26.06.2020 Views

YSM 85-3

  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

You’re out of breath. Your heart is

pounding as you make your way

through the crowd. You’re being

chased, and you know it. But you’re surrounded

by hundreds of bystanders, and not

sure where your pursuer is. Then suddenly,

you notice someone, and know he is the one

chasing you without a second thought. How

did your brain determine that?

Brian Scholl, Professor of Psychology at

Yale University, is attempting to answer that

question by studying the cognitive mechanisms

responsible for the detection of chasing.

This research is part of the Yale Perception

and Cognition Lab’s broader investigation

of how humans perceive animacy — the

ability of objects to have motivations or goals

and to act accordingly.

Psychologists first recognized animacy

as a distinct property of visual experience

during the early 20th century. An important

early development in the field came in 1944,

when Fritz Heider and Marianne Simmel

showed that observers attributed animacy, to

simple geometric figures. Since then, multiple

research groups have found that animacy perception

persists when observers have explicit

knowledge that objects are not animate, and

that animacy perception occurs across cultures

and even in infants.

Scholl became interested in animacy

research when he asked himself the simple

question, “What is it that I see, and what is

it that I’m thinking about?” He realized that

objects’ animacy stood out with as much

immediacy as their color or shape, which led

him to wonder whether animacy might be

processed at a fundamental level in the brain,

instead of at the higher levels on which most

previous research had been focused.

Quantifying Animacy

When Scholl and graduate student Tao Gao

began to study the perception of animacy several

years ago, they faced a lack of quantitative

methods to measure animacy perception. As

Scholl puts it, animacy perception has been

“fascinating psychologists … for decades as

demonstration, and we’ve been in search of a

way to turn it into rigorous science.”

The lack of quantitative methods resulted

from two main methodological issues. First,

most of the animations used in animacy

studies were scripted manually and included

multiple types of implied behavior, making

the influence of any single feature difficult to

isolate. Second, the most common measurement

of animacy perception was a subjective

questionnaire. The combination of these

two issues made it difficult for researchers to

distinguish animacy perception in the visual

system from higher-level inferences.

To overcome these challenges, Scholl and

Gao developed two models to measure one

kind of animacy perception, chasing detection.

Both involve three types of simple

shapes moving on a two-dimensional screen:

one “sheep,” one “wolf,” and multiple “distractors”

identical in appearance, but not

behavior, to the wolf. The behaviors of both

the distractors and the wolf are generated by

mathematical algorithms, allowing systematic

control of the differences between them.

The first experiment (“Find the Chase”)

generates the sheep’s movements algorithmically

and asks observers to identify whether

any chasing behavior is present, and if so, to

identify the sheep and the wolf. The second

(“Don’t Get Caught”) requires the observer

to control the sheep and attempt to avoid

the wolf for a fixed duration. In both experiments,

observer performance can be objectively

quantified by the number of correct

detections and the number of escapes in the

second, respectively.

Cues for Chasing

Using these new methods, Scholl and Gao

examined different features of wolf motion,

attempting to determine which were important

for chase detection. One important cue

that they identified was the maximum deviation

of the wolf from the line between it and

the sheep, which they called “chasing subtlety.”

At a chasing subtlety of zero degrees, detecting

a chase initially seemed very difficult, but

the wolf and sheep quickly became obvious,

allowing observers to detect chases in nearly

90 percent of “Find the Chase” trials and to

escape 60 percent of “Don’t Get Caught”

trials. In constrast, at a chasing subtlety of

60 degrees, the wolf and sheep failed to stand

out and performance decreased drastically,

with chase detection falling to 60 percent and

escape rate to 25 percent.

Scholl and Gao then decided to study

the impact of object orientation on chasing

detection. By switching the shapes used to

represent wolves and distractors from circles

18 Yale Scientific Magazine | April 2012 www.yalescientific.org

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!