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WEAVEKNIGHT SPELLS
Whenever you learn a weaveknight speli consult the list of
spells below. They are organized by spell levei not character
level If you wish to expand the weaveknight's spell list to
better match the theme of your game or include spells from
other sources, consult the "Expanded Spell List" sidebar.
WEAVEK.NIGHT SPELL LIST
1ST LEVEL
burning hands
detect magic
expeditious retreat
faerie fire
feather fall
identify
jump
longstrider
mage armor
magic missile
protection from evil and
good
scholarly touch VgtK
shield
sleep
thunderwave
warp strike VgtK
2ND LEVEL
acid arrow
bindness/deafness
blur
darkness
darkvision
enhance ability
enlarge/reduce
hold person
invisibility
levitate
locate object
magic weapon
mirror image
misty step
scorching ray
see invisibility
spider climb
web
3RD LEVEL
arcane lance VgtK
blink
counterspell
dispel magic
fireball
fly
glyph of warding
haste
lightning bolt
magic circle
magic vestment VgtK
phantom steed
protection from energy
sending
slow
vampiric touch
4TH LEVEL
arcane blast VgtK
banishment
dimension door
dimensional anchor VgtK
emergency transposition
VgtK
fire shield
freedom of movement
greater invisibility
ice storm
locate creature
polymorph
stoneskin
5TH LEVEL
arcane hand
cone of cold
dominate person
false sending VgtK
geas
hold monster
scrying
seeming
teleportation circle
vortex strike Vg tK
wall of force
wondrous projectiles VgtK
J
CREDITS
Art credit in order of appearance:
Cover art: Oath of Vengeance - Trevor Easley
Fantasy woman druid - Huy Tran Viet
Daily sketches/paintings - week #47 - Tomasz
Chistowski
Fighting the Undead, digital, 2019 -
u/mightymidge 101
The Fallen - bramasta aji
Rhegor Karaxas. the Frostbrand - u/phazone
Bones - Helmutt
Azhai, Spell blade Elf - Arif Wijaya
The Destroyer - Book 3 - theDURRRRIAN
Boss Fight - JasonTN
Warren Black, Blood Hunter Vampire -
u/jamestheboyyy
Evelyn - Talexior
Weaveknight Class Creation, Design and
Copyright: u/ChronicleOfHeroes
EXPANDED SPELL LIST
From various sources or for various reasons, you
might find spells that fit the Weaveknight's theme
but are not present in the current spell list. Should
you include them in your game, or include the
Weaveknight in a game that uses these spells,
consider the following guidelines as to which
spells should expand the Weaveknight spell list,
always at the GM's discretion:
• Consider wizard spells of 1st through 5th level
as additions to the expanded spell list, before
incorporating spells from another class's spell
list.
• Weaveknights are all about self-buffing,
debuffing and utility. As a result, the most
fitting spells to expand their spell list are of the
abjuration, conjuration, enchantment, evocation
or transmutation schools.
• Weaveknights do have some of the iconic
damaging wizard spells, but they are quite
capable of producing damage even without
them. Should you expand the spell list, consider
prioritizing spells that offer more choices for
maneuvering, utility and control, than pure
damage.
• Avoid healing spells, or spells exclusive to
paladins and clerics, as to not mix the thematic
of these classes and the Weaveknight.
• CHRONICLE OF HEROES 1• Ii O ®l
C
\\ AVJ'II.N ,1-i f
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