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_mshafiq

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ZENITH

Gaming and mental health awareness during the COVID-19 pandemic.

Video games as a role of helping people who are living with mental illness by

providing a way to relax, connect with others and feel competent. Parents and

adults tend to overlooked that gaming could help a mental illness patient cope

with the isolation especially during the COVID-19 pandemic They are too afraid

of the fact thattheir children would be addicted and would result in a negative

consequence. Virtual gaming tournament and also a character illustration as a

mascot. A character that symbolises mental illness. Specifically the most cases

of mental illness during the pandemic. Which are : ADHD, anxiety and depresssion

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