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Prerequisite: Ability to cast the Mage Armor spell
learned how to empower the Mage Armor spell,
You’ve
you the following benefits;
granting
your Intelligence or Charisma score by 1, to a
Increase
of 20.
maximum
you cast Mage Armor, the target’s base AC can be
When
13 + its Dexterity modifier or 16 (your choice).
either
can cast this feat’s spell without expending a spell
You
You must finish a long rest before you can cast it in
slot.
or replacing this feat’s spell causes you to
Un-preparing
lose the benefits of this feat. You still retain the
temporarily
learned how to empower the Sending spell, granting
You’ve
the following benefits:
you
your Intelligence, Wisdom or Charisma score by
Increase
to a maximum of 20.
1,
no longer has a word limit. When you cast
Sending
you are able to send a message that is up to a
Sending,
long. The recipient is able to respond in a like
minute
manner.
can cast this feat’s spell without expending a spell
You
You must finish a long rest before you can cast it in
slot.
or replacing this feat’s spell causes you to
Un-preparing
lose the benefits of this feat. You still retain the
temporarily
Prerequisite: Ability to cast the Shield spell
learned how to empower the Shield spell, granting you
You’ve
following benefits;
the
your Intelligence or Charisma score by 1, to a
Increase
of 20.
maximum
a creature you can see within 60ft of you is hit with
When
attack or targeted by the magic missile spell, you can
an
your reaction to cast shield on them. You ignore
use
normal range when you use this feature.
shield’s
can cast this feat’s spell without expending a spell
You
You must finish a long rest before you can cast it in
slot.
or replacing this feat’s spell causes you to
Un-preparing
lose the benefits of this feat. You still retain the
temporarily
Prerequisite: Divine Smite feature
your Strength or Charisma score by 1, to a
Increase
of 20.
maximum
body is considered a holy symbol and can be used as
Your
spellcasting focus for your Paladin spells.
a
Divine Smite feature is now compatible with
Your
strikes. This extends to your Improved Divine
unarmed
Prerequisite: Unarmored Defense feature
honed your strength and refined your technique. You
You’ve
use Strength, instead of Dexterity, for Initiative rolls and
can
have advantage on Wisdom (Perception) checks that
You
on smell.
rely
can smell an object that has been worn or used by a
You
within the last 10 days to gain a +5 bonus to
creature
(Perception) and Wisdom (Survival) checks
Wisdom
to track that creature. This effect lasts until you
made
is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
This
property of Wizards of the Coast. ©Wizards of the Coast LLC.
are
Greater Spell: Mage Armor
Greater Spell: Shield
this way again.
this way again.
ability improvement.
+1 score Greater Spell: Sending
Prerequisite: Ability to cast the Sending spell
ability improvement.
+1 score Hands of Devotion
Your body is a vessel for your divine power:
this way again.
feature at 11th level.
Smite Honed Strength
+1 ability score improvement.
Defense.
Unarmored Hound
You have a nose like a dog. You gain the following benefits:
Increase your Wisdom score by 1, to a maximum of 20.
finish a long rest.
6