The Temple of Itzamna

josephburnett
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A small Artbook containing my groups project for our Asset Development module


Filip Taranek

Environment /Prop Design

Jorden Mccrellis

Prop Design

Joseph Burnett

Environment /Prop Design

Turlough Doherty

Character Design

2


“We wanted to create an explorerlike

character, akin to characters like

Lara Croft from ‘Tomb Raider’ and

Nathan Drake from Uncharted.

Since the scene is set in Winter, she

would need to be wearing warm

clothes. Following the world of

Roki, we needed the colouring to be

simple. We also needed to make

sure that the character stood out

against the white of the snow and

the darkness of the rocks of the

cave.”

The Temple of Itzamna ◊ Character Design

3


The Temple of Itzamna ◊ Concept Art ◊ Location 4


The Temple of Itzamna ◊ Concept Art ◊ Weapons/Items 5


“We added various items to the backpack

that the character would be using on her

adventure, such as a water bottle, or an ice

pick.”

The Temple of Itzamna ◊ Environment Assets ◊ Equipment

6


The Temple of Itzamna ◊ Environment Assets ◊ Weapons 7

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