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[PDF] CRATER LAKE NATIONAL PARK TRAVEL GUIDE 2025-2026: Your complete guide to hiking, camping, Majestic Volcanic Landscapes, sightseeing & unforgettable experience around Oregon's natural wonders. Full Pdf

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adventure was a collaborative effort brought to you by

This

awesome folks:

these

and Mechanics: DMDave

Story

Benjamin "Sarge" Gilyot

Proofing:

Illustrator: Shutterstock

Cover

Tim Hartin

Cartography:

properly run this adventure, you need the Fifth Edition

To

rulebooks.

core

core 5e monster book contains stat blocks for most of

The

creatures found in this adventure. When a creature's

the

appears in bold type, that's a visual cue pointing you to

name

stat block in the core monster book.

its

and equipment mentioned in the adventure are

Spells

in the core player's rulebook. Magic items are

described

following abberviations are used throughout this

The

adventure:

Adventure Primer 3

Background 3

Blire Manor 4

Laughing Jon and His Merrymen 4

General Features 4

Arrival 5

Keyed Locations 5

Map of Blire Manor by Tim Hartin 5

Wrap-Up: What's Below Blire Manor? 12

Open Gaming License 13

Producers: The DMDave Team

Illustrations: Paper Forge and Shutterstock

Interior

Support: The DMDave Team

Additional

Thanks: A big thanks to our friends at Wizards of

Special

Coast for making the coolest game in the world and

the

creators like ourselves to borrow your open license.

allowing

Slave Lords of Quabus

This adventure is the first part of four in the Slave

Lords of Quabus adventure path which takes

characters from 4th level to 7th level.

Part 1. Danger at Blire Manor. A gang of

mercenaries draws attention to itself when it starts

operating out of old Blire Manor.

Part 2. Slave Pits of Quabus. In the old dragon

dungeon Quabus, villains take part in a cruel slave

trade.

Part 3. Secrets of the Dungeon Quabus. Deeper

into the old dragon dungeon Quabus, a great evil

stirs.

Part 4. Assault on Dungeon Quabus. A war is

brewing in the dragon dungeon Quabus.

Text that appears in a box like this is meant to be read aloud or

paraphrased for the players when their character first arrive at

a location or under a specific circumstance, as described in

the text.

in the core GM's guide.

described

hp hit points

AC Armor Class

DC Difficulty Class

XP experience points

pp platinum piece(s)

gp gold piece(s)

ep electrum piece(s)

sp silver piece(s)

cp copper piece(s)

NPC nonplayer character

LG

CG

NG

LN

N

CN

LE

NE

NE

Lawful good

Chaotic good

Neutral good

Lawful neutral

Neutral

Chaotic neutral

Lawful evil

Chaotic evil

Neutral evil

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