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Description

It seems like yesterday when ZWEIHÄNDER Grim & Perilous RPG came out. Since its release in

2017, the team at Grim & Perilous Studios has given birth to 13 new products, launched the Grim

& Perilous Library (a Dungeon Masters Guild-like community content program at DriveThruRPG),

and won not one, but two ENnie awards at Gen Con 2018 for Best Game and Product of the Year.

We now have distribution to every brick-and-mortar store in the United States, and availability at

Barnes & Noble, Books-a-Million, Target, Simon & Schuster and Walmart through our new

publisher Andrews McMeel Universal. You've proven to us - and the RPG industry at large - that

there's room for more gritty, low fantasy tabletop role-playing games! The book you now hold in

your hands is a testament to ZWEIHÄNDER's success. We're so proud of what you've helped us

achieve, and couldn't have done it without you - the loyal grim & perilous community. So, what is

MAIN GAUCHE, you may be asking yourself. In short, it's a supplement for ZWEIHÄNDER,

containing a number of new Professions, weapons, vehicles, combat approaches, alchemical

systems, Magick and a whole lot more for your grim & perilous game. MAIN GAUCHE also

contains material we left on the cutting room floor when we originally developed ZWEIHÄNDER.

But this is no mere 'splatbook'. Within, we ensure that 1) every new mechanic had undergone

extensive rounds of playtesting, 2) all math adheres to our bounded accuracy model introduced in

the Powered By ZWEIHÄNDER™d100 game engine and 3) the writing fits into the themes of the

original work. The result? A well-playtested supplement with a host of awesome options that can

be used by players and Gamemasters alike. And like ZWEIHÄNDER, the entire book is fully

illustrated cover-to-cover with deliciously chaotic illustrations, oozing with dark themes by Dejan

Mandic. Here's a chapter-by-chapter overview of what you'll find inside:Â Liber Mortalium (Book of

Mortals) introduces a host of all-new Professions. Ranging from the pedestrian to the truly chaotic,

this chapter has 18 regular Professions and 25 Expert Professions. Liber Armorum (Book of

Weapons) provides new materials to craft armor, weapons and shields from. It also includes a

garrison of over 65 new weapons, armor, shields and war machines to add to your grim & perilous

campaign. Liber Vehiculorum (Book of Vehicles) greatly expands upon carriages, carts and

steeds. It also introduces a number of Wytchstone-powered fantastic machines, such as the

Arkwright Cauldron, Kugelpanzer and Rumblebutler. Finally, it sets up new rules for vehicle

combat, which can be easily plugged into standard combat rules from the ZWEIHÄNDER core

rulebook. Liber Alchemiae (Book of Alchemy) teaches your Characters how to brew decotions

from salvaged parts of creatures. It also introduces the radical new practice of Wytch-science for

your campaign world. Plus, new Diseases, Disorders, Poisons and Treatments expand the


Gamemaster's palette of tools to ru

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