Lagom Personal Project Journal

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Future experiences:

The future of cancer


Stella Stewart

Future experiences: the future of cancer is a

project focusing on the living and working life of

cancer in 2030.


Part One

Future world


Part one focuses primarily on the design of the

future world that considers a specific living or

working domain. Using a series of design

methods to research, develop and speculate

potential future scenarios which will lead to our

design and depiction of our future world.

As this part of the project is group focuseddespite

physical separation- we aimed to be

very collaborative and therefore all activities we

carried out we digital collaborative programmes

while we discussed over zoom calls.




Having been given our domain, as a group, we

decided that it was crucial that we familiarised

ourselves with what ‘education’ within cancer

meant. Due to it being a working domain, it is

not something any of us had any direct

experience with.













The cards were our first means of inspecting advancements, changes and possibility: investigating

what is currently being developed that may reshape the landscape. Instantly this research

allowed us to analyse and visual possibility which we then created groupings of cards

from- based on a variety of qualities. Creating ‘mini worlds’ allowed us to establish the crucial

aspects of our domain and to consider who this might effect moving forward.




Social Worker

Through both the STEEEPLE cards and stakeholder mapping it became apparent that some roles

were crucial in the education of cancer. However there were many roles that appeared overlooked

in the current system, with front-line knowledge that people such as specialists or researchers may

forget. This was an interesting point to take forward in establishing the values we want to embed in

our future world.


Studio AndThen

Going in to the workshop with Studio

AndThen we established three statements

of intent to focus our work:

• “Collective intelligence

could be used to connect previous

patients to clinical experts

to help them understand

how the patients feel when

going through the process”

• “ Collective Intelligence

could equalise cancer education

on a global scale.”

• “People new to their medical

profession can gain knowledge

from previous cases,

quicker, decreasing the risk

of error.”

Throughout the workshop we created multiple sets of

maps which allowed us to evaluate different aspects

and their importance to our world.


Defining Parameters


Week one allowed us to work collaboratively to

establish the current and potential future existence

of education within cancer. Despite new

working circumstances, we as a group were

able to work efficiently and democratically to

devise tasks evenly.

It was crucial that we gained a good

understanding of both cancer and education

by themselves as well as in tandem. However it

became apparent towards the end of this initial

work that collective intelligence had been overlooked-

mostly due to the unfamiliarity of the

term to the group.


Goood Workshop

Our workshop with Brian was the first

point where we considered not just the

aims of our world but the materiality

of it. But in turn this did help us to understand

our values more and we were

pushed to think how these values might

physically manifest themselves.

It also was the first time we looked at

what objects we could design to potray

this future, the initial building blocks

leading to our final outcomes.


Video Outcome

Expert Input: One

The expert input was invaluable to ground our research/ work thus far. They were keen for us to reiterate our

aims through active examples to help relay concepts back to them in terms they understand.

Globally, many countries

are skeptical of ‘western’

medicine. New approaches


Remote working

can create and encourage

a disconnect

from patients

Scotland’s complex

geography poses a

lot of access


Experience is needed

to work remotely: may

not be suited to junior

doctors/ trainees

Cross disciplinary

stakeholders with different

skills need to be

able to work together

Not just medicating

at home- but how will

places of health look

in 2030?

Focus on the training/

teaching. What will

this become?



After the expert input day and getting some directed advice, as a group we decided

to zoom out slightly from our current world view. We had been focused on the concept

of surgery and the clinical perspective which was only a small part of our overall

world. To have a larger scope we considered community living, roles and healthcare

to understand the overall impact from this shift. This was something that also let us

have a stronger focus on collective intelligence’s role in this world.



With the focus on

procedure came an

unintentional focus on

patients and their

experience, however the

professional experience is

just as important to

allow us to respond to the

domain properly. Our future

focus, technology, became

a large part of the work. Up

until this point and when

discussing with the

experts it was clear that

social elements may have

the biggest value.

Interaction over

effectiveness became the

focus in many cases. We

decided to apply this thinking

to the community. We

also considered how these

interactions act as points of

information- sharing knowledge

casually like informal

collective intelligence.



Nano Micro Macro

Scalability was a crucial factor in developing this world to both understand and

design for different scenarios that could occur. Different roles would exist in different

positions relative to the direct community so understanding the dynamics

between these were key. This also reframed the different levels of knowledge

input from formal and informal avenues.



Community Relationships Shared Space

Compact Living

Medicate at


Citizen Roles





To convey our world clearly, the design of the supporting artefacts were important for our film to

allude to nuanced differences in this future that may change daily interactions or roles. We ideated

through sketching (physically and digitally) while evaluating different ideas potential.



Althought the project has been digitally worked on, we were able to get together to physically

make our outcomes- the film and artefacts which allowed us to work as a team on our previously

designed pieces and affored us the opportunity to adjust them together as we made.

Rendered Product outcomes

To support our film we created interactive renders for for viewers to explore by themselves and

give further context outwith the film. Taylor and I had primarily worked on this piece of the communication

to develop them make them- physically and digitally.


Short film


Futher Development

After the review, there were clear boundaires with the way we chose to present our world- it

lacked simplicity and coherency making it hard to understand from an external point of view.

In response to this we decided to opt of a interactive webpage that created a journey through

our world. Having had so many aims and key information from within our world, our initial

communication lacked the depth that we had created. Creating the webpageallowed us to sequence

and showcase all of our work coherently. The roles within this part were split to play

to each of our strengths- Ruka focused on visuals, Aidan on editing, Taylor on collating the

work and I organised all the written input.



Part one allowed the group to collate and utilise our newfound

knowledge regarding cancer treatment, education

and collective intelligence. Throughout there were points

where we lacked the inclusion of all three factors- often

not fully considering collective intelligence’s role in our

world. As a group we continuously collaborated in decision

making, design choices and creating the narrative

for our world. Depsite a lack of physical working, this was

never something that hindered our work, it allowed for

more flexibility. By hosting group calls while working on

the project on different platforms it allowed us to have a

constant conversation regarding the work and multiple

iterations at once. The group as a whole were extremely

proactive which really allowed for a smooth process. The

final world that we created was able to be inclusive of all

our initial aims and values but also depicts cancer

education through a lense that is believeable and



Part Two


Exploration with AndThen

Part two began with a further exploration of our group world/

roles to define what we individually were interested in. This

was initiated with group discussion of our work which helped

ease us in to individual work.


“I am interested in the role of the citizen doctors/

nurses and their relationship with medical professionals.

I think there is a lot of value in how this

relationship will evolve and the potential friction

points that may exist between them”


First iterative film


Relationships in 2030

Having defined my focal experience, I wanted to begin to visualise and then analyse the

relations I thought might exist in 2030. As well as this I wanted to establish the interactions

and scenarios that would take place between patients and professional roles.




Collective timeline

I created a timeline looking at different factors of development and where/ when they

occur over the next 10 years that would shape the community and roles within.


Patients research helps

to design the citizen


Patient feedback intro

CI changing treatments

to be a smaller mental



Citizen Aid Development

I created a persona

which allowed me to

extrapolate and elaborate

on a multitude of

factors. This helped me

to contextualise skills,

experience and values

within this community

scenario. Mainly I considered

how peoples

lives would potentially

interact with these voluntary

roles and what

would equip people to

fufil the demands: would

this be a traditional education,

expereince or a

specificed courses.

I applied this thinking

to my persona to considered

his personal

journey to becoming a

citizen aid.

Cancer diagnosis

Marathon training: better

his own health and


Treatment regime

following current

best practice.


Role to role dynamics

If there were to be an intermediate role such as a citizen aid, it was crucial for me to understand

how and when they intervene. This is both in relation to the patient as well as the professionals and

how can they relay information correctly and succinctly,


Second iterative film


Patient Timeline

To understand the relationship more I

created timelines to demonstrate where

professionals are involved in a patients

jounrey and how their presence might

impact them.


Communication Scenarios

I did this task with the aim of re-imagining the points of contact patients and professionals

have to consider further the potential for new dynamics



Citizen Aid to



Patient and Citizen Aid

to Professionals

Daily ‘Team Meetings’


Ways to communicate

Having considered the different ways in which communication was

made between parties I felt that the citizen aid role being an intermediate

was the most interesting as it added a new layer to this

interaction. They as a role act almost like a bank of information for

their pateints by collecting knowledge from relevant experts and

combining it to perfect outcomes.





Having defined and explored the potential scenarios

and relationships I began to discover what devices

could remotely faciliate interactions between pateints,

citizen aids and professionals. When initally sketching

form I made a concious decision to ensure it was very

tactile and avoided just being an interface. Once roughly

drawing forms I chose to focus on the function of this

device: what it would store, who used it and when it

would be used.



I moved to a more physical

means of ideating to get a

feel for scale and form, contemplating

on what scale

this might exist and how permenant

it may be.

It also opened up questions

about the practicality, the rituals

that it may involve and

whar information would have

to be available on this object.

It was also interesting to think

about who would this belong

to- whether it was shared, the

pateints, etc.



How could this

object break

down in to



forms that

detail different

parts of the

journey. I used

playdoh to



forms .


Artificial Intelligence’s Role

Due to this project being speculative it is inevitable that technology would impact the

way in which it functions whether that is how it functions, where, etc and to consider

collective intelligence it is likely AI would be part of such a system.

AI aided Device


AI aided Device

Would artificial intelligence be used within

a human role or act alone?

What attributes can artificial intelligence

bring that humans can’t?


Application to Users

For this to be considered a wide-spread and applicable

product it had to be appealing and understood by a variety

of users. To explore this, I created personas which encapsulated

a range of ages, lifestyles and abilities to give

the prototyping phase more depth



How could information

be shared or

tracked non-verbally

was an interesting

cooncept as it was

quick, simple and

easily understood by

patients and




Further exploration of the forms this could take



How would these inputs transfer to outputs?



Mental wellbeing Understanding Pain Management

Lifestyle Upkeep Communication Other

Considering the pateint surveys that exist now (2020), what are the crucial

questions that aren’t being asked? The lack of empathy in the current model

is what drove my choice of factors for this design but also what might change

the most that a’medical professional’ may not consider.



Creating ideas that makes the visual representation

of data the crux of the design: how can peoples

emotions and reactions be monitered in a non

verbal manner.

How can a patient’s journey be recorded and

viewed by themselves, citizen roles and professionals

in an easy and accessible way?



Considering the use of artificial intelligence to help forsee future problems

which could be deduced from a bank of previous patients logged journies



Continuing with the idea

of a non digital input so

that users can create a

ritual of daily use that

doesnt bare daunting

data. I removed colour

from this set of models

to primairly focus on the

form and scale of this

idea. These did really

help me to navigate the

kind of size, durability

and camoflague the inpue

device should have.


Responsive Experience

If words were not the

key element of

conveying stories, I

wanted to consider

how I could potray different

points of medical

intervention that

could be layered on to

the ‘data’ itself.


Data Portrail

I used illustrator to play around with colour, form, opacity, etc to work

with different ways the data could be shown. Colour at this stage was

going to be the sole inidcator of what type of information the data was

regarding and form to be the reaction. It was important that these outputs

were understandable by size/form without an immediate scale.

Personalised Landscape


Tactile Input Device

I created an input device: made from acrylic and clay, that the pateint can alter

their daily information on. The six counters act as symbols of the six categorys

that can be moved left (bad) to right (good). I kept this non-digital as I wanted

the interaction to remain human and like a ritual. However the base in this form

lacks solidity and likeness to any other digital device. To further its function, I

decided to create a raised base which also adds uplighting to indicate the user

when it needs to be updated.


Data output

To create the output, I

replicated a series of

output data to show

how they would appear

to professionals on

the recieving end. The

specific shot I chose

to respresent was one

that both showcases

the information but the

professional also interacting

with one of the

artificial intelligence

features. This was to

depict its use as not

only a viewable aspect

but also one with purpose


User Journey


Initial Film


Tactile Input Device

Before use

After use

To change the design I elevated the main body while adding a lighting

system which indciates its state to the user. It shines red when input is

needed. This was to add an extra dimension to the artefact.


Reflection (Part two)


In part one, the citizen aid role

was one I felt had a lot of opportunity

for this future world. So

establishing the different realtionship

it had with both pateints

and professionals gave me great

insight in to the dynamics migght

exists and what each could afford.

Mapping the journey both

the people and community would

undergo also gave me context

as to what would exist and why.

Although it may have not directly

impacted the outcome, it really

helped me to immerse myself in

the design concept which I feel

definitely helped my understanding.


I used this context to then design

what artefacts could facilitate

conversations and treatments for


Initially these artefacts were to

improve the interaction had between

a human role and pateints/

professionals. However when

considering aspects like CI and

AI, I decided to move towards the

design of a responsive system.

However with this I considered

points such as widespread accessibility

and understanding

from a variety of patients as

there is no stereotypical patient.

The development on non verbal

communication was crucial

so that I could create a visual

language that was engaging

for everyone within the system.

This phase entailed both physical

and digital development due

to the mutli-media nature of the

outcomes. For a significant part

of the development there was

a focus on the phsycial making

however this was due to it initially

being a physical design.



Lagoms multi-media design

meant it had to be captured correctly

to incoroparate the different

elements. However upon

my initial drafts, it needed to

be further developed to create

more realistic media. From the

inital design, I added an elevated

base to the input device which

includes a visual indicator (using

light) for patients to create

inputs. This change added more

depth to the design. I also chose

to create another film in which a

patient details their journey with

the device. This was to add mor

context to the film but also showcase

more of the professionals

interaction with the system too.

Having made these changes I

feel the concept is a lot clearer

and its valiue comes across

stronger than the previous way I

had chosen to portray it.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!