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WEAVEKNIGHT SPELLS

Whenever you learn a weaveknight speli consult the list of

spells below. They are organized by spell levei not character

level If you wish to expand the weaveknight's spell list to

better match the theme of your game or include spells from

other sources, consult the "Expanded Spell List" sidebar.

WEAVEK.NIGHT SPELL LIST

1ST LEVEL

burning hands

detect magic

expeditious retreat

faerie fire

feather fall

identify

jump

longstrider

mage armor

magic missile

protection from evil and

good

scholarly touch VgtK

shield

sleep

thunderwave

warp strike VgtK

2ND LEVEL

acid arrow

bindness/deafness

blur

darkness

darkvision

enhance ability

enlarge/reduce

hold person

invisibility

levitate

locate object

magic weapon

mirror image

misty step

scorching ray

see invisibility

spider climb

web

3RD LEVEL

arcane lance VgtK

blink

counterspell

dispel magic

fireball

fly

glyph of warding

haste

lightning bolt

magic circle

magic vestment VgtK

phantom steed

protection from energy

sending

slow

vampiric touch

4TH LEVEL

arcane blast VgtK

banishment

dimension door

dimensional anchor VgtK

emergency transposition

VgtK

fire shield

freedom of movement

greater invisibility

ice storm

locate creature

polymorph

stoneskin

5TH LEVEL

arcane hand

cone of cold

dominate person

false sending VgtK

geas

hold monster

scrying

seeming

teleportation circle

vortex strike Vg tK

wall of force

wondrous projectiles VgtK

J

CREDITS

Art credit in order of appearance:

Cover art: Oath of Vengeance - Trevor Easley

Fantasy woman druid - Huy Tran Viet

Daily sketches/paintings - week #47 - Tomasz

Chistowski

Fighting the Undead, digital, 2019 -

u/mightymidge 101

The Fallen - bramasta aji

Rhegor Karaxas. the Frostbrand - u/phazone

Bones - Helmutt

Azhai, Spell blade Elf - Arif Wijaya

The Destroyer - Book 3 - theDURRRRIAN

Boss Fight - JasonTN

Warren Black, Blood Hunter Vampire -

u/jamestheboyyy

Evelyn - Talexior

Weaveknight Class Creation, Design and

Copyright: u/ChronicleOfHeroes

EXPANDED SPELL LIST

From various sources or for various reasons, you

might find spells that fit the Weaveknight's theme

but are not present in the current spell list. Should

you include them in your game, or include the

Weaveknight in a game that uses these spells,

consider the following guidelines as to which

spells should expand the Weaveknight spell list,

always at the GM's discretion:

• Consider wizard spells of 1st through 5th level

as additions to the expanded spell list, before

incorporating spells from another class's spell

list.

• Weaveknights are all about self-buffing,

debuffing and utility. As a result, the most

fitting spells to expand their spell list are of the

abjuration, conjuration, enchantment, evocation

or transmutation schools.

• Weaveknights do have some of the iconic

damaging wizard spells, but they are quite

capable of producing damage even without

them. Should you expand the spell list, consider

prioritizing spells that offer more choices for

maneuvering, utility and control, than pure

damage.

• Avoid healing spells, or spells exclusive to

paladins and clerics, as to not mix the thematic

of these classes and the Weaveknight.

• CHRONICLE OF HEROES 1• Ii O ®l

C

\\ AVJ'II.N ,1-i f

17

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