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Trade Show: a TVLab Catalogue

A multidisciplinary platform exploring emergent visualization technologies and their spatial applications, Trade Show engages the public through a series of free lectures, workshops, installations, forums, and technology demonstrations. Designed as a space for critical inquiry and hands-on experimentation, the program brings together leading practitioners and researchers to interrogate the intersections of technology, design, and spatial practice. The accompanying catalogue provides a comprehensive overview of the programs and participants, offering insights into the innovations and ideas shaping the future of visualization. By fostering dialogue across disciplines, Trade Show positions itself as a critical forum for rethinking the role of technology in architectural and spatial design.

A multidisciplinary platform exploring emergent visualization technologies and their spatial applications, Trade Show engages the public through a series of free lectures, workshops, installations, forums, and technology demonstrations. Designed as a space for critical inquiry and hands-on experimentation, the program brings together leading practitioners and researchers to interrogate the intersections of technology, design, and spatial practice.

The accompanying catalogue provides a comprehensive overview of the programs and participants, offering insights into the innovations and ideas shaping the future of visualization. By fostering dialogue across disciplines, Trade Show positions itself as a critical forum for rethinking the role of technology in architectural and spatial design.

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TRADE

SHOW

University of Michigan Taubman College of Architecture

Friday, March 10 - Monday, March 13


“Fox wearing Vivienne Westwood dress shopping for vegetables”

Midjourney


About Trade Show p. 04

Times & Locations p. 06

Lectures p. 10

Panels p. 18

Workshops p. 26

Demos p. 34

Participants p. 40


About Trade Show

p. 4

Trade Show

On March 10, 2023 from 9:00a - 8:00p, the Taubman Visualization

Lab (TVLab) is hosting TRADE SHOW – a one-day series of free

and public lectures, workshops, installations, forums and tech

demos focusing on emergent visualization technologies and their

spatial applications.

Increasingly powerful, affordable, and intuitive, XR technology has

seen sizable public and private sector investment from industries

as diverse as education, healthcare, transportation and

entertainment signaling that extended reality is diversely

applicable, and here to stay. In the fields of architecture, design

and planning, the story of XR’s applicability is still unfolding.

TRADE SHOW convenes a cross section of thinkers in academia,

the professions, and industry to shine a light on current

speculative and applied XR design and visualization practices and

to spark conversation about adaptations yet to come.

Where?

Informal, interactive and approachable, TRADE SHOW events,

staged concurrently throughout Taubman College of Architecture

and Urban Planning, will sponsor unexpected discoveries across

diverse topics. Events will be held in Taubman College’s TVLab,

CMYK review space, and the commons.

Taubman College Trade Show Trade Show | Winter 2023


About Trade Show

p. 5

Why?

Transitioning from speculative to ubiquitous within a few short

years, extended reality and related spatial visualization

technologies are offering designers unprecedented

experimentation and communication capabilities. These emergent

media, promising to transform spatial experience for the

foreseeable future, are shaping everything from the modeling of

environments to the delivery of immersive analytics.

Pedagogically, they offer new engaged learning opportunities that

provide a distinct understanding of space, systems and

phenomena. XR is transforming professional practice, too. Across

most mid to large scale practices, XR-related job postings for

Design Technologists, 3D Game Artists and XR Specialists have

grown increasingly common. The Corporate Tech Industry,

meanwhile, continues breaking ground at a formidable clip,

making co-navigation of these emergent tools if not critical, then

unavoidable.

Taubman College Trade Show Trade Show | Winter 2023


About Trade Show

p. 6

What is TVLab?

The TVLab offers a flexible, collaborative and accessible research

environment with many options for experimentation in the digital

and physical realms. Located on the second floor of Taubman

College of Architecture and Urban Planning (2022-2023), we

work with emergent technology to expand access to digital

representation tools and techniques across degree programs.

In pursuit of new modes of storytelling, design research and

hybrid automated processes, TVLab engages a breadth of tested

and yet-to-be-discovered applications of groundbreaking

visualization tools.

Taubman College Trade Show Trade Show | Winter 2023


“Stack of turtles each wearing VR set in a fish tank”

Midjourney


8:00

9:00 10:00 11:00 12:00 1:00

Welcome Breakfast

Visualizing

Health (p.20)

Counter-AI

Imaginaries (p.22)

Commons

dj Roger Th@t &

Bao Boys

XR in AEC (p.21)

TVLab

Products of

Urbanism (p.23)

Spaces f

Performance

CMYK

Mixed Feeling

Panel Demo Lecture Food & Beverage

* All Trade Show events will be held at the

University of Michigan’s Taubman College

of Architecture and Urban Planning: 2000

Bonisteel Blvd. Ann Arbor, Michigan 48109

*

* Weekend workshops hosted by Ayaz Bursai

(p.28), Pierre-Christophe Gam (p.30) and

Gibson/Martelli (p.32)


or

(p.24)

2:00 3:00 4:00 5:00 6:00 7:00 8:00

India Futures (p.12)

Free Dirt

(p.37)

Extended

Education (p.14)

TOGUNA WORLD

(p.16)

Empathy in Point Clouds (p.38)

Snap-to-Grid (p.25)

s (p.36)

TVLab

Commons


LECTUR

2:30p -

4:00p -

5:30p -


ES

3:30p

5:00p

6:30p

Commons

Commons

Commons

India Futures Project: Walking around India in 2035

Extended Reality: Extended Education

TOGUNA WORLD and the Sanctuary of Dreams



India Futures Project : Walking around India in 2035

p. 13

The works of The Busride, which have been focused on

speculative fiction, design, heritage conservation, and futures

research since 2003, aim to construct a hopeful vision of the

future rooted in Indian culture. Through their examination of

various social and cultural experiments, the collective has

envisioned a future India that draws upon themes from the

nation’s past and utilizes ancient traditions as a source of

inspiration and progress, rather than a hindrance. In this

lecture, the journey of the collective will be explored,

highlighting their social experiments and the development of a

new movement called Indofuturism. Basrai will discuss how

visualizing bold and innovative ideas can positively impact

current practices, shape policy-making, and empower

activism.

Time

2:30p - 3:30p

Location

Commons

Speaker

Ayaz Basrai

(left) The Taj Mahal Sovereign Data Centre

The Busride


Centre for Creative & Immersive Extended Reality

University of Portsmouth


Extended Reality: Extended Education

p. 15

On Thursday 04 May 2022, the University of Portsmouth (in

the United Kingdom) opened the Centre for Creative &

Immersive Extended Reality (known locally as CCiXR).

CCiXR, using investment worth over £7 million (approximately

$8.5 Million) provides our students, academic colleagues and

industry partners with opportunities to engage with cutting

edge technology including:

• Virtual Production and Mixed Reality Studio with a

SmartStage®

• Studios relating to Extended Reality (XR), Motion Capture

(Mo-Cap), Music Technology & Sound, Photogrammetry &

Scanning and Volumetric Video.

CCiXR is the UK’s first integrated facility that brings together a

full suite of the latest XR technologies under one roof, but,

what does all of this mean for architecture students studying

at the Portsmouth School of Architecture…?

This short presentation, by architect educators and

researchers Dr Antonino Di Raimo and Martin W. Andrews, will

share projects and digital artefacts produced in CCiXR and

discuss how the new technologies contained within the

Centre will be used to transform the learning experience of

architecture students at the University of Portsmouth.

Time

4:00p - 5:00p

Location

Commons

Participants

Martin W. Andrews

Dr. Antonino Di Raimo

Taubman College Trade Show Trade Show | Winter 2023



TOGUNA WORLD and the Sanctuary of Dreams

p. 17

Can the metaverse be used as a tool to help us envision and

manifest the future of our dreams?

Named after the shelter under which the Dogon people of

Mali, in West Africa, traditionally gathered to discuss and

exchange ideas, TOGUNA World is an ever-expanding

laboratory of dreams dedicated to the investigation of the

future.

The brainchild of polymath artist and future thinker Pierre-

Christophe Gam (aka Gam A Gam), the mixed-media Art

installation centres around a metaverse divination portal

informed by IFA, an ancient spiritual tradition from west Africa

as a way of accelerating our imagination towards envisioning

the kind of future we want. Existing both as a digital and a

physical mixed-media Art installation, the platform

encompasses a metaverse dream world, a digital divination

portal and a multimedia platform which aims to serve as a

forum for possible futures.

The artist will introduce TOGUNA WORLD and the Sanctuary

of Dreams.

Time

5:30p - 6:30p

Location

Commons

Speaker

Pierre-Christophe Gam

(left) Toguna World

Pierre-Christophe Gam


PANEL

9:00a - 10:00a

10:00a - 11:30a

10:00a - 11:00a

11:30a - 12:30p

1:30p - 2:30p

6:45p - 7:45p


S

Commons

TVLab

Commons

TVLab

TVLab

TVLab

Visualizing Health: Immersive and intelligent imagery

in medicine and architecture

XR in AEC: Transforming the Way We Design and Build

Counter-AI Imaginaries

Products of Urbanism

Spaces for Performance

Intersections: digital materiality and creative practices


Visualizing Health: Immersive and intelligent imagery in

medicine and architecture

p. 20

This panel will offer a provocative discussion on emerging

technologies for visualization and how they can impact the

field of medicine and architecture to lead to better health.

Experts will bridge the fields of XR and Nursing, Lidar and

Surgery, and AI and Patient Perception. Moderated by a

practice leader at the intersection of design and health the

panel will dig into the potential and possibilities that new

advances in visualization technology allows us, as well as the

perils and risks. Join us for an interactive session that poses

the questions the profession and academy are beginning to

wrestle with to open new pathways for change.

Time

9:00a - 10:00a

Location

Commons

Participants

Panelists

Michelle Abersold

Robert Adams (Lidar)

Dawn Gilpin (Lidar)

Andrew M. Ibrahim

Joy Knoblauch (AI)

Jonathan Rule (XR)

Moderator

Upali Nanda

Taubman College Trade Show Trade Show | Winter 2023


XR in AEC: Transforming the Way We Design and Build

p. 21

Extended reality (XR) has the potential to reshape the

Architecture, Engineering, and Construction (AEC) industries,

offering new methods of design and construction, including

high-fidelity digital twins, process simulation, and monitoring

construction activities. However, despite recent

developments, there is a need for more research to develop a

seamless integration between XR technologies and the

current systems and tools used in design and construction, as

well as to address the role of the human in an augmented

future. This event will bring together industry leaders,

researchers, and innovators to examine the latest

developments in XR and its potential to transform the AEC

industry, specifically focusing on applications in construction,

human-robot collaboration, human-centered design, and

design education.

Time

10:00a - 11:30a

Location

TVLab

Participants

Panelists

Dr. Houtan Jebelli

Dr. Saleh Kalantari

Dr. Timothy Sandy

Dr. Xi Wang

Moderator

Dr. Arash Adel

Arash Adel


Counter-AI Imaginaries

p. 22

A presentation of visual work exploring the intersection of

artificial intelligence and social justice will be followed by a

fireside chat between Diana Nucera (Mother Cyborg) and

Catherine Griffiths. We will explore art-based, pedagogical,

and organizational strategies supporting critical technology

engagement. How do we want to live, work, rest, and play with

AI in our lives? What is the impact of data-driven technologies

on our relationships and communities? Where is the space for

regulation, public debate, and protest in determining new

technological imaginaries? What is security today? Who is

accountable for the results?

Time

10:00a - 11:00a

Location

Participants

Commons

Catherine Griffiths

Mother Cyborg (Diana Nucera)

Earth Dreams

Catherine Griffiths


Products of Urbanism

p. 23

When must a mason invent their own hammer? When must a

community organizer create their own way to gather local

sentiment? Architects, Urban Planners, and Urban Designers

generally are not in the business of creating tools. Instead they

predominantly work via a model of service delivery, providing

assistance to paying clients, utilizing pre-existing tools like

AutoCAD and Rhino. Product design, by contrast is, more

common in the sphere of technology and involves the creation

of apps and tools such as those mentioned above.

Products of Urbanism is a discussion about what it means to

make product for the disciplines of the built environment, how

products can reshape practices, and why more architects,

planners, and designers should be involved in making

products.

Time

11:30a - 12:30p

Location

TVLab

Participants

Bryan Boyer (in person)

Jeffrey Anderson (zoom)

Nneka Sobers (in person)

“Squirrel architect gnawing its own tool”

Midjourney


Spaces for Performance

p. 24

Gibson/Martelli collaborate to develop interactive, immersive

installations that explore perception, embodiment and

presence in extended reality. Martelli is a programmer and

visual artist for virtual environments. Gibson is a

choreographer and movement scholar with a background as a

dancer/choreographer, informing her approach to working

with media. Gibson/Martelli use improvisation and interaction

to explore the relationships of figure & landscape, figureground

perception with prominent themes of camouflage and

illusion, with extended reality and real and virtual sites creating

‘new spaces for performance’.

Time

1:30p - 2:30p

Location

TVLab

Participants

Ruth Gibson

Bruno Martelli

Expanded Fields

Gibson/Martelli


Intersections: Digital Materiality & Creative Practices

p. 25

CENTRO is an educational institution for creativity based in

Mexico City. Through its programs it advances the aesthetics

for the metaverse through new educational experiences in XR

technologies. These technologies offer exciting opportunities

for collaboration, allowing the exploration of digital materiality

and its potential for transcoding media in creative works; by

embracing XR, creative professionals can push the limits of

what is possible and discover new ways to express their ideas

to expand and growth co-creation in different creative fields.

Snap to Grid is an installation which explores the borders

between physical and virtual spaces. An immersive,

audiovisual experience that allows visitors to discover

synergies between musical temporality, speculative

architecture in virtual reality and immersive technologies. The

narrative of the work and production process developed for

Snap to Grid, highlights the possibilities of a transdisciplinary

approach and specialized technological knowledge as part of

contemporary creative practices. The installation was

designed by the artists Malitzin Cortés (CNDSD) and Iván

Abreu, who worked in collaboration with students and

teachers from the following undergraduate programs: Digital

Media and Technology, Textile Design and Fashion, Interior

Architecture, and Marketing and Advertising.

Time

6:45p - 7:45p

Location

TVLab

Participants

Iván Abreu

Roberto Cabezas

Malitzin Cortés

Graciela Kasep

Snap to Grid Installation

Snap to Grid


WORKSH

Saturday 11 March -

Monday 13 March

(all day)

CMYK/

Commons/

TVLAB


OPS

Ayaz Basrai

Pierre-Christophe Gam

Gibson/Martelli

Detroit Free Press, July 21st 2035

TOGUNA WORLD and the Sanctuary of Dreams

OnboardOffBoardOverboard



Detroit Free Press, July 21st 2035

p. 29

One of the superpowers of Speculative Fiction is its ability to

engage with the extremes, challenge the status quo, and free

up the design process from the narrow confines it oftentimes

finds itself in. In this workshop we will collaboratively populate,

through deep research and quick visualization, an edition of

the Detroit Free Press for the 21st of July, 2035. This

newspaper of the future will contain our collectively projected

futures, ranging across a wide range of cultural future-casting

and informed stories and scenarios, allowing us to poke our

heads out into the Future and look around at the mad,

nuanced, messy and eccentric world of the Future.

Time

Saturday, March 11

Sunday, March 12

Monday, March 13

9:00a - 5:00p

9:00a - 5:00p

12:00p - 1:00p

Location

CMYK/ Commons/ TVLab

Host

Ayaz Basrai

(left) Sequestered Cities and Landscapes

The Busride


Toguna World

Pierre-Christophe Gam


TOGUNA WORLD and the Sanctuary of Dreams

p. 31

What does our ideal future hold? In this future-dreaming

workshop, groups of participants are invited to consider how

we could Love, Eat, Pray, Play and Dream in the context of an

ideal future, with the end goal of materializing through their

medium of choice, such as 3d printing, AI, and renderings.

Time

Saturday, March 11

Sunday, March 12

Monday, March 13

9:00a - 5:00p

9:00a - 5:00p

12:00p - 1:00p

Location

CMYK/ Commons/ TVLab

Host

Pierre-Christophe Gam

Taubman College Trade Show Trade Show | Winter 2023



OnboardOffBoardOverboard

p. 33

Integrating conceptual and practical experimentation, this

workshop asks can virtual reality become a performance

space, a conversation between mapping, identity and

ephemerality. Participants are invited to consider blending the

physical and digital, where embodied design evokes

kinaesthetic awareness and impacts ‘immersant’ behaviour,

demanding different forms of engagement.

Time

Saturday, March 11

Sunday, March 12

Monday, March 13

9:00a - 5:00p

9:00a - 5:00p

12:00p - 1:00p

Location

CMYK/ Commons/ TVLab

Hosts

Ruth Gibson

Bruno Martelli

(left) PAN + TILT

Gibson/ Martelli


DEMOS

All d

3:30

2:30


ay

p - 4:00p

p - 6:30p

Varied

Commons

TVLab

Mixed Feelings

Free Dirt

Empathy in Point Clouds


Mixed Feelings

p. 36

Are we done with remote interactions? Now that the tech

giants want us to embrace the metaverse, should we

reflexively reject it? Is architecture, with all of its messy

materiality and embedded power relations, still more desirable

than “Zoom School?” Or is there still something exciting about

the possibility of mixed-presence, mixed-reality experiences?

Hasn’t streaming culture proven that it organizes new

audiences? Can architecture advance the radical possibilities

of this new mediated world?

Admittedly, we have mixed feelings.

Beginning from this ethical ambivalence, students will build a

critical position on architecture’s relationship to mediated

interactions. Through an open-ended, hands-on, collective

approach, students designed and produced a mixedpresence,

mixed-reality event. Making extensive use of the

new TVLab and other available emerging technologies, this

media experiment could suggest new models for college

events like final reviews, symposia, and lectures

Time

All Day

Location

Various locations around Taubman College

Participants

Faculty Lead

Thom Moran

Students

Jutang Gao

Zelda Hu

Jiyoon Ko

Zoe Kuo

Seunghun Lee

Chengxiang Li

Yanyu Liu

Linhao Luo

Iman Messado

Tam Nguyen

Brian Smith

Yikai Su

Zejun Wu

Jianing Yin

Xuetong Zhai

Ruiying Zhang

Wenyi Zhang

Yalan Zhang

Taubman College Trade Show Trade Show | Winter 2023


FREE DIRT

p. 37

FREE DIRT by Leah Wulfman is a Mixed Presence, Mixed

Reality Installation. The project utilizes invasive plant species

(weeds downloaded from Quixel Bridge and seeds found in

local yards and forests), interactive robotics, Twitch Chat

Commands, fallen tree branches (fashioned into a primitive

hut-like roomscale VR space), and free dirt from Craigslist Free

to create a massively interactive game and garden, where

architecture origin myths are replayed, made and destroyed.

The origin stories and practices of Architecture are tethered to

notions of stability in relation to and reflective of the natural

world. This project locates itself within our world that is ever

more capturable and ever more realistically rendered and

simulated, all amidst total ecological collapse. Creating a

living, alternative future and garden of invasive species, FREE

DIRT develops a layered physical, digital multiverse from

weeds, where ecology and technology are placed into

communion within an unruly, self-fragilizing ecosystem.

Time

3:30p - 4:00p

Location

Commons

Participants

Faculty Lead

Leah Wulfman

Students

Jake Brown

Zimin Lu

Spencer Reay

Jiabao Zhu

Environment Artist & Prototyping

Robotics

Game Development & Prototyping

3D Modeling & Fabrication

FREE DIRT

Leah Wulfman


(above) LOP2_Mardy; (below) LOP2_Feiling2

Robert Adams and Dawn Gilpin


Empathy in Point Clouds

p. 39

Empathy in Point Clouds is a cross disciplinary team exploring

design through point clouds generated from 3D laser scanning

of large-scale landscapes, buildings, objects, and situations.

EIPC team writes and refines workflows and methods to

integrate LiDAR scanning, photogrammetry, and XR

technologies to architectural education. Gaming engines such

as Unreal Engine enable worldbuilding of spatial narratives

and speculative fictions. Physical models of spatial ideas are

scanned and integrated into the site point cloud to not only

access site measure but also views from and light modulation

of apertures, and a general experience of the space as

anticipated by the author.

A point cloud is a set of data points usually displayed in an X, Y,

and Z Cartesian coordinate system. Each data point

represents the surface of an object, so the generation of point

clouds is often associated with survey work. Where a detailed

image of a surface is required. 3D laser scanners are used to

capture a 3D object, the output from the laser scanner, the raw

point cloud data, which may be further processed into a

polygonal mesh through a process called surface

reconstruction. The object mesh would then be further

augmented by adding texture mapping and other lighting

effects to produce, if desired, a photo realistic model of the

object. It is the raw point clouds and the story behind the

points that form the inspiration. Point clouds are a catalyst for

wonder and enquiry, providing new perspectives across

traditional views. Point clouds force us to wonder what we are

looking at. Where and how was this image created? What’s the

story behind the data?

Supported by FEAST Faculty Engineering Arts Student

Teams/MDP Multidisciplinary Programs

Taubman College of Architecture + Urban Planning Emerging

Technologies Group, Duderstadt Center, and Center for

Academic Innovation XR Lab.

Time

Location

Participants

2:30p - 6:30p

TVLab

Faculty Leads

Robert Adams

Dawn Gilpin

Participants: 2023 EIPC_FEAST

Sophia Chen Architecture

Qilmeg Dooudatcz Architecture

Rishad Hasan Electrical Engineering

Mardy Hillengas Architecture

Sang Won Kang Architecture

Xin Li

Architecture

Yipeng Lin

Computer Science + Engineering

Ting-Yu Ling Architecture

Lili Omilian

Art + Design

Matthew Priskorn Computer Engineering

Edward Rapa Architecture

Junde Song Computer Science

Nicole Tooley Architecture

Taubman College Trade Show Trade Show | Winter 2023


PARTIC


IPANTS


Michelle Abersold

University of Michigan

Ann Arbor, MI

Arash Adel

University of Michigan

Ann Arbor, MI

Dr. Michelle Aebersold is a Certified Healthcare Simulation

Educator and a Fellow in the American Academy of Nursing.

She is currently an XR Faculty Innovator in Residence through

the University of Michigan XR Initiative at the Center for

Academic Innovation. Dr. Aebersold has extensive experience

in using a variety of simulation learning methods including

Extended Realities to improve the care of patients through

caregiver education and training. She has developed the

Simulation Model to Improve Learner and Health Outcomes

(SMILHO).

Iván Abreu

CENTRO University

Mexico City, MX

Iván Abreu’s practice combines art, design and technology

through multiple media such as electronic devices, software,

video or graphics, among others. He is interested in the use of

technology to transform specific contexts and situations in

order to explore new sensations for the audience. Thus,

technology makes it possible to unite experiences and modify,

depending on the context, the relationships between cause

and effect of a certain situation.

Robert Adams

University of Michigan

Ann Arbor, MI

Robert Adams is an associate professor of architecture at the

University of Michigan’s Taubman College of Architecture and

Urban Planning. He also teaches in U-M’s Stamps School of

Art and Design and chairs U-M’s Initiative on Disability

Studies. His current design interests focus on the intersection

of architecture, civic infrastructure, and disability culture within

a bio-psycho-socio-techo conceptual model where bodies,

wearable technologies, and augmented environments

coalesce. The work is aimed at sharpening architectural

strategies to draw out and reconsider the efficacy of disability

through advanced geometry, immersive perceptual

configurations, and responsive networks.

Dr. Arash Adel is an Assistant Professor of Architecture at the

University of Michigan’s Taubman College of Architecture and

Urban Planning, where he directs the ADR Laboratory. His

laboratory conducts interdisciplinary research at the intersection

of design, computation, and robotics, further contributing to

resilient, sustainable, and low-carbon construction outlooks and

achievements. At the core of his comprehensive research is

investigating human-machine collaborative processes, which

tackle fundamental questions related to the future of the design

and construction industries and their potential to have a broader

impact on inclusive and equitable building culture. Adel received

his Master’s in Architecture from Harvard University and his

Doctorate in Architecture from the Swiss Federal Institute of

Technology (ETH)

Jeffrey Anderson

Pratt Institute, NY;

UPenn, PA;

Mancini Duffy, NY

Jeffrey Anderson is an educator, architectural designer, and

AR/VR software developer. He currently at Pratt Institute and

the University of Pennsylvania. He is also the lead software

developer in the Design Lab at Mancini Duffy where he

conducts design research and develops architectural

visualization tools. His current software development work

focuses on creating new forms of physical and virtual

collaboration that empower all members of the design

process. His research focuses on using technology to create

new relationships between users, architecture, and its context

through interaction, sensing and feedback, and mixed reality.

Martin Andrews

University of

Portsmouth, UK

Martin Andrews is the Associate Dean (Global Engagement &

Education Partnerships) for the Faculty of Creative and

Cultural Industries at the University of Portsmouth. His work

developing strategies for international recruitment and

exchange, international student experience, transnational

education arrangements and global research and innovation

initiatives. Andrews’ research focuses on teaching and

learning in Architectural Education, specifically the tutor

training of architect-educators.

Taubman College Trade Show Trade Show | Winter 2023


Bryan Boyer

University of Michigan

Ann Arbor, MI

Malitzin Cortés

CENTRO University

Mexico City, MX

Bryan Boyer is cofounder of the architecture and strategic

design studio Dash Marshall, as well as Assistant Professor of

Practice in Architecture and Director of the Bachelor of

Science in Urban Technology degree at Taubman College.

Boyer’s professional background mixes design, technology,

and government innovation to understand and envision the

ways in which technology enables urban ways of life.

Malitzin Cortés is an architect, researcher, experimental

musician and audiovisual artist. Her work adopts

transdiscipline and technology in contemporary multimedia

practices. Her projects are developed between live coding,

expanded cinema, installation, 3D animation, generative art,

sound design, experimental music and sound art.

Ayaz Basrai

Goa Collective

India

Ayaz Basrai is Co-founder at The Busride Design Studio, a

leading architecture and interior design firm in India. In 2006,

he set up The Busride with his architect brother Zameer (CEPT

/ MIT ), as an independent design studio specializing in the

design and creation of built environments, ranging from

hospitality and entertainment, film and production, exhibitions

and installations, institutional and architectural environments.

More recently, Basrai heads The Busride Lab in Goa, working

with Speculative Fiction, Heritage Conservation and their

ongoing India Futures Project, trying to visualize and birth

meaningful Indian Futures. The Lab follows a promiscuously

collaborative model, and is an active part of the emerging

creative and cultural landscape in Goa, working towards

creating meaningful public space, supporting activism and

educational initiatives across Goa and India.

Antonino Di Raimo

University of

Portsmouth, UK

Dr. Antonino Di Raimo Ph.D., FHEA currently teaches at the

University of Portsmouth, his main research interest resides in

the impact of computationalism and radical ecological thought

in architecture design, where he tries to investigate the human

body as the link between the computational and analog

dimensions involved in architecture. Di Raimo’s research is

based on Cybernetic Sciences and their prompt

consequences like Cognitive and Embodied/Radical

Embodied Cognitive Sciences through American and

European contexts.

Pierre-Christophe Gam

Cameroon & Paris

Roberto Cabezas

CENTRO University

Mexico City, MX

Roberto Cabezas Hernández is a transmedia software

developer, researcher and educator. Roberto is the Creative

Technology Director at CENTRO. He creates and develops

software tools for music composition, animation, immersive

design and interactive audiovisual performance to explore new

ideas on hybrid computational models for human-machine

cooperation and social accountability for technology

development. Roberto’s passion is for developing softwarehuman-centered

solutions with a special interest on how they

can expand creativity.

Pierre-Christophe Gam was trained as an interior architect,

specializing in art direction for various companies. He creates

new narratives inspired by ancient myths stemming from

Africa pre-colonial heritage, which he brings to life within

interactive, physical and virtual spaces, within which the public

can learn, connect and dream. Gam sees his practice as a

continuation of the pre-colonial West African traditions where

griots, guardians of the memory of the community, were

passed on through initiation songs and stories.

Taubman College Trade Show Trade Show | Winter 2023


Ruth Gibson, Coventry

University, UK, and

Bruno Martelli

Gibson/Martelli, UK

Ruth Gibson and Bruno Martelli (Gibson/Martelli), are the first

winners of Taubman College TVLab’s Artist-in-Residence

programme. Martelli is a programmer, software designer, and

visual artist for virtual environments, and Gibson is a

choreographer and movement scholar. Gibson/Martelli

collaborate to develop interactive immersive installations that

explore perception, embodiment and presence in extended

reality. The duo address the position of the self– intertwining

tropes of videogames and traditions of figure & landscape.

Ideas of player, performer and visitor are explored through

machine learning, live simulation, performance capture,

installation and moving image to create immersive virtual

realities.

Andrew M. Ibrahim

University of Michigan

Ann Arbor, MI

Andrew M. Ibrahim MD, MSc is assistant professor of surgery

and architecture at the University of Michigan and Chief

Medical Officer at HOK. Dr. Ibrahim’s research at the interface

of healthcare, policy evaluation and architecture has resulted

in numerous publications, book chapters, international

presentations and appointment to the editorial boards at the

Annals of Surgery and the JAMA Network.

Houtan Jebelli,

Penn State

PA

Dawn Gilpin

University of Michigan

Ann Arbor, MI

Dawn Gilpin is a lecturer in Architecture at the University of

Michigan, Taubman College of Architecture and Urban

Planning where she teaches drawing, design, and

representation. Co-founder and director of Adams + Gilpin,

she works on a range of projects and creative endeavors

focused on the reconfiguration of the status of accessibility

within domesticity.

Catherine Griffiths

University of Michigan

Ann Arbor, MI

Catherine Griffiths is an Assistant Professor at the University

of Michigan with a joint appointment between Taubman

College of Architecture and Urban Planning and the Digital

Studies Institute. Griffiths is a media artist, designer, and

researcher exploring critical code and algorithmic aesthetics

in the context of machine learning ethics. By creating

simulations, short films, and software applications, her hybrid

practice-theory-based creative research attempts to make

palpable invisible computational forces that shape power and

social dynamics. Drawing on the legacy of generative art, the

recent rise in artificial intelligence, and critical theory, she

seeks to contribute to an emerging arts knowledge.

Houtan Jebelli, Ph.D., is an Assistant Professor in the

Department of Architectural Engineering and an Affiliate of the

Institute for Computational and Data Sciences at the

Pennsylvania State University and Director of the Robotic,

Automation, and Intelligent Sensing (RAISE) Lab. His research

group at Penn State explores novel approaches that infuse

human physiology into robotic control and motion planning

systems to augment awareness and adaptation between

workers and robots.

Saleh Kalantari

Cornell University

NY

Saleh Kalantari, Ph.D., EDAC, is an assistant professor in

Cornell University’s Department of Design and Environmental

Analysis. He is the director of the Design and Augmented

Intelligence Lab (DAIL) at Cornell, where his research group

investigates human–technology partnerships in the design

process, and the resulting opportunities for innovation and

creativity. Dr. Kalantari’s work promotes generative-design

approaches and the adoption of new design technologies to

improve the relationship between people and their created

environment. His two main focus areas are: developing cyber–

human systems to improve the application of designers’

ingenuity, skills, and competencies in the creation of a unique

product; and using biometric sensory data and novel

computational techniques to more effectively understand

human responses to architectural intervention during the

design process.

Taubman College Trade Show Trade Show | Winter 2023


Graciela Kasep

CENTRO University

Mexico City, MX

Upali Nanda

University of Michigan

Ann Arbor, MI

Garciela Kasep is the coordinator of CENTRO university’s

Creative Economy Research Center (CIEC) and co-editor-inchief

of the institution’s peer-reviewed academic journal,

Economía Creativa. Amongst being a researcher, curator and

cultural promoter, Kasep is currently studying a PHD in Art

History at the UNAM, developing a research project on

revisionist history with a focus on art practices and reflections

on the urban space. Kasep has collaborated with Taubman

College, as a guest participant at the “Emergent Cultural

Infrastructure at the Margins of the Megalopolis” and

“Something in Common” seminars.

Joy Knoblauch

University of Michigan

Ann Arbor, MI

Joy Knoblauch is an Associate Professor of Architecture

teaching history and theory of architecture as an exploration of

architecture’s engagement with politics and science.

Knoblauch’s research interests include design and the human

sciences, and the interaction between architecture,

government and population. Previous research produced a

study of the newly softened institutional environments of the

Great Society era in the United States which served as sites of

biopolitical research, shaping a new direction for the discipline

of architecture toward an enriched understanding of the

heterogeneous occupants of architecture. Her current

research concerns the neo-functionalist diagrams used to

design post war hospitals.

Thom Moran

University of Michigan

Ann Arbor, MI

Thom Moran is an architect and designer, and an associate

professor at the University of Michigan’s Taubman College of

Architecture and Urban Planning. Moran is a principal of the

Ann Arbor-based studio T+E+A+M. His practice involves solo

projects and several ongoing collaborations that each explore

different issues related to material experimentation and

fabrication.

Upali Nanda is director of research for HKS Inc. and associate

professor of practice in architecture at the Taubman College.

She also serves as the executive director of the nonprofit

Center for Advanced Design Research and Evaluation. Her

research interests lies in: design and health, healthcare

architecture, sensory design, point of decision design,

architecture & neuroscience, evidence-based design,

workplace wellbeing, living labs.

Mother Cyborg

(Diana Nucera)

Detroit, MI

Mother Cybort (Diana Nucera) is a Detroit-based artist, DJ,

and educator. Mother Cyborg’s music blends house, techno,

electronica, dance and ambient trip-hop as well as featuring

her own cello playing. She has described her music as

connecting to her work in technology, with the goal of creating

space for emotions to be present and to elevate the

consciousness. Nucera founded the Detroit Community

Technology Project, a sponsored project of the Allied Media

Projects that aims to empower communities to use media and

technology as a way of exploring solutions to challenges

faced.

Jonathan Rule

University of Michigan

Ann Arbor, MI

Jonathan Rule is an assistant professor of practice at the

University of Michigan, Taubman College of Architecture and

Urban Planning where he teaches in the areas of design,

construction, and digital technologies. Rule is co-founder of

the studio Morcillo Pallares + Rule Arquitectos. His research

focuses on materials, construction systems, and building

design and technology.

Taubman College Trade Show Trade Show | Winter 2023


Emily Rogers

Entertainment Realm

Detroit, MI

Nneka Sobers

Cornell Tech

NY

Emily Rogers is a protean producer who actively works as a

songwriter, musician, dancer, choreographer, event curator,

musical director, host and DJ. These skills have administered

national and international performance opportunities, record

releases, recording sessions and collaborations. In addition to

her personal creative endeavors, Emily contributes to the

vibrancy of the Detroit Community by curating inclusive

concerts, recordings sessions, jam sessions, micro festivals

and multi-media events. Her work was recently awarded the

2020 Gilda Snowden Emerging Artist Award from the Kresge

Arts Foundation. Emily Rogers has an eclectic catalog of

available music, a plethora of performance chronicles,

fantastic stories and artistic adventures.

Nneka Sobers (she/hers) is an urban designer and civic

technologist who strives to help citymakers leverage

technology to increase public good. Working at the

intersection of urban planning, design research, and product

development, Sobers takes a systems-level and humancentered

approach to developing digital tools that help make

city systems more accessible, inclusive, and equitable. Sobers’

process includes conducting and translating urbanism and ux

research into data-driven product design and development

pipelines. Currently, Sobers is the Research + Program

Manager at the Jacobs Urban Tech Hub @ Cornell Tech. Prior

to her time at Cornell Tech, she was a product manager at NYC

Planning Labs, as well as co-founded a civic tech startup.

Timothy Sandy

ETH Zurich

Switzerland

Xi Wang

Texas A&M University

TX

Dr. Timothy Sandy received his PhD in robotics, as a part of the

NCCR Digital Fabrication, in 2018. His research focuses on

robotic building construction, with interests in robotic system

design, state estimation and sensor fusion, motion planning

and control for mobile manipulators, and visual tracking of

digital building models. In 2020, he was awarded an ETH

Pioneer Fellowship and is now building a spinoff to provide

augmented reality guidance tools to construction workers.

Dr. Xi Wang is an Assistant professor at Texas A&M

University’s School of Architecture and Department of

Construction Science. Her research focuses on construction

automation and robotics, including human-robot interaction,

learning from demonstration, robot and infrastructure

intelligence, and human factors while interacting with

intelligent agents.

Ishan Pal Singh

University of Michigan

Ann Arbor, MI

Ishan Pal Singh is a licensed architect (India), educator and the

Design Technologist for the Academic Initiatives at Taubman

College of Architecture and Urban Planning. His most recent

work explores architecture’s blended future by experimenting

with extended reality and social media tools. Currently he is

leading the efforts in the development of the Taubman

Visualization Lab (TVLab), as well as producer and technician

of numerous digital and hybrid events held at Taubman

College.

Leah Wulfman

University of Michigan

Ann Arbor, MI

Leah Wulfman is a Carrier Bag architect, educator, game

designer, digital puppeteer, and occasional writer. Trained as

an architect, Wulfman has been assembling hybrid virtual and

physical spaces in order to prototype new relationships to

technology and nature, as well as challenge normative

ideologies so often reinforced by technology and architecture.

Leah is now at the University of Michigan, where they are

currently the Walter B. Sanders Fellow at the Taubman College

School of Architecture.

Taubman College Trade Show Trade Show | Winter 2023


Partners & Organizers

p. 47

Partners

CENTRO University

CEPT University

University of Portsmouth

U-M Center for Academic Innovation

U-M Arts Initiative

U-M XR Initiative

U-M Taubman College

U-M Duderstadt Center

Documentation

Dori Sumter Photography

Hawk Media

Organizers

Anya Sirota

Anya Sirota is an architectural designer, Associate Professor,

Associate Dean of Academic Initiatives at Taubman College of

Architecture and Urban Planning and founding principal of

Akoaki.

Jacob Comerci

Jacob is a designer, educator and Project Manager for

Academic Initiatives at Taubman College of Architecture and

Urban Planning.

Ishan Pal Singh

Ishan Pal Singh is a licensed architect (India), educator, and

the Design Technologist for Academic Initiatives at Taubman

College of Architecture and Urban Planning.

Research Assistants

Man Lam Cheng

Holly Chu

Zach Keller

Taubman College Trade Show Trade Show | Winter 2023


Taubman College Trade Show Trade Show | Winter 2023

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