Portugal XR Report 2024
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
PORTUGAL
XR REPORT
2024
Associação Portuguesa
para o Desenvolvimento
das Comunicações
NIPC: 501 607 749
Av. João XXI, 78 – R/C Esq.
1000-304 Lisboa
213 129 670 • geral@apdc.pt
www.apdc.pt
APDC – Portuguese Association for the
Development of Communications is a
non-profit public utility institution. Since its
creation in 1984, it has been strengthening
activities, assuming itself as a consolidated
associative project of ICT and Media and
Digital. Today, it is the platform where all
themes related to digital transformation,
technological evolution and the impact
of information and communication
technologies in all sectors are debated.
Being a reference on the national scene,
the Association is a must in the great
moments when the present and the future
of the country is discussed.
Coordination
Luís Bravo Martins
luis@xrsi.org
Design and Publishing
João Leal
joao.leal@apdc.pt
Text Editing and Revision
Luís Bravo Martins
2
XR PORTUGAL REPORT 2024
Index
44
4
6
8
10
10
About
Welcome Message
Foreword
Welcome to the Portugal XR Report 2024
Partners List
About APDC
Innovation in Immersive Technologies: APDC initiatives to strengthen the ecosystem
1214
14
16
18
20
22
24
26
28
30
32
36
38
40
Portugal XR Insights
Market Snapshot
Introduction to Portugal’s XR Market
Insights
Business Insights
Metaverse: Alternative World or Opportunity Around the Corner?
Extended Reality: Unleashing Disruptive Potential in the Portuguese Market
Insights
Talent Insights
It is an exciting time to be part of the XR ecosystem
Bridging Borders in XR: A Pan-European Approach to Industry Insight
Insights
Regulation Insights
Legal Challenges of Extended Reality Technologies
XRSI Europe: a vision rooted in action
42
XR Ecosystem
3
WELCOME MESSAGE
Anne Bajart
Deputy Head of Unit @ European Commission
Foreword
Virtual Worlds, Web4.0 and Extended
Reality offer unprecedented opportunities to
transform industries, education, and daily life.
The convergence of immersive technologies is
not just reshaping entertainment and gaming
but also driving innovations in all sectors,
including healthcare, manufacturing, public
services and cultural heritage preservation.
The European Commission’s strategy on virtual
worlds and Web 4.0 1 emphasizes the need
for Europe to lead in shaping these emerging
technologies in a way that reflects European
values like inclusivity, safety, and openness.
1
https://digital-strategy.ec.europa.eu/en/library/eu-initiativevirtual-worlds-head-start-next-technological-transition
The European Commission’s strategy on
virtual worlds and Web 4.0 emphasizes the
need for Europe to lead in shaping these
emerging technologies in a way that reflects
European values like inclusivity, safety, and
openness
The strategy outlines key priorities such
as developing open, interoperable virtual
environments while promoting digital skills
and addressing societal and governance
challenges. This includes ensuring that virtual
worlds are used responsibly, safeguarding
user privacy, and fostering innovation in a
sustainable way. The strategy also aims to
boost innovation by supporting research,
startups and industries working on virtual
world technologies.
4
XR PORTUGAL REPORT 2024
The European Commission’s vision positions
virtual worlds as a core part of Europe’s digital
economy over the next decade, ensuring that
they contribute to growth, job creation, and
technological leadership on a global scale.
Portugal, with its thriving tech ecosystem and
growing network of startups, is well positioned
to become a hub for XR development.
With significant investment in research,
infrastructure, and talent, Portuguese
innovators are leveraging XR and Virtual
Worlds digital economy, creating sustainable
solutions and improving the quality of life for
citizens.
Portugal, with its thriving tech ecosystem
and growing network of startups, is
well positioned to become a hub for XR
development
By continuing to support XR technologies
and integrating them into public and private
policies, we can not only accelerate digital
transformation but also ensure Europe’s
position as a leader in the global Virtual Worlds
and Web4.0 landscape. It is my hope that
this report will inspire stakeholders, inside
and outside Portugal, across all sectors, to
collaborate and contribute to the growth of
a vibrant, future-ready Virtual Worlds digital
economy in Europe.
It is my hope that this report will inspire
stakeholders, inside and outside Portugal,
across all sectors, to collaborate and
contribute to the growth of a vibrant, futureready
Virtual Worlds digital economy in
Europe
5
WELCOME MESSAGE
Luís Bravo Martins
Senior Advisor, XR and Virtual Worlds
Portugal XR Report Coordinator
Welcome to the
Portugal XR Report 2024
It’s an immense pleasure to welcome you to
the first edition of the Portugal XR and Virtual
Worlds Report 2024! This initiative aims to
promote cooperation between stakeholders in
the XR and Virtual Worlds industry and other
market stakeholders by providing a yearly
snapshot of the key market, talent, regulatory
and startup figures in our ecosystem.
This amazing effort is only possible thanks
to our partners commitment, which not
only supported the report’s production and
promotion but fundamentally contributed
with key insights and suggestions, besides
specific offers to all participants. To all of them,
our fullest appreciation.
We believe this report comes in a critical
moment, where decisions need to be made.
According to the European Comission,
860 000 new jobs dedicated to XR and
Virtual Worlds will be created in Europe in
2025. These numbers will grow even further
if we take into account integrated projects
with other technologies, like AI or digital
twins, where XR acts as the interface of AI
and digital twin- powered services. This
creates an amazing opportunity for each
country in the Union, including Portugal.
According to the European Comission,
860 000 new jobs dedicated to XR and Virtual
Worlds will be created in Europe in 2025
6
XR PORTUGAL REPORT 2024
The amazing number of organizations and
structures already participating in our report
testify to this rowing immersive tech scene
across the country.
Disruption is visible and whether you’re
a company, agency, integrator, startup
or research lab, Portugal holds specific
advantages to accelerate your XR endeavours.
But it’s a global world. An european vision
for the portuguese XR and Virtual Worlds
ecosystem is the only one that makes sense.
The upcoming Virtual Worlds Partnership,
proposed by the European Comission
and planned to kick-off during 2025, will
consolidate a unified European vision for the
next stage of the Internet, connecting several
already-existing building blocks, like the Local
Digital Twins Initiative, the European Digital
Identity Wallet or the Virtual Human Twins
Project.
An european vision for the portuguese XR and
Virtual Worlds ecosystem is the only one that
makes sense
Leveraging a presence in this new economy
can help fight the country’s peripherical
geography in the continent and boost its
globally central position, by leveraging
high-level talent and a creative knowledge
economy.
Portugal acts as gateway between the
European Union, Portuguese-speaking
countries and so many nations that we
share a common Past with – for example,
India. This common past can build bridges
for a shared future and there is a clear,
present and future opportunity to leverage
these interfaces and generate even bigger
impacts for the emerging technology field.
Portugal acts as gateway between the
European Union, Portuguese-speaking
countries and so many nations that we share
a common Past with – for example, India
We hope throughout this year you’ll take
the opportunity to connect with this
community and find one or more ways to
accelerate your growth. Now is the best
time for that exploration and we’re here to
help you every step of the way.
7
PARTNERS
Partners
XR Safety Intelligence – Europe
XRSI Europe is a SDO (Standards Development Organization) that brings
together thought leaders, subject matter experts, and visionaries to help build
safe and inclusive experiences using Emerging Technologies. It is focused on
the European society, its innovation ecosystem and its network of stakeholders.
Its activities include research, upskilling and awareness activities on privacy
and safety in XR and Virtual Worlds.
More info at www.xrsi.eu
VRARA – Portugal Chapter
The VR/AR Association (VRARA) is an international organization designed to
foster collaboration between XR, mixed reality, spatial computing, and artificial
intelligence (AI) solution providers and end-users that accelerates growth,
fosters research and education, helps develop industry best practices, connects
member organizations and promotes the services of member companies.
More info at www.thevrara.com
EUROMERSIVE
Euromersive is the Pan-European federation that unites the Immersive
& Emerging Tech ecosystems across the continent, driving the future of
technology. Through our Community as a Service model, we offer a platform
where professionals can connect, collaborate, and thrive, all while advocating
for ethical and sustainable technological advancements. We are more than a
network – we are a dynamic movement dedicated to defending the collective
interests of our members.
More info at www.euromersive.eu
8
XR PORTUGAL REPORT 2024
AUGMENTED WORLD EXPO
Since 2010 over 5,000 companies and 60,000 professionals have trusted
Augmented World Expo® (AWE) to learn, connect and grow their business in
the XR ecosystem. With the industry successfully reaching the milestone of 1
billion active users of AR in 2020, over the next decade AWE aims to guide the
industry’s attention towards our own core objectives of enabling people across
the globe to learn, connect and grow within the XR industry.
Join this inspiring community of XR professionals that brings together Endusers
and solution providers, Investors and startups, Creators, developers and
brands and Job seekers and recruiters.
More info at www.awexr.com
UNICORN FACTORY LISBON
Unicorn Factory Lisboa is a City Hall flagship initiative aiming to position Lisbon
as a leading European innovation centre.
It empowers entrepreneurs by providing essential resources and support to
bring their groundbreaking ideas to life and scale their businesses.
By fostering entrepreneurship skills from a young age, it ensures a continuous
pipeline of innovative talent, sustaining Lisbon’s vibrant startup ecosystem.
More info at www.unicornfactorylisboa.com
XR4EUROPE
XR4EUROPE is the Pan-European association dedicated to uniting XR
professionals, organizations, and initiatives across the continent. Our mission
is clear: to drive the development, promotion, and representation of XR
innovation, industry, and creativity proudly originating from Europe. As a
member of XR4EUROPE, you gain access to a comprehensive suite of services
designed to boost your professional growth, from fostering collaborative
opportunities to providing invaluable resources.
More info at www.xr4europe.eu
9
APDC
Sandra Fazenda Almeida
Executive Director @ APDC
Innovation in Immersive Technologies:
APDC initiatives to strengthen the
ecosystem
APDC is delighted to be collaborating on the
publication of the Portugal XR Report. This
relevant report comes at a crucial time, as
virtual reality (VR), augmented reality (AR)
and, more broadly, extended reality (XR) are
transforming sectors of activity all over the
world.
Portugal is also following this global trend.
Proof of this is the growing number of research
and development (R&D) centers dedicated to
XR, a reality that demonstrates the country’s
strong commitment to innovation, especially
in immersive technologies.
The APDC has sought to play an essential
role in promoting and boosting this
ecosystem in the national market, hosting
within its structure the national chapter
of VRARA (Virtual Reality and Augmented
Reality Association), a global association
that promotes collaboration between
companies and professionals in these areas.
APDC INITIATIVES FOR XR
Through various initiatives, our aim is to
raise the profile of immersive technologies
and create a collaborative environment that
will enable the sustainable growth of this
emerging sector.
10
XR PORTUGAL REPORT 2024
Among APDC’s main actions, through its
Metaverse/VRARA Portugal Section, the
following stand out:
• Meet-ups and networking: We organize
regular meetings to bring together
professionals and organizations involved in
metaverse development, such as the dinner
held in parallel with the Web Summit, as
well as monthly meetings;
• Training: We carried out training on
“Augmented Reality, Virtual Reality,
Metaverse and Artificial Intelligence” for
AICEP – Portugal Global;
• Partnership with XRSI: Established at the
2023 Congress, this partnership resulted
in a series of webinars called Metopia.
It is focused on promoting a safer, more
inclusive, democratic and human rightsbased
metaverse. The respective program is
ongoing;
• Participation in the Metaverse Standards
Forum: We are part of this global
collaborative group to help establish
open and interoperable standards for the
metaverse, ensuring compatibility between
technologies and services;
• OECD project on civic participation: We
are involved, through AMA and LabX, in an
international study, in partnership with the
OECD and the European Commission, to
explore how emerging technologies can
promote civic participation in a responsible
and sustainable way.
• Connectivity: Highlights Portugal’s good
performance in implementing infrastructures
such as Gigabit and 5G networks, which are
essential for immersive technologies that
require high bandwidth and low latency;
• Digital skills: Recognizes the need to step up
efforts to develop skills in VR and AR, which
are fundamental to harnessing the potential of
these technologies;
• Digitization of companies: Points to the
importance of boosting digital transformation,
with the adoption of technologies such
as AI and data analysis, where immersive
technologies play a crucial role;
• Digital public services: Highlights progrs in
areas such as health, where XR can improve
the quality and accessibility of services, such
as interactive platforms for education and
training;
• Digital sustainability: Highlights how XR can
contribute to the green transition, reducing
travel and optimizing resources.
With the launch of this Portugal XR Report and
the various initiatives underway, APDC reaffirms
its commitment to boosting the Portuguese
XR ecosystem. In this way, we will continue to
help the country remain at the forefront of this
technological revolution that is redefining the
boundaries between the physical and virtual
worlds.
FUTURE OF IMMERSIVE
TECHNOLOGIES
With the expansion of 5G, which brings with
it unprecedented connectivity and capacity,
and with the increasing digitalization of
everything and everyone, the potential for
immersive technologies is enormous. Sectors
such as education, tourism and health are
among those most likely to benefit from the
integration of virtual and augmented reality.
APDC will continue to lead efforts to position
Portugal as an innovation hub for immersive
technologies, creating an environment
conducive to the development of new projects
and attracting international talent.
The report “Portugal’s Digital Decade 2024”,
published by the European Commission
on July 22 of this year, identifies some key
points for the advancement of immersive
technologies in Portugal:
11
12
XR PORTUGAL REPORT 2024
Portugal
XR Insights
Market Snapshot
14
16
Introduction to Portugal’s XR Market
Ori Inbar @ AWE and Super Ventures
Insights
Business Insights
20
22
24
Metaverse: Alternative World or Opportunity Around the Corner?
Teresa Fiúza @ Portugal Ventures
Extended Reality: Unleashing Disruptive Potential in the Portuguese Market
Gil Azevedo @ Unicorn Factory Lisboa
Insights
Talent Insights
28
30
32
It is an exciting time to be part of the XR ecosystem
Maria Vilar @ Euromersive
Bridging Borders in XR: A Pan-European Approach to Industry Insight
Michael Barngrover @ XR4Europe
Insights
Regulation Insights
38
40
Legal Challenges of Extended Reality Technologies
Tiago Bessa @ VdA - Vieira de Almeida
XRSI Europe: a vision rooted in action
Valentino Megale @ XR Safety Intelligence - Europe
13
MARKET SNAPSHOT
Ori Inbar
CEO and Co-founder @ AWE and Super Ventures
Introduction to
Portugal’s XR Market
IS XR DYING?
HOW APPLE’S VISION PRO MIGHT HAVE JUST SAVED – OR DOOMED – THE
FUTURE OF REALITY
The XR market has seen a whirlwind of developments in 2024, and it all seems to orbit around
Apple’s Vision Pro. Released just eight months ago, this device has already reshaped the XR (AR, VR,
MR and spatial computing) landscape in ways both thrilling and controversial.
1. RAISING THE BAR FOR XR USER
EXPERIENCE
Apple’s Vision Pro has forced the XR industry
to step up its game. By raising both user and
market expectations, it pushed competitors
to refine their mixed-reality (MR) capabilities.
Vision Pro set new benchmarks for immersive
media consumption, causing tech giants (e.g.
Meta) to rethink their XR strategies and race
back into the market (e.g. Samsung).
2. XR IS READY FOR EVERYONE
BEYOND GAMERS
The device also shattered assumptions
about XR interaction. Through gaze
and hand gestures, Apple showed that
controller-free experiences can be not only
functional but highly appealing – especially
to non-gamers. This has broadened the
XR audience potential, making it more
accessible to a larger demographic.
Competitors are following suit.
14
XR PORTUGAL REPORT 2024
3. PRICE SENSITIVITY CRYSTALLIZES
THE VALUED VS. INDULGENT
FEATURES
It tested the market’s tolerance for premium
XR headset pricing and confirmed what was
expected: the price point is too high. Features
like the external “Eyesight” display, while
serving the aim to make the headset less
isolating from the surroundings, are indulgent
and could be eliminated in future iterations
without impacting the core experience.
(Notably, Apple’s AR glasses project was put
on hold due to technical dead-ends, and it was
Tim Cook’s preference for augmented reality
– rather than VR – that led to the “Eyesight”
display being included as a justification for the
Vision Pro’s release.)
4. DEVELOPER SHIFT TO SPATIAL
COMPUTING
Apple’s impact extends beyond consumers
– it has drawn the attention of developers
worldwide. Millions of iOS developers are now
exploring spatial applications development,
with a surge in interest fueled by statements
like A16z’s prediction that XR is the “most
underrated market.” This shift is further
amplified by A16z’s Tech x Games accelerator
Speedrun, which now places a heavy focus
on AI and XR and offers $750K for selected
startups. The parallels to the growth trajectory
of iPhone apps in the past decade has been
highlighted by A16z’s partner, as XR apps and
games show significant revenue growth on
the Meta Quest store with little to no funding
(Gorilla Tag reported reaching $100M in
revenue and 10 million players).
5. SMARTGLASSES ARE SEEING EYE-
POPPING GROWTH
Apple’s decision to pause the development
of fully featured AR glasses due to technical
challenges, and instead release what is
essentially a VR headset with strong (video
passthrough) AR capabilities, has led the
market to accept that full featured AR glasses
will take time to mature. This shift opens
the door for simpler, no-display and more
affordable smartglasses to gain a significant
foothold in 2024.
Devices from brands like Meta’s Ray-Bans have
supercharged AR headset sales from half a
million smartglasses in 2023 to 1.5 million units
in 2024!
Furthermore, the unveiling at Meta Connect
of the limited-release-for-developers Orion AR
Glasses demonstrated that the fully functional
AR glasses are not so far way.
6. ENTERPRISE ADOPTION: XR AS A
BUSINESS POWERHOUSE
Perhaps the most significant shift is XR’s
dominance in the enterprise sector, which now
accounts for 71% of global XR market revenues
and is uncharacteristically Apple’s initial target
market with the Vision Pro. Businesses have
finally embraced XR as a practical tool for training,
remote collaboration, productivity, and safety.
It’s also become a fertile ground for startups and
big tech alike in attracting significant investment
and wide deployment. This trend suggests
XR’s biggest growth potential in the short term
lies not in gaming or entertainment but in
transforming how businesses operate.
7. AI XR: THE POWER COUPLE OF 2024
While AI stole the spotlight from XR in the last 2
years, 2024 has shown that the two technologies
are not rivals but complements. AI makes XR
experiences faster, cheaper, and better. In
return, XR serves as a crucial interface that keeps
humans at the center of AI development, offering
a safer way to integrate AI into our daily lives. This
symbiotic relationship is becoming one of the
most exciting tech trends of the year – which is
also manifested in the Vision Pro – it’s no longer
just about AI’s potential – XR makes that potential
useful and safer
8. EUROPE EYES XR EXPANSION:
CLOSING THE GAP WITH THE US
MARKET
In 2024, the European XR market is catching up
to its American counterpart, mirroring many of
the trends seen across the Atlantic. Currently,
the US commands 35% of the global XR market,
while Europe holds 28%, showcasing only a slight
lag. However, this gap is expected to narrow as
European companies continue to invest heavily in
immersive technologies, driven by advancements
in 5G, enterprise applications, and gaming
innovations. With a surge in local startups and
increased government support, Europe is poised
to rival the US in market size and influence,
potentially becoming a key player in shaping the
future of XR on the global stage.
SO, IS XR DYING OR THRIVING?
The answer depends on who you ask. For
consumers, the steep price of cutting-edge
devices like the Vision Pro may seem like a barrier
to entry. But for developers, businesses, and
investors, XR is far from dead – it’s in the midst of
a renaissance. The question isn’t whether XR will
survive but rather what form it will take as we
move deeper into 2024 and beyond.
15
MARKET SNAPSHOTS
Market Snapshot
THESE ARE THE MAIN INSIGHTS ON PORTUGAL’S XR ECOSYSTEM
AND MARKET, GATHERED THROUGH OUR RESEARCH
What types of XR and virtual worlds organizations exist in Portugal?
¾ of the ecosystem is made by private initiative and the number of startups (30%) confirms
the strong entrepreneurship drive in Portugal.
University , 7%
R&D Lab, 7%
Other, 10%
Company, 46%
Startup, 30%
Which vertical markets are being addressed?
A very broad range of markets are targeted by the Portuguese XR and Virtual Worlds
organizations. Education, Culture and Heritage and events come first, although the diversity.
14%
12%
10%
8%
6%
4%
2%
0%
Education
Culture and Heritage
Events
Industrial
Healthcare
Advertising
Art
Retail
Travel & Hospitality
Real Estate
Gaming
AEC (Architecture, Engineering…
Sports
Utilities
*
* AEC (Architecture, Engineering and Construction)
16
XR PORTUGAL REPORT 2024
Which kind of XR and Virtual Worlds services are being provided?
Surprisingly or not, XR Advisory/Consultancy services are the most delivered in Portugal,
topping software development and even content production. The rise in Training and
Research services underscores the importance these play in the ecosystem’s dynamics.
Education
Equipment Rental
Hardware
SaaS - Software as a Service
Content production
Event Production
Industrial Metaverse
Training
Research Services
Software Platform
Software Development
Advisory / Consultancy
1%
2%
4%
4%
4%
6%
7%
9%
10%
15%
17%
22%
0% 5% 10% 15% 20% 25%
Where in Portugal can we find
XR organizations?
More than half of organizations are
found in the Lisbon area, but the
remaining are spread across the country.
Porto
13%
Braga
6%
Autonomous Region of the Azores
1%
Aveiro
3%
Coimbra
4%
Leiria
6%
Castelo
Branco
1%
Santarém
1%
Lisbon
57%
Évora
1%
Autonomous Region of Madeira
4%
Setúbal
3%
17
18
XR PORTUGAL REPORT 2024
Portugal
XR Insights
Market Snapshot
14
16
Introduction to Portugal’s XR Market
Ori Inbar @ AWE and Super Ventures
Insights
Business Insights
20
22
24
Metaverse: Alternative World or Opportunity Around the Corner?
Teresa Fiúza @ Portugal Ventures
Extended Reality: Unleashing Disruptive Potential in the Portuguese Market
Gil Azevedo @ Unicorn Factory Lisboa
Insights
Talent Insights
28
30
32
It is an exciting time to be part of the XR ecosystem
Maria Vilar @ Euromersive
Bridging Borders in XR: A Pan-European Approach to Industry Insight
Michael Barngrover @ XR4Europe
Insights
Regulation Insights
38
40
Legal Challenges of Extended Reality Technologies
Tiago Bessa @ VdA - Vieira de Almeida
XRSI Europe: a vision rooted in action
Valentino Megale @ XR Safety Intelligence - Europe
19
BUSINESS INSIGHTS
Teresa Fiúza
Vice-President @ Portugal Ventures
Metaverse: Alternative World or
Opportunity Around the Corner?
For a country with a relatively small market
on a global scale, like Portugal, capturing
opportunities in new economic areas is a
strategic necessity. This is a challenge that
requires not only ingenuity but also an openminded
approach to innovation.
Portugal has remarkable human capital, with
skilled talent, above-average creativity, and an
entrepreneurial spirit that positions it at the
forefront of new development pathways. This
potential should be harnessed to overcome
adversities, such as the limitations of the
domestic consumer market, and to explore
new frontiers. This implies creating innovative
business models, products, and services that
can stand up to global competition.
Digital startups have demonstrated this
capability by using the national market as
a laboratory for testing and validating their
ideas before expanding into international
markets. This is how Portugal can stand
out, achieving global relevance through
solutions that extend beyond its borders
and aim at the world.
This is how Portugal can stand out, achieving
global relevance through solutions that
extend beyond its borders and aim at the
world
20
XR PORTUGAL REPORT 2024
The metaverse, for example, is a growing
opportunity. With the advent of digital twins,
various areas of activity – health, industry,
fashion, tourism, gaming, security, education,
and many more – are undergoing profound
transformations, accompanied by prospects
for exponential growth. These technologies
are reshaping the job market, creating new
professions and transforming others to meet
these needs. Fashion designers and hair
stylists, for instance, are already finding a
space in this environment, developing specific
skills to serve this virtual universe.
Portugal has been active in building a
robust technological ecosystem, with several
companies and startups exploring the
potential of metaverse-related technologies,
such as Virtual Reality (VR), Augmented
Reality (AR), blockchain, and digital gaming.
This growth has attracted the attention of
major international companies, strengthening
Portugal’s position as a technology
development hub in Europe.
The metaverse intersects with other
technologies, such as artificial intelligence,
giving it versatility and evolutionary potential.
This intersection allows the value of startups in
the sector to endure even after the decline in
investments that typically follows initial peaks
of enthusiasm. However, for this growth to be
sustainable, it is essential that the solutions
offered are robust and able to withstand the
test of time.
Additionally, the blockchain and
cryptocurrency sectors contribute directly
to creating digital economies within the
metaverse, providing an infrastructure for
creating virtual assets that support new
business models. For startups, integrating
these solutions with other platforms and
devices is crucial, as interoperability ensures
scalability and long-term value.
However, regulation is a fundamental aspect
that cannot be overlooked. In a global market, it
is necessary to strike a balance between lack of
regulation and excessive restrictions to create a
safe yet stimulating environment for innovation.
The issue of virtual crimes in the metaverse
exemplifies the need for a regulatory framework
that keeps pace with technological evolution.
Major tech companies – Meta, Apple, Microsoft,
Google – have invested heavily in XR (Extended
Reality) technologies, legitimizing the sector and
attracting even more attention to its potential.
Brands like Gucci, Nike, and Balenciaga are also
exploring this universe, creating virtual stores
and items for digital consumers. At the same
time, companies like Nvidia are developing
the technological foundations for real-time 3D
graphics, facilitating the creation of increasingly
immersive experiences.
Still, XR startups face challenges, such as
hardware costs and slow public adoption,
which may limit their growth. Competition with
industry giants is intense, requiring startups to
stand out with real and scalable innovations.
Moreover, issues like user privacy and comfort in
VR environments are obstacles that need to be
overcome.
Ultimately, the XR sector in Portugal has an
important role to play in the national economy,
contributing to exports and the creation of new
jobs and patents. This path is full of challenges,
but it also offers great opportunities for a country
with the ambition and talent to be a leader in the
global digital economy.
Ultimately, the XR sector in Portugal has
an important role to play in the national
economy, contributing to exports and the
creation of new jobs and patents
In an expanding digital world, humanizing
the experience is an increasingly relevant
concern. The more natural the interaction,
the greater the engagement and adoption of
these technologies by users. Thus, there is an
opportunity to use the metaverse not only to
sell products and services but to revolutionize
areas such as marketing, training, and
education, positively impacting companies
and individuals.
In an expanding digital world, humanizing the
experience is an increasingly relevant concern
21
BUSINESS INSIGHTS
Gil Azevedo
Executive Director @ Unicorn Factory Lisboa
Extended Reality: Unleashing
Disruptive Potential in the
Portuguese Market
Extended Reality (XR), an umbrella for
technologies like Augmented Reality (AR),
Virtual Reality (VR), and Mixed Reality (MR), is
gaining momentum worldwide – and Portugal
is no exception. With the potential to reshape
industries and fuel new business models,
XR is poised to be a catalyst for innovation
within Portugal’s burgeoning entrepreneurial
ecosystem.
In recent years, Portugal has become
recognized as a rising tech hub, evidenced
by Lisbon’s win of the European Innovation
Capital Award in 2023. This success stems
from a powerful combination of highly
skilled talent, a safe social environment,
high quality of life, and a firm commitment
to digital transformation. As a result,
Portugal’s tech ecosystem has thrived,
attracting startups and scaleups eager to
tap into this fertile ground for innovation.
These agile, forward-thinking companies
are instrumental in driving Portugal’s
journey toward XR adoption, providing a
dynamic environment where emerging
technologies can be tested and refined.
22
XR PORTUGAL REPORT 2024
In recent years, Portugal has become
recognized as a rising tech hub, evidenced
by Lisbon’s win of the European Innovation
Capital Award in 2023
BUILDING A THRIVING XR
LANDSCAPE IN PORTUGAL
To maximize XR’s potential, Portugal needs
a holistic approach – one that involves
collaboration across the entire ecosystem,
including universities, corporations,
and investors who can help scale these
technologies. Public initiatives, alongside
private efforts like those from Unicorn Factory
Lisboa, are essential in supporting startups
and scaleups specializing in XR. Notably,
companies like Kit AR and Splink have
already made strides within Portugal, with
support from Unicorn Factory Lisboa’s Scale
Up program, as has ONTOP, which is making
its mark at our gaming hub. However, we’re
just beginning to scratch the surface of XR’s
capabilities. The technology has vast potential
across sectors such as healthcare, education,
architecture, and sustainability, where it can
streamline operations, enhance processes, and
drive meaningful innovation.
To maximize XR’s potential, Portugal needs
a holistic approach – one that involves
collaboration across the entire ecosystem,
including universities, corporations,
and investors who can help scale these
technologies
A VISION FOR PORTUGAL AS A GLOBAL
XR LEADER
Unicorn Factory Lisboa has launched a
groundbreaking XR Cluster in collaboration with
PwC and NOS, aimed at positioning Portugal as
a global reference point for XR technology. This
dedicated cluster brings together XR developers,
creators, and investors, creating a hub of
excellence to drive industry growth and capture
international interest.
Unicorn Factory Lisboa has launched a
groundbreaking XR Cluster in collaboration
with PwC and NOS, aimed at positioning
Portugal as a global reference point for XR
technology
While the path to XR leadership is exciting, it is
not without challenges. Educating the market
and consumers about XR’s potential is essential
to fostering widespread adoption. To succeed,
continued investment is needed across public
and private sectors to showcase Portugal’s XR
innovations, ensuring the country remains on
track to be a key player in this evolving market.
With the talent, resources, and ambition required
to become a leader in XR, now is the time to seize
the opportunity – harnessing Portugal’s unique
strengths to transform the XR landscape.
UNLOCKING INNOVATION
SYNERGIES THROUGH
Emerging Tech Convergence
Beyond XR, the convergence with AI,
blockchain, and IoT offers transformative
possibilities that enable true symbiosis in
innovation. Together, these technologies
amplify XR’s disruptive impact, offering
unparalleled potential for Portugal’s tech
ecosystem to lead the way in this integrated
future.
23
BUSINESS INSIGHTS
Business Insights
THESE ARE THE MAIN INSIGHTS ON PORTUGAL’S XR ECOSYSTEM
AND MARKET, GATHERED THROUGH OUR RESEARCH
What are the main Business Models?
Business-to-Business is the preferred model among the participants, with only 13% working
under business-to-consumer models. A word for the stoic 1% betting on making business
directly to avatars
Business-to-Avatar
(B2A)
1%
Business-to-Businessto-Consumer
(B2B2C)
17%
Business-to-
Consumer (B2C)
13%
Business-to-Business
(B2B)
51%
Business-to-
Government (B2Gov)
18%
What are the revenue ranges of XR organizations in Portugal?
More than half of the organizations had little to no revenue in the last fiscal year. However, 17%
indicated their revenue in XR was above 5M euros.
60%
50%
40%
30%
20%
10%
0%
0-250k 5M+ 500k-1M 1M-5M 250k-500k
24
XR PORTUGAL REPORT 2024
What is the expected Growth for 2024?
Although the hype is all around AI, participants have a positive market outlook and only 16% think revenue
will decrease in 2024.
1-10% decrease
10%+ decrease
5%
10%
10%+ increase
33%
No growth
24%
1-10% increase
28%
Where are Portugal’s XR customers?
European markets are hiring remotely 65% of the Report’s participants, which makes Europe the most
representative geography for Portugal’s XR ecosystem.
Oceania
Africa
5%
5%
Asia
South America
7%
8%
North America
11%
Worldwide
28%
Europe
37%
0% 5% 10% 15% 20% 25% 30% 35% 40%
25
26
XR PORTUGAL REPORT 2024
Portugal
XR Insights
Market Snapshot
14
16
Introduction to Portugal’s XR Market
Ori Inbar @ AWE and Super Ventures
Insights
Business Insights
20
22
24
Metaverse: Alternative World or Opportunity Around the Corner?
Teresa Fiúza @ Portugal Ventures
Extended Reality: Unleashing Disruptive Potential in the Portuguese Market
Gil Azevedo @ Unicorn Factory Lisboa
Insights
Talent Insights
28
30
32
It is an exciting time to be part of the XR ecosystem
Maria Vilar @ Euromersive
Bridging Borders in XR: A Pan-European Approach to Industry Insight
Michael Barngrover @ XR4Europe
Insights
Regulation Insights
38
40
Legal Challenges of Extended Reality Technologies
Tiago Bessa @ VdA - Vieira de Almeida
XRSI Europe: a vision rooted in action
Valentino Megale @ XR Safety Intelligence - Europe
27
TALENT INSIGHTS
Maria Vilar
Portuguese Representative and Board Member @ Euromersive
It is an exciting time to be part of the
XR ecosystem
As immersive technologies grow, we are
shifting from the Internet of Things to the
Internet of Experiences, laying the groundwork
for the 5th Industrial Revolution. Virtual worlds
are becoming key in education, entertainment,
and work.
In light of this, we must tackle key challenges
together, from regulatory frameworks to fair
pay, while promoting a competitive European
startup environment.
EUROPEAN STANDARDS FOR
INNOVATION
One major challenge is aligning innovation
policies across borders. The rapid development
of XR technology calls for a unified European
approach. Intellectual property, data
security, and user privacy must be addressed
consistently across all European countries to
enable businesses to innovate without being
constrained by fragmented regulations.
For Europe to compete globally, we must
create opportunities for innovators and
industry leaders – providing support rather
than obstacles. This includes backing
startups, research initiatives, and creative
projects from start to finish, ensuring they
have the tools to succeed without seeking
resources elsewhere.
INNOVATING RESPONSIBLY
One solution at the European level is
implementing regulatory sandboxes,
which provide controlled environments for
testing, assessing, and refining before being
subjected to formal regulations.
28
XR PORTUGAL REPORT 2024
Regulatory sandboxes are a vital tool to ensure
we aren’t creating regulations for technology
we don’t yet fully understand. By testing in
a controlled environment, with input from
industry, academia, and policymakers, we can
fine-tune solutions before they are applied
more broadly. Once these trials have been
evaluated, we can develop regulations at the
European level, creating a consistent approach
that avoids the issues of fragmented national
laws.
Regulatory sandboxes are a vital tool to
ensure we aren’t creating regulations for
technology we don’t yet fully understand
This approach will position us as leaders in
responsible innovation, making sure that we
protect users and build trust in XR and other
emerging technologies.
CREATING A COMPETITIVE
EUROPEAN ENVIRONMENT
Europe, including Portugal, needs to become
a competitive player in the XR space. Startups
are the lifeblood of innovation, but too
often, they view Europe as a trampoline – a
launchpad to gain initial traction before
heading to the U.S. for greater opportunities.
The problem is twofold: first, Europe’s
regulatory environment can be overly
restrictive, making it difficult for startups
to scale. Second, the support systems for
innovation – funding, mentorship, and legal
frameworks – are often less robust than in the
U.S.
Europe needs to rethink how it supports
startups, particularly in new industries like XR.
We need to make it easier for startups to
navigate regulations, access funding, and find
talent without facing unnecessary roadblocks.
We also need to align IP regulations across
Europe to create a single market where
startups can innovate without worrying about
varying national standards.
Europe needs to rethink how it supports
startups, particularly in new industries like XR
Building on this, Europe has the potential to
become a hub for XR innovation, attracting
talent and investment that would otherwise
head to other markets.
VALUING CONTRIBUTIONS IN THE XR
SPACE
For too long, we’ve seen people contribute to
projects and receive only visibility or recognition
instead of fair financial reward. This practice
weakens the professionalism of the XR industry
and limits its potential for growth.
If we want to take the industry seriously, we
need to treat it like any other professional
sector. People should be paid according to their
contributions, whether they are developers,
content creators, or researchers. Without fair
compensation, we risk losing the very talent
that fuels innovation, as they will look for better
opportunities elsewhere.
BUILDING ON PORTUGAL’S XR TALENT
Portugal is well-positioned to play a leading
role in the XR space. We have a growing pool of
talent, a vibrant tech scene, and a reputation for
creativity and innovation.
However, we need to invest in this talent and
provide them with the resources they need to
succeed. This includes not just financial support
but also access to mentorship, training, and the
opportunity to collaborate on European-wide
projects.
Portugal’s XR community deserves recognition
and support. Activities like this XR report help
us better understand the impact and scale of
the community. As the saying goes, “what gets
measured, gets managed.”
We must develop local talent and create growth
opportunities within the country, making sure
our innovators and creators feel valued and
supported, so they choose to build their careers
here instead of looking elsewhere.
We must develop local talent and create
growth opportunities within the country
XR is not just about technology; it’s about
people, ethics, and securing a better future
for society. By aligning our regulations at
a European level, supporting startups, and
fairly compensating contributors, we can
create an environment where innovation
thrives.
Portugal has the potential to be a key player
in this revolution, but we must work closely
with our European partners to build an
ecosystem that is both competitive and
ethical.
By prioritizing people, fairness, and
innovation, we can shape a future that
benefits everyone in the XR space.
29
TALENT INSIGHTS
Michael Barngrover
President @ XR4Europe
Bridging Borders in XR:
A Pan-European Approach to
Industry Insight
European XR is a dynamic and diverse
ecosystem, defined by its cross-border
exchanges of talent, ideas, and technologies.
“European” XR refers not just to the
geographical expanse but to the multitude
of markets and cultures from which a vibrant
tapestry of art, research, and industrial
collaboration is woven. The internal borders
of the European single market are permeable
and foster rapid knowledge exchange, yet they
can obscure the extent to which XR products
and projects are multinational and the extent
to which the cross-border trade of skills and
expertise, of products and services, reveals
European’s XR integral role in the global
industry.
For European policymakers and those
stalwart think tanks who support them,
it is often challenging to develop a truly
continental view of the XR, or virtual worlds,
as a European industry. Understanding
the nuances of the European XR market
requires precise, targeted research –
something that Brussels-based desk
research cannot fully capture alone.
Europe’s markets are hybrid in nature;
they may operate as both buyer and
seller markets, depending on their local
conditions. Accurate market insights,
especially regarding service exports, are
best derived from industry-specific surveys
and interviews by professionals on the
ground and embedded in their regional
and national ecosystems. This is where
national and pan-European bodies, such
as XR4Europe, play an essential role in
bringing data and insights together to
maximise the value of both.
30
XR PORTUGAL REPORT 2024
Understanding the nuances of the European
XR market requires precise, targeted research
– something that Brussels-based desk
research cannot fully capture alone
XR4Europe, a pan-European association, serves
as a unifying platform for XR professionals,
organisations, and initiatives across the
continent. As a partner in EU-funded CSA
projects, XR4HUMAN and OpenVerse,
XR4Europe plays a critical role in gathering
insights and ensuring that the industry’s voice
is heard at both national and European levels.
In May 2024, XR4Europe initiated a European
XR landscape research project with the aim to
capture the interconnectedness of European
SMEs working with XR technologies.
Collaboration between XR communities,
associations, and research institutions will
allow us to better understand the strengths of
individual markets and promote them to the
world. It will also help identify where support and
investment are needed, ensuring that Europe
remains at the forefront of XR innovation. This is
the path to a truly human-centred, immersive
future for Europe – one that XR4Europe and its
partners are committed to building.
Collaboration between XR communities,
associations, and research institutions will
allow us to better understand the strengths of
individual markets and promote them to the
world
From the beginning, it was a priority to
collaborate with local partners who were
conducting their own industry research
to begin to standardise our methods and
questions. This Portuguese XR Report
represents such a collaboration and makes it
possible to include XR developers in Lisbon
and Porto together with peers in Madrid,
Dublin, Berlin, Laval, and Sofia. We also worked
closely with the national associations of
INMERSIVA (Spain) and Eirmersive (Ireland) in
a first iteration of what we hope is continued,
coordinated multinational research.
From the beginning, it was a priority to
collaborate with local partners who were
conducting their own industry research
to begin to standardise our methods and
questions
Coordination between research efforts is
essential if we are to fully unlock the potential
of Europe’s XR industry. National and regional
research must feed into broader European
analyses, and this requires a concerted effort
to align methodologies. We must agree on
common terminologies, question formats,
and data collection methods to ensure that
our findings are compatible and valuable
on a continental scale. This does not mean
sacrificing the unique focus each national
body brings, as every market has its own
distinct characteristics and needs. But by
aligning on fundamental aspects, we can
support one another more effectively and
maximise the value of our collective efforts.
31
TALENT INSIGHTS
Talent Insights
THESE ARE THE MAIN INSIGHTS ON PORTUGAL’S XR ECOSYSTEM
AND MARKET, GATHERED THROUGH OUR RESEARCH
What is the technological backbone of the ecosystem?
There is a large number of converging technologies available in the ecosystem. This highlights
the equally large number of technical skills available in the market and the convergence
opportunities surrounding them.
18%
16%
14%
12%
10%
8%
6%
4%
2%
0%
16%
14%
13%
8%
Virtual Reality
Augmented Reality
Mixed Reality
360 videos
8%
7% 7% 6%
6%
4% 4% 4%
2% 2%
GenAI
Computer Vision
Virtual Worlds
Machine Learning
Internet of Things
Blockchain
Volumetric capture
Projections / videomapping
Cloud based Streaming
Haptics
How many employees do XR organizations have?
It’s almost a perfect pyramid. However, teams between 50-250 employees have a much lower
count (4%) than any other.
50-250
4%
250+
11%
15-50
13%
5-15
32%
<5
40%
32
XR PORTUGAL REPORT 2024
Where in the world are Portuguese XR organizations hiring?
Europe stands as the core source (42%) for talent working in Portuguese organizations but
Brazil, the not-so-well-kept-sourcing-secret and biggest Portuguese-speaking market, comes
in second.
45%
40%
42%
35%
30%
25%
20%
18%
15%
10%
5%
10% 9% 9%
6% 6%
0%
European
countries
Brazil United States South America
(Except Brazil)
India Canada African countries
Which roles are most needed in XR organizations in Portugal?
Given the diversity of target markets and technologies, it’s only natural that the number of
existing team roles is also diverse and adapts to the different existing business models.
14%
12%
10%
8%
6%
4%
2%
0%
Project Manager
UX/UI Designer
Business Developer
Researcher
Animation Developer
Marketing/Growth
Artist
Software Architect
Product Manager/Owner
Video Specialist
Motion Capture Specialist
Quality Assurance
Sound Effects Specialist
Actor
33
TALENT INSIGHTS
Are organizations hiring?
The ecosystem’s vitality is well proven by this number. Both smaller and larger organizations
are hiring.
Yes
49%
No
51%
Which are the most important upskilling needs?
As expected, software development and project management skills are the most sought after.
However, it’s interesting how business skills like sales or support are also listed by a few of the
participants.
SOLID
360º
BIM Models
Omniverse
Houdini
XR Sales
XR Hardware
Vue/Nuxt
Godot
XR Support
AI/Machine Learning
Introduction to XR
Project Management
WebXR
Unreal
Unity
1%
1%
1%
1%
1%
1%
1%
1%
1%
1%
3%
3%
15%
20%
21%
25%
0% 5% 10% 15% 20% 25% 30%
34
XR PORTUGAL REPORT 2024
Want to feature in the Portugal XR Report?
Please contact us at metaverso@apdc.pt
35
36
XR PORTUGAL REPORT 2024
Portugal
XR Insights
Market Snapshot
14
16
Introduction to Portugal’s XR Market
Ori Inbar @ AWE and Super Ventures
Insights
Business Insights
20
22
24
Metaverse: Alternative World or Opportunity Around the Corner?
Teresa Fiúza @ Portugal Ventures
Extended Reality: Unleashing Disruptive Potential in the Portuguese Market
Gil Azevedo @ Unicorn Factory Lisboa
Insights
Talent Insights
28
30
32
It is an exciting time to be part of the XR ecosystem
Maria Vilar @ Euromersive Portuguese
Bridging Borders in XR: A Pan-European Approach to Industry Insight
Michael Barngrover @ XR4Europe
Insights
Regulation Insights
38
40
Legal Challenges of Extended Reality Technologies
Tiago Bessa @ VdA - Vieira de Almeida
XRSI Europe: a vision rooted in action
Valentino Megale @ XR Safety Intelligence - Europe
37
REGULATION INSIGHTS
Tiago Bessa
Partner in the Communications, Data Protection & Technology and
Transactional IP practices @ VdA - Vieira de Almeida
Legal Challenges of Extended
Reality Technologies
Extended Reality (XR) technologies,
encompassing Virtual Reality (VR),
Augmented Reality (AR), and Mixed Reality
(MR) are transforming various sectors such as
entertainment, educa-tion, and healthcare,
providing new possibilities for interaction,
immersion, and creation for users and
businesses.
The growth of technological potential
for economic development and societal
functioning in-evitably brings new legal and
ethical challenges due to media pressure,
psychological fears of the unknown, or the
impacts on traditional institutions. These
challenges are briefly discussed here.
The growth of technological potential
for economic development and societal
functioning in-evitably brings new legal and
ethical challenges
It is important to clarify that there is
no specific legal framework for XR
technologies. Unlike other technologies,
such as Artificial Intelligence, there is no XR
Act or specific regulation at the European
Union level that frames these technologies
and establishes rules for their development
or implementation.
However, this does not mean that XR
technologies are in a “no man’s land” in
legal terms and that there are no applicable
rules prescribed in other acts. There are
indeed several aspects to consider here.
38
XR PORTUGAL REPORT 2024
PRIVACY AND DATA PROTECTION
XR technologies often involve the collection
and processing of large amounts of personal
data, which can include sensitive information
such as physical movements, facial
expressions, and even biometric data. The
General Data Protection Regulation (GDPR)
establishes strict rules on how personal data
should be collected, stored, and used.
Being technology-agnostic, companies that
develop and use XR technologies must ensure
com-pliance with GDPR to protect users’
privacy and avoid hefty fines. Transparency
regarding how data is used and obtaining
informed consent from users are also
significant challenges for de-velopers of these
technologies.
Being technology-agnostic, companies that
develop and use XR technologies must ensure
com-pliance with GDPR to protect users’
privacy and avoid hefty fines
INTELLECTUAL PROPERTY
Intellectual property is a relevant issue for
XR technologies. These technologies can
use content protected by copyright, such
as music, images, and videos. As such,
necessary authorizations must be obtained,
or alternatively, the use of the content must
fit within one of the exceptions or limitations
provided by law (which is not easy...).
The creation of new content through
XR technology can also raise questions
about ownership and intellectual property
protection, and surely this will be one of the
areas that will generate more discussion due
to the lack of a specific legal framework.
INTEROPERABILITY AND ACCESSIBILITY
The lack of common standards for XR
technologies can hinder interoperability between
differ-ent systems and platforms. The creation of
technical standards that promote compatibility,
secu-rity, and integrity will be essential for the
sustainable development of these technologies,
espe-cially regarding the use of IoT (Internet of
Things) devices.
The lack of common standards for XR
technologies can hinder interoperability
between differ-ent systems and platforms
Ensuring that XR technologies are accessible to
everyone, including people with disabilities, and
protecting vulnerable groups such as children are
also essential aspects for the democratiza-tion
and acceptance of these technologies. It may be
necessary to develop specific rules that ensure
the application of principles and best practices
reflecting core-European values.
CONCLUSION
XR technologies present complex,
multidimensional, and cross-border opportunities
and chal-lenges. Adapting the existing legal
framework and the balanced and well-founded
development of new rules can be essential
to ensuring the sustainable development of
these technologies. Collaboration between
lawmakers, technology companies, researchers,
and civil society will be crucial to fully harness
the potential of XR technologies and promote
sustainable, ethical, and inclusive development.
LIABILITY AND DAMAGES
The immersive experiences of XR technologies
can affect users’ mental health and behavior.
Issues such as addiction, spatial disorientation,
and long-term effects of exposure to virtual
envi-ronments are areas that still require
further research. All these can lead to property
or moral damages for users.
In such cases, it is necessary to define who can
be liable, what the criteria for imputation of
damages are, what the forms of compensation
are, and what the methods of prevention
and con-flict resolution will be. Although the
current framework already provides transversal
answers, a specific set of rules on the matter
would create greater predictability for
investors.
39
REGULATION INSIGHTS
Valentino Megale
President @ XR Safety Intelligence - Europe
XRSI Europe: a vision rooted in action
NAVIGATING THE COMPLEX CHALLENGES OF VIRTUAL WORLDS AND CONVERGING
TECHNOLOGIES IN EUROPE
The recent growth of virtual worlds and
extended reality (XR) technologies is
reshaping how we can interact, work, and
even perceive our environments. Europe,
as a hub for innovation and technological
development, finds itself both leading and
grappling with the challenges that come with
such advancements. From privacy concerns
to safety, regulatory frameworks, and ethical
considerations, XR technologies have raised
critical questions that need careful navigation.
Extending the work of the XRSI 1 ,at XRSI
Europe 2 we are committed to addressing these
challenges and promoting a pro-active debate
about the safe and ethical adoption of these
transformative technologies.
Virtual worlds, powered by XR technologies
such as virtual reality (VR), augmented
reality (AR), and mixed reality (MR) and
also including AI and digital ledgers, have
increasingly found applications across
diverse sectors – from healthcare and
education to entertainment and industrial
design. Europe, known for its strong focus
on privacy and human rights, is leading
global discussions on how to responsibly
integrate these technologies. However,
this growing landscape is not without its
hurdles.
1
https://xrsi.org/
2
https://xrsi.eu/
40
XR PORTUGAL REPORT 2024
One of the most pressing concerns in the
realm of XR technologies is privacy. With
virtual worlds offering immersive, personal
experiences, they collect vast amounts of
data – including biometric data such as eye
movements, facial expressions, and even
neural activity. This data can provide insights
into individuals’ emotional and cognitive
states, creating new risks for surveillance,
profiling, and data misuse. Europe’s stringent
General Data Protection Regulation (GDPR)
offers a strong starting point, but current
frameworks may not be fully equipped to
manage the complexity of XR data collection.
In virtual environments, users can experience
a sense of presence and immersion that blurs
the lines between the physical and virtual
worlds, and physical and digital identity. This
introduces new risks such as cyberbullying,
harassment, and even psychological and
behavioural harm, particularly for vulnerable
groups like children. Current digital safety tools
are often not fully equipped to address these
immersive dangers, and safety guidelines need
significant updates to reflect the challenges of
immersive environments.
In virtual environments, users can experience
a sense of presence and immersion that blurs
the lines between the physical and virtual
worlds, and physical and digital identity
The rise of XR also brings profound ethical
challenges. From the potential for addiction
and over-immersion to concerns around the
digital manipulation of identity and reality,
the ethical landscape of virtual worlds is
increasingly complex. For instance, who holds
the responsibility when someone experiences
trauma in a virtual space? How do we ensure
that virtual worlds do not exacerbate existing
inequalities or introduce new forms of bias and
discrimination?
While Europe has strong regulatory
mechanisms like GDPR, XR technologies
require more specialized and nuanced
standards. The challenge lies in establishing
pan-European standards that not only protect
users but also encourage innovation. The
lack of interoperability between different
XR platforms also hampers scalability and
user experience. Without clear, enforceable
standards, the XR ecosystem in Europe risks
fragmentation.
As XR technologies become more prevalent,
the need for digital literacy is paramount. Many
users are not fully aware of the risks involved
in these immersive environments, and there is
a lack of comprehensive education programs
that focus on safe usage. Additionally, ensuring
that XR platforms are accessible to all, including
individuals with disabilities, remains a significant
challenge.
Many users are not fully aware of the risks
involved in these immersive environments,
and there is a lack of comprehensive
education programs that focus on safe usage
At XRSI Europe, our mission is to address these
challenges head-on through a proactive, multifaceted
approach that combines research,
advocacy, and collaboration with stakeholders
across industries, academia, and governments.
Working also in collaboration with European
policymakers, our goal is to trigger debates on
novel regulations and policymaking workflows
able to safeguard users’ rights in virtual
environments. We are actively working to support
the development of ethical frameworks that can
guide the responsible creation and use of virtual
worlds, extending the work constantly done by
XRSI and iterating it in the European context of
values, culture and society.
We believe that education is the cornerstone
of responsible XR adoption. XRSI Europe is
developing programs and initiatives aimed at
increasing digital literacy among users, with
a particular focus on ensuring that people
understand the risks and opportunities of virtual
worlds. We are also committed to strengthening
research and fostering grant collaborations with
our growing network of local partners and XR
communities, such as our recent initiatives in
Portugal and Bulgaria, to ensure that all voices
are heard and integrated into the transnational
debate on safe virtual worlds.
The future of XR in Europe holds immense
potential, but it also brings significant challenges
that require immediate and coordinated action.
XRSI Europe is committed to addressing these
challenges by promoting new standards for
privacy, safety, and ethical considerations in
virtual worlds. Through our work, we aim to
create an XR ecosystem that is not only innovative
but also safe, inclusive, and empowering for all.
Without clear, enforceable standards, the XR
ecosystem in Europe risks fragmentation
41
42
XR PORTUGAL REPORT 2024
XR Directory
Type of Company
Website
Region (Headquarters)
Source: Open Call - Portugal XR Report (June 2024)
43
XR DIRECTORY
3DECIDE
Company
www.3decide.com
Porto
linkedin.com/company/3decide
instagram.com/3decide
facebook.com/3Decide
Target Markets
AEC (Architecture, Engineering and Construction), Art, Culture and Heritage,
Education, Events, Healthcare, Industrial, Real Estate, Retail, Travel and
Hospitality
Services provided
Advisory / Consultancy, Hardware, Research Services, Software
Development, Software Platform, Content creation
3DISH
Startup
3dishviewer.app
Lisboa
linkedin.com/company/threedish
Target Markets
Travel and Hospitality
Services provided
Hardware, Software Platform
ADEN
Target Markets
Advertising, Culture and Heritage, Events, Gaming, Sports
Company
aden.pt
Leiria
Services provided
Advisory / Consultancy, Software Development
linkedin.com/company/adeninteractive
instagram.com/adeninteractive
x.com/AdenInteractive
youtube.com/@adeninteractive
ALF GLOBAL SERVICES OÜ
Target Markets
Events, Industrial
Company
alfglobal.co
Lisboa
Services provided
Advisory / Consultancy, Event Production
linkedin.com/in/themichaelalf
ALFA LUPO
Target Markets
Culture and Heritage, Travel and Hospitality
Startup
alfalupo.com
Porto
Services provided
SaaS – Software as a Service
linkedin.com/company/alfa-lupo
44
XR PORTUGAL REPORT 2024
ALTICE LABS
Technology Provider
www.alticelabs.com
Aveiro, Portugal
Target Markets
Europe, South America/LATAM, USA
Services provided
Research Services, Telecommunications, Digital Platforms
linkedin.com/company/altice-labs
APOLLO XR / TIME TRAVEL VR TOUR
Target Markets
Culture and Heritage, Education, Travel and Hospitality
Startup
timetravelvrtour.com
Lisboa
instagram.com/timetravelvrtour
Services provided
Event Production, Research Services, Software Development, Software
Platform
ARNOTE
Target Markets
Advertising, Art, Culture and Heritage, Events, Real Estate, Retail
Other
www.arnote.pt
Porto
Services provided
Advisory / Consultancy, Software Development
linkedin.com/in/gustavomacaes
AROMNI
Target Markets
Retail, Sports, Automotive, Nature
Startup
aromni.com
Lisboa
Services provided
Software Platform
AXIANS
Target Markets
Healthcare, Industrial, Retail, Governements, Transportation, Utilities
Company
www.axians.pt
Lisboa
linkedin.com/company/axianspt
youtube.com/@AxiansPortugal
Services provided
Advisory / Consultancy, Industrial Metaverse, Research Services, SaaS –
Software as a Service, Software Development, Software Platform, Training
45
XR DIRECTORY
BLÜMEL PRODUCTIONS
Target Markets
Art, Culture and Heritage, Education, Events, Travel and Hospitality,
entertainment industry
Company
www.joaoblumel.com
Lisboa
Services provided
Event Production
linkedin.com/in/joaoblumel
instagram.com/joaoblumel
youtube.com/@joaoblumel
BYAR
Target Markets
Art, Culture and Heritage
Services provided
Hardware, Software Development, Software Platform, Content production
Company
www.byar.pt
Lisboa
linkedin.com/company/byar-augment-your-reality
CAPGEMINI
Company
www.capgemini.com/pt-en
Lisboa
linkedin.com/company/capgemini
instagram.com/capgeminiportugal/
Target Markets
Healthcare, Industrial, Retail
Services provided
Cloud, Customer first, Cybersecurity, Data and artificial intelligence,
Enterprise management, Intelligent industry, Sustainability, Consultancy,
Research & Development
CCG/ZGDV INSTITUTE
R&D Lab
www.ccg.pt
Braga
linkedin.com/company/ccg-zgdv-institute
instagram.com/ccg.pt
facebook.com/ccg.pt
x.com/CCG_ZGDV
youtube.com/@CCG-ZGDV-institute
Target Markets
AEC (Architecture, Engineering and Construction), Culture and Heritage,
Education, Gaming, Healthcare, Industrial, Real Estate, Retail, Sports, Travel
and Hospitality
Services provided
Advisory / Consultancy, Event Production, Industrial Metaverse, Research
Services, Software Development, Software Platform, Training
46
XR PORTUGAL REPORT 2024
CHAMPALIMAUD FOUNDATION
Target Markets
Healthcare
R&D Lab
www.fchampalimaud.org
Lisboa
Services provided
Research Services, SaaS – Software as a Service
linktr.ee/champalimaudfoundation
CLYDE DESOUZA
Target Markets
Art, Culture and Heritage, Education
Other
www.amazon.com/stores/
Clyde-Dsouza/author/
B007DOSOD6
Coimbra
Services provided
Advisory / Consultancy
linkedin.com/in/clydedesouza
CORNER STUDIO
Target Markets
Advertising, Culture and Heritage, Events
Company
www.cornerstudio.pt
Santarém
Services provided
Advisory / Consultancy, Equipment Rental, Research Services, Software
Platform
CYANGO
Startup
www.cyango.com
Évora
linkedin.com/company/cyango
instagram.com/cyango_
facebook.com/cyango1
x.com/cyango_
youtube.com/@cyango
Target Markets
Advertising, AEC (Architecture, Engineering and Construction), Art, Culture
and Heritage, Education, Events, Real Estate, Retail, Travel and Hospitality
Services provided
SaaS – Software as a Service, Software Development, Software Platform
47
XR DIRECTORY
D22 – VISUALIZAÇÃO 3D DE ARQUITETURA
Target Markets
AEC (Architecture, Engineering and Construction), Real Estate
Services provided
Content creation for Architecture
Company
www.d22.pt
Lisboa
linkedin.com/company/d22
instagram.com/d22.pt
DIDIMO
Startup
www.didimo.co
Porto
linkedin.com/company/didimo
Target Markets
Gaming
Services provided
SaaS – Software as a Service
ESAD.CR – ESCOLA SUPERIOR DE ARTES E DESIGN DO
POLITÉCNICO DE LEIRIA
University
www.ipleiria.pt/esadcr
Leiria
linkedin.com/school/escola-superior-deartes-e-design-de-caldas-da-rainha
instagram.com/esadcr
facebook.com/ESAD.CR
youtube.com/@AV_ESAD_CR
Target Markets
Art, Culture and Heritage, Education, Events, Industrial, Design
Services provided
Research Services, Training, Education
ESQUISSO COLOMBIA SAS
Target Markets
AEC (Architecture, Engineering and Construction)
Company
www.esquisso.co
Lisboa
Services provided
Research Services, Software Platform
linkedin.com/company/esquisso
youtube.com/@esquissovdcprojectsmodelli5105
48
XR PORTUGAL REPORT 2024
EXUBERANTE CAOS – ASSOCIAÇÃO
Target Markets
Advertising, Art, Events, Gaming, Retail, Travel and Hospitality
Services provided
Event Production
Startup
www.exuberantecaos.com
Porto
linkedin.com/company/exuberante-caos-associação
instagram.com/exuberantecaos
FIDGETLAND
Target Markets
Art, Events, Gaming
Other
andriihorlov.github.io
Porto
Services provided
Software Development
linkedin.com/in/fidgetik
FOOTAR – PHONE
Startup
footar.co
Madeira
Target Markets
Gaming, Sports, Gambling
Services provided
SaaS – Software as a Service
instagram.com/footar.co
facebook.com/footar.sa
youtube.com/@footar_co
GLARTEK
Startup
glartek.com
Leiria
linkedin.com/company/glartek
x.com/glartekar
youtube.com/@glartek
Target Markets
Industrial, Field Services
Services provided
SaaS – Software as a Service, Software Platform
49
XR DIRECTORY
GREAT GONZO STUDIO
Company
greatgonzostudio.com
Lisboa
linkedin.com/company/greatgonzoagency
instagram.com/greatgonzostudio
Target Markets
Advertising, Culture and Heritage, Education, Events, Industrial, Real Estate,
Sports
Services provided
Event Production, Hardware, Software Development
HUBDUCTION
Company
www.hubduction.com/inicio
Aveiro
linkedin.com/company/77017474
instagram.com/hubduction
Target Markets
Advertising, AEC (Architecture, Engineering and Construction), Art, Culture
and Heritage, Education, Events, Gaming, Healthcare, Industrial, Real Estate,
Retail, Sports, Travel and Hospitality
Services provided
Software Development
HYPED MULTIMÉDIA
Other
www.hyped.pt
Porto
linkedin.com/company/hyped-multimedia
instagram.com/hypedmultimedia
facebook.com/hyped
x.com/hypedmultimedia
youtube.com/@hypedmultimedia
Target Markets
Advertising, Art, Culture and Heritage, Education, Industrial, Retail, Travel
and Hospitality
Services provided
Advisory / Consultancy, Training, Multimedia & Marketing
IMAGI HEALTH
Target Markets
Healthcare
Startup
imagi-144871548.
hubspotpagebuilder.eu/en-gb
Lisboa
Services provided
SaaS – Software as a Service
linkedin.com/company/imagivr
instagram.com/imagi.health
50
XR PORTUGAL REPORT 2024
IMMERSIV STUDIOS
Target Markets
Advertising, Events, Gaming, Healthcare, Retail
Company
immersivstudios.com
Lisboa
Services provided
Software Development, Training
linkedin.com/company/immersiv-studios
INDIEBIO
Target Markets
Culture and Heritage, Education, Gaming
R&D Lab
peduncle.world
Azores
Services provided
Advisory / Consultancy, Research Services
INESC TEC
R&D Lab
massive.inesctec.pt
Porto
linkedin.com/company/inesc-tec
Target Markets
Education, Industrial, Travel and Hospitality
Services provided
Advisory / Consultancy, Equipment Rental, Research Services, Software
Development, Training
INESC-ID – INSTITUTO DE ENGENHARIA DE SISTEMAS E
COMPUTADORES INVESTIGAÇÃO E DESENVOLVIMENTO EM
LISBOA
R&D Lab
www.inesc-id.pt
Lisboa
linkedin.com/company/inescid
x.com/InescID
Target Markets
Culture and Heritage, Education, Healthcare, Industrial, Energy
Services provided
Advisory / Consultancy, Research Services
INETUM PORTUGAL
Company
www.inetum.com
Lisboa
linkedin.com/company/inetum
instagram.com/inetum_pt
x.com/Inetum_world
youtube.com/@Inetum
Target Markets
Education, Healthcare, Industrial, Retail, Travel and Hospitality
Services provided
Advisory / Consultancy, Hardware, Software Development
51
XR DIRECTORY
INFINITE FOUNDRY
Startup
www.infinitefoundry.com
Porto
linkedin.com/company/infinite-foundry
instagram.com/infinitefoundry
x.com/infinitefoundry
youtube.com/@infinitefoundry
Target Markets
AEC (Architecture, Engineering and Construction), Education, Healthcare,
Industrial, Sports, Travel and Hospitality
Services provided
Advisory / Consultancy, Industrial Metaverse, SaaS – Software as a Service,
Software Development, Software Platform
INKLUSION ENTERTAINMENT
Startup
inklusion.pt
Castelo Branco
linkedin.com/company/inklusionentertainment-lda
instagram.com/inklusion.pt
Target Markets
AEC (Architecture, Engineering and Construction), Education, Healthcare,
Sports
Services provided
Event Production, Industrial Metaverse, Software Development, Software
Platform, Training
INSTITUTO SUPERIOR TÉCNICO DA UNIVERSIDADE DE
LISBOA
University
ist.ul.pt
Lisboa
Target Markets
Education
Services provided
Research Services, Training, Education
KALI GROUP
Target Markets
AEC (Architecture, Engineering and Construction), Real Estate
Company
kaligroup.pt
Lisboa
Services provided
XR Content creation
instagram.com/_kaligroup
KLAESLAB
Target Markets
Advertising, Events, Healthcare, Industrial,
Other
klaeslab.de
Coimbra
Services provided
Advisory / Consultancy, Research Services
x.com/klaeslab
youtube.com/@klaeslab1577
52
XR PORTUGAL REPORT 2024
LARM, PUBLICIDADE
Target Markets
Advertising, Art, Culture and Heritage, Events, Travel and Hospitality
Company
www.larm.pt
Lisboa
Services provided
Advisory / Consultancy, Event Production
linkedin.com/company/
larm-publicidade-sa
LIKEXR
Company
likexr.com
Lisboa
linkedin.com/company/likexr
youtube.com/@likexr
Target Markets
Advertising, Art, Culture and Heritage, Education, Events, Healthcare,
Industrial, Retail
Services provided
Advisory / Consultancy, Event Production, Industrial Metaverse, Software
Development, Software Platform
LUSOVU
Target Markets
Advertising, Industrial, Sports
Startup
www.lusovu.com
Lisboa
Services provided
Hardware, Software Development
linkedin.com/company/lusovu
MADALIA WORLD
Target Markets
Advertising, AEC (Architecture, Engineering and Construction), Art, Culture
and Heritage, Education, Events, Gaming, Healthcare, Industrial, Real Estate,
Retail, Sports, Travel and Hospitality
Company
www.madalia.world
Madeira
Services provided
Advisory / Consultancy, Software Platform, Training, Sustainability
linkedin.com/company/madalia-world
Instagram.com/madalia.world
youtube.com/@madaliaworld
MANIFEST XR
Target Markets
Education
Startup
manifestrealityxr.com
Lisboa
linkedin.com/company/manifestrealityxr
Services provided
Hardware, SaaS – Software as a Service, Software Development, Software
Platform
53
XR DIRECTORY
MIRAGE VIRTUAL REALITY
Target Markets
AEC (Architecture, Engineering and Construction)
Company
www.miragevirtualreality.com
Lisboa
linkedin.com/company/miragevirtualreality
Services provided
Advisory / Consultancy, Event Production, Industrial Metaverse, Research
Services, SaaS – Software as a Service, Software Development, Software
Platform, Training
MULABS
Company
mulabs.tech
Lisboa
linkedin.com/company/muarts
Target Markets
Art, Education, Events, Healthcare, Consulting
Services provided
Advisory / Consultancy, Event Production, Hardware, Research Services,
Software Development
NOBLE QUAD
Target Markets
AEC (Architecture, Engineering and Construction), Industrial, Real Estate
Startup
noblequad.com
Braga
youtube.com/@Snakemall
Services provided
Advisory / Consultancy, Startup Acceleration, Equipment Rental, Research
Services, Software Development, Software Platform
NOKIA
Company
www.nokia.com
Lisboa
linkedin.com/company/nokia
Target Markets
Telecommunications
Services provided
Hardware, Industrial Metaverse, SaaS – Software as a Service, Software
Platform
NOS COMUNICAÇÕES
Company
www.nos.pt
Lisboa
linkedin.com/company/nos-sgps
Target Markets
Culture and Heritage, Education, Healthcare, Industrial, Real Estate, Retail,
Travel and Hospitality
Services provided
Advisory / Consultancy, Startup Acceleration, Hardware, SaaS – Software as a
Service, Software Development, Software Platform, Training
54
XR PORTUGAL REPORT 2024
NTT DATA PORTUGAL
Company
www.pt.nttdata.com
Lisboa
linkedin.com/company/
ntt-data-europe-latam
Target Markets
Advertising, Education, Healthcare, Industrial, Retail
Services provided
Advisory / Consultancy, Software Development
OCUBO
Target Markets
Art, Culture and Heritage, Events
Company
www.ocubo.com
Lisboa
Services provided
Advisory / Consultancy, Event Production
linkedin.com/company/ocubo-criativo/
instagram.com/ocubo
facebook.com/OCUBO.studio
OLHA AGENCY
Target Markets
Culture and Heritage, Events, Real Estate, Travel and Hospitality
Startup
www.olhaagency.com
Lisboa
Services provided
Content Creation and Virtual tours of existing spaces
instagram.com/olhaagency
ONTOP
Startup
www.ontopstudios.com/home
Lisboa
linkedin.com/company/ontopstudios
x.com/ONTOPgames
youtube.com/@ontop_ar_games
Target Markets
Gaming
Services provided
Software Development
PWC PORTUGAL
Target Markets
Industry, Real estate / hospitality, Retail, Public sector, Energy
Consulting
www.pwc.pt
Lisboa
Services provided
Advisory/Consultancy
linkedin.com/company/pwc-portugal
instagram.com/pwc_portugal
facebook.com/pwcportugal
youtube.com/@pwc_portugal
55
XR DIRECTORY
RETRAI – INTERACTIVE DEVELOPMENT
Target Markets
Culture and Heritage, Events, Gaming, Travel and Hospitality
Company
retrai.co
Setúbal
Services provided
Software Development
linkedin.com/company/retrai
instagram.com/retrai.co
x.com/retrai_co
SHADOW PROFILE
Target Markets
Education, Gaming, Healthcare, Industrial
Startup
shadowprofile.pt
Braga
Services provided
Software Development, Game Development
linkedin.com/company/shadow-profile
SIEMENS
Target Markets
Healthcare, Industrial, Smart Infrastructures
Company
www.siemens.com
Lisboa
linkedin.com/company/siemens
x.com/Siemens
youtube.com/@Siemens
Services provided
Advisory / Consultancy, Hardware, Industrial Metaverse, SaaS – Software as a
Service, Software Development, Software Platform, Training
SYPAR
Target Markets
Education, Corporate & Taxation
Startup
www.sypar.pt
Lisboa
Services provided
Advisory / Consultancy, Research Services, Training
linkedin.com/company/sypar
instagram.com/sypar.pt
x.com/sypar_pt
youtube.com/@sypar.portugal
56
XR PORTUGAL REPORT 2024
TEKUCHI
Target Markets
AEC (Architecture, Engineering and Construction), Art, Culture and Heritage,
Events, Gaming, Real Estate, Sports
Company
www.tekuchi.com
Lisboa
Services provided
Advisory / Consultancy, Event Production, Equipment Rental, SaaS –
Software as a Service, Software Development, Software Platform
linkedin.com/company/tekuchi
THE ONE LINE DESIGN
Target Markets
Advertising
Company
oneline.pt
Madeira
Services provided
Agência de Design – Comunicação Visual, Design Digital
linkedin.com/company/the-one-line-design
UNESCO CHAIR ON AI & XR
Target Markets
Healthcare, AI and XR
Other
unescoaixr.tecnico.ulisboa.pt
Lisboa
Services provided
Advisory / Consultancy, Research Services
instagram.com/unescoaixr
facebook.com/unescoaixr
x.com/unescoaixr
youtube.com/@unescoaixr
UNIT360
Target Markets
Education, Healthcare, Industrial, Real Estate, Retail
Company
unit360.pt
Lisboa
Services provided
Advisory / Consultancy, Industrial Metaverse, Training
instagram.com/vrunit360
57
XR DIRECTORY
UNITED CREATIVE
Target Markets
Advertising, Events
Company
www.unitedcreative.com
Lisboa
Services provided
Advisory / Consultancy, Event Production
instagram.com/unitedcreative
UNITED SKILLS IN CREATIVITY
Target Markets
Advertising, Art, Culture and Heritage, Events, Retail
Other
www.unitedskills.pt
Lisboa
Services provided
Comunication, Strategy and Design
instagram.com/us_unitedskills
UNIVERSIDADE LUSÍADA
Target Markets
Art, Culture and Heritage, Education
University
www.ulusiada.pt
Lisboa
Services provided
Higher Education
linkedin.com/school/universidade-lusiada
instagram.com/ulusiadalisboa
youtube.com/@ULusiadaLisboa
VERTIGO STUDIO
Startup
www.vertigostudio.pt
Lisboa
linkedin.com/company/vertigostudio
instagram.com/vertigostudio_cgi
Target Markets
Advertising, AEC (Architecture, Engineering and Construction), Education,
Gaming, Real Estate, Retail
Services provided
Advisory / Consultancy, Software Platform
VRLAB
Target Markets
Education
University
vrlab.dei.uc.pt
Coimbra
Services provided
Research Services, Training
instagram.com/vrlab_dei
58
XR PORTUGAL REPORT 2024
WATERMELON
Startup
watermelonsoftwarehouse.
com
Setúbal
linkedin.com/company/
watermelon-software-house
Target Markets
Advertising, Education, Industrial
Services provided
Advisory / Consultancy, Research Services, Software Development
WAVEFUNCTION VR
Target Markets
Culture and Heritage, Education, Gaming, Healthcare, Industrial, Real Estate
Company
www.wavefunctionvr.com
Braga
Services provided
Advisory / Consultancy, Industrial Metaverse, Software Development
linkedin.com/company/wavefunction-vr
youtube.com/@WaveFunctionVR
YES MARKETING
Company
yesmkt.com
Lisboa
linkedin.com/company/yes-marketing-pt
Target Markets
Advertising, Art, Events, Gaming, Retail
Services provided
Industrial Metaverse, SaaS – Software as a Service, Software Development,
Software Platform
59
Research Methodology
An initial research was done with the purpose of listing organizations publicly working in
Extended Reality technologies and/or Virtual Worlds and 220 Organizations were found. This
research was conducted using digital means (directories, search engines, social media). Only
organizations with offices in Portugal and a team dedicated to XR and/or Virtual Worlds were
considered.
Aftewards, an enquiry form was established with 25 questions that help characterize these
organizations and the ecosystems as a whole and all listed organizations were invited to
participate in this Open Call. After a data quality check, a sample of 72 organizations was used
for the research report purposes.
Aggregated results presented in this report derive from that sample. All answers subtotals
below 1% were deemed irrelevant and not included.
60
XR PORTUGAL REPORT 2024
Want to feature in the Portugal XR Report?
Please contact us at metaverso@apdc.pt
© 2024