Augmenting Histories - The Case of Wadi Salib
This book is dedicated to students’ projects in a design seminar given during the spring semester of 2021-2022. The seminar explored the theoretical and practical potentials of VR as historiography. The proposals presented here explore different approaches to representing the history of Wadi Salib through using a set of digital and computational tools. Each project attempted to augment the site’s history by engaging with archival objects: governmental reports, photos, planning documents, and other modes of evidence, while also including segments of the actual site brought into a virtual environment by deploying 3D scanning techniques. The projects explored different approaches to extracting spatial features from evidence about the site and reconstructing the spaces of the archive.
This book is dedicated to students’ projects in a design seminar given during the spring semester of 2021-2022. The seminar explored the theoretical and practical potentials of VR as historiography. The proposals presented here explore different approaches to representing the history of Wadi Salib through using a set of digital and computational tools. Each project attempted to augment the site’s history by engaging with archival objects: governmental reports, photos, planning documents, and other modes of evidence, while also including segments of the actual site brought into a virtual environment by deploying 3D scanning techniques. The projects explored different approaches to extracting spatial features from evidence about the site and reconstructing the spaces of the archive.
Transform your PDFs into Flipbooks and boost your revenue!
Leverage SEO-optimized Flipbooks, powerful backlinks, and multimedia content to professionally showcase your products and significantly increase your reach.
Augmenting Historiography: The Case of Wadi Salib
Seminar on the use of virtual reality for historical research
2020-2022
Instructor:
Eytan Mann
Material Topology Research Laboratory
Technion - Israel Institue of Technology
Augmenting Historiography: The Case of Wadi Salib
Instructor:
Eytan Mann
Reenacting the Archive | 2020 - 2021
Students:
David Keselman
Dima Tannous
Dor Nakash
Julie Habib
Liz Elmakais
Michal Orevi
Ofek Raz
Omer Ittah
Or Shainer
Orya Ben Moshe
Yael Leibovitch
Speaking Spaces | 2021 - 2022
Teaching Assistant:
Dor Nakash
Students:
Aldona Obrara
Carol Talhami
Dor Peled
Fouad Salaime
Gabriela Koifman
Hadas Geva
Hadas Zilber
Leen Bsul
Linor Gorelik
Noa Einhorn
Noam Parienty
Orr Kalati
Sean Afota
Sean Keren
Tamar Rosen
Tohar Schwarts Buchnick
Yarden Rivkin
Acknowledgements:
MTRL Research Lab, The Azrieli Foundation
Prof. Aaron Sprecher
Faculty of Architecture and Town Planning,
Technion Israel Institute of Technology
Graphic Design and editing:
Roni Hillel
Dor Nakash
Fouad Salaime
Foreword
VR as Critical Historiography .......................... 5
Eytan Mann and Aaron Sprecher
Reenacting the Archive, 2020 - 2021
60 Minutes ................................................
36
David Keselman & Omer Ittah
Voices of Ruin ............................................ 44
Dima Tannous & Julie Habib
DEmmersive | VR Planning ........................... 54
Dor Nakash & Or Shainer
A Requiem to Wadi Salib .............................. 74
Liz Elmakais & Orya Ben Moshe
Reenacting the 1959 Riots............................
88
Michal Orevi & Yael Leibovitch
Time Machine .......................................... 102
Ofek Raz, Sagiv Hemo & Abed Atamna
Speaking Spaces, 2021 - 2022
Retracing A Fading Memory . ....................... 114
Carol Talhami, Leen Bsul & Fouad Salaime
Pray, Space, Time ...................................... 138
Sean Afota, Sean keren, Hadas Zilber & Tamar Rosen
Between The Lines .................................... 150
Yarden Rivkin & Noam Parienty
Transition ................................................ 162
Tohar Schwarts Buchnick & Linor Gorelik
Fill In The Blanks ....................................... 178
Orr Kalati, Hadas Geva & Dor Peled
Spiritu(re)ality .......................................... 196
Noa Einhorn, Gabriela Koifman & Aldona Obrara
Augmenting Historiography: The Case of Wadi Salib
4
Foreword
VR as Critical Historiography – The case of Wadi Salib in Haifa
Eytan Mann and Aaron Sprecher, MTRL, Technion.
This paper presents the work conducted during an experimental design research course
within the Material Topology Research Lab (MTRL, Technion, Israel) at Wadi Salib, an
evacuated neighbourhood amid the city of Haifa. Taking Wadi Salib's historical complexity
as its archive, students developed and designed virtual reality experiences stemming from
archival collection and digital twining of the site. The projects followed a collective
methodology that aims to build a generative engine that can potentially produce multiple
experiences based on various evidence. The efforts presented here provide epistemological
and experiential cross-sections and challenge traditional historiography in favor of
immersive yet critical representations of Wadi Salib. The paper discusses the critical
questions that arose from the course work: can the archive be witnessed or, furthermore,
reenacted within the detailed context of the site's materiality? And what possibilities and
pitfalls do this framework offer for conveying the complexity of the site for other similarly
complex sites?
Keywords: VR, critical historiography, archive, materiality, reenactment
Introduction:
As a research tool, virtual reality (VR) is developing rapidly, with researchers of various
disciplines calling for a better understanding of its potential. In the field of architecture, VR
has been largely focused on exploring new possibilities of immersive visualization of
architecture or simulating interactions with architectural space. In the context of
architectural history, VR is still mostly limited to reconstructing sites that have been lost or
are otherwise inaccessible. With VR, We can enter a Neolithic tomb, walk through La
Corbusier's villa or explore an unbuilt Hindu temple. 1 However, the use of VR in the context
of architecture's broader concerns remains quite limited, the reasons being the lack of
technological know-how, the limited reach of the technology in classroom settings, and
logistical difficulties. But beyond such 'real-life' challenges that can surely be improved upon
in the future, the general intellectual question of how VR can be used in the context of critical
historiography of architecture, that aims to question and undermine stable representation of
sites and their histories, remains in its infancy and is, in fact, hampered precisely by the
technology's general promise of simple, faithful realism.
1
For example, Lithodomos is company founded by a team of archaeologists and artists that produced in 2018 a
realistic reconstruction of ancient Jerusalem. This is a seamless depiction of Jerusalem in the time of King David
(1010–970 BCE). The VR production “smooths” archaeological and historical speculation, often derived from
political agenda, to appear as absolute reality. Lithodomos produces other urban environments such as London,
Rome, Athens and other cities.
1
5
Augmenting Historiography: The Case of Wadi Salib
VR as a critical tool embraces the limitations of what can be understood as 'real' within the
VR platform but enables new engagement with actual sites and pasts. For us, employing VR
to study the site of Wadi Salib, located in downtown Haifa, was not a tool that provides an
additional layer of realism to what is being studied, but rather a medium that allows us to
work between various epistemological registers to create something that is just as much a
part of architecture as it is of a study of cultural significance within architecture. In other
words, through the research presented here, we wanted to create something that is not just a
personal statement but can be leveraged to become a working tool to examine difficult pasts
in their physical context and offer empathy and even some reconciliation. Attempting to do
so, it is essential to discuss the new possibilities and caveats of using VR for critical
historiography of built sites.
In this paper, we discuss, first, the notion of critical historiography of contested places and
the use of VR as a medium of such historiography. VR raises critical questions on the
mediation of historiography: can we be immersed in historiography? While we see examples
of immersive history, such as in using VR to experience a Neolithic Tomb, or while playing
historically based games, we are rarely immersed in the research setting, in which that same
Neolithic Tomb is reconstructed, in the "behind the scenes" of its making. 2 The reason might
be that historians tend to be suspicious about highly sensorial and impressionistic history.
Impressions are the longtime adversaries of objective knowledge, and so the historianscientist
should work to remove the interference of subjective sensory impressions. 3
Immersion is a state of mind that encourages impression, and that is why it is often labeled
as unscientific, as it can manipulate the mind rather than provide a clear and rational image
of the past. Moreover, computer graphics employed to visualize built environments from the
past often lack the required tools to identify their overall accuracy while simultaneously
carrying a sense of truth. Borrowing from the concept of hyperreality introduced by
Baudrillard, reconstructions intermingle the real and hypothetical without any means of
2
An exemplar project attempting to use the advantages of VR for representing a contested sites while
foregrounding the problem of representing narratives, is a project by Georgios Artopoulos and Panayiotis
Charalambous, showing the Paphos Gate in Nicosia. The medium of VR is used to visualize the historical
palimpsest of the urban environment and engage users and local communities in the creative aspects of these
environments’ management. Its shows a capacity of VR to enhance understanding of and engagement in
architecture and its historical context, renewing cultural identity, and fostering civic participation of diverse sociocultural
groups. (Artopoulos, 2019)
3
Plato is famous for a distinctive view of objective reality. He asserted roughly that the greatest reality was not in
the ordinary physical objects we sense around us, but in what he calls Forms, or Ideas. Ordinary objects of our
sense experience are real, but the Forms are a “higher reality,” according to Plato. Having the greatest reality,
they are the only truly objective reality, we could say. In epistemology, Plato accordingly distinguishes the highest
knowledge as knowledge of the highest reality, the Forms. Our modern usage of the terms “objective knowledge”
and “objective reality” seem to fit in reasonably well here. Aristotle, by contrast, identifies the ordinary objects of
sense experience as the most objective reality. He calls them “primary substance.” The forms of things he calls
“secondary substance.” Hence, Aristotle’s metaphysics seems to fit better than Plato’s with our current
understanding of objective reality.
6
2
Foreword
distinguishing the two (Baudrillard, 1983). At the same time, images carry a sense of realism
and legitimacy that automatically leads users to believe them to be truthful.
In such, we ask if immersion in reconstructed environments allows a higher definition of
historical facts, or rather, does it enable new modes of questioning the notion of facts? For
this, we need first to frame historiography not in terms of factual reclamation but instead as
an active construction, animation, and recombination process of historical events and the
locale of history- the site. In short, what does VR offer for critical historiography of sites, and
what is at stake?
These epistemological questions are urgent as VR becomes more pervasive and permeates
design fields and the humanities, including architecture schools. We suggest a methodology
to explore the use of VR for critical investigation of contested sites while overcoming some of
the caveats of using such a medium in this context. Using computation and digital
technologies for historiography can potentially underline opportunities and problems in the
process. The methodology was developed at the Material Topology Research Lab (MTRL) 4 ,
and tested during a semester-long course at the Technion Israel Institute of Technology in
Haifa, Israel. During the course, students studied Wadi Salib, a ruined neighborhood in
downtown Haifa that bears the scars of the whole region: wars, displacement, nationbuilding,
and disillusion. Wadi Salib stores multiple narratives embedded within its streets
and houses. Through the encounter with Wadi Salib, we developed the strategy of critically
mediating the site and its history through fieldwork and archival research. The course
outcomes were VR experiences that deal with different event spaces, generated using the
methodological pipeline we assembled. As the investigation is ongoing, we have reached the
assessment phase to review the work and discuss what is at stake in mediating history
through immersive VR as a critical instrument to allow the voicing of multiple voices. Can we
take advantage of the realistic illusionary capabilities of VR to teleport us in space and time
while not losing touch with our role as critical thinkers?
Critical Historiography
Historiography most often considers history an invisible phenomenon, something belonging
to the past. The wars fought in the past; major decisions made to change the course of
events; and the inherited written documents from various periods of history could all fall
into the oblivion of the invisible. And yet, writing (and visualizing) history in a particular
time and place, George Simmel writes, contribute to our historical knowledge only when " it
4
The Material Topology Research Lab (MTRL) is a transdisciplinary research group, part of the Faculty of
Architecture and Town Planning at the Technion (Israel Institute of Technology), working in the field of
computational design, robotics, and spatial simulation, exploring unique visualization, simulation, and fabrication
tools that are changing the way we imagine, make, and inform our physical and cultural environments.
3
7
Augmenting Historiography: The Case of Wadi Salib
can be oriented in relation to other events." Access to history is through material conditions
and the context of the historiographer. (Simmel, 1905) A book, a monument, or an archival
material differs from the historical event itself: they hold a presence that demands a different
historiographical consideration. The event itself is not reducible to an empirical experience
but unfolds through a representation of history. In this process of reproduction- the act of
writing the past does not occur in a void; rather, it unfolds in its present. "The now of the
present is imbued with the past", writes Hartoonian, while the present is neither seen as the
continuum of the past nor separated from it (Hartoonian, 2020, p. 1). Writing history in
modernity considers the past to be a chain of events, the total of which is called progress.
This approach sees the technology of historiography as an integral role in shaping the past.
Technology shapes our perception of the past, as was claimed by Benjamin in' The Work of
Art in the Age of Mechanical Reproduction,' where he unpacks the impact of technologies
such as montage in film. Benjamin articulated the idea of "wish-images" in conjunction with
the loss of aura; that is, the magical and ritualistic origin of the work of art where space and
time are intermingled, and on the other hand, the new objectivity introduced by photography
and film (Benjamin, 1979). Benjamin describes a dialectic image between the desire of the
subject and a new objective scientific image.
Critical historiography is a space of operating between the pulls of objectivity and
subjectivity, especially productive in places of conflict histories and the question of their
mediation (Jarzombek, 1999). Jarzombek asks where the historian-subject in the mediation
of history is? To this question, there can be various answers, one of them is Dominic
Lacapra's "Secondary Witnessing" – that mediating evidence of the past ought to include
oneself as a second-order witness, an active agent of mediation. The opaqueness of the
historian sheds light on the inherent problem of the historian's positionality when witnessing
destruction and violence: as Dominic LaCapra articulates, "experience involves affect both in
the observed and in the observer. For the observer, the experience problem leads to the role
of empathy in historical understanding (LaCapra, 2014). This critical stance invites us to
write history actively. This position introduces new intimacy and sensitivity to history
instead of absolute relativism that might cause a detached distancing from the materials and
evidence of record (Jarzombek, 1999).
'Secondary Witnessing' echoes Poststructuralist history and overcoming the need for
scientific objectivity; different communities value different pasts– not a monumental,
national, or global history, but a more personalized history that empowers the perspective of
ordinary people (Lowenthal, 2015). The work of the historian has never been merely the
transliteration of a pre-existent past into a documentary medium. Instead, history is
constituted by employing historical information into recognizable narratives and literary
8
4
Foreword
tropes (White, 1978). Rather than getting caught up in dichotomous thinking such "as past as
real" versus "past as constructed," we should focus on history as a continuum, identified
through moments of mediation: the generation of documents, the collation of documents
into an archive, the retrieval of facts from files, and the construction of historical narrative
(Trouillot, 2015). Focusing on these moments is critical to understanding the intersection of
power and knowledge and how history is written and how silences are created; to locate,
contest, and interpret archival materials made accessible and the gaps and
underrepresentation of particular objects such as communities, locations or events. To locate
such gaps, historians ought to adopt strategies that focus on key moments of historical
mediation. In Trouillot's terms, historiography is implicated by technologies of collection of
documents, their structuring into narratives, and how interfaces of their dissemination
culminate in a historical infrastructure, not always visible but very impactful on how heritage
is formulated (Trouillot, 2015). Following this poststructuralist position, we should look
closely at the epistemological and institutional frameworks that produce history and heritage
in contested sites. For example, we might ask how the institutional narratives of heritage
have played a role in fossilizing some representations of the past while silencing others
(Rajagopalan, 2012). A critical investigation of history preservation practices, in writing or in
architectural design is deeply embedded within and produced by complex power structures.
According to this critical turn, history is not a "total fact," but is a constructed knowledge
involving a selection of narratives (Rico, 2008), challenging the notion of ownership of
heritage and the conditions for making the definitions. Such a critical approach calls for
focus on media and mediation, on the technologies of historiography.
Technologies of Historiography
Critical historiography foregrounds the mediation of history – the technologies by which we
collect, organize, and disseminate history. Along with mediations of the past, such as
manuscripts, photographs, and maps, historians can search for clues about how history is
constructed and engaged through cultural products, memories, myths, and politics. While
historical uncertainty and disputation are sometimes viewed as the enemy of a respectful
attitude toward the lived past, consensual histories run an even greater risk of becoming
polite fables, the kind of cultural narratives that lead to rituals of remembrance rather than
critical thinking and political agency (Zadeh, 2016). Media theorist Steve Anderson invites us
to consider the myriad "technologies of history" and how media practices broadly conceived
help us think about the world, the past, and our potential to act as historical and political
agents (Anderson, 2011).
Today, digital technology allows us to record and store architecture in digital form, and
computational tools open new access to the analysis and organization of cultural heritage
5
9
Augmenting Historiography: The Case of Wadi Salib
data. As we show here, the methodology we suggest deploys both computer graphics and
natural language processing to establish new links between the site and stories. It is
potentially a way to weave vast information about places and their histories and develop new
modes of storytelling. The methodology presented here attempts to move toward a critical
adaptation of what Anderson refers to as "database histories"—that is, "collections of
infinitely retrievable fragments, situated within categories and organized according to
predetermined associations, offer users, whether they are artists, gamers, or geeks, both
the materials and structures by which the past may be conceived as fundamentally mutable
and reconfigurable" (Anderson, 2011, p. 122). Taking advantage of the logic of remix and
computational culture and the kinds of repetitions and modifications built into video games,
"database histories" projects rest along a continuum, moving from serious artworks to popculture
hacks; however, they share a staunch refusal of the stability of a single "history," and
instead offer us a relation to the past that is always already open to continual revision and
reinterpretation. In practical terms, the implications of digital technology for archiving have
primarily focused on technical questions of how to best preserve and disseminate historical
data using rapidly expanding networks, notoriously transient file formats, and unstable
storage media.
The promise of "database histories" may lead to the false notion of a "total archive." The
philosopher Arthur C. Danto coined the term "Ideal Chronicler" in 1965, describing a
hypothetical model for history-writing before the advent of computers (Danto, 1982). In his
view, a perfect historian would be able to account for every historical event, analyzing their
significance from multiple perspectives at the moment they are being recorded. Though
initially proposed to demonstrate the impossibility of an objectively perfect form of
historiography, Danto's ideal of comprehensiveness, multiple perspectives, and immediacy
resonates with the promises of today's searchable databases and digital distribution
networks. Historiography in the digital age seems destined to continually promise a direct
and easy relationship to the past, awaiting only the technical apparatus capable of rendering
it in its entirety. A critical conception of historiography we wish to adopt does not recover or
preserve an objective factual history but instead engages actively in the conflicts and
uncertainty of the past and present. Digital technologies' fragmentation of knowledge in the
correct constellation can reinforce a critical historical study. Shifting from viewing "history"
as a grand, totalizing narrative to a splintered conglomeration of subdisciplinary
investigations, each emerging from, and self-consciously subjected to, their own rules of
formation, as Foucault describes in 'The Archaeology of Knowledge'. This shift entails a
movement away from a single "history" toward fragmentary histories as an essential step
toward acknowledging the chaos of the past and the unruliness of human thought. Discrete
statements, Foucault argued, must always be analyzed within a field of discourse and
10
6
Foreword
considered in relation to disruptions, discontinuities, thresholds, mutations, and limits
(Foucault, 1972, p. 5).
Works of history once understood to comprise an expanding field of collective historical
knowledge are thereby repositioned as raw material in an infinitely reconfigurable revision,
remixing, and recontextualization patterns. The work of the historian must now contend
with the construction of open-source and accessible databases and the accretion of vast
volumes of data referencing historical events, facts, and images. The question of digital
media's ultimate role in what we remember and how we view ourselves concerning the past
remains the subject of an ongoing debate. This is because tools for visualizing history
proliferate across platforms, networks, consoles, and screens. While the materials of
historiography are computationally stored, analyzed, segmented, tagged, rendered, and
processed into information, we see new, increasingly engaging digital interfaces through
immersion 5 . Moving from "database histories" to immersive interfaces with such
information, entails moving from abstract information to increasingly spatialized historical
materials, towards their becoming a virtually inhabitable space. As opposed to the striated
world of the database, where knowledge is grouped into discrete data packets, the immersive
and real-like representation of VR presents a smoothness, unified by the senses into a
continuous world. 6
Early VR theorists already spoke of the smooth quality of virtual environments, often
referring to literary writing's capacity to create a coherent narrative that creates an illusion of
immersion. Michael Heim, for example, claimed that "a world is not a collection of
fragments, nor even an amalgam of pieces. It is a felt totality or whole." It is "not a
collection of things but an active usage that relates things together, that links them ...
World makes a web-like totality… World is a total environment or surround-space"
(Michael, 2000, pp. 90–91). For Heim, moreover, worlds are existentially centered around a
base we call home: "Home is the node from which we link to other places and other things...
5
September 1955 - A Virtual Documentary of the Istanbul Pogrom, shows the some of the potntial of VR
storytelling, and the use of cutting-edge computational methods to offer new access to history through immersion.
September 1955 is a 8-minute virtual-reality documentary of the Istanbul Pogrom, a government-initiated
organized attack on the minorities of Istanbul on September6-7, 1955. This interactive installation places the
viewer in a reconstructed photography studio in the midst of the pogrom, allowing one to witness the events from
the perspective of a local shop-owner. The experience of the space induced by participating in the mundane
activities of the photography studio aims to generate unique historical narratives that are reproduced and enacted
by the viewer. See: http://virtualxdesign.mit.edu/storm/76o0ihlgsph3n3iwtaniz7gttv01d0
6 Deleuze and Guattari’s smooth and the striated architectures are adopted from biology: smooth muscle
consists of seemingly undifferentiated surfaces of single spindle-shaped cells whose contractions undulate and
flow; striated muscles are regular, ordered, organized into strands of fibers forming a musculature which
contracts and relaxes under voluntary control. Striated space claim Deleuze and Guattari, consists predominantly
of “closed intervals”, smooth space of “open intervals”. Striated space “closes off surfaces”; smooth space
consists of “distributed' surfaces”. These definitions promote architectural images, one being rigid, and the other
more dispersed, open-ended and free-formed. ( Deleuze, Gilles, and Félix Guattari. A thousand plateaus:
Capitalism and schizophrenia. Bloomsbury Publishing, 1988.p.500, quoted in: Buchanan, Ian, and Gregg
Lambert, eds. Deleuze and space. University of Toronto Press, 2005).
7
11
Augmenting Historiography: The Case of Wadi Salib
Home is the point of action and node of linkage that becomes a thread weaving the
multitude of things into a world" (Michael, 2000, p. 92). In the context of historiography,
the "web-like totality" that Heim suggests entails an augmentation of the database through
sensibility and an ability to position ourselves within data. A world with an experiential
quality that allows narratives to come forth. The craft of designing such event-spaces is
essentially architectural and is complementary to historiography in designing such an
inhabitable home.
Historical museums deal which such challenges: weaving a multitude of things into a
concrete spatial experience and designing an interface for historiography. The museum
space demands a spatial order, direction, linearity, and progression, all of which produce a
"narrative landscape" (Ryan et al., 2016). Museum planners and designers arrange text and
stories along circulation paths that direct the movement of visitors and invest museum space
with a sense of sequential, narrative order. Indeed, some contemporary museum buildings
have been designed around the stories they intend to tell. This means that a museum's
interior (and sometimes exterior) form provides an environment where text "comes off the
page" can be arranged in novel spatial configurations. Museums allow complex narratives to
be told with the assistance of artifacts, text (on inscriptions, labels, and signs),
reconstructions, audiovisual aids, and human guides in a carefully controlled setting
explicitly designed for this purpose. Notably, storytelling in museums is not constrained by
linear time or continuous geography but allows spatiotemporal leaps through curation. VR,
too, provides curation of event spaces.
The metaphor of the museum is not rare in digital heritage VR projects. As architects, we
wish to push this metaphor further and imagine the design of a VR experience as a drawing
plan for a museum without walls, defining an interactive environment to present historical
materials as well as expose the manufacturing of political narratives. VR curation offers the
opportunity to approach the site, and the archive about the site, with no apparent
prioritization between their material presence and their non-material discursive mediation
(Hodder, 2012). In this materialist approach, both language and physical materials hold a
reciprocal relationship in which "the symbol cannot exist without the substance, and the
material reality of the substance holds a symbolic role"(Renfrew & Malafouris, 2013, p. 59).
Drawing inspiration from materialist thinkers such as Henri Bergson, Gilles Deleuze, and
Karen Barad, we embrace the idea that there are stratified epochs of revolution-based
history, with new developments eradicating old systems. These approaches rethink how an
archaeological object is conceived and suggest to "record and represent the grain and
patina of place through juxtapositions and interpenetrations of the historical and the
contemporary, the political and the poetic, the discursive and the sensual; the conflation of
12
8
Foreword
oral testimony, anthology, memoir, biography, natural history and everything you might
ever want to say about a place" (Pearson & Shanks, 2001, pp. 68–69). To record everything,
however, is, of course, impossible, and futile. Nevertheless, capturing a flood of information
can enable further "curation" in various ways, and the production of multiple presentations.
Wadi Salib
To examine a method of VR as Critical Historiography, we studied the site of Wadi Salib, a
neighborhood in downtown Haifa that tells a painful story of violence and destruction during
the early years of the founding of the state of Israel. It is a landscape inflicted by wars and
turmoil caused by grand ideologies of the first half of the twentieth century that caused a
displacement. First, during the Arab-Israel war of 1948, the Palestinian inhabitants fled the
city in the name of the Palestinian 'Nakba' (the displacement of the Palestinian population
during the 1948 Arab-Israel War); then, in 1960-1980, a second displacement occurred when
the state of Israel systemically "cleaned" the neighborhood of its Moroccan Jewish
inhabitants that settled in the abandoned Palestinian homes. Since the evacuation of Wadi
Salib 's last inhabitants, most of the neighborhood's houses were leveled, with some still
standing empty, as part of a strategic plan to "modernize the city." 7 Today, Wadi Salib stands
in ruins empty amid Haifa. It is an urban-archaeological site stratified by narratives
embedded within the dilapidated walls of houses. Slowly, several urban renewal projects are
now underway.
In a semester-long course (spring 2021) for graduate architecture students at the Material
Topology Research Lab at the Technion (Israel Institute of Technology), we sought to
develop and test a methodology for critical historiography of Wadi Salib using VR. Following
a series of preparatory lectures, ranging in topics from history, interactive design, and realtime
rendering techniques, we toured the neighborhood of Wadi Salib extensively,
accompanied by various guides, ex-habitants of Wadi Salib, who shared their stories about
life there, now gone. A former inhabitant of Wadi Salib, who belonged to the second
generation of residents, shared with the class his memories from his life at this place, mixed
with historical anecdotes from multiple eras: "(…) When the shooting happened, I was
standing right there at this very spot (he points towards the steps going uphill). I heard the
shot. By the way, this is just around the corner from where Haifa's mayor's son Ibrahim El
Khalil was murdered twenty years before that (1939)." The guide opens his brown folder to
show a photograph of Ibrahim El Khalil. "Then, later, the Israeli prime minister came to
visit the neighborhood of Wadi Salib before she gave the order to level the houses (1970). At
first, there was an Arab family in this house; then we came in, then there was nothing. It's
7
Wadi Salib Strategic Plan, 1953, Ministry of Housing, State of Israel. Haifa Municipality Archive.
9
13
Augmenting Historiography: The Case of Wadi Salib
all gone now. Today, they preserve the buildings that remained; they want it to be an "old
city center," to attract outsiders to come in." This short story touches on several of Wadi
Salib's difficult pasts: the Palestinian displacement in 1948, the shooting incident that
triggered an uprising of Jewish-Mizrahis in 1959, and the gradual demolishing of Wadi Salib
during the 60s and 70s by the state of Israel. More than other historical information sources,
the tours provided uniquely contextual storytelling that was already immersive, as we were
standing at the exact location of events. Such a guided tour triggers the imagination as it
builds a "landscape narrative," constructing a story embedded in the site. The tour weaves a
network of spaces and times into a spatial experience. We attempt to reproduce landscape
narratives by using immersive and interactive design of critical VR experiences. We aimed to
design landscape narratives from a vast foundation of information using digital tools. A
"database historiography" is mixed and remixed from a data repository that aims to move
beyond a singular spatial experience and construct an engine capable of plotting multiple
and diverse VR scenes.
Our work included footwork and archive research: walking through the ruined houses of
Wadi Salib and digging into public and private collections of historical materials. The
simultaneous investigation of the actual site and its archive blurred our clear-boundary
understanding of what is tangible and what is an intangible history of the site. The houses
are empty and frozen in time; the stories and memories seem to cling to the remains. The
conventional dichotomy of Tangible and Intangible Heritage, promoted by UNESCO seems
futile in Wadi Salib. 'Tangible Cultural Heritage' refers to physical objects in varying scales -
from monuments such as "architectural works, monumental sculpture and painting,
elements or structures of an archaeological nature", to whole sites (UNESCO, 1972). The
various definitions provided by UNESCO and other organizations encompass material things
as more concrete evidence and the presence of the past. UNESCO's 'Intangible Cultural
Heritage' refers to the "practices, representations, expressions, knowledge, skills that
communities, groups, and, in some cases, individuals recognize as part of their cultural
heritage" (UNESCO, 2003). These definitions are manifested in the domains of "oral
traditions and expressions, including language as a vehicle of the intangible cultural
heritage; performing arts; social practices, rituals, and festive events; knowledge and
practices; and traditional craftsmanship"(UNESCO, 2003). Intangible heritage demands a
participation component, an active way of knowing, and an embodied experience. While
tangible heritage practices closely examine concrete materials, intangible involves a tacit way
of knowing by doing (Ingold, 2013). The intangible entails a process rather than an object.
Its appearance is temporal and often involves narratives.
14
10
Foreword
To avoid too rigid conceptual compartmentalization of the materials we collected from the
site itself and from archives, we suggest an in-between definition that lives in the liminal gap
between these definitions, a 'quasi-tangible' cultural heritage. By using the term 'quasi,' we
echo Bruno Latour's conception of quasi-objects: not static things to be preserved but "made
to act by a large star-shaped web of mediators flowing in and out of it... [that] is made to
exist by its many ties" (Latour, 2013, p. 217). Antonino Griffero, too, is drawn to the quasiobject
as it is "responsible for one's feeling well (or not) in a space that is an "in-between" -
between perceiver and perceived" (Griffero, 2016). A quasi-tangible cultural heritage model,
then, acknowledges the agency of the perceiver as an active part of cultural heritage, Dominic
LaCapra's "Secondary Witnessing." Thus, the quasi-tangible follows a critical historiography
approach by blurring boundaries between the tangible and intangible, object and subject,
fiction and fact, and by undermining the modernist foray into irreconcilable binary
oppositions (Ekbia, 2009).
With this, we can capture the interaction between a spectator, a historian (ourselves as
designers), and the place as a "landscape narrative." These are narratives organized "on the
ground" that involve issues relating to the spatial form of text that is somewhat different
from those involved in telling the story on the pages of a book, e-book, or video screen.
Configuring accounts in real-life settings can pose considerable challenges.
Methodology
As a first step, a digital model of the entire area was produced using drone photogrammetry.
This model served not just as a 'site' for the interpretations by the student teams but also as a
type of portal for the student projects. In each project, the site, its various interlocutors, and
its archival resources are all composed in the service of the narratives constructed by the
students, through which Wadi Salib's complex histories can be seen anew. The efforts, which
were then exhibited, provide epistemological and experiential cross-sections through the
problematics of the site in the manner of critical historiography.
11
15
Augmenting Historiography: The Case of Wadi Salib
Figure 1: Drone photogrammetry model of Wadi Salib, produced during the course. MTRL, 2021
Students' work undertaken culminated in VR projects that posit a spectator inside a "sitearchive":
a virtual environment that synthesizes the site's built environment with archival
materials is not unlike a guided tour. We attempted to design a data pipeline that generates
these historiographical-synthetic VR environments. The methodology included: (1) collecting
data about and from the site of various types and media, which would then function as a
foundation for further processing of the data. (2) We then employed computational methods
(NLP, LDA) to remix data, linking segments of text and images into new narratives. (3)
Finally, we rendered the newly composed narrative to a VR HMD. Such a data pipeline,
outputting experiential historiography, intends to unfold multiple, sometimes overlapping,
spatial narratives—a collage-image that includes architecture and oral or written stories
about the site.
1. Data collection:
Physical site:
Direct collection included 3D scanning using drone and ground
photogrammetry of the whole site laser-scanning 8 for selected interior spaces,
which produced a digital clone of the site on changing scale. The models were
then implemented as a foundation layer for the design of VR scenes.
Capturing the present state of ruination meant introducing a "present layer"
to the VR projects that would curate past scenes.
16
8
For drone photogrammtery we used a DJI Mavic Pro, and for scannng the Trimble X7 scanner.
12
Foreword
Indirect collection entailed employing computational techniques to extract
3D spatial data about the site from archival materials, such as photos and film
segments. 9 Unlike the direct collection, we attempted to use computational
methods to extract space 3D information from historical photographs and
reconstruct scenes. Transforming 2D photos into 3D space was proven limited
using automated techniques since the photographs mostly lack the resolution
and color range to allow spatial reconstruction. We combined computational
analysis with manual modeling to overcome reconstruction limitations.
Figure 2: Reconstructing depth from 2D photograph, using monocular depth estimation 10
Stories:
To collect oral and written history, we employed direct and indirect approaches:
Direct collection included interviewing individuals intimately acquainted
with the site, such as former inhabitants and experts. The interviews included
a series of questions about their memories and experience of the place: who
are you? When did you reside in Wadi Salib? What do you remember from
this place? Can you recall the physical appearances of the houses?
We located former inhabitants through various networks, including Facebook
groups. The interviewees included Jewish-Mizrahis, Palestinians, and
hobbyist urban historians who were all asked about their memories of Wadi
Salib, their homes, and the social life in the neighborhood.
9
Techniques for extracting spatial information from images are: photogrammetry reconstruction, depth-mapping,
availble machine-learning models trained to identify architectural components in photographs.
10 Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer. René
Ranftl, Katrin Lasinger, David Hafner, Konrad Schindler, Vladlen Koltun https://arxiv.org/abs/1907.01341v3
13
17
Augmenting Historiography: The Case of Wadi Salib
Indirect collection: Collection of archival oral and written stories from
available archives and literature. Historian Yfaat Weiss's dense book 'A
Confiscated Memory: Wadi Salib and Haifa's lost Heritage' (Weiss, 1951)
offered us an archival navigation map which we followed towards original
documents such as 'The Commission of Inquiry Into the Wadi Salib Events,
the evidence of David Ben-Harush, July 26, 1959', and the 'Provisional Arab
Committee to the director of the Minorities Ministry, September 8, 1948',
stored at the State Archive. We also assisted in Haifa Municipality's
Department for Long-term Planning Archive.
Testimonies from reports, newspaper articles, films, and other sources that
recount events from various eras were collected as well. These are primarily
organized around two main events – the 1948 Arab-Israel War and the 1959
Wadi Salib Riots of the Jewish-Mizrahi community were translated and added
into the same database.
Figure 3: Simultaneous direct and indirect data collection and organization in a data repository allowed us to mix
various data types, representing multiple epistemological registers
2. Data analysis and remixing
The second phase of the methodology builds on the previous one and entails analyzing and
remixing the data collected. We employed techniques to analyze natural language content
(from interviews and literature) to identify and tag mentioning names of places, people, and
keywords. Working with spatial data produced by 3D scanning (geometry and point cloud
file formats), we labeled segments of 3D digital models, introduced metadata to the initially
collected raw data, and enabled semantic connections between data segments 11 . This data
11
The label 3D scanning data we manuualy segmented the point cloud data and labeled layers with the known
historical information such as names of houses, owners, and architects. We used LDA topic modelling as a way
to draw unexpected semantic connections between various data types stored within the database.
18
14
Foreword
analysis phase was crucial for connecting data segments such as textual descriptions to their
physical locations within the site.
Figure 4: Labeling data prepared the materials for plotting new compositions.
3. Immersive generative storytelling
The third phase of the method explored the plotting and rendering of the structured data to a
VR HMD (Oculus Quest 2). For this, the students gained entry-level skills in designing
interactive applications with Unity Game Engine, working with various media inside Unity,
rendering in real-time from a database to the screen, and optimizing the projects for a VR
render pipeline. The pipeline was designed to connect data segments according to various
parameters – weaving together 3D models and components of text into a sequence of
immersive scenes.
Figure 5: From data analysis to new data compositions rendered via VR HMD.
Breaking the work into these three phases, we planned the methodology to be a continuous
sequence that aims to allow the content of the VR experience to evolve and transform,
potentially closing a cycle between information and the site. This sequence was employed
partially or fully in the student projects.
For example, the project '60 Minutes' focused on the first defining event of Wadi Salib as a
neighborhood within the historical center of Haifa. The 1948 Arab-Israeli War caused the
evacuation of Wadi Salib from its Arab residences by Israel's armed forces of the 'Hagana'. In
15
19
Augmenting Historiography: The Case of Wadi Salib
her book, historian Yfaat Weiss describes how Arab Haifa "faded instantly, in the blink of an
eye, within just a few days in April (1947), no more" (Weiss, 1951, p. 11). A curial moment
occurred at noon on April 21, when the 'Haganah' armed forces began their operation to take
control of Haifa. Between April 21 and 22, a panic-stricken flight started on the Arab
residents toward downtown Haifa and Wadi Salib. The fleeing crowd infected residents with
panic as it passed through the neighborhood, and they joined in the escape. Arab delegation
was convened to control the panic and decide whether to surrender or fight.
Figure 6: The Arab residents of Haifa fleeing the city during the 1948 war. Source: Hrant Nakashian, 1949 UN
Archive
The VR project, designed and produced by David Keselman and Omer Ittah, both graduate
architecture students, focused on these early events and followed the methodology above.
First, the collection phase started with an archival investigation into the documents
recording the events hours before the fleeing, as recorded in the 'Provisional Arab
Committee to the director of the Minorities Ministry, September 8, 1948', at the 'State
Archive,' and in historian Walid Khalidi's report from 1959, as referenced in Weiss's book
(Weiss, 1951, p. 20). Also, in the memoirs of the British observers, they noted that the
position taken by the Jewish side was conciliatory and generally flexible. The meeting in the
town hall between the Arabs and Jews lasted approximately an hour and a half, and upon its
conclusion, the Arab representatives requested twenty-four hours for deliberation. This
request was rejected, and they were asked to decide within an hour. The project focused on
the 60 minutes in which the Arab delegation was assembled in a Khayyat's house in Wadi
Salib, on what happened in that house during this time; an event spotted with uncertainty
20
16
Foreword
since there lacks a record of the negotiations, and historians' interpretations regarding this
hour are divergent in their outlooks 12 .
The students first located the house that today stands in ruins. Over the years, the house's
interior had become a shelter for the occasional homeless and a favorite location for graffiti
artists. This ruined interior was 3D scanned using photogrammetry to produce a realistic
simulation of its current state. The students then collected the available evidence on the
occasion of the Arab delegations' discussions and transcoded the record from the
conversation they could locate in which the two sides discussed the terms of surrender to the
Israeli Hagana, some of which were disputed.
The 3d model outcomes from the scanning were then overlayed with sentences from the
conversation, which were arranged in approximation to spatiotemporal order according to
the house's rooms and order of occurrences. The scene was rendered to a VR HMD, allowing
a user to walk through the ruined house and move between rooms while reading the
segments of manuscripts from that night, that hour. Moving between the main room and the
two adjacent rooms, the user can choose which discussion to participate in the Christian
delegates sitting in the Northern room or the more militant Muslim representatives sitting in
the Southern room. 13
The lack of evidence on how events unfolded and the full transcript of the conversations does
not exist or could not be recovered due to archival policies. The project embraced these gaps
by introducing indistinct talking sounds inside the VR experience that cannot be deciphered,
hinting at missing pieces in the record. By allowing users to become "secondary witnesses" to
the lost event-space, to witness the discussions as well as the lack of record, the VR project
employs a critical approach to historiography.
12
The historical versions of this event are told by the Palestinian Walid Khalidi, son of Jerusalem, and the Jewish
Ephraim Karsh, born in Haifa and generally identified with the right, are quite similar. Khalidi asserts that
acceptance of the terms drafted by the Haganah would have relieved the English of their responsibility for the
city’s Arab residents. Were the local Palestinian representatives to have done so, they would in fact have put
their fate in the hands of the Zionists. Karsh, on the other hand, maintains that since Haifa had been included in
the territory of the future Jewish state according to the partition plan, acceptance of the terms in this city would in
principle have denoted tacit acceptance of the principles of the partition plan, namely, acquiescence to Jewish
sovereignty. (Karsh, 2001; Khalidi, 1959)
13 According to historian Walid Khalidi’s article “The Fall of Haifa”, some thirty local residents, among the most
prosperous in the city, reconvened in despondent mood at Khayyat’s home in an attempt to formulate a policy
with regard to the new situation that had arisen. They decided to dispatch a seven-man delegation to the town
hall in the hope of ameliorating the conditions set by the Haganah. In his account, Walid Khalidi notes that British
general Stockwell warned the Arab delegates that, should they fail to sign the document, he would not be held
accountable for the possible deaths of three hundred to four hundred more Arabs on the morrow. Khalidi goes on
to relate that Khayyat replied: “What are you trying to do? We know Shabtai Levy, Ya’akov Salomon and all these
people. We are old friends.” Stockwell took this as an invitation to leave the room and to leave the two sides to
themselves. When they failed to reach agreement, the Arab delegates were given a short extension of one hour.
The Arab delegation returned to Khayyat’s home, where the other committee members had been waiting all this
time. In all probability this was the moment at which those present agreed upon a position, stating that they had
no right to sign the terms of surrender.
21
17
Augmenting Historiography: The Case of Wadi Salib
Figure 7: VR experience inserting a witness into the interior of a historic house, now abandoned. The
transcription of negotiations of the Arab delegate is overlayed onto the rooms where they occurred. David
Keselman, Omer Ittah, Course: Virtual Real Environments, Instructor: Eytan Mann, MTRL, 2021)
In another project titled 'The Wadi Salib Riots,' designed and produced by graduate
architecture students Michal Orevi and Yael Leibovitch, the historical framing is of a later yet
related event: the Wadi Salib Riots. Immediately after the fleeing of Wadi Salib's Arabs
(1948), the new state of Israel directed newcomers - Jewish immigrants from Moroccans
towards the empty houses of Wadi Salib. The transition of Wadi Salib from Arab to Jewish
was swift. 14 When new residents– Jewish North African immigrants- settled in the emptied
Arab houses, it seemed that there was nothing left of the previous inhabitants. The former
14
One of the last to document the vanishing of the Arab Wadi Salib and the emergence of the Jewish
neighborhood was Binyamin Halfon, head of the Jewish Agency's Department of Jewish Affairs in the Middle
East, upon being summoned toward the end of 1948 to visit the living quarters of the North African immigrants in
the eastern section of Haifa's downtown. Although the war had come to an end, its ravages were still evident in
the city. These are Halfon's "impressions and observations of the visit":
"I left Haifa several weeks ago, and the old city was at the time a closed area that resembled a bubbling rubbish
dump on which clumps of garbage, carcasses of pet animals, and remnants of unwanted articles were rotting at
the mouth of the sewers. It was difficult to imagine that in these streets—between mounds of rubble no one knew
when or how would be removed, in houses whose windows and floors had been ripped out, in buildings half of
which were designated for demolition and the remainder still standing by some miracle—people would soon be
living. But hither, in fact, immigrants were indeed sent, and it is these buildings that they, of their own accord,
invade."
(Binyamin Halfon, the Jewish Agency for Palestine, the Department for Jewish Affairs in the Middle East, Visit to
the North African Immigrants ’ Quarters (Haifa, End of December), Impressions and Observations of the Visit (in
Hebrew), Central Zionist Archive (hereafter CZA), S20/10/41.)
22
18
Foreword
Arab inhabitants were entirely forgotten (Weiss, 1951, p. 11). What occurred in Wadi Salib
after 1948 was compressed by historical memory into a single event, the 'Wadi Salib Riots'.
These consisted of a chain of events during July and August of 1959, triggered by the tension
between members of the North-African community residing in Wadi Salib and the Ashkenazi
central government. The VR project focused on the event that triggered the riots: the
shooting of a member of the Jewish-Mizrahi community by the Ashkenazi-controlled police
on a summer evening of July 9, 1959. The shooting happened after the victim Ya'akob Akiva
El-Karaiif, living in Wadi Salib at the time, entered one of the neighborhood's coffee bars and
asked for a glass of beer; the owner refused to sell him a beer, claiming he was already too
drunk. Akiva responded by grabbing bottles and breaking them, which triggered a sequence
of events. According to the report of the 'Public Commission of Inquiry Into the Wadi Salib
Shooting', after the bar brawl, a Jewish-Ashkenazi police Sargent Israel Walk felt under
threat and shot Akiva in his stomach, leaving him disabled for the rest of his life. As the
report recounts: "Events unfolded rapidly. A policeman leaped from the patrol car while
Akiva threw bottles at them, one after another, and hit, among other targets, the
windshield of the patrol car. The police officers took cover behind the patrol vehicle, and
then several shots were fired from Sergeant pistol through a hole in the windshield into the
coffee bar. Akiva was hit and lay recumbent on the bar with a bleeding wound." 15
Wadi Salib riots began the following day, triggered by this singular event, but propelled by
years of systematic inequality and injustice against the Jewish-Mizrahi community of Wadi
Salib, living in the emptied Palestinian houses. The Ashkenazi hegemony viewed the
Mizrahim as passive recipients in Israel's then young Zionist state. In contrast, the
Ashkenazim were seen as active contributors to creating the Zionist vision of a Jewishnational
community in Israel. The demonstrators, members of this community, flood the
streets in angry protest, waving black flags and placards with slogans such as "Where is
justice?", "The police have killed an innocent man!", breaking windows of businesses in
Haifa. The shooting incident sparked a wave of disturbances across the country and gave
notice to the potential national repercussions of the local event.
15
The Commission of Inquiry Into the Events at Wadi Salib, evidence given by David Ben-Harush, July 26, 1959,
State Archive, vol. 7253/1.
19
23
Augmenting Historiography: The Case of Wadi Salib
Figure 8: Wadi Salib Riots, 1959; Source: State Archive, photographed by Israeli Police, July 9, 1959
The 'Wadi Salib Riots' VR project collected available evidence about the shooting incident by
directly interviewing individuals related to the events and identifying locations of the scenes,
such as the bar where Akiva was shot and the city square to which the crowds assembled to
protest that night. Simultaneously, the students engaged in archival work that included
locating the original report on the event and viewing video interviews with witnesses. 16 The
data was then segmented and tagged according to locations at the crime scene. Modeling the
bar's interior where Akiva was shot and augmenting the model with superpositioned audio
segments allowed a spatial narrative to be told in-situ. Like in the previous project, gaps
appeared in the story as "blind spots" in the archive. In such gaps, the design team manually
produces a low-resolution model of the built environment – the street and houses' facades
according to maps, intentionally presenting them in a game-like graphics.
16
“People are Everything”, Israeli documentary TV series, 1990, interviews with witnesses of the riots
(https://www.youtube.com/watch?v=sHUCRmZ0FnA&t=309s)
24
20
Foreword
Figure 9: Diagram showing the reconstructed sequence of event spaces along the streets of the neighborhood,
localizing the record as depicted in 'The Commission of Inquiry Into the Wadi Salib Events, the evidence of David
Ben-Harush, July 26, 1959' (Yael Leibovitch, Michal Orevi, Course: Virtual Real Environments, Instructor: Eytan
Mann, MTRL, 2021)
21
25
Augmenting Historiography: The Case of Wadi Salib
Finally, the VR experience was designed for a user to become a protagonist in the riots the
incident; to walk along the path of the marching men and women that day, supposedly on
the night of July 9, 1959. As users walk inside the virtual reconstruction of the street, they
witness a synthesized narration of the events from various sources. As they approach the
shooting location, they are positioned inside a virtual environment made partly of a 3D scan
of the current location and partially a white abstract model of the bar as it possibly was that
night. As they hear a narration of the events, they are invited to reenact them, to become the
protagonist as described in real-time. During the scene, users are prompted to grab-hold
bottles behind the bar (using the VR hand controller) and follow the narration's pace as it
recounts the events that evening when the victim of the shooting is upset and starts to throw
bottles toward the street, smashing them on the pavement. In another scene, users are
prompted to pick up a pistol from the pavement outside the bar, aim towards the bar, and
fire, this time inhabiting the character of the Sargent Isreal Walk, who shot the victim. By
encouraging participation in the events, the project attempts to transcend beyond witnessing
and into the realm of reenactment of both the victim and the offensive police Sargent. The
reenactment attempts to create new engagement and empathy with Ya'akob Akiva El-Karaiif,
who got shot that night, allowing viewers who might not identify with the victim and
renewed perspective. It aimed to provoke a sense of urgency and crisis visceral, allowing the
user to "inhabit" the dry and laconic police reports. The possibility of assuming both
opposing characters – Akiva inside the bar and the policeman standing outside attempted to
provoke a sense of Rashomon, not taking a clear ethical stance, but rather questioning a
determinism, historical events that unfold in response to split-second decisions of
individuals.
VR as critical historiography
Today, Wadi Salib stands mostly in ruins awaiting urban renewal. Here and there, new highrise
housing compounds are starting to appear instead of the ruined house. Digitally
capturing the ruined historic houses and their histories is urgent in Wadi Salib since this
landscape is on the cusp of changing. The methodology presented aims to go beyond digital
preservation of the architectural ruins, develop a pipeline to collect archival data, and link
this data back to the site. By employing a computer-generated remix of the collected data, we
attempt to produce a tool to generate multiple VR narratives that can alter and develop
according to the parameters by which the information is organized. We created an engine for
multiple, potentially endless narratives using this method, minimizing prioritization between
historical periods or political identities. Overlaying a digital snapshot of a ruined site with
historical materials echoes William Faulkner's character in the book 'Requiem of a Nun,'
26
22
Foreword
proclaiming "the past is not dead, it's not even the past" (Faulkner, 1951). This approach to
historiography sees the past as not to be understood as severed from the present, so much as
continually remade in the present through complex subjectivities. Society's relations to its
past may be impoverished if they are confined to narrowly epistemic questions. Instead, VR
as critical historiography aims to expand our understanding of the past through various
entangled relationships that are political, aesthetic, material, and emotional. Not history as
fiction, but as sometimes fictional storytelling (White 2009, Curthoys and Docker 2005)
For architecture students, the method deployed in Wadi Salib entails considering the site
and the archive as materials of a landscape narrative while asking what is at stake when we
act "inside" historiography? And how does VR help reconcile the difficult pasts of Wadi
Salib? Inhabiting historiography entails what media historian William Uricchio defines as
moving away from representation to active real-time and interactive simulation. Uricchio
observes that the mediation opportunities through participation pose new and challenging
questions about narrative authority. "What happens," he asked, "if we push the notion of
mediation beyond language to the domain of game, enactment, or simulation? Does this
allow us to slip out of the well-critiqued trap of representation? And if so, where does it
land us?" (Uricchio, 2005, p. 338).
The projects underline the affordance of VR as a medium to introduce a new participatory
agency in the reading and writing of historical materials. To engage in a reenactment that
constitutes a break with more traditional forms of historiography. Reenactment within a
heritage context can demonstrate the uncanny, peculiar way we relate to the past and
undermine the controlling and disciplining claims of an all-encompassing, authoritative
historical mainstream. Reenactment as a motif, practice, or genre is increasingly part of
mainstream culture, from art with artists such as Carey Young, Marina Abramovic' and
Jeremy Deller to music with the recent trend for musicians re-touring their seminal albums,
from Sonic Youth to Primal Scream.
As a form of affective history—i.e., the historical representation that both takes affect as its
object and attempts to elicit affect— reenactment is concerned with events and the
individual's physical and psychological experience. This sort of affective history holds the
potential to encourage sympathetic identification with the past, what Collingwood
(Collingwood, 1946, p. 215) called the "precondition for historical understanding." As an
offshoot of affective history, reenactment, specifically, seems to offer a framework within
which multilayered and often contradicting narratives of contested sites, such as in the case
of Wadi Salib, may be reduced to a comprehensible scale and historical grievances redressed
in the present. Suppose critical VR historiography as a reenactment medium aims to gain
legitimacy as a historical genre, it will be necessary to determine the extent to which affect
23
27
Augmenting Historiography: The Case of Wadi Salib
can indeed be considered evidentiary. Reenactment tends to collapse temporalities, which
implies forms of historical continuity that are potentially inaccurate and exploitable for
ideological ends. Such risk will continue as long as reenactment ignores Walter Benjamin's
insistence that historical empathy brings with it the question of perspective. Specifically,
Benjamin's seventh thesis on the concept of history reminds us that empathizing with
history's victors produces a corresponding kind of historical narrative (Benjamin, 1973) 17 . If
reenactment is to posit a genuinely new form of historical representation, it must remain
open-ended, allowing expressions of minor stories rather than grand narratives. VR as a
medium of critical historiography can offer a common ground for historical empathy,
inferring meaning in historical thoughts and actions based on evidence (Brooks, 2009).
There is an inherent bias in this technique of historical inquiry due to the historian's position
in the present and limited access to information about the past, acknowledging that bias and
exploring its impact on interpretation is key to engaging in historical empathy (Blake, 1998;
VanSledright, 2001).
Anderson, S. (2011). Technologies of History: Visual Media and the Eccentricity of the Past. In
Technologies of History: Visual Media and the Eccentricity of the Past (pp. 122–201). UPNE.
Artopoulos, G. (2019). Virtual Environments As A Technological Interface Between Built Heritage and
the Sustainable Development of the City. IJEPR, 8.
Baudrillard, J. (1983). Simulations. MIT Press.
Benjamin, W. (1979). One-Way Street. London: New Left Books.
Danto, A. C. (1982). Narration and Knowledge. Philosophy and Literature.
Ekbia, H. (2009). Digital artifacts as quasi‐objects: Qualification, mediation, and materiality. Journal
of the American Society for Information Science and Technology, 60(12), 2554–2566.
Faulkner, W. (2011). Requiem for a Nun.
Foucault, M. (1972). Archaeology of Knowledge. In Archaeology of Knowledge. Pantheon Books, New
York.
Griffero, T. (2016). Atmospheres: Aesthetics of emotional spaces. In Atmospheres: Aesthetics of
Emotional Spaces. Taylor and Francis.
Hartoonian, G. (2020). Time, History And Architecture : essays on critical historiography.
Routledge.
Ingold, T. (2013). Making Anthropology, Archaeology, Art And Architecture. In Making
Anthropology, Archaeology, Art and Architecture. Taylor and Francis.
Jarzombek, M. (1999). A prolegomena to critical historiography. Journal of Architectural Education,
52(4), 197–206. https://doi.org/10.1111/J.1531-314X.1999.TB00272.X
17
There is no document of civilization which is not at the same time a document of barbarism. And just as such a
document is not free of barbarism, barbarism taints also the manner in which it was transmitted from one owner
to another. A historical materialist therefore dissoci ates himself from it as far as possible. He regards it as his
task to brush history against the grain. (Benjamin 73)
28
24
Foreword
Karsh, E. (2001). Nakbat Haifa: Collapse and Dispersion of a Major Palestinian Community. Middle
Eastern Studies, 37(4), 25–70.
Khalidi, W. (1959). The Fall of Haifa. Middle East Forum, 30–58.
LaCapra, D. (2014). Writing history, writing trauma. John Hopkins University Press.
Lowenthal, D. (2015). The past is a foreign country revisited.
Michael, H. (2000). Virtual realism. Oxford University Press.
Pearson, M., & Shanks, M. (2001). Theatre/Archaeology. In Art and Archaeology: Collaborations,
Conversations, Criticisms. London: Routledge. https://doi.org/10.1007/978-1-4614-8990-0_14
Rajagopalan, M. (2012). Preservation and modernity: Competing perspectives, contested histories and
the question of authenticity. The SAGE Handbook of Architectural Theory, 308.
Renfrew, C., & Malafouris, L. (2013). How Things Shape The Mind: A Theory Of Material
Engagement. MIT Press.
Ryan, M.-L., Foote, K. E., & Azaryahu, M. (2016). Narrating Space/Spatializing Narrative : where
narrative theory and geography meet. Ohio State University Press.
Trouillot, M. (2015). Silencing the Past: Power and the production of history.
Uricchio, W. (2005). Simulation, History, and Computer Games. In Handbook of computer game
studies.
Weiss, Y. (1951). A Confiscated Memory: Wadi Salib and Haifa's lost heritage. Columbia University
Press.
White, H. (1978). Tropics of discourse essays in cultural criticism.
Zadeh, T. (2016). Uncertainty and the Archive. Digital Humanities and Islamic and Middle East
Studies, 11–64.
25
29
Augmenting Historiography: The Case of Wadi Salib
PREFACE
30
The methodology we used included
environmental scanning during the production
of projects to capture segments of the real
site. During the work, we combined collecting
techniques such as ground and drone
photogrammetry, and lidar scanning (Trimble
x7), to reconstruct high-quality pointcloud and
mesh models of the site. The produced models
were then optimized (using open-source mesh
optimization software) in order to allow their
rendering in real-time, inside a gaming engine
(Unity3D). This meant to question the realness
of these representations inside a virtual reality
design environment.
Reenacting the Archive | 2020 - 2021
Ground Photography
Point Cloud Model
Drone Footage
Mesh Model
Lidar Scanning
Optimization For Real Time
31
Augmenting Historiography: The Case of Wadi Salib
Projects presentations, spring 2022
32
Reenacting the Archive | 2020 - 2021
Wadi Salib tour, spring 2022
33
Inuvik, NW
REENACTING THE ARCHIVE
2020-2021
The seminar (2020-2021) explored the theoretical
and practical potentials of VR as historiography.
The proposals explored different approaches to
Wadi Salib’s history, historical archival materials
about the site, and digital and computational
tools to examine both. Each project attempted
to augment the site’s history by engaging with
an archival object - governmental reports,
photos, planning documents, and other modes
of evidence. Each project included the physical
environment - segments of the site brought into
a virtual environment by deploying 3D scanning
techniques.
One of the most significant challenges was
implementing VR as a storytelling medium. This
included the affordances of interacting with
virtual environments and injecting an active
spectator into historical evidence.
Most of the projects were produced in groups
reflecting a vision of architectural design
and historiography as a collaborative field of
knowledge creation.
Reenacting the Archive | 2020 - 2021
Inuvik, NWT, Nov 1961, DND/RCN photo, www.forposterityssake.ca/SE/SE0051.htm
Wadi Salib, 1959, Source: Haifa Municipal Archive
35
Augmenting Historiography: The Case of Wadi Salib
36
Reenacting the Archive | 2020 - 2021
60 Minutes | The House of Khyat, Ma’ale ha-Shikhrur St. 15
David Keselman & Omer Ittah
On April 22, 1948, members of the Arab Emergency
Committee in Haifa faced a crucial dilemma, whether to
surrender to the Hagana and accept the establishment
of the Jewish state and the partition plan or to fight with
the understanding that the chances of victory are nil. The
committee members came to the City Hall building to
discuss with the Hagana mediated by the British on the
terms of surrender, when they did not reach an agreement
the committee members were given one hour to make
a decision. Seven families based in Haifa gathered at the
home of Kiat, who was one of the leaders of Arab society
in Haifa. For 60 minutes, they discussed all the options
available to them, understanding that any decision they
make will be crucial to the continuation of Arab society in
the country. At the end of the discussions, the committee
disbanded into two groups, the Muslim representatives did
not agree to the surrender and decided to continue fighting
while the Christians returned to the city hall, announcing
that in light of the decision they could not control the
troops of Arab military forces and decided to leave Haifa.
The discussions in Kiat’s home are not documented and
the feelings and conversations are open to interpretation
from both sides.
This project attempts to enter the mind of each party,
attach a representative figure, and return to 1948. Our
presence in the room as a spectator will allow us to
listen to each side and try and understand the fears,
feelings, emotions, and concerns they expressed. By
wandering between dialogues in space, use of sound, the
viewer’s field of vision, and dynamics (disintegration and
movement) we created a connection between the viewer
to the narrative.
Sources:
• Khalidi, W. (2008). The fall of haifa revisited. Journal
of Palestine Studies, 37(3), 30–58. https://doi.
org/10.1525/JPS.2008.37.3.30
• Weiss, Y. (1951). A confiscated memory: Wadi Salib and
Haifa’s lost heritage. Columbia University Press.
37
Augmenting Historiography: The Case of Wadi Salib
Sabtai Levy
Sabtai Levy
Sabtai Levy (Weiss, Yfaat. A confiscated memory: Wadi Salib and Haifa’s lost heritage. Columbia
University Press, 2011.)
Victor Aziz Khyat (Weiss, Yfaat. A confiscated memory: Wadi Salib and Haifa’s lost heritage.
Columbia University Press, 2011.)
Victor
Victor
Aziz
Aziz
Kiat
Kiat
38
Reenacting the Archive | 2020 - 2021
Scene reconstruction from lidar scanning.
39
Augmenting Historiography: The Case of Wadi Salib
What occurred during these 60 minutes?
“
”
”
”
“
”
40
“”
“
”
Reenacting the Archive | 2020 - 2021
“
“
”
“
”
“
'
”
“
'”
'
()
41
Augmenting Historiography: The Case of Wadi Salib
Main Room Pointcloud
Back-Room Pointcloud
42
Reenacting the Archive | 2020 - 2021
43
Augmenting Historiography: The Case of Wadi Salib
44
Voices of Ruin
Dima Tannous & Julie Habib
Reenacting the Archive | 2020 - 2021
During the British Mandate period, the neighborhood was the largest residential
and institutional area, lively, and highly desirable, especially to workers, due to
its proximity to the railway station and port.
However, Wadi Salib today is an abandoned and neglected neighborhood while
the remaining stone buildings are standing still as witnesses of the Nakba.
As Yfaat Weiss mentions in her book “A Confiscated Memory”, the neighborhood
witnesses a policy of erasure and obliterating its Arab Palestinian landmarks
and distorting its location, whether that is by demolishing existing homes and
building new buildings in their place, building roads, or changing the names of
its Arab streets. A process of Judaization of the area.
Our primary tool in the project is graffiti because we noticed how prevalent it is
in Wadi Salib and how important it is worldwide for expressing people’s pain and
outrage. As a matter of fact, graffiti is the voice of the silent ruins of Wadi Salib,
and by creating virtual reality with different graffiti art experiences, we try to
paint back the erased story of the Arabic Wadi Salib, to reflect the overwhelming
emotions of the journey in Wadi Salib, and to highlight the ongoing Nakba.
Those who are experiencing this virtual reality have the opportunity to add
their own graffiti and voice their own opinions, emotions, and views. The
project includes texts describing this story as well as graffiti taken from today’s
neighbors.
This project takes place in one of the tallest alleyways in Wadi Salib. Our choice
of the stairs as the project’s location was based on its important role as a “path”,
“process” and “passage”, providing an experience that changes a passer’s feelings
and awareness.
Through the use of Oculus VR, a 360-degree experience can be provided along
the stairs in three phases: the stairs are the main scene, and there are three
additional “sub-scenes”. During Phase I (in the main scene), a user experiences
a “museum” where graffiti from the neighborhood is displayed. By transiting
between the main scene and scenes for each graffiti, the second phase allows
you to experience each graffiti in its original neighborhood site. The final phase
involves intervening with the collected art in the main scene as an interpretation
of what you take from the site itself, its history, and the collected street art in
it, giving the participant the opportunity and the platform to participate with
his own voice and express his own experience. As a dedicated place for street
art, this wall aims to enhance the experience and atmosphere of graffiti and
emphasize the uniqueness of the spot.
Sources:
• Memory of the Nakba in the Palestinian Public Sphere, Michael Milshtein
2020
• Retauring to Haifa, Ghassan Kanafani 1969
• Movements of Resistence, Grinberg 2014
• Weiss, Y. (1951). A confiscated memory: Wadi Salib and Haifa’s lost heritage.
Columbia University Press.
45
Augmenting Historiography: The Case of Wadi Salib
Global protest graffiti
Berlin Wall, Seperation Wall-West Bank.
46
Reenacting the Archive | 2020 - 2021
Graffiti in Wadi Salib
47
Augmenting Historiography: The Case of Wadi Salib
Voices of Ruins in Wadi Salib, Haifa
48
Reenacting the Archive | 2020 - 2021
49
Augmenting Historiography: The Case of Wadi Salib
scene 1
“Marge Simpson”
Graffiti can be perceived as public art and an effective tool of
social emancipation.
The usage of graffiti that is evident in Wadi Salib today, is
a tool for expressing peoples’ voices – ranging between
showing artistic artworks, and between expressing pain
and outrage especially from a sovereign suppression and
inequality.
scene 2
“Present Absentee”
Present absentees are Arab internally displayed persons
(IDPs) who fled or were expelled from their homes in
Mandatory Palestine during the 1947-1949 Palestine War but
remained within the area that became the state of Israel.
Some 274,000 Arab citizens of Isarel – or one in four in Israel –
are internally displaced.
IDPs are not permitted to live in the homes they formerly lived
in, even if they were in the same area, the property still exists,
and they can show that they own it.
scene 3
“Returning Home”
song by Fairouz
“We will return some day
We will return one day to our neighbourhood
and drown in the warmth of the hopes
We will return, no matter how much time passes
and how much distance will separate us
50
So, oh heart, slow down and do not throw yourself
on the road of our return exhausted
So, oh heart, slow down and do not throw yourself...”
Section
Reenacting the Archive | 2020 - 2021
Facades
Plan
51
Augmenting Historiography: The Case of Wadi Salib
Stairs of Wadi Salib
Main Scene
Main Scene
Phase 1 Phase 2
A museum for the collected graffiti grafitis from the neighborhood
Experiencing the graffiti grafiti in its it’s origin
Transition between scenes
Scene 2 Scene 3
52
Reenacting the Archive | 2020 - 2021
lib
iti in its it’s original site\scene -
enes
Main Scene
Phase 23
A possibility of interpretation and intervention
Scene 3 Scene 4
53
Augmenting Historiography: The Case of Wadi Salib
54
DEmmersive | VR Planning
Dor Nakash & Or Shainer
Reenacting the Archive | 2020 - 2021
The project suggests an interactive planning tool for
architects, town planners, and designers, which provides
a total planning experience. The format allows users to
scale their models and transform them according to their
spatial perception, in parallel with planning, as part of an
immersive design methodology. Globally and socially, the
planning tool can serve both individuals and teams. It can
be used for any plan type- from the micro-scale - to the
single unit through the macro-scale - town planning.
We chose to focus on the Wadi Salib Regional Plan for
Artists’ Quarter, a preservation plan from 1985, drawn
by the Haifa administration planning department. They
claimed that an artists’ quarter, combined with commercial
programs and restaurants, promenades, and residential
for both families and artists, would restore the place to
its former glory. This would revive the area financially
and socially. However, the preservation plan was never
completed due to bureaucratic disputes.
The project started with a drawing showing different
opening types. We analyzed them and cross-referenced
historical images with architectural drawings. The
analysis we conducted revealed that different openings
serve different purposes - for bolding entrances, exits
for balconies, and windows for both private and public
use. Those different openings were translated into
modular cubes, and the users were invited to explore the
different openings and the architectural language that
characterizes Wadi Salib and generate their expression of
the preservation plan.
VR users can move back and forth between different scales
and change their planning according to their insights,
design attempts, feelings, and the atmosphere they wish
to create.
Source:
• Artists Quarter, preservation plan from 1985, Haifa
Municipal Archive.
55
Augmenting Historiography: The Case of Wadi Salib
“Artists Quarter”, preservation plan from 1985, Haifa Municipal Archive.
56
Reenacting the Archive | 2020 - 2021
57
Augmenting Historiography: The Case of Wadi Salib
Identifying openings typology from photographs
58
Reenacting the Archive | 2020 - 2021
Reconstruction modeling of basic units
59
Augmenting Historiography: The Case of Wadi Salib
Identifying openings typology from photographs
60
Reenacting the Archive | 2020 - 2021
Reconstruction modeling of basic units
61
Augmenting Historiography: The Case of Wadi Salib
Modular typology of openings of Wadi Salib
62
Reenacting the Archive | 2020 - 2021
63
Augmenting Historiography: The Case of Wadi Salib
Walk in | 1:1
Short walk by | 1:2
Ultimate Planning | 1:50
?
Costum scale
Using VR to alter scales
64
Reenacting the Archive | 2020 - 2021
Positioning| 1:20
?
65
Augmenting Historiography: The Case of Wadi Salib
Renderings from VR experience
66
Reenacting the Archive | 2020 - 2021
67
Augmenting Historiography: The Case of Wadi Salib
Plan Thorough
Trees and Plants
Scale changer buzzer
Different modular units
Stationery
People
Background images
Elements Index
Architectural Planning tools in VR experience
68
Reenacting the Archive | 2020 - 2021
Preservation plans for Wadi Salib's artists quarter
An urban model of Wadi Salib and its surroundings
69
Augmenting Historiography: The Case of Wadi Salib
Renderings from VR experience
70
Reenacting the Archive | 2020 - 2021
71
Augmenting Historiography: The Case of Wadi Salib
Renderings from VR experience
72
Reenacting the Archive | 2020 - 2021
73
Augmenting Historiography: The Case of Wadi Salib
74
Wadi Salib, 1950s. Credit: Amiram Arav
A Requiem to Wadi Salib
Liz Elmakais & Orya Ben Moshe
Reenacting the Archive | 2020 - 2021
Wadi Salib ruins became a recurring motif in works by
artists from different generations. They address the
defamiliarization of the home against the background
of the deep rift that characterizes the Israeli place.
Artworks show abandoned environments that hold
secrets, immersed in mystery as if suddenly abandoned
or invaded by a power that has upset their order.
“Requiem to Wadi Salib” is the name chosen for the
project, inspired by the works of art that we picked
to present. These works, to our eyes, delivered
architectural consequences in the most meaningful
way. The works also helped us develop a scene within
which we could convey emotions and history - a scene
based on the past and the present.
Regarding video games, we intend to settle the
player into a situation that reflects the atmosphere
represented in the works while functioning as an active
factor within the scene. In doing so, he will have to
complete particular tasks under non-ideal conditions.
In this case, he will have to find his belongings inside
a catastrophic scene while doing a symbolic act of
creating the ruins that have been made after he had
left.
The scene was chosen to be designed as an FPS game
that is very popular for combat scenes. These are
classic three-dimensional computer games in which
the player acts as a first-body player. There, he has a
task to complete, which mainly relates to a territory
and home conflict.
Reviving the works of art in this way may restore the
two-dimensional images to reality and allow the user
to experience the events of Wadi Salib uniquely.
Source:
• “Requiem to Wadi Salib” / [curator of the
exhibition and artistis[sic] editor, Gershon
Knispel ; literary editor, Natan Zach ; English
translations, Susan Rose and Michael Zalkind
75
Augmenting Historiography: The Case of Wadi Salib
An imaginary scene reconstructed from a real one
Requiem to Wadi Salib
Ruth Schloss
Wadi in Flames 1987
Oil on Canvas 116 x 98 x 2
76
Reenacting the Archive | 2020 - 2021
Preservation of ruins as ruins
Requiem to Wadi Salib
Shimon Palombo
Yehuda’s Courtyard 1982
Oil on Canvas 80 x 110
77
Augmenting Historiography: The Case of Wadi Salib
Reviving an Art Form in Video Games
Many game designers use the technique
of reviving works of art by famous artists.
In this way, they can restore the culture
and put the player into an explicit reality
in the way the game designer wanted.
One example out of many is “The Bridge,” a
video game released in 2013 and designed by
the American developer Ty Taylor.
The game is a logic puzzle that forces
you to reevaluate your preconceptions of
physics and perspective. It is based on the
art of M.C. Escher, one of the most known
artists who made mathematically inspired
woodcuts, lithographs, and mezzotints. Escher
manipulated gravity to redefine the ceiling as
the floor while venturing through impossible
architectures - so does the game. The player
controls an Escher-like character and the
rotation of the 2D environment, which affects
gravity based on the changing orientation of
the landscape. Each level unfolds in grayscale
with hand-drawn illustrations.
The bridge | Video game | Released in 2013
The bridge | Video game | Released in 2013
78
Reenacting the Archive | 2020 - 2021
FPS Video Games Based on Ruins
First-person shooter (FPS) is a subgenre of
shooter video games centered on guns and
other weapon-based combat in a first-person
perspective, with the player experiencing the
action through the eyes of the protagonist
and controlling the player character in a threedimensional
space. The primary design focus
is combat, mainly involving firearms or other
types of long-range weapons.
One example is the game, “Counter Strike”,
which is set in various locations around the
globe, players assume the roles of counterterrorist
forces and terrorist militants
opposing them. The game is based on
different maps, most of them represent an
abandoned authentic urban environment,
ruined and empty of life.
“Games are obsessed with ruins
because they are products of
a technology always trying to
delay its inevitable crawl toward
obsolescence.”
Kill Screen Publications | killscreen.com
Counter-Strike | First-person shooter video game
79
Augmenting Historiography: The Case of Wadi Salib
80
Reenacting the Archive | 2020 - 2021
81
Augmenting Historiography: The Case of Wadi Salib
82
Reenacting the Archive | 2020 - 2021
83
Augmenting Historiography: The
Case of Wadi Salib
Prior to the actual scene development using
Unity program, we illustrated our ideas using
a diagram. The diagram contains the main
ideas that we wanted to express in the scene:
The Ruins of Wadi Salib - The scene will feature
real parts of Wadi Salib and the original walls
alongside the original ruins.
Fire effect - Inspired by the painting, the actor
will be imprisoned in a burning scene. Such an
interest increases the tension and motivates
the player to save the remaining items.
VR - The scene will be designed in an FPS style
so that it allows the use of Oculus binoculars,
a matter that will enhance the player’s feeling
and put him into the scene fully.
Collecting items - The player should have a
mission in the game. This is to collect artifacts
extracted from works of art. The objects
will be randomly scattered in space, and an
algorithm that allows the player to pick them
up would be needed.
84
Collecting Items
Reenacting the Archive | 2020 - 2021
All the items that are in the game are items
extracted from the pictures. The precise use of
items reinforces the connection between the
image and the game. In order to collect the
items it will be necessary to build a system that
will allow the accumulation of points within the
game. In this way, the player can meet the task
and produce a beginning and an end.
Collecting the items is a symbolic act that
signifies how possibly the painter of the picture
looks at history. The painter gave great value
to the objects which he sees as an integral
part of history. The objects represent the life
that was once in Wadi Salib. They also draw the
personalities of the people who used to live
there.
85
Augmenting Historiography: The Case of Wadi Salib
Scripts Development | Shooting system
The scene’s model relies on Wadi Salib’s
actual environment and represents a
particular section of it. Parts of it were
designed using Rhino software, and part
of them was scanned as photogrammetry
objects and located in their exact place.
The player’s action is to break the wall and
restore the history that has led to the existing
situation in Wadi Salib.
The broken walls are also located
within the existing damaged houses.
The exploding action using the gun is a
symbolic act of the player and not part of his
goals in the game. However, it emphasizes the
importance of architectural ruins as a crucial
factor in drawing a historical narrative.
Braking walls | The wall before breaking
Braking walls | The wall after the player broke it
86
Scripts Development | Pick up system
Reenacting the Archive | 2020 - 2021
+1
+1
The pick-up items system is the actual
goal of the game. It is the player’s mission
through the game and allows to build a
start and an end to it when it is completed.
The items are colored in red to distinguish
them from the chaotic environment, under the
ruins and the burning fire. Each time the player
is touching one of the items, he gets one point.
an undeveloped system in the game is to check
all the items, which allows the user to see what
he had collected and what he had left. to
complete the mission, the player should bring
all the items to a safe place, and so, to “save”
the remains that dictated the history.
Collecting items | The item before been picked up
Collecting items | The item after been collected
87
Augmenting Historiography: The Case of Wadi Salib
88
Reenacting the Archive | 2020 - 2021
Reenacting the 1959 Riots
Michal Orevi & Yael Leibovitch
Wadi Salib began to develop in the late 19th century
as Wadi of the Cross. It was named after a large cross
engraved on a rock in one of the caves at the wadi.
The neighborhood was located close to the Higazi railway
station and, at the beginning, provided housing for railway
workers, who were then planned to reach Mecca.
After the discovery of oil in Iraq, the railway changed its
direction towards Iraq, and Haifa’s importance as a port
city increased. Therefore, new workers were required for
the port and the refineries. The majority of those who
settled in Wadi Salib came from the Arab rural periphery
and from the poor.
At that time, Hadar HaCarmel developed just uphill from
Wadi Salib. It was essentially a Jewish neighborhood
designed by the Garden City principles for residential
purposes only. All the other facilities were located in
downtown Haifa, but the riots in 1929 created fear among
the neighborhood residents, leading them to open new
commercial areas near their neighborhood. This action
increased segregation between Jews and Arabs.
The British approach to informal imperialism separated the
two even further, thus enhancing the differences between
them. Eventually, in the 1948 war, the Arab residents of
Wadi Salib fled the city and the vacated real estate was
soon inhabited by the great wave of Jewish immigration.
Source:
• The Commission of Inquiry Into the Events at Wadi
Salib, evidence given by David Ben-Harush, July 26,
1959, State Archive, vol. 7253/1.
89
Augmenting Historiography: The Case of Wadi Salib
The Commission of Inquiry Into the Events at Wadi
Salib, evidence given by David Ben-Harush, July 26,
1959, State Archive, vol. 7253/1.
90
Reenacting the Archive | 2020 - 2021
91
Augmenting Historiography: The Case of Wadi Salib
92
Reenacting the Archive | 2020 - 2021
93
Augmenting Historiography: The Case of Wadi Salib
The 1959 Wadi Salib Shooting:
“Maman and Akiva meanwhile entered the coffee bar belonging to
Shlomo Rozolio at 24 Wadi Salib Street. As the patrol car approached the
establishment, Karol Segal recognized Ya’akov Akiva, whom he knew from
the time he had served as a policeman in the criminal section, some three
to four years previously. Then, Segal recalled, Akiva had been a “pimp of
prostitutes.” Akiva was sitting with his back to the entrance and to the
police patrol vehicle, which was now parked at the front of the building. Sergeant
Goldenberg pointed in the direction of Akiva. Maman, sitting opposite
Akiva, leaped toward the policemen. Sergeant Goldenberg said to him,
“Not you, the other one.” Maman approached Goldenberg and said to him,
“I promise I will take Akiva home safely; I’ll calm him down.” Goldenberg
was unmoved and insisted that Akiva accompany him, “after what had happened.”
Akiva rose to his feet, came out, and leaned on the patrol car, asking
Sergeant Goldenberg, “What do you want?” Maman, as Hayek, the driver
of the patrol vehicle, recalled, tried to persuade Akiva in Moroccan, saying
to him, “Go back to your place, they will not take you.” Akiva said, “I’m
not afraid, twenty policemen won’t take me. I want to die, but not alone.”
Meanwhile, Hayek testified, “other people, Moroccan citizens known to
Akiva, came up to him and tried to persuade him and move him away from
the patrol vehicle.”
From this point onward events unfolded rapidly: Akiva jumped onto
the bar counter, took hold of a full bottle, and smashed it. The policemen
leaped from the patrol car, Akiva began throwing bottles at them, one after
another, and hit, among other targets, the windshield of the patrol car. The
policemen took cover behind the patrol vehicle, and then several shots were
fired from Sergeant Goldenberg’s pistol through a hole in the windshield
into the coffee bar where, at that moment, Akiva was standing some meter
and a half to two meters from the door next to the bar. Further shots were
fired from a different pistol. Akiva managed to say, “You are shooting at me,
go on, shoot,” continued to throw bottles, and then collapsed. The shooting
stopped. Akiva lay recumbent on the bar, a bleeding wound open on his
left hip. “We lifted him up,” testified Hayek, “put him in the car, and immediately
sped off in the direction of the hospital. We arrived at Rothschild
Hospital and the policemen took him inside. I saw that he was still breathing.”
94
Reenacting the Archive | 2020 - 2021
95
Augmenting Historiography: The Case of Wadi Salib
Scenography |
96
Reenacting the Archive | 2020 - 2021
97
Augmenting Historiography: The Case of Wadi Salib
Using 3D modeling, animations, and sound effects, we created an immersive
environment that explained the riots.
98
Reenacting the Archive | 2020 - 2021
99
Augmenting Historiography: The Case of Wadi Salib
Animated Interactions
100
Reenacting the Archive | 2020 - 2021
101
Augmenting Historiography: The Case of Wadi Salib
102
Reenacting the Archive | 2020 - 2021
Time Machine
Ofek Raz, Sagiv Hemo & Abed Atamna
This project reflects both sides - the potential connection
of Wadi Salib to the city through the pavilion, something
that could help fight the abandonment and the bad
impression of the neighborhood, and on the other side,
the project seeks to explain what could have happened to
Wadi Salib if we keep ignoring its existence - by the rise
of sea level.
The project uses AR (Augmented Reality) technology
in order to represent speculation of the space - what
could happen? how will it feel like? Part of the problem
with AR technology is that it can take over the area and
show the user a different reality. Sometimes this reality is
nothing more than a wild thought that has no connection
to reality, therefore it puts the real story of the place at
risk. I decided to use AR in order to help Wadi Salib from
complete extinction inflicted by the rise of sea level, and
help people understand what could have happened to
this place.
In order to do so, I created two scenes of before and after
the disaster. The first shows nowadays, the neighborhood
today. The user can walk around and try to remember
where everything is placed and feel the vibes of the
neighborhood. This scene contains scans of the buildings
of Wadi Salib at the site we chose, textures of the road,
plants, and birds singing. It also contains the pavilion (that
is actually a time machine) and shows how it’s architecture
influence the neighborhood.
The second scene is a real “problem”. The user enters a
sunken world of the same place he had been before and
needs to swim in order to move forward. If the user had
stopped swimming, he will be floating.
103
Augmenting Historiography: The Case of Wadi Salib
104
Reenacting the Archive | 2020 - 2021
105
Augmenting Historiography: The Case of Wadi Salib
Aquarium dome structure | The time machine architectural concept
The design aims to trace the structure of the arches and to preserve the neighborhood with a building that
is reminiscent of traditional but more modern construction. In this way, I will be able to present the nature
of the architecture of the neighborhood and its existence. The structure scheme consists of a number of
“fingers” that are being sent forward, creating a park on the upper level (Even Gvirol st.) by widening the
narrow street. From the fingers, you can get full exposure to the abandoned neighborhood, its colors,
and its buildings, as well as to the port of Haifa. In this way, the past is revealed through the fingers of the
future, and the neighborhood will receive an incentive for future preservation and development thanks
to the opportunity given to it and the fact that it will now be more visible and approachable. The building
is a real-time machine that can launch you to the future. then, it turns out to be an aquarium because the
future of the neighbor-hood is underwater.
106
Reenacting the Archive | 2020 - 2021
107
Augmenting Historiography: The Case of Wadi Salib
108
Aquarium dome structure | Time machine
Scenes in Wadi Salib
Reenacting the Archive | 2020 - 2021
The project uses AR technology in order to explain the speculation on top of the real site, in contrast
to VR technology which means replacing the whole physical environment. Nevertheless, it uses VR to
help create that impact. By using oculus quest 2, we created a copy of the reality of Wadi Salib today (by
scanning the building and textures of the place) and a second, similar place, ruined by the rise of sea level.
109
Augmenting Historiography: The Case of Wadi Salib
Scenes | Assets and raw materials
110
Reenacting the Archive | 2020 - 2021
111
Augmenting Historiography: The Case of Wadi Salib
112
SPEAKING SPACES
SPRING 2021-2022
This section of the book is dedicated to students’
projects from a design seminar given in 2022.
The seminar explored the theoretical and
practical potentials of VR spatial reconstruction as
historiography. The proposals explored different
approaches to extracting spatial features from
oral testimony about the site and reconstructing
memory spaces. In doing so, each project closely
studied a testimony by an ex-habitant of Wadi
Salib and designed a rigorous method for spatial
extraction and reconstruction.
The projects were produced in groups, which
tackled the challenge of reconstructing from
testimony at one or more of these entry points:
Language Analysis:
Examining and analyzing language descriptions
as reconstructive entry points.
Spatial Anchoring:
Identifying historical architectural elements still
identifiable as reconstructive entry points.
Atmospheric Extraction:
identifying emotional, affective, and
impressionistic terms in testimony.
Augmenting Historiography: The Case of Wadi Salib
Retracing
A Fading
Memory
Before 1948, when Wadi Salib - a town in Haifa - was vibrant
and full of life, a young boy and his family owned a house
of its dwellings and had the hope of growing up in their city
just like any other family. Until this day, this dream has never
left their imagination as they grew apart and were forced to
leave their hometown, the traced memory of this family is
told by its witness: Adeeb Jahshan, who was born in 1943, in
his forgotten hometown in Wadi Salib, he grew up there until
the age of five when all the acts of alienation and occupation
were conducted, forcing him and his family out of their house.
Adeeb’s fading memory of a lost and erased hometown is
commemorated in our methodology.
114
Carol Talhami | Leen Bsul | Fouad Salaime
Speaking Spaces | 2021 - 2022
115
Augmenting Historiography: The Case of Wadi Salib
Adeeb Jahshan
Born in 1943 in Wadi Salib, Haifa.
Adeeb Jahshan was born in 1943 in his hometown, Haifa,
in Wadi Salib; he grew up there until the age of five. When
all the acts of alienation and occupation were conducted,
due to the shooting and intimidation, they left their house
seeking refuge in the city of Akko, except for his father
who insisted on staying in their home. After a short period,
they returned to Wadi Salib, hoping life would return to
its previous course; unfortunately, upon their return, they
were shocked to find their house empty and vacant due
to acts of theft and vandalism. After a while, they were
transferred to the adjacent neighborhood of Wadi Nisnas.
Today, Adeeb is considered one of the most significant
figures in the Arab field of art, being an important pillar
of theatrical art in the country. A distinguished project in
his career is the Saraya Theatre in Jaffa – Tel Aviv, which he
established in 1998.
From the Testimony Video of Adeeb Jahshan
https://www.youtube.com/watch?v=2hgKU3wkgP0
116
Speaking Spaces | 2021 - 2022
117
Augmenting Historiography: The Case of Wadi Salib
Recording Jahshan’s testimony in Wadi Salib, April 2022.
Adeeb Jahashan, Fouad Salaime, and Eytan Mann, Photographed by Carol Talhami
118
Speaking Spaces | 2021 - 2022
Eytan Mann, Adeeb Jahashan & Leen Bsul
119
Augmenting Historiography: The Case of Wadi Salib
Spatial Extraction Method
Spatial Anchoring, Hands Gestures & Language Analysis [Atmospheric Extraction]
Our method relies on three main stages:
1. The Site at Macro-Level: Expansion in Field and Spatial
Anchoring - Throughout the testimony, the spectator
mentions numerous places in a fragmented and,
occasionally, a random way. To formulate a basic outline plan
for the space described in the testimony, one must follow
the three phases mentioned below each time a different or
new place is mentioned and elaborated on in the general
and overall space described throughout the testimony.
2. The Masses at Semi-Macro Level: Volumes, Transition, and
General Movement of the Outline of Masses - At this stage, we
will focus on extracting all the quantitative and volumetric
descriptions in the testimony using three approaches.
3. Micro-Level Detailing: At this stage, we will be focusing
on the verbal content and trying to express each word in
the testimony in the reconstructed spatial environment.
At each stage, we are dealing with a different scale,
starting with the macro-level of the neighborhood (site)
and then diving into the micro-level of smaller-scale
elements. The product of each stage serves as the basis
of its subsequent. The whole process of spatial analysis
and decipherment will be based on disassembling the
testimony’s video’s components into text according to the
audio and, simultaneously, the physical placement, body
language, and facial expressions from visual imagery in
the video.
120
Speaking Spaces | 2021 - 2022
Stage 1 Stage 2 Stage 3
121
Augmenting Historiography: The Case of Wadi Salib
Retracing a Fading Memory
Methodology Workflow | Stage 1 | Macro-Level
The product of stage 1 | A basic master plan is marked with the area defined for this structure
Min 7:52 | The first time the building is mentioned
Stage 1 | The Site in Macro-Level | Expansion in Field and Spatial Anchoring
Throughout the testimony, the spectator mentions numerous places in a fragmented and occasionally,
a random way. To formulate a basic outline plan for the space described in the testimony, one must
follow the three phases mentioned below during each time a different, or new place is mentioned and
elaborated, in the general and overall space is described throughout the testimony.
Placement – Adeeb’s location (the black dot). Orientation – The direction (the grey V mark for the field of
view). Referral & Directing – The directions of movement of the arms and head that defines and determines
the building area (the red mark).
122
Speaking Spaces | 2021 - 2022
Min 10:26 | The building is mentioned for the second time
Min 11:00 | The building is mentioned for the last time
Those three criteria should be set every time a different space is mentioned, in order to anchor each
location of each space from the past to a present and existing space today. In doing so we weave the “past”
plan according to the spatial terrain characteristics of the present. In which we receive a two-dimensional
product that presents the layout of the basic outline plan of the testimony space that forms the basis of
the following steps.
123
Augmenting Historiography: The Case of Wadi Salib
Retracing a Fading Memory
Methodology Workflow | Stage 2 | Semi-Macro Level
The original frames | 6 images displaying the movement sequence
Min 7:52 | “There was a big building”
Stage 2 | The Masses in Semi-Macro Level | Outline of Masses
At this stage, we will place the emphasis on extracting all the quantitative and volumetric descriptions in
the testimony using two approaches : (1) Language - Emphasize any spatial expression or description that
provides quantitative or numerical information, (e.g., one floor), Considering all prepositions that reflect
a connection between objects, (e.g., the building next to the grocery store), and Indicate whether there
is a repetition of certain descriptive words to emphasize or weaken an adjective, (e.g., a big, big building).
(2) Hand Gestures - hand movements are responsible for transmitting volumetric three-dimensional
information that describes scale, shape, and proportions.
124
Speaking Spaces | 2021 - 2022
Min 10:26 | “Here there was a big big building”
Min 11:00 | “It was a big building similar to the traditional Arabic buildings, it had several floors”
After completing this stage, we will obtain a schematic and simple volume model, in which the openings
(mainly passages and entrances) and distinguished elements in the circulation as in ascents, stairs... etc.,
will be expressed.
125
Augmenting Historiography: The Case of Wadi Salib
Retracing a Fading Memory
Methodology Workflow | Stage 3 | Micro-Level
The Product of Stage 1
A basic master plan is marked
with the area defined for this
structure.
The Product of Stage 2
The mass is shown as a
derivative of the boundaries
of the built area that we set
in stage 1; the heights of the
building are according to the
hand scribbles in the air.
The Product of Stage 3
Adding texture, material, and
design to the façade according
to the remains of existing
façades at the site.
The three outputs of the three stages | The big building
The product of stage 3 | The detailed model
Stage 3 | Micro-Level Detailing
At this stage, we will be focusing on the verbal content and try to express each word in the testimony in
the reconstructed spatial environment, by analyzing language and non-Verbal communication as Facial
expressions, physical movement, and emotions. In this final stage, we will sculpt the volumes we have
created. We will begin to give an identity and characteristics to the overall mass: texture, material, façade
form, etc. At this stage, the objects, furniture, and restoration of the interior spaces of expected threshold
places will also appear.
126
Speaking Spaces | 2021 - 2022
Stage 1 Stage 2 Stage 3
Description
The condensed diagram | The big building
Our methodology is composed of three stages that create a condensed diagram. In this final diagram,
the columns represent each stage while the rows show each moment’s set of outputs. By generating the
inclusive diagram for each place, we could reconstruct the testimony’s spatial space.
127
Augmenting Historiography: The Case of Wadi Salib
Retracing a Fading Memory
Applying The Methodology | Adeeb’s House
The product of stage 1.
The product of stage 2. The product of stage 3.
The three outputs of the three stages | Adeeb’s house
The product of stage 3 | A detailed model
Reconstructing Adeeb’s house with high detailing resolution.
128
Speaking Spaces | 2021 - 2022
Stage 1 Stage 2 Stage 3
The condensed diagram | Adeeb’s house
The method’s three stages of reconstructing Adeeb’s house.
129
Augmenting Historiography: The Case of Wadi Salib
Retracing a Fading Memory
Applying The Methodology | Adeeb’s House
Description
Spatial hands description of the interior.
The description of the interior of Adeeb’s house, between min 11:16-13:42.
130
Speaking Spaces | 2021 - 2022
Stage 1 Stage 2 Stage 3
Description
131
Augmenting Historiography: The Case of Wadi Salib
Retracing a Fading Memory
The product of stage 1 | Anchored site map
The product of stage 2 | Masses extrusions
The three stages of reconstructing the environment that is described in Adeeb’s testimony. Stage 1 -
placing all the mentioned nodes, such as the bakery and the main street. Stage 2 – extruding the 2D
anchored map according to the hand gestures and the literal descriptions of each node.
132
Speaking Spaces | 2021 - 2022
The product of stage 3 | Detailed model
Atmospheric photomontage of Adeeb’s testimony space | Adeeb’s neighborhood
Stage 3 - Sculpting the volumes according to verbal content. The photomontage – an attempt of
completing the atmosphere of Adeeb’s narrative.
133
Augmenting Historiography: The Case of Wadi Salib
Retracing a Fading Memory
Description
Recreating one of Adeeb’s most vivid memories.
After running away from Wadi Salib to Acre, Acre was occupied two months later. Adeeb’s family returned
to their home in Wadi Salib to find that the house had been sabotaged, and everything had been stolen.
“The home was empty. They stole everything from the home. They left nothing but my father. They left my father
with a small, worn-out mattress to sleep on, without a cover, without a pillow. I remember this thing like seeing
you now. He used to sleep and put his shoes under the mattress, and that was his pillow. And he was covered
with a coat like a British army jacket, thick brown, and that was his blanket. No sheets, no quilts, nothing. That’s
what we found. The home was empty.”
134
Speaking Spaces | 2021 - 2022
Description
Atmospheric photomontage of Adeeb’s testimony space | Adeeb’s neighborhood
135
Augmenting Historiography: The Case of Wadi Salib
Retracing a Fading Memory
Final Presentation
136
Speaking Spaces | 2021 - 2022
137
Augmenting Historiography: The Case of Wadi Salib
Pray,
Space,
Time
The project aims to take the visitor on a tour of the demolished
history of the Wadi Salib neighborhood through the ruin of
the Abu Hatzira synagogue. These relics are used as a physical,
architectural anchor of the past atmosphere in the building.
Join with a testimony of Yechiel Maman, a witness who
experienced the Synagogue before it was demolished. This
architectural atmosphere is restored by virtual spatial means
to make a semi-physical experience of going back in time to a
memory of a community that was destroyed by force.
138
Sean Afota | Sean keren | Hadas Zilber | Tamar Rosen
Speaking Spaces | 2021 - 2022
139
Augmenting Historiography: The Case of Wadi Salib
Yechiel Maman
Yechiel is a past resident of the Wadi Salib neighborhood.
His family used to live in the neighborhood between the
years 1952 and 1959, and today, he lives in Haifa with his
family. Maman’s family is part of the Moroccan Jewish
community in Tefilath, a mountain region in Morocco.
Abu Hatzira synagogue is Yechial’s childhood synagogue.
As he describes it, the synagogue was one of sixty others
in the downtown area of Haifa and his uniqueness was
the sounds and costumes of his own small community of
Tefilath. He remembers the space from the location of the
ark to the wood texture of the benches in front of it.
140
Speaking Spaces | 2021 - 2022
Abu Hatzira synagogue
141
Augmenting Historiography: The Case of Wadi Salib
Reconstruction of synagogue building
142
Speaking Spaces | 2021 - 2022
Entrance to Abu Hatzira Ruin, 1952, Unknown Photographer, Haifa Municipality Archive.
143
Augmenting Historiography: The Case of Wadi Salib
Aerial photograph 1947, Haifa Muni. Archive.
Wadi Salib, Haifa, 2020. Screenshot from Simplex.
144
Speaking Spaces | 2021 - 2022
Point cloud from Lidar scan
Entrance
User path
145
Augmenting Historiography: The Case of Wadi Salib
To create varying atmospheres between present and past, we switch between point cloud and textured
mesh rendering.
146
Speaking Spaces | 2021 - 2022
147
Augmenting Historiography: The Case of Wadi Salib
Between
The Lines
Visually expressing the lifestyle of the people of a place is our
goal. By using testimony from a resident of Wadi Salib in the
1950s, we will construct a model that describes a space that
no longer exists. Space is created through the connection
between visual images and text. A three-dimensional model
of the place, as it is today, will be used to model the spaces
described in the testimony. Keywords allow the viewer to
focus on specific spaces in the model that are linked to the
same words. A reading of the written testimony relates the
spatial descriptions to everyday experiences in the world.
They are expressed by the multiplicity of layers of information
that make up a scene that conveys the experience of the
place. The layers include the use of historical maps, archival
photos, newspaper publications, and photos that are not local
but match the descriptions in the testimony. For example, the
residents of the neighborhood in those days were immigrants
from the Maghreb lands. Therefore, the Arab buildings in
which they were housed were close to the culture from which
they came. The parallel in the testimony between the Arab
structure in the country and the Arab structure in Morocco
allows us to use the elements that characterize the Moroccan
structures to complete the scene. In this way, we can preserve
a spatial memory that contains the lifestyle of the people who
it is. We can also do it. We can also bridge the gap between
how space is experienced today and how it was experienced
in the 1950s.
148
Yarden Rivkin | Noam Parienty
Speaking Spaces | 2021 - 2022
149
Augmenting Historiography: The Case of Wadi Salib
Minka Rivkin
Minka Rivkin was born in 1960 in Israel, and her family
emigrated from the city of Rashida in Morocco. Her family
first lived in the transit camp and later moved to Haifa
in the Halisa neighborhood. Halisa was characterized by
Arab-style buildings abandoned by the Arab population
during the events of 1948. In her testimony, she describes
life in the neighborhood as crowded but communal, and
shares similarities to the way of life practiced in Morocco. In
addition, she brings a historical perspective to her family’s
stories about the period before her birth and about the
days in Morocco. With the help of the same descriptions, it
is possible to pinpoint the spatial atmosphere that existed
in the neighborhood in those days. We strive to represent
the same atmosphere visually.
150
Speaking Spaces | 2021 - 2022
151
Augmenting Historiography: The Case of Wadi Salib
Spatial Extraction Method
Language Analysis
We classified the testimony text into words that describe
places and words that describe the actions done in
those places. Each part of the testimony will appear in
the relevant scale, places will appear in the large model
and actions will appear in a zoom-in area of the model.
The diagram shows a sequence of actions that creates
an activating code. The code will enable the interface to
highlight selected words and areas when the user hovers
over them and move between different scales when the
user clicks on them.
152
Speaking Spaces | 2021 - 2022
User Action
Scale
Highlights
Screen View
MAP
When the user havering above Wadi Salib (model) area
BORDER
LINE-AREA
When the user clicking inside the border area
Zoom In- neighborhood
the big mesh model appears &
the text testimony
When the user havering above the
bold written testimony’s words
When the user havering above the
model spaces like roofs and stairs
The matching object in the big
model are highlighted in the
same color as the bold words
The matching words in the written
testimony are highlighted as well as
the object in the big model
When the user clicking above the model
object/the bold word
1.Big model display as a vector model
2. Roof and Stairs are display with texture -small model HOME
3. The displayed testimony downsized to the relevant parts which describe the spatial object
IF clicking on the stairs
IF clicking on the roof
Zoom In to stairs scene with textures,
additions of Moroccan objects, sound
and the testimony parts that describe
the action in the scene
Zoom In to roof scene with textures,
additions of Moroccan objects, sound
and the testimony parts that describe
the action in the scene
The zoom range need to be defined in each step
Optional – wandering inside the scene
153
Augmenting Historiography: The Case of Wadi Salib
Spatial Extraction Method
Storyboard
zoom in
“...The houses were built in the Arab style, stone houses with roofs. They connected
the houses to each other, so everything was so crowded. I would go up to the roof,
and from there, I could go down to the neighbors, talk to them, and go down to them
through the roof. They were a part of life. It was a significant part of the Arab lifestyle,
because it is characterize the Arab villages. the roof is an integral part of the everyday
life. Flat roofs, not sloping. My mother told me that in Morocco they had the same
houses...”
“...The houses were built in the Arab style, stone houses with roofs. They connected
the houses to each other, so everything was so crowded. I would go up to the roof,
and from there, I could go down to the neighbors, talk to them, and go down to them
through the roof. They were a part of life. It was a significant part of the Arab lifestyle,
because it is characterize the Arab villages. the roof is an integral part of the everyday
life. Flat roofs, not sloping. My mother told me that in Morocco they had the same
houses...”
154
Speaking Spaces | 2021 - 2022
zoom in
“...The stairs linked between the houses, between their entrances, so on Saturdays, all of
these passages were used for places to sit, crack nuclei, and meet with neighbors and
anyone who went or came back from the synagogue...”
“...They hung laundry on them, sat down, dried fruit in them... I remember
Grandma told me that they slept on the roof outdoors at marocco in the
summer because it was terribly hot there...”
The storyboard demonstrates a sequence of actions of the interface - moving from the urban scale, which
is presented as a map, to the neighborhood and finally, the house. At the same time, the text is telling the
story of the space in the fifties and linking between the different scales. The user is choosing the space he
is interested to see and arrives at a specific scene that tries to show the life that once existed in the same
space, preserving the life of the community living in the neighborhood.
155
Augmenting Historiography: The Case of Wadi Salib
Fieldwork
Sense of Place
Wadi Salib Houses
The area we chose to focus on is the urban fabric of Wadi Salib is the stairs connecting the streets and the
crowded rooftops that create opportunities for movement between the houses, preserving a traditional
way of life.
156
Speaking Spaces | 2021 - 2022
Ajlun stairs, Haifa Wadi Salib alleys, Haifa, 1955-59
Photogrammetry model
157
Augmenting Historiography: The Case of Wadi Salib
Life Preservation
Layered Storytelling
158
jpg.חומרים
5/13/22, 11:49 PM jpg.חומרים
Speaking Spaces | 2021 - 2022
159
Augmenting Historiography: The Case of Wadi Salib
Interactive Environment
Building a virtual scene using layers of data, including text, photos, and maps.
Photogrammetry model of the site with testimony
Highlighted words describe space
160
Speaking Spaces | 2021 - 2022
Zooming in to a typical roof scene
Adding music and getting a look at the activities happening on the roof
161
Augmenting Historiography: The Case of Wadi Salib
Transition
The project is based on Shmuel Sharvit’s testimony regarding
his childhood neighborhood - Wadi Salib, Haifa. It began with
the analysis of the written testimony using the NLP method.
Through diagrams for text analysis, a certain connection is
found between the Wadi Salib neighborhood and the Hadar
neighborhood. The stairs connecting the neighborhoods have
been mentioned several times in the testimony and therefore
constitute an important component in the connection
between the two. This relationship was classified as ‘Transition’.
Wadi Salib is described as a neglected and crowded
neighborhood. It is presented in the VR scene as a scanned 3D
model to illustrate Sharvit’s description. Hadar, on the other
hand is described as a prestigious and rich neighborhood
and is therefore illustrated accordingly through a designed
3D model. The experience of transition in VR is expressed in a
physical and graphic course and allows a connection between
the two scenes. The walking experience is accompanied by
quotes and audio from the testimony.
162
Tohar Schwarts Buchnick | Linor Gorelik
Speaking Spaces | 2021 - 2022
The stairway to Hadar
163
Augmenting Historiography: The Case of Wadi Salib
Shmuel Sharvit
Shmuel was born in February 1955 in wadi Salib and grew
up there until the age of 15. He studied at the Ahiezer
school until the eighth grade, it was a religious school.
His father was a shoemaker there. They lived at the end
of Shivat Zion 25 street, Homia Alley, right in front of the
“steps of the prophets”, and right on the fork of Wadi Salib
up the Liberation Street.
164
Speaking Spaces | 2021 - 2022
165
Augmenting Historiography: The Case of Wadi Salib
Spatial Extraction Method
Language Analysis
The place was very crowded, built in a special way. Upstairs is Hadar, which for us was
the place of the rich and noble. Here was a neighborhood, crowded, what it looks like
exactly I cannot draw exactly in my mind, because it is very farway, but what I can
remember are alleys, small stairs, it was built in such a way that as you walked, you
went upwards. Whether it’s a ramp or whether it’s stairs. here was an ascent upwards,
houses here, houses here, and between every few groups of houses there were stairways
upwards into the neighborhood.
Houses shared toilets. Also kitchens. As if you were coming to the house, going into
some foyer, everything was attached with the Arabian flooring. The houses were all
low. There was just one floor with a roof. Now, you could hike all over the Wadi on
rooftops alone. We had a rooftop world. There were no gardens here, no trees here, no
environmental developments here. Lots of alleys. There were alleys with dirt. All of this
wadi was built upwards with reference to the terrain conditions.
From here, started houses, arranged, plaza, houses, stairs, paths, small plazas, stair
paths and stairs and what exit stairs you ascend to Hadar. In any case, you could
reach Hadar. Imagine a comb, from which ascended to Hadar, which ascended the
liberation, further forward ascended to Sirkin, further forward ascended to Talpiot
market it reached as far as Khalisa, until The Heroes. That’s why we once did a show
about the City of Stairs. Hadar Cinema was one of the most beautiful cinemas in the
world. Everything there was very luxurious. There were VIP booths and they were very
fancy booths. the fabrics are all velvet, neat, with a place to put a glass, upholstered
chairs.
This is the entrance to the synagogue, the stairs were railings with concrete on the
sides. There was a beautiful plaza here. the door was a beautiful wooden door, there
was a synagogue sign in the name of Rabbi David Abuhatzira. Too bad they did not
save it, too bad. But today, it’s just neglected. Nothing will be done here, we have a
mayor who does not move and nothing moves here. People are giving up.
words describing Wadi Salib
Words describing Hadar
Words describing height
166
Speaking Spaces | 2021 - 2022
167
Augmenting Historiography: The Case of Wadi Salib
Language analysis
Haneviim
stairs
Talpiot
market
Hadar
The rich and noble
2 meters distance between houses
Shared toilet and kitchen
Arabian flooring, colorful tiling
very luxurious
Paradise cinema
Fancy VIP booths
Neat velvet fabrics
upholstered chairs with a
place to put a glass
Hadar
Cinema
Residential
neighborhoods
Wide court
Neighborhoods inside
neighborhoods
Low houses, one floor with a roof
Roofs without railing
Ceilings 3.5 meters high
Huge wooden doors
Narrow and curved stairs
Wooden shutters with metallic elements
Very crowded
Special
Construction styles; Ottomans,
Turks, Germans and English
Churches
David Abuhatzira
synagogue
Concrete railings
Large and beautiful plaza
wooden door
Sign of the David Abuhatzira Synagogue
Mosques
Flea market
Alleys
Small stairs
Ramps
Lack of gardens, trees and
environmental
Not even asphalt, prickly mud
Wadi Salib
Neighborhood
Rosilio's cafe
Wadi Salib uprising
In front of my dad's shoemaker's shop
Steep ascents
A world on the roof
Alcohol
The city of stairs
Comb
Small plazas
Cafe Aviv
Women, dances and belly dancers
Nasty things going on inside
Built for the English soldiers
Wadi Salib
Street
Many shops and businesses;
Merchants, spices, cafes, upholsterers,
confectioneries, carpentry shops, blankets
168
Speaking Spaces | 2021 - 2022
Spatial text mapping
169
Augmenting Historiography: The Case of Wadi Salib
Mapping stairs connecting Wadi Salib and Hadar
170
Speaking Spaces | 2021 - 2022
Talpiot Market
Hadar
The rich and noble
Hadar Cinema
very luxurious, Paradise cinema, Fancy VIP
booths, Neat velvet fabrics, upholstered
chairs with a place to put a glass
Haneviim stairs
Cafe Aviv
Alcohol, Women, dances and belly dancers, Built for
the English soldiers, Nasty things going on inside
Rosilio's cafe
Wadi Salib uprising , In front of my dad's shoemaker's shop
Wadi Salib Street
Many shops and businesses; Merchants,
spices, cafes, upholsterers, confectioneries,
carpentry shops, blanketsMany shops and
businesses;
Residential neighborhoods
2 meters distance between houses, Shared toilet and kitchen,
Arabian flooring, colorful tiling, Wide court, Neighborhoods
inside neighborhoods, Low houses, one floor with a roof, Roofs
without railing, Ceilings 3.5 meters high, Huge wooden doors,
Narrow and curved stairs, Wooden shutters with metallic
elements
David Abuhatzira synagogue
Concrete railings, Large and beautiful
plaza, wooden door, Sign of the David
Abuhatzira Synagogue
Very crowded, Special, Churches, Mosques, Flea
market, Alleys, Small stairs, Ramps, Not even
asphalt, prickly mud, Steep ascents, A world on
the roof, The city of stairs, Comb, Small plazas,
Lack of gardens, trees and environmental
development, Construction styles; Ottomans,
Turks, Germans and English
Wadi Salib
Neighborhood
171
Augmenting Historiography: The Case of Wadi Salib
Fieldwork
Gathering fragments
Rosilio’s Cafe
Wadi Salib stairs leading to Hadar
The first scene represents the crowded and steep Wadi Salib neighborhood. It shows some of the existing
buildings that are mentioned in the testimony. The viewer is able to climb the stairs leading to Hadar.
172
Speaking Spaces | 2021 - 2022
Transition
173
Augmenting Historiography: The Case of Wadi Salib
Model of Hadar street and Hadar cinema
Model of Hadar Street
The second scene represents a typical street at Hadar neighborhood that is characterized with modernist
style architecture. It represents the bourgeois lifestyle in comparison to Wadi Salib.
174
Speaking Spaces | 2021 - 2022
End point - Hadar
Transition stairs
Start point - Wadi Salib
The complete scene has three main stop points followed by text and sound from the testimony, explaining
the different situations. The first stop is located by Rosolio’s cafe building, the second at the beginning of
the stairs, and the third is located at the end of the stairs, viewing Hadar neighborhood.
175
Augmenting Historiography: The Case of Wadi Salib
Virtual Environment
Transition through memory
The begining of the virtual experience in Wadi Salib
Continuing the movment towards the stairs
176
Speaking Spaces | 2021 - 2022
Transition - Approaching the stairs connecting the two scenes
Reaching the luxurious Hadar neighborhood
177
Augmenting Historiography: The Case of Wadi Salib
Fill In The
Blanks
‘Fill in the blanks’ is a VR experience that creates new
connections between subjective memories of Haifa’s Wadi
Salib and the physical remains that we can observe. The
project utilizes those tangible remnants of the neighborhood
as anchors of memory and attempts to fill in the gaps between
them by the non-tangible, Shmuel Sharvit’s subjective
conception of the place.
Represented by folly-like visual 3D modules we’ve created, the
user can re-build a memory of Wadi Salib, re-build the spatial
relations between those anchor spaces and create a subjective
memory of his own.
The project’s concept relies primarily on textual research using
pictography, one of the most ancient and primitive forms of
communication, in order to simplify the testimony and come
up with a more abstract conception of the place.
178
Orr Kalati | Hadas Geva | Dor Peled
Speaking Spaces | 2021 - 2022
‘Fill in the Blanks’ VR environment
179
Augmenting Historiography: The Case of Wadi Salib
Shmuel Sharvit
Shmuel Sharvit was born on February 1955. He grew up
in Wadi Salib as a child and until the 70’s, when the family
was evacuated from the neighborhood. By then he was 15.
His childhood holds the story of the Wadi Salib and
through his memories one can recreate the vision and the
feeling of the place as it once was.
Through his memories, Wadi Salib is percepted as a place
of its people, a dense and crowded yet a warm tempered
place, filled with colors, noise and smells; Exposed
households: laundry and stuff on the roofs that were
his playground, markets stands and craft makers shops,
lots of narrow alleys and staircases walking paths - a
neighborhood that is a beautiful mess.
Sharvit studied in Ahiezer School, a building that is
today called ‘The Pyramid’. It was a religious school, as
all of the public schools in Wadi Salib back then, and
one of the first modern style buildings that were built in
the neighborhood. The school is appearing as one the
meaningful places his childhood was about, alongside
his home, his father’s shoemaking shop and the local
synagogue. This is his personal piece of history that
reflects the local culture and heritage of a historical place.
180
Speaking Spaces | 2021 - 2022
181
Augmenting Historiography: The Case of Wadi Salib
Spatial Extraction Method
Pictography: Language Analysis and Spatial Anchoring
Pictography is the use of graphic symbols to convey
meaning through pictorial resemblance. By using
pictography, the project attempts to translate Sharvit’s
verbal testimony into an abstract graphic language
that compiles the main essence of the different parts of
the testimony. We use the new visual 2D language as
a mediator between the written testimony and the 3D
world and create 3D modules, each representing a word.
We suggest a conceptual division of the text into two
different typologies we recognize:
The first one is stories and memories that are based on
a specific physical place, one that is documented or
preserved.
The second is memories that are a subjective ‘feeling
of place’ that generally describe spatial environment
characteristics in the eyes of the storyteller.
A 3D experience is created by combining those two
types of memories and using two different techniques:
3D scanning of the physical place and 3D modeling of
repetitive components.
182
Speaking Spaces | 2021 - 2022
TESTIMONY TEXT
PICTOGRAPHY
[synagogue]
[rosilio Cafe]
[school]
[Objective]
Site Specific
Events and Places
Storytelling
Tangible
[SCANNED]
Transformation to
3D environment
[Subjective]
General Subjective
‘feeling of place’
Storytelling
Related
[MODELED]
[houses]
[roofs]
[stairs]
[market shops]
[rewritten by the subjective experience of the player]
Anchor
Places
everyday-life
typologies:
repetative elements
Static
Grabbable and
Controlled by Player
183
Augmenting Historiography: The Case of Wadi Salib
Spatial Extraction Method
Pictography: Language Analysis and Spatial Anchoring
Here was Rosilio’s cafe. In front of my dad’s shoemaker’s shop. In
Rosilio’s cafe, the Wadi Salib uprising began. There, the shootings
occured, Akiva was shot at by police, he became disabled, a criple.
I dragged Akiva on a cart all over Stanton Street at least a thousand
times in my life. Every time he would see me he would not be
able to say K., he would get A. Instead of saying ‘Motek’ he would
say ‘Mutia’. I would take him all the way up, all the way down, to all
sorts of places, and he would tell me stories. This is where the revolt
began. And I was not involved in the uprising for some reason,
even though I was too small, I remember the uprising very well, I remember
the events around the uprising, I remember the Pashkvils
that were here, I remember the organizations, I remember Begin’s
speech, I remember a lot of things . My father opposed the revolt,
he did not want to be involved at all, and if he had some conflicts
with people who wanted him to be in the organization, making a
connotation of a mafia. So he did not want to and when the uprising
started he just closed the store and we just locked ourselves in
the house until the next day.
This is the entrance to the synagogue, the stairs were railings with
concrete on the sides, concrete, you know. There was a beautiful
plaza here, the building looked good, there was no such vegetation
on it, the windows were windows, the openings were open, the
door was a beautiful wooden door, there was a synagogue sign in
the name of Rabbi David Abuhatzira. Inside the synagogue, as far
as I remember, should be on this side of the building. Maybe I’m
wrong. But anyway it’s one of the glorious synagogues that were
here.
That, is a building that was built during the establishment of the
state in the 1950s using the method used to build housing. And
Walla they did good, built this building. Why not build another 50
such? People would live well. Build it as a school, because what?,
the religious parties of Agudat Israel, the Ashkenazi Lithuanian current,
got the mandate for the slums in the country, so they planted
religious schools here and there, with a Lithuanian current, with
a Lithuanian system. A Moroccan boy growing up in a Moroccan
home grew up on the street bordering on crime and grew up in
a school with a Lithuanian education. What do you expect him to
get out of it? Unclear mixture. All the people here, as if or were educated
in schools in Tel Aviv from Zionism, Jabotinsky and Herzl.
It does not interest anyone here. Nor have these materials been
taught in our schools. We were all taught and raised in a bubble,
so that when I reached the age of fifteen I was ingnorant. One who
knows nothing.
‘Objective’ Text Typology
Site-specific events and places
storytelling
184
Speaking Spaces | 2021 - 2022
here, everything was shops, shops, shops, all this street - Stanton / Wadi Salib had shops, merchants,
spices, cafes, upholsterers, confectioneries, carpentry shops, blankets, carpenters, all
the professions a man needs. There were no lawyers here, no doctors, no dentists. Only trade.
Spices, mint, ash, food, blacksmiths, they were unanimously called ‘Haimil’, Haimil in Moroccan is
a welder, one that would weld pots with lead wehn an aluminum pot accumilate holes. We would
go to the haimil. This compound was like a Casba, like that, there were shops here and then you
went into some pavilion and you came here, the shops behind you. If we go there I’ll show you
the example of what I mean. from here, started houses, arranged, plaza, houses, stairs, paths,
small plazas, stair paths and stairs and what exit stairs you ascend to Hadar. In any case, you could
reach Hadar. Because it is a wadi from the beginning of Wadi Salib to the end at least there are, I
have not counted, at least 20 stairs, from which, imagine a comb, from which ascended to Hadar,
which ascended the liberation, further forward ascended to Sirkin, further forward ascended to
Talpiot market it reached as far as Khalisa, until The heroes. That’s why we once did a show about
the City of Stairs. These stairs were not only used as stairs but also getting through them where
you wanted to get. Each staircase is another staircase.
‘Subjective’ Text Typology
General ‘feeling of place’
storytelling
185
Augmenting Historiography: The Case of Wadi Salib
Spatial Extraction Method
Pictography: Language Analysis and Spatial Anchoring
Anchor Points on Map
Placing anchor pictography scenes
that are actual locations.
186
Pictography Scenes
Anchor Points: Real Locations
The In Between Environment
Speaking Spaces | 2021 - 2022
Tangible and related
Creating game objects inspired by the
symbols of pictography to fill-in the inbetweens.
Grid Square
Anchor Points
187
Augmenting Historiography: The Case of Wadi Salib
Virtual Reality Method
From pictography to 3D environment
The Use of 2 Different Techniques
The VR environment is consists of scanned meshes and
modeled parts, representing the feasible and the percepted
188
Speaking Spaces | 2021 - 2022
Grabbable parts
Missing model
The Missing Parts
The model is missing parts for the
player to re-build the story of the place
Re-built model
189
Augmenting Historiography: The Case of Wadi Salib
Virtual Reality Method
From pictography to 3D environment
This compound was like a Casba,
Spotlight
were shops here and then you w
pavilion and you came here, the
you. If we go there I’ll show you t
what I mean. from here, st
arranged, plaza, houses, stairs,
plazas, stair paths and stairs and w
you ascend to Hadar. In any ca
.reach Hadar
{full model is constantly tilting right a left, up to 20 de g
}
{Text}
Floating
up and
down
Only (scanned) anchors are appearing on a Solid colored Background
Rest of the model is appearing
+ full model constantly tilting right and left
+full model constantly floating up and down
+spot light on model
Inventory an
This compound was like a Casba, like that, there
were shops here and then you went into some
pavilion and you came here, the shops behind
you. If we go there I’ll show you the example of
what I mean. from here, started houses,
arranged, plaza, houses, stairs, paths, small
plazas, stair paths and stairs and what exit stairs
you ascend to Hadar. In any case, you could
.reach Hadar
This compound was like a Casba, like that, there
were shops here and then you went into some
pavilion and you came here, the shops behind
you. If we go there I’ll show you the example of
what I mean. from here, started houses,
arranged, plaza, houses, stairs, paths, small
plazas, stair paths and stairs and what exit stairs
you ascend to Hadar. In any case, you could
.reach Hadar
This compound was like a Casba,
were shops here and then you w
pavilion and you came here, the
you. If we go there I’ll show you t
what I mean. from here, st
arranged, plaza, houses, sta
small plazas, stair paths and stairs
stairs you ascend to Hadar. In
.could reach Hadar
Grab
Stairs
! Click
Snap
to place
if : user grab {stairs},
then: {Stairs} {Snap} spots are highlighted
if: user release {stairs} in place {snap},
then: click {sound} is heard
All of the 3 phases are applied to each type of object in the inventory
if: user relea
then: Word i
The Game Storyboard
Creating the flow of the VR environment interface
190
Speaking Spaces | 2021 - 2022
This compound was like a Casba, like that, there
were shops here and then you went into some
pavilion and you came here, the shops behind
you. If we go there I’ll show you the example of
what I mean. from here, started houses,
arranged, plaza, houses, stairs, paths, small
plazas, stair paths and stairs and what exit stairs
you ascend to Hadar. In any case, you could
.reach Hadar
This compound was like a Casba, like that, there
were shops here and then you went into some
pavilion and you came here, the shops behind
you. If we go there I’ll show you the example of
what I mean. from here, started houses,
arranged, plaza, houses, stairs, paths, small
plazas, stair paths and stairs and what exit stairs
you ascend to Hadar. In any case, you could
.reach Hadar
{sound source}
{Text}
{Inventory}
{sound source}
{sound source}
Floating
up and
down
Inventory and Text Reference Appears
3 sound origins spots are starting to play: one from each anchor
This compound was like a Casba, like that, there
were shops here and then you went into some
pavilion and you came here, the shops behind
you. If we go there I’ll show you the example of
what I mean. from here, started houses,
arranged, plaza, houses, stairs, paths,
small plazas, stair paths and stairs and what exit
stairs you ascend to Hadar. In any case, you
.could reach Hadar
Snap
to
place
Levitating
if: user releases {stairs} in place {snap},
then: Word in text is highlighted in color
if: all parts are assembled
then: model is levitating up
inventory
191
Augmenting Historiography: The Case of Wadi Salib
Key locations offer tangible anchors:
Rosilio Coffee Shop
‘Rosilio cafe’ used to be frequented mainly by new immigrants from Morocco. On July 9th 1959, police
officers arrived at the cafe following a fight and used excessive violence. Following this, one of the
residents of the cafe who was drunk went on a rampage, was shot in the leg, and was left paralyzed in
his lower body. A rumor spread in the neighborhood that the man had been killed. The rumor served as a
catalyst that caused an outburst of anger and frustration among the residents of the neighborhood, over
the economic hardship and their claims of discrimination and deprivation on the part of the government.
Today the remains of the building exist, but it is no longer used as the historical ‘Rosilio cafe’.
192
Speaking Spaces | 2021 - 2022
Ahiezer School (also: The Pyramid)
David Abu Hatzira Synagogue
In 1954 the school was established by the Ministry of Education as a religious state school - “Ahiezer”,
which served the children of immigrants to Israel mainly from North Africa and Romania who lived in
Wadi Salib neighborhood. Over the years it was abandoned until a group of artists came to it and started
working and exhibiting there. Today, the place is managed by an association called ‘Pyramid’ and serves as
a gallery and a venue for contemporary art workshops; The synagogue is named after David Abu Hachira.
Throughout the 70’s and early 80’s when people from the neighborhood were evacuated, the houses
around the synagogue were destroyed and only the synagogue remained standing. Today, it is subject
to preservation when there are plans as part of urban renewal, designed to turn it into a public building.
193
Augmenting Historiography: The Case of Wadi Salib
Fill in the Blanks between the anchors:
What is known, and what can be interpreted?
Intro Scene
194
Speaking Spaces | 2021 - 2022
Grabbing and Placing
The players fill-in the missing parts of the model according to the faded
blue areas, and each time a new word is revealed a word
195
Augmenting Historiography: The Case of Wadi Salib
Spiritu
(re) ality
Spiritu(re)ality is a VR experience that seeks to convey a
spiritual experience. According to the testimony of Shmuel
Shavit, who grew up in the neighborhood, one of the main
events in the community were the “Bar Mitzvah processions”
– the community used to accompany the bar mitzvah groom
through the neighborhood’s alleys, to and from the synagogue.
We have chosen that procession as our virtual experience, with
new interpretation – procession that conveys the spiritual
experience of a person. The synagogue and its cantor serve as
an anchor to reality, and as the “player” progresses along the
path of the procession, the realistic elements diminish and he
enters a much more personal experience, detached from time
and place.
196
Noa Einhorn | Gabriela Koifman | Aldona Obrara
Speaking Spaces | 2021 - 2022
197
Augmenting Historiography: The Case of Wadi Salib
Shmuel Sharvit
In the late 1950s, more than 20,000 people lived in the
wadi, praying in over sixty synagogues that were sorted
by city of origin. One of them was the synagogue named
after Rabbi David Abuhatzira at 13 Omer al-Khatab Street,
headed by the cantor, bard, writer and legendary reader
Rabbi Massoud Shmol and his brother, Rabbi Shimon
Shmol, who led the synagogue. Most of the community in
Wadi Salib was religious and the synagogue and the events
related were a big part of their life. Shmuel Shavit, who
grew up in the neighborhood emphasis in his testimony
the importance of the synagogue in the community life
and told a lot about the synagogue itself and the related
events.
198
Speaking Spaces | 2021 - 2022
199
Augmenting Historiography: The Case of Wadi Salib
Atmospheric Extraction
“This is Omar al-Katab Street, which starts from there, from
the flea market down below, and it was in a straight line,
here it would be curving like this, and they made a change
here, made a path, here was a synagogue named after David
Abuhatzira, one of the great and respected synagogues
here, there was here an excellent cantor, Rabbi Shmul. There
were events here. Lots of events. All the bar mitzvahs
that were in Wadi Salib were bar mitzvahs with
processions, from the house to the synagogue and after
the synagogue, back to the houses...” “This is the entrance to
the synagogue, the stairs were railings with concrete on the
sides, concrete, you know. There was a beautiful plaza here,
the building looked good, there was no such vegetation on
it, the windows were windows, the openings were open, the
door was a beautiful wooden door, there was a synagogue
sign in the name of Rabbi David Abuhatzira. Inside the
synagogue, as far as I remember, should be on this side of
the building. Maybe I’m wrong. But anyway it’s one of the
glorious synagogues that were here. The company that built
the building here received a concession to preserve it. The idea
is to make an art gallery and a cafe here..” “Look on Saturday
for example, if you were going on a Friday night in Stanton,
during prayer, you would hear dozens of prayers. “Leha dodi,
lekrat kala, Bnei Shabbat nekabla” ... all the synagogues. You
hear, the same tune too. It starts here, it starts there it starts
there....”
200
Speaking Spaces | 2021 - 2022
201
Augmenting Historiography: The Case of Wadi Salib
Reality to Spirituality
Spirituality is an abstract term, which received over the
years countless different interpretations. Some see a
connection between religion and spirituality, some see
a complete contrast between the two. We chose to see
the connection and create a transition between different
types of spirituality. The Bar Mitzvah procession, and the
Bar ceremony in general is a symbol of a boy coming of
age.During our virtual experience we try to create the
experience of a Bar Mitzvah groom - a process of growth,
maturing, a certain spiritual search. In order to express this
abstract experience through physical means, we based
our Scene on three main components - environment,
sound and color, each receives a different appearance
according to the stage in which the player is on, between
reality and absolute spirituality.
202
Speaking Spaces | 2021 - 2022
Testimony
Atmospheric Extraction
Reality
Religous life
Judaism
Bar mitzvahs processions
Religion
Environment Color Sound
spirituality
203
Augmenting Historiography: The Case of Wadi Salib
“Here was a synagogue named after David Abu Hatzira, one of the great and respected
synagogues here” (Shmuel Sharvit)
Synagogue named after Rabbi David Abu Hatzira
204
Speaking Spaces | 2021 - 2022
Synagogue 3d scanned model
Wadi Salib alleys
To create the procession VR environment we tried to adjust the descriptions from the testimony, using a
laser scan of the synagogue in its current state and also searching for historical pictures from of Wadi Salib.
205
Augmenting Historiography: The Case of Wadi Salib
Environment
The scene begins in a realistic environment - the
synagogue, the focus of the Bar Mitzvah ceremony. Upon
exiting it, the procession begins, when the realistic signs
are increasingly undermined. The walls seek to simulate
the alleys of the neighborhood, while the lighting and
the people already receive an expression that is far from
realistic. As the player continues to advance, those people
made of dots but still recognizable as human characters
- begin to “disintegrate” into an unrecognizable cloud
of dots. The environment also changes when the walls
are replaced by an “abstract cave”, which eliminates the
external environment and brings the player into an inner
world.
206
Reality
Speaking Spaces | 2021 - 2022
Spirituality
207
Augmenting Historiography: The Case of Wadi Salib
Color
The use of color is a means of expressing the spiritual
level at which the player is at. To create an experience
that is detached from religion and connects to a much
more personal and internal spirituality, we chose to use
colors based on their spiritual interpretation as “chakras”.
According to the chakras, colors like green and yellow
are “physical” colors. Yellow symbolizes liveliness and
joyful energy, while green symbolizes love and devotion.
Therefore, we chose to represent the crowd of the
procession with these colors - as the external support that
the player receives during his process. Colors like purple,
blue and light blue are colors that represent “spirituality”.
Purple symbolizes mysticism, imagination, connection to
one’s intuition, blue is calmness and peace, and light blue
signifies high spirituality and connection to higher worlds.
208
Reality
Speaking Spaces | 2021 - 2022
“physical” colors
represent “spirituality”
Spirituality
209
Augmenting Historiography: The Case of Wadi Salib
Sound
At the beginning of the scene, it is another anchor to
reality - you hear the cantor’s voice saying a prayer. It is
a connection to reality, to Shmuel’s testimony, and a
connection to the Bar Mitzvah ceremony, which is the
core of our experience. Upon exiting the synagogue,
the sounds of the crowd intensify the experience of
walking through the alleys, the real procession which
was a bustling and joyful event. As the player progresses,
while his environment becomes less and less realistic, the
human voices are replaced by sounds and gentle music
which, according to the same spiritual interpretation
of the chakras, awakens and “opens” the most spiritual
chakras.
210
Reality
Speaking Spaces | 2021 - 2022
Spirituality
211
Augmenting Historiography: The Case of Wadi Salib
212
Speaking Spaces | 2021 - 2022
213
ACKNOWLEDGEMENTS
The authors would like to thank the Technion MTRL laboratory, Prof.
Aaron Sprecher, and the Azrieli Foundation for their generous support
of this research.