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Unlock the Future of Online Casino

The digital revolution is reshaping the iGaming industry, transforming it into a dynamic, entertainment-focused genre. With new tech and product features emerging every day, there has never been a better time to elevate your game portfolio and create the next generation of casino experiences. But how can operators replicate the vibrant energy of a casino floor on a digital platform? Is it even possible? Further to our recent iGF Virtual RoundTable where we brought together the brightest minds in the online casino world. Dive deep into the future of this thrilling product vertical and learn how to enhance your offerings by leveraging cutting-edge technology and the latest product trends. This magazine is designed to equip you with the knowledge to captivate the new generation of casino players and maximise your success. Don’t miss this opportunity to revolutionise your casino offerings and lead the charge into Casino 2.0.

The digital revolution is reshaping the iGaming industry, transforming it into a dynamic, entertainment-focused genre. With new tech and product features emerging every day, there has never been a better time to elevate your game portfolio and create the next generation of casino experiences. But how can operators replicate the vibrant energy of a casino floor on a digital platform? Is it even possible?

Further to our recent iGF Virtual RoundTable where we brought together the brightest minds in the online casino world. Dive deep into the future of this thrilling product vertical and learn how to enhance your offerings by leveraging cutting-edge technology and the latest product trends. This magazine is designed to equip you with the knowledge to captivate the new generation of casino players and maximise your success.

Don’t miss this opportunity to revolutionise your casino offerings and lead the charge into Casino 2.0.

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MARKET OVERVIEW<br />

According to Statista, revenue in <strong>the</strong> worldwide online casino<br />

market is expected to reach US$35.13 billion (£26.24bn) this<br />

year.<br />

With more users than ever in regulated<br />

markets, <strong>the</strong> appetite for casino is greater<br />

than ever. It’s no exaggeration to say that<br />

worldwide <strong>Online</strong> casino–or i<strong>Casino</strong>–is<br />

booming. Consequently, suppliers are on a<br />

drive to innovate, and new verticals, such as<br />

crash games and live game shows, are making<br />

a significant impact in <strong>the</strong> markets where<br />

<strong>the</strong>y’ve been launched.<br />

By <strong>the</strong> end <strong>of</strong> <strong>the</strong> decade, this revenue<br />

is predicted to have grown by an annual<br />

compound rate <strong>of</strong> 5.56 percent – resulting in<br />

a market volume <strong>of</strong> US$46.04 billion (£34.63bn)<br />

A report by Slotgrater earlier this<br />

year found that new formats, game<br />

mechanics, and styles <strong>of</strong> play are<br />

emerging at pace. Younger players,<br />

in particular, want faster games, with<br />

faster payouts.<br />

S<strong>of</strong>tSwiss’ report reveals that slots<br />

still dominate <strong>the</strong> online casino<br />

space, delivering 85.2 percent <strong>of</strong><br />

Gross Gaming Revenue, compared<br />

to 5.4 percent for roulette, 4.3 percent<br />

for card games and just 1.7 percent for<br />

crash.<br />

from an estimated 139.7 million users. In <strong>the</strong><br />

UK £482 million, <strong>the</strong> equivalent <strong>of</strong> US$646.8mn,<br />

is likely to be generated in revenue this year<br />

alone. This country remains <strong>the</strong> largest market<br />

for online casino in <strong>the</strong> world, despite<br />

<strong>the</strong> seemingly disproportionate level <strong>of</strong><br />

attention being placed on new and emerging<br />

markets across <strong>the</strong> Atlantic. That said, with<br />

user-penetration in Canada thought to be<br />

around 35.6 percent, and rising, this year<br />

<strong>the</strong>re are definitely markets outside <strong>of</strong> <strong>the</strong> UK<br />

where a strategic focus is more than justified.<br />

One type <strong>of</strong> game that is delivering for 25-to-<br />

34-year-olds is crash games. Already this year,<br />

at least three-quarters <strong>of</strong> games developers<br />

ei<strong>the</strong>r have crash games on <strong>the</strong>ir slate, or are<br />

planning to launch <strong>the</strong>m in <strong>the</strong> near-future.<br />

Elsewhere, live casino remains popular.<br />

The market is expected to reach US$3.7 billion<br />

(£2.76bn) by 2025 and is seeing increasing<br />

innovation with <strong>the</strong> addition <strong>of</strong> live games<br />

shows proving particularly popular. Live<br />

dealer games tend to attract bigger bets, with<br />

S<strong>of</strong>tSwiss reporting that average bet sum<br />

in card games last year was €49.95 (£41.54),<br />

compared to just €0.75 (£0.63) for slots.<br />

Despite <strong>the</strong> prevailing<br />

popularity <strong>of</strong> slots, new<br />

demographics are emerging and,<br />

<strong>of</strong>ten with <strong>the</strong> help <strong>of</strong> lively and<br />

entertaining demonstrations on<br />

streaming services, are driving<br />

<strong>the</strong> popularity <strong>of</strong> innovative<br />

new products.<br />

Curtis Roach<br />

Head <strong>of</strong> Content<br />

iGF


INDUSTRY INSIGHTS<br />

Laura Petrauska<br />

Head <strong>of</strong> <strong>Casino</strong><br />

Bet99<br />

As <strong>the</strong> market landscape evolves and adapts to new trends,<br />

our industry has now been compelled to react accordingly.<br />

OUR EXPERT SPEAKERS<br />

Lauren Holder<br />

Head <strong>of</strong> <strong>Casino</strong><br />

PowerPlay<br />

Myke Foster<br />

Group Head <strong>of</strong> Gaming<br />

& Commercial Strategy<br />

Fortuna Entertainment Group<br />

Bohdan Ilchenko<br />

Product Manager<br />

(<strong>Casino</strong>)<br />

GR8 Tech<br />

In this Edition iGaming<strong>Future</strong><br />

brought toge<strong>the</strong>r leaders <strong>of</strong> <strong>the</strong> global<br />

<strong>Online</strong> <strong>Casino</strong> sector to explore <strong>the</strong><br />

evolving digital landscape. Helping <strong>the</strong><br />

iGF community to better understand <strong>the</strong><br />

capabilities and how to extract <strong>the</strong> most<br />

value from <strong>the</strong>ir gaming lobbies, whilst still<br />

maximising <strong>the</strong> customer experience.<br />

6<br />

16<br />

Q+A<br />

with all our Expert Speakers<br />

CONTENTS<br />

Editor’s Conclusion<br />

4<br />

5


What are <strong>the</strong> most popular online casino trends you’re<br />

seeing?<br />

Q+A<br />

Bohdan<br />

One <strong>of</strong> <strong>the</strong> biggest changes<br />

has been <strong>the</strong> move from<br />

flash to HTML5 technology,<br />

dramatically improving <strong>the</strong><br />

quality <strong>of</strong> online casino games,<br />

providing better graphics,<br />

faster loading times, and<br />

seamless play across different<br />

devices.<br />

Mobile gambling has also<br />

seen explosive growth.<br />

Players love <strong>the</strong> convenience,<br />

which has led mobile gaming<br />

to capture 90-95 percent <strong>of</strong><br />

market share compared to<br />

desktop. Live dealer games<br />

have also become a massive<br />

trend.<br />

We’re starting to see early<br />

adoption <strong>of</strong> virtual reality<br />

and augmented reality.<br />

While <strong>the</strong>se technologies<br />

are still emerging, <strong>the</strong>y<br />

<strong>of</strong>fer enormous potential<br />

for creating interactive<br />

and immersive gaming<br />

environments.<br />

Artificial Intelligence<br />

(AI) is also transforming<br />

<strong>the</strong> iGaming industry.<br />

Finally, <strong>the</strong> use <strong>of</strong><br />

cryptocurrencies in online<br />

gambling is growing.<br />

Laura<br />

The one we’re missing<br />

here is bonus buys.<br />

It’s been a huge trend over<br />

<strong>the</strong> last five-years and has<br />

helped boost coverage by<br />

<strong>the</strong> streaming community,<br />

which is good because online<br />

streamers are one <strong>of</strong> <strong>the</strong> best<br />

ways to push your product.<br />

Myke<br />

One <strong>of</strong> <strong>the</strong> things that<br />

strikes me about <strong>the</strong><br />

last couple <strong>of</strong> years is<br />

<strong>the</strong> staggered way that<br />

innovations have made it<br />

into Regulated Markets.<br />

But <strong>the</strong> fact that regulators<br />

don’t have a consistent<br />

way <strong>of</strong> allowing us to get<br />

products to market creates<br />

a problem for us. When you<br />

look at streamer content, for<br />

example, Plinko, which seems<br />

like a very simple game, is not<br />

allowed in some markets.<br />

It’s going to be hard for<br />

some Regulated Markets<br />

to keep up with global<br />

demand; certainly when<br />

people’s awareness <strong>of</strong><br />

grey market operators<br />

becomes more prevalent.<br />

When <strong>the</strong>y see a big<br />

influencer like Drake, playing<br />

Plinko on TikTok for fourhours,<br />

but <strong>the</strong>y can’t<br />

play that on a legitimate<br />

regulated casino in <strong>the</strong>ir<br />

market, <strong>the</strong>y’re going to go<br />

out <strong>of</strong> <strong>the</strong>ir way to find it.<br />

And that’s a real challenge<br />

when it comes to<br />

changing products. We<br />

need Regulated Markets<br />

to move at a consistent<br />

speed to keep <strong>the</strong>m<br />

relevant.<br />

Lauren<br />

It’s not just Plinko.<br />

We’re starting to see<br />

Regulated Markets<br />

looking at crash.<br />

Crash has taken <strong>of</strong>f in pretty<br />

much every market that it’s<br />

launched in, but because it’s<br />

undefined, <strong>the</strong>re are pooled<br />

jackpots, pooled leaderboards,<br />

and <strong>the</strong> customer technically<br />

has an influence over what<br />

<strong>the</strong>y take, <strong>the</strong> regulators are<br />

really struggling.<br />

If regulators don’t want<br />

to work with us, or<br />

don’t understand how<br />

this technology works,<br />

it does potentially push<br />

customers into some <strong>of</strong><br />

<strong>the</strong> grey or even, God<br />

forbid, black markets,<br />

where it’s a free-for-all.<br />

Fur<strong>the</strong>r development<br />

will depend on market<br />

regulations, but we expect<br />

this to be a growing<br />

opportunity.<br />

People have mixed<br />

opinions about bonus<br />

buys, some may feel it’s<br />

crossing <strong>the</strong> line in terms<br />

<strong>of</strong> Responsible Gambling.<br />

6<br />

7


How important are innovative products like this for <strong>the</strong><br />

future growth <strong>of</strong> <strong>the</strong> industry?<br />

Myke<br />

Live casino is great for<br />

onboarding customers<br />

because you can talk<br />

to a dealer, have<br />

time to sit at a table,<br />

or read onboarding<br />

documentation.<br />

TikTok and platforms like<br />

that, are challenging for us<br />

because <strong>of</strong> <strong>the</strong> demographic<br />

<strong>of</strong> <strong>the</strong> people that use <strong>the</strong>m.<br />

But <strong>the</strong>y’re a really good way<br />

for us to introduce content to<br />

people. And <strong>the</strong>y go hand-inhand<br />

with things like bonus<br />

buys.<br />

People want to see <strong>the</strong><br />

cool part <strong>of</strong> your game.<br />

That’s <strong>the</strong> stuff that makes<br />

our industry look more<br />

engaging.<br />

We’re not in <strong>the</strong> corner<br />

<strong>of</strong> pubs anymore, playing<br />

a fruit machine. These are<br />

high-quality, multimedia,<br />

HD, really engaging<br />

content.<br />

When you open a slots game<br />

now, you see narrative<br />

development and get<br />

introduced to characters. It’s<br />

so much cooler than it used<br />

to be, and new technologies<br />

give us a great platform<br />

to show people that<br />

without <strong>the</strong>m having <strong>the</strong><br />

financial risk or <strong>the</strong> lack <strong>of</strong><br />

understanding.<br />

It lowers <strong>the</strong> barrier to<br />

entry.<br />

Laura<br />

Live casino has grown as a<br />

product.<br />

It’s no longer <strong>the</strong> classic<br />

baccarat, poker, or blackjack.<br />

We have game shows where<br />

you can get multipliers that<br />

you would normally just see<br />

in slot games. It’s easier to<br />

get those classic slot players<br />

into live casino because <strong>the</strong>y<br />

see <strong>the</strong> appeal more.<br />

Live casino has been more<br />

for VIP players in <strong>the</strong> past<br />

because <strong>the</strong> payouts are<br />

lower, so you place bigger<br />

bets to get a return. But<br />

with <strong>the</strong>se really engaging<br />

game shows, you can get<br />

really good wins with a<br />

relatively low stake.<br />

The three reels spinning<br />

vertically isn’t <strong>the</strong> good<br />

stuff. The bonus round is, or<br />

someone getting <strong>the</strong> million<br />

X on a crash game. That’s <strong>the</strong><br />

cool stuff.<br />

8


How do you <strong>of</strong>fer <strong>the</strong> most optimised and effective<br />

game portfolio?<br />

Laura<br />

You need to think about<br />

what’s right for your<br />

market.<br />

We work in Canada, so we<br />

know what Canadians like.<br />

You also want to make sure<br />

that <strong>the</strong> game features make<br />

sense but are not crossing<br />

<strong>the</strong> line <strong>of</strong> irresponsible<br />

gambling, as I mentioned<br />

about <strong>the</strong> bonus buys.<br />

We use <strong>the</strong> data in <strong>the</strong><br />

launch period.<br />

If it performs well, we can<br />

promote it. If it doesn’t,<br />

it’s going to get stuck<br />

somewhere in <strong>the</strong> casino<br />

lobby.<br />

Collaboration between us<br />

and <strong>the</strong> game provider is<br />

key. They need to make<br />

sure that we understand<br />

what <strong>the</strong> game has to<br />

<strong>of</strong>fer.<br />

There are always commercial<br />

deals in place if it is a good<br />

game to promote.<br />

Themes also play a role.<br />

Seasonal games have<br />

<strong>the</strong>ir time, but obviously a<br />

Christmas game is not going to<br />

perform in June – although we<br />

did have one case where a<br />

VIP player was playing a very<br />

Christmassy game all year<br />

long.<br />

And <strong>the</strong>n UX; making<br />

sure that we have easy<br />

navigation on <strong>the</strong> site<br />

where you can find all <strong>the</strong><br />

categories.<br />

Lauren<br />

Absolutely. It’s localisation.<br />

Especially when you’re<br />

operating in multiple<br />

markets.<br />

Back in <strong>the</strong> day we couldn’t<br />

optimise our different<br />

casino lobbies depending<br />

on <strong>the</strong> area where we were<br />

operating. It was a one-sizefits-all<br />

approach and ‘hoping<br />

for <strong>the</strong> best’. Now it’s much<br />

easier for us to skin <strong>the</strong><br />

different regions and make<br />

sure that we have <strong>the</strong> optimal<br />

11


content for a specific market.<br />

When you’re working within<br />

European operators, <strong>the</strong><br />

strategy is: ‘We’re going to<br />

have 52 providers plugged<br />

into our site, and <strong>the</strong>y’re all<br />

releasing 15 games a month’.<br />

That’s <strong>the</strong> western Europe<br />

approach. Going into<br />

Canada, or in <strong>the</strong> African<br />

markets, UK markets, we<br />

need to condense that down.<br />

That strategy’s not going<br />

to work <strong>the</strong>re. It’s going to<br />

overwhelm our customers.<br />

We’re going to end up<br />

saturating our own content<br />

and lose out on something<br />

that’s particularly good for<br />

that market.<br />

I’m incredibly critical<br />

when it comes to what<br />

games we launch and<br />

what games are good,<br />

versus what <strong>the</strong> providers<br />

say. I’m a huge fan <strong>of</strong><br />

going old school.<br />

I know which providers work<br />

for my market, so I pick up<br />

<strong>the</strong> phone to <strong>the</strong>m and we<br />

chat. They tell me–when<br />

<strong>the</strong> marketing teams aren’t<br />

in <strong>the</strong> call–which games are<br />

<strong>the</strong> good games, and which<br />

games are just <strong>the</strong>re to<br />

plug <strong>the</strong> gap. So, I’m a huge<br />

believer in that.<br />

Something else which<br />

worked incredibly well for<br />

us is exclusive content;<br />

and really solidifying our<br />

marketing efforts around that<br />

to ensure that our customers<br />

know PowerPlay’s <strong>the</strong> place<br />

to go to play that game. You<br />

have exclusivity for four weeks,<br />

five weeks, however long we<br />

negotiate, and it creates a<br />

USP for your site.<br />

It’s incredibly difficult for<br />

any casino operator to<br />

stand out.<br />

All our content is <strong>the</strong> same.<br />

We all do our lobbies in <strong>the</strong><br />

same way, our categorisation<br />

tends to be <strong>the</strong> same.<br />

We have to find small<br />

things that help us stand<br />

out. Exclusivity is one, and<br />

having a good relationship<br />

with your providers is<br />

ano<strong>the</strong>r.<br />

Bohdan<br />

At GR8 Tech we have around<br />

20,000 games.<br />

In my opinion, in 2024<br />

we should be using AI to<br />

recommend content.<br />

We have already<br />

implemented it in GR8 Tech,<br />

so two users see a different<br />

lobby based on what <strong>the</strong>y<br />

want.<br />

It’s cost effective.<br />

When an operator has<br />

a small content team,<br />

implementing AI helps<br />

<strong>the</strong>m to save money in<br />

<strong>the</strong> beginning.<br />

Then once <strong>the</strong> brand grows,<br />

<strong>the</strong>y can hire more people<br />

and look in different directions<br />

but, initially, it’s a good<br />

solution.<br />

12 13<br />

Myke<br />

My experience is ever so<br />

slightly different in <strong>the</strong>se<br />

markets, purely because we’re<br />

in five different countries,<br />

five different languages. God<br />

knows how many providers,<br />

how much content.<br />

I can’t have a personal<br />

relationship with every<br />

account manager at<br />

every provider, so <strong>the</strong><br />

content that does well for<br />

us is <strong>the</strong> one that comes<br />

from <strong>the</strong> best account<br />

management relationship.<br />

There are some slots we can<br />

look at and instantly know<br />

this is good quality, but <strong>the</strong><br />

majority <strong>of</strong> commercial teams<br />

or operations teams aren’t<br />

going to see a lot <strong>of</strong> <strong>the</strong><br />

content. So we need account<br />

managers to be proactive<br />

with us and say: ‘Look,<br />

you can ei<strong>the</strong>r have this<br />

exclusively, or it has jackpot<br />

functionality, or it has X, Y,<br />

and Z that your competitors<br />

don’t have, or we think it will<br />

work in your market’.<br />

If we have a proactive<br />

account management<br />

relationship it doubles our<br />

capacity immediately. It’s<br />

great when someone puts<br />

good content in front <strong>of</strong><br />

us and gives us a reason<br />

to promote it.


How do you maximise retention and generate sustained<br />

lifetime value from players?<br />

How easy is it to cross-sell audiences into casino from<br />

sportsbooks, or <strong>the</strong> o<strong>the</strong>r way round?<br />

Lauren<br />

When I joined <strong>the</strong> industry,<br />

it was a little bit like<br />

<strong>the</strong> Wild West. It was<br />

very cheap to acquire<br />

customers, and <strong>the</strong>re<br />

weren’t really any rules.<br />

I started from a very early<br />

stage, even before regulation,<br />

to look at <strong>the</strong> health <strong>of</strong> <strong>the</strong><br />

business when it comes to <strong>the</strong><br />

bulk <strong>of</strong> your customer base,<br />

which is always going to be<br />

<strong>the</strong> bottom 95 percent, <strong>the</strong><br />

non-VIPs.<br />

When I started <strong>the</strong> whole<br />

thing was ‘upsell, upsell,<br />

upsell’ and I saw that it<br />

doesn’t work.<br />

You burn customers<br />

out and <strong>the</strong>y end up<br />

leaving. Now it’s even<br />

more important that we<br />

aim to have sustainable<br />

play because <strong>the</strong> cost <strong>of</strong><br />

acquisition is so high.<br />

To get a return on investment<br />

is impossible if you’re<br />

burning <strong>the</strong> customer out<br />

in <strong>the</strong> first week by pushing<br />

<strong>the</strong>m to high volatility slots,<br />

or a welcome <strong>of</strong>fer that’s 10<br />

times <strong>the</strong> market value <strong>of</strong> an<br />

average deposit.<br />

From a CRM perspective<br />

gamification is nothing<br />

new, but streamers have<br />

definitely helped that<br />

along because we see <strong>the</strong><br />

streamers using features like<br />

stacking <strong>the</strong>ir bonuses. We’re<br />

seeing positive trends in<br />

changing how we approach<br />

leaderboards. It’s based on<br />

a percentage return, which<br />

means that <strong>the</strong> customer<br />

betting US$1 versus <strong>the</strong><br />

customer betting a US$100 has<br />

<strong>the</strong> same potential to win<br />

prizes.<br />

Stopping a customer from<br />

leaving your game to have<br />

to go somewhere else is a<br />

good thing.<br />

Keeping <strong>the</strong>m within <strong>the</strong><br />

iframe and trying something<br />

that’s a little bit different<br />

from <strong>the</strong> standard bonus<br />

rounds, because not every<br />

customer can get into those<br />

if <strong>the</strong>y are more recreational.<br />

These in-game tools,<br />

in-game promotions,<br />

really help <strong>the</strong> everyday<br />

customer have a bit extra<br />

to keep <strong>the</strong>m happy.<br />

Laura<br />

The one thing that we<br />

didn’t mention is <strong>the</strong><br />

importance <strong>of</strong> customer<br />

support, because it is key<br />

to players coming back.<br />

Unfortunately, players will<br />

have issues, whe<strong>the</strong>r it’s<br />

disconnection, stuck arounds<br />

or issues with bonusing. You<br />

name it, it’s inevitable.<br />

It’s important how we<br />

handle it, and how quickly,<br />

because bad experiences are<br />

a potential reason for <strong>the</strong>m<br />

to leave. If we turn it around<br />

and resolve <strong>the</strong> issue, <strong>the</strong>y<br />

become loyal customers.<br />

14 15<br />

Myke<br />

<strong>Casino</strong> now is engaging.<br />

It’s high quality, it’s<br />

something that we are<br />

proud to put in front <strong>of</strong><br />

customers.<br />

Historically casino, certainly<br />

for a discerning sports<br />

betting audience, wouldn’t<br />

have been something that a<br />

critical mass <strong>of</strong> <strong>the</strong> audience<br />

wanted to go out <strong>of</strong> <strong>the</strong>ir way<br />

to engage with.<br />

So lowering <strong>the</strong> barrier to<br />

entry is key.<br />

The way we integrate<br />

cross-sell, or integrate<br />

casino products into<br />

sportsbook, or vice versa, is<br />

important. We’ve seen a<br />

lot <strong>of</strong> success this year.<br />

We launched a poker product<br />

into <strong>the</strong> Czech market, for<br />

example, where poker has<br />

a big legacy following. But<br />

where do you place it? Do<br />

you place it on <strong>the</strong> casino<br />

lobby? Do you place it on <strong>the</strong><br />

sportsbook lobby? Which<br />

customers do you tell about<br />

it?<br />

That’s been a sharp learning<br />

curve.<br />

And we’ve enjoyed it<br />

because we’ve managed<br />

to create data sets that are<br />

showing us how people<br />

engage. We’ve taken<br />

[guidance] from Netflix.<br />

If you and I were to open<br />

our Netflix, we’d have a<br />

fundamentally different<br />

experience from each o<strong>the</strong>r.<br />

Bohdan mentioned it<br />

earlier, this AI-driven<br />

scale that we have with<br />

new platforms and new<br />

technology makes that<br />

possible.<br />

Before, whatever Laura or<br />

Lauren wanted to put in <strong>the</strong><br />

top spot on <strong>the</strong> lobby would<br />

have been <strong>the</strong> first thing you<br />

saw. That doesn’t need to be<br />

<strong>the</strong> case anymore. It makes<br />

<strong>the</strong> journey slightly easier<br />

and lowers <strong>the</strong> barrier to<br />

entry.<br />

We have separate<br />

apps in our markets for<br />

sportsbook and casino, so<br />

<strong>the</strong>re’s a challenge <strong>the</strong>re.<br />

We want people to have two<br />

apps installed on <strong>the</strong>ir phone,<br />

or three if <strong>the</strong>y’ve got poker.<br />

So, it’s not just journey<br />

challenges and comms<br />

challenges, <strong>the</strong>re’s<br />

technological challenges<br />

in here as well. We’re<br />

doing whatever we can to<br />

understand <strong>the</strong> customer<br />

and lower that barrier to<br />

entry. But it’s not easy.


EDITOR’S CONCLUSION<br />

Five-years-ago, having an<br />

enthusiastic conversation<br />

around innovation in i<strong>Casino</strong><br />

was difficult. Aside from live<br />

casino, which for many years was<br />

<strong>the</strong> pinnacle <strong>of</strong> innovative online<br />

casino content, tweaks to slots<br />

mechanics were as much as you<br />

could expect.<br />

Today this is no longer <strong>the</strong> case.<br />

New formats have emerged and are rapidly<br />

gaining traction across Regulated Markets<br />

worldwide. Peripheral technological advances,<br />

such as cryptocurrency, AI and <strong>the</strong> explosion<br />

in on-demand entertainment and streaming,<br />

are changing <strong>the</strong> way iGaming content is<br />

delivered.<br />

But with <strong>the</strong>se changes come challenges.<br />

Regulation is struggling to keep pace, and<br />

Regulated Markets easily find <strong>the</strong>mselves left<br />

behind. Pointing to games, like Plinko, being<br />

played by high-pr<strong>of</strong>ile influencers on streaming<br />

services, Fortuna Entertainment Group Head<br />

<strong>of</strong> Gaming and Commercial Strategy, Myke<br />

Foster says: “As people become more aware <strong>of</strong><br />

<strong>the</strong>se games, it’s harder for Regulated Markets<br />

to keep up. We need Regulated Markets to<br />

move at a consistent speed to keep <strong>the</strong>m<br />

relevant.”<br />

Indubitably <strong>Casino</strong> 2.0 is<br />

emerging as a contender<br />

across <strong>the</strong> wider<br />

entertainment industry.<br />

PowerPlay Head <strong>of</strong> <strong>Casino</strong>, Lauren Holder<br />

agrees, explaining that increasingly popular<br />

crash games are starting to unnerve<br />

regulators, who she feels do not fully<br />

understand <strong>the</strong> industry or <strong>the</strong> technology<br />

involved. “It does potentially push customers<br />

into some <strong>of</strong> <strong>the</strong> grey or even, God forbid, black<br />

markets, where it’s a free for all,” she says.<br />

Despite this, online casino, more generally,<br />

is becoming a slicker, glossier and more<br />

entertainment-driven <strong>of</strong>fering.<br />

GR8 Tech Product Manager (<strong>Casino</strong>), Bohdan<br />

Ilchenko credits HTML5 with much <strong>of</strong><br />

<strong>the</strong> improved look and feel, while Foster<br />

highlights <strong>the</strong> introduction <strong>of</strong> game shows<br />

to live casino, and <strong>the</strong> inclusion <strong>of</strong> narrative<br />

development and characters to slots.<br />

“It’s so much cooler than it used to be,” says<br />

Foster. “These are high-quality, multimedia,<br />

HD, really engaging content.”<br />

While regulators may<br />

remain unsure how<br />

to tackle it, a once<br />

opaque pastime is making<br />

progressive strides<br />

towards <strong>the</strong> light <strong>of</strong><br />

iGaming leadership.<br />

16

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