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GEEIQ - The State of Virtual Brand Experiences Part II (1)

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<strong>The</strong> rise <strong>of</strong><br />

60<br />

New brand activations in Fortnite<br />

Fortnite<br />

Fortnite<br />

50<br />

<strong>The</strong> second half <strong>of</strong> 2023 saw the largest<br />

number <strong>of</strong> new brand activations on<br />

Fortnite to date. In Q4 2023 there were 56<br />

new brand activations, double that <strong>of</strong> the<br />

28 activations in the previous quarter.<br />

40<br />

In Q4 2023, Fortnite welcomed back-toback<br />

record breaking releases, with OG<br />

Fortnite in November and LEGO Fortnite in<br />

December. <strong>The</strong> latter reached one million<br />

concurrent users within one hour <strong>of</strong> launch.<br />

30<br />

20<br />

It’s clear that Fortnite is growing as an<br />

ecosystem, but how does that translate<br />

to the success <strong>of</strong> brand activations on<br />

the platform?<br />

10<br />

Source: <strong>GEEIQ</strong>, Epic Games<br />

0<br />

2019-Q2<br />

2020-Q1<br />

2021-Q1<br />

2022-Q1<br />

2023-Q1<br />

THE FUTURE OF VIRTUAL BRAND ACTIVATIONS

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