Teachers' Links - Art Gallery of South Australia
Teachers' Links - Art Gallery of South Australia
Teachers' Links - Art Gallery of South Australia
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Unpacking AGSA - Teachers <strong>Links</strong><br />
This document contains information on how to use the Unpacking AGSA game. It<br />
goes through in detail all the concepts and principles that are explored in the<br />
game.<br />
It also provides information on organising school visits to the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong><br />
<strong>Australia</strong> and how to get to the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong>.<br />
Contact Information<br />
Mark Fischer<br />
<strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong><br />
North Terrace<br />
Adelaide, <strong>South</strong> <strong>Australia</strong> 5000<br />
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Contents<br />
Introduction Page 1<br />
Contact Information Page 1<br />
Game Instructions & Educational Content Page 3-6<br />
- Texture Page 7<br />
- Shape Page 8<br />
- Proportion Page 9<br />
- Symmetry Page 10<br />
- Contrast Page 11<br />
- Form Page 12<br />
- Perspective Page 13<br />
- Line Page 14<br />
- Colour Page 15<br />
Organising School Visits Page 16<br />
How to Get to the <strong>Art</strong> <strong>Gallery</strong> Page 17<br />
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Game Instruction – Main Game<br />
The Unpacking AGSA game is an interactive game that explores a range <strong>of</strong> <strong>Art</strong> principles under the<br />
theme <strong>of</strong> the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong>.<br />
Splash Page<br />
This is the introduction to the Unpacking AGSA game. From this page the student can access the<br />
game, teachers links and credits from the menu.<br />
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The Map Interface<br />
The Map Interface gives the student an overview <strong>of</strong> the layout <strong>of</strong> the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong>.<br />
Galleries are accessible through the map or associated principle and element list.<br />
This selection includes:<br />
Colour – European<br />
Shape – <strong>Australia</strong><br />
Form – <strong>Australia</strong><br />
Symmetry – Aboriginal<br />
Perspective – Photography<br />
Line – Contemporary<br />
Texture – Asian<br />
Proportion – Islamic<br />
Contrast – Morris & Co. Decorative <strong>Art</strong>s<br />
The student can explore these rooms by the map; on the map screen students can access the rooms<br />
by clicking the principle name or the room on the map. Once a <strong>Gallery</strong> has been completed its<br />
corresponding principle box appears open.<br />
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The <strong>Art</strong> <strong>Gallery</strong> Rooms<br />
The character can explore galleries accessed via the map interface.<br />
Character Interaction<br />
• Within each <strong>of</strong> the individual galleries the student can navigate the character via mouse<br />
movements.<br />
• Each individual gallery contains a mysterious floating box. When the student approaches<br />
the box it reveals a text bubble asking how an artist uses a specific principle.<br />
For example in the European gallery the box asks the question “how does an artist use an<br />
colour?”<br />
• Click on the box once the character has moved near the box, this will start up the mini<br />
game related to specific gallery and <strong>Art</strong> principle.<br />
Navigation<br />
• The map button lets the student go back to the map screen.<br />
• The help button gives them simple instructions on what to do in each <strong>of</strong> the galleries.<br />
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The Exhibition <strong>Gallery</strong><br />
The exhibition room allows students to view their completed Interactive canvases.<br />
Each canvas has a title relating to the element or principle in which they created the work.<br />
Character Interaction<br />
• Students can navigate the character via mouse movements.<br />
Navigation<br />
• The open exhibition button is available once all 9 galleries / principles have been<br />
completed.<br />
This will run a short animation <strong>of</strong> characters entering the gallery to view the student<br />
created works <strong>of</strong> art.<br />
This animation is the conclusion <strong>of</strong> the Unpacking AGSA game.<br />
• The map button lets the student go back to the map screen<br />
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Game Instructions & Educational Content<br />
The following pages contain the game instructions to guide a student through each mini game<br />
found throughout the different galleries <strong>of</strong> the Unpacking AGSA game.<br />
Preluding each game is an Advanced Organiser. The Advanced Organiser contains all <strong>of</strong> the<br />
information for a specific principle or element. The student is required to work through this<br />
information before they can play a game.<br />
Texture<br />
The aim <strong>of</strong> the texture game is to let students explore with texture by creating their own work <strong>of</strong><br />
art. They can do this by putting perceived textures onto a work <strong>of</strong> art. The student can also change<br />
the colour <strong>of</strong> these textures.<br />
The following is the content as it appears in the texture mini game advanced organiser:<br />
• Texture is the look and feel <strong>of</strong> a surface<br />
• Physical textures can be felt by touch<br />
• A works <strong>of</strong> art can be flat but look like it has a texture. This is called perceived texture<br />
• Can you think <strong>of</strong> your own example <strong>of</strong> physical and perceived texture?<br />
The following instructions can be given to the student on how they can use the texture game:<br />
Create a textured work <strong>of</strong> art<br />
1. Choose a colour<br />
2. Drag textures onto the work <strong>of</strong> art<br />
3. Experiment using different colours and textures<br />
4. Finished? Save to gallery!<br />
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Shape<br />
The aim <strong>of</strong> the shape game is to let students explore shape. This is done by identifying the use <strong>of</strong><br />
geometric shapes and organic shapes within an artwork and experimenting to create a work <strong>of</strong> art<br />
using these shapes.<br />
The following is the content as it appears in the shape mini game advanced organiser:<br />
Shape<br />
A shape is created when three or more points are connected with a curved or straight line.<br />
Geometric<br />
• A geometric shape is created by geometry like circles and squares. Can you think <strong>of</strong> your<br />
own example <strong>of</strong> a geometric shape?<br />
Organic<br />
• An organic shape is created using uneven shapes and curves. Can you think <strong>of</strong> your own<br />
example <strong>of</strong> an organic shape?<br />
Abstract<br />
• An abstract shape is a complex shape, which cannot be made using simple geometric<br />
shapes. Can you think <strong>of</strong> your own example <strong>of</strong> an abstract shape?<br />
The following instructions can be given to the student on how they can use the shape game:<br />
Shape<br />
Test your knowledge <strong>of</strong> organic and geometric shapes<br />
1. Drag shapes into the Organic or Geometric boxes<br />
2. When the five shapes have been organised into the correct box, the next five shapes will<br />
appear<br />
Shape<br />
1. Drag shapes onto the same shape in the work <strong>of</strong> art<br />
2. When the five shapes have been organised into the correct box the next 5 shapes will<br />
appear<br />
Shape<br />
1. Drag shapes around to create your own work <strong>of</strong> art<br />
2. Experiment using different shapes<br />
3. Finished? Save to gallery!<br />
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Proportion<br />
The aim <strong>of</strong> the proportion game is to let students explore proportion by creating their own work <strong>of</strong><br />
art. They can do this by interacting with the proportion <strong>of</strong> objects that they find familiar.<br />
The following is the content as it appears in the proportion mini game advanced organiser:<br />
• Proportion is the difference in size <strong>of</strong> parts <strong>of</strong> a form. It can also be the relationship <strong>of</strong> the size<br />
<strong>of</strong> different objects.<br />
• Can you think <strong>of</strong> your own example <strong>of</strong> proportion used in everyday life?<br />
The following instructions can be given to the student on how they can use the proportion<br />
game:<br />
Create a work <strong>of</strong> art using proportion<br />
1. Choose an artist model<br />
2. Select a body part<br />
3. Use the Width and Height sliders to experiment with proportion<br />
4. Finished? Save to gallery!<br />
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Symmetry<br />
The aim <strong>of</strong> the symmetry game is to let students experiment with symmetry. The student draws<br />
within a quadrant <strong>of</strong> the canvas. This quadrant is then replicated vertically and horizontally by<br />
mirroring the artwork. The ink well restricts the student as to how much they can draw onto the<br />
canvas.<br />
The following is the content as it appears in the symmetry mini game advanced organiser:<br />
Symmetry<br />
• Symmetry is where one side <strong>of</strong> a work <strong>of</strong> art is identical to the other.<br />
Symmetry<br />
• This animation shows when we mirror this shape we create symmetry.<br />
• Can you think <strong>of</strong> your own example <strong>of</strong> symmetry?<br />
Symmetry - Asymmetry<br />
• Asymmetry is where one side <strong>of</strong> a work <strong>of</strong> art is not identical to the other, although it still<br />
appears to have the same visual weight.<br />
Symmetry - Asymmetry<br />
• This animation shows when we mirror this shape we create two nonidentical sides.<br />
• Can you think <strong>of</strong> your own example <strong>of</strong> asymmetry?<br />
The following instructions can be given to the student on how they can use the symmetry<br />
game:<br />
Create a symmetrical work <strong>of</strong> art by using a kaleidoscope<br />
1. Select the Colour box to paint<br />
2. Select the Size box to adjust size <strong>of</strong> the birds and flowers<br />
3. Select the Shape box to change background shape<br />
4. Finished? Save to gallery!<br />
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Contrast<br />
The aim <strong>of</strong> the contrast game is to let students explore contrast by creating their own work <strong>of</strong> art.<br />
They can do this by creating contrast with an original work <strong>of</strong> art and a work <strong>of</strong> art they create<br />
themselves. By exploring different combinations they can create contrast using complimentary<br />
colours, size and shape to their work <strong>of</strong> art.<br />
The following is the content as it appears in the contrast mini game advanced organiser:<br />
Contrast is when two related elements are different. The greater the difference, the higher the<br />
contrast. Contrast can be made using colour, size and shape.<br />
Contrast-Colour<br />
• Colour contrast is when the colour <strong>of</strong> two related elements are different. The animation<br />
below shows colour contrast <strong>of</strong> two sets <strong>of</strong> squares. Can you think <strong>of</strong> your own example <strong>of</strong><br />
high and low contrast colours?<br />
Contrast-Size<br />
• Size contrast is when the size <strong>of</strong> two related elements are different. The animation below<br />
shows size contrast <strong>of</strong> two sets <strong>of</strong> elements. Can you think <strong>of</strong> your own example <strong>of</strong> high and<br />
low size contrast?<br />
Contrast-Shape<br />
• Shape contrast is when the shape <strong>of</strong> two elements are different. The animation below shows<br />
shape contrast <strong>of</strong> tow sets <strong>of</strong> elements. Can you think <strong>of</strong> your own example <strong>of</strong> high and low<br />
shape contrast?<br />
The following instructions can be given to the student on how they can use the contrast game:<br />
Create a contrasting work <strong>of</strong> art<br />
1. Select the Colour box to paint<br />
2. Select the Size box to adjust size <strong>of</strong> the birds and flowers<br />
3. Select the Shape box to change background shape<br />
4. Finished? Save to gallery!<br />
Contrast - Colour<br />
Select a colour from the colour palette to paint the work <strong>of</strong> art. Use different colours to the original<br />
work to create colour contrast.<br />
Contrast - Size<br />
Feed the birds and water the flowers to make them big and small. Change the size <strong>of</strong> the birds and<br />
flowers to be different to the original work <strong>of</strong> art to create size contrast.<br />
Contrast - Shape<br />
Change the background shape <strong>of</strong> the trellis in the work <strong>of</strong> art to square, triangle or diamond shape.<br />
Select a different shape than the original work <strong>of</strong> art to create shape contrast.<br />
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Form<br />
The aim <strong>of</strong> the form game is to let students explore form by creating their own work <strong>of</strong> art. They can<br />
do this by constructing simple sculptures through the use <strong>of</strong> basic forms.<br />
The following is the content as it appears in the form mini game advanced organiser:<br />
Form-Volume<br />
• Volume is all the space within a form.<br />
Form –Depth<br />
• Depth is how deep a form seems to be.<br />
Form-Weight<br />
• Weight is how heavy a form appears.<br />
The following instructions can be given to the student on how they can use the form game:<br />
Create a sculpture design<br />
1. Drag Forms onto the art board<br />
2. Experiment with forms to design a sculpture<br />
3. Select the Paint box to use colour palette, brush size and opacity tools<br />
4. Finished? Save to gallery!<br />
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Perspective<br />
The aim <strong>of</strong> the perspective game is to let students explore with perspective by creating their own<br />
work <strong>of</strong> art. They can do this by manipulating a work <strong>of</strong> art using: horizon line, vanishing point and<br />
linear perspective lines.<br />
The following is the content as it appears in the perspective mini game advanced organiser:<br />
Perspective is when shapes seem to move away from us, they look as if they are getting smaller.<br />
Horizon Lines<br />
• The Horizon line is the eye height <strong>of</strong> the onlooker. The vanishing point sits on the horizon<br />
line.<br />
Vanishing Point<br />
• The vanishing point is the point on the horizon line where the perspective lines meet.<br />
Objects become smaller and smaller the closer they are to the vanishing point.<br />
Perspective Lines<br />
• Perspective lines are straight lines drawn from the edges <strong>of</strong> the artwork to meet at the<br />
vanishing point.<br />
One Point Perspective<br />
• One point perspective is when only a single vanishing point is used in a work <strong>of</strong> art. All<br />
elements in the scene combine at this vanishing point.<br />
The following instructions can be given to the student on how they can use the perspective<br />
game:<br />
Compose a single point perspective work <strong>of</strong> art<br />
1. Choose an object<br />
2. Drag the objects around the work <strong>of</strong> art to experiment with perspective<br />
3. Turn <strong>of</strong>f perspective lines to see the work <strong>of</strong> art<br />
4. Finished? Exit to gallery!<br />
Perspective<br />
Notice how parts <strong>of</strong> the background such as the bridge and building are aligned with the<br />
perspective lines.<br />
Click the Next button to place objects onto the background.<br />
Perspective<br />
1. Choose an object<br />
2. Drag the object around the work <strong>of</strong> art to experiment with perspective.<br />
3. Finished? Save to gallery!<br />
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Line<br />
The aim <strong>of</strong> the line game is to let students explore line by creating their own work <strong>of</strong> art. They can<br />
do this by creating an image through the use <strong>of</strong> line.<br />
The following is the content as it appears in the line mini game advanced organiser:<br />
Line is a mark made on a surface by moving from one point to another. It can be two<br />
dimensional, like a pencil on paper. It can be three dimensional, like a mark in a sculpture.<br />
Line-Straight<br />
• Straight line has no curves and moves in one direction.<br />
• Can you think <strong>of</strong> your own example <strong>of</strong> where straight line is used in everyday life?<br />
Line-Dotted/Dashed<br />
• Dotted/dashed lines care broken lines that can be straight, organic or geometric lines. Can<br />
you think <strong>of</strong> your own example <strong>of</strong> where dotted/dashed line is used in everyday life?<br />
Line-Geometric<br />
• Geometric line has no curves but unlike straight line can move in many directions. Can you<br />
think <strong>of</strong> your own example <strong>of</strong> where geometric line is used in everyday life?<br />
Line-Organic<br />
• Organic line uses curves and natural movement. Can you think <strong>of</strong> your own example <strong>of</strong> where<br />
organic line is used in everyday life?<br />
The following instructions can be given to the student on how they can use the line game:<br />
1. Trace the lines to become familiar with them<br />
2. Select the <strong>Art</strong> box and choose a work <strong>of</strong> art<br />
3. Select the Paint box to use the colour palette and brush size tools<br />
4. Trace the work <strong>of</strong> art using dotted and solid line<br />
5. Finished? Save to <strong>Gallery</strong>!<br />
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Colour<br />
The aim <strong>of</strong> the colour game is to let students explore with colours by creating their own work <strong>of</strong> art.<br />
They can do this by altering the tint and shade <strong>of</strong> colours used in an existing work <strong>of</strong> art.<br />
The following is the content as it appears in the colour mini game advanced organiser:<br />
Colour<br />
• Colour is an element in works <strong>of</strong> art<br />
• This animation shows the colour wheel, it is basic spectrum <strong>of</strong> Colour.<br />
• It consists <strong>of</strong> Primary, Secondary and Tertiary Colours.<br />
• The Primary Colours are Red, Yellow and Blue.<br />
• Secondary Colours are made when two primary Colours are mixed together.<br />
• Tertiary Colours are the Colours that line between all Primary and Secondary Colours on the<br />
Colour wheel.<br />
• Warm Colours are colours with red in them. On the colour wheel these are colours from Red<br />
to Yellow-Green.<br />
• Cool Colours are colours with blue in them. On the colour wheel these are the Colours from<br />
Red-Violet to Green.<br />
• Transparency is when light passes through a colour, this makes the colour lighter.<br />
• In this animation as the Transparency slider moves left, the colours get more transparent.<br />
• Brightness is the amount <strong>of</strong> light that a colour reflects. The less light a colour reflects, the<br />
darker it is.<br />
• In this animation as the Brightness slider moves left, the colours get darker.<br />
The following instructions can be given to the student on how they can use the colour game:<br />
1. Drag colours onto the work <strong>of</strong> art<br />
2. Use the Transparency slider to experiment with colour<br />
3. Select the Grouping box to experiment with different colour groupings<br />
4. Finished? Save to gallery!<br />
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Organizing School Visits<br />
School visits to the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong> can be organised by contacting the gallery on the<br />
following contact details:<br />
Mark Fischer<br />
<strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong><br />
North Terrace<br />
Adelaide, <strong>South</strong> <strong>Australia</strong> 5000<br />
Phone: 8207 7033<br />
Fax: 8207 7070<br />
E-mail: fischer.mark@saugov.sa.gov.au<br />
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How to get to the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong><br />
The student entrance is located down the path between the <strong>Art</strong> <strong>Gallery</strong> <strong>of</strong> <strong>South</strong> <strong>Australia</strong> and the<br />
Museum along North Terrace.<br />
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