[PDF] CRATER LAKE NATIONAL PARK TRAVEL GUIDE 2025-2026: Your complete guide to hiking, camping, Majestic Volcanic Landscapes, sightseeing & unforgettable experience around Oregon's natural wonders. Full Pdf
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adventure was a collaborative effort brought to you by
This
awesome folks:
these
and Mechanics: DMDave
Story
Benjamin "Sarge" Gilyot
Proofing:
Illustrator: Shutterstock
Cover
Tim Hartin
Cartography:
properly run this adventure, you need the Fifth Edition
To
rulebooks.
core
core 5e monster book contains stat blocks for most of
The
creatures found in this adventure. When a creature's
the
appears in bold type, that's a visual cue pointing you to
name
stat block in the core monster book.
its
and equipment mentioned in the adventure are
Spells
in the core player's rulebook. Magic items are
described
following abberviations are used throughout this
The
adventure:
Adventure Primer 3
Background 3
Blire Manor 4
Laughing Jon and His Merrymen 4
General Features 4
Arrival 5
Keyed Locations 5
Map of Blire Manor by Tim Hartin 5
Wrap-Up: What's Below Blire Manor? 12
Open Gaming License 13
Producers: The DMDave Team
Illustrations: Paper Forge and Shutterstock
Interior
Support: The DMDave Team
Additional
Thanks: A big thanks to our friends at Wizards of
Special
Coast for making the coolest game in the world and
the
creators like ourselves to borrow your open license.
allowing
Slave Lords of Quabus
This adventure is the first part of four in the Slave
Lords of Quabus adventure path which takes
characters from 4th level to 7th level.
Part 1. Danger at Blire Manor. A gang of
mercenaries draws attention to itself when it starts
operating out of old Blire Manor.
Part 2. Slave Pits of Quabus. In the old dragon
dungeon Quabus, villains take part in a cruel slave
trade.
Part 3. Secrets of the Dungeon Quabus. Deeper
into the old dragon dungeon Quabus, a great evil
stirs.
Part 4. Assault on Dungeon Quabus. A war is
brewing in the dragon dungeon Quabus.
Text that appears in a box like this is meant to be read aloud or
paraphrased for the players when their character first arrive at
a location or under a specific circumstance, as described in
the text.
in the core GM's guide.
described
hp hit points
AC Armor Class
DC Difficulty Class
XP experience points
pp platinum piece(s)
gp gold piece(s)
ep electrum piece(s)
sp silver piece(s)
cp copper piece(s)
NPC nonplayer character
LG
CG
NG
LN
N
CN
LE
NE
NE
Lawful good
Chaotic good
Neutral good
Lawful neutral
Neutral
Chaotic neutral
Lawful evil
Chaotic evil
Neutral evil