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that inflict damage qualify both as martial weapons and as shields in reference to other game

Shields

mechanics.

Armor Class cannot benefit from more than one shield at a time. If heavy weapons impose disadvantage

Your

your attacks, you cannot wield a heavy shield.

on

you would normally gain a dagger with your starting

When

you can choose to instead gain a knife.

equipment,

You can add your ability modifier to the sickle's

Special.

even if you don't have the Two-Weapon Fighting

damage

wakizashi is a sword typically used by young monks and

A

fighters. It has a design similar to the katana but is

samurai

design of the war scythe is based on an agricultural hand

The

for mowing grass or gleaning crops. Many adventurers

tool

grown accustomed to operating scythes and find it easy

have

use this weapon.

to

blowgun is a weapon consisting of a long narrow tube for

A

light projectiles.

shooting

When you are hiding, missing with an attack roll

Special.

not reveal your location.

does

isn't anything special about this rock, aside from how

There

a bit heavier than you'd expect.

it's

most ranged weapons, you add your Strength modifier

Unlike

a rock's attack and damage rolls.

to

Shields

Name Cost AC Damage Weight Properties

Buckler+ 5 gp +1 1d4 bludgeoning 3 lb. Light

Heavy Shield+ 30 gp +2 1d8 bludgeoning 15 lb. Heavy, two-handed

Shield 10 gp +2 — 6 lb. —

Spiked Shield+ 15 gp +1 1d6 piercing 6 lb. —

Tower Shield+ 75 gp +2 — 18 lb. Heavy, special, versatile

Knife

War Scythe

simple melee weapon, 1d8 slashing damage

simple melee weapon, 1d4 piercing damage

Knives are great for cooking, throwing, and stabbing.

Finesse, thrown (range 20/60)

Reach, two-handed

Sickle

Blowgun

simple melee weapon, 1d4 slashing damage

simple ranged weapon, 1 piercing damage

A sickle is a small weapon, most often used to harvest crops.

Light

Ammunition (range 25/100), loading

Style.

Wakizashi

Dense Rock

simple melee weapon, 1d4 slashing damage

simple ranged weapon, 1d6 bludgeoning damage

shorter and easier to wield effectively.

Thrown (range 10/30)

Finesse, versatile (1d6)

4

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