change.

p.20


WEBSITES

DEVELOPMENT

USER DRIVEN

p.21

WHAT IS A {A/B} SPLIT TEST?


USER GROUP

A

B

TYPICAL {A/B} SPLIT TEST

QUICK IMPLEMENTATION

VARIABLES

OPTIMIZATION

WHY {A/B} SPLIT TEST?

p.22


DYNAMIC

FLEXIBLE

GROWTH

WHY {A/B} SPLIT TEST?

RESULT DRIVEN ACTON

USERS

p.23

{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN


{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN

p.24


FRAMEWORK

FRAMEWORK

p.25

FRAMEWORK_ CENTRE POMPIDOU


p.26


TEMPORARY

TEMPORARY

p.27

TEMPORARY_ OMA M PAVILION


p.28


ADAPTIVE

ADAPTIVE

p.29

ADAPTIVE_ PARTICULAR ARCHITECTS STUDIO


p.30


REACTIONS TO A ACTION

p.31

OPTIMIZATION


{A/B} SPLIT TEST

FRAMEWORK TEMPORARY ADAPTIVE

{A/B} SPLIT TEST IN ARCHITECTURE AND DESIGN

p.32


: NOW THIS WE HAVE A DRIVING CONCEPT WE NEED PROGRAMS

//: DO YOU PREFER ONE PROGRAM FOR THE WHOLE PROJECT? IF SO

PROCEED TO PAGE 121

//; IF YOU PREFER THREE PROGRAMS WORKING TOGETHER, CONTINUE

TO PAGE 95

p.33


Implementation Strategy

WATER

Utilising water as a framework for change, the key characteristics and

ideas of water were highlighted; flow, atmosphere, mode, adaptive,

form and fabric. Tailoring the framework towards the process leads

to the revised framework of adaptive, flow and mode as these

framework elements could be utilised to implement the project onto

the site.

Water is adaptive, it response to actions. The dynamics of water

allows it to choose the path of least resistance causing it to adapt

to its surroundings. These characteristics are very similar to the idea

of a container. Using the site as a container for change, the site can

be ‘filled.’ The implemented strategy would be limited to the physical

constraints of the site.

There is a flow of water, it is continuous. The continuous flows cause

patterns and movements in the form of ripples. The ripples are

constantly changing making it dynamic. Can the flow be continued on

the site? Taking what is already on site and projecting or flowing what

is existing onto the new areas for development?

Water is a mode of transportation, it allows small particles to be

transported. These particulates can change the chemistry of the

water and sometimes making the water more acidic. Is it possible to

erode the existing site through partial demolition and renovating and

integration new aspects onto the existing site?

This framework was tested against criteria to see potential effects it

could have on the site.

p.34


p.35

WATER AS A FRAMEWORK FOR CHANGE


FLOW

ATMOSPHERE

MODE

ADAPTIVE

FORM

FABRIC

FRAMEWORK

ADAPTIVE

FLOW

MODE

REVISED FRAMEWORK

p.36


ADAPTIVE

RESPONSIVE

p.37

ACTIONS


PATH OF LEASE RESISTANCE

DYNAMIC OF WATER

ADAPTS TO SURROUNDINGS

CONTAINER

p.38


SITE AS A CONTAINER

FILL SITE

HOW?

p.39


FLOW

CONTINUOUS

ACTION

p.40


RIPPLES

PATTERN & MOVEMENT

CONSTANT CHANGE

p.41

DYNAMIC


PROJECT

DYNAMIC

HOW?

p.42


MODE

PARTICULATES

p.43

TRANSPORT


CHEMISTRY

DYNAMIC OF WATER

ACIDIC

CORROSION OF SITE

p.44


PARTIAL DEMOLITION

RENOVATION & INTEGRATION

HOW?

p.45


1. CONNECTION

TO EXISTING SITE

INFRASTRUCTURE

2. PROTECTION OF ICONIC

ASPECTS OF SITE

3. RE-ESTABLISHES FLOW &

CREATES NEW ONES

4. ENCOURAGES

INTERACTION /

CONNECTION

5. PROVIDES A FORUM

6. DISTINCT, VIBRANT,

HEALTHY, LIABLE CITY

CRITERIA

ADAPTIVE

FLOW

MODE

IMPLEMENTATION TESTING

p.46


A B C D F NA

1. EXISTING

2. PROTECTION

3. FLOW

4. CONNECTION

5. FORUM

ADAPTIVE

6. DISTINCT

IMPLEMENTATION TESTING 1

A B C D F NA

1. EXISTING

2. PROTECTION

3. FLOW

4. CONNECTION

5. FORUM

FLOW

6. DISTINCT

p.47

IMPLEMENTATION TESTING 2


A B C D F NA

1. EXISTING

2. PROTECTION

3. FLOW

4. CONNECTION

5. FORUM

MODE

6. DISTINCT

IMPLEMENTATION TESTING 3

A B C D F NA

1. EXISTING

2. PROTECTION

3. FLOW

4. CONNECTION

5. FORUM

6. DISTINCT

IMPLEMENTATION TESTING

p.48


p.49


p.50


p.51


p.52


A B C D F NA

1. EXISTING

2. PROTECTION

3. FLOW

4. CONNECTION

5. FORUM

6. DISTINCT

p.53

IMPLEMENTATION TESTING


: IS THIS PROCESS STARTING TO MAKE SENSE YET?

//: ALSO WHAT YOU JUST READ TO OLD AND SUPERSEEDED

//: IF TO WISH TO CONTINUE TO THE REVISED WATER

IMPLEMENTATION, CONTINUE TO PAGE 202

//: IF YOU’RE SICK OF THE GAMES PROCEED TO PAGE 131

p.54


Project Consolidation

Future Scenario Analysis

p.55


p.56


p.57


p.58


p.59


Project Consolidation

Project Consolidation + Future Scenario

REALITY IS A MYTH

The reality distortion field (RDF) is a term Bud Tribble coined at Apple

Computer in 1981, to describe Steve Job’s personality. Tribble said

that the term came from Star Trek as it described how the aliens

created their own new world through mental force and manipulation.

However, in the case of Steve jobs, the reality distortion field

described his ability to convince himself and others to believe almost

anything with a mixture of charm, charisma, bravado, hyperbole,

marketing, appeasement and persistence. RDF was said to distort

the audience’s sense of proportion and scale of difficulties and

made them believe that the task at hand was possible. The terms

has extended into other industries and onto other individuals who

showcase the same charm and charisma to distort the reality of

other, some notable figures are Bill Clinton and Elon Musk.

The reality distortion field can also be applied to architecture and

contemporary life, where the designed spaces, environments and the

technologies within such distorts the user’s sense of scale, proportion

and ultimately their view of reality and society. The way we perceive

reality is governed by our past experiences and knowledge, however

as mentioned above the reality you perceive can be distorted by

others and the things around you.

The society and reality we perceive as real is fake, a techno-human

construction that governs the way we interact with the world around

us. It started with marketing departments of global corporations

rolling out large scale marketing campaigns. The scale of the

rollout was unprecedented and never seen before, in the past such

campaigns would fail as it could not grasp traction within different

cultures, however in the new age of technology every piece of

advertisements was targeted to the individual. The campaign targeted

all demographics, cultures and languages. It did this through a neuronetwork

of machine deep learning targeting and collecting data on

individuals through the technology they used daily. It monitored all

p.60


aspects of your life and kept tabs on your habits, desires, wants

and needs and after months of collecting data the machine through

algorithms, statistics and simulation created a digital clone of yourself

which it used to develop targeted content. The media they produced

infiltrated into the daily lives of the general populous through the

technology they used and depended on. The media was used to

conceal and control, what was concealed was the truth of the current

state of society and reality, it manifested as advertisements, news,

propaganda and products.

Private personal space is targeted as the world as we knew it

began to become overrun and encapsulated by media and images,

a distorted reality. It could not be stopped or controlled, to stop it

meant disconnected from technology, however, in a world overrun

and governed by technology this was not possible. In the past

disconnecting from media and technology meant turning off your

mobile phone or unsubscribing to a news feed, however, now that

pieces of technology have become integrated into the human form

disconnected meant losing a part intrinsic to you.

Masking the profound existence of reality is not is a new concept,

seeing the world through a distorted lens gained traction and took

off when social media began to define the lives of the people using

it. Posting pictures and statues that were not real but stages and

manipulated to tell an alternative story is ingrained in social media

platforms, the technology understood this aspect of the human

condition and played upon it to dominate our reality.

The society has changed so much from the past, previously you

could control the content that was in front of you, control the

advertisement and distractions that held up your day to day life.

However, now content is projected and displayed for your viewing

everywhere you go, to cannot be masked or removed, you have to live

with it. Through constant exposure and viewing, the viewer began to

adjust and see the world around them differently.

p.61


STACK has evolved over the past 35 years. The system is still

conducting the a/b split test on each program modules. The system

has adapted to the change of society and reality to suit the social

environment that surrounds it. The spatial configuration, quality and

use of spaces have changed and through iterations of the split test

the system realised the change and has adapted to meet the needs

of the users. The programs are no longer equally divided, over the

years the love hotel has slowly eroded the multi-faith, there seems

to be a dying trend of religion and belief in 2058. There seems to be

dying hoping during this time, it might be a mixture of the distorted

reality controlled by the images we see or that contemporary life has

changed so much since the past but we longer focus what is really

important to humanity, it seems like we are all taking part in this

‘arms race’ to reach the top, you bettering the person next to you

and doing anything to be better than others. Society is so fixated on

bigger, better, best.

The modularity of STACK has allowed it to expand vertically and

spread across the site, the flexible and dynamic nature of the

system has allowed it to adapt to the changing sociopolitical and

environmental landscape, enabling it to withstand the test of time,

(name of project) is timeless. The constant renewal of the modular

parts that form (name of project) means that the place you visited

last month would not be the same, through the iteration of modules

and constant change, spatial experience and interaction is always

different and changing.

In the beginning, foot traffic was diverted and redistributed towards

the new entrances, people started to take advantage of the laneway

as a refuge from the elements external to the site. Pop up markets

and shops filled the territorial space as the laneways transformed

from sprawl landscapes and began to take advantage of the vertical

nature of STACK. There is no longer an even split between programs,

multi-faith modules were not as popular as hotel pods or market

pods. The system realised this and shuffled the distribution of spaces.

p.62


Additionally, the system identified the timing of such programs

and made, sure enough, modules were on standby during peak

times in order to meet the demands. Over time the system began

to see patterns in use and it became very efficient. In time periods

of peak user engagement the system could constantly grow and

change, however, in periods where engagement stagnated and user

engagement was lost, the system would get confused as there was

no user input to change the direction or new rules for the a/b split

test. Anytime this occurred the system would reboot and start the

iterations from scratch, kind of like a rebirth.

Everybody thought the marketing campaigns on a global scale would

be impossible due to government oversight and regulation, however,

the government were no longer run by the people for the people but

rather controlled by the corporations. Sounds likes something straight

out of a dystopian Hollywood blockbuster movie but it actually

happened. The impact of the marketing campaign was made so

much worse as technology governed, controlled and filled our lives.

The Neronode in your minds, constantly, baradding us with unless

information, filling, masking the distorting how we see society and the

world around us.

Additionally, it infiltrated into architecture and buildings were seen

as untapped canvas that images could be posted upon. Architecture

became the means of distributing marketing material. Bright lights,

images, sounds surrounding our every waking moment.

p.63


PERCEPTION OF REALITY

REALITY IS A MYTH

EXPERIENCE

KNOWLEDGE

PERCEPTION OF REALITY

p.64


INFLUENCER

SKEWED PERCEPTION OF REALITY

p.65

REALITY DISTORTION FIELD


STAR TREK

REALITY DISTORTION FIELD

REALITY DISTORTION FIELD

p.66


STEVE JOBS

REALITY DISTORTION FIELD

MANIPULATE

CONVINCE

p.67

REALITY DISTORTION FIELD


MARKETING

REALITY DISTORTION FIELD IN 2053

INFORMATION OVERLOAD

REALITY DISTORTION FIELD IN 2053

p.68


COOKIES

REALITY DISTORTION FIELD IN 2053

NEURO-NETWORK

MACHINE DEEP LEARNING

p.69

REALITY DISTORTION FIELD IN 2053


TECHNOLOGY

REALITY DISTORTION FIELD IN 2053

p.70


TECHNO-HUMAN

REALITY DISTORTION FIELD IN 2053

MASK

DENATURE

p.71

CONTEMPORARY LIFE


CANVAS

ARCHITECTURE

MANIPULATE

CONVINCE

REALITY DISTORTION FIELD

p.72


p.73


PRESENT: 2018

p.74


p.75


FUTURE: 2035

//: JUMP TO PAGE 218 TO SEE HOW THE FUTURE AFFECTED THE

PRESENT DESIGN

p.76


p.77


Site

FLINDERS STREET STATION

Located at the heart of Melbourne Flinders Street Station is a

landmark that defines the fabric of the city and also the site of this

project. However, the site of the project is, in fact, the air-rights above

Flinders Street Station. The cities of tomorrow cannot continue to

sprawl horizontally, major cities like Hong Kong, New York and London

have already implemented air rights to combat urban sprawl, where

instead to building out horizontally, we start building up vertically. The

air-rights of adjacent buildings can be bought, and added onto your

project. You’re taking the potential spaces for possible development

and adding it to your own project.

The city of Melbourne is a hub of culture and interaction that is

seeing unprecedented growth. Will the influx of people the culture

and significance of Melbourne will change. But should it?

Through site analysis, adjacencies were extracted in order to

address missing links (connection), Additionally using the Victorian

government’s Plan Melbourne 2017-2050 and Melbourne City Council’s

Council plans the design proposal would meet issues and pockets of

potential outlined by the government and council.

p.78


LANDMARK TRANSFER

p.79

LANDMARK TRANSFER


LOT MERGE

p.80


ONE OF THE WORLD’S

MOST HARMONIOUS AND

CULTURALLY DIVERSE

COMMUNITIES

AROUND 140 CULTURES

THE MULTICULTURAL

CULTURE AFFECTING THE

FABRIC OF THE CITY

CULTURE

MELBOURNE IS THE

SECOND-MOST-POPULOUS

METROPOLITAN / URBAN

AREA IN AUSTRALIA

MELBOURNE’S

POPULATION DENSITY IS

453 PEOPLE PER SQUARE

KILOMETER

MELBOURNE IS RANKED

THE WORLD’S MOST

LIVABLE CITY

p.81

LOCAL & GLOBAL CONTEXT


PEOPLE

URBAN GROWTH

p.82


LANEWAYS

p.83

SIGNIFICANCE


ART

MUSIC

FOOD

COFFEE

MELBOURNE CULTURE

p.84


FLINDERS STREET STATION

p.85

RIVER


RAILWAY TRACK

VEGETATION

p.86


SIGNIFICANCE

p.87

CONGESTION


PARKS

AND REC.

SOUTHBANK

CBD

FLINDERS

STREET STATION

METRO

SYSTEM

YARRA RIVER

FEDERATION

SQUARE

PRIMARY ADJACENCIES - EXTERNAL

PARKS

AND REC.

SOUTHBANK

CBD

FLINDERS

STREET STATION

METRO

SYSTEM

YARRA RIVER

FEDERATION

SQUARE

PRIMARY ADJACENCIES - ONCE REMOVED

p.88


PARKS

AND REC.

SOUTHBANK

CBD

FLINDERS

STREET STATION

METRO

SYSTEM

YARRA RIVER

FEDERATION

SQUARE

PRIMARY ADJACENCIES - MAJOR

PARKS

AND REC.

SOUTHBANK

CBD

FLINDERS

STREET STATION

METRO

SYSTEM

YARRA RIVER

FEDERATION

SQUARE

p.89

PRIMARY ADJACENCIES - MISSING


“MARKET ANALYSIS”

p.90


METROPOLITAN

PLANNING

STRATEGY

PLAN MELBOURNE 2017-2050

A PRODUCTIVE AND

INNOVATIVE CITY

AFFORDABLE AND

ACCESSIBLE HOUSING

TRANSPORT FOR A

GROWING CITY

A DISTINCTIVE AND

LIVABLE CITY

INCLUSIVE, VIBRANT

AND HEALTHY

NEIGHBORHOODS

A SUSTAINABLE

AND RESILIENT CITY

CONTINUING TO INVEST

IN REGIONAL VICTORIA

p.91

CITY PLAN GOALS


MELBOURNE CITY COUNCIL

COUNCIL PLAN

2017–2021

COUNCIL PLAN 2017-2021

ENVIRONMENT CREATIVITY PEOPLE PROSPERITY

KNOWLEDGE

CONNECTION

DELIBERATE

GROWTH

NATIVE

COUNCIL PLAN GOALS

p.92


ICONIC

FLOW

CONNECTION

FORUM

DESIGN DRIVERS

p.93


: NOW THAT YOU HAVE AN UNDERSTANDING OF THE LOCATION OF

THE PROJECT YOU GET TO CHOOSE WHAT DRIVES THE PROJECT...

//: CHOOSE BETWEEN THE FOLLOWING CONCEPTS:

//: A/B SPLIT TEST, PAGE 20

//: AIRPORT, PAGE 105

//: VISUAL PERCEPTION, 181

p.94


Co-Programing

Co-programming is the mixing of different programs together in order

to form a unitised whole. The union of different programs has the

potential to be mutually beneficial to each stand-alone program,

these aspects only being revealed once the different programs have

been brought together, tested, critiqued and analysed.

The three selected projects are Multi-Faith, Love Hotel and Territory.

Combining these separate programs lead to spaces and then the links

between the spaces through secondary adjacencies.

p.95


MULTI-FAITH

HIERARCHY

REPRESSED

POSSIBILITIES

p.96


LOVE HOTEL

DESIRE

ESCAPE

RATIONAL / IRRATIONAL

p.97


TERRITORY

POSITIONS

OPPOSING

UNION

p.98


M U

L

T I

F A

I T H

PERCEPTION

L O V

E H O

PHYSICAL

T E

L

METAPHYSICAL

T E R R I

T O R Y

MULTI FAITH

LARGE PRACTICE HALL

SMALL PRACTICE HALLS

PRIVATE ROOMS

GATHERING SPACES

REFLECTION SPACE

MEDIATION SPACE

INTERSECTION

ENTRANCE

PUBLIC OUTDOOR SPACE

CENTRAL CORE

PARKING

LOVE HOTEL

LOBBY

RESTAURANT / CAFE

BAR / LOUNGE

COMMUNAL SPACE

PUBLIC OUTDOOR SPACE

PRIVATE ROOMS

TERRITORY

CIRCULATION

THRESHOLDS

BOUNDARIES / ZONES

PUBLIC / PRIVATE SPACE

p.99


GATHERING SPACES

REFLECTION SPACES

MEDIATION SPACE

PRIVATE ROOMS

SMALL HALL

LARGE HALL

LOBBY

RESTAURANT / CAFE

BAR / LOUNGE

ENTRANCE

COMMUNAL SPACES

PUBLIC OPEN SPACE

CENTRAL CORE

PARKING

PUBLIC SPACE

BOUNDARIES

THRESHOLDS

CIRCULATION

PRIVATE ROOMS

PRIVATE SPACE

SECONDARY ADJACENCIES - INTERNAL

p.100


MULTI-FAITH

p.101

LOVE HOTEL


TERRITORY

INTERSECTION

p.102


p.103


: SEE HOW THE PROGRAMS ARE IMPLEMENTED ON SITE...

//: CONTINUE TO PAGE 34

p.104


Concept

AIRPORT

The concept of an airport is a program in its own right. The airport

functions as a system, a system of convenience and efficiency that

is oriented towards the user’s experience. The airport is a system of

inputs and outputs with all users following a predetermined path.

Airports practice disciplinary architecture were through the

architecture users are being controlled. These aspects can be

exploited where user emotions are evoked and innate human

behaviour can be triggered.

Within an airport wayfinding is key, it allows for circulations and flows

between public and private spaces. Airports are typically the start

connection point for users to a place and for this reason, airports are

iconic architecture pieces utilised light and scale to showcase what

that particular country or city is about.

Can an airport system be replicated onto a smaller scale?

p.105


PROGRAM

PROGRAM

p.106


EFFICIENCY

CONVENIENCE

USER EXPERIENCE

KEY CRITERIA

INPUTS / OUTPUTS

PREDETERMINED PATH

DISCIPLINARY ARCHITECTURE

p.107

AIRPORT


WAY FINDING

CIRCULATION / FLOW

PUBLIC / PRIVATE

AIRPORT

LIGHT

CONNECTION

ICONIC

AIRPORT

p.108


REPLICATE

UNIVERSAL SYSTEM

AIRPORT

p.109


: YOUR JOURNEY ENDS HERE

p.110


Past Scenario

FIRE

Technology is our extended minds. Technology is an extension of

the human form, we are tool-making animals that have been in a

symbiotic feedback loop with technology since the beginning of time.

Who we are is due to these feedback loops between us and our tools.

We use technology to extend our range of possibility, we use our tools

to extend our reach. Technology is the way we turn our minds inside

out, we build the technologies that then builds us back.

The harnessing of fire transformed and allowed the development of

technologies in which our modern lives depend. Our Ape ancestors

first discovered how to harness fire and eventually those evolved into

the earliest humans. Fire would help fend off creatures, extended

the day through light, allowed them to cook food and meant our

ancestors could stop living in trees, they could come down and from

the trees and live on the ground or sheltered in caves, where they

established hearths.

When you cook food, you break down the chains within it, meaning

you spend less energy trying to digest it. Cooking allowed the predigestion

of food, because we had extra energy as we were predigesting

our food, our bodies could evolved to grow bigger brains

where we had the cognitive re-estate necessary for the emergence of

culture, religion, arts and architecture.

Fire helped early humans become us.

Fire is the technology that created it all, all the technologies that

have come can attribute fire as the origin. Interested in investigating

how a technology like fire can change the architecture of the future.

Computational design is beginning to manifest within architecture but

how will a technology like robots and androids change architecture.

p.111


Technology is our skin.

“Humanity… is an extruder of technological material. We take in

matter that has a low degree of organisation; we put it through

mental filters and we extrude jewelry, gospels, space shuttles. This

is what we do.”

-Terence McKenna

TECHNOLOGY

p.112


Technology is an extension of the human form, we are tool-making animals

that have been in a symbiotic feedback loop with technology since the

beginning of time. Who we are is due to these feedback loops between us

and our tools.

We use technology to extend our range of possibility, we use our tools to

extend our reach.

Technology is the way we turn our minds inside out, we build the

technologies that then builds us back. Technology is our extended minds.

TECHNOLOGY


FIRE

EVOLUTION OF HUMANS

p.114


p.115


p.116


p.117

CHANGING HEARTH TYPOLOGY


EVOLUTION OF HUMANS

EVOLUTION OF HUMANS & TECHNOLOGY

p.118


COMPUTATIONAL DESIGN

p.119

ROBOTICS AND DESIGN


ROBOTICS AND ARCHITECTURE

//: WE SHOULD STOP MEETING LIKET THIS..

//: ONCE AGAIN, I’M SORRY TO INFORM YOU BUT THE SECTION YOU

JUST READ HAS NOTHING TO DO WITH THE PROJECT...

//: RETURN TO THE LAST SECTION

p.120


Program

INTERNET CAFE 2.0

The world wide web or the internet is ingrained in today’s society that

without it, society, as we have come to know, would not function or

exist. Is it as part of the fabric of the city like the users within it. A

world without internet is not so realistic as it has become a major

utility like water, gas and electricity, with this, it also has safeguards

in place in order to keep users online. However, what if the internet

was not completely gone but unusable due to the slow speed. How

would that change society, how would that change the ways in which

we interact with people and ultimately spaces and architecture.

The scalability of the internet is the issue, there is limited hardware

to support the growing system. As the users increase in size, they also

chase more; more bandwidth, higher connection speeds and higher

quality of audio and visual. The system at this point of time cannot

support the large packets of information the users seek, we can start

to compress the information but there is a loss of quality and the

users don’t want that either.

There will be a return of the humble internet cafe of the 90’s.

However, instead of focusing on connecting the user to the internet,

the focus will be on providing the users with a fast, reliable and

secure internet. The user will physically plug into ports provided and

instantly be connected to the internet highway. The space provided

contains a mixture of programs to allow for multiple different types of

users. As this internet hub will be the only place in the city with this

type of high-speed internet the users will be those that seek escape,

collaboration (work) and a breakout space for general recreation.

p.121


W ORLD W IDE W EB

p.122


p.123


NO INTERNET

SLOW INTERNET

p.124


p.125


GLOBAL ACCESS

GROWING USER BASE

LIMIT

THE INTERNET

4K

CRISPY

p.126


LARGE PACKETS

COMPRESSION

INFRASTRUCTURE

THE CURRENT ISSUE

FAST

SECURE

RELIABLE

p.127

RETURN OF THE INTERNET CAFE


INTERNET CAFE 2.0

PLUG & PLAY

THE INTERNET WE WANT

ESCAPE

COLLABORATION

BREAKOUT

WORK / LEISURE

SPACES

p.128


: THE END


Project Consolidation

PROJECT CONSOLIDATION + CONCEPT

Utilising aspects of the split test we can start to ground the project

on site. The split test is utilised within website development so that

is the starting point. Websites don’t come from anything they begin as

templates. Using this same idea, previous proposals for the site were

used as templates to ground the project on site.

The module (shipping container) allows programs to be injected

and critiqued this critique the a/b split test. Different aspects of

architecture and space can be injected into the module and different

variables and variations can be tested.

Additionally, on a macro scale, the split test can be run on the spatial

arrangement of different modules adjacent to it and be seeing how

differing modules affect the space in-between spaces.

Utilising the split test allows for a dynamic system of change,

where modules can be clustered, separated and align to form an

architecture which is developed by the user.

VER_1.1

VER_2.0

VER_2.1

VER_3.0

VER_3.1

VER_4.1 VER_5.0 VER_....

VER_1.0

VER_1.2

VER_2.2

VER_3.2

VER_4.0

VER_4.2

p.131

SPLIT TEST


p.132


“MARKET ANALYSIS”

p.133

FEDERATION SQUARE CONNECTION


p.134


p.135


}

INJECTION OF PROGRAMS

p.136


}

LOVE HOTEL

VER_1.0

p.137

TEST 1


VER_1.1

VER_1.2

TEST 1

TEST 1

p.138


VER_2.1

VER_2.2

TEST 2

p.139

TEST 2


VER_3.1

VER_3.2

TEST 3

TEST 3

p.140


VER_4.0

p.141

LOVE HOTEL


LOVE HOTEL VER 5.2

VER 1.1 VER 2.2 VER 3.2 VER 4.1

LOVE HOTEL GENERATIONS

p.142


}

ASSEMBLE

INSTALL

DISASSEMBLE

UN-INSTALL

p.143


}

ASSEMBLY

INSTALL

SPLIT TEST

DISASSEMBLY

UN-INSTALL

p.144


VER_1.1

VER_2.0

VER_2.1

VER_3.0

VER_3.1

VER_4.1 VER_5.0 VER_....

VER_1.0

VER_1.2

VER_2.2

VER_3.2

VER_4.0

VER_4.2

p.145

IMPLEMENTATION OF SPLIT TEST


MODULES

CHAPEL

[ 2 x 3 ]

NON STACKABLE

A LARGE SEMI-PRIVATE GATHERING

SPACE FOR PRAYER AND WORSHIP

THAT IS NOT ATTACHED TO ANY

RELIGIOUS INSTITUTION

p.146


LARGE HALL

[ 1 x 3 ]

STACKABLE

A SEMI-PRIVATE GATHERING SPACE

FOR PRAYER AND WORSHIP THAT IS

NOT ATTACHED TO ANY RELIGIOUS

INSTITUTION

p.147


SMALL HALL

[ 1 x 2 ]

STACKABLE

A SEMI-PRIVATE GATHERING SPACE

FOR PRAYER AND WORSHIP THAT IS

NOT ATTACHED TO ANY RELIGIOUS

INSTITUTION

p.148


PRIVATE ROOMS

[ 1 x 1 ]

STACKABLE

A PRIVATE SPACE FOR PRAYER,

WORSHIP, SELF REFLECTION AND

ESCAPE THAT IS NOT ATTACHED TO

ANY RELIGIOUS INSTITUTION

p.149


GATHERING SPACE

[ 1 x 2 ]

STACKABLE

A COMMUNAL PUBLIC SPACE

UTILISED TO BRING INDIVIDUALS

SHARING SIMILAR IDEOLOGIES

TOGETHER

p.150


GATHERING SPACE

[ 1 x 3 ]

STACKABLE

A COMMUNAL PUBLIC SPACE

UTILISED TO BRING INDIVIDUALS

SHARING SIMILAR IDEOLOGIES

TOGETHER

p.151


REFLECTION SPACE

[ 1 x 1 ]

STACKABLE

A PRIVATE SPACE FOR PRAYER,

WORSHIP, SELF REFLECTION AND

ESCAPE THAT IS NOT ATTACHED TO

ANY RELIGIOUS INSTITUTION

p.152


MEDIATION SPACE

[ 1 x 1 ]

STACKABLE

A PRIVATE INDIVIDUAL SPACE TO

CALM AND QUITE THE MIND

p.153


MEDIATION SPACE

[ 1 x 2 ]

STACKABLE

A PRIVATE COMMUNAL SPACE TO

CALM AND QUITE THE MIND WITH

OTHERS

p.154


PRIVATE ROOMS

[ 1 x 1 ]

STACKABLE

PRIVATE SPACE FOR THE

ACCOMMODATION OF INDIVIDUALS

WHOM SEEK RELIEF, REST, REFUGE

AND ESCAPE

p.155


PRIVATE ROOMS

[ 1 x 2 ]

STACKABLE

PRIVATE SPACE FOR THE

ACCOMMODATION OF INDIVIDUALS

WHOM SEEK RELIEF, REST, REFUGE

AND ESCAPE

p.156


PRIVATE ROOMS

[ 1 x 3 ]

STACKABLE

PRIVATE SPACE FOR THE

ACCOMMODATION OF INDIVIDUALS

WHOM SEEK RELIEF, REST, REFUGE

AND ESCAPE

p.157


RESTAURANT

[ 2 x 3 ]

NON STACKABLE

LARGE COMMUNAL EATERY WHERE

MONEY IS EXCHANGED FOR FOOD

AND BEVERAGE

p.158


RESTAURANT

[ 1 x 2 ]

STACKABLE

COMMUNAL EATERY WHERE MONEY

IS EXCHANGED FOR FOOD AND

BEVERAGE

p.159


RESTAURANT

[ 1 x 3 ]

NON STACKABLE

LARGE COMMUNAL EATERY WHERE

MONEY IS EXCHANGED FOR FOOD

AND BEVERAGE

p.160


CAFE

[ 1 x 1 ]

STACKABLE

INFORMAL GRAB N’ GO

COFFEEHOUSE WHICH SERVES

COFFEE RELATED BEVERAGES AND

LIGHT FOOD

p.161


CAFE

[ 1 x 2 ]

STACKABLE

INFORMAL COMMUNAL

COFFEEHOUSE WHICH SERVES

COFFEE RELATED BEVERAGES AND

LIGHT FOOD

p.162


BAR

[ 1 x 3 ]

STACKABLE

INFORMAL GATHERING SPACE FOR

THE CONSUMPTION OF ALCOHOLIC

BEVERAGES FOR THOSE THAT SEEK

THRILL OR ESCAPE

p.163


MARKET PLACE

[ 1 x 1 ]

STACKABLE

INFORMAL MARKET PLACE

WHERE SMALL SCALE STORES &

E-COMMERCE BUNIQUES CAN

LEASE A MODULE FOR A BRICK AND

MORTAR ESTABLISHMENT

p.164


BICYCLE PODS

[ 1 x 1 ]

STACKABLE

PUBLIC AMENITY FOR THE

STORAGE OF PERSONAL AND

RENTABLE BICYCLES FOR LAST MILE

COMMUTERS

p.165


SET INITIAL

MODULE

n = n +1

IF n > 5

IF n


p.167

INCREMENTAL GROWTH


INCREMENTAL GROWTH

p.168


p.169

SPATIAL ARRANGEMENT


TERRITORY MULTI-FAITH LOVE HOTEL

PUBLIC SEMI-PRIVATE PRIVATE

SOCIAL: PUBLIC OPEN

SPACE

AMENITIES: WORSHIP

ECONOMIC: ENTERTAINMENT

LOVE HOTEL & TERRITORY

SEMI-PUBLIC

ECONOMIC: LEISURE

MULTI-FAITH & TERRITORY

SEMI-PUBLIC

SOCIAL: FOOD &

BEVERAGE

MULTI-FAITH & LOVE HOTEL

SEMI-PUBLIC

SOCIAL: RETAIL

SPATIAL ARRANGEMENT

p.170


MULTI-FAITH, TERRITORY & LOVE HOTEL

PUBLIC

AMENITIES: MIXUSE

p.171

SPATIAL ARRANGEMENT


STANDARD 5x5 FRAME

H O T E L

MULTI-FAITH

L A N E W A Y

p.172


MULTI-FAITH

L A N E W A Y

H O T E L

LANEWAY

H O T E L

MULTI-FAITH HOTEL

p.173

L A N E W A Y


LANEWAY

H O T E L

MULTI-FAITH

L A NHOTEL

E W A Y

DAILY COMMUTER

H O T E L

0 24

TIME

MULTI-FAITH

L A N E W A Y

p.174


EXPLORER & SHOPPER

0 24

TIME

LANEWAY

H O T E L

MULTI-FAITH HOTEL

L A N E W A Y

NOMADIC

0 24

TIME

LANEWAY

H O T E L

LANEWAY MULTI-FAITH

p.175

L AHOTEL

N E W A Y


FAMILY

0 24

TIME

LANEWAY

H O T E L

MULTI-FAITH HOTEL

L A N E W A Y

CLUSTER

SEPARATE

ALIGN

p.176


AERIAL PERSPECTIVE

FLINDERS STREET PERSPECTIVE

p.177


FLINDERS STREET ELEVATION

PARK PERSPECTIVE

p.178


“” +

“” +

“ ” +

“ ” +

“ WEB” +

“ ” +

“ WEB1” +

“ ” +

“ ” +

“ ” +

“”;

ADMINPORT.CREATEALL(

“SOURCEGROUP”,

SOURCEGROUPXML,

NULL,

CREDENTIALS,

NULL,

NULL,

“EN”

);

p.179

SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);

// 4. CREATE A SCHEDULE FOR THE WEB SOURCE

STRING SCHEDULEXML =

“” +

“” +

“ ” +

“ ” +

“ SCHEDULE1” +

“ ACCEPT_ALL” +

“ PROCESS_CHANGED” +

“ ” +

“ ” +

“ ” +

“ ” +

“ WEB1” +

“ ” +

“ ” +

“ ” +

“”;

ADMINPORT.CREATEALL(

“SCHEDULE”,

SCHEDULEXML,

NULL,

CREDENTIALS,

NULL,

NULL,

“EN”

);

SYSTEM.OUT.PRINTLN(“CREATED SCHEDULE...”);

// 5. START THE SCHEDULE

// CREATE OBJECT KEY FOR SCHEDULE NAME

OBJECTKEY OBJECTKEY = NEW OBJECTKEY();

ADMINKEYPAIR KEYPAIR = NEW ADMINKEYPAIR();

KEYPAIR.SETKEYNAME( “NAME” ); // SCHEDULES IDENTIFIED BY NAME

KEYPAIR.SETKEYVALUE( “SCHEDULE1” ); // SCHEDULE NAME

OBJECTKEY.GETADMINKEYPAIRS().ADD( KEYPAIR );

ADMINPORT.START(

“SCHEDULE”,

OBJECTKEY,

NULL,

NULL,

CREDENTIALS,

NULL,

NULL,

“EN”


: WE ARE ENTERING THE FINAL STAGES NOW...

//: THERE ARE NOT MANY MORE OPTIONS

//; SEE HOW THE FUTURE AFFECTS THE PROJECT, CONTINUE TO PAGE

55

p.180


Concept

VISUAL PERCEPTION

The concept of visual perception critiques human biology and

ultimately wishes to test the limit of our human biology when

technology is integrated. How we perceive the world or our reality is

determined by our previous knowledge and experience. As humans

through the visual, we perceive form, colour and depth. However, can

the perception of reality be tricked with technology? Through illusion,

ambiguity and continuous motion our emotions and sense of space

can be tested and changed. A mixture of stereoscopy, ambiguity

and virtual reality will allow visual perception to be altered without

programming experience and knowledge into the user.

What implications does this have on architecture?

p.181


PERCEIVE

REALITY

VISUAL PERCEPTION

p.182


KNOWLEDGE

EXPERIENCE

VISUAL PERCEPTION

FORM

COLOUR

DEPTH

p.183

VISUAL PERCEPTION


ILLUSION

AMBIGUITY

CONTINUOUS MOTION

TRICKING PERCEPTION

EMOTIONAL

PHYSICAL

EFFECTS OF VISUAL PERCEPTION

p.184


STEREOSCOPY

AMBIGUITY

VIRTUAL REALITY

ALTERED PERCEPTION

p.185


: RETURN TO THE PREVIOUS SECTION AND CHOOSE ANOTHER

CONCEPT

p.186


Past Scenario

WATER

The investigated past scenario was the technology of water and

utilising the fundamental ideas and characteristics of water ultimately

implementing these as a framework for future change. Water exist

within a system itself, comprised are water, fire, air and earth without

anyone of the four and whole system would not exist. The separate

elements holistically support one another and the systems as a

whole. Water supports life on earth, and through discovering the

cosmos researchers are looking for water (in any form) as water is the

key to life as we know and understand it.

The water here on earth has cultural, economic and political

implications ultimately affecting the way we interact with the world

around us and the people within it. Water has in the past defined

urban metropolitan capitals as it has allowed trade and sanitation

and it also plays a major role in the development of cities of today.

Without water life seeks to exist, our human biology depends

on it, lack of water leads to water scarcity, food shortages and

environmental damage.

Water has enabled the evolution of the present human, however,

is it possible that water continues to aid us in reaching a better

tomorrow?

Utilising water as a system of change, the key characteristics and

ideas of water were highlighted; flow, atmosphere, mode, adaptive,

form and fabric. Now working with this system or framework, how can

this framework be adapted to architecture and the built environment

to establish a society that does not depend on water a non-oasis. Can

future life and civilizations exist without water?

p.187


WATER

WATER AS A FRAMEWORK FOR CHANGE

p.188


WATER

FIRE

AIR

EARTH

WATER

WATER = LIFE

p.189

SUPPORTS LIFE



HOLY

WATER

RITUAL / TRADITION

RECREATION

CULTURAL

COMMODITY

TRANSPORT

TRADE

ECONOMICAL

p.190


AGRICULTURE WAR RELIGION

POLITICAL

NATURAL WATER COURSES

AQUEDUCTS

URBAN CAPITALS

p.191

URBAN METROPOLITAN CAPITALS


OCEAN

TRANSPORT

TRADE

COMMERCE/TRADE

TRANSPORT

NAVIGATION

DISCOVERY

DISCOVERY

p.192


WATER SCARCITY

FOOD SHORTAGES

ENVIRONMENTAL

AFFECT

CRISIS

FLOODING

DROUGHT

p.193

FACETS


EVOLUTION OF HUMANS

. . . .

EVOLUTION OF HUMANS & TECHNOLOGY

p.194


EVOLUTION OF LIFE

VAPOUR

LIQUID

SOLID

p.195

WATER AS A SYSTEM


FLOW

ANTI-GRAVITY

UNDERWATER

IN SPACE

ATOMSPHERE

p.196


PARTICULATES

BIG SHIPS

MODE

REACTIVE

RESPONSIVE

p.197

ADAPTIVE


ARRANGEMENT

RADIAL CITIES

FORM

SURFACE

MESH

FRABIC

p.198


FLOW

ATMOSPHERE

MODE

ADAPTIVE

FORM

FABRIC

FRAMEWORK

FUTURE CITIES

MARS?

NO WATER

p.199

CITIES OF THE FUTURE


NON - OASIS

p.200


: CONGRATULATIONS! YOU HAVE MADE IT THIS FAR

//: THIS IS THE FIRST SECTION THAT IS UTILISED IN THE FINAL

OUTCOME

//: PROCEED ONTO PAGE 78

p.201


Project Consolidation

PROJECT CONSOLIDATION + TECHNOLOGY

WATER

MODULE

METHOD

p.202


p.203

SHIPPING CONTAINER


10ft 20ft 40ft 20ft GAS/LIQUID

STANDARD VARIATIONS

20ft

[ 1 x 1] [ 1 x 2] [ 1 x 3]

40ft

[ 1 x 1] [ 1 x 2] [ 1 x 3] [ 2 x 3]

SPATIAL ARRANGEMENT

p.204


}

p.205

INJECTION OF PROGRAMS


ADAPTIVE

RESPONSIVE

ADAPTIVE - ACTION

p.206


ADAPTS TO SURROUNDINGS

ADAPTIVE - CONTAINER

FLOW

p.207


CONTINUOUS

FLOW - ACTION

CONSTANT CHANGE

FLOW - DYNAMIC

p.208


LANEWAYS

40+

LANEWAYS

p.209


HARDWARE LANE HOSIER LANE HOWEY PLACE

FOOD & DRINKS ARTS & CULTURE RETAILS & BOUTIQUES

p.210


ATMOSPHERE SPACES DECISIONS

p.211


FLINDERS STREET

SWANSTON STREET

TYPICAL LANEWAY

VERTICAL LANEWAY

p.212


p.213


p.214


p.215


: TIME TO REVISIT THE THE SPLIT TEST, PROCEED TO PAGE 131

p.216


p.217


Project Consolidation 2.0

STACK

The driving concept of this project is the a/b split test wherein the

architecture adapts to suit the needs of the user. On-site the project

was grounded utilising aspects of the a/b split, websites and website

templates. After analysing previous projects on site these were used

as design templates were ideas, primary adjacencies and circulation

flows were extracted and set the bonds and limits to the stack

implementation.

Further investigation into secondary adjacencies within the coprograms;

multi-faith, love hotel and territory, spatial arrangement

and connections between each started to emerge.

Furthermore, utilising water as a module and method of

implementation, a shipping container is utilised as the module where

programs can be injected changing the quality of the space within.

As the module is a unitised container, it can be injected and ejected

into a structural frame (using the a/b split test). This structural

frame supporting the containers and the enclosed projects but also

facilitating the implementation method of water, laneways.

The vertical laneways a critique on Melbourne’s current horizontal

laneways wherein there is a play between programs and public/

private space. The strategy has the potential of growing and morphing

into something different as time goes on, however at the centre of

this change will be the a/b split test driving said change.

p.218


STAGE 0

[ 2018-2019 ]

GROUNDED ESTABLISHMENT

FLINDERS STREET STATION IS THE SELECTED AS THE

SITE DUE TO AIR-RIGHT POTENTIAL, UNDER THE

GUISE OF PLAN MELBOURNE 2050 A LANEWAY

ABOVE THE PLATFORM IS PROPOSED

p.219


STAGE I

[ 2019-2020 ]

SHORT TERM STORAGE & FRAMEWORK

PREPARATION

PREVIOUS MILKDOCKS PLATFORMS ARE RE-

ENGAGED INTO THE TRANSIT NETWORK AND

INITIAL FRAMEWORK FOR STORAGE IS SET UP

p.220


STAGE II

[ 2021-2022 ]

LANEWAYS TRANSVERSE OVER EXISTING TRACKS

INITIAL INFRASTRUCTURE IS ESTABLISHED IN THE

FORM OF WALKWAYS, PLATFORMS, SHARED

COMMUNAL SPACES, PUBLIC FORUMS AND

MARKET PLACES WHICH TRANSVERSE OVER

EXISTING RAILWAY TRACKS

p.221


STAGE III

[ 2023-2025 ]

STRUCTURAL ERECTION OF THE STACKS

GROWTH OF MELBOURNE SEES STEEP

POPULATION GROWTH, AIR-RIGHTS LAWS

WINS A MAJORITY VOTE IN THE HOUSE OF

REPRESENTATIVES. STRUCTURAL FRAME OF THE

STACKS IS ERECTED TO MEET THE DEMAND OF

THE GROWING CITY

p.222


STAGE IV

[ 2026-2030 ]

SYSTEM INTERGENERATION

UPON ERECTION OF FRAMEWORK, MODULES

POPULATE THE STACKS, THROUGH MACHINE

LEARNING (A/B SPLIT TEST) MODULES

DYNAMICALLY CHANGE, CONSTANTLY

ADJUSTING TO SUIT THE CHANGING USER BASE

p.223


STAGE V

[ 2031-2035 ]

LOOP

MELBOURNE IS A DYNAMIC, VIBRANT GROWING

CITY, TECHNOLOGY IS FULLY INTEGRATED TO

THE FABRIC OF CITY AND SOCIETY, THE SYSTEM

THAT CONTROLS THE STACKS LOOPS THE SAME

FUNCTION

p.224


MF05 : 07B

MF07 : 02A

MF09 : 08B

T16 : 06A

T19 : 04A

MF08 : 03B

[ ITERATIONS ]

LH11 : 01B

LH11 : 02A

[ GENERATION ]

GEN-D: 01 GEN-D: 02

p.225


LH10 : 23A T13 : 03A T14 : 01A

[ MODULES ]

LH12 : 08A

MF03 : 06B

LH11 : 03A

LH11 : 04B

LH11 : 05A

GEN-D: 03 GEN-D: 04 GEN-D: 05

p.226


p.227


p.228


p.229


p.230


A Critical Reflection on META

STACK

“If you can’t describe what you are doing as a process, you don’t know

what you’re doing.”

W. Edwards Deming

Follow the process

p.231


...and enjoy cake whilst doing so.

p.232


PUBLIC CLASS CREATEWEBSOURCE

{

PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION

{

SYSTEM.OUT.PRINTLN( “” );

TRY

{

IF ( ARGS == NULL || ARGS.LENGTH != 4 )

{

SYSTEM.OUT.PRINTLN(

“USAGE:\N CREATEWEBSOURCE ”

);

}

ELSE

{

// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS

STRING WEBSERVICEURL = ARGS[0];

SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );

// GET USERNAME AND PASSWORD

STRING USERNAME = ARGS[1];

STRING PASSWORD = ARGS[2];

// GET STATELESS WEB SERVICE CLIENT

ADMINPORTTYPE ADMINPORT =

GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );

// 1. CREATE A SIMPLE WEB SOURCE

STRING WEBSOURCEURL = ARGS[3];

STRING WEBSOURCEXML =

ADMINPORT.CREATEALL(

“SOURCEGROUP”,

SOURCEGROUPXML,

NULL,

CREDENTIALS,

NULL,

NULL,

“EN”

);

p.233

SYSTEM.OUT.PRINTLN(“CREATED SOURCE GROUP...”);

// 4. CREATE A SCHEDULE FOR THE WEB SOURCE

STRING SCHEDULEXML =

“” +

“” +

“ ” +

“ ” +

“ SCHEDULE1” +

“ ACCEPT_ALL” +

“ PROCESS_CHANGED” +

“ ” +

“ ” +

“ ” +

“ ” +

“ WEB1” +

“ ” +

“ ” +

“ ” +

“”;

ADMINPORT.CREATEALL(

“SCHEDULE”,

“ // 3. CREATE A SOURCE GROUP FOR THE SOURCE

STRING SOURCEGROUPXML =

“” +

“” +

“ ” +


IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINAPIRUNTIMEFAULT_EXCEPTION;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINKEYPAIR;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINPORTTYPE;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.ADMINSERVICE;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.CREDENTIALS;

IMPORT ORACLE.SEARCH.ADMIN.API.WS.CLIENT.OBJECTKEY;

IMPORT JAVA.UTIL.LIST;

IMPORT JAVA.NET.URL;

IMPORT JAVAX.XML.WS.BINDINGPROVIDER;

IMPORT JAVAX.XML.NAMESPACE.QNAME;

PUBLIC CLASS CREATEWEBSOURCE

{

PUBLIC STATIC VOID MAIN(STRING[] ARGS) THROWS EXCEPTION

{

SYSTEM.OUT.PRINTLN( “” );

TRY

{

IF ( ARGS == NULL || ARGS.LENGTH != 4 )

{

SYSTEM.OUT.PRINTLN(

“USAGE:\N CREATEWEBSOURCE ”

);

}

ELSE

{

// GET WEB SERVICE URL FROM COMMAND-LINE ARGUMENTS

STRING WEBSERVICEURL = ARGS[0];

SYSTEM.OUT.PRINTLN( “USING WEB SERVICE URL \”” + WEBSERVICEURL + “\”\N” );

// GET USERNAME AND PASSWORD

STRING USERNAME = ARGS[1];

STRING PASSWORD = ARGS[2];

// GET STATELESS WEB SERVICE CLIENT

ADMINPORTTYPE ADMINPORT =

GETSTATELESSWEBSERVICECLIENT( WEBSERVICEURL );

// CREATE CREDENTIALS OBJECT FOR OPERATIONS

CREDENTIALS CREDENTIALS = NEW CREDENTIALS();

CREDENTIALS.SETUSERNAME( USERNAME );

CREDENTIALS.SETPASSWORD( PASSWORD );

// 1. CREATE A SIMPLE WEB SOURCE

STRING WEBSOURCEURL = ARGS[3];

STRING WEBSOURCEXML =

“” +

“” +

“ ” +

“ ” +

“ WEB1” +

“ ” +

“ ” +

“ ” + WEBSOURCEURL + “” +

“ ” +

“ ” +

“ ” +

“ ” +

“”;

ADMINPORT.CREATEALL(

“SOURCE”,

WEBSOURCEXML,

“PASSWORD”,

CREDENTIALS,

NULL,

NULL,

“EN”

);

p.234


p.235

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