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Teachers' Links - Art Gallery of South Australia

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Unpacking AGSA - Teachers <strong>Links</strong><br />

This document contains information on how to use the Unpacking AGSA game. It<br />

goes through in detail all the concepts and principles that are explored in the<br />

game.<br />

It also provides information on organising school visits to the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong><br />

<strong>Australia</strong> and how to get to the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong>.<br />

Contact Information<br />

Mark Fischer<br />

<strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong><br />

North Terrace<br />

Adelaide, <strong>South</strong> <strong>Australia</strong> 5000<br />

Page 1 <strong>of</strong> 17


Contents<br />

Introduction Page 1<br />

Contact Information Page 1<br />

Game Instructions & Educational Content Page 3-6<br />

- Texture Page 7<br />

- Shape Page 8<br />

- Proportion Page 9<br />

- Symmetry Page 10<br />

- Contrast Page 11<br />

- Form Page 12<br />

- Perspective Page 13<br />

- Line Page 14<br />

- Colour Page 15<br />

Organising School Visits Page 16<br />

How to Get to the <strong>Art</strong> <strong>Gallery</strong> Page 17<br />

Page 2 <strong>of</strong> 17


Game Instruction – Main Game<br />

The Unpacking AGSA game is an interactive game that explores a range <strong>of</strong> <strong>Art</strong> principles under the<br />

theme <strong>of</strong> the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong>.<br />

Splash Page<br />

This is the introduction to the Unpacking AGSA game. From this page the student can access the<br />

game, teachers links and credits from the menu.<br />

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The Map Interface<br />

The Map Interface gives the student an overview <strong>of</strong> the layout <strong>of</strong> the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong>.<br />

Galleries are accessible through the map or associated principle and element list.<br />

This selection includes:<br />

Colour – European<br />

Shape – <strong>Australia</strong><br />

Form – <strong>Australia</strong><br />

Symmetry – Aboriginal<br />

Perspective – Photography<br />

Line – Contemporary<br />

Texture – Asian<br />

Proportion – Islamic<br />

Contrast – Morris & Co. Decorative <strong>Art</strong>s<br />

The student can explore these rooms by the map; on the map screen students can access the rooms<br />

by clicking the principle name or the room on the map. Once a <strong>Gallery</strong> has been completed its<br />

corresponding principle box appears open.<br />

Page 4 <strong>of</strong> 17


The <strong>Art</strong> <strong>Gallery</strong> Rooms<br />

The character can explore galleries accessed via the map interface.<br />

Character Interaction<br />

• Within each <strong>of</strong> the individual galleries the student can navigate the character via mouse<br />

movements.<br />

• Each individual gallery contains a mysterious floating box. When the student approaches<br />

the box it reveals a text bubble asking how an artist uses a specific principle.<br />

For example in the European gallery the box asks the question “how does an artist use an<br />

colour?”<br />

• Click on the box once the character has moved near the box, this will start up the mini<br />

game related to specific gallery and <strong>Art</strong> principle.<br />

Navigation<br />

• The map button lets the student go back to the map screen.<br />

• The help button gives them simple instructions on what to do in each <strong>of</strong> the galleries.<br />

Page 5 <strong>of</strong> 17


The Exhibition <strong>Gallery</strong><br />

The exhibition room allows students to view their completed Interactive canvases.<br />

Each canvas has a title relating to the element or principle in which they created the work.<br />

Character Interaction<br />

• Students can navigate the character via mouse movements.<br />

Navigation<br />

• The open exhibition button is available once all 9 galleries / principles have been<br />

completed.<br />

This will run a short animation <strong>of</strong> characters entering the gallery to view the student<br />

created works <strong>of</strong> art.<br />

This animation is the conclusion <strong>of</strong> the Unpacking AGSA game.<br />

• The map button lets the student go back to the map screen<br />

Page 6 <strong>of</strong> 17


Game Instructions & Educational Content<br />

The following pages contain the game instructions to guide a student through each mini game<br />

found throughout the different galleries <strong>of</strong> the Unpacking AGSA game.<br />

Preluding each game is an Advanced Organiser. The Advanced Organiser contains all <strong>of</strong> the<br />

information for a specific principle or element. The student is required to work through this<br />

information before they can play a game.<br />

Texture<br />

The aim <strong>of</strong> the texture game is to let students explore with texture by creating their own work <strong>of</strong><br />

art. They can do this by putting perceived textures onto a work <strong>of</strong> art. The student can also change<br />

the colour <strong>of</strong> these textures.<br />

The following is the content as it appears in the texture mini game advanced organiser:<br />

• Texture is the look and feel <strong>of</strong> a surface<br />

• Physical textures can be felt by touch<br />

• A works <strong>of</strong> art can be flat but look like it has a texture. This is called perceived texture<br />

• Can you think <strong>of</strong> your own example <strong>of</strong> physical and perceived texture?<br />

The following instructions can be given to the student on how they can use the texture game:<br />

Create a textured work <strong>of</strong> art<br />

1. Choose a colour<br />

2. Drag textures onto the work <strong>of</strong> art<br />

3. Experiment using different colours and textures<br />

4. Finished? Save to gallery!<br />

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Shape<br />

The aim <strong>of</strong> the shape game is to let students explore shape. This is done by identifying the use <strong>of</strong><br />

geometric shapes and organic shapes within an artwork and experimenting to create a work <strong>of</strong> art<br />

using these shapes.<br />

The following is the content as it appears in the shape mini game advanced organiser:<br />

Shape<br />

A shape is created when three or more points are connected with a curved or straight line.<br />

Geometric<br />

• A geometric shape is created by geometry like circles and squares. Can you think <strong>of</strong> your<br />

own example <strong>of</strong> a geometric shape?<br />

Organic<br />

• An organic shape is created using uneven shapes and curves. Can you think <strong>of</strong> your own<br />

example <strong>of</strong> an organic shape?<br />

Abstract<br />

• An abstract shape is a complex shape, which cannot be made using simple geometric<br />

shapes. Can you think <strong>of</strong> your own example <strong>of</strong> an abstract shape?<br />

The following instructions can be given to the student on how they can use the shape game:<br />

Shape<br />

Test your knowledge <strong>of</strong> organic and geometric shapes<br />

1. Drag shapes into the Organic or Geometric boxes<br />

2. When the five shapes have been organised into the correct box, the next five shapes will<br />

appear<br />

Shape<br />

1. Drag shapes onto the same shape in the work <strong>of</strong> art<br />

2. When the five shapes have been organised into the correct box the next 5 shapes will<br />

appear<br />

Shape<br />

1. Drag shapes around to create your own work <strong>of</strong> art<br />

2. Experiment using different shapes<br />

3. Finished? Save to gallery!<br />

Page 8 <strong>of</strong> 17


Proportion<br />

The aim <strong>of</strong> the proportion game is to let students explore proportion by creating their own work <strong>of</strong><br />

art. They can do this by interacting with the proportion <strong>of</strong> objects that they find familiar.<br />

The following is the content as it appears in the proportion mini game advanced organiser:<br />

• Proportion is the difference in size <strong>of</strong> parts <strong>of</strong> a form. It can also be the relationship <strong>of</strong> the size<br />

<strong>of</strong> different objects.<br />

• Can you think <strong>of</strong> your own example <strong>of</strong> proportion used in everyday life?<br />

The following instructions can be given to the student on how they can use the proportion<br />

game:<br />

Create a work <strong>of</strong> art using proportion<br />

1. Choose an artist model<br />

2. Select a body part<br />

3. Use the Width and Height sliders to experiment with proportion<br />

4. Finished? Save to gallery!<br />

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Symmetry<br />

The aim <strong>of</strong> the symmetry game is to let students experiment with symmetry. The student draws<br />

within a quadrant <strong>of</strong> the canvas. This quadrant is then replicated vertically and horizontally by<br />

mirroring the artwork. The ink well restricts the student as to how much they can draw onto the<br />

canvas.<br />

The following is the content as it appears in the symmetry mini game advanced organiser:<br />

Symmetry<br />

• Symmetry is where one side <strong>of</strong> a work <strong>of</strong> art is identical to the other.<br />

Symmetry<br />

• This animation shows when we mirror this shape we create symmetry.<br />

• Can you think <strong>of</strong> your own example <strong>of</strong> symmetry?<br />

Symmetry - Asymmetry<br />

• Asymmetry is where one side <strong>of</strong> a work <strong>of</strong> art is not identical to the other, although it still<br />

appears to have the same visual weight.<br />

Symmetry - Asymmetry<br />

• This animation shows when we mirror this shape we create two nonidentical sides.<br />

• Can you think <strong>of</strong> your own example <strong>of</strong> asymmetry?<br />

The following instructions can be given to the student on how they can use the symmetry<br />

game:<br />

Create a symmetrical work <strong>of</strong> art by using a kaleidoscope<br />

1. Select the Colour box to paint<br />

2. Select the Size box to adjust size <strong>of</strong> the birds and flowers<br />

3. Select the Shape box to change background shape<br />

4. Finished? Save to gallery!<br />

Page 10 <strong>of</strong> 17


Contrast<br />

The aim <strong>of</strong> the contrast game is to let students explore contrast by creating their own work <strong>of</strong> art.<br />

They can do this by creating contrast with an original work <strong>of</strong> art and a work <strong>of</strong> art they create<br />

themselves. By exploring different combinations they can create contrast using complimentary<br />

colours, size and shape to their work <strong>of</strong> art.<br />

The following is the content as it appears in the contrast mini game advanced organiser:<br />

Contrast is when two related elements are different. The greater the difference, the higher the<br />

contrast. Contrast can be made using colour, size and shape.<br />

Contrast-Colour<br />

• Colour contrast is when the colour <strong>of</strong> two related elements are different. The animation<br />

below shows colour contrast <strong>of</strong> two sets <strong>of</strong> squares. Can you think <strong>of</strong> your own example <strong>of</strong><br />

high and low contrast colours?<br />

Contrast-Size<br />

• Size contrast is when the size <strong>of</strong> two related elements are different. The animation below<br />

shows size contrast <strong>of</strong> two sets <strong>of</strong> elements. Can you think <strong>of</strong> your own example <strong>of</strong> high and<br />

low size contrast?<br />

Contrast-Shape<br />

• Shape contrast is when the shape <strong>of</strong> two elements are different. The animation below shows<br />

shape contrast <strong>of</strong> tow sets <strong>of</strong> elements. Can you think <strong>of</strong> your own example <strong>of</strong> high and low<br />

shape contrast?<br />

The following instructions can be given to the student on how they can use the contrast game:<br />

Create a contrasting work <strong>of</strong> art<br />

1. Select the Colour box to paint<br />

2. Select the Size box to adjust size <strong>of</strong> the birds and flowers<br />

3. Select the Shape box to change background shape<br />

4. Finished? Save to gallery!<br />

Contrast - Colour<br />

Select a colour from the colour palette to paint the work <strong>of</strong> art. Use different colours to the original<br />

work to create colour contrast.<br />

Contrast - Size<br />

Feed the birds and water the flowers to make them big and small. Change the size <strong>of</strong> the birds and<br />

flowers to be different to the original work <strong>of</strong> art to create size contrast.<br />

Contrast - Shape<br />

Change the background shape <strong>of</strong> the trellis in the work <strong>of</strong> art to square, triangle or diamond shape.<br />

Select a different shape than the original work <strong>of</strong> art to create shape contrast.<br />

Page 11 <strong>of</strong> 17


Form<br />

The aim <strong>of</strong> the form game is to let students explore form by creating their own work <strong>of</strong> art. They can<br />

do this by constructing simple sculptures through the use <strong>of</strong> basic forms.<br />

The following is the content as it appears in the form mini game advanced organiser:<br />

Form-Volume<br />

• Volume is all the space within a form.<br />

Form –Depth<br />

• Depth is how deep a form seems to be.<br />

Form-Weight<br />

• Weight is how heavy a form appears.<br />

The following instructions can be given to the student on how they can use the form game:<br />

Create a sculpture design<br />

1. Drag Forms onto the art board<br />

2. Experiment with forms to design a sculpture<br />

3. Select the Paint box to use colour palette, brush size and opacity tools<br />

4. Finished? Save to gallery!<br />

Page 12 <strong>of</strong> 17


Perspective<br />

The aim <strong>of</strong> the perspective game is to let students explore with perspective by creating their own<br />

work <strong>of</strong> art. They can do this by manipulating a work <strong>of</strong> art using: horizon line, vanishing point and<br />

linear perspective lines.<br />

The following is the content as it appears in the perspective mini game advanced organiser:<br />

Perspective is when shapes seem to move away from us, they look as if they are getting smaller.<br />

Horizon Lines<br />

• The Horizon line is the eye height <strong>of</strong> the onlooker. The vanishing point sits on the horizon<br />

line.<br />

Vanishing Point<br />

• The vanishing point is the point on the horizon line where the perspective lines meet.<br />

Objects become smaller and smaller the closer they are to the vanishing point.<br />

Perspective Lines<br />

• Perspective lines are straight lines drawn from the edges <strong>of</strong> the artwork to meet at the<br />

vanishing point.<br />

One Point Perspective<br />

• One point perspective is when only a single vanishing point is used in a work <strong>of</strong> art. All<br />

elements in the scene combine at this vanishing point.<br />

The following instructions can be given to the student on how they can use the perspective<br />

game:<br />

Compose a single point perspective work <strong>of</strong> art<br />

1. Choose an object<br />

2. Drag the objects around the work <strong>of</strong> art to experiment with perspective<br />

3. Turn <strong>of</strong>f perspective lines to see the work <strong>of</strong> art<br />

4. Finished? Exit to gallery!<br />

Perspective<br />

Notice how parts <strong>of</strong> the background such as the bridge and building are aligned with the<br />

perspective lines.<br />

Click the Next button to place objects onto the background.<br />

Perspective<br />

1. Choose an object<br />

2. Drag the object around the work <strong>of</strong> art to experiment with perspective.<br />

3. Finished? Save to gallery!<br />

Page 13 <strong>of</strong> 17


Line<br />

The aim <strong>of</strong> the line game is to let students explore line by creating their own work <strong>of</strong> art. They can<br />

do this by creating an image through the use <strong>of</strong> line.<br />

The following is the content as it appears in the line mini game advanced organiser:<br />

Line is a mark made on a surface by moving from one point to another. It can be two<br />

dimensional, like a pencil on paper. It can be three dimensional, like a mark in a sculpture.<br />

Line-Straight<br />

• Straight line has no curves and moves in one direction.<br />

• Can you think <strong>of</strong> your own example <strong>of</strong> where straight line is used in everyday life?<br />

Line-Dotted/Dashed<br />

• Dotted/dashed lines care broken lines that can be straight, organic or geometric lines. Can<br />

you think <strong>of</strong> your own example <strong>of</strong> where dotted/dashed line is used in everyday life?<br />

Line-Geometric<br />

• Geometric line has no curves but unlike straight line can move in many directions. Can you<br />

think <strong>of</strong> your own example <strong>of</strong> where geometric line is used in everyday life?<br />

Line-Organic<br />

• Organic line uses curves and natural movement. Can you think <strong>of</strong> your own example <strong>of</strong> where<br />

organic line is used in everyday life?<br />

The following instructions can be given to the student on how they can use the line game:<br />

1. Trace the lines to become familiar with them<br />

2. Select the <strong>Art</strong> box and choose a work <strong>of</strong> art<br />

3. Select the Paint box to use the colour palette and brush size tools<br />

4. Trace the work <strong>of</strong> art using dotted and solid line<br />

5. Finished? Save to <strong>Gallery</strong>!<br />

Page 14 <strong>of</strong> 17


Colour<br />

The aim <strong>of</strong> the colour game is to let students explore with colours by creating their own work <strong>of</strong> art.<br />

They can do this by altering the tint and shade <strong>of</strong> colours used in an existing work <strong>of</strong> art.<br />

The following is the content as it appears in the colour mini game advanced organiser:<br />

Colour<br />

• Colour is an element in works <strong>of</strong> art<br />

• This animation shows the colour wheel, it is basic spectrum <strong>of</strong> Colour.<br />

• It consists <strong>of</strong> Primary, Secondary and Tertiary Colours.<br />

• The Primary Colours are Red, Yellow and Blue.<br />

• Secondary Colours are made when two primary Colours are mixed together.<br />

• Tertiary Colours are the Colours that line between all Primary and Secondary Colours on the<br />

Colour wheel.<br />

• Warm Colours are colours with red in them. On the colour wheel these are colours from Red<br />

to Yellow-Green.<br />

• Cool Colours are colours with blue in them. On the colour wheel these are the Colours from<br />

Red-Violet to Green.<br />

• Transparency is when light passes through a colour, this makes the colour lighter.<br />

• In this animation as the Transparency slider moves left, the colours get more transparent.<br />

• Brightness is the amount <strong>of</strong> light that a colour reflects. The less light a colour reflects, the<br />

darker it is.<br />

• In this animation as the Brightness slider moves left, the colours get darker.<br />

The following instructions can be given to the student on how they can use the colour game:<br />

1. Drag colours onto the work <strong>of</strong> art<br />

2. Use the Transparency slider to experiment with colour<br />

3. Select the Grouping box to experiment with different colour groupings<br />

4. Finished? Save to gallery!<br />

Page 15 <strong>of</strong> 17


Organizing School Visits<br />

School visits to the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong> can be organised by contacting the gallery on the<br />

following contact details:<br />

Mark Fischer<br />

<strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong><br />

North Terrace<br />

Adelaide, <strong>South</strong> <strong>Australia</strong> 5000<br />

Phone: 8207 7033<br />

Fax: 8207 7070<br />

E-mail: fischer.mark@saugov.sa.gov.au<br />

Page 16 <strong>of</strong> 17


How to get to the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong><br />

The student entrance is located down the path between the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong> and the<br />

Museum along North Terrace.<br />

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