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THE UN-OFFICIAL CANON PROJECT
RAMPAGE
MH-14
THE UN-OFFICIAL CANON PROJECT
RAMPAGE
RAMPAGE
All Marvel characters, their likenesses, and MARVEL
SUPER HEROES are trademarks of the Marvel
Comics Group. 1985 Marvel Comics Group, a division
of Cadence Industries. All Hights Reserved.
By Roger E. Moore and re-edited by Louis Danhoff
A number of members have written to complain
about the lack of articles on the MARVEL SUPER
HEROES Game in the Polyhedron Newszine Issue
25, and some of their letters were published in the
last issue. Never one to let a challenge go
unanswered, Roger Moore wrote another MSH
encounter, which was approved by Marvel Comics
Group for publication. HQ shamelessly stole the
scenario and used it for tournaments at Glathricon
and at Origins, where it was well-received, and now
we present “Rampage” for your enjoyment. (Now how
about a few articles from the rest of the MSH fans?
We can’t let Roger have all the glory. . . .)
It seems to me that the most difficult thing about the
MARVEL SUPER HEROES Game is designing a
scenario that will challenge the most powerful heroes,
such as Thor, the Hulk, or Hercules. After all,
to send someone like Thor against ordinary criminals
(or even most extraordinary ones) would be nothing
more than an exercise in overkill. Characters like
Thor tend to unbalance most scenarios, which is
probably why the rules and modules frequently
suggest that such powerful characters be used only
as NPCs.
On the other hand, it should be possible to give the
players who are fond of brawny characters a run for
their money. DRAGON® Magazine (Issue #88) gave
Thor some bad-guy competition in the form of the evil
Loki and Ulik. Certainly something can be
cooked up for poor little Hulk and Hercules, too.
Rampaging characters
This scenario is designed for four players. Two will
play villains, one will play a hero, and one will play a
“sometimes hero” (the Hulk, of course). The referee
can control other minor characters, such as crowds,
police, and National Guardsmen. The referee may
also wish to add other minor Marvel Super Heroes
or Marvel Super Villains to the conflict.
Complete character sheets for all four characters
have been printed on the back mailer cover, which
may be detached for convenience.
Referee’s Information
Things would have worked out very differently if Mary
MacPherran (Titania), hiding out in her Denver
apartment and feeling particularly depressed and
upset over a number of personal problems, had
not flipped on her television set. The first show she
saw was a live interview from New York with
Hercules. The mighty Avenger was discussing his
role as a hero and was happily elaborating on some
of his past exploits.
Hercules was his usual charming, muscle flexing,
storytelling self. He easily stole the show from the
commentator, along with the hearts of many women
in the TV audience. Of course, the show had the
opposite effect on Titania, who became progressively
angrier and more embittered as Hercules bragged on
his conquests and displayed his awesome
musculature. Focusing her rage on Hercules, Titania
pounded her TV set into atoms, dug her costume out
of her closet, and picked up a one-way bus ticket
to New York City.
1
Unbeknownst to anyone, the Abomination had
managed to break free from his imprisonment by the
U.S. government at about this same time. A careless
technician with a loud mouth had ribbed him once too
often about his many losses to the Hulk, and the
Abomination’s anger gave him the strength and
motivation to escape (and to send the technician to
an emergency room). Knowing that he is publicly
regarded as a loser and a coward, the Abomination
now wants to make one last bid to regain his status
as one of the mighty if he can overcome his terror
and cowardice.
Hearing that the Hulk has arrived in New York City,
the Abomination has made his own way there and
issued public challenges for the Hulk to come and
meet his match. The scenario starts as the Hulk
closes in on his old enemy as Titania, unaware of the
brewing storm, hunts the streets of the city for
Hercules. Hercules is the only major hero in the area
at the moment who can intercept the Hulk and
Abomination to prevent their battle, using either
words or force.
Starting Play
Take the players aside one by one and briefly
acquaint them with the events which led up to each
character’s appearance on the scene.
Using the map of New York City provided with the
basic MARVEL SUPER HEROES Game boxed set,
the referee may place civilians, police, National
Guard units, and assorted vehicles in the streets
before the scenario starts. The player of the
Abomination should place him near the center of the
map. The Hulk begins the scenario at any spot within
a three-area radius of the Abomination. Hercules
starts the scenario at any area on the border of the
map, heading for the scene of the fight. Titania will
arrive anywhere on the edge of the map at a run, two
rounds after the start of the scenario, ready to pound
the Greek warrior into submission.
2
Notes on Conducting Play
Certain circumstances may cause the Hulk to
experience an immediate adrenaline surge, or even
to attack targets other than the Abomination. For
example, anyone who defeats Abomination before
the Hulk can do so will immediately be attacked by
the Hulk, who will be at Shift X Strength and Amazing
Fighting (effective at once regardless of previous
scores unless Strength is already at Class 1000).
If attacked by more than one hero or villain at a time,
the Hulk will grow angrier. His Strength will rise to
Shift X, and his Fighting will become Incredible. If
attacked by three (or more) heroes or villains, the
Hulk’s Fighting ability will rise to Amazing. If the Hulk
is already at Shift X Strength and Amazing Fighting
and is then reduced to half of his original Health
points, there is a 25% chance every round thereafter
that his Strength will jump to Class 1000, at which
point he will attempt to bash everyone in sight.
If the Abomination’s Health is reduced to one-quarter
of the initial score, he must make a Psyche FEAT roll
or succumb to his fear of the Hulk’s wrath. If he
cannot then talk the Hulk out of attacking him (by
directing his attention to either Hercules or Titania),
then he will flee by the fastest means possible, using
any means he can to help cover his escape.
Hercules must make a Reason FEAT roll to
recognize Titania. If successful, he will recall tales
told of her by other Avengers who have returned
from the Secret Wars.
3
Rampage Goals and Karma
Awards
In addition to the usual Karma awards as described in
the Campaign Book, the characters have the
opportunity to earn additional Karma points for
achieving the specific goals set forth for each below.
The Abomination
The Abomination has suffered much under the fists of
the Hulk, and this fight may be his last chance ever
to recover any of his ruined self-esteem. He will make
extensive use of thrown objects in an attempt to wear
the Hulk down before joining battle. The Abomination
is torn between his terrible desire for vengeance and
his awful fear of the Hulk’s powers. He has no such
fear of the others, though he dislikes Hercules
greatly and cares nothing for Titania unless she
challenges him.
Karma awards
For defeating the Hulk within 10 rounds by himself
+100
For defeating the Hulk otherwise +50
For defeating Hercules or Titania +50
For running away from the Hulk -30
Hercules
Initially, Hercules wishes only to prevent the Hulk and
the Abomination from completely destroying part of
New York City. He may use any means desired to
accomplish this task, though he would probably try to
reason things out with the two green skinned fighters
at first. He knows he cannot get further help for the
time being, and he would prefer not to let the two
wear each other down before interfering, since this
would ensure the destruction of a couple of city
blocks in the process.
Hercules might find Titania quite attractive, and in any
case, he will probably try to flatter her in the hopes of
assuaging her anger. Regardless of the outcome of
the battle, Hercules should continue to act in a
chivalrous and gentlemanly fashion perhaps even
apologizing if he has to punch out Titania.
Karma Awards
For stopping the Hulk/Abomination fight within 10
rounds +100
For capturing each of the other three characters +100
per character
For letting Hulk and Abomination fight for 3 rounds or
longer without interfering, at any time -20 per time
4
The Hulk
The Hulk, from the moment he lays eyes on the
Abomination, will want to attack his old enemy at
once. He cares nothing for any other hero or villain,
unless such a character tries to interfere in his fight
with Abomination in any way.
If he manages to conquer the Abomination and is
otherwise left alone, the Hulk will then leave the area
by making Unearthly leaps, cutting a highway of
destruction through the rest of New York City in the
direction of open country, where (hopefully) no one
will bother him.
Karma Awards
For defeating the Abomination within 10 rounds by
himself +100
For defeating the Abomination with help from others
+50
For defeating Hercules or Titania +50
Titania
Titania wants nothing more than to beat the stuffings
out of Hercules and make her victory as widely known
as possible. Shaming the Greek hero in battle would
go a long way toward improving her battered self
image. If Hercules belittles her fighting ability and
strength, it will only make her more determined to
beat him. But if he praises her fighting skills and
power, she may be less inclined to be vicious,
although she still desperately wants to beat him in a
fight. If she loses the fight, she will become even
more depressed and dispirited than she was before.
She has no immediate quarrel with either the Hulk or
the Abomination, but if she defeats Hercules, she
may be tempted to add to her conquests by trying to
defeat one of the two green titans or both of them,
Karma Awards
For defeating Hercules within 10 rounds by herself
+100
For defeating Hercules otherwise +50
For defeating either the Hulk or Abomination +50
5
ABOMINATION
Emil Blonsky / Tyrannus
STATISTICS
F
A
S
E
R
I
P
RM (30) / EX (20)
GD (10) / EX (20)
UN (100)
UN (100)
GD (10) / AM (50)
EX (20)
TY (6) / IN (40)
Health: 240
Karma: 36 / 110
Resources: FE (2)
Popularity: -15 / -40
KNOWN POWERS
Body Armor: Abomination’s scaly skin provides Amazing
protection against physical and energy attacks.
Resistances: Unearthly resistance to cold, heat, fire, and
disease.
Suspended Animation: Extreme pain, cold, or extended lack
of oxygen can cause the Abomination to enter a comalike
state of suspended animation, in which he can survive,
perhaps indefinitely.
Hyper-Leaping: The Abomination has overdeveloped leg
muscles which allow him to leap with Class 5000 ability,
covering two miles in a single bound.
Regeneration: The Abomination possesses Monstrous rank
regeneration.
Water-Breathing.
Mind-Scanning: The Abomination still possesses Tyrannus’s
ability to probe the thoughts of others with Amazing intensity.
Equipment: None
Talents: Detective/Espionage, Computers, Electronics,
Engineering, Writing.
Contacts: Tyrannus was leader of the Subterraneans, an
underground race. In his long absence, his people have been
ruled by the Mole Man.
ROLE-PLAYING NOTES
Forced to take on physical form by possessing the original
Abomination’s body, Tyrannus is dismayed at his new
hideous form. Unable to restore his previous handsome
features, the Abomination now lives only to destroy.
HISTORY
Formerly known as Emil Blonsky, a spy of Soviet Yugoslavian
original working for the KGB, the Abomination gained his
powers after receiving a dose of gamma radiation similar to
that which transformed Bruce Banner into the incredible Hulk.
As a result he was permanently transformed into a massive
green-skinned monster whose physical power was equivalent
to, if not greater than, that of the Hulk. While he was able to
maintain his normal level of self-control and intelligence after
this transformation, he is unable to return to human form.
Given his gamma-spawned origins, Blonsky blames his
condition on Banner and his alter ego, the Hulk. The
Abomination and the Hulk have clashed on numerous
occasions, with Blonsky perpetually playing the role of the
aggressor. Although Blonsky occasionally gains the upper
hand in their battles, the Hulk manages to triumph in the end.
But not always; the Abomination is one of the few who can lay
claim to victory over the green-skinned goliath.
In recent years, it was revealed that his hideous new visage
had served to alienate Blonsky from his ex-wife, Nadia.
Coupled with constant defeats at the hands of the Hulk, this
has driven Blonsky nearly insane in his hatred for Banner. The
Abomination also grew incensed upon learning that Banner
had married Betty Ross, the daughter of General
“Thunderbolt” Ross. With the loss of his wife, Blonsky figured
it is only fair to him that Banner should lose Betty. Out of
jealousy, he caused the apparent death of Bruce Banner’s
wife Betty. While she was recovering from radiation sickness
caused by exposure to the gamma radiation within Banner, he
poisoned her with his radioactive blood, causing Banner and
his associates to believe that her close proximity to the Hulk
had given her a fatal case of radiation poisoning. Banner later
exposed the Abomination’s role in Betty’s seeming death, and
defeated him in combat.
Not only had his grand scheme failed, but Banner also
forgave Blonsky. The Abomination could not comprehend and
endure his enemy’s absolution, and his moment of triumph
was twisted into crushing defeat. Blonsky realized he had
become what he abhorred the most - it was he who was the
rampaging, inhuman monster; not the Hulk as he had
religiously believed all these years
6
Months later, the still-grieving General Ross manipulated the
Hulk into attacking and almost killing Blonsky. The
Abomination was taken into custody by the military; as
punishment, he was forced to watch a film loop of himself and
his wife prior to his transformation, making his incarceration a
constant reminder of what he has lost. Recently, the
Abomination was among the first victims murdered at the
hands of the Red Hulk.
7
HERCULES
STATISTICS
F
A
S
E
R
I
P
UN (100)
EX (20)
UN (100)
UN (100)
GD (10)
EX (20)
RM (30)
Health: 320
Karma: 60
Resources: EX (20)
Popularity: MN (75)
KNOWN POWERS
True Invulnerability: As one of the most powerful Olympian
gods, Hercules has Excellent protection from physical and
energy attacks.
Resistance: Hercules has Unearthly Resistance to Fire, Cold,
and Toxins.
Invulnerability: CL1000; like all Olympians, Hercules is
immune to Disease and Aging.
Immortality: CL1000 true immortal; Olympians are immortal on
the Earthly plane, if reduced to 0 Health and Shift-0
Endurance, do not die. Their Karma reserves (including that in
pools with others) are reduced to 0 and they automatically
began healing. In the dimension of Olympus and in other
planes, the immortal Olympians (including Hercules) may be
slain. If an Olympian is wounded, his or her godly life force will
enable him or her to recover at a superhuman rate. It would
take an injury of such magnitude that it incinerates an
Olympian or disperses a major portion of his or her bodily
molecules to cause him or her to die. Even then, it may be
possible for a god of greater or equal power, or several gods
acting together, to revive the deceased Olympian before the
god’s life essence is beyond resurrection.
Regeneration: Unearthly
Warrior Madness: Hercules can be easily angered and can fly
off into a berserker rage if offended. Ignore all Stun results; All
attacks are at (+1CS), & Unearthly resistance to mind control
and other mental attacks. A successful Psyche FEAT must be
made to come out of it.
Hyper-Leaping: Hercules has extremely powerful leg muscles
and can leap with Shift-X ability.
Allspeak: Do to the Allspeak (also called All-Tongue),
Hercules can communicate in all languages, Earth’s dialects,
and various alien languages.
Talents:
Weapons Specialist: Bow & Marksman (+3CS), Wrestling
(Pankration), Weapons Master (all forms of weaponry used in
ancient Greece), Sharp Weapons, Blunt Weapons, Thrown
Weapons, Boxing, Brawling, and Bilingual: Greek and English.
Hercules also has extensive knowledge of Ancient Greek
Lore, Olympian Lore and Mythology as a Olympian god.
Equipment:
Weapon-Golden Mace: This enchanted CL1000 Adamantine
weapon, forged for Hercules by the Olympian god
Hephaestus and in Hercules hands inflicts up to Shift-X Blunt
damage.
Nemean Lion Skin: Unearthly True Invulnerability; The skin of
the Nemean Lion protects Hercules from all physical and
enerygy attacks.
Hercules’ love of combat and sense of fair play prevent him
from using his Golden Mace and Nemean Lion Skin armor
frequently. However, when the situation does arrive for him to
use them, these two items combined with Hercules natural
strength and invulnerability turn Hercules, who is already a
formidable combatant, into an almost unstoppable force of
Olympus.
Contacts
Avengers, Champions, Defenders, Heroes for Hire, and
Olympian Gods (any that he is on good terms with at the
time).
Special Notes
The Gift: Hercules lives for adventure and to bestow his “Gift”
(a mighty punch Shift-X Blunt damage) on miscreants.
HISTORY
Hercules is the son of Zeus, king of the Olympian gods, and a
mortal woman who lived in ancient Greece some three
thousand years ago. Recognizing the need for a son who
would be powerful enough to defend both the Olympian gods
and humanity from future dangers he foresaw, Zeus seduced
Alcmena in the guise of her husband, King Amphitryon of
Troezen. Thanks to Zeus’s enchantment, Hercules was born
8
with the potential for extraordinary strength, which he first
displayed before he was even one year old by strangling two
serpents which attacked him. As an adult, Hercules is best
known for his celebrated Twelve Labors, which were
performed in part to prove his worthiness for immortality to
Zeus (One of these Labors, the cleansing of the Augean
Stables, was actually performed by the Eternal called the
Forgotten One, who was sometimes mistaken for Hercules).
In the course of these Labors, Hercules provoked the wrath of
three immortals who remain his enemies to this day. By
slaughtering the man-eating Stymphalian Birds, he enraged
the war god Ares, to whom they were sacred. In temporarily
capturing Cerberus, the three-headed hound that serves as
guardian to the Olympian underworld, Hercules offended
Pluto, the lord of that realm. By killing the Nemean Lion, the
Hydra and other creatures spawned by the inconceivably
grotesque and powerful monster Typhoeus, Hercules gained
the bitter enmity of Typhon, the immortal humanoid offspring
of Typhoeus and a Titaness.
However, it was the centaur Nessus who caused Hercules’
mortal demise. Nessus kidnapped Hercules’ wife Deianeira,
whereupon Hercules shot him with an arrow. Feigning a wish
to make amends, the dying centaur told Deianeira how to
make a love charm from his allegedly enchanted blood, aware
that it was now tainted with the lethal poison of the Hydra, in
which Hercules had dipped his arrows. Some time after
Nessus’ death, Deianeira, distraught over her husband’s latest
infidelity, rubbed the supposed love charm into Hercules’ shirt.
Zeus then intervened, consuming the pyre with his
thunderbolts and bringing Hercules to Olympus to be made a
true immortal.
In an alternate future of the 23rd century, Hercules is the sole
survivor of the Olympians, after Zeus had decided that the
time had come for them to leave this plane of existence.
Hercules then left Olympus to become the father to a new
race of gods.
9
HULK
Robert Bruce Banner
STATISTICS
F
A
S
E
R
I
P
RM (30) / PR (4)
GD (10) / TY (6)
UN (100) / TY (6)
MN (75) / TY (6)
PR (4) / RM (30)
TY (6)
RM (30) / TY (6)
Health: 215 / 22
Karma: 40 / 46
Resources: FE (2)
Popularity: RM (30)
Talents:
Banner Only: Physics and Radiation (Gamma).
Contacts
Banner Only: Avengers, Fantastic Four, Defenders, Rick
Jones, and his cousin Jen Walters (She-Hulk).
BACKGROUND
The Hulk was one of the five original Avengers. At the time, he
was both less powerful and less savage than he is today.
However, despite his greater intelligence, the Hulk was still
too brutish and bad-tempered to remain with the Avengers.
He quit the team after their second adventure and has fought
them several times since.
KNOWN POWERS
Invulnerability: Class 1000 resistance to Cold, Heat, Fire,
Corrosives, Radiation, Toxins, and Disease.
True Invulnerability: Monstrous.
Regeneration: Unearthly.
Self Recovery: Unearthly.
Self Revival: Unearthly.
Hyper-Leaping: Class 5000.
Astral Detection: Unearthly.
Adrenaline Surge: The listed abilities and health scores are for
the Hulk under “normal” circumstances. The Hulk’s Fighting
and Strength may be raised +1CS to a maximum of Shift-Z
(but in some cases can reach Class 1000) to hit and damage.
This requires the Hulk has to make a successful Psyche FEAT
roll to shift increase and only if he was hurt that round. If the
opponent or opponents are defeated, the Hulk’s abilities and
health scores return to normal in the next round. The Hulk’s
Regeneration/Self Recovery/Self Revival also increases +1CS
to a maximum of Shift-Z each round until he is no longer
taking damage (making the Hulk virtually unstoppable).
Special Detection: For some unknown reason, the Hulk is able
to locate the place he was “born”; Desert Base, New Mexico
with Class 3000 ability.
10
TITANIA
Mary MacPherran
STATISTICS
F
A
S
E
R
I
P
Health: 215
Karma: 26
Resources: TY (6)
Popularity: -6
KNOWN POWERS
Body Resistance: Monstrous protection against physical and
energy damage.
Resistances: Amazing protection from Heat, Fire, Cold,
Corrosives, Disease.
Talents:
None
Contacts
Masters of Evil, Absorbing Man.
HISTORY
RM (30)
GD (10)
UN (100)
MN (75)
TY (6)
GD (10)
GD (10)
Mary MacPherran was born prematurely to a poor family, both
of which contributed to her small and fragile frame that she
never quite grew out of. The more popular girls in high school
would tease her with the name “Skeeter,” short for mosquito,
and the name stuck. Her only friend was Marsha Rosenberg,
herself a social outcast. Mary had only enough time for work
and school and little else, and she spend her spare time
dreaming of winning the lottery or of being struck with a
sudden superhuman origin.
One day, she happened upon one of the first sightings of
Spider-Woman (Julia Carpenter). Caught up in the public
fervor over her appearance, Mary claimed that she was
Spider-Woman. The rumor got out, and the insinuation was
enough to get her and Marsha invited to an important social
function hosted by her high school rival.
Unfortunately, this happened at the same time the Beyonder
(now, the Maker) tore a section of Denver in order to create
the Battleworld for a collection of Earth’s heroes and villains to
fight each other. Mary was made an even bigger pariah when
the real Spider-Woman appeared to save the party guests.
Despondent and hopeless, Mary fled with Marsha only to
encounter Doctor Doom. Doom offered the women a chance
to become superpowered in exchange for joining his army.
Mary agreed, and Doom used the alien technology of
Battleworld to tranform her into Titania and Marsha into
Volcana.
Titania and Volcana joined the other villains, where she
immediately found company with the Absorbing Man, whose
raw physical power she greatly admired. The villains
successfully attacked the heroes’ fortress, and Titania
managed to fight various X-Men to a standstill. She even
seemed a match for She-Hulk; however, Titania failed to see
the fight through and was forced to ask for help from the other
super criminals. Her confidence shattered, she fought
Spider-Man, but despite her superior strength, Spider-Man
defeated her, and she has had a strong fear of facing
Spider-Man in combat ever since. Soon, the villains banded
together to escape with the Molecule Man, who used his
power to return the Denver suburb to Earth.
Titania and the Absorbing Man remained together as a
couple, even participating in many crimes together. The two
were recruited by Baron Zemo in his incarnation of the
Masters of Evil, but they encountered the Wasp and Ant-Man
(Scott Lang) before they could rendezvous with the team.
Most often, though, Titania would seek out ways to pit herself
against She-Hulk, always hoping to have the chance to redo
the outcome of their initial fight, which Titania always
considered her first true failure. Time and time again,
however, She-Hulk would always best her.
After many months, Titania and Absorbing Man got married,
with Volcana as her bridesmaid. Although their large, super
villain-filled wedding ceremony was interrupted by the
Avengers, the heroes left Titania and the Absorbing Man
alone. Both villains had seemed to have turned away from
more malicious actions, preferring to quietly keep each other’s
company, although they never gave up bank robberies and
other activities completely. Titania and Absorbing Man
occasionally continued to come into conflict with superheroes,
such as the Black Widow, who, in a vendetta to dispose of all
Avenger’s villains, shattered the Absorbing Man’s altered
form. (The Absorbing Man would later recover.) Later, the
couple attempted to rob the high class restaurant Heaven’s
Grill, where they were stopped by Luke Cage and She-Hulk.
11
Later still, the Absorbing Man returned to crime, revealing that
Titania was dying of cancer and that he needed to pay for
treatment. They kidnapped a doctor but were confronted by
Thor, who convinced them to seek professional care.
Titania soon recovered, but she became obsessed with the
idea of besting She-Hulk. She trained in an all-consuming
manner, so much so that she failed to notice when the
Absorbing Man was remanded to police custody. She
managed to boost her strength to unprecedented levels and
raced to confront She-Hulk. With one punch, however,
She-Hulk kayoed Titania. In fact, She-Hulk herself had
similarly reached new levels of strength, as she had just come
from training for an interstellar bout that pitted her against
Tryco Slatterus, the Champion of the Universe. Now called the
Fallen One because he lost the bout, Tryco offered Titania the
use of his Infinity Gem of Power, training her with it so she
could defeat She-Hulk. (After which, Titania prompty dropped
a mountain on him, so he wouldn’t take the gem away.)
Titania did indeed best She-Hulk and would have killed her if
She-Hulk didn’t manage to slip away after transforming into
her alter ego of Jennifer Walters. Awesome Andy, the
Avengers, the Fantastic Four, and Spider-Man all tried to keep
Titania at bay, but she defeated them all. Ultimately, Jennifer
tricked Titania into thinking she killed She-Hulk, but it was
really Ditto, a shape-changing process server. It was enough
to allow Titania to fulfill her single-minded purpose, which
released her hold on the Power Gem. Now She-Hulk, with a
bigger overriding desire to see Titania thwarted, was able to
wrest the gem from Titania’s brow and defeated her. She was
imprisoned again, serving time at Pym Experimental
Penitentiary Number One, a prison that kept its
super-powered inmates miniaturized.
12