Trade Show: a TVLab Catalogue
A multidisciplinary platform exploring emergent visualization technologies and their spatial applications, Trade Show engages the public through a series of free lectures, workshops, installations, forums, and technology demonstrations. Designed as a space for critical inquiry and hands-on experimentation, the program brings together leading practitioners and researchers to interrogate the intersections of technology, design, and spatial practice. The accompanying catalogue provides a comprehensive overview of the programs and participants, offering insights into the innovations and ideas shaping the future of visualization. By fostering dialogue across disciplines, Trade Show positions itself as a critical forum for rethinking the role of technology in architectural and spatial design.
A multidisciplinary platform exploring emergent visualization technologies and their spatial applications, Trade Show engages the public through a series of free lectures, workshops, installations, forums, and technology demonstrations. Designed as a space for critical inquiry and hands-on experimentation, the program brings together leading practitioners and researchers to interrogate the intersections of technology, design, and spatial practice.
The accompanying catalogue provides a comprehensive overview of the programs and participants, offering insights into the innovations and ideas shaping the future of visualization. By fostering dialogue across disciplines, Trade Show positions itself as a critical forum for rethinking the role of technology in architectural and spatial design.
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TRADE
SHOW
University of Michigan Taubman College of Architecture
Friday, March 10 - Monday, March 13
“Fox wearing Vivienne Westwood dress shopping for vegetables”
Midjourney
About Trade Show p. 04
Times & Locations p. 06
Lectures p. 10
Panels p. 18
Workshops p. 26
Demos p. 34
Participants p. 40
About Trade Show
p. 4
Trade Show
On March 10, 2023 from 9:00a - 8:00p, the Taubman Visualization
Lab (TVLab) is hosting TRADE SHOW – a one-day series of free
and public lectures, workshops, installations, forums and tech
demos focusing on emergent visualization technologies and their
spatial applications.
Increasingly powerful, affordable, and intuitive, XR technology has
seen sizable public and private sector investment from industries
as diverse as education, healthcare, transportation and
entertainment signaling that extended reality is diversely
applicable, and here to stay. In the fields of architecture, design
and planning, the story of XR’s applicability is still unfolding.
TRADE SHOW convenes a cross section of thinkers in academia,
the professions, and industry to shine a light on current
speculative and applied XR design and visualization practices and
to spark conversation about adaptations yet to come.
Where?
Informal, interactive and approachable, TRADE SHOW events,
staged concurrently throughout Taubman College of Architecture
and Urban Planning, will sponsor unexpected discoveries across
diverse topics. Events will be held in Taubman College’s TVLab,
CMYK review space, and the commons.
Taubman College Trade Show Trade Show | Winter 2023
About Trade Show
p. 5
Why?
Transitioning from speculative to ubiquitous within a few short
years, extended reality and related spatial visualization
technologies are offering designers unprecedented
experimentation and communication capabilities. These emergent
media, promising to transform spatial experience for the
foreseeable future, are shaping everything from the modeling of
environments to the delivery of immersive analytics.
Pedagogically, they offer new engaged learning opportunities that
provide a distinct understanding of space, systems and
phenomena. XR is transforming professional practice, too. Across
most mid to large scale practices, XR-related job postings for
Design Technologists, 3D Game Artists and XR Specialists have
grown increasingly common. The Corporate Tech Industry,
meanwhile, continues breaking ground at a formidable clip,
making co-navigation of these emergent tools if not critical, then
unavoidable.
Taubman College Trade Show Trade Show | Winter 2023
About Trade Show
p. 6
What is TVLab?
The TVLab offers a flexible, collaborative and accessible research
environment with many options for experimentation in the digital
and physical realms. Located on the second floor of Taubman
College of Architecture and Urban Planning (2022-2023), we
work with emergent technology to expand access to digital
representation tools and techniques across degree programs.
In pursuit of new modes of storytelling, design research and
hybrid automated processes, TVLab engages a breadth of tested
and yet-to-be-discovered applications of groundbreaking
visualization tools.
Taubman College Trade Show Trade Show | Winter 2023
“Stack of turtles each wearing VR set in a fish tank”
Midjourney
8:00
9:00 10:00 11:00 12:00 1:00
Welcome Breakfast
Visualizing
Health (p.20)
Counter-AI
Imaginaries (p.22)
Commons
dj Roger Th@t &
Bao Boys
XR in AEC (p.21)
TVLab
Products of
Urbanism (p.23)
Spaces f
Performance
CMYK
Mixed Feeling
Panel Demo Lecture Food & Beverage
* All Trade Show events will be held at the
University of Michigan’s Taubman College
of Architecture and Urban Planning: 2000
Bonisteel Blvd. Ann Arbor, Michigan 48109
*
* Weekend workshops hosted by Ayaz Bursai
(p.28), Pierre-Christophe Gam (p.30) and
Gibson/Martelli (p.32)
or
(p.24)
2:00 3:00 4:00 5:00 6:00 7:00 8:00
India Futures (p.12)
Free Dirt
(p.37)
Extended
Education (p.14)
TOGUNA WORLD
(p.16)
Empathy in Point Clouds (p.38)
Snap-to-Grid (p.25)
s (p.36)
TVLab
Commons
LECTUR
2:30p -
4:00p -
5:30p -
ES
3:30p
5:00p
6:30p
Commons
Commons
Commons
India Futures Project: Walking around India in 2035
Extended Reality: Extended Education
TOGUNA WORLD and the Sanctuary of Dreams
India Futures Project : Walking around India in 2035
p. 13
The works of The Busride, which have been focused on
speculative fiction, design, heritage conservation, and futures
research since 2003, aim to construct a hopeful vision of the
future rooted in Indian culture. Through their examination of
various social and cultural experiments, the collective has
envisioned a future India that draws upon themes from the
nation’s past and utilizes ancient traditions as a source of
inspiration and progress, rather than a hindrance. In this
lecture, the journey of the collective will be explored,
highlighting their social experiments and the development of a
new movement called Indofuturism. Basrai will discuss how
visualizing bold and innovative ideas can positively impact
current practices, shape policy-making, and empower
activism.
Time
2:30p - 3:30p
Location
Commons
Speaker
Ayaz Basrai
(left) The Taj Mahal Sovereign Data Centre
The Busride
Centre for Creative & Immersive Extended Reality
University of Portsmouth
Extended Reality: Extended Education
p. 15
On Thursday 04 May 2022, the University of Portsmouth (in
the United Kingdom) opened the Centre for Creative &
Immersive Extended Reality (known locally as CCiXR).
CCiXR, using investment worth over £7 million (approximately
$8.5 Million) provides our students, academic colleagues and
industry partners with opportunities to engage with cutting
edge technology including:
• Virtual Production and Mixed Reality Studio with a
SmartStage®
• Studios relating to Extended Reality (XR), Motion Capture
(Mo-Cap), Music Technology & Sound, Photogrammetry &
Scanning and Volumetric Video.
CCiXR is the UK’s first integrated facility that brings together a
full suite of the latest XR technologies under one roof, but,
what does all of this mean for architecture students studying
at the Portsmouth School of Architecture…?
This short presentation, by architect educators and
researchers Dr Antonino Di Raimo and Martin W. Andrews, will
share projects and digital artefacts produced in CCiXR and
discuss how the new technologies contained within the
Centre will be used to transform the learning experience of
architecture students at the University of Portsmouth.
Time
4:00p - 5:00p
Location
Commons
Participants
Martin W. Andrews
Dr. Antonino Di Raimo
Taubman College Trade Show Trade Show | Winter 2023
TOGUNA WORLD and the Sanctuary of Dreams
p. 17
Can the metaverse be used as a tool to help us envision and
manifest the future of our dreams?
Named after the shelter under which the Dogon people of
Mali, in West Africa, traditionally gathered to discuss and
exchange ideas, TOGUNA World is an ever-expanding
laboratory of dreams dedicated to the investigation of the
future.
The brainchild of polymath artist and future thinker Pierre-
Christophe Gam (aka Gam A Gam), the mixed-media Art
installation centres around a metaverse divination portal
informed by IFA, an ancient spiritual tradition from west Africa
as a way of accelerating our imagination towards envisioning
the kind of future we want. Existing both as a digital and a
physical mixed-media Art installation, the platform
encompasses a metaverse dream world, a digital divination
portal and a multimedia platform which aims to serve as a
forum for possible futures.
The artist will introduce TOGUNA WORLD and the Sanctuary
of Dreams.
Time
5:30p - 6:30p
Location
Commons
Speaker
Pierre-Christophe Gam
(left) Toguna World
Pierre-Christophe Gam
PANEL
9:00a - 10:00a
10:00a - 11:30a
10:00a - 11:00a
11:30a - 12:30p
1:30p - 2:30p
6:45p - 7:45p
S
Commons
TVLab
Commons
TVLab
TVLab
TVLab
Visualizing Health: Immersive and intelligent imagery
in medicine and architecture
XR in AEC: Transforming the Way We Design and Build
Counter-AI Imaginaries
Products of Urbanism
Spaces for Performance
Intersections: digital materiality and creative practices
Visualizing Health: Immersive and intelligent imagery in
medicine and architecture
p. 20
This panel will offer a provocative discussion on emerging
technologies for visualization and how they can impact the
field of medicine and architecture to lead to better health.
Experts will bridge the fields of XR and Nursing, Lidar and
Surgery, and AI and Patient Perception. Moderated by a
practice leader at the intersection of design and health the
panel will dig into the potential and possibilities that new
advances in visualization technology allows us, as well as the
perils and risks. Join us for an interactive session that poses
the questions the profession and academy are beginning to
wrestle with to open new pathways for change.
Time
9:00a - 10:00a
Location
Commons
Participants
Panelists
Michelle Abersold
Robert Adams (Lidar)
Dawn Gilpin (Lidar)
Andrew M. Ibrahim
Joy Knoblauch (AI)
Jonathan Rule (XR)
Moderator
Upali Nanda
Taubman College Trade Show Trade Show | Winter 2023
XR in AEC: Transforming the Way We Design and Build
p. 21
Extended reality (XR) has the potential to reshape the
Architecture, Engineering, and Construction (AEC) industries,
offering new methods of design and construction, including
high-fidelity digital twins, process simulation, and monitoring
construction activities. However, despite recent
developments, there is a need for more research to develop a
seamless integration between XR technologies and the
current systems and tools used in design and construction, as
well as to address the role of the human in an augmented
future. This event will bring together industry leaders,
researchers, and innovators to examine the latest
developments in XR and its potential to transform the AEC
industry, specifically focusing on applications in construction,
human-robot collaboration, human-centered design, and
design education.
Time
10:00a - 11:30a
Location
TVLab
Participants
Panelists
Dr. Houtan Jebelli
Dr. Saleh Kalantari
Dr. Timothy Sandy
Dr. Xi Wang
Moderator
Dr. Arash Adel
Arash Adel
Counter-AI Imaginaries
p. 22
A presentation of visual work exploring the intersection of
artificial intelligence and social justice will be followed by a
fireside chat between Diana Nucera (Mother Cyborg) and
Catherine Griffiths. We will explore art-based, pedagogical,
and organizational strategies supporting critical technology
engagement. How do we want to live, work, rest, and play with
AI in our lives? What is the impact of data-driven technologies
on our relationships and communities? Where is the space for
regulation, public debate, and protest in determining new
technological imaginaries? What is security today? Who is
accountable for the results?
Time
10:00a - 11:00a
Location
Participants
Commons
Catherine Griffiths
Mother Cyborg (Diana Nucera)
Earth Dreams
Catherine Griffiths
Products of Urbanism
p. 23
When must a mason invent their own hammer? When must a
community organizer create their own way to gather local
sentiment? Architects, Urban Planners, and Urban Designers
generally are not in the business of creating tools. Instead they
predominantly work via a model of service delivery, providing
assistance to paying clients, utilizing pre-existing tools like
AutoCAD and Rhino. Product design, by contrast is, more
common in the sphere of technology and involves the creation
of apps and tools such as those mentioned above.
Products of Urbanism is a discussion about what it means to
make product for the disciplines of the built environment, how
products can reshape practices, and why more architects,
planners, and designers should be involved in making
products.
Time
11:30a - 12:30p
Location
TVLab
Participants
Bryan Boyer (in person)
Jeffrey Anderson (zoom)
Nneka Sobers (in person)
“Squirrel architect gnawing its own tool”
Midjourney
Spaces for Performance
p. 24
Gibson/Martelli collaborate to develop interactive, immersive
installations that explore perception, embodiment and
presence in extended reality. Martelli is a programmer and
visual artist for virtual environments. Gibson is a
choreographer and movement scholar with a background as a
dancer/choreographer, informing her approach to working
with media. Gibson/Martelli use improvisation and interaction
to explore the relationships of figure & landscape, figureground
perception with prominent themes of camouflage and
illusion, with extended reality and real and virtual sites creating
‘new spaces for performance’.
Time
1:30p - 2:30p
Location
TVLab
Participants
Ruth Gibson
Bruno Martelli
Expanded Fields
Gibson/Martelli
Intersections: Digital Materiality & Creative Practices
p. 25
CENTRO is an educational institution for creativity based in
Mexico City. Through its programs it advances the aesthetics
for the metaverse through new educational experiences in XR
technologies. These technologies offer exciting opportunities
for collaboration, allowing the exploration of digital materiality
and its potential for transcoding media in creative works; by
embracing XR, creative professionals can push the limits of
what is possible and discover new ways to express their ideas
to expand and growth co-creation in different creative fields.
Snap to Grid is an installation which explores the borders
between physical and virtual spaces. An immersive,
audiovisual experience that allows visitors to discover
synergies between musical temporality, speculative
architecture in virtual reality and immersive technologies. The
narrative of the work and production process developed for
Snap to Grid, highlights the possibilities of a transdisciplinary
approach and specialized technological knowledge as part of
contemporary creative practices. The installation was
designed by the artists Malitzin Cortés (CNDSD) and Iván
Abreu, who worked in collaboration with students and
teachers from the following undergraduate programs: Digital
Media and Technology, Textile Design and Fashion, Interior
Architecture, and Marketing and Advertising.
Time
6:45p - 7:45p
Location
TVLab
Participants
Iván Abreu
Roberto Cabezas
Malitzin Cortés
Graciela Kasep
Snap to Grid Installation
Snap to Grid
WORKSH
Saturday 11 March -
Monday 13 March
(all day)
CMYK/
Commons/
TVLAB
OPS
Ayaz Basrai
Pierre-Christophe Gam
Gibson/Martelli
Detroit Free Press, July 21st 2035
TOGUNA WORLD and the Sanctuary of Dreams
OnboardOffBoardOverboard
Detroit Free Press, July 21st 2035
p. 29
One of the superpowers of Speculative Fiction is its ability to
engage with the extremes, challenge the status quo, and free
up the design process from the narrow confines it oftentimes
finds itself in. In this workshop we will collaboratively populate,
through deep research and quick visualization, an edition of
the Detroit Free Press for the 21st of July, 2035. This
newspaper of the future will contain our collectively projected
futures, ranging across a wide range of cultural future-casting
and informed stories and scenarios, allowing us to poke our
heads out into the Future and look around at the mad,
nuanced, messy and eccentric world of the Future.
Time
Saturday, March 11
Sunday, March 12
Monday, March 13
9:00a - 5:00p
9:00a - 5:00p
12:00p - 1:00p
Location
CMYK/ Commons/ TVLab
Host
Ayaz Basrai
(left) Sequestered Cities and Landscapes
The Busride
Toguna World
Pierre-Christophe Gam
TOGUNA WORLD and the Sanctuary of Dreams
p. 31
What does our ideal future hold? In this future-dreaming
workshop, groups of participants are invited to consider how
we could Love, Eat, Pray, Play and Dream in the context of an
ideal future, with the end goal of materializing through their
medium of choice, such as 3d printing, AI, and renderings.
Time
Saturday, March 11
Sunday, March 12
Monday, March 13
9:00a - 5:00p
9:00a - 5:00p
12:00p - 1:00p
Location
CMYK/ Commons/ TVLab
Host
Pierre-Christophe Gam
Taubman College Trade Show Trade Show | Winter 2023
OnboardOffBoardOverboard
p. 33
Integrating conceptual and practical experimentation, this
workshop asks can virtual reality become a performance
space, a conversation between mapping, identity and
ephemerality. Participants are invited to consider blending the
physical and digital, where embodied design evokes
kinaesthetic awareness and impacts ‘immersant’ behaviour,
demanding different forms of engagement.
Time
Saturday, March 11
Sunday, March 12
Monday, March 13
9:00a - 5:00p
9:00a - 5:00p
12:00p - 1:00p
Location
CMYK/ Commons/ TVLab
Hosts
Ruth Gibson
Bruno Martelli
(left) PAN + TILT
Gibson/ Martelli
DEMOS
All d
3:30
2:30
ay
p - 4:00p
p - 6:30p
Varied
Commons
TVLab
Mixed Feelings
Free Dirt
Empathy in Point Clouds
Mixed Feelings
p. 36
Are we done with remote interactions? Now that the tech
giants want us to embrace the metaverse, should we
reflexively reject it? Is architecture, with all of its messy
materiality and embedded power relations, still more desirable
than “Zoom School?” Or is there still something exciting about
the possibility of mixed-presence, mixed-reality experiences?
Hasn’t streaming culture proven that it organizes new
audiences? Can architecture advance the radical possibilities
of this new mediated world?
Admittedly, we have mixed feelings.
Beginning from this ethical ambivalence, students will build a
critical position on architecture’s relationship to mediated
interactions. Through an open-ended, hands-on, collective
approach, students designed and produced a mixedpresence,
mixed-reality event. Making extensive use of the
new TVLab and other available emerging technologies, this
media experiment could suggest new models for college
events like final reviews, symposia, and lectures
Time
All Day
Location
Various locations around Taubman College
Participants
Faculty Lead
Thom Moran
Students
Jutang Gao
Zelda Hu
Jiyoon Ko
Zoe Kuo
Seunghun Lee
Chengxiang Li
Yanyu Liu
Linhao Luo
Iman Messado
Tam Nguyen
Brian Smith
Yikai Su
Zejun Wu
Jianing Yin
Xuetong Zhai
Ruiying Zhang
Wenyi Zhang
Yalan Zhang
Taubman College Trade Show Trade Show | Winter 2023
FREE DIRT
p. 37
FREE DIRT by Leah Wulfman is a Mixed Presence, Mixed
Reality Installation. The project utilizes invasive plant species
(weeds downloaded from Quixel Bridge and seeds found in
local yards and forests), interactive robotics, Twitch Chat
Commands, fallen tree branches (fashioned into a primitive
hut-like roomscale VR space), and free dirt from Craigslist Free
to create a massively interactive game and garden, where
architecture origin myths are replayed, made and destroyed.
The origin stories and practices of Architecture are tethered to
notions of stability in relation to and reflective of the natural
world. This project locates itself within our world that is ever
more capturable and ever more realistically rendered and
simulated, all amidst total ecological collapse. Creating a
living, alternative future and garden of invasive species, FREE
DIRT develops a layered physical, digital multiverse from
weeds, where ecology and technology are placed into
communion within an unruly, self-fragilizing ecosystem.
Time
3:30p - 4:00p
Location
Commons
Participants
Faculty Lead
Leah Wulfman
Students
Jake Brown
Zimin Lu
Spencer Reay
Jiabao Zhu
Environment Artist & Prototyping
Robotics
Game Development & Prototyping
3D Modeling & Fabrication
FREE DIRT
Leah Wulfman
(above) LOP2_Mardy; (below) LOP2_Feiling2
Robert Adams and Dawn Gilpin
Empathy in Point Clouds
p. 39
Empathy in Point Clouds is a cross disciplinary team exploring
design through point clouds generated from 3D laser scanning
of large-scale landscapes, buildings, objects, and situations.
EIPC team writes and refines workflows and methods to
integrate LiDAR scanning, photogrammetry, and XR
technologies to architectural education. Gaming engines such
as Unreal Engine enable worldbuilding of spatial narratives
and speculative fictions. Physical models of spatial ideas are
scanned and integrated into the site point cloud to not only
access site measure but also views from and light modulation
of apertures, and a general experience of the space as
anticipated by the author.
A point cloud is a set of data points usually displayed in an X, Y,
and Z Cartesian coordinate system. Each data point
represents the surface of an object, so the generation of point
clouds is often associated with survey work. Where a detailed
image of a surface is required. 3D laser scanners are used to
capture a 3D object, the output from the laser scanner, the raw
point cloud data, which may be further processed into a
polygonal mesh through a process called surface
reconstruction. The object mesh would then be further
augmented by adding texture mapping and other lighting
effects to produce, if desired, a photo realistic model of the
object. It is the raw point clouds and the story behind the
points that form the inspiration. Point clouds are a catalyst for
wonder and enquiry, providing new perspectives across
traditional views. Point clouds force us to wonder what we are
looking at. Where and how was this image created? What’s the
story behind the data?
Supported by FEAST Faculty Engineering Arts Student
Teams/MDP Multidisciplinary Programs
Taubman College of Architecture + Urban Planning Emerging
Technologies Group, Duderstadt Center, and Center for
Academic Innovation XR Lab.
Time
Location
Participants
2:30p - 6:30p
TVLab
Faculty Leads
Robert Adams
Dawn Gilpin
Participants: 2023 EIPC_FEAST
Sophia Chen Architecture
Qilmeg Dooudatcz Architecture
Rishad Hasan Electrical Engineering
Mardy Hillengas Architecture
Sang Won Kang Architecture
Xin Li
Architecture
Yipeng Lin
Computer Science + Engineering
Ting-Yu Ling Architecture
Lili Omilian
Art + Design
Matthew Priskorn Computer Engineering
Edward Rapa Architecture
Junde Song Computer Science
Nicole Tooley Architecture
Taubman College Trade Show Trade Show | Winter 2023
PARTIC
IPANTS
Michelle Abersold
University of Michigan
Ann Arbor, MI
Arash Adel
University of Michigan
Ann Arbor, MI
Dr. Michelle Aebersold is a Certified Healthcare Simulation
Educator and a Fellow in the American Academy of Nursing.
She is currently an XR Faculty Innovator in Residence through
the University of Michigan XR Initiative at the Center for
Academic Innovation. Dr. Aebersold has extensive experience
in using a variety of simulation learning methods including
Extended Realities to improve the care of patients through
caregiver education and training. She has developed the
Simulation Model to Improve Learner and Health Outcomes
(SMILHO).
Iván Abreu
CENTRO University
Mexico City, MX
Iván Abreu’s practice combines art, design and technology
through multiple media such as electronic devices, software,
video or graphics, among others. He is interested in the use of
technology to transform specific contexts and situations in
order to explore new sensations for the audience. Thus,
technology makes it possible to unite experiences and modify,
depending on the context, the relationships between cause
and effect of a certain situation.
Robert Adams
University of Michigan
Ann Arbor, MI
Robert Adams is an associate professor of architecture at the
University of Michigan’s Taubman College of Architecture and
Urban Planning. He also teaches in U-M’s Stamps School of
Art and Design and chairs U-M’s Initiative on Disability
Studies. His current design interests focus on the intersection
of architecture, civic infrastructure, and disability culture within
a bio-psycho-socio-techo conceptual model where bodies,
wearable technologies, and augmented environments
coalesce. The work is aimed at sharpening architectural
strategies to draw out and reconsider the efficacy of disability
through advanced geometry, immersive perceptual
configurations, and responsive networks.
Dr. Arash Adel is an Assistant Professor of Architecture at the
University of Michigan’s Taubman College of Architecture and
Urban Planning, where he directs the ADR Laboratory. His
laboratory conducts interdisciplinary research at the intersection
of design, computation, and robotics, further contributing to
resilient, sustainable, and low-carbon construction outlooks and
achievements. At the core of his comprehensive research is
investigating human-machine collaborative processes, which
tackle fundamental questions related to the future of the design
and construction industries and their potential to have a broader
impact on inclusive and equitable building culture. Adel received
his Master’s in Architecture from Harvard University and his
Doctorate in Architecture from the Swiss Federal Institute of
Technology (ETH)
Jeffrey Anderson
Pratt Institute, NY;
UPenn, PA;
Mancini Duffy, NY
Jeffrey Anderson is an educator, architectural designer, and
AR/VR software developer. He currently at Pratt Institute and
the University of Pennsylvania. He is also the lead software
developer in the Design Lab at Mancini Duffy where he
conducts design research and develops architectural
visualization tools. His current software development work
focuses on creating new forms of physical and virtual
collaboration that empower all members of the design
process. His research focuses on using technology to create
new relationships between users, architecture, and its context
through interaction, sensing and feedback, and mixed reality.
Martin Andrews
University of
Portsmouth, UK
Martin Andrews is the Associate Dean (Global Engagement &
Education Partnerships) for the Faculty of Creative and
Cultural Industries at the University of Portsmouth. His work
developing strategies for international recruitment and
exchange, international student experience, transnational
education arrangements and global research and innovation
initiatives. Andrews’ research focuses on teaching and
learning in Architectural Education, specifically the tutor
training of architect-educators.
Taubman College Trade Show Trade Show | Winter 2023
Bryan Boyer
University of Michigan
Ann Arbor, MI
Malitzin Cortés
CENTRO University
Mexico City, MX
Bryan Boyer is cofounder of the architecture and strategic
design studio Dash Marshall, as well as Assistant Professor of
Practice in Architecture and Director of the Bachelor of
Science in Urban Technology degree at Taubman College.
Boyer’s professional background mixes design, technology,
and government innovation to understand and envision the
ways in which technology enables urban ways of life.
Malitzin Cortés is an architect, researcher, experimental
musician and audiovisual artist. Her work adopts
transdiscipline and technology in contemporary multimedia
practices. Her projects are developed between live coding,
expanded cinema, installation, 3D animation, generative art,
sound design, experimental music and sound art.
Ayaz Basrai
Goa Collective
India
Ayaz Basrai is Co-founder at The Busride Design Studio, a
leading architecture and interior design firm in India. In 2006,
he set up The Busride with his architect brother Zameer (CEPT
/ MIT ), as an independent design studio specializing in the
design and creation of built environments, ranging from
hospitality and entertainment, film and production, exhibitions
and installations, institutional and architectural environments.
More recently, Basrai heads The Busride Lab in Goa, working
with Speculative Fiction, Heritage Conservation and their
ongoing India Futures Project, trying to visualize and birth
meaningful Indian Futures. The Lab follows a promiscuously
collaborative model, and is an active part of the emerging
creative and cultural landscape in Goa, working towards
creating meaningful public space, supporting activism and
educational initiatives across Goa and India.
Antonino Di Raimo
University of
Portsmouth, UK
Dr. Antonino Di Raimo Ph.D., FHEA currently teaches at the
University of Portsmouth, his main research interest resides in
the impact of computationalism and radical ecological thought
in architecture design, where he tries to investigate the human
body as the link between the computational and analog
dimensions involved in architecture. Di Raimo’s research is
based on Cybernetic Sciences and their prompt
consequences like Cognitive and Embodied/Radical
Embodied Cognitive Sciences through American and
European contexts.
Pierre-Christophe Gam
Cameroon & Paris
Roberto Cabezas
CENTRO University
Mexico City, MX
Roberto Cabezas Hernández is a transmedia software
developer, researcher and educator. Roberto is the Creative
Technology Director at CENTRO. He creates and develops
software tools for music composition, animation, immersive
design and interactive audiovisual performance to explore new
ideas on hybrid computational models for human-machine
cooperation and social accountability for technology
development. Roberto’s passion is for developing softwarehuman-centered
solutions with a special interest on how they
can expand creativity.
Pierre-Christophe Gam was trained as an interior architect,
specializing in art direction for various companies. He creates
new narratives inspired by ancient myths stemming from
Africa pre-colonial heritage, which he brings to life within
interactive, physical and virtual spaces, within which the public
can learn, connect and dream. Gam sees his practice as a
continuation of the pre-colonial West African traditions where
griots, guardians of the memory of the community, were
passed on through initiation songs and stories.
Taubman College Trade Show Trade Show | Winter 2023
Ruth Gibson, Coventry
University, UK, and
Bruno Martelli
Gibson/Martelli, UK
Ruth Gibson and Bruno Martelli (Gibson/Martelli), are the first
winners of Taubman College TVLab’s Artist-in-Residence
programme. Martelli is a programmer, software designer, and
visual artist for virtual environments, and Gibson is a
choreographer and movement scholar. Gibson/Martelli
collaborate to develop interactive immersive installations that
explore perception, embodiment and presence in extended
reality. The duo address the position of the self– intertwining
tropes of videogames and traditions of figure & landscape.
Ideas of player, performer and visitor are explored through
machine learning, live simulation, performance capture,
installation and moving image to create immersive virtual
realities.
Andrew M. Ibrahim
University of Michigan
Ann Arbor, MI
Andrew M. Ibrahim MD, MSc is assistant professor of surgery
and architecture at the University of Michigan and Chief
Medical Officer at HOK. Dr. Ibrahim’s research at the interface
of healthcare, policy evaluation and architecture has resulted
in numerous publications, book chapters, international
presentations and appointment to the editorial boards at the
Annals of Surgery and the JAMA Network.
Houtan Jebelli,
Penn State
PA
Dawn Gilpin
University of Michigan
Ann Arbor, MI
Dawn Gilpin is a lecturer in Architecture at the University of
Michigan, Taubman College of Architecture and Urban
Planning where she teaches drawing, design, and
representation. Co-founder and director of Adams + Gilpin,
she works on a range of projects and creative endeavors
focused on the reconfiguration of the status of accessibility
within domesticity.
Catherine Griffiths
University of Michigan
Ann Arbor, MI
Catherine Griffiths is an Assistant Professor at the University
of Michigan with a joint appointment between Taubman
College of Architecture and Urban Planning and the Digital
Studies Institute. Griffiths is a media artist, designer, and
researcher exploring critical code and algorithmic aesthetics
in the context of machine learning ethics. By creating
simulations, short films, and software applications, her hybrid
practice-theory-based creative research attempts to make
palpable invisible computational forces that shape power and
social dynamics. Drawing on the legacy of generative art, the
recent rise in artificial intelligence, and critical theory, she
seeks to contribute to an emerging arts knowledge.
Houtan Jebelli, Ph.D., is an Assistant Professor in the
Department of Architectural Engineering and an Affiliate of the
Institute for Computational and Data Sciences at the
Pennsylvania State University and Director of the Robotic,
Automation, and Intelligent Sensing (RAISE) Lab. His research
group at Penn State explores novel approaches that infuse
human physiology into robotic control and motion planning
systems to augment awareness and adaptation between
workers and robots.
Saleh Kalantari
Cornell University
NY
Saleh Kalantari, Ph.D., EDAC, is an assistant professor in
Cornell University’s Department of Design and Environmental
Analysis. He is the director of the Design and Augmented
Intelligence Lab (DAIL) at Cornell, where his research group
investigates human–technology partnerships in the design
process, and the resulting opportunities for innovation and
creativity. Dr. Kalantari’s work promotes generative-design
approaches and the adoption of new design technologies to
improve the relationship between people and their created
environment. His two main focus areas are: developing cyber–
human systems to improve the application of designers’
ingenuity, skills, and competencies in the creation of a unique
product; and using biometric sensory data and novel
computational techniques to more effectively understand
human responses to architectural intervention during the
design process.
Taubman College Trade Show Trade Show | Winter 2023
Graciela Kasep
CENTRO University
Mexico City, MX
Upali Nanda
University of Michigan
Ann Arbor, MI
Garciela Kasep is the coordinator of CENTRO university’s
Creative Economy Research Center (CIEC) and co-editor-inchief
of the institution’s peer-reviewed academic journal,
Economía Creativa. Amongst being a researcher, curator and
cultural promoter, Kasep is currently studying a PHD in Art
History at the UNAM, developing a research project on
revisionist history with a focus on art practices and reflections
on the urban space. Kasep has collaborated with Taubman
College, as a guest participant at the “Emergent Cultural
Infrastructure at the Margins of the Megalopolis” and
“Something in Common” seminars.
Joy Knoblauch
University of Michigan
Ann Arbor, MI
Joy Knoblauch is an Associate Professor of Architecture
teaching history and theory of architecture as an exploration of
architecture’s engagement with politics and science.
Knoblauch’s research interests include design and the human
sciences, and the interaction between architecture,
government and population. Previous research produced a
study of the newly softened institutional environments of the
Great Society era in the United States which served as sites of
biopolitical research, shaping a new direction for the discipline
of architecture toward an enriched understanding of the
heterogeneous occupants of architecture. Her current
research concerns the neo-functionalist diagrams used to
design post war hospitals.
Thom Moran
University of Michigan
Ann Arbor, MI
Thom Moran is an architect and designer, and an associate
professor at the University of Michigan’s Taubman College of
Architecture and Urban Planning. Moran is a principal of the
Ann Arbor-based studio T+E+A+M. His practice involves solo
projects and several ongoing collaborations that each explore
different issues related to material experimentation and
fabrication.
Upali Nanda is director of research for HKS Inc. and associate
professor of practice in architecture at the Taubman College.
She also serves as the executive director of the nonprofit
Center for Advanced Design Research and Evaluation. Her
research interests lies in: design and health, healthcare
architecture, sensory design, point of decision design,
architecture & neuroscience, evidence-based design,
workplace wellbeing, living labs.
Mother Cyborg
(Diana Nucera)
Detroit, MI
Mother Cybort (Diana Nucera) is a Detroit-based artist, DJ,
and educator. Mother Cyborg’s music blends house, techno,
electronica, dance and ambient trip-hop as well as featuring
her own cello playing. She has described her music as
connecting to her work in technology, with the goal of creating
space for emotions to be present and to elevate the
consciousness. Nucera founded the Detroit Community
Technology Project, a sponsored project of the Allied Media
Projects that aims to empower communities to use media and
technology as a way of exploring solutions to challenges
faced.
Jonathan Rule
University of Michigan
Ann Arbor, MI
Jonathan Rule is an assistant professor of practice at the
University of Michigan, Taubman College of Architecture and
Urban Planning where he teaches in the areas of design,
construction, and digital technologies. Rule is co-founder of
the studio Morcillo Pallares + Rule Arquitectos. His research
focuses on materials, construction systems, and building
design and technology.
Taubman College Trade Show Trade Show | Winter 2023
Emily Rogers
Entertainment Realm
Detroit, MI
Nneka Sobers
Cornell Tech
NY
Emily Rogers is a protean producer who actively works as a
songwriter, musician, dancer, choreographer, event curator,
musical director, host and DJ. These skills have administered
national and international performance opportunities, record
releases, recording sessions and collaborations. In addition to
her personal creative endeavors, Emily contributes to the
vibrancy of the Detroit Community by curating inclusive
concerts, recordings sessions, jam sessions, micro festivals
and multi-media events. Her work was recently awarded the
2020 Gilda Snowden Emerging Artist Award from the Kresge
Arts Foundation. Emily Rogers has an eclectic catalog of
available music, a plethora of performance chronicles,
fantastic stories and artistic adventures.
Nneka Sobers (she/hers) is an urban designer and civic
technologist who strives to help citymakers leverage
technology to increase public good. Working at the
intersection of urban planning, design research, and product
development, Sobers takes a systems-level and humancentered
approach to developing digital tools that help make
city systems more accessible, inclusive, and equitable. Sobers’
process includes conducting and translating urbanism and ux
research into data-driven product design and development
pipelines. Currently, Sobers is the Research + Program
Manager at the Jacobs Urban Tech Hub @ Cornell Tech. Prior
to her time at Cornell Tech, she was a product manager at NYC
Planning Labs, as well as co-founded a civic tech startup.
Timothy Sandy
ETH Zurich
Switzerland
Xi Wang
Texas A&M University
TX
Dr. Timothy Sandy received his PhD in robotics, as a part of the
NCCR Digital Fabrication, in 2018. His research focuses on
robotic building construction, with interests in robotic system
design, state estimation and sensor fusion, motion planning
and control for mobile manipulators, and visual tracking of
digital building models. In 2020, he was awarded an ETH
Pioneer Fellowship and is now building a spinoff to provide
augmented reality guidance tools to construction workers.
Dr. Xi Wang is an Assistant professor at Texas A&M
University’s School of Architecture and Department of
Construction Science. Her research focuses on construction
automation and robotics, including human-robot interaction,
learning from demonstration, robot and infrastructure
intelligence, and human factors while interacting with
intelligent agents.
Ishan Pal Singh
University of Michigan
Ann Arbor, MI
Ishan Pal Singh is a licensed architect (India), educator and the
Design Technologist for the Academic Initiatives at Taubman
College of Architecture and Urban Planning. His most recent
work explores architecture’s blended future by experimenting
with extended reality and social media tools. Currently he is
leading the efforts in the development of the Taubman
Visualization Lab (TVLab), as well as producer and technician
of numerous digital and hybrid events held at Taubman
College.
Leah Wulfman
University of Michigan
Ann Arbor, MI
Leah Wulfman is a Carrier Bag architect, educator, game
designer, digital puppeteer, and occasional writer. Trained as
an architect, Wulfman has been assembling hybrid virtual and
physical spaces in order to prototype new relationships to
technology and nature, as well as challenge normative
ideologies so often reinforced by technology and architecture.
Leah is now at the University of Michigan, where they are
currently the Walter B. Sanders Fellow at the Taubman College
School of Architecture.
Taubman College Trade Show Trade Show | Winter 2023
Partners & Organizers
p. 47
Partners
CENTRO University
CEPT University
University of Portsmouth
U-M Center for Academic Innovation
U-M Arts Initiative
U-M XR Initiative
U-M Taubman College
U-M Duderstadt Center
Documentation
Dori Sumter Photography
Hawk Media
Organizers
Anya Sirota
Anya Sirota is an architectural designer, Associate Professor,
Associate Dean of Academic Initiatives at Taubman College of
Architecture and Urban Planning and founding principal of
Akoaki.
Jacob Comerci
Jacob is a designer, educator and Project Manager for
Academic Initiatives at Taubman College of Architecture and
Urban Planning.
Ishan Pal Singh
Ishan Pal Singh is a licensed architect (India), educator, and
the Design Technologist for Academic Initiatives at Taubman
College of Architecture and Urban Planning.
Research Assistants
Man Lam Cheng
Holly Chu
Zach Keller
Taubman College Trade Show Trade Show | Winter 2023
Taubman College Trade Show Trade Show | Winter 2023