HOOK.IT
Dissertation
Dissertation
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HOOK.IT
Enhancing the lives of those with poor grip
strength
2024 UTS PRODUCT DESIGN HONOURS
REMEE L BALLANTYNE
1
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PHOTO OF REMEE’S FAMILY, JONATHAN BALLANTYNE
ON THE LEFT, REMEE BALLANTYNE NEXT, ALEXIS
BALLANTYNE SECOND FROM THE RIGHT AND NUNDA
WIERSMA ON THE RIGHT
ACKNOWLEDGMENTS
First and foremost, I would like to express my
gratitude to the UTS Product Design Honours
staff: Rodrick Walden, Stefan Lie, Edward Ko, Bert
Bongers, Eloise Cleary, and Isabella Alevato. Your
expertise and guidance have been invaluable
throughout this honours year and has significantly
encouraged me to push myself.
I also want to thank my family and friends for their
unwavering support and patience during this
journey. A special thanks to my dad (Jonathan) and
partner (Isaac) for lending me tools and sharing
their material and building expertise during the
prototyping phase, particularly in developing ideas
for the mechanism. To my sister (lexi), thank you for
keeping me company on the train, taking photos,
and providing constant encouragement. Lastly,
I’m grateful to my mum (Nunda) for her ongoing
support.
This project has pushed me beyond my boundaries,
revealing my capabilities and resilience. I am proud
of my ability to navigate design setbacks and have
learned immensely from responding to feedback
and refining my prototypes. This would not be
possible without the support of my friends.
Finally, I’d like to acknowledge my Honours
Product Design 2024 cohort for their support,
encouragement, and valuable feedback
throughout the year.
3
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Green Shopping basket
Ebay. (n.d.).
The purpose of an assistive wearable device is to improve
independence and daily function for individuals with physical
impairments. As the WHO states, assistive devices “foster
independence and participation in everyday life,” enhancing users’
well-being and quality of life (WHO, 2018).
“Ensuring that individuals have independence while completing
basic human tasks such as supermarket shopping is a major
confident boost for individuals with physical disabilities as they
navigate a society built for an able society.” (Ballantyne. R. 2024)
5
TABLE OF CONTENTS
Chapter one: Introduction
Introduction ........................................................................................................................................................15
1.1 Thesis ......................................................................................................................................................................16
1.2 Background and Context ...........................................................................................................................18
1.3 Problem Statement .......................................................................................................................................20
1.4 Statement of Purpose ..................................................................................................................................21
1.5 Research Questions ......................................................................................................................................22
1.6 Rational and Significance ...........................................................................................................................22
1.7 The Researcher ................................................................................................................................................23
1.8 Assumptions ......................................................................................................................................................24
1.9 Key Terminology .............................................................................................................................................24
Chapter Summary ..........................................................................................................................................25
Chapter Two: Literature Review
Introduction ......................................................................................................................................................27
2.1 Grip Strength .....................................................................................................................................................28
2.2 Hook Grips .........................................................................................................................................................30
2.3 Inclusive Design ...............................................................................................................................................31
2.4 Supermarket Share ........................................................................................................................................31
2.5 Fine and Gross Motor Skills ......................................................................................................................32
2.6 Poor Grip Strength Causes .......................................................................................................................34
2.6.1. Aging and poor Grip Strength ..............................................................................................34
2.6.2 Arthritis ................................................................................................................................................35
2.6.3 Cerebral Palsy ..................................................................................................................................36
2.7 Social Stigma .....................................................................................................................................................38
2.8 Wearables ............................................................................................................................................................39
2.9 Case Studies .......................................................................................................................................................40
2.9.1 Exoskeleton ......................................................................................................................................40
2.9.2 Active Hand Company ..............................................................................................................40
2.9.3 Open Bionics .....................................................................................................................................41
2.10 History of Prosthetics ....................................................................................................................................42
2.11 3D Printing in the Medical Field................................................................................................................43
2.12 Competitive Analysis (Wrist Guards) ..................................................................................................44
2.13 Competitive Analysis (Gym Grips) .......................................................................................................46
2.14 Problem and solution Space Map....................................................................................................... ..48
Chapter Summary .............................................................................................................................................51
6
Chapter Three: Research Questions and Hypothesis
Introduction ............................................................................................................................................................53
3.1 Research Question One .................................................................................................................................55
3.2 Research Question Two .................................................................................................................................57
3.3 Research Question Three .............................................................................................................................59
Chapter Four: Research Methodology
Introduction ............................................................................................................................................................61
4.1 Research Questions ..........................................................................................................................................62
4.2 Research Sampling .............................................................................................................................................62
4.3 Overview of Research Needed .................................................................................................................63
4.4 Research Design ..................................................................................................................................................64
4.5 Data Collection Methods ..............................................................................................................................65
4.6 Ethical Considerations .....................................................................................................................................65
4.7 Method One ..........................................................................................................................................................66
4.8 Method Two ..........................................................................................................................................................68
4.9 Method Three .......................................................................................................................................................70
4.10 Method Four ......................................................................................................................................................... 72
4.11 Method Five ............................................................................................................................................................74
4.12 Method Six`..............................................................................................................................................................76
4.13 Method Seven ......................................................................................................................................................78
4.14 Method Eight ......................................................................................................................................................80
4.15 Method Nine .........................................................................................................................................................82
4.16 Method Ten ............................................................................................................................................................84
Chapter Summary ..............................................................................................................................................87
Chapter Five: Analysis and Interpretations of Findings
Introduction ...........................................................................................................................................................89
5.1 Design Brief ...........................................................................................................................................................90
5.2 Design Features
5.2.1 Aesthetics and Customisation .................................................................................................92
5.2.2 Function ..................................................................................................................................................94
5.2.3 Ease of Use ............................................................................................................................................96
5.2.4 Materiality ...............................................................................................................................................98
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8
5.3 Mechanism Development
5.3.1 Three Point Mechanism .........................................................................................................102
5.3.2 Ski Boot Mechanism ................................................................................................................106
5.3.3 Manual Mechanism Development .................................................................................108
5.3.4 Flip Back Fastening Method .................................................................................................112
5.3.5 Number of Hooks ......................................................................................................................114
5.3.6 Slotting Mechanism development ..................................................................................116
5.3.7 Mechanism Summary ..............................................................................................................119
5.4 Form Development
5.4.1 Basic Hook Form .........................................................................................................................120
5.4.2 Hook Shape/Location .............................................................................................................124
5.4.3 Hook Refinement ........................................................................................................................126
5.4.4 Ergonomics of the Placement and Shape of Hooks ............................................128
5.4.5 Joining of the Hook Component .......................................................................................130
5.4.6 Form and Fitting of the Wrist Guard ................................................................................132
5.4.7 3D Scanning Form ......................................................................................................................136
5.4.8 Sketching Around the Scan...................................................................................................138
5.4.9 Fastening Method of The Wrist Brace ...........................................................................142
5.4.10 Form Development Summary ............................................................................................145
5.5 Materiality
5.5.1 Initial Testing of Hook Material ............................................................................................146
5.5.2 Testing Sewing the Plastic Mold into Neoprene .....................................................148
5.5.3 HP Nylon Print ................................................................................................................................150
5.5.4. Weight Testing the HP Nylon Print ...................................................................................152
5.5.5 Metal 3D Printing ..........................................................................................................................156
5.5.6 Materiality Summary ..................................................................................................................159
5.6 Aesthetic Refinement
5.6.1 Fillets and Curves .........................................................................................................................160
5.6.2 Lattice Patterning Development ........................................................................................162
5.6.3 Logo Implementation ................................................................................................................170
5.6.4 Aesthetic Refinement Summary .........................................................................................173
5.7 Final Refinements to Design
5.7.1 Neoprene Lining ...........................................................................................................................175
5.7.2 Finalising Form and Shape of the Wrist Brace ............................................................176
5.7.3 Location of the Hook Joining Section ............................................................................178
5.7.4 Velcro Offsets ................................................................................................................................183
5.7.5 Hook Strengthening ..................................................................................................................184
5.7.6 Push Pin Mechanism .....................................................................................................................186
Chapter Summary ..........................................................................................................................189
Chapter 6: Conclusion
Introduction.........................................................................................................................................................................193
6.1 Summary ............................................................................................................................................................194
6.2 Thesis Reinstated ..........................................................................................................................................196
6.3 Research Questions and Hypothesis ..............................................................................................198
6.4 Design Intent .................................................................................................................................................200
6.5 Wider Significance......................................................................................................................................202
6.6 Future Prospects ..........................................................................................................................................204
6.7 Final Product ...................................................................................................................................................206
6.8 The importance of the two component .....................................................................................208
6.9 Aesthetic of the lattice ............................................................................................................................207
6.10 Manufacturing ..............................................................................................................................................209
6.11 Final design in context .............................................................................................................................212
6.12 Final Design.....................................................................................................................................................214
6.13 The Users experience .............................................................................................................................217
Chapter 7: Appendix
7.1 Interview Results .........................................................................................................................................230
7.2 Bibliography ...................................................................................................................................................236
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LIST OF TABLES AND FIGURES
FIGURE 1.1 : 3D PRINTED HERO INSPIRED PROSTHETIC
FIGURE 1.2: CEREBRAL PALSY TRACKING LEVELS
FIGURE 1.3: IMAGE OF THE RESEARCHER
FIGURE 1.4:3D PRINTED SKULL PROSTHESIS
FIGURE 2.1: PINCH GRIP EXAMPLE
FIGURE 2.2: POWER GRIP EXAMPLE
FIGURE 2.3: TYPES OF GRIP EXAMPLES
FIGURE 2.4: TYPES OF GRIP EXAMPLES
FIGURE 2.5: TYPE OF HOOK GRIP
FIGURE 2.6: TYPE HOOK GRIP ON A WEIGHTS BAR
FIGURE 2.7: PERSON GRIPPING SHOPPING BASKET
FIGURE 2.8: INCLUSIVE DESIGN DIMENSIONS
FIGURE 2.9: AUSTRALIAN SUPERMARKET POPULATIONS
FIGURE 2.10: SENSORY MILESTONE TRIANGLE
FIGURE 2.11: FINE MOTOR SKILL
FIGURE 2.12: AGING FIGURES
FIGURE 2.13: ARTHRITIS IN KNEES
FIGURE 2.14: ARTHRITIS IN FINGER
FIGURE 2.15: ARTHRITIS IN X-RAYS
FIGURE 2.16: TYPES OF CEREBRAL PALSY
FIGURE 2.17: WHAT IS CEREBRAL PALSY
FIGURE 2.18: CP EFFECTED AREAS OF THE BRAIN
FIGURE 2.19: TYPES OF PALSY
FIGURE 2.20: BASIC EXAMPLES OF ASSISTIVE DEVICE
FIGURE 2.21: HAND PROSTHETIC
FIGURE 2.22: MAGNA READY (MAGNETIC BUTTONS ON
CLOTHING)
FIGURE 2.23: EXOSKELETON EXAMPLE
FIGURE 2.24: ACTIVE HAND COMPANY HAND AID
FIGURE 2.25: NASA HAND MOVEMENT AIDE
FIGURE 2.26: OPEN BIONICS HERO ARM
FIGURE 2.27: TILLY AMBASSADOR FOR HERO ARM
FIGURE 2.28: HERO ARM PROSTHETIC
FIGURE 2.29: ANCIENT PROSTHETIC ARM
FIGURE 2.30: EXAMPLES OF OLD PROSTHETICS
FIGURE 2.31: IMAGE OF THE TIMELINE OF DEVELOPMENT
OF PROSTHETICS OVER THE YEARS
FIGURE 2.32: 3D PRINTING OF ORGANS IN THE BODY
FIGURE 2.33: EXAMPLE OF 3D PRINTING IN MEDICINE
FIGURE 2.34: 3D PRINTING IN MEDICINE
FIGURE 2.35: COMPETITIVE ANALYSIS OF WRIST GUARD
FIGURE 2.36: WRIST GUARD SUPPORT
FIGURE 2.37: BASIC WRIST GUARD MEDICAL
FIGURE 2.38: WRIST GUARD
FIGURE 2.39: WRIST GUARDS FOR ROLLER BLADING
FIGURE 2.40:THUMB BRACE
FIGURE 2.41: PLASTIC THUMB SUPPORT
FIGURE 2.42: BASIC WRIST COMPRESSION GUARD
FIGURE 2.43: LATTICE PATTERN WRIST CAST
FIGURE 2.44: COMPETITIVE ANALYSIS OF GYM GRIP
FIGURE 2.45: LIFTING HOOKS
FIGURE 2.46: LIGHTING STRAPS
FIGURE 2.47: LIFTING HOOKS
FIGURE 2.48: ACTIVE HAND COMPANY WEIGHT BRACE
FIGURE 2.49: RESEARCH MAP
FIGURE 4.1: INFORMATION NEEDED TABLE
FIGURE 4.2: RESEARCH DATA GRAPH
FIGURE 4.3: MOVEMENT POINT IN THE HAND
FIGURE 4.4: GRIP MUSCLE DIAGRAM
FIGURE 4.5: CARDBOARD PROTOTYPE
FIGURE 4.6: JOURNEY MAP OF USER USING A BASKET.
FIGURE 4.7: ANALYSIS OF SHOPPING BASKET
FIGURE 4.8: PROTOTYPE OF PALM DESIGN CONCEPT
FIGURE 4.9: TESTING THE PALM CONCEPT USING HINGES
FIGURE 4.10: MECHANISM CONCEPTS
FIGURE 4.11: PULL AND PULL MECHANISM
FIGURE 4.12:HINGING AROUND THE FINGERS
FIGURE 4.13: IMAGE OF THE PLA PRINT FORM TEST
FIGURE 4.14: AROUND FINGER MECHANISM
FIGURE 4.15: METHOD 7 PROTOTYPE
FIGURE 4.16: CONCEPT AROUND FINGERS
FIGURE 4.17: FORM FITTING TESTING
FIGURE 4.18: METHOD 7 PROTOTYPES
FIGURE 4.19: POLYMORPH MOLDING
FIGURE 4.20: FORM TESTING OF HAND GUARD
FIGURE 4.21: FORM TESTING OF GUARD
FIGURE 4.22: PALM VIEW OF FORM TESTING
FIGURE 4.23: ELECTRONIC MECHANISM
FIGURE 4.24: SKETCHES OF DESIGN ITERATION
FIGURE 4.25: SKETCHES OF DESIGN ITERATIONS
FIGURE 4.26:COLLECTION OF POLYMORPH PLASTIC
FIGURE 4.27: PROTOTYPE
FIGURE 5.1: COLLECTION OF PROTOTYPES OF WRIST
GUARDS AND HOOKS
FIGURE 5.2: COLLECTION OF PROTOTYPES
FIGURE 5.3: POLYMORPH PLASTIC PROTOTYPE
FIGURE 5.4: PROTOTYPE TEST ON HAND
FIGURE 5.5: COLLECTION OF HOOK PROTOTYPES
FIGURE 5.6: GRAPH OF CHAPTER 5 METHODS
FIGURE 5.7: THREE PART MECHANISM PROTOTYPE
FIGURE 5.8: 3 PART MECHANISM FORM IN CONTEXT
FIGURE 5.9: THREE PART MECHANISM PROTOTYPE
FIGURE 5.10: SKETCH OF THREE PART MECHANISM
FIGURE 5.11: JOURNEY MAP OF USER
FIGURE 5.12: MIMICKING SKI BOOT MECHANISM
FIGURE 5.13: HINGE MECHANISM TESTING
FIGURE 5.14: HOOK MECHANISM TESTING
FIGURE 5.15: PROTOTYPE IMAGE
FIGURE 5.16: SKETCH OF HINGE FASTENING METHODS
FIGURE 5.17: NUMBER OF HOOKS TESTING
FIGURE 5.18: SKETCH OF SLOTTING MECHANISM
FIGURE 5.19: RENDER OF SLOTTING MECHANISM
FIGURE 5.20: HOOK PROTOTYPE
FIGURE 5.21: COLLECTION OF FORM HOOK ON BASKET
FIGURE 5.22: HOOK FORM PROTOTYPE ONE
FIGURE 5.23: HOOK FORM PROTOTYPE TWO
FIGURE 5.24: HOOK FORM PROTOTYPE THREE
FIGURE 5.25: TESTING OF THE LOWER POSITIONING
FIGURE 5.26: TESTING HIGHER HOOK POSITIONING
FIGURE 5.27: HOOK REFINEMENT PROPOSAL
FIGURE 5.28: HOOK FORM TESTING AND POSITIONING
FIGURE 5.29: FORM AND THICKNESS TESTING
FIGURE 5.30: POSITIONING AND FORM OF THE HOOK
FIGURE 5.31: JOINED HOOK FORM AND POSITIONING
FIGURE 5.32: JOINED HOOK FORM AND POSITIONING
FIGURE 5.33: JOINED HOOK FORM AND POSITIONING FIGURE
5.34: JOINED HOOK FORM AND POSITIONING
FIGURE 5.35: SKETCH OF JOINED HOOK
FIGURE 5.36: FORM OF THE WRIST BRACE
FIGURE 5.37: FORM CREATED FOR 3D SCAN
FIGURE 5.38: PALM VIEW OF THE FINAL FORM FOR SCAN
FIGURE 5.39: SOLUTION X 3D SCANNER
FIGURE 5.40: THE FORM PRODUCED BY THE 3D SCANNER
FIGURE 5.41: THE SCAN PRODUCED BY SOLUTION X
FIGURE 5.42: SKETCHING AROUND THE SCAN
FIGURE 5.43: CLOSE UP OF FORM AROUND THE SCAN
FIGURE 5.44: FORM BEFORE FEEDBACK/CHANGES
FIGURE 5.45: CURRENT FORM AT THAT METHOD
FIGURE 5.46: SKETCH OF VELCRO IMPLEMENTATION
FIGURE 5.47: TESTING DURING THE FABRIC PROTOTYPE.
FIGURE 5.48:FORM PROTOTYPE
FIGURE 5.49: METAL AND PLASTIC TESTING
FIGURE 5.50: STRUCTURAL STEAL ANALYSIS
FIGURE 5.51: SURE HOOK METAL ANALYSIS
FIGURE 5.52: POLYMORPH PLASTIC TESTING
FIGURE 5.53: COVERING THE PLASTIC IN NEOPRENE
FIGURE 5.54: SEWING IN THE VELCRO
FIGURE 5.55: FORM ON THE HAND IN THE NEOPRENE,
FIGURE 5.56: HP JET FUSION PRINTER
FIGURE 5.57: WEIGHT TESTING NO WEIGHT BASKET
FIGURE 5.58: WEIGHT TESTING 5KG
FIGURE 5.59: WEIGHT TESTING 10KG
FIGURE 5.60: WEIGHT TESTING 15KG
FIGURE 5.61: HP PRINT FORM AND MATERIALITY TESTING.
FIGURE 5.62: RENDER SHOWING THE METAL
FIGURE 5.63: PROTOTYPE OF THE HP PRINT
FIGURE 5.64: FILLET AND CURVE CHANGING
FIGURE 5.65: EXTENDED AND ROUNDER BOTTOM EDGE
FIGURE 5.66: ADDING FILLETS AND CURVES
FIGURE 5.67: AESTHETIC LATTICE
FIGURE 5.68: CIRCLE LATTICE TESTING
FIGURE 5.69: RANDOM SHAPE LATTICE
FIGURE 5.70: SAME SIZE TRIANGLES LATTICE
FIGURE 5.71: EXPLORATION IN TO TRIANGLE LATTICE
FIGURE 5.72: PLA PRINT EXPLORING TRIANGLE LATTICE
FIGURE 5.73: TESTING MORE RANDOM SIZED TRIANGLES
FIGURE 5.74: FILLETED TRIANGLE TESTING
FIGURE 5.75: INSIDE FILLETED TRIANGLE TESTING
FIGURE 5.76: DIFFERENT SIZE FILLET TESTING
FIGURE 5.77: FURTHER FILLETING EXPLORATION
FIGURE 5.78: FILLETING THE VELCRO SECTION
FIGURE 5.79: FINAL FILLET AND TRIANGLE SHAPES
FIGURE 5.80: LOGO TESTING
FIGURE 5.81 LOGO TESTING
FIGURE 5.82: EXPLORATION OF LOGO DESIGNS
FIGURE 5.83: LATTICE STRUCTURE
FIGURE 5.84: LOGO IMPLEMENTATION
FIGURE 5.85:JOURNEY MAP AND FINAL DESIGN SKETCHING
FIGURE 5.86: LOCATION OF THE NEOPRENE LINING
FIGURE 5.87: REFINEMENTS OF FINAL CONCEPT
FIGURE 5.88: REFINEMENTS OF FINAL CONCEPT
FIGURE 5.89: FORM OF THE TWO LATEST PROTOTYPES
FIGURE 5.90: ERGONOMIC TESTING
FIGURE 5.91: REFINEMENTS MADE
FIGURE 5.92: COMFORT REFINEMENTS
FIGURE 5.93:ERGONOMIC REFINEMENTS
FIGURE 5.94: MECHANISM REFINEMENT
FIGURE 5.95: MECHANISM REFINEMENT
FIGURE 5.96: FUNCTIONAL FORM REFINEMENT
FIGURE 5.97: VIEW OF THE CHANGES MADE
FIGURE 5.98: FINAL REFINEMENTS
FIGURE 5.99: VELCRO OFFSETS FOR AESTHETIC PURPOSES
FIGURE 5.100: HOLES FOR THE VELCRO,
FIGURE 5.101: ADDING STRONGER FILLETS
FIGURE 5.102: ELIMINATING THE RIGHT ANGLE
FIGURE 5.103:HOOK REFINEMENT
FIGURE 5.104: THE HOOK IN THE FINAL FORM WITH BRACE
FIGURE 5.105: PIN ON THE LEFT SIDE
FIGURE 5.106: TESTING PIN ON THE RIGHT SIDE
FIGURE 5.107: SPRING MECHANISM
FIGURE 5.108:THICK WIRE TESTING
FIGURE 5.109: LIGHTER WIRE TESTING
FIGURE 5.110:FINAL PUSH MECHANISM
FIGURE 5.111: ADDING VELCRO PLACEMENT
FIGURE 5.112: CUTTING THE VELCRO TO LENGTH
FIGURE 5.113: FINAL VELCRO STYLE AND LENGTH
FIGURE 5.114:NEOPRENE PLACEMENT
FIGURE 5.115: FINAL MODEL
FIGURE 6.1 : RENDER OF THE FINAL WRIST BRACE
FIGURE 6.2: METAL VERSION OF THE HOOK FINAL
FIGURE 6.3: CLOSE UP OF THE JOINING PART OF THE WRIST
GUARD AND HOOK
FIGURE 6.4 :FINAL RENDER WITHOUT VELCRO
FIGURE 6.5 : INSIDE VIEW OF THE WRIST BRACE
FIGURE 6.6: IMAGE OF DEVICE BEING WORN
FIGURE 6.7: RENDER OF FINAL DESIGN
FIGURE 6.8: LATTICE STRUCTURE CLOSE UP
FIGURE 6.9: HOOK FINAL
FIGURE 6.10: FINAL DESIGN
FIGURE 6.11: MECHANISM FUNCTION
FIGURE 6.12: MECHANISM FUNCTION
FIGURE 6.13: MECHANISM FUNCTION
FIGURE 6.14: CLOSE UP OF THE VELCRO
FIGURE 6.15: CLOSE UP IN CONTEXT
FIGURE 6.16: FINAL PRODUCT IN CONTEXT
FIGURE 6.17: FINAL PRODUCT IN CONTEXT
FIGURE 6.18: FINAL CONCEPT
FIGURE 6.19: FINAL PRODUCT
FIGURE 6.20: COLOUR OPPORTUNITIES
FIGURE 6.21:THE FINAL PRODUCT
FIGURE 6.22:FINAL PRODUCT
FIGURE 6,23: MATERIAL TABLE
FIGURE 6.24-6.29:EASE OF USE FOR USER
FIGURE 7.1: APPENDIX ONE
FIGURE 7.2: APPENDIX TWO
FIGURE 7.3: APPENDIX THREE
FIGURE 7.4: APPENDIX FOUR
FIGURE 7.5: APPENDIX FIVE
FIGURE 7.6: APPENDIX SIX
FIGURE 7.7: APPENDIX SEVEN
FIGURE 7.8: APPENDIX EIGHT
FIGURE 7.9: PHOTOGRAPHING THE FINAL DESIGN
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Bionic Hand highlighting
the evolution of amputee
design. Sandle, P. (2022).
ABSTRACT
This research report examines the social and
physical barriers experienced by individuals with
poor grip strength, often experienced by individuals
that have the physical disability of Cerebral Palsy.
Investigating the social stigma involves closely
analysing seamless, functional, aesthetic design.
The focus of this research-led design project is
aiding individuals in the supermarket setting, by
improving their ability to carry shopping baskets
and bags from the store to their vehicles or homes,
thereby reducing the reliance on assistance from
others.
The research explores the potential of 3D printing
and CAD technology, which have proven effective
and cost-efficient in similar applications like
bionic limbs. Investigating how this method of
manufacturing and prototyping, will make for more
of an accepting and knowledgeable society. This
research report highlights the emerging need for
inclusivity as a society also exploring the level of
customisation necessary to provide an appropriate
level of support for the individual to function in an
able-bodied society.
A research-led design approach was adopted in the
product’s design. Scientific literature, case studies,
human-centred testing, product analysis and other
research methods have been used. This approach
has led to a comprehensive understanding of the
social, emotional, and physical challenges faced
by individuals with poor grip strength. The report
argues that existing solutions fall short of meeting
the needs of the target market. Through continuous
prototyping and evaluation, the study aims to refine
ergonomic development and functionality to
better serve its intended users.
“Early-stage research revealed a significant need for
an assistive device among individuals with cerebral
palsy who have limited grip strength in one upper
limb. This user group relies heavily on their stronger
hand to lift grocery items but faces challenges in
managing a shopping basket simultaneously, often
needing to set it down repeatedly. Addressing
this gap, the project aims to create a functional,
wearable device that empowers users by enabling
easier, more independent shopping experiences.”
13
01
INTRODUCTION
14
Introduction
Welcome to the project where the designer
strongly challenges the social challenges associated
with have a disability in particularly cerebral palsy
within a public context. The projects focus is on
exploring how design can help overcome these
challenges and provide meaningful support.
This chapters provides an introduction into the
purpose, background, context, significance and
more knowledge into the researcher’s passions
and background that led to the exploration of the
problem space.
15
1.1
THESIS
The social and physical barriers experienced by
individuals who have poor grip strength due to
cerebral palsy can be solved through a wearable
enhancement product. This research project
specifically addresses these challenges in the
context of carrying supermarket baskets and
carrying shopping bag. By creating a seamless
design, the users will feel comfortable and
empowered to wear the device in a public context.
16
FIGURE 1.1
OPEN BIONICS, 3D PRINTED
HERO INSPIRED PROSTHETIC
(OPEN BIONICS. 2024)
17
1.2
BACKGROUND AND CONTEXT
To provide context for this research project, it
originated from a deep personal interest in usercentred
design, specifically aimed at individuals
affected by disabilities. The project is informed
by the researcher’s own experience with cerebral
palsy and her struggles with a disability that is not
immediately visible. The researcher faces zero
fine motor movement in her right hand and has
limited grip strength, which has directly influenced
her understanding of and approach to the design
challenges addressed in this study.
Stigmas are also a barrier for individuals with
disabilities as they can choose not to participate in
daily activities because society hasn’t completely
normalised having assistive devices. For instance,
some older people refuse to go outside their
homes due to embarrassment about their reliance
on assistive devices (Hirsch, T. et al (2000) p72-75).
Cerebral palsy is the leading cause of childhood
disability, there is no cure for cerebral Palsy but
there is supportive treatment, and the disability is
non-progressive (Hallman- Cooper. JL and Cabero,
F. 2022). Due to the nature of the disability, through
research, it was found that there is a large user
group that would benefit from an adaption to their
life that produces independence.
18
FIGURE 1.2:
CEREBRAL PALSY TRACKING
LEVELS
HEADS UP. (N.D.)
19
1.3
PROBLEM STATEMENT
The human hand is an extraordinary part of the
body, fundamental not only for survival but also for
the countless complex tasks that make up daily life.
It combines gross and fine motor skills that allow
for precise, delicate movements as well as larger,
more forceful actions. According to research in the
Evolution of the Function of the Hand, the hand’s
design enables complex interactions with the world
around us, making it central to personal autonomy
and social interactions. Yet, assistive options for
individuals with limited grip strength or dexterity—
those without visible or severe disabilities—remain
limited, particularly for those who desire discretion
and style in assistive wearables.
This gap is especially impactful for individuals with
cerebral palsy or similar conditions that affect fine
motor skills. Many people with mild or moderate
physical disabilities must adapt their routines or
even forgo certain tasks, like grocery shopping
or carrying heavy items, due to limited hand
strength. This lack of practical solutions often
leaves individuals dependent on others or unable
to participate fully in their daily activities, which can
impact their self-confidence and independence.
While 3D printing has greatly advanced the
accessibility and afford-ability of prosthetic
devices, the assistive technology market has largely
focused on options for individuals with limb loss.
There are few affordable, accessible solutions that
support people who have hand function but need
enhanced grip strength. A focus on accessible and
aesthetically pleasing assistive devices, tailored
to meet the needs of individuals with fine motor
limitations, could significantly improve the lives of
those who currently face these daily challenges.
Often the level of customised necessary for this
user group isn’t explored due to the time that is
needed for each product. This project aims to
explore whether that level of customisation is
needed.
These users rely on their stronger hand to lift
grocery items but face difficulty managing a
shopping basket, often having to set it down
frequently to pick items up off.
20
1.4
STATEMENT OF PURPOSE
The researcher seeks to challenge the prevailing
social stigma associated with wearing assistive
devices for daily independence. The goal is to
eliminate the need for external assistance in routine
tasks such as shopping at the supermarket.
At the beginning of this research project, the
research was driven by personal experiences,
interests, and assumptions.
*In the initial phase, it was noticed that there
is currently a problem with the lack of assistive
devices for poor grip strength.
The research project has changed and progressed
over the first semester. In the beginning, Initially the
project was cantered around a gym contexts and
weightlifting, the scope was later refined to address
a more universally experienced context. This shift
aimed to better serve a broader population.
While acknowledging that various physical
disabilities can lead to poor grip strength, this report
specifically addresses individuals with cerebral palsy.
The potential for creating a universally applicable
product, such as an adapted supermarket basket,
was explored.
The significance of this project is in the context
of individuals with cerebral palsy who otherwise
have all limbs and full muscle control in all other
limbs apart from the one of their lower forearm,
wrist, and hands, who have poor grip strength
and cannot complete basic daily tasks without
assistance. Through a wearable device using
emerging technology, that is cost-efficient, and
ergonomic for the user and breaks the social
stigmas associated with wearing a wearable assist
device.
21
1,5
RESEARCH
QUESTIONS
1.6
RATIONAL AND
SIGNIFICANCE
Question one
“What is the current role of testing and
manufacturing methods such as CAD to achieve
an appropriate level of customisation for the user
group?”
Question Two
“Can negative conations of disability assistive
devices be destigmatised by challenging new form
and materialisation in a new product that current
‘solutions’ do not?
Question Three
“What is the current role of CAD /CAM in the
design process of designing for individuals with
disabilities and how could it be used within the
context of this project to develop a wearable that
benefits the user?
The issue of poor grip strength in individuals with
cerebral palsy is often ignored. This project is
centred around two main objectives: addressing
the social stigma and physiological effect of
wearing an assistive device in public content
and understanding this design of a wearable
that provides the user with the ability to gain the
independence they wouldn’t have without it.
The significance of this project is in the context of
individuals with cerebral palsy who otherwise have
all limbs, and muscle control in all other limbs apart
from the lower forearm, wrist, and hands. The users
have poor grip strength and cannot complete basic
daily tasks without assistance. By utilising emerging
technology to create a cost-effective and
ergonomic wearable device, this project aims to
enhance user independence while also challenging
and dismantling the social stigmas associated with
assistive devices.
22
1.7
THE RESEARCHER
The researcher Remee Ballantyne, a Bachelor of
Product Design (Honours) student at the University
of Technology Sydney, decided to continue her
studies after completing a Bachelor of Product
Design in 2023 to strengthen my knowledge.
She came into honours with a strong passion
for inclusive design. As previously mentioned in
background and context the motivation towards
the topic researched in this research project is from
personal reasoning.
FIGURE 1.3: IMAGE OF THE RESEARCHER REMEE
BALLANTYNE
Her enthusiasm for inclusive, human-centered
design began in her final years of school, where
she focused on designing adaptable clothing for
people with disabilities. Throughout her university
career, she has directed her projects towards
improving the quality of life for consumers. Remee
firmly believes in the importance of developing
products that are both impactful and transformative
for individuals.
She is extremely passionate about designing
meaningful products that enhance the lives of users.
She is an aspiring young designer who thrives off
creating products that assist users who otherwise
wouldn’t be allowed to succeed without the aid of
a product.
23
1.8
ASSUMPTION
At the commencement of this research project,
several concepts are assumed to be true, later
these may be revisited to assess how these initial
assumptions have been challenged these include:
• People with disabilities are restricted by the
cost of current adaptive wearable devices.
• Social barriers restrict people with disabilities
from wanting to wear an adaptive device in a
public setting.
• 3D printing can be a resolution for people
with cerebral palsy with poor grip strength for
customisation and cost.
• Society has more of a focus towards individuals
with obvious disabilities.
• Precautions must be taken throughout this
project are it could potentially be seen as a
medical device.
• Robotic mechanisms could potentially take
too much time throughout this project and a
mechanical system may be more appropriate.
• There are social barriers for individuals
with cerebral palsy where a society’s poor
perception of using obvious disability aids
that limit a person’s confidence in gaining
independence to do their daily tasks.
1.9
KEY TERM
TERMINOLOGY
KEY TERMS
• Cerebral Palsy
• Assistive wearables
• Inclusive Design
• Stigma
• Disability
• Enhancement
• Grip Strength
• Inclusivity
24
FIGURE1.4: 3D
MANUFACTURED
SKULL PROSTHETICS
(TECHNAT.2024)
CHAPTER SUMMARY
Research suggests that there is critical need for
innovative design solutions that cater to the needs
of individuals with disabilities, challenging existing
norms and fostering inclusivity. With an emphasis
on not only creating a device that is practical but
has appeal to the user through the appropriate use
of aesthetics. The insights gained in exploring the
background and context from this research have
the potential to drive further advancements in
inclusive design, ultimately contributing to a more
equitable and supportive society.
The project’s significance demonstrates the
potential to enhance the quality of life for individuals
with cerebral palsy by providing a wearable device
that integrates seamlessly into daily activities.
This not only improves physical functionality but
also contributes to greater social acceptance and
reduced embarrassment associated with using
assistive technology.
This chapter was beneficial in developing
significance and understanding what literature
should be further explored.
Figure 1.4
3D printing in medicine
sutterstock (2020)
25
LITERATURE
REVIEW
26
02
INTRODUCTION
This chapter of this research report contains
secondary research conducted throughout this
research project. This research is the foundation
for the development of the research questions.
27
2.1
GRIP STRENGTH
Grip strength is most known as how firmly and
securely a person can hold onto and how heavy
the thing is that they are holding onto. (Jewell, T.
2020). Grip strength is used as a routine measure
in a stand-alone measurement or as a component
for identifying adults with poor health status
(Bohannon R. W 2019). “Grip strength has been
proposed as a biomarker” (Bohannon R. W 2019. p.
1681).
“Grip strength is commonly measured quantitatively
using a hand dynamo metre - variables can be the
type b of a dynamo metre (hydraulic, pneumatic,
mechanical, strain)”. (Helen C. et all 2011. p. 423).
Due to the wide range of measuring systems, and
current methods of assessing grip strength, which
makes it is hard to make a comparison between
studies (Helen C. et al.2011 p. 423).
The Prospective Urban Rural Epidemiology (PURE)
Study suggests that grip strength measurement is a
simple and cost-effective method for assessing risk
related to all-cause mortality, cardiovascular death,
and cardiovascular disease (Leong, 2015, p. 274).
Within a gym context, grip strength is crucial
for lifting heavier weights (MacPherson, 2022).
Individuals with all four limbs can still be constrained
by their grip strength, which limits the amount of
weight they can lift.
Power grip (Figure 1.2) is performed by using a
person’s fingers and palm to move and manipulate
objects. Power grips are predominantly gross
motor movements and are used for handling and
grasping objects. (CLARKSON, J. 2007). “Power
grip is the maximum force that can be developed
by the hand. Influenced by wrist orientation and
grip span” (Human Cowell. N.D). The commonly
known grips that generate a power grip are the
Lumbrical grip, Spherical grip, Hammer grip, and
Hook grip. (Hasman et al. N.D.).
Pinch grip (Figure 1.1) involves holding an object
between the thumb and the fingers in one hand.
There are three types of pinch grips: Tip pinch,
Tripod Pinch, and Lateral pinch. (Hasman. M. et al.
N.D.).
28
FIGURE 2.1: TYPES OF POWER GRIP (NIGEL PALASTANGA
PHD 1994)
FIGURE 2.2: PINCH GRIP (SHUTTERSTOCK N.D)
FIGURE 2.4 FUNCTIONS OF THE HAND (SEMANTIC
SCHOLAR. 2008).
FIGURE 2.3: TYPES OF GRIP VECCHI, FABRIZIO & MICERA,
SILVESTRO & ZACCONE, F. & CARROZZA, MARIA CHIARA
& SABATINI, ANGELO & DARIO, PAOLO. (2001)
29
2.2
HOOK GRIPS
FIGURE 2.5: HOOK GRIP (MA STRENGTH 2021)
FIGURE 2.6: HOOK GRIP ON BAR (MA STRENGTH 2021)
The most used grip to carry shopping basket is
the hook grip, this grip is most known within the
weightlifting context. The hook grip is used when
lifting a shopping basket to improve grip security
and stability. By positioning the thumb under the
basket handles and wrapping the fingers over the
top, it creates a more secure and stable hold, which
helps to prevent the basket from slipping (Haff
& Stone, 2014). Additionally, this technique can
reduce hand and forearm fatigue, making it easier
to carry heavier or fully loaded baskets for extended
periods (Kelley & Morris, 2016; Schoenfeld & Grgic,
2018).
Similarly, the finger hook grip is another commonly
used grip. The finger hook grip is employed
when lifting a shopping basket to accommodate
situations where thumb use is limited or impaired.
This grip technique involves curling the fingers
around the basket handle, allowing for a secure
hold without thumb involvement. It is beneficial for
individuals with limited thumb function and helps to
strengthen finger flexors (Bohannon, 2019; Helen
et al., 2011). This alternative grip method ensures
effective handling of objects even when traditional
thumb-based grips are not feasible (Jewell, 2020).
FIGURE 2.7: PERSON CARRYING SHOPPING
30
2.3
INCLUSIVE DESIGN
According to the centre of inclusive design
Australia. “Inclusive Design is human-centered
design. It considers the full range of human
diversity, including ability, language, culture, gender,
age, and other forms of human difference, as part
of the design process. Inclusive Design triggers
innovation opens new markets and creates richer
engagement with customers and citizens” (citation
needed). Within society over the last few decades,
it has become important that designers adapt this
way of thinking and recognise diversity. Within this
design context it is evident that not all members of
society are able use the basket designs that exist
within Australia’s current supermarket market.
FIGURE2.8: INCLUSIVE DESIGN DIMENSIONS (CENTRE
FOR INCLUSIVE DESIGN, 2024)
2.4
SUPERMARKET
SHARE
This research report will focus on the basket
design in the two major supermarket chains in
Australia, which collectively hold approximately 65
percent of the market share. Woolworths Group
supermarkets lead with the highest market share
at 37 percent, while Coles holds the remaining 28
percent (Hunt Export Advice, 2024).
FIGURE 2.9: SUPERMARKET MARKET SHARE IN AUSTRALIA
(GOURMET PRO. 2024)
31
2.5
FINE AND GROSS MOTOR SKILLS
According to the Australian government, motor
skills are described as “the ability to control
and coordinate movements” (Department of
Education. N.D.). Fine motor skills are defined as
actions requiring degrees of control and accuracy
and are controlled by the smaller muscles (Subsai,
F. 2020 p 12-14). Also in this study, it is mentioned
that grip strength and motor skills have a strong
correlation with each other.
A study done by the Development Medicine and
Child Neurology looked at children with cerebral
palsy and their ability to self-care and complete
daily tasks and concluded that “the acquisition
of self-care skills is also bound up with the
development of motor skills, and it is difficult to
achieve independence if fine and gross motor skills
are significantly impaired” (öhrvall, m. et al. 2010.
p1048). The study highlighted that children’s levels
of fine and gross motor skills are an indication of
whether the child will be able to complete tasks
independently and look after themselves in the
future.
Fine motor skills are an important motor
function developed during childhood working in
collaboration with gross motor skills to perform
life skills. “Fine motor skills involve the use of the
smaller muscles of the hands” (Kids Sense, n/d).
These are essential in performing intricate and
detailed movements. (Gov. uk. n.d).
Hand dexterity is strongly associated with grip
strength and muscle control. According to
Buckingham Health Care in The UK suggests
that hand dexterity is the ability to perform small,
precise hand movements with flow and accuracy.
(NHS trust. 2021). It is important to understand that
hand dexterity is a term commonly used when
elaborating on fine motor skill development.
32
FIGURE 2.10: DEVELOPMENT
PROGRESSION GRAPH
(SIVANAN DAMOORTHY.. 2023)
FIGURE 2.11: FINE MOTOR SKILLS
(NORTH WEST FAMILY CLINICS.N.D)
33
2.6
POOR GRIP STRENGTH CAUSES
34
This research report highlights three potential
causes of poor/limited grip strength in Individuals;
these include Cerebral Palsy, ageing, and Arthritis.
Though this research report is limited to these
conditions, the researcher does acknowledge
many other conditions can lead to poor grip
strength.
2.6.1: Aging and poor grip strength
Grip strength is a great indicator of health, grip
strength is used as a measure to identify potential
health conditions in the older generation. Losing
muscle control is part of the aging of humans and
can be quite a debilitating process. Individuals
particularly those over 60 can begin to lose
muscle density making daily activities harder and
independence declines.
Grip strength is used as a measure in stand-alone
measure for identifying older people at risk of poor
health. (Bohannon, R. W. 2019. P1681). According
to Physiopedia, “Tests show that in elderly people
the largest declines in upper extremity functioning
(greater than 50%) are in hand-force steadiness,
speed of hand-arm movements, and vibration
sense.” (Hampton. L, et.. 2024)
Tests show that in elderly people the largest
declines in upper extremity functioning (greater
than 50%) are in hand-force steadiness, speed
of hand-arm movements, and vibration sense.
(Hampton. L, et. al. 2024)
The loss of grip strip strength is often associated
with a disease called sarcopenia. “Sarcopenia is the
age-related progressive loss of muscle mass and
strength. The main symptom of the condition is
muscle weakness. Sarcopenia is a type of muscle
atrophy primarily caused by the natural aging
process.” (Cleveland Clinic. 2022). Grip strength
can be the first indicator of this disease and is used
as a measurement.
FIGURE 2.12: AGING
CAUSES CONT.
FIGURE 2.13: ARTHRITIS IN THE KNEE(NEIL.P, R.H. JARRA.
2023)
2.6.2: ARTHRITIS
Arthritis affects the joint movement, pain, and
joint disease. Common symptoms of arthritis are
swelling, pain, stiffness, and poor/declining ability
to move joints. (Rath, L. 2022). Arthritis can affect
one or more joints and is quite closely associated
with aging (Mayo Clinic. 2023).
Arthritis is an umbrella term for the main types of
arthritis, but the two main types are Osteoarthritis
and Rheumatoid arthritis. Rheumatoid arthritis is a
person’s immune system attacking the lining of the
joint capsules. Osteoarthritis is the most common
form and is caused by the wear and tear of the joint
cartilage. (Mayo Clinic. 2023).,
According to Johns Hopkins Medicine, there is
currently no cure for arthritis. Although Arthritis
itself medicinally is not a disability it is progressive
and can cause disability, the treatment options
currently available aim to improve the quality of life
and stop the progression of the disease. (Hopkins
Medicine. 2024)
FIGURE 2.14: ARTHRITIS IN THE HAND :(ARTHRITIS
QUEENSLAND . 2022)
FIGURE 2.15: X-RAY SHOWING ARTHRITIS IN THE BODY
(TRISTATE ARTHRITIS SOCIETY. N.D.)
35
CAUSES CONT.
2.6.3: CEREBRAL PALSY
Cerebral Palsy Alliance of Australia defines Cerebral
Palsy as; “Cerebral palsy is an umbrella term that
refers to a group of disorders affecting a person’s
ability to move” (Cerebral Palsy Alliance. 2023)
Cerebral means ‘of the brain’ and palsy is ‘lack of
muscle control’ (Cerebral Palsy Alliance. 2023).
“Cerebral palsy (CP) is caused by abnormal
development of brain or damage to the developing
brain that affects a child’s ability to control his or
her muscles” (CDC. 2024). 85-90 per cent of CP
causes occur before or during birth, it is uncommon
for the cause to occur later. According to the NDIS
around 34000 Australians are living with some
sort of cerebral palsy. (NDIS. 2023).
Key movement issues that are caused by cerebral
palsy are muscle stiffness (specificity, uncontrollable
movement (dyskinesia), and poor balance and
coordination) (NINDS. 2023). Cerebral palsy can
affect all muscle tone across to the other side of
the spectrum of one limb. (Cerebral palsy research
network.N.D.).
The cerebral Palsy that affects 80 per cent
of sufferers is Spasistic cerebral palsy this is
the increased muscle tone causing awkward
uncontrollable movements. (CDC. 2024). The
Cerebral Palsy Alliance Australia states that this CP
is caused by injury to a bundle of neurons in the
brain or spinal cord (Cerebral Palsy Alliance. 2023).
The faster a limb moves the stiffer the limb might
seem.
Dyskinetic commonly known as Atheriod,
Cerebral Palsy which causes difficulty controlling
their arms, feet and legs. These individuals have
trouble controlling their ability to sit, stand and
walk. (NINDS. 2023) cerebral palsy affects 1.8 to
3.5 cases per 1000 births (Li, X. 2022). Dyskinetics
can include some of the most serve cases of CP.
Dyskinetic CP is caused by basal Ganglina of the
brain, typical symptoms often include random
uncontrollable muscle movements and random
floppiness. (Cerebral Palsy Alliance. 2023)
Ataxic Cerebral Palsy causes unsteady walking,
have a hard time controlling their hands or arms
when participating in fine and gross movement
of arms and hands. (CDC. 2024). It is the least
common type of CP and is a result of damage to
the cerebellum (The balance centre of the brain).
Individuals may experience tremors and be very
shaking in appearance (Cerebral Palsy Alliance.
2023)
Individuals with Cerebral can also have a mixture
of one or more types of CP. It is not uncommon
and the most common type of mixed is between
Spastic and Dyskinetic (Bass, P. 2024
36
FIGURE 2.16: TYPES OF CEREBRAL PALSY (MY CARE.2023)
FIGURE 2.17: WHAT IS CP? (TRISHA FOUNDATION .N.D.)
FIGURE 2.18:AFFECTED AREAS OF THE BRAIN (OFCP, 2024)
FIGURE 2.19: TYPES OF CP (PHYSIO-PEDIA, N.D)
37
2.7
SOCIAL STIGMA
The social stigmas associated with wearing
an adaptive is a barrier for many people with a
disability wanting to be independent within a
society. Often individuals rely on assistive devices
or wearables to complete daily tasks. “In addition
to the functionality of assistive devices, their
aesthetics can also influence the relationship
between product and user.”: (Santos. A, et al 2022,
152). For example, a visually impaired individual
cannot remove their assistive device without
removing their independence but it’s still not
completely socially accepting to walk around with
a cane without comments and questions. (Santos.
A, et al 2022).
People with disabilities often use assistive
technologies to compensate for reduced
functionality.’ (Santos, A et al. 2022 p.152). Assistive
devices are given to those who need them to
gain independence. Society assumes that it is not
commonly a fashion statement, but it has been done
in the past with for example prescription glasses
who’s to say that making a wearable aesthetically
and ergonomically friendly would change society’s
perception? (Cahill, S. E et al. 1995).
It is obvious that a “User’s acceptance of assistive
technology is an important factor that contributes
to satisfaction and engaged use, thus reducing the
risks of product abandonment” (Santos. A, et al
2022, 152). If an individual is not comfortable using
their ‘assistive ‘device within a public setting, they
are either not going to engage with that device
limiting their ability to have independence or they
may try to participate in daily activities potentially
causing further injury. (Fayazi, N. N.D).
A study based on 8 face-to-face European students
was conducted to probe their experiences and
knowledge related to disability, assistive technology,
visual impairment, as well as handheld and wearable
devices, based on the results concluded that
designers should consider aesthetics are part of
the design of disability assistive devices as people
had a positive acceptance of the device based on
its aesthetics. (Santos. A, et al 2022). Furthermore,
individuals with a disability had more confidence
when aesthetics was considered.
38
2.8
WEARABLES
FIGURE 2.20: BASIC EXAMPLES OF ASSISTIVE DEVICES
(JAMPPJA .N.D)
For a person with a disability an assistive wearable
is a technology that makes independence possible
but for a person without a disability assistive
technology can be used as an addition to people’s
lives. (Tools for life. N.d.). According to Physioing
current accessibility challenges are cost, insufficient
insurance/NDIS funding, stigma and potential
discrimination. (Physio inq. 2023).
Some examples of wearable technologies:
(Strapsco. N.D.), (Physio in. 2023).
FIGURE 2.21: HAND PROSTHETIC (ARMY DYNAMICS.)
• Speech-generating devices.
• Hearing aids
• High-tech automatic devices
• Magna Ready (magnetic buttons on button-up
shirts)
• GlassOuse (head movements control actions
on electronics without hands)
• Wheelchairs
• Cane
• Walking stick/ aid
• Prosthetics
FIGURE 2.22: MAGNETIC CLOTHING FOR POOR FINE
MOTOR SKILLS (MAGNA READY. 2024)
39
2.9
CASE STUDIES
FIGURE 2.23: EXOSKELETON (STOCK IMAGE. 2024).
2.9.1:Exoskeleton
FIGURE 2.24:ACTIVE HAND COMPANY (ACTIVE HAND
COMPANY .N.D.)
A robotic exoskeleton is a mechanical device
worn by a human being for certain purposes
or applications. An exoskeleton is generally
considered to be a hard mechanical frame with
joints that allow movement of the human operator.”
(Iberdrpola. 2024). The exoskeleton (Figure 2.23) is
commonly known to assist individuals who cannot
walk, controlling the muscles and moving the limbs
for a paralysed individual. They are made to build
on human performance. (Kawamoto, D. 2022)
2.9.2: Active hand company
FIGURE 2.25: SOFT ROBOTIC GLOVE (HARVARD.2015).
The Active Hand Company is a United Kingdombased
company that designs gripping aids for
many sorts of general lifestyle needs, their aids are
designed for paraplegic/quadriplegics, cerebral
palsy and any disabilities that affect the hand
function. (Active Hand Company, 2024). The Active
hand designs are for people with limited mobility as
well as hand deformations.
40
FIGURE 2.26: HERO ARM (OPEN BIONICS).
CASE STUDIES CONT.
FIGURE 2.27: TILLY HERO ARM AMBASSADOR. (OPEN
BIONICS)
2.9.3: Open Bionics
Open Bionics is a company in the United Kingdom that focuses on upper limb care, creating ‘bionic’ arms
prosthetics using 3D Printing and CAD manufacturing methods. The commonly is best known for its Hero
Arm, originally very successful in the UK has now broadened its range to Australia, New Zealand USA and
Europe. (Open Bionics. 2024)
They use the process of scanning the patient’s limb with a 3D scanner, then they use that data in CAD
software to design and then manufacture the prosthetic bionic arm using a material called Nylon 12. They
are designed for individuals from the age of 8 years old, this technology makes it easy to change and grow
with the child. It is a lightweight material, and the user has the choice of many designers, allowing the user to
embrace the assistive device and comfortability to wear in a public setting. (Open Bionics. 2024)
FIGURE 2.28:
OPEN BIONICS
HERO ARM
ENGINEERS
(OPEN
BIONICS. N.D)
41
FIGURE 2.29: KUMAR, RAMAN & CHANNI, HARPREET &
KAUR, SWAPANDEEP. (2022).
2.10
HISTORY OF PROSTHETICS
The oldest known prosthetic leg was crafted by the Romans using bronze and iron with a wooden core it
was called the Capua leg in 300 B.C. in 476 -1000 (middle age).
Peg legs and hand hooks were commonly used by individuals who could not afford to have them fitted.
During the 14000s-1800s in the Renaissance era copper, iron, steel and wood were used to create
prosthetics. In 1863, the Americans after the Civil War developed a cosmetic rubber hand that would move
with attachments such as brushes and hoops. (Physical Medicine and Rehabilitation. 2015)
After World War 2, prosthetics were made from wood and leather which made them very heavy, and
leather was hard to keep clean. n the 1970s-1930s, the more modern prosthetic process that people know
today before 3D Printing began being used. Synthetic sockets were custom fitted to each patient. (Physical
Medicine and Rehabilitation. 2015)
Now there is a direction for using CAD/CAM to develop prosthetics.
FIGURE 2.30: OLD PROSTHETICS (NICOLA LANE, 2001)
FIGURE 2.31 INNOVATION OF LEG PROSTHETICS ABC LOCAL: CLARE RAWLINSON
(2016).
42
FIGURE 2.32: 3D PRINTING IN THE BODY (SARANYA R.2024) FIGURE 2.33: 3D PRINTING TEETH (BARSUM, M 2022).
2.11
3D PRINTING IN THE MEDICAL FIELD
3D printing has changed the medical field of prosthetic limbs, especially in the last two decades, although
effects were made in 1999, it wasn’t until 2011 that the first 3D printed prosthetic was manufactured. (Team
Xometry.2022). There is an increased opportunity for customisation in design and improved functionality
with CAD/CAM. There is a decrease in material wastage as there is less material consumption. (Ntop. N.D).
The software provides the opportunity to create designs with fine complex details and geometry. The level
of customisation is particularly beneficial to some patient’s complex medical needs. Adjustments can easily
be made using the software as CAD acknowledges patients’ conditions evolving and changing. (Tomorrow
bio. 2023).
FIGURE 2.34: MEDICAL 3D PRINTING (SHUTTERSTOCK.ND)
43
2.13
COMPETITIVE ANALYSIS (WRIST GUARDS)
Below is a competitive analysis of wrist guards available of the consumer market.
SEVEN
High Quality
THREE
EIGHT
FOUR
Aesthetically
Pleasing
Unattractive
TWO
FIVE
ONE
SIX
Poor Quality
FIGURE 2.35: COMPETITIVE ANALYSIS GRAPH OF WRIST AIDS AND GUARDS ON THE CURRENT MARKET
In conclusion, the market analysis reveals a significant gap in the design of medical devices, which often
prioritize functionality at the expense of aesthetics. This can lead to user dissatisfaction and reluctance to use
these devices. Figure 8 demonstrates the potential of lattice structures not only to enhance the functional
aspects of a device—such as reducing weight and improving flexibility—but also to introduce an aesthetic
dimension that can attract consumers.
44
Figure one
Figure Two
Figure Three
Figure Four
FIGURE 2.36: WRIST
BRACE (SPORTS INJURIES
N.D)
FIGURE 2.37: WRIST
GUARD (BEAGLE
ORTHOPEDIC .N.D.)
FIGURE 2.38: WRIST
GUARD (AMAZON. N.D.)
FIGURE 2.39: ROLLER
BLADING WRIST GUARD
(AMAZON. N.D)
Figure Five
Figure Six
Figure Seven
Figure Eight
FIGURE 2.40: THUMB
BRACE (QUIFIT OCEAN
AUSTRALIA (N.D).
FIGURE 2.41: PLASTIC
WRIST SUPPORT (YEGGI
.N.D).
FIGURE 2.42:
COMPRESSION GUARD
(AMAZON. N.D)
FIGURE 2.43: WATER PROOF
CAST (ACTIVE AMOUR.
2024)
45
2.13
COMPETITIVE ANALYSIS (GYM GRIP)
Below is a competitive analysis of gym grip available of the consumer market.
High Quality
ONE
FOUR
TWO
Practical
Hard to use
THREE
Poor Quality
FIGURE 2.44 COMPETITIVE ANALYSIS GRAPH OF GYM GRIPPING AIDS ON THE CURRENT MARKET.
While there are very few gripping assist solutions available for individuals with disabilities, the context of
a supermarket presents unique challenges. Interestingly, the gym serves as a parallel environment where
similar design solutions can be examined. This competitor analysis of gym hooks highlights that most of these
products are primarily designed for able-bodied individuals who experience limitations in grip strength. As a
result, they often prove difficult to use and may pose safety risks for those with low to zero fine motor skills.
46
Figure one
Figure Two
FIGURE 2.45: LIFTING HOOKS
FIGURE 2.46: LIFTING STRAPS (AMAZON, N.D.)
Figure Three
Figure Four
FIGURE 2.47: LIFTING HOOKS (GYM DIRECT. N.D.)
FIGURE 2.48: ACTIVE HAND COMPANY WEIGHT
LIFTING AID (ACTIVE HAND COMPANY. 2024)
47
Problem space
Grip strength can be a limitmator to full
body exersises or individuals Completing
everyday tasks. (Leong, D. 2015. P.274).
this artical explores how important grip
strength is.
"Grip strength has been proposed as
a bio marker” (Bohannon R. W 2019.
p. 1681).
Research Question one
“What is the current role of testing
and manufacturing methods such as
CAD/CAM to achieve an appropriate
level of customisation for the user
group?”
(ABC, Hinchliffe. J. 2018). Somebody with poor
grip strength is ripped of independence
Highlighting what muscle control is affect
by cerebral palsy. Key movement issues
that are caused by cerebral palsy are
Research Question Two
“Can negative connotations
of disability assistive
devices be destigmatised
by challenging new form
and materialisation in a
new product that current
‘solutions’ do not?”
uncontrollable movement (dyskinesia),
and poor balance and coordination)
(NINDS. 2023).
Soft robotic glove for neuromuscular
rehabilitation (Harvard. n.d.). This device
is expensive and has low accessibity
48
Current gripping solution in a
gym (Iron bull. n.d.) universial
Product
2.14 CONCEPTUAL
FRAMEWORK MAP
“User’s acceptance of assistive
technology is an important factor
that contributes to satisfaction and
engaged use, thus reducing the
risks of product abandonment”
(Santos. A, et al 2022, 152). This
statement explore the need for
user acceptance of a wearable in
order to want to use the device.
Develop
ment of design
customisation to
allow comfortability
in users
Assistive wearable is a technology that makes
independence possible but for a person
without a disability assistive technology can be
used as an addition to people’s lives. (Tools for
life. N.d.)
Solution Space
“In addition to the functionality of
assistive devices, their aesthetics
between product and user.”:
(Santos. A, et al 2022, 152). This
artical explores the importance of
aesthetics and functionality.
Santos. A, et al 2022). Explores
that the more knowledge able
bodied individuals have about
disability provides greater
acceptance.
Open bionics - Hero arm created by
3D Printing and CAD modelling
(Open Bionics, 2024)
Research Question Three
“What level of support is
necessary to allow the
consumer/user group to feel in
control, positive emotions and
An example of a assistive device
that is available for majority of
people in society. (Direct lifts, n.d.)
everyone has the opportunity to
use
Figure 2.49: Conceptual framework map.
49
50
FIGURE 2.50: EXOSKELETON DESIGN
(SARCOS ROBOTICS, N.D).
CHAPTER SUMMARY
This chapter provided valuable insights into grip
strength, its various types, and the contexts in which
it is used, while highlighting health conditions that
contribute to poor grip strength. Understanding
the underlying causes of weak grip strength is
critical in product development, as it allowed the
researcher to narrow down a specific condition to
focus on, ultimately defining the user group.
The chapter also explored the societal impact of
living with a disability in environments that are not
designed for accessibility. It examined the social
barriers faced by individuals who require wearable
assistive devices to function and participate in daily
tasks. Additionally, it delved into the emotional
aspects of relying on such devices, discussing
the negative feelings users often associate with
them—whether due to their appearance or
concerns about how they will be perceived by
others. In some cases, this leads to users avoiding
wearing these devices altogether.
The literature review further explored case studies
on the evolution of prosthetics, closely examining
the role of CAD and CAM technologies in the
medical field. This analysis of mechanisms and
advancements in design technology laid the
groundwork for future prototyping. A focus on
Open Bionics was particularly relevant, as the
company’s mission to break social stigma aligns
with the purpose of this research.
The research extended into the exploration of
mechanisms and similar product analysis, such
as gym grips and wrist braces used for injury
rehabilitation. The chapter also covered the
increasing use of 3D printing and CAM in the
medical field, providing a thorough understanding
of the costs, processes, benefits, and limitations of
these technologies.
All the research and case studies discussed in this
chapter have contributed to shaping the problem
space. The findings highlighted that existing
products closest to the researcher’s focus are often
difficult to use, unattractive, unavailable, costly,
and uncomfortable. The researcher has chosen to
focus on individuals with cerebral palsy, specifically
those with low to no grip strength in one upper
limb. There is a powerful opportunity to empower
these individuals by designing a device that enables
them to perform tasks like grocery shopping
independently, without relying on others. This
research emphasizes the need for an aesthetically
pleasing, functional, and secure solution.
51
03
RESEARCH
QUESTIONS AND
HYPOTHESIS
52
INTRODUCTION
In this chapter, the research questions are reinstated.
In this chapter the hypothesis is developed, and the
research question is further explained.
53
“What is the current role of testing and manufacturing
methods such as CAD/CAM to achieve an appropriate
level of customisation for the user group?”
54
3.1
RESEARCH QUESTION ONE
Using CAD/CAM in Designing for Disabilities.
The integration of CAD (Computer-Aided Design)
and CAM (Computer-Aided Manufacturing)
technologies, including 3D printing, has proven
advantageous in various medical fields, particularly
in prosthetics. These technologies facilitate costeffective
solutions, precise patient customization,
and rapid manufacturing adjustments. By
leveraging insights from existing research on
3D printing in medicine, this study aims to apply
similar methodologies to the development of a
wearable enhancement device for individuals with
disabilities.
CAD and CAM play distinct yet complementary
roles in the design and manufacturing process.
CAD enables detailed design and iterative
modifications, while CAM supports efficient and
accurate production. The application of 3D printing
in this context will allow for material testing and
rapid prototyping, essential for refining the device
and ensuring it meets the specific needs of the user
group.
Hypothesis
The use of CAD and CAM technologies is expected
to significantly benefit the design and development
of the wearable enhancement device. Given
the potential complexity of the device, CAD
will facilitate detailed design adjustments and
accommodate the unique requirements of
individuals with Cerebral Palsy. CAM, in conjunction
with 3D printing, will enable the creation of
a lightweight and customizable product. The
adaptability of CAD will be particularly useful in
addressing the variability in muscle mass and hand
dexterity among users, ensuring that the device
can be tailored to individual needs throughout the
prototyping stages.
55
“Can negative connotations of disability assistive
devices be destigmatised by challenging new form
and materialisation in a new product that current
‘solutions’ do not?”
56
3.2
RESEARCH QUESTION TWO
Social Stereotypes and Stigma / User
Perception
Social Stereotypes have a major impact on
people with disabilities’ confidence. Public stigma
influences the user’s perception of their self. Most
medical devices are designed for functionality as a
priority, which is essential but often the aesthetics
of the device is under-considered, resulting in the
potential of not using the assistive design out of
embarrassment. An example of changing public
perception is prescription eye wear, today, glasses
are often seen as a fashion statement as well as a
disability aid.
This thesis will be an analysis and research-led
approach, it will be led by the prototyping and user
testing. Will involve interviews with able-bodied
individuals and gathering information about their
current perception as prototypes progress. To
analyses the effectiveness of the design multiple
factors including Functionality, and aesthetics will
be priority factors in this research question.
Hypothesis
By considering the aesthetics of the assistive
wearable device, the user may begin to feel the
confidence they need to live in the public society.
Maintaining the functionality of the device as
the priority, but also making it more customised
aesthetically to the individual’s needs to potentially
use it within public content every single day.
Changing and reducing negative public perception
and challenging stigma through the design of a
wearable will increase the user’s perception of
having to use the device. Renaming the ‘assistive
device’ to ‘enhancement device’ will create a more
welcoming environment for the product to exist
within a society.
* From this point on I will refer to the wearable as
an “enhancement device”.
57
“What level of support is necessary to allow the
consumer/user group to feel in control, positive
emotions and confidence?”
58
3.3
RESEARCH QUESTION THREE
Level of Customisation
Everyone with a disability has their own set of
needs, which creates many challenges when
creating a potentially universal device. A universal
design will ultimately be available for use for
all individuals wanting to use the product. A
personalised E\enhancement device will be
customised to the individual and their needs, the
accessibility of the device would be up to the
individual and their circumstances.
The enhanced level of customisation within a
device will improve usability through enhanced
efficiency by addressing specific needs, reducing
the barriers that standardised products might not,
tailored fit and functionality, and increased comfort.
All of these factors lead to user satisfaction and
positive identity expression.
Hypothesis.
There are many benefits to both ways of designing.
Through rapid prototyping, testing and analysis, it
will conclude which option is going to be beneficial
for the final design of the enhancement wearable.
After discussing and testing with the user group
the final product will reflect what is concluded
from testing. In some public contexts creating a
universal product could be seen as a disruption,
and personalised products are more suitable.
Personalised wearables can be customised to the
needs of the individual, but a universal device can
be accessible to everyone.
59
04
RESEARCH
METHODOLOGY
60
INTRODUCTION
The purpose of this study is to design and develop
a solution for members of society who are
physically restricted by their poor grip strength and,
consequently unable to have their independence
while completing their supermarket shopping.
This chapter highlights the research methodology
used consisting of research sampling, highlighting
the information needed, research data, Data
collection methods, and ethical considerations,
followed by the research methods.
61
4.1
RESEARCH
QUESTIONS
4.2
RESEARCH
SAMPLING
A set of three research questions has been
developed due to prior research.
QUESTION ONE
“What is the current role of testing and
manufacturing methods such as CAD to achieve
an appropriate level of customisation for the user
group?”
The scope of the participants in this research
project focuses on individuals with poor grip
strength directly caused by cerebral palsy, the
individuals have no loss of full/part of limbs. Due
to the nature of cerebral palsy individuals may also
have limited fine motor movement. This research
project focuses on individuals within a supermarket
shopping context, with a particular focus on
carrying a shopping basket.
QUESTION TWO
“Can negative conanations of disability assistive
devices be destigmatised by challenging new form
and materialisation in a new product that current
‘solutions’ do not?
QUESTION THREE
“What level of support is necessary to allow the
consumer/user group to feel in control, positive
emotions and confidence?”
62
4.3
OVERVIEW OF INFORMATION NEEDED
Research Questions
What is the current role of testing
and manufacturing methods such
as CAD to achieve an appropriate
level of customisation for the user
group?
Type of information
needed
Perceptual
Contextual
Information yielded
Understand what
manufacture methods
are appropriate, level of
customisation, the benefits
of testing.
Methods
Needed
CAD modeling,
user interviews,
prototyping,
F e e d b a c k
reflection
Can negative conatations of
disability assistive devices be
destigmatised by challenging new
form and materialisation in a new
product that current ‘solutions’ do
not?
What level of support is necessary
to allow the consumer/user
group to feel in control, positive
emotions and confidence?
Perceptual
Procedural
Conceptual
Suitable design concepts
to improve the confidence
of users, form testing,
understanding the human
interaction
Is customisation needed
to produce confident
in users, what are those
customisation aspect, how
to provide confidence and
positive emotions.
User testing,
User interviews,
Prototyping
, literature,
feedback
User testing,
Prototyping and
reflection, User
interviews
FIGURE 4.1: INFORMATION NEEDED TABLE.
63
4.4
RESEARCH DESIGN
64
FIGURE 4.2: RESEARCH DESIGN GRAPH
4.5
DATA COLLECTION
4.6
ETHICAL
CONSIDERATIONS
To conduct a research-driven design method
approach, primary and secondary research
methods were used in this research project.
Surveys, interviews, user testing, literature review,
prototyping and testing were all conducted
throughout the process. Analysing all data collected
was a critical part of ensuring the durability and
quality of the design.
All prototyping conducted was based on previous
prototyping results and other data collection
methods.
Participants involved in this project’s testing
and research are all supervised (no minors). All
participants involved in this project are ensured
anonymity. No personal data was collected
in the interviewing and prototype processes.
Highlighting the potential for sensitive topics as
it could be considered as a medical device was
considered.
When users participated in the research stage
they were informed “. All information will be used
confidently and only used in this research report.
This information will be used in my final Honour
dissertation and any personal data will be modified
not to reveal identity.”
Sustainability processes are being considered,
using materials such as cardboard that are
recyclable in the rapid investigating prototyping
stage. Material availability was also considered in
the process, to prevent unnecessary emissions
during transportation and shipping.
65
4.7
METHOD ONE
Research Question:
“What level of support is necessary to allow the
consumer/user group to feel in control, positive
emotions and confidence?”
Aim:
The aim of this research is to determine the specific
muscles and joints required for the movement of
picking up a shopping basket. This information will
inform the model-making process and guide the
design of the device to ensure it effectively mimics
the necessary grip.
Method:
1. Data from the Primary research and prototype
methods.
2. Using cardboard to see where it bends.
3. Investigating and mincing known grips
FIGURE 4.3: JOINT POINTS ON THE HAND THAT MOVE
DURING GRIPPING MOTION.
Results:
The main points of consideration are 3 points of
movement in the fingers and small movement in
the wrist. In establishing this the consideration into
the grip movement necessary was considered,
it was decided that the device should mimic the
finger hook grip.
Discussion:
This research helps clarify the specific movements
and mechanical requirements needed to create
an effective grip whether that will be electric, or
manual is yet to be solved. By understanding the
necessary hand movements and pivot points, the
design of the device can be optimized to mimic
the finger hook grip. This approach ensures that the
device will support the user effectively, enhancing
their control and confidence while reducing the
effort required to handle a shopping basket.
66
FIGURE 4.4:MUSCLES USED IN LIFTING (PHYIO-PEDIA. N.D ).
FIGURE 4.5: CARDBOARD PROTOTYPE, TO UNDERSTAND HAND MOVEMENT.
67
4.8
METHOD TWO
* Please note that assistive device has been used
as the terminology in this survey rather then
enhancement device
Results:
Research question:
“Can negative connotations of disability assistive
devices be destigmatised by challenging new form
and materialisation in a new product that current
‘solutions’ do not?
Aim:
This method aims to gain a deeper understanding of
what society thinks about disabilities, and different
perspectives. By gaining different perspectives the
researcher aims to create a deeper understanding
of what role a designer can play in challenging the
current disability stereotypes.
Method:
Conducting a survey and send out to different
ages, socioeconomic backgrounds, and cultural
background, the survey explains the ethical
considerations and purpose of the research prior
to participates filling out the survey, the participants
fill out the survey then the researcher’s analysis and
reflects on the survey results.
The surveys show that over 60 percent of
individuals survey knew of someone that required
a “assistive “device to participate in everyday life.
Some of which included Walking stick/brace/
crutches, prosthetic and electric wheelchair,
Wheelchair, AFO’s, hand splints, glasses, Adaptive
technology to drive a car as a paraplegic. There
were mixed responses in participants opinion to
“From 1-5 you believe that society is fully accepting
of disability and assistant aid” with an even spread
of 30% people responding 2, 3, 4 and 8% percent
of people saying society is fully accepting.
Discussion:
Overall participate suggested that there should
be more conversation within society about
disability, as there is a ‘lack of knowledge around
assistive devices”. Participants widely agreed that
user’s ability to accept their assistive device plays
a huge role in the user’s ability to confidently exist
in society. Majority of participants in the survey
believed they were open minded towards assistive
devices, but 50 percent admitted to just being
curious and would probably look at or toward
someone using a device.
68
KEY INSIGHTS FROM SURVEY
Physical Disability Awareness
• Over 69% of respondents reported knowing someone with a physical disability, highlighting significant
familiarity and personal connections (Appendix 1 Figure 7.1).
• Disabilities mentioned include cerebral palsy, fibromyalgia, paraplegia, loss of fingers, and multiple
sclerosis (Appendix 2, Figure 7.2).
Assistive Device Usage
• Commonly used assistive devices included walking sticks, braces, crutches, electric wheelchairs, and
hand splints (Appendix 3 Figure 7.3).
• There is a desire for more assistive devices that improve hand strength and facilitate independence
(Appendix 4, Figure 7.4).
Perceptions and Attitudes:
• Most respondents expressed open-mindedness toward disability aids, noting that they see them as
essential tools for independence and normalcy in society (Appendix 5Figure 7.5).
• Acceptance of assistive technology is linked to self-expression, with some respondents mentioning
that personalizing devices (e.g., decorating) can increase comfort in using them publicly (Appendix 5
Figure 7.5).
Comfort and Social Interaction
• People suggest making disabled individuals feel comfortable by treating them the same as others,
avoiding excessive attention, and offering help only if clearly needed (Appendix 6 Figure 7.6).
User Acceptance of Assistive Technology
• User acceptance and comfort with assistive technology are crucial to preventing device abandonment.
Customisation, social acceptance, and user education are highlighted as key factors influencing device
satisfaction and long-term use (Appendix 6, Figure 7.6).
69
4.9
METHOD THREE
Research Question:
“What level of support is necessary to allow the
consumer/user group to feel in control, positive
emotions and confidence?”
Aim:
This method aims to explore the level of
customisation required for individuals with limited
grip strength due to cerebral palsy. Specifically, it
examines the user’s journey with a shopping basket,
including basket size, and evaluates the feasibility
of creating a universally accessible product for all
supermarket basket users.
Method:
1. Sketching and iteration
2. Journey map creation
3. User analysis: mapping out each step, assessing
needs at each stage.
4. Ergonomic analysis
5. Measurement and load testing
Results:
Findings indicate challenges in designing a
universally suitable attachment or basket
modification due to the diverse needs of users. A
mass-produced device might suffer from reduced
care when used by the general public, impacting
durability and costs while necessitating a shift in
user behaviors.
The journey map revealed key pain points
throughout the shopping experience, including
transporting bags from the car, navigating the
store, and managing checkout. Areas of safety
concern were identified, em phasing the benefit of
freeing the fingers to select items without needing
to set down the basket. The product is intended
for individuals with one able-bodied hand and one
with poor grip strength, underscoring the need to
keep the stronger hand free for easier access to
items on the shelf.
Understanding the basket’s size, form, and
shape was essential in further developing the
enhancement device for this project.
70
WALKING INTO THE
SUPERMARKET
USER PICKS UP THE
SHOPPING BASKET
CAN’T DO IT
BECAUSE OF THEIR
GRIP STRENGTH
HAS HUMAN
RESOURCES TO
CARRY FOR THEM
HAS AN ASSISTIVE
DEVICE
HAS TO GO HOME
OR ONLY GET ONE
ITEM
CAN GO AROUND AND DO
THEIR SHOPPING BUT AT
WHAT EMOTIONAL COST
FOR THE INVIDUAL WHO IS
UNABEL TO HAVE THE
INDEPENDENCE
CAN DO THEIR SHOPPING
INDEPENDENTLY AND HAVE
POSTIVE EMOTIONS
BETWEEN THE DEVICE AND
THE USER.
USER TO THE CHECKOUT,
AND THEN OUT OF THE
SUPERMARKET
FIGURE 4.6: JOURNEY MAP OF A USER USING A SHOPPING BASKET.
FIGURE 4.7: BASKET SIZE ANALYSIS
71
4.10
METHOD FOUR
Discussion:
Research Question:
“Can negative coronations of disability assistive
devices be destigmatisation by challenging new
form and materialisation in a new product that
current ‘solutions’ do not?
Aim:
The aim of this method is to compare the pros
and cons to the method of through the fingers
compared to similar products of the market that
use the on the palm method of designing the
product.
Method:
1. Current market analysis
2. Prototyping
3. User group testing and feedback.
The market analysis confirmed the speculation
that majority of similar products on the market,
like weightlifting hooks are used on the palm of
the hand, this is because it presents to be the most
supportive and useful in the context. In this design
of a shopping basket, it is unlikely that the weight
needing to be lifted are going to be to be to that
high degree. From conversation and feedback from
the user group it has highlighted a need to think of
potential other options due to the potential muscle
spasms, low muscle dexterity, lack of fine motor
control and comfort. Through testing will the user
the palm presented issues with comfort and the
feeling of security when using the devices, some
users also raised a desire for the ability to move the
hook out of the way while using the device. Also,
feedback was that users wanted to potential have
the skin to product contact
Result:
The testing showed that the “through-the-fingers”
design outperformed the palm-based method
in comfort, stability, and user experience. Users
found the finger design more natural and educing
strain. They also appreciated the ability to move
the hook out of the way when not in use and
preferred the option for direct skin contact with the
product. Overall, another design concept should
be explored for a design was more ergonomic and
user-friendly, making it the preferred choice.
72
FIGURE 4.8: TESTING THE CONCEPT OF IN THE USERS
PALM
FIGURE 4.9: TESTING THE PALM CONCEPT USING
HINGES.
FIGURE 4.10: CONCEPTS OF THIS MECHANISM
73
4.11
METHOD FIVE
Results:
The initial prototype demonstrated several issues:
Research question :
“What is the current role of testing and
manufacturing methods such as CAD to achieve
an appropriate level of customisation for the user
group?”
Aim:
The aim of this method is to explore a potential
mechanism for the wearable device and assess its
practicality. CAD modeling will be used to visualize
and demonstrate how this mechanism can be
integrated into the design to meet user needs
effectively. The aim of this test is to test whether
molding around the fingers and using a mechanism
from under and over the fingers is a viable solution.
Method:
1. CAD modeling,
2. Rapid prototyping
3. Testing
• The mechanism for putting on and taking off
the device was ineffective.
• The string used in the design was too loose
and did not provide adequate rigidity.
• The overall functionality of the device
was compromised, and the design did not
effectively accommodate user needs.
• A pull-and-pull mechanism was identified
as a potential solution, mimicking muscle
movement by utilizing tension and retraction
to replicate gripping motion.
Discussion:
The prototype, produced at a 1:1 scale, presented
challenges in functionality and material suitability.
The string material was insufficient for creating a
durable and safe product. Issues with the on-andoff
mechanism and the placement of string holes
affected the overall design and user experience.
Future iterations of the prototype should focus on:
Using more rigid materials to enhance durability.,
Improving the mechanism for ease of use and
secure fit, ensuring that design elements, such as
string placement, do not interfere with the user’s
grip. Further refinements and testing are necessary
to develop a functional and effective wearable
device that meets user requirements.
74
FIGURE 4.11:
A PROTOTPYE OF A VERSION
OF THE DEVICE WORN
AROUND THE FINGERS AND A
PULL AND PULL MECHANISM.
75
4.12
METHOD SIX
Results:
Research Question:
“What is the current role of testing and
manufacturing methods such as CAD to achieve
an appropriate level of customisation for the user
group?”
Aim:
To evaluate the hinge mechanism of a proposed
design by using CAD to model and test its
functionality.
Method:
1. CAD Modeling
2. Rapid prototyping
3. Testing
The 3D-printed hinges exhibited significant
brittleness, leading to frequent breakage during
testing. This fragility compromised the durability
and reliability of the hinge mechanism. The size
and bulkiness of the hinges proved problematic,
as they interfered with natural finger movement.
This bulkiness not only restricted dexterity but also
impacted the overall comfort and usability of the
wearable. User testing revealed that the wearable
was difficult to put on and take off, particularly for
individuals with cerebral palsy. The design posed
significant challenges in terms of ease of use, which
is a crucial factor for the intended user group.
Discussion:
Similar to Method 4, this prototype was tested
at a 1:1 scale. Feedback suggests that this scale is
challenging for practical testing. Consideration
should be given to using larger models for more
effective evaluation. The current design explored a
single pivot point for the hinge mechanism (one at
the top third of the finger and one at the bottom).
This concept shows potential but requires further
investigation to address the issues identified, such
as hinge durability and ease of use.
76
FIGURE 4.12:HINDGING AROUND THE FINGERS
FIGURE 4.13: IMAGE OF THE PLA PRINT EXPLAINING HOW
THE FORM SITS AROUND THE FINGERS.
FIGURE 4.14: IMAGE DEMOSTRATING THE PRODUCT IN
TWO PARTS, SHOWING HOW IT WOULD COME ON
AND OFF.
77
4.13
METHOD SEVEN
Results:
Research Question:
What level of support is necessary to allow the
consumer/user group to feel in control, positive
emotions and confidence?
Aim:
To evaluate the pull and push mechanism as
a potential solution for the product design by
demonstrating its functionality through CAD
models and rapid prototyping. As well as testing
a potential new form that the device will look like
and form around the fingers. The pull and push
mechanism s an important one to test as there is no
mechanism present on the palm side of the hand.
Method:
1. CAD Modeling
2. CAM
3. Rapid Prototyping
4. User Feedback
The prototype, made using fishing wire,
demonstrated significant weaknesses as the wire
snapped under stress, which compromised the
integrity of the 3D-printed model. Users found
the prototype to be brittle and overly complex,
with several moving parts that detached easily,
rendering it impractical for effective use.
Discussion:
Feedback indicated significant feasibility issues
with the prototype, primarily its brittleness and
complexity, and the use of fishing wire proved
unsuitable, resulting in mechanical failure. To
address these problems, it was suggested to
develop a larger-scale prototype to better evaluate
the mechanism’s practicality. The design should
focus on delivering power to two fingers while
supporting the others to ensure coordinated
movement. Attention must also be given to
how users will power, don, and doff the device.
Exploring alternative materials, such as memory
alloys, could enhance durability and flexibility. The
next steps involve redesigning the prototype with
more robust materials, simplifying the moving
parts, developing a larger prototype for improved
assessment, investigating advanced materials,
and creating a user-friendly mechanism for easy
attachment and removal.
78
FIGURE 4.15: PRODUCT STILL PROPOSED AROUND EACH FINGER JUST WITH THING FLEXIBLE SHEET METAL THAT
WOULD PUSH FINGERS AND PULL THEM BACK FLAT.
FIGURE 4.16: CONCEPT AROUND FNIGERS
FIGURE 4.17: FORM FITTING TESTING.
FIGURE 4.18: CIRCLE SHOWS WHERE THE SHEET METAL WOULD RUN THROUGH, THE SIZE ON EACH PART OF THE
FINGER AND THE SHAPE.
79
4.14
METHOD EIGHT
FIGURE 4.19: POLYMORPH MOLDING
80
Research Question:
What level of support is necessary to allow the
consumer/user group to feel in control, positive
emotions and confidence?
Aim
To evaluate and optimise the ergonomic fit of
the hand piece for people with cerebral palsy ,
ensuring that it provides comfortable, functional,
and effective support for all intended users. To test
potential form for a manual mechanism (no battery
and power systems).
Method
1. Testing using thermoplastics (hobby version,
heat up after goes hard once it cools, can be
remolded).
2. CAD modeling
3. Testing
Discussion
Based on user feedback, one of the main goals of
the design was to allow for wrist movement. The
prototype was constructed to evaluate its comfort,
ergonomics, and form. While initial feedback
was positive regarding comfort and ergonomics,
research indicated that the hand brace might not
provide adequate support when lifting a basket,
particularly for users with cerebral palsy who require
additional support. Further testing in Chapter 5 will
explore this issue, focusing on the role of forearm
muscles in lifting.
Results
The prototype design successfully incorporated
wrist movement and received positive feedback
on comfort and ergonomics. However, concerns
emerged regarding its ability to support weight,
especially for users with cerebral palsy, who rely on
additional forearm muscle support. Chapter 5 will
further investigate these concerns. The prototype
also tested the use of thermoplastics to create a
customised, tight fit, which is particularly beneficial
given the diverse needs of individuals with cerebral
palsy.
FIGURE 4.20: FORM TESTING OF GUARD
FIGURE 4.21: FORM TESTING OF GUARD
FIGURE 4.22: PALM VIEW OF FORM TESTING
81
4.15
METHOD NINE
Research question
“What is the current role of testing and
manufacturing methods such as CAD to achieve
an appropriate level of customisation for the user
group?”
Aim
The aim of this method is to test the opportunity
for an electronic mechanism, at the beginning of
this project it was assumed this would be the most
reasonable method of powering this device. As the
project furthers other mechanism have challenged
this design. This method will either rule it out as
an opportunity or establish it as the pathway into
investigation further into chapter 5.
Method
1. Sketching
2. Primary research into the components needed
to power an electronic mechanism.
3. Understanding where the battery and motor
will be positioned.
Discussion
After exploring the potential of an electronic
mechanism, it was found that the required
technology package was too complicated and
bulky for practical use. The design would necessitate
the user to wear an arm-mounted system or carry
a battery and power pack, making it inconvenient
and uncomfortable. As a product designer, this level
of complexity would demand significant input from
engineering professionals and possibly the use of
expensive, established technologies. The idea of
using a linear actuator as a motor was explored, but
the challenges highlighted the need for a simpler,
more feasible solution.
Results
In conclusion, after receiving feedback, engaging in
discussions with tutors, conducting research, and
performing tests, it was determined that a manual
mechanism would be a better option to explore
further. Compared to the electronic approach, a
manual mechanism is less complex, less bulky, and
potentially easier for users to operate, making it a
more practical and user-friendly solution.
82
REASONS FOR NOT MOVING FORWARD WITH THIS DESIGN
• The design required a large amount of gear to function, possibility
to much for the ease of use aspect of the design.
• Expensive to get operating and potentially not the best solution
• Brittle around the fingers
• Not lightweight
• Hard to make durable in wet weather
• Not convenient for the user
FIGURE 4.23:IMAGE OF WHAT A ELECTRONIC MECHANISM WOULD LOOK LIKE, A LOT OF ELECTRONIC
COMPONENTS, BIG AND BULKY AND A LOT OF EFFORT FOR THE USER TO PUT ON FOR SUCH A SIMPLE TASK.
83
4.15
METHOD TEN
Aim:
To develop a clearer vision of the product, sketching
basic forms of the device will help establish the
general appearance and functional elements.
These early sketches may not account for the
precise sizes of mechanisms but will provide a
foundation for refining the design. After gathering
feedback, these concepts will be advanced and
refined in chapter five for further development.
84
FIGURE 4..24:
SKETCHING OF THE
POTENTIAL DESIGN
FIGURE 4.25;
SKETCHING OF INTITAL DESIGNS
85
FIGURE 4.26:
COLLECTION OF
POLYMOPH PLASTICS
USED IN MOLDING
86
FIGURE 4.27::
PROTOTYPE SEEN IN
METHOD SEVEN
CHAPTER SUMMARY
The research presented in this chapter will inform the
creation of the design brief and aid in the refinement
of the final design elements. The feedback and
results underscore the importance of functionality
in the design process. Aesthetic refinements will be
addressed in Chapter 5, as well as further development
of the functionality of the design. This chapter has
clarified that the mechanism will be manually
operated, contrary to the initial assumption of a
linear or electronic mechanism. Additionally, user
feedback has emphasised the need for a device that
is easy to put on and take off, which has led to the
exclusion of several mechanisms.
87
ANALYSIS AND
INTERPRETATION
OF FINDINGS
88
05
Introduction
The purpose of this study is to design a grip
enhancement device worn by individuals with poor
grip strength, and fine and gross motor skills associated
with having cerebral palsy, the product will take over/
assist the user with the gripping motion required.
Chapter 4 was used to validate whether solutions
were feasible and to understand what the users’
needs and desires are. It was identified that the best
solution was a wearable device worn by the individual
over redesigning for everyone. It was understood
that there needs to be a level of aesthetic and form
customisation speciality to the user. Although this has
been identified further iteration has to be conducted
to validate assumptions. Further investigation into
the mechanism, form, functional customisation,
material, form, and aesthetics will be conducted in
this chapter.
This chapter will expand on the research, learnings,
and results from previous chapters to turn the
product into a completely resolved design. The
purpose is to apply the research methods to resolve
features of the design. The design brief is presented
first, followed by the development of the key
features.
89
DESIGN BRIEF
To continue developing a functional and
aesthetically pleasing enhancement device, the
research conducted in the first half of this research
project will be used to lead the next steps of
investigation. The focus on refining the already
developed prototypes highlights the key features.
The key features of aesthetics and customisation,
function, materiality, and ease of use are outlined
in 5.2.1-5.2.4
The product has the aim of reducing stigma by
creating a seamless, comfortable, and durable
product that the user can feel like they can trust
to perform the griping motion needed to pick
up a shopping basket. Challenging the idea that
medical devices are just functional, they can also
be seamless, neutral, and potentially fashionable.
The final design will be a customisable, durable,
ergonomic, and function-enhancement device.
It will have a manual mechanism used to aid the
motion of gripping and picking up a shopping
basket and carrying shopping bags with groceries.
The product must have colour options and the size
will be customisable and catered to the individual.
90
FIGURE 5.1:
COLLECTION PROTOTYPES
OF WRIST GUARDS AND
HOOKS
91
5.2.1
AESTHETICS AND
CUSTOMISATION
The disability wearable will be called an
enhancement device rather than an assistive
device to change the stigma associated with
assistive devices. This key feature has been
developed through a survey conducted, research
and feedback. The guidelines directly respond to
the research question “What level of support is
necessary to allow the consumer/user group to
feel in control, positive emotions and confidence?”
According to Disability and Rehabilitation:
disability wearable “Some participants mentioned
that they would not use assistive technology if it
attracted negative attention, despite its promise
of improving functionality. They would prefer
devices with a neutral appearance thereby
confirming the negative stigma associated with
visible assistive technology.” (Darc Piculo dos
Santos et al., 2022, p. 154). Furthermore, Open
Bionic explores the opportunity to customise and
create prosthetics that are inspired by superheroes
so children can feel confident and empowered to
wear their prosthetists. This prompts the need for
customisation and choice within the product for
the user group as some individuals would rather be
neutral, but some prefer to have their device as a
fashion statement.
Furthermore, published research states “User’s
acceptance of assistive technology is an important
factor that contributes to satisfaction and
engaged use, thus reducing the risks of product
abandonment” (Santos. A, et al 2022, 152). This
proves that high-quality aesthetics and choice will
increase consumer satisfaction. If the users’ feelings
are positive about the product, they are more likely
to interact with it. This is practically importing
through styling options as ‘medical devices’ are
often ugly and have no ability for customisation.
Addressing the stigmatisation will be done through
labialisation of the device, the user must have the
ability to personalise the product to which the
individual will be able to choose to be neutral or
obvious, enhancing the emotional connection
between the user and the product.
92
FIGURE 5.2;
COLLECTION OF PROTOTYPES
GUIDELINES
• The hand brace is made from medical grade
thermoplastics, custom fitting and moulded to
the individual, with focus on keeping a standard
shape and fitting.
• The enhancement device will have multiple
colour options for users to express their
personality.
• The hook is shaped to the size of the Australian
shopping basket but where the hook meets
with the hand is available in three different sizes.
• Aesthetic customisation in available in different
designs and colours on the wrist/ hand brace.
• Needs to look very durable, and supportive.
• The design will explore 3D manufactured
through challenging aesthetically pleasing
geometry like lattice structures.
93
5.2.2
FUNCTION
Function is a fundamental feature in design within
the assistive (enhancement) device field, arguably
one of the most important features when designing
for somebody with a disability. Although it has been
solved that the disability gripping enhancement
device will function seamlessly through a manual
mechanism. Further testing into the function of the
design needs to be explored.
This key feature is in direct response to the research
question “What is the current role of testing and
manufacturing methods such as CAD to achieve
an appropriate level of customisation for the user
group?” This feature was established through user
testing, in-depth mechanism research, iteration,
and prototyping.
grab the bar by wrapping your thumb around it,
and then grasp your thumb and the bar tightly
with your fingers” (Schmitz, n.d.). Understanding
these gripping techniques is crucial for effectively
mimicking the motion in the design of a support
device.
From previous research conducted in Chapter 2
on weightlifting aids and lack of muscle control in
the thumb, the device will focus on the 4-finger
movement to control the gripping motion, rather
than completely mimicking the traditional grip.
When lifting shopping bags or baskets, the primary
gripping motions involve a combination of the
hook grip, hang grip, and cylindrical grasp. The
hook grip, commonly used in weightlifting, is
defined as follows: “The hook grip is where you
push the palm of your hand tight against the bar,
94
FIGURE 5.3:
POLOMOPH PLASTIC PROTOTYPE
TESTING LIFTING SHOPPING BASKET
GUIDELINES
• The device must carry a weight of 10-15kg.
• The design will function through a manual
mechanism.
• The device will need to mimic a “U” shape hook
motion like the hook shapes used in weightlifting
gripping aids.
• The device should provide adequate support
to the wrist and hand, preventing unwanted
movement or shifting during use, particularly
when lifting or carrying the shopping basket.
• The hooks must have the ability to remove or
move out of the way of the hand.
• The device needs to be able to be reliable and
functional mechanism.
• The hook needs sit and support the basket handle
without any movement.
• The fastening mechasism of the wrist support
must be a gross motor movement.
95
5.2.3
EASE OF USE
The enhancement device will provide a user-friendly
and seamless user experience. It is important to the
user group that the process of taking it on and off is
easy and non-time-consuming. As well as this the
user’s interaction with the product within a public
setting is done with ease, in doing so the user can
feel comfortable and confident. This key focus has
been developed through user group interviews,
primary research, interactive design, and design
testing. The guidelines in this key feature respond
to the research question: “Can negative conatations
of disability assistive devices be destigmatised by
challenging new form and materialisation in a new
product that current ‘solutions’ do not?
muscle control’ (Cerebral Palsy Alliance. 2023).
Individuals with cerebral palsy have low muscle
dexterity. Not only is materiality important
for comfort discussed in section 5.2.3 so is
acknowledging that individuals with cerebral palsy
all have different muscle tones influencing the
size, strength, and shape of their hand. This is why
molding the hand brace to suit these user needs
will create harmony and comfort that will ultimately
enhance the user’s experience.
This design has the goal of changing the public’s
perception, to increase the Individual with the
disability confidence, therefore boosting the
likelihood of the individual feeling comfortable
enough to wear the enhancement devices needed
for them to be a functioning member of society.
The focus of ergonomics is the way the user
can remove and put on the device as well as the
interaction needed to perform its main function.
Cerebral means ‘of the brain’ and palsy is ‘lack of
96
FIGURE 5.4:
PROTOTYPE TEST ON HAND
GUIDELINES
• The hand brace molded to the individual’s hand
size and shape for comfort.
• The design cannot break and must be durable.
• The design must be easy to take on and off.
• The product will have one piece component
and will be secured on by gross motor
movement fastening mechanism.
• The entire process of putting on, using, and
removing the device must be non-time
consuming. It should be designed to minimise
the user’s effort and time spent adjusting or
positioning the device, enabling quick and
efficient use within the supermarket context.
• The user experience from start to finish needs
to perform seamlessly.
97
5.2.4
MATERIALITY
The enhancement device is designed to meet the
specific needs of individuals requiring assistance
with gripping supermarket baskets or bags. It
aims to offer a flexible, comfortable, and durable
solution that users can rely on. This focus addresses
research question 3: “What level of support is
necessary to help the consumer/user group feel
in control, experience positive emotions, and gain
confidence?” This aspect is explored through user
testing, design iterations, and material evaluations.
The first 3D-printed prosthetics were manufactured
in 2011, the technology was first explored in 1999
(Team Xometry.2022). This was one of the first
enhancements made in 3d printing in the medical
field. The benefits of CAD/CAM are increasing
customisation and there is less material wastage.
(Ntop. N.D). Cerebral means ‘of the brain’ and palsy
is ‘lack of muscle control’ (Cerebral Palsy Alliance.
2023). Due to individuals with cerebral palsy having
low muscle dexterity, it is important to address the
different shapes that low muscle tone can cause,
therefore there is a need to personalise the shape
to ensure a comfortable fit.
While the design process has primarily focused on
functionality, it is equally important to consider the
material used in manufacturing as a key feature of
the design. Many medical graded thermoplastics
are now available in 3D printing manufacturing
and injecting molding. “Various thermoplastic
polymers were initially implemented by 3DP for the
manufacturing of biomaterials such as polylactic
acid (PLA), polycaprolactone (PCL), poly(lactic-coglycolic)
acid (PLGA) or poly (methyl methacrylate)
(PMMA)” (M’Bengue...2023). Using 3D printing in
these materials will ensure they are safe and can
have quick customisable aspects.
98
FIGURE 5.5:
COLLECTION OF HOOK
PROTOTYPES
GUIDELINES
• The hand brace will be crafted from a medicalgrade
thermoplastic lined in fabric, designed to
be gentle on sensitive skin and ensure safety
for all users.
• The hand brace may be constructed using 3D
printing.
• Exploring lattice structures in the design will
enhance breath-ability, promoting airflow and
reducing discomfort during extended use
• Based on user feedback, the design component
situated between the fingers must be robust,
durable, and capable of supporting a weight
of up to 15 kg. To meet these requirements, it
will need to be constructed from high strength
plastic or metal.
• It will be constructed from a durable, flexible,
and comfortable material that fosters trust and
reliability in the device.
• All materials used in the device must strike
a balance between flexibility and structural
integrity. The design should allow for freedom
of movement.
• The use of fabric in the hand wrist support will
provide comfort
99
SUMMARY OF CHAPTER FIVE
PROCESSES
HOOK
AND WRIST
GUARD FORM
HOOK
MECHANISM
HOOK
AND WRIST
GUARD
SLOTTING
MECHANISM
FASTENING
METHOD
EXPLORATION
100
LATTICE
PATTERNING
LOGO
DEVLOPMENT
FINAL
REFINEMENTS
MATERIAL
TESTING
FIGURE 5.6:
GRAPH OF THE SUMMARY OF CHAPTER 5
PROCESSES
101
5.3. MECHANISM DEVELOPMENT
5.3.1
THREE POINT MECHANISM
Aim:
To evaluate the functionality of the gripping
device placed between the fingers without added
supports, the goal is to align with the guideline: “The
device must mimic a “U”-shaped hook motion,
similar to weightlifting grip aids.” This prototype will
also assess size and shape to determine if it offers
a more practical solution compared to the designs
in Chapter 4, which incorporated finger support
rather than positioning between them.
Method:
Results:
The experiment yielded positive results, though
not a complete solution. It showed that finger
movement support may be necessary, as users
need to fully trust the device to bear weight. Further
testing on how many fingers the device should
involve will be explored in future prototypes. While
the pulling mechanism worked well, the pushing
was less effective. Based on feedback, the next
iteration will feature a solid hook body instead of
three moving parts.
1. Model the design in SolidWorks with 2 joints
and 3 finger-sized pieces.
2. Print the parts in PLA at both normal and 2.1 scale
to test size, with a larger scale for functional
movement testing.
3. Sand the parts for proper fit, and drill holes for
wire assembly.
4. Use wire to hold the parts together for
prototyping.
5. Test the mechanism using wire and string.
102
FIGURE 5.7: PROTOTYPE OF THE THREE PART MECHANISM AROUND THE FINGERS.
FIGURE 5.8: UNDERSTANDING THE FORM OF THE
MECHANISM
FIGURE 5.9: STRING USED TO TRY MIMIC THE MOVEMENT
NEEDED.
103
104
FIGURE 5.10:
SKETCH TO UNDERSTAND
THE MECHANISM FORM
AROUND THE HAND.
FIGURE 5.11: JOURNEY MAP OF THE USER INTERACTING WITH PURPOSED PRODUCT.
105
5.3.2
SKI BOOT MECHANISM
Aim:
To test the potential of the snow boot tightening
mechanism called BOA and whether the
mechanism can be used to provide the movement
necessary in this design.
Method.
1. Using a snowboard boot found the designer
home.. 2 participants with limited movement
in their hand were asked to test whether they
could rotate the mechanism with their bad arm
and then with their good arm to test whether it
can even be used by users.
2. Primary research int other function of the
mechanism was done to see if it could be
used to perform the movement the devices
mechanism needs to perform.
Results:
From this testing it was found that the mechanism
could be easily used by individuals that have one
able bodied preforming hand and one that was
weaker and had palsy in it, but with individuals that
have limited movement in both it would not be a
viable solution. The mechanism does have some
components that could be useful in the design
but not as many benefits compared to other
mechanisms tested.
106
FIGURE 5.12:
INVESTIGATING
THE SKI BOOT
MECHANISM
107
5.3.3
MANUAL MECHANISM
DEVELOPMENT
Aim:
To test a manual simple mechanism at the hook
such as a hinge, from previous research and
investigation done is chapter 4, it is important to
some users to be able to provide the opportunity
for user to be able to still wear the device and not
have the hook engaged. In this test consist of a
hinge and using the manual motion from the other
user’s hand to flick it back out of the way. This test
also test the strength of the plastic, tire weight,
braided picture hanging wire brace and metal
hinges and flexible materials.
Methods:
1. Using the chosen hook design from a previous
prototype method
2. Adding a hinge form
3. Using a standardised wrist brace, attaching it
to that to test the movement of the hinging
component.
4. User testing on user group, gain feedback.
Result:
Through this test it was found that this mechanism,
although it was the simplistic that the design could
be the best suit towards the target market. This
test was performed with a hinge at the pivot point.
This test demonstrated that there were benefits
in this design as there wasn’t any complicated
mechanisms that led to higher durability, and the
motion was a gross motion skill which is most of
the time easy to perform for the user groups. The
design also was beneficial when taking on and off
as the user could focus on the wrist and hand brace
and then fit the hooks around the fingers.
The hinging mechanism is the most viable tested
solution, and it will be constructed out of a strong
small hinge welded to the metal. The mechanism
was established that it needs to be able to move
freely and be secured against the back of wrist brace.
Instead of just 90 degrees. Further exploration into
the material of the fastening method needs to be
explored.
108
FIGURE 5.13:
TESTING DIFFERENT HINGE
MECHANISM CONCEPTS
FIGURE 5.14:
SHOWING HOW THE FORM
WOULD LOOK WHEN THE
HOOKS ARE NOT IN ACTION.
109
110
FIGURE 5.15:
THE PURPOSED CONCEPT AT THIS STAGE OF THE
PROTOTYPING. UNDERSTANDING WHERE THE
HOOK WOULD SIT IN RELATION TO THE WRIST
BRACE.
111
5.3.4
FLIP BACK FASTENING
MECHANISM
Aim
The goal of this experiment is to determine the
most effective method for securing the hook
when not in use, by testing two potential solutions:
magnets and a Velcro strap. The objective is to
identify which option provides the best balance of
strength, ease of use, and reliability for the user.
Results
This test came to the conclusion that if the final
mechanism would be the hinge mechanism that
the use of a magnet to hold the hook back when
not in use is the appropriate solution. Velcro was
less convenient for the user and could be hard as
it involves three parts and the combination of fine/
gross motor control.
Method
1. From the results from the manual method
(section 5.3.3), Using different strengths and
sizes of magnetic and recording the results.
The magnetics need to be able to hold the
hook but also allow the ability for the user to
release easily.
2. Test the potential of using the fastening method
of straps and Velcro
112
FIGURE 5.16:
SKETCH OF THE DIFFERENT
FASTENING METHODS TO SECURE
THE HOOK WHEN NOT IN USE THIS
SHOWS THE USE OF STRAPS, VELCRO,
AND MAGNETICS.
113
5.3.5
NUMBER OF HOOKS
Aim:
This prototype method will test this theory that
it needs two support hook and compare the use
of the potential of three or even one. This test is
important because of the amount of weight that
the hook must be able to support. This aspect of
the design will aim to test the assumption made in
chapter two.
*The first prototype is constructed under the
function aspect of the design but will be further
tested in material as the material will affect the
weight limitations.
Results.
Testing revealed that two hooks between the
fingers provided the best support for the design. A
single hook was unstable and didn’t offer enough
control, while the basket tended to spin and
sway, causing discomfort. With, users felt more
secure and experienced less movement of the
basket, leading to greater comfort. Three hooks
proved uncomfortable and impractical, as users
struggled to attach them, and the design was less
ergonomic. In conclusion, the two-hook design
was preferred for its stability and comfort, and
further development will focus on this result.
114
Method:
1. Using the polymorph thermoplastic methods
(Same molding method used in method
SECTION 5.5). The ergonomic feeling was
tested. By creating a stationary model with no
moving parts.
2. The hand guard and the in-between finger
mechanism were molded together the test the
comfort for the user.
3. The test constructed tested one, two and three
hooks.
FIGURE 5.17:
TESTING THE AMOUNT OF HOOKS NEEDED TO LIFT
THE BASKET SECURELY, IN CONCLUSION THE ANSWER
IS TWO
115
5.3.6
SLOTTING MECHANISM
TESTING
Aim:
Testing the concept of having the hooks as a
separate component from the wrist brace is crucial.
Previous tests have shown that for optimal comfort,
the hooks must remain out of the way while the
user is putting on the device. However, once the
device is secured, the hooks need to provide the
necessary support. Evaluating this separation will
help ensure both ease of use and functional stability.
Method:
Results
Results indicated that this was the best possible
solution for the product. The mechanism was a
simple design and easy to use for the user. This
was the beginning of the development of this
mechanism but it was decided that this mechanism
would be further explored. It was decided through
this testing that for safety reasoning there needed
to be some form of securing fastening method
such as a pin., The mechanism has to be a gross
motor movement. The mechanism also allowed
for interchangeable hooks.
• Sketching
• Primary research of similar mechanisms, or
mechanisms in different contexts.
• CAD modeling
• Polymorph
116
FIGURE 5.18: JOURNEY MAP OF THE MECHANISM
FIGURE 5.19: SLOTTING MECHANISM IN A RENDER
117
118
FIGURE 5.20:
HOOK PROTOTPYE
3.3.7
MECHANISM DEVELOPMENT SUMMARY
The development of the mechanism began with
the goal of creating a device that would allow
individuals with cerebral palsy to lift and carry
shopping baskets without needing to grip. Early
iterations focused on refining the hook’s shape
and placement. Through testing, it was found
that positioning the hook higher enabled users to
confidently interact with baskets using just their
fingertips. An offset of 10-15mm was added to
account for finger thickness, ensuring the hook
started just beyond the palm for better functionality.
Stability was crucial due to varying levels of muscle
control, so modifications were made to the wrist
and hand brace. Two hooks were incorporated
to help maintain proper hand form and prevent
unwanted movement while using the device.
Various positions for the hooks relative to each
other were explored during testing of the number
of hooks through this it was decided thatthe hooks
should run parallel to provide the most stability,
but furthur exploration of this will be done in form
development.
Velcro and magnets were considered as fastening
options for the hook’s back attachment. Although
promising, they were eventually dismissed after
testing the hinge mechanism, which revealed
issues with stability and center of gravity.
The hinge mechanism proved difficult to make
secure for the user, prompting the exploration of a
fully stationary mechanism as a last resort. Further
testing of alternative mechanisms and shapes
led to the development of a slotting mechanism,
which produced positive results. This provided the
user with a secure, stable mechanism that would
be further refined in form testing.
Initially, it was assumed that the hooks would
be two separate parts, but after testing the slot
mechanism, it was concluded that futhur testing
into potential making it one part as hinging around
the fingers was unnecessary. Further development
of this aspect of the design will be addressed in
form testing.
In conclusion, the enhancement device will feature
a manual mechanism where the wrist brace and
hook components are separate and slot into each
other. Additional exploration will take place in
the following sections. After Method 5.3.1, it was
decided that the hook would be a single solid
part, avoiding unnecessary complexity in the
mechanism and eliminating the need for a threepoint
system.
119
5.4 FORM DEVELOPMENT
5.4.1
BASIC HOOK FORM
Aim:
The aim of this experiment is to test different
forms, shapes, and sizes of the hook after other
testing concluded that testing of one solid hook
body should be performed for security, strength,
and durable reasoning. When the design had three
movable sections in the hook it was too brittles,
and it was decided that due to the weight it needs
to carry they are best being one solid hook.
Results
The solid-body design greatly improved the
durability of the hooks compared to previous
versions with movable sections. All shapes were
designed out of thermoplastic polymorph and the
form was decided as a rectangle shape with a leg
that come through the fingers.
Method.
• Heat water in a pan close to boiling point, to
put the polymorph pebbles into the water.
• After 3-5 minutes use a fork remove the
polymorph from the water.
• Lay it on the bench and remove a fraction of it,
to mold,
• Mold into the different shapes and sizes, placing
it back in the water to stay soft.
• Using a shopping basket to mold around.
• Wait for them to cool down in their shape to
get hard and hold their shape.
• Analyase and test them to get the best
feedback.
120
FIGURE 5.21:
COLLECTION OF FORM HOOK
PROTOTPES HANGING ON A
BASKET
121
FIGURE 5.22: HOOK PROTOTYPE ONE
FIGURE 5.23: HOOK PROTOTYPE TWO
FIGURE 5.24: HOOK PROTOTYPE
THREE
122
This is the results from the best 3 hook designs
that had the best features most likely to be
used in refinement of the final design.
Hook Prototype One:
The shape of the hook was specifically designed
to match the size of the basket handle, providing
excellent support for the basket’s weight in
stationary scenarios. The longer hook length
increased the surface area, reducing the likelihood
of the basket slipping off. While this design fit
comfortably between the fingers, the hook was too
narrow and would benefit from a wider surface area
for better stability. An offset was introduced, which
had not been considered in previous iterations, and
proved to be essential for the hook’s performance.
Hook Prototype Two:
This version of the hook was stronger and thicker
than the first prototype, providing better stability.
However, the increased width between the hook
and the base of the fingers made it uncomfortable
for users. The addition of a lip to secure the basket
received positive feedback for its ability to hold the
basket in place, but it made positioning the hook
more difficult, reducing ease of use. The thickness
of the hook will be further explored in future
iterations to optimize comfort and functionality.
Hook Prototype Three:
This prototype featured a rounder shape, offering
a sleeker, more aesthetically pleasing design. The
smaller hook size allowed users to grip the device
with their fingers, leading to further exploration
of hook placement. The larger surface area of
the hook was advantageous for support, while a
narrower section where it contacted the fingers
was also identified as an area for further refinement.
Summary
Key elements for further exploration include the
larger surface area and offset for stability, the lip
for securing the basket, and the rounder, sleeker
design for improved aesthetics and comfort. These
features provide a solid foundation for refining the
device’s performance and user experience.
123
5.4.2
HOOK SHAPE/LOCATION
Aim:
Test the positioning of the hook on a stationary
device. The test will compare two options: a lower
position where the device bears all the weight, and
a higher position on the palm where the fingers
can assist with weight-bearing.
Method.
• Using polymorph thermoplastics to mold into
shape in a stationary form.
• Testing a lower and higher option.
• User testing and analysis.
Results
The higher test:
The only downside to this option was the user
only being able to use their tips of their fingers to
interact with the shopping basket. The user tested
felt more supported due to the positioning, the user
could hook onto the basket with more confident.
The lower test:
During testing the user found this position harder to
position themselves into, the hook wasn’t as large,
and the product positioning was interfering with
the centre of gravity. The hook was too compact
and caused comfortability in the finger movement.
Although the user could grip with their gripping
motion in their fingers, it was hard for them to make
an accurate movement interfering with the device.
The testing determined that the higher position
was best suited, as most user groups were unable to
form the correct gripping motion. Users expressed
that they would prefer a device that performs the
necessary tasks on its own, rather than one that
requires them to manipulate it with their fingers.
They noted that while some days are better than
others in terms of dexterity, they would like to
consistently rely on the device to handle the tasks
effectively.
124
FIGURE 5.25:
TESTING OF THE LOWER POSTIONING
FIGURE 5.26:
TESTING OF THE HIGHER HOOK
POSTIONING
125
5.4.3
HOOK REFINEMENT
Aim.
Using the results from the previous hook
experimentation, this test seeks to refine the final
hook design. Testing the need for potential offsets
and position in and around the fingers.
Method
1. Follow steps form section 5.5 about how to
use the thermoplastic polymorph
2. 3D CAD drawing, sketching, CAD modeling
3. Analyses and test them to get the best
feedback.
Results.
It was established through testing, there had to be
an offset of the beginning of the side of the hook
and the attachment of the hand brace as there is
a thickness of 10-15mm for the fingers. The hook
needs to starts after the palm of the fingers.
Through testing it was found that because of the
low muscle control and dexterity the support
of the wrist and hand brace was not enough, it
was found during movement of picking up the
shopping basket the device would move and there
will a need for more support. This is why the extra
leg was added to the hook to help keep the hand
in form.
126
This feature circled was later eliminated
as it was designed when the device had a
hinge mechanism to provide the stability
needed, due to this it was kept in design till
testing into making the two hook aspect
into one solid body.
FIGURE 5.27:
HOOK REFINEMENT SHAPING AROUND THE
BASKET
127
5.4.4
ERGONIMICS OF
PLACEMENT AND SHAPE
OF HOOKS IN RELATION
TO FINGERS AND LIFTING
BASKET
During previous prototyping tests, the placement
of the hooks emerged as a significant issue. Due
to the organic shape of the hand, when the device
was worn, the hooks would clash and interfere with
each other, causing discomfort and compromising
both ergonomics and functionality.
FIGURE 5.28: NEW HOOK FORM TESTING AND
POSITIONING
To resolve this, the design was further refined using
CAD software. The hooks were repositioned to
run parallel to each other at the base, aligning more
naturally with the fingers. This updated design,
shown in figure [X], was then tested by 3D printing
the device using a desktop printer
FIGURE 5.29: FORM AND THICKNESS TESTING
128
FIGURE 5.30:
POSITIONING AND FORM OF THE
HOOKS IN RELATION TO THE HAND
BRACE.
129
5.4.5
JOINING OF THE HOOKS
TO MAKE ONE FORM
Aim:
Now that it’s been determined the product requires
two hooks to support the weight and provide
comfort when carrying a shopping basket—and
that these hooks should run parallel—this test will
explore combining the two hooks into a single,
unified component. This approach aims to enhance
both structural integrity and user comfort.
Method:
1. Using polymorph to test different forms.
2. Sketches
3. CAD
4. PLA prints and editing CAD models after
feedback and user testing.
Results
Initially, the design mechanism required the hooks
to be separate, as this was considered the most
effective approach. However, after transitioning
to a slot-in mechanism during the development
phase, it became clear that two hooks in one
body would be easier for users to handle, offering
a larger, more manageable object. Further testing
revealed stress points at the fillets, prompting
changes to strengthen the design. Additionally,
it was determined that the hooks needed to be
parallel and uniform in height and shape to ensure
ease of use and greater strength when lifting the
basket.
130
FIGURE 5.31 FIGURE 5.32
FIGURE 5.33 FIGURE 5.34
FIGURE 5.31 - 5.34: JOINED HOOK FORM AND POSITIONING IN RELATION TO THE SLOTTING MECHANISM
FIGURE 5.35:
131
5.4.6
FORM AND FITTING OF THE
WRIST GUARD
Aim:
To evaluate the potential form, and fitting of the
wrist guard, comparing fabric options and solid
components such as thermoplastic medical
molding and CAD-based designs, neoprene. The
goal is to identify a comfortable and stable wrist
brace that provides security and support to the
user.
Method:
Using polymorph thermoplastic and the method
for that, different forms were created around the
user’s wrist and hand.
This was repeated till the design was formed.
Test sewing neoprene and test on users for comfort
and breath-ability.
Results:
Through multiple different form tests, it was
decided that the wrist/hand brace would be one
piece that slides onto the wrist and done up with
straps. The brace will be molded to the wrist
with the key common form features across every
custom wrist brace created. as seen in the diagram.
The brace will have a fastening method such as
Velcro as more security is needed. The plastic will
either be lined with a fabric material or the plastic
is sewn into the neoprene. Further testing using
a 3D scanner to investigate different methods of
manufacturing and designing.
132
FIGURE 5.36:
FORM OF THE WRSIT
BRACE IN RELATION
TO THE HAND
133
134
FIGURE 5.37: POLYMORPH PLASTIC FORM CREATED FOR A 3D SCAN.
FIGURE 5.38:
PALM VIEW OF THE
FINAL FORM.
135
5.4.7
3D SCANNING FORM
FIGURE 5.39: SOLUTIONX 3D SCANNER IN THE
PROTOSPACE
(PROTOSPACE, 2024)
Aim
This aim utilises a 3D scanner to capture the final
form of the wrist guard developed from polymorph
plastic. This process will explore potential lattice
structures, and evaluate the lining of the guard to
optimize comfort and support for the user.
Method:
1. Molding the final model form out of polymorph
thermoplastic, also creating a form out of
polymer clay for better scanning purposes
and using Protospace 3d scanner to scan the
model.
2. Using the STL file created to manipulate and
investigate lattice structure.
Discussion:
3D scanning proved to be a valuable experimental
method, as it had been challenging to create the
complex, organic shape of the wrist brace using
traditional CAD techniques. The 3D scan generated
a model, which was printed using a desktop
printer. However, the prototype revealed several
imperfections that the researcher attempted to
address by editing the mesh in Fusion. The scan
produced two versions: a watertight model and
an open mold. The watertight model had bumps,
making it uncomfortable and unergonomic, while
the open mold had fewer polygons but contained
holes in the design. These issues prompted further
exploration in SolidWorks, where the model was
refined by sketching around it. This process is
detailed further in experiment 5.4.8.
136
FIGURE 5.40: THE FORM PRODUCED BY THE 3D SCANNER
FIGURE 5.41: THE SCAN PRODUCED BY SOLUTIONX
137
5.4.8
SKETCHING AROUND STL
FILE
Aim:
Using SolidWorks CAD software to transform
the 3D scan from experiment 5.4.7 into a refined,
ergonomic final design. This design will include
practical enhancements such as Velcro fastenings
and a widened opening to improve comfort and
usability.
Method
1. Using solid works and the STL model, 3D
sketches around the STL file using the size and
points creating planes to mimic the shape and
form.
2. Due to the plastic material and ergonomics the
opening was widened.
3. Lattice pasterns were first explored.
Results
During the CAD development process, both
SolidWorks and Fusion 360 were used to shape
the wrist brace, with sketching planes around the
3D scan proving to be more effective than directly
editing a mesh. This approach allowed for more
precise design testing and adjustments. The 3D
scan was used as the foundation for the final design,
which was then printed using a PLA 3D printer.
After the initial prints, further edits were made to
refine the form, maintaining the brace’s ergonomic
fit based on the original scan.
138
FIGURE 5.42:
SKETCHING AROUND THE
SCAN IN SOLIDWORKS.
USING THE SCAN AS A GUIDE.
139
FIGURE 5.42: CLOSE UP OF THE FORM AROUND THE SCAN
140
FIGURE 5.43: FORM BEFORE FEEDBACK, AFTER A PLA PRINT WAS DONE IT WAS DECIDED TO TRIM FOR EASE OF USE.
CIRCLED AREA SHOWED TRIMMED AREA
FIGURE 5.45:
CURRENT FORM AT THIS STAGE OF
PROTOTYPING AFTER USING THE
3D SCAN.
141
5.4.9
FASTENING METHOD OF
THE WRIST BRACE
Aim
The aim of this method is to test Velcro as a fastening
method for users, To test whether the user is able
to perform the motion of undoing the brace and
fastening it up. The previous assumption of users
not able to perform task must be challenged as it
has been found through other experimentation
that for a design to feel secure this must be tested.
Method
Using the 3D printed model test whether fastening
the wrist guard together makes it more secure.
Experiment with alternative Velcro placements
to determine the most effective and comfortable
configuration for the users.
Results
Results show that the velor is a gross motor
movement that can be easily performed by user
group. Two pieces of Velcro securing the device on
the wrist half of the device provided the user with
the highest level of confident in the product. In the
future design where the Velcro is secured to the
brace will be intented with an off set of 1mm.
Without the security of a fastening method there
is high likelihood of the product falling off the user
and causing safety issues.
142
FIGURE 5.46: SKETCH OF HOW THE METHOD OF VELCRO AS A FASTENING METHOD.
FIGURE 5.47: TESTING DURING THE FABRIC PROTOTYPE.
143
144
FIGURE 5.48:
FORM AESTHETIC EXAMPLE
5.5.10
FORM DEVELOPMENT SUMMARY
At the start of the form development phase,
the hook’s size and shape were tested using the
dimensions of the Woolworths shopping basket
handle and polymorph thermoplastics. After
selecting a suitable form, the hook’s positioning
was established, and the final shape was decided
in section 5.4.3, excluding a part of the design that
was deemed unnecessary.
Further testing during the mechanism development
stage confirmed that the hooks needed to run
parallel and be no more than 10mm wide to fit
comfortably between the fingers.
Initially, it was assumed that the hooks would
be mass-manufactured with the wrist brace
customized. However, testing revealed that a fully
customizable product was more beneficial, as users
with low muscle tone have diverse needs, and mass
production offered no financial advantage.
The 3D scan was initially used as a mesh in
Fusion, but after challenges arose, it served as a
guide for sketching in SolidWorks. A prototype
was 3D-printed to ensure comfort, and minor
adjustments were made. Additional refinements
will be explored during the aesthetic refinement
stage.
The wrist brace’s opening was adjusted to prevent
skin discomfort and instability when carrying
weighted baskets, which could cause the device to
slip. Testing of Velcro straps as a fastening method
proved successful, offering both security and
comfort. Neoprene was incorporated for added
comfort in the brace’s design. Lattice structure for
breath-ability was also explored with more testing
to be done in the aesthetic refinement section.
Finally, the position of the slotting mechanism on
the wrist brace was tested and finalised.
Form testing for the wrist guard, based on chapter
four, demonstrated that a wrist brace was necessary
for security and ergonomic stability, allowing some
wrist movement. Various forms were explored
using polymorph and clay, with the best form 3D
scanned at UTS Protospace.
145
5.5 MATERIALITY
5.5.1
INITIAL TESTING OF HOOK
MATERIAL
Aim.
The aim of this prototyping method is to use results
of the hook in the form decided now to test the
material needed to hold the weight of the results
(2 between the finger hooks).
Methods:
Secondary research and current market analysis is
used gain knowledge into was materials to test.
Material testing was performed by buying the
material in shapes or molding into the desired
shape.
Weight tests were performed by using the
woolworths hopping baskets and adding the
weight and recording at each stage what the
results were.
Results
This testing provided valuable insights into potential
materials for the hook design. Experimentation
with polymorph plastic demonstrated that plastic is
a strong material suitable for further testing. While
the metal hook exhibited desirable strength, it
lacked aesthetic appeal and had reduced friction,
making it prone to basket slippage. In contrast,
plastic offered better friction. A visit to Bunnings
expanded understanding of the size, types, strength,
and properties of various materials. Dipping the
metal in rubber is also being considered to address
the potential lack of friction.
146
FIGURE 5.49: METAL AND PLASTIC TESTING
FIGURE 5.50: STRUCTURAL STEAL
BRACING
FIGURE 5.51: SURE-HOOK METAL
DIPPED IN RUBBER
FIGURE 5.52: POLYMORPH TESTING
147
5.5.2
TESTING OF SEWING THE
PLASTIC INTO NEOPRENE
Aim
The aim of this method is to test the comfort of the
use of neoprene fabric to cover the plastic. In this
test Velcro was test to make sure it can be sewn
into the neoprene.
Method
• Using a pen and paper, measure out and sketch
out the shape of the wrist brace, this needs to
create a pattern.
• After this it was then cut out and using a sewing
machine sewn together,
• After it had been sewn together mostly,
enough room was left so the hand brace could
be fitted inside.
• Hand stitched the final line.
• Then the velcro was suck on and the loops
werte sewn int othe side.
Results
Results show that aesthetically it looked better then
the 3D plain print, but breath-ability was an issue
as worn for long periods of time in hot weather
would cause sweeting and potential discomfort.
Further exploration into lattice structuring will
prompt breath-ability and be aesthetically pleasing,
Although this is the cause it did provide a lot of
comfort for the user so exploration into lining the
device should be further explored.
148
FIGURE 5.53: TESTING COVERING THE PLASTIC IN NEOPRENE FOR COMFORT.
FIGURE 5.54; SEWING IN THE VELCRO
FIGURE 5.55: FORM ON THE HAND IN THE NEOPRENE,
TESTING COMFORT AND SECURITY OF THE VELCRO.
149
5.5.3
HP NYLON PRINT
Aim.
The aim of this test was to understand the process
and the results of printing the design in the nylon
material, testing the durability, aesthetics, and
benefits of the materiality. Also to test the process
of dying the material in the university of technology
Protospace.
Method
1. Using the Hp multi jet fusion 3D printing
through the UTS Protospace.
2. Testing the process of dying the material
3. User testing and user feedback
4. Futhur strength testing in the 5.5.4
Results
Results indicate that the material is very strong,
aesthetically please and provides the user with
a larger amount of comfort. The material felt
secure and smooth creating a positive relationship
between the user and their enhancement (assistive)
device.
Due to the product being built in two part its
prompts the ability to have two different materials.
It allows for the flexibility for the individual and the
design to customise the strength necessary for the
user. For example, a user may wish to carry heavier
baskets and want a device with a weight rating
requiring a stronger material such as metal.
The HP MultiJet Fusion 4200 3D printer is highly
efficient for producing complex geometries without
support structures, enabling rapid, high-volume
printing of intricate parts. Like industrial Selective
Laser Sintering (SLS) technology, it uses heat
lamps to fuse plastic powder instead of lasers. This
technique selectively solidifies only the 3D model
within a chamber of loose powder, eliminating
the need for support material and allowing for the
creation of fully assembled, movable parts when
appropriately designed. (protospace uts, 2024).
150
FIGURE 5.56: HP JET FUSION PRINTER (HP, N.D.)
The benefits of Nylon powder print are:
• Flexibility and durable with high tensile strength
capability.
• It is temperature resistant as it can withstand
temperatures of 150 degrees Celsius.
• Smooth aesthetic finishes
• Lightweight compared to metal and other
plastics.
• Low fiction
151
5.5.4
WEIGHT TEST HP NYLON PRINT
Aim.
The aim of this test is to test the weight capability
of the HP N yon print material in both the strength
of the wrist brace and the strength of the hook.
Also to test the material combination of the nylon
and the plastic handles.
Method:
CAD/CAM using Solidworks and the HP printer
located in the UTS Protospace
Testing the performance when lifting difference
weights.
Testing the durability, sense of security of the user
Checking that the hook doesn’t slide around on
because of the material combinations.
Results
Results indicated that there was no sliding when
applied to the basket, this is also due to the two
hook support explored and tested earlier in the
design process. It was earlier assumed that it would
have to be coated in some rubber as tests in PLA
and polymorph indicated sliding and no security.
This is not the case with the HP print.
Strength testing indicated that it is best suited for
carrying between 0-5kg of groceries but is able to
carry 10kg but there is quite a bit of strain on the
products hook. If it was 3D printed in metal it would
be a lot stronger, The weight limit on shopping
baskets is max 10-15kgs without casing damage to
the integrity of the basket and the users.
152
FIGURE 5.57: WEIGHT TESTING NO WEIGHT JUST BASKET
FIGURE 5.58: WEIGHT TESTING 5KG
FIGURE 5.59: WEIGHT TESTING 10KG
FIGURE 5.60: WEIGHT TESTING 15KG
153
154
FIGURE 5.61:
HP PRINTS OF HOOK TESTING
155
5.5.5
METAL 3D PRINTING
Aim:
Although 3D printing metal is a significant financial
commitment, testing and research show that
providing access to high-strength materials
could greatly benefit the user group by allowing
exploration of different weight capacities and
strengths. The two-part product design enables the
swapping and customization of hooks for various
purposes and strength requirements. The aim of
this method is to explore the benefits, options, and
limitations of 3D printing in metal.
Method:
• User feedback
• Material research to understand the properties,
process, and cost of materials.
• CAD/Rendering for aesthetics
Results:
Aluminum emerged as the most viable material
for this design due to its lightweight properties.
Aluminum 3D printing uses metal additive
manufacturing technologies such as Selective Laser
Melting (SLM) and Direct Metal Laser Sintering
(DMLS). These processes involve a high-power
laser selectively fusing aluminum powder layer by
layer, resulting in strong, complex, and light-weight
parts (Gibson, Rosen, & Stucker, 2015).
In this case, 3D printing is necessary to achieve
the complex geometries and high level of
customisation needed for individual users, which
is more costly than other metal manufacturing
methods. The HP nylon wrist brace and the metal
hook complement each other well aesthetically.
The quoted cost for 3D printing just the hook
component ranged from $200-$250. Due to this
high cost, it was decided that the HP nylon print
would meet the required weight capacity, and a
metal-like appearance model was created instead.
This serves as evidence that a metal hook would
be a viable option for users needing greater weight
support. The design concept demonstrates that
the hooks can be interchangeable for different
purposes and contexts.
156
FIGURE 5.62:
RENDER SHOWING THE METAL (ALUMINUM)
157
158
FIGURE 5.63:
PROTOTPYE OF THE HP PRINT, EXPLORING
THE MATERIALITY.
5.5.6
MATERIALITY DEVELOPMENT SUMMARY
In conclusion, the HP nylon print is sufficient for
both the wrist brace and the hook. It delivers a
durable, comfortable, and visually pleasing solution
for users with limited grip strength, supporting
flexible customisation and ensuring strength, safety,
and user satisfaction.
The final design will be printed using the HP Multi-Jet
Fusion printer located in the Protospace and will be
dyed black using the heat tumbler. Through renders,
the design will demonstrate the variety of colours
of the wrist brace that will be available. Although
aluminum 3D printing is a viable, lightweight, and
durable solution, it was not completed due to cost
considerations, as the nylon has demonstrated that
it can handle the weight necessary to lift shopping
baskets with loads of 10-15 kg. The nylon material
flexes slightly, so the recommended comfort
weight is between 5-10 kg.
Although the metal was not printed, there are
renderings and appearance models of the metal
showing the benefits of the two-part design. The
HP nylon print offered aesthetic appeal, a secure
feel, and a smooth texture, enhancing user comfort
and confidence. Designed in two parts, the product
also supports customisation, allowing the hook to
be produced in various materials based on user
needs. Users requiring a higher weight capacity
could opt for a stronger material, like aluminum,
which has been found to be lightweight and highly
viable.
Aluminum 3D printing technologies, such as
Selective Laser Melting (SLM) and Direct Metal
Laser Sintering (DMLS), are available for users who
need a higher weight rating, although they come
at a higher cost. While the metal hook exhibited
desirable strength, it lacked aesthetic appeal and
had reduced friction, making it prone to basket
slippage. Dipping the metal in rubber is also being
considered to address the potential lack of friction.
The nylon was also used for the wrist brace, which
produced excellent feedback; it was comfortable,
strong, and flexible, allowing for the necessary
movement when putting the device on and taking
it off the wrist.
159
5.6 AESTHETIC REFINEMENT
5.6.1
FILLETS AND CURVES
After exploring lattice structures for aesthetics,
feedback from user groups highlighted the need
to refine the wrist brace’s shape. Initially featuring
straight edges, the design was adjusted to be
more stylish and organic. The lattice structure
was removed, shifting the focus to extruding,
extending, and trimming various surfaces. Once
the adjustments were complete, the design was
printed using desktop PLA at Protospace. This
print confirmed the wrist brace was extremely
comfortable, though a 5mm extension near the
pinky and a reduction in the fillet size were needed.
After incorporating these changes, the feedback
was highly positive, especially regarding the
bottom section of the design. It had become
more streamlined, with large, rounded fillets that
flowed naturally around the forearm, eliminating
the sharpness of earlier iterations. Additionally, the
edge near the knuckles was rounded and given a
wavy form, with surface trimming used to create
a more organic, fluid shape. Different-sized fillets
were explored along the edges to enhance the
overall smoothness and comfort of the design.
160
FIGURE 5.64: ADDING MORE ERGONOMIC SHAPE ON THE SIDE OF THE BRACE TO MATCH THE ORGANIC STRUCTURE.
FIGURE 5.65: EXTENDED AND ROUNDER BOTTOM EDGE
TO MATCH THE FORM FOR AESTHETICS.
FIGURE 5.66: ADDING FILLETS AND CURVES FOR A MORE
ORGANIC SHAPE.
161
5.6.2
LATTICE PATTERNING
TESTING
Aim.
The aim of this method is to test different lattice
forms/shapes and sizes, to test which is more
aesthetically pleasing.
Methods:
• Sketching
• CAD modeling
• CAM
Results
Results from user testing and feedback from
opinions of classmates, family, workmates and
friends. It was decided that random triangles at
different shapes and sizes was the most loved
design. Each triangle was 4-5mm apart and no
bigger then 10-12m.
162
FIGURE 5.67:
AESTHETIC LATTICE.
163
FIGURE 5.68: CIRCLE LATTICE
FIGURE 5.69: RANDOM SHAPES FOR PLAYFUL
EXPLROATION
FIGURE 5.70: SHAPE SIZE TRIANGLES CLOSE TOGETHER.
164
FIGURE 5.71: FUTHUR EXPLORATION ITO TRIANGLES.
165
FIGURE 5.73: TESTING MORE RANDOM SIZED TRIANGLES
FIGURE 5.72: PLA PRINT EXPLORING TRIANGLE
FIGURE 5.74: FILLETED TRIANGLE TESTING
166
FIGURE 5.75: INSIDE FILLETED TRIANGLE TESTING
FIGURE 5.76: DIFFERENT SIZE FILLET TESTING
167
FIGURE 5.77: FILLETING TOP BEFORE INSIDE AS IT PRODUCED A DFIFERENT SHAPE AND STRONGER GEOMETRY
168
FIGURE 5.78: FILLETING THE VELCRO SECTION
FIGURE 5.79: FINAL FILLET AND TRIANGLE SHAPES, SIZES, PRDOUCING AN AESTHETICALLY PLEASING DESIGN.
During the exploration of the lattice pattern,
various shapes and sizes were tested, ultimately
leading to the selection of triangles. Once this was
established, different fillet sizes were examined to
balance aesthetics and structural integrity. Initially,
the triangles were filleted on the top face at 1mm,
with internal fillets added afterward. However,
feedback indicated that the triangles appeared too
sharp. In the second iteration, the internal fillets
were increased to 1.2mm before applying the top
face fillets, which resulted in a more playful, “fun”
design that was much more appealing to the user
group.
169
5.6.3
LOGO IMPLEMENTATION
Aim:
This method explores the aesthetic development
of the logo, the logo in this design is specific to the
product, the testing will explore the application
and placement of the design onto the product.
FIGURE 5.80: LOGO TESTING EXTRUDING ON THE SIDE
OF THE WRIST BRACE FOR AESTHETIC REFINEMENT.
Methods:
1. Sketching,
2. Adobe illustrating
3. CAD/CAM using solidworks
Results:
The logo development was an aesthetic component
of the design as well as a branding element. The
logo has changed throughout the project. The
researcher wanted to create a simplistic design;
this is due to the negative feedback from the first
logo sketch. It was decided due to the nature of the
projects context to use the shape of a fist and the
catchy product name of hook.it. The final logo is
seen in figure … and is extruded onto the side of
the wrist brace. The cut extrude concept was also
explored.
FIGURE 5.81: TESTING OF EXTRUDE CUT INTO THE
DESIGN, USING JUST THE WORDS.
170
Grip IT
FIGURE 5.82::
SKETCHES OF SOME OF THE FINAL POSSIBILITIES OF THE
DESIGN OF THE LOGO.
171
172
FIGURE 5.83:
LATTICE STRUCTURE PROVIDING
AESTHETICALLY PLEASING DESIGNS
FIGURE 5.84:
LOGO IMPLENTATION
ON THE HOOK
5.5.6
AESTHETIC REFINEMENT SUMMARY
Building on the wrist brace design established
during form testing, the shape was further refined
using techniques like fillets, surface extrude, and
solid body trimming to create a more organic final
form. Feedback from users indicated that the base
of the wrist brace needed to be curvier, with all
edges rounded and smoothed to enhance comfort
and aesthetics.
A lattice structure was initially explored to improve
breath-ability, ensuring the brace remained
comfortable during extended wear. This feature
also became a key aesthetic element of the design.
After experimenting with various lattice shapes,
it was decided to use filleted triangles, with each
triangle spaced 4-5mm apart and no larger than
10-12mm. The size of each triangle was tailored to
different sections of the wrist brace for optimal fit
and comfort.
173
5.7 FINAL REFINEMENTS TO DESIGN
174
FIGURE 5.85: SKETCH JOURNEY AND OF THE FINAL DESIGN
5.7.1
NEOPRENE LINING
FIGURE 5.86: LOCATION OF THE NEOPRENE LINING.
While the neoprene received positive feedback
for comfort, its breath ability over long periods of
wear was an issue. After a presentation, a potential
solution of fully lining the inside of the wrist brace
with neoprene was considered, but this would
detract from the aesthetic design. To address this,
one of the final tests explored adding offset trims
by extruding 1-2mm on the inside of the brace,
allowing for selective neoprene padding. Since the
lattice pattern was a key design feature, neoprene
was only applied in minimal areas to avoid
diminishing its appearance. This padding offered an
extra layer of comfort without compromising the
overall aesthetic. This received positive feedback.
175
5.7.2
FINALISING FORM OF THE SHAPE OF WRIST BRACE
FIGURE 5.87: CIRCLED AREA NEEDS EXTENDING
FIGURE 5.88: CIRCLED AREA NEEDS REFINEMENT
After the last PLA prototype and the first HP
Multi Jet prototype, final adjustments were
necessary to make the product more ergonomic
and comfortable. In Figures 5.87 and 5.88, the
product’s edges were extended, with the results
shown in Figure 5.91. Figure 5.89 demonstrates
the movement of the hook-joining aspect of the
design, and Figure 5.90 shows the form of the final
placement.
176
FIGURE 5.89: COMPARISON OF THE FORM OF THE TWO LATEST PROTOTYPES AND POSITIONING OF THE SLOTTING
MECHANISM
FIGURE 5.90: ERGONOMIC TESTING
FIGURE 5.91; CIRCLED AREA SHOWS REFINEMENT SINCE
THE LAST PROTOTYPE FIGURE 5.88.
177
5.7.3
LOCATION OF HOOK
JOINING SECTION
Aim:
To test the placement of the slotting mechanism
in relation to the wrist brace and the hooks. This
is important as it is going to be different for every
user, but the basic location can be established.
Methods:
1. CAD drawing
2. User testing
3. Sketching
4. Testing it by CAM
5. Comparing the measurement to the 3D
scanned model.
Results.
Using a fabric measuring tape, the basic location of
the hook mechanism was established by comparing
measurements from the 3D scan with the CAD
file. After the initial PLA print, it was evident that
the hook’s placement was incorrect and needed
adjustment. Following the necessary corrections
and a second print, the hook was found to be in a
more comfortable position for the user.
Further refinements on this aspect of the design
were explored. As seen in figure….. The shape of
the entry for the hook had to be altered as when
trying to slide the hook out it clashed with a section
of the wrist brace near the wrist (……). It was also
discovered that the hook piece was not able to
come fully out as before the hook could get out it
hit the top bit of the brace. So adjustments to the
hooks body length were made for the final design.
178
FIGURE 5.92: CIRCLED AREA SHOWS WHERE REFINEMENT IS NEEDED FOR COMFORT AND ERGONOMIC REASONING.
FIGURE 5.93: CIRCLED AREA SHOWS WHERE REFINEMENT WAS MADE FROM PROTOTYPE SHOWN IN 5.92, MOVING THE
SLOTTING MECHANISM OVER.
179
FIGURE 5.94: SHOWING THE ISSUE THAT ACCURES WHEN TRYING TO PULL THE HOOK OUT.
FIGURE 5.95: CIRCLED AREAS SHOW WHERE IT HITS, AND AREAS THAT COULD BE FIXED.
180
FIGURE 5.96: AREA CIRCLED WAS TO FIX THAT SLDING ISSUE, IT WAS RAISED.
FIGURE 5.97: ANOTHER VIEW OF THE CHANGES MADE.
181
182
FIGURE 5.98: CIRCLED AREA SHOWS THAT THE HOOK PIECE HAS BEEN SHORTENED SO IT CAN COME ALL THE WAY
OUT AND DISCONECT.
5.7.4
VELCRO OFFSETS
FIGURE 5.99: IMAGE SHOWING THE VELCRO OFFSETS FOR AESTHETIC PURPOSES.
FIGURE 5.100: RENDER SHOWING THE HOLES FOR THE VELCRO, FILLETED, AND MADE BIGGER .
In the final stages of the project, adding offset
trims for the Velcro was explored. Though initially
introduced during the sketching phase, the
concept was only refined and tested later. This
offset trim served both an aesthetic purpose, giving
the Velcro a cleaner, more polished look, and a
functional one by securing the Velcro in place. The
offset was 15mm wide and 1mm thick to match the
Velcro’s 15mm width, and the Velcro was adhered
to the product with adhesive, utilising two straps.
On the opposite side of the product, loops
were needed for the Velcro to pass through.
Two designs were tested, with the original form
featuring extruded hooks from the product’s side.
The second design was extruded cuts into the
body of the brace similar to the lattice structure.
This was proven to be the best option as it’s better
aestheticallt and functionally.
183
5.7.5
HOOK STRENGTHENING
FIGURES 5.101: ADDING STRONGER FILLETS
FIGURE 5.102: ELIMINATING THE RIGHT ANGLE
FIGURE 5.103:
CLOSE UP OF THE HOOK SHOWING
THE FILLETS ALONG THE EDGES.
184
FIGURE 5.104:
THE HOOK IN THE FINAL FORM
WITH THE WRIST BRACE.
185
5.7.6
PUSH PIN MECHASISM
FIGURE 5.105: THE PIN ON THE LEFT SIDE
FIGURE 5.106: THE PIN MOVED TO THE RIGHT SIDE FOR
THE FINAL DESIGN.
As established in the mechanism development section (…..), a push-pin slotting mechanism was implemented.
This feature was further refined in the design’s later stages and prints. The push-pin locking system securely
holds the hook in place, enhancing safety by preventing accidental release. The pin is pushed in to secure
the hook and pulled out to release it. Research highlighted the functional need for the hook to be moved
out of the way, so the user doesn’t have to remove the entire device whenever they want to use their hand
for other tasks. Another benefit is that the user can use the same wrist brace with interchangeable hooks for
different contexts.
In the first prototype, the hole for the mechanism was located on the left side of the design. However, as
the shape evolved and provided a greater surface area on the opposite side (next to the logo), the final
design placed it on the right side. This change also improved ergonomics, allowing the user to operate the
mechanism more comfortably with their other hand, in this case, the left hand.
186
FIGURE 5.107: SPRING MECHANISM
FIGURE 5.108THICK WIRE TESTING
PROVED IT WAS TOO STIFF
FIGURE 5.109 STRETCHING OUT
THE SPRING WIRE TO CREATE AN
EASIER PUSH IN SYSTEM
In the final mechanism of the push pin, it was
decided that the wire used in Figure 5.109 would be
utilised. In future designs, a mechanism would be
integrated into the CAD file, as the space within the
hook was very narrow and unable to accommodate
a standardised manufactured push mechanism.
While the wire offered a practical solution, it lacked
long-term durability, and the researcher aimed to
reduce the risk of product failure. Therefore, a
customised push pin mechanism within a shaft is
essential.
FIGURE 5.110: FINAL MECHANISM
187
5.7.6
FINAL PRODUCTION
FIGURE 5.111: ADDING THE VELCRO INTO THE PLACEMENT
GROVES
FIGURE 5.112: CUTTING THE VELCRO TO LENGTH.
FIGURE 5.113: CUTTING THE VELCRO TO LENGTH FOR A CUSTOMISED COMFORTABLE FIT FOR THE INDIVIDUAL . IMAGE
SHOWS THE FINAL RESULT .
188
FIGURE 5.114: IMAGE SHOWING THE PLACEMENT OF THE NEOPRENE WITHIN THE WRIST BRACE, CUT TO SIZE.
189
190
FIGURE 5.115 FINAL
MODEL
CHAPTER SUMMARY
This chapter focused on the prototyping method to
create the hook and wrist brace design through form
testing, user feedback, and material experimentation
to create an ergonomic, functional, and aesthetically
pleasing assistive device for individuals with limited
grip strength. Building upon previous prototypes
in Chapter 4, adjustments were made to enhance
comfort and usability. Techniques such as fillets,
surface extrusions, and solid body trimming were
employed in the later stages of the design in the final
refinement section to achieve a more organic form.
Material testing revealed that the HP nylon print met
the strength and flexibility requirements, making it
suitable for both the wrist brace and hook components.
The nylon proved durable enough to support weights
between 5-10 kg, with a flex tolerance suitable for
comfortable, extended wear. Although aluminium 3D
printing was explored as a high-strength alternative,
its cost made it less feasible. However, a metal version
was considered for users needing additional weight
support, with the possibility of adding a rubber dip for
increased grip and friction.
Based on user input, the wrist brace base was
made curvier, with rounded and smoothed edges
to improve comfort and appearance. The lattice
structure was incorporated to increase breathability,
and filleted triangles were chosen as the optimal shape
for balancing aesthetics and comfort. Additionally,
the lattice patterning was created to make it more
aesthetic, boosting the relationship between the user
and their enhancement device.
The mechanism development was a lengthy
process, taking up the majority of the year’s work,
as although aesthetics was vital, there was no point
in developing a product that was not functional for
the user. The mechanism development started in a
complex form, which then evolved to find a simpler
solution for the user. In conclusion, the hook joining
method was a slotting method. Although gravity
holds the hook in place, for safety reasons a pushpin
spring mechanism was introduced to eliminate
the possibility of the hook and wrist brace coming
apart during use. The size of the hook was designed
to the exact measurements of the basket handle, and
positioning is customised to the user.
The device will have patches of neoprene lining the
inside for comfort, and a fastening method of Velcro
as it is a gross motor skill. Originally, it was assumed
that there would not be a fastening method, but it
became clear that it was necessary. Although it takes
a little longer for the user to put on, the security it
provides outweighs the negatives for the user group.
The process of manufacturing in two parts allows
flexibility to use the same wrist brace with multiple
different hooks. Although this research project
only focused on one context, material testing
demonstrated there is enough evidence to explore
this in the future. The process of customisation in
manufacturing begins with the user getting a mould
taken of their hand, which is then 3D scanned. Using
this file, the shape and form are adjusted to be
customised for the user.
191
CONCLUSION
192
06
Introduction
Chapter 6 restates and summarizes the project’s
core argument and its broader significance, both
as a product design outcome and a contribution
to the wider body of knowledge. This researchdriven
approach delves into the mental, social,
and physical challenges faced by individuals with
low grip strength due to cerebral palsy, particularly
their reliance on others for completing basic
daily tasks. While the primary focus of this project
has been on empowering users to independently
perform supermarket shopping using a shopping
basket, the ultimate goal is for the device to have
broader applications, such as assisting with tasks like
carrying laundry baskets.
193
6.1
SUMMARY
This research-led design project set out to
challenge the public stigma surrounding disability
wearables and demonstrate that medical assistive
devices can be both aesthetically pleasing and
functional. By addressing this stigma, the goal was
to increase the usage of such devices through
improvements in comfort, customisation, and
aesthetics. The project aimed to reshape how
users perceive wearable devices, shifting away
from negative associations. Referring to the
product as an "enhancement device" rather
than the typical "assistive device" was found to
significantly alter both perception and dialogue,
positively influencing users' emotional responses
to their wearables.
FIGURE 6.1: RENDER OF THE BODY OF THE WRIST BRACE
194
FIGURE 6.2: METAL HOOK
FIGURE 6.3:: JOINING POINT ON THE WRIST
GUARD FOR THE HOOK
Chapter One: Introduction: The introduction
outlined the purpose of the research-led project,
contextualised the problem space, and highlighted
the significance of the project.
Chapter Two: Literature Review: The literature
review explored secondary research by addressing
the "who, what, why, and how," reaffirming the
problem space. It also examined case studies to
support the identified gap in the market, drawing
information from medical research papers, market
analysis, and expert opinions.
Chapter Three: Research Questions and
Hypothesis: This chapter presented the research
questions derived from the findings of Chapter
Two, along with certain assumptions that were
further explored in Chapter Four.
Chapter Four: Research Methodology: This chapter
outlined the practice-led research approach,
marking the initial stages of prototyping and
exploring data collection methods.
Chapter Five: Design Brief: The design brief
established the design objectives and key
features, emphasising their importance through a
practice-led methodology and documenting the
prototyping process that informed the final design
decisions.
Chapter Six: Conclusion and Design Proposal
195
6.2
THESIS
“The social and physical barriers experienced by individuals who have
poor grip strength due to cerebral palsy can be solved through a wearable
enhancement product. This research project specifically addresses
these challenges in the context of carrying supermarket baskets and
carrying shopping bag. By creating a seamless design, the users will feel
comfortable and empowered to wear the device in a public context”
196
FIGURE 6.4:FINAL RENDER OF
THE DEVICE WITH A METAL
HOOK AND WITHOUT THE
VELCRO
197
6.3
RESEARCH QUESTIONS
“What is the current role of testing and manufacturing methods such
as CAD/CAM to achieve an appropriate level of customisation for the
user group?”
“Can negative cognations of disability assistive devices be
destigmatised by challenging new form and materialisation in a new
product that current ‘solutions’ do not?”
“What level of support is necessary to allow the consumer/user group
to feel in control, positive emotions and confidence?”
198
The overarching hypothesis from the research questions focuses on understanding the level of customisation
in inclusive design, emphasising the transformative impact of user-specific designs on individuals.
To create a product that is both aesthetically pleasing and functional, the researcher dedicated significant
time to understanding users’ needs. By shifting the perception of assistive devices from purely functional to
also embodying aesthetic value, users can form positive associations with their design.
Renaming the device from “assistive” to “enhancement” fosters a more positive relationship between users
and their devices.
Prioritising aesthetics in wearable devices can boost user confidence in public. While functionality is essential,
customising the device’s appearance to individual tastes encourages regular use. Thoughtful design can
help mitigate negative perceptions and stigma, and renaming the device enhances societal acceptance.
CAD and CAM technologies will significantly improve the design and development of the wearable
enhancement device. CAD enables precise adjustments for the unique needs of individuals with Cerebral
Palsy, while CAM and 3D printing facilitate the creation of lightweight, customisable devices. This adaptability
is vital for addressing variations in muscle mass and hand dexterity.
Both design approaches present distinct benefits. Rapid prototyping and testing will identify the best option
for the final device. Engaging with user groups ensures the final product incorporates their feedback.
While universal products are widely accessible, they may not suit all public contexts, whereas personalised
wearables better meet individual needs. Achieving a balance between customisation and accessibility is
crucial.
The hypothesis is derived from primary research questions.
199
6.4
DESIGN INTENT
Problem space:
Research shows that while the hand is essential for motor skills and physical survival, practical, comfortable
solutions for individuals with grip strength barriers are limited. Hidden disabilities are often overlooked, and
current assistive devices tend to prioritise those with more visible conditions. As a result, individuals with
conditions like mild cerebral palsy may struggle with tasks like grocery shopping due to poor grip strength,
often relying on human assistance. This project explores how cost-effective technologies like 3D printing
can be used to create ergonomic, aesthetically pleasing wearables to address these social and physical
barriers, while exploring the need for customisation.
Target market:
Individuals with a mild level of cerebral Palsy affecting their grip strength, causing their grip strength to be
weak in one of their upper limbs unable to hold a shopping basket. Those who want the independence not
to have to rely on others to complete daily tasks.
Intervention
Empower users who require intervention from a wearable gripping device by designing a seamless, strong,
and durable product that bridges the gap between medical assistive devices and aesthetic appeal. By ensuring
that these devices are not only functional but also visually pleasing, users can feel a sense of empowerment
and confidence while wearing them.
200
Design intent.
To design a wearable device for individuals with cerebral palsy who have reduced grip strength, allowing
them to carry shopping baskets and bags independently. The device will be ergonomic, affordable, and
aesthetically pleasing, challenging the notion that medical devices are purely functional by making one that
is seamless, neutral, and aesthetically pleasing.
The device will be worn on the upper limb of an individual with poor grip strength, limited muscle control
and low muscle dexterity in one of their hand/wrists.
It will a seamless, durable and trusting design, that will perform the task of supporting the weight of a
shopping basket with a max of 15-20kg of groceries in it.
201
6.5
WIDER SIGNIFICANCES
The significance of this research led project is to create an enhancement device that proves that enhancement
(assistive) devices can be aesthetically pleasing alongside also being functional for its purpose. It is important
that this research project responses to the need of individuals with poor grip strength caused by cerebral
palsy.
It is highlighted that designers often do not investigate this level of customisation needed for an individual
that use these types of enhancement devices. It is the hope that the research highlighted in this research led
project will emphasise the need in the current market for aesthetically pleasing and functional enhancement
(assistive) products.
This project’s research aims to establish a new benchmark in the field by highlighting the importance of
customised, aesthetically pleasing, and functional assistive products. Such insights are critical for advocating
design changes that go beyond generic solutions functional solation. By documenting the process,
challenges, and outcomes of developing a more customised, user-cantered device, the project aims to
underscore a broader need in the industry. It suggests a future where assistive devices are not just practical
aids but also a means of self-expression through aesthetic design.
“The significance of undertaking this project is to prove that inclusive design it is vital for improving the
quality of life of the user group by focusing on aesthetics as well as functionality increasing positive emotive
responses”.
202
FIGURE 6.5: RENDER OF THE INSIDE OF
THE PRODUCT SHOWING THE NEOPRENE
PADDING , AND THE METAL VERSION OF
THE HOOK
203
6.6
FUTURE PROSPECTS
The product is built in two parts, this presents the opportunity to explore different types of hooks and
assistive components that could be attached to the wrist brace creating opportunity to expand the concept
into other contexts for example different shapes and form for different purposes.
In the future if there was extra time, there would have been further exploration into materials used such as
metal for the hook design.
During the process most of the time spent was on the exploration of the functional aspects, they are an
opportunity to explore further into the aesthetic components of the design.
It is important to highlight that the research led project was aimed at individuals with cerebral Palsy as a
cause for this poor grip strength but there are many causes as the literature review highlighted a few. It’s
possible that this enhancement device could be a valuable product for people with other illnesses such as
arthritis, age, injury and more.
204
FIGURE 6.6: IMAGE OF THE DEVICE BEING WORN
205
6.7
THE FINAL PRODUCT
The final design indicates that it is possible to create positive relationships between the user and their
enhancement (assistive) device through aesthetics, customisation, ergonomics, ease of use and function.
During the first stages of research, it highlighted there was a need within the user group of Individuals with
poor grip strength due to cerebral palsy in one of their upper limbs as the user group required their allied
bodied hand to pick up groceries off the shelf and didn’t want to have to put the basket down every time.
FIGURE 6.7:
IMAGE OF THE FINAL
DESIGN WITHOUT
THE VELCRO STRAPS
206
6.8
AESTHETIC LATTICE PATTERN
FIGURE 6.8:
RENDER SHOWING
THE ORGANIC SHAPE
AND THE AESTHETIC
LATTICE STRUCTURE
PATTERNING
After testing the researcher choose a triangle
lattice pattern for the design due to its balance of
strength, flexibility, and aesthetic appeal, making
it ideal for an assistive device. Triangular lattices
are inherently strong because the triangular shape
distributes forces evenly, providing high structural
integrity with minimal material. This design ensures
that the wrist brace can support necessary loads
while remaining lightweight and comfortable for
extended use. Additionally, the triangle pattern
offers flexibility in both small and large areas of the
device, adapting to different curvatures and shapes
without compromising strength. From an aesthetic
perspective, the triangle pattern creates a clean,
modern look that enhances the visual appeal of
the device, helping users feel more confident and
connected to it. This balance of function and form
allows the device to be both practical and attractive,
supporting user comfort and satisfaction.
207
6.9
TWO HOOK COMPONENT
FIGURE 6.9: HOOK FINAL
6.10: FINAL DESIGN WITHOUT THE VELCRO STRAPS
The process of manufacturing allowed for the product to be made from two different materials, that mean
that the hook can be changed based off the users’ needs and context. The design was designed to carry
shopping baskets and can carry shopping bags too. During chapter five while exploring the importance of
manufacturing methods it became evident there was an opportunity within the two design components. The
user could use the same wrist brace across multiple different hooks/ enhancement aids. This came about
as the slotting mechanism was developed as the best design option after originally the reasoning behind
the hook component was for ease of use when the user puts it on. Although this was not explored to its
full extent due to its manufacturing method and material presented an opportunity for future development.
208
SNAPPED IN
FIGURE 6.11: THE MECHANISM LOCKED IN PLACE
PERSON PUSHES
THE CLIP IN AND
SLIDES THE HOOK
OUT WHILE THE
WRIST GUARD
IS ATTACHED IN
WRIST
FIGURE 6.12: MECHANISM SLIDING OUT
THE HOOK IS
REMOVED FROM
WRIST GUARD
FIGURE 6.13: RENDER SHOWING THE HOOK COMPLETELY SLID OUT
209
6.10
MANUFACTURING
Due to the level of customisation necessary 3D Printing is the best solution as a manufacturing method, as
opposed to injection molding and mass-producing parts.
The first option for manufacture is a mold out medical Polyethylene (PE) and Polypropylene (PP) is made, this
mold will be a basic shape of the wrist brace, this is then 3D scanned and turned into a mesh file, to altered
and refined. Using technology such as generative design, Ntopology, software plugs-in etc, to generate a
lattice pattern. Then the measurements around the hand and finds are taken to position the hook. Using the
bass form of the basket form hook, it is adjusted to fit comfortable around the fingers.
The potential second method of production is the user starts the process by having a 3D scan is taken of
the hand and forearm. Using CAD software the basic form (the medium sizing and form) of the product is
compared to the scan file and the product is changed and altered to fit the uses scan limb.
Then the print is sent to the 3D printer for manufacturing using the HP Multi-Jet Fusion. The design can be
altered to be for the left and right hand.
FIGURE 6.14: IMAGE OF THE PRODUCT
SHOWING THE CLOSE UP OF THE
VELCRO
210
211
6.11
FINAL PRODUCT IN CONTEXT
FIGURE 6.15: CLOSE UP OF HOOK CARRYING WEIGHT IN
CONTEXT
FIGURE 6.16: PRODUCT CARRYING WEIGHT IN CONTEXT
212
FIGURE 6.17: IMAGE OF PRODUCT
USED IN CONTEXT
213
6.12 FINAL DESIGN
FIGURE 6.18: FINAL DESIGN WITH METAL HOOK
FIGURE 6.19: PALM VIEW OF FINAL DESIGN
214
FIGURE 6.20:THE USER IS ABLE TO CUSTOMISE THE COLOUR OF THE WRIST GUARD TO THEIR PERSONALITY , THIS IMAGE
SHOWS SOME OF THOSE OPPORTUNITIES
FIGURE 6.21:
THE FINAL PRODUCT
215
PART
WRIST BRACE
HOOKS
MECHANISM
LINING
STRAPS
MATERIAL
NYLON HP PRINT
DYED BLACK
NYLON HP PRINT
DYED BLACK
PUSH PLUNGER
MECHANISM
WITH WIRE
SPRINT
NEOPRENE
VELCRO
FIGURE 6.23:MATERIAL LIST
FIGURE 6.22:
FINAL DESIGN VIEW
216
6.13 THE USERS EXPERIENCE
FIGURE 6.24-6.29: USER EXPERIENCE EXPLAINING HOW THE DEVICE IS PUT ON , TO TAKE OFF ITS THE SAME PROCESS
BACKWARDS. 1. PUT ON WRIST, 2. ON WRIST, 3. DO THE VELCRO UP, 4. LINE UP THE HOOK TO THE MIDDLE FINGER, 5.
PUSH THE BUTTON AND LINE THE HOOK INTO THE WRIST GUARD, 6. WEAR. REPEAT STEPS BACKWARDS TO TAKE OFF
217
APPENDIX
218
07
219
Myself 7.7%
Do you or anyone you know have a physical disability?
Family 38.5%
No 30.8%
Perfer 0
not to
say
Friend 30.8%
FIGURE 7.1: TABLE OF RESULTS OF “DO YOU KNOW ANYONE WHO HAS A PHYSICAL DISABILITY”
IF SO, WHAT IS THE DISABILITY?
FIBROMYALGIA
MY BEST FRIENDS SISTER HAS CEREBRAL PALSY, A COUPLE PEOPLE I KNOW HAVE PROSETHICS.
CEREBRAL PALSY
PALSY
PARAPLEGIA
LOSS OF FINGERS
MULTIPLE SCLEROSIS
CEREBRAL PALSY
FIGURE 7.2: TABLE OF RESULTS OF “IF SO WHAT IS THE DISABILITY”
220
FIGURE 7.3: GRAPH OF RESULTS FROM SURVEY “DO YOU KNOW ANYONE WHO REQUIRES AN ASSISTIVE DEVICE”
If so, what is the assistive device?
Walking stick/brace/crutches
Prosethics and a electric wheelchair
Wheelchair, AFO’s, hand splints, glasses
Would like one for hand strength.
Adaptive technology to drive a car as a paraplegic
FIGURE 7.4:TABLE OF RESULTS FROM SURVEY “IF SO, WHAT IS THE ASSISTIVE DEVICE”
221
Do you consider yourself to be open-minded about people who have disability aids such as
prosthetics? and explain your answer
Yes - my sister uses mobility aids and we have a number of both mental and physical disabilities in the
family.
I would say I’m open minded, often I don’t even bat an eyelid towards people who has disabilities. I often
find myself being a bit more attentive to their needs, i don’t know if thats a good thing, sometimes i feel
like they just wished they could do it for themselves instead of people offering assistants, i know a girl who
has not a very obvious disability and she gets frustrated because she needs help and doesn’t get that same
treatment as such
Yes, I have grown up around people with disabilities and feel that I have no prejudices against disabled
people or the fact that they may require assistive devices.
Yes ! everyone deserves to be as mobile and functional as possible
Yes as they function in society nicely. for example, war veterans who have lost limbs in explosions.
Yeah, completing a minor and disability and participation studying occupational therapy.
I am open minded. I don’t look at them any different. Sometimes I’ll look at them more because it’s
something you don’t see as often but not in a negative way but more curiosity
Yes, they have over come something people without a prosthetic could never understand.
yes i think they’re a md majorly useful tool in todays society
yes, don’t see why i should have an opinion on it since it doesn’t effect me
Yes, different individuals have their own circumstances but that doesn’t make who they are as a person
Yes, I’m not phased by people using disability aids, it’s the same as wearing a belt
FIGURE 7.5: TABLE OF RESULTS FROM SURVEY “DO YOU CONSIDER YOURSELF TO BE OPEN-MINDED ABOUT PEOPLE
WHO HAVE DISABILITY AIDS SUCH AS PROSTHETICS? AND EXPLAIN YOUR ANSWER”
222
How would you make someone with a disability that you see in public that you have to interact
with feel more comfortable?
i find i do look at them, but it doesn’t bother me in the slightest y but as humans, i think we are all a bit
curious
Not staring at them and only offering to help if they seem like they really need or want it.
treating them the same as anyone else
Treat them in the same way that you would treat any other individual with respect.
Allow them to complete things independently. Assist them if they have access issues.
Pretend that they aren’t any different
Smile at them and don’t make them feel uncomfortable
Not stare or treat them any differently.
get to know them, ask questions and talk to them like a regular person
treat them the same as i would an able bodied person
try to reach out and communicate to them as normal. If there are specific needs like with speech, sight,
hearing and the like, I try to adjust to them and ask questions on how to communicate with them better.
Treating everyone the same but respecting some limitations and not making it a problem.
FIGURE 7.6: TABLE OF RESULTS FROM SURVEY “HOW WOULD YOU MAKE SOMEONE WITH A DISABILITY THAT YOU SEE IN
PUBLIC THAT YOU HAVE TO INTERACT WITH FEEL MORE COMFORTABLE”
223
224
User’s acceptance of assistive technology is an important factor that contributes to satisfaction
and engaged use, thus reducing the risks of product abandonment” (Santos. A, et al 2022, 152).
What are your thoughts on this?
In my experience with my sister’s walking stick, once she started decorating it and finding pretty options
she was much more comfortable using it in public as it allowed for self expression and the acceptance of
it for her
If the user doesn’t feel comfortable wearing it they wont
I agree with this statement - if the person using the device is not comfortable using it, they probably won’t.
It’s like if someone doesn’t like an item of clothing they won’t wear it.
i think lots of people have an attitude of ‘nah i don’t need that i can do it myself’ but in reality if they opened
their mind to it, certain products may significantly increase their quality of life
Look forward to the development of assistive technology. AI is another factor that will also synergistic to
this technology and end user comfort.
I think user acceptance is important, but as too is the environment they operate in. A device can be
appropriate for a person, however if they are not in an environment which allows use, product abandonment
is just as likely. This could pertain to the social environment as well.
I agree. Anxiety is a predominant factor that restricts social situations for people with disabilities so
accepting assistive devices can help with improving comfort in social situation
EDUCATION is key for patients/clients in understanding the positive physical and psychological outcomes
and benefits from using assistive technology. Long term product abandonment is therefore reduced and
long term compliance and user acceptance is enhanced.
for the user, acknowledging the research and study gone into designing these products is fundamental to
having a positive outlook and engagement to be using them
someone won’t use an assistive device if if it results in negative reactions
I believe so. Once an individual accepts their circumstances, they accept their own view on them self.
Different individuals may have a hard time to accept because they want to be like other individuals in the
society so that they will be accepted. Individuals may think that that because they are different, society
will not accept them. Of course it depends on different factors like if they were to run but are paralysed,
therefore unable. This may stem down to survival instincts since individuals needed to be accepted and
part of society to survive.
assistive technology is like a signal marker to individuals that this person is different and may not contribute
well to the social group. With external social groups, individuals who think different of the individual with
disability would more likely convert to individuals who will not accept the disabled individual since they
would want to be part of a social group.
Abandonment may occur to blend into society to be like other individuals without disability.
I agree, the product has to be useful and easy for the user to use and enjoy, otherwise acceptance would
be low
FIGURE 7.7; SURVEY RESULTS FROM SURVEY “User’s acceptance of assistive technology is an important factor that contributes
to satisfaction and engaged use, thus reducing the risks of product abandonment” (Santos. A, et al 2022, 152). What are your
thoughts on this?
Please Explain your answer?
I think younger generations are more accepting but older people are more likely to point things ou
I think theres a lack of knowledge
I don’t think people laugh at or bully people who require assistive devices like they might have in the past.
Many people know someone who requires physical help - whether that be an old person or a disabled
person - this gives people compassion for those who need help.
I think most people these days are accepting but you hear the occasional joke about it here and there
As per my previous comment. These areas need sensitive and constructive development, use of high
grade and discrete materials.
While society is moving to be more accessible particularly through prioritising universal design. A lot more
can be done to make society more accessible.
I don’t know anyone who is against assistive devices
People are curious and quick to judge
There is some prejudice surrounding disability especially for those who have silent symptoms.
i’m not 100% educated myself so i think there is still lack of education surrounding these wearables
however i would be confident they’re something that should and would be accepted with more knowledge
amongst the public
there’s a lot of prejudice towards people, especially with mobility issues, who’s assistive devices may
require people around them to adjust their behaviors, speed, location, etc
People generally are supportive however it’s not something that Lots of people think about or encounter
on a regular basis so their reactions or how to deal with certain situations is limited. Especially when the
infrastructure isn’t put it place for people needing assistance
FIGURE 7.8 GRAPH AND SURVEY RESULTS FOR “ FROM 1-5 YOU BELIEVE THAT SOCIETY IS FULLY ACCEPTING OF
DISABILITY AND ASSISTANT AIDS”
225
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Hook.It is a wearable device for individuals with
cerebral palsy who have reduced grip strength,
allowing them to carry shopping baskets and bags
independently. The device will be ergonomic,
affordable, and aesthetically pleasing, challenging the
notion that medical devices are purely functional.
Encouraging positive emotions between user and
their enhancement device.
FIGURE 7.9;
PHOTOGRAPHING THE FINAL DESIGN
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231
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A Research Led Design Approach
That Contributes To Greater
Social Acceptance And Reduce
Embarrassment Associated With
Using Assistive Products In A
Public Context.