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warhammer is a long-handled weapon, often used to
A
fortified walls and against mounted opponents.
defend
Before you make an attack with a warhammer, you
Special.
choose to attack using the hammer's maximum leverage,
can
you are proficient with the weapon.
provided
take a -2 penalty to the attack roll, and if the attack hits,
You
atlatl is a tool that uses leverage to achieve greater
An
in spear or javelin-throwing, and includes a bearing
velocity
which allows the user to store energy during the
surface
throw.
discus is a heavy disc that can be thrown a great distance
A
the proper technique.
using
shot put is a heavy spherical ball designed to be thrown
A
great force.
with
most ranged weapons, you add your Strength modifier
Unlike
a shot put's attack and damage rolls.
to
shuriken is a concealed weapon often used to distract or
A
With the right technique, it can inflict deadly force.
misdirect.
buckler is a small, round shield, gripped in the fist with a
The
handle behind the boss. Its lightweight design allows
central
shields are designed to have great defensive and
Heavy
power.
offensive
weapon has a design similar to an ordinary shield.
This
spikes made of wood or metal have been added so it
Sharp
Using the tower shield blocks more than ordinary
Special.
You receive a +2 bonus to Dexterity saving throws
attacks.
you wield it.
when
you are wielding this shield, you cannot cast spells that
If
somatic or material components unless you have the
require
Caster feat.
War
If you hold this shield in one hand, you can wield a
Versatile.
in your other hand, but that weapon must have the
weapon
property. If you hold it in two hands, the shield's AC
light
increases to +3.
bonus
can gain the benefit of holding the shield with two
You
whenever both of your hands are free. (For instance,
hands
could throw a handaxe on your turn and still receive this
you
or you could repeatedly draw and stow a war pick to
benefit,
Warhammer
Buckler
martial melee weapon, 1d8 bludgeoning damage
shield (+1 AC), 1d4 bludgeoning damage
its wielder to bash opponents while still using it defensively.
Light
the damage die is increased to 1d12.
Atlatl
Heavy Shield
shield (+2 AC), 1d8 bludgeoning damage
martial ranged weapon, 1d8 piercing damage
Heavy, two-handed
Spiked Shield
shield (+1 AC), 1d6 piercing damage
Ammunition (range 60/180), finesse, loading
The atlatl uses spears and javelins as ammunition.
Discus
martial ranged weapon, 1d8 bludgeoning damage
can be used for attacking.
Tower Shield
shield
This shield was built to be massive and maximally protective.
Finesse, heavy, thrown (range 80/160)
Shot Put
Heavy
martial ranged weapon, 1d10 bludgeoning damage
Heavy, thrown (range 20/40)
Shuriken
martial ranged weapon, 1d6 piercing damage
receive the benefit every other turn.)
Finesse, light, thrown (range 30/90)
6
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