Business Aspects of the Internet of Things - ETH Zürich
Business Aspects of the Internet of Things - ETH Zürich
Business Aspects of the Internet of Things - ETH Zürich
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<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong><br />
<strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />
Seminar <strong>of</strong> advanced topics, FS 2009,<br />
Florian Michahelles (ed.)<br />
This report summarizes technical and business opportunities<br />
<strong>of</strong> <strong>the</strong> internet <strong>of</strong> things. All articles have been written by<br />
students participating in <strong>the</strong> Seminar <strong>of</strong> advanced topics in<br />
spring 2009.<br />
http://www.im.ethz.ch/education/FS09/iot_sem<br />
The <strong>Internet</strong> <strong>of</strong> <strong>Things</strong> has emerged both as vision <strong>of</strong> research and business practice. As <strong>the</strong><br />
ownership <strong>of</strong> <strong>the</strong> term is not clearly defined, also a clear definition is missing. Clearly, ITU’s<br />
report “<strong>Internet</strong> <strong>of</strong> <strong>Things</strong>” has provided great popularity to <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>. It explains it<br />
as <strong>the</strong> capability <strong>of</strong> items to share information about <strong>the</strong>mselves. The main driver is RFID, but<br />
as technologies progresses various o<strong>the</strong>rs, such as sensors, might become feasible soon.<br />
This is pretty much in line with EPCglobal and <strong>the</strong> Auto-ID Labs claiming to architect <strong>the</strong><br />
internet <strong>of</strong> things. The focus here is on a world-wide infrastructure allowing to share itemlevel<br />
supply-chain data across companies for increased process efficiencies. Then, <strong>the</strong>re is<br />
<strong>the</strong> IPSO alliance, backed by <strong>the</strong> major internet backbone technology providers, fostering <strong>the</strong><br />
application <strong>of</strong> IPv6 to objects, and a number <strong>of</strong> o<strong>the</strong>r initiatives, also branded under <strong>the</strong> term<br />
‘web-<strong>of</strong>-things’, running items and objects as web-servers and, as such, using web<br />
technologies to manage <strong>the</strong> expansion <strong>of</strong> <strong>the</strong> internet to <strong>the</strong> real-world.<br />
Eventhough a clear and commonly agreed definition <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong> does not exist,<br />
<strong>the</strong>re is a huge variety <strong>of</strong> topics bound to this vision. It was <strong>the</strong> goal <strong>of</strong> this seminar which<br />
took place in Spring 2009 with 17 students with backgrounds ranging from business to<br />
computer science and environmental engineering, to shed some light on <strong>the</strong>se topics. The<br />
seminar was organized in a ‘conference style’ which meant, first, for each student to present<br />
one topic in a 15min talk in class and to manage a subsequent discussion both on business<br />
as well as technical terms. Second, each student was asked to compose one paper which<br />
<strong>the</strong>n was peer-reviewed by three o<strong>the</strong>r students plus <strong>the</strong> instructor <strong>of</strong> <strong>the</strong> course.<br />
These proceedings present a selection <strong>of</strong> <strong>the</strong> most compelling papers <strong>of</strong> <strong>the</strong> course. The<br />
following articles cannot be regarded as scientific contributions, but <strong>the</strong>y provide concise<br />
summaries <strong>of</strong> related work in <strong>the</strong> field and hopefully serve as helpful introductions to <strong>the</strong><br />
<strong>Internet</strong> <strong>of</strong> <strong>Things</strong> for novices, practitioners and o<strong>the</strong>r student interested in this field.<br />
Thank you very much to all students visiting “<strong>Business</strong> Aspexts <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>” in<br />
spring 2009 at <strong>ETH</strong> Zurich, details to be found here:<br />
http://www.im.ethz.ch/edu/FS2009/iotsem<br />
Florian Michahelles Zurich, Switzerland, June 23, 2009
Table <strong>of</strong> Contents<br />
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />
Seminar <strong>of</strong> advanced topics, FS 2009, Florian Michahelles<br />
Mobile as a Personal Computer<br />
Anar Gasimov<br />
3<br />
RFID for Track & Trace <strong>of</strong> Baggage in Airports<br />
Stéphanie Nguyen<br />
8<br />
Smart Home<br />
Jingzhi Xu<br />
13<br />
Input Techniques for Mobile Phones: keyboard, sensors, barcodes, RFID, HCI<br />
Afet Musliji<br />
19<br />
End User Programming in <strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />
Özge Kökçü<br />
23<br />
User-Generated Content 28<br />
Niroshan Balasubramaniam<br />
Monetization <strong>of</strong> Mobile platforms<br />
Avinash Vankadaru<br />
34<br />
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>: Mobile Marketing<br />
Gilad Geron<br />
39<br />
Why Mobile Payment still has some way to go in Switzerland<br />
Stefan Wengi<br />
45<br />
Persuasive Technology in Motivating Household Energy Conservation<br />
Yi Bing Tan<br />
52<br />
Roomba to Roomie: Robots are entering our homes and our lives<br />
Zacharias Annu<br />
59<br />
Promising <strong>Business</strong> Applications <strong>of</strong> Vehicular Communication Systems<br />
Michael Steiner<br />
66<br />
<strong>Things</strong> and Services 73<br />
Sanjin Goglia
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Abstract<br />
Mobile phone has become indispensable in modern<br />
life. Its increasing popularity rises <strong>the</strong> question about<br />
what will be <strong>the</strong> place <strong>of</strong> mobile phone in <strong>the</strong> future.<br />
The trade-<strong>of</strong>f between mobile phone’s reduced<br />
capabilities (e.g. small screen, low processor power)<br />
and its unique advantages (e.g. geo-localization, user<br />
awareness) make this question more challenging to<br />
answer. In this paper we will see <strong>the</strong> different<br />
capabilities <strong>of</strong> mobile phones and analyze at which<br />
extent those capabilities can evolve and contribute to<br />
mobile phones future status as a personal computer.<br />
1. Introduction<br />
Mobile has evolved from being merely used for voice<br />
calls and short messages to a ubiquitous platform used<br />
for social and commercial purposes [6]. The expansion<br />
<strong>of</strong> mobile web (3G, 3.5G), advances on mobile<br />
hardware (e.g. bigger screens, better processing power)<br />
and new services/tools facilitating mobile application<br />
development are <strong>the</strong> three main factors contributing to<br />
this trend.<br />
The definition <strong>of</strong> mobile can vary from one source to<br />
o<strong>the</strong>r. Some define it as mobile device to communicate<br />
and exchange data through mobile or wireless<br />
networks [1], o<strong>the</strong>rs define it as battery operated digital<br />
device with computer-like capabilities [2]. In this<br />
article we will refer by mobile to pocket size PC which<br />
can be seen as a device combining mobile phone<br />
functions such as sending and receiving calls and<br />
messages with those <strong>of</strong> Personal Digital Assistant<br />
(PDA).<br />
There is a wide range <strong>of</strong> devices between a desktop PC<br />
and a mobile. Laptops, Notebooks, Netbooks,<br />
Deskbooks are all PCs <strong>of</strong> different sizes each adapted<br />
to special situations. Mobile can also be considered as<br />
a part <strong>of</strong> it, however, its unique capabilities such as<br />
user-closeness or location awareness, and its special<br />
business configuration (e.g. Mobile Network<br />
Operators, device manufactures) make it a full-fledged<br />
domain. Mobile can act as a PC at some extend, it can<br />
also become <strong>the</strong> primary computer device in coming<br />
years [1], but it is important to note that mobile and PC<br />
Mobile as a Personal Computer<br />
Anar Gasimov<br />
Swiss Institute <strong>of</strong> Technology Zurich<br />
agasimov@ethz.ch<br />
3<br />
are not concurrent <strong>of</strong> each o<strong>the</strong>r. Turning mobile<br />
phones into PC's is not an achievable goal. Mobile<br />
phones are used in context, in mobile settings, and thus<br />
service specific needs (e.g. schedule, communication,<br />
navigation, location-based services etc.). In this regard,<br />
<strong>the</strong> main questions are: what are <strong>the</strong> main differences<br />
between a mobile and a PC and how mobile can be<br />
improved to be used instead <strong>of</strong> PC in many situations.<br />
Those main questions are analyzed from three aspects:<br />
hardware, s<strong>of</strong>tware, and business logic.<br />
2. Mobile versus PC<br />
a) Hardware<br />
Mobile device is composed <strong>of</strong> about 20 different<br />
components e.g. CPU, screen, Bluetooth, GPS<br />
receiver, SimCard slot, etc. The basic technology <strong>of</strong><br />
those components are <strong>the</strong> same in all mobile models,<br />
but <strong>the</strong>ir interfaces and connection models change from<br />
one model to ano<strong>the</strong>r. Each mobile model has its<br />
nonstandard shape, thus manufacturers have to adapt<br />
<strong>the</strong> components to fit in that shape. This embedded<br />
configuration <strong>of</strong> mobile <strong>of</strong>fers some advantages and<br />
disadvantages compared to PC (Table 1). Let us<br />
consider each <strong>of</strong> <strong>the</strong> missing points <strong>of</strong> mobile hardware<br />
separately and see how <strong>the</strong>y can be improved.<br />
Mobile PC<br />
• Portability<br />
• Special<br />
capabilities:<br />
input<br />
• Near Field<br />
•<br />
Communication,<br />
Audio,<br />
Photo/Video,<br />
Barcode, Tagging<br />
Built-in GPS<br />
Table1: Advantages <strong>of</strong> Mobile and PC<br />
• Large screen<br />
• Ergonomic<br />
keyboard<br />
• Long battery life<br />
• Processor power<br />
• Standard protocols<br />
• Bigger storage<br />
Battery Life<br />
Even physically smaller, mobile has relatively higher<br />
battery life than current notebook computers when it<br />
comes to basic mobile functionalities such as<br />
conversation and messaging. However, <strong>the</strong>re is still<br />
room to improvements to allow mobile perform like a<br />
PC.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
There are three ways <strong>of</strong> solving battery problem:<br />
making hardware which consumes less energy,<br />
improving <strong>the</strong> battery itself, and developing new<br />
facilities which make <strong>the</strong> battery charging easier. The<br />
first and <strong>the</strong> second suggestions have been exploited<br />
for many years. In o<strong>the</strong>r words, small improvements on<br />
that direction are constant but big changes are not<br />
frequent. The last suggestion is more interesting as<br />
<strong>the</strong>re is a big improvement potential. Currently each<br />
mobile model has its own charger. This trend seems to<br />
change as a consortium <strong>of</strong> mobile manufacturers are<br />
agreed to make an ecological universal charger by<br />
2012 [7]. Once <strong>the</strong> most <strong>of</strong> <strong>the</strong> mobiles use <strong>the</strong> same<br />
charger, those chargers can be installed in different<br />
places such as home, <strong>of</strong>fice, train station, bus, etc.<br />
Universal charger is also a first step for a universal<br />
docking station for mobile.<br />
Small screen<br />
The size <strong>of</strong> <strong>the</strong> screen is a subjective argument as it<br />
also determines <strong>the</strong><br />
device’s total size. Many<br />
mobile models are forcing<br />
this trade-<strong>of</strong>f by using <strong>the</strong><br />
total front panel <strong>of</strong> <strong>the</strong><br />
device for <strong>the</strong> screen<br />
(iPhone, HTC Diamond).<br />
In this regard, <strong>the</strong>re is not<br />
an ideal screen size adapted<br />
for all usages. Watching a<br />
movie requires a very big<br />
screen, sending an email can be done on a small<br />
screen, and all day <strong>of</strong>fice work needs a middle sized<br />
screen.<br />
In this context, an ideal<br />
screen should have a<br />
flexible size: small while<br />
carrying and big while<br />
using. It can be partially<br />
solved by beamers and<br />
docking stations (Figure 1,<br />
3) as it is already <strong>the</strong> case<br />
for notebooks. Ano<strong>the</strong>r<br />
solution is using foldable<br />
screens (Figure 2) even if<br />
it is still in early research<br />
stage. This solution can<br />
accommodate both bigger<br />
screen and small device<br />
issues.<br />
Input<br />
Mobile’s small size makes<br />
it less comfortable for data<br />
Figure 1 Mobile Beamer<br />
Figure 2 Foldable<br />
screen<br />
Figure 3 Docking<br />
Station for mobile<br />
devices<br />
Figure 4 Projected<br />
Infrared keyboard<br />
4<br />
input. Extended keyboard solutions such as projected<br />
keyboards, Bluetooth keyboards are already available<br />
but not very popular among users. The main reason is<br />
while using a bigger keyboard <strong>the</strong> mobile device’s<br />
screen is far from user and <strong>the</strong>refore unreadable. In this<br />
regard, external ergonomic keyboards have to be used<br />
with conjunction with a bigger screen. Docking<br />
stations is also <strong>the</strong> most suitable solution to provide<br />
external screen, keyboard and also mouse for mobile<br />
devices.<br />
Processor power<br />
There is a trade-<strong>of</strong>f between processor power and <strong>the</strong><br />
battery life. This problem is <strong>the</strong> same as for<br />
notebooks. Thus, <strong>the</strong>re is not real solution as we would<br />
always want instantaneous/fast processing and<br />
unlimited battery life. Processor chip manufacturers<br />
besides increasing <strong>the</strong> processing power, optimize<br />
<strong>the</strong>m to consume less battery power. The processing<br />
speed <strong>of</strong> some new mobile models have already<br />
reached <strong>the</strong> level <strong>of</strong> few year old notebooks (e.g.<br />
Toshiba TG01 with 1GHZ processing power).<br />
Standard protocols / extension<br />
The hardware <strong>of</strong> a PC has passed a long<br />
standardization period. Currently desktop PCs can be<br />
assembled with a minimal knowledge in computer<br />
science. Even small notebooks are composed <strong>of</strong><br />
standard CPU, peripherals, input/output ports, etc. This<br />
standardization is more complicated for mobiles due to<br />
<strong>the</strong>ir small size and custom shapes. Each company and<br />
in most cases each mobile model has its own hardware<br />
specifications.<br />
The lack <strong>of</strong> standardization<br />
<strong>of</strong> mobile hardware is <strong>the</strong><br />
green line which separates it<br />
from PC family.<br />
The improvements on this<br />
direction can start by putting<br />
on mobiles standard<br />
Figure 5 Mobile with<br />
USB port<br />
input/output ports such as USB. With a mobile having<br />
a USB port, any hardware can be plugged to mobile<br />
with <strong>the</strong> corresponding driver.<br />
Storage<br />
The storage difference between mobile and PC is<br />
fading as <strong>the</strong> cost <strong>of</strong> high capacity memory cards drop.<br />
Memory cards with 16, 32 GB capacity are now<br />
available for a low budget. Those capacities are more<br />
than enough to store and run a large set <strong>of</strong> applications.<br />
The demand for more space is generally for achieving<br />
purposes which can be done using o<strong>the</strong>r devices than<br />
<strong>the</strong> mobile (e.g. PC, external/network disk).
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
b) S<strong>of</strong>tware<br />
Solving <strong>the</strong> hardware problems demands big effort<br />
from mobile device manufacturers and it is hard for<br />
small companies to contribute. In contrast, mobile<br />
s<strong>of</strong>tware market is open and <strong>the</strong>re is still much to do a<br />
in that area regarding <strong>the</strong> available technologies.<br />
<strong>Internet</strong> factor<br />
The latest revolution in mobile came with new mobile<br />
telephony communication protocols such as 3G. Larger<br />
bandwidth and a flat rate connection made mobile<br />
internet accessible to a larger population (Figure 7). It<br />
opened a new horizon for internet based applications<br />
(e.g. Limbo, Bedo, etc.). This step to forward has been<br />
determinant for mobile in its new role as a PC. There is<br />
a big probability that mobile will become <strong>the</strong> primary<br />
device to access <strong>the</strong> internet in <strong>the</strong> future [3]. Many<br />
utilities which were in <strong>the</strong> past required a notebook<br />
(e.g. email, instant messaging, small amount payments)<br />
are now more suited for <strong>the</strong> mobile.<br />
User interface and input<br />
As <strong>the</strong> size <strong>of</strong> <strong>the</strong> mobile device cannot go bigger, <strong>the</strong><br />
potential <strong>of</strong> improvement resides in <strong>the</strong> user interface<br />
design and <strong>the</strong> possibility <strong>of</strong> using o<strong>the</strong>r input methods<br />
than a keyboard. User interface is <strong>the</strong> key point to<br />
make people shift a part <strong>of</strong> <strong>the</strong>ir activities from PC to<br />
mobile. According to statistics (Figure 6) <strong>the</strong> IPhone<br />
market share has increased more than 500% in one<br />
year. It is a good example <strong>of</strong> how <strong>the</strong> user interface<br />
design can be crucial when choosing a mobile device.<br />
Figure 6 Smart phone market share<br />
<strong>Internet</strong> surfing is one <strong>of</strong> <strong>the</strong> most used PC-like activity<br />
<strong>of</strong> mobile. Mobile web users as PC web users prefers<br />
shorter surfing sessions over long ones [5]. Surfing<br />
time can be significantly shortened by innovative input<br />
methods. Nearly every mobile have a build-in audio<br />
and video input capabilities. They can be used as new<br />
generation input devices. With applications such as<br />
Shazam mobile user can record couple <strong>of</strong> seconds <strong>of</strong> a<br />
sound and <strong>the</strong> application will search for corresponding<br />
music title using <strong>the</strong> tone matching. Kooaba is ano<strong>the</strong>r<br />
5<br />
Figure 7 Mobile internet (pages downloaded), source Opera<br />
type <strong>of</strong> application which uses image input to find <strong>the</strong><br />
corresponding information in <strong>the</strong> database. Those<br />
techniques are enhanced to o<strong>the</strong>r areas <strong>of</strong> image<br />
processing such as face recognition, optical character<br />
recognition, augmented reality, etc. Being able to<br />
recognize a Chinese text and automatically get<br />
information about what is written using <strong>the</strong> mobile<br />
phone is <strong>the</strong> dream <strong>of</strong> most tourists.<br />
The information on <strong>the</strong> screen can be also arranged in a<br />
way to let user access <strong>the</strong> desired functionality with<br />
minimal number <strong>of</strong> clicks [8].<br />
Mobile OS<br />
Mobile Operating System market is globally shared by<br />
five systems which are Nokia Symbian, Apple iPhone,<br />
Micros<strong>of</strong>t Windows Mobile, RIM, and Linux. In<br />
contrast with PC OS, mobile OS have many<br />
incompatibility issues between different versions and<br />
devices. This is due in part to custom hardware<br />
specifications <strong>of</strong> each mobile device. For example as<br />
<strong>the</strong> keyboard structure for each mobile device varies<br />
from one model to o<strong>the</strong>r, <strong>the</strong> underlying s<strong>of</strong>tware<br />
which uses <strong>the</strong> keyboard becomes incompatible when<br />
changing <strong>the</strong> OS.<br />
New open mobile OSs such Android contributes to<br />
standardization by pushing <strong>the</strong> existing mobile OS<br />
companies (Symbian, iPhone) to ei<strong>the</strong>r be more open<br />
or to propose better standardized API.<br />
c) <strong>Business</strong> <strong>Aspects</strong>
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
The business configuration <strong>of</strong> mobile market is slightly<br />
different from PC. In <strong>the</strong> PC market <strong>the</strong> roles are<br />
shared between actors such as OS developers<br />
(Micros<strong>of</strong>t), microprocessor (Intel, AMD) and<br />
peripheral manufacturers (Logitech, Samsung, etc.)<br />
and internet service providers (Google, Yahoo). In<br />
contrast, in mobile market Mobile Network Operator’s<br />
are have far more power than o<strong>the</strong>r actors. They decide<br />
which model with which capacities should or should<br />
not go to <strong>the</strong> market. In this configuration sometimes<br />
good solutions can be stopped if <strong>the</strong>y are not<br />
interesting for MNOs.<br />
From statistics (Figure 8) we see that even if <strong>the</strong><br />
mobile communication cost decreases, <strong>the</strong> average<br />
monthly bill is stable over years. In o<strong>the</strong>r words,<br />
MNOs have to make users pay for <strong>the</strong> infrastructure<br />
(satellite, antennas, etc.) one way or ano<strong>the</strong>r.<br />
Emerging Mobile Virtual Network Operators are <strong>the</strong><br />
first step to make <strong>the</strong> mobile market more liberal.<br />
MVNOs act in <strong>the</strong> same way as <strong>the</strong> MNOs exept that<br />
<strong>the</strong>y do not own <strong>the</strong> underlying infrastructure. Ano<strong>the</strong>r<br />
obstacle in this liberalization process is <strong>the</strong> SimCard.<br />
Currently SimCard is <strong>the</strong> black box controlled by<br />
MNOs. If a SimCard can be replaced by a s<strong>of</strong>tware<br />
solution such as a username and password, <strong>the</strong> mobile<br />
will definitively be <strong>the</strong> most popular PC.<br />
Figure 6 Average local monthly bill for mobile, source: CTIA<br />
<strong>Internet</strong> <strong>of</strong> <strong>Things</strong> <strong>Aspects</strong><br />
Making mobile act like a PC means more internet<br />
connected computer in <strong>the</strong> future. Mobile can replace<br />
any o<strong>the</strong>r electronic device if <strong>the</strong> required hardware is<br />
present. For example, mobile has a camera, it is small,<br />
and it has an internet connection. Moreover, a mobile<br />
phone is cheaper than a good quality CCD barcode<br />
scanner. This will tremendously increase <strong>the</strong> number <strong>of</strong><br />
internet connected “readers”. Coupled with new<br />
6<br />
tagging methods such as Micros<strong>of</strong>t Tag, internet and<br />
location based systems, mobile’s evolution as a PC<br />
will contribute to <strong>the</strong> expansion <strong>of</strong> <strong>the</strong> internet <strong>of</strong><br />
things. Imagine 2 billion people able to read any<br />
barcode/tag and instantly retrieve/proceed <strong>the</strong><br />
contained/linked information.<br />
3 Conclusions<br />
There will be certainly more mobile users than PC<br />
users in <strong>the</strong> future. This is mainly due to poor countries<br />
where people cannot afford to buy a mobile and a PC.<br />
Mobile devices will act more and more like PC.<br />
As <strong>the</strong> flat rate mobile internet becoming a standard,<br />
mobile will be <strong>the</strong> first device to access to internet.<br />
Mobile’s future place as a PC will pass by hardware<br />
and s<strong>of</strong>tware standardization starting by liberalization<br />
<strong>of</strong> mobile market. The first battle will be between <strong>the</strong><br />
mobile and small size notebooks. We can already see<br />
that a part <strong>of</strong> activities which in <strong>the</strong> past were done in<br />
<strong>the</strong> notebooks are shifted to mobile (e.g. email). New<br />
generation <strong>of</strong> notebooks with as very small screen (e.g.<br />
7 inch screen) including a SimCard slot are already on<br />
<strong>the</strong> market.<br />
From hardware point <strong>of</strong> view <strong>the</strong> biggest evolution<br />
should be <strong>the</strong> mobile docking station. It can ei<strong>the</strong>r<br />
follow <strong>the</strong> same scenario <strong>of</strong> notebooks (each company<br />
with different solutions) or start directly with<br />
standardized solutions.<br />
And finally, each device has its area <strong>of</strong> predilection.<br />
For example, it was predicted that <strong>the</strong> new home<br />
cinema facilities will make people go less to cinemas<br />
but it has not affected much <strong>the</strong> cinema frequentations<br />
[4]. In this regard, mobile’s future status as a PC will<br />
not change <strong>the</strong> configuration <strong>of</strong> current PC market. All<br />
<strong>the</strong> intermediate devices in between will continue <strong>the</strong>ir<br />
existence.<br />
References<br />
[1] Mobile Phones Will Become The Primary Personal<br />
Computing Devices. John J. Barton, Shumin Zhai,<br />
Steve B. Cousins. s.l. : IEEE Workshop on Mobile<br />
Computing Systems & Applications, 2006.<br />
[2] Exploring <strong>the</strong> Implications <strong>of</strong> M-Commerce for<br />
Markets and Marketing. Sridhar Balasubramanian,<br />
Robert A. Peterson, Sirkka L. Jarvenpaa. 4, s.l. :<br />
Journal <strong>of</strong> <strong>the</strong> Academy <strong>of</strong> Marketing Science, 2002,<br />
Vol. 20.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
[3] The Future <strong>of</strong> <strong>the</strong> <strong>Internet</strong> III. Janna Quitney<br />
Anderson, Lee Rainie. s.l. Pew <strong>Internet</strong> & American<br />
Life Project, 2008.<br />
[4] Mediametrie, Media in Life. Study on Cinema<br />
frequentations in France. 75 000 Cinéma de<br />
Médiamétrie. s.l. : mediametrie.fr, 2007<br />
[5] Mobile web surfing is <strong>the</strong> same as web surfing.<br />
Martin Halvey, Mark T. Keane, Barry Smyth. 3, New<br />
York : ACM, 2006, Vol. 49.<br />
[6] In-Stat. US Mobile Social Networking and <strong>the</strong><br />
Millennial Generation. s.l. : In-Stat Mobile Consumer<br />
Service, Reed Elsevier, 2008.<br />
[7] BBC News. Universal charger for phones plan.<br />
http://news.bbc.co.uk/1/hi/technology/7894763.stm<br />
[8] Robbins, D. C., Lee, B., and Fernandez, R. 2008.<br />
TapGlance: designing a unified Smartphone interface.<br />
In Proceedings <strong>of</strong> <strong>the</strong> 7th ACM Conference on<br />
Designing interactive Systems (Cape Town, South<br />
Africa, February 25 - 27, 2008). DIS '08. ACM, New<br />
York, NY, 386-394.<br />
7
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
RFID for Track & Trace <strong>of</strong> Baggage in Airports<br />
Stéphanie Nguyen<br />
<strong>ETH</strong> <strong>Zürich</strong> – Department <strong>of</strong> Management, Technology and Economics<br />
snguyen@student.ethz.ch<br />
Abstract<br />
Contributing to <strong>the</strong> growing trend <strong>of</strong> <strong>the</strong> internet <strong>of</strong><br />
things, RFID has been replacing barcodes as <strong>the</strong><br />
technology for track and trace <strong>of</strong> baggage in airports.<br />
With <strong>the</strong> growing complexity <strong>of</strong> airports and <strong>the</strong><br />
disadvantages <strong>of</strong> barcodes, such as low read-rate,<br />
airport baggage mishandling rates has been<br />
increasing significantly. Despite <strong>the</strong> benefits <strong>of</strong> RFID,<br />
many airports have been facing roadblocks concerning<br />
a global standard <strong>of</strong> UHF frequency, <strong>the</strong> investment<br />
required for <strong>the</strong> implementation and setting up <strong>the</strong><br />
infrastructure. To overcome <strong>the</strong> roadblocks, <strong>the</strong><br />
International Air Transport Association (IATA) has<br />
provided support for a smoo<strong>the</strong>r transition to RFID<br />
with <strong>the</strong>ir Baggage Improvement Programme which<br />
provided some focus on global RFID implementation.<br />
With most <strong>of</strong> <strong>the</strong> roadblocks out <strong>of</strong> <strong>the</strong> way, a global<br />
adoption <strong>of</strong> RFID for track and trace in airports is on<br />
its way.<br />
1. Introduction<br />
By 2010, one third <strong>of</strong> <strong>the</strong> world's population is<br />
expected to be on <strong>the</strong> internet and <strong>the</strong>re is a staggering<br />
amount <strong>of</strong> data intelligence being driven by <strong>the</strong> rapid<br />
proliferation <strong>of</strong> smart sensors and RFID tags [1]. Radio<br />
frequency identification (RFID) is a technology that<br />
uses wireless readers to access data encoded in chips.<br />
It has evolved into a reliable, cost-effective technology<br />
used for personal identification, asset management,<br />
security, logistics, inventory control, and many o<strong>the</strong>r<br />
operations, without needing human intervention [17].<br />
It enables computer systems to identify objects, as well<br />
as understand <strong>the</strong>ir status. After overcoming much<br />
controversy, RFID’s value proposition makes it clear<br />
that it is a growing part <strong>of</strong> <strong>the</strong> web <strong>of</strong> identify that is<br />
growing [20]. The value proposition is especially high<br />
when it comes to baggage handling in airports. The<br />
increasing complexity <strong>of</strong> <strong>the</strong> system and increasing<br />
baggage mishandling is putting pressure on <strong>the</strong><br />
8<br />
industry to improve <strong>the</strong> technology, leading <strong>the</strong> way to<br />
using RFID for track & trace in airports.<br />
This paper aims to identify <strong>the</strong> need <strong>of</strong> better<br />
baggage handling and how RFID can be used as a<br />
solution. The Hong Kong International airport will<br />
provide an example <strong>of</strong> an RFID implementation in<br />
airports. This will lead to a comparison between <strong>the</strong><br />
current barcode system and RFID and what benefits<br />
can be achieved. Finally, <strong>the</strong> paper will look at some <strong>of</strong><br />
<strong>the</strong> current roadblocks for a wider adoption and how<br />
<strong>the</strong> industry is overcoming <strong>the</strong>m.<br />
2. Background<br />
2.1 Airport baggage handling<br />
Since 1992, barcodes have been used in airports for<br />
<strong>the</strong> identification <strong>of</strong> baggage. During baggage check-in<br />
at <strong>the</strong> airport, a baggage tag with a barcode is printed<br />
which includes all relevant data, such as flight and<br />
destination. This tag is <strong>the</strong>n attached to <strong>the</strong> baggage<br />
and serves as identification until <strong>the</strong> final destination.<br />
There are several problems associated with using<br />
barcodes on luggage. The problems include:<br />
‐ The barcode requires optical sight to be read by<br />
<strong>the</strong> barcode scanner.<br />
‐ Barcode scanners can read only one barcode at<br />
a time.<br />
‐ The average read-rate is very low at around<br />
85%.<br />
‐ The paper on which <strong>the</strong> barcode is printed is<br />
easily crumpled or torn.<br />
‐ Information cannot be overwritten – changing<br />
or adding information requires a new barcode<br />
which needs to be printed.<br />
According to industry statistics, 42 million items <strong>of</strong><br />
luggage were delayed or lost in 2007, at a cost <strong>of</strong> $3.8<br />
million 1 to airlines [6]. In 2006, <strong>the</strong> industry paid $1.21<br />
billion in direct compensation, although passengers<br />
have not yet taken advantage <strong>of</strong> <strong>the</strong> increasing liability<br />
1 Monetary units are expressed in U.S. dollars
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
<strong>of</strong> airlines [14]. The baggage handling system is<br />
becoming more complex due to <strong>the</strong> safety regulations,<br />
increasing number <strong>of</strong> passengers and tighter turnaround<br />
times between flights [16]. The growing<br />
complexity and problems at airports is driving <strong>the</strong><br />
transition to a new technology.<br />
2.2 RFID technology<br />
An RFID tag includes a microchip connected to an<br />
antenna. The data is read using a reader which<br />
transmits digital data to a computer. The figure below<br />
depicts this process.<br />
Reader<br />
Computer<br />
System<br />
Antenna<br />
Figure 1 - RFID technology [7]<br />
Transponder<br />
Table 1 - RFID trials and implementation [14]<br />
9<br />
The RFID Journal defines RFID as “a generic term<br />
that is used to describe a system that transmits <strong>the</strong><br />
identity (in <strong>the</strong> form <strong>of</strong> a unique serial number) <strong>of</strong> an<br />
object or person wirelessly, using radio waves” [2].<br />
Along with barcodes and o<strong>the</strong>r technologies, <strong>the</strong>y are<br />
considered automatic identification technologies which<br />
have been developed to increase efficiency <strong>of</strong> manual<br />
data input and improve data accuracy [2]. Contrary to<br />
what many people think, <strong>the</strong> technology is not new and<br />
it dates back to World War II where it was used to<br />
identify and au<strong>the</strong>nticate allied planes [7].<br />
3. Implementation<br />
Especially in such a complex setting as an airport,<br />
it is important to take <strong>the</strong> environment into<br />
consideration when implementing RFID. For example,<br />
metal, electrical noise, extreme temperatures, liquids<br />
and physical stress can create a challenge and may<br />
affect performance [7]. For this reason, <strong>the</strong><br />
environment can only be assessed using field trials, so<br />
by 2007 several trials were already performed. IATA<br />
summarized <strong>the</strong> trials and implementations in table 1.<br />
Upon completion <strong>of</strong> a trial, many airports have moved<br />
on to a full implementation, such as <strong>the</strong> Hong Kong<br />
International Airport, while some have just abandoned<br />
<strong>the</strong> project.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
3.1 Hong Kong International Airport<br />
A good example <strong>of</strong> a RFID implementation project<br />
which started as a pilot and is currently fully<br />
operational is <strong>the</strong> Hong Kong International Airport.<br />
With a passenger throughput <strong>of</strong> 48.6 million in 2008,<br />
HKIA is one <strong>of</strong> <strong>the</strong> world’s busiest airports. By 2008,<br />
<strong>the</strong>y announced that all <strong>of</strong> its check-in counters would<br />
print integrated RFID baggage tags [18].<br />
The main driver for RFID implementation at HKIA<br />
was to boost security and improve baggage handling<br />
efficiency. They wanted to reduce required manpower,<br />
as well as reduce short ship rate and baggage transfer.<br />
In 2004, a pilot implementation was started. A year<br />
later <strong>the</strong> project went live, and by 2008 it was<br />
completely operational [19].<br />
The RFID technology is used in parallel to <strong>the</strong>ir<br />
existing barcode system. When checked-in and transfer<br />
luggage arrives at <strong>the</strong> luggage-handling conveyor, <strong>the</strong>y<br />
are fitted with a smart label bearing a 10 digit IATA<br />
number which becomes <strong>the</strong> bag’s “license”. The<br />
“license” includes information such as airline and<br />
flight number and is read using a barcode scanner. The<br />
information, which is stored in <strong>the</strong> barcode, is<br />
transferred to <strong>the</strong> RFID tag. RFID readers throughout<br />
<strong>the</strong> baggage handling process are <strong>the</strong>n used to ensure<br />
<strong>the</strong> correct flow <strong>of</strong> <strong>the</strong> bags to <strong>the</strong> airplane [19].<br />
Reengineering was required to accommodate <strong>the</strong><br />
214 new readers, 500 antennas and <strong>the</strong> change in<br />
s<strong>of</strong>tware. The total cost amounted to $50 million, but<br />
costs never represented an issue. The support <strong>of</strong> <strong>the</strong><br />
local civil authorities and <strong>the</strong> airlines ensured that <strong>the</strong><br />
project was self financing [19].<br />
The result <strong>of</strong> <strong>the</strong> implementation was higher<br />
customer satisfaction through a lower rate <strong>of</strong><br />
Table 2 – Barcodes vs. RFID capabilities<br />
10<br />
mishandled luggage. The productivity <strong>of</strong> <strong>the</strong> airport<br />
increased by 17% due to higher luggage sorting<br />
capacity, reduced manual labor and increased<br />
passenger security. The only concern that arose was<br />
due to <strong>the</strong> possible health risks <strong>of</strong> RFID from exposure<br />
to radio waves, but experts insured that it was not<br />
anything to worry about [19].<br />
Since <strong>the</strong> implementation <strong>of</strong> RFID at <strong>the</strong> Hong<br />
Kong International airport, <strong>the</strong>re has been many more.<br />
By early 2008, more than 30 airports had a trial or full<br />
implementation <strong>of</strong> RFID. In December 2008, Lisbon<br />
international airport became <strong>the</strong> world’s first airport to<br />
completely replace <strong>the</strong> barcode with RFID. All<br />
baggage are now tagged and tracked with RFID and<br />
barcodes have been completely eliminated. Then<br />
Italy’s busiest airport, Milan’s Malpensa Airport,<br />
became <strong>the</strong> first airport in Europe to implement a<br />
comprehensive RFID baggage tracking across <strong>the</strong><br />
entire baggage handling system [5].<br />
4. Results<br />
RFID provides many benefits over <strong>the</strong> current<br />
barcode system. Table 2 below summarizes <strong>the</strong><br />
capabilities <strong>of</strong> <strong>the</strong> two methods. The implementation <strong>of</strong><br />
RFID involves benefits to three stakeholders: <strong>the</strong><br />
airlines, <strong>the</strong> airports, and <strong>the</strong> passengers. [14] For <strong>the</strong><br />
airline, a $733 million saving is expected every year,<br />
<strong>of</strong> which $343 million would be attributed to a read<br />
rate improvement. This saving estimate is a direct<br />
result from <strong>the</strong> reduction <strong>of</strong> baggage mishandling costs<br />
incurred by airlines. For <strong>the</strong> airports, expected benefits<br />
are <strong>the</strong> optimization <strong>of</strong> operating costs, <strong>the</strong> ability to<br />
better manage <strong>the</strong> infrastructure, enhancement <strong>of</strong><br />
safety and quality control. Finally, <strong>the</strong> passengers’<br />
benefits will be seen through <strong>the</strong> reduction <strong>of</strong> 5.7<br />
million claims, <strong>the</strong> faster resolution <strong>of</strong> baggage<br />
problems, and accurate/timely information [14].
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
5. Overcoming roadblocks<br />
5.1 Standards<br />
Leading <strong>the</strong> airline industry, <strong>the</strong> International Air<br />
Transport Association (IATA) was created about 60<br />
years ago by a group <strong>of</strong> airlines. They currently<br />
represent 230 airlines, which consists <strong>of</strong> 93% <strong>of</strong><br />
international traffic [11]. In 2008, with nine airlines<br />
and nine airports, IATA has launched a Baggage<br />
Improvement Programme (BIP) to reduce <strong>the</strong> rate <strong>of</strong><br />
mishandled baggage by improving handling processes.<br />
Part <strong>of</strong> <strong>the</strong>ir focus is on <strong>the</strong> identification <strong>of</strong> baggage<br />
using RFID to ensure passenger and baggage are<br />
reunited at <strong>the</strong>ir final destination [13]. They are able to<br />
do that using <strong>the</strong>ir ability to create industry wide<br />
standards, attracting <strong>the</strong> helping efforts <strong>of</strong> airlines, and<br />
focusing on a mutually beneficial approach for<br />
everyone involved [10].<br />
The International Organization for Standardization<br />
(ISO) and EPC Global have developed standards for<br />
RFID technology to define an efficient platform on<br />
which industry can operate and advance [7]. Although<br />
<strong>the</strong>re are many different RFID frequencies, <strong>the</strong> UHF<br />
Frequency Band was chosen by IATA for <strong>the</strong> aviation<br />
industry because <strong>of</strong> its proven interoperability, large<br />
reading distance, low cost, high information transfer<br />
rate, and compatibility with a broad spectrum <strong>of</strong><br />
materials [9].<br />
In November 2005, IATA approved <strong>the</strong><br />
recommended practice RP1740C for <strong>the</strong> UHF<br />
electronic bag identification, based on three standards:<br />
ISO/IEC 18000-6C (EPC Gen2 protocol), ISO/IEC<br />
15961 and ISO/IEC 15962 [15]. IATA also<br />
recommended a business case for <strong>the</strong> industry and a<br />
transition plan for <strong>the</strong> technology that promotes global<br />
interoperability. The recommendation was provided in<br />
<strong>the</strong> Passenger Services Conference Resolution Manual<br />
[21].<br />
5.2 Cost and infrastructure<br />
Today, a major roadblock for <strong>the</strong> implementation<br />
<strong>of</strong> RFID in airports is still <strong>the</strong> investment required.<br />
There are two areas <strong>of</strong> costs associated with RFID in<br />
airports. The first one is <strong>the</strong> cost <strong>of</strong> <strong>the</strong> equipment (tags<br />
and readers) and <strong>the</strong> o<strong>the</strong>r one is <strong>the</strong> cost <strong>of</strong> <strong>the</strong><br />
integration into <strong>the</strong> system.<br />
Considering <strong>the</strong> cost <strong>of</strong> <strong>the</strong> equipment, <strong>the</strong>re are<br />
currently many different manufacturers, which provide<br />
it at various costs; some have previous experience in<br />
RFID implementation in airports [16]. With <strong>the</strong> price<br />
<strong>of</strong> tags still around 10 cents each, it would cost <strong>the</strong><br />
11<br />
airlines about $300 million annually for 3 billion bag<br />
tags. On <strong>the</strong> positive side, <strong>the</strong> cost <strong>of</strong> tags is decreasing<br />
as <strong>the</strong> number manufactured is increasing [16]. For<br />
example, increasing manufactured quantities from<br />
100,000 to 1,000,000 can reduce <strong>the</strong> cost by 40%.<br />
Ano<strong>the</strong>r 25% saving can be achieved with 10,000,000<br />
tags [16]. In addition, tags <strong>of</strong> <strong>the</strong> range 7-8 cents have<br />
already been introduced several years ago. Then earlier<br />
this year, a Chinese RFID tag-and-reader company has<br />
announced an EPC-compliant inlay (aka tag) for 5.8<br />
cents each for volumes <strong>of</strong> 5 million or more [4]. This<br />
price reduction could have a significant effect on <strong>the</strong><br />
future speed <strong>of</strong> RFID adoption.<br />
The cost <strong>of</strong> tag printers and readers also needs to be<br />
taken into consideration. In 2007, <strong>the</strong> cost <strong>of</strong> RFID<br />
printers was between $1,600 and $1,800, while <strong>the</strong><br />
readers range from $1,500 and $2,500 [16].<br />
The airlines would also have to invest in <strong>the</strong><br />
installation <strong>of</strong> <strong>the</strong> infrastructure. This includes <strong>the</strong><br />
structure for readers, commission tests for readers, and<br />
Programmable Logic Controllers (PLC) integration.<br />
The total cost <strong>of</strong> implementation is in <strong>the</strong> range <strong>of</strong><br />
$350,000 and $1,000,000 depending on <strong>the</strong> size and<br />
complexity <strong>of</strong> <strong>the</strong> airport [16]. Although <strong>the</strong> cost seems<br />
high, studies have shown that <strong>the</strong> system would<br />
provide a payback within two years [3].<br />
Even if <strong>the</strong> investment is possible, building <strong>the</strong><br />
infrastructure is ano<strong>the</strong>r roadblock. With a larger<br />
amount <strong>of</strong> data available by using RFID, <strong>the</strong><br />
complexity, burden, and cost <strong>of</strong> managing <strong>the</strong><br />
information is increasing [14]. There is currently also a<br />
lack <strong>of</strong> skilled integrators to implement RFID, which<br />
has limited <strong>the</strong> number <strong>of</strong> full implementations<br />
possible. But contrary to popular belief, global benefits<br />
can be achieved with only 80 <strong>of</strong> <strong>the</strong> top airports<br />
equipped with RFID. This will cover 80% <strong>of</strong> all<br />
mishandled luggage [14] and save <strong>the</strong> industry over<br />
$200 million [21].<br />
6. Conclusion<br />
Due to <strong>the</strong> increasing complexity <strong>of</strong> airports and<br />
number <strong>of</strong> mishandled luggage, <strong>the</strong> change from <strong>the</strong><br />
traditional barcode system to using RFID technology<br />
for track and trace at airports has become a global<br />
trend. With <strong>the</strong> help <strong>of</strong> <strong>the</strong> International Air Transport<br />
Association, airports have overcome <strong>the</strong> roadblocks <strong>of</strong><br />
RFID implementation, such as building <strong>the</strong><br />
infrastructure and <strong>the</strong> investment required, in order to<br />
benefit from its main advantages. Although <strong>the</strong>re is<br />
already a large amount <strong>of</strong> airports already equipped<br />
with RFID, <strong>the</strong> reduced cost <strong>of</strong> RFID chips is opening<br />
up <strong>the</strong> way for small airports to adopt <strong>the</strong> new
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
technology and leading <strong>the</strong> way to a more global<br />
benefit for everyone. Baggages at airports are quickly<br />
becoming part <strong>of</strong> <strong>the</strong> internet <strong>of</strong> things.<br />
10. References<br />
[1] Smart infrastructure <strong>of</strong> <strong>the</strong> Century. (2009, March 7). The<br />
Jakarta Post. Retrieved March 16, 2009, from International<br />
Newspapers database.<br />
[2] “What is RFID?”. RFID Journal. 2005. [Online]<br />
http://www.rfidjournal.com/article/articleview/1339 /1/129/<br />
[3] Roberti, Mark. “Baggage Tagging Is a No-Brainer.”RFID<br />
Journal. 9 October 2006. [Online]<br />
http://www.rfidjournal.com/article/articleview/2706/1/2/<br />
[4] SCDigest Editorial Staff. "The Five Center RFID Tag is<br />
Here, <strong>the</strong> Five Center Tag RFID is Here! Well, Almost."<br />
SupplyChainDigest. 29 January 2009.<br />
[5] “European airports deploy RFID‐enabled baggage<br />
tracking”. RFID News. 5 March 2009. [Online]<br />
http://www.rfidnews.org/2009/03/05/european-airportsdeploy-rfid-enabled-baggage-tracking<br />
[6]“ S<strong>of</strong>tware upgraded for baggage handling solution“RFID<br />
News. 21 October 2008. [Online]<br />
http://www.rfidnews.org/2008/10/21/s<strong>of</strong>tware-upgraded-forbaggage-handling-solution<br />
[7] “Understanding Radio Frequency Identification (RFID)”.<br />
R Moroz Ltd. 4 November 2004. [Online]<br />
http://www.rmoroz.com/rfid.html<br />
[8] Zhang , Ting; Ouyang , Yuanxin; He, Yang. “Traceable<br />
Air Baggage Handling System Based on RFID Tags in <strong>the</strong><br />
Airport”. Journal <strong>of</strong> Theoretical and Applied Electronic<br />
Commerce Research. Vol 3. Issue1 April 2008. University de<br />
Talca - Chile<br />
[9] Dr. Scherrer, Darien. “RFID Regulation and Technical<br />
Issues”. RFID –visions and reality <strong>ETH</strong> Zurich. 6 March<br />
2009.<br />
[10] “Baggage Improvement Programme (BIP)” IATA.<br />
1997-2009. Accessed: 20 March 2009. Available:<br />
http://www.iata.org/<br />
[11] “About Us” IATA. 1997-2009. Accessed: 20 March<br />
2009. Available : http://www.iata.org/about/<br />
[12]” IATA Introduces RFID Standard for Baggage Tags<br />
Annual industry savings projected at US$760 Million”.<br />
IATA. 18 November 2008. [Online]<br />
http://www.iata.org/pressroom/briefings/2005-11-18-01.htm<br />
[13] “Simplifying <strong>the</strong> business”. IATA. January 2009.<br />
12<br />
[14]” RFID for Baggage business case” IATA. 2007.<br />
[15] “INNOVATIONS and technologies” IER. 2007.<br />
Accessed: 20 March 2009. Available : http://www.ier.fr /uk/<br />
market/air-transportation/~/uk/innovation/keeping-track-<strong>of</strong>baggage-with-rfid/index.html<br />
[16] “RFID in Aviation: airport luggage control”.<br />
AeroAssist. June 2008.<br />
[17] “Zebra’s RFID Readiness Guide: Ensuring a Successful<br />
RFID Implementation”. Zebra. 2008.<br />
[18] Hong Kong International Airport. Accessed 20 March<br />
2009. Available: http://www.hongkongairport.com<br />
[19] “Case Study: Hong Kong Airport - Baggage tracking<br />
implementation”. The Sectoral e-business watch. 2008.<br />
[20] Bite, Katalin Emese. “Minimizing <strong>the</strong> baggage loss at<br />
airports”. Periodica Polytechnica. 2008.<br />
[21] “RFID IN AVIATION”. IATA. 2008.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Abstract<br />
Have you ever dreamed <strong>of</strong> owning a house,<br />
which you can control all <strong>the</strong> things with one<br />
single click? The Smart Home provides this<br />
concept that, a house installed with <strong>of</strong> remote<br />
control and automation technology which make<br />
your life easier and more convenient. This<br />
technology has appeared for several decades;<br />
however, <strong>the</strong>re is no large scale <strong>of</strong> adoption <strong>of</strong><br />
this technology until now. This paper analyzes<br />
<strong>the</strong> Smart Home market from <strong>the</strong> demand side<br />
and supply side, and <strong>the</strong>re are some<br />
opportunities <strong>of</strong> this technology to be promoted.<br />
However, <strong>the</strong>re are still some roadblocks to<br />
adopt this technology as well.<br />
1 Introduction<br />
A Smart Home is a home or building (usually a<br />
new one), which is equipped with special<br />
structured wiring to enable occupants to<br />
remotely control or program an array <strong>of</strong><br />
automated home electronic devices by entering a<br />
single command<br />
Smart Home<br />
Jingzhi Xu<br />
MSc Management, Technology and Economics<br />
<strong>ETH</strong>, CH-8092 Zurich, Switzerland<br />
jixu@student.ethz.ch<br />
[1] . For example, you can<br />
remotely control your heating and lighting<br />
system in your house by a touchtone phone<br />
when you are in vacation. You can also alarm<br />
<strong>the</strong> security system when you find some bad<br />
guys break into your house. First, this paper is<br />
going to give an overview <strong>of</strong> <strong>the</strong> concept <strong>of</strong><br />
Smart Home and its main characteristics. Then<br />
<strong>the</strong> technology aspect <strong>of</strong> Smart Home is<br />
13<br />
introduced and its some key elements are<br />
discussed in details. Finally, <strong>the</strong> market aspect <strong>of</strong><br />
Smart Home is also discussed from <strong>the</strong> demand<br />
and supply side, and <strong>the</strong> viewpoints <strong>of</strong> different<br />
roles are compared with each o<strong>the</strong>r.<br />
2 Background<br />
Smart Home uses electronic networking<br />
technology to integrate <strong>the</strong> various devices and<br />
appliances in <strong>the</strong> house, so that <strong>the</strong> households<br />
can control an entire home centrally and<br />
remotely, as a single machine. This technology<br />
actually <strong>of</strong>fers significant improvements in <strong>the</strong><br />
living standards <strong>of</strong> <strong>the</strong> elderly and disabled who<br />
may o<strong>the</strong>rwise totally rely on home care without<br />
<strong>the</strong>se technologies.<br />
There are four main features <strong>of</strong> Smart Home,<br />
which are remote access, safety and security,<br />
centralized control, and sustainability:<br />
With remote access, households can control<br />
<strong>the</strong>ir home via PC or telephone remotely. For<br />
example, if you forget to switch on/<strong>of</strong>f some<br />
devices when you are away, or even simply want<br />
to switch on <strong>the</strong> HVAC system before you go<br />
back home, you can use your <strong>of</strong>fice PC or even<br />
a mobile phone to have a full access to your<br />
home automation system wherever you are. You<br />
can trigger on/<strong>of</strong>f devices, lights, or activate<br />
programmed sequences such as vacation mode<br />
to give your house a lived in look, or simply
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
switch <strong>of</strong>f <strong>the</strong> security alarm and open <strong>the</strong> door<br />
lock to enable relatives or Delivery Staff to enter<br />
your house.<br />
Safety and security is a main consideration<br />
regarding to <strong>the</strong> concept <strong>of</strong> Smart Home. The<br />
sensor network within <strong>the</strong> house and around is<br />
capable <strong>of</strong> detecting <strong>the</strong> unpredictable break-in,<br />
<strong>the</strong>refore alarming automatically and turning on<br />
<strong>the</strong> strong lighting system to let <strong>the</strong> households<br />
clearly see <strong>the</strong> situation at night. The centralized<br />
control system, usually in form <strong>of</strong> touch panel,<br />
makes <strong>the</strong> life <strong>of</strong> households much easier. With<br />
one single touch panel, you can control <strong>the</strong><br />
home <strong>the</strong>ater, music system, light controls, life<br />
safety and security system, etc [2] .<br />
The last but not <strong>the</strong> least is <strong>the</strong> sustainability,<br />
which should be realized by a typical Smart<br />
Home. Since <strong>the</strong> amount <strong>of</strong> energy consumed in<br />
<strong>the</strong> house accounts for a large proportion, <strong>the</strong><br />
future home need to take considerations into<br />
save <strong>the</strong> energy consuming by 50% or even<br />
more, compared to conventional houses. The<br />
energy collected at solar panels or building<br />
material itself (such as multi-layer facade) can<br />
supply <strong>the</strong> heating or cooling during <strong>the</strong> winter<br />
or summer times. When households are not at<br />
home, <strong>the</strong> whole heating or cooling system will<br />
be stopped which will save much unnecessary<br />
energy waste. Ano<strong>the</strong>r example would be<br />
rainwater collecting system can make use <strong>of</strong> rain<br />
to flush toilets.<br />
There are some examples <strong>of</strong> design <strong>of</strong> <strong>the</strong><br />
concept <strong>of</strong> <strong>the</strong> Smart Home: <strong>the</strong> atmosphere<br />
transmission system, which has <strong>the</strong> capacity to<br />
record its own memories <strong>of</strong> living patterns and<br />
<strong>the</strong> residents’ preferred lighting, sounds, images<br />
and smells; Smart dressing table can create a<br />
perfect and convenient atmosphere for putting<br />
up make-up on quickly and effectively; Smart<br />
bed can be programmed to remember your<br />
preferred sound, smell, light and temperature<br />
settings to gently wake up all your senses and<br />
give you a good start to every morning; Smart<br />
14<br />
Universal Remote Control is capable <strong>of</strong><br />
recognizing an object via an internal camera<br />
promptly displaying an appropriate GUI for any<br />
system in <strong>the</strong> Smart Home [3] .<br />
3 Smart Home Technology<br />
Smart Home technology is a collective term for<br />
information and communication technology<br />
(ICT) which are used in houses, where <strong>the</strong><br />
various components or devices are<br />
communicating via a local network. The<br />
technology can be used to monitor, warn and<br />
carry out functions according to various<br />
different selected criteria. Smart Home<br />
technology also makes <strong>the</strong> automatic<br />
communication with <strong>the</strong> surroundings possible,<br />
via <strong>the</strong> <strong>Internet</strong>, ordinary fixed telephones or<br />
mobile phones [4] .<br />
There are some elements, which is applied in <strong>the</strong><br />
market now:<br />
Sensors<br />
Sensor is a very important element used in smart<br />
house, measures a physical quantity and converts<br />
it into a signal which can be read by an observer<br />
or by an instrument. Sensors monitor and<br />
measure activities in <strong>the</strong> surroundings. Examples<br />
are movement and heat sensors, humidity<br />
sensors, bed mats, <strong>the</strong>rmometers and smoke<br />
detectors.<br />
Actuators<br />
Actuator is a mechanical device for moving or<br />
controlling a mechanism or system. Examples<br />
are door or window and garage door openers,<br />
curtain and awning engines, automatic light<br />
switches and relays. Several <strong>of</strong> <strong>the</strong> components<br />
<strong>of</strong> environmental control systems are actuators.<br />
Controllers<br />
Controllers make choices on basis <strong>of</strong><br />
programmed rules and occurrences. Controllers<br />
are microprocessors <strong>of</strong>ten built-in with sensors<br />
and actuators. They receive and process signals
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
from <strong>the</strong> sensor or o<strong>the</strong>r controllers. For<br />
example <strong>the</strong> controller <strong>of</strong> a <strong>the</strong>rmometer can be<br />
programmed to send a message to switch <strong>of</strong>f <strong>the</strong><br />
electric heating system when <strong>the</strong> temperature<br />
�<br />
exceeds 22 . This message is received by <strong>the</strong><br />
heating controller,<br />
�<br />
which will switch on <strong>the</strong><br />
actuator. If on a hot day <strong>the</strong> temperature<br />
exceeds 27 , a message<br />
can be sent to <strong>the</strong><br />
window opener to open <strong>the</strong> window.<br />
Network and Data Bus<br />
The network is <strong>the</strong> transmitter <strong>of</strong> <strong>the</strong> signals in<br />
<strong>the</strong> system. The most popular transmitters are<br />
power line, radio signals (RF) and to some<br />
extent optical fibers. All modern Smart Home<br />
systems have bus-based networks. In a busbased<br />
net all <strong>the</strong> units in <strong>the</strong> system can read all<br />
<strong>the</strong> messages. The system unit recognizing <strong>the</strong>ir<br />
own address reacts to <strong>the</strong> content <strong>of</strong> <strong>the</strong><br />
message. A unit can receive a message<br />
individually or as member <strong>of</strong> a group. Hence, in<br />
one case a message can be submitted for one<br />
lamp to light, and in ano<strong>the</strong>r case a message for<br />
all lamps to light.<br />
4 Smart Home Market<br />
4.1 Technology Adoption<br />
Figure 1 S-Curve <strong>of</strong> Different Technology<br />
15<br />
The adoption <strong>of</strong> new consumer products follows<br />
a standard pattern which called ‘S-curve’, as <strong>the</strong><br />
graph shows above. At <strong>the</strong> early stage <strong>of</strong> <strong>the</strong><br />
adoption <strong>of</strong> a new technology, <strong>the</strong>re is a slow<br />
take-up in <strong>the</strong> early years, and <strong>the</strong>n followed by<br />
a more rapid increase in adoption which moves<br />
<strong>the</strong> product into <strong>the</strong> mass market arena. Finally,<br />
as <strong>the</strong> market matures and take-up slows down,<br />
<strong>the</strong> gradient <strong>of</strong> <strong>the</strong> S-curve become shallower as<br />
it approaches a maximum level <strong>of</strong> market<br />
penetration.<br />
While most technologies follow <strong>the</strong> S-curve<br />
pattern <strong>of</strong> adoption, but <strong>the</strong>y do so at different<br />
rates or speeds. For example, it takes 80 years<br />
for <strong>the</strong> telephone to reach 70 per cent <strong>of</strong><br />
households while <strong>the</strong> television took only 15<br />
years. Similarly, <strong>the</strong> electricity has reached 50<br />
per cent market penetration after being in <strong>the</strong><br />
marketplace for over 50 years, whereas <strong>the</strong> car<br />
has reached only 20 per cent penetration over a<br />
similar period [5] . The shape <strong>of</strong> <strong>the</strong> adoption cure<br />
depends on several different factors, such<br />
economical, social, technological factors, which<br />
is quite complex. Therefore, it may need a long<br />
time for <strong>the</strong> adoption <strong>of</strong> Smart Home<br />
technology; we may even need our next<br />
generation to improve this technology as well.<br />
4.2 Demand and Supply Side <strong>of</strong> Smart<br />
Home<br />
4.2.1 Demand Side<br />
The customers' interest in <strong>the</strong> concept <strong>of</strong> Smart<br />
Home has been mainly from <strong>the</strong> DIY and<br />
hobbyist segment <strong>of</strong> <strong>the</strong> market. Actually, many<br />
Smart Home websites and technical literatures<br />
are <strong>the</strong> preserve <strong>of</strong> <strong>the</strong>se somewhat technically<br />
minded accumulative home improvers. The<br />
mature projects <strong>of</strong> Smart Home have only been<br />
limited to <strong>the</strong> academic researcher and wealthy<br />
home owners until now. Customers who buy<br />
Smart Home only relatively satisfied with <strong>the</strong>ir<br />
partial systems, typically integrating intruder
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
alarms, security lighting, and fire and security<br />
sensors. While some customers may be willing<br />
to pay additional money on a new or converted<br />
property to obtain limited functionality <strong>of</strong> Smart<br />
Home, however, <strong>the</strong>re may be greater<br />
unwillingness to retr<strong>of</strong>it such systems into <strong>the</strong>ir<br />
existing residences because <strong>of</strong> <strong>the</strong> expected<br />
disorder.<br />
In recent years, <strong>the</strong>re has been an increase in <strong>the</strong><br />
building and conversion <strong>of</strong> properties that have<br />
embedded Smart Home technology. Moreover,<br />
<strong>the</strong>re has been increasing access to <strong>the</strong><br />
technology for ‘expert home improvers’ and<br />
‘DIYers’. There remains, however, a general<br />
lack <strong>of</strong> passion on <strong>the</strong> part <strong>of</strong> construction and<br />
property industries, manufacturers and suppliers<br />
to push or even properly promote this<br />
technology. The lack <strong>of</strong> common protocols and<br />
high initial high investment make <strong>the</strong> adoption <strong>of</strong><br />
this technology hardly.<br />
4.2.2 Supply Side<br />
Technology <strong>of</strong> X-10 is introduced in 1979,<br />
which is less sophisticated level than today’s<br />
Smart Home technology. Twenty years on from<br />
X-10, <strong>the</strong>re are two new technological drivers<br />
which could give new motivations to <strong>the</strong><br />
concept <strong>of</strong> Smart Home: <strong>the</strong> appearance <strong>of</strong><br />
powerful microprocessors and <strong>the</strong> increasing<br />
pervasiveness <strong>of</strong> new digital communications<br />
protocols. Microprocessors allow <strong>the</strong> electronic<br />
control <strong>of</strong> almost all mechanical appliances.<br />
Whereas washing machines, fridges and<br />
televisions were once controlled using<br />
mechanical devices, nowadays <strong>the</strong> microchip<br />
facilitates <strong>the</strong>ir control and operation by<br />
electronic means including remote control. The<br />
digital communications protocols such as <strong>the</strong><br />
<strong>Internet</strong> and Bluetooth provide opportunities for<br />
standardizing communications between<br />
appliances and equipment, and for making <strong>the</strong><br />
16<br />
interface between users and equipment more<br />
straightforward and easy to use [6] .<br />
There are some more opportunities from <strong>the</strong><br />
supply side: many new technologies appear;<br />
wireless and power line are getting cheap and<br />
cheaper nowadays; more and more big<br />
companies start to take part in, which can<br />
improve <strong>the</strong> adoption <strong>of</strong> Smart Home<br />
technology; especially for Japanese and Korean<br />
residents, <strong>the</strong> living space is very limited, so <strong>the</strong>y<br />
have more motivation to develop Smart Home<br />
technology, to improve <strong>the</strong>ir living standard.<br />
4.3 Consumer Attitude<br />
This survey is conducted by Joseph Rowntree<br />
Foundation in 2000 [6] . Four key features <strong>of</strong><br />
Smart Home were tested out with participants<br />
using <strong>the</strong> following options: 1. remote access; 2.<br />
safety and security; 3. centralized control; 4.<br />
convenience.<br />
4<br />
3<br />
2<br />
1<br />
14%<br />
18%<br />
23%<br />
19%<br />
Views about <strong>the</strong> Smart Home<br />
36%<br />
28%<br />
40%<br />
47%<br />
13%<br />
16%<br />
13%<br />
25%<br />
22%<br />
13%<br />
20%<br />
11%<br />
16%<br />
13% 4%<br />
8%<br />
0% 20% 40% 60% 80% 100%<br />
Strongly Agree Agree Nei<strong>the</strong>r<br />
Disagree Strongly Disagree<br />
Figure 2 Views about <strong>the</strong> Smart Home<br />
Of <strong>the</strong> four features, security and safety aspects<br />
were <strong>the</strong> most popular with over two thirds<br />
agreeing with. The benefits <strong>of</strong> remote access<br />
also had wide appeal. Opinion was more divided<br />
on <strong>the</strong> benefits <strong>of</strong> convenience and centralized<br />
control. In both cases around half <strong>of</strong> those
surveyed indicated <strong>the</strong>se features would be<br />
useful to <strong>the</strong>m. Groups most likely to value <strong>the</strong><br />
benefits <strong>of</strong> Smart Home were: those in work,<br />
men, and people aged 15–34, households with<br />
children and those who already have access to<br />
new technology in <strong>the</strong>ir house.<br />
The technical aspects <strong>of</strong> running a Smart Home<br />
caused concern among many <strong>of</strong> those surveyed.<br />
Three specific areas <strong>of</strong> concern were tested out<br />
with participants, which are: 1. system failure; 2.<br />
lack <strong>of</strong> control; 3. complexity.<br />
3<br />
2<br />
1<br />
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
16%<br />
15%<br />
22%<br />
Concerns about <strong>the</strong> Smart Home<br />
35%<br />
40%<br />
43%<br />
13%<br />
15%<br />
12%<br />
27%<br />
24%<br />
18%<br />
9%<br />
6%<br />
5%<br />
0% 20% 40% 60% 80% 100%<br />
Strongly Agree Agree<br />
Nei<strong>the</strong>r Disagree<br />
Strongly Disagree<br />
Figure 3 Concerns about <strong>the</strong> Smart Home<br />
People were most concerned about <strong>the</strong> system<br />
failing which around two-thirds agreed with.<br />
Around half were worried that <strong>the</strong> system would<br />
be too complex and a similar number said <strong>the</strong>y<br />
would worry about <strong>the</strong> system being difficult to<br />
override. Older people were most concerned<br />
about potential technical problems which twothirds<br />
<strong>of</strong> those aged over 55 agreed with<br />
compared to 38 per cent <strong>of</strong> <strong>the</strong> young group<br />
aged 15–24.<br />
Therefore, people are more concerned with<br />
security and safety aspects regarding to <strong>the</strong><br />
benefit <strong>of</strong> Smart Home. While system failing is<br />
most concerned by users with regard to potential<br />
problems <strong>of</strong> it. The suppliers need to consider<br />
17<br />
both viewpoints most from <strong>the</strong> consumer side,<br />
while <strong>the</strong>y provide Smart Home to <strong>the</strong> market.<br />
4.4 Viewpoints <strong>of</strong> Industry Experts<br />
Architect is one <strong>of</strong> <strong>the</strong> most important roles<br />
during many parts <strong>of</strong> <strong>the</strong> design–build process.<br />
They have deep influence on <strong>the</strong> type <strong>of</strong> services<br />
and systems integrated into buildings. Architects<br />
believe that rising income and wealth will drive<br />
<strong>the</strong> market for advanced Smart Home<br />
technology. The view <strong>of</strong> building contractors is<br />
that advanced Smart Home will remain a rarity<br />
at <strong>the</strong> lower and middle end <strong>of</strong> <strong>the</strong> housing<br />
market. Some <strong>of</strong> <strong>the</strong>m see <strong>the</strong> Smart Home as a<br />
‘fad’, and in some cases regard it as a distraction<br />
where <strong>the</strong>y are building for <strong>the</strong> top end <strong>of</strong> <strong>the</strong><br />
housing and apartment market. The specialist<br />
contractors and service providers are at <strong>the</strong><br />
sharp end <strong>of</strong> <strong>the</strong> Smart Home industry, and <strong>the</strong>y<br />
are generally very optimistic about <strong>the</strong> growth <strong>of</strong><br />
similar smart solutions in <strong>the</strong> domestic home.<br />
Property agents and developers maintain that<br />
show-homes set up so that <strong>the</strong> technology can<br />
be demonstrated effectively provide <strong>the</strong> best<br />
hope <strong>of</strong> stimulating an interest in <strong>the</strong> Smart<br />
Home concept. The equipment manufacturers<br />
<strong>of</strong>fer strong support for Smart Home<br />
technology. For example, Siemens and Sony are,<br />
along with <strong>the</strong> domestic appliance manufactures<br />
and ICT conglomerates, at <strong>the</strong> forefront in<br />
developing <strong>the</strong> common protocols and standards<br />
needed to speed up market development in this<br />
home technology (e.g., iLINK (IEEE1394) and<br />
HAVi)<br />
[7] . The experts from academic<br />
institutions and research organizations took <strong>the</strong><br />
most positive stance towards <strong>the</strong> concept <strong>of</strong> <strong>the</strong><br />
Smart Home.<br />
5 Conclusions<br />
The Smart Home has remained a dream for<br />
years just over <strong>the</strong> horizon. And <strong>the</strong> horizon<br />
keeps receding. Along <strong>the</strong> way, <strong>the</strong>re have been
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
intriguing pilot projects and lab experiments, but<br />
nothing that justified <strong>the</strong> extra cost to<br />
consumers. Today, despite <strong>the</strong> spread use <strong>of</strong><br />
broadband <strong>Internet</strong> and home networks, most<br />
consumers still remain skeptical about Smart<br />
Home technology. Mass market consumers have<br />
almost no interest in using technology for home<br />
automation or control [7] .<br />
Still, <strong>the</strong> percentage <strong>of</strong> households having<br />
broadband <strong>Internet</strong> are growing worldwide, if<br />
<strong>the</strong> government can guide <strong>the</strong> development <strong>of</strong><br />
open standards in hardware and s<strong>of</strong>tware, <strong>the</strong>n<br />
<strong>the</strong> smart meters can communicate with a<br />
television set-top box, cell phone or PC [8] .<br />
Those devices will serve as remote controls that<br />
allow a person to see how much energy a house<br />
is consuming and suggest heating, lighting and<br />
air conditioning settings to save money. Once a<br />
technology platform is in place, <strong>the</strong> Smart Home<br />
market for intelligent appliances and o<strong>the</strong>r<br />
devices will take <strong>of</strong>f [9] . Therefore, <strong>the</strong> whole<br />
industry will boom.<br />
However, <strong>the</strong>re are many different industries get<br />
involved in, which makes it more complex than<br />
that only single industry can jump to start it,<br />
such as building construction/installation,<br />
automation industry, consumer electronics<br />
vendors, household appliance vendors, and<br />
computer and peripherals vendors. All in all it’s<br />
still a long way for Smart Home technology to<br />
adopt worldwide.<br />
References<br />
[1]Digital Image Communications,<br />
http://dicommunications.com/smarthome.htm<br />
[2] Bob Siegel, “The ‘Smart House’— Area<br />
homeowners opt for ‘home <strong>the</strong>aters’ and more”,<br />
welcomehome.<br />
18<br />
[3] Sang Hyun Park, So Hee Won, Jong Bong<br />
Lee, “Smart Home – digitally engineered<br />
domestic life”, Pers Ubiquit Comput (2003) 7:<br />
189–196.<br />
[4] Toril Laberg, Haakon Aspelund and Hilde<br />
Thygesen, "SMART HOME TECHNOLOGY:<br />
Planning and management in municipal services"<br />
[5] IP<strong>Business</strong>,<br />
http://www.fatpipeonline.com/departments.php?<br />
department_id=12&article_id=344<br />
[6] Mark Pragnell, Lorna Spence and Roger<br />
Moore, “The market potential for Smart Home”.<br />
[7] Vividlogic,<br />
http://www.vividlogic.com/product.php?cat_id=<br />
1&p_id=4<br />
[8] Steve Lohr, "The Smart Home Is Still<br />
Looking for a Market", The New York Times,<br />
January 6, 2009.<br />
[9] Victoria Haines, Val Mitchell, Ca<strong>the</strong>rine<br />
Cooper, Martin Maguire, "Probing user values<br />
in <strong>the</strong> home environment within a technology<br />
driven Smart Home project".
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Input Techniques for Mobile Phones: keyboard, sensors, barcodes, RFID,<br />
HCI<br />
Abstract<br />
Input techniques linking mobile phones to humans<br />
and to things determine <strong>the</strong> way <strong>the</strong>se devices<br />
communicate with <strong>the</strong> physical world. Requirements<br />
and constraints such as small screens, limited buttons<br />
and <strong>the</strong> mobile setting <strong>of</strong> <strong>the</strong> user on-<strong>the</strong>-go pose new<br />
challenges for developing appropriate input techniques<br />
that satisfy <strong>the</strong> user. Different input techniques<br />
including state-<strong>of</strong>-<strong>the</strong>-art are described in this paper<br />
and analyzed based on intuition <strong>of</strong> <strong>the</strong> users and<br />
functionality <strong>of</strong> <strong>the</strong> devices. Effects that different<br />
techniques might have on <strong>the</strong> development <strong>of</strong> new<br />
applications are also provided.<br />
1. Introduction<br />
The mobile phone is <strong>the</strong> most pervasive electronic<br />
device used by people all around <strong>the</strong> world. In 2008<br />
<strong>the</strong>re were 2.5 billion mobile phones and about 80% <strong>of</strong><br />
<strong>the</strong> world’s population had network coverage [2]. It is<br />
estimated that by 2015 <strong>the</strong> number <strong>of</strong> active mobile<br />
phones will be 5 billion [2].<br />
Given <strong>the</strong> high demand for mobile phones and with<br />
<strong>the</strong> rapid advance <strong>of</strong> <strong>the</strong> technologies involved in <strong>the</strong><br />
same mobile devices <strong>the</strong> mobile phone has evolved<br />
from a simple mobile communication device into a<br />
multifunctional device used by people for different<br />
purposes. A mobile telephone that provides additional<br />
information accessing features combining voice<br />
services with e-mail, fax, pager or <strong>Internet</strong> access is<br />
called a smart phone [4]. These additional capabilities<br />
<strong>of</strong> <strong>the</strong> mobile devices enable people to interact with<br />
things, places and o<strong>the</strong>r people in <strong>the</strong> real world. This<br />
brings us to <strong>the</strong> idea <strong>of</strong> Ubiquitous Computing or <strong>the</strong><br />
<strong>Internet</strong> <strong>of</strong> <strong>Things</strong> for whose implementation <strong>the</strong> smart<br />
phone is <strong>the</strong> most promising device. This statement is<br />
supported by <strong>the</strong> fact that <strong>the</strong> mobile device is always<br />
Afet Musliji<br />
Management, Technology and Economics<br />
<strong>ETH</strong> Zurich, CH-8092 Zurich, Switzerland<br />
amusliji@student.ethz.ch<br />
19<br />
with <strong>the</strong> user. However, this does not necessarily imply<br />
that <strong>the</strong> user is always able to use <strong>the</strong> device raising <strong>the</strong><br />
question <strong>of</strong> design challenges particularly <strong>the</strong><br />
interaction techniques used for <strong>the</strong> same device.<br />
Mobile Human Computer Interaction (HCI) studies<br />
<strong>the</strong>se challenges.<br />
2. Mobile HCI - Design Challenges and<br />
Requirements<br />
Mobile HCI is a multidisciplinary approach that<br />
addresses <strong>the</strong> design <strong>of</strong> mobile user interfaces from<br />
different viewpoints. <strong>Aspects</strong> such as user psychology,<br />
application design, social usability and communication<br />
technology are all taken as inputs in mobile HCI<br />
research.<br />
The mobile phone is meant to always be on <strong>the</strong><br />
disposition <strong>of</strong> <strong>the</strong> user. As such, many design<br />
challenges and constraints are brought in <strong>the</strong> design <strong>of</strong><br />
mobile devices. The issue <strong>of</strong> input techniques as part <strong>of</strong><br />
<strong>the</strong> design and <strong>the</strong> possibilities emerging from breakthrough<br />
techniques are studied for <strong>the</strong> purpose <strong>of</strong> this<br />
paper. The major constraints <strong>of</strong> this nature that are<br />
identified are: small screens and limited buttons <strong>of</strong><br />
mobile devices resulting from <strong>the</strong>ir small size, <strong>the</strong><br />
limited attention <strong>of</strong> <strong>the</strong> user in a mobile situation and<br />
<strong>the</strong> limited time that <strong>the</strong> user has to learn a new<br />
interaction technique.<br />
Contrary to <strong>the</strong>se requirements, most <strong>of</strong> <strong>the</strong><br />
conventional mobile devices are used under conditions<br />
<strong>of</strong> high cognitive and attention demand; <strong>the</strong> s<strong>of</strong>tware <strong>of</strong><br />
devices is ignorant <strong>of</strong> <strong>the</strong> surrounding environment and<br />
events and natural gestures <strong>of</strong> use are missed.<br />
2.1 Small Screens and Limited Buttons<br />
The pervasiveness <strong>of</strong> mobile phones implies<br />
handsets <strong>of</strong> relatively small size limiting <strong>the</strong> space
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
available for both screens and buttons, which make up<br />
<strong>the</strong> interface for interaction.<br />
2.2 Limited Attention <strong>of</strong> <strong>the</strong> User<br />
The mobile phone is used on-<strong>the</strong>-go and <strong>the</strong>refore<br />
gets only a limited attention <strong>of</strong> <strong>the</strong> user. However,<br />
today many mobile applications on smart phones<br />
require <strong>the</strong> full attention <strong>of</strong> <strong>the</strong> user. These applications<br />
simply ignore <strong>the</strong> surrounding environment <strong>of</strong> <strong>the</strong> user.<br />
The user should be able to use a mobile device while<br />
doing o<strong>the</strong>r activities such as walking or speaking to<br />
ano<strong>the</strong>r person. The mobile device is <strong>the</strong>refore under<br />
<strong>the</strong> continuous but not full attention <strong>of</strong> <strong>the</strong> user.<br />
2.3 Limited Time to Learn<br />
The lifetime <strong>of</strong> current mobile or smart phones is<br />
relatively short. In addition, <strong>the</strong> turnover <strong>of</strong> mobile<br />
devices is relatively high compared to o<strong>the</strong>r electronic<br />
devices. These two facts toge<strong>the</strong>r imply that users<br />
frequently change <strong>the</strong>ir handsets and buy new ones.<br />
Users <strong>of</strong>ten change <strong>the</strong>ir handsets with every new<br />
subscription whose durations vary between 12-24<br />
months. Many times, users are forced to learn a new<br />
input technique when <strong>the</strong>y face a new device [2].<br />
Therefore, <strong>the</strong>re should be standards for <strong>the</strong> type <strong>of</strong><br />
interaction for handsets from different manufacturers<br />
and different models <strong>of</strong> handsets from <strong>the</strong> same<br />
manufacturer and <strong>the</strong> input techniques should be easy<br />
to learn. The same techniques would be easy to learn if<br />
natural gestures <strong>of</strong> people are included in <strong>the</strong><br />
interaction with mobile phones.<br />
3. Scenarios and Techniques<br />
In order to describe some <strong>of</strong> <strong>the</strong> techniques that<br />
address <strong>the</strong> requirements <strong>of</strong> mobile HCI, we will<br />
propose different scenarios <strong>of</strong> mobile phones users in<br />
<strong>the</strong>ir everyday life and show how <strong>the</strong>se specific<br />
techniques are used to effectively perform <strong>the</strong> required<br />
task.<br />
3.1 Location Finding – User Friendly Interface<br />
The first scenario described involves a mobile user<br />
who would like to see her next tasks and appointments<br />
on <strong>the</strong> calendar <strong>of</strong> her smart phone and would want to<br />
spot <strong>the</strong> locations <strong>of</strong> her meetings on <strong>the</strong> map [2]. The<br />
scenario and its implementation are described in <strong>the</strong><br />
paper about TapGlance, which is a design proposal for<br />
mobile phone user interface.<br />
The user has a brief look at <strong>the</strong> calendar by<br />
pressing and holding a number keypad with <strong>the</strong><br />
20<br />
possibility <strong>of</strong> having memorized <strong>the</strong> key for <strong>the</strong><br />
calendar application benefiting from spatial memory.<br />
Figure 1. A Preview <strong>of</strong> <strong>the</strong> TapGlance Interface [2]<br />
She is <strong>the</strong>n interested in <strong>the</strong> location <strong>of</strong> her<br />
meetings on her list and decides to fully open <strong>the</strong><br />
calendar application by tapping <strong>the</strong> same number key<br />
on <strong>the</strong> keypad. She notices that <strong>the</strong> locations <strong>of</strong> her two<br />
next meetings are in different places and wants to<br />
locate <strong>the</strong>m on <strong>the</strong> map. The user changes <strong>the</strong> view<br />
style <strong>of</strong> <strong>the</strong> application and selects <strong>the</strong> map view style<br />
with double tapping a single number key on <strong>the</strong> mobile<br />
keypad. Again, she can memorize <strong>the</strong> key for <strong>the</strong><br />
transition <strong>of</strong> <strong>the</strong> view.<br />
3.2 Mobile Phone Users Facing Different<br />
Environments – Light and Temperature<br />
Sensors Combined with a Touch Screen<br />
The contexts <strong>of</strong> mobile device use are far more<br />
varied and potentially compromised, than <strong>the</strong> contexts<br />
in which we interact with desktop computers [6]. For<br />
example, a person using a mobile device on <strong>the</strong> beach<br />
may struggle to read <strong>the</strong> device’s screen due to glare<br />
caused by bright sunlight, while a user on an a cold<br />
place with gloves on is unable to accurately press keys<br />
or extract a stylus.<br />
The first problem can be solved with <strong>the</strong> help <strong>of</strong><br />
light sensors that would detect <strong>the</strong> intensity <strong>of</strong> light<br />
striking <strong>the</strong> screen <strong>of</strong> <strong>the</strong> mobile device based on which<br />
<strong>the</strong> brightness <strong>of</strong> <strong>the</strong> screen would be modified.<br />
Whereas for <strong>the</strong> person who needs to use her mobile<br />
phone with her gloves on and possibly with reduced<br />
motion ability <strong>of</strong> her fingers, <strong>the</strong> device should detect<br />
<strong>the</strong> outside temperature and adjust <strong>the</strong> display on <strong>the</strong><br />
touch screen <strong>of</strong> <strong>the</strong> device to make <strong>the</strong> interaction<br />
possible.<br />
3.3 Using a Mobile Phone for Physical<br />
Browsing – <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
The idea <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong> is that every<br />
object becomes a smart object having a tag, which<br />
provides a hyperlink to <strong>the</strong> virtual world. A tag may be<br />
for example a barcode, RFID (radio frequency<br />
identifier) tag or an IR (infrared) beacon. Based on <strong>the</strong><br />
tag information, <strong>the</strong> user can <strong>the</strong>n for example load <strong>the</strong><br />
page corresponding to <strong>the</strong> URL to his device and get<br />
electronic information from a physical object. This is a<br />
powerful paradigm, which adds <strong>the</strong> power <strong>of</strong> World<br />
Wide Web to <strong>the</strong> interaction with physical objects [7].<br />
The mobile phone or <strong>the</strong> smart phone is <strong>the</strong> most<br />
suitable device for interacting with <strong>the</strong>se objects. The<br />
main interaction methods that can be used are<br />
scanning, pointing and touching.<br />
A person can use <strong>the</strong> scanning interaction technique<br />
in order to find out which objects in her vicinity are<br />
possible to be controlled with a mobile phone. The<br />
object might or might not be in <strong>the</strong> sight <strong>of</strong> <strong>the</strong> user.<br />
The services provided by <strong>the</strong> tags will <strong>the</strong>n be<br />
presented on <strong>the</strong> user's UI device. Thus <strong>the</strong> presence<br />
<strong>of</strong> <strong>the</strong> tags is communicated to <strong>the</strong> user and <strong>the</strong> user<br />
can <strong>the</strong>n choose <strong>the</strong> object <strong>of</strong> interest by using her<br />
mobile phone. Effectively, this means choosing a<br />
physical object in <strong>the</strong> digital world [7].<br />
Figure 2. ScanMe [7]<br />
When an object that <strong>the</strong> user wants to interact with<br />
is visible, <strong>the</strong>n pointing would be a natural way to do<br />
it. The user points to <strong>the</strong> tag on <strong>the</strong> object with a<br />
mobile phone, which can use IR (infrared), laser beam<br />
or Radio Frequencies.<br />
21<br />
Figure 3. PointMe [7]<br />
Finally, <strong>the</strong> interaction technique involving<br />
touching would use RFID tags on <strong>the</strong> object whose<br />
information would be accessed by bringing toge<strong>the</strong>r<br />
<strong>the</strong> mobile device with <strong>the</strong> smart object. This technique<br />
is suitable for a person who is shopping and needs<br />
additional information about <strong>the</strong> product that she is<br />
interested in buying. The hyperlink on <strong>the</strong> RFID tag <strong>of</strong><br />
<strong>the</strong> product provides access to <strong>the</strong> page where <strong>the</strong><br />
consumer can learn more about <strong>the</strong> same product.<br />
These entire interaction techniques enable <strong>the</strong><br />
mobile phone become a universal remote controller.<br />
4. Research Area<br />
With <strong>the</strong> latest trends [6] in society and technology<br />
<strong>of</strong> increasing amount <strong>of</strong> personal computing done away<br />
from <strong>the</strong> desktop; <strong>the</strong> increasing capabilities <strong>of</strong> eversmaller<br />
devices; <strong>the</strong> congruence <strong>of</strong> computing<br />
capabilities onto mobile phones and <strong>the</strong> overall ageing<br />
<strong>of</strong> <strong>the</strong> population, mobile HCI research becomes ever<br />
more important.<br />
Mobile personal computing brings <strong>the</strong> physical<br />
location <strong>of</strong> <strong>the</strong> user to be considered for a comfortable<br />
and normal usage <strong>of</strong> <strong>the</strong> device. The amount <strong>of</strong> light<br />
and <strong>the</strong> ambient temperature have a dramatic effect on<br />
<strong>the</strong> overall performance <strong>of</strong> <strong>the</strong> mobile phone and<br />
<strong>the</strong>reby customer satisfaction. Situational impairment<br />
[6] stemming from such physical conditions should be<br />
better understood so that solutions to such impairments<br />
can be incorporated into new devices. This also applies<br />
for ageing users <strong>of</strong> mobile phones, whose ageing<br />
related impairments affect <strong>the</strong>ir user experience.<br />
The small size <strong>of</strong> mobile devices and <strong>the</strong> variety <strong>of</strong><br />
those handsets <strong>of</strong>fered on <strong>the</strong> market bring <strong>the</strong><br />
requirement for common standards on input<br />
techniques. Users <strong>of</strong> mobile phones would prefer to<br />
learn once and use <strong>the</strong> same input technique<br />
everywhere [2].
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
The greater computing capabilities and <strong>the</strong><br />
increasing pervasiveness <strong>of</strong> <strong>the</strong> mobile phone or <strong>the</strong><br />
smart phone imply that mobile human computer<br />
interaction is an interesting and a very important<br />
research area. Mobile HCI research will try to find new<br />
technologies and techniques to increase <strong>the</strong><br />
effectiveness <strong>of</strong> <strong>the</strong> pervasive computing device – <strong>the</strong><br />
mobile phone <strong>of</strong> <strong>the</strong> future.<br />
5. Conclusion<br />
In summary, we can conclude that input techniques<br />
for mobile phones should be developed in accordance<br />
with <strong>the</strong> specific requirements <strong>of</strong> <strong>the</strong> mobile<br />
environment. The issues faced are addressed with<br />
technological solutions such as different keyboards,<br />
sensors for different purposes, barcodes and RFID<br />
tags.<br />
In this paper, <strong>the</strong> challenges faced in designing and<br />
selecting appropriate input techniques for mobile<br />
phones were discussed. The design issue <strong>of</strong> mobile<br />
HCI gains even a greater importance considering <strong>the</strong><br />
abundance <strong>of</strong> <strong>the</strong> mobile phone all over <strong>the</strong> world and<br />
its potential as a future ubiquitous computing device.<br />
The design requirements stem from <strong>the</strong> nature <strong>of</strong> <strong>the</strong><br />
mobile device and <strong>the</strong> usage <strong>of</strong> <strong>the</strong> device not<br />
neglecting <strong>the</strong> environment that surrounds <strong>the</strong> users.<br />
Based on <strong>the</strong>se challenges different scenarios <strong>of</strong><br />
mobile users were identified and solutions using state<strong>of</strong>-<strong>the</strong>-art<br />
technologies were proposed based on<br />
research and already developed applications on this<br />
field. The paper ends with an overview <strong>of</strong> <strong>the</strong> mobile<br />
HCI research area and <strong>the</strong> problems that it strives to<br />
solve.<br />
6. References<br />
[1] Enrico Rukzio, Gregor Broll, Karin Leichtenstern and<br />
Albrecht Schmidt. Mobile Interaction with <strong>the</strong> Real World:<br />
An Evaluation and Comparison <strong>of</strong> Physical Mobile<br />
Interaction Techniques. Ambient Intelligence, LNCS 4794,<br />
2007.<br />
[2] Robbins, D. C., Lee, B., and Fernandez, R. 2008.<br />
TapGlance: designing a unified smartphone interface. In<br />
Proceedings <strong>of</strong> <strong>the</strong> 7th ACM Conference on Designing<br />
interactive Systems (Cape Town, South Africa, February 25 -<br />
27, 2008). DIS '08. ACM, New York, NY, 386-394<br />
[3] Smart phones: how to stay clever in a downturn.<br />
http://www.deloitte.co.uk/TMTPredictions/telecommunicatio<br />
ns/Smartphones-clever-in-downturn.cfm<br />
[4] CEVA Glossary <strong>of</strong> Terms.<br />
http://ceva-dsp.mediaroom.com/index.php?s=glossary<br />
22<br />
[5] Ken Hinckley, Jeff Pierce, Mike Sinclair, Eric Horvitz.<br />
Sensing Techniques for Mobile Interaction. Micros<strong>of</strong>t<br />
Research, One Micros<strong>of</strong>t Way, Redmond, WA 98052<br />
[6] Jacob O. Wobbrock. The Future <strong>of</strong> Mobile Device<br />
Research in HCI. Human-Computer Interaction Institute,<br />
School <strong>of</strong> Computer Science, Carnegie Mellon University,<br />
Pittsburgh, PA 15213 USA. CHI 2006 Workshop<br />
[7] Pasi Välkkynen, Ilkka Korhonen, Johan Plomp, Timo<br />
Tuomisto, Luc Cluitmans, Heikki Ailisto*, and Heikki<br />
Seppä. A user interaction paradigm for physical browsing<br />
and near-object control based on tags. Mobile HCI<br />
Conference 2003
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
End User Programming in <strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />
Özge Kökçü<br />
Department <strong>of</strong> Technology, Management and Economics, <strong>ETH</strong> Zurich<br />
koekcueo@student.ethz.ch<br />
Abstract<br />
Web-enabled cell phones, sensors, different design<br />
tools, public APIS, PDAs, toolkits are becoming<br />
pervasive and cheaper day by day. Moreover, it is<br />
simpler to learn how to use <strong>the</strong>m. On <strong>the</strong> o<strong>the</strong>r hand<br />
<strong>the</strong>y are designed for a general user with specific<br />
needs (lack <strong>of</strong> customization). This fosters end-users<br />
who are mostly non-pr<strong>of</strong>essionals for developing<br />
<strong>the</strong>ir own applications for <strong>the</strong>ir devices. The aim <strong>of</strong><br />
this paper is to focus on end user programming in<br />
internet <strong>of</strong> things. First <strong>of</strong> all, <strong>the</strong> definitions <strong>of</strong> end<br />
user and end user programming will be stated to<br />
understand <strong>the</strong> concept better. Then, it will<br />
concentrate on end user programming in internet <strong>of</strong><br />
things with specific examples such as Exemplar,<br />
Lashups and Chief Cook Robot. Finally, after<br />
discussing <strong>the</strong> advantages and disadvantages <strong>of</strong><br />
adding end user programmability feature to products,<br />
<strong>the</strong> future work in internet <strong>of</strong> things will be mentioned<br />
in brief.<br />
1. Introduction<br />
With <strong>the</strong> help <strong>of</strong> internet, information sharing<br />
accelerated rapidly. Users can reach any information<br />
<strong>the</strong>y want very easily and quickly. Fur<strong>the</strong>rmore,<br />
involving <strong>the</strong> users in <strong>the</strong> product development phase<br />
is <strong>the</strong> new trend. Therefore, end user programming is<br />
becoming pervasive and it brings <strong>the</strong> flexibility for<br />
users to make additions to <strong>the</strong>ir products according to<br />
<strong>the</strong>ir own specific needs. Since users know <strong>the</strong>ir<br />
problems best, it will be very beneficial for both users<br />
and product developers to add end user<br />
programmability feature to <strong>the</strong> products. End user<br />
programmability in <strong>the</strong> framework <strong>of</strong> internet <strong>of</strong><br />
things is a progressing research field which aims to<br />
involve users in product development to reduce <strong>the</strong><br />
23<br />
related costs. Before getting in <strong>the</strong> subject one has to<br />
know who <strong>the</strong> end users are and thus in <strong>the</strong> next<br />
section <strong>the</strong> definition will be given.<br />
2. End Users<br />
End users are <strong>the</strong> users <strong>of</strong> a program. They can be<br />
artists, receptionists, teachers, designers, students,<br />
animators, accountants, in brief; everybody who uses<br />
computer can be an end user. End user programmers<br />
write applications but this is not <strong>the</strong>ir primary job.<br />
They may have different backgrounds in<br />
programming. They perhaps take a course in college<br />
or learn it from <strong>the</strong>ir friends or <strong>the</strong>y may not have any<br />
knowledge at all.<br />
Scientists and physicists were <strong>the</strong> first end user<br />
programmers. It was very difficult for <strong>the</strong>m to learn<br />
programming with assembly language. Therefore,<br />
Fortran was launched in 1950s which made <strong>the</strong>ir life<br />
easier. They were able to develop <strong>the</strong>ir own<br />
applications easily and quickly. Then, <strong>the</strong> next group<br />
consisted <strong>of</strong> people who wrote spreadsheet macros.<br />
Lotus was <strong>the</strong> main program that <strong>the</strong>y used. Database<br />
builders followed spreadsheet macro writers quickly.<br />
They wrote programs for data storage and for<br />
retrieval <strong>of</strong> customer information to keep track <strong>of</strong><br />
<strong>the</strong>ir customers. Finally, with <strong>the</strong> internet boom in<br />
mid 1990s, almost everyone became an end user<br />
programmer [6]. Information sharing accelerated with<br />
internet boom and easy access to data helped people<br />
to develop <strong>the</strong>ir own applications.<br />
As stated in EUSES (End Users Shaping Effective<br />
S<strong>of</strong>tware) web page, <strong>the</strong>re were 2.75 million<br />
“pr<strong>of</strong>essional” programmers in <strong>the</strong> US, it was<br />
expected that <strong>the</strong> number <strong>of</strong> end user programmers<br />
would exceed 55 million by 2005 [8].
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
3. End User Programming<br />
Before defining <strong>the</strong> end user programming, it will<br />
be more appropriate to define programming first.<br />
Programming is <strong>the</strong> creative art <strong>of</strong> instructing a<br />
computer what you want it to do. Simply, it is<br />
defining a sequence <strong>of</strong> commands to a computer to<br />
perform a specified task. With <strong>the</strong> advance <strong>of</strong><br />
technology <strong>the</strong> nature <strong>of</strong> programming is changing<br />
rapidly. Everyday, lots <strong>of</strong> new tools emerge to allow<br />
users to design new applications and to do<br />
programming. As a result <strong>of</strong> this, more and more<br />
nonpr<strong>of</strong>essional people are being included in <strong>the</strong><br />
world <strong>of</strong> programming. The emerging trend in<br />
programming is to increase <strong>the</strong> number <strong>of</strong> people<br />
who can do programming for <strong>the</strong>ir own usage. More<br />
and more products are trying to integrate scripting or<br />
some sort <strong>of</strong> macro languages. This concept is being<br />
described as “end user programming”. The definition<br />
<strong>of</strong> end user is clear but <strong>the</strong> use <strong>of</strong> “programming” in<br />
this context creates confusion. End-user<br />
development, end-user customization and end-user<br />
s<strong>of</strong>tware engineering are o<strong>the</strong>r concepts that are used<br />
to prevent this confusion.<br />
In <strong>the</strong> context <strong>of</strong> this paper, end user<br />
programming is <strong>the</strong> programming done by <strong>the</strong> end<br />
users who are not pr<strong>of</strong>essional programmers and do<br />
not have any educational background in<br />
programming [7]. With <strong>the</strong> help <strong>of</strong> end user<br />
programming, <strong>the</strong> power <strong>of</strong> s<strong>of</strong>tware is increased<br />
significantly since <strong>the</strong> users are not restrained by <strong>the</strong><br />
capabilities <strong>of</strong> <strong>the</strong> s<strong>of</strong>tware. The internet boom made<br />
it possible to access lots <strong>of</strong> technologies easily and<br />
quickly. This leads users to new ways to develop<br />
applications and programs.<br />
There are different approaches for end user<br />
programming such as programming by<br />
demonstration, visual programming, natural-language<br />
syntax and forms-based programming. Programming<br />
by demonstration means allowing users to<br />
demonstrate <strong>the</strong>ir actions and inferring programs that<br />
correspond to those actions. Visual programming<br />
refers to providing a visual interface to programmers<br />
such as dataflow diagrams, flowcharts and screenlayout<br />
systems. Natural-language syntax is making<br />
<strong>the</strong> programming language similar to a spoken human<br />
language. Cobol and HyperTalk tried this approach.<br />
Finally, forms-based programming means<br />
programming by filling out a set <strong>of</strong> forms that query a<br />
user about <strong>the</strong> types <strong>of</strong> inputs and results she/he<br />
wants [7].<br />
Typical s<strong>of</strong>tware with end user programmability<br />
feature should have an editor, an interpreter or<br />
24<br />
complier, error checking and debugging tools,<br />
documentation and version management tools at<br />
least, as <strong>the</strong> bare minimum requirements [7].<br />
There are lots <strong>of</strong> s<strong>of</strong>tware programs available for<br />
users that have end user programmability feature.<br />
LabVIEW (a functional measurement application<br />
with analysis and a custom user interface),<br />
Ma<strong>the</strong>matica (to monitor <strong>the</strong> movements <strong>of</strong> <strong>the</strong> stars,<br />
create interactive graphs <strong>of</strong> stock prices, or<br />
manipulate digital photos, etc), Citrus (Graphical<br />
structured editors for code and data), Barista (to<br />
create <strong>of</strong> a new class <strong>of</strong> highly visual, highly<br />
interactive code editors), Exemplar, etc. This paper<br />
will give detailed examples from tools that are used<br />
in internet <strong>of</strong> things.<br />
4. End User Programming in <strong>Internet</strong> <strong>of</strong><br />
<strong>Things</strong><br />
End user programming in internet <strong>of</strong> things is a<br />
relatively new concept and <strong>the</strong>re are limited<br />
applications available to users. However, <strong>the</strong>re are<br />
serious ongoing researches. Progressively more<br />
diverse set <strong>of</strong> sensing technologies is appearing in<br />
smart products and research projects. In this context,<br />
different research groups such as HCI (Human<br />
Computer Interaction) in Stanford University are<br />
trying to develop prototyping tools that allow<br />
designers to gain insight into <strong>the</strong> design space <strong>of</strong><br />
sensor-based interactions more rapidly[3]. In <strong>the</strong><br />
following subsections, applications with end user<br />
programmability feature will be discussed to illustrate<br />
<strong>the</strong> concept more concretely.<br />
4.1. Chief Cook Robot<br />
This robot is developed in EPFL (Ecole<br />
Polytechnique Federale de Lausanne) in Learning<br />
Algorithms and Systems Laboratory (LASA). It is a<br />
good example <strong>of</strong> programming by demonstration to<br />
clarify <strong>the</strong> concept <strong>of</strong> end user programming. It<br />
imitates <strong>the</strong> basic actions demonstrated by people.<br />
Manipulation <strong>of</strong> objects and reproduction <strong>of</strong> gestures<br />
are <strong>the</strong> main imitation tasks that are performed by<br />
this humanoid robot. To illustrate, it can cook an<br />
omelet by whipping eggs, cutting ham and granting<br />
cheese.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Figure 1. Body gestures are recorded by motion<br />
sensors. Sensors ga<strong>the</strong>r data about body position<br />
independent from environment [9].<br />
Information flow in <strong>the</strong> system starts with <strong>the</strong><br />
human performing <strong>the</strong> action (see Figure1). After<br />
that, robot gets <strong>the</strong> signals and decides what to<br />
imitate by first reducing <strong>the</strong> dimensionality and <strong>the</strong>n<br />
making probabilistic data encoding. Next step is<br />
determining <strong>the</strong> task constraints and how to imitate<br />
<strong>the</strong> action. Finally, <strong>the</strong> task is reconstructed in data<br />
space and robot imitates <strong>the</strong> action.<br />
There are three ongoing researches for this<br />
project: learning task constraints, dynamical control,<br />
and general inverse kinematics. Besides that, <strong>the</strong><br />
researchers are concerned with biological principles<br />
to improve <strong>the</strong> robustness and flexibility <strong>of</strong> <strong>the</strong> robot<br />
[9].<br />
4.2. Exemplar<br />
Exemplar is a prototyping tool that takes sensor<br />
data as input and gives constructive events as output<br />
for interaction design. It also uses <strong>the</strong> programming<br />
by demonstration technique. First <strong>of</strong> all, end users<br />
perform <strong>the</strong> action with <strong>the</strong> sensor. Then, <strong>the</strong> program<br />
generates corresponding signals which can be<br />
reviewed by <strong>the</strong> user from <strong>the</strong> computer screen.<br />
Finally, user can review <strong>the</strong> result by demonstrating<br />
<strong>the</strong> action again. Moreover, it is a very powerful tool<br />
that can author individual events that depend on<br />
multiple sensors and multiple events for a single<br />
sensor. To illustrate, Exemplar can be used to<br />
prototype an accelerometer based control for existing<br />
game in less than 30 minutes [3].<br />
Exemplar made a study with 12 participants. The<br />
participants belonged to different ages, sexes, and<br />
educational backgrounds. Although <strong>the</strong>y had some<br />
human computer interaction design experience, none<br />
25<br />
<strong>of</strong> <strong>the</strong>m was an expert in sensor programming. The<br />
aim <strong>of</strong> <strong>the</strong> study was to assess <strong>the</strong> ease <strong>of</strong> use <strong>of</strong><br />
Exemplar. Participants were given 3 tasks to<br />
complete. The first two tasks were relatively easy<br />
compared to <strong>the</strong> last one. The results were quite<br />
satisfying. The first two tasks were completed by<br />
everyone and <strong>the</strong>y at least completed a part <strong>of</strong> <strong>the</strong><br />
third task. After <strong>the</strong> study, participants indicated that<br />
Exemplar was successful in decreasing <strong>the</strong> time<br />
required to build prototypes, facilitating rapid<br />
modifications, enabling more experimentation and<br />
helping <strong>the</strong>m to understand user experience. From <strong>the</strong><br />
study as a whole, it was concluded that majority <strong>of</strong><br />
<strong>the</strong> participants spent most <strong>of</strong> <strong>the</strong>ir time on designing<br />
ra<strong>the</strong>r than implementing. Fur<strong>the</strong>rmore, <strong>the</strong>y defined<br />
two main shortcomings in Exemplar. First one was<br />
that users were not able to see <strong>the</strong> events (available<br />
build-in functions) that <strong>the</strong>y do not use but still<br />
active. Second one was <strong>the</strong> training examples were<br />
hard to find after <strong>the</strong>y started <strong>the</strong>ir implementation<br />
since <strong>the</strong>y were pushed too far <strong>of</strong>f-screen [3].<br />
However, developers <strong>of</strong> Exemplar have overcome<br />
<strong>the</strong>se shortcomings recently.<br />
4.3.Lash-Ups<br />
Lash-up is a toolkit that end users can use to<br />
develop location aware web services for <strong>the</strong>ir cellular<br />
phones. Both cellular phones with internet<br />
connections and public APIs for web services are<br />
becoming pervasive. This will increase <strong>the</strong> usage <strong>of</strong><br />
<strong>the</strong> lash-ups. Lash-up toolkit solves <strong>the</strong> main problem<br />
<strong>of</strong> previous mash-ups which is identifying <strong>the</strong> user’s<br />
location without asking for any inputs from <strong>the</strong> user<br />
[2].<br />
This toolkit has two main components: server and<br />
client. Server has <strong>the</strong> data for available lash-ups for<br />
users. Client resides on <strong>the</strong> user’s cellular phone.<br />
Client ga<strong>the</strong>rs location information and sends it to<br />
lash-up server and server searches for relevant lashups<br />
and sends back <strong>the</strong> list <strong>of</strong> relevant lash-ups in<br />
which <strong>the</strong> user can choose whatever he needs.<br />
There can be several applications <strong>of</strong> lash-ups.<br />
They could be used as reminder service. After doing<br />
<strong>the</strong> necessary settings, whenever <strong>the</strong> user enters a<br />
predefined region, lash-up server could remind him to<br />
do something such as buying gasoline for his car.<br />
Moreover, <strong>the</strong>y can be used for searching web<br />
content with entering location data. For example,<br />
users can find out <strong>the</strong> nearest markets around without<br />
entering input.<br />
Developers <strong>of</strong> lash-ups are trying to improve it<br />
fur<strong>the</strong>r. Now, <strong>the</strong>y are trying to develop new tools to
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
make it easier to develop Lash-Ups for users. Besides<br />
that, <strong>the</strong>y are working on <strong>the</strong> content <strong>the</strong>y send to <strong>the</strong><br />
end users. They are trying to make it as relevant as<br />
possible and to increase <strong>the</strong> quality. Moreover, <strong>the</strong>y<br />
are exploring new ways for identifying group<br />
behaviors and personal preferences <strong>of</strong> individual<br />
users. Lastly, in Lash-up distribution, <strong>the</strong>y are trying<br />
to use supplementary attributes <strong>of</strong> users such as time<br />
<strong>of</strong> day and place, etc [2].<br />
5. Pros & Cons<br />
The costs and benefits <strong>of</strong> adding end user<br />
programmability feature to your product depends on<br />
how much control and programmability you plan to<br />
maintain for users. Benefits are worth to consider.<br />
First <strong>of</strong> all, users know <strong>the</strong>ir needs and problems best.<br />
It is impossible to address <strong>the</strong> needs <strong>of</strong> every single<br />
user’s specific needs. Therefore, adding end user<br />
programmability feature will make <strong>the</strong> product<br />
simpler and more reliable. Product will just have <strong>the</strong><br />
general features needed. Allowing users to add <strong>the</strong>ir<br />
programs would give <strong>the</strong>m freedom and<br />
responsibility at <strong>the</strong> same time. Instead <strong>of</strong> blaming<br />
<strong>the</strong> developers <strong>of</strong> <strong>the</strong> product, <strong>the</strong>y would try to solve<br />
<strong>the</strong>ir problems on <strong>the</strong>ir own. Fur<strong>the</strong>rmore, serious<br />
users will realize <strong>the</strong> missing parts <strong>of</strong> your product<br />
and <strong>the</strong>y will be able to participate in <strong>the</strong><br />
improvement <strong>of</strong> your product [7].<br />
On <strong>the</strong> o<strong>the</strong>r hand, <strong>the</strong> managers and developers<br />
<strong>of</strong> <strong>the</strong> product will fear <strong>the</strong> loss <strong>of</strong> control on <strong>the</strong><br />
performance <strong>of</strong> <strong>the</strong> product. Users can decrease <strong>the</strong><br />
performance with <strong>the</strong>ir applications and <strong>the</strong>n blame<br />
<strong>the</strong> product for operating slowly. Moreover, <strong>the</strong> users<br />
may be slow adaptors and may not be used to<br />
programming. Therefore, detailed documentation and<br />
training will be needed for <strong>the</strong> beginner users which<br />
mean extra time and resources. Also, users will not<br />
be aware <strong>of</strong> <strong>the</strong>ir limitations and some <strong>of</strong> <strong>the</strong><br />
programs that <strong>the</strong>y will develop may do unintended<br />
and damaging things. Ano<strong>the</strong>r disadvantage is <strong>the</strong><br />
different versions <strong>of</strong> <strong>the</strong> product may confuse <strong>the</strong><br />
users. Even if radical changes are done in <strong>the</strong><br />
product, users will still want <strong>the</strong>ir programs to work<br />
in new versions [7].<br />
Warren Harrison, a pr<strong>of</strong>essor in Portland State<br />
University, approaches end user programming from<br />
<strong>the</strong> security perspective. He points out that many ebusinesses<br />
have bankrupted because <strong>of</strong> Web sites<br />
written by end users who learn Perl or HTML on<br />
<strong>the</strong>ir own [6]. End users are not aware <strong>of</strong> <strong>the</strong><br />
importance <strong>of</strong> securing <strong>the</strong>ir applications. In response<br />
to this, <strong>the</strong> concept <strong>of</strong> end user s<strong>of</strong>tware engineering<br />
emerged. End user s<strong>of</strong>tware engineering cares for<br />
26<br />
reusability, security, and variability besides <strong>the</strong><br />
programming.<br />
6. Future Work<br />
End user programming in internet <strong>of</strong> things is a<br />
relatively new concept and it is difficult to find a lot<br />
<strong>of</strong> information in this concept. Exemplar and Lash-up<br />
are good tools for this topic. Developers <strong>of</strong> both<br />
Exemplar and Lash-up are still trying to improve<br />
<strong>the</strong>ir products. Besides <strong>the</strong>se, many o<strong>the</strong>r new<br />
applications can be developed. Developing a product<br />
where people could use RFID tags to keep track <strong>of</strong><br />
<strong>the</strong>ir stuff may be ano<strong>the</strong>r possible application. Users<br />
will place RFID tags into <strong>the</strong>ir stuff and through a<br />
computer program <strong>the</strong>y will be able to define where<br />
<strong>the</strong>ir products are and keep track <strong>of</strong> goods that <strong>the</strong>y<br />
borrowed to o<strong>the</strong>r people. As chief cook robot<br />
developed in EPFL [9], applications that can be<br />
configured by programming by demonstration will be<br />
o<strong>the</strong>r useful and easy to use tools for end users. These<br />
robots can be used for doing small daily works <strong>of</strong> end<br />
users.<br />
7. Conclusion<br />
This paper introduced <strong>the</strong> concept <strong>of</strong> end user<br />
programming in internet <strong>of</strong> things which is one <strong>of</strong><br />
today’s important research fields. Applications like<br />
Exemplar, Lashups and Chief Cook Robot are<br />
different examples from this field. They are<br />
developed in universities and <strong>the</strong>re is still room for<br />
improvement. Involving users in product<br />
development by giving <strong>the</strong>m <strong>the</strong> chance to make<br />
additions to <strong>the</strong> product will both add value to <strong>the</strong><br />
product and lower <strong>the</strong> costs for producers. On <strong>the</strong><br />
o<strong>the</strong>r hand, adding end user programmability will<br />
impose additional costs and has some cons such as<br />
detailed documentation and training will be needed<br />
and applications developed by end users may cause<br />
unexpected and unintended damages. End user<br />
programming in internet <strong>of</strong> things is open to<br />
discussion and improvement.<br />
References<br />
1) Hartmann B., Klemmer S. R., Bernstein M., Abdulla<br />
L., Burr B., Robinson-Mosher A., Gee J., “Reflective<br />
Physical Prototyping through Integrated Design, Test,<br />
and Analysis”, Standard University HCI Group,<br />
Standford, USA<br />
2) Brandt J., Klemmer S. R. “Lash-Ups: A Toolkit for<br />
Location-Aware Mash-Ups”, Stanford University<br />
HCI Group, Stanford, USA, 2006.<br />
3) Hartmann B., Abdulla L., Mittal M., Klemmer S. R.,<br />
“Authoring Sensor-based Interactions by<br />
Demonstration with Direct Manipulation and Pattern
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Recognition”, Standard University HCI Group and<br />
The MIT Media Laboratory, 2007.<br />
4) Riehle D., “End-User Programming with Application<br />
Wikis: A Panel with Ludovic Dubost, Stewart<br />
Nickolas, and Peter Thoeny”, SAP Research, SAP<br />
Labs LLC, CA, USA.<br />
5) Wong J., Hong J. I., “Making Mashups with<br />
Marmite: Towards End-User Programming for <strong>the</strong><br />
Web”, Human-Computer Interaction Institute,<br />
Carnegie Mellon University, Pittsburgh, USA.<br />
6) Harrison W., “From <strong>the</strong> Editor: The Dangers <strong>of</strong> End-<br />
User Programming”, S<strong>of</strong>tware, IEEE, Volume 21,<br />
Issue 4, July-Aug. 2004 Page(s): 5 – 7.<br />
7) End-User Programming Homepage.<br />
http://www.cs.uml.edu/~hgoodell/EndUser/<br />
8) EUSES (End Users Shaping Effective S<strong>of</strong>tware).<br />
http://eusesconsortium.org/<br />
9) EPFL Learning Algorithms and Systems Laboratory<br />
http://lasa.epfl.ch/<br />
27
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Abstract<br />
<strong>Internet</strong> has enabled major revolutions. One <strong>of</strong> this,<br />
was to give back <strong>the</strong> power to <strong>the</strong> people. We discuss in<br />
this paper how <strong>the</strong> development <strong>of</strong> new platforms like<br />
Wikipedia or Facebook, entirely created by users, is a<br />
landmark in <strong>the</strong> world <strong>of</strong> Web 2.0, setting user-content<br />
at its core. We review <strong>the</strong> different types <strong>of</strong> usergenerated<br />
content as well as <strong>the</strong>ir recent evolution. We<br />
<strong>the</strong>n understand how product recommendations made by<br />
consumers through user-generated platforms can enable<br />
us to make better buying decisions, notably in <strong>the</strong> frame<br />
<strong>of</strong> shops, by using <strong>the</strong> mobile interface Apriori.<br />
1. Introduction<br />
Web 2.0 is currently one <strong>of</strong> <strong>the</strong> most widely used<br />
buzz word in <strong>the</strong> <strong>Internet</strong> industry. This term describes a<br />
new generation <strong>of</strong> web interfaces enabling users to read,<br />
share and write content over <strong>the</strong> web. User-generated<br />
content (UGC) like Facebook or YouTube are<br />
challenging <strong>the</strong> traditional media. Encarta, a private<br />
endeavor from Micros<strong>of</strong>t to build a digital encyclopedia<br />
has now been ruled out by users preferring free and open<br />
contents like Wikipedia [1]. During <strong>the</strong> Asian Tsunami<br />
in 2004, personal blogs from tourists who survived <strong>the</strong><br />
earthquake have been able to inform citizens around <strong>the</strong><br />
world about <strong>the</strong> happenings, faster and with more details<br />
than <strong>the</strong> websites <strong>of</strong> CNN or BBC [2]. Traditional media<br />
have found <strong>the</strong>mselves losing a bit <strong>of</strong> <strong>the</strong>ir supremacy,<br />
losing <strong>the</strong>ir roles as gatekeepers <strong>of</strong> published content –<br />
<strong>Internet</strong> has finally given back <strong>the</strong> power to <strong>the</strong> people<br />
[3].<br />
In this paper, we address this new paradigm changing<br />
<strong>the</strong> consumers into creators. We will first define what a<br />
user-generated content is and give an outlook <strong>of</strong> <strong>the</strong><br />
different types <strong>of</strong> UGC. We will <strong>the</strong>n understand <strong>the</strong><br />
different sociological, economic, legal and technological<br />
drivers that have permitted <strong>the</strong> fast development <strong>of</strong><br />
UGC. After that, we will understand how product<br />
User-Generated Content<br />
Niroshan Balasubramaniam<br />
<strong>ETH</strong> Zurich, balasun@student.ethz.ch<br />
28<br />
recommendations are being used by UGC based<br />
websites to improve <strong>the</strong>ir business model. We will from<br />
<strong>the</strong>n on discover how Apriori, a mobile platform, and <strong>the</strong><br />
<strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, could facilitate product<br />
recommendations. We will <strong>the</strong>n conclude this paper by<br />
summarizing <strong>the</strong> key points that we learnt and address<br />
<strong>the</strong> next challenges <strong>of</strong> user-generated content.<br />
2. Defining user-generated content<br />
There is currently no standardized definition <strong>of</strong> usergenerated<br />
content (UGC). The studies on <strong>the</strong> social,<br />
economic and cultural impact <strong>of</strong> <strong>the</strong>se platforms are just<br />
at <strong>the</strong>ir premises. The OECD defines UGC as fitting <strong>the</strong><br />
following requirements: i) a content which is made<br />
publicly available, through internet, ii) boasting a certain<br />
level <strong>of</strong> creativity and maybe <strong>the</strong> most important point<br />
iii) contents created outside <strong>of</strong> pr<strong>of</strong>essional practices [4].<br />
Contrary to what we could think, most user-generated<br />
content outputs are created without expectation <strong>of</strong> any<br />
kind <strong>of</strong> pr<strong>of</strong>it. Never<strong>the</strong>less, <strong>the</strong> amount <strong>of</strong> people<br />
contributing to <strong>the</strong>se platforms is growing at such a level<br />
that <strong>the</strong>se latter are almost turned into databases<br />
containing an incredible rich value for companies who<br />
could use <strong>the</strong>m as market-research-like data to<br />
understand <strong>the</strong> trends, needs, wills and interests <strong>of</strong><br />
consumers [5]. People contributing to user-generated<br />
contents on <strong>the</strong> web are usually on <strong>the</strong> look for three<br />
main returns: connecting with people, a form <strong>of</strong> selfexpression<br />
and as well as to receive recognition or<br />
prestige for <strong>the</strong>ir work [4].<br />
3. Forms <strong>of</strong> user-generated content<br />
Now that we have understood <strong>the</strong> basic requirements<br />
for a web content to be characterized as user-generated<br />
content, we would like to understand <strong>the</strong> different forms<br />
that <strong>the</strong>se UGC can take. This is a ra<strong>the</strong>r difficult and
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
controversial exercise as different people could group <strong>the</strong><br />
many UGC websites into different groups depending on<br />
<strong>the</strong>ir own interests. It is somehow also challenging to<br />
classify <strong>the</strong> various types <strong>of</strong> UGC as <strong>the</strong>se involve more<br />
and more not only one type <strong>of</strong> media or activity but<br />
several. Facebook is for example a case where people<br />
can at <strong>the</strong> same time stay in touch with people, share<br />
videos as well as create groups with information on a<br />
topic. Never<strong>the</strong>less, for Steve Rosenbaum from<br />
AlwayOn [6], a source <strong>of</strong> information for technology<br />
savvy consumers, we can split <strong>the</strong> world <strong>of</strong> usergenerated<br />
content in seven groups according to <strong>the</strong>ir<br />
main use (fig. 2).<br />
Fig. 1: The different forms <strong>of</strong> UGC (source: [6])<br />
We first have <strong>the</strong> media websites like Youtube, where<br />
users can freely upload and share <strong>the</strong>ir own videos. We<br />
<strong>the</strong>n have <strong>the</strong> chat interfaces to better connect with<br />
people like Facebook or Linkedin where we can even<br />
develop contact with totally new people. Then we have<br />
platforms to share personal information which targets<br />
mainly <strong>the</strong> family or friends like with Flickr where you<br />
can easily upload all your private pictures. Next, we have<br />
an industry growingly using UGC to make money, <strong>the</strong><br />
Ecommerce platforms like Ebay. People can also meet<br />
with people sharing common and specific interests,<br />
29<br />
through websites like Meetup. To end this classification,<br />
we have two groups using blogs as layout, <strong>the</strong> news and<br />
<strong>the</strong> voices, mainly used to inform people. Blog news are<br />
now competing with websites like CNN or BBC and<br />
usually deliver more specific, personal and quicker<br />
uploaded news than <strong>the</strong> latter. Voices are usually famous<br />
bloggers who have become famous personalities through<br />
<strong>the</strong> web in <strong>the</strong> recent years by providing <strong>the</strong>ir views on<br />
political, social or economic trends.<br />
To understand <strong>the</strong> user-generated content<br />
phenomenon, it is interesting to analyze <strong>the</strong> amount <strong>of</strong><br />
users for different websites. In Table 1, we see that <strong>the</strong><br />
trend <strong>of</strong> UGC is generally moving towards blogs and<br />
social networks, <strong>the</strong> two most personal types <strong>of</strong> usergenerated<br />
content. It is also interesting to note that an<br />
impressive 70% <strong>of</strong> internet users are actual consumers <strong>of</strong><br />
UGC, and this amount will be steadily growing in <strong>the</strong><br />
next few years.<br />
Table 1: User-Generated Content Consumers<br />
2008-2013 (% <strong>of</strong> <strong>Internet</strong> users, source [7])<br />
Based on numbers from 2008, we can note <strong>the</strong><br />
impressive amounts <strong>of</strong> people visiting famous UGC<br />
website such as MySpace, Wikipedia or Facebook. More<br />
than just purely numbers, <strong>the</strong>se websites are extremely<br />
dynamic and competitive: if we compute <strong>the</strong> site<br />
analytics for <strong>the</strong> unique monthly visitors for Facebook,<br />
Google.com and Micros<strong>of</strong>t.com, we see that for <strong>the</strong><br />
month <strong>of</strong> March 2009 only, Facebook records more than<br />
90 mio visitors, while Google and Micros<strong>of</strong>t have<br />
respectively 140 mio and 60 mio visitors [8]. This<br />
figures are even more impressive if we consider how<br />
<strong>of</strong>ten one searches for information on Google.com or<br />
how established are websites like Micros<strong>of</strong>t.com. In <strong>the</strong>
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
last one year, Facebook boasts a 200% increase versus<br />
5% for Google. But success does not necessarily mean<br />
continuity: Myspace, <strong>the</strong> former big star <strong>of</strong> UGC is now<br />
losing its trendy image and has lost more than 10%<br />
visitors in <strong>the</strong> last year and this decrease continues. A<br />
few numbers characterizing this glorious past are given<br />
in figure 3 from which we can understand <strong>the</strong> big change<br />
<strong>of</strong> dynamics recorded after just one year: MySpace was<br />
at that time described as <strong>the</strong> most popular and ever<br />
growing UGC website – fact that is no more <strong>the</strong> case.<br />
This should be a signal for creators <strong>of</strong> new social<br />
networks. Even if <strong>the</strong> attention from massive amounts <strong>of</strong><br />
people is ra<strong>the</strong>r easy to catch, it is difficult to last in this<br />
world <strong>of</strong> UGC where new ideas are popping up every<br />
day. Unfortunately, very <strong>of</strong>ten, <strong>the</strong>se websites do not last<br />
long enough to be able to monetize and capture <strong>the</strong> value<br />
<strong>of</strong> <strong>the</strong>ir large pool <strong>of</strong> consumers [9].<br />
Fig. 2: Monthly visitors <strong>of</strong> UGC websites in 2008<br />
(source: [6])<br />
4. Drivers <strong>of</strong> user-generated content<br />
We have seen now <strong>the</strong> different forms that UGC<br />
could take and understood <strong>the</strong> high dynamics<br />
characterizing this field. It is <strong>of</strong> central interest to<br />
identify <strong>the</strong> different drivers which have brought us to<br />
this status enabling so many user-generated contents to<br />
blossom in <strong>the</strong> World Wide Web. According to <strong>the</strong><br />
OECD [4], we can spot four major drivers which have<br />
shaped this change: i) Technological, ii) Social iii)<br />
Economical, iv) Legal.<br />
30<br />
Technological drivers. This driver is maybe <strong>the</strong> most<br />
important <strong>of</strong> <strong>the</strong> four drivers. Broadband has rapidly<br />
been taken up by many households starting from late<br />
90s. This has enabled users to upload and download<br />
massive amount <strong>of</strong> data. High speed internet has enabled<br />
people to integrate large videos or pictures to <strong>the</strong>ir<br />
websites and make <strong>the</strong> use <strong>of</strong> internet much more<br />
enjoyable and interactive. As a second step, we can note<br />
<strong>the</strong> incredible advances that happened in <strong>the</strong> hardware<br />
industries as well as <strong>the</strong> multiplication <strong>of</strong> a number <strong>of</strong><br />
consumer electronics goods enabling people to share<br />
content ever more (digital cameras , digital video<br />
recorder, new generation mobile phones,…). Third point,<br />
maybe one <strong>of</strong> <strong>the</strong> least noticeable but <strong>the</strong> most important,<br />
<strong>the</strong> development <strong>of</strong> interfaces and online applications<br />
enabling users to create, post and upload content in a<br />
very easy and rapid way.<br />
Social drivers. A significant amount <strong>of</strong> people using<br />
internet nowadays are users that are <strong>of</strong>ten called <strong>the</strong><br />
“digital natives”: people born with <strong>the</strong> new IT era, for<br />
whom watching TV over <strong>the</strong> internet or using MSN or<br />
ICQ to chat is simply <strong>the</strong> norm [10]. These people have<br />
substantial IT skills and are predisposed to contribute<br />
content to <strong>the</strong> World Wide Web. This younger group is<br />
also very <strong>of</strong>ten <strong>the</strong> most exposed category <strong>of</strong> people<br />
using social networks and following easily new trends.<br />
Economic drivers. These drivers partly follow <strong>the</strong><br />
technological drivers. Indeed, as technology improves,<br />
internet connection or consumer electronics are<br />
affordable by a growing percentage <strong>of</strong> <strong>the</strong> population.<br />
More than that, new ideas to monetize social networks<br />
and user-generated content are pushing more and more<br />
companies to start a UGC-like platforms, enabling <strong>the</strong>m<br />
a novel way to market <strong>the</strong>ir brands, leveraging notably<br />
on viral marketing campaigns. Examples abound but one<br />
exemplifying case is maybe <strong>the</strong> ketchup company Heinz<br />
which has recently launched a campaign to let<br />
consumers create <strong>the</strong>ir own advertisement, with a<br />
comfortable money prize for <strong>the</strong> best. These home-made<br />
advertisements are now being uploaded on <strong>the</strong>ir website<br />
as well as one Youtube where <strong>the</strong>y record a significant<br />
audience.<br />
Legal and institutional drivers. This driver is key in<br />
<strong>the</strong> development <strong>of</strong> UGC as one need to make sure that
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
his creation will remain his, be it a luxurious painting or<br />
simply an upload <strong>of</strong> an amateur picture on Facebook. It<br />
is also a challenge as we should give property rights to<br />
creator without making it to restrictive as this would lead<br />
to a lower rate <strong>of</strong> sharing among users. A good example<br />
<strong>of</strong> intermediate solution is <strong>the</strong> Common Creative (cc)<br />
standard which requires <strong>the</strong> users to strictly mention <strong>the</strong><br />
name <strong>of</strong> <strong>the</strong> actual creator <strong>of</strong> <strong>the</strong> picture, text or video<br />
but also let <strong>the</strong>m freely share and distribute this content<br />
to any third party.<br />
We summarize <strong>the</strong> impact <strong>of</strong> <strong>the</strong>se four drivers in <strong>the</strong><br />
following scheme.<br />
Fig.4: Four drivers leading to <strong>the</strong> current world <strong>of</strong> UGC<br />
5. Product recommendation<br />
User-generated content are not only useful to connect<br />
with people or to share knowledge, but <strong>the</strong>y have also<br />
been proven successful in driving sales, notably in <strong>the</strong><br />
frame <strong>of</strong> e-commerce platforms such as Ebay or Amazon<br />
[11]. Indeed, one <strong>of</strong> <strong>the</strong> major challenges that <strong>the</strong>se<br />
websites have faced at <strong>the</strong> beginning <strong>of</strong> <strong>the</strong>ir venture was<br />
to gain <strong>the</strong> trust <strong>of</strong> <strong>the</strong>ir consumers [12]: how could a<br />
consumer be sure that a person living 3000km away<br />
from him will indeed send <strong>the</strong> MP3 player or T-shirt he<br />
ordered? E-commerce companies have developed<br />
platforms for consumers to create content notably on<br />
recommendations <strong>of</strong> products and sellers <strong>of</strong> <strong>the</strong>se<br />
products. In many such platforms, <strong>the</strong> fact that people<br />
31<br />
could even rate <strong>the</strong> recommendations has made <strong>the</strong>m<br />
ever more reliable.<br />
There are mainly two types <strong>of</strong> product<br />
recommendations: <strong>the</strong> product ratings and <strong>the</strong> product<br />
reviews. The first one is usually used to give a brief<br />
approval on <strong>the</strong> quality <strong>of</strong> a good, by giving a rating on a<br />
one to five stars scale. The second, reviews, are a tool<br />
used to give more precise and comprehensive<br />
information on <strong>the</strong> experience with this product and<br />
consist <strong>of</strong> a text <strong>of</strong> usually 100-200 words.<br />
It is interesting to notice that some companies like<br />
Epinions.com, have even based <strong>the</strong>ir business model on<br />
<strong>the</strong>se recommendations [13]. This website has indeed<br />
created a full database containing thousands <strong>of</strong> reviews<br />
and ratings <strong>of</strong> different kind <strong>of</strong> goods and services. The<br />
main interest for a potential buyer <strong>of</strong> a product would be<br />
to ga<strong>the</strong>r more information on <strong>the</strong> product to actual real<br />
experiences <strong>of</strong> people who are not linked to <strong>the</strong> company<br />
selling <strong>the</strong> product and thus who are unbiased.<br />
O<strong>the</strong>r similar websites include hunch.com,<br />
ratings.net, reviewcentre.com, kelkoo.com and<br />
edigitalresearch.com.<br />
6. UGC + <strong>Internet</strong> <strong>of</strong> <strong>Things</strong> = Apriori<br />
In <strong>the</strong> frame <strong>of</strong> <strong>the</strong> internet <strong>of</strong> things, where electronic<br />
components and objects are linked by wireless<br />
connections, User-Generated Content can help as an<br />
interface between consumers and <strong>the</strong> goods that <strong>the</strong>y are<br />
interested to buy.<br />
If we now consider <strong>the</strong> tens <strong>of</strong> different products for<br />
one category like olive oil or MP3 player, both boasting<br />
an incredible various range in terms <strong>of</strong> quality and price,<br />
we understand <strong>the</strong> possibilities <strong>of</strong> product<br />
recommendations as enabling <strong>the</strong> consumer to make<br />
better buying decisions. Usually, a typical consumer will<br />
not try to look for much information when it comes to<br />
but in a shop. Never<strong>the</strong>less, it is believed that 3 out <strong>of</strong> 4<br />
buying decisions are made in <strong>the</strong> shop <strong>the</strong>mselves [14].<br />
Thus, to enrich a consumer’s information on a product,<br />
in an easy way, researchers at <strong>ETH</strong> have came up with<br />
Apriori, an interface connecting mobile phones, <strong>the</strong><br />
products and a database <strong>of</strong> recommendations. Mobile<br />
phones are indeed always accessible for a consumer even
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
in a shop and have a high penetration rate among people<br />
- usually more than 90% in big cities [114].<br />
The program enables mobile phone phones, through a<br />
specific headset, to recognize <strong>the</strong> product pro thanks to its<br />
bar code e or in <strong>the</strong> future thanks to RFID tags. By<br />
connecting cting to Apriori, consumers can access existing<br />
recommendations ations on <strong>the</strong> same pro product, which are<br />
usually ratings ra<strong>the</strong>r than reviews as this tool is much<br />
more convenient for a quick buying ddecision.<br />
The same<br />
consumers can also submit product uct ratings from<br />
anywhere, enriching <strong>the</strong> database atabase ever more (figure 5).<br />
Fig.5: Apriori enables recognition an and submission <strong>of</strong><br />
recommendation on products ucts (source (source: [14])<br />
There would be standard criteria, usually valid vali for<br />
most products, s, like <strong>the</strong> price/quality ratio, ratio but also more<br />
specific criteria that could be added by <strong>the</strong> consumer<br />
himself like <strong>the</strong> quality <strong>of</strong> headsets sets for an Ipo Ipod. This<br />
would also require <strong>the</strong> presence <strong>of</strong> a moderator mo who, as it<br />
is done currently in Wikipedia, delete elete or amend amen non-<br />
relevant rating criteria. One ne potential future application<br />
would be to connect Apriori with exisiting databases<br />
such as Epionions.com, to enrich even more user<br />
experiences [14].<br />
One can doubt oubt in general on <strong>the</strong> quality <strong>of</strong> <strong>the</strong>se<br />
recommendations and might address ress <strong>the</strong> issue <strong>of</strong><br />
reliability <strong>of</strong> ratings, in <strong>the</strong> frame <strong>of</strong> a world worl growingly<br />
lead by companies monitoring and orchestring <strong>the</strong> image<br />
that <strong>the</strong>y project. This could be prevente prevented by leveraging<br />
o<strong>the</strong>r forms <strong>of</strong> User-Generated Content, <strong>the</strong> social<br />
networks. Indeed, , in <strong>the</strong> future, we might be able to filter<br />
<strong>the</strong> recommendations ations coming only from our close circle<br />
<strong>of</strong> friends, s, by for example taking <strong>the</strong> ratings coming only<br />
from people who are connected with you on Facebook.<br />
Someone who is interested in having <strong>the</strong> view <strong>of</strong><br />
pr<strong>of</strong>essional computer scientists on n <strong>the</strong> buying <strong>of</strong> a new<br />
32<br />
laptop could for example filter <strong>the</strong> ratings coming from a<br />
social network used by specialists <strong>of</strong> <strong>the</strong> field fiel for<br />
example.<br />
7. Conclusion<br />
Web 2.0 sets user-content content at <strong>the</strong> heart <strong>of</strong> its<br />
development. From a state where creators and consumers<br />
were split into two worlds, , internet has been able to give<br />
<strong>the</strong> power to consumers to become creators. Platforms<br />
like Wikipedia are nowadays almost as trusted as<br />
pr<strong>of</strong>essional traditional encyclopedia and proven that<br />
free did not mean poor-quality. quality. Facebook is today<br />
becoming almost a second d operating system, next to<br />
your first one, be it Windows ows or Apple, enabling you to<br />
access data, send information, to upload uploa videos from<br />
your desktop and a growing amount <strong>of</strong> functions. Blogs<br />
created by simple persons are nowadays nowa competing with<br />
CNN.com or BBC.com, <strong>the</strong> tra traditional gatekeeper <strong>of</strong><br />
information. We have seen in this article <strong>the</strong> different<br />
types <strong>of</strong> UGC as well as <strong>the</strong> four drivers having secured<br />
<strong>the</strong> development evelopment <strong>of</strong> user contents contents, technological, social,<br />
economic as well as legal drivers rivers. We have <strong>the</strong>n focused<br />
on e-commerce commerce platforms using UGC as a tool to make<br />
<strong>the</strong>ir services more reliable and an we concluded our<br />
research by presenting Apriori, a platform connecting<br />
user-contents, contents, mobile phones an and recommendations to<br />
help consumers to make better buying decisions. It is<br />
interesting to see that all <strong>the</strong> different types <strong>of</strong> UGC, be<br />
it a simple blog or writing a complicate complicated article on<br />
quantum physics on Wikipedia, Wikipe has finally given back<br />
<strong>the</strong> power to <strong>the</strong> people. eople. We create <strong>the</strong> world worl <strong>of</strong><br />
tomorrow.<br />
Never<strong>the</strong>less, major challenges persist in this new<br />
paradigm, such as <strong>the</strong> level <strong>of</strong> trust that one can put on<br />
<strong>the</strong>se information being ing written by non-pr<strong>of</strong>essional,<br />
non<br />
notably on topics like science or medicine. One can also<br />
address some privacy issues s as user-generated content is<br />
not always meant to be shared share with anybody: websites<br />
like facebook or Flickr reveals very private information<br />
that is indeed difficult ifficult to control. More than that, more<br />
emphasis should be put on giving some forms <strong>of</strong> rights<br />
to <strong>the</strong> creators <strong>of</strong> UGC, through for example <strong>the</strong><br />
common creative standard. . To conclu conclude, this whole new
sets <strong>of</strong> social networks might have a difficult time in <strong>the</strong><br />
future to survive and be more than a periodic trend. As<br />
we have seen in this paper, monetization <strong>of</strong> social<br />
networks and UGC is a major issue for many <strong>of</strong> <strong>the</strong>se<br />
platforms.<br />
References<br />
[1] Micros<strong>of</strong>t closing Encarta online encyclopedia, March 2009<br />
http://www.physorg.com/news157661569.html<br />
[2] Tsunami Blogs Help Redefine News and Relief Effort,<br />
January 2005<br />
http://news.nationalgeographic.com/news/2005/01/0126_05012<br />
6_tv_tsunami_blogs.html<br />
[3] Online Collaboration Boosts Power <strong>of</strong> <strong>the</strong> People, January<br />
2009<br />
http://discoveryfuel.com/collaborative-design/online-<br />
collaboration-boosts-power-<strong>of</strong>-<strong>the</strong>-people/<br />
[4] Web 2.0, Wikis and Social Networking: OECD study on<br />
user generated content, October 27, 2007<br />
[5] Marketing with user-generated content, The McKinsey<br />
Quarterly, A. G. Shenkan and B. Siche, November 2007.<br />
[6] 2008, <strong>the</strong> Year <strong>of</strong> Nano-Networks<br />
http://alwayson.goingon.com/permalink/post/22841<br />
[7] User-Generated Content Draws Fans. February, 2009.<br />
http://www.emarketer.com/Article.aspx?R=1006895<br />
[8] Compete.com, April 2009.<br />
http://siteanalytics.compete.com/facebook.com+myspace.com/<br />
?metric=uv#<br />
[9] Who’s Worried About Facebook? Not Twitter, February<br />
2009.<br />
http://gigaom.com/2009/02/08/whos-worried-about-facebook-<br />
not-twitter/<br />
[10] User-generated content drives half <strong>of</strong> U.S. top 10 fastest<br />
growing web brands. Nielsen / Netratings, August 2006.<br />
http://www.nielsen-online.com/pr/PR_060810.PDF<br />
[11] Digital Natives, Digital Immigrants, On <strong>the</strong> Horizon, Marc<br />
Prensky, MCB University Press, Vol. 9 No. 5, October 2001<br />
[12] Flaws with <strong>the</strong> eBay Trust model, November 2005<br />
http://benmetcalfe.com/blog/2005/08/flaws-with-ebay-trust-<br />
model/<br />
[13] http://www.epinions.com/about/<br />
[14] APriori: A Ubiquitous Product Rating System, F. von<br />
Reischach, F. Michahelles, Workshop on Pervasive Mobile<br />
Interaction Devices (PERMID) at Pervasive 2008, Australia,<br />
May 2008.<br />
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
33
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Abstract<br />
Social community platforms had great success on <strong>the</strong><br />
<strong>Internet</strong> and even created <strong>the</strong> term Web 2.0. Currently,<br />
some <strong>of</strong> <strong>the</strong> platforms are expanding <strong>the</strong>ir applications<br />
to mobile phones and o<strong>the</strong>r new platforms specifically<br />
designed for mobile devices allowing <strong>the</strong>m to find<br />
friends, share data and do many o<strong>the</strong>r things by<br />
connecting to <strong>the</strong> world <strong>of</strong> internet <strong>of</strong> things. This<br />
paper will provide a characterization <strong>of</strong> Mobile 2.0<br />
and broad classification <strong>of</strong> its present day services.<br />
Later we look into <strong>the</strong> different conceptual ways <strong>of</strong><br />
monetizing <strong>the</strong>se services with appropriate examples.<br />
This paper explains <strong>the</strong> reader about fundamental<br />
concepts present behind <strong>the</strong> business models adopted<br />
by many successful and unsuccessful companies. At <strong>the</strong><br />
end we look at some <strong>of</strong> <strong>the</strong> challenges faced during this<br />
monetization process and finally come up with some<br />
do’s and don’ts before you make up your own business<br />
model.<br />
1. Introduction<br />
Mobile social community platform in its most common<br />
usage means a range <strong>of</strong> mobile s<strong>of</strong>tware programs<br />
<strong>of</strong>ten web based, which allow users to interact and<br />
share data with o<strong>the</strong>r users or services. The social<br />
networking phenomenon is leaving <strong>the</strong> confines <strong>of</strong> <strong>the</strong><br />
personal computer. [1]<br />
New powerful and well connected mobile devices are<br />
allowing people to send round-<strong>the</strong>-clock updates about<br />
<strong>the</strong>ir vacations, <strong>the</strong>ir moods or <strong>the</strong>ir latest haircut.<br />
Mobile is going to be <strong>the</strong> next big internet<br />
phenomenon. It holds <strong>the</strong> key to greater access for<br />
everyone – with all <strong>the</strong> benefits that it entails. The<br />
phenomenon <strong>of</strong> leveraging mobility and <strong>the</strong> handset to<br />
enhance user’s relationships and lifestyle via webenabled<br />
communities and o<strong>the</strong>r two-way interactions,<br />
is fast gaining traction with mobile network operators,<br />
headset manufacturers and application developers as a<br />
Monetization <strong>of</strong> Mobile platforms<br />
Avinash Vankadaru<br />
Management, Technology and Economics<br />
<strong>ETH</strong> Zurich, CH-8092, Switzerland<br />
vavinash@student.ethz.ch<br />
34<br />
way to drive differentiation and enhance user<br />
experience. Advances in operating systems, browser<br />
technology, search capabilities and user interface, have<br />
enabled high pr<strong>of</strong>ile Mobile-Web deals. With high<br />
interest from operators in all countries and increased<br />
data usage, Mobile Web 2.0 is poised to alter <strong>the</strong> way<br />
people interact with <strong>the</strong>ir phone and <strong>the</strong>ir world.<br />
However, fragmentation in <strong>the</strong> devices and systems,<br />
combined with questions about user experience and <strong>the</strong><br />
business models that will effectively monetize Mobile<br />
Web 2.0, has led to some serious doubts about <strong>the</strong><br />
maturity and success <strong>of</strong> this phenomena.<br />
Looking back at <strong>the</strong> internet and social network boom,<br />
we can observe that year on year many services have<br />
vanished from <strong>the</strong> frontier because <strong>the</strong>y could nei<strong>the</strong>r<br />
make any money out <strong>of</strong> <strong>the</strong>m nor could get <strong>the</strong> critical<br />
mass required to invest fur<strong>the</strong>r .Even as <strong>of</strong> today most<br />
<strong>of</strong> <strong>the</strong> popular networking sites like Face book,<br />
MySpace, Skype [9] etc are in <strong>the</strong> red zone. As<br />
compared to <strong>the</strong> internet base application, mobile<br />
social networks and applications should be more<br />
careful regarding <strong>the</strong>ir products, services and <strong>the</strong>ir<br />
business models because Web 2.0 applications are<br />
blessed with <strong>the</strong> internet boom <strong>of</strong> 2000’s where in a<br />
vast amount <strong>of</strong> money has been invested in building up<br />
those undersea cables and connectivity, <strong>the</strong>reby<br />
making it really cheaper to use that bandwidth, so<br />
ga<strong>the</strong>ring a critical mass for survival has never been a<br />
problem. But in Mobile 2.0 services, it is expensive for<br />
<strong>the</strong> consumers even to send a short message [5]. So <strong>the</strong><br />
startups should not think <strong>of</strong> building up <strong>the</strong> critical<br />
mass as done by Web 2.0 applications, but should<br />
provide useful and innovative services which can<br />
attract customers and also be able to retain <strong>the</strong>m. They<br />
should go for monetization <strong>of</strong> those services from <strong>the</strong><br />
initial stage o<strong>the</strong>rwise <strong>the</strong>y might not be destined to<br />
survive a longer gestation period and will soon be<br />
busted. Also choosing <strong>the</strong> business model is very<br />
crucial for <strong>the</strong> success <strong>of</strong> company and this aspect must<br />
be taken into consideration right from <strong>the</strong> beginning.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
The current Mobile Web 2.0 is characterized by<br />
• More and more mobile operators migrating to<br />
flat-rate pricing schemes<br />
• Potential for using location based tagging<br />
• To enhance user generated content<br />
identification, and community networking,<br />
development <strong>of</strong> mobile browsers and widgets<br />
to manage <strong>the</strong> web experience on <strong>the</strong> device<br />
• Moves towards standardization and efforts to<br />
create a seamless web-mobile experience for<br />
long tail sites<br />
• High interest in mobile advertising as a new<br />
revenue stream for users and as an effective<br />
marketing tool.<br />
• Early adopters already demonstrating <strong>the</strong><br />
potential for leveraging device features to<br />
enable on-<strong>the</strong> spot blogging.<br />
Additional characteristics <strong>of</strong> Mobile 2.0 in <strong>the</strong> future,<br />
• Making use <strong>of</strong> new sensor technologies<br />
(accelerometer etc) that will be adopted by<br />
mobile phones in <strong>the</strong> future and connecting to<br />
<strong>the</strong> <strong>Internet</strong> <strong>of</strong> things.<br />
• Mobile phone will be <strong>the</strong> first computer<br />
accessed by rural population in most <strong>of</strong> <strong>the</strong><br />
countries and <strong>the</strong>se services will help <strong>the</strong><br />
internet penetration <strong>the</strong>re by increasing <strong>the</strong><br />
productivity.<br />
2. Monetization<br />
This paper will give a brief insight into <strong>the</strong> different<br />
possible conceptual ways <strong>of</strong> monetizing <strong>the</strong>se<br />
platforms. They are defined as below<br />
a) Consumers pay<br />
b) Companies sponsor<br />
c) Advertising<br />
d) M-Commerce<br />
Almost all <strong>the</strong> new innovative ideas used by any <strong>of</strong><br />
<strong>the</strong>se <strong>Internet</strong> and mobile startup firms fall under ei<strong>the</strong>r<br />
one <strong>of</strong> <strong>the</strong>se categories. Many new services are using a<br />
combination <strong>of</strong> <strong>the</strong>se ways, in order to make it more<br />
effective and it also seems working on <strong>the</strong> ground<br />
level.<br />
2.1. Consumers pay<br />
In <strong>the</strong> real world consumers paying for <strong>the</strong> resources<br />
<strong>the</strong>y utilize is quiet normal, but in virtual world this is<br />
more or less a taboo till now for most <strong>of</strong> <strong>the</strong><br />
stakeholders. The companies should be really<br />
35<br />
convinced <strong>of</strong> <strong>the</strong>ir services in order to make <strong>the</strong><br />
consumers pay, because most <strong>of</strong> <strong>the</strong> consumers take it<br />
for granted that anything related to <strong>Internet</strong> is for free.<br />
But when used smartly using solid products and<br />
services this method can reap great benefits and<br />
provide <strong>the</strong> companies with a steady flow <strong>of</strong> revenues<br />
in regular periods, which improve <strong>the</strong> sustainability <strong>of</strong><br />
such services over a long term.<br />
The most common tool used under this method is<br />
Subscriptions. Several companies like LinkedIn,<br />
Last.fm etc use it by <strong>of</strong>fering premium services to<br />
people who are willing to pay for <strong>the</strong>m. This goes<br />
along with Chris Anderson’s “Freemium” concept [2],<br />
wherein he proposes that a minority <strong>of</strong> people pay for<br />
<strong>the</strong> majority <strong>of</strong> <strong>the</strong> people, thus <strong>the</strong> company can get a<br />
steady source <strong>of</strong> revenues and can also create a huge<br />
customer base surpassing <strong>the</strong> critical mass, so that <strong>the</strong>y<br />
can reap enormous pr<strong>of</strong>its from <strong>the</strong> traditional<br />
advertising. For services like mobile TV, live video<br />
broadcasting on mobile phones, tools like Pay per view<br />
or Pay per minute can be used which allows <strong>the</strong> user to<br />
acquire <strong>the</strong>se services only when <strong>the</strong>y need it, <strong>the</strong>reby<br />
giving <strong>the</strong>m more freedom, and also help <strong>the</strong>se<br />
companies to use <strong>the</strong>ir resources in a much more<br />
optimal way. A service like live video streaming using<br />
mobile phones <strong>of</strong>fered by companies like Qik etc, can<br />
be <strong>of</strong>fered to broadcasting companies (both print and<br />
TV) and o<strong>the</strong>r pr<strong>of</strong>essional services. The growth rate<br />
<strong>of</strong> smart phones in US during 2008 has been around<br />
75.7% [6] and it has been <strong>the</strong> same trend all over <strong>the</strong><br />
world. We can make use <strong>of</strong> this increased processing<br />
power and innovative hardware features to provide<br />
<strong>the</strong>m with new applications and widgets at a premium<br />
price. Device and OS specific manufacturers had<br />
already jumped into this bandwagon by creating<br />
services like App store for Iphone, Ovi store for Nokia,<br />
Android market, Windows market place for mobiles,<br />
App catalog for Palm pre and Blackberry App world<br />
for Rim phones. Considering <strong>the</strong> growth rate <strong>of</strong> such<br />
devices and take into account <strong>the</strong> idea that mobile web<br />
will become <strong>the</strong> dominant access method in many<br />
countries <strong>of</strong> <strong>the</strong> world <strong>the</strong>se services has enormous<br />
potential and <strong>the</strong> market research data shows that<br />
consumers are also willing to pay for <strong>the</strong>m.<br />
Information services that can be directed to an external<br />
service company or <strong>the</strong> mobile operators can induce<br />
people who are handicapped <strong>of</strong> using such applications<br />
because <strong>of</strong> reasons like lack <strong>of</strong> broadband penetration,<br />
illiterate, mobile devices with stripped <strong>of</strong> features etc,<br />
<strong>the</strong>reby providing <strong>the</strong>m with ano<strong>the</strong>r source <strong>of</strong><br />
revenues. Location based services will revolutionize<br />
<strong>the</strong> way we use our mobile devices and new social<br />
algorithms will have to be created to garner its
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
complete potential. The geographical information is<br />
considered as productive by consumers and are willing<br />
to pay for it [3].Data and Bandwidth transfer will also<br />
provide revenues for <strong>the</strong> mobile service operators and<br />
<strong>the</strong>y can collaborate with third party application<br />
developers by pr<strong>of</strong>it sharing in order to optimize <strong>the</strong>ir<br />
revenues and bring in more people into <strong>the</strong>ir mobile<br />
service, which can create a network effect and<br />
indirectly impact its sales revenues in a positive way.<br />
2.2. Companies Sponsor<br />
The recent trend has been that companies are<br />
sponsoring some <strong>the</strong>se applications and services for<br />
<strong>the</strong>ir own conceived interests. Application content<br />
integration is <strong>the</strong> biggest way in which companies are<br />
sponsoring. An ice cream popping game for mobile<br />
phones made by EA sports, featuring ice creams from<br />
Moven-pick is a perfect example for this. Tracking and<br />
building social media metrics will provide most <strong>of</strong> <strong>the</strong><br />
fast moving consumer goods (FMCG) companies a<br />
strong edge over <strong>the</strong>ir competitors. Since <strong>the</strong>se days<br />
mobile phones are considered as an extension <strong>of</strong> our<br />
self, <strong>the</strong>re can be no better device that can collect<br />
contextual data and create a broad social metrics<br />
providing some useful consumer information for <strong>the</strong><br />
real world companies. Similar to this is On-site web<br />
analytics which measures <strong>the</strong> performance <strong>of</strong> your<br />
website in a commercial context combined with o<strong>the</strong>r<br />
LBS helps <strong>the</strong> companies in organizing <strong>the</strong>ir resources<br />
in an optimal way. Also companies would like to have<br />
two-way communication with its customers i.e.<br />
Feedback, complaints etc, and those services which<br />
allow <strong>the</strong> consumers to have a two way contact will be<br />
promoted by <strong>the</strong> companies, for <strong>the</strong> better utility <strong>of</strong><br />
both <strong>the</strong> parties involved. Custom build social<br />
applications [7] and its distribution is an o<strong>the</strong>r way<br />
through which companies market <strong>the</strong>mselves and<br />
introduce new products for its potential target base.<br />
With <strong>the</strong> advent <strong>of</strong> sensor technologies being inducted<br />
by manufacturers into mobile phones, more specific<br />
information like time slept, <strong>the</strong> surrounding<br />
atmospheric conditions, physical body movements, etc<br />
about <strong>the</strong> customer can be transmitted to <strong>the</strong><br />
companies in order to create customized products<br />
which increases <strong>the</strong> ROI for <strong>the</strong>m. The most potential<br />
source <strong>of</strong> revenues I consider for <strong>the</strong>se mobile<br />
platforms is targeting real world companies and<br />
providing <strong>the</strong>m services using <strong>the</strong> internet <strong>of</strong> things<br />
and helping <strong>the</strong>m to differentiate <strong>the</strong>mselves from <strong>the</strong>ir<br />
competitors who could reap heavy benefits for all <strong>the</strong><br />
parties involved i.e. customers, application developers,<br />
hardware manufacturers, companies etc. For examples<br />
some <strong>of</strong> <strong>the</strong>se services can be like your car talking with<br />
36<br />
your mobile phone regarding <strong>the</strong> air pressure in <strong>the</strong><br />
tires, gasoline level and <strong>the</strong> nearby gas stations talking<br />
with your petrol tanks and mobile phones, a network<br />
<strong>of</strong> automobiles connected to a virtual social network<br />
via <strong>the</strong>ir mobile phones and transponding information<br />
regarding climate and traffic conditions and so forth. .<br />
The possibilities are enormous and can only be<br />
bounded by imagination. So being able to provide such<br />
unique and productive services along with <strong>the</strong>ir<br />
products will allow <strong>the</strong> companies to differentiate from<br />
<strong>the</strong>ir competitors.<br />
2.3. Advertising<br />
It has been <strong>the</strong> traditional way <strong>of</strong> making money out <strong>of</strong><br />
many <strong>of</strong> <strong>the</strong>se Web 2.0 applications and has been<br />
successful to some extent with new approaches like ad<br />
sense, ad words etc, but blindly following those<br />
approaches on <strong>the</strong> mobile platforms, will not help your<br />
cause. The reason why we think Advertising can<br />
provide substantial revenues because <strong>of</strong> <strong>the</strong> ergonomic<br />
factors associated with mobile devices. The screen is<br />
limited [8], and any advertising in all its probability is<br />
bound to attract <strong>the</strong> attention <strong>of</strong> <strong>the</strong> consumer. In<br />
addition to this ra<strong>the</strong>r than dumping clinical ads on to<br />
<strong>the</strong> consumers irrespective <strong>of</strong> <strong>the</strong> situations which<br />
finally turn out to be futile, it would be very productive<br />
if this advertising can be made contextual <strong>the</strong>reby<br />
making it more useful for <strong>the</strong> customers [4]. It’s a<br />
translation <strong>of</strong> Google’s online virtual world strategy<br />
into <strong>the</strong> real world, using mobile phone connected to<br />
<strong>the</strong> world <strong>of</strong> internet <strong>of</strong> things. Again advertising by<br />
itself will not get revenues, but in conjunction with any<br />
<strong>of</strong> <strong>the</strong> methods stated above can be very effective way.<br />
Also as in <strong>the</strong> Web 2.0 services, you don’t need a<br />
critical mass on <strong>the</strong> mobile platform to secure ad<br />
revenues. Interactive advertising is a type in which <strong>the</strong><br />
consumer is involved in <strong>the</strong> campaign ei<strong>the</strong>r physically<br />
or virtually. With <strong>the</strong> help <strong>of</strong> mobile platforms, now it<br />
will be possible to make <strong>the</strong> consumer involve<br />
physically and mentally with this mode <strong>of</strong> advertising,<br />
<strong>the</strong>reby increasing his curiosity. Display advertising is<br />
<strong>the</strong> most common mode but if done in combination<br />
with o<strong>the</strong>r methods, will be more successful .Direct<br />
marketing and discount coupons can be more arable<br />
because <strong>of</strong> <strong>the</strong> contextual nature <strong>of</strong> <strong>the</strong> mobile phones.<br />
A beacon placed at <strong>the</strong> entrance <strong>of</strong> a retail showroom,<br />
sends you a message regarding new brand lines or<br />
individual discounts when you go pass through that<br />
shop in <strong>the</strong> same lane. Its impact is two way i.e. both<br />
on customer and showroom. Google tremendous<br />
success is integration <strong>of</strong> search engines and<br />
advertising. Similarly if contextual advertising is<br />
integrated into <strong>the</strong> physical world, <strong>the</strong> benefits are big.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
2.4. M-commerce<br />
In simple terms Mobile Commerce is any transaction,<br />
involving <strong>the</strong> transfer <strong>of</strong> ownership or rights to use<br />
goods and services, which is initiated and/or completed<br />
by using mobile access to computer-mediated<br />
networks with <strong>the</strong> help <strong>of</strong> an electronic device or data<br />
transfer. This is <strong>the</strong> old new buzz in <strong>the</strong> town. The<br />
concept <strong>of</strong> using mobile phone in place <strong>of</strong> credit cards<br />
and hard cash was pushed long ago, when nei<strong>the</strong>r <strong>of</strong><br />
such services nor <strong>the</strong> consumers were matured. But<br />
with <strong>the</strong> new technological developments both in hard<br />
ware and s<strong>of</strong>tware specifications, <strong>the</strong> concept <strong>of</strong><br />
Mobile commerce has come into tune once again. The<br />
different payment methods used to enable Mcommerce<br />
are<br />
• Premium-rate calling numbers,<br />
• Charging to <strong>the</strong> mobile telephone user's bill or<br />
• Deducting from <strong>the</strong>ir calling credit<br />
• Registration <strong>of</strong> a credit card that is linked to a<br />
SIM card.<br />
• Using encrypted microchips capable <strong>of</strong> data<br />
transfer<br />
Services like Mobile banking, Mobile ticketing, money<br />
transfer, Mobile payments, content purchasing, Mobile<br />
purchasing will have a huge influence on <strong>the</strong> means by<br />
which we do our day to day trivial commerce, and<br />
when summed up will become a big source <strong>of</strong><br />
revenues for mobile platforms.<br />
3. Challenges & Conclusion<br />
All said monetization <strong>of</strong> mobile platform is not as easy<br />
as it seems, because <strong>of</strong> its unique characteristics. There<br />
is huge population which is not yet in <strong>the</strong> reach <strong>of</strong><br />
<strong>the</strong>se services [10]. Excess <strong>of</strong> players is a critical<br />
challenge that everyone faces because it is very easy to<br />
duplicate any new service and only requires limited<br />
resources in <strong>the</strong> initial stage, <strong>the</strong>reby denying <strong>the</strong><br />
rightful owners <strong>the</strong>ir due share. Privacy is main<br />
deterrent for <strong>the</strong> free flow <strong>of</strong> any <strong>of</strong> <strong>the</strong>se services and<br />
concerns over it mount as <strong>the</strong> developers move in.<br />
Ergonomics <strong>of</strong> mobile phone devices is also<br />
reasonable for <strong>the</strong> slow growth <strong>of</strong> such services, and<br />
this can be overcome by new input techniques [11],<br />
additional features and design changes is <strong>the</strong> s<strong>of</strong>tware<br />
applications which makes <strong>the</strong> life <strong>of</strong> <strong>the</strong> user more<br />
comfortable. As <strong>the</strong> marketers move in <strong>the</strong> customers<br />
move out, and this phenomenon has repeated itself in<br />
our past experiences. So <strong>the</strong> arrival <strong>of</strong> such people<br />
should be finely integrated into <strong>the</strong> services. In case <strong>of</strong><br />
37<br />
mobile community platforms <strong>the</strong> social network<br />
fatigue may soon creep in, <strong>the</strong>reby gradually<br />
decreasing <strong>the</strong> footprint <strong>of</strong> <strong>the</strong> consumers which will<br />
impact <strong>the</strong> advertising revenues, this can be overcome<br />
by constantly innovating your services and inducing<br />
your customers towards this platform for a more<br />
productive purpose. The rate and intensity at which <strong>the</strong><br />
Mobile phones are integrating into our daily life<br />
provides entrepreneurs with enormous potential for<br />
providing products and services which were not even<br />
dreamt in <strong>the</strong> past by common man. Mobile<br />
communications has already changed our social<br />
behavior and be ready for many more surprises in <strong>the</strong><br />
future.amt in <strong>the</strong> past by common man. Mobile<br />
communications has already changed our social<br />
behavior and be ready for many more surprises in <strong>the</strong><br />
future. Findings <strong>of</strong> some studies states that <strong>the</strong> features<br />
added so far to mobile platforms are not considered to<br />
be adding value and useful by <strong>the</strong> consumers ra<strong>the</strong>r<br />
<strong>the</strong>y are perceived as “gadgets”. This brings us to <strong>the</strong><br />
basic and essential marketing concept that enterprises<br />
initially should try satisfy <strong>the</strong> needs <strong>of</strong> <strong>the</strong> customer<br />
and <strong>the</strong>n <strong>the</strong> revenues will automatically flow. It is a<br />
futile attempt trying to create a unique business model<br />
for a service which is ei<strong>the</strong>r not wanted by customers<br />
or way ahead <strong>of</strong> its time.<br />
The most important issue that <strong>the</strong> corresponding<br />
parties involved must consider are <strong>the</strong> human and<br />
social dimensions and <strong>the</strong>se amazing opportunities<br />
would turn sour if <strong>the</strong> mobile platforms are only seen<br />
through <strong>the</strong> economics and technical lenses. Finally I<br />
would say that <strong>the</strong>re is no single way to secure your<br />
revenues, it should always be a combination <strong>of</strong><br />
different broad ways as stated above and <strong>the</strong> business<br />
model should be appropriate to <strong>the</strong> service you<br />
provide. Traditional approached will not solve your<br />
problems and you should tweak many <strong>of</strong> those<br />
methods to suit your service but at <strong>the</strong> same time you<br />
need not reinvent <strong>the</strong> wheel.<br />
4. References<br />
[1] Richard Han and et al, “WhozThat? Evolving and<br />
ecosystem for context aware mobile social networks “,<br />
IEEE Network, August 2008.<br />
[2] Freemium concept by Chris Anderson<br />
http://www.wired.com/techbiz/it/magazine/16-<br />
03/ff_free<br />
[3]Bharat Rao, Louis Minakakis, “ Evolution <strong>of</strong><br />
Mobile location based services”, Communications <strong>of</strong><br />
<strong>the</strong> ACM, Pages 61-65, December 2003.<br />
[4] Pieter Ballon, Nils Walravens, Antonietta<br />
Spedalieri, Claudio Venezia, “An Advertisement-based
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Platform <strong>Business</strong> Model for Mobile Operators”, 12th<br />
International ICIN Conference, October 2008<br />
[5]http://en.wikipedia.org/wiki/Short_message_service<br />
http://mobilejones.com/2007/07/27/you-might-bepaying-1000-per-mb-for-sms/<br />
[6]http://www.mobilemarketer.com/cms/news/research<br />
/2323.html, IDC<br />
[7] http://webdevstudios.com/services/social-networkapplications/<br />
[8]http://sender11.typepad.com/sender11/2008/04/mob<br />
ile-screen-s.html<br />
[9]http://wapedia.mobi/en/Facebook<br />
[10]http://www.dri.co.jp/auto/report/rncos/rnruralindm<br />
ob07.htm<br />
[11]www.wiwi.uni-due.de/fileadmin/fileupload/I-<br />
PERVASIVE/mobilehci/01_MobileTextEntry_Scott-<br />
MacKenzie_mobileHCI2008.pdf<br />
38
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>:<br />
Mobile Marketing<br />
Gilad Geron<br />
Swiss Federal Institute <strong>of</strong> Technology <strong>Zürich</strong>,<br />
Department <strong>of</strong> Management, Technology and Economics,<br />
ggeron@student.ethz.ch<br />
Abstract<br />
As <strong>the</strong> development <strong>of</strong> mobile phones advances, new<br />
technologies are introduced to <strong>the</strong> users allowing <strong>the</strong>m to<br />
communicate and interact with <strong>the</strong>ir peers in new ways.<br />
These new ways <strong>of</strong> interactions are viewed as a great potential<br />
for marketers, who can now target <strong>the</strong>ir audience<br />
with more precision and with more attractive and interactive<br />
contents. This paper aims to examine mobile phones<br />
as a marketing ground and how <strong>the</strong> emergence <strong>of</strong> new technologies,<br />
such as social networks, will affect <strong>the</strong> future <strong>of</strong><br />
advertising.<br />
1. Introduction<br />
In <strong>the</strong> past, marketeers have used mass media mediums<br />
such as newspapers and television as <strong>the</strong>ir major channel<br />
for reaching large audiences. At <strong>the</strong> time, this approach<br />
had effective returns on investment because <strong>the</strong>re were only<br />
a limited number <strong>of</strong> television channels and newspapers.<br />
However, <strong>the</strong>se days, <strong>the</strong>re are hundreds <strong>of</strong> television channels,<br />
which means that viewers are more scattered and <strong>the</strong><br />
number <strong>of</strong> viewers per channel is smaller. This makes it<br />
more difficult to target a large number <strong>of</strong> viewers and <strong>the</strong>refore<br />
reduces <strong>the</strong> efficiency <strong>of</strong> advertisement campaigns on<br />
television. Moreover, according to Newspaper Association<br />
<strong>of</strong> America, <strong>the</strong>re is a decrease in newspaper advertisement<br />
expenditure and an increase in online newspaper<br />
advertisement,[4] which may suggest that consumers are<br />
shifting <strong>the</strong>ir preferences towards digital sources <strong>of</strong> information<br />
(perhaps because <strong>the</strong> information provided digitally<br />
is updated at a much higher frequency). The changes which<br />
are occurring to <strong>the</strong> ’traditional’ mass media mediums require<br />
<strong>the</strong> conventional marketing strategies to adjust. The<br />
marketing world is in transition and mobile phones are becoming<br />
more and more <strong>the</strong> center <strong>of</strong> attention. The purpose<br />
<strong>of</strong> this paper is to explain why mobile phones are becom-<br />
39<br />
ing increasingly popular and to analyze <strong>the</strong> latest trends <strong>of</strong><br />
mobile marketing.<br />
Before diving into <strong>the</strong> concept <strong>of</strong> mobile marketing, we<br />
will briefly define a couple <strong>of</strong> general terms <strong>of</strong> marketing.<br />
Marketing is an organizational function and a set <strong>of</strong> processes<br />
for creating, communicating, and delivering value<br />
to customers and for managing customer relationships in<br />
ways that benefit <strong>the</strong> organization and its stakeholders.[2]<br />
Marketing can be divided into 2 categories, push marketing<br />
and pull marketing. Push marketing is where <strong>the</strong> marketeer<br />
”pushes” promotional information or product to <strong>the</strong> audience.<br />
Pull marketing on <strong>the</strong> o<strong>the</strong>r hand, is where <strong>the</strong> marketeer<br />
generates customer interest to ”pull” <strong>the</strong> promotional<br />
information.<br />
Mobile Marketing is defined as <strong>the</strong> use <strong>of</strong> <strong>the</strong> mobile<br />
medium as a communications and entertainment channel<br />
between a brand and an end-user.[9] Mobile marketing can<br />
be used for various purposes, such as:<br />
• Communication channel - Using <strong>the</strong> phone’s communications<br />
capabilities in order to transmit promotional<br />
information to target audience. For example, a brand<br />
may choose to notify its customers about <strong>the</strong> release<br />
<strong>of</strong> a new product by sending <strong>the</strong>m an SMS or MMS<br />
message with <strong>the</strong> promotional information.<br />
• Purchasing channel - Allow customer to carry out<br />
monetary transactions through <strong>the</strong> use <strong>of</strong> a mobile<br />
phone. An example <strong>of</strong> this channel is <strong>the</strong> use <strong>of</strong> a<br />
mobile phone to pay for merchandise or transfer funds<br />
from one person to ano<strong>the</strong>r.<br />
• Relationships channel - Allow brands to build and<br />
maintain a relationship with <strong>the</strong>ir customers. For example,<br />
a brand may <strong>of</strong>fer a customer care chat service<br />
through SMS or through mobile internet.<br />
• Delivery / distribution channel - Delivering a service to<br />
<strong>the</strong> customer by using a mobile phone. For example, a<br />
customer may choose to purchase a cinema ticket and<br />
receive <strong>the</strong> ticket on his mobile phone.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
• Usage medium - This is an emerging aspect which is<br />
related mostly to smart phones. It involves using <strong>the</strong><br />
mobile phone as one would use his personal computer.<br />
With <strong>the</strong> constant improvements in storage space and<br />
computing, mobile phones are becoming more and<br />
more like pocket-sized computers. An example <strong>of</strong> such<br />
usage is <strong>the</strong> downloading <strong>of</strong> novels onto <strong>the</strong> mobile<br />
phone.<br />
• Entertainment channel - Offering customers entertaining<br />
materials such as mobile games, music, movies,<br />
ringtones and alike.<br />
2 Background<br />
At <strong>the</strong> end <strong>of</strong> 2007 mobile marketing expenditure was<br />
estimated to be around 3 billion dollars. By <strong>the</strong> end <strong>of</strong><br />
2011 mobile marketing expenditure is expected to reach<br />
19 billion dollars[7] and over half <strong>of</strong> brands are expected<br />
to spend between 5% and 25% <strong>of</strong> <strong>the</strong>ir total marketing<br />
budget.[3] These predictions show that companies consider<br />
mobile marketing to take an important role as part <strong>of</strong> <strong>the</strong>ir<br />
marketing strategy in <strong>the</strong> upcoming years.<br />
There are many reasons why mobile phones are becoming<br />
increasingly attractive for marketing purposes. One <strong>of</strong><br />
<strong>the</strong> main reasons is <strong>the</strong>ir popularity. The number <strong>of</strong> mobile<br />
phones users is rapidly increasing and is estimated to<br />
have reached a staggering 4 billion users by <strong>the</strong> end <strong>of</strong><br />
2008, which is equivalent to roughly 60% <strong>of</strong> <strong>the</strong> world’s<br />
population.[1] This fact by itself is enough to make mobile<br />
phones extremely desirable for marketeers, however, <strong>the</strong><br />
real attraction lies in <strong>the</strong> characteristics <strong>of</strong> mobile phones.<br />
One thing which sets apart mobile phones from o<strong>the</strong>r<br />
mass medias is <strong>the</strong> fact that <strong>the</strong>y are always turned on.<br />
Moreover, people tend to be ’engaged’ to <strong>the</strong>ir mobile<br />
phones in <strong>the</strong> sense that <strong>the</strong>y carry <strong>the</strong>ir phones with <strong>the</strong>m<br />
everywhere <strong>the</strong>y go. This means that <strong>the</strong>oretically, <strong>the</strong> audience<br />
is reachable at all times. Mobile phones are considered<br />
as <strong>the</strong> first so-called ’private’ mass media and <strong>the</strong><br />
second interactive media (<strong>the</strong> first is <strong>the</strong> internet).[10] What<br />
makes mobile phones so personal is <strong>the</strong> fact that all <strong>of</strong> one’s<br />
information is stored on it, such as all <strong>the</strong>ir friends’ and colleagues’<br />
contact information, as well as all messages and<br />
communication records <strong>the</strong>y had with <strong>the</strong>ir peers. Mobile<br />
phones are so personal, that a Wired survey carried out in<br />
2006 has revealed that 60% <strong>of</strong> married couples will not<br />
share <strong>the</strong>ir phone with <strong>the</strong>ir spouses.[10] This means that<br />
<strong>the</strong> accuracy in which marketeers can target <strong>the</strong>ir audience<br />
is extremely high, as we know exactly who is using it. Figures<br />
suggest that <strong>the</strong> accuracy <strong>of</strong> tracking audience on mobile<br />
phone is as high as 90% compared to 10% and less<br />
than 1% on internet and television respectively.[10] Due to<br />
<strong>the</strong> fact that personal computers are less abundant than mo-<br />
40<br />
bile phones (one personal computer per household versus<br />
one mobile phone per person) makes it harder to identify<br />
<strong>the</strong> real user and his behavior. Although television sets are<br />
more abundant than mobile phones, television is even less<br />
accurate media because it is practically impossible to identify<br />
who is watching <strong>the</strong> television at any given time and<br />
rely on polls in order to make estimates, which do not necessarily<br />
portray <strong>the</strong> customers’ real behavior. With mobile<br />
internet, every click that <strong>the</strong> user makes is sent directly to<br />
<strong>the</strong> provider and <strong>the</strong>refore can be tracked with extreme precision.<br />
For <strong>the</strong> reasons explained above, marketeers view<br />
<strong>the</strong> accuracy which mobile phones <strong>of</strong>fer as a gold mine for<br />
marketing. Privacy issues in this field are very controversial<br />
and could be discussed at great length. In this paper, we<br />
will simply assume that <strong>the</strong> users are fully aware that <strong>the</strong>y<br />
are being monitored and have given <strong>the</strong>ir consent.<br />
To put a cherry on top <strong>of</strong> <strong>the</strong> marketing heaven that mobile<br />
phones <strong>of</strong>fer for tracking customer behavior, <strong>the</strong>y also<br />
<strong>of</strong>fer with pinpoint accuracy not only what <strong>the</strong> customer is<br />
doing but more importantly from where and when. This<br />
is <strong>the</strong> only media which can <strong>of</strong>fer such vital information.<br />
Being able to know where <strong>the</strong> customer is at all times, has<br />
given birth to location based services. In mobile marketing,<br />
location based services applications are advertising or<br />
marketing services that use specific location information for<br />
delivering <strong>the</strong> right message to <strong>the</strong> right person at <strong>the</strong> right<br />
place AND time.[5] Examples <strong>of</strong> location based services<br />
are: requesting <strong>the</strong> location <strong>of</strong> a nearby business or service,<br />
receiving a step-by-step instructions on how to get to that<br />
location and being notified when approaching a certain location<br />
and/or person. These services give businesses a great<br />
channel on which <strong>the</strong>y can communicate <strong>the</strong>ir location and<br />
<strong>of</strong>fer real time information to <strong>the</strong> users. Mobile phones have<br />
many built in sensors which could be used to enhance location<br />
based services’ accuracy and experience. For example,<br />
<strong>the</strong> built in camera <strong>of</strong> <strong>the</strong> mobile phone can be used<br />
toge<strong>the</strong>r with an image recognition s<strong>of</strong>tware in order to create<br />
an interactive, real-time tourist guide. In <strong>the</strong> future, we<br />
can expect to see location based services becoming more<br />
sophisticated and using more and more sensors, allowing<br />
marketeers to target <strong>the</strong>ir audience with more precise and<br />
interactive content.<br />
3 Mobile payments<br />
Ano<strong>the</strong>r characteristic which makes mobile phones attractive<br />
is <strong>the</strong> fact <strong>the</strong>y have built-in payment capabilities.<br />
Over 12 million consumers in Japan alone are using<br />
mobile payment and more and more shops, kiosks and<br />
metro stations are getting equipped with mobile payment<br />
capabilities.[13] In South Korea all credit card companies<br />
enable <strong>the</strong>ir credit cards on <strong>the</strong> customers’ mobile phone by<br />
default and <strong>of</strong>fer to send an ’old fashioned’ credit card by
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
mail if <strong>the</strong> customers request so.[10] Many mobile phone<br />
companies are now developing various technologies that<br />
could facilitate <strong>the</strong> mobile payment process. An example<br />
<strong>of</strong> such technology is Near-Field Communication (NFC),<br />
where a device can read data through radio signals when<br />
coming in close range with an NFC tag that stores <strong>the</strong> data.<br />
As <strong>the</strong>se technology is still under development, we are still<br />
to face just how big this market will become. In <strong>the</strong> future<br />
mobile phone will have an immense impact on <strong>the</strong> way<br />
users shop and pay for <strong>the</strong>ir commodities. One could argue<br />
that <strong>the</strong> days <strong>of</strong> <strong>the</strong> wallet are numbered and that it is a matter<br />
<strong>of</strong> time before <strong>the</strong> ’e-wallet’ replaces it. Even though <strong>the</strong><br />
adoption rate <strong>of</strong> mobile payment is ra<strong>the</strong>r high, it remains<br />
to be seen whe<strong>the</strong>r it could replace todays conventional payment<br />
methods.<br />
4 Mobile Applications and Entertainment<br />
stores<br />
The release <strong>of</strong> Apple’s iPhone had a significant impact<br />
on <strong>the</strong> way people viewed smartphones. Before its release,<br />
smart phones were ra<strong>the</strong>r sophisticated to use and were targeted<br />
mostly at business people as <strong>the</strong>ir main audience. Apple<br />
has managed to change this perception by providing a<br />
user-friendly interface and an attractive design and focused<br />
mainly consumers. Apple has also released <strong>the</strong> AppStore,<br />
which is an electronic market place where third-party mobile<br />
applications and games can be sold. The user may<br />
browse through <strong>the</strong> store and with a few clicks download <strong>the</strong><br />
desired application or game directly onto his mobile phone.<br />
In <strong>the</strong> first month <strong>of</strong> its release, Apple has sold an average<br />
<strong>of</strong> $1 million a day in applications, totaling to about $30<br />
million.[15] This was a wake-up call for many companies,<br />
who have seen <strong>the</strong> true potential <strong>of</strong> smart phones. For example,<br />
search-engine giant Google has released its own mobile<br />
phone operating system known as Android and <strong>the</strong> Android<br />
marketplace, which have very similar characteristics to Apple’s<br />
iPhone operating system and AppStore. O<strong>the</strong>r smartphone<br />
platforms, such as Symbian and Windows Mobile are<br />
also expected to come out with similar services in <strong>the</strong> near<br />
future.<br />
We will examine <strong>the</strong> pricing-model <strong>of</strong> <strong>the</strong> AppStore<br />
(o<strong>the</strong>r marketplace use very similar pricing-models). The<br />
way <strong>the</strong>se digital marketplaces work is <strong>the</strong> following. A<br />
developer for <strong>the</strong> iPhone has to pay a one-time license fee<br />
in order to be able to run his developed applications on his<br />
iPhone. When <strong>the</strong> application is ready to be published, it<br />
is sent to Apple who checks <strong>the</strong> integrity <strong>of</strong> <strong>the</strong> application<br />
and determines whe<strong>the</strong>r it brings added-value to <strong>the</strong> iPhone<br />
and approves or disapprove <strong>the</strong> application. Once <strong>the</strong> application<br />
is approved it can ei<strong>the</strong>r be published free <strong>of</strong> charge<br />
on <strong>the</strong> AppStore, in <strong>the</strong> case where <strong>the</strong> application is given<br />
away for free. Alternatively, in <strong>the</strong> case where a devel-<br />
41<br />
oper decides to charge for <strong>the</strong> application, Apple takes 30%<br />
commission for each transaction made by <strong>the</strong> user. This<br />
is a win-win situation for both Apple and <strong>the</strong> developers.<br />
Apple benefits are two-fold. Firstly, for each application<br />
which is released, <strong>the</strong> value-added <strong>of</strong> <strong>the</strong> iPhone increases<br />
and <strong>the</strong>refore becomes more attractive to potential buyers.<br />
Secondly, <strong>the</strong>y make big revenues from operating <strong>the</strong> marketplace.<br />
For developers, Apple <strong>of</strong>fers a cost-effective solution<br />
for sales and distribution <strong>of</strong> <strong>the</strong>ir s<strong>of</strong>tware to millions<br />
<strong>of</strong> users. Since developers’ revenue is proportional to <strong>the</strong><br />
amount <strong>of</strong> units <strong>of</strong> s<strong>of</strong>tware sold, <strong>the</strong> s<strong>of</strong>tware which is directed<br />
at consumers is designed to be more attractive to <strong>the</strong><br />
user and contains more interactive interface in order to maximize<br />
<strong>the</strong>ir pr<strong>of</strong>it by attracting <strong>the</strong> biggest amount <strong>of</strong> consumers<br />
possible. Due to <strong>the</strong> popularity <strong>of</strong> <strong>the</strong>se marketplace<br />
platforms, many brands nowadays, <strong>of</strong>fer free s<strong>of</strong>tware and<br />
advergames to promote brand recognition and customer engagement.<br />
Advergaming is an immersive mix <strong>of</strong> advertising<br />
and entertainment that takes <strong>the</strong> form <strong>of</strong> video games.[12]<br />
Successful advergames are likely to cause word-<strong>of</strong>-mouth<br />
effect, where happy gamers tend to recommend <strong>the</strong> game to<br />
<strong>the</strong>ir peers and <strong>the</strong>refore advertise <strong>the</strong> brands fur<strong>the</strong>r.<br />
The mobile entertainment industry is not limited to<br />
games and s<strong>of</strong>tware. Mobile music and videos are also a<br />
big source <strong>of</strong> income. In 2006, mobile music generated<br />
over 8.8 billion dollars[10] and is projected to reach 14.6<br />
billion dollars by 2013.[16] Moreover, ringtones are said<br />
to make up to 10% <strong>of</strong> <strong>the</strong> music industry revenues worldwide.<br />
These confounding figures, emphasize <strong>the</strong> potential<br />
<strong>of</strong> mobile phones as mobile entertainment devices. As mobile<br />
internet connection become faster and <strong>the</strong> subscription<br />
fees become flat, it is likely to see companies providing full<br />
videos delivered directly on <strong>the</strong> clients’ phones.<br />
5 Mobile <strong>Internet</strong><br />
Mobile phones have now surpassed personal computers<br />
not only in number, but more importantly in accessing <strong>the</strong><br />
internet. There are 405 million mobile internet users and<br />
<strong>the</strong>se numbers are expected to double by 2013, according to<br />
eMarketer.[6] Big internet advertisement companies, such<br />
as Google, are now rushing to mark <strong>the</strong>ir territory and grab<br />
<strong>the</strong>ir share <strong>of</strong> <strong>the</strong> mobile internet market by using similar<br />
technology to <strong>the</strong> technology <strong>the</strong>y <strong>of</strong>fer on normal internet.<br />
There are some differences in <strong>the</strong> behavior <strong>of</strong> mobile internet<br />
compared to normal internet users. These are mainly<br />
due to mobile limitations such as internet speed, internet<br />
compatibility limitations and screen size. Mobile internet<br />
users have a more direct approach to internet and will normally<br />
use it for ra<strong>the</strong>r short periods <strong>of</strong> time in order to fetch<br />
important information that <strong>the</strong>y desire to have on <strong>the</strong> spot.<br />
Due to <strong>the</strong>se limitations, mobile marketeers need to create<br />
advertisements which do not interrupt <strong>the</strong> user yet attract
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
his attention. Therefore <strong>the</strong>re is still no common method for<br />
advertising on mobile internet, however, due to <strong>the</strong> growing<br />
market size it is just a matter <strong>of</strong> time before a norm will<br />
appear.<br />
Mobile internet is not <strong>the</strong> only aspect <strong>of</strong> <strong>the</strong> internet<br />
which is advancing. Web 2.0 is considered as <strong>the</strong> second<br />
generation <strong>of</strong> <strong>the</strong> world wide web and came to light around<br />
<strong>the</strong> year 2004. The Web 2.0 concept is based on smooth,<br />
interactive interfaces, easy communication, secure information<br />
sharing and most importantly collaboration on <strong>the</strong> internet.<br />
Web 2.0 encourages people to find, share and produce<br />
information on <strong>the</strong> internet in order to maximize user<br />
experience on <strong>the</strong> web. People can share photos and videos<br />
and make <strong>the</strong>m accessible to anybody in <strong>the</strong> world, and with<br />
<strong>the</strong> help <strong>of</strong> a mobile internet, from anywhere in <strong>the</strong> world<br />
and at any given time.<br />
Web 2.0 lets people create <strong>the</strong>ir own identity on social<br />
network such as Facebook. Facebook is a platform where<br />
users can create friends and groups <strong>of</strong> friends and share information<br />
between <strong>the</strong>m. The users’ identities can be monitored<br />
and <strong>the</strong>ir behavior can be analyzed to provide <strong>the</strong> user<br />
with appropriate products and services. For example, if a<br />
user belongs to a group for weight watching, it is likely<br />
that he would be interested in related products and companies<br />
could advertise accordingly. In addition <strong>the</strong>re are<br />
social shopping sites, where a user can recommend to his<br />
peers products and services which he likes. The user can<br />
create himself a reputation by getting reviewed by his peers<br />
who may deem <strong>the</strong> information provided as useful or not.<br />
Users with an extremely high reputation can be considered<br />
as ’Alpha Users’. The Alpha User is ”someone who loves<br />
to communicate with everyone and keeps <strong>the</strong> social group<br />
connected and informed. The Alpha User is also earlier in<br />
adopting most products and/or services than <strong>the</strong> peers on <strong>the</strong><br />
same social network”.[14] Once identified, Companies may<br />
decide to sponsor Alpha Users and <strong>the</strong>refore letting <strong>the</strong>m do<br />
all <strong>the</strong> advertisement, which will <strong>the</strong>n trickle down <strong>the</strong> rest<br />
<strong>of</strong> <strong>the</strong> network.<br />
Ano<strong>the</strong>r important thing to mention with social networking<br />
is that we can measure what we consume but more importantly<br />
with whom we consume it with. This is a very<br />
important piece <strong>of</strong> information as we know not only <strong>the</strong> size<br />
<strong>of</strong> <strong>the</strong> audience but also <strong>the</strong>ir association with one ano<strong>the</strong>r.<br />
Companies may analyze <strong>the</strong> group behavior and <strong>the</strong>refore<br />
adjust <strong>the</strong>ir marketing campaigns in order to maximize <strong>the</strong>ir<br />
efficiency to <strong>the</strong> particular target groups.<br />
6 Pervasive Advertisment<br />
Pervasive advertisment is a special case <strong>of</strong> mobile marketing,<br />
where <strong>the</strong> scope <strong>of</strong> mobile devices extends to<br />
’things’ or pervasive computing objects. The principle behind<br />
pervasive computing is <strong>the</strong> opposite <strong>of</strong> virtual reality.<br />
42<br />
Virtual reality attempts to bring <strong>the</strong> person into <strong>the</strong> virtual<br />
world, whereas pervasive computing brings in virtual components<br />
and integrates <strong>the</strong>m with <strong>the</strong> real world objects.<br />
An example <strong>of</strong> such a device is Micros<strong>of</strong>t’s Surface.[8] Micros<strong>of</strong>t<br />
Surface is a computing platform with a large interactive<br />
touch screen in <strong>the</strong> form <strong>of</strong> a table. This platform can<br />
recognize and access mobile devices when <strong>the</strong>y come near<br />
it. Data stored on mobile devices (such as music, videos,<br />
photos, documents, etc...) can be viewed and manipulated<br />
on <strong>the</strong> Surface and transfered from one device to ano<strong>the</strong>r<br />
with a simple drag-and-drop action. The ability to dragand-drop<br />
content to and from devices with such facility is a<br />
great advantage for marketeers. For example, a c<strong>of</strong>fee house<br />
may adopt <strong>the</strong>se ’smart tables’ and increase <strong>the</strong> value-added<br />
<strong>of</strong> its services by <strong>of</strong>fering its clientele a new way <strong>of</strong> interacting<br />
and sharing with one ano<strong>the</strong>r. The c<strong>of</strong>fee house can also<br />
incorporate advertisements and promotions in <strong>the</strong> s<strong>of</strong>tware<br />
<strong>of</strong> <strong>the</strong> table to increase brand recognition and sales.<br />
Similarly, this type <strong>of</strong> technology could be integrated into<br />
a ’smart billboard’. The obvious advantage <strong>the</strong>se billboards<br />
have over traditional billboards is that <strong>the</strong>y <strong>of</strong>fer digital advertisement<br />
which is more attractive. A billboard may show<br />
a promotional video or <strong>of</strong>fer digital coupons with GPS coordinates<br />
to all stores that <strong>of</strong>fer <strong>the</strong> promotion, which can<br />
be easily dragged-and-dropped onto mobiles. The billboard<br />
advertiser can charge <strong>the</strong> companies on a per-dowbload basis.<br />
The beauty <strong>of</strong> this form <strong>of</strong> advertisement is <strong>the</strong> fact<br />
we can monitor all interactions with <strong>the</strong> billboard and build<br />
a ’preferences pr<strong>of</strong>ile’ for each mobile phone (we may not<br />
know <strong>the</strong> identity <strong>of</strong> <strong>the</strong> owner, but we can see what he likes<br />
according to <strong>the</strong> content he downloaded). This information<br />
can be very useful to both <strong>the</strong> smart billboard advertiser and<br />
<strong>the</strong> companies using <strong>the</strong> billboard services. Since we know<br />
where <strong>the</strong> coupon was picked up and where it was used,<br />
we can monitor how effective each individual billboard is<br />
in real time. This gives leverage to <strong>the</strong> advertiser, who can<br />
<strong>the</strong>refore charge extra fees for this information. The marketing<br />
teams <strong>of</strong> <strong>the</strong> companies get more accurate feedback,<br />
which in turn can help <strong>the</strong>m improve <strong>the</strong>ir marketing efficiency.<br />
To take this concept a step fur<strong>the</strong>r, <strong>the</strong> billboard<br />
advertiser can make its services location aware. By using<br />
<strong>the</strong> preferences pr<strong>of</strong>ile, <strong>the</strong> advertiser could target its advertisement<br />
more accurately at <strong>the</strong> audience in <strong>the</strong> proximity <strong>of</strong><br />
each billboard. For example, if <strong>the</strong> majority <strong>of</strong> <strong>the</strong> people<br />
around a certain billboard have downloaded on <strong>the</strong>ir phone<br />
a promotion for product X, <strong>the</strong>n show an advertisement<br />
<strong>of</strong> product X. This is just a simple, straight-forward solution<br />
and more complex algorithms and artificial intelligence<br />
could be applied in order to determine which advertisement<br />
should be showed at each scenario more accurately. Ano<strong>the</strong>r<br />
use <strong>of</strong> location aware billboards is to <strong>of</strong>fer a guidance<br />
service to <strong>the</strong> store <strong>of</strong> a certain coupon. In o<strong>the</strong>r words,<br />
let us imagine that a person enables <strong>the</strong> guidance option on
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
his mobile coupon. When he approaches a location aware<br />
billboard, <strong>the</strong> billboard should say for instance: ”walk 100<br />
meters in this direction”. This way <strong>the</strong> environment around<br />
<strong>the</strong> user changes as he walks through <strong>the</strong> streets and guides<br />
him towards <strong>the</strong> store. These are only a few examples <strong>of</strong><br />
potential uses <strong>of</strong> pervasive computing devices and goes to<br />
show just how potent pervasive advertisement can be when<br />
used alongside mobile phones.<br />
7 Conclusion<br />
Since its invention, <strong>the</strong> mobile phone has evolved<br />
tremendously. The fierce competition in <strong>the</strong> mobile phone<br />
industry has led mobile producers to encapsulate more and<br />
more features and gadgets with every product cycle. Mobile<br />
phone are becoming smaller and more powerful. Clearly,<br />
<strong>the</strong> point where a mobile phone is used solely for making<br />
phone calls is ancient history. Nowadays, <strong>the</strong> mobile phone<br />
has become so advanced that it incorporates pieces <strong>of</strong> all <strong>of</strong><br />
its mass media predecessors namely, <strong>the</strong> print, <strong>the</strong> record,<br />
<strong>the</strong> cinema, <strong>the</strong> radio, <strong>the</strong> television and <strong>the</strong> internet.[11] As<br />
each media was considered more powerful than its predecessor,<br />
<strong>the</strong> mobile phone is no different especially since it<br />
uses <strong>the</strong> o<strong>the</strong>r mass medias and can take advantage <strong>of</strong> all<br />
<strong>of</strong> <strong>the</strong>ir positive characteristics. With its wide reach, its fast<br />
adaption growth rate and its high level <strong>of</strong> interactivity, <strong>the</strong>re<br />
is no doubt that <strong>the</strong> mobile phone is <strong>the</strong> dream device for<br />
marketeers. The options and opportunities for advertising<br />
are countless.<br />
In <strong>the</strong> future however, we can expect mobile phones to<br />
not only mash-up with hardware but also with s<strong>of</strong>tware.<br />
As mobile phones have increasing computing power <strong>the</strong>y<br />
will continue to join toge<strong>the</strong>r different hardware, s<strong>of</strong>tware<br />
and mass medias. For example, imagine a phone application<br />
which uses its phone’s camera toge<strong>the</strong>r with barcode<br />
recognition s<strong>of</strong>tware to read a product’s barcode <strong>the</strong>n<br />
connect through mobile internet to a social network where<br />
users compare prices and reviews about <strong>the</strong> desired product.<br />
The result is a mobile social commerce and review<br />
framework.This application takes advantage <strong>of</strong> <strong>the</strong> phone’s<br />
computing power and imaging capabilities as well as pr<strong>of</strong>iting<br />
from <strong>the</strong> advantages <strong>of</strong> web 2.0 and social networks<br />
/ commerce. From a marketing point <strong>of</strong> view, this is an<br />
entirely pull marketing strategy and unlike o<strong>the</strong>r pull marketing<br />
strategies, it requires very little investment from <strong>the</strong><br />
company’s behalf. Given <strong>the</strong> immense power <strong>of</strong> social networks,<br />
it is likely that we will see social mobile marketing<br />
becoming popular.<br />
Despite <strong>the</strong> popularity <strong>of</strong> mobile phones, it is very unlikely<br />
that mobile marketing will force o<strong>the</strong>r forms <strong>of</strong> marketing<br />
to disappear. Mobile marketing will become more<br />
main stream but marketing in newspapers and o<strong>the</strong>r medias<br />
are still effective. Perhaps o<strong>the</strong>r mass media forms will<br />
43<br />
be used to increase customer knowledge about mobile services.<br />
With <strong>the</strong>ir versatile capabilities, mobile phones can be<br />
used as a binding link to connect between reality and digital<br />
world. Using different technologies (such as, NFC,<br />
barcodes, wireless networks, GPS, image recognition s<strong>of</strong>tware),<br />
real world ’tags’ can be linked to digital tags and<br />
<strong>the</strong>refore <strong>of</strong>fer consumers a greater added value. Pervasive<br />
computing devices give us a glimpse into <strong>the</strong> digital<br />
world through everyday objects and allow us to interact<br />
with <strong>the</strong> digital world with extreme usability. As computing<br />
units become smaller and cheaper it is likely that more and<br />
more objects will become ’smart’ and incorporate computing<br />
chips in <strong>the</strong>m, enabling new forms <strong>of</strong> interactions (and<br />
thus marketing opportunities) between mobile phone users<br />
and <strong>the</strong> environment.<br />
References<br />
[1] S. Acharya. Worldwide mobile cellular subscribers to reach<br />
4 billion mark late 2008. http://www.itu.int/<br />
newsroom/press_releases/2008/29.html,<br />
September 2008. Accessed on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />
[2] American Marketing Association. Dictionary.<br />
http://www.marketingpower.com/_layouts/<br />
Dictionary.aspx?dLetter=M. Accessed on <strong>the</strong><br />
20th <strong>of</strong> April 2009.<br />
[3] Cambridge Marketing colleges. Mobile marketing.<br />
www.marketingcollege.com/upload/52438%<br />
20MobileMktngMaster.pdf, May 2007. Accessed on<br />
<strong>the</strong> 26th <strong>of</strong> April 2009.<br />
[4] ComCorp. Increase online newspaper ad results<br />
to decrease on print ads. http:<br />
//www.comcorp.com/articles/news/<br />
increase-online-newspaper-ad-results-to<br />
-decrease-on-print-ads/, September 2007.<br />
Accessed on <strong>the</strong> 25th <strong>of</strong> April 2009.<br />
[5] L. Fields. Location based services a marketers<br />
dream. http://www.mmaglobal.com/<br />
articles/location-based-services-%E2%<br />
80%93-marketer%E2%80%99s-dream. Accessed on<br />
<strong>the</strong> 28th <strong>of</strong> April 2009.<br />
[6] Google. Google adwords - google mobile ads. http://<br />
services.google.com/adwords/mobile_ads.<br />
Accessed on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />
[7] D. Halperin. Mobile marketing and advertising to<br />
be worth $3 billion by 1q 2008, says abi research.<br />
http://www.businesswire.com/news/<br />
google/20070410005730/en, April 2007. Accessed<br />
on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />
[8] Micros<strong>of</strong>t. Micros<strong>of</strong>t Surface website. http://www.<br />
micros<strong>of</strong>t.com/surface/. Accessed on <strong>the</strong> 22nd <strong>of</strong><br />
May 2009.<br />
[9] Mobile Marketing Association. http://www.<br />
mmaglobal.com/wiki/mobile-marketing.<br />
Accessed on <strong>the</strong> 28th <strong>of</strong> April 2009.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
[10] A. Moore. Mobile phones as mass media: Models<br />
for content distribution - part 2. http://www.<br />
masternewmedia.org/media/mobile-phones/<br />
mobile-phones-as-mass-media-white-paper<br />
-part-2-20070711.htm, July 2007. Accessed on <strong>the</strong><br />
28th <strong>of</strong> April 2009.<br />
[11] A. Moore. Mobile phones as mass media: The upcoming<br />
technological revolution - part 1. http://www.<br />
masternewmedia.org/media/mobile-phones/<br />
mobile-phones-as-mass-media-white-paper<br />
-2007076.htm, July 2007. Accessed on <strong>the</strong> 28th <strong>of</strong><br />
April 2009.<br />
[12] L. Obringer. How advergaming works. http://money.<br />
howstuffworks.com/advergaming.htm. Accessed<br />
on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />
[13] W. Turler. Votre téléphone: bientôt un porte-monnaie.<br />
http://www.largeur.com/expArt.asp?<br />
artID=2078, may 2006. Accessed on <strong>the</strong> 28th <strong>of</strong><br />
April 2009.<br />
[14] C. Valdecantos. Are you an alpha user? http:<br />
//consultantvalueadded.com/2008/06/19/<br />
are-you-an-alpha-user/, June 2008. Accessed on<br />
<strong>the</strong> 28th <strong>of</strong> April 2009.<br />
[15] WallStreet Journal. Iphone s<strong>of</strong>tware sales take <strong>of</strong>f: Apple’s<br />
jobs. http://online.wsj.com/article/<br />
SB121842341491928977.html, August 2008. Accessed<br />
on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />
[16] M. Walsh. Mobile music revenue to reach $14.6 billion.<br />
http://www.mediapost.com/publications/<br />
?fa=Articles.showArticle&art_aid=100847,<br />
February 2009. Accessed on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />
44
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Why Mobile Payment still has some way to go in Switzerland<br />
Stefan Wengi<br />
Department <strong>of</strong> Management, Technology and Economics<br />
Swiss Federal Institute <strong>of</strong> Technology (<strong>ETH</strong>), Zurich, Switzerland<br />
stefan.wengi@iaeth.ch<br />
Abstract<br />
In 1998 first trials for mobile payments at a Coca<br />
Cola vending machine were done in Finland. Although<br />
<strong>the</strong> proliferation <strong>of</strong> mobile phones has been<br />
unprecedented in subsequent years and although<br />
mobile payment is <strong>of</strong>ten considered being a killer<br />
application, mobile payment is still a niche player at<br />
least in <strong>the</strong> Swiss market. This paper provides an<br />
introduction to mobile payment focusing on NFC<br />
based approaches. Using an analysis <strong>of</strong> <strong>the</strong><br />
stakeholders it considers <strong>the</strong>ir different agendas and<br />
explains why mobile payment still has some way to go<br />
in Switzerland. Some possible deployment scenarios<br />
round up <strong>the</strong> analysis.<br />
1. Introduction<br />
According to [1] mobile payment can be defined as<br />
payments for goods or services initiated, authorized or<br />
completed from a mobile phone or similar device.<br />
For more than 10 years <strong>the</strong>re have been predictions<br />
that mobile payment is basically just around <strong>the</strong> corner.<br />
Except for some countries in Asia (and lots <strong>of</strong> trials<br />
around <strong>the</strong> world) [2] <strong>the</strong>se predictions have not<br />
become reality yet. In particular <strong>the</strong> situation in <strong>the</strong><br />
Swiss market still seems to be quite difficult since<br />
<strong>the</strong>re is no clear path <strong>of</strong> deployment on <strong>the</strong> horizon yet.<br />
This paper tries to shed some light on <strong>the</strong> various<br />
aspects <strong>of</strong> mobile payment. It focuses on <strong>the</strong><br />
stakeholders with <strong>the</strong>ir different agendas and tries to<br />
deduce some reasons for <strong>the</strong> delays in <strong>the</strong> deployment<br />
<strong>of</strong> mobile payment in Switzerland.<br />
The paper is organized as follows: In section 2 we<br />
take a look at different mobile payment scenarios. In<br />
section 3 we explain Near Field Communication<br />
(NFC), which lies at <strong>the</strong> heart <strong>of</strong> proximity mobile<br />
payment. In section 4 we describe <strong>the</strong> topic <strong>of</strong> NFC<br />
payment systems and procedures. Section 5 provides<br />
an analysis <strong>of</strong> <strong>the</strong> four major stakeholders. In section 6<br />
we consider delaying factors for <strong>the</strong> deployment <strong>of</strong><br />
mobile payment in Switzerland. In section 7 we sketch<br />
3 scenarios for deployment and in section 8 we draw<br />
our conclusions.<br />
45<br />
2. Mobile Payment Scenarios<br />
Complementing <strong>the</strong> definition <strong>of</strong> mobile payment in<br />
[1] <strong>the</strong> Smart Card Alliance [2] fur<strong>the</strong>r distinguishes<br />
between remote mobile payments and proximity<br />
mobile payments. The most obvious differences<br />
between <strong>the</strong>se two kinds are speed, convenience and<br />
<strong>the</strong> fact that proximity payment can use <strong>the</strong> existing<br />
payments processing infrastructure [2].<br />
Kreyer et al. [3] proposed four types <strong>of</strong> relevant<br />
mobile payment scenarios out <strong>of</strong> which mobile<br />
commerce (MC) and stationary merchant (SM) are <strong>the</strong><br />
most prominent ones that also promise a real<br />
improvement in customer value.<br />
Combining proximity and remote payment with <strong>the</strong><br />
mentioned scenarios we end up with a classification<br />
scheme as depicted in figure 1.<br />
Figure 1. Classification Scheme<br />
The relative attractiveness <strong>of</strong> <strong>the</strong> four combinations<br />
presented in <strong>the</strong> classification scheme largely depends<br />
on today’s payment infrastructure in an economy. In<br />
emerging markets where <strong>the</strong> proliferation <strong>of</strong> automated<br />
teller machines (ATMs) and point <strong>of</strong> sale (POS)<br />
systems supporting cards is still relatively sparse<br />
people are already using remote payment schemes e.g.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
based on SMS. However in countries like Switzerland<br />
<strong>the</strong>se remote payment schemes seem not to be very<br />
attractive compared to <strong>the</strong> existing methods <strong>of</strong><br />
payment. As an example paying for parking with <strong>the</strong><br />
service <strong>of</strong>fered by PostFinance and ePark24 requires<br />
dialing a phone number and performing 4 steps <strong>of</strong><br />
entering data on <strong>the</strong> phone’s keypad [4].<br />
Given this reasoning and given <strong>the</strong> fact remote<br />
payments can somehow be considered as a technical<br />
fallback for proximity payments <strong>the</strong> remaining parts <strong>of</strong><br />
this paper are focusing on proximity mobile payment.<br />
Proximity payment using an NFC enabled mobile<br />
phone (see below) can be as simple as touching a<br />
designated area on a vending machine and pushing one<br />
button to authorize <strong>the</strong> transaction with <strong>the</strong> amount<br />
shown on <strong>the</strong> phone’s display.<br />
3. Near Field Communication (NFC)<br />
In order to grasp <strong>the</strong> potential <strong>of</strong> proximity mobile<br />
payment a basic understanding <strong>of</strong> Near Field<br />
Communication (NFC) technology is essential.<br />
NFC is a short-range, standards-based wireless<br />
connectivity technology based on radio-frequency<br />
identification (RFID) that can be used for proximity<br />
communication over a distance up to about 20<br />
centimeters [5]. Currently transfer rates <strong>of</strong> 106kbit/s,<br />
212kbit/s and 424kbit/s are <strong>of</strong>fered with higher rates<br />
being expected in <strong>the</strong> future. When two devices<br />
communicate using NFC one <strong>of</strong> <strong>the</strong>m must act as a<br />
reader/writer while <strong>the</strong> o<strong>the</strong>r <strong>the</strong>n behaves like an NFC<br />
tag comparable to an RFID tag (chip containing some<br />
data and connected to an antenna).<br />
The NFC forum that at <strong>the</strong> end <strong>of</strong> 2006 had over 80<br />
members from industries such as mobile device<br />
manufacturing, infrastructure and technology vendors<br />
as well as payment providers is publishing standards in<br />
<strong>the</strong> area <strong>of</strong> NFC. Standards from ISO, ECMA and<br />
ETSI form <strong>the</strong> foundation <strong>of</strong> NFC specifications. In<br />
particular NFC is compliant with ISO 14443 <strong>the</strong> main<br />
international standard for smartcard interoperability<br />
making it possible for an NFC tag to act like a<br />
contactless smartcard.<br />
Envisioned applications <strong>of</strong> NFC do not only include<br />
payment but also things like ticketing, peer-to-peer<br />
communication or service initiation e.g. employing<br />
smart posters or product packages in stores. The main<br />
attractiveness <strong>of</strong> NFC in <strong>the</strong>se fields <strong>of</strong> usages comes<br />
from <strong>the</strong> fact that people can use a simple act <strong>of</strong><br />
touching or placing <strong>the</strong>ir device close to something in<br />
order to initiate a desired service.<br />
Since <strong>the</strong> bandwidth <strong>of</strong> NFC is comparably low<br />
many usage scenarios employ it for conveniently<br />
initiating communication. Thanks to <strong>the</strong> proximity<br />
46<br />
requirement this initiation process can cover various<br />
security aspects like au<strong>the</strong>ntication or authorization.<br />
For transportation <strong>of</strong> <strong>the</strong> actual workload <strong>the</strong><br />
communication peers can <strong>the</strong>n switch to a faster<br />
communication method.<br />
The availability <strong>of</strong> mobile phones with NFC<br />
capabilities is still relatively low. However according<br />
to sources on <strong>the</strong> <strong>Internet</strong> [6] vendors like Nokia,<br />
BenQ, Motorola, Samsung and Kyocera are <strong>of</strong>fering<br />
NFC models today already.<br />
It is important to note that in addition to mobile<br />
phones many o<strong>the</strong>r devices like cash registers, o<strong>the</strong>r<br />
POS equipment, ATMs, posters, bus stops, vending<br />
machines, parking meters, entry systems and product<br />
packages are foreseen to become NFC enabled.<br />
Industry players like Innovision [5] expect <strong>the</strong> first<br />
mass-market adoptions <strong>of</strong> NFC technology in<br />
relatively low-financial value applications that build on<br />
existing payment and communications infrastructure<br />
<strong>the</strong>reby not requiring large investment in new back-end<br />
infrastructure.<br />
4. NFC Payment Systems and Procedures<br />
Today <strong>the</strong>re are four main systems <strong>of</strong> payment<br />
being supported and used in Switzerland: (1) cash<br />
(bills & coins), (2) debit cards (Maestro & Postcard),<br />
(3) credit cards (MasterCard & Visa) and (4) Maestro<br />
eCash.<br />
From a technology point <strong>of</strong> view all <strong>the</strong>ir usage<br />
patterns can be supported by mobile payment systems<br />
based on NFC. These systems can be classified<br />
according to <strong>the</strong> amount being paid (micro vs. macro)<br />
and <strong>the</strong> NFC role <strong>of</strong> <strong>the</strong> mobile device (tag vs.<br />
reader/writer). For our analysis we are selecting 2<br />
plausible setups: (a) micro, tag and (b) macro,<br />
reader/writer.<br />
System (a) can be thought <strong>of</strong> as a competitor to cash<br />
and Maestro eCash. The human interaction on <strong>the</strong><br />
mobile phone is reduced to a minimum and <strong>the</strong> NFC<br />
chip is working in tag mode e.g. containing some<br />
preloaded amount <strong>of</strong> money from which <strong>the</strong> charge is<br />
being deducted. Simply touching some reader area<br />
with <strong>the</strong> mobile phone and pushing a single button<br />
(e.g. for activation) performs payment.<br />
In <strong>the</strong> case <strong>of</strong> system (b) <strong>the</strong> mobile phone acts as<br />
some sort <strong>of</strong> terminal communicating with <strong>the</strong> POS<br />
infrastructure in reader/writer mode. The amount to be<br />
charged is read from <strong>the</strong> POS and <strong>the</strong> user can interact<br />
with <strong>the</strong> phone e.g. choosing options or authorizing<br />
payment.<br />
So far we have looked at <strong>the</strong> process, as it is<br />
perceived from <strong>the</strong> customer perspective. However this<br />
is only <strong>the</strong> tip <strong>of</strong> <strong>the</strong> iceberg because for all non-cash
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
payments <strong>the</strong>re is a need for quite complex (back-end)<br />
systems making it all possible. In general <strong>the</strong> following<br />
processes can be identified: (1) issuing, (2)<br />
authorization, (3) batching, (4) clearing/settlement and<br />
(5) funding. In addition <strong>the</strong>re are many supporting<br />
processes like renewal, replacement, chargebacks,<br />
services for merchants etc. Figure 2 shows a version <strong>of</strong><br />
a credit card payment process illustrating <strong>the</strong> flow <strong>of</strong><br />
transaction data and money (source: apacs.org.uk). For<br />
simplicity reasons <strong>the</strong> settlement between <strong>the</strong><br />
cardholder’s and <strong>the</strong> retailer’s bank has been omitted.<br />
Figure 2. Credit Card Payment Process<br />
In principle today’s back-end systems could also be<br />
used for processing mobile payments. However mobile<br />
payment is adding new stakeholders (e.g. mobile<br />
operators) and some complexity to <strong>the</strong> provisioning<br />
process.<br />
The variety <strong>of</strong> mobile phone form factors and <strong>the</strong><br />
fact that personalization needs to be done when <strong>the</strong><br />
phone is already in <strong>the</strong> user’s hand are <strong>the</strong> two main<br />
issues that need to be addressed in provisioning<br />
In order to do that some services for provisioning<br />
and personalization over <strong>the</strong> air (OTA) have been<br />
developed. These OTA services mandated <strong>the</strong><br />
introduction <strong>of</strong> a trusted service manager (TSM) who<br />
will be aggregating <strong>the</strong> applications from different<br />
service providers and perform card management and<br />
provisioning <strong>of</strong> secure elements to <strong>the</strong> mobile devices.<br />
On <strong>the</strong> handset itself it is <strong>of</strong> importance where<br />
sensitive data like payment credentials or even<br />
applications are being stored in order to protect <strong>the</strong>ir<br />
integrity and confidentiality. Three potential storage<br />
locations are proposed by <strong>the</strong> SmartCard Alliance [7]:<br />
(1) a secure element embedded in <strong>the</strong> handset, (2) a<br />
memory card (e.g. a miniSD card) or (3) <strong>the</strong> SIM card.<br />
47<br />
5. Stakeholders<br />
In comparison to established payment systems <strong>the</strong><br />
set <strong>of</strong> stakeholders significantly grows when talking<br />
about mobile payment. The following two tables list<br />
<strong>the</strong> stakeholders as identified in [2] completed by<br />
banks as one important stakeholder that was left out in<br />
<strong>the</strong>re. The stakeholders colored in green are basically<br />
those dominating today’s payment infrastructure.<br />
Table 1. Traditional Payment Stakeholders<br />
Stakeholder Role<br />
Consumers Using <strong>the</strong> mobile payment devices<br />
Issuers Issuing mobile payment capabilities<br />
Merchants Accepting mobile payments<br />
Acquirers Supporting merchants acceptance <strong>of</strong><br />
mobile payments<br />
Payment networks Setting standards and promoting<br />
acceptance by all parties throughout<br />
Issuing and<br />
acquiring payment<br />
processors<br />
<strong>the</strong> network<br />
Processing payments acting on<br />
behalf <strong>of</strong> acquiring and issuing<br />
banks<br />
Banks Providing customers with accounts<br />
and <strong>the</strong> ability to transfer money<br />
between <strong>the</strong>m<br />
Table 2. Additional Payment Stakeholders<br />
Stakeholder Role<br />
Mobile network Ensuring a supply <strong>of</strong> mobile phones<br />
operators (MNOs) with NFC capabilities and<br />
supporting payment services on<br />
<strong>the</strong>ir networks<br />
Chip and handset Supporting branded financial<br />
manufacturers applications<br />
SIM/payment Providing branded financial<br />
s<strong>of</strong>tware developers applications<br />
Trusted service Provisioning <strong>the</strong> payment<br />
managers (TSMs) application to <strong>the</strong> mobile device<br />
(OTA)<br />
Proprietary payment Offering payment applications for<br />
application<br />
specific services (e.g. transit<br />
providers<br />
agencies’ payment systems)<br />
Specialty<br />
Adding additional value to mobile<br />
application<br />
payments (e.g. PayPal enabling<br />
providers<br />
C2C payments)<br />
All <strong>the</strong>se stakeholders have <strong>the</strong>ir specific agendas<br />
with some commonalities: acquiring plus retaining<br />
customers and making money.<br />
Some industry observers consider mobile payment<br />
to be a disruptive technology since it allows simpler<br />
and more convenient solutions with different attributes<br />
that have not been valued by existing customers [7]<br />
[8]. Since Markides suggests that disruptive<br />
innovations are less likely to be driven by <strong>the</strong> customer<br />
side [9] we focus on <strong>the</strong> supply side in our analysis
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
below. However <strong>the</strong> customer eventually decides<br />
whe<strong>the</strong>r a mobile payment system will succeed on <strong>the</strong><br />
market. In this decision <strong>the</strong> fulfillment <strong>of</strong> 3 major<br />
categories <strong>of</strong> requirements will play a crucial role:<br />
security, costs and convenience.<br />
Technology providers like hardware and s<strong>of</strong>tware<br />
developers can be considered second line suppliers<br />
catering to <strong>the</strong> main stakeholders. For this reason we<br />
do neglect <strong>the</strong>m in our analysis as well.<br />
A very important new stakeholder in <strong>the</strong> payment<br />
business are <strong>the</strong> mobile network operators because (1)<br />
<strong>the</strong>y have massive direct customer contacts, (2) <strong>the</strong>y<br />
provide <strong>the</strong> mobile handsets <strong>the</strong>reby dictating features<br />
and (3) <strong>the</strong>y are looking for new ways to increase<br />
customer loyalty.<br />
5.1 Roles and Interests<br />
The following tables summarize <strong>the</strong> roles and<br />
interests <strong>of</strong> <strong>the</strong> four stakeholders that where identified<br />
as most important.<br />
Table 3. Mobile Network Operators (MNOs)<br />
Examples: Swisscom, Sunrise, Orange<br />
Role<br />
• Control <strong>the</strong> proliferation <strong>of</strong> NFC technology on <strong>the</strong><br />
handsets<br />
• Dictate <strong>the</strong> hardware and s<strong>of</strong>tware requirements to <strong>the</strong><br />
handset manufacturers<br />
• Often certify and load <strong>the</strong> applications to <strong>the</strong> phone<br />
(although this is changing in particular with<br />
smartphones)<br />
• Will ultimately control which virtual cards residing in<br />
<strong>the</strong> wallet on <strong>the</strong> handset<br />
Interests<br />
• Making mobile phones more attractive and important to<br />
<strong>the</strong> users<br />
• Increasing customer loyalty<br />
• Decreasing customer churn<br />
• Increasing traffic on <strong>the</strong>ir networks<br />
• Getting a share <strong>of</strong> <strong>the</strong> transaction fees, boosting <strong>the</strong><br />
average return per user<br />
• Encourage consumers to upgrade to new NFC-enabled<br />
phones<br />
• Making o<strong>the</strong>r use <strong>of</strong> <strong>the</strong> NFC-enabled handsets (e.g. in<br />
marketing)<br />
• No big interest to share customers with o<strong>the</strong>r entities<br />
Table 4. Merchants<br />
Examples: Migros, Coop, Valora, McDonalds, SBB<br />
Role<br />
• Charge for goods sold to customers<br />
• Offer different methods <strong>of</strong> payment to <strong>the</strong> customer<br />
Interests<br />
• Reliability <strong>of</strong> <strong>the</strong> payment system<br />
• Increased revenue:<br />
48<br />
o Ticket size<br />
o Number <strong>of</strong> transactions<br />
o Wallet share <strong>of</strong> <strong>the</strong> merchant’s own cards<br />
o Customer loyalty<br />
o Attracting new customers<br />
• Reduced expenses<br />
o Cost <strong>of</strong> downtime (contactless technology)<br />
o Cash handling expenses<br />
o Operational expenses (e.g. electronic receipts, coupons and<br />
customer cards)<br />
• Payment convenience, security and speed<br />
• Low transaction costs<br />
• Low investments in payment infrastructure<br />
• Simple setup and operation <strong>of</strong> payment infrastructure<br />
Table 5. Financial Industry:<br />
Banks, Issuers and Acquirers<br />
Examples: UBS, PostFinance, Cantonal Banks, Viseca,<br />
Six Card Services and Multipay<br />
Role<br />
• Providing customers with accounts and <strong>the</strong> ability to<br />
transfer money between <strong>the</strong>m<br />
• Offering payment methods and means to customers<br />
• Issuing mobile payment capabilities<br />
• Positioned as <strong>the</strong> most trusted provider for financial<br />
services<br />
Interests<br />
• Keeping <strong>the</strong>ir benefits <strong>of</strong> processing payments<br />
• Keeping <strong>the</strong>ir revenue or having a compelling reason to<br />
share it<br />
• Increasing electronic payment transaction volume from<br />
replacing cash sales<br />
• Making proximity payment one part <strong>of</strong> <strong>the</strong>ir strategy<br />
Table 6. Payment Networks<br />
Examples: MasterCard, Visa, Eufiserv (PostFinance)<br />
Role<br />
• Setting standards and promoting acceptance by all<br />
parties throughout <strong>the</strong> network<br />
• Providing brands with a high recognition factor<br />
signaling payment acceptance<br />
Interests<br />
• Keeping <strong>the</strong>ir position as a core enabler in <strong>the</strong> payment<br />
industry<br />
• Increasing global market share in <strong>the</strong> payment industry<br />
• Increasing revenues through higher transaction<br />
volumes<br />
• Making proximity payment one part <strong>of</strong> <strong>the</strong>ir strategy<br />
5.2 Strategic Positions<br />
Following up on <strong>the</strong> roles and interest <strong>of</strong> <strong>the</strong> four<br />
main stakeholders we analyze <strong>the</strong>ir strategic position in<br />
<strong>the</strong> following tables. The method being used is a<br />
simplified SWOT analysis combining strengths with<br />
opportunities and weaknesses with risks.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Table 7. Mobile Network Operators (MNOs)<br />
Examples: Swisscom, Sunrise, Orange<br />
Strengths and Opportunities<br />
• Strong market presence<br />
• Large customer bases<br />
• Established procedures for customer billing<br />
• Control over handsets, <strong>the</strong>ir configuration and<br />
distribution<br />
• Close link to technology providers<br />
Weaknesses and Risks<br />
• No experience in <strong>the</strong> payment business<br />
• No experience in <strong>the</strong> banking business<br />
• Customer trust?<br />
• Dependent on handset manufacturers and standards<br />
• Market fragmentation (in particular internationally)<br />
• Market entry <strong>of</strong> MNOs complicates <strong>the</strong> overall picture<br />
<strong>of</strong> relationships<br />
• The established players might look at <strong>the</strong>m as a threat<br />
• Various potential business models to choose from<br />
Table 8. Merchants<br />
Examples: Migros, Coop, Valora, McDonalds, SBB<br />
Strengths and Opportunities<br />
• Control over <strong>the</strong> POS<br />
• Generation <strong>of</strong> revenue (money flow)<br />
• Relations with established payment providers and<br />
systems<br />
• Bigger merchants: economies <strong>of</strong> scale<br />
Weaknesses and Risks<br />
• Significant investments in new POS infrastructure<br />
lately<br />
• Very efficient cash handling processes make it hard to<br />
justify investments in mobile payment systems<br />
• Waiting position due to <strong>the</strong> nature <strong>of</strong> disruptive<br />
technology<br />
Table 9. Financial Industry:<br />
Banks, Issuers and Acquirers<br />
Examples: UBS, PostFinance, Cantonal Banks, Viseca,<br />
Six Card Services and Multipay<br />
Strengths and Opportunities<br />
• Market presence<br />
• Large customer base<br />
• Part <strong>of</strong> <strong>the</strong> existing payment systems<br />
• Existing relationships and alliances<br />
• Highly optimized processes<br />
Weaknesses and Risks<br />
• Increased costs due to activities in <strong>the</strong> areas <strong>of</strong><br />
customer service, device tracking, application and key<br />
management<br />
• No control over distribution and form factor <strong>of</strong> <strong>the</strong><br />
payment device<br />
• Reluctance to deploy payment applications to customer<br />
owned mobile devices<br />
• Risk <strong>of</strong> MNOs taking over <strong>the</strong> role <strong>of</strong> banks in payment<br />
<strong>the</strong>reby establishing competition for <strong>the</strong> existing<br />
methods <strong>of</strong> payment<br />
49<br />
Table 10. Payment Networks<br />
Examples: MasterCard, Visa, Eufiserv (PostFinance)<br />
Strengths and Opportunities<br />
• Market position and presence<br />
• Large customer base<br />
• Existing relationships and alliances<br />
• Highly optimized processes<br />
• Strong position in setting standards for <strong>the</strong> payment<br />
industry<br />
Weaknesses and Risks<br />
• Risk <strong>of</strong> loosing market share to new entrants from <strong>the</strong><br />
mobile communication industry or to new third parties<br />
• Loosing control over <strong>the</strong> form factor <strong>of</strong> payment<br />
devices<br />
• Increased costs to deliver payment technology to <strong>the</strong><br />
payment network<br />
• High transaction costs for merchants may lead to <strong>the</strong><br />
surge <strong>of</strong> alternative providers<br />
5.3 Analysis Summary<br />
Summarizing <strong>the</strong> analysis <strong>of</strong> <strong>the</strong> different core<br />
stakeholder reveals a very difficult situation with<br />
conflicting interests and a low probability <strong>of</strong> a<br />
seamless cooperation between <strong>the</strong> various players. In<br />
this situation a business model that delivers value to all<br />
stakeholders is an important requirement but very<br />
difficult to come up with.<br />
Looking at possible paths <strong>of</strong> development in <strong>the</strong><br />
domain <strong>of</strong> proximity mobile payment <strong>the</strong> future role <strong>of</strong><br />
<strong>the</strong> mobile network operators is key.<br />
Recent developments even augmented this fact with<br />
<strong>the</strong> full support <strong>of</strong> <strong>the</strong> ETSI-endorsed Single Wire<br />
Protocol (SWP) by <strong>the</strong> GSMA (<strong>the</strong> global trade group<br />
for <strong>the</strong> mobile industry). This aforesaid SWP standard<br />
is providing <strong>the</strong> interface between a handset's SIM and<br />
<strong>the</strong> embedded NFC chipset within <strong>the</strong> handset. This<br />
means that secured communication from within <strong>the</strong><br />
mobile device to <strong>the</strong> handset has to be passing <strong>the</strong> SIM<br />
card. So even if <strong>the</strong> mobile network operator (MNO) is<br />
not selling <strong>the</strong> customer’s handset it can still control<br />
which applications e.g. for payment or ticketing can be<br />
downloaded to <strong>the</strong>ir subscriber’s SIM cards.<br />
In November 2008 <strong>the</strong> GSMA called for massmarket<br />
NFC handsets by mid-2009 [10]. Some<br />
industry observers doubt <strong>the</strong>re will be any significant<br />
deployments <strong>of</strong> NFC phones until 2010 but in any case<br />
if <strong>the</strong> SWP standard prevails this will pretty much push<br />
MNOs into <strong>the</strong> pole position and new third party<br />
payment providers into a niche.<br />
Unfortunately <strong>the</strong> streng<strong>the</strong>ned position <strong>of</strong> <strong>the</strong><br />
MNOs makes <strong>the</strong> overall situation even more complex.<br />
In order for mobile payment to be successful on <strong>the</strong><br />
market it should be standardized and comprise as little<br />
fragmentation as possible. However many scenarios<br />
being discussed, alliances being built and trials being
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
run (e.g. <strong>the</strong> one <strong>of</strong> Swisscom with Selecta and Legic<br />
[11]) only cover specific use cases and do not integrate<br />
all <strong>the</strong> stakeholder <strong>the</strong>reby risking market<br />
fragmentation. In terms <strong>of</strong> diffusion models for mobile<br />
payment a fragmented market automatically results in<br />
very little or reduced network effects which are crucial<br />
for <strong>the</strong> overall success <strong>of</strong> mobile payment.<br />
6. Delaying Factors and Countermeasures<br />
Following our analysis <strong>of</strong> <strong>the</strong> major stakeholders<br />
with <strong>the</strong>ir agendas we are trying to identify major<br />
factors, which could be responsible for fur<strong>the</strong>r delay <strong>of</strong><br />
NFC based payment scheme deployment in<br />
Switzerland. In <strong>the</strong> following table <strong>the</strong> individual<br />
factors are combined with potential countermeasures to<br />
alleviate <strong>the</strong> problems.<br />
7. Deployment Scenarios<br />
Considering <strong>the</strong> complexity <strong>of</strong> <strong>the</strong> overall situation<br />
it is quite difficult to come up with reasonable and<br />
sustainable scenarios for <strong>the</strong> deployment <strong>of</strong> proximity<br />
mobile payment in Switzerland. Of course <strong>the</strong> situation<br />
will also be influenced by international developments<br />
and alliances being built. The following three scenarios<br />
illustrate different setups in terms <strong>of</strong> orchestration and<br />
rollouts.<br />
7.1 MNO Centric<br />
In <strong>the</strong> MNO centric scenario <strong>the</strong> operators attack <strong>the</strong><br />
existing payment systems by providing <strong>the</strong>ir customers<br />
<strong>the</strong> opportunity to be charged for purchases on <strong>the</strong>ir<br />
mobile bill. As an alternative prepaid schemes could be<br />
<strong>of</strong>fered which also have <strong>the</strong> advantage <strong>of</strong> lower<br />
Table 11. Delaying Factors & Countermeasures<br />
Delaying Factor Potential Countermeasures<br />
Existing high standard • Wait for <strong>the</strong> breakthrough <strong>of</strong><br />
and coverage <strong>of</strong><br />
mobile payment schemes in<br />
electronic payment in o<strong>the</strong>r European countries<br />
Switzerland<br />
• Identify areas <strong>of</strong> usage where<br />
mobile payment promises <strong>the</strong><br />
highest overall benefits (e.g.<br />
micro payments, parking,<br />
liquidity requirements on <strong>the</strong> side <strong>of</strong> <strong>the</strong> network<br />
operators. The Focus for <strong>the</strong> initial rollout would<br />
probably be on micro payments at vending machines<br />
and for services like parking. Direct alliances <strong>of</strong> MNOs<br />
with merchants are necessary to get this scenario<br />
going. In a second stage this payment system could be<br />
extended to support payments at kiosks, quick-serve<br />
restaurants and drive-ins. Even later macro payments<br />
vending machines)<br />
e.g. at <strong>the</strong> POS <strong>of</strong> retailers could be taken into<br />
Chicken and egg • Identify and promote<br />
consideration however this would probably require<br />
problem<br />
(no NFC enabled phones,<br />
additional use cases for NFC<br />
enabled phones<br />
alliances with <strong>the</strong> financial industry.<br />
no POS infrastructure)<br />
Swiss customers still • Very difficult to overcome in<br />
7.2 S<strong>of</strong>t Card<br />
prefer cash and retailers<br />
optimized <strong>the</strong>re costs for<br />
cash payments down to<br />
<strong>the</strong> short term<br />
In <strong>the</strong> U.S. and also in Asia (e.g. Hong Kong and<br />
Korea) <strong>the</strong>re is a significant momentum towards<br />
0.2% <strong>of</strong> <strong>the</strong> purchase<br />
contactless smartcards [2]. Products supporting this<br />
amount [12]<br />
technology include MasterCard PayPass and Visa<br />
Recent investment <strong>of</strong> • Include retailers in a later payWave. Many POS terminals in <strong>the</strong>ses countries<br />
retailers (e.g. Coop and<br />
Migros) in new POS<br />
terminals<br />
Availability <strong>of</strong> NFC<br />
enabled handsets<br />
stage <strong>of</strong> <strong>the</strong> rollout plan<br />
• Develop an NFC extension<br />
module for existing POS<br />
terminals (if technically<br />
feasible)<br />
• Wait for <strong>the</strong> international<br />
breakthrough <strong>of</strong> NFC enabled<br />
handsets<br />
already support this method <strong>of</strong> payments and growing<br />
support is expected.<br />
Thanks to <strong>the</strong> smartcard support defined in <strong>the</strong> NFC<br />
standards payments at <strong>the</strong>ses terminals can also be<br />
made with an NFC enabled phone holding an<br />
embedded s<strong>of</strong>t card. This scenario enables a stepwise<br />
deployment with <strong>the</strong> mobile phones gradually taking<br />
Low interests <strong>of</strong> some • Introduction <strong>of</strong> services by over <strong>the</strong> role <strong>of</strong> contactless smartcards while make use<br />
stakeholders<br />
o<strong>the</strong>r stakeholders which <strong>of</strong> an established payment system. Since both<br />
Difficult to kicking <strong>of</strong>f<br />
network effects<br />
eventually could lead to<br />
increased pressure<br />
• Implement a stepwise<br />
approach with a clever rollout<br />
MasterCard and Visa are very big global players it is<br />
very likely that <strong>the</strong>ir standards for contactless<br />
smartcards will be deployed in Switzerland some day.<br />
Small market in<br />
plan<br />
• Wait for <strong>the</strong> breakthrough <strong>of</strong><br />
7.3 Big Alliance<br />
Switzerland does not<br />
encourage early adoption<br />
mobile payment schemes in<br />
o<strong>the</strong>r European countries<br />
A third scenario is an alliance <strong>of</strong> all major<br />
stakeholders. In particular this scenario would include<br />
50
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
<strong>the</strong> Six Group (former Telekurs) as an intermediary<br />
and service provider for merchants. The services<br />
<strong>of</strong>fered could be based on existing payment systems<br />
and would provide <strong>the</strong> highest potential for network<br />
effects kicking in quickly. However it is questionable<br />
whe<strong>the</strong>r a business model satisfying all stakeholders<br />
can be developed.<br />
8. Conclusions<br />
In this paper we identified major factors that are<br />
responsible for <strong>the</strong> delayed deployment <strong>of</strong> mobile<br />
payment in Switzerland. In combination with <strong>the</strong><br />
different agendas <strong>of</strong> <strong>the</strong> various stakeholders and <strong>the</strong><br />
necessity for a business case that benefits all involved<br />
parties this explains some aspects <strong>of</strong> <strong>the</strong> problem with<br />
its high overall complexity.<br />
The presented scenarios for deployment (MNO<br />
centric, s<strong>of</strong>t card and big alliance) can be regarded as<br />
possible rollout paths <strong>of</strong> <strong>the</strong> new payment method each<br />
with its own advantages and disadvantages.<br />
It remains to be seen whe<strong>the</strong>r one <strong>of</strong> <strong>the</strong>se scenarios<br />
will prevail or if <strong>the</strong> Swiss market will await fur<strong>the</strong>r<br />
developments in major European countries before<br />
making any bold moves.<br />
9. References<br />
[1] K. Pousttchi, M. Schiessler, D. Wiedemann. Analyzing<br />
<strong>the</strong> Elements <strong>of</strong> <strong>the</strong> <strong>Business</strong> Model for Mobile<br />
Payment Service Provision. Sixth International<br />
Conference on <strong>the</strong> Management <strong>of</strong> Mobile <strong>Business</strong><br />
(ICMB 2007)<br />
[2] Smart Card Alliance. Proximity Mobile Payments:<br />
Leveraging NFC and <strong>the</strong> Contactless Financial<br />
Payments Infrastructure, Whitepaper<br />
[3] Kreyer, N., Pousttchi, K. and Turowski, K. (2002b).<br />
Standardized Payment Procedures as Key Enabling<br />
Factor for Mobile Commerce. In Proceedings <strong>of</strong> <strong>the</strong> EC-<br />
Web, E-Commerce and Web Technologies (Bauknecht,<br />
K., Quirchmayr, G. and Tjoa, A.M. Eds.), 400-409,<br />
France, Aix-en-Provence.<br />
[4] ePark24 (URL: http://www.epark24.ch, browsed 04-08-<br />
2009)<br />
[5] Innovision. Near Field Communication in <strong>the</strong> real world<br />
– part 1: Turning <strong>the</strong> NFC promise into pr<strong>of</strong>itable,<br />
everyday applications<br />
[6] Touchatag: What mobile phones are NFC enabled?<br />
(URL: http://www.touchatag.com/faq/what-mobilephones-are-nfc-enabled,<br />
browsed 04-08-2009)<br />
[7] J. Bower and C. Christensen. Disruptive technologies:<br />
catching <strong>the</strong> wave. Harvard <strong>Business</strong> Review, 73(1):43–<br />
53, January 1995.<br />
[8] S. Walsh. Roadmapping a disruptive technology: a case<br />
study. <strong>the</strong> emerging microsystems and top-down<br />
nanosystems industry. Technological Forecasting and<br />
Social Change, 71:161–185, 2004.<br />
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[9] C. Markides. Disruptive innovation: In need <strong>of</strong> better<br />
<strong>the</strong>ory. Journal <strong>of</strong> Product Innovation Management,<br />
23(19-25), 2006.<br />
[10] Near Filed Communications World: GSMA calls for<br />
mass market NFC handsets by mid-2009. (URL:<br />
http://www.nearfieldcommunicationsworld.com/2008/<br />
11/19/3235/gsma-calls-for-mass-market-nfc-handsetsby-mid-2009/,<br />
browsed 04-08-2009)<br />
[11] Legic Identsystems Ltd: LEGIC embeds badge and<br />
purse into NFC mobile phones. (URL:<br />
http://www.legic.com/en/dyn_output.html?content.void<br />
=6038, browsed 04-08-2009)<br />
[12] J.Ondrus, Y.Pigneur. Cross-industry Preferences for<br />
Development <strong>of</strong> Mobile Payments in Switzerland.<br />
Electronic Markets. 17:2,142-152, 2007<br />
[13] Innovision. Near Field Communication in <strong>the</strong> real world<br />
– part 2: Using <strong>the</strong> right tag type for <strong>the</strong> right NFC<br />
application<br />
[14] J.Ondrus, Y.Pigneur. A Systematic Approach to Explain<br />
<strong>the</strong> Delayed Deployment <strong>of</strong> Mobile Payments in<br />
Switzerland. Proceedings <strong>of</strong> <strong>the</strong> International<br />
Conference on Mobile <strong>Business</strong> (ICMB 2006)<br />
[15] J.Ondrus, Y.Pigneur. An Assessment <strong>of</strong> NFC for Future<br />
Mobile Payment Systems. Sixth International<br />
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[16] K.Pousttchi, M.Zenker. Current Mobile Payment<br />
Procedures on <strong>the</strong> German Market from <strong>the</strong> View <strong>of</strong><br />
Customer Requirements. Database and Expert Systems<br />
Applications, 2003
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Persuasive Technology in Motivating Household Energy<br />
Conservation<br />
Yi Bing Tan<br />
<strong>ETH</strong> Zurich, Department <strong>of</strong> Management, Technology and Economics<br />
tany@student.ethz.ch<br />
Abstract<br />
This paper reviews <strong>the</strong> role <strong>of</strong> existing<br />
persuasive technologies in overcoming <strong>the</strong> action-attitude<br />
gap with regards to household energy consumption.<br />
Persuasive tools in <strong>the</strong> form <strong>of</strong> smart meters and energy<br />
display devices empower households in curtailing energy<br />
consumption by providing continuous feedback, while<br />
Web 2.0, particularly social networking sites, is critical in<br />
reaching out to <strong>the</strong> masses to recruit households to <strong>the</strong><br />
cause. These two mediums are complementary and<br />
should be used in conjunction to achieve persistence in<br />
energy savings.<br />
1. Introduction<br />
One <strong>of</strong> <strong>the</strong> most daunting challenges facing<br />
mankind today is sustainable development. Since <strong>the</strong><br />
Industrial Revolution, global energy consumption has<br />
increased 450-fold, with <strong>the</strong> main bulk <strong>of</strong> energy coming<br />
from non-renewable resources such as oil, coal and gas<br />
[1]. While <strong>the</strong> general consensus is that this is essential<br />
for economic growth, <strong>the</strong> impact on <strong>the</strong> natural<br />
environment has undeniably and severely affected <strong>the</strong><br />
ecosystems, and will also compromise human life and<br />
civilisation in <strong>the</strong> long run. It is <strong>the</strong>refore imperative that<br />
energy usage be curtailed and controlled to a more<br />
sustainable level.<br />
One <strong>of</strong> <strong>the</strong> main levers for sustainable<br />
development is technology. With technology so firmly<br />
embedded in <strong>the</strong> everyday life, <strong>the</strong>re exists many<br />
opportunities for technology to influence user behaviour.<br />
However, to successfully carry out persuasion, <strong>the</strong>re is a<br />
need to consider <strong>the</strong> psychology <strong>of</strong> human decision<br />
making process. This is particularly important to address<br />
<strong>the</strong> long-standing existence <strong>of</strong> an attitude-action gap [2].<br />
While environmental awareness <strong>of</strong> issues such as global<br />
warming and climate change is at an all-time high,<br />
adoption <strong>of</strong> eco-behaviour is still limited to <strong>the</strong><br />
environmentally-conscious.<br />
52<br />
This paper attempts to draw insights from<br />
various <strong>the</strong>ories in social psychology to understand how<br />
persuasive technologies can play a role in motivating ecobehavioural<br />
change. While <strong>the</strong> adoption <strong>of</strong> eco-behaviour<br />
is evidently desirable in all aspects <strong>of</strong> life, I will limit our<br />
discussion to household energy conservation behaviour.<br />
In <strong>the</strong> first section, I will look at <strong>the</strong> effectiveness <strong>of</strong><br />
various intervention strategies in household energy<br />
conservation, particularly <strong>the</strong> role <strong>of</strong> feedback, and how<br />
current technologies embedded in computing devices can<br />
bring about <strong>the</strong>se strategies. Next, I investigate <strong>the</strong> role<br />
<strong>of</strong> Web 2.0 in carrying out persuasion on <strong>the</strong> web,<br />
particularly in recruiting <strong>the</strong> masses into adopting ecobehaviours<br />
as well as in helping to enforce a persistent<br />
behavioural change- that is, in making eco-behaviour a<br />
habit.<br />
2. Background<br />
2.1 Psychology <strong>of</strong> action-attitude gap<br />
There exist many <strong>the</strong>oretical frameworks under<br />
<strong>the</strong> study <strong>of</strong> environmental psychology that aim to<br />
explain <strong>the</strong> gap between environmental awareness and<br />
adoption <strong>of</strong> eco-behaviour. One model proposed by Blake<br />
[4] examines <strong>the</strong> barriers between environmental concern<br />
and pro-environmental behaviour. As shown in Figure 1,<br />
<strong>the</strong>se barriers are namely individuality, responsibility and<br />
practicality. Individual barriers are related to <strong>the</strong> personal<br />
attitudes and value system <strong>of</strong> an individual; this<br />
represents <strong>the</strong> most significant barrier for people who are<br />
less than environmentally conscious. Responsibility<br />
barrier describes <strong>the</strong> ‘locus <strong>of</strong> control’ <strong>of</strong> an individual.<br />
This represents an individual’s perception <strong>of</strong> his ability to<br />
influence <strong>the</strong> situation through his own behaviour. The<br />
third barrier refers to social and institutional constraints<br />
that prevent people from taking up pro-environmental<br />
behaviour, such as lack <strong>of</strong> time, money or information.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Figure 1: Barriers between environmental concern and action<br />
[4]<br />
While <strong>the</strong>re are many o<strong>the</strong>r factors which<br />
influence an individual’s decision in adopting ecobehaviour,<br />
this model is never<strong>the</strong>less useful in that it<br />
combines both internal and external factors. The<br />
responsibility barrier is especially pertinent in our<br />
discussion; given <strong>the</strong> scale <strong>of</strong> environmental degradation,<br />
most people feel that <strong>the</strong>y cannot make an impact. Just as<br />
how people may not feel <strong>the</strong> urgency <strong>of</strong> environmental<br />
issues due to <strong>the</strong> slow and gradual process <strong>of</strong> ecological<br />
destruction, changing behaviours will not improve <strong>the</strong><br />
situation overnight, and a sustained effort is needed.<br />
Thus, technology not only plays a role in empowering<br />
people to change, but also connects people to show that<br />
<strong>the</strong>y can make a difference through a concerted effort.<br />
2.2 The role <strong>of</strong> persuasive technology<br />
While persuasion using technology may not be<br />
something new, B.J. Fogg was <strong>the</strong> first to formalize this<br />
concept in his book <strong>of</strong> 2003. Persuasive technology is<br />
defined as any interactive computing systems designed to<br />
change people’s attitudes or behaviours [5]. To illustrate<br />
<strong>the</strong> three roles computing technology can play, Fogg<br />
introduced <strong>the</strong> framework <strong>of</strong> <strong>the</strong> functional triad:<br />
computing technology as a tool, media, and social actor.<br />
The functions <strong>of</strong> <strong>the</strong>se three roles are depicted in Figure<br />
2. While <strong>the</strong>re exists some valid criticism against <strong>the</strong><br />
invention <strong>of</strong> <strong>the</strong> idea <strong>of</strong> a ‘functional triad’ [6], <strong>the</strong><br />
persuasion strategies listed based on each <strong>of</strong> <strong>the</strong>se three<br />
roles, particularly <strong>the</strong> role <strong>of</strong> computers as a tool and<br />
medium, are never<strong>the</strong>less still useful and should be<br />
considered. A summary <strong>of</strong> persuasion strategies for <strong>the</strong>se<br />
two corners <strong>of</strong> <strong>the</strong> function triad is presented in Table 1.<br />
53<br />
Figure 2: The functional triad: Computers in persuasive roles [5]<br />
Computers as Persuasive Tools<br />
1. Reduction: persuading through simplifying<br />
2. Tunnelling: guided persuasion<br />
3. Tailoring: persuasion through customization<br />
4. Suggestion: intervening at <strong>the</strong> right time<br />
5. Self-monitoring: taking <strong>the</strong> tedium out <strong>of</strong><br />
tracking<br />
6. Surveillance: persuasion through observation<br />
7. Conditioning : reinforcing target behaviours<br />
Computers as Persuasive Medium<br />
1. Simulated cause-and-effect scenarios<br />
2. Simulated environments<br />
3. Simulated objects<br />
Table 1: Summary <strong>of</strong> persuasive strategies<br />
2.3 Households are an important target group<br />
Households represent an important target group<br />
when it comes to energy conservation. While <strong>the</strong><br />
industrial sector may still be leading in CO2 emissions,<br />
tough measures exacted by governments worldwide have<br />
resulted in a gradual decrease in industrial emissions over<br />
<strong>the</strong> years. Emissions from <strong>the</strong> residential sector, on <strong>the</strong><br />
o<strong>the</strong>r hand, have increased at a rate <strong>of</strong> roughly 1.5%<br />
annually. In 2007, this sector accounted for 20.7% <strong>of</strong><br />
totally energy-related CO2 emissions in <strong>the</strong> US [7]. A<br />
similar scenario is observed in <strong>the</strong> U.K., where residential<br />
sector accounted for 23% <strong>of</strong> total greenhouse gas<br />
emissions that year [8]. As such, <strong>the</strong> aim is not only to<br />
curtail <strong>the</strong> rise <strong>of</strong> household emissions, but also to<br />
achieve persistent reductions in household emissions.<br />
3. Persuasion through devices<br />
3.1 Overview <strong>of</strong> intervention strategies<br />
Extensive studies have been conducted to<br />
investigate <strong>the</strong> effectiveness <strong>of</strong> intervention strategies in<br />
household energy conservation. One <strong>of</strong> <strong>the</strong> most<br />
important strategies is <strong>the</strong> role <strong>of</strong> feedback. Since energy<br />
use is invisible to <strong>the</strong> user, <strong>the</strong> idea <strong>of</strong> providing feedback<br />
about electricity usage is to educate residents and
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
empower <strong>the</strong>m with <strong>the</strong> knowledge to control and curtail<br />
usage. A review <strong>of</strong> literature shows that direct feedback<br />
can generate savings from 5-15% [9], while anecdotal<br />
evidence describes savings as high as 40% [10]. The<br />
effectiveness <strong>of</strong> feedback has also been shown to be<br />
maximised when it is provided continuously in real-time.<br />
O<strong>the</strong>r intervention strategies that have been proved<br />
effective are providing comparative or group feedback,<br />
goal setting and tailoring <strong>of</strong> information [11].<br />
3.2 Smart meters and energy display devices<br />
These intervention strategies have been made<br />
possible on a large scale with <strong>the</strong> advent <strong>of</strong> smart<br />
metering and real-time energy display devices. Smart<br />
meters differ from conventional meters in <strong>the</strong>ir ability to<br />
continuously measure and record electricity, water or gas<br />
consumption in households. In addition, <strong>the</strong>y will also be<br />
connected via a communications system for supplier<br />
metering purposes. This means that residents will have<br />
remote access to data, hence possibly paving <strong>the</strong> way for<br />
home energy management systems in <strong>the</strong> future [12].<br />
Currently, <strong>the</strong>re are 40 million smart meters in use<br />
worldwide, with 100 million installations planned for <strong>the</strong><br />
next few years [13]. While smart metering is definitely<br />
desirable, as evidenced by government intervention<br />
worldwide to provide for it, its nation-wide<br />
implementation would take time due to <strong>the</strong> need to set<br />
common technical standards to ensure interoperability <strong>of</strong><br />
meters [14].<br />
The o<strong>the</strong>r alternative readily available now is<br />
real-time energy display devices. This range <strong>of</strong> persuasive<br />
tools is different from smart meters in that <strong>the</strong>y only<br />
provide consumption data to consumers and not to<br />
suppliers. Typically consisting <strong>of</strong> an external reader/<br />
transmitter and a display device, <strong>the</strong>y are cheap and easy<br />
to install. To enhance its usability and attractiveness,<br />
<strong>the</strong>se products are <strong>of</strong>ten designed to appeal to <strong>the</strong><br />
aes<strong>the</strong>tics with <strong>the</strong>ir interfaces kept simple and intuitive.<br />
These devices are an example <strong>of</strong> self-monitoring<br />
persuasive strategy mentioned by Fogg. Devices such as<br />
Wattson have a cumulative memory feature which allows<br />
monitoring <strong>of</strong> energy usage over a period <strong>of</strong> time. This<br />
makes it easy for household to track peak electrical<br />
demands and adjust <strong>the</strong>ir energy consumption behaviour<br />
accordingly. The attractive and interactive design has also<br />
motivated users to conduct <strong>the</strong>ir own cause-and-effect<br />
simulations at home using Wattson as a persuasive media;<br />
case studies <strong>of</strong> Wattson users describe <strong>the</strong> fun <strong>of</strong><br />
switching appliances <strong>of</strong>f and observing changes in colour<br />
cues to identify <strong>the</strong> most energy-intensive appliance [15].<br />
Some <strong>of</strong> <strong>the</strong>se devices have set up an online community<br />
to support <strong>the</strong> adoption <strong>of</strong> eco-behaviour. An<br />
investigation <strong>of</strong> Wattson online community shows <strong>the</strong><br />
number <strong>of</strong> connected devices, energy used per day and<br />
54<br />
<strong>the</strong> amount <strong>of</strong> money spent. While no fur<strong>the</strong>r information<br />
was provided on its exact features, an online community<br />
definitely has huge potential to create long-lasting<br />
behavioural change. This will be fur<strong>the</strong>r discussed later.<br />
3.3 Persuasive tools that utilise ambient display<br />
There also exist many innovative gadgets which<br />
utilise ambient displays to provide information about<br />
energy usage. One such gadget which stands out as a<br />
persuasive tool is <strong>the</strong> SmartSwitch invented by Stanford<br />
students. Incorporated with a network connection and a<br />
brake pad, <strong>the</strong> SmartSwitch judges <strong>the</strong> level <strong>of</strong> energy<br />
consumption in <strong>the</strong> house and provides resistance when<br />
<strong>the</strong> level <strong>of</strong> electricity usage is deemed high, making it<br />
harder for a switch to be turned on [16]. This technology<br />
not only provides intervention at <strong>the</strong> right time, hence<br />
fitting in with <strong>the</strong> principle <strong>of</strong> suggestion, it also<br />
reinforces <strong>the</strong> target behaviour <strong>of</strong> not turning on<br />
additional lights through operant conditioning, hence<br />
acting as a conditioning technology. The effectiveness<br />
can be expanded upon by incorporating an input for goal<br />
setting, where <strong>the</strong> level <strong>of</strong> electricity usage (at which<br />
resistance sets in) can be determined by households.<br />
Figure 3: Wattson and its computer interface [15]<br />
4. Persuasion on <strong>the</strong> web<br />
The drawback <strong>of</strong> devices and gadgets as<br />
persuasion tools is <strong>the</strong> implicit need for intrinsic<br />
motivation. Households have to want to change <strong>the</strong>ir<br />
behaviours in order for <strong>the</strong>m to take <strong>the</strong> first step <strong>of</strong><br />
purchasing (except in <strong>the</strong> case <strong>of</strong> smart meters) and to<br />
fully utilise <strong>the</strong> feedback mechanisms provided.<br />
Moreover, <strong>the</strong> persistence <strong>of</strong> thus-induced eco-behaviour<br />
is questionable. The few studies where follow-ups were<br />
included have shown that positive effects <strong>of</strong> intervention<br />
were not maintained [17]. Here, we propose Web 2.0, in<br />
particular social networking sites (SNS), as a complement<br />
to persuasive tools. We shall investigate its potential to<br />
persuade <strong>the</strong> masses, including <strong>the</strong> less than<br />
environmentally conscious, to adopt eco-behaviour, as<br />
well as its ability to engage individuals in eco-behaviours<br />
in a sustained manner.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
4.1 Psychology <strong>of</strong> differential participation<br />
Before we can leverage upon Web 2.0 and its<br />
various persuasive technologies, it is useful to gain some<br />
psychological insights into how and why individuals<br />
participate in social movements. According to a study<br />
done by Passy and Giugni [18], social networks have<br />
three important functions: <strong>the</strong>y structurally connect<br />
prospective participants to an opportunity to participate<br />
(i.e. recruitment); socialise <strong>the</strong>m to a protest issue; and<br />
shape <strong>the</strong>ir intensity <strong>of</strong> participation. One crucial<br />
determinant <strong>of</strong> <strong>the</strong> intensity <strong>of</strong> participation is <strong>the</strong><br />
perception <strong>of</strong> one’s contribution to <strong>the</strong> cause. If an<br />
individual feels that his involvement can have an impact<br />
on <strong>the</strong> cause, he would be motivated to participate more<br />
intensely. On <strong>the</strong> contrary, <strong>the</strong> collective effectiveness <strong>of</strong><br />
<strong>the</strong> organization does not matter as much. Also,<br />
recruitment by informal networks characterised by<br />
interpersonal ties is more likely to elicit a higher level <strong>of</strong><br />
participation than recruitment by formal means, for<br />
example through membership. O<strong>the</strong>r determinants <strong>of</strong><br />
participation level include: subject availability (amount <strong>of</strong><br />
time households can spare for this activity) and <strong>the</strong> fit <strong>of</strong><br />
<strong>the</strong> movement’s ideology with <strong>the</strong> life goals and activities<br />
<strong>of</strong> participants.<br />
Next, existing examples will be used to<br />
investigate how Web 2.0 makes use <strong>of</strong> persuasive<br />
technologies to appeal to <strong>the</strong> psychology <strong>of</strong> individuals<br />
and motivate <strong>the</strong>m to engage in <strong>the</strong> environmental<br />
movement.<br />
4.2 Recruitment via mass interpersonal<br />
persuasion<br />
Web 2.0 marks a new era <strong>of</strong> using <strong>the</strong> web as a<br />
platform, with user participation, openness, and network<br />
effects as its key characteristics [19]. One <strong>of</strong> <strong>the</strong> key<br />
trends is <strong>the</strong> explosion <strong>of</strong> social networking sites. With<br />
45% <strong>of</strong> web users actively participating on <strong>the</strong>se sites<br />
every day [20], this presents a new form <strong>of</strong> persuasion:<br />
Mass Interpersonal Persuasion (MIP). MIP refers to <strong>the</strong><br />
empowerment <strong>of</strong> individuals to change attitudes and<br />
behaviours on a massive scale, particularly via online<br />
social networks [21]. Facebook is one <strong>of</strong> <strong>the</strong> largest SNS<br />
with more than 175 million active users [22]. Most users<br />
on Facebook are connected to friends in numbers from<br />
hundreds to thousands. This presents a huge target<br />
audience for social influence by any Facebook user.<br />
Combined with <strong>the</strong> automated structure available to all<br />
users, anyone can persuade connected online friends to do<br />
things with ease.<br />
One example <strong>of</strong> an automated structure is <strong>the</strong><br />
events function, where users can create an event with a<br />
few clicks and invite friends to participate. This plays<br />
55<br />
upon <strong>the</strong> psychology <strong>of</strong> differential participation<br />
aforementioned; since people are being persuaded by<br />
people <strong>the</strong>y know, <strong>the</strong> invitation becomes more credible,<br />
and hence people are more likely to accept and<br />
participate. Earth Hour is one such event created and<br />
reached massive scale worldwide. It achieved 1.1 million<br />
online social network friends to commit to switching <strong>of</strong>f<br />
<strong>the</strong>ir lights for one hour on 28 th March. There is no way to<br />
check if every one <strong>of</strong> <strong>the</strong>se online friends stuck to <strong>the</strong>ir<br />
commitment, but by leveraging on social networking<br />
sites, huge publicity was created. Landmark buildings<br />
such as Big Ben in London and Bird’s Nest in Beijing<br />
switched <strong>of</strong>f <strong>the</strong>ir lights [23], and reduction in electrical<br />
usage was reported in various cities worldwide [24].<br />
The power <strong>of</strong> SNS in recruiting masses can be<br />
attributed to <strong>the</strong> bandwagon effect: people <strong>of</strong>ten do and<br />
believe things just because many people do and believe<br />
<strong>the</strong> same things. Earth Hour is an example <strong>of</strong> persuading<br />
people who would have cared less about saving <strong>the</strong><br />
environment into turning <strong>the</strong>ir lights <strong>of</strong>f for one hour just<br />
because <strong>the</strong>y were invited to, and because <strong>the</strong>ir friends<br />
were doing so. There are also o<strong>the</strong>r features on Facebook<br />
which can be just as effective in garnering totally<br />
unexpected behavioural changes from people. If, for<br />
example, Wattson users were to post updates on <strong>the</strong>ir<br />
status about how much fun <strong>the</strong>y were having<br />
experimenting with <strong>the</strong> gadget, people who are less than<br />
environmentally conscious could be motivated to<br />
purchase one, just because <strong>the</strong>y want to join in <strong>the</strong> fun!<br />
4.3 Achieving persistent savings through user<br />
engagement<br />
To achieve persistence in savings, <strong>the</strong>re is a need<br />
to consider internal motivation as opposed to external<br />
incentives and controls [25]. Here I propose Web 2.0 as a<br />
platform for social reinforcement, for providing<br />
recognition and support through community building and<br />
group participation.<br />
The effectiveness <strong>of</strong> group participation in<br />
effecting sustained behavioural change has been<br />
demonstrated by EcoTeams in <strong>the</strong> Ne<strong>the</strong>rlands [26].<br />
While <strong>the</strong> EcoTeams had a monthly meeting to exchange<br />
information about energy-saving options, <strong>the</strong> <strong>Internet</strong><br />
makes it possible to do <strong>the</strong> same from <strong>the</strong> comforts <strong>of</strong><br />
one’s home via online communities. The advent <strong>of</strong> Web<br />
2.0 has only increased <strong>the</strong> sophistication <strong>of</strong> <strong>the</strong>se online<br />
communities, especially with regards to <strong>the</strong> sharing <strong>of</strong><br />
user created content. Not only has <strong>the</strong> emergence <strong>of</strong> sites<br />
such as YouTube and Flickr allowed individuals to<br />
upload videos and photos, <strong>the</strong> introduction <strong>of</strong> folksonomy<br />
makes it easy for o<strong>the</strong>rs to retrieve relevant content along<br />
natural axes generated user activity through tagging. The<br />
rise <strong>of</strong> blogging also makes it possible for anyone and<br />
everyone to share <strong>the</strong>ir thoughts and ideas, with <strong>the</strong>
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
complementing RSS technology allowing <strong>the</strong>ir audiences<br />
to subscribe to <strong>the</strong>ir webpage and receive notifications<br />
every time that page changes. The result is a ‘live web’,<br />
where things are happening all <strong>the</strong> time [27].<br />
Do The Green Thing is one such community that<br />
actively engages members in adopting eco-behaviour.<br />
Users are encouraged to upload ‘brilliant videos and<br />
inspiring stories’ to help inspire o<strong>the</strong>rs. Any green action<br />
can be twittered to <strong>the</strong> website and this will be reflected<br />
in <strong>the</strong> form <strong>of</strong> dialogue box on Google map to show who<br />
is doing what where [28]. This inadvertently creates a<br />
sense <strong>of</strong> involvement for <strong>the</strong> members as publicly<br />
acknowledging that <strong>the</strong>y have made a difference, no<br />
matter how small and insignificant <strong>the</strong>ir action may seem.<br />
Members may <strong>the</strong>n be motivated to do more green things<br />
since <strong>the</strong>y now feel that <strong>the</strong>ir actions do indeed contribute<br />
towards <strong>the</strong> cause. Ano<strong>the</strong>r example <strong>of</strong> <strong>the</strong> power <strong>of</strong><br />
online community is 1BOG, acronym for ‘one block <strong>of</strong>f<br />
<strong>the</strong> grid’. The aim is to organize communities to buy solar<br />
panels in bulk in order to get bulk purchasing discounts<br />
from suppliers, with <strong>the</strong> internet platform providing<br />
community support via knowledge-sharing [29].<br />
The ease <strong>of</strong> creating content and having an<br />
audience for it can play an important role in helping<br />
households persist in <strong>the</strong>ir eco-behaviours. While active<br />
participation in terms <strong>of</strong> content creation and participation<br />
in online communities will still be contingent on subject<br />
availability (a determinant <strong>of</strong> participation level<br />
aforementioned), Web 2.0 as a platform increases <strong>the</strong><br />
convenience and decreases <strong>the</strong> time and effort required<br />
for intense participation. Since members on social<br />
networking sites tend to associate with o<strong>the</strong>rs who have<br />
similar values and interests [20], this makes it easier for<br />
households to find an online community that <strong>of</strong>fers a<br />
better fit with <strong>the</strong>ir life goals and activities.<br />
5. Merging <strong>the</strong> two mediums<br />
In this section, <strong>the</strong> possibility <strong>of</strong> merging <strong>the</strong> two<br />
mediums, devices and <strong>the</strong> Web, to fur<strong>the</strong>r increase <strong>the</strong>ir<br />
persuasive power in motivating eco-behaviour change is<br />
investigated.<br />
A critique against <strong>the</strong> effectiveness <strong>of</strong> real-time<br />
energy display devices is <strong>the</strong>ir lifecycle <strong>of</strong> usefulness<br />
[30]. After <strong>the</strong> initial excitement <strong>of</strong> <strong>the</strong> learning and<br />
exploration phase wears <strong>of</strong>f, how many actually sustain<br />
<strong>the</strong>ir eco-friendly activities, such as unplugging <strong>the</strong> laptop<br />
every night? To prolong <strong>the</strong>ir lifecycle <strong>of</strong> usefulness, one<br />
possibility is to leverage on community support enabled<br />
by <strong>the</strong> web.<br />
As mentioned in section 3.2, online<br />
communities have a huge potential to support sustained<br />
behavioural change effected by real-time energy display<br />
devices. Firstly, households can set an energy saving<br />
target and announce it to <strong>the</strong>ir online community as a sign<br />
56<br />
<strong>of</strong> commitment. According to <strong>the</strong> goal-setting <strong>the</strong>ory,<br />
having a goal can be an important determinant <strong>of</strong><br />
performance, and <strong>the</strong> goal-performance relation is<br />
enhanced when <strong>the</strong>re is a commitment [31]. The online<br />
community can help by allowing households to commit<br />
publicly to <strong>the</strong>ir goals, and provide support through <strong>the</strong><br />
establishment <strong>of</strong> a network. The posting <strong>of</strong> energy data<br />
online will allow <strong>the</strong> community to help in monitoring<br />
and providing feedback to <strong>the</strong> household as well.<br />
Secondly, access to energy data <strong>of</strong> o<strong>the</strong>r households<br />
provides comparative feedback. This can increase<br />
effectiveness <strong>of</strong> energy conservation efforts [32]. This<br />
also complements <strong>the</strong> principle <strong>of</strong> surveillance suggested<br />
by Fogg, which <strong>the</strong>orised about an additional aspect <strong>of</strong><br />
persuasion through observation <strong>of</strong> o<strong>the</strong>rs. Moreover, <strong>the</strong><br />
knowledge <strong>of</strong> being observed will have a Hawthorne<br />
effect on oneself, hence motivating households to commit<br />
to desirable eco-behaviour.<br />
The integration <strong>of</strong> real world objects with <strong>the</strong><br />
internet is also ano<strong>the</strong>r idea that has been in existence for<br />
some time. Made possible by recent advances in<br />
miniaturization, sensor and communication technology,<br />
<strong>the</strong> vision is for items to have <strong>the</strong>ir digital proxy, hence<br />
merging <strong>the</strong> green world (physical world) with <strong>the</strong> blue (<br />
digital world), resulting in an internet <strong>of</strong> things [33]. One<br />
application is to allow real-time energy display devices<br />
to automatically upload household energy data onto <strong>the</strong><br />
web. Tweet-a-watt is an innovative, first-<strong>of</strong>-its-kind<br />
device that incorporates a wireless module. This<br />
transmits data to a nearby computer and publishes<br />
household energy data to <strong>the</strong>ir Twitter 1 account [34]. A<br />
possible expansion on this idea will be allowing<br />
households to choose which online community <strong>the</strong>y<br />
want to upload <strong>the</strong>ir energy data to. By linking energy<br />
data to a chosen community, particularly communities<br />
with a green focus such as Do The Green Thing or <strong>the</strong><br />
Earth Hour group on Facebook, households will be more<br />
motivated to participate since <strong>the</strong>y are already active in<br />
that community, with <strong>the</strong> community playing a critical<br />
supportive role in <strong>the</strong>ir eco-behavioural change.<br />
6. Conclusion<br />
Persuasive technology plays an important role in<br />
closing <strong>the</strong> action-attitude gap. Persuasive tools in <strong>the</strong><br />
form <strong>of</strong> smart meters and real-time energy displays<br />
increase households’ locus <strong>of</strong> control by providing<br />
continuous information on energy consumption, hence<br />
targeting <strong>the</strong> barriers <strong>of</strong> responsibility and practicality.<br />
Social networking sites can overcome individuality<br />
barrier through mass interpersonal persuasion to recruit<br />
1 Twitter is one <strong>of</strong> <strong>the</strong> largest social networking sites which allow users<br />
to send messages to <strong>the</strong>ir online Twitter account from sms, web, mobile<br />
web, instant message, or from third party API projects.
even non-environmentally conscious households into <strong>the</strong><br />
cause, whereas web 2.0 and <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />
enhance <strong>the</strong> effectiveness <strong>of</strong> community support through<br />
increased connectivity and reduced efforts.<br />
One area <strong>of</strong> concern is <strong>the</strong> ethics <strong>of</strong> persuasion,<br />
particularly with regards to <strong>the</strong> use <strong>of</strong> surveillance<br />
techniques in monitoring household energy consumption.<br />
While <strong>the</strong> intention may be benign, it can also be viewed<br />
as an invasion <strong>of</strong> privacy. There are two points to note<br />
with regards to this issue. First, it is important that such<br />
surveillance technologies are designed with <strong>the</strong> intention<br />
<strong>of</strong> being supportive instead <strong>of</strong> punitive. Second, it is<br />
essential that households are aware <strong>of</strong> <strong>the</strong> persuasive<br />
intent <strong>of</strong> <strong>the</strong>se technologies, that <strong>the</strong>ir energy<br />
consumption is being continuously recorded , and<br />
permission should be obtained before such information<br />
are uploaded to websites.<br />
The o<strong>the</strong>r area <strong>of</strong> concern is <strong>the</strong> pr<strong>of</strong>itability <strong>of</strong><br />
business opportunities in this area. Currently, green<br />
persuasive technology remains confined to a niche<br />
market, where some may argue it is too small for <strong>the</strong><br />
sustainable growth <strong>of</strong> a firm. However, <strong>the</strong> market for<br />
real-time energy display devices, though saturated, is an<br />
example <strong>of</strong> how a useful, well-designed gadget can be a<br />
successful hit, especially with growing environmental<br />
awareness amongst <strong>the</strong> public.<br />
In conclusion, persuasive technology<br />
incorporating psychological means has vast potential for<br />
promoting and building sustainable development.<br />
Appropriate guiding principles will be needed to prevent<br />
unethical misuse. These may not be an easy task, but will<br />
most certainly be useful for <strong>the</strong> sustainability movement.<br />
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<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
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studies aimed at household energy conservation. Journal <strong>of</strong><br />
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[34] Flahiff, Daniel. (2009). TWEET-A-WATT! A power<br />
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<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Roomba to Roomie: Robots are entering our homes and our lives<br />
Zacharias Annu<br />
Department <strong>of</strong> Management, Technology and Economics, <strong>ETH</strong> Zurich<br />
zannu@student.ethz.ch<br />
Abstract<br />
From appliances to room-mates, robots are slowly<br />
but surely entering our homes and our lives. If we are<br />
to go by Bill Gates’ prediction <strong>the</strong>re would be a robot<br />
in every home by 2025. But given <strong>the</strong> costs and<br />
complexity needed to build consumer robots, this<br />
prediction could be termed a little ambitious. This<br />
paper aims to look into <strong>the</strong> different robots available<br />
in <strong>the</strong> market for home use, a brief insight into <strong>the</strong><br />
experiences <strong>of</strong> some <strong>of</strong> <strong>the</strong> domestic robot owners and<br />
<strong>the</strong> challenges facing <strong>the</strong> consumer robotics industry.<br />
Finally <strong>the</strong> paper tries to hint on certain unanticipated<br />
risks and ethical problems linked to <strong>the</strong> field <strong>of</strong><br />
consumer robotics, leaving enough room for<br />
discussions and fur<strong>the</strong>r research.<br />
1. Introduction<br />
Robotics is set to bring a revolution in<br />
automation <strong>of</strong> <strong>the</strong> ordinary household tasks <strong>of</strong><br />
cleaning, cooking, washing, gardening, household<br />
repair, and shopping. Most <strong>of</strong> <strong>the</strong> consuming tasks<br />
<strong>of</strong> ordinary life can be automated to some extent,<br />
leaving more time for leisure activities. Robots are<br />
even set to provide more variety to entertainment.<br />
Mobile robots that operate independently <strong>of</strong><br />
<strong>the</strong> operator have arrived. Core robotics research and<br />
advances in robotic technology can be applied across a<br />
variety <strong>of</strong> robotic forms and functionality. With each<br />
new round <strong>of</strong> innovation, a type <strong>of</strong> technological cross<br />
pollination occurs that improves existing robotic<br />
platforms and opens up o<strong>the</strong>r avenues where intelligent<br />
mobile robots can be employed, effectively creating<br />
new markets.[1]<br />
The emergence <strong>of</strong> a market for intelligent<br />
mobile robots for use in homes presents many<br />
opportunities. Units used in homes are also useful in<br />
workplaces and public spaces, airports, under <strong>the</strong> sea,<br />
and on <strong>the</strong> battlefield creating synergies creating<br />
economies <strong>of</strong> scale that make systems more useful and<br />
inexpensive in all <strong>the</strong> various industry segments<br />
59<br />
impacted.[1] What is good for a robotic unmanned<br />
ground vehicle is also good for a robotic vacuum and<br />
lawn mower. Multiple technological, cultural, political<br />
and market forces share a quantum singularity that has<br />
brought mobile robotics to <strong>the</strong> point where consumer<br />
markets can evolve. This is a phenomenon that will<br />
have a major impact on <strong>the</strong> way we live our lives. [1]<br />
Manufactures and roboticists however have<br />
to put up with greater challenges that <strong>the</strong>y face in<br />
making <strong>the</strong>se gadgets more useful and acceptable to<br />
consumers. Their greatest challenge is probably in<br />
creating robots that are mobile, dexterous and socially<br />
intelligent. Currently in <strong>the</strong> market, we find a robot<br />
that has one <strong>of</strong> <strong>the</strong>se features, but one that has all <strong>of</strong><br />
<strong>the</strong>se features is still in <strong>the</strong> confines <strong>of</strong> <strong>the</strong> laboratory.<br />
This explains why <strong>the</strong> first users <strong>of</strong> <strong>the</strong> vacuuming<br />
robot were puzzled by its Frisbee shape, so much so,<br />
that some preferred to call it an automized floor<br />
cleaner than a robot. These robots were definitely<br />
different to what people had been introduced to, by <strong>the</strong><br />
numerous science fictions as early as in <strong>the</strong> 1930s. But<br />
that has not deterred people from interacting with <strong>the</strong>se<br />
objects. We are seeing <strong>the</strong> phase where robots do<br />
things „for‟ us and are moving into a phase where<br />
robots will be doing things „with‟ us. Few robot<br />
enthusiast go a little fur<strong>the</strong>r to claim that robots would<br />
be a part <strong>of</strong> <strong>the</strong> future family. Therefore it makes it<br />
more important for us to understand <strong>the</strong> social impacts<br />
<strong>of</strong> robotic technologies.<br />
The aim <strong>of</strong> this paper is to list <strong>the</strong> home robot<br />
applications currently available in <strong>the</strong> market, highlight<br />
few challenges <strong>the</strong> makers face and state few reasons<br />
<strong>of</strong> slow adoption <strong>of</strong> <strong>the</strong>se gadgets which toge<strong>the</strong>r could<br />
imply that <strong>the</strong> predictions <strong>of</strong> some ardent lovers <strong>of</strong><br />
technology could be a little ambitious. This paper is<br />
structured as follows: after looking into generic<br />
applications, some interesting market figures <strong>of</strong> home<br />
robots are shown. Section 3 describes what <strong>the</strong> users<br />
expect; followed by what <strong>the</strong> manufactures and<br />
hobbyist can <strong>of</strong>fer given <strong>the</strong> various constraints and<br />
challenges <strong>the</strong>y are faced with. Section 5 briefly<br />
describes <strong>the</strong> o<strong>the</strong>r side <strong>of</strong> <strong>the</strong> story with a word <strong>of</strong><br />
caution. The final section looks into <strong>the</strong> future <strong>of</strong> home<br />
robots.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
2. Applications, market figures and<br />
projections<br />
Here are some benefits that home robots <strong>of</strong>fer (or<br />
could <strong>of</strong>fer) today.<br />
Cleaning & Housekeeping: Currently <strong>the</strong>re are many<br />
models in <strong>the</strong> market that clean and mop <strong>the</strong> floor,<br />
clean swimming pools and clear gutters. Cleaners<br />
already on <strong>the</strong> market carry a battery <strong>of</strong> electronic<br />
sensors that are meant to prevent <strong>the</strong>m dropping <strong>of</strong>f <strong>the</strong><br />
edge <strong>of</strong> <strong>the</strong> stairs, to bypass obstacles like furniture,<br />
and size up a room. Several home robots can even<br />
carry dishes and o<strong>the</strong>r small loads from room to room.<br />
This is seen as a help for <strong>the</strong> physically challenged and<br />
<strong>the</strong> differently abled.<br />
Security & Hazard Detection: Home robots could<br />
easily be tied into a computerized home security<br />
system, and <strong>the</strong> robot's mobility would allow more<br />
areas in <strong>the</strong> home to be protected. Robots in <strong>the</strong> near<br />
future will use advanced AI (artificial intelligence) to<br />
monitor our homes, make sure everything is<br />
functioning properly and watch out for intruders. It<br />
would be fairly easy to attach fire, smoke, carbon<br />
monoxide, and o<strong>the</strong>r detectors to a home robot. Every<br />
night <strong>the</strong> robot could "make <strong>the</strong> rounds" to ensure that<br />
everything is okay. [2]<br />
Helpmate and home companion: Just imagine that<br />
every morning your robot could roll into your bedroom<br />
and wake you up; once <strong>the</strong> robot senses that you are<br />
out <strong>of</strong> bed it will follow you into <strong>the</strong> bathroom and<br />
deliver up-to-<strong>the</strong> minute news, wea<strong>the</strong>r, sports, and<br />
stock market information. [2].<br />
Home Automation: It would be a fairly easy task to<br />
connect a robot to a home automation system. The<br />
robot, linked to your PC, would <strong>the</strong>n have access to<br />
lights, security features, and more. [2]<br />
Entertainment: Robotics is an exciting hobby for<br />
many people around <strong>the</strong> world. There are countless<br />
clubs, websites, and books that have been written for<br />
those who are interested in <strong>the</strong> topic. "Humanoid battle<br />
robots" are set to bring computer games alive.<br />
Education: A home robot could not only teach about<br />
robotics but also spatial navigation, mapping, dead<br />
reckoning, programming, and more.<br />
Child Care: The technology already exists to use a<br />
robot to check on <strong>the</strong> kids while we are away from <strong>the</strong><br />
house. Now with improvements someone could<br />
“drive" <strong>the</strong> robot around from a remote computer and<br />
receive live pictures <strong>of</strong> everything that <strong>the</strong> robot sees.<br />
Pest Control: Small robots may one day scurry around<br />
our homes at night, locating and smashing cockroaches<br />
and o<strong>the</strong>r unwanted guests. [2]<br />
60<br />
Fetch & Find : Using robot vision and an arm, <strong>the</strong><br />
robot would navigate to <strong>the</strong> kitchen, open <strong>the</strong><br />
refrigerator door; grab a beer <strong>of</strong>f a bottom shelf, close<br />
<strong>the</strong> door, and return. Robots could also have attached<br />
RFID readers and assist in searching tagged items for<br />
e.g. keys and cell phones when misplaced.<br />
The International Federation <strong>of</strong> Robotics<br />
Statistical Department, which is hosted by <strong>the</strong> VDMA<br />
(Verband Deutscher Maschinen- und Anlagenbau -<br />
German Engineering Federation) Robotics and<br />
Automation association, publishes <strong>the</strong> study World<br />
Robotics every year. The next few paragraphs present<br />
some highlights <strong>of</strong> <strong>the</strong> report released on Oct 2008.<br />
[3].<br />
Home robots are produced for a mass market<br />
with completely different pricing and marketing<br />
channels. Up to <strong>the</strong> end <strong>of</strong> 2007 about 3.3 million<br />
vacuum cleaners and more than 110,000 lawn mowers<br />
were sold. The total value amounted to about US$1.3<br />
billion. As for entertainment and leisure robots, it is<br />
estimated that about 2 million units had been sold up to<br />
<strong>the</strong> end <strong>of</strong> 2007. It is expected that <strong>the</strong> crossfertilization<br />
<strong>of</strong> PC, home entertainment and robot<br />
technologies will become a very substantial business<br />
area in <strong>the</strong> near future. The total value <strong>of</strong> <strong>the</strong> stock <strong>of</strong><br />
entertainment and leisure robots amounted to US$1<br />
billion. These are very low-priced robots.<br />
Fig 1. Current figures and projections. [3]
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
The market for robots for handicap assistance<br />
is still small, but is expected to double in <strong>the</strong> next four<br />
years. These robots have not yet taken <strong>of</strong>f to <strong>the</strong><br />
anticipated degree, given <strong>the</strong>ir potential with regard to<br />
both imaginable need and <strong>the</strong> existing technological<br />
level <strong>of</strong> <strong>the</strong> equipment. In a longer perspective, say in<br />
<strong>the</strong> next 10 years, and taking into account demographic<br />
shifts and advances in technology, assistive robots for<br />
disabled and handicapped persons as well as robotic<br />
pros<strong>the</strong>ses are certain to be a key area for service<br />
robots. Some major research institutions are focusing<br />
on developing prototypes <strong>of</strong> this kind <strong>of</strong> robots and<br />
robotics-related devices.<br />
Projections for <strong>the</strong> period 2008-2011: about<br />
12.1 million units <strong>of</strong> robots for personal use to be<br />
sold. It is projected that sales <strong>of</strong> all types <strong>of</strong> domestic<br />
robots (vacuum cleaning, lawn-mowing, window<br />
cleaning and o<strong>the</strong>r types) could reach over 4.6 million<br />
units in <strong>the</strong> period 2008-2011, with an estimated value<br />
<strong>of</strong> US$3.3 billion. The size <strong>of</strong> <strong>the</strong> market for toy robots<br />
and hobby systems is forecast at about 4 million units,<br />
most <strong>of</strong> which, <strong>of</strong> course, are very low-priced. About<br />
3.2 million robots for education and training are<br />
expected to be sold in <strong>the</strong> period 2008-2011. Sales <strong>of</strong><br />
all types <strong>of</strong> entertainment and leisure robots are<br />
projected at well beyond 7.3 million units, with a value<br />
<strong>of</strong> about US$1.8billion.<br />
The figures mentioned above indicate that <strong>the</strong><br />
consumer robotics industry has a potential for growth.<br />
The price <strong>of</strong> <strong>the</strong>se products in comparison to <strong>the</strong><br />
perceived benefits that <strong>the</strong> products promise to <strong>of</strong>fer is<br />
one <strong>of</strong> <strong>the</strong> main criteria for customers‟ purchasing<br />
decision. This could be <strong>the</strong> reason that <strong>the</strong> prices are<br />
expected to drop in future to attract <strong>the</strong> mass market.<br />
3. User experiences<br />
Ever since home robots have been in <strong>the</strong> markets, it<br />
has received mixed responses from users. Some see it<br />
as a boon and o<strong>the</strong>rs have different opinions. iRobot<br />
Roomba vacuuming robots, is one <strong>of</strong> <strong>the</strong> best-selling<br />
consumer robots till date. The iRobot Roomba has<br />
been lauded by industry experts and consumers alike as<br />
<strong>the</strong> first true practical and affordable home robot.<br />
Many users have responded positively to this<br />
invention. Though initially users were a bit surprised<br />
and even skeptical <strong>of</strong> its form and capabilities, many<br />
now vouch that Roomba would liberate users from<br />
mundane household chores to spend more time with<br />
family and friends.<br />
61<br />
There have been numerous studies on Roomba. One<br />
such study [4] describes <strong>the</strong> expectations <strong>of</strong> people<br />
around Roomba. The participants <strong>of</strong> <strong>the</strong> study<br />
acknowledged that <strong>the</strong> Roomba was a robot but <strong>the</strong>y<br />
made a distinction between it and “o<strong>the</strong>r robots” .This<br />
distinction seemed to be based on that fact that<br />
Roomba was a consumer product – thus implicitly in<br />
contrast with o<strong>the</strong>r robots that were ei<strong>the</strong>r fictional or<br />
tools used in science. The most common expectation <strong>of</strong><br />
robots given by participants in <strong>the</strong> study [4] was that a<br />
robot would be “intelligent”, had <strong>the</strong> ability to learn<br />
and gain knowledge <strong>of</strong> <strong>the</strong> environment over time and<br />
adapt its behavior accordingly. The fact that Roomba<br />
does not learn its environment quickly became<br />
apparent to participants though understanding how it<br />
navigated and maneuvered through space. The lack <strong>of</strong><br />
intelligence limited <strong>the</strong> attributions to Roomba.<br />
Although nearly universally <strong>the</strong> Roomba did not match<br />
<strong>the</strong> general expectations <strong>of</strong> “a robot”, this seemed to<br />
have little effect on <strong>the</strong> actual use <strong>of</strong> <strong>the</strong> Roomba. Even<br />
those participants who expressed disappointment that<br />
<strong>the</strong> Roomba was not more intelligent, particularly that<br />
it did not seem to ever “figure its way around,” did not<br />
report using Roomba less because <strong>of</strong> this [4]. There<br />
were o<strong>the</strong>r interesting behaviors seen among <strong>the</strong><br />
participants <strong>of</strong> <strong>the</strong> study. With Roomba to help,<br />
cleaning was a concern for everyone in <strong>the</strong> home, not<br />
just <strong>the</strong> female homemaker. To help Roomba clean,<br />
householders made physical modifications to <strong>the</strong>ir<br />
homes, a process referred to as roombarization.<br />
Common types <strong>of</strong> roombarizaion included clearing up<br />
wires, changing furniture layout, and tucking in rug<br />
tassel [5]. Users even named <strong>the</strong>ir Roomba and were<br />
very interested in how <strong>the</strong>ir pets interacted with it.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Fig 2. Nuvo [3]<br />
For all <strong>the</strong>ir purported helpfulness, home robots are<br />
largely about companionship as we see a new trend <strong>of</strong><br />
markets emerging for robots that function as<br />
housemates or roommates. One such robot available<br />
is Nuvo, which has been marketed as a household<br />
helpmate and as a mobile baby monitor and security<br />
device, because it can relay photographs to cell phones<br />
that have access to <strong>the</strong> <strong>Internet</strong>. The increasing sales <strong>of</strong><br />
such robots show that <strong>the</strong>y have created a new type <strong>of</strong><br />
enthusiasm among user. However this has created<br />
special interest among social scientists who study <strong>the</strong><br />
human–machine interaction. Here is one such<br />
interesting user experience: [6]<br />
“Whatever its capabilities are, or will be, Nuvo has<br />
a hard time living up to <strong>the</strong> expectations set by<br />
1960's TV shows like "The Jetsons" and "Lost in<br />
Space." I found myself wanting Nuvo to provide<br />
magical servitude and sparkling wit. I wanted it to<br />
accidentally drop <strong>the</strong> salt shaker in <strong>the</strong> mixing bowl<br />
and <strong>the</strong>n be able to laugh about it because it realized<br />
it was funny, or perhaps not laugh because it was<br />
annoyed at having made a mistake. I wanted it to<br />
know <strong>the</strong> difference between <strong>the</strong> two emotions, and<br />
<strong>the</strong> complex circumstances that can cause both to<br />
arise.”<br />
“I came to enjoy Nuvo's odd attention. When I<br />
came in from jogging, I looked across <strong>the</strong> apartment<br />
to see Nuvo facing me. When I said, "Nuvo, I'm<br />
back," it bowed to me, a traditional Japanese<br />
62<br />
greeting. I decided to sleep with Nuvo next to me<br />
on my large bed, plugged in and recharging through<br />
<strong>the</strong> night. Its blue power light slowly pulsated, as if<br />
it were breathing. My boyfriend called me <strong>the</strong> next<br />
day and asked if I was sleeping in <strong>the</strong> same room<br />
with Nuvo. When I told him we were sleeping in<br />
<strong>the</strong> same bed, <strong>the</strong>re was an awkward pause.”<br />
Home robots are slowly moving from being just useful<br />
to something that‟s sociable, robots with <strong>the</strong> capacity<br />
to interact with people on psychological terms. This<br />
opens up a new world <strong>of</strong> questions. But <strong>the</strong>se<br />
increasingly sophisticated devices challenge <strong>the</strong> idea <strong>of</strong><br />
human relationships and <strong>the</strong> very purpose and<br />
importance <strong>of</strong> living things.<br />
5. Challenges faced by <strong>the</strong> manufactures<br />
We are moving beyond <strong>the</strong> stage where robots were<br />
used only in controlled and <strong>the</strong>refore relatively simple<br />
factory environments. The home is a much more<br />
complicated environment with more unplanned and<br />
unexpected elements that can show up. This presents<br />
numerous challenges to manufacturers and hobbyist<br />
alike. Bill Gates, <strong>the</strong> leader <strong>of</strong> <strong>the</strong> PC revolution<br />
predicts that <strong>the</strong> next hot field will be robotics. He<br />
envisions a future in which robotic devices will<br />
become a nearly ubiquitous part <strong>of</strong> our day-to-day<br />
lives.[7] He believes that technologies such as<br />
distributed computing, voice and visual recognition,<br />
and wireless broadband connectivity will open <strong>the</strong> door<br />
to a new generation <strong>of</strong> autonomous devices that enable<br />
computers to perform tasks in <strong>the</strong> physical world on<br />
our behalf. We may be on <strong>the</strong> verge <strong>of</strong> a new era, when<br />
<strong>the</strong> PC will get up <strong>of</strong>f <strong>the</strong> desktop and allow us to see,<br />
hear, touch and manipulate objects in places where we<br />
are not physically present[7]. However <strong>the</strong> s<strong>of</strong>tware<br />
giant does not shy away from pointing out <strong>the</strong> few<br />
challenges faced by <strong>the</strong> manufactures <strong>of</strong> domestic<br />
robots.<br />
One such challenge is that robotics<br />
companies have no standard operating s<strong>of</strong>tware that<br />
could allow popular application programs to run in a<br />
variety <strong>of</strong> devices. The standardization <strong>of</strong> robotic<br />
processors and o<strong>the</strong>r hardware is limited, and very<br />
little <strong>of</strong> <strong>the</strong> programming code used in one machine<br />
can be applied to ano<strong>the</strong>r.[7] Whenever somebody<br />
wants to build a new robot, <strong>the</strong>y usually have to start<br />
from square one. The Micros<strong>of</strong>t Robotics Developer<br />
Studio (Micros<strong>of</strong>t RDS, MRDS) seems to be one<br />
solution to <strong>the</strong> problem. It is a Windows-based<br />
environment for robot control and simulation. It is
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
aimed at academic, hobbyist, and commercial<br />
developers and handles a wide variety <strong>of</strong> robot<br />
hardware. [8]<br />
The popularity <strong>of</strong> robots in fiction indicates<br />
that people are receptive to <strong>the</strong> idea that <strong>the</strong>se<br />
machines will one day walk among us as helpers and<br />
even as companions. Never<strong>the</strong>less, although robots<br />
play a vital role in industries such as automobile<br />
manufacturing--where <strong>the</strong>re is about one robot for<br />
every 10 workers--<strong>the</strong> fact is that we have a long way<br />
to go before real robots catch up with <strong>the</strong>ir sciencefiction<br />
counterparts. [7] One reason for this gap is that<br />
it has been much harder than expected to enable<br />
computers and robots to sense <strong>the</strong>ir surrounding<br />
environment and to react quickly and accurately. It has<br />
proved extremely difficult to give robots <strong>the</strong><br />
capabilities that humans take for granted--for example,<br />
<strong>the</strong> abilities to orient <strong>the</strong>mselves with respect to <strong>the</strong><br />
objects in a room, to respond to sounds and interpret<br />
speech, and to grasp objects <strong>of</strong> varying sizes, textures<br />
and fragility[7]. Even something as simple as telling<br />
<strong>the</strong> difference between an open door and a window can<br />
be devilishly tricky for a robot. But researchers are<br />
starting to find <strong>the</strong> answers. One trend that has helped<br />
<strong>the</strong>m is <strong>the</strong> increasing availability <strong>of</strong> tremendous<br />
amounts <strong>of</strong> computer power. [7]<br />
Ano<strong>the</strong>r barrier to <strong>the</strong> development <strong>of</strong> robots<br />
has been <strong>the</strong> high cost <strong>of</strong> hardware, such as sensors<br />
that enable a robot to determine <strong>the</strong> distance to an<br />
object as well as motors and servos that allow <strong>the</strong> robot<br />
to manipulate an object with both strength and<br />
delicacy. [7] But prices are dropping fast and <strong>the</strong>refore<br />
we are able to see some recent forays into <strong>the</strong> home<br />
markets. If one wants to talk about burgeoning markets<br />
for robotics, <strong>the</strong>re's a whole slew <strong>of</strong> teleoperated<br />
applications that are waiting to be tapped. But here is<br />
also an added problem. If <strong>the</strong> robot was able to wash<br />
up dishes on its own <strong>the</strong>n this may be useful, but if it<br />
has to be told how to wash up, where each plate is,<br />
when to pick it up, when its clean, where to put it to<br />
drain etc by a teleoperator <strong>the</strong>n that lessens its value. It<br />
looks like <strong>the</strong> same old problem robots have been<br />
coming up against for years. We need Artificial<br />
Intelligence <strong>of</strong> a sufficient standard to use <strong>the</strong> hardware<br />
designs available to us to <strong>the</strong>ir fullest extent. Until AI<br />
has reached this standard all <strong>the</strong> robots built for this<br />
sort <strong>of</strong> environment have to be focused on one<br />
"simple" task i.e. vacuuming or lawn-mowing. [9]<br />
While advances in technology are giving us<br />
answers to some problems, a major stumbling block is<br />
presenting a good business case for a domestic robot.<br />
Many inventions in <strong>the</strong> robotics field are seen as<br />
germination for fur<strong>the</strong>r research, but<br />
63<br />
whe<strong>the</strong>r <strong>the</strong>re's yet a market that could sustain itself, is<br />
still not clear. One example is <strong>the</strong> AIBO by Sony<br />
(Japan), <strong>the</strong> production <strong>of</strong> which was stopped in 2005<br />
because <strong>of</strong> reportedly unsatisfactory sales. On <strong>the</strong> o<strong>the</strong>r<br />
hand iRobots Roomba has been rewarded for putting<br />
customer‟s interest first. Roomba accomplishes a task<br />
customers care about and does so at a price<br />
competitive with o<strong>the</strong>r methods. No breakthrough<br />
technologies were required, just familiar components<br />
used in new ways. A simple set <strong>of</strong> principles helped<br />
designers provide value to customers by keeping <strong>the</strong><br />
focus on <strong>the</strong> application, robot cost and functionality<br />
and <strong>the</strong> system complexity. [10]<br />
A burgeoning number <strong>of</strong> robotics innovators<br />
have been inspired by <strong>the</strong> success <strong>of</strong> Roomba to move<br />
beyond <strong>the</strong> primarily <strong>the</strong>oretical applications to which<br />
robots had previously been consigned and are now<br />
beginning to create robots to help people do real tasks<br />
in <strong>the</strong> home. The latest research and development in<br />
domestic robotics field is in sociable robots, an<br />
autonomous robot that interacts and communicates<br />
with humans or o<strong>the</strong>r autonomous physical agents by<br />
following social behaviors and rules attached to its<br />
role. [11] There have been some interesting<br />
discussions in <strong>the</strong> design <strong>of</strong> <strong>the</strong>se robots. Many<br />
robotics engineers are working on humanoid forms,<br />
instead <strong>of</strong> pursuing more imaginative, mobile,<br />
futuristic designs, reason being that ordinary people<br />
(especially <strong>the</strong> elderly) might interact more<br />
comfortably with robots that have familiar shapes. In a<br />
country like Japan, with senescing demographics, <strong>the</strong><br />
desire <strong>of</strong> an aging population for robots could be<br />
enormous, both as personal assistants and as<br />
companions. But roboticists have to remind <strong>the</strong>mselves<br />
<strong>of</strong> <strong>the</strong> hypo<strong>the</strong>sis <strong>of</strong> „<strong>the</strong> uncanny valley‟ (The name<br />
captures <strong>the</strong> idea that a robot which is "almost human"<br />
will seem overly "strange" to a human being and thus<br />
could result in a repulsive response [12]) to decide on<br />
<strong>the</strong> design and business case for such sociable robots.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Fig 3. Human-like robots could create an<br />
uncanny valley [12]<br />
6. Word <strong>of</strong> caution<br />
The scope <strong>of</strong> things one could possibly do<br />
with home robots is ever-increasing with advancing<br />
technology. Home robots are currently being used in<br />
all walks <strong>of</strong> life, from child-minding robots to robots<br />
that care for <strong>the</strong> elderly. These types <strong>of</strong> robots can be<br />
controlled by a mobile phone or from a PC, allowing<br />
input from camera "eyes" and remote talking from<br />
caregivers. Sophisticated elder-care robots like <strong>the</strong><br />
Secom "My Spoon" automatic feeding robot; <strong>the</strong><br />
Sanyo electric bathtub robot that automatically washes<br />
and rinses; and <strong>the</strong> Mitsubishi Wakamura robot, used<br />
for reminding people to take <strong>the</strong>ir medicine, are<br />
already in widespread use.[13]<br />
Despite this, no international legislation or policy<br />
guidelines currently exist, except in terms <strong>of</strong><br />
negligence. People in <strong>the</strong> likes <strong>of</strong> Pr<strong>of</strong>essor Noel<br />
Sharkey <strong>of</strong> <strong>the</strong> Sheffield University urge <strong>the</strong>ir fellow<br />
scientists and engineers working in robotics to be<br />
mindful <strong>of</strong> <strong>the</strong> unanticipated risks and <strong>the</strong> ethical<br />
problems linked to <strong>the</strong>ir work. [13] They believes that<br />
robots for care represent just one <strong>of</strong> many ethically<br />
problematic areas that will soon arise from <strong>the</strong> increase<br />
in <strong>the</strong>ir use, and that policy guidelines for ethical and<br />
safe application need to be set before <strong>the</strong> guidelines<br />
64<br />
set <strong>the</strong>mselves. According to few experts like Pr<strong>of</strong>.<br />
Sherry Turkle research into domestic robots has<br />
demonstrated close bonding and attachment by<br />
children, who, in most cases, prefer a robot to a teddy<br />
bear[17]. Short-term exposure can provide an<br />
enjoyable and entertaining experience that creates<br />
interest and curiosity. However, because <strong>of</strong> <strong>the</strong><br />
physical safety that robot minders provide, children<br />
could be left without human contact for many hours a<br />
day or perhaps for several days, and <strong>the</strong> possible<br />
psychological impact <strong>of</strong> <strong>the</strong> varying degrees <strong>of</strong> social<br />
isolation on development is unknown.[13] At <strong>the</strong> o<strong>the</strong>r<br />
end <strong>of</strong> <strong>the</strong> age spectrum, <strong>the</strong> relative increase in many<br />
countries in <strong>the</strong> population <strong>of</strong> <strong>the</strong> elderly relative to<br />
available younger caregivers has spurred <strong>the</strong><br />
development <strong>of</strong> elder-care robots. These robots can<br />
help <strong>the</strong> elderly to maintain independence in <strong>the</strong>ir own<br />
homes, but <strong>the</strong>ir presence could lead to <strong>the</strong> risk <strong>of</strong><br />
leaving <strong>the</strong> elderly in <strong>the</strong> exclusive care <strong>of</strong> machines<br />
without sufficient human contact. [13]<br />
Since Artificial Intelligence is becoming<br />
more sophisticated and robots might be entering more<br />
households, <strong>the</strong>re may be important negative effects on<br />
<strong>the</strong> human family system. People need to try and<br />
remember that robots are still computers driven by<br />
s<strong>of</strong>tware and prone to crashing, hackers and such like.<br />
Many also believe that allowing robots to do simple<br />
everyday tasks would probably make us more<br />
dependent on <strong>the</strong>m and even lazier. These are all<br />
realistic possibilities. These will cause a lot more<br />
discussion and debate about technology, ethics, and<br />
human life.<br />
7. Conclusion<br />
Although <strong>the</strong> home robot industry is predicted<br />
to grow, experts say that <strong>the</strong> adoption is slow. [14] In<br />
truth, <strong>the</strong> idea <strong>of</strong> robots in every home seems fur<strong>the</strong>r<br />
away today than it did four years ago. The reasons are<br />
not entirely clear. It could come from a lack <strong>of</strong> interest<br />
among consumers, a lack <strong>of</strong> imagination among<br />
product developers, or a lack <strong>of</strong> tasks that could be<br />
done well by robots. [15] There is a need for more<br />
market study to understand consumer preferences.<br />
Also home robots are vying for a place in markets that<br />
can be easily substituted, for example people could<br />
choose a real dog for Aibo or could start buying<br />
wrinkle free clo<strong>the</strong>s than buying a robot that could<br />
iron.<br />
The future, in time, will be far stranger. In<br />
five years, <strong>the</strong> home robots are going to be more selfsufficient,<br />
though not revolutionary. Given <strong>the</strong> average
development cycle for a new one, home robots in <strong>the</strong><br />
next few years are going to be similar to today's.<br />
There will be more single-purpose robots taking care<br />
<strong>of</strong> dull, dirty, dangerous tasks that do not require<br />
significant manual dexterity. Robots are going to get<br />
smaller even as <strong>the</strong>ir range <strong>of</strong> capabilities keeps<br />
growing. They also will be networked so <strong>the</strong>ir<br />
information applications become mainstream. [16]<br />
Robots that serve as physical surrogates are going to be<br />
affordable and commonplace. While <strong>the</strong>re will be<br />
exciting services <strong>of</strong> home robots in <strong>the</strong> <strong>of</strong>fing, <strong>the</strong><br />
question <strong>of</strong> adoption and acceptance cannot be<br />
answered. It seems that <strong>the</strong> multipurpose sociable<br />
robots will remain in <strong>the</strong> research laboratories for a<br />
while. Therefore <strong>the</strong> predictions <strong>of</strong> few about robotic<br />
surrogates and helpmates in every home will take a<br />
longer time to become a reality. However <strong>the</strong> consumer<br />
robotics industry can flourish with better designs and<br />
more single purpose robots like Roomba.<br />
8. References<br />
[1]http://www.electronics.ca/reports/consumer_electro<br />
nics/cl eaning_robots.html<br />
[2]http:// www.pioneernet.net/johnc/actuallydo.htm<br />
[3]http://www.worldrobotics.org/downloads/2008_exe<br />
cutive_summary.pdf<br />
[4] Forlizzi, J. and DiSalvo, C. 2006. Service robots in<br />
<strong>the</strong> domestic environment: a study <strong>of</strong> <strong>the</strong> roomba<br />
vacuum in <strong>the</strong> home. In Proceedings <strong>of</strong> <strong>the</strong> 1st ACM<br />
SIGCHI/SIGART Conference on Human-Robot<br />
interaction (Salt Lake City, Utah, USA, March 02 - 03,<br />
2006). HRI '06. ACM, New York, NY, 258-265.<br />
[5] Sung, J., Grinter, R. E., Christensen, H. I., and<br />
Guo, L. 2008. Housewives or technophiles?:<br />
understanding domestic robot owners. In Proceedings<br />
<strong>of</strong> <strong>the</strong> 3rd ACM/IEEE international Conference on<br />
Human Robot interaction (Amsterdam, The<br />
Ne<strong>the</strong>rlands, March 12 - 15, 2008). HRI '08. ACM,<br />
New York, NY, 129-136.<br />
[6]http://www.nytimes.com/2005/07/14/garden/14robo<br />
t.html<br />
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
65<br />
[7]http://www.sciam.com/article.cfm?id=a-robot-in-<br />
every-home&page=4<br />
[8]http://en.wikipedia.org/wiki/Micros<strong>of</strong>t_Robotics_St<br />
udio<br />
[9]http://www.readybot.com/<br />
[10] Jones, J.L., "Robots at <strong>the</strong> tipping point: <strong>the</strong> road<br />
to iRobot Roomba," Robotics & Automation Magazine,<br />
IEEE , vol.13, no.1, pp. 76-78, March 2006<br />
[11]http://en.wikipedia.org/wiki/Social_robot<br />
[12]http://en.wikipedia.org/wiki/Uncanny_valley<br />
[13]http://www.sciencedaily.com/releases/2008/12/081<br />
218141724.htm<br />
[14]http://www.<strong>the</strong>age.com.au/articles/2004/10/28/109<br />
8667898044.html?from=storylhs<br />
[15]http://www.technologyreview.com/business/16503<br />
/page1/<br />
[16]http://www.pcmag.com/article2/0,2817,2238195,0<br />
0.asp<br />
[17]http://mitworld.mit.edu/video/588
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Promising <strong>Business</strong> Applications <strong>of</strong> Vehicular Communication Systems<br />
Michael Steiner<br />
Department <strong>of</strong> Management, Technology and Economics, <strong>ETH</strong> Zurich<br />
michaelsteiner@student.ethz.ch<br />
Abstract<br />
Previous research in <strong>the</strong> field <strong>of</strong> vehicular<br />
communication systems lead to <strong>the</strong> foundation <strong>of</strong> <strong>the</strong><br />
CAR 2 CAR Communication Consortium in 2002,<br />
which is formed <strong>of</strong> major car members and suppliers in<br />
Europe and pursues <strong>the</strong> development and introduction<br />
<strong>of</strong> <strong>the</strong> underlying radio, networking and information<br />
technology. With <strong>the</strong> emergence <strong>of</strong> Car-2-X<br />
communication many innovative applications become<br />
feasible. After a short introduction into different<br />
categories in vehicular communication systems, this<br />
paper describes <strong>the</strong> technology and its basic<br />
architecture. Starting with safety and traffic efficiency<br />
application, that are <strong>the</strong> main motivations for this<br />
technology, it continues with some thoughts about <strong>the</strong><br />
economic background around a future market<br />
introduction, which finally leads to a description <strong>of</strong><br />
several business applications including navigation<br />
services, local commerce and insurance services.<br />
1. Introduction<br />
Vehicular communication systems are an emerging<br />
type <strong>of</strong> networks in which vehicles and roadside units<br />
are <strong>the</strong> communication nodes. They provide each o<strong>the</strong>r<br />
with information, such as safety warnings and traffic<br />
information. This field <strong>of</strong> technology is <strong>of</strong>ten referred<br />
to as car-to-x (C2X) communication, as in <strong>the</strong>se<br />
systems a car communicates to several different<br />
counterparts or even ano<strong>the</strong>r car. The terms car-to-car,<br />
car-to-infrastructure (public), car-to-enterprise (private)<br />
and car-to-home indicate <strong>the</strong> different possible<br />
communication pairs.<br />
C2X communication enables a great number <strong>of</strong> use<br />
cases in order to improve driving safety or traffic<br />
efficiency and provide information or entertainment to<br />
<strong>the</strong> driver. The first <strong>of</strong> <strong>the</strong>se three use case categories is<br />
safety. The use case <strong>of</strong> collision warnings allows<br />
preventing rear-end collisions. During normal driving,<br />
<strong>the</strong> equipped vehicles anonymously share relevant<br />
66<br />
information such as position, speed and heading. In<br />
order to prevent an imminent rear-end collision, each<br />
vehicle monitors <strong>the</strong> actions <strong>of</strong> its own driver and <strong>the</strong><br />
position and behavior <strong>of</strong> all o<strong>the</strong>r nearby vehicles.<br />
When <strong>the</strong> system detects a critical proximity, it warns<br />
<strong>the</strong> driver and he will have enough time to intervene<br />
and avoid a crash. The second category is traffic<br />
efficiency. Those use cases are meant to improve<br />
efficiency <strong>of</strong> <strong>the</strong> transportation network by providing<br />
information to <strong>the</strong> owners <strong>of</strong> <strong>the</strong> transportation network<br />
or to <strong>the</strong> drivers on <strong>the</strong> network. For example, an<br />
infrastructure constantly collecting data and predicting<br />
traffic congestion on roadways can deliver routing<br />
advices to <strong>the</strong> drivers that will shorten <strong>the</strong>ir travel time<br />
by using alternate routes that are not congested. The<br />
third category <strong>of</strong> use cases named infotainment and<br />
o<strong>the</strong>rs is meant to capture <strong>the</strong> remaining use cases<br />
which are not directed at safety or traffic efficiency.<br />
Many <strong>of</strong> <strong>the</strong>se use cases interact more directly with <strong>the</strong><br />
vehicle owner on daily basis providing entertainment or<br />
information on a regular basis. O<strong>the</strong>rs are transparent<br />
to <strong>the</strong> driver but still perform a valuable function such<br />
as increasing fuel economy or allowing diagnostic<br />
information to be accessed more efficiently at a service<br />
garage.<br />
Figure 1 Use cases <strong>of</strong> vehicular communication [1]
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Figure 1 visually recapitulates <strong>the</strong> communication<br />
pairs mentioned at <strong>the</strong> beginning. Where car-to-car<br />
mainly corresponds to <strong>the</strong> safety category <strong>of</strong> use cases,<br />
car-to-infrastructure communication supports traffic<br />
efficiency applications. Infotainment and o<strong>the</strong>r use<br />
cases are based on car-to-enterprise and car-to-home<br />
networks.<br />
Today, such C2X communication systems hardly<br />
exist, because <strong>of</strong> missing technology standards and<br />
high entry barriers for car manufacturers. Never<strong>the</strong>less,<br />
C2X communication is more and more understood as<br />
<strong>the</strong> next big step in vehicle technologies and many<br />
current projects are trying to lay <strong>the</strong> foundations for<br />
standardization and commercial exploitation. They<br />
contribute <strong>the</strong>ir results to a common consortium called<br />
“CAR 2 CAR Communication Consortium” (C2C-CC)<br />
that was founded in 2002 by six European car<br />
manufacturers. Its objectives are to create and establish<br />
an open European industry standard for C2X<br />
communication systems based on wireless LAN<br />
components, to guarantee European-wide inter-vehicle<br />
operability and also to push <strong>the</strong> harmonization <strong>of</strong> C2X<br />
communication standards worldwide [2].<br />
The aim <strong>of</strong> this paper is to give an overview <strong>of</strong> <strong>the</strong><br />
technology and its applications in <strong>the</strong> field <strong>of</strong> vehicular<br />
communication systems. Emphasis is on <strong>the</strong> business<br />
aspects and on innovative commercial applications.<br />
This paper is structured as follows. Section 2 describes<br />
<strong>the</strong> technological approach and its issues. Section 3<br />
outlines <strong>the</strong> motivational applications within <strong>the</strong><br />
categories safety and traffic efficiency. Section 4<br />
provides <strong>the</strong> economic background which eventually<br />
leads us to <strong>the</strong> section 5 describing some promising<br />
business applications, before we finally conclude with<br />
section 6.<br />
2. Technology<br />
The feasibility <strong>of</strong> <strong>the</strong> broad spectrum <strong>of</strong> application<br />
scenarios stated above depends on a standardized open<br />
communication platform. In this section, we shortly<br />
describe <strong>the</strong> communication technologies and <strong>the</strong><br />
reference architecture <strong>of</strong> <strong>the</strong> network among <strong>the</strong><br />
different fixed and mobile nodes.<br />
The C2C-CC [2] derived <strong>the</strong> radio system for <strong>the</strong><br />
car-to-car communication from <strong>the</strong> standard IEEE<br />
802.11, also known as Wireless LAN. As soon as two<br />
or more vehicles are in radio communication range,<br />
<strong>the</strong>y connect automatically and establish an ad hoc<br />
network. As <strong>the</strong> range <strong>of</strong> such a single Wireless LAN<br />
link is limited to a few hundred meters, every vehicle is<br />
also a router and allows sending messages over multihop<br />
to far<strong>the</strong>r vehicles. The routing algorithm is based<br />
67<br />
on <strong>the</strong> position <strong>of</strong> <strong>the</strong> vehicles and is able to handle fast<br />
changes <strong>of</strong> <strong>the</strong> ad hoc network topology. Hence, <strong>the</strong><br />
main technologies used to implement vehicular<br />
communication systems are WLAN and GPS. In order<br />
to fulfill <strong>the</strong> specific requirements <strong>of</strong> fast changing ad<br />
hoc networks and for having communication protocols<br />
supporting both active safety and infotainment<br />
applications, <strong>the</strong> new WLAN standard IEEE 802.11p<br />
has been defined. Its initial draft will be published in<br />
July 2009 [3]. The standardization process <strong>of</strong> <strong>the</strong><br />
frequency bands utilized has even reached a milestone<br />
in 2008, when <strong>the</strong> EU Commission has reserved an<br />
EU-wide frequency band for car-to-x communications<br />
applications [4]. According to <strong>the</strong> decision, a protected<br />
spectrum (5.875 – 5.925 GHz) has been allocated for<br />
safety and efficiency related messages. The first 30<br />
MHz in <strong>the</strong> frequency band are reserved for safety<br />
relevant applications and <strong>the</strong> remaining 20MHz can be<br />
used for fur<strong>the</strong>r extensions.<br />
Having <strong>the</strong>se base technologies for communication<br />
between vehicles and roadside infrastructures, <strong>the</strong> C2C-<br />
CC has defined a reference architecture as shown in<br />
figure 2. It comprises three distinct domains: invehicle,<br />
ad hoc, and infrastructure domain. As we will<br />
see later, each <strong>of</strong> <strong>the</strong>se domains proposes different<br />
application scenarios.<br />
Figure 2 Draft reference architecture [5]<br />
The in-vehicle domain refers to a network logically<br />
composed <strong>of</strong> an on-board unit (OBU) and potentially<br />
multiple application units (AUs). An AU is typically a<br />
dedicated device that executes a set <strong>of</strong> applications and<br />
utilizes <strong>the</strong> OBU’s communication capabilities. An AU<br />
can be an integrated part <strong>of</strong> a vehicle and be<br />
permanently connected to an OBU. It can also be a
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
portable device such as laptop or PDA that can<br />
dynamically attach to an OBU. AU and OBU are<br />
usually connected with wired connections, but <strong>the</strong><br />
connection can also be wireless, such as using<br />
Bluetooth. The ad hoc domain is composed <strong>of</strong><br />
vehicles equipped with OBUs and stationary units<br />
along <strong>the</strong> road, termed roadside units (RSUs). OBUs<br />
form a mobile ad hoc network which allows<br />
communications among nodes in a fully distributed<br />
manner without <strong>the</strong> need for a centralized coordination<br />
instance. OBUs directly communicate if wireless<br />
connectivity exists among <strong>the</strong>m, but even when no<br />
direct connection is possible, dedicated routing<br />
protocols allow multi-hop communications, where data<br />
are forwarded from one OBU to ano<strong>the</strong>r, until it<br />
reaches <strong>the</strong> destination. The primary role <strong>of</strong> an RSU is<br />
<strong>the</strong> improvement <strong>of</strong> road safety, by executing special<br />
applications and by sending, receiving or forwarding<br />
data in <strong>the</strong> ad hoc domain in order to extend <strong>the</strong><br />
coverage <strong>of</strong> <strong>the</strong> ad hoc network. Additionally, an RSU<br />
can be attached to an infrastructure network, which in<br />
turn can be connected to <strong>the</strong> <strong>Internet</strong>. As a result, RSUs<br />
may allow OBUs to access <strong>the</strong> infrastructure domain.<br />
In this way, it is possible for AUs registered with an<br />
OBU to communicate with any host on <strong>the</strong> <strong>Internet</strong>,<br />
when at least one infrastructure-connected RSU is<br />
available. An OBU may also be equipped with<br />
alternative wireless technologies and in such a way may<br />
also communicate with <strong>Internet</strong> nodes or servers via<br />
public or private hot spots. In case that nei<strong>the</strong>r RSUs<br />
nor hot spots provide <strong>Internet</strong> access, OBUs can also<br />
utilize communication capabilities <strong>of</strong> cellular radio<br />
networks (GSM, GPRS, UMTS, HSDPA, WiMax, 4G)<br />
if <strong>the</strong>y are integrated in <strong>the</strong> OBU, in particular for nonsafety<br />
applications.<br />
3. Motivational applications<br />
As you could imagine now, <strong>the</strong> main motivations for<br />
vehicular communication systems are increased safety<br />
and traffic efficiency. The missions <strong>of</strong> all currently<br />
running C2X projects, and especially <strong>the</strong> C2C-CC,<br />
have in common that <strong>the</strong>y name safety applications as<br />
one <strong>of</strong> <strong>the</strong>ir primary goals. In <strong>the</strong> following, we have a<br />
look at several ideas how to improve traffic safety and<br />
efficiency.<br />
When introducing <strong>the</strong> safety use case category, we<br />
already described <strong>the</strong> concept <strong>of</strong> cooperative forward<br />
collision warning. The idea is that when <strong>the</strong> vehicle<br />
detects a critical proximity evaluating <strong>the</strong> shared<br />
information about position, speed and heading <strong>of</strong> o<strong>the</strong>r<br />
vehicles, it warns <strong>the</strong> driver via visual, auditory or<br />
haptic displays. The pre-crash sensing use case<br />
68<br />
addresses <strong>the</strong> next step and assumes that a crash is<br />
unavoidable and will take place. Similar to <strong>the</strong><br />
cooperative forward collision warning use case, it<br />
requires that all vehicles periodically share information<br />
with neighboring vehicles to predict a collision. Once a<br />
collision is no longer avoidable, <strong>the</strong> involved vehicles<br />
engage in fast and reliable communication to exchange<br />
information such as more detailed position data and<br />
vehicle size. This extra information provided to both<br />
vehicles enables an optimized usage <strong>of</strong> actuators such<br />
as air bags, motorized seat belt pre-tensioners and<br />
extendable bumpers. A third interesting safety use case<br />
is <strong>the</strong> hazardous location notification. It utilizes <strong>the</strong><br />
network <strong>of</strong> vehicles to share information that relates to<br />
dangerous locations on <strong>the</strong> roadway, as for instance<br />
slippery roadways or pot-holes. For instance, a vehicle<br />
that experiences an actuation <strong>of</strong> its ESP (Electronic<br />
Stability Program) system retains information about <strong>the</strong><br />
location and shares its knowledge with o<strong>the</strong>r vehicles in<br />
<strong>the</strong> surrounding area. These o<strong>the</strong>r vehicles can <strong>the</strong>n<br />
provide <strong>the</strong> information to <strong>the</strong> driver or use it to<br />
automatically optimize its chassis or safety systems. In<br />
this use case it could even make sense to distribute <strong>the</strong><br />
information through ad hoc networks including<br />
roadside units in order to reach fur<strong>the</strong>r vehicles. Notice<br />
that all three safety use cases mentioned so far have<br />
some common characteristics. All vehicles involved<br />
need <strong>the</strong> ability to share information with each o<strong>the</strong>r<br />
and <strong>the</strong>refore must be equipped with car-to-car<br />
communication systems. That is why a reasonable<br />
market penetration is necessary in order to have a<br />
safety impact. On top <strong>of</strong> this, <strong>the</strong>se use cases require an<br />
accurate relative positioning and vehicles need to trust<br />
<strong>the</strong> information <strong>the</strong>y receive from o<strong>the</strong>r vehicles. As we<br />
see later, <strong>the</strong> requirement for trust will again be<br />
important when it comes to commercially exploitable<br />
business applications.<br />
Although <strong>the</strong> main motivation <strong>of</strong> vehicular networks<br />
is safety improvements, <strong>the</strong>re are several o<strong>the</strong>r benefits.<br />
Vehicular networks can help in avoiding congestion<br />
and finding better routes by processing real time data.<br />
This in return saves both time and fuel and has<br />
significant economic advantages. The three prominent<br />
use cases in <strong>the</strong> category <strong>of</strong> traffic efficiency are<br />
shortly described in <strong>the</strong> following. First, <strong>the</strong>re is <strong>the</strong><br />
obvious use case <strong>of</strong> enhanced route guidance that we<br />
mentioned in <strong>the</strong> introduction. In this use case, <strong>the</strong><br />
roadside infrastructure is collecting data and predicting<br />
traffic congestion on roadways throughout a large<br />
region. This information regarding current and<br />
expected traffic conditions helps <strong>the</strong> vehicle’s<br />
navigation system to inform <strong>the</strong> driver about expected<br />
delays or better routes that might exist. As this use case
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
is likely to route a number <strong>of</strong> people around congested<br />
areas, <strong>the</strong> overall transportation system becomes more<br />
efficient. The second traffic efficiency use case, green<br />
light optimal speed advisory, provides information to<br />
<strong>the</strong> driver in an effort to make <strong>the</strong>ir driving smoo<strong>the</strong>r<br />
and avoid stopping [6]. As a vehicle approaches a<br />
signalized intersection, it receives information<br />
regarding <strong>the</strong> location <strong>of</strong> <strong>the</strong> intersection and <strong>the</strong> signal<br />
timing. With this information, <strong>the</strong> vehicle calculates an<br />
optimal speed using <strong>the</strong> distance to <strong>the</strong> intersection and<br />
<strong>the</strong> time when <strong>the</strong> signal is green. When <strong>the</strong> driver<br />
travels near this optimal speed, <strong>the</strong> traffic signal is<br />
likely to be green and he will not have to slow down or<br />
stop. The effect <strong>of</strong> this use case is less stopping on<br />
roadways resulting in increased traffic flow and<br />
increased fuel economy for equipped vehicles. Finally,<br />
we have a look at <strong>the</strong> vehicle merging assistance use<br />
case that allows merging vehicles to smoothly join<br />
flowing traffic. When a vehicle enters an on-ramp to a<br />
limited access roadway, it communicates with <strong>the</strong><br />
adjacent traffic that is already on <strong>the</strong> roadway. It<br />
receives advices for specific maneuvers from <strong>the</strong> traffic<br />
participants in order to allow a safe and non-disruptive<br />
merge into <strong>the</strong> regular traffic.<br />
Having <strong>the</strong>se motivational applications in mind, we<br />
see that for many use cases a significant level <strong>of</strong> market<br />
penetration <strong>of</strong> C2X communication systems is<br />
necessary in order to work properly. This leads us to<br />
some economic thoughts provided in <strong>the</strong> following<br />
section.<br />
4. Economic background<br />
Although <strong>the</strong>re is a strong motivation for vehicular<br />
communication systems by applications described<br />
above, <strong>the</strong>re are some severe issues regarding <strong>the</strong><br />
market introduction <strong>of</strong> C2X communication equipment.<br />
For consumer technologies <strong>the</strong>re are two mechanisms<br />
that lead to a successful market introduction. Ei<strong>the</strong>r<br />
<strong>the</strong>re is a visible added value <strong>of</strong> <strong>the</strong> technology for <strong>the</strong><br />
customer or a regulative order, which does not leave<br />
alternatives, requires its use. A significant improvement<br />
<strong>of</strong> road safety due to C2X communication might<br />
actually justify <strong>the</strong> latter. But <strong>the</strong> catch to a regulative<br />
introduction is that, to be issued, <strong>the</strong> effectiveness <strong>of</strong><br />
<strong>the</strong> C2X technology has to be proven first. In case <strong>of</strong><br />
technologies without network effects (like e.g. safety<br />
belts) this might be achieved by crash tests and <strong>the</strong><br />
limited introduction in <strong>the</strong> field. But in case <strong>of</strong> C2X, a<br />
certain penetration in <strong>the</strong> field is required before <strong>the</strong><br />
effects can be unambiguously shown. Hence, it cannot<br />
be expected that a regulative order on <strong>the</strong> basis <strong>of</strong><br />
expected safety and traffic flow improvement is issued<br />
69<br />
before <strong>the</strong> penetration is reached. Owing to <strong>the</strong> network<br />
effects <strong>the</strong> situation is equally tricky when investigating<br />
<strong>the</strong> added value for <strong>the</strong> consumer. When a consumer<br />
can only take advantage <strong>of</strong> a technology once a certain<br />
market penetration is reached, he or she will not invest<br />
in this technology before this is <strong>the</strong> case, which again<br />
means that this penetration will never occur.<br />
The classical approach for <strong>the</strong> introduction <strong>of</strong> new<br />
consumer technologies, to rely on early adopters to<br />
refinance development costs, or – as usually done in<br />
<strong>the</strong> automotive industries – to introduce a new<br />
technology top down, first in upper class vehicles and<br />
<strong>the</strong>n generation by generation in lower classed<br />
vehicles, is consequently unsuitable for C2X<br />
communication equipment. The general idea to solve<br />
this dilemma is stated in [7]. C2X communication shall<br />
be introduced with help from car-to-fixpoint<br />
communication (C2FC) applications, which cover also<br />
<strong>the</strong> use case category infotainment and o<strong>the</strong>rs. The<br />
communication with fixpoints has <strong>the</strong> advantage that<br />
<strong>the</strong> fixpoints can be installed independently from <strong>the</strong><br />
equipment rate <strong>of</strong> vehicles. Discussed fixpoint<br />
communication counterparts are traffic infrastructure<br />
(car-to-infrastructure), enterprises (car-to-enterprise),<br />
public hotspots, personal equipment and alike.<br />
This proposed annihilation <strong>of</strong> <strong>the</strong> network effects by<br />
focusing on C2FC applications is a step forward to<br />
introducing <strong>the</strong> technology. Still, to envision <strong>the</strong><br />
introduction <strong>of</strong> car-to-car communication, necessary<br />
for most <strong>of</strong> <strong>the</strong> safety and traffic efficiency<br />
applications, with optional C2FC applications is also<br />
naive. In consequence, car-to-car communication can<br />
only be introduced as standard equipment. In order to<br />
answer <strong>the</strong> question, how <strong>the</strong> serial production would<br />
pay <strong>of</strong>f for <strong>the</strong> manufacturers, <strong>the</strong> authors <strong>of</strong> [7]<br />
propose a model with two major parts. Firstly, every<br />
vehicle is equipped with a basic car-to-car<br />
communication unit that can generate and forward C2X<br />
messages. It does not need to include <strong>the</strong> capability to<br />
also interpret <strong>the</strong> messages for <strong>the</strong> use inside <strong>the</strong><br />
vehicle it is installed in, because <strong>the</strong> motivation for this<br />
unit is solely to achieve as quickly as possible a<br />
sufficiently large penetration rate. Secondly, a variety<br />
<strong>of</strong> C2FC applications is <strong>of</strong>fered to <strong>the</strong> customers. The<br />
sale <strong>of</strong> <strong>the</strong>se options finances <strong>the</strong> cost <strong>of</strong> <strong>the</strong> respective<br />
C2FC application, as well as parts <strong>of</strong> <strong>the</strong> basic car-tocar<br />
communication units.<br />
Motivated by this economic background, we will<br />
have a look at several business applications in <strong>the</strong><br />
following section, whereas applications that are not<br />
depending on a very high market penetration <strong>of</strong> <strong>the</strong><br />
C2X communication system will particularly awaken<br />
our interests.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
5. <strong>Business</strong> applications<br />
In section 3, we have already seen several use cases<br />
<strong>of</strong> <strong>the</strong> categories safety and traffic efficiency. Now, we<br />
introduce some use cases <strong>of</strong> <strong>the</strong> third category called<br />
infotainment and o<strong>the</strong>rs. As mentioned before, <strong>the</strong>se<br />
use cases have a particular importance regarding <strong>the</strong><br />
successful market introduction <strong>of</strong> C2X communication<br />
systems. Taking <strong>the</strong> point <strong>of</strong> view <strong>of</strong> different<br />
stakeholders, we split <strong>the</strong> section into a customer, a car<br />
manufacturer and a part looking at interests <strong>of</strong><br />
government agencies and insurance companies. Note<br />
that we distinguish again between C2CC applications,<br />
that need a car-to-car communication, and C2FC<br />
applications, where a car-to-fixpoint communication<br />
takes place, and <strong>the</strong>refore a single equipped vehicle is<br />
enough for <strong>the</strong> use case.<br />
5.1. The Customer<br />
When discussing C2FC applications, and especially<br />
<strong>the</strong>ir suitability as introductory applications, three<br />
criteria are <strong>of</strong> importance: The required coverage, i.e.<br />
distribution <strong>of</strong> fixpoint communication counterparts.<br />
Variations exist from “any limited are imaginable” (e.g.<br />
personal equipment, company parking lot) to<br />
“nationwide coverage, large” (e.g. SOS request, vehicle<br />
location). As second, <strong>the</strong>re is <strong>the</strong> required networking<br />
behind <strong>the</strong> fixpoint communication counterparts. The<br />
range goes from “<strong>the</strong> units are not connected to any<br />
o<strong>the</strong>r information source, none” to “<strong>the</strong> units need to be<br />
connected to <strong>the</strong> internet” (e.g. at hot spots). The third<br />
criterion is <strong>the</strong> attractiveness <strong>of</strong> <strong>the</strong> application with<br />
respect to <strong>the</strong> price obtainable. The value highly<br />
depends on <strong>the</strong> user group (private driver, business<br />
driver, manager <strong>of</strong> fleet operation business). Naturally,<br />
those applications are specifically suitable as<br />
introductory applications that require little or no<br />
Figure 3 Categorization <strong>of</strong> C2FC applications [7]<br />
70<br />
networking, that are applicable in any limited area and<br />
that are very attractive to <strong>the</strong> user. Figure 3 categorizes<br />
a selected number <strong>of</strong> applications.<br />
The applications found in <strong>the</strong> lower left corner are<br />
those especially suited for <strong>the</strong> early C2FC market. We<br />
include also <strong>the</strong> car-to-hotspot and MP3 download<br />
applications into our discussion, as with <strong>the</strong>ir not<br />
unlikely market success <strong>the</strong>y will move into <strong>the</strong> lower<br />
left corner <strong>of</strong> <strong>the</strong> diagram. Three <strong>of</strong> <strong>the</strong>se promising<br />
applications are for transport companies: electronic<br />
transport documents, electronic tachograph and<br />
delivery control in production plants. All three are<br />
issues today. Hence, technical solutions exist or are<br />
sought after. The introduction <strong>of</strong> <strong>the</strong> electronic<br />
tachograph is even supported by legislation. This<br />
means that <strong>the</strong> earlier <strong>the</strong> C2CC communication<br />
interface is included in <strong>the</strong> concepts <strong>the</strong> better.<br />
Also car rental companies are today looking into <strong>the</strong><br />
optimization <strong>of</strong> <strong>the</strong>ir processes. The use <strong>of</strong> wireless<br />
connectivity is already tested e.g. at <strong>the</strong> car rental<br />
return station at <strong>the</strong> Munich airport. Therefore also<br />
<strong>the</strong>ir needs bear a potential for introductory scenarios.<br />
Next to <strong>the</strong> car-to-hotspot and MP3 download<br />
application, <strong>of</strong> interest for <strong>the</strong> private user are car-topersonal<br />
equipment (address book and calendar<br />
synchronization, music download into <strong>the</strong> vehicle from<br />
mobile devices, etc.), car-to-home (comfortable<br />
download <strong>of</strong> route planning information, music transfer<br />
from <strong>the</strong> home PC into <strong>the</strong> car) and <strong>the</strong> use <strong>of</strong><br />
information points. The latter could provide local<br />
information about e.g. parking space or tourist sites.<br />
Decisive for <strong>the</strong> acceptance <strong>of</strong> <strong>the</strong>se applications are<br />
that <strong>the</strong>y are very affordable, easy to use and that <strong>the</strong>y<br />
do not cause an information overflow.<br />
For companies, drive through payment is a related<br />
application, although not suitable for <strong>the</strong> introductory<br />
scenario. C2FC based drive through payment can, in<br />
fact, be installed in isolated set-ups (e.g. petrol stations,<br />
drive-through restaurants), but it cannot be expected<br />
that anyone will do so before a certain penetration with<br />
C2CC units is in <strong>the</strong> market.<br />
5.2. The Car Manufacturer<br />
The direct business for <strong>the</strong> car manufacturer is to<br />
sell vehicles. As we have seen in section 4, <strong>the</strong> C2CC<br />
components cannot be marketed as a standard option to<br />
choose in order to reach a large market penetration.<br />
Therefore, car manufacturers should look for<br />
applications that allow <strong>the</strong>m to counter finance <strong>the</strong><br />
installation <strong>of</strong> <strong>the</strong> C2CC units by pr<strong>of</strong>iting from <strong>the</strong><br />
wireless interface <strong>the</strong>mselves, outside <strong>the</strong> direct line <strong>of</strong>
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
business. In <strong>the</strong> context <strong>of</strong> vehicular telematics <strong>the</strong> use<br />
<strong>of</strong> such a wireless connection for <strong>the</strong> car manufacturer<br />
has already been investigated. The respective keywords<br />
are customer and vehicle relationship management<br />
(CRM and VRM) [7].<br />
A first advantage in <strong>the</strong> context <strong>of</strong> VRM is <strong>the</strong><br />
capability for remote diagnostics that allow for more<br />
efficient new product development and more effective<br />
utilization <strong>of</strong> safety margins. They fur<strong>the</strong>rmore help<br />
with <strong>the</strong> choice <strong>of</strong> suppliers and <strong>the</strong> pro<strong>of</strong> <strong>of</strong> reliability.<br />
The possibility to remotely fix vehicle failures reduces<br />
customer irritation and helps to avoid costly dealer<br />
interventions. Secondly, warranty and liability<br />
management can be improved, as problems can be<br />
noticed earlier and alternative ways to contact <strong>the</strong><br />
customers exist.<br />
Looking at <strong>the</strong> CRM context, it is obvious that<br />
owing to detailed customer understanding and<br />
vehicle monitoring, suggestions for upcoming vehicle<br />
replacements with specifically tailored models are<br />
possible. On top <strong>of</strong> this, <strong>the</strong> customer contact can be<br />
occasionalized. Instead <strong>of</strong> mass mailings just those<br />
with likely interest can be informed about useful<br />
equipment, s<strong>of</strong>tware upgrades and alike. Thus<br />
enhancing <strong>the</strong> customer’s seamless ownership<br />
experience is brand building.<br />
5.3. O<strong>the</strong>r Parties<br />
It has already been mentioned that government<br />
authorities must have an interest in C2X<br />
communication, because <strong>of</strong> its potential to significantly<br />
reduce <strong>the</strong> number <strong>of</strong> accidents as well as to improve<br />
<strong>the</strong> traffic flow. Apart from road safety and traffic flow,<br />
<strong>the</strong>re are o<strong>the</strong>r areas in which government agencies<br />
might pr<strong>of</strong>it from <strong>the</strong> C2X communication. The<br />
optimization <strong>of</strong> tolling is an urgent case all over<br />
Europe and it would be desirable to have a compatible,<br />
cross border, single contract, wireless solution for<br />
tolling. C2X communication systems could provide <strong>the</strong><br />
necessary infrastructure. Law enforcement is a second<br />
field for governmental application. Where e.g. <strong>the</strong>ft<br />
tracking would be generally accepted, <strong>the</strong> possibility <strong>of</strong><br />
tracking speed and alike with help <strong>of</strong> C2X would<br />
jeopardize completely <strong>the</strong> acceptance <strong>of</strong> C2X<br />
communication systems. A strong interest <strong>of</strong><br />
government entities is also in collecting statistical<br />
data for <strong>the</strong>ir purposes. Never<strong>the</strong>less, <strong>the</strong> same applies<br />
as for <strong>the</strong> car manufacturer; a not insignificant<br />
infrastructure is required. The only difference is that<br />
government entities have it in <strong>the</strong>ir hands to decide on<br />
<strong>the</strong> reuse <strong>of</strong> e.g. tolling infrastructure.<br />
71<br />
Beside government agencies, also insurance<br />
companies have an interest in C2X communication<br />
systems. When looking at <strong>the</strong> statistics it can be seen<br />
that depending on where and how much you drive, <strong>the</strong><br />
probability to be involved in an accident varies<br />
considerably. E.g. if you drive only on motorways, <strong>the</strong><br />
probability to be injured decreases by about factor four.<br />
Based on similar arithmetic some insurance companies<br />
adjust <strong>the</strong>ir fees according to <strong>the</strong> use <strong>of</strong> <strong>the</strong> car. This<br />
concept is called Pay-As-You-Drive (PAYD) and is<br />
described in more detail by [8].<br />
6. Summary<br />
Vehicular communication systems are an emerging<br />
type <strong>of</strong> networks and many innovative applications,<br />
which we categorized into safety, traffic efficiency and<br />
infotainment and o<strong>the</strong>rs, become feasible. Although<br />
today, such C2X communication systems hardly exist,<br />
C2C-CC has defined <strong>the</strong> technological architecture<br />
around IEEE 802.11 and on top <strong>of</strong> this has reached a<br />
milestone when <strong>the</strong> EU commission has allocated a<br />
protected frequency band for safety and efficiency<br />
related C2X communications applications. Prominent<br />
applications in <strong>the</strong>se areas are collision warning,<br />
hazardous location notification, and enhanced route<br />
guidance. When we looked at <strong>the</strong> economic<br />
background, we realized that innovative business<br />
applications are necessary to drive <strong>the</strong> emergence <strong>of</strong><br />
C2X communication systems. The discussion in <strong>the</strong><br />
corresponding section showed that <strong>the</strong>re will not be one<br />
groundbreaking C2FC application suitable for <strong>the</strong><br />
introduction <strong>of</strong> C2CC. Never<strong>the</strong>less, <strong>the</strong>re are a<br />
number <strong>of</strong> applications from which vehicle customers<br />
might like to pr<strong>of</strong>it. The C2CC technology should thus<br />
be seen as a platform on which numerous applications<br />
requiring wireless connectivity to <strong>the</strong> vehicle can be<br />
realized. Finally, we had a look at some <strong>of</strong> <strong>the</strong>se<br />
applications from <strong>the</strong> viewpoint <strong>of</strong> different parties<br />
such as private and business customers, car<br />
manufacturers, government agencies, and insurance<br />
companies.<br />
Having now a broad overview <strong>of</strong> <strong>the</strong> field <strong>of</strong> C2X<br />
communication and <strong>of</strong> <strong>the</strong> results produced so far by<br />
projects as <strong>the</strong> “Network on Wheels” [9], we expect<br />
some interesting outcomes delivered by <strong>the</strong> running<br />
project “PRE-DRIVE C2X” [10] that started 2008 and<br />
will end in June 2010, as <strong>the</strong>y are not only developing a<br />
detailed specification for such a system and a<br />
functionally verified prototype, but also will describe<br />
sustainable business cases from safety- to infotainmentapplications.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
References<br />
[1] Festag, A., Noecker, G., Strassberger, M., Lübke, A.,<br />
Bochow, B., Torrent-Moreno, M., Schnaufer, S., Eigner, R.,<br />
Catrinescu, C., and Kunisch, J. (2008). NoW - Network on<br />
Wheels: Project Objectives, Technology and Achievements,<br />
Proceedings <strong>of</strong> 6th International Workshop on Intelligent<br />
Transportation, Hamburg, Germany.<br />
[2] CAR 2 CAR Communication Consortium:<br />
http://www.car-2-car.org/<br />
[3] Official IEEE 802.11 working group project timelines<br />
http://grouper.ieee.org/groups/802/11/Reports/802.11_Timeli<br />
nes.htm<br />
[4] EU reserves frequencies for Car-to-x communications,<br />
EE Times<br />
http://www.eetimes.com/news/latest/showArticle.jhtml?articl<br />
eID=209903568<br />
72<br />
[5] CAR 2 CAR Communication Consortium: CAR 2 CAR<br />
Communication Consortium Manifesto, project report, 2007.<br />
[6] Martin Goralczyk, Jens Pontow, Florian Häusler, Ilja<br />
Radusch (2008). The Automatic Green Light Project –<br />
Vehicular Traffic Optimization via Velocity Advice, Adjunct<br />
Proceedings <strong>of</strong> <strong>the</strong> First International Conference on The<br />
<strong>Internet</strong> <strong>of</strong> <strong>Things</strong>.<br />
[7] Kirsten Ma<strong>the</strong>us, Rolf Morich, Andreas Lübke (2005).<br />
Economic Background <strong>of</strong> Car-to-Car Communication, Audi,<br />
Volkswagen, Germany.<br />
[8] Yuanshan Lee (2008). Applications <strong>of</strong> Sensing<br />
Technologies for <strong>the</strong> Insurance Industry, Seminar on<br />
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, <strong>Zürich</strong>.<br />
[9] NoW - Network on Wheels:<br />
http://www.network-on-wheels.de<br />
[10] PRE-DRIVE C2X:<br />
http://www.pre-drive-c2x.eu
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
Abstract<br />
Last few years saw <strong>the</strong> emergence <strong>of</strong> new<br />
business models and improvements to <strong>the</strong> existing<br />
ones based on services directly tied to <strong>the</strong> network<br />
connected devices. The new trend has been adopted<br />
in large variety <strong>of</strong> industries from medical devices<br />
and power plants manufacturers to consumer<br />
electronics producers. The provided services range<br />
from monitoring and improving maintenance,<br />
reducing inefficiency to bringing new and fun ways<br />
<strong>of</strong> using <strong>the</strong> everyday electronic devices and <strong>the</strong>y all<br />
have one thing in common: <strong>the</strong>y fuel <strong>the</strong> new streams<br />
<strong>of</strong> revenue for <strong>the</strong> companies <strong>of</strong>fering <strong>the</strong>m. In this<br />
paper <strong>the</strong> impact on various industries will be<br />
analyzed as well as different business models, which<br />
are currently found in real world.<br />
1. Introduction<br />
The business world has seen a large shift towards<br />
providing additional services with <strong>the</strong> product sold in<br />
<strong>the</strong> past few years. This shift has occurred mainly<br />
due to <strong>the</strong> increased competition and larger number<br />
<strong>of</strong> similar products all competing on <strong>the</strong> price field.<br />
Some companies have introduced <strong>the</strong> services<br />
wrapped around <strong>the</strong>ir products, providing <strong>the</strong> added<br />
value to <strong>the</strong>ir customers. A small number <strong>of</strong><br />
companies has moved even one step fur<strong>the</strong>r and are<br />
<strong>of</strong>fering <strong>the</strong> “smart services”. The term smart<br />
services describe <strong>the</strong> services, which go beyond <strong>the</strong><br />
usual product updates and create an added value for<br />
your customers on one side and provide <strong>the</strong> company<br />
<strong>the</strong> cost effectiveness on <strong>the</strong> o<strong>the</strong>r side [1]. In this<br />
paper we will analyze some <strong>of</strong> <strong>the</strong> successful<br />
business models based on this approach in several<br />
different industries.<br />
In <strong>the</strong> power industry we will assess <strong>the</strong> ABB<br />
products and services and in <strong>the</strong> medical industry we<br />
will look at Siemens medical equipment. The<br />
application for small and medium business will be<br />
seen through <strong>the</strong> application <strong>of</strong> fleet tracking and<br />
management service. As <strong>the</strong> smart services are not<br />
only found in <strong>the</strong> expensive industrial products or<br />
B2B market but also in <strong>the</strong> consumer market we will<br />
additionally assess <strong>the</strong> approach <strong>of</strong> Nokia with <strong>the</strong>ir<br />
new push in <strong>the</strong> services market with <strong>the</strong> product<br />
called Ovi, <strong>the</strong> already well-established iTunes<br />
<strong>Things</strong> and Services<br />
Sanjin Goglia<br />
Management, Technology and Economics<br />
<strong>ETH</strong> Zurich, CH-8092 Zurich, Switzerland<br />
goglias@student.ethz.ch<br />
73<br />
approach from Apple and a newcomer to this market<br />
Amazon’s Kindle.<br />
2. Industrial Equipment<br />
As a world-leading supplier <strong>of</strong> power plant<br />
automation and electrical solutions, ABB <strong>of</strong>fers an<br />
unmatched portfolio <strong>of</strong> systems, products and<br />
services to meet <strong>the</strong> needs <strong>of</strong> almost any type <strong>of</strong><br />
plant. With <strong>the</strong>ir advanced and cost-effective<br />
services and solutions <strong>the</strong>y can preserve and increase<br />
<strong>the</strong> value <strong>of</strong> customers facilities. Their service<br />
spectrum covers <strong>the</strong> entire energy supply path from<br />
<strong>the</strong> power plant through <strong>the</strong> substation up to <strong>the</strong> enduser<br />
outlet. At <strong>the</strong> same time ABB manages to lower<br />
<strong>the</strong>ir operational costs. The key to this success has<br />
been <strong>the</strong> use <strong>of</strong> remote monitoring and selfdiagnostic<br />
systems which are now days a de-facto<br />
standard in this industry. The ability to gauge<br />
maintenance frequency, coupled with enhanced life<br />
cycle costs, <strong>of</strong>fers a golden opportunity to improve<br />
reliability <strong>of</strong> supply and minimize unscheduled<br />
disruptions.<br />
For example generating electricity is seen as a<br />
fundamentally inefficient process. The efficiency <strong>of</strong><br />
existing European generating capacity averages at<br />
about 35%. On a global scale, this drops to 30%. In<br />
essence, 65-70% <strong>of</strong> <strong>the</strong> potential energy in all fossil<br />
fuels is wasted. With fuel accounting for around 75%<br />
<strong>of</strong> <strong>the</strong> operating cost <strong>of</strong> a coal-fired power station,<br />
<strong>the</strong> need to ensure optimum energy efficiency is<br />
critical. The power generation process is at its most<br />
efficient when <strong>the</strong> plant is in constant operation. If a<br />
plant is well maintained and runs smoothly, it will<br />
achieve better combustion efficiency. By measuring<br />
and monitoring not just <strong>the</strong> boiler chemistry, but also<br />
o<strong>the</strong>r areas around a power plant, ABB is able to<br />
have a better overview <strong>of</strong> current conditions. When<br />
incorporated into a planned preventative<br />
maintenance programme, this information can help<br />
to substantially reduce <strong>the</strong> risk <strong>of</strong> unplanned outages<br />
[2]. The improvement in efficiency is ano<strong>the</strong>r benefit<br />
<strong>of</strong> a well-designed and applied monitoring system.<br />
For example most <strong>of</strong> <strong>the</strong> power plants have 300 to<br />
1,500 electric motors, pumps and o<strong>the</strong>r equipment<br />
running, and in many cases <strong>the</strong>y aren’t anywhere<br />
near as efficient as <strong>the</strong>y could be. Energy monitoring<br />
and control systems in a plant can range from several
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
meters to a comprehensive s<strong>of</strong>tware setup and<br />
thousands <strong>of</strong> measuring points. Most advanced<br />
systems provide scalability, real-time data, and thirdparty<br />
device compatibility via protocols such as<br />
E<strong>the</strong>rnet, Modbus, Pr<strong>of</strong>ibus, DeviceNet, LonWorks,<br />
BACnet and OPC.<br />
Most systems use <strong>the</strong> <strong>Internet</strong> for remote access<br />
to multiple locations within a plant or between<br />
multiple locations using Web browsers on a PC or<br />
wireless devices such as a PDA or laptop.<br />
Applications include alerts and alarming, load<br />
analysis, cost allocation, bill verification, asset<br />
management, trend analysis, equipment monitoring<br />
and control, and preventive maintenance.<br />
O<strong>the</strong>r companies in this industry have similar<br />
solutions to <strong>the</strong> problem. The energy1st monitoring<br />
and control system from Stonewater Control Systems<br />
uses intelligent gateways installed at customer sites<br />
to collect information and push, ra<strong>the</strong>r than pull,<br />
information from <strong>the</strong> local devices over <strong>the</strong> <strong>Internet</strong><br />
to Stonewater’s network operation center. Toyota<br />
Motor Sales, U.S.A., Inc. used such a system to<br />
reduce its energy consumption within its corporate<br />
and regional <strong>of</strong>fices and distribution facilities.<br />
Toyota exceeded its goals <strong>of</strong> reducing energy<br />
consumption by 5% by <strong>the</strong> end <strong>of</strong> its fiscal year<br />
2003, and by 15% by <strong>the</strong> end <strong>of</strong> fiscal year 2005 [3].<br />
Many o<strong>the</strong>r examples can be found in an article by<br />
T. Houc “Put power under control” [3].<br />
Somehow similar examples can be found in a<br />
completely different industry – <strong>the</strong> medical devices<br />
industry. Siemens Medical Solutions <strong>of</strong> Siemens AG<br />
is one <strong>of</strong> <strong>the</strong> world’s largest suppliers to <strong>the</strong><br />
healthcare industry. The company is known for<br />
bringing toge<strong>the</strong>r innovative medical technologies,<br />
healthcare information systems, management<br />
consulting, and support services, to help customers<br />
achieve tangible, sustainable, clinical and financial<br />
outcomes. The product Symbia E is one <strong>of</strong> <strong>the</strong><br />
Symbia family <strong>of</strong> SPECT and SPECT•CT (computed<br />
tomography) imaging systems. It provides users with<br />
a high-quality SPECT imager that can lead to<br />
improved clinical confidence, reliability and<br />
versatility.<br />
Maximizing workflow plays a critical role in<br />
providing efficient, cost- effective, high-quality<br />
patient care, as validated in a recent industry survey<br />
[4] that found workflow to be one <strong>of</strong> this year's top<br />
business priorities for imaging and IT pr<strong>of</strong>essionals,<br />
whe<strong>the</strong>r <strong>the</strong>y were from imaging centers, or large or<br />
small hospitals. Siemens answers this need by<br />
delivering workflow solutions that are role-based,<br />
context sensitive and knowledge-driven, providing<br />
access to tools that support quick and intelligent<br />
access to information, enabling more precise<br />
diagnosis, treatment and care.<br />
To ensure <strong>the</strong> highest customer satisfaction and<br />
system uptime, <strong>the</strong> Symbia E is equipped with<br />
Siemens’ Remote Services capabilities. The Siemens<br />
74<br />
Remote Services program enables Siemens to check<br />
<strong>the</strong> system status through full remote access and<br />
remote diagnostics. This level <strong>of</strong> proactive<br />
monitoring and trending <strong>of</strong> key performance<br />
indicators will allow Siemens to service and update<br />
<strong>the</strong> system before small problems turn into big<br />
downtime. The end result is that Symbia E users will<br />
experience interruption-free imaging while having<br />
<strong>the</strong> support <strong>of</strong> a network <strong>of</strong> nearly 1,000 trained field<br />
engineers.<br />
3. Logistics<br />
As fleet operating costs continue to rise and <strong>the</strong><br />
Transport & Logistics market place becomes<br />
increasingly competitive, <strong>the</strong> need for operations to<br />
get <strong>the</strong> most out <strong>of</strong> <strong>the</strong>ir vehicles and drivers whilst<br />
meeting customer service level expectations is<br />
paramount to <strong>the</strong> overall success <strong>of</strong> any transport or<br />
distribution business.<br />
Several companies are now <strong>of</strong>fering solutions to<br />
address this issue. One <strong>of</strong> such companies is<br />
Safefreight (http://www.safefreight.com). A<br />
company specialized in helping <strong>the</strong>ir customers<br />
improve <strong>the</strong> efficiency and effectiveness <strong>of</strong> <strong>the</strong>ir<br />
organizations through <strong>the</strong> innovative application.<br />
Their <strong>of</strong>fering covers an extensive range <strong>of</strong> skill sets<br />
to evaluate, design, implement and support complex<br />
technological solutions which seamlessly integrate<br />
into <strong>the</strong>ir clients’ line <strong>of</strong> business applications. Their<br />
SmartFleet 360° Pr<strong>of</strong>essional Services solution helps<br />
to answer strategic and tactical questions like which<br />
orders should be combined in a route (on a daily or<br />
even real-time basis), what is <strong>the</strong> best sequence to<br />
deliver (and pickup) orders in a certain route, which<br />
resources and equipment should be utilized, what are<br />
<strong>the</strong> most efficient driver start times, etc. By<br />
integrating <strong>the</strong> real-time communication <strong>of</strong> manifest<br />
to vehicles and real-time dispatching & scheduling<br />
functions, <strong>the</strong> solution provides an accurate and<br />
flexible decision making platform, which<br />
continuously optimizes <strong>the</strong> schedule based on real<br />
time information from <strong>the</strong> fleet. The system allows<br />
<strong>the</strong>ir customers to reduce fuel and fleet costs through<br />
accurate planning <strong>of</strong> routes and schedules reduce<br />
empty mileage, improve customer service through<br />
accurate arrival time planning, proactively re-plan in<br />
real-time based on exception management, reduce<br />
fleet operating and maintenance costs, etc.<br />
By moving away from <strong>the</strong> traditional and very<br />
expensive model for such applications where <strong>the</strong><br />
customer had to purchase <strong>the</strong> complete system,<br />
Safefreight managed to make <strong>the</strong> online system and<br />
<strong>of</strong>fer this service under subscription. A previous<br />
investment, which was in a range <strong>of</strong> 5’000 USD per<br />
vehicle, can now be obtained for as little as 40<br />
USD/month including <strong>the</strong> hardware. By serving <strong>the</strong><br />
maps are served from Safefreight’s secure web<br />
server, <strong>the</strong>y enabled <strong>the</strong>ir customers to locate and
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
view fleet and o<strong>the</strong>r mobile assets, review historical<br />
fleet reports and monitor asset location, condition<br />
and security status in real time.<br />
By using this solution <strong>the</strong>ir customers have<br />
reported many benefits from it like: cutting fuel bills,<br />
increased productivity and increased motivation and<br />
less stress among <strong>the</strong>ir workers.<br />
Similar businesses exist now days in various<br />
countries.<br />
4. Consumer Market<br />
Just like in <strong>the</strong> industry many companies have<br />
introduced various services bundled with <strong>the</strong>ir<br />
devices, which provide additional streams <strong>of</strong> revenue<br />
for <strong>the</strong>se companies as well as <strong>of</strong>fering <strong>the</strong>ir<br />
customer an added value and long lasting<br />
commitment to <strong>the</strong>ir products.<br />
One <strong>of</strong> such companies is also Nokia. It is easy to<br />
see why Nokia wants to move into services. The<br />
handset market is maturing. In many rich countries<br />
<strong>the</strong>re are more mobile subscriptions than people.<br />
Rapid growth is limited to emerging markets.<br />
Handsets are becoming a commodity with shrinking<br />
margins. Nokia could focus on increasing its market<br />
share, which stands at nearly 40% worldwide. The<br />
more promising bet, however, is mobile services, a<br />
market that is finally taking <strong>of</strong>f [5]. This kind <strong>of</strong><br />
business is not new to Nokia. A few years ago Nokia<br />
introduced <strong>the</strong> Club Nokia, a mobile store for ring<br />
tones and mobile applications. The Club Nokia has<br />
been labeled as a failure mainly due to complaints<br />
from <strong>the</strong> mobile operators who saw this new <strong>of</strong>fering<br />
as a threat to <strong>the</strong>ir customer relationship. The second<br />
attempt by Nokia has been a launch <strong>of</strong> Ovi in August<br />
2007, which attempted to provide a global one-stop<br />
shop for mobile services. Now Nokia wants Ovi to<br />
become even more - a hub that integrates mobile<br />
services between handsets and personal computers,<br />
by providing <strong>the</strong> digital maps, photo sharing<br />
services, a music store and a synchronization tool<br />
between <strong>the</strong> mobile phones and <strong>the</strong> PCs. By learning<br />
on previous mistakes, this time Nokia managed to<br />
convince mobile operators to provide support for Ovi<br />
and <strong>of</strong>fer it’s services toge<strong>the</strong>r with <strong>the</strong>ir own. The<br />
new streams <strong>of</strong> revenue Nokia sees in advertising, ecommerce<br />
and subscriptions to premium services.<br />
Ano<strong>the</strong>r example is Apple with it’s iTunes store.<br />
Now already recognized as one <strong>of</strong> <strong>the</strong> largest service<br />
business in <strong>the</strong> world <strong>of</strong> consumable electronics. As<br />
it is widely known iTunes store provides a possibility<br />
for <strong>the</strong> users <strong>of</strong> Apple products to download music,<br />
video and games to <strong>the</strong>ir devices. In August 2007<br />
Apple announced that iTunes has sold over 3 billion<br />
songs in <strong>the</strong> last 4 years, since it’s launch, and that it<br />
recently surpassed Amazon and Target to become<br />
<strong>the</strong> third largest music retailer in <strong>the</strong> US [6].<br />
Previous attempts to sell music on <strong>the</strong> <strong>Internet</strong> were<br />
primarily based on a subscription service model and<br />
75<br />
used proprietary formats. The record industry went<br />
overboard on copy protection schemes, and <strong>the</strong><br />
public wouldn't buy it. One <strong>of</strong> <strong>the</strong> commercial music<br />
services not only prevented consumers from burning<br />
CD's <strong>of</strong> music <strong>the</strong>y downloaded, but it also required<br />
consumers to pay a monthly fee in order to keep<br />
listening to music <strong>the</strong>y had already downloaded. This<br />
essentially made it impossible for consumers to<br />
collect <strong>the</strong>ir own copies <strong>of</strong> music. It only allowed<br />
<strong>the</strong>m to rent it.<br />
Apple was <strong>the</strong> first major business to understand<br />
that consumers want music purchased on <strong>the</strong> <strong>Internet</strong><br />
to have <strong>the</strong> same properties as music <strong>the</strong>y bought at a<br />
CD store. These days that means portability.<br />
Consumers want to be able to make MP3 files, CD's<br />
or even cassettes <strong>of</strong> <strong>the</strong> music <strong>the</strong>y buy. Apples<br />
success provides valuable lessons for all marketing<br />
on <strong>the</strong> <strong>Internet</strong>. As expected, Apple provided a<br />
seamlessly integrated system that required very little<br />
effort for <strong>the</strong> consumer to use. More importantly,<br />
however, Apple provided a product with terms<br />
familiar to consumers. Apple sold music instead <strong>of</strong><br />
renting it. Apple didn't try <strong>the</strong> use <strong>the</strong> situation to<br />
force consumers to give up rights <strong>the</strong>y were used to<br />
having, and consumers appreciated it [7].<br />
Amazon has taken a similar approach like Apple<br />
by launching <strong>the</strong>ir mobile book, newspaper and<br />
magazine reader - Kindle. Amazon Kindle is a<br />
s<strong>of</strong>tware and hardware platform for reading<br />
electronic books (eBooks), developed by<br />
Amazon.com. The Kindle hardware devices use an<br />
electronic paper display and download content over<br />
Amazon Whispernet using <strong>the</strong> Sprint EVDO<br />
network. Kindle hardware devices can be used<br />
without a computer, and Whispernet is accessible<br />
without any fee. These devices also provide free<br />
<strong>Internet</strong> access to Wikipedia [8]. Upon <strong>the</strong> initial<br />
launch <strong>of</strong> <strong>the</strong> Kindle, Amazon's Kindle Store had<br />
more than 88,000 digital titles available for<br />
download, with <strong>the</strong> number <strong>of</strong> titles steadily<br />
increasing. Amazon's first <strong>of</strong>fering <strong>of</strong> Kindle sold<br />
out in five and a half hours and <strong>the</strong> device remained<br />
out <strong>of</strong> stock until late April 2008.<br />
With Kindle, Amazon tries to reinvent <strong>the</strong> book<br />
and newspaper publishing just like Apple reinvented<br />
<strong>the</strong> music sales. According to <strong>the</strong> estimations done<br />
by Citi analyst Mark Mahaney, <strong>the</strong> Kindle could<br />
contribute 3% <strong>of</strong> Amazon's overall revenue in two<br />
years. By combining device and book sales in an<br />
iPod/iTuneslike model, Mark says, <strong>the</strong> Kindle could<br />
add $750 million to Amazon's top line in 2010 [9].<br />
By <strong>of</strong>fering different models from purchasing books<br />
to automatic delivery <strong>of</strong> newspapers to <strong>the</strong> device<br />
based on <strong>the</strong> subscriptions Amazon has managed to<br />
cover a whole range or “reading users”. Whe<strong>the</strong>r this<br />
approach is going to be successful or not is still to be<br />
seen.
<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />
5. Conclusion<br />
The pressure from <strong>the</strong> market and competitors, in<br />
form <strong>of</strong> lower margins on <strong>the</strong> devices and saturation<br />
<strong>of</strong> <strong>the</strong> market with similar products, has forced<br />
companies to look at combing <strong>the</strong>ir products with<br />
services to achieve differentiation from <strong>the</strong><br />
competition. By intelligently combining <strong>the</strong> new<br />
services with existing products <strong>the</strong> analyzed<br />
companies have created a new value for <strong>the</strong><br />
customers, improved customer relationship and<br />
retention as well as protected <strong>the</strong>mselves from<br />
competition with proprietary protocols and<br />
technologies. It has been clear from <strong>the</strong> past<br />
experiences by large companies that survival <strong>of</strong> <strong>the</strong><br />
company’s business nowadays largely depends on<br />
<strong>the</strong> <strong>of</strong>fering not only top products but also binding<br />
<strong>the</strong>se products with a verity <strong>of</strong> services which<br />
improve <strong>the</strong> customer experience and add value to<br />
<strong>the</strong> product itself.<br />
As we have seen from various examples, many<br />
companies have managed to move <strong>the</strong>ir business to<br />
higher earning levels by introducing <strong>the</strong> services for<br />
<strong>the</strong> connected devices in <strong>the</strong> market <strong>of</strong> industrial<br />
equipment. In addition to that <strong>the</strong>se companies have<br />
managed to differentiate <strong>the</strong>mselves from <strong>the</strong>ir<br />
competitors and create a long lasting relationships<br />
with <strong>the</strong>ir customer. The introduction <strong>of</strong> services not<br />
only adds to <strong>the</strong> revenue streams by direct sales <strong>of</strong><br />
<strong>the</strong>se services but also allows <strong>the</strong> companies to<br />
closely monitor <strong>the</strong>ir customer’s behaviors and<br />
changes in trends. By doing this it allows <strong>the</strong>se<br />
companies to respond faster to <strong>the</strong> changes, build<br />
better new products and even more improve <strong>the</strong>ir<br />
customer’s satisfaction.<br />
On <strong>the</strong> o<strong>the</strong>r hand we have seen completely new<br />
business ideas in <strong>the</strong> fleet management and tracking<br />
for small and medium businesses where initial costs<br />
have been dramatically cut down and <strong>the</strong>refore<br />
allowed <strong>the</strong> providers <strong>of</strong> <strong>the</strong>se services to access<br />
various new market segments. By doing this <strong>the</strong>y<br />
have also provided an additional benefits for <strong>the</strong>ir<br />
customers who have seen cost cuts and better<br />
overview <strong>of</strong> <strong>the</strong>ir workers. Such an approach would<br />
not be possible without advances in <strong>the</strong> technology<br />
and <strong>the</strong> possibility to interconnect <strong>the</strong> devices in a<br />
larger, intelligent network.<br />
In <strong>the</strong> end application <strong>of</strong> services in <strong>the</strong> consumer<br />
market has been seen on <strong>the</strong> examples <strong>of</strong> established<br />
business like Apple’s iTunes, which managed to<br />
become <strong>the</strong> largest on-line music store by smartly<br />
combining <strong>the</strong> services with <strong>the</strong>ir products. On <strong>the</strong><br />
o<strong>the</strong>r side <strong>the</strong> reinvention <strong>of</strong> <strong>the</strong> one stop shop for <strong>the</strong><br />
mobile phone applications and downloadable<br />
products coming in a form <strong>of</strong> Nokia’s Ovi is still to<br />
prove it’s business model. On <strong>the</strong> same side as Ovi<br />
stands <strong>the</strong> new product from Amazon – Kindle. By<br />
trying to replicate <strong>the</strong> success Apple had with iTunes<br />
and applying <strong>the</strong> same approach to books,<br />
76<br />
newspapers and magazines it is still to be seen<br />
whe<strong>the</strong>r Amazon will manage to repeat <strong>the</strong> success<br />
<strong>of</strong> iTunes.<br />
Providing <strong>the</strong> services in <strong>the</strong> today’s market has<br />
not only become an advantage but an essential<br />
addition to <strong>the</strong> devices sold. The companies who did<br />
not recognize this new trend on time have observed<br />
decline in sales and loss <strong>of</strong> customers, which<br />
switched to o<strong>the</strong>r suppliers and became locked in to<br />
<strong>the</strong> competition by <strong>the</strong> newly acquired technology.<br />
Based on <strong>the</strong>se findings it can be concluded that each<br />
company in <strong>the</strong> future will not only have to think<br />
how to make <strong>the</strong>ir product better but also what kind<br />
<strong>of</strong> additional services <strong>the</strong>y could and should provide<br />
to <strong>the</strong>ir customers.<br />
6. References<br />
[1] G. Allmendinger, R. Lombreglia, “Four Strategies for<br />
<strong>the</strong> Age <strong>of</strong> Smart Services”, Harvard <strong>Business</strong> Review,<br />
October 2005<br />
[2] J. Plumley, “Improving power plant efficiency using<br />
analytical instrumentation”,<br />
http://www.abb.co.uk/cawp/seitp202/f95b7920b6f64682<br />
c1256f8d0055b672.aspx, January 2005<br />
[3] T. Houc, “Put power under control”,<br />
http://www.plantservices.com/articles/2005/539.html?<br />
page=1, 2005<br />
[4] Top Trends Survey, Health Imaging & IT Magazine,<br />
October 2007<br />
[5] “Ovi go again”, The Economist, December 2008<br />
[6] J. Heller, “iTunes Success Impact on Digital<br />
Marketing”,<br />
http://<strong>the</strong>digitalblur.com/2007/08/01/itunes‐successimpact‐<br />
on‐digital‐marketing/, August 2007<br />
[7] G. E. Morris, “The Apple iTunes Music Store: How<br />
Apple<br />
Got it Right”,<br />
http://<strong>the</strong>digitalblur.com/200<br />
7/08/01/itunes‐successimpact‐<br />
on‐digital‐marketing/, 2007<br />
[8] “Amazon Kindle”,<br />
http://en.wikipedia.org/wiki/Amazon_Kindle, Wikipedia<br />
[9] H. Blodget, “Amazon Kindle a $750 Million iPodLike<br />
<strong>Business</strong> By 2010”, The <strong>Business</strong> Insider, May 2008