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THE UN-OFFICIAL CANON PROJECT

RAMPAGE

MH-14


THE UN-OFFICIAL CANON PROJECT

RAMPAGE


RAMPAGE

All Marvel characters, their likenesses, and MARVEL

SUPER HEROES are trademarks of the Marvel

Comics Group. 1985 Marvel Comics Group, a division

of Cadence Industries. All Hights Reserved.

By Roger E. Moore and re-edited by Louis Danhoff

A number of members have written to complain

about the lack of articles on the MARVEL SUPER

HEROES Game in the Polyhedron Newszine Issue

25, and some of their letters were published in the

last issue. Never one to let a challenge go

unanswered, Roger Moore wrote another MSH

encounter, which was approved by Marvel Comics

Group for publication. HQ shamelessly stole the

scenario and used it for tournaments at Glathricon

and at Origins, where it was well-received, and now

we present “Rampage” for your enjoyment. (Now how

about a few articles from the rest of the MSH fans?

We can’t let Roger have all the glory. . . .)

It seems to me that the most difficult thing about the

MARVEL SUPER HEROES Game is designing a

scenario that will challenge the most powerful heroes,

such as Thor, the Hulk, or Hercules. After all,

to send someone like Thor against ordinary criminals

(or even most extraordinary ones) would be nothing

more than an exercise in overkill. Characters like

Thor tend to unbalance most scenarios, which is

probably why the rules and modules frequently

suggest that such powerful characters be used only

as NPCs.

On the other hand, it should be possible to give the

players who are fond of brawny characters a run for

their money. DRAGON® Magazine (Issue #88) gave

Thor some bad-guy competition in the form of the evil

Loki and Ulik. Certainly something can be

cooked up for poor little Hulk and Hercules, too.

Rampaging characters

This scenario is designed for four players. Two will

play villains, one will play a hero, and one will play a

“sometimes hero” (the Hulk, of course). The referee

can control other minor characters, such as crowds,

police, and National Guardsmen. The referee may

also wish to add other minor Marvel Super Heroes

or Marvel Super Villains to the conflict.

Complete character sheets for all four characters

have been printed on the back mailer cover, which

may be detached for convenience.

Referee’s Information

Things would have worked out very differently if Mary

MacPherran (Titania), hiding out in her Denver

apartment and feeling particularly depressed and

upset over a number of personal problems, had

not flipped on her television set. The first show she

saw was a live interview from New York with

Hercules. The mighty Avenger was discussing his

role as a hero and was happily elaborating on some

of his past exploits.

Hercules was his usual charming, muscle flexing,

storytelling self. He easily stole the show from the

commentator, along with the hearts of many women

in the TV audience. Of course, the show had the

opposite effect on Titania, who became progressively

angrier and more embittered as Hercules bragged on

his conquests and displayed his awesome

musculature. Focusing her rage on Hercules, Titania

pounded her TV set into atoms, dug her costume out

of her closet, and picked up a one-way bus ticket

to New York City.

1


Unbeknownst to anyone, the Abomination had

managed to break free from his imprisonment by the

U.S. government at about this same time. A careless

technician with a loud mouth had ribbed him once too

often about his many losses to the Hulk, and the

Abomination’s anger gave him the strength and

motivation to escape (and to send the technician to

an emergency room). Knowing that he is publicly

regarded as a loser and a coward, the Abomination

now wants to make one last bid to regain his status

as one of the mighty if he can overcome his terror

and cowardice.

Hearing that the Hulk has arrived in New York City,

the Abomination has made his own way there and

issued public challenges for the Hulk to come and

meet his match. The scenario starts as the Hulk

closes in on his old enemy as Titania, unaware of the

brewing storm, hunts the streets of the city for

Hercules. Hercules is the only major hero in the area

at the moment who can intercept the Hulk and

Abomination to prevent their battle, using either

words or force.

Starting Play

Take the players aside one by one and briefly

acquaint them with the events which led up to each

character’s appearance on the scene.

Using the map of New York City provided with the

basic MARVEL SUPER HEROES Game boxed set,

the referee may place civilians, police, National

Guard units, and assorted vehicles in the streets

before the scenario starts. The player of the

Abomination should place him near the center of the

map. The Hulk begins the scenario at any spot within

a three-area radius of the Abomination. Hercules

starts the scenario at any area on the border of the

map, heading for the scene of the fight. Titania will

arrive anywhere on the edge of the map at a run, two

rounds after the start of the scenario, ready to pound

the Greek warrior into submission.

2


Notes on Conducting Play

Certain circumstances may cause the Hulk to

experience an immediate adrenaline surge, or even

to attack targets other than the Abomination. For

example, anyone who defeats Abomination before

the Hulk can do so will immediately be attacked by

the Hulk, who will be at Shift X Strength and Amazing

Fighting (effective at once regardless of previous

scores unless Strength is already at Class 1000).

If attacked by more than one hero or villain at a time,

the Hulk will grow angrier. His Strength will rise to

Shift X, and his Fighting will become Incredible. If

attacked by three (or more) heroes or villains, the

Hulk’s Fighting ability will rise to Amazing. If the Hulk

is already at Shift X Strength and Amazing Fighting

and is then reduced to half of his original Health

points, there is a 25% chance every round thereafter

that his Strength will jump to Class 1000, at which

point he will attempt to bash everyone in sight.

If the Abomination’s Health is reduced to one-quarter

of the initial score, he must make a Psyche FEAT roll

or succumb to his fear of the Hulk’s wrath. If he

cannot then talk the Hulk out of attacking him (by

directing his attention to either Hercules or Titania),

then he will flee by the fastest means possible, using

any means he can to help cover his escape.

Hercules must make a Reason FEAT roll to

recognize Titania. If successful, he will recall tales

told of her by other Avengers who have returned

from the Secret Wars.

3


Rampage Goals and Karma

Awards

In addition to the usual Karma awards as described in

the Campaign Book, the characters have the

opportunity to earn additional Karma points for

achieving the specific goals set forth for each below.

The Abomination

The Abomination has suffered much under the fists of

the Hulk, and this fight may be his last chance ever

to recover any of his ruined self-esteem. He will make

extensive use of thrown objects in an attempt to wear

the Hulk down before joining battle. The Abomination

is torn between his terrible desire for vengeance and

his awful fear of the Hulk’s powers. He has no such

fear of the others, though he dislikes Hercules

greatly and cares nothing for Titania unless she

challenges him.

Karma awards

For defeating the Hulk within 10 rounds by himself

+100

For defeating the Hulk otherwise +50

For defeating Hercules or Titania +50

For running away from the Hulk -30

Hercules

Initially, Hercules wishes only to prevent the Hulk and

the Abomination from completely destroying part of

New York City. He may use any means desired to

accomplish this task, though he would probably try to

reason things out with the two green skinned fighters

at first. He knows he cannot get further help for the

time being, and he would prefer not to let the two

wear each other down before interfering, since this

would ensure the destruction of a couple of city

blocks in the process.

Hercules might find Titania quite attractive, and in any

case, he will probably try to flatter her in the hopes of

assuaging her anger. Regardless of the outcome of

the battle, Hercules should continue to act in a

chivalrous and gentlemanly fashion perhaps even

apologizing if he has to punch out Titania.

Karma Awards

For stopping the Hulk/Abomination fight within 10

rounds +100

For capturing each of the other three characters +100

per character

For letting Hulk and Abomination fight for 3 rounds or

longer without interfering, at any time -20 per time

4


The Hulk

The Hulk, from the moment he lays eyes on the

Abomination, will want to attack his old enemy at

once. He cares nothing for any other hero or villain,

unless such a character tries to interfere in his fight

with Abomination in any way.

If he manages to conquer the Abomination and is

otherwise left alone, the Hulk will then leave the area

by making Unearthly leaps, cutting a highway of

destruction through the rest of New York City in the

direction of open country, where (hopefully) no one

will bother him.

Karma Awards

For defeating the Abomination within 10 rounds by

himself +100

For defeating the Abomination with help from others

+50

For defeating Hercules or Titania +50

Titania

Titania wants nothing more than to beat the stuffings

out of Hercules and make her victory as widely known

as possible. Shaming the Greek hero in battle would

go a long way toward improving her battered self

image. If Hercules belittles her fighting ability and

strength, it will only make her more determined to

beat him. But if he praises her fighting skills and

power, she may be less inclined to be vicious,

although she still desperately wants to beat him in a

fight. If she loses the fight, she will become even

more depressed and dispirited than she was before.

She has no immediate quarrel with either the Hulk or

the Abomination, but if she defeats Hercules, she

may be tempted to add to her conquests by trying to

defeat one of the two green titans or both of them,

Karma Awards

For defeating Hercules within 10 rounds by herself

+100

For defeating Hercules otherwise +50

For defeating either the Hulk or Abomination +50

5


ABOMINATION

Emil Blonsky / Tyrannus

STATISTICS

F

A

S

E

R

I

P

RM (30) / EX (20)

GD (10) / EX (20)

UN (100)

UN (100)

GD (10) / AM (50)

EX (20)

TY (6) / IN (40)

Health: 240

Karma: 36 / 110

Resources: FE (2)

Popularity: -15 / -40

KNOWN POWERS

Body Armor: Abomination’s scaly skin provides Amazing

protection against physical and energy attacks.

Resistances: Unearthly resistance to cold, heat, fire, and

disease.

Suspended Animation: Extreme pain, cold, or extended lack

of oxygen can cause the Abomination to enter a comalike

state of suspended animation, in which he can survive,

perhaps indefinitely.

Hyper-Leaping: The Abomination has overdeveloped leg

muscles which allow him to leap with Class 5000 ability,

covering two miles in a single bound.

Regeneration: The Abomination possesses Monstrous rank

regeneration.

Water-Breathing.

Mind-Scanning: The Abomination still possesses Tyrannus’s

ability to probe the thoughts of others with Amazing intensity.

Equipment: None

Talents: Detective/Espionage, Computers, Electronics,

Engineering, Writing.

Contacts: Tyrannus was leader of the Subterraneans, an

underground race. In his long absence, his people have been

ruled by the Mole Man.

ROLE-PLAYING NOTES

Forced to take on physical form by possessing the original

Abomination’s body, Tyrannus is dismayed at his new

hideous form. Unable to restore his previous handsome

features, the Abomination now lives only to destroy.

HISTORY

Formerly known as Emil Blonsky, a spy of Soviet Yugoslavian

original working for the KGB, the Abomination gained his

powers after receiving a dose of gamma radiation similar to

that which transformed Bruce Banner into the incredible Hulk.

As a result he was permanently transformed into a massive

green-skinned monster whose physical power was equivalent

to, if not greater than, that of the Hulk. While he was able to

maintain his normal level of self-control and intelligence after

this transformation, he is unable to return to human form.

Given his gamma-spawned origins, Blonsky blames his

condition on Banner and his alter ego, the Hulk. The

Abomination and the Hulk have clashed on numerous

occasions, with Blonsky perpetually playing the role of the

aggressor. Although Blonsky occasionally gains the upper

hand in their battles, the Hulk manages to triumph in the end.

But not always; the Abomination is one of the few who can lay

claim to victory over the green-skinned goliath.

In recent years, it was revealed that his hideous new visage

had served to alienate Blonsky from his ex-wife, Nadia.

Coupled with constant defeats at the hands of the Hulk, this

has driven Blonsky nearly insane in his hatred for Banner. The

Abomination also grew incensed upon learning that Banner

had married Betty Ross, the daughter of General

“Thunderbolt” Ross. With the loss of his wife, Blonsky figured

it is only fair to him that Banner should lose Betty. Out of

jealousy, he caused the apparent death of Bruce Banner’s

wife Betty. While she was recovering from radiation sickness

caused by exposure to the gamma radiation within Banner, he

poisoned her with his radioactive blood, causing Banner and

his associates to believe that her close proximity to the Hulk

had given her a fatal case of radiation poisoning. Banner later

exposed the Abomination’s role in Betty’s seeming death, and

defeated him in combat.

Not only had his grand scheme failed, but Banner also

forgave Blonsky. The Abomination could not comprehend and

endure his enemy’s absolution, and his moment of triumph

was twisted into crushing defeat. Blonsky realized he had

become what he abhorred the most - it was he who was the

rampaging, inhuman monster; not the Hulk as he had

religiously believed all these years

6


Months later, the still-grieving General Ross manipulated the

Hulk into attacking and almost killing Blonsky. The

Abomination was taken into custody by the military; as

punishment, he was forced to watch a film loop of himself and

his wife prior to his transformation, making his incarceration a

constant reminder of what he has lost. Recently, the

Abomination was among the first victims murdered at the

hands of the Red Hulk.

7


HERCULES

STATISTICS

F

A

S

E

R

I

P

UN (100)

EX (20)

UN (100)

UN (100)

GD (10)

EX (20)

RM (30)

Health: 320

Karma: 60

Resources: EX (20)

Popularity: MN (75)

KNOWN POWERS

True Invulnerability: As one of the most powerful Olympian

gods, Hercules has Excellent protection from physical and

energy attacks.

Resistance: Hercules has Unearthly Resistance to Fire, Cold,

and Toxins.

Invulnerability: CL1000; like all Olympians, Hercules is

immune to Disease and Aging.

Immortality: CL1000 true immortal; Olympians are immortal on

the Earthly plane, if reduced to 0 Health and Shift-0

Endurance, do not die. Their Karma reserves (including that in

pools with others) are reduced to 0 and they automatically

began healing. In the dimension of Olympus and in other

planes, the immortal Olympians (including Hercules) may be

slain. If an Olympian is wounded, his or her godly life force will

enable him or her to recover at a superhuman rate. It would

take an injury of such magnitude that it incinerates an

Olympian or disperses a major portion of his or her bodily

molecules to cause him or her to die. Even then, it may be

possible for a god of greater or equal power, or several gods

acting together, to revive the deceased Olympian before the

god’s life essence is beyond resurrection.

Regeneration: Unearthly

Warrior Madness: Hercules can be easily angered and can fly

off into a berserker rage if offended. Ignore all Stun results; All

attacks are at (+1CS), & Unearthly resistance to mind control

and other mental attacks. A successful Psyche FEAT must be

made to come out of it.

Hyper-Leaping: Hercules has extremely powerful leg muscles

and can leap with Shift-X ability.

Allspeak: Do to the Allspeak (also called All-Tongue),

Hercules can communicate in all languages, Earth’s dialects,

and various alien languages.

Talents:

Weapons Specialist: Bow & Marksman (+3CS), Wrestling

(Pankration), Weapons Master (all forms of weaponry used in

ancient Greece), Sharp Weapons, Blunt Weapons, Thrown

Weapons, Boxing, Brawling, and Bilingual: Greek and English.

Hercules also has extensive knowledge of Ancient Greek

Lore, Olympian Lore and Mythology as a Olympian god.

Equipment:

Weapon-Golden Mace: This enchanted CL1000 Adamantine

weapon, forged for Hercules by the Olympian god

Hephaestus and in Hercules hands inflicts up to Shift-X Blunt

damage.

Nemean Lion Skin: Unearthly True Invulnerability; The skin of

the Nemean Lion protects Hercules from all physical and

enerygy attacks.

Hercules’ love of combat and sense of fair play prevent him

from using his Golden Mace and Nemean Lion Skin armor

frequently. However, when the situation does arrive for him to

use them, these two items combined with Hercules natural

strength and invulnerability turn Hercules, who is already a

formidable combatant, into an almost unstoppable force of

Olympus.

Contacts

Avengers, Champions, Defenders, Heroes for Hire, and

Olympian Gods (any that he is on good terms with at the

time).

Special Notes

The Gift: Hercules lives for adventure and to bestow his “Gift”

(a mighty punch Shift-X Blunt damage) on miscreants.

HISTORY

Hercules is the son of Zeus, king of the Olympian gods, and a

mortal woman who lived in ancient Greece some three

thousand years ago. Recognizing the need for a son who

would be powerful enough to defend both the Olympian gods

and humanity from future dangers he foresaw, Zeus seduced

Alcmena in the guise of her husband, King Amphitryon of

Troezen. Thanks to Zeus’s enchantment, Hercules was born

8


with the potential for extraordinary strength, which he first

displayed before he was even one year old by strangling two

serpents which attacked him. As an adult, Hercules is best

known for his celebrated Twelve Labors, which were

performed in part to prove his worthiness for immortality to

Zeus (One of these Labors, the cleansing of the Augean

Stables, was actually performed by the Eternal called the

Forgotten One, who was sometimes mistaken for Hercules).

In the course of these Labors, Hercules provoked the wrath of

three immortals who remain his enemies to this day. By

slaughtering the man-eating Stymphalian Birds, he enraged

the war god Ares, to whom they were sacred. In temporarily

capturing Cerberus, the three-headed hound that serves as

guardian to the Olympian underworld, Hercules offended

Pluto, the lord of that realm. By killing the Nemean Lion, the

Hydra and other creatures spawned by the inconceivably

grotesque and powerful monster Typhoeus, Hercules gained

the bitter enmity of Typhon, the immortal humanoid offspring

of Typhoeus and a Titaness.

However, it was the centaur Nessus who caused Hercules’

mortal demise. Nessus kidnapped Hercules’ wife Deianeira,

whereupon Hercules shot him with an arrow. Feigning a wish

to make amends, the dying centaur told Deianeira how to

make a love charm from his allegedly enchanted blood, aware

that it was now tainted with the lethal poison of the Hydra, in

which Hercules had dipped his arrows. Some time after

Nessus’ death, Deianeira, distraught over her husband’s latest

infidelity, rubbed the supposed love charm into Hercules’ shirt.

Zeus then intervened, consuming the pyre with his

thunderbolts and bringing Hercules to Olympus to be made a

true immortal.

In an alternate future of the 23rd century, Hercules is the sole

survivor of the Olympians, after Zeus had decided that the

time had come for them to leave this plane of existence.

Hercules then left Olympus to become the father to a new

race of gods.

9


HULK

Robert Bruce Banner

STATISTICS

F

A

S

E

R

I

P

RM (30) / PR (4)

GD (10) / TY (6)

UN (100) / TY (6)

MN (75) / TY (6)

PR (4) / RM (30)

TY (6)

RM (30) / TY (6)

Health: 215 / 22

Karma: 40 / 46

Resources: FE (2)

Popularity: RM (30)

Talents:

Banner Only: Physics and Radiation (Gamma).

Contacts

Banner Only: Avengers, Fantastic Four, Defenders, Rick

Jones, and his cousin Jen Walters (She-Hulk).

BACKGROUND

The Hulk was one of the five original Avengers. At the time, he

was both less powerful and less savage than he is today.

However, despite his greater intelligence, the Hulk was still

too brutish and bad-tempered to remain with the Avengers.

He quit the team after their second adventure and has fought

them several times since.

KNOWN POWERS

Invulnerability: Class 1000 resistance to Cold, Heat, Fire,

Corrosives, Radiation, Toxins, and Disease.

True Invulnerability: Monstrous.

Regeneration: Unearthly.

Self Recovery: Unearthly.

Self Revival: Unearthly.

Hyper-Leaping: Class 5000.

Astral Detection: Unearthly.

Adrenaline Surge: The listed abilities and health scores are for

the Hulk under “normal” circumstances. The Hulk’s Fighting

and Strength may be raised +1CS to a maximum of Shift-Z

(but in some cases can reach Class 1000) to hit and damage.

This requires the Hulk has to make a successful Psyche FEAT

roll to shift increase and only if he was hurt that round. If the

opponent or opponents are defeated, the Hulk’s abilities and

health scores return to normal in the next round. The Hulk’s

Regeneration/Self Recovery/Self Revival also increases +1CS

to a maximum of Shift-Z each round until he is no longer

taking damage (making the Hulk virtually unstoppable).

Special Detection: For some unknown reason, the Hulk is able

to locate the place he was “born”; Desert Base, New Mexico

with Class 3000 ability.

10


TITANIA

Mary MacPherran

STATISTICS

F

A

S

E

R

I

P

Health: 215

Karma: 26

Resources: TY (6)

Popularity: -6

KNOWN POWERS

Body Resistance: Monstrous protection against physical and

energy damage.

Resistances: Amazing protection from Heat, Fire, Cold,

Corrosives, Disease.

Talents:

None

Contacts

Masters of Evil, Absorbing Man.

HISTORY

RM (30)

GD (10)

UN (100)

MN (75)

TY (6)

GD (10)

GD (10)

Mary MacPherran was born prematurely to a poor family, both

of which contributed to her small and fragile frame that she

never quite grew out of. The more popular girls in high school

would tease her with the name “Skeeter,” short for mosquito,

and the name stuck. Her only friend was Marsha Rosenberg,

herself a social outcast. Mary had only enough time for work

and school and little else, and she spend her spare time

dreaming of winning the lottery or of being struck with a

sudden superhuman origin.

One day, she happened upon one of the first sightings of

Spider-Woman (Julia Carpenter). Caught up in the public

fervor over her appearance, Mary claimed that she was

Spider-Woman. The rumor got out, and the insinuation was

enough to get her and Marsha invited to an important social

function hosted by her high school rival.

Unfortunately, this happened at the same time the Beyonder

(now, the Maker) tore a section of Denver in order to create

the Battleworld for a collection of Earth’s heroes and villains to

fight each other. Mary was made an even bigger pariah when

the real Spider-Woman appeared to save the party guests.

Despondent and hopeless, Mary fled with Marsha only to

encounter Doctor Doom. Doom offered the women a chance

to become superpowered in exchange for joining his army.

Mary agreed, and Doom used the alien technology of

Battleworld to tranform her into Titania and Marsha into

Volcana.

Titania and Volcana joined the other villains, where she

immediately found company with the Absorbing Man, whose

raw physical power she greatly admired. The villains

successfully attacked the heroes’ fortress, and Titania

managed to fight various X-Men to a standstill. She even

seemed a match for She-Hulk; however, Titania failed to see

the fight through and was forced to ask for help from the other

super criminals. Her confidence shattered, she fought

Spider-Man, but despite her superior strength, Spider-Man

defeated her, and she has had a strong fear of facing

Spider-Man in combat ever since. Soon, the villains banded

together to escape with the Molecule Man, who used his

power to return the Denver suburb to Earth.

Titania and the Absorbing Man remained together as a

couple, even participating in many crimes together. The two

were recruited by Baron Zemo in his incarnation of the

Masters of Evil, but they encountered the Wasp and Ant-Man

(Scott Lang) before they could rendezvous with the team.

Most often, though, Titania would seek out ways to pit herself

against She-Hulk, always hoping to have the chance to redo

the outcome of their initial fight, which Titania always

considered her first true failure. Time and time again,

however, She-Hulk would always best her.

After many months, Titania and Absorbing Man got married,

with Volcana as her bridesmaid. Although their large, super

villain-filled wedding ceremony was interrupted by the

Avengers, the heroes left Titania and the Absorbing Man

alone. Both villains had seemed to have turned away from

more malicious actions, preferring to quietly keep each other’s

company, although they never gave up bank robberies and

other activities completely. Titania and Absorbing Man

occasionally continued to come into conflict with superheroes,

such as the Black Widow, who, in a vendetta to dispose of all

Avenger’s villains, shattered the Absorbing Man’s altered

form. (The Absorbing Man would later recover.) Later, the

couple attempted to rob the high class restaurant Heaven’s

Grill, where they were stopped by Luke Cage and She-Hulk.

11


Later still, the Absorbing Man returned to crime, revealing that

Titania was dying of cancer and that he needed to pay for

treatment. They kidnapped a doctor but were confronted by

Thor, who convinced them to seek professional care.

Titania soon recovered, but she became obsessed with the

idea of besting She-Hulk. She trained in an all-consuming

manner, so much so that she failed to notice when the

Absorbing Man was remanded to police custody. She

managed to boost her strength to unprecedented levels and

raced to confront She-Hulk. With one punch, however,

She-Hulk kayoed Titania. In fact, She-Hulk herself had

similarly reached new levels of strength, as she had just come

from training for an interstellar bout that pitted her against

Tryco Slatterus, the Champion of the Universe. Now called the

Fallen One because he lost the bout, Tryco offered Titania the

use of his Infinity Gem of Power, training her with it so she

could defeat She-Hulk. (After which, Titania prompty dropped

a mountain on him, so he wouldn’t take the gem away.)

Titania did indeed best She-Hulk and would have killed her if

She-Hulk didn’t manage to slip away after transforming into

her alter ego of Jennifer Walters. Awesome Andy, the

Avengers, the Fantastic Four, and Spider-Man all tried to keep

Titania at bay, but she defeated them all. Ultimately, Jennifer

tricked Titania into thinking she killed She-Hulk, but it was

really Ditto, a shape-changing process server. It was enough

to allow Titania to fulfill her single-minded purpose, which

released her hold on the Power Gem. Now She-Hulk, with a

bigger overriding desire to see Titania thwarted, was able to

wrest the gem from Titania’s brow and defeated her. She was

imprisoned again, serving time at Pym Experimental

Penitentiary Number One, a prison that kept its

super-powered inmates miniaturized.

12



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