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Calculus- Early Transcendentals, 2021a

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16.5. The Divergence Theorem 553<br />

integrate over the entire boundary surface, we can integrate over each of these (top, bottom, side) and add<br />

the results. Over the side surface, the vector N is perpendicular to the vector i,so<br />

∫∫<br />

∫∫<br />

f 1 i · NdS = 0dS = 0.<br />

side<br />

Thus, we are left with just the surface integral over the top plus the surface integral over the bottom. For<br />

the top, we use the vector function r = 〈g 2 (y,z),y,z〉 which gives r y ×r z = 〈1,−g 2y ,−g 2z 〉; the dot product<br />

of this with i = 〈1,0,0〉 is 1. Then<br />

∫∫<br />

∫∫<br />

f 1 i · NdS = f 1 (g 2 (y,z),y,z)dA.<br />

top<br />

B<br />

side<br />

In almost identical fashion we get<br />

∫∫<br />

bottom<br />

∫∫<br />

f 1 i · NdS = − f 1 (g 1 (y,z),y,z)dA,<br />

B<br />

where the negative sign is needed to make N point in the negative x direction. Now<br />

∫∫<br />

∫∫<br />

∫∫<br />

f 1 i · NdS = f 1 (g 2 (y,z),y,z)dA− f 1 (g 1 (y,z),y,z)dA,<br />

D<br />

which is the same as the value of the triple integral above.<br />

B<br />

B<br />

♣<br />

It is worth noting that this theorem is also referred to as Gauss’ Theorem. We now compute an example.<br />

Example 16.16<br />

Let f = 〈2x,3y,z 2 〉, and consider the three-dimensional volume inside the cube with faces parallel<br />

to the principal planes and opposite corners at (0,0,0) and (1,1,1). Compute the two integrals of<br />

the divergence theorem.<br />

Solution. The triple integral is the easier of the two:<br />

∫ 1 ∫ 1 ∫ 1<br />

0<br />

0<br />

0<br />

2 + 3 + 2zdxdydz= 6.<br />

The surface integral must be separated into six parts, one for each face of the cube. One face is z = 0or<br />

r = 〈u,v,0〉, 0≤ u,v ≤ 1. Then r u = 〈1,0,0〉, r v = 〈0,1,0〉, andr u × r v = 〈0,0,1〉. We need this to be<br />

oriented downward (out of the cube), so we use 〈0,0,−1〉 and the corresponding integral is<br />

∫ 1 ∫ 1<br />

0<br />

0<br />

−z 2 dudv =<br />

∫ 1 ∫ 1<br />

0<br />

0<br />

0dudv = 0.<br />

Another face is y = 1orr = 〈u,1,v〉. Thenr u = 〈1,0,0〉, r v = 〈0,0,1〉, andr u × r v = 〈0,−1,0〉. We<br />

need a normal in the positive y direction, so we convert this to 〈0,1,0〉, and the corresponding integral is<br />

∫ 1 ∫ 1<br />

0<br />

0<br />

3ydudv=<br />

∫ 1 ∫ 1<br />

0<br />

0<br />

3dudv = 3.

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