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Grandia Xtreme<br />

Another bridge between official Grandia games,<br />

Xtreme was created by GameArts primarily to test the<br />

PlayStation 2’s technology. The story was practically<br />

non-existent, so that the weight of the game could be<br />

focused on dungeon crawling and number-crunching.<br />

Xtreme focuses on Evann, a young ranger who is<br />

not really excited about being a hero, but is forced into<br />

it. The land is being ravaged by “the elemental disorder,”<br />

an imbalance in elemental forces eminating from the<br />

ancient ruins of Locca.<br />

Evann must journey<br />

to various elemental<br />

hotspots around the<br />

land with his own team<br />

of military misfits to<br />

bring a stop to it.<br />

HISTORY OF GRANDIA<br />

Unfortunately, in acknowledging this, we must also acknowledge some of<br />

the words that don’t come to mind when talking about Grandia III. “Epic” is<br />

one of these, and “deep.” Even “satisfying” comes only after a lot of grudging<br />

consideration.<br />

The fact is, though it is a triumph of programming and an amazingly entertaining<br />

product, Grandia III fails simply by not giving us enough. The opening<br />

animation lures us in with the promise of a wide world full of adventure, and<br />

giving us a main character whose dream is to explore the world in an airplane<br />

seems to make that a guarantee. When we finally board that plane, though,<br />

the story remains linear. The aerial sequences are beautifully realized, with<br />

realistic weather effects and radio conversations you can listen in on, but there<br />

is no actual interaction in the air, and it’s disappointing to learn that there are<br />

so many places you can only see and never go. When all is said and done, the<br />

world that Yuki wants to explore so badly becomes disappointlingly small in the<br />

service of a plot that must inevitably become more concerned with saving it<br />

than with seeing it.<br />

This streamlining of the plot also means that a lot of character development<br />

(mostly among the villains) is left to be taken on faith and understanding<br />

of anime archetypes. Much is made of the villainous Viletta’s love and devotion<br />

to Emelious, but why does she continue to love him, even at the risk of<br />

her own life? Well, because she’s an evil, scythe-wielding, scantily-clad RPG<br />

girl in the service of a hot, mysterious RPG villain, and that’s what they do. Of<br />

course.<br />

Whether or not you consider these to be really serious flaws, of course,<br />

will depend on your own view of RPGs. You may be tired of “epic” and “deep”<br />

and just want something fun, new, and uncomplex that will keep you fully<br />

engaged, without a looming shadow of an 80 hour commitment to make<br />

the game feel really “finished.” If that’s what you want, you’ll find heaven in<br />

Grandia III, which offers all these things with sweetness, polish, and style to<br />

boot. If not, you really should still play it; the eventual plot may not live up<br />

to expectations, but the sheer craftsmanship that went into the game simply<br />

demands your respect.<br />

4 of 5<br />

44_COVER STORY_GRANDIA III HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 9_WARM BUN<br />

Experience the untold story<br />

between Seasons 2 and 3<br />

Interrogate and conduct<br />

surveillance on suspects<br />

An adrenaline rush of espionage,<br />

gunfights and car chases<br />

Utilize your elite Counter Terrorist Unit<br />

(CTU) training in over 50 missions<br />

Are you ready for the most thrilling day of your life?<br />

The clock is ticking...<br />

www.24-thegame.com www.fox.com/24 Available Now<br />

All new episodes only on<br />

Mondays 9/8c<br />

24 & © 2006 Twentieth Century Fox Film Corporation. All rights reserved. Twentieth Century Fox Television, 24, and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Take-Two<br />

Interactive Software, Inc. 2K <strong>Games</strong>, the 2K logo, Take-Two Interactive Software and the Take-Two Company logo are all trademarks of Take-Two Interactive Software, Inc. Developed by SCEE Cambridge Studio. “PlayStation” and the “PS”<br />

Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Entertainment Software Association. All rights reserved.

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