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The Fixture Stool

A design journal that details the process in making the Fixture Stool. The focus of this research is towards the negative impacts that exist in the current furniture design industry and how additive manufacturing (AM) as a relatively new technology can act as an intermediary in solving these issues. The AM process has been theorised to be the next production technology to be integrated into the furniture discipline and design industry. Additive technology process when examined under the scope of furniture design, are shown to have extensive positive impact within rapid prototyping, however, there are only limited viable artifacts when investigating the manufacturing stage of the technology. While designs that incorporate AM technology have been developed, they have not yet breached widely into user markets and spaces. This can be attributed to a combination of lack of access to the technology required, limited material range, cost restraints and design preferences of users. Hence, the aim of this design research it to develop a reasoning as to how to form a bridge in the gap of the current furniture space, inviting users into the conversation.

A design journal that details the process in making the Fixture Stool. The focus of this research is towards the negative impacts that exist in the current furniture design industry and how additive manufacturing (AM) as a relatively new technology can act as an intermediary in solving these issues. The AM process has been theorised to be the next production technology to be integrated into the furniture discipline and design industry. Additive technology process when examined under the scope of furniture design, are shown to have extensive positive impact within rapid prototyping, however, there are only limited viable artifacts when investigating the manufacturing stage of the technology. While designs that incorporate AM technology have been developed, they have not yet breached widely into user markets and spaces. This can be attributed to a combination of lack of access to the technology required, limited material range, cost restraints and design preferences of users. Hence, the aim of this design research it to develop a reasoning as to how to form a bridge in the gap of the current furniture space, inviting users into the conversation.

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BY SABRINA BAILLIE

THE

Fixture Stool

1


Contents

2

4

6

36

42

44

Bio

Research Paper

7

8

10

16

18

19

20

30

31

34

Abstract

Introduction

Literature Review

Opportunity

Significance

Ethics

Methodology

Results

Discussion

Conclusion

Market Research

Design Brief

Concept Development

46

49

50

52

54

56

Ideation

Inspiration

Concept 14

Design Objectives

Concept 17 Version D

CAD Milestones

58

68

78

82

84

Prototype Testing

60

64

66

Making Process

70

72

73

74

Wet Moulding

Material connection

Concept 17 Version I

Scaffolds

Leather

Preperation

Moulding

Final Prototype

Evaluations

Bibliography

3



Bio

Sabrina Baillie is a product

designer trained at the University

of Technology Sydney. She

enjoys exploring her creativity in

developing products both by hand

and digitally, finding joy in following

the design journey of taking initial

concepts from prototyping &

testing to seeing the final, refined

products in use. She is often heavily

inspired by nature and its beauty,

her designs take influence from the

motiffs found in the environments

surrounding her, often shown

through their organic shapes and

forms.

4

5



Abstract

6

Research Paper

The focus of this research is

towards the negative impacts

that exist in the current furniture

design industry and how additive

manufacturing (AM) as a relatively

new technology can act as an

intermediary in solving these

issues. The AM process has been

theorised to be the next production

technology to be integrated into

the furniture discipline and design

industry (Murmura, 2017). Additive

technology process when examined

under the scope of furniture design,

are shown to have extensive positive

impact within rapid prototyping,

however, there are only limited

viable artifacts when investigating

the manufacturing stage of the

technology (Mellor et al., 2014).

While designs that incorporate AM

technology have been developed,

they have not yet breached widely

into user markets and spaces. This

can be attributed to a combination

of lack of access to the technology

required, limited material range,

cost restraints (Mellor et al., 2014)

and design preferences of users

(Shi et al., 2021; Bawa 2013). Hence,

the aim of this design research it

to develop a reasoning as to how

to form a bridge in the gap of the

current furniture space, inviting

users into the conversation.

7



8

Introduction

When defining the current space

surrounding the furniture industry,

various issues emerge from the

investigation. A combination of

smaller living spaces (Thøgersen,

2017), environmental impacts

(Chobanova, 2015; Maric et al., 2016),

and fluctuating customer demand

(Nirmal et al., 2018) all lead to an

increase in overall costs in furniture

manufacturing. While there are

many examples of furniture being

advertised and crafted for luxury,

users primarily interact with

furniture as a necessity (Thøgersen,

2017). Hence, the need for affordable

furniture that negates these issues

becomes apparent. To design

around these issues, new strategies

often founded on technological

advancements require that the

furniture industry be innovative and

welcoming of new developments

(Nirmal et al., 2018). These

requirements are evident within

the historical timeline of furniture,

new technology and materials often

leading to shifts in design trends,

styles and significantly impacting

the understanding of furniture

(Máčel et al., 2008; F. K. Baker, 2011).

Throughout the furniture timeline,

this sector has traditionally been

a resource and labour-intensive

industry (Chobanova, 2015). Many

factors contribute to this, such as

the over-use of raw materials and

the ability and energy required

of skilled workers (specialising

in timber craftsmanship)

(Grzegorzewska, 2021). Timber is

currently the most easily obtainable

biodegradable material. The

material’s inherent properties also

make it a staple in the furniture

industry; however, this material

is only sustainable over long

periods (Verkaik & Nabuurs, 2000).

Therefore, limiting its potential in

the expanding global market.

Consequently, a competitive

advantage is gained by searching

for differing, effective production

resources (Grzegorzewska, 2021).

These material-related challenges

translate directly into the current

skilled labour shortage (specific

to traditional craftsmanship)

(Mordor Intelligence, 2021). This

shortage is arising due to the

increasing amount of these skilled

labourers reaching retirement

age and fewer labourers trained in

traditional timber craftsmanship.

To compensate, development has

been focused on automation of the

production line (Dalheim, 2022).

A benefit of the trend towards

automation is the requirement for

workers with computer-technology

skills, hence creating an attraction

to the industry for younger

generations (Dalheim, 2022).

Unlike traditional furniture

construction, AM technology

relies on the workers adoption of

computer-aided design (CAD).

Within the current market, AM

primarily exists in aerospace,

automobile, and medicinal

disciplines (Grand View Research,

2022). These industries have thrived

with the incorporation of AM

technology due to the requirement

for complex, customisable parts and

the high funding levels available

to these industries. Over time 3D

printing technology has become

much cheaper and widely available

across multiple disciplines that do

not have the resources available

to the previously stated industries.

The global market share of AM is

expected to expand at a compound

annual growth rate (CAPR) of

20.8% from 2022-2030 (Grand

View Research, 2022). 3D printing

technology has cemented itself

within the furniture discipline;

however, this is only through

rapid prototyping (Mellor et al.,

2014). This is due to the benefits

this automation has given the

furniture production process, such

as bettering communication &

inspection methods and shortening

the time & energy it takes to

create multiple prototypes (Santos

et al., 2006). These benefits can

further expand the growth of the

furniture industry in moving into

the manufacturing process through

AM.

Rapid manufacturing, while

shortening the time taken on

sections of the production process,

can also address the resource

wastage prevalent within the

furniture industry. AM is a process

centred around the least wastage

of material possible, as all that is

used is necessary for the product

to be created (Jandyal et al., 2022),

allowing an opportunity for a

break away from the over-use of

timber-related products (Saad,

2016). Similarly, the constraints in

making AM-designed products

– especially large products – are

generated on an ‘on-demand’ basis,

further lessening overproduction of

material and products.

9



Literature

Review

Fig. 1: Sofa so good [Photoreactive resin with copper and chrome plating]

by Janne Kyttanen.

10

The latest technological

advancement evident in the

furniture space is AM. Research

into this manufacturing method

boasts the ability to develop

strong lightweight parts, minimise

material waste (Saad, 2016),

develop advanced geometries,

and are easily customisable (Aydin,

2015). Sofa So Good (2014) (Fig.

1), designed by Janne Kyttanen,

presents itself as an example of

AM used in the industrial furniture

space, manufactured on the 3D

Systems’ ProX 950 SLA device. This

stereolithography machine uses

photo-reactive resin and cures it

with a UV laser (Howarth, 2015). This

lattice structure, single print sofa is

impressive due to its outstanding

properties, reported by Kyttanen as

being able to withstand up to 100kg

of pressure while being constructed

of only 2.5kg of resin. Through

this prototype sofa, Kyttanen

hoped to express a method of

manufacture that by using less

material, energy consumption

and transportation costs could be

minimised. The impact of weight

on furniture pieces has always

been an extensively analysed factor

upon furniture production due to

both the size and volume of the

products (Güray et al., 2015). Hence,

this sofa piece demonstrates 3 of

the positive effects when using 3D

printing technology, however, it

also presents issues prevalent in the

technology. These issues relating to

the continuous 5 weeks of printing

taken to make it and the overall

costs reported in making a single

item (Kyttanen, 2014).

Another benefit of AM is its ability

to have easily made and replaceable

parts for assembly (Saad, 2016).

This is evident within the Hybrid

Chairs by Jon Christie (Fig. 2), the

draw of this design is in its ability

to enhance the ways of making

11



Fig. 3: Bench, “Rustic” Pattern [Cast iron, paint], Janes,

Beebe & Company (1837).

Fig. 2: Hybrid Chair [Timber and polyamide] by Jon Christie

traditional timber furniture, the 3D

printed joints act as a substitution

for the need of advanced joinery

that is often required of timber

products (Watkin, 2016).

This substitution increases user

accessibility due to a price reduction

within manufacturing due to the

lowering of difficulty in making and

assembly. It also becomes easier for

users to construct the disassembled

chair independently. Current trends

boast this benefit in design making,

as there is a growing demand

from users for do-it-yourself (DIY) &

ready-to-assemble (RTA) furniture

products, especially in the home

and office furniture segments

(Mordor Intelligence, 2021). This

design differs widely from other 3D

printed furniture pieces due to the

incorporation of multiple materials,

in this case, the 3D printed joints are

the secondary material acting as a

subsidiary of the primary material

(Fabian, 2016). Whilst the Hybrid

12

Chairs are successful from an

objective viewpoint, as they address

the issues Christie outlined when

they were first developed; the issue

of a timber craftsmanship deficit,

easy assembly/disassembly, and

ease of customer customization

(Three questions to designer Jon

Christie, 2018). The chairs, however,

are not held to the same standard

as traditional timber furniture

products (Mellor et al., 2014), this can

be seen in the lack of advertisement

for the Hybrid Chairs on the official

Jon Christie Design Studio site

(Studio Jon Christie, 2022).

Through the analysis of a broader

market review, the largest impacts

currently affecting the furniture

market’s growth are stated.

“Regular introduction of

luxurious and innovative

items by the associated

companies is crucial for the

market’s growth”

Fortune Business Insights, 2022.

Historically it can be seen that as

new technology or material is first

introduced into the furniture space,

initial designs often only use that

one single material or technology

(Mellor et al., 2014; Orrom, 2018), this

can be attributed to a designer’s

attempt to communicate the

possibilities found in a new

method of making. These single

material designs, however, often

face resistance when entering

the space (Davey, 2014). As such,

it is only when multiple forms of

making interact and heighten

each other that new technology

can be embraced. Metal as a new

technology and material had once

been considered in the same light

as AM is today, exiled to only select

applications and contexts (Máčel

et al., 2008). The first recorded

example of cast iron furniture was

the Bench, “Rustic” Pattern (Janes,

Beebe & Company, 1837) (Fig. 3), a

piece of cast iron garden furniture

exemplifying the rustic style of

the Victorian era. This product

was popular during this period,

although its aesthetic mirrored

pre-existing timber-constructed

garden furniture. The material

factors of weather resistance,

mass production benefits made

the product readily available

and affordable making it highly

fashionable. However, the design

style utilised in cast iron furniture

forwent comfort over aesthetic

(Janes, Beebe & Company, 1837).

As design style preferences shifted

from the overly ornamental rustic

style, cast iron garden furniture

slowly became unfashionable

and metal furniture production

grounded to a halt (Máčel et al.,

2008).

The reintroduction of metal

furniture into the living-room

space was conducted by the

designer Marcel Breuer. The Easy

13



Chair (1929) (Fig. 4) differed from

previous designs through its (at

the time) unseen composition,

consisting of lines and surfaces

and the incorporation of secondary

material, canvas seating; hence,

heightening the plated form of the

tubular steel. This revolutionary

success in developing an aesthetic

style key to metal was impacted by

two features, the link to avant-garde

architecture and the incorporation

of tubular steel (Máčel et al., 2008).

The trends of interiors at the time

were dedicated to transparency,

only furniture that did not form

spatial obstacles could be accepted

into this type of space (Máčel et al.,

2008). The key success of Breuer’s

design incited designer interest in

experimenting with the material

technology of tubular steel, leading

to the concept that metal is as

essential in furniture as cement is in

architecture (Perriand, 1929).

A later design that incorporates the

notion of structure plus interface

is present within the Cab chair

by Mario Bellini (1977) (Fig. 5),

this design displays the positive

significance that arises from a

transfer of knowledge between

multiple disciplines, fashion and

furniture. The underlying structure

of the chair appears almost crude

in design, being made of basic

welded steel tubing, however,

it is the care and quality of the

crafted, saddle-leather casing that

demonstrates the beauty of the

design (Orrom, 2018). While the Easy

Chair communicates a rich design

language that accentuates the steel

framing and minimises the impact

of the canvas seating, Bellini takes

his design in the opposite direction

and places the seating material at

the forefront of the design (Orrom,

2018). This direction of the design

language allows users to connect

with this highly luxurious design,

which continues its production

14

today (Design Italy, 2022). The key

factor determining this prolonged

connection lies in the long-term

use of the Cab Chair, as the leather

ages and develops a rich patina (the

weathered look of aged leather) and

softness. Representing the physical

interaction, the user holds with the

design.

Fig. 4: Easy chair [Chrome-plated tubular steel;

black canvas] by Marcel Breuer.

Fig. 5: Cab Chair [Tubular steel; saddle leather] by

Mario Bellini.

Thøgersen, K. (2017). Designing

furniture for small spaces,

in connection with human

wellbeing. Department of

Design. Norwegian University of

Science and Technology.

PROBLEM SPACE

Mordor Intelligence. (2021).

Furniture Market – Growth,

trends, covid-19 impact, and

forecasts (2022 – 2027). https://

www.mordorintelligence.com/

industry-reports/furnituremarket.

Chobanova, R. & Popova, R.

(2015 October). Furniture

Manufacturing Challenges

on the World Market: The

Bulgaria’s Case [Paper

presentation]. International

Scientific Conference Wood

Processing and Furniture

Manufacturing Challenges on

the World Market. Dubrovnik.

Croatia.

EXISTING

RESEARCH

OPPORTUNITIES

FOR NEW

PERSPECTIVES ON

THE NATURE OF THE

PROBLEM

1

Research Question

How might the combination of traditional and

emerging material technologies lead to greater

acceptance of additive manufacturing within a

furniture context?

GAP

NEW

RESEARCH

OPPORTUNITIES

FOR NEW

KNOWLEDGE

CONTRIBUTIONS

1b

EXISTING

RESEARCH

OPPORTUNITIES

FOR NEW

PERSPECTIVES ON

HOW TO ADDRESS

THE PROBLEM

Saad, R. (2016). The

revolution of materials

used in 3D Printing

applications in Furniture

& Interior Design.

International Design

Journal, 6(3), 143-163.

SOLUTION

SPACE

Mellor, S., Hao,

L. and Zhang, D.

(2014). Additive

manufacturing:

a framework for

implementation.

International Journal

of Production

Economics. 149,

194-201, https://

doi.org/10.1016/j.

ijpe.2013.07.008

Fig. 6: Concept Framework

Copyright Regulation

This material has been reproduced and communicated to you by or on behalf of the University of Technology Sydney pursuant to part VB

of the Copyright Act 1968 (the Act). The material in this communication and specifically the diagrams on these five pages are subject to

copyright under the Act. Please do not further copy this material as any further copying of the material may be the subject of copyright

protection under the act.

© Copyright UTS

15



Opportunity

HOW might the combination

of traditional and emerging

material technologies lead to

greater acceptance of additive

manufacturing within a furniture

context?

AM can reroute the current

labour intensity as the process is

predominantly computer-aided,

allowing less energy to be spent

on construction and assembly. The

furniture industry has growing

complications with the number of

workers skilled in traditional timber

craftsmanship due to them rapidly

reaching retirement age and fewer

new workers are trained in these

required skills (Grzegorzewska,

2021). Hence, a gap is opening for a

new type of skilled worker to enter

the furniture industry. Additive

manufacturing would allow for new

workers skilled in computer-aideddesign

(CAD) to enter the space.

However, as seen through the

case studies explored within

the Literature Review, additive

manufacturing has not yet

breached into user-centred

spaces. The prototypes previously

developed only exist as exploratory

examinations of the possibilities

of AM as new technology. Hence,

it becomes important to examine

how the benefits of AM can be

incorporated and appreciated

within the furniture industry and

users alike.

To establish a well-regarded

uniformed language between two

varying materials and technologies,

the method of connection

becomes increasingly important

to the process. Most furniture that

incorporates multiple materials

utilise a third-party bonding agent,

such as glue, screws, stitching

and many others (Orrom, 2018). As

illustrated in the Hybrid Chairs,

Christie comments.

“The biggest problem often

is finding suitable bonding

agents when working with

multiple materials.”

While these methods of assembly

are designed to support the

materials and minimise the

breakage of furniture products

when in use. These third-party

combination methods often

mean that the product is unable

to be dissembled, or at least with

any level of ease. Difficulty in

disassembly leads to an increase

in wasted furniture, especially

seen in the trends of fast furniture

(DEMİRARSLAN, 2021).

16

Current trends within the traditional furniture industry are impacted by

smaller living spaces, labour intensity, skill deficit, resource consumption,

and a growing number of costs (Chobanova, 2015; Thøgersen, 2017; Nirmal

et al., 2018; Grzegorzewska, 2021; Mordor Intelligence, 2021). Additive

manufacturing has benefits that can directly improve a number of these

current issues. This manufacturing method can be used to address the

over-use of raw materials, as it can present an alternative and allow our

natural resources the time to regenerate by placing user focus upon new

methods of making. Whilst also directly combating the wastage that

is prevalent from the use of raw materials (Daian & Ozarska, 2009), as

additive manufacturing is designed to only utilise the necessary material to

construct the product.

Both the Easy Chair and the

Cab Chair display the approach

of ‘structure + interface’ in their

methods of material connection.

This approach differs, however,

through the chosen factor of

emphasis on the design, the

new material, or the traditional

material. By utilising this method

of approach, a design language

can be developed for the material

process of additive manufacturing

by incorporating a highly valued

traditional supplementary material.

Hence, this design language can

act as an intermediary in the

contemporary view of AM as a viable

furniture manufacturing method.

17



Significance

Ethics

18

Not only has it been seen that there

is a growth in wasted furniture,

as these products predominantly

end up in landfill fully or primarily

assembled, they take up large

amounts of space leading to further

displacement of our growing waste

environments (Calabrese, 2012).

As such, it becomes significant

to create a design that promotes

disassembly, while still retaining its

structural integrity as assembled.

This can be attempted by

minimising the number of parts

and sealants required. Furniture

that utilises the least number of

materials has greater ability to be

recycled and disassembled due to

the removal of considerations in

the process (Calabrese, 2012). This

is especially true if in the process of

basic disassembly, all materials are

separated.

While AM is currently limited by its

primary use of synthetic materials

in its production (with options for

recyclability), developments are in

place to create viable sustainable

materials that can be used within

the technology (Saad, 2016). In using

furniture as an exploratory space

for AM, interest can be promoted

within designers and others to

further explore and develop this

manufacturing technology in future

endeavours.

In developing a method of material

connection without the utilisation

of fasterners, this design can have

application in industries other

than furniture. Primarily, industries

that often require assembly and

dissassembly. This opens up options

for industries such as automotive or

hospitality.

As the result of this research will

be demonstrated through the

production of a physical product, it

becomes apparent how every stage

of the process will be defined by

user response. To create an ethically

considered design, users are an

almost active participant in the

process; information gained from

surveys, interviews, and product

testing lose meaning if not defined

by user response. Especially in the

context of furniture, chair design, as

this product is in essence designed

only for users, from ergonomics

factors, availability/access, cost,

context, and product use.

It should be noted that as a product

designer, bias is a difficult concept

to completely remove from oneself,

especially as the primary generator

behind this research emerged

from past experiences. Hence,

by repeatedly incorporating user

evaluation this personal bias can be

limited to its max capacity, when

combined with secondary research

that developed the problem space,

the factual background elevates and

moves beyond what were previously

only assumptions. To avoid harm

to participants, no testing will be

completed without first examining

any risks that could be caused

to users, and any response given

by users will be kept anonymous

unless stated specifically by the

participant otherwise.

19



Methodology

Leather Moulding

Analysis of leather material

began with secondary research,

conducted into the properties, and

recommended types of leather to

use for a range of existing products.

This, however, only provides a

limited scope into what is possible

when working with the material. As

such, proper testing was needed to

properly examine the possibilities

the material provides to this project.

The series of wet moulding

experiments (Fig. 7) aimed to

examine processes, aesthetic form,

feel, strength and pliability. These

experiments involved various types

of moulds (Fig. 8) that the leather

would stretch and form around

through the wet moulding process.

Through these tests it was noted

how easily leather would hold the

form from the mould and how the

material would become stiffer after

moulding. The steps involved in the

process of moulding did not change

between different moulds as such

the key factors that changed the

process was the complexity of the

mould. After the leather moulding

20

The problem space surrounding

additive technologies was

defined through a combination

of secondary, academic research,

a market analysis, and an

examination of case studies. The

academic research gathered from

the literature review served as

providing a logical background of

information into the possibilities AM

can contribute to design, as well as

what issues the furniture market

currently face. This gathering of

knowledge acted as a foundation

that would allow a thorough selfdirected

analysis into what already

exists in the contemporary design

market of chairs specifically. Chairs

were chosen as the furniture focus

of this project due to their rich

history and how tightly woven the

ergonomics interact with users in

their everyday lives. This market

analysis aided in finding the key

players that currently exist in the

space, allowing for a narrowing of

focus into individual case studies.

In noting the critical failures and

successes from case studies

examined within the literature

review, design objectives were

defined for the success of the

product:

1. Presentation of a uniform

language between natural

and synthetic material.

2. Method of material

connection that utilises the

unique properties of additive

manufacturing.

3. Ergonomic strength of the

product.

The method of material

combination and the presentation

a uniform language was explored

through the concept of ‘structure

+ interface’. By maximising the

use of ‘high-valued’ traditional

material of leather and minimise

the user’s focus upon the ‘lowvalued’

perception of additive

manufactured material. It allows

users to experience the new

material in a way they are familiar

with through the incorporation of

traditional furniture material.

a) b) d)

e) f)

Fig. 7: Leather wet moulding experiments using different moulds a) Ex_LWM1 b) Ex_LWM2

c) Ex_LWM3 front view d) Ex_LWM3 underside e) Ex_LWM4 seperated form f) Ex_LWM4

Combined form.

21

c)



a) b)

c)

Fig. 9: Leather wet moulding experiments 1:1 a) Ex_LWM5 b) Ex_LWM6 c) Ex_LWM7.

Fig. 8: Leather wet moulding experiments, moulds (Ex_LWM1, Ex_LWM2,

Ex_LWM4, Ex_MC3).

experiments were completed,

it became a judgement of the

aesthetic form the shadows would

produce on the leather moulded

over a 3D printed scaffold.

Later leather moulding tests

involved a series of 1:1 scale tests

with 3D printed material (Fig.

9), these aimed to examine the

amount of leather required for

the total product, the optimal

pattern to allow for the easiest

moulding process, & issues that

arose from the higher quantity of

material used. The pattern gained

from this series of process testing

is critical to the success of the

design, due to the difficulty of

moulding around the unique form

of the scaffold. Understanding

the minimum amount of material

required holds significance related

to minimising material wastage,

and understanding costs required

for the entirety of the process for a

22

completed stool product.

From these 1:1 scaled tests it was

noted that bunching became an

issue due to the amount of material

moulded around a curved object

(Fig. 10), hence the leather needed

to be cut and moulded in a way to

minimise this issue. Tests involving

painted leather (Fig. 11) also aided

in noting which areas of the leather

required the most stretching. These

key areas noted from this prototype

aided in defining the pain points in

the moulding process that required

the most attention when moulded.

Fig. 10: Leather wet moulding experiment 6,

displaying bunching of material.

Fig. 11: Leather wet moulding experiment

7, displaying stretch marks from painted

leather.

23



Material Connection

a)

a)

Fig. 12: Material Connection test 1 & 2.

Fig. 13: Leather wet moulding experiment 4,

demonstrating tight fit method.

Originally, the material connection

tests began with simple methods

often present within other types

of materials such as, timber &

injection moulding processes (Fig.

12). These methods of connection

were however, disregarded due to

their similarities to other materials

& as such it was decided to find a

connectivity method specific to 3D

printed forms.

It was later discovered that a tight

fit seam was a possible method of

material connection between a 3D

printed scaffold and leather (Fig.

13). When further examined, the

requirements to make this method

24

successful were defined (Fig. 14):

1. At least 2mm space

between the two 3D

printed scaffolds (when

using 1.8mm thick

leather).

2. The tight fit seam must

fit from 4 directions on

the same plane, to be

held in place.

3. Corner edges can not

be too sharp to avoid

overlap.

While the theory of a tight fit test

was proven to work on a small scale,

the test still had to be repeated

onto a larger scale model with

b)

Fig. 14: Material connection test 4, tight fit

seam a) seperated b) connected.

the designed scaffold (Fig. 15).

In combination with the 1:1 scale

leather moulding tests (Fig. 9), these

prototypes aimed to prove in finality

how the moulding connection

process would be conducted on the

final product. These 1:1 experiments

proved the strength of the leather

in adhering to the edge as it would

hold the shape after wrapped

around the top section, issues arose

however when bunching occurred

on the flat connection edge. The

bunching in this section was visible

from an outer perspective and did

not match the visual language of

the combined form. The spacing

originally placed between the 2

scaffolds, while possible to form a

seal with this amount of space, it

proved difficult to place this much

material into the space as bunching

became difficult to fully remove

(Fig. 16) as such it was determined

that this space be increased from

2mm to 2.5mm.

Fig. 15: Material connection test 5, tight fit

seam a) external view b) internal view.

b)

Fig. 16: Bunching of material near

connection point, Ex_LWM6.

25



Ergonomic Testing

Final User Responses

Fig. 17: Low-fi sketch models, concepts 13,

14, 16.

This technical logic gained transfers

the design into the prototype

form phase, a space dedicated to

modelling and how the physicality

of the product can be elevated.

These steps began with a focus

upon low quality, scaled down,

sketch models (Fig. 17), due to ease

of which they can be made and

tested; leading to a greater quality

of data gained from the process.

Low-fi models tests the overall

form and shape ratios, and simple

sensory reactions – such as touch –

examined through observation and

peer review. These models also aid

in heightening the communication

of a previously two-dimensional

concept presentation to users,

peers, and industry leaders.

Prototypes generated gain detail

(Fig. 18) and slowly approach 1:1

scale (Fig. 19) as the testing phase

continues. This slow progression

of size and detail prototypes is due

to the break between computer

aided development and physical

dimensions. Hence, ensuring that

strength and form are viable as a

26

Fig. 18: 1:5 scale model of Ver 17_F,

3D printed.

Fig. 19: 1:1 cardboard scaffold model, Ver

17_F.

stool for use.

It was noted that for an optimal

stool designed for an adult user, it

should be approximately 420mm

in height (at least), however, issues

relating to cost restraints informed

the design process. Hence, resulting

in the smallest viable stool.

Fig. 20: Fixture Stool, appearance

model

This process relies on the evaluation

at each section of designing,

starting with the development of

concepts. Each examined based

upon how well it fulfilled the stated

design objectives and how users

responded to the designs. Detailed

technical information was gained

from having the benefit of feedback

of individuals that are trained in

the realm of ‘design’, allowing for

a greater level of response that

is unhindered by the concept of

‘familiarity’ that consumers have

shown a leaning towards. This also

allows for further development into

technical design details that may be

unnoticed to the ‘untrained’ eye.

While having individuals trained

in design research had aided the

process, the interviews conducted

with ‘untrained’ users allowed for

the development of a value system

for furniture design concepts:

Fig. 21: Fixture Stool (appearance

model), user testing.

1. Structural support

2. Comfortability

3. Familiarity

4. Novelty.

Once all prototype testing

was completed, tests could be

conducted with users and the final

appearance model (Fig. 20). The

stool was tested (Fig. 21) through

unprompted user exploration of the

stool & directed questions towards

users. The weight of the design was

also tested for the ease of which

users can move & carry the stool.

27



MANUFACTURING

EVALUATION

TESTING PHASE

• Ergonomics

• Durability

• Material type

• Material connection

• User response

• Application

CREATIVE DESIGN PHASE

MODELLING

EVALUATION

PRIMARY

• Physical Defects

• Texture

• Final material

• Future

application

evaluation

• Defining what does not work

• Provide direction

• Focus upon concept

• Differation from current

• market

DESIGN

OBJECTIVES

IDEATION

EVALUATION

EVALUATION

PRIMARY

• Physical Defects

• Strongest positive

effect (from various

experiments) taken to

next stage

• Redefine possibility

SECONDARY SOURCES

• Academic

Research

• Market Analysis

• Case Studies

PROBLEM

SPACE

EVALUATION

PRIMARY

• User Response

• Revaluate understanding

of user preference

• Assumptions

• Experience

SELF

PRIMARY

GENERATOR

PRIMARY

• Tut Feedback

• Peer Feedback

• Framing the space

RE-EXAMINE

• User Response

• Sorting of research

papers by design

objective

Fig. 22: Methodology diagram

28

29



Results

Discussion

Gathered from the various leather

moulding prototypes it was

determined that the optimum

leather type for this design was

vegetable tanned leather of 3-5Oz

(approximately 1.8mm thick) and

be of a temper range from soft to

semi-soft.

Material connection was proved

to be successful using the tight fit

method, due to the absence of a

3rd party bonding agent and the

stability provided in holding the

leather & two scaffolds together.

The key points for a tight fit seam

connection to be viable were:

The optimum dimensions for the

stool were between 500-600mm

in height and a diameter between

285-350mm. Bottom point of the

legs must be in line with the widest

edge of scaffold A, improving

stability. To ensure the strength of

Scaffold B the thickness must be a

maximum of 5mm and a minimum

of 3mm.

30

1. At least 2mm space between

the two 3D printed scaffolds

(when using 1.8mm thick

leather).

2. The tight fit seam must fit

from 4 directions on the

same plane, to be held in

place.

3. Corner edges cannot be too

sharp to avoid overlap.

4. Leather pattern must be

designed individually (prior

to moulding) to fit the

mould without bunching.

5. Scaffold must have enough

internal space to allow

for the leather to adhere

internally to Scaffold A.

6. Flat seam edge when seen

from an external perspective

must appear uniform along

the seam between Scaffold A

& Scaffold B.

During the early stages of research,

it was recognised that while additive

manufacturing had lightly stepped

into the realm of furniture it was

not yet wildly accepted. Information

gathered from a series of interviews

allowed for the development of

a value system of the desired

users in relation to furniture. This

system placed a large amount

of emphasis upon the user’s

understanding of comfort and

familiarity. As such this emphasis

proved a barrier in allowing

additive manufactured furniture

pieces access and acceptance

into the user centred furniture

industry. To combat this initial

design concepts were focussed on

fostering the material acceptance

of additive manufacturing within a

furniture context. From examining

furniture chair case studies that

shined through their success in

incorporating a new material

technology, it was theorised that

combining the use of a highly

valued furniture material with 3D

printing, a greater level of design

acceptance could be accomplished.

Demonstrated in the series of

leather moulding tests, the wet

moulding process allows for a

gentle adhering to the form of

Scaffold A. The subtlety of form

allows for the leather’s texture to

shine, reminiscent of the crafted

form present in Bellini’s Cab

Chair. While the Cab Chair hides

the structural scaffold Breuer’s

Easy Chair shines in its display

of its structural support. The

concept of ‘structure + interface’

is displayed through this design

project in hiding the unique form

of Scaffold A behind the wellknown

and valued material, leather.

The unique form of scaffold A on

its own may produce feelings of

uncertainty in consumers, due to

the lack of familiarity of the form

31



and the perceived rigidity of the

AM material. The leather is able

to soften this uncertainty both

mentally and physically. Even

though the entirety of the unique

form is hidden behind the leather,

in adhering the leather to the

patterned form slightly, users gain

a sense of curiosity in the form. This

feeling of curiosity and intrigue

is boosted due to the softness of

the moulded leather. The subtle

shadows that play in the light along

the top section entice a physical

interaction with users, as they

seek to touch the form to further

examine the uniqueness of the

design.

The tight fit seam proved a

successful method of material

connection, due to its breakaway

from 3rd parting bonding agents

& the ease of disassembly.

Initially the objective for material

connection was focussed on

using the unique properties of

additive manufacturing as a point

of focus, it was determined that a

greater level of success could be

achieved through using the unique

properties of leather to form a

connection between bodies. This

decision arose naturally through

the experimentation of multiple

prototypes when it was discovered

unintentionally from an early

leather moulding prototype. While

leather is placed in emphasis

within this connection method it

would have been of a much higher

difficulty to retain success if the

scaffold were made from a different

material. This was due to the

accuracy in crafting that can only be

achieved through 3D printing.

In focusing on a design that allows

for quick and easy disassembly, user

accessibility is prioritised. The repair

of the design regarding the leather

is also in connection promoted,

in other furniture products that

32

involve leather it is often difficult

or even impossible to repair the

material without completely taking

apart the furniture first. This is

often due to the sealing methods

involved in initial assembly leading

to either highly expensive repair or

replacement. In comparison the

tight fit seam method promotes

easy disassembly that has no effect

on the other materials as such

repair only involves a single section.

The ease of accessibility is also

promoted due to the designing &

making process of this AM stool

design. While many furniture

products currently available are

highly labour intensive in the

making process, this project

minimised the intensity of

labour. This minimisation largely

occurred through the additive

manufacturing process of the

scaffolds, as it required the labour

of only one person to conduct the

machinery and complete post

processing of the scaffolds. While

the production of the leather and

in assembly requires more focus of

attention it was determined that

the minimisation of labour from the

additive manufacturing process was

significant enough for the design to

still be regarded as positive despite

the hand crafting requirement of

leather working.

From the evaluations of models, it

was determined what the minimum

size of the stool would need to

be. The reason for the decision to

discover the minimum dimension

requirements were due to cost

restraints. While these minimum

dimensions were used for the final

prototype of this project it was

noted that these dimensions were

not optimum for users and should

be increased for future production

if given the budget. The increased

dimensions of the stool should be

350mm in diameter and 500mm in

height, as this would allow a larger

option of users to be able to viable

use the stool in comfort.

Due to the focus towards refining

the method of material connection

minimal focus was placed upon the

form of the legs beyond strength

and stability. If more time were to

be given in the future to improve

this project, it would be opportune

to refine the design of the legs

from scaffold B to reflect slightly

the design from scaffold A, without

taking emphasis from the leather.

While the furniture market is

dependent on the constant growth

and innovation of technology,

currently additive manufacturing

is limited by access and materials

available. The range of synthetic

materials with varying properties

continues to expand as more

research is conducted, however,

the lacking sustainable options still

limits the potential possibilities of

products for a wider market (Saad,

2016). By insighting interest in

the additive manufacturing field

within the context of furniture

design, more workers will become

attracted to working with this new

technology hence leading to greater

advancement of the technology.

Currently sustainable options for

3D printing can be sourced from

marine, wood, or agricultural

wastes (Sardon et al., 2022). This

sourcing from wastes can more

greatly boost the opportunity of this

project in minimising waste and

reducing the usage of raw materials.

However, the challenges that are

faced in obtaining reproduceable,

high-quality materials from these

resources are still too severe for

these material types to be viable

for this design project. If possible,

in future recreation the additive

manufactured scaffolds could be

redesigned to suit the properties

of these biodegradable sustainable

materials when they become more

accessible and viable.

33



34

Conclusion

During the earlier stages of this

research project the key design

objectives were defined as:

1. Presentation of a uniform

language between natural and

synthetic material.

2. Method of material connection

that utilises the unique

properties of additive

manufacturing.

3. Ergonomic strength of the

product.

The first objective was dedicated

towards material technology

acceptance of additive

manufacturing. It was found that

a uniform language between

materials allowed for a balance

within the design’s form. Choosing

to place significance upon

the leather that reflected the

underneath form subtly allowed for

a greater acceptance of the unique

form of scaffold A. This is due to

the softening that the leather

conducts to the stool in the users’

perceptions, as leather is a known

material utilised in a wide variety

of furniture products for its temper

and comfort. Hence, it is shown

that the concept of ‘structure +

interface’ may be a viable method

of incorporating multiple materials

for acceptance as it allows users to

discover the new object on their

terms through curiosity boosted by

the comfort of familiarity.

The second objective listed for key

design features was in response

to finding a method of material

connection that breaks away from

3rd party bonding agents. Initially,

this objective was focussed on

finding a method that utilises the

unique properties of 3D printing,

however, it was decided that the

tight fit method produced the most

positive results, and it primarily

utilised the properties of leather.

The tight fit method of connection

was proven successful in how it held

the multiple bodies together, this

was due to the accuracy created

from 3D printed material and the

way in which leather can hold its

form after wet moulding.

The third objective was dedicated

towards the ergonomic form of the

stool. Ergonomics plays a key role

in furniture design due to its tightly

woven interactions with users,

therefore, it is required that users

find the stool comfortable to use

& strong enough to support their

weight. The thickness of the shell

of scaffold B was made to be 5mm

thick made from PA12-GB: Nylon 12

with glass bead, from an industrial

printer similar to Selective Laser

Sintering (SLS) printers. The printer

used in this process was the HP

Multi Jet Fusion 4200 printer that

rather than using a laser melting

process, utilises heat lamps to

melt the plastic powder, this result

is a product stronger than prints

available from typical SLS printers.

Even scaffold A which has sections

4mm thick, with the wrapped form

of the unique pattern it is strong

enough to support an adult user.

The open section of leather over

the top of scaffold A experiences

minor stretching when used. While

this stretching does not impact the

comfort of the user in a negative

way, over time it may become overly

pronounced visually and therefore

leather replacement should be

considered.

As presented within the Discussion

due to cost restraints the

dimensions of the chair had to be

minimised to keep to the available

budget. In future exploration it

would be opportune to increase

the dimensions to the optimal

dimensions defined within the

Discussion. If this research is

examined further in the future,

an appropriate perspective would

be to look toward sustainable,

biodegradable 3D printing material

available for manufacturing.

As this would further boost the

positives of additive manufacturing

as a sustainable method of

manufacturing focussing on the

minimising raw-material wastage.

35



Market Research

36

Chairs

3D Printed

Peeler Daniel Widrig

• An exploration of creating

new ways of making furniture

& environments which push

boundaries

• Printed in only a few hours

• Minimum waste of material

• Example of design that is based

around machinary

• Satisfies ergonomic constraints.

RvR Kooij

• Indoor furniture (outdoor

possible but will experience

colour change due to sun

exposure)

• Single extruded shape

• Recycled plastic

• Pigment tone shifts during

printing process

• Low resolution 3D printing.

37



Truss Chair Piegatto

• Outdoor furniture

• Biodegradable, weatherproof

PLA with openings that create

transparency

• Made from PLA

Chairs

Timber

Woven Concrete Furniture

XtreeE

• Series of benches

• Collaboration between XtreeE &

Studio 7.5

• Tailor-made street furniture

• Woven relief patterns

• Welcoming appearance

• Minimum quantity of concrete

XXX Bench Print City Project

Pinch ‘Avery’ Dining Chair

Spence & Lyda

• Rigorous simplicity of form

• Reference of Shaker Style, a

distinctly minimal style with

clean lines and little to no

decoration

• Hand-crafted and meticuously

finished in Pinch style

• Offered in 2 types of timber oak

or walnut

• Expensive ($1230) due to the

care taken in hand-crafting this

relatively simplistic design

• Street furniture

• Recycled waste

• 100% circular system

• Robotic 3D printing

Similarities:

• Each displays unique focus that highlights the unique

properties of 3D printing

• Simplistic overall form

• Outdoor furniture examples appear heavier with thicker

edges

• Each displays a unique texture to promote different

experiences

• Majority of 3D printed furniture is for public use,

primarily due to product quantity, funding & availability

No. 18 Thonet

• Thonet is an Australian furniture

brand, specialising in bent wood

pieces

• This specific chair is considered

a staple design of the brand

• Originally produced in 1876, still

widely popular today

• Light sturdy frame

• Versatile seat options

• Focus on functionality and

elegance

• Wide range of options of timber

and laminate

• The quintessential restuarant

chair

38

39



J42 Chair Thørge Mogensen

• First designed early 1940s

• Popular enough that is has been

reproduced by Hay’s and is still

produced and sold today

• With a broad plywood seat and

frame in solid oak or beech

• Demonstrates a timeless quality

• Is sold in option of oiled, matt

lacquer and painted finishes.

Eames LCW Chair C & R Eames

• Times magazine named it

the “Best Design of the 20th

century”

• Began as an experiment

involving moulded plywood in

the “Kazam!” machine

• Represents the beginning of the

plywood group

• Released 1946, is still made in

the same configuration today

Pipo Chair Alejandro Estrada

• Breaking from traditional timber

stye chairs

• A monolithic piece

• Light passes through

• Concious use of materials

• Plywood

• Composed of 29 main curve

sections

Chairs

Metal + Leather

Cab 412 Mario Bellini

• Demonstrates positive results

that arise when two diverse

fields work in tandem (fashion &

furniture)

• Standard sadle leather casing

places design focus on the high

quality of the leather rather than

the simple steel tubing structure

• Draw of the design is in the

aged patina of the leather

B35 Leather Lounge

(Easy Chair) Marcel Breuer

• Cantilever design

• Design focus is on the

interesting lines of the steel

tubing

• Leather creates a sense of

comfortability & softness to the

design

• The quality of timber chairs is dependant upon care

Similarities:

taken into the making process and how the design

heightens the colour and warmth of the timber finish

and quality

• Celebration of material in focus

• If the wood is of lower quality focus is brought to the

design through interesting and unique forms

• Focus on functionality & elegance

40

Structure

+

Interface:

• A method of design that acts as a combination

between a main material & a secondary material

• The designer makes a choice on what to draw the user’s

focus towards, either the structure or interface

• Stucture acts a the scaffold of the design while the

interface is the material in which users interact

• In placing focus upon a highly regarded material

attention can be drawn away from a low status material

41



Design Brief

42

To develop a chair design

that aims to address the

growing issues in the

contemporary furniture

industry relating to labour

intensity and material

wastage, through the

embracing of additive

manufacturing technologies.

By developing a uniform

language between AM forms

and traditional leather

material, user’s can more

easily embrace an unfamiliar

material technology within

the furniture industry.

43



Concept

44

Developement

Design Moodboard

45



Ideation

User Responses

1. Of these sketches of chairs what stands out

to you?”

2. What do you like or dislike about them?

Concept

Positive/

Negative

Response

Quotes

0.1

[+][-]

“Looks like wood”

0.2

[+]

“Like how it looks like mushrooms”

0.3

[+]

“comfortable”

0.4

[+]

“looks organic, like a tree stump”

0.5

[-][-][-]

“does not support weight”

0.6

[+]

“comfortable, looks like plastic”

Chair ideation sketches

0.7

[+][+]

“looks like branches”

“looks like something [they] could see buying”

46

Initial designs were very open and

‘blue sky’ in nature. During the

beginning of this project heavy

inspiration was taken from timber

furniture aesthetics, this was due

to retained quality and value

that timber has held throughout

histroy & continues to hold in

contemporary times.

Many of these original designs were

focussed on being a monopart

design, as this would display the

additive manufacturing process in

the strongest light. However, due to

interviews and opinions gathered

based on these original sketches

it was seen that if users found a

design had the appearance of weak

or lacking support they would

immediately produce a negative

response, even if they did find the

novelty of the design interesting.

Familiarity was an interesting

concept that was unforeseen at

this point in the design process,

interviewees would show

preferences for familiar forms in the

designs. These familiar forms were

the designs that most resembled

current designs in the market.

It was also noted that the

preference for novelty was subject

to change depending on the

individual user and was difficult to

map into a simplified state.

1

8

10

[+][+]

[-][+][-][+][-][+]

[-][+][+][+][+][+]

[+][-]

“Do not like the bottom, looks like it would break”

“Do not like highchairs”

“Legs look weak”

“Looks like a bar chair”

“Looks weird because bar stools don’t have a lot of

mass in the legs”

“Could be a central piece of a room, like a focal

point”

“If you took the back off, it’d looks more like a bar

stool”

“Like the divet, looks more comfortable”

“I like this one”

“Looks interesting”

“Having a moulded seat would be cool”

47



Inspiration

3 4 5 6 7 8 10

13 14 15 16 17 18

Concepts iterations

From the interviews a value system

was able to be determined that best

showed what users look for when

examining furniture.

1. Structural support

2. Comfortability

3. Familiarity

4. Novelty

Eventually it was determined that

a convergence between leather

and AM material may promote

the desired acceptance of AM as

a manufacturing technology in

the furniture space. The notion of

structure + interface was decided to

use as the concept for designing.

Leather was chosen as the

secondary material due to its

versatility, quality and withstanding

history within the furniture industry.

While the structural support of

the chair is achieved through a

3D printed scaffold, the leather

promotes a feeling of comfortability

by softening unfamiliar forms.

Partu Cabinet

Johnny Nargoodah & Trent Jansen

The cabinet is made from a combination of wire mesh and

Italian leather. The furniture in their Partu line all replicate

this honeycomb-like structure, as this design embraces

the malleability of leather to merge itself to the tactile

surface of the mesh. ‘Partu’ is the Walmajarri word for ‘skin’,

representing the focus on the unique properties of leather

moulding. This piece is the result of their 2020 collaborative

project experimenting with unorthodox outcomes resulting

from the confluence of their oddly mismatched sensibilities

and skills in working animal skins.

The Partu cabinet was used as an inpiration for the Fixture

Stool due to its ability to incorporate the same convergence

in a 3D printed sturcture and leather.

48

Low-fi sketch models

49



Embossed structure pieces

Seperate from main structure

Allows for more care to be taken in

when assembling leather with the

AM material

Concept 14

Skeleton structure

Leather

Internal structure 01

Skeleton structure

This concept was the first to

be decided on as a focus within

this project. this was due to its

appearance being very familiar

to users, & the symbllic point of

material convergence between the

leather and the 3D printed scaffold.

The visual interest of 3D printing is

visible from all angles of the design,

while the leather section that

primarily interacts with the user

only minimally reflects the design

language of the scaffold. This design

decision was made to promote

softness & comfort.

This concept’s chosen form of

material connection was a “snap fit”,

a method commonly used in both

3D printing and injection moulding.

This “snap fit” would ensure the

seperate pieces and leather would

essentially lock in place thus

ensuring the chair would not come

loose if people were to use the chair.

Concept 14

50

51



Design

Objectives

1

Presentation of a uniform

language between natural &

synthetic material.

2

Method of material

connection that utilises the

unique properties of additive

manufacturing.

52

3

Ergonomic strength of the

product.

53



Concept 17

Version D

Scaffold A

Concept 17 arose due to a various

constraints that arose for the

predicted making of concept 14.

These constraints related primarily

due to budgetary reasons, as such

it was decided to convert the chair

design into a stool design.

decrease weight & differentiate itself

from injection moulding forms.

This design also promotes a simpler

method of leather incorporation

when compared to previous design.

Sectional Scaffold B

3D print scaffold

This iteration still holds the same

method of construction of concept

14, however, the design shifts to

a simplified leg scaffold & allows

for the key design feature to be

the leather moulded over the top

patterned section of the scaffold.

54

Scaffold B has a hollow structure,

in order to minimise material use,

55



Concept 17

CAD Milestones

1:5 scale model VER 17_F

VER 17_D

• Scaffold A has the top lip & lower

lip feature

• Original rough dimensions,

closer to seat dimensions of

Concept 14

VER 17_F

• Dimensions minimised to be as

small as viable (primarily due to

cost constraints)

• Scaffold A only has a lower lip in

the design

• Straight edge material

connection on the top of

scaffold B

VER 17_G

VER 17_H

• Curved lip removed from

scaffold B

• Space between scaffold A & B

increased to 2.5mm

VER 17_I

• Material connection spacing

returned to 2mm

• Scaffold A is the same

dimensions from VER 17_H

56

• Same dimensions from VER 17_F

• Curved edge for material

connection on top of scaffold B

(filleted edges)

1:1 scale cardboard model, VER 17_F

57



Prototype Testing

58

59



Wet Moulding

60

Leather wet moulding is a method

of leather working utilised by

leather craftsmen for generations.

It has a proven method of the

strength of which it allows leather

to hold and stretch over a form.

The initial series of tests working

with wet moulding served as a

method of learning the method

of success and what promotes the

most success in pattern aesthetics

and feel.

The first emergence of the idea for

a tight-fit seam possibility emerged

in one of these early tests. This test

has a simple flat 3D printed scaffold

made of two pieces, the spacing

between the two scaffold edges was

a 2mm offset. This space was made

as an allowance for the leather to

wrap around the centre scaffold

and judge the edge lining between

leather an a 3D printed form. It was

not expected that this 2mm gap

would promote a tight fit seam

allowing for the leather to almost

hold itself in place.

The following test would take

this theory into a more threedimensional

space. This test used

the same offset dimension of 2mm,

except this edge was produced

internally. Allowing for the tight

fit seam to be pressed on the

leather from four directions on the

same plane. This proved a possible

method of material connection as

all pressure on the final stool will

be downward in nature from the

scaffold A section.

Leather moulding experiments

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62

63



Material

Connection

VER 17_F VER 17_G VER 17_H VER 17_I

While only minimal adjustments

were made to the shape of the inner

lip of scaffold B, there was a process

of change throughout the seperate

versions.

Version F & G have a 2mm gap

between scaffolds. Their are no

fillets around the internal section

of Version F. Version G is the outlier

of the form versions, the outward

facing lip was originally created to

ease the leather moulding process

by allowing the leather excess more

space to lean into.

The lip from Version G was

disregarded as it did not effect the

moulding process at all. Version

64

H distinguishes itself through an

increased space for moulding,

2.5mm. This spacing when tested

however, allowed too much

movement and was not viable as a

tight-fit seam.

Ver 17_I was returned to a 2mm

spacing. It differs from Ver 17_F

through an increased thickness

on the lip. This was however, due

to scaffold A Ver 17_H having

already been sent for final printing.

Hence, the only way to decrease

the spacing was to adjust the lip of

scaffold B slightly, as scaffold B still

had not been sent for printing.

1:2 scale moulding tests, 1 & 2

65



Concept 17

Version I

R142.5

R90

R100

TOP VIEW

408

(~410 with leather)

66

The final CAD version while

retaining the overall form, held the

features on a single straight lip over

the top of scaffold B. This edge acts

as the ‘hold’ line between scaffold A,

B & the leather. Filleted edges were

added to allow for a slightly easier

moulding process.

Due to cost contraints, concept 17

dimension’s were minimised to the

smallest possible stool. While this

version of the stool is quite small it

still has enough strength to support

an adult.

FRONT VIEW

67



Making Process

68

69



Scaffolds

Technical Details

Printing Process:

Powder/inkjet fusion

Accuracy:

Material:

±0.2 mm

PA12-GB: Nylon 12 with

glass bead

The final scaffolds were decided to

be printed on a type of Selective

Laser Sintering (SLS) printer, in this

case the HP Multi Jet Fusion 4200

printer. SLS printing is a trusted

process by various manufacturers

and industries, due to its ability to

produces strong, lightweight parts.

Post printing prep requires taking

the completed print out of the

powder & then removing all the

remaining powder left on the piece.

This can be done by utilising a sandblaster

and a small brush to srub off

anymore powder remaining on the

print.

70

The Jet Fusion printer has the ability

to create multiple complex parts

quickly, due to support material

not being required in this process.

While it uses a similar technology

to SLS printers it differs through the

use of heat lamps instead of lasers

in the melting process. This method

of melting also results in stronger

parts than typical SLS printed parts.

Powder printed parts produce

satisfying finish on parts that do not

require any post processing that

adjust this texture, however, parts

are able to be dyed to adjust colour

if required.

71



Leather

Technical Details

Preperation

72

Process:

In order to fit the dimensions

printed in the scaffold, the leather

is required to be ~4 Oz (~1.8mm)

and have a temper of soft to semisoft.

Vegetable tanned leather is

the only leather suitable for the wet

moulding, as it is absorbent.

Vegetable tan leather has the added

bonus of ageing better, developing

a richer patina than other tanning

methods.

For the purpose of this project the

leather was determined to be kept

in its natural finish. This is due to

the quality of the colour & texture of

the natural leather. By keeping the

natural finnish it also pays heed to

the desire to focus upon the natural

traditional form of the leather vs

the synthetic form of the 3D printed

scaffold.

Wet Moulding

Thickness:

4 Oz

Material:

Vegetable Tan Sheep

Leather

Discrepancies in leather surface

Prior to wet moulding the leather

needs to first be inspected. This

process requires the judgement

on the softness, the colour,

the thickness & if there are any

discrepancies on the surface. These

discrepancies can be in the form

of dents, sratches, rips, tears or

colouration changes.

After the leather piece has been

chosen that is held to the standards

defined for this project it needs to

be marked for cutting. This is done

by using scaffold A to mark roughly

the edge of the leather that needs

to be cut. This is done by marking

where the centre of the leather will

be on the stool and then rolling the

scaffold outwards to find the leather

required for moulding.

There is always atleast 50mm of

extra leather over the edge, this is

to ensure the required amount is

always reached when moulding. It

also makes the moulding process

easier if this extra leather is used as

a handle to stretch the leather.

73



Moulding

The moulding process began in the

same way as done in the previous

prototypes. The pain points of the

process is to focus on a smooth

initial curve over the top of the

scaffold, and ensure only minimal

creases occur around the edges.

These creases are designed to only

be focussed on the raised edges.

After the leather has been

smoothed along the top edges,

the excess material is tucked

underneath the scaffold. This

allows for a seperation between

the outside and inside folds, and

eases the process of moulding. After

the outside edge holds its shape

the internal work can begin. This is

done through the process of cutting

and darting the leather in order to

remove overlap.

completely flat, the scaffolds can

be pressed together. While the

tight-fit seam is strong and holds

the multiple pieces together, this

proves a slightly difficult step in the

moulding process as it takes a lot

of pressure to push the leather and

scaffold A into place.

Scaffold A & the leather must stay

held in place by scaffold B for 2 days

after moulding, as this allows for

the leather to completely dry. After

which it is okay to remove the 2

sections.

After the leather is dry, the edges of

leather can be neatened by cutting

the excess so the edge line on the

internal is uniform.

Once the bottom edge is

74

75



76

77



Fixture Stool

78

79



80

81



Evaluations

82

1. Presentation of a

uniform language

between natural &

synthetic material.

In choosing to place significance

upon the leather, users are able to

be slowly eased into the new AM

form. This is possible due to the

softening that is accomplished, as

it minimises the harsheness of any

edges or curves.

Leather also aims to soften users

perception of the Fixture stool,

as leather is a well-known highly

traditional furniture material,

users gain a sense of familiarity

from the design hence allowing

them to approach the new form

comfortability.

Another benefit of the leather

working process in this design is the

juxtaposition of the highly accurate

computerised manufacturing of

the AM scaffolds and the handmade

unique process of the leather

moulding. A process where no two

mouldings are exactly the same.

2. Method of material

connection

that utilises the

unique properties

of additive

manufacturing.

The final stool also fulfills the design

objective of a method of material

connection that forgoes the use

of 3rd party sealants and bonding

agents.

While the tight-fit method is viable

as method of connection, the

rubbing of the leather together

produces a type of “creaking” sound.

In future developments it would be

opportune to address this issue to

remove said sound. This could be

accomplished by a more careful

moulding procedure to ensure

absolutely no overalp in the leather

or by adding a softening material

over the scaffold B connection

points.

3. Ergonomic strength

of the product.

When tested the Fixture Stool

was able to support the complete

weight of an adult human, without

breaking or bending. It may even be

possible to decrease the thickness

of scaffold B to 4mm instead of

5mm.

The open section of leather over the

top of scaffold A experiences minor

stressing when used. It is noted that

this stretching does not adversely

affect the stool, but over time it may

become overly stretched if enough

pressure over time is focussed on

the centre section. At which point,

replacing the leather should be

considered.

While the height of the stool is

viable for shorter persons, it is highly

advised that in later developments

the length of the legs be extended.

This improvement would be quick

and simple to fix on the orginal

CAD files, for later printing. It is

predicted that a more opportune

height of the stool be 500-600mm.

83



84

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