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Description
It seems like yesterday when ZWEIHÄNDER Grim & Perilous RPG came out. Since its release in
2017, the team at Grim & Perilous Studios has given birth to 13 new products, launched the Grim
& Perilous Library (a Dungeon Masters Guild-like community content program at DriveThruRPG),
and won not one, but two ENnie awards at Gen Con 2018 for Best Game and Product of the Year.
We now have distribution to every brick-and-mortar store in the United States, and availability at
Barnes & Noble, Books-a-Million, Target, Simon & Schuster and Walmart through our new
publisher Andrews McMeel Universal. You've proven to us - and the RPG industry at large - that
there's room for more gritty, low fantasy tabletop role-playing games! The book you now hold in
your hands is a testament to ZWEIHÄNDER's success. We're so proud of what you've helped us
achieve, and couldn't have done it without you - the loyal grim & perilous community. So, what is
MAIN GAUCHE, you may be asking yourself. In short, it's a supplement for ZWEIHÄNDER,
containing a number of new Professions, weapons, vehicles, combat approaches, alchemical
systems, Magick and a whole lot more for your grim & perilous game. MAIN GAUCHE also
contains material we left on the cutting room floor when we originally developed ZWEIHÄNDER.
But this is no mere 'splatbook'. Within, we ensure that 1) every new mechanic had undergone
extensive rounds of playtesting, 2) all math adheres to our bounded accuracy model introduced in
the Powered By ZWEIHÄNDER™d100 game engine and 3) the writing fits into the themes of the
original work. The result? A well-playtested supplement with a host of awesome options that can
be used by players and Gamemasters alike. And like ZWEIHÄNDER, the entire book is fully
illustrated cover-to-cover with deliciously chaotic illustrations, oozing with dark themes by Dejan
Mandic. Here's a chapter-by-chapter overview of what you'll find inside:Â Liber Mortalium (Book of
Mortals) introduces a host of all-new Professions. Ranging from the pedestrian to the truly chaotic,
this chapter has 18 regular Professions and 25 Expert Professions. Liber Armorum (Book of
Weapons) provides new materials to craft armor, weapons and shields from. It also includes a
garrison of over 65 new weapons, armor, shields and war machines to add to your grim & perilous
campaign. Liber Vehiculorum (Book of Vehicles) greatly expands upon carriages, carts and
steeds. It also introduces a number of Wytchstone-powered fantastic machines, such as the
Arkwright Cauldron, Kugelpanzer and Rumblebutler. Finally, it sets up new rules for vehicle
combat, which can be easily plugged into standard combat rules from the ZWEIHÄNDER core
rulebook. Liber Alchemiae (Book of Alchemy) teaches your Characters how to brew decotions
from salvaged parts of creatures. It also introduces the radical new practice of Wytch-science for
your campaign world. Plus, new Diseases, Disorders, Poisons and Treatments expand the
Gamemaster's palette of tools to ru