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Prerequisite: Dexterity 13 or higher.
move with a soft, delicate step. You gain the following
You
benefits:
can use Dexterity, instead of Strength, to determine
You
far and high you can jump.
how
footsteps no longer trigger non-magical, pressurebased
Your
traps. Examples of such traps include; pitfalls,
are a friend to creatures big and small. You gain the
You
to understand and speak with beasts.
ability
knowledge and awareness of many beasts is limited by
The
intelligence, but at minimum, beasts can give you
their
about nearby locations and monsters, including
information
they can perceive or have perceived within the past
whatever
a class: bard, cleric, druid, sorcerer, warlock, or
Choose
You begin to study the magical talents of your chosen
wizard.
learn two 1st-level spells from your chosen class’s
You
list. You can use either Intelligence, Wisdom, or
spell
can cast each of these spells without expending a
You
slot. Once you cast either of these spells in this way,
spell
can’t cast that spell in this way again until you finish a
you
rest. You can also cast these spells using a spell slot.
long
Prerequisite: Metamagic feature
unlock a hidden source of sorcery within yourself. You
You
the following benefits:
gain
gain additional sorcery points equal to your half your
You
level (rounded down). These additional sorcery
Sorcerer
can only be spent on Metamagic and cannot be
points
into spell slots. You regain all spent sorcery
converted
Prerequisite: Ability to cast the Absorb Elements spell
learned how to empower the Absorb Elements spell,
You’ve
you the following benefits;
granting
your Intelligence, Wisdom, or Charisma score by
Increase
to a maximum of 20.
1,
you cast Absorb Elements, all non-hostile creatures
When
10ft of you also gain the benefits of the spell.
within
can cast this feat’s spell without expending a spell
You
You must finish a long rest before you can cast it in
slot.
or replacing this feat’s spell causes you to
Un-preparing
lose the benefits of this feat. You still retain the
temporarily
is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
This
property of Wizards of the Coast. ©Wizards of the Coast LLC.
are
Fountain of Sorcery
You learn an additional Metamagic option.
Greater Spell: Absorb
Elements
points when you finish a long rest.
Feather Foot
Increase your Dexterity score by 1, to a maximum of 20.
this way again.
+1 ability score improvement.
traps, plates, and trip wires.
hunting pressure Friend of the Forest
day.
Foreign Magic
class:
Charisma as the spellcasting ability for these spells.
4