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Prerequisite: Lizardfolk
are capable of changing the colour and transparency of
You
scales to better blend in with your surroundings. So
your
as you aren’t wearing armour, you can become Invisible
long
an action. Any equipment you are wearing or carrying
as
invisible with you. The Invisibility ends if you; move,
becomes
any action, don armour, concentrate on a spell or
take
ability to disrupted mind altering effects has improved.
Your
gain the following benefits:
You
can now be activated as a bonus action,
Countercharm
of an action.
instead
friendly creatures under the effects of Countercharm
Any
add your Charisma modifier to any saving throws they
can
Prerequisite: Triton
ability to control the power of the sea has improved,
Your
you the following benefits:
granting
your Strength, Constitution or Charisma score
Increase
1, to a maximum of 20.
by
can cast Water Breathing without expending a spell
You
When you cast Water Breathing using this feat,
slot.
of the spell gain a swimming speed equal to their
targets
speed for the duration. Once you cast Water
walking
in this way, you must finish a long rest before
Breathing
can do so again.
you
has made a call and you have answered. You learn two
Nature
of your choice from the Druid spell list, wisdom is
cantrip
you can use your action to magically assume the
Additionally,
of a beast that you have seen before. The beast must
shape
a CR of 0 and lack a swimming or flying speed. The
have
lasts 10-minutes and can be ended early as a
transformation
action. This feat uses the same rules as Wildshape,
bonus
page 66 of the Player’s Handbook for more details.
see
can use this feature twice, regaining all expended uses
You
finishing a long rest.
after
Prerequisite: Dexterity 13 or higher.
have a knack for avoiding the consequences of your
You
actions:
and up to ten companions within 60 feet of you can
You
at a normal pace while stealthing. If you choose to
travel
at a slow pace, you and your companions gain a +5
travel
to their stealth rolls. (See page 181 of the Player’s
bonus
have disadvantage on any Wisdom (Perception)
Creatures
Wisdom (Survival) checks they make in an attempt to
&
have bonded with an animal spirit, granting you the
You
benefits:
following
learn the Find Familiar spell, which can cast without
You
a spell slot. You must finish a long rest before
expending
choosing your familiar’s form, you can choose any
When
0 beast.
CR
you are touching your familiar, you can change its
While
as an action. 3
form
is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
This
property of Wizards of the Coast. ©Wizards of the Coast LLC.
are
Chameleon
Deep Sea Chaperon
incapacitated.
become Disenchanting
Prerequisite: Countercharm feature
Druid Initiate
Increase your Charisma score by 1, to a maximum of 20.
your spellcasting ability for these spells.
make to resist being charmed or frightened.
Elusive
Increase your Dexterity score by 1, to a maximum of 20.
Handbook for rules on travel pace.)
you or your companions.
track Familiar Friend
you can cast it in this way again.