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(Download) ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook [R.A.R]
(Download) ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook [R.A.R]
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ZWEIHANDER Grim &
Perilous RPG:
Revised Core
Rulebook [R.A.R]
Description
From Forbes.com:These days, Dungeons and Dragons defaults into a high fantasy mode. Films
like Harry Potter and the adaptations of J.R.R. Tolkien's works have installed the idea of flashy
magic and epic quests into the minds of many fantasy fans. It wasn't always this way. Low fantasy,
such as the Fahfrd and the Grey Mouser series and the adventures of Conan The Barbarian,
influenced earlier editions of tabletop RPGs as much in the earlier days of the hobby. Gamers who
are hungry for a game where characters must hold on for dear life through a deadly learning curve
until they can truly call themselves adventurers will find a lot to love in the Zweihander RPG.The
classes also aren't ones exactly sound like the types of people who should make their livings as
wandering adventurers. A Cultist or a Bounty Hunter probably already has the kind of skills to
survive in a cave full of monsters, but a Fop or Valet seems to be more likely to end up bleeding
out in the dark. The key to new characters is their survival to the expert levels which all feel a bit
more like the fantasy heroes fans are used to. Persevere to these levels and that Bounty Hunter
becomes an Assassin or that Fop becomes a Grail Knight. Zweihander makes even the smallest
success or advancement feel better given everyone's humble beginnings.Each character also gets
a Dooming, which is a prophecy at 10 years old that tells the child how they will die. The tables for
these are full of deliciously vague statements like 'you shall see thine death twice' or 'beware the
black stallion' that a good GM can insert to tense up their group. A player with the former doom will
tense up the second time they meet any NPC while one with the latter doom will start sweating
bullets the moment they realize their generous lord has a black stallion on their heraldry.
Zweihander drips with flavor in these moments and even when the character is made up of
random bits rolled from a chart, it's hard to walk away from character creation without at least one
interesting hook to play.The default setting is caught between the forces of Order and Chaos.
Each character gains a personality trait connected to one of these alignments. They act like
dramatic poles that the player can switch through depending on how they are feeling that day.
Some days, a character might feel witty, other days they might feel scorn. Whenever a character
acts in accordance with one, they gain levels toward that alignment. Acting toward the order side
of things gives a character a fate point, which offers the rare opportunity to buck the randomness
of the system and shrug off a bad die roll or a fatal blow. Embracing chaos means mutations,
addictions and more as the character is warped by their choices. Smart GMs will avoid clear cut
choices between good and evil, instead offering the harder choices that have plagued fans of
Bioware games for decades.Roleplaying veterans might get a sense of familiarity here. There are
a few modern tweaks ad