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<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong><br />

<strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />

Seminar <strong>of</strong> advanced topics, FS 2009,<br />

Florian Michahelles (ed.)<br />

This report summarizes technical and business opportunities<br />

<strong>of</strong> <strong>the</strong> internet <strong>of</strong> things. All articles have been written by<br />

students participating in <strong>the</strong> Seminar <strong>of</strong> advanced topics in<br />

spring 2009.<br />

http://www.im.ethz.ch/education/FS09/iot_sem<br />

The <strong>Internet</strong> <strong>of</strong> <strong>Things</strong> has emerged both as vision <strong>of</strong> research and business practice. As <strong>the</strong><br />

ownership <strong>of</strong> <strong>the</strong> term is not clearly defined, also a clear definition is missing. Clearly, ITU’s<br />

report “<strong>Internet</strong> <strong>of</strong> <strong>Things</strong>” has provided great popularity to <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>. It explains it<br />

as <strong>the</strong> capability <strong>of</strong> items to share information about <strong>the</strong>mselves. The main driver is RFID, but<br />

as technologies progresses various o<strong>the</strong>rs, such as sensors, might become feasible soon.<br />

This is pretty much in line with EPCglobal and <strong>the</strong> Auto-ID Labs claiming to architect <strong>the</strong><br />

internet <strong>of</strong> things. The focus here is on a world-wide infrastructure allowing to share itemlevel<br />

supply-chain data across companies for increased process efficiencies. Then, <strong>the</strong>re is<br />

<strong>the</strong> IPSO alliance, backed by <strong>the</strong> major internet backbone technology providers, fostering <strong>the</strong><br />

application <strong>of</strong> IPv6 to objects, and a number <strong>of</strong> o<strong>the</strong>r initiatives, also branded under <strong>the</strong> term<br />

‘web-<strong>of</strong>-things’, running items and objects as web-servers and, as such, using web<br />

technologies to manage <strong>the</strong> expansion <strong>of</strong> <strong>the</strong> internet to <strong>the</strong> real-world.<br />

Eventhough a clear and commonly agreed definition <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong> does not exist,<br />

<strong>the</strong>re is a huge variety <strong>of</strong> topics bound to this vision. It was <strong>the</strong> goal <strong>of</strong> this seminar which<br />

took place in Spring 2009 with 17 students with backgrounds ranging from business to<br />

computer science and environmental engineering, to shed some light on <strong>the</strong>se topics. The<br />

seminar was organized in a ‘conference style’ which meant, first, for each student to present<br />

one topic in a 15min talk in class and to manage a subsequent discussion both on business<br />

as well as technical terms. Second, each student was asked to compose one paper which<br />

<strong>the</strong>n was peer-reviewed by three o<strong>the</strong>r students plus <strong>the</strong> instructor <strong>of</strong> <strong>the</strong> course.<br />

These proceedings present a selection <strong>of</strong> <strong>the</strong> most compelling papers <strong>of</strong> <strong>the</strong> course. The<br />

following articles cannot be regarded as scientific contributions, but <strong>the</strong>y provide concise<br />

summaries <strong>of</strong> related work in <strong>the</strong> field and hopefully serve as helpful introductions to <strong>the</strong><br />

<strong>Internet</strong> <strong>of</strong> <strong>Things</strong> for novices, practitioners and o<strong>the</strong>r student interested in this field.<br />

Thank you very much to all students visiting “<strong>Business</strong> Aspexts <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>” in<br />

spring 2009 at <strong>ETH</strong> Zurich, details to be found here:<br />

http://www.im.ethz.ch/edu/FS2009/iotsem<br />

Florian Michahelles Zurich, Switzerland, June 23, 2009


Table <strong>of</strong> Contents<br />

<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />

Seminar <strong>of</strong> advanced topics, FS 2009, Florian Michahelles<br />

Mobile as a Personal Computer<br />

Anar Gasimov<br />

3<br />

RFID for Track & Trace <strong>of</strong> Baggage in Airports<br />

Stéphanie Nguyen<br />

8<br />

Smart Home<br />

Jingzhi Xu<br />

13<br />

Input Techniques for Mobile Phones: keyboard, sensors, barcodes, RFID, HCI<br />

Afet Musliji<br />

19<br />

End User Programming in <strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />

Özge Kökçü<br />

23<br />

User-Generated Content 28<br />

Niroshan Balasubramaniam<br />

Monetization <strong>of</strong> Mobile platforms<br />

Avinash Vankadaru<br />

34<br />

<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>: Mobile Marketing<br />

Gilad Geron<br />

39<br />

Why Mobile Payment still has some way to go in Switzerland<br />

Stefan Wengi<br />

45<br />

Persuasive Technology in Motivating Household Energy Conservation<br />

Yi Bing Tan<br />

52<br />

Roomba to Roomie: Robots are entering our homes and our lives<br />

Zacharias Annu<br />

59<br />

Promising <strong>Business</strong> Applications <strong>of</strong> Vehicular Communication Systems<br />

Michael Steiner<br />

66<br />

<strong>Things</strong> and Services 73<br />

Sanjin Goglia


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Abstract<br />

Mobile phone has become indispensable in modern<br />

life. Its increasing popularity rises <strong>the</strong> question about<br />

what will be <strong>the</strong> place <strong>of</strong> mobile phone in <strong>the</strong> future.<br />

The trade-<strong>of</strong>f between mobile phone’s reduced<br />

capabilities (e.g. small screen, low processor power)<br />

and its unique advantages (e.g. geo-localization, user<br />

awareness) make this question more challenging to<br />

answer. In this paper we will see <strong>the</strong> different<br />

capabilities <strong>of</strong> mobile phones and analyze at which<br />

extent those capabilities can evolve and contribute to<br />

mobile phones future status as a personal computer.<br />

1. Introduction<br />

Mobile has evolved from being merely used for voice<br />

calls and short messages to a ubiquitous platform used<br />

for social and commercial purposes [6]. The expansion<br />

<strong>of</strong> mobile web (3G, 3.5G), advances on mobile<br />

hardware (e.g. bigger screens, better processing power)<br />

and new services/tools facilitating mobile application<br />

development are <strong>the</strong> three main factors contributing to<br />

this trend.<br />

The definition <strong>of</strong> mobile can vary from one source to<br />

o<strong>the</strong>r. Some define it as mobile device to communicate<br />

and exchange data through mobile or wireless<br />

networks [1], o<strong>the</strong>rs define it as battery operated digital<br />

device with computer-like capabilities [2]. In this<br />

article we will refer by mobile to pocket size PC which<br />

can be seen as a device combining mobile phone<br />

functions such as sending and receiving calls and<br />

messages with those <strong>of</strong> Personal Digital Assistant<br />

(PDA).<br />

There is a wide range <strong>of</strong> devices between a desktop PC<br />

and a mobile. Laptops, Notebooks, Netbooks,<br />

Deskbooks are all PCs <strong>of</strong> different sizes each adapted<br />

to special situations. Mobile can also be considered as<br />

a part <strong>of</strong> it, however, its unique capabilities such as<br />

user-closeness or location awareness, and its special<br />

business configuration (e.g. Mobile Network<br />

Operators, device manufactures) make it a full-fledged<br />

domain. Mobile can act as a PC at some extend, it can<br />

also become <strong>the</strong> primary computer device in coming<br />

years [1], but it is important to note that mobile and PC<br />

Mobile as a Personal Computer<br />

Anar Gasimov<br />

Swiss Institute <strong>of</strong> Technology Zurich<br />

agasimov@ethz.ch<br />

3<br />

are not concurrent <strong>of</strong> each o<strong>the</strong>r. Turning mobile<br />

phones into PC's is not an achievable goal. Mobile<br />

phones are used in context, in mobile settings, and thus<br />

service specific needs (e.g. schedule, communication,<br />

navigation, location-based services etc.). In this regard,<br />

<strong>the</strong> main questions are: what are <strong>the</strong> main differences<br />

between a mobile and a PC and how mobile can be<br />

improved to be used instead <strong>of</strong> PC in many situations.<br />

Those main questions are analyzed from three aspects:<br />

hardware, s<strong>of</strong>tware, and business logic.<br />

2. Mobile versus PC<br />

a) Hardware<br />

Mobile device is composed <strong>of</strong> about 20 different<br />

components e.g. CPU, screen, Bluetooth, GPS<br />

receiver, SimCard slot, etc. The basic technology <strong>of</strong><br />

those components are <strong>the</strong> same in all mobile models,<br />

but <strong>the</strong>ir interfaces and connection models change from<br />

one model to ano<strong>the</strong>r. Each mobile model has its<br />

nonstandard shape, thus manufacturers have to adapt<br />

<strong>the</strong> components to fit in that shape. This embedded<br />

configuration <strong>of</strong> mobile <strong>of</strong>fers some advantages and<br />

disadvantages compared to PC (Table 1). Let us<br />

consider each <strong>of</strong> <strong>the</strong> missing points <strong>of</strong> mobile hardware<br />

separately and see how <strong>the</strong>y can be improved.<br />

Mobile PC<br />

• Portability<br />

• Special<br />

capabilities:<br />

input<br />

• Near Field<br />

•<br />

Communication,<br />

Audio,<br />

Photo/Video,<br />

Barcode, Tagging<br />

Built-in GPS<br />

Table1: Advantages <strong>of</strong> Mobile and PC<br />

• Large screen<br />

• Ergonomic<br />

keyboard<br />

• Long battery life<br />

• Processor power<br />

• Standard protocols<br />

• Bigger storage<br />

Battery Life<br />

Even physically smaller, mobile has relatively higher<br />

battery life than current notebook computers when it<br />

comes to basic mobile functionalities such as<br />

conversation and messaging. However, <strong>the</strong>re is still<br />

room to improvements to allow mobile perform like a<br />

PC.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

There are three ways <strong>of</strong> solving battery problem:<br />

making hardware which consumes less energy,<br />

improving <strong>the</strong> battery itself, and developing new<br />

facilities which make <strong>the</strong> battery charging easier. The<br />

first and <strong>the</strong> second suggestions have been exploited<br />

for many years. In o<strong>the</strong>r words, small improvements on<br />

that direction are constant but big changes are not<br />

frequent. The last suggestion is more interesting as<br />

<strong>the</strong>re is a big improvement potential. Currently each<br />

mobile model has its own charger. This trend seems to<br />

change as a consortium <strong>of</strong> mobile manufacturers are<br />

agreed to make an ecological universal charger by<br />

2012 [7]. Once <strong>the</strong> most <strong>of</strong> <strong>the</strong> mobiles use <strong>the</strong> same<br />

charger, those chargers can be installed in different<br />

places such as home, <strong>of</strong>fice, train station, bus, etc.<br />

Universal charger is also a first step for a universal<br />

docking station for mobile.<br />

Small screen<br />

The size <strong>of</strong> <strong>the</strong> screen is a subjective argument as it<br />

also determines <strong>the</strong><br />

device’s total size. Many<br />

mobile models are forcing<br />

this trade-<strong>of</strong>f by using <strong>the</strong><br />

total front panel <strong>of</strong> <strong>the</strong><br />

device for <strong>the</strong> screen<br />

(iPhone, HTC Diamond).<br />

In this regard, <strong>the</strong>re is not<br />

an ideal screen size adapted<br />

for all usages. Watching a<br />

movie requires a very big<br />

screen, sending an email can be done on a small<br />

screen, and all day <strong>of</strong>fice work needs a middle sized<br />

screen.<br />

In this context, an ideal<br />

screen should have a<br />

flexible size: small while<br />

carrying and big while<br />

using. It can be partially<br />

solved by beamers and<br />

docking stations (Figure 1,<br />

3) as it is already <strong>the</strong> case<br />

for notebooks. Ano<strong>the</strong>r<br />

solution is using foldable<br />

screens (Figure 2) even if<br />

it is still in early research<br />

stage. This solution can<br />

accommodate both bigger<br />

screen and small device<br />

issues.<br />

Input<br />

Mobile’s small size makes<br />

it less comfortable for data<br />

Figure 1 Mobile Beamer<br />

Figure 2 Foldable<br />

screen<br />

Figure 3 Docking<br />

Station for mobile<br />

devices<br />

Figure 4 Projected<br />

Infrared keyboard<br />

4<br />

input. Extended keyboard solutions such as projected<br />

keyboards, Bluetooth keyboards are already available<br />

but not very popular among users. The main reason is<br />

while using a bigger keyboard <strong>the</strong> mobile device’s<br />

screen is far from user and <strong>the</strong>refore unreadable. In this<br />

regard, external ergonomic keyboards have to be used<br />

with conjunction with a bigger screen. Docking<br />

stations is also <strong>the</strong> most suitable solution to provide<br />

external screen, keyboard and also mouse for mobile<br />

devices.<br />

Processor power<br />

There is a trade-<strong>of</strong>f between processor power and <strong>the</strong><br />

battery life. This problem is <strong>the</strong> same as for<br />

notebooks. Thus, <strong>the</strong>re is not real solution as we would<br />

always want instantaneous/fast processing and<br />

unlimited battery life. Processor chip manufacturers<br />

besides increasing <strong>the</strong> processing power, optimize<br />

<strong>the</strong>m to consume less battery power. The processing<br />

speed <strong>of</strong> some new mobile models have already<br />

reached <strong>the</strong> level <strong>of</strong> few year old notebooks (e.g.<br />

Toshiba TG01 with 1GHZ processing power).<br />

Standard protocols / extension<br />

The hardware <strong>of</strong> a PC has passed a long<br />

standardization period. Currently desktop PCs can be<br />

assembled with a minimal knowledge in computer<br />

science. Even small notebooks are composed <strong>of</strong><br />

standard CPU, peripherals, input/output ports, etc. This<br />

standardization is more complicated for mobiles due to<br />

<strong>the</strong>ir small size and custom shapes. Each company and<br />

in most cases each mobile model has its own hardware<br />

specifications.<br />

The lack <strong>of</strong> standardization<br />

<strong>of</strong> mobile hardware is <strong>the</strong><br />

green line which separates it<br />

from PC family.<br />

The improvements on this<br />

direction can start by putting<br />

on mobiles standard<br />

Figure 5 Mobile with<br />

USB port<br />

input/output ports such as USB. With a mobile having<br />

a USB port, any hardware can be plugged to mobile<br />

with <strong>the</strong> corresponding driver.<br />

Storage<br />

The storage difference between mobile and PC is<br />

fading as <strong>the</strong> cost <strong>of</strong> high capacity memory cards drop.<br />

Memory cards with 16, 32 GB capacity are now<br />

available for a low budget. Those capacities are more<br />

than enough to store and run a large set <strong>of</strong> applications.<br />

The demand for more space is generally for achieving<br />

purposes which can be done using o<strong>the</strong>r devices than<br />

<strong>the</strong> mobile (e.g. PC, external/network disk).


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

b) S<strong>of</strong>tware<br />

Solving <strong>the</strong> hardware problems demands big effort<br />

from mobile device manufacturers and it is hard for<br />

small companies to contribute. In contrast, mobile<br />

s<strong>of</strong>tware market is open and <strong>the</strong>re is still much to do a<br />

in that area regarding <strong>the</strong> available technologies.<br />

<strong>Internet</strong> factor<br />

The latest revolution in mobile came with new mobile<br />

telephony communication protocols such as 3G. Larger<br />

bandwidth and a flat rate connection made mobile<br />

internet accessible to a larger population (Figure 7). It<br />

opened a new horizon for internet based applications<br />

(e.g. Limbo, Bedo, etc.). This step to forward has been<br />

determinant for mobile in its new role as a PC. There is<br />

a big probability that mobile will become <strong>the</strong> primary<br />

device to access <strong>the</strong> internet in <strong>the</strong> future [3]. Many<br />

utilities which were in <strong>the</strong> past required a notebook<br />

(e.g. email, instant messaging, small amount payments)<br />

are now more suited for <strong>the</strong> mobile.<br />

User interface and input<br />

As <strong>the</strong> size <strong>of</strong> <strong>the</strong> mobile device cannot go bigger, <strong>the</strong><br />

potential <strong>of</strong> improvement resides in <strong>the</strong> user interface<br />

design and <strong>the</strong> possibility <strong>of</strong> using o<strong>the</strong>r input methods<br />

than a keyboard. User interface is <strong>the</strong> key point to<br />

make people shift a part <strong>of</strong> <strong>the</strong>ir activities from PC to<br />

mobile. According to statistics (Figure 6) <strong>the</strong> IPhone<br />

market share has increased more than 500% in one<br />

year. It is a good example <strong>of</strong> how <strong>the</strong> user interface<br />

design can be crucial when choosing a mobile device.<br />

Figure 6 Smart phone market share<br />

<strong>Internet</strong> surfing is one <strong>of</strong> <strong>the</strong> most used PC-like activity<br />

<strong>of</strong> mobile. Mobile web users as PC web users prefers<br />

shorter surfing sessions over long ones [5]. Surfing<br />

time can be significantly shortened by innovative input<br />

methods. Nearly every mobile have a build-in audio<br />

and video input capabilities. They can be used as new<br />

generation input devices. With applications such as<br />

Shazam mobile user can record couple <strong>of</strong> seconds <strong>of</strong> a<br />

sound and <strong>the</strong> application will search for corresponding<br />

music title using <strong>the</strong> tone matching. Kooaba is ano<strong>the</strong>r<br />

5<br />

Figure 7 Mobile internet (pages downloaded), source Opera<br />

type <strong>of</strong> application which uses image input to find <strong>the</strong><br />

corresponding information in <strong>the</strong> database. Those<br />

techniques are enhanced to o<strong>the</strong>r areas <strong>of</strong> image<br />

processing such as face recognition, optical character<br />

recognition, augmented reality, etc. Being able to<br />

recognize a Chinese text and automatically get<br />

information about what is written using <strong>the</strong> mobile<br />

phone is <strong>the</strong> dream <strong>of</strong> most tourists.<br />

The information on <strong>the</strong> screen can be also arranged in a<br />

way to let user access <strong>the</strong> desired functionality with<br />

minimal number <strong>of</strong> clicks [8].<br />

Mobile OS<br />

Mobile Operating System market is globally shared by<br />

five systems which are Nokia Symbian, Apple iPhone,<br />

Micros<strong>of</strong>t Windows Mobile, RIM, and Linux. In<br />

contrast with PC OS, mobile OS have many<br />

incompatibility issues between different versions and<br />

devices. This is due in part to custom hardware<br />

specifications <strong>of</strong> each mobile device. For example as<br />

<strong>the</strong> keyboard structure for each mobile device varies<br />

from one model to o<strong>the</strong>r, <strong>the</strong> underlying s<strong>of</strong>tware<br />

which uses <strong>the</strong> keyboard becomes incompatible when<br />

changing <strong>the</strong> OS.<br />

New open mobile OSs such Android contributes to<br />

standardization by pushing <strong>the</strong> existing mobile OS<br />

companies (Symbian, iPhone) to ei<strong>the</strong>r be more open<br />

or to propose better standardized API.<br />

c) <strong>Business</strong> <strong>Aspects</strong>


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

The business configuration <strong>of</strong> mobile market is slightly<br />

different from PC. In <strong>the</strong> PC market <strong>the</strong> roles are<br />

shared between actors such as OS developers<br />

(Micros<strong>of</strong>t), microprocessor (Intel, AMD) and<br />

peripheral manufacturers (Logitech, Samsung, etc.)<br />

and internet service providers (Google, Yahoo). In<br />

contrast, in mobile market Mobile Network Operator’s<br />

are have far more power than o<strong>the</strong>r actors. They decide<br />

which model with which capacities should or should<br />

not go to <strong>the</strong> market. In this configuration sometimes<br />

good solutions can be stopped if <strong>the</strong>y are not<br />

interesting for MNOs.<br />

From statistics (Figure 8) we see that even if <strong>the</strong><br />

mobile communication cost decreases, <strong>the</strong> average<br />

monthly bill is stable over years. In o<strong>the</strong>r words,<br />

MNOs have to make users pay for <strong>the</strong> infrastructure<br />

(satellite, antennas, etc.) one way or ano<strong>the</strong>r.<br />

Emerging Mobile Virtual Network Operators are <strong>the</strong><br />

first step to make <strong>the</strong> mobile market more liberal.<br />

MVNOs act in <strong>the</strong> same way as <strong>the</strong> MNOs exept that<br />

<strong>the</strong>y do not own <strong>the</strong> underlying infrastructure. Ano<strong>the</strong>r<br />

obstacle in this liberalization process is <strong>the</strong> SimCard.<br />

Currently SimCard is <strong>the</strong> black box controlled by<br />

MNOs. If a SimCard can be replaced by a s<strong>of</strong>tware<br />

solution such as a username and password, <strong>the</strong> mobile<br />

will definitively be <strong>the</strong> most popular PC.<br />

Figure 6 Average local monthly bill for mobile, source: CTIA<br />

<strong>Internet</strong> <strong>of</strong> <strong>Things</strong> <strong>Aspects</strong><br />

Making mobile act like a PC means more internet<br />

connected computer in <strong>the</strong> future. Mobile can replace<br />

any o<strong>the</strong>r electronic device if <strong>the</strong> required hardware is<br />

present. For example, mobile has a camera, it is small,<br />

and it has an internet connection. Moreover, a mobile<br />

phone is cheaper than a good quality CCD barcode<br />

scanner. This will tremendously increase <strong>the</strong> number <strong>of</strong><br />

internet connected “readers”. Coupled with new<br />

6<br />

tagging methods such as Micros<strong>of</strong>t Tag, internet and<br />

location based systems, mobile’s evolution as a PC<br />

will contribute to <strong>the</strong> expansion <strong>of</strong> <strong>the</strong> internet <strong>of</strong><br />

things. Imagine 2 billion people able to read any<br />

barcode/tag and instantly retrieve/proceed <strong>the</strong><br />

contained/linked information.<br />

3 Conclusions<br />

There will be certainly more mobile users than PC<br />

users in <strong>the</strong> future. This is mainly due to poor countries<br />

where people cannot afford to buy a mobile and a PC.<br />

Mobile devices will act more and more like PC.<br />

As <strong>the</strong> flat rate mobile internet becoming a standard,<br />

mobile will be <strong>the</strong> first device to access to internet.<br />

Mobile’s future place as a PC will pass by hardware<br />

and s<strong>of</strong>tware standardization starting by liberalization<br />

<strong>of</strong> mobile market. The first battle will be between <strong>the</strong><br />

mobile and small size notebooks. We can already see<br />

that a part <strong>of</strong> activities which in <strong>the</strong> past were done in<br />

<strong>the</strong> notebooks are shifted to mobile (e.g. email). New<br />

generation <strong>of</strong> notebooks with as very small screen (e.g.<br />

7 inch screen) including a SimCard slot are already on<br />

<strong>the</strong> market.<br />

From hardware point <strong>of</strong> view <strong>the</strong> biggest evolution<br />

should be <strong>the</strong> mobile docking station. It can ei<strong>the</strong>r<br />

follow <strong>the</strong> same scenario <strong>of</strong> notebooks (each company<br />

with different solutions) or start directly with<br />

standardized solutions.<br />

And finally, each device has its area <strong>of</strong> predilection.<br />

For example, it was predicted that <strong>the</strong> new home<br />

cinema facilities will make people go less to cinemas<br />

but it has not affected much <strong>the</strong> cinema frequentations<br />

[4]. In this regard, mobile’s future status as a PC will<br />

not change <strong>the</strong> configuration <strong>of</strong> current PC market. All<br />

<strong>the</strong> intermediate devices in between will continue <strong>the</strong>ir<br />

existence.<br />

References<br />

[1] Mobile Phones Will Become The Primary Personal<br />

Computing Devices. John J. Barton, Shumin Zhai,<br />

Steve B. Cousins. s.l. : IEEE Workshop on Mobile<br />

Computing Systems & Applications, 2006.<br />

[2] Exploring <strong>the</strong> Implications <strong>of</strong> M-Commerce for<br />

Markets and Marketing. Sridhar Balasubramanian,<br />

Robert A. Peterson, Sirkka L. Jarvenpaa. 4, s.l. :<br />

Journal <strong>of</strong> <strong>the</strong> Academy <strong>of</strong> Marketing Science, 2002,<br />

Vol. 20.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

[3] The Future <strong>of</strong> <strong>the</strong> <strong>Internet</strong> III. Janna Quitney<br />

Anderson, Lee Rainie. s.l. Pew <strong>Internet</strong> & American<br />

Life Project, 2008.<br />

[4] Mediametrie, Media in Life. Study on Cinema<br />

frequentations in France. 75 000 Cinéma de<br />

Médiamétrie. s.l. : mediametrie.fr, 2007<br />

[5] Mobile web surfing is <strong>the</strong> same as web surfing.<br />

Martin Halvey, Mark T. Keane, Barry Smyth. 3, New<br />

York : ACM, 2006, Vol. 49.<br />

[6] In-Stat. US Mobile Social Networking and <strong>the</strong><br />

Millennial Generation. s.l. : In-Stat Mobile Consumer<br />

Service, Reed Elsevier, 2008.<br />

[7] BBC News. Universal charger for phones plan.<br />

http://news.bbc.co.uk/1/hi/technology/7894763.stm<br />

[8] Robbins, D. C., Lee, B., and Fernandez, R. 2008.<br />

TapGlance: designing a unified Smartphone interface.<br />

In Proceedings <strong>of</strong> <strong>the</strong> 7th ACM Conference on<br />

Designing interactive Systems (Cape Town, South<br />

Africa, February 25 - 27, 2008). DIS '08. ACM, New<br />

York, NY, 386-394.<br />

7


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

RFID for Track & Trace <strong>of</strong> Baggage in Airports<br />

Stéphanie Nguyen<br />

<strong>ETH</strong> <strong>Zürich</strong> – Department <strong>of</strong> Management, Technology and Economics<br />

snguyen@student.ethz.ch<br />

Abstract<br />

Contributing to <strong>the</strong> growing trend <strong>of</strong> <strong>the</strong> internet <strong>of</strong><br />

things, RFID has been replacing barcodes as <strong>the</strong><br />

technology for track and trace <strong>of</strong> baggage in airports.<br />

With <strong>the</strong> growing complexity <strong>of</strong> airports and <strong>the</strong><br />

disadvantages <strong>of</strong> barcodes, such as low read-rate,<br />

airport baggage mishandling rates has been<br />

increasing significantly. Despite <strong>the</strong> benefits <strong>of</strong> RFID,<br />

many airports have been facing roadblocks concerning<br />

a global standard <strong>of</strong> UHF frequency, <strong>the</strong> investment<br />

required for <strong>the</strong> implementation and setting up <strong>the</strong><br />

infrastructure. To overcome <strong>the</strong> roadblocks, <strong>the</strong><br />

International Air Transport Association (IATA) has<br />

provided support for a smoo<strong>the</strong>r transition to RFID<br />

with <strong>the</strong>ir Baggage Improvement Programme which<br />

provided some focus on global RFID implementation.<br />

With most <strong>of</strong> <strong>the</strong> roadblocks out <strong>of</strong> <strong>the</strong> way, a global<br />

adoption <strong>of</strong> RFID for track and trace in airports is on<br />

its way.<br />

1. Introduction<br />

By 2010, one third <strong>of</strong> <strong>the</strong> world's population is<br />

expected to be on <strong>the</strong> internet and <strong>the</strong>re is a staggering<br />

amount <strong>of</strong> data intelligence being driven by <strong>the</strong> rapid<br />

proliferation <strong>of</strong> smart sensors and RFID tags [1]. Radio<br />

frequency identification (RFID) is a technology that<br />

uses wireless readers to access data encoded in chips.<br />

It has evolved into a reliable, cost-effective technology<br />

used for personal identification, asset management,<br />

security, logistics, inventory control, and many o<strong>the</strong>r<br />

operations, without needing human intervention [17].<br />

It enables computer systems to identify objects, as well<br />

as understand <strong>the</strong>ir status. After overcoming much<br />

controversy, RFID’s value proposition makes it clear<br />

that it is a growing part <strong>of</strong> <strong>the</strong> web <strong>of</strong> identify that is<br />

growing [20]. The value proposition is especially high<br />

when it comes to baggage handling in airports. The<br />

increasing complexity <strong>of</strong> <strong>the</strong> system and increasing<br />

baggage mishandling is putting pressure on <strong>the</strong><br />

8<br />

industry to improve <strong>the</strong> technology, leading <strong>the</strong> way to<br />

using RFID for track & trace in airports.<br />

This paper aims to identify <strong>the</strong> need <strong>of</strong> better<br />

baggage handling and how RFID can be used as a<br />

solution. The Hong Kong International airport will<br />

provide an example <strong>of</strong> an RFID implementation in<br />

airports. This will lead to a comparison between <strong>the</strong><br />

current barcode system and RFID and what benefits<br />

can be achieved. Finally, <strong>the</strong> paper will look at some <strong>of</strong><br />

<strong>the</strong> current roadblocks for a wider adoption and how<br />

<strong>the</strong> industry is overcoming <strong>the</strong>m.<br />

2. Background<br />

2.1 Airport baggage handling<br />

Since 1992, barcodes have been used in airports for<br />

<strong>the</strong> identification <strong>of</strong> baggage. During baggage check-in<br />

at <strong>the</strong> airport, a baggage tag with a barcode is printed<br />

which includes all relevant data, such as flight and<br />

destination. This tag is <strong>the</strong>n attached to <strong>the</strong> baggage<br />

and serves as identification until <strong>the</strong> final destination.<br />

There are several problems associated with using<br />

barcodes on luggage. The problems include:<br />

‐ The barcode requires optical sight to be read by<br />

<strong>the</strong> barcode scanner.<br />

‐ Barcode scanners can read only one barcode at<br />

a time.<br />

‐ The average read-rate is very low at around<br />

85%.<br />

‐ The paper on which <strong>the</strong> barcode is printed is<br />

easily crumpled or torn.<br />

‐ Information cannot be overwritten – changing<br />

or adding information requires a new barcode<br />

which needs to be printed.<br />

According to industry statistics, 42 million items <strong>of</strong><br />

luggage were delayed or lost in 2007, at a cost <strong>of</strong> $3.8<br />

million 1 to airlines [6]. In 2006, <strong>the</strong> industry paid $1.21<br />

billion in direct compensation, although passengers<br />

have not yet taken advantage <strong>of</strong> <strong>the</strong> increasing liability<br />

1 Monetary units are expressed in U.S. dollars


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

<strong>of</strong> airlines [14]. The baggage handling system is<br />

becoming more complex due to <strong>the</strong> safety regulations,<br />

increasing number <strong>of</strong> passengers and tighter turnaround<br />

times between flights [16]. The growing<br />

complexity and problems at airports is driving <strong>the</strong><br />

transition to a new technology.<br />

2.2 RFID technology<br />

An RFID tag includes a microchip connected to an<br />

antenna. The data is read using a reader which<br />

transmits digital data to a computer. The figure below<br />

depicts this process.<br />

Reader<br />

Computer<br />

System<br />

Antenna<br />

Figure 1 - RFID technology [7]<br />

Transponder<br />

Table 1 - RFID trials and implementation [14]<br />

9<br />

The RFID Journal defines RFID as “a generic term<br />

that is used to describe a system that transmits <strong>the</strong><br />

identity (in <strong>the</strong> form <strong>of</strong> a unique serial number) <strong>of</strong> an<br />

object or person wirelessly, using radio waves” [2].<br />

Along with barcodes and o<strong>the</strong>r technologies, <strong>the</strong>y are<br />

considered automatic identification technologies which<br />

have been developed to increase efficiency <strong>of</strong> manual<br />

data input and improve data accuracy [2]. Contrary to<br />

what many people think, <strong>the</strong> technology is not new and<br />

it dates back to World War II where it was used to<br />

identify and au<strong>the</strong>nticate allied planes [7].<br />

3. Implementation<br />

Especially in such a complex setting as an airport,<br />

it is important to take <strong>the</strong> environment into<br />

consideration when implementing RFID. For example,<br />

metal, electrical noise, extreme temperatures, liquids<br />

and physical stress can create a challenge and may<br />

affect performance [7]. For this reason, <strong>the</strong><br />

environment can only be assessed using field trials, so<br />

by 2007 several trials were already performed. IATA<br />

summarized <strong>the</strong> trials and implementations in table 1.<br />

Upon completion <strong>of</strong> a trial, many airports have moved<br />

on to a full implementation, such as <strong>the</strong> Hong Kong<br />

International Airport, while some have just abandoned<br />

<strong>the</strong> project.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

3.1 Hong Kong International Airport<br />

A good example <strong>of</strong> a RFID implementation project<br />

which started as a pilot and is currently fully<br />

operational is <strong>the</strong> Hong Kong International Airport.<br />

With a passenger throughput <strong>of</strong> 48.6 million in 2008,<br />

HKIA is one <strong>of</strong> <strong>the</strong> world’s busiest airports. By 2008,<br />

<strong>the</strong>y announced that all <strong>of</strong> its check-in counters would<br />

print integrated RFID baggage tags [18].<br />

The main driver for RFID implementation at HKIA<br />

was to boost security and improve baggage handling<br />

efficiency. They wanted to reduce required manpower,<br />

as well as reduce short ship rate and baggage transfer.<br />

In 2004, a pilot implementation was started. A year<br />

later <strong>the</strong> project went live, and by 2008 it was<br />

completely operational [19].<br />

The RFID technology is used in parallel to <strong>the</strong>ir<br />

existing barcode system. When checked-in and transfer<br />

luggage arrives at <strong>the</strong> luggage-handling conveyor, <strong>the</strong>y<br />

are fitted with a smart label bearing a 10 digit IATA<br />

number which becomes <strong>the</strong> bag’s “license”. The<br />

“license” includes information such as airline and<br />

flight number and is read using a barcode scanner. The<br />

information, which is stored in <strong>the</strong> barcode, is<br />

transferred to <strong>the</strong> RFID tag. RFID readers throughout<br />

<strong>the</strong> baggage handling process are <strong>the</strong>n used to ensure<br />

<strong>the</strong> correct flow <strong>of</strong> <strong>the</strong> bags to <strong>the</strong> airplane [19].<br />

Reengineering was required to accommodate <strong>the</strong><br />

214 new readers, 500 antennas and <strong>the</strong> change in<br />

s<strong>of</strong>tware. The total cost amounted to $50 million, but<br />

costs never represented an issue. The support <strong>of</strong> <strong>the</strong><br />

local civil authorities and <strong>the</strong> airlines ensured that <strong>the</strong><br />

project was self financing [19].<br />

The result <strong>of</strong> <strong>the</strong> implementation was higher<br />

customer satisfaction through a lower rate <strong>of</strong><br />

Table 2 – Barcodes vs. RFID capabilities<br />

10<br />

mishandled luggage. The productivity <strong>of</strong> <strong>the</strong> airport<br />

increased by 17% due to higher luggage sorting<br />

capacity, reduced manual labor and increased<br />

passenger security. The only concern that arose was<br />

due to <strong>the</strong> possible health risks <strong>of</strong> RFID from exposure<br />

to radio waves, but experts insured that it was not<br />

anything to worry about [19].<br />

Since <strong>the</strong> implementation <strong>of</strong> RFID at <strong>the</strong> Hong<br />

Kong International airport, <strong>the</strong>re has been many more.<br />

By early 2008, more than 30 airports had a trial or full<br />

implementation <strong>of</strong> RFID. In December 2008, Lisbon<br />

international airport became <strong>the</strong> world’s first airport to<br />

completely replace <strong>the</strong> barcode with RFID. All<br />

baggage are now tagged and tracked with RFID and<br />

barcodes have been completely eliminated. Then<br />

Italy’s busiest airport, Milan’s Malpensa Airport,<br />

became <strong>the</strong> first airport in Europe to implement a<br />

comprehensive RFID baggage tracking across <strong>the</strong><br />

entire baggage handling system [5].<br />

4. Results<br />

RFID provides many benefits over <strong>the</strong> current<br />

barcode system. Table 2 below summarizes <strong>the</strong><br />

capabilities <strong>of</strong> <strong>the</strong> two methods. The implementation <strong>of</strong><br />

RFID involves benefits to three stakeholders: <strong>the</strong><br />

airlines, <strong>the</strong> airports, and <strong>the</strong> passengers. [14] For <strong>the</strong><br />

airline, a $733 million saving is expected every year,<br />

<strong>of</strong> which $343 million would be attributed to a read<br />

rate improvement. This saving estimate is a direct<br />

result from <strong>the</strong> reduction <strong>of</strong> baggage mishandling costs<br />

incurred by airlines. For <strong>the</strong> airports, expected benefits<br />

are <strong>the</strong> optimization <strong>of</strong> operating costs, <strong>the</strong> ability to<br />

better manage <strong>the</strong> infrastructure, enhancement <strong>of</strong><br />

safety and quality control. Finally, <strong>the</strong> passengers’<br />

benefits will be seen through <strong>the</strong> reduction <strong>of</strong> 5.7<br />

million claims, <strong>the</strong> faster resolution <strong>of</strong> baggage<br />

problems, and accurate/timely information [14].


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

5. Overcoming roadblocks<br />

5.1 Standards<br />

Leading <strong>the</strong> airline industry, <strong>the</strong> International Air<br />

Transport Association (IATA) was created about 60<br />

years ago by a group <strong>of</strong> airlines. They currently<br />

represent 230 airlines, which consists <strong>of</strong> 93% <strong>of</strong><br />

international traffic [11]. In 2008, with nine airlines<br />

and nine airports, IATA has launched a Baggage<br />

Improvement Programme (BIP) to reduce <strong>the</strong> rate <strong>of</strong><br />

mishandled baggage by improving handling processes.<br />

Part <strong>of</strong> <strong>the</strong>ir focus is on <strong>the</strong> identification <strong>of</strong> baggage<br />

using RFID to ensure passenger and baggage are<br />

reunited at <strong>the</strong>ir final destination [13]. They are able to<br />

do that using <strong>the</strong>ir ability to create industry wide<br />

standards, attracting <strong>the</strong> helping efforts <strong>of</strong> airlines, and<br />

focusing on a mutually beneficial approach for<br />

everyone involved [10].<br />

The International Organization for Standardization<br />

(ISO) and EPC Global have developed standards for<br />

RFID technology to define an efficient platform on<br />

which industry can operate and advance [7]. Although<br />

<strong>the</strong>re are many different RFID frequencies, <strong>the</strong> UHF<br />

Frequency Band was chosen by IATA for <strong>the</strong> aviation<br />

industry because <strong>of</strong> its proven interoperability, large<br />

reading distance, low cost, high information transfer<br />

rate, and compatibility with a broad spectrum <strong>of</strong><br />

materials [9].<br />

In November 2005, IATA approved <strong>the</strong><br />

recommended practice RP1740C for <strong>the</strong> UHF<br />

electronic bag identification, based on three standards:<br />

ISO/IEC 18000-6C (EPC Gen2 protocol), ISO/IEC<br />

15961 and ISO/IEC 15962 [15]. IATA also<br />

recommended a business case for <strong>the</strong> industry and a<br />

transition plan for <strong>the</strong> technology that promotes global<br />

interoperability. The recommendation was provided in<br />

<strong>the</strong> Passenger Services Conference Resolution Manual<br />

[21].<br />

5.2 Cost and infrastructure<br />

Today, a major roadblock for <strong>the</strong> implementation<br />

<strong>of</strong> RFID in airports is still <strong>the</strong> investment required.<br />

There are two areas <strong>of</strong> costs associated with RFID in<br />

airports. The first one is <strong>the</strong> cost <strong>of</strong> <strong>the</strong> equipment (tags<br />

and readers) and <strong>the</strong> o<strong>the</strong>r one is <strong>the</strong> cost <strong>of</strong> <strong>the</strong><br />

integration into <strong>the</strong> system.<br />

Considering <strong>the</strong> cost <strong>of</strong> <strong>the</strong> equipment, <strong>the</strong>re are<br />

currently many different manufacturers, which provide<br />

it at various costs; some have previous experience in<br />

RFID implementation in airports [16]. With <strong>the</strong> price<br />

<strong>of</strong> tags still around 10 cents each, it would cost <strong>the</strong><br />

11<br />

airlines about $300 million annually for 3 billion bag<br />

tags. On <strong>the</strong> positive side, <strong>the</strong> cost <strong>of</strong> tags is decreasing<br />

as <strong>the</strong> number manufactured is increasing [16]. For<br />

example, increasing manufactured quantities from<br />

100,000 to 1,000,000 can reduce <strong>the</strong> cost by 40%.<br />

Ano<strong>the</strong>r 25% saving can be achieved with 10,000,000<br />

tags [16]. In addition, tags <strong>of</strong> <strong>the</strong> range 7-8 cents have<br />

already been introduced several years ago. Then earlier<br />

this year, a Chinese RFID tag-and-reader company has<br />

announced an EPC-compliant inlay (aka tag) for 5.8<br />

cents each for volumes <strong>of</strong> 5 million or more [4]. This<br />

price reduction could have a significant effect on <strong>the</strong><br />

future speed <strong>of</strong> RFID adoption.<br />

The cost <strong>of</strong> tag printers and readers also needs to be<br />

taken into consideration. In 2007, <strong>the</strong> cost <strong>of</strong> RFID<br />

printers was between $1,600 and $1,800, while <strong>the</strong><br />

readers range from $1,500 and $2,500 [16].<br />

The airlines would also have to invest in <strong>the</strong><br />

installation <strong>of</strong> <strong>the</strong> infrastructure. This includes <strong>the</strong><br />

structure for readers, commission tests for readers, and<br />

Programmable Logic Controllers (PLC) integration.<br />

The total cost <strong>of</strong> implementation is in <strong>the</strong> range <strong>of</strong><br />

$350,000 and $1,000,000 depending on <strong>the</strong> size and<br />

complexity <strong>of</strong> <strong>the</strong> airport [16]. Although <strong>the</strong> cost seems<br />

high, studies have shown that <strong>the</strong> system would<br />

provide a payback within two years [3].<br />

Even if <strong>the</strong> investment is possible, building <strong>the</strong><br />

infrastructure is ano<strong>the</strong>r roadblock. With a larger<br />

amount <strong>of</strong> data available by using RFID, <strong>the</strong><br />

complexity, burden, and cost <strong>of</strong> managing <strong>the</strong><br />

information is increasing [14]. There is currently also a<br />

lack <strong>of</strong> skilled integrators to implement RFID, which<br />

has limited <strong>the</strong> number <strong>of</strong> full implementations<br />

possible. But contrary to popular belief, global benefits<br />

can be achieved with only 80 <strong>of</strong> <strong>the</strong> top airports<br />

equipped with RFID. This will cover 80% <strong>of</strong> all<br />

mishandled luggage [14] and save <strong>the</strong> industry over<br />

$200 million [21].<br />

6. Conclusion<br />

Due to <strong>the</strong> increasing complexity <strong>of</strong> airports and<br />

number <strong>of</strong> mishandled luggage, <strong>the</strong> change from <strong>the</strong><br />

traditional barcode system to using RFID technology<br />

for track and trace at airports has become a global<br />

trend. With <strong>the</strong> help <strong>of</strong> <strong>the</strong> International Air Transport<br />

Association, airports have overcome <strong>the</strong> roadblocks <strong>of</strong><br />

RFID implementation, such as building <strong>the</strong><br />

infrastructure and <strong>the</strong> investment required, in order to<br />

benefit from its main advantages. Although <strong>the</strong>re is<br />

already a large amount <strong>of</strong> airports already equipped<br />

with RFID, <strong>the</strong> reduced cost <strong>of</strong> RFID chips is opening<br />

up <strong>the</strong> way for small airports to adopt <strong>the</strong> new


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

technology and leading <strong>the</strong> way to a more global<br />

benefit for everyone. Baggages at airports are quickly<br />

becoming part <strong>of</strong> <strong>the</strong> internet <strong>of</strong> things.<br />

10. References<br />

[1] Smart infrastructure <strong>of</strong> <strong>the</strong> Century. (2009, March 7). The<br />

Jakarta Post. Retrieved March 16, 2009, from International<br />

Newspapers database.<br />

[2] “What is RFID?”. RFID Journal. 2005. [Online]<br />

http://www.rfidjournal.com/article/articleview/1339 /1/129/<br />

[3] Roberti, Mark. “Baggage Tagging Is a No-Brainer.”RFID<br />

Journal. 9 October 2006. [Online]<br />

http://www.rfidjournal.com/article/articleview/2706/1/2/<br />

[4] SCDigest Editorial Staff. "The Five Center RFID Tag is<br />

Here, <strong>the</strong> Five Center Tag RFID is Here! Well, Almost."<br />

SupplyChainDigest. 29 January 2009.<br />

[5] “European airports deploy RFID‐enabled baggage<br />

tracking”. RFID News. 5 March 2009. [Online]<br />

http://www.rfidnews.org/2009/03/05/european-airportsdeploy-rfid-enabled-baggage-tracking<br />

[6]“ S<strong>of</strong>tware upgraded for baggage handling solution“RFID<br />

News. 21 October 2008. [Online]<br />

http://www.rfidnews.org/2008/10/21/s<strong>of</strong>tware-upgraded-forbaggage-handling-solution<br />

[7] “Understanding Radio Frequency Identification (RFID)”.<br />

R Moroz Ltd. 4 November 2004. [Online]<br />

http://www.rmoroz.com/rfid.html<br />

[8] Zhang , Ting; Ouyang , Yuanxin; He, Yang. “Traceable<br />

Air Baggage Handling System Based on RFID Tags in <strong>the</strong><br />

Airport”. Journal <strong>of</strong> Theoretical and Applied Electronic<br />

Commerce Research. Vol 3. Issue1 April 2008. University de<br />

Talca - Chile<br />

[9] Dr. Scherrer, Darien. “RFID Regulation and Technical<br />

Issues”. RFID –visions and reality <strong>ETH</strong> Zurich. 6 March<br />

2009.<br />

[10] “Baggage Improvement Programme (BIP)” IATA.<br />

1997-2009. Accessed: 20 March 2009. Available:<br />

http://www.iata.org/<br />

[11] “About Us” IATA. 1997-2009. Accessed: 20 March<br />

2009. Available : http://www.iata.org/about/<br />

[12]” IATA Introduces RFID Standard for Baggage Tags<br />

Annual industry savings projected at US$760 Million”.<br />

IATA. 18 November 2008. [Online]<br />

http://www.iata.org/pressroom/briefings/2005-11-18-01.htm<br />

[13] “Simplifying <strong>the</strong> business”. IATA. January 2009.<br />

12<br />

[14]” RFID for Baggage business case” IATA. 2007.<br />

[15] “INNOVATIONS and technologies” IER. 2007.<br />

Accessed: 20 March 2009. Available : http://www.ier.fr /uk/<br />

market/air-transportation/~/uk/innovation/keeping-track-<strong>of</strong>baggage-with-rfid/index.html<br />

[16] “RFID in Aviation: airport luggage control”.<br />

AeroAssist. June 2008.<br />

[17] “Zebra’s RFID Readiness Guide: Ensuring a Successful<br />

RFID Implementation”. Zebra. 2008.<br />

[18] Hong Kong International Airport. Accessed 20 March<br />

2009. Available: http://www.hongkongairport.com<br />

[19] “Case Study: Hong Kong Airport - Baggage tracking<br />

implementation”. The Sectoral e-business watch. 2008.<br />

[20] Bite, Katalin Emese. “Minimizing <strong>the</strong> baggage loss at<br />

airports”. Periodica Polytechnica. 2008.<br />

[21] “RFID IN AVIATION”. IATA. 2008.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Abstract<br />

Have you ever dreamed <strong>of</strong> owning a house,<br />

which you can control all <strong>the</strong> things with one<br />

single click? The Smart Home provides this<br />

concept that, a house installed with <strong>of</strong> remote<br />

control and automation technology which make<br />

your life easier and more convenient. This<br />

technology has appeared for several decades;<br />

however, <strong>the</strong>re is no large scale <strong>of</strong> adoption <strong>of</strong><br />

this technology until now. This paper analyzes<br />

<strong>the</strong> Smart Home market from <strong>the</strong> demand side<br />

and supply side, and <strong>the</strong>re are some<br />

opportunities <strong>of</strong> this technology to be promoted.<br />

However, <strong>the</strong>re are still some roadblocks to<br />

adopt this technology as well.<br />

1 Introduction<br />

A Smart Home is a home or building (usually a<br />

new one), which is equipped with special<br />

structured wiring to enable occupants to<br />

remotely control or program an array <strong>of</strong><br />

automated home electronic devices by entering a<br />

single command<br />

Smart Home<br />

Jingzhi Xu<br />

MSc Management, Technology and Economics<br />

<strong>ETH</strong>, CH-8092 Zurich, Switzerland<br />

jixu@student.ethz.ch<br />

[1] . For example, you can<br />

remotely control your heating and lighting<br />

system in your house by a touchtone phone<br />

when you are in vacation. You can also alarm<br />

<strong>the</strong> security system when you find some bad<br />

guys break into your house. First, this paper is<br />

going to give an overview <strong>of</strong> <strong>the</strong> concept <strong>of</strong><br />

Smart Home and its main characteristics. Then<br />

<strong>the</strong> technology aspect <strong>of</strong> Smart Home is<br />

13<br />

introduced and its some key elements are<br />

discussed in details. Finally, <strong>the</strong> market aspect <strong>of</strong><br />

Smart Home is also discussed from <strong>the</strong> demand<br />

and supply side, and <strong>the</strong> viewpoints <strong>of</strong> different<br />

roles are compared with each o<strong>the</strong>r.<br />

2 Background<br />

Smart Home uses electronic networking<br />

technology to integrate <strong>the</strong> various devices and<br />

appliances in <strong>the</strong> house, so that <strong>the</strong> households<br />

can control an entire home centrally and<br />

remotely, as a single machine. This technology<br />

actually <strong>of</strong>fers significant improvements in <strong>the</strong><br />

living standards <strong>of</strong> <strong>the</strong> elderly and disabled who<br />

may o<strong>the</strong>rwise totally rely on home care without<br />

<strong>the</strong>se technologies.<br />

There are four main features <strong>of</strong> Smart Home,<br />

which are remote access, safety and security,<br />

centralized control, and sustainability:<br />

With remote access, households can control<br />

<strong>the</strong>ir home via PC or telephone remotely. For<br />

example, if you forget to switch on/<strong>of</strong>f some<br />

devices when you are away, or even simply want<br />

to switch on <strong>the</strong> HVAC system before you go<br />

back home, you can use your <strong>of</strong>fice PC or even<br />

a mobile phone to have a full access to your<br />

home automation system wherever you are. You<br />

can trigger on/<strong>of</strong>f devices, lights, or activate<br />

programmed sequences such as vacation mode<br />

to give your house a lived in look, or simply


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

switch <strong>of</strong>f <strong>the</strong> security alarm and open <strong>the</strong> door<br />

lock to enable relatives or Delivery Staff to enter<br />

your house.<br />

Safety and security is a main consideration<br />

regarding to <strong>the</strong> concept <strong>of</strong> Smart Home. The<br />

sensor network within <strong>the</strong> house and around is<br />

capable <strong>of</strong> detecting <strong>the</strong> unpredictable break-in,<br />

<strong>the</strong>refore alarming automatically and turning on<br />

<strong>the</strong> strong lighting system to let <strong>the</strong> households<br />

clearly see <strong>the</strong> situation at night. The centralized<br />

control system, usually in form <strong>of</strong> touch panel,<br />

makes <strong>the</strong> life <strong>of</strong> households much easier. With<br />

one single touch panel, you can control <strong>the</strong><br />

home <strong>the</strong>ater, music system, light controls, life<br />

safety and security system, etc [2] .<br />

The last but not <strong>the</strong> least is <strong>the</strong> sustainability,<br />

which should be realized by a typical Smart<br />

Home. Since <strong>the</strong> amount <strong>of</strong> energy consumed in<br />

<strong>the</strong> house accounts for a large proportion, <strong>the</strong><br />

future home need to take considerations into<br />

save <strong>the</strong> energy consuming by 50% or even<br />

more, compared to conventional houses. The<br />

energy collected at solar panels or building<br />

material itself (such as multi-layer facade) can<br />

supply <strong>the</strong> heating or cooling during <strong>the</strong> winter<br />

or summer times. When households are not at<br />

home, <strong>the</strong> whole heating or cooling system will<br />

be stopped which will save much unnecessary<br />

energy waste. Ano<strong>the</strong>r example would be<br />

rainwater collecting system can make use <strong>of</strong> rain<br />

to flush toilets.<br />

There are some examples <strong>of</strong> design <strong>of</strong> <strong>the</strong><br />

concept <strong>of</strong> <strong>the</strong> Smart Home: <strong>the</strong> atmosphere<br />

transmission system, which has <strong>the</strong> capacity to<br />

record its own memories <strong>of</strong> living patterns and<br />

<strong>the</strong> residents’ preferred lighting, sounds, images<br />

and smells; Smart dressing table can create a<br />

perfect and convenient atmosphere for putting<br />

up make-up on quickly and effectively; Smart<br />

bed can be programmed to remember your<br />

preferred sound, smell, light and temperature<br />

settings to gently wake up all your senses and<br />

give you a good start to every morning; Smart<br />

14<br />

Universal Remote Control is capable <strong>of</strong><br />

recognizing an object via an internal camera<br />

promptly displaying an appropriate GUI for any<br />

system in <strong>the</strong> Smart Home [3] .<br />

3 Smart Home Technology<br />

Smart Home technology is a collective term for<br />

information and communication technology<br />

(ICT) which are used in houses, where <strong>the</strong><br />

various components or devices are<br />

communicating via a local network. The<br />

technology can be used to monitor, warn and<br />

carry out functions according to various<br />

different selected criteria. Smart Home<br />

technology also makes <strong>the</strong> automatic<br />

communication with <strong>the</strong> surroundings possible,<br />

via <strong>the</strong> <strong>Internet</strong>, ordinary fixed telephones or<br />

mobile phones [4] .<br />

There are some elements, which is applied in <strong>the</strong><br />

market now:<br />

Sensors<br />

Sensor is a very important element used in smart<br />

house, measures a physical quantity and converts<br />

it into a signal which can be read by an observer<br />

or by an instrument. Sensors monitor and<br />

measure activities in <strong>the</strong> surroundings. Examples<br />

are movement and heat sensors, humidity<br />

sensors, bed mats, <strong>the</strong>rmometers and smoke<br />

detectors.<br />

Actuators<br />

Actuator is a mechanical device for moving or<br />

controlling a mechanism or system. Examples<br />

are door or window and garage door openers,<br />

curtain and awning engines, automatic light<br />

switches and relays. Several <strong>of</strong> <strong>the</strong> components<br />

<strong>of</strong> environmental control systems are actuators.<br />

Controllers<br />

Controllers make choices on basis <strong>of</strong><br />

programmed rules and occurrences. Controllers<br />

are microprocessors <strong>of</strong>ten built-in with sensors<br />

and actuators. They receive and process signals


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

from <strong>the</strong> sensor or o<strong>the</strong>r controllers. For<br />

example <strong>the</strong> controller <strong>of</strong> a <strong>the</strong>rmometer can be<br />

programmed to send a message to switch <strong>of</strong>f <strong>the</strong><br />

electric heating system when <strong>the</strong> temperature<br />

�<br />

exceeds 22 . This message is received by <strong>the</strong><br />

heating controller,<br />

�<br />

which will switch on <strong>the</strong><br />

actuator. If on a hot day <strong>the</strong> temperature<br />

exceeds 27 , a message<br />

can be sent to <strong>the</strong><br />

window opener to open <strong>the</strong> window.<br />

Network and Data Bus<br />

The network is <strong>the</strong> transmitter <strong>of</strong> <strong>the</strong> signals in<br />

<strong>the</strong> system. The most popular transmitters are<br />

power line, radio signals (RF) and to some<br />

extent optical fibers. All modern Smart Home<br />

systems have bus-based networks. In a busbased<br />

net all <strong>the</strong> units in <strong>the</strong> system can read all<br />

<strong>the</strong> messages. The system unit recognizing <strong>the</strong>ir<br />

own address reacts to <strong>the</strong> content <strong>of</strong> <strong>the</strong><br />

message. A unit can receive a message<br />

individually or as member <strong>of</strong> a group. Hence, in<br />

one case a message can be submitted for one<br />

lamp to light, and in ano<strong>the</strong>r case a message for<br />

all lamps to light.<br />

4 Smart Home Market<br />

4.1 Technology Adoption<br />

Figure 1 S-Curve <strong>of</strong> Different Technology<br />

15<br />

The adoption <strong>of</strong> new consumer products follows<br />

a standard pattern which called ‘S-curve’, as <strong>the</strong><br />

graph shows above. At <strong>the</strong> early stage <strong>of</strong> <strong>the</strong><br />

adoption <strong>of</strong> a new technology, <strong>the</strong>re is a slow<br />

take-up in <strong>the</strong> early years, and <strong>the</strong>n followed by<br />

a more rapid increase in adoption which moves<br />

<strong>the</strong> product into <strong>the</strong> mass market arena. Finally,<br />

as <strong>the</strong> market matures and take-up slows down,<br />

<strong>the</strong> gradient <strong>of</strong> <strong>the</strong> S-curve become shallower as<br />

it approaches a maximum level <strong>of</strong> market<br />

penetration.<br />

While most technologies follow <strong>the</strong> S-curve<br />

pattern <strong>of</strong> adoption, but <strong>the</strong>y do so at different<br />

rates or speeds. For example, it takes 80 years<br />

for <strong>the</strong> telephone to reach 70 per cent <strong>of</strong><br />

households while <strong>the</strong> television took only 15<br />

years. Similarly, <strong>the</strong> electricity has reached 50<br />

per cent market penetration after being in <strong>the</strong><br />

marketplace for over 50 years, whereas <strong>the</strong> car<br />

has reached only 20 per cent penetration over a<br />

similar period [5] . The shape <strong>of</strong> <strong>the</strong> adoption cure<br />

depends on several different factors, such<br />

economical, social, technological factors, which<br />

is quite complex. Therefore, it may need a long<br />

time for <strong>the</strong> adoption <strong>of</strong> Smart Home<br />

technology; we may even need our next<br />

generation to improve this technology as well.<br />

4.2 Demand and Supply Side <strong>of</strong> Smart<br />

Home<br />

4.2.1 Demand Side<br />

The customers' interest in <strong>the</strong> concept <strong>of</strong> Smart<br />

Home has been mainly from <strong>the</strong> DIY and<br />

hobbyist segment <strong>of</strong> <strong>the</strong> market. Actually, many<br />

Smart Home websites and technical literatures<br />

are <strong>the</strong> preserve <strong>of</strong> <strong>the</strong>se somewhat technically<br />

minded accumulative home improvers. The<br />

mature projects <strong>of</strong> Smart Home have only been<br />

limited to <strong>the</strong> academic researcher and wealthy<br />

home owners until now. Customers who buy<br />

Smart Home only relatively satisfied with <strong>the</strong>ir<br />

partial systems, typically integrating intruder


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

alarms, security lighting, and fire and security<br />

sensors. While some customers may be willing<br />

to pay additional money on a new or converted<br />

property to obtain limited functionality <strong>of</strong> Smart<br />

Home, however, <strong>the</strong>re may be greater<br />

unwillingness to retr<strong>of</strong>it such systems into <strong>the</strong>ir<br />

existing residences because <strong>of</strong> <strong>the</strong> expected<br />

disorder.<br />

In recent years, <strong>the</strong>re has been an increase in <strong>the</strong><br />

building and conversion <strong>of</strong> properties that have<br />

embedded Smart Home technology. Moreover,<br />

<strong>the</strong>re has been increasing access to <strong>the</strong><br />

technology for ‘expert home improvers’ and<br />

‘DIYers’. There remains, however, a general<br />

lack <strong>of</strong> passion on <strong>the</strong> part <strong>of</strong> construction and<br />

property industries, manufacturers and suppliers<br />

to push or even properly promote this<br />

technology. The lack <strong>of</strong> common protocols and<br />

high initial high investment make <strong>the</strong> adoption <strong>of</strong><br />

this technology hardly.<br />

4.2.2 Supply Side<br />

Technology <strong>of</strong> X-10 is introduced in 1979,<br />

which is less sophisticated level than today’s<br />

Smart Home technology. Twenty years on from<br />

X-10, <strong>the</strong>re are two new technological drivers<br />

which could give new motivations to <strong>the</strong><br />

concept <strong>of</strong> Smart Home: <strong>the</strong> appearance <strong>of</strong><br />

powerful microprocessors and <strong>the</strong> increasing<br />

pervasiveness <strong>of</strong> new digital communications<br />

protocols. Microprocessors allow <strong>the</strong> electronic<br />

control <strong>of</strong> almost all mechanical appliances.<br />

Whereas washing machines, fridges and<br />

televisions were once controlled using<br />

mechanical devices, nowadays <strong>the</strong> microchip<br />

facilitates <strong>the</strong>ir control and operation by<br />

electronic means including remote control. The<br />

digital communications protocols such as <strong>the</strong><br />

<strong>Internet</strong> and Bluetooth provide opportunities for<br />

standardizing communications between<br />

appliances and equipment, and for making <strong>the</strong><br />

16<br />

interface between users and equipment more<br />

straightforward and easy to use [6] .<br />

There are some more opportunities from <strong>the</strong><br />

supply side: many new technologies appear;<br />

wireless and power line are getting cheap and<br />

cheaper nowadays; more and more big<br />

companies start to take part in, which can<br />

improve <strong>the</strong> adoption <strong>of</strong> Smart Home<br />

technology; especially for Japanese and Korean<br />

residents, <strong>the</strong> living space is very limited, so <strong>the</strong>y<br />

have more motivation to develop Smart Home<br />

technology, to improve <strong>the</strong>ir living standard.<br />

4.3 Consumer Attitude<br />

This survey is conducted by Joseph Rowntree<br />

Foundation in 2000 [6] . Four key features <strong>of</strong><br />

Smart Home were tested out with participants<br />

using <strong>the</strong> following options: 1. remote access; 2.<br />

safety and security; 3. centralized control; 4.<br />

convenience.<br />

4<br />

3<br />

2<br />

1<br />

14%<br />

18%<br />

23%<br />

19%<br />

Views about <strong>the</strong> Smart Home<br />

36%<br />

28%<br />

40%<br />

47%<br />

13%<br />

16%<br />

13%<br />

25%<br />

22%<br />

13%<br />

20%<br />

11%<br />

16%<br />

13% 4%<br />

8%<br />

0% 20% 40% 60% 80% 100%<br />

Strongly Agree Agree Nei<strong>the</strong>r<br />

Disagree Strongly Disagree<br />

Figure 2 Views about <strong>the</strong> Smart Home<br />

Of <strong>the</strong> four features, security and safety aspects<br />

were <strong>the</strong> most popular with over two thirds<br />

agreeing with. The benefits <strong>of</strong> remote access<br />

also had wide appeal. Opinion was more divided<br />

on <strong>the</strong> benefits <strong>of</strong> convenience and centralized<br />

control. In both cases around half <strong>of</strong> those


surveyed indicated <strong>the</strong>se features would be<br />

useful to <strong>the</strong>m. Groups most likely to value <strong>the</strong><br />

benefits <strong>of</strong> Smart Home were: those in work,<br />

men, and people aged 15–34, households with<br />

children and those who already have access to<br />

new technology in <strong>the</strong>ir house.<br />

The technical aspects <strong>of</strong> running a Smart Home<br />

caused concern among many <strong>of</strong> those surveyed.<br />

Three specific areas <strong>of</strong> concern were tested out<br />

with participants, which are: 1. system failure; 2.<br />

lack <strong>of</strong> control; 3. complexity.<br />

3<br />

2<br />

1<br />

<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

16%<br />

15%<br />

22%<br />

Concerns about <strong>the</strong> Smart Home<br />

35%<br />

40%<br />

43%<br />

13%<br />

15%<br />

12%<br />

27%<br />

24%<br />

18%<br />

9%<br />

6%<br />

5%<br />

0% 20% 40% 60% 80% 100%<br />

Strongly Agree Agree<br />

Nei<strong>the</strong>r Disagree<br />

Strongly Disagree<br />

Figure 3 Concerns about <strong>the</strong> Smart Home<br />

People were most concerned about <strong>the</strong> system<br />

failing which around two-thirds agreed with.<br />

Around half were worried that <strong>the</strong> system would<br />

be too complex and a similar number said <strong>the</strong>y<br />

would worry about <strong>the</strong> system being difficult to<br />

override. Older people were most concerned<br />

about potential technical problems which twothirds<br />

<strong>of</strong> those aged over 55 agreed with<br />

compared to 38 per cent <strong>of</strong> <strong>the</strong> young group<br />

aged 15–24.<br />

Therefore, people are more concerned with<br />

security and safety aspects regarding to <strong>the</strong><br />

benefit <strong>of</strong> Smart Home. While system failing is<br />

most concerned by users with regard to potential<br />

problems <strong>of</strong> it. The suppliers need to consider<br />

17<br />

both viewpoints most from <strong>the</strong> consumer side,<br />

while <strong>the</strong>y provide Smart Home to <strong>the</strong> market.<br />

4.4 Viewpoints <strong>of</strong> Industry Experts<br />

Architect is one <strong>of</strong> <strong>the</strong> most important roles<br />

during many parts <strong>of</strong> <strong>the</strong> design–build process.<br />

They have deep influence on <strong>the</strong> type <strong>of</strong> services<br />

and systems integrated into buildings. Architects<br />

believe that rising income and wealth will drive<br />

<strong>the</strong> market for advanced Smart Home<br />

technology. The view <strong>of</strong> building contractors is<br />

that advanced Smart Home will remain a rarity<br />

at <strong>the</strong> lower and middle end <strong>of</strong> <strong>the</strong> housing<br />

market. Some <strong>of</strong> <strong>the</strong>m see <strong>the</strong> Smart Home as a<br />

‘fad’, and in some cases regard it as a distraction<br />

where <strong>the</strong>y are building for <strong>the</strong> top end <strong>of</strong> <strong>the</strong><br />

housing and apartment market. The specialist<br />

contractors and service providers are at <strong>the</strong><br />

sharp end <strong>of</strong> <strong>the</strong> Smart Home industry, and <strong>the</strong>y<br />

are generally very optimistic about <strong>the</strong> growth <strong>of</strong><br />

similar smart solutions in <strong>the</strong> domestic home.<br />

Property agents and developers maintain that<br />

show-homes set up so that <strong>the</strong> technology can<br />

be demonstrated effectively provide <strong>the</strong> best<br />

hope <strong>of</strong> stimulating an interest in <strong>the</strong> Smart<br />

Home concept. The equipment manufacturers<br />

<strong>of</strong>fer strong support for Smart Home<br />

technology. For example, Siemens and Sony are,<br />

along with <strong>the</strong> domestic appliance manufactures<br />

and ICT conglomerates, at <strong>the</strong> forefront in<br />

developing <strong>the</strong> common protocols and standards<br />

needed to speed up market development in this<br />

home technology (e.g., iLINK (IEEE1394) and<br />

HAVi)<br />

[7] . The experts from academic<br />

institutions and research organizations took <strong>the</strong><br />

most positive stance towards <strong>the</strong> concept <strong>of</strong> <strong>the</strong><br />

Smart Home.<br />

5 Conclusions<br />

The Smart Home has remained a dream for<br />

years just over <strong>the</strong> horizon. And <strong>the</strong> horizon<br />

keeps receding. Along <strong>the</strong> way, <strong>the</strong>re have been


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

intriguing pilot projects and lab experiments, but<br />

nothing that justified <strong>the</strong> extra cost to<br />

consumers. Today, despite <strong>the</strong> spread use <strong>of</strong><br />

broadband <strong>Internet</strong> and home networks, most<br />

consumers still remain skeptical about Smart<br />

Home technology. Mass market consumers have<br />

almost no interest in using technology for home<br />

automation or control [7] .<br />

Still, <strong>the</strong> percentage <strong>of</strong> households having<br />

broadband <strong>Internet</strong> are growing worldwide, if<br />

<strong>the</strong> government can guide <strong>the</strong> development <strong>of</strong><br />

open standards in hardware and s<strong>of</strong>tware, <strong>the</strong>n<br />

<strong>the</strong> smart meters can communicate with a<br />

television set-top box, cell phone or PC [8] .<br />

Those devices will serve as remote controls that<br />

allow a person to see how much energy a house<br />

is consuming and suggest heating, lighting and<br />

air conditioning settings to save money. Once a<br />

technology platform is in place, <strong>the</strong> Smart Home<br />

market for intelligent appliances and o<strong>the</strong>r<br />

devices will take <strong>of</strong>f [9] . Therefore, <strong>the</strong> whole<br />

industry will boom.<br />

However, <strong>the</strong>re are many different industries get<br />

involved in, which makes it more complex than<br />

that only single industry can jump to start it,<br />

such as building construction/installation,<br />

automation industry, consumer electronics<br />

vendors, household appliance vendors, and<br />

computer and peripherals vendors. All in all it’s<br />

still a long way for Smart Home technology to<br />

adopt worldwide.<br />

References<br />

[1]Digital Image Communications,<br />

http://dicommunications.com/smarthome.htm<br />

[2] Bob Siegel, “The ‘Smart House’— Area<br />

homeowners opt for ‘home <strong>the</strong>aters’ and more”,<br />

welcomehome.<br />

18<br />

[3] Sang Hyun Park, So Hee Won, Jong Bong<br />

Lee, “Smart Home – digitally engineered<br />

domestic life”, Pers Ubiquit Comput (2003) 7:<br />

189–196.<br />

[4] Toril Laberg, Haakon Aspelund and Hilde<br />

Thygesen, "SMART HOME TECHNOLOGY:<br />

Planning and management in municipal services"<br />

[5] IP<strong>Business</strong>,<br />

http://www.fatpipeonline.com/departments.php?<br />

department_id=12&article_id=344<br />

[6] Mark Pragnell, Lorna Spence and Roger<br />

Moore, “The market potential for Smart Home”.<br />

[7] Vividlogic,<br />

http://www.vividlogic.com/product.php?cat_id=<br />

1&p_id=4<br />

[8] Steve Lohr, "The Smart Home Is Still<br />

Looking for a Market", The New York Times,<br />

January 6, 2009.<br />

[9] Victoria Haines, Val Mitchell, Ca<strong>the</strong>rine<br />

Cooper, Martin Maguire, "Probing user values<br />

in <strong>the</strong> home environment within a technology<br />

driven Smart Home project".


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Input Techniques for Mobile Phones: keyboard, sensors, barcodes, RFID,<br />

HCI<br />

Abstract<br />

Input techniques linking mobile phones to humans<br />

and to things determine <strong>the</strong> way <strong>the</strong>se devices<br />

communicate with <strong>the</strong> physical world. Requirements<br />

and constraints such as small screens, limited buttons<br />

and <strong>the</strong> mobile setting <strong>of</strong> <strong>the</strong> user on-<strong>the</strong>-go pose new<br />

challenges for developing appropriate input techniques<br />

that satisfy <strong>the</strong> user. Different input techniques<br />

including state-<strong>of</strong>-<strong>the</strong>-art are described in this paper<br />

and analyzed based on intuition <strong>of</strong> <strong>the</strong> users and<br />

functionality <strong>of</strong> <strong>the</strong> devices. Effects that different<br />

techniques might have on <strong>the</strong> development <strong>of</strong> new<br />

applications are also provided.<br />

1. Introduction<br />

The mobile phone is <strong>the</strong> most pervasive electronic<br />

device used by people all around <strong>the</strong> world. In 2008<br />

<strong>the</strong>re were 2.5 billion mobile phones and about 80% <strong>of</strong><br />

<strong>the</strong> world’s population had network coverage [2]. It is<br />

estimated that by 2015 <strong>the</strong> number <strong>of</strong> active mobile<br />

phones will be 5 billion [2].<br />

Given <strong>the</strong> high demand for mobile phones and with<br />

<strong>the</strong> rapid advance <strong>of</strong> <strong>the</strong> technologies involved in <strong>the</strong><br />

same mobile devices <strong>the</strong> mobile phone has evolved<br />

from a simple mobile communication device into a<br />

multifunctional device used by people for different<br />

purposes. A mobile telephone that provides additional<br />

information accessing features combining voice<br />

services with e-mail, fax, pager or <strong>Internet</strong> access is<br />

called a smart phone [4]. These additional capabilities<br />

<strong>of</strong> <strong>the</strong> mobile devices enable people to interact with<br />

things, places and o<strong>the</strong>r people in <strong>the</strong> real world. This<br />

brings us to <strong>the</strong> idea <strong>of</strong> Ubiquitous Computing or <strong>the</strong><br />

<strong>Internet</strong> <strong>of</strong> <strong>Things</strong> for whose implementation <strong>the</strong> smart<br />

phone is <strong>the</strong> most promising device. This statement is<br />

supported by <strong>the</strong> fact that <strong>the</strong> mobile device is always<br />

Afet Musliji<br />

Management, Technology and Economics<br />

<strong>ETH</strong> Zurich, CH-8092 Zurich, Switzerland<br />

amusliji@student.ethz.ch<br />

19<br />

with <strong>the</strong> user. However, this does not necessarily imply<br />

that <strong>the</strong> user is always able to use <strong>the</strong> device raising <strong>the</strong><br />

question <strong>of</strong> design challenges particularly <strong>the</strong><br />

interaction techniques used for <strong>the</strong> same device.<br />

Mobile Human Computer Interaction (HCI) studies<br />

<strong>the</strong>se challenges.<br />

2. Mobile HCI - Design Challenges and<br />

Requirements<br />

Mobile HCI is a multidisciplinary approach that<br />

addresses <strong>the</strong> design <strong>of</strong> mobile user interfaces from<br />

different viewpoints. <strong>Aspects</strong> such as user psychology,<br />

application design, social usability and communication<br />

technology are all taken as inputs in mobile HCI<br />

research.<br />

The mobile phone is meant to always be on <strong>the</strong><br />

disposition <strong>of</strong> <strong>the</strong> user. As such, many design<br />

challenges and constraints are brought in <strong>the</strong> design <strong>of</strong><br />

mobile devices. The issue <strong>of</strong> input techniques as part <strong>of</strong><br />

<strong>the</strong> design and <strong>the</strong> possibilities emerging from breakthrough<br />

techniques are studied for <strong>the</strong> purpose <strong>of</strong> this<br />

paper. The major constraints <strong>of</strong> this nature that are<br />

identified are: small screens and limited buttons <strong>of</strong><br />

mobile devices resulting from <strong>the</strong>ir small size, <strong>the</strong><br />

limited attention <strong>of</strong> <strong>the</strong> user in a mobile situation and<br />

<strong>the</strong> limited time that <strong>the</strong> user has to learn a new<br />

interaction technique.<br />

Contrary to <strong>the</strong>se requirements, most <strong>of</strong> <strong>the</strong><br />

conventional mobile devices are used under conditions<br />

<strong>of</strong> high cognitive and attention demand; <strong>the</strong> s<strong>of</strong>tware <strong>of</strong><br />

devices is ignorant <strong>of</strong> <strong>the</strong> surrounding environment and<br />

events and natural gestures <strong>of</strong> use are missed.<br />

2.1 Small Screens and Limited Buttons<br />

The pervasiveness <strong>of</strong> mobile phones implies<br />

handsets <strong>of</strong> relatively small size limiting <strong>the</strong> space


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

available for both screens and buttons, which make up<br />

<strong>the</strong> interface for interaction.<br />

2.2 Limited Attention <strong>of</strong> <strong>the</strong> User<br />

The mobile phone is used on-<strong>the</strong>-go and <strong>the</strong>refore<br />

gets only a limited attention <strong>of</strong> <strong>the</strong> user. However,<br />

today many mobile applications on smart phones<br />

require <strong>the</strong> full attention <strong>of</strong> <strong>the</strong> user. These applications<br />

simply ignore <strong>the</strong> surrounding environment <strong>of</strong> <strong>the</strong> user.<br />

The user should be able to use a mobile device while<br />

doing o<strong>the</strong>r activities such as walking or speaking to<br />

ano<strong>the</strong>r person. The mobile device is <strong>the</strong>refore under<br />

<strong>the</strong> continuous but not full attention <strong>of</strong> <strong>the</strong> user.<br />

2.3 Limited Time to Learn<br />

The lifetime <strong>of</strong> current mobile or smart phones is<br />

relatively short. In addition, <strong>the</strong> turnover <strong>of</strong> mobile<br />

devices is relatively high compared to o<strong>the</strong>r electronic<br />

devices. These two facts toge<strong>the</strong>r imply that users<br />

frequently change <strong>the</strong>ir handsets and buy new ones.<br />

Users <strong>of</strong>ten change <strong>the</strong>ir handsets with every new<br />

subscription whose durations vary between 12-24<br />

months. Many times, users are forced to learn a new<br />

input technique when <strong>the</strong>y face a new device [2].<br />

Therefore, <strong>the</strong>re should be standards for <strong>the</strong> type <strong>of</strong><br />

interaction for handsets from different manufacturers<br />

and different models <strong>of</strong> handsets from <strong>the</strong> same<br />

manufacturer and <strong>the</strong> input techniques should be easy<br />

to learn. The same techniques would be easy to learn if<br />

natural gestures <strong>of</strong> people are included in <strong>the</strong><br />

interaction with mobile phones.<br />

3. Scenarios and Techniques<br />

In order to describe some <strong>of</strong> <strong>the</strong> techniques that<br />

address <strong>the</strong> requirements <strong>of</strong> mobile HCI, we will<br />

propose different scenarios <strong>of</strong> mobile phones users in<br />

<strong>the</strong>ir everyday life and show how <strong>the</strong>se specific<br />

techniques are used to effectively perform <strong>the</strong> required<br />

task.<br />

3.1 Location Finding – User Friendly Interface<br />

The first scenario described involves a mobile user<br />

who would like to see her next tasks and appointments<br />

on <strong>the</strong> calendar <strong>of</strong> her smart phone and would want to<br />

spot <strong>the</strong> locations <strong>of</strong> her meetings on <strong>the</strong> map [2]. The<br />

scenario and its implementation are described in <strong>the</strong><br />

paper about TapGlance, which is a design proposal for<br />

mobile phone user interface.<br />

The user has a brief look at <strong>the</strong> calendar by<br />

pressing and holding a number keypad with <strong>the</strong><br />

20<br />

possibility <strong>of</strong> having memorized <strong>the</strong> key for <strong>the</strong><br />

calendar application benefiting from spatial memory.<br />

Figure 1. A Preview <strong>of</strong> <strong>the</strong> TapGlance Interface [2]<br />

She is <strong>the</strong>n interested in <strong>the</strong> location <strong>of</strong> her<br />

meetings on her list and decides to fully open <strong>the</strong><br />

calendar application by tapping <strong>the</strong> same number key<br />

on <strong>the</strong> keypad. She notices that <strong>the</strong> locations <strong>of</strong> her two<br />

next meetings are in different places and wants to<br />

locate <strong>the</strong>m on <strong>the</strong> map. The user changes <strong>the</strong> view<br />

style <strong>of</strong> <strong>the</strong> application and selects <strong>the</strong> map view style<br />

with double tapping a single number key on <strong>the</strong> mobile<br />

keypad. Again, she can memorize <strong>the</strong> key for <strong>the</strong><br />

transition <strong>of</strong> <strong>the</strong> view.<br />

3.2 Mobile Phone Users Facing Different<br />

Environments – Light and Temperature<br />

Sensors Combined with a Touch Screen<br />

The contexts <strong>of</strong> mobile device use are far more<br />

varied and potentially compromised, than <strong>the</strong> contexts<br />

in which we interact with desktop computers [6]. For<br />

example, a person using a mobile device on <strong>the</strong> beach<br />

may struggle to read <strong>the</strong> device’s screen due to glare<br />

caused by bright sunlight, while a user on an a cold<br />

place with gloves on is unable to accurately press keys<br />

or extract a stylus.<br />

The first problem can be solved with <strong>the</strong> help <strong>of</strong><br />

light sensors that would detect <strong>the</strong> intensity <strong>of</strong> light<br />

striking <strong>the</strong> screen <strong>of</strong> <strong>the</strong> mobile device based on which<br />

<strong>the</strong> brightness <strong>of</strong> <strong>the</strong> screen would be modified.<br />

Whereas for <strong>the</strong> person who needs to use her mobile<br />

phone with her gloves on and possibly with reduced<br />

motion ability <strong>of</strong> her fingers, <strong>the</strong> device should detect<br />

<strong>the</strong> outside temperature and adjust <strong>the</strong> display on <strong>the</strong><br />

touch screen <strong>of</strong> <strong>the</strong> device to make <strong>the</strong> interaction<br />

possible.<br />

3.3 Using a Mobile Phone for Physical<br />

Browsing – <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

The idea <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong> is that every<br />

object becomes a smart object having a tag, which<br />

provides a hyperlink to <strong>the</strong> virtual world. A tag may be<br />

for example a barcode, RFID (radio frequency<br />

identifier) tag or an IR (infrared) beacon. Based on <strong>the</strong><br />

tag information, <strong>the</strong> user can <strong>the</strong>n for example load <strong>the</strong><br />

page corresponding to <strong>the</strong> URL to his device and get<br />

electronic information from a physical object. This is a<br />

powerful paradigm, which adds <strong>the</strong> power <strong>of</strong> World<br />

Wide Web to <strong>the</strong> interaction with physical objects [7].<br />

The mobile phone or <strong>the</strong> smart phone is <strong>the</strong> most<br />

suitable device for interacting with <strong>the</strong>se objects. The<br />

main interaction methods that can be used are<br />

scanning, pointing and touching.<br />

A person can use <strong>the</strong> scanning interaction technique<br />

in order to find out which objects in her vicinity are<br />

possible to be controlled with a mobile phone. The<br />

object might or might not be in <strong>the</strong> sight <strong>of</strong> <strong>the</strong> user.<br />

The services provided by <strong>the</strong> tags will <strong>the</strong>n be<br />

presented on <strong>the</strong> user's UI device. Thus <strong>the</strong> presence<br />

<strong>of</strong> <strong>the</strong> tags is communicated to <strong>the</strong> user and <strong>the</strong> user<br />

can <strong>the</strong>n choose <strong>the</strong> object <strong>of</strong> interest by using her<br />

mobile phone. Effectively, this means choosing a<br />

physical object in <strong>the</strong> digital world [7].<br />

Figure 2. ScanMe [7]<br />

When an object that <strong>the</strong> user wants to interact with<br />

is visible, <strong>the</strong>n pointing would be a natural way to do<br />

it. The user points to <strong>the</strong> tag on <strong>the</strong> object with a<br />

mobile phone, which can use IR (infrared), laser beam<br />

or Radio Frequencies.<br />

21<br />

Figure 3. PointMe [7]<br />

Finally, <strong>the</strong> interaction technique involving<br />

touching would use RFID tags on <strong>the</strong> object whose<br />

information would be accessed by bringing toge<strong>the</strong>r<br />

<strong>the</strong> mobile device with <strong>the</strong> smart object. This technique<br />

is suitable for a person who is shopping and needs<br />

additional information about <strong>the</strong> product that she is<br />

interested in buying. The hyperlink on <strong>the</strong> RFID tag <strong>of</strong><br />

<strong>the</strong> product provides access to <strong>the</strong> page where <strong>the</strong><br />

consumer can learn more about <strong>the</strong> same product.<br />

These entire interaction techniques enable <strong>the</strong><br />

mobile phone become a universal remote controller.<br />

4. Research Area<br />

With <strong>the</strong> latest trends [6] in society and technology<br />

<strong>of</strong> increasing amount <strong>of</strong> personal computing done away<br />

from <strong>the</strong> desktop; <strong>the</strong> increasing capabilities <strong>of</strong> eversmaller<br />

devices; <strong>the</strong> congruence <strong>of</strong> computing<br />

capabilities onto mobile phones and <strong>the</strong> overall ageing<br />

<strong>of</strong> <strong>the</strong> population, mobile HCI research becomes ever<br />

more important.<br />

Mobile personal computing brings <strong>the</strong> physical<br />

location <strong>of</strong> <strong>the</strong> user to be considered for a comfortable<br />

and normal usage <strong>of</strong> <strong>the</strong> device. The amount <strong>of</strong> light<br />

and <strong>the</strong> ambient temperature have a dramatic effect on<br />

<strong>the</strong> overall performance <strong>of</strong> <strong>the</strong> mobile phone and<br />

<strong>the</strong>reby customer satisfaction. Situational impairment<br />

[6] stemming from such physical conditions should be<br />

better understood so that solutions to such impairments<br />

can be incorporated into new devices. This also applies<br />

for ageing users <strong>of</strong> mobile phones, whose ageing<br />

related impairments affect <strong>the</strong>ir user experience.<br />

The small size <strong>of</strong> mobile devices and <strong>the</strong> variety <strong>of</strong><br />

those handsets <strong>of</strong>fered on <strong>the</strong> market bring <strong>the</strong><br />

requirement for common standards on input<br />

techniques. Users <strong>of</strong> mobile phones would prefer to<br />

learn once and use <strong>the</strong> same input technique<br />

everywhere [2].


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

The greater computing capabilities and <strong>the</strong><br />

increasing pervasiveness <strong>of</strong> <strong>the</strong> mobile phone or <strong>the</strong><br />

smart phone imply that mobile human computer<br />

interaction is an interesting and a very important<br />

research area. Mobile HCI research will try to find new<br />

technologies and techniques to increase <strong>the</strong><br />

effectiveness <strong>of</strong> <strong>the</strong> pervasive computing device – <strong>the</strong><br />

mobile phone <strong>of</strong> <strong>the</strong> future.<br />

5. Conclusion<br />

In summary, we can conclude that input techniques<br />

for mobile phones should be developed in accordance<br />

with <strong>the</strong> specific requirements <strong>of</strong> <strong>the</strong> mobile<br />

environment. The issues faced are addressed with<br />

technological solutions such as different keyboards,<br />

sensors for different purposes, barcodes and RFID<br />

tags.<br />

In this paper, <strong>the</strong> challenges faced in designing and<br />

selecting appropriate input techniques for mobile<br />

phones were discussed. The design issue <strong>of</strong> mobile<br />

HCI gains even a greater importance considering <strong>the</strong><br />

abundance <strong>of</strong> <strong>the</strong> mobile phone all over <strong>the</strong> world and<br />

its potential as a future ubiquitous computing device.<br />

The design requirements stem from <strong>the</strong> nature <strong>of</strong> <strong>the</strong><br />

mobile device and <strong>the</strong> usage <strong>of</strong> <strong>the</strong> device not<br />

neglecting <strong>the</strong> environment that surrounds <strong>the</strong> users.<br />

Based on <strong>the</strong>se challenges different scenarios <strong>of</strong><br />

mobile users were identified and solutions using state<strong>of</strong>-<strong>the</strong>-art<br />

technologies were proposed based on<br />

research and already developed applications on this<br />

field. The paper ends with an overview <strong>of</strong> <strong>the</strong> mobile<br />

HCI research area and <strong>the</strong> problems that it strives to<br />

solve.<br />

6. References<br />

[1] Enrico Rukzio, Gregor Broll, Karin Leichtenstern and<br />

Albrecht Schmidt. Mobile Interaction with <strong>the</strong> Real World:<br />

An Evaluation and Comparison <strong>of</strong> Physical Mobile<br />

Interaction Techniques. Ambient Intelligence, LNCS 4794,<br />

2007.<br />

[2] Robbins, D. C., Lee, B., and Fernandez, R. 2008.<br />

TapGlance: designing a unified smartphone interface. In<br />

Proceedings <strong>of</strong> <strong>the</strong> 7th ACM Conference on Designing<br />

interactive Systems (Cape Town, South Africa, February 25 -<br />

27, 2008). DIS '08. ACM, New York, NY, 386-394<br />

[3] Smart phones: how to stay clever in a downturn.<br />

http://www.deloitte.co.uk/TMTPredictions/telecommunicatio<br />

ns/Smartphones-clever-in-downturn.cfm<br />

[4] CEVA Glossary <strong>of</strong> Terms.<br />

http://ceva-dsp.mediaroom.com/index.php?s=glossary<br />

22<br />

[5] Ken Hinckley, Jeff Pierce, Mike Sinclair, Eric Horvitz.<br />

Sensing Techniques for Mobile Interaction. Micros<strong>of</strong>t<br />

Research, One Micros<strong>of</strong>t Way, Redmond, WA 98052<br />

[6] Jacob O. Wobbrock. The Future <strong>of</strong> Mobile Device<br />

Research in HCI. Human-Computer Interaction Institute,<br />

School <strong>of</strong> Computer Science, Carnegie Mellon University,<br />

Pittsburgh, PA 15213 USA. CHI 2006 Workshop<br />

[7] Pasi Välkkynen, Ilkka Korhonen, Johan Plomp, Timo<br />

Tuomisto, Luc Cluitmans, Heikki Ailisto*, and Heikki<br />

Seppä. A user interaction paradigm for physical browsing<br />

and near-object control based on tags. Mobile HCI<br />

Conference 2003


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

End User Programming in <strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />

Özge Kökçü<br />

Department <strong>of</strong> Technology, Management and Economics, <strong>ETH</strong> Zurich<br />

koekcueo@student.ethz.ch<br />

Abstract<br />

Web-enabled cell phones, sensors, different design<br />

tools, public APIS, PDAs, toolkits are becoming<br />

pervasive and cheaper day by day. Moreover, it is<br />

simpler to learn how to use <strong>the</strong>m. On <strong>the</strong> o<strong>the</strong>r hand<br />

<strong>the</strong>y are designed for a general user with specific<br />

needs (lack <strong>of</strong> customization). This fosters end-users<br />

who are mostly non-pr<strong>of</strong>essionals for developing<br />

<strong>the</strong>ir own applications for <strong>the</strong>ir devices. The aim <strong>of</strong><br />

this paper is to focus on end user programming in<br />

internet <strong>of</strong> things. First <strong>of</strong> all, <strong>the</strong> definitions <strong>of</strong> end<br />

user and end user programming will be stated to<br />

understand <strong>the</strong> concept better. Then, it will<br />

concentrate on end user programming in internet <strong>of</strong><br />

things with specific examples such as Exemplar,<br />

Lashups and Chief Cook Robot. Finally, after<br />

discussing <strong>the</strong> advantages and disadvantages <strong>of</strong><br />

adding end user programmability feature to products,<br />

<strong>the</strong> future work in internet <strong>of</strong> things will be mentioned<br />

in brief.<br />

1. Introduction<br />

With <strong>the</strong> help <strong>of</strong> internet, information sharing<br />

accelerated rapidly. Users can reach any information<br />

<strong>the</strong>y want very easily and quickly. Fur<strong>the</strong>rmore,<br />

involving <strong>the</strong> users in <strong>the</strong> product development phase<br />

is <strong>the</strong> new trend. Therefore, end user programming is<br />

becoming pervasive and it brings <strong>the</strong> flexibility for<br />

users to make additions to <strong>the</strong>ir products according to<br />

<strong>the</strong>ir own specific needs. Since users know <strong>the</strong>ir<br />

problems best, it will be very beneficial for both users<br />

and product developers to add end user<br />

programmability feature to <strong>the</strong> products. End user<br />

programmability in <strong>the</strong> framework <strong>of</strong> internet <strong>of</strong><br />

things is a progressing research field which aims to<br />

involve users in product development to reduce <strong>the</strong><br />

23<br />

related costs. Before getting in <strong>the</strong> subject one has to<br />

know who <strong>the</strong> end users are and thus in <strong>the</strong> next<br />

section <strong>the</strong> definition will be given.<br />

2. End Users<br />

End users are <strong>the</strong> users <strong>of</strong> a program. They can be<br />

artists, receptionists, teachers, designers, students,<br />

animators, accountants, in brief; everybody who uses<br />

computer can be an end user. End user programmers<br />

write applications but this is not <strong>the</strong>ir primary job.<br />

They may have different backgrounds in<br />

programming. They perhaps take a course in college<br />

or learn it from <strong>the</strong>ir friends or <strong>the</strong>y may not have any<br />

knowledge at all.<br />

Scientists and physicists were <strong>the</strong> first end user<br />

programmers. It was very difficult for <strong>the</strong>m to learn<br />

programming with assembly language. Therefore,<br />

Fortran was launched in 1950s which made <strong>the</strong>ir life<br />

easier. They were able to develop <strong>the</strong>ir own<br />

applications easily and quickly. Then, <strong>the</strong> next group<br />

consisted <strong>of</strong> people who wrote spreadsheet macros.<br />

Lotus was <strong>the</strong> main program that <strong>the</strong>y used. Database<br />

builders followed spreadsheet macro writers quickly.<br />

They wrote programs for data storage and for<br />

retrieval <strong>of</strong> customer information to keep track <strong>of</strong><br />

<strong>the</strong>ir customers. Finally, with <strong>the</strong> internet boom in<br />

mid 1990s, almost everyone became an end user<br />

programmer [6]. Information sharing accelerated with<br />

internet boom and easy access to data helped people<br />

to develop <strong>the</strong>ir own applications.<br />

As stated in EUSES (End Users Shaping Effective<br />

S<strong>of</strong>tware) web page, <strong>the</strong>re were 2.75 million<br />

“pr<strong>of</strong>essional” programmers in <strong>the</strong> US, it was<br />

expected that <strong>the</strong> number <strong>of</strong> end user programmers<br />

would exceed 55 million by 2005 [8].


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

3. End User Programming<br />

Before defining <strong>the</strong> end user programming, it will<br />

be more appropriate to define programming first.<br />

Programming is <strong>the</strong> creative art <strong>of</strong> instructing a<br />

computer what you want it to do. Simply, it is<br />

defining a sequence <strong>of</strong> commands to a computer to<br />

perform a specified task. With <strong>the</strong> advance <strong>of</strong><br />

technology <strong>the</strong> nature <strong>of</strong> programming is changing<br />

rapidly. Everyday, lots <strong>of</strong> new tools emerge to allow<br />

users to design new applications and to do<br />

programming. As a result <strong>of</strong> this, more and more<br />

nonpr<strong>of</strong>essional people are being included in <strong>the</strong><br />

world <strong>of</strong> programming. The emerging trend in<br />

programming is to increase <strong>the</strong> number <strong>of</strong> people<br />

who can do programming for <strong>the</strong>ir own usage. More<br />

and more products are trying to integrate scripting or<br />

some sort <strong>of</strong> macro languages. This concept is being<br />

described as “end user programming”. The definition<br />

<strong>of</strong> end user is clear but <strong>the</strong> use <strong>of</strong> “programming” in<br />

this context creates confusion. End-user<br />

development, end-user customization and end-user<br />

s<strong>of</strong>tware engineering are o<strong>the</strong>r concepts that are used<br />

to prevent this confusion.<br />

In <strong>the</strong> context <strong>of</strong> this paper, end user<br />

programming is <strong>the</strong> programming done by <strong>the</strong> end<br />

users who are not pr<strong>of</strong>essional programmers and do<br />

not have any educational background in<br />

programming [7]. With <strong>the</strong> help <strong>of</strong> end user<br />

programming, <strong>the</strong> power <strong>of</strong> s<strong>of</strong>tware is increased<br />

significantly since <strong>the</strong> users are not restrained by <strong>the</strong><br />

capabilities <strong>of</strong> <strong>the</strong> s<strong>of</strong>tware. The internet boom made<br />

it possible to access lots <strong>of</strong> technologies easily and<br />

quickly. This leads users to new ways to develop<br />

applications and programs.<br />

There are different approaches for end user<br />

programming such as programming by<br />

demonstration, visual programming, natural-language<br />

syntax and forms-based programming. Programming<br />

by demonstration means allowing users to<br />

demonstrate <strong>the</strong>ir actions and inferring programs that<br />

correspond to those actions. Visual programming<br />

refers to providing a visual interface to programmers<br />

such as dataflow diagrams, flowcharts and screenlayout<br />

systems. Natural-language syntax is making<br />

<strong>the</strong> programming language similar to a spoken human<br />

language. Cobol and HyperTalk tried this approach.<br />

Finally, forms-based programming means<br />

programming by filling out a set <strong>of</strong> forms that query a<br />

user about <strong>the</strong> types <strong>of</strong> inputs and results she/he<br />

wants [7].<br />

Typical s<strong>of</strong>tware with end user programmability<br />

feature should have an editor, an interpreter or<br />

24<br />

complier, error checking and debugging tools,<br />

documentation and version management tools at<br />

least, as <strong>the</strong> bare minimum requirements [7].<br />

There are lots <strong>of</strong> s<strong>of</strong>tware programs available for<br />

users that have end user programmability feature.<br />

LabVIEW (a functional measurement application<br />

with analysis and a custom user interface),<br />

Ma<strong>the</strong>matica (to monitor <strong>the</strong> movements <strong>of</strong> <strong>the</strong> stars,<br />

create interactive graphs <strong>of</strong> stock prices, or<br />

manipulate digital photos, etc), Citrus (Graphical<br />

structured editors for code and data), Barista (to<br />

create <strong>of</strong> a new class <strong>of</strong> highly visual, highly<br />

interactive code editors), Exemplar, etc. This paper<br />

will give detailed examples from tools that are used<br />

in internet <strong>of</strong> things.<br />

4. End User Programming in <strong>Internet</strong> <strong>of</strong><br />

<strong>Things</strong><br />

End user programming in internet <strong>of</strong> things is a<br />

relatively new concept and <strong>the</strong>re are limited<br />

applications available to users. However, <strong>the</strong>re are<br />

serious ongoing researches. Progressively more<br />

diverse set <strong>of</strong> sensing technologies is appearing in<br />

smart products and research projects. In this context,<br />

different research groups such as HCI (Human<br />

Computer Interaction) in Stanford University are<br />

trying to develop prototyping tools that allow<br />

designers to gain insight into <strong>the</strong> design space <strong>of</strong><br />

sensor-based interactions more rapidly[3]. In <strong>the</strong><br />

following subsections, applications with end user<br />

programmability feature will be discussed to illustrate<br />

<strong>the</strong> concept more concretely.<br />

4.1. Chief Cook Robot<br />

This robot is developed in EPFL (Ecole<br />

Polytechnique Federale de Lausanne) in Learning<br />

Algorithms and Systems Laboratory (LASA). It is a<br />

good example <strong>of</strong> programming by demonstration to<br />

clarify <strong>the</strong> concept <strong>of</strong> end user programming. It<br />

imitates <strong>the</strong> basic actions demonstrated by people.<br />

Manipulation <strong>of</strong> objects and reproduction <strong>of</strong> gestures<br />

are <strong>the</strong> main imitation tasks that are performed by<br />

this humanoid robot. To illustrate, it can cook an<br />

omelet by whipping eggs, cutting ham and granting<br />

cheese.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Figure 1. Body gestures are recorded by motion<br />

sensors. Sensors ga<strong>the</strong>r data about body position<br />

independent from environment [9].<br />

Information flow in <strong>the</strong> system starts with <strong>the</strong><br />

human performing <strong>the</strong> action (see Figure1). After<br />

that, robot gets <strong>the</strong> signals and decides what to<br />

imitate by first reducing <strong>the</strong> dimensionality and <strong>the</strong>n<br />

making probabilistic data encoding. Next step is<br />

determining <strong>the</strong> task constraints and how to imitate<br />

<strong>the</strong> action. Finally, <strong>the</strong> task is reconstructed in data<br />

space and robot imitates <strong>the</strong> action.<br />

There are three ongoing researches for this<br />

project: learning task constraints, dynamical control,<br />

and general inverse kinematics. Besides that, <strong>the</strong><br />

researchers are concerned with biological principles<br />

to improve <strong>the</strong> robustness and flexibility <strong>of</strong> <strong>the</strong> robot<br />

[9].<br />

4.2. Exemplar<br />

Exemplar is a prototyping tool that takes sensor<br />

data as input and gives constructive events as output<br />

for interaction design. It also uses <strong>the</strong> programming<br />

by demonstration technique. First <strong>of</strong> all, end users<br />

perform <strong>the</strong> action with <strong>the</strong> sensor. Then, <strong>the</strong> program<br />

generates corresponding signals which can be<br />

reviewed by <strong>the</strong> user from <strong>the</strong> computer screen.<br />

Finally, user can review <strong>the</strong> result by demonstrating<br />

<strong>the</strong> action again. Moreover, it is a very powerful tool<br />

that can author individual events that depend on<br />

multiple sensors and multiple events for a single<br />

sensor. To illustrate, Exemplar can be used to<br />

prototype an accelerometer based control for existing<br />

game in less than 30 minutes [3].<br />

Exemplar made a study with 12 participants. The<br />

participants belonged to different ages, sexes, and<br />

educational backgrounds. Although <strong>the</strong>y had some<br />

human computer interaction design experience, none<br />

25<br />

<strong>of</strong> <strong>the</strong>m was an expert in sensor programming. The<br />

aim <strong>of</strong> <strong>the</strong> study was to assess <strong>the</strong> ease <strong>of</strong> use <strong>of</strong><br />

Exemplar. Participants were given 3 tasks to<br />

complete. The first two tasks were relatively easy<br />

compared to <strong>the</strong> last one. The results were quite<br />

satisfying. The first two tasks were completed by<br />

everyone and <strong>the</strong>y at least completed a part <strong>of</strong> <strong>the</strong><br />

third task. After <strong>the</strong> study, participants indicated that<br />

Exemplar was successful in decreasing <strong>the</strong> time<br />

required to build prototypes, facilitating rapid<br />

modifications, enabling more experimentation and<br />

helping <strong>the</strong>m to understand user experience. From <strong>the</strong><br />

study as a whole, it was concluded that majority <strong>of</strong><br />

<strong>the</strong> participants spent most <strong>of</strong> <strong>the</strong>ir time on designing<br />

ra<strong>the</strong>r than implementing. Fur<strong>the</strong>rmore, <strong>the</strong>y defined<br />

two main shortcomings in Exemplar. First one was<br />

that users were not able to see <strong>the</strong> events (available<br />

build-in functions) that <strong>the</strong>y do not use but still<br />

active. Second one was <strong>the</strong> training examples were<br />

hard to find after <strong>the</strong>y started <strong>the</strong>ir implementation<br />

since <strong>the</strong>y were pushed too far <strong>of</strong>f-screen [3].<br />

However, developers <strong>of</strong> Exemplar have overcome<br />

<strong>the</strong>se shortcomings recently.<br />

4.3.Lash-Ups<br />

Lash-up is a toolkit that end users can use to<br />

develop location aware web services for <strong>the</strong>ir cellular<br />

phones. Both cellular phones with internet<br />

connections and public APIs for web services are<br />

becoming pervasive. This will increase <strong>the</strong> usage <strong>of</strong><br />

<strong>the</strong> lash-ups. Lash-up toolkit solves <strong>the</strong> main problem<br />

<strong>of</strong> previous mash-ups which is identifying <strong>the</strong> user’s<br />

location without asking for any inputs from <strong>the</strong> user<br />

[2].<br />

This toolkit has two main components: server and<br />

client. Server has <strong>the</strong> data for available lash-ups for<br />

users. Client resides on <strong>the</strong> user’s cellular phone.<br />

Client ga<strong>the</strong>rs location information and sends it to<br />

lash-up server and server searches for relevant lashups<br />

and sends back <strong>the</strong> list <strong>of</strong> relevant lash-ups in<br />

which <strong>the</strong> user can choose whatever he needs.<br />

There can be several applications <strong>of</strong> lash-ups.<br />

They could be used as reminder service. After doing<br />

<strong>the</strong> necessary settings, whenever <strong>the</strong> user enters a<br />

predefined region, lash-up server could remind him to<br />

do something such as buying gasoline for his car.<br />

Moreover, <strong>the</strong>y can be used for searching web<br />

content with entering location data. For example,<br />

users can find out <strong>the</strong> nearest markets around without<br />

entering input.<br />

Developers <strong>of</strong> lash-ups are trying to improve it<br />

fur<strong>the</strong>r. Now, <strong>the</strong>y are trying to develop new tools to


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

make it easier to develop Lash-Ups for users. Besides<br />

that, <strong>the</strong>y are working on <strong>the</strong> content <strong>the</strong>y send to <strong>the</strong><br />

end users. They are trying to make it as relevant as<br />

possible and to increase <strong>the</strong> quality. Moreover, <strong>the</strong>y<br />

are exploring new ways for identifying group<br />

behaviors and personal preferences <strong>of</strong> individual<br />

users. Lastly, in Lash-up distribution, <strong>the</strong>y are trying<br />

to use supplementary attributes <strong>of</strong> users such as time<br />

<strong>of</strong> day and place, etc [2].<br />

5. Pros & Cons<br />

The costs and benefits <strong>of</strong> adding end user<br />

programmability feature to your product depends on<br />

how much control and programmability you plan to<br />

maintain for users. Benefits are worth to consider.<br />

First <strong>of</strong> all, users know <strong>the</strong>ir needs and problems best.<br />

It is impossible to address <strong>the</strong> needs <strong>of</strong> every single<br />

user’s specific needs. Therefore, adding end user<br />

programmability feature will make <strong>the</strong> product<br />

simpler and more reliable. Product will just have <strong>the</strong><br />

general features needed. Allowing users to add <strong>the</strong>ir<br />

programs would give <strong>the</strong>m freedom and<br />

responsibility at <strong>the</strong> same time. Instead <strong>of</strong> blaming<br />

<strong>the</strong> developers <strong>of</strong> <strong>the</strong> product, <strong>the</strong>y would try to solve<br />

<strong>the</strong>ir problems on <strong>the</strong>ir own. Fur<strong>the</strong>rmore, serious<br />

users will realize <strong>the</strong> missing parts <strong>of</strong> your product<br />

and <strong>the</strong>y will be able to participate in <strong>the</strong><br />

improvement <strong>of</strong> your product [7].<br />

On <strong>the</strong> o<strong>the</strong>r hand, <strong>the</strong> managers and developers<br />

<strong>of</strong> <strong>the</strong> product will fear <strong>the</strong> loss <strong>of</strong> control on <strong>the</strong><br />

performance <strong>of</strong> <strong>the</strong> product. Users can decrease <strong>the</strong><br />

performance with <strong>the</strong>ir applications and <strong>the</strong>n blame<br />

<strong>the</strong> product for operating slowly. Moreover, <strong>the</strong> users<br />

may be slow adaptors and may not be used to<br />

programming. Therefore, detailed documentation and<br />

training will be needed for <strong>the</strong> beginner users which<br />

mean extra time and resources. Also, users will not<br />

be aware <strong>of</strong> <strong>the</strong>ir limitations and some <strong>of</strong> <strong>the</strong><br />

programs that <strong>the</strong>y will develop may do unintended<br />

and damaging things. Ano<strong>the</strong>r disadvantage is <strong>the</strong><br />

different versions <strong>of</strong> <strong>the</strong> product may confuse <strong>the</strong><br />

users. Even if radical changes are done in <strong>the</strong><br />

product, users will still want <strong>the</strong>ir programs to work<br />

in new versions [7].<br />

Warren Harrison, a pr<strong>of</strong>essor in Portland State<br />

University, approaches end user programming from<br />

<strong>the</strong> security perspective. He points out that many ebusinesses<br />

have bankrupted because <strong>of</strong> Web sites<br />

written by end users who learn Perl or HTML on<br />

<strong>the</strong>ir own [6]. End users are not aware <strong>of</strong> <strong>the</strong><br />

importance <strong>of</strong> securing <strong>the</strong>ir applications. In response<br />

to this, <strong>the</strong> concept <strong>of</strong> end user s<strong>of</strong>tware engineering<br />

emerged. End user s<strong>of</strong>tware engineering cares for<br />

26<br />

reusability, security, and variability besides <strong>the</strong><br />

programming.<br />

6. Future Work<br />

End user programming in internet <strong>of</strong> things is a<br />

relatively new concept and it is difficult to find a lot<br />

<strong>of</strong> information in this concept. Exemplar and Lash-up<br />

are good tools for this topic. Developers <strong>of</strong> both<br />

Exemplar and Lash-up are still trying to improve<br />

<strong>the</strong>ir products. Besides <strong>the</strong>se, many o<strong>the</strong>r new<br />

applications can be developed. Developing a product<br />

where people could use RFID tags to keep track <strong>of</strong><br />

<strong>the</strong>ir stuff may be ano<strong>the</strong>r possible application. Users<br />

will place RFID tags into <strong>the</strong>ir stuff and through a<br />

computer program <strong>the</strong>y will be able to define where<br />

<strong>the</strong>ir products are and keep track <strong>of</strong> goods that <strong>the</strong>y<br />

borrowed to o<strong>the</strong>r people. As chief cook robot<br />

developed in EPFL [9], applications that can be<br />

configured by programming by demonstration will be<br />

o<strong>the</strong>r useful and easy to use tools for end users. These<br />

robots can be used for doing small daily works <strong>of</strong> end<br />

users.<br />

7. Conclusion<br />

This paper introduced <strong>the</strong> concept <strong>of</strong> end user<br />

programming in internet <strong>of</strong> things which is one <strong>of</strong><br />

today’s important research fields. Applications like<br />

Exemplar, Lashups and Chief Cook Robot are<br />

different examples from this field. They are<br />

developed in universities and <strong>the</strong>re is still room for<br />

improvement. Involving users in product<br />

development by giving <strong>the</strong>m <strong>the</strong> chance to make<br />

additions to <strong>the</strong> product will both add value to <strong>the</strong><br />

product and lower <strong>the</strong> costs for producers. On <strong>the</strong><br />

o<strong>the</strong>r hand, adding end user programmability will<br />

impose additional costs and has some cons such as<br />

detailed documentation and training will be needed<br />

and applications developed by end users may cause<br />

unexpected and unintended damages. End user<br />

programming in internet <strong>of</strong> things is open to<br />

discussion and improvement.<br />

References<br />

1) Hartmann B., Klemmer S. R., Bernstein M., Abdulla<br />

L., Burr B., Robinson-Mosher A., Gee J., “Reflective<br />

Physical Prototyping through Integrated Design, Test,<br />

and Analysis”, Standard University HCI Group,<br />

Standford, USA<br />

2) Brandt J., Klemmer S. R. “Lash-Ups: A Toolkit for<br />

Location-Aware Mash-Ups”, Stanford University<br />

HCI Group, Stanford, USA, 2006.<br />

3) Hartmann B., Abdulla L., Mittal M., Klemmer S. R.,<br />

“Authoring Sensor-based Interactions by<br />

Demonstration with Direct Manipulation and Pattern


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Recognition”, Standard University HCI Group and<br />

The MIT Media Laboratory, 2007.<br />

4) Riehle D., “End-User Programming with Application<br />

Wikis: A Panel with Ludovic Dubost, Stewart<br />

Nickolas, and Peter Thoeny”, SAP Research, SAP<br />

Labs LLC, CA, USA.<br />

5) Wong J., Hong J. I., “Making Mashups with<br />

Marmite: Towards End-User Programming for <strong>the</strong><br />

Web”, Human-Computer Interaction Institute,<br />

Carnegie Mellon University, Pittsburgh, USA.<br />

6) Harrison W., “From <strong>the</strong> Editor: The Dangers <strong>of</strong> End-<br />

User Programming”, S<strong>of</strong>tware, IEEE, Volume 21,<br />

Issue 4, July-Aug. 2004 Page(s): 5 – 7.<br />

7) End-User Programming Homepage.<br />

http://www.cs.uml.edu/~hgoodell/EndUser/<br />

8) EUSES (End Users Shaping Effective S<strong>of</strong>tware).<br />

http://eusesconsortium.org/<br />

9) EPFL Learning Algorithms and Systems Laboratory<br />

http://lasa.epfl.ch/<br />

27


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Abstract<br />

<strong>Internet</strong> has enabled major revolutions. One <strong>of</strong> this,<br />

was to give back <strong>the</strong> power to <strong>the</strong> people. We discuss in<br />

this paper how <strong>the</strong> development <strong>of</strong> new platforms like<br />

Wikipedia or Facebook, entirely created by users, is a<br />

landmark in <strong>the</strong> world <strong>of</strong> Web 2.0, setting user-content<br />

at its core. We review <strong>the</strong> different types <strong>of</strong> usergenerated<br />

content as well as <strong>the</strong>ir recent evolution. We<br />

<strong>the</strong>n understand how product recommendations made by<br />

consumers through user-generated platforms can enable<br />

us to make better buying decisions, notably in <strong>the</strong> frame<br />

<strong>of</strong> shops, by using <strong>the</strong> mobile interface Apriori.<br />

1. Introduction<br />

Web 2.0 is currently one <strong>of</strong> <strong>the</strong> most widely used<br />

buzz word in <strong>the</strong> <strong>Internet</strong> industry. This term describes a<br />

new generation <strong>of</strong> web interfaces enabling users to read,<br />

share and write content over <strong>the</strong> web. User-generated<br />

content (UGC) like Facebook or YouTube are<br />

challenging <strong>the</strong> traditional media. Encarta, a private<br />

endeavor from Micros<strong>of</strong>t to build a digital encyclopedia<br />

has now been ruled out by users preferring free and open<br />

contents like Wikipedia [1]. During <strong>the</strong> Asian Tsunami<br />

in 2004, personal blogs from tourists who survived <strong>the</strong><br />

earthquake have been able to inform citizens around <strong>the</strong><br />

world about <strong>the</strong> happenings, faster and with more details<br />

than <strong>the</strong> websites <strong>of</strong> CNN or BBC [2]. Traditional media<br />

have found <strong>the</strong>mselves losing a bit <strong>of</strong> <strong>the</strong>ir supremacy,<br />

losing <strong>the</strong>ir roles as gatekeepers <strong>of</strong> published content –<br />

<strong>Internet</strong> has finally given back <strong>the</strong> power to <strong>the</strong> people<br />

[3].<br />

In this paper, we address this new paradigm changing<br />

<strong>the</strong> consumers into creators. We will first define what a<br />

user-generated content is and give an outlook <strong>of</strong> <strong>the</strong><br />

different types <strong>of</strong> UGC. We will <strong>the</strong>n understand <strong>the</strong><br />

different sociological, economic, legal and technological<br />

drivers that have permitted <strong>the</strong> fast development <strong>of</strong><br />

UGC. After that, we will understand how product<br />

User-Generated Content<br />

Niroshan Balasubramaniam<br />

<strong>ETH</strong> Zurich, balasun@student.ethz.ch<br />

28<br />

recommendations are being used by UGC based<br />

websites to improve <strong>the</strong>ir business model. We will from<br />

<strong>the</strong>n on discover how Apriori, a mobile platform, and <strong>the</strong><br />

<strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, could facilitate product<br />

recommendations. We will <strong>the</strong>n conclude this paper by<br />

summarizing <strong>the</strong> key points that we learnt and address<br />

<strong>the</strong> next challenges <strong>of</strong> user-generated content.<br />

2. Defining user-generated content<br />

There is currently no standardized definition <strong>of</strong> usergenerated<br />

content (UGC). The studies on <strong>the</strong> social,<br />

economic and cultural impact <strong>of</strong> <strong>the</strong>se platforms are just<br />

at <strong>the</strong>ir premises. The OECD defines UGC as fitting <strong>the</strong><br />

following requirements: i) a content which is made<br />

publicly available, through internet, ii) boasting a certain<br />

level <strong>of</strong> creativity and maybe <strong>the</strong> most important point<br />

iii) contents created outside <strong>of</strong> pr<strong>of</strong>essional practices [4].<br />

Contrary to what we could think, most user-generated<br />

content outputs are created without expectation <strong>of</strong> any<br />

kind <strong>of</strong> pr<strong>of</strong>it. Never<strong>the</strong>less, <strong>the</strong> amount <strong>of</strong> people<br />

contributing to <strong>the</strong>se platforms is growing at such a level<br />

that <strong>the</strong>se latter are almost turned into databases<br />

containing an incredible rich value for companies who<br />

could use <strong>the</strong>m as market-research-like data to<br />

understand <strong>the</strong> trends, needs, wills and interests <strong>of</strong><br />

consumers [5]. People contributing to user-generated<br />

contents on <strong>the</strong> web are usually on <strong>the</strong> look for three<br />

main returns: connecting with people, a form <strong>of</strong> selfexpression<br />

and as well as to receive recognition or<br />

prestige for <strong>the</strong>ir work [4].<br />

3. Forms <strong>of</strong> user-generated content<br />

Now that we have understood <strong>the</strong> basic requirements<br />

for a web content to be characterized as user-generated<br />

content, we would like to understand <strong>the</strong> different forms<br />

that <strong>the</strong>se UGC can take. This is a ra<strong>the</strong>r difficult and


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

controversial exercise as different people could group <strong>the</strong><br />

many UGC websites into different groups depending on<br />

<strong>the</strong>ir own interests. It is somehow also challenging to<br />

classify <strong>the</strong> various types <strong>of</strong> UGC as <strong>the</strong>se involve more<br />

and more not only one type <strong>of</strong> media or activity but<br />

several. Facebook is for example a case where people<br />

can at <strong>the</strong> same time stay in touch with people, share<br />

videos as well as create groups with information on a<br />

topic. Never<strong>the</strong>less, for Steve Rosenbaum from<br />

AlwayOn [6], a source <strong>of</strong> information for technology<br />

savvy consumers, we can split <strong>the</strong> world <strong>of</strong> usergenerated<br />

content in seven groups according to <strong>the</strong>ir<br />

main use (fig. 2).<br />

Fig. 1: The different forms <strong>of</strong> UGC (source: [6])<br />

We first have <strong>the</strong> media websites like Youtube, where<br />

users can freely upload and share <strong>the</strong>ir own videos. We<br />

<strong>the</strong>n have <strong>the</strong> chat interfaces to better connect with<br />

people like Facebook or Linkedin where we can even<br />

develop contact with totally new people. Then we have<br />

platforms to share personal information which targets<br />

mainly <strong>the</strong> family or friends like with Flickr where you<br />

can easily upload all your private pictures. Next, we have<br />

an industry growingly using UGC to make money, <strong>the</strong><br />

Ecommerce platforms like Ebay. People can also meet<br />

with people sharing common and specific interests,<br />

29<br />

through websites like Meetup. To end this classification,<br />

we have two groups using blogs as layout, <strong>the</strong> news and<br />

<strong>the</strong> voices, mainly used to inform people. Blog news are<br />

now competing with websites like CNN or BBC and<br />

usually deliver more specific, personal and quicker<br />

uploaded news than <strong>the</strong> latter. Voices are usually famous<br />

bloggers who have become famous personalities through<br />

<strong>the</strong> web in <strong>the</strong> recent years by providing <strong>the</strong>ir views on<br />

political, social or economic trends.<br />

To understand <strong>the</strong> user-generated content<br />

phenomenon, it is interesting to analyze <strong>the</strong> amount <strong>of</strong><br />

users for different websites. In Table 1, we see that <strong>the</strong><br />

trend <strong>of</strong> UGC is generally moving towards blogs and<br />

social networks, <strong>the</strong> two most personal types <strong>of</strong> usergenerated<br />

content. It is also interesting to note that an<br />

impressive 70% <strong>of</strong> internet users are actual consumers <strong>of</strong><br />

UGC, and this amount will be steadily growing in <strong>the</strong><br />

next few years.<br />

Table 1: User-Generated Content Consumers<br />

2008-2013 (% <strong>of</strong> <strong>Internet</strong> users, source [7])<br />

Based on numbers from 2008, we can note <strong>the</strong><br />

impressive amounts <strong>of</strong> people visiting famous UGC<br />

website such as MySpace, Wikipedia or Facebook. More<br />

than just purely numbers, <strong>the</strong>se websites are extremely<br />

dynamic and competitive: if we compute <strong>the</strong> site<br />

analytics for <strong>the</strong> unique monthly visitors for Facebook,<br />

Google.com and Micros<strong>of</strong>t.com, we see that for <strong>the</strong><br />

month <strong>of</strong> March 2009 only, Facebook records more than<br />

90 mio visitors, while Google and Micros<strong>of</strong>t have<br />

respectively 140 mio and 60 mio visitors [8]. This<br />

figures are even more impressive if we consider how<br />

<strong>of</strong>ten one searches for information on Google.com or<br />

how established are websites like Micros<strong>of</strong>t.com. In <strong>the</strong>


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

last one year, Facebook boasts a 200% increase versus<br />

5% for Google. But success does not necessarily mean<br />

continuity: Myspace, <strong>the</strong> former big star <strong>of</strong> UGC is now<br />

losing its trendy image and has lost more than 10%<br />

visitors in <strong>the</strong> last year and this decrease continues. A<br />

few numbers characterizing this glorious past are given<br />

in figure 3 from which we can understand <strong>the</strong> big change<br />

<strong>of</strong> dynamics recorded after just one year: MySpace was<br />

at that time described as <strong>the</strong> most popular and ever<br />

growing UGC website – fact that is no more <strong>the</strong> case.<br />

This should be a signal for creators <strong>of</strong> new social<br />

networks. Even if <strong>the</strong> attention from massive amounts <strong>of</strong><br />

people is ra<strong>the</strong>r easy to catch, it is difficult to last in this<br />

world <strong>of</strong> UGC where new ideas are popping up every<br />

day. Unfortunately, very <strong>of</strong>ten, <strong>the</strong>se websites do not last<br />

long enough to be able to monetize and capture <strong>the</strong> value<br />

<strong>of</strong> <strong>the</strong>ir large pool <strong>of</strong> consumers [9].<br />

Fig. 2: Monthly visitors <strong>of</strong> UGC websites in 2008<br />

(source: [6])<br />

4. Drivers <strong>of</strong> user-generated content<br />

We have seen now <strong>the</strong> different forms that UGC<br />

could take and understood <strong>the</strong> high dynamics<br />

characterizing this field. It is <strong>of</strong> central interest to<br />

identify <strong>the</strong> different drivers which have brought us to<br />

this status enabling so many user-generated contents to<br />

blossom in <strong>the</strong> World Wide Web. According to <strong>the</strong><br />

OECD [4], we can spot four major drivers which have<br />

shaped this change: i) Technological, ii) Social iii)<br />

Economical, iv) Legal.<br />

30<br />

Technological drivers. This driver is maybe <strong>the</strong> most<br />

important <strong>of</strong> <strong>the</strong> four drivers. Broadband has rapidly<br />

been taken up by many households starting from late<br />

90s. This has enabled users to upload and download<br />

massive amount <strong>of</strong> data. High speed internet has enabled<br />

people to integrate large videos or pictures to <strong>the</strong>ir<br />

websites and make <strong>the</strong> use <strong>of</strong> internet much more<br />

enjoyable and interactive. As a second step, we can note<br />

<strong>the</strong> incredible advances that happened in <strong>the</strong> hardware<br />

industries as well as <strong>the</strong> multiplication <strong>of</strong> a number <strong>of</strong><br />

consumer electronics goods enabling people to share<br />

content ever more (digital cameras , digital video<br />

recorder, new generation mobile phones,…). Third point,<br />

maybe one <strong>of</strong> <strong>the</strong> least noticeable but <strong>the</strong> most important,<br />

<strong>the</strong> development <strong>of</strong> interfaces and online applications<br />

enabling users to create, post and upload content in a<br />

very easy and rapid way.<br />

Social drivers. A significant amount <strong>of</strong> people using<br />

internet nowadays are users that are <strong>of</strong>ten called <strong>the</strong><br />

“digital natives”: people born with <strong>the</strong> new IT era, for<br />

whom watching TV over <strong>the</strong> internet or using MSN or<br />

ICQ to chat is simply <strong>the</strong> norm [10]. These people have<br />

substantial IT skills and are predisposed to contribute<br />

content to <strong>the</strong> World Wide Web. This younger group is<br />

also very <strong>of</strong>ten <strong>the</strong> most exposed category <strong>of</strong> people<br />

using social networks and following easily new trends.<br />

Economic drivers. These drivers partly follow <strong>the</strong><br />

technological drivers. Indeed, as technology improves,<br />

internet connection or consumer electronics are<br />

affordable by a growing percentage <strong>of</strong> <strong>the</strong> population.<br />

More than that, new ideas to monetize social networks<br />

and user-generated content are pushing more and more<br />

companies to start a UGC-like platforms, enabling <strong>the</strong>m<br />

a novel way to market <strong>the</strong>ir brands, leveraging notably<br />

on viral marketing campaigns. Examples abound but one<br />

exemplifying case is maybe <strong>the</strong> ketchup company Heinz<br />

which has recently launched a campaign to let<br />

consumers create <strong>the</strong>ir own advertisement, with a<br />

comfortable money prize for <strong>the</strong> best. These home-made<br />

advertisements are now being uploaded on <strong>the</strong>ir website<br />

as well as one Youtube where <strong>the</strong>y record a significant<br />

audience.<br />

Legal and institutional drivers. This driver is key in<br />

<strong>the</strong> development <strong>of</strong> UGC as one need to make sure that


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

his creation will remain his, be it a luxurious painting or<br />

simply an upload <strong>of</strong> an amateur picture on Facebook. It<br />

is also a challenge as we should give property rights to<br />

creator without making it to restrictive as this would lead<br />

to a lower rate <strong>of</strong> sharing among users. A good example<br />

<strong>of</strong> intermediate solution is <strong>the</strong> Common Creative (cc)<br />

standard which requires <strong>the</strong> users to strictly mention <strong>the</strong><br />

name <strong>of</strong> <strong>the</strong> actual creator <strong>of</strong> <strong>the</strong> picture, text or video<br />

but also let <strong>the</strong>m freely share and distribute this content<br />

to any third party.<br />

We summarize <strong>the</strong> impact <strong>of</strong> <strong>the</strong>se four drivers in <strong>the</strong><br />

following scheme.<br />

Fig.4: Four drivers leading to <strong>the</strong> current world <strong>of</strong> UGC<br />

5. Product recommendation<br />

User-generated content are not only useful to connect<br />

with people or to share knowledge, but <strong>the</strong>y have also<br />

been proven successful in driving sales, notably in <strong>the</strong><br />

frame <strong>of</strong> e-commerce platforms such as Ebay or Amazon<br />

[11]. Indeed, one <strong>of</strong> <strong>the</strong> major challenges that <strong>the</strong>se<br />

websites have faced at <strong>the</strong> beginning <strong>of</strong> <strong>the</strong>ir venture was<br />

to gain <strong>the</strong> trust <strong>of</strong> <strong>the</strong>ir consumers [12]: how could a<br />

consumer be sure that a person living 3000km away<br />

from him will indeed send <strong>the</strong> MP3 player or T-shirt he<br />

ordered? E-commerce companies have developed<br />

platforms for consumers to create content notably on<br />

recommendations <strong>of</strong> products and sellers <strong>of</strong> <strong>the</strong>se<br />

products. In many such platforms, <strong>the</strong> fact that people<br />

31<br />

could even rate <strong>the</strong> recommendations has made <strong>the</strong>m<br />

ever more reliable.<br />

There are mainly two types <strong>of</strong> product<br />

recommendations: <strong>the</strong> product ratings and <strong>the</strong> product<br />

reviews. The first one is usually used to give a brief<br />

approval on <strong>the</strong> quality <strong>of</strong> a good, by giving a rating on a<br />

one to five stars scale. The second, reviews, are a tool<br />

used to give more precise and comprehensive<br />

information on <strong>the</strong> experience with this product and<br />

consist <strong>of</strong> a text <strong>of</strong> usually 100-200 words.<br />

It is interesting to notice that some companies like<br />

Epinions.com, have even based <strong>the</strong>ir business model on<br />

<strong>the</strong>se recommendations [13]. This website has indeed<br />

created a full database containing thousands <strong>of</strong> reviews<br />

and ratings <strong>of</strong> different kind <strong>of</strong> goods and services. The<br />

main interest for a potential buyer <strong>of</strong> a product would be<br />

to ga<strong>the</strong>r more information on <strong>the</strong> product to actual real<br />

experiences <strong>of</strong> people who are not linked to <strong>the</strong> company<br />

selling <strong>the</strong> product and thus who are unbiased.<br />

O<strong>the</strong>r similar websites include hunch.com,<br />

ratings.net, reviewcentre.com, kelkoo.com and<br />

edigitalresearch.com.<br />

6. UGC + <strong>Internet</strong> <strong>of</strong> <strong>Things</strong> = Apriori<br />

In <strong>the</strong> frame <strong>of</strong> <strong>the</strong> internet <strong>of</strong> things, where electronic<br />

components and objects are linked by wireless<br />

connections, User-Generated Content can help as an<br />

interface between consumers and <strong>the</strong> goods that <strong>the</strong>y are<br />

interested to buy.<br />

If we now consider <strong>the</strong> tens <strong>of</strong> different products for<br />

one category like olive oil or MP3 player, both boasting<br />

an incredible various range in terms <strong>of</strong> quality and price,<br />

we understand <strong>the</strong> possibilities <strong>of</strong> product<br />

recommendations as enabling <strong>the</strong> consumer to make<br />

better buying decisions. Usually, a typical consumer will<br />

not try to look for much information when it comes to<br />

but in a shop. Never<strong>the</strong>less, it is believed that 3 out <strong>of</strong> 4<br />

buying decisions are made in <strong>the</strong> shop <strong>the</strong>mselves [14].<br />

Thus, to enrich a consumer’s information on a product,<br />

in an easy way, researchers at <strong>ETH</strong> have came up with<br />

Apriori, an interface connecting mobile phones, <strong>the</strong><br />

products and a database <strong>of</strong> recommendations. Mobile<br />

phones are indeed always accessible for a consumer even


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

in a shop and have a high penetration rate among people<br />

- usually more than 90% in big cities [114].<br />

The program enables mobile phone phones, through a<br />

specific headset, to recognize <strong>the</strong> product pro thanks to its<br />

bar code e or in <strong>the</strong> future thanks to RFID tags. By<br />

connecting cting to Apriori, consumers can access existing<br />

recommendations ations on <strong>the</strong> same pro product, which are<br />

usually ratings ra<strong>the</strong>r than reviews as this tool is much<br />

more convenient for a quick buying ddecision.<br />

The same<br />

consumers can also submit product uct ratings from<br />

anywhere, enriching <strong>the</strong> database atabase ever more (figure 5).<br />

Fig.5: Apriori enables recognition an and submission <strong>of</strong><br />

recommendation on products ucts (source (source: [14])<br />

There would be standard criteria, usually valid vali for<br />

most products, s, like <strong>the</strong> price/quality ratio, ratio but also more<br />

specific criteria that could be added by <strong>the</strong> consumer<br />

himself like <strong>the</strong> quality <strong>of</strong> headsets sets for an Ipo Ipod. This<br />

would also require <strong>the</strong> presence <strong>of</strong> a moderator mo who, as it<br />

is done currently in Wikipedia, delete elete or amend amen non-<br />

relevant rating criteria. One ne potential future application<br />

would be to connect Apriori with exisiting databases<br />

such as Epionions.com, to enrich even more user<br />

experiences [14].<br />

One can doubt oubt in general on <strong>the</strong> quality <strong>of</strong> <strong>the</strong>se<br />

recommendations and might address ress <strong>the</strong> issue <strong>of</strong><br />

reliability <strong>of</strong> ratings, in <strong>the</strong> frame <strong>of</strong> a world worl growingly<br />

lead by companies monitoring and orchestring <strong>the</strong> image<br />

that <strong>the</strong>y project. This could be prevente prevented by leveraging<br />

o<strong>the</strong>r forms <strong>of</strong> User-Generated Content, <strong>the</strong> social<br />

networks. Indeed, , in <strong>the</strong> future, we might be able to filter<br />

<strong>the</strong> recommendations ations coming only from our close circle<br />

<strong>of</strong> friends, s, by for example taking <strong>the</strong> ratings coming only<br />

from people who are connected with you on Facebook.<br />

Someone who is interested in having <strong>the</strong> view <strong>of</strong><br />

pr<strong>of</strong>essional computer scientists on n <strong>the</strong> buying <strong>of</strong> a new<br />

32<br />

laptop could for example filter <strong>the</strong> ratings coming from a<br />

social network used by specialists <strong>of</strong> <strong>the</strong> field fiel for<br />

example.<br />

7. Conclusion<br />

Web 2.0 sets user-content content at <strong>the</strong> heart <strong>of</strong> its<br />

development. From a state where creators and consumers<br />

were split into two worlds, , internet has been able to give<br />

<strong>the</strong> power to consumers to become creators. Platforms<br />

like Wikipedia are nowadays almost as trusted as<br />

pr<strong>of</strong>essional traditional encyclopedia and proven that<br />

free did not mean poor-quality. quality. Facebook is today<br />

becoming almost a second d operating system, next to<br />

your first one, be it Windows ows or Apple, enabling you to<br />

access data, send information, to upload uploa videos from<br />

your desktop and a growing amount <strong>of</strong> functions. Blogs<br />

created by simple persons are nowadays nowa competing with<br />

CNN.com or BBC.com, <strong>the</strong> tra traditional gatekeeper <strong>of</strong><br />

information. We have seen in this article <strong>the</strong> different<br />

types <strong>of</strong> UGC as well as <strong>the</strong> four drivers having secured<br />

<strong>the</strong> development evelopment <strong>of</strong> user contents contents, technological, social,<br />

economic as well as legal drivers rivers. We have <strong>the</strong>n focused<br />

on e-commerce commerce platforms using UGC as a tool to make<br />

<strong>the</strong>ir services more reliable and an we concluded our<br />

research by presenting Apriori, a platform connecting<br />

user-contents, contents, mobile phones an and recommendations to<br />

help consumers to make better buying decisions. It is<br />

interesting to see that all <strong>the</strong> different types <strong>of</strong> UGC, be<br />

it a simple blog or writing a complicate complicated article on<br />

quantum physics on Wikipedia, Wikipe has finally given back<br />

<strong>the</strong> power to <strong>the</strong> people. eople. We create <strong>the</strong> world worl <strong>of</strong><br />

tomorrow.<br />

Never<strong>the</strong>less, major challenges persist in this new<br />

paradigm, such as <strong>the</strong> level <strong>of</strong> trust that one can put on<br />

<strong>the</strong>se information being ing written by non-pr<strong>of</strong>essional,<br />

non<br />

notably on topics like science or medicine. One can also<br />

address some privacy issues s as user-generated content is<br />

not always meant to be shared share with anybody: websites<br />

like facebook or Flickr reveals very private information<br />

that is indeed difficult ifficult to control. More than that, more<br />

emphasis should be put on giving some forms <strong>of</strong> rights<br />

to <strong>the</strong> creators <strong>of</strong> UGC, through for example <strong>the</strong><br />

common creative standard. . To conclu conclude, this whole new


sets <strong>of</strong> social networks might have a difficult time in <strong>the</strong><br />

future to survive and be more than a periodic trend. As<br />

we have seen in this paper, monetization <strong>of</strong> social<br />

networks and UGC is a major issue for many <strong>of</strong> <strong>the</strong>se<br />

platforms.<br />

References<br />

[1] Micros<strong>of</strong>t closing Encarta online encyclopedia, March 2009<br />

http://www.physorg.com/news157661569.html<br />

[2] Tsunami Blogs Help Redefine News and Relief Effort,<br />

January 2005<br />

http://news.nationalgeographic.com/news/2005/01/0126_05012<br />

6_tv_tsunami_blogs.html<br />

[3] Online Collaboration Boosts Power <strong>of</strong> <strong>the</strong> People, January<br />

2009<br />

http://discoveryfuel.com/collaborative-design/online-<br />

collaboration-boosts-power-<strong>of</strong>-<strong>the</strong>-people/<br />

[4] Web 2.0, Wikis and Social Networking: OECD study on<br />

user generated content, October 27, 2007<br />

[5] Marketing with user-generated content, The McKinsey<br />

Quarterly, A. G. Shenkan and B. Siche, November 2007.<br />

[6] 2008, <strong>the</strong> Year <strong>of</strong> Nano-Networks<br />

http://alwayson.goingon.com/permalink/post/22841<br />

[7] User-Generated Content Draws Fans. February, 2009.<br />

http://www.emarketer.com/Article.aspx?R=1006895<br />

[8] Compete.com, April 2009.<br />

http://siteanalytics.compete.com/facebook.com+myspace.com/<br />

?metric=uv#<br />

[9] Who’s Worried About Facebook? Not Twitter, February<br />

2009.<br />

http://gigaom.com/2009/02/08/whos-worried-about-facebook-<br />

not-twitter/<br />

[10] User-generated content drives half <strong>of</strong> U.S. top 10 fastest<br />

growing web brands. Nielsen / Netratings, August 2006.<br />

http://www.nielsen-online.com/pr/PR_060810.PDF<br />

[11] Digital Natives, Digital Immigrants, On <strong>the</strong> Horizon, Marc<br />

Prensky, MCB University Press, Vol. 9 No. 5, October 2001<br />

[12] Flaws with <strong>the</strong> eBay Trust model, November 2005<br />

http://benmetcalfe.com/blog/2005/08/flaws-with-ebay-trust-<br />

model/<br />

[13] http://www.epinions.com/about/<br />

[14] APriori: A Ubiquitous Product Rating System, F. von<br />

Reischach, F. Michahelles, Workshop on Pervasive Mobile<br />

Interaction Devices (PERMID) at Pervasive 2008, Australia,<br />

May 2008.<br />

<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

33


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Abstract<br />

Social community platforms had great success on <strong>the</strong><br />

<strong>Internet</strong> and even created <strong>the</strong> term Web 2.0. Currently,<br />

some <strong>of</strong> <strong>the</strong> platforms are expanding <strong>the</strong>ir applications<br />

to mobile phones and o<strong>the</strong>r new platforms specifically<br />

designed for mobile devices allowing <strong>the</strong>m to find<br />

friends, share data and do many o<strong>the</strong>r things by<br />

connecting to <strong>the</strong> world <strong>of</strong> internet <strong>of</strong> things. This<br />

paper will provide a characterization <strong>of</strong> Mobile 2.0<br />

and broad classification <strong>of</strong> its present day services.<br />

Later we look into <strong>the</strong> different conceptual ways <strong>of</strong><br />

monetizing <strong>the</strong>se services with appropriate examples.<br />

This paper explains <strong>the</strong> reader about fundamental<br />

concepts present behind <strong>the</strong> business models adopted<br />

by many successful and unsuccessful companies. At <strong>the</strong><br />

end we look at some <strong>of</strong> <strong>the</strong> challenges faced during this<br />

monetization process and finally come up with some<br />

do’s and don’ts before you make up your own business<br />

model.<br />

1. Introduction<br />

Mobile social community platform in its most common<br />

usage means a range <strong>of</strong> mobile s<strong>of</strong>tware programs<br />

<strong>of</strong>ten web based, which allow users to interact and<br />

share data with o<strong>the</strong>r users or services. The social<br />

networking phenomenon is leaving <strong>the</strong> confines <strong>of</strong> <strong>the</strong><br />

personal computer. [1]<br />

New powerful and well connected mobile devices are<br />

allowing people to send round-<strong>the</strong>-clock updates about<br />

<strong>the</strong>ir vacations, <strong>the</strong>ir moods or <strong>the</strong>ir latest haircut.<br />

Mobile is going to be <strong>the</strong> next big internet<br />

phenomenon. It holds <strong>the</strong> key to greater access for<br />

everyone – with all <strong>the</strong> benefits that it entails. The<br />

phenomenon <strong>of</strong> leveraging mobility and <strong>the</strong> handset to<br />

enhance user’s relationships and lifestyle via webenabled<br />

communities and o<strong>the</strong>r two-way interactions,<br />

is fast gaining traction with mobile network operators,<br />

headset manufacturers and application developers as a<br />

Monetization <strong>of</strong> Mobile platforms<br />

Avinash Vankadaru<br />

Management, Technology and Economics<br />

<strong>ETH</strong> Zurich, CH-8092, Switzerland<br />

vavinash@student.ethz.ch<br />

34<br />

way to drive differentiation and enhance user<br />

experience. Advances in operating systems, browser<br />

technology, search capabilities and user interface, have<br />

enabled high pr<strong>of</strong>ile Mobile-Web deals. With high<br />

interest from operators in all countries and increased<br />

data usage, Mobile Web 2.0 is poised to alter <strong>the</strong> way<br />

people interact with <strong>the</strong>ir phone and <strong>the</strong>ir world.<br />

However, fragmentation in <strong>the</strong> devices and systems,<br />

combined with questions about user experience and <strong>the</strong><br />

business models that will effectively monetize Mobile<br />

Web 2.0, has led to some serious doubts about <strong>the</strong><br />

maturity and success <strong>of</strong> this phenomena.<br />

Looking back at <strong>the</strong> internet and social network boom,<br />

we can observe that year on year many services have<br />

vanished from <strong>the</strong> frontier because <strong>the</strong>y could nei<strong>the</strong>r<br />

make any money out <strong>of</strong> <strong>the</strong>m nor could get <strong>the</strong> critical<br />

mass required to invest fur<strong>the</strong>r .Even as <strong>of</strong> today most<br />

<strong>of</strong> <strong>the</strong> popular networking sites like Face book,<br />

MySpace, Skype [9] etc are in <strong>the</strong> red zone. As<br />

compared to <strong>the</strong> internet base application, mobile<br />

social networks and applications should be more<br />

careful regarding <strong>the</strong>ir products, services and <strong>the</strong>ir<br />

business models because Web 2.0 applications are<br />

blessed with <strong>the</strong> internet boom <strong>of</strong> 2000’s where in a<br />

vast amount <strong>of</strong> money has been invested in building up<br />

those undersea cables and connectivity, <strong>the</strong>reby<br />

making it really cheaper to use that bandwidth, so<br />

ga<strong>the</strong>ring a critical mass for survival has never been a<br />

problem. But in Mobile 2.0 services, it is expensive for<br />

<strong>the</strong> consumers even to send a short message [5]. So <strong>the</strong><br />

startups should not think <strong>of</strong> building up <strong>the</strong> critical<br />

mass as done by Web 2.0 applications, but should<br />

provide useful and innovative services which can<br />

attract customers and also be able to retain <strong>the</strong>m. They<br />

should go for monetization <strong>of</strong> those services from <strong>the</strong><br />

initial stage o<strong>the</strong>rwise <strong>the</strong>y might not be destined to<br />

survive a longer gestation period and will soon be<br />

busted. Also choosing <strong>the</strong> business model is very<br />

crucial for <strong>the</strong> success <strong>of</strong> company and this aspect must<br />

be taken into consideration right from <strong>the</strong> beginning.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

The current Mobile Web 2.0 is characterized by<br />

• More and more mobile operators migrating to<br />

flat-rate pricing schemes<br />

• Potential for using location based tagging<br />

• To enhance user generated content<br />

identification, and community networking,<br />

development <strong>of</strong> mobile browsers and widgets<br />

to manage <strong>the</strong> web experience on <strong>the</strong> device<br />

• Moves towards standardization and efforts to<br />

create a seamless web-mobile experience for<br />

long tail sites<br />

• High interest in mobile advertising as a new<br />

revenue stream for users and as an effective<br />

marketing tool.<br />

• Early adopters already demonstrating <strong>the</strong><br />

potential for leveraging device features to<br />

enable on-<strong>the</strong> spot blogging.<br />

Additional characteristics <strong>of</strong> Mobile 2.0 in <strong>the</strong> future,<br />

• Making use <strong>of</strong> new sensor technologies<br />

(accelerometer etc) that will be adopted by<br />

mobile phones in <strong>the</strong> future and connecting to<br />

<strong>the</strong> <strong>Internet</strong> <strong>of</strong> things.<br />

• Mobile phone will be <strong>the</strong> first computer<br />

accessed by rural population in most <strong>of</strong> <strong>the</strong><br />

countries and <strong>the</strong>se services will help <strong>the</strong><br />

internet penetration <strong>the</strong>re by increasing <strong>the</strong><br />

productivity.<br />

2. Monetization<br />

This paper will give a brief insight into <strong>the</strong> different<br />

possible conceptual ways <strong>of</strong> monetizing <strong>the</strong>se<br />

platforms. They are defined as below<br />

a) Consumers pay<br />

b) Companies sponsor<br />

c) Advertising<br />

d) M-Commerce<br />

Almost all <strong>the</strong> new innovative ideas used by any <strong>of</strong><br />

<strong>the</strong>se <strong>Internet</strong> and mobile startup firms fall under ei<strong>the</strong>r<br />

one <strong>of</strong> <strong>the</strong>se categories. Many new services are using a<br />

combination <strong>of</strong> <strong>the</strong>se ways, in order to make it more<br />

effective and it also seems working on <strong>the</strong> ground<br />

level.<br />

2.1. Consumers pay<br />

In <strong>the</strong> real world consumers paying for <strong>the</strong> resources<br />

<strong>the</strong>y utilize is quiet normal, but in virtual world this is<br />

more or less a taboo till now for most <strong>of</strong> <strong>the</strong><br />

stakeholders. The companies should be really<br />

35<br />

convinced <strong>of</strong> <strong>the</strong>ir services in order to make <strong>the</strong><br />

consumers pay, because most <strong>of</strong> <strong>the</strong> consumers take it<br />

for granted that anything related to <strong>Internet</strong> is for free.<br />

But when used smartly using solid products and<br />

services this method can reap great benefits and<br />

provide <strong>the</strong> companies with a steady flow <strong>of</strong> revenues<br />

in regular periods, which improve <strong>the</strong> sustainability <strong>of</strong><br />

such services over a long term.<br />

The most common tool used under this method is<br />

Subscriptions. Several companies like LinkedIn,<br />

Last.fm etc use it by <strong>of</strong>fering premium services to<br />

people who are willing to pay for <strong>the</strong>m. This goes<br />

along with Chris Anderson’s “Freemium” concept [2],<br />

wherein he proposes that a minority <strong>of</strong> people pay for<br />

<strong>the</strong> majority <strong>of</strong> <strong>the</strong> people, thus <strong>the</strong> company can get a<br />

steady source <strong>of</strong> revenues and can also create a huge<br />

customer base surpassing <strong>the</strong> critical mass, so that <strong>the</strong>y<br />

can reap enormous pr<strong>of</strong>its from <strong>the</strong> traditional<br />

advertising. For services like mobile TV, live video<br />

broadcasting on mobile phones, tools like Pay per view<br />

or Pay per minute can be used which allows <strong>the</strong> user to<br />

acquire <strong>the</strong>se services only when <strong>the</strong>y need it, <strong>the</strong>reby<br />

giving <strong>the</strong>m more freedom, and also help <strong>the</strong>se<br />

companies to use <strong>the</strong>ir resources in a much more<br />

optimal way. A service like live video streaming using<br />

mobile phones <strong>of</strong>fered by companies like Qik etc, can<br />

be <strong>of</strong>fered to broadcasting companies (both print and<br />

TV) and o<strong>the</strong>r pr<strong>of</strong>essional services. The growth rate<br />

<strong>of</strong> smart phones in US during 2008 has been around<br />

75.7% [6] and it has been <strong>the</strong> same trend all over <strong>the</strong><br />

world. We can make use <strong>of</strong> this increased processing<br />

power and innovative hardware features to provide<br />

<strong>the</strong>m with new applications and widgets at a premium<br />

price. Device and OS specific manufacturers had<br />

already jumped into this bandwagon by creating<br />

services like App store for Iphone, Ovi store for Nokia,<br />

Android market, Windows market place for mobiles,<br />

App catalog for Palm pre and Blackberry App world<br />

for Rim phones. Considering <strong>the</strong> growth rate <strong>of</strong> such<br />

devices and take into account <strong>the</strong> idea that mobile web<br />

will become <strong>the</strong> dominant access method in many<br />

countries <strong>of</strong> <strong>the</strong> world <strong>the</strong>se services has enormous<br />

potential and <strong>the</strong> market research data shows that<br />

consumers are also willing to pay for <strong>the</strong>m.<br />

Information services that can be directed to an external<br />

service company or <strong>the</strong> mobile operators can induce<br />

people who are handicapped <strong>of</strong> using such applications<br />

because <strong>of</strong> reasons like lack <strong>of</strong> broadband penetration,<br />

illiterate, mobile devices with stripped <strong>of</strong> features etc,<br />

<strong>the</strong>reby providing <strong>the</strong>m with ano<strong>the</strong>r source <strong>of</strong><br />

revenues. Location based services will revolutionize<br />

<strong>the</strong> way we use our mobile devices and new social<br />

algorithms will have to be created to garner its


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

complete potential. The geographical information is<br />

considered as productive by consumers and are willing<br />

to pay for it [3].Data and Bandwidth transfer will also<br />

provide revenues for <strong>the</strong> mobile service operators and<br />

<strong>the</strong>y can collaborate with third party application<br />

developers by pr<strong>of</strong>it sharing in order to optimize <strong>the</strong>ir<br />

revenues and bring in more people into <strong>the</strong>ir mobile<br />

service, which can create a network effect and<br />

indirectly impact its sales revenues in a positive way.<br />

2.2. Companies Sponsor<br />

The recent trend has been that companies are<br />

sponsoring some <strong>the</strong>se applications and services for<br />

<strong>the</strong>ir own conceived interests. Application content<br />

integration is <strong>the</strong> biggest way in which companies are<br />

sponsoring. An ice cream popping game for mobile<br />

phones made by EA sports, featuring ice creams from<br />

Moven-pick is a perfect example for this. Tracking and<br />

building social media metrics will provide most <strong>of</strong> <strong>the</strong><br />

fast moving consumer goods (FMCG) companies a<br />

strong edge over <strong>the</strong>ir competitors. Since <strong>the</strong>se days<br />

mobile phones are considered as an extension <strong>of</strong> our<br />

self, <strong>the</strong>re can be no better device that can collect<br />

contextual data and create a broad social metrics<br />

providing some useful consumer information for <strong>the</strong><br />

real world companies. Similar to this is On-site web<br />

analytics which measures <strong>the</strong> performance <strong>of</strong> your<br />

website in a commercial context combined with o<strong>the</strong>r<br />

LBS helps <strong>the</strong> companies in organizing <strong>the</strong>ir resources<br />

in an optimal way. Also companies would like to have<br />

two-way communication with its customers i.e.<br />

Feedback, complaints etc, and those services which<br />

allow <strong>the</strong> consumers to have a two way contact will be<br />

promoted by <strong>the</strong> companies, for <strong>the</strong> better utility <strong>of</strong><br />

both <strong>the</strong> parties involved. Custom build social<br />

applications [7] and its distribution is an o<strong>the</strong>r way<br />

through which companies market <strong>the</strong>mselves and<br />

introduce new products for its potential target base.<br />

With <strong>the</strong> advent <strong>of</strong> sensor technologies being inducted<br />

by manufacturers into mobile phones, more specific<br />

information like time slept, <strong>the</strong> surrounding<br />

atmospheric conditions, physical body movements, etc<br />

about <strong>the</strong> customer can be transmitted to <strong>the</strong><br />

companies in order to create customized products<br />

which increases <strong>the</strong> ROI for <strong>the</strong>m. The most potential<br />

source <strong>of</strong> revenues I consider for <strong>the</strong>se mobile<br />

platforms is targeting real world companies and<br />

providing <strong>the</strong>m services using <strong>the</strong> internet <strong>of</strong> things<br />

and helping <strong>the</strong>m to differentiate <strong>the</strong>mselves from <strong>the</strong>ir<br />

competitors who could reap heavy benefits for all <strong>the</strong><br />

parties involved i.e. customers, application developers,<br />

hardware manufacturers, companies etc. For examples<br />

some <strong>of</strong> <strong>the</strong>se services can be like your car talking with<br />

36<br />

your mobile phone regarding <strong>the</strong> air pressure in <strong>the</strong><br />

tires, gasoline level and <strong>the</strong> nearby gas stations talking<br />

with your petrol tanks and mobile phones, a network<br />

<strong>of</strong> automobiles connected to a virtual social network<br />

via <strong>the</strong>ir mobile phones and transponding information<br />

regarding climate and traffic conditions and so forth. .<br />

The possibilities are enormous and can only be<br />

bounded by imagination. So being able to provide such<br />

unique and productive services along with <strong>the</strong>ir<br />

products will allow <strong>the</strong> companies to differentiate from<br />

<strong>the</strong>ir competitors.<br />

2.3. Advertising<br />

It has been <strong>the</strong> traditional way <strong>of</strong> making money out <strong>of</strong><br />

many <strong>of</strong> <strong>the</strong>se Web 2.0 applications and has been<br />

successful to some extent with new approaches like ad<br />

sense, ad words etc, but blindly following those<br />

approaches on <strong>the</strong> mobile platforms, will not help your<br />

cause. The reason why we think Advertising can<br />

provide substantial revenues because <strong>of</strong> <strong>the</strong> ergonomic<br />

factors associated with mobile devices. The screen is<br />

limited [8], and any advertising in all its probability is<br />

bound to attract <strong>the</strong> attention <strong>of</strong> <strong>the</strong> consumer. In<br />

addition to this ra<strong>the</strong>r than dumping clinical ads on to<br />

<strong>the</strong> consumers irrespective <strong>of</strong> <strong>the</strong> situations which<br />

finally turn out to be futile, it would be very productive<br />

if this advertising can be made contextual <strong>the</strong>reby<br />

making it more useful for <strong>the</strong> customers [4]. It’s a<br />

translation <strong>of</strong> Google’s online virtual world strategy<br />

into <strong>the</strong> real world, using mobile phone connected to<br />

<strong>the</strong> world <strong>of</strong> internet <strong>of</strong> things. Again advertising by<br />

itself will not get revenues, but in conjunction with any<br />

<strong>of</strong> <strong>the</strong> methods stated above can be very effective way.<br />

Also as in <strong>the</strong> Web 2.0 services, you don’t need a<br />

critical mass on <strong>the</strong> mobile platform to secure ad<br />

revenues. Interactive advertising is a type in which <strong>the</strong><br />

consumer is involved in <strong>the</strong> campaign ei<strong>the</strong>r physically<br />

or virtually. With <strong>the</strong> help <strong>of</strong> mobile platforms, now it<br />

will be possible to make <strong>the</strong> consumer involve<br />

physically and mentally with this mode <strong>of</strong> advertising,<br />

<strong>the</strong>reby increasing his curiosity. Display advertising is<br />

<strong>the</strong> most common mode but if done in combination<br />

with o<strong>the</strong>r methods, will be more successful .Direct<br />

marketing and discount coupons can be more arable<br />

because <strong>of</strong> <strong>the</strong> contextual nature <strong>of</strong> <strong>the</strong> mobile phones.<br />

A beacon placed at <strong>the</strong> entrance <strong>of</strong> a retail showroom,<br />

sends you a message regarding new brand lines or<br />

individual discounts when you go pass through that<br />

shop in <strong>the</strong> same lane. Its impact is two way i.e. both<br />

on customer and showroom. Google tremendous<br />

success is integration <strong>of</strong> search engines and<br />

advertising. Similarly if contextual advertising is<br />

integrated into <strong>the</strong> physical world, <strong>the</strong> benefits are big.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

2.4. M-commerce<br />

In simple terms Mobile Commerce is any transaction,<br />

involving <strong>the</strong> transfer <strong>of</strong> ownership or rights to use<br />

goods and services, which is initiated and/or completed<br />

by using mobile access to computer-mediated<br />

networks with <strong>the</strong> help <strong>of</strong> an electronic device or data<br />

transfer. This is <strong>the</strong> old new buzz in <strong>the</strong> town. The<br />

concept <strong>of</strong> using mobile phone in place <strong>of</strong> credit cards<br />

and hard cash was pushed long ago, when nei<strong>the</strong>r <strong>of</strong><br />

such services nor <strong>the</strong> consumers were matured. But<br />

with <strong>the</strong> new technological developments both in hard<br />

ware and s<strong>of</strong>tware specifications, <strong>the</strong> concept <strong>of</strong><br />

Mobile commerce has come into tune once again. The<br />

different payment methods used to enable Mcommerce<br />

are<br />

• Premium-rate calling numbers,<br />

• Charging to <strong>the</strong> mobile telephone user's bill or<br />

• Deducting from <strong>the</strong>ir calling credit<br />

• Registration <strong>of</strong> a credit card that is linked to a<br />

SIM card.<br />

• Using encrypted microchips capable <strong>of</strong> data<br />

transfer<br />

Services like Mobile banking, Mobile ticketing, money<br />

transfer, Mobile payments, content purchasing, Mobile<br />

purchasing will have a huge influence on <strong>the</strong> means by<br />

which we do our day to day trivial commerce, and<br />

when summed up will become a big source <strong>of</strong><br />

revenues for mobile platforms.<br />

3. Challenges & Conclusion<br />

All said monetization <strong>of</strong> mobile platform is not as easy<br />

as it seems, because <strong>of</strong> its unique characteristics. There<br />

is huge population which is not yet in <strong>the</strong> reach <strong>of</strong><br />

<strong>the</strong>se services [10]. Excess <strong>of</strong> players is a critical<br />

challenge that everyone faces because it is very easy to<br />

duplicate any new service and only requires limited<br />

resources in <strong>the</strong> initial stage, <strong>the</strong>reby denying <strong>the</strong><br />

rightful owners <strong>the</strong>ir due share. Privacy is main<br />

deterrent for <strong>the</strong> free flow <strong>of</strong> any <strong>of</strong> <strong>the</strong>se services and<br />

concerns over it mount as <strong>the</strong> developers move in.<br />

Ergonomics <strong>of</strong> mobile phone devices is also<br />

reasonable for <strong>the</strong> slow growth <strong>of</strong> such services, and<br />

this can be overcome by new input techniques [11],<br />

additional features and design changes is <strong>the</strong> s<strong>of</strong>tware<br />

applications which makes <strong>the</strong> life <strong>of</strong> <strong>the</strong> user more<br />

comfortable. As <strong>the</strong> marketers move in <strong>the</strong> customers<br />

move out, and this phenomenon has repeated itself in<br />

our past experiences. So <strong>the</strong> arrival <strong>of</strong> such people<br />

should be finely integrated into <strong>the</strong> services. In case <strong>of</strong><br />

37<br />

mobile community platforms <strong>the</strong> social network<br />

fatigue may soon creep in, <strong>the</strong>reby gradually<br />

decreasing <strong>the</strong> footprint <strong>of</strong> <strong>the</strong> consumers which will<br />

impact <strong>the</strong> advertising revenues, this can be overcome<br />

by constantly innovating your services and inducing<br />

your customers towards this platform for a more<br />

productive purpose. The rate and intensity at which <strong>the</strong><br />

Mobile phones are integrating into our daily life<br />

provides entrepreneurs with enormous potential for<br />

providing products and services which were not even<br />

dreamt in <strong>the</strong> past by common man. Mobile<br />

communications has already changed our social<br />

behavior and be ready for many more surprises in <strong>the</strong><br />

future.amt in <strong>the</strong> past by common man. Mobile<br />

communications has already changed our social<br />

behavior and be ready for many more surprises in <strong>the</strong><br />

future. Findings <strong>of</strong> some studies states that <strong>the</strong> features<br />

added so far to mobile platforms are not considered to<br />

be adding value and useful by <strong>the</strong> consumers ra<strong>the</strong>r<br />

<strong>the</strong>y are perceived as “gadgets”. This brings us to <strong>the</strong><br />

basic and essential marketing concept that enterprises<br />

initially should try satisfy <strong>the</strong> needs <strong>of</strong> <strong>the</strong> customer<br />

and <strong>the</strong>n <strong>the</strong> revenues will automatically flow. It is a<br />

futile attempt trying to create a unique business model<br />

for a service which is ei<strong>the</strong>r not wanted by customers<br />

or way ahead <strong>of</strong> its time.<br />

The most important issue that <strong>the</strong> corresponding<br />

parties involved must consider are <strong>the</strong> human and<br />

social dimensions and <strong>the</strong>se amazing opportunities<br />

would turn sour if <strong>the</strong> mobile platforms are only seen<br />

through <strong>the</strong> economics and technical lenses. Finally I<br />

would say that <strong>the</strong>re is no single way to secure your<br />

revenues, it should always be a combination <strong>of</strong><br />

different broad ways as stated above and <strong>the</strong> business<br />

model should be appropriate to <strong>the</strong> service you<br />

provide. Traditional approached will not solve your<br />

problems and you should tweak many <strong>of</strong> those<br />

methods to suit your service but at <strong>the</strong> same time you<br />

need not reinvent <strong>the</strong> wheel.<br />

4. References<br />

[1] Richard Han and et al, “WhozThat? Evolving and<br />

ecosystem for context aware mobile social networks “,<br />

IEEE Network, August 2008.<br />

[2] Freemium concept by Chris Anderson<br />

http://www.wired.com/techbiz/it/magazine/16-<br />

03/ff_free<br />

[3]Bharat Rao, Louis Minakakis, “ Evolution <strong>of</strong><br />

Mobile location based services”, Communications <strong>of</strong><br />

<strong>the</strong> ACM, Pages 61-65, December 2003.<br />

[4] Pieter Ballon, Nils Walravens, Antonietta<br />

Spedalieri, Claudio Venezia, “An Advertisement-based


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Platform <strong>Business</strong> Model for Mobile Operators”, 12th<br />

International ICIN Conference, October 2008<br />

[5]http://en.wikipedia.org/wiki/Short_message_service<br />

http://mobilejones.com/2007/07/27/you-might-bepaying-1000-per-mb-for-sms/<br />

[6]http://www.mobilemarketer.com/cms/news/research<br />

/2323.html, IDC<br />

[7] http://webdevstudios.com/services/social-networkapplications/<br />

[8]http://sender11.typepad.com/sender11/2008/04/mob<br />

ile-screen-s.html<br />

[9]http://wapedia.mobi/en/Facebook<br />

[10]http://www.dri.co.jp/auto/report/rncos/rnruralindm<br />

ob07.htm<br />

[11]www.wiwi.uni-due.de/fileadmin/fileupload/I-<br />

PERVASIVE/mobilehci/01_MobileTextEntry_Scott-<br />

MacKenzie_mobileHCI2008.pdf<br />

38


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>:<br />

Mobile Marketing<br />

Gilad Geron<br />

Swiss Federal Institute <strong>of</strong> Technology <strong>Zürich</strong>,<br />

Department <strong>of</strong> Management, Technology and Economics,<br />

ggeron@student.ethz.ch<br />

Abstract<br />

As <strong>the</strong> development <strong>of</strong> mobile phones advances, new<br />

technologies are introduced to <strong>the</strong> users allowing <strong>the</strong>m to<br />

communicate and interact with <strong>the</strong>ir peers in new ways.<br />

These new ways <strong>of</strong> interactions are viewed as a great potential<br />

for marketers, who can now target <strong>the</strong>ir audience<br />

with more precision and with more attractive and interactive<br />

contents. This paper aims to examine mobile phones<br />

as a marketing ground and how <strong>the</strong> emergence <strong>of</strong> new technologies,<br />

such as social networks, will affect <strong>the</strong> future <strong>of</strong><br />

advertising.<br />

1. Introduction<br />

In <strong>the</strong> past, marketeers have used mass media mediums<br />

such as newspapers and television as <strong>the</strong>ir major channel<br />

for reaching large audiences. At <strong>the</strong> time, this approach<br />

had effective returns on investment because <strong>the</strong>re were only<br />

a limited number <strong>of</strong> television channels and newspapers.<br />

However, <strong>the</strong>se days, <strong>the</strong>re are hundreds <strong>of</strong> television channels,<br />

which means that viewers are more scattered and <strong>the</strong><br />

number <strong>of</strong> viewers per channel is smaller. This makes it<br />

more difficult to target a large number <strong>of</strong> viewers and <strong>the</strong>refore<br />

reduces <strong>the</strong> efficiency <strong>of</strong> advertisement campaigns on<br />

television. Moreover, according to Newspaper Association<br />

<strong>of</strong> America, <strong>the</strong>re is a decrease in newspaper advertisement<br />

expenditure and an increase in online newspaper<br />

advertisement,[4] which may suggest that consumers are<br />

shifting <strong>the</strong>ir preferences towards digital sources <strong>of</strong> information<br />

(perhaps because <strong>the</strong> information provided digitally<br />

is updated at a much higher frequency). The changes which<br />

are occurring to <strong>the</strong> ’traditional’ mass media mediums require<br />

<strong>the</strong> conventional marketing strategies to adjust. The<br />

marketing world is in transition and mobile phones are becoming<br />

more and more <strong>the</strong> center <strong>of</strong> attention. The purpose<br />

<strong>of</strong> this paper is to explain why mobile phones are becom-<br />

39<br />

ing increasingly popular and to analyze <strong>the</strong> latest trends <strong>of</strong><br />

mobile marketing.<br />

Before diving into <strong>the</strong> concept <strong>of</strong> mobile marketing, we<br />

will briefly define a couple <strong>of</strong> general terms <strong>of</strong> marketing.<br />

Marketing is an organizational function and a set <strong>of</strong> processes<br />

for creating, communicating, and delivering value<br />

to customers and for managing customer relationships in<br />

ways that benefit <strong>the</strong> organization and its stakeholders.[2]<br />

Marketing can be divided into 2 categories, push marketing<br />

and pull marketing. Push marketing is where <strong>the</strong> marketeer<br />

”pushes” promotional information or product to <strong>the</strong> audience.<br />

Pull marketing on <strong>the</strong> o<strong>the</strong>r hand, is where <strong>the</strong> marketeer<br />

generates customer interest to ”pull” <strong>the</strong> promotional<br />

information.<br />

Mobile Marketing is defined as <strong>the</strong> use <strong>of</strong> <strong>the</strong> mobile<br />

medium as a communications and entertainment channel<br />

between a brand and an end-user.[9] Mobile marketing can<br />

be used for various purposes, such as:<br />

• Communication channel - Using <strong>the</strong> phone’s communications<br />

capabilities in order to transmit promotional<br />

information to target audience. For example, a brand<br />

may choose to notify its customers about <strong>the</strong> release<br />

<strong>of</strong> a new product by sending <strong>the</strong>m an SMS or MMS<br />

message with <strong>the</strong> promotional information.<br />

• Purchasing channel - Allow customer to carry out<br />

monetary transactions through <strong>the</strong> use <strong>of</strong> a mobile<br />

phone. An example <strong>of</strong> this channel is <strong>the</strong> use <strong>of</strong> a<br />

mobile phone to pay for merchandise or transfer funds<br />

from one person to ano<strong>the</strong>r.<br />

• Relationships channel - Allow brands to build and<br />

maintain a relationship with <strong>the</strong>ir customers. For example,<br />

a brand may <strong>of</strong>fer a customer care chat service<br />

through SMS or through mobile internet.<br />

• Delivery / distribution channel - Delivering a service to<br />

<strong>the</strong> customer by using a mobile phone. For example, a<br />

customer may choose to purchase a cinema ticket and<br />

receive <strong>the</strong> ticket on his mobile phone.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

• Usage medium - This is an emerging aspect which is<br />

related mostly to smart phones. It involves using <strong>the</strong><br />

mobile phone as one would use his personal computer.<br />

With <strong>the</strong> constant improvements in storage space and<br />

computing, mobile phones are becoming more and<br />

more like pocket-sized computers. An example <strong>of</strong> such<br />

usage is <strong>the</strong> downloading <strong>of</strong> novels onto <strong>the</strong> mobile<br />

phone.<br />

• Entertainment channel - Offering customers entertaining<br />

materials such as mobile games, music, movies,<br />

ringtones and alike.<br />

2 Background<br />

At <strong>the</strong> end <strong>of</strong> 2007 mobile marketing expenditure was<br />

estimated to be around 3 billion dollars. By <strong>the</strong> end <strong>of</strong><br />

2011 mobile marketing expenditure is expected to reach<br />

19 billion dollars[7] and over half <strong>of</strong> brands are expected<br />

to spend between 5% and 25% <strong>of</strong> <strong>the</strong>ir total marketing<br />

budget.[3] These predictions show that companies consider<br />

mobile marketing to take an important role as part <strong>of</strong> <strong>the</strong>ir<br />

marketing strategy in <strong>the</strong> upcoming years.<br />

There are many reasons why mobile phones are becoming<br />

increasingly attractive for marketing purposes. One <strong>of</strong><br />

<strong>the</strong> main reasons is <strong>the</strong>ir popularity. The number <strong>of</strong> mobile<br />

phones users is rapidly increasing and is estimated to<br />

have reached a staggering 4 billion users by <strong>the</strong> end <strong>of</strong><br />

2008, which is equivalent to roughly 60% <strong>of</strong> <strong>the</strong> world’s<br />

population.[1] This fact by itself is enough to make mobile<br />

phones extremely desirable for marketeers, however, <strong>the</strong><br />

real attraction lies in <strong>the</strong> characteristics <strong>of</strong> mobile phones.<br />

One thing which sets apart mobile phones from o<strong>the</strong>r<br />

mass medias is <strong>the</strong> fact that <strong>the</strong>y are always turned on.<br />

Moreover, people tend to be ’engaged’ to <strong>the</strong>ir mobile<br />

phones in <strong>the</strong> sense that <strong>the</strong>y carry <strong>the</strong>ir phones with <strong>the</strong>m<br />

everywhere <strong>the</strong>y go. This means that <strong>the</strong>oretically, <strong>the</strong> audience<br />

is reachable at all times. Mobile phones are considered<br />

as <strong>the</strong> first so-called ’private’ mass media and <strong>the</strong><br />

second interactive media (<strong>the</strong> first is <strong>the</strong> internet).[10] What<br />

makes mobile phones so personal is <strong>the</strong> fact that all <strong>of</strong> one’s<br />

information is stored on it, such as all <strong>the</strong>ir friends’ and colleagues’<br />

contact information, as well as all messages and<br />

communication records <strong>the</strong>y had with <strong>the</strong>ir peers. Mobile<br />

phones are so personal, that a Wired survey carried out in<br />

2006 has revealed that 60% <strong>of</strong> married couples will not<br />

share <strong>the</strong>ir phone with <strong>the</strong>ir spouses.[10] This means that<br />

<strong>the</strong> accuracy in which marketeers can target <strong>the</strong>ir audience<br />

is extremely high, as we know exactly who is using it. Figures<br />

suggest that <strong>the</strong> accuracy <strong>of</strong> tracking audience on mobile<br />

phone is as high as 90% compared to 10% and less<br />

than 1% on internet and television respectively.[10] Due to<br />

<strong>the</strong> fact that personal computers are less abundant than mo-<br />

40<br />

bile phones (one personal computer per household versus<br />

one mobile phone per person) makes it harder to identify<br />

<strong>the</strong> real user and his behavior. Although television sets are<br />

more abundant than mobile phones, television is even less<br />

accurate media because it is practically impossible to identify<br />

who is watching <strong>the</strong> television at any given time and<br />

rely on polls in order to make estimates, which do not necessarily<br />

portray <strong>the</strong> customers’ real behavior. With mobile<br />

internet, every click that <strong>the</strong> user makes is sent directly to<br />

<strong>the</strong> provider and <strong>the</strong>refore can be tracked with extreme precision.<br />

For <strong>the</strong> reasons explained above, marketeers view<br />

<strong>the</strong> accuracy which mobile phones <strong>of</strong>fer as a gold mine for<br />

marketing. Privacy issues in this field are very controversial<br />

and could be discussed at great length. In this paper, we<br />

will simply assume that <strong>the</strong> users are fully aware that <strong>the</strong>y<br />

are being monitored and have given <strong>the</strong>ir consent.<br />

To put a cherry on top <strong>of</strong> <strong>the</strong> marketing heaven that mobile<br />

phones <strong>of</strong>fer for tracking customer behavior, <strong>the</strong>y also<br />

<strong>of</strong>fer with pinpoint accuracy not only what <strong>the</strong> customer is<br />

doing but more importantly from where and when. This<br />

is <strong>the</strong> only media which can <strong>of</strong>fer such vital information.<br />

Being able to know where <strong>the</strong> customer is at all times, has<br />

given birth to location based services. In mobile marketing,<br />

location based services applications are advertising or<br />

marketing services that use specific location information for<br />

delivering <strong>the</strong> right message to <strong>the</strong> right person at <strong>the</strong> right<br />

place AND time.[5] Examples <strong>of</strong> location based services<br />

are: requesting <strong>the</strong> location <strong>of</strong> a nearby business or service,<br />

receiving a step-by-step instructions on how to get to that<br />

location and being notified when approaching a certain location<br />

and/or person. These services give businesses a great<br />

channel on which <strong>the</strong>y can communicate <strong>the</strong>ir location and<br />

<strong>of</strong>fer real time information to <strong>the</strong> users. Mobile phones have<br />

many built in sensors which could be used to enhance location<br />

based services’ accuracy and experience. For example,<br />

<strong>the</strong> built in camera <strong>of</strong> <strong>the</strong> mobile phone can be used<br />

toge<strong>the</strong>r with an image recognition s<strong>of</strong>tware in order to create<br />

an interactive, real-time tourist guide. In <strong>the</strong> future, we<br />

can expect to see location based services becoming more<br />

sophisticated and using more and more sensors, allowing<br />

marketeers to target <strong>the</strong>ir audience with more precise and<br />

interactive content.<br />

3 Mobile payments<br />

Ano<strong>the</strong>r characteristic which makes mobile phones attractive<br />

is <strong>the</strong> fact <strong>the</strong>y have built-in payment capabilities.<br />

Over 12 million consumers in Japan alone are using<br />

mobile payment and more and more shops, kiosks and<br />

metro stations are getting equipped with mobile payment<br />

capabilities.[13] In South Korea all credit card companies<br />

enable <strong>the</strong>ir credit cards on <strong>the</strong> customers’ mobile phone by<br />

default and <strong>of</strong>fer to send an ’old fashioned’ credit card by


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

mail if <strong>the</strong> customers request so.[10] Many mobile phone<br />

companies are now developing various technologies that<br />

could facilitate <strong>the</strong> mobile payment process. An example<br />

<strong>of</strong> such technology is Near-Field Communication (NFC),<br />

where a device can read data through radio signals when<br />

coming in close range with an NFC tag that stores <strong>the</strong> data.<br />

As <strong>the</strong>se technology is still under development, we are still<br />

to face just how big this market will become. In <strong>the</strong> future<br />

mobile phone will have an immense impact on <strong>the</strong> way<br />

users shop and pay for <strong>the</strong>ir commodities. One could argue<br />

that <strong>the</strong> days <strong>of</strong> <strong>the</strong> wallet are numbered and that it is a matter<br />

<strong>of</strong> time before <strong>the</strong> ’e-wallet’ replaces it. Even though <strong>the</strong><br />

adoption rate <strong>of</strong> mobile payment is ra<strong>the</strong>r high, it remains<br />

to be seen whe<strong>the</strong>r it could replace todays conventional payment<br />

methods.<br />

4 Mobile Applications and Entertainment<br />

stores<br />

The release <strong>of</strong> Apple’s iPhone had a significant impact<br />

on <strong>the</strong> way people viewed smartphones. Before its release,<br />

smart phones were ra<strong>the</strong>r sophisticated to use and were targeted<br />

mostly at business people as <strong>the</strong>ir main audience. Apple<br />

has managed to change this perception by providing a<br />

user-friendly interface and an attractive design and focused<br />

mainly consumers. Apple has also released <strong>the</strong> AppStore,<br />

which is an electronic market place where third-party mobile<br />

applications and games can be sold. The user may<br />

browse through <strong>the</strong> store and with a few clicks download <strong>the</strong><br />

desired application or game directly onto his mobile phone.<br />

In <strong>the</strong> first month <strong>of</strong> its release, Apple has sold an average<br />

<strong>of</strong> $1 million a day in applications, totaling to about $30<br />

million.[15] This was a wake-up call for many companies,<br />

who have seen <strong>the</strong> true potential <strong>of</strong> smart phones. For example,<br />

search-engine giant Google has released its own mobile<br />

phone operating system known as Android and <strong>the</strong> Android<br />

marketplace, which have very similar characteristics to Apple’s<br />

iPhone operating system and AppStore. O<strong>the</strong>r smartphone<br />

platforms, such as Symbian and Windows Mobile are<br />

also expected to come out with similar services in <strong>the</strong> near<br />

future.<br />

We will examine <strong>the</strong> pricing-model <strong>of</strong> <strong>the</strong> AppStore<br />

(o<strong>the</strong>r marketplace use very similar pricing-models). The<br />

way <strong>the</strong>se digital marketplaces work is <strong>the</strong> following. A<br />

developer for <strong>the</strong> iPhone has to pay a one-time license fee<br />

in order to be able to run his developed applications on his<br />

iPhone. When <strong>the</strong> application is ready to be published, it<br />

is sent to Apple who checks <strong>the</strong> integrity <strong>of</strong> <strong>the</strong> application<br />

and determines whe<strong>the</strong>r it brings added-value to <strong>the</strong> iPhone<br />

and approves or disapprove <strong>the</strong> application. Once <strong>the</strong> application<br />

is approved it can ei<strong>the</strong>r be published free <strong>of</strong> charge<br />

on <strong>the</strong> AppStore, in <strong>the</strong> case where <strong>the</strong> application is given<br />

away for free. Alternatively, in <strong>the</strong> case where a devel-<br />

41<br />

oper decides to charge for <strong>the</strong> application, Apple takes 30%<br />

commission for each transaction made by <strong>the</strong> user. This<br />

is a win-win situation for both Apple and <strong>the</strong> developers.<br />

Apple benefits are two-fold. Firstly, for each application<br />

which is released, <strong>the</strong> value-added <strong>of</strong> <strong>the</strong> iPhone increases<br />

and <strong>the</strong>refore becomes more attractive to potential buyers.<br />

Secondly, <strong>the</strong>y make big revenues from operating <strong>the</strong> marketplace.<br />

For developers, Apple <strong>of</strong>fers a cost-effective solution<br />

for sales and distribution <strong>of</strong> <strong>the</strong>ir s<strong>of</strong>tware to millions<br />

<strong>of</strong> users. Since developers’ revenue is proportional to <strong>the</strong><br />

amount <strong>of</strong> units <strong>of</strong> s<strong>of</strong>tware sold, <strong>the</strong> s<strong>of</strong>tware which is directed<br />

at consumers is designed to be more attractive to <strong>the</strong><br />

user and contains more interactive interface in order to maximize<br />

<strong>the</strong>ir pr<strong>of</strong>it by attracting <strong>the</strong> biggest amount <strong>of</strong> consumers<br />

possible. Due to <strong>the</strong> popularity <strong>of</strong> <strong>the</strong>se marketplace<br />

platforms, many brands nowadays, <strong>of</strong>fer free s<strong>of</strong>tware and<br />

advergames to promote brand recognition and customer engagement.<br />

Advergaming is an immersive mix <strong>of</strong> advertising<br />

and entertainment that takes <strong>the</strong> form <strong>of</strong> video games.[12]<br />

Successful advergames are likely to cause word-<strong>of</strong>-mouth<br />

effect, where happy gamers tend to recommend <strong>the</strong> game to<br />

<strong>the</strong>ir peers and <strong>the</strong>refore advertise <strong>the</strong> brands fur<strong>the</strong>r.<br />

The mobile entertainment industry is not limited to<br />

games and s<strong>of</strong>tware. Mobile music and videos are also a<br />

big source <strong>of</strong> income. In 2006, mobile music generated<br />

over 8.8 billion dollars[10] and is projected to reach 14.6<br />

billion dollars by 2013.[16] Moreover, ringtones are said<br />

to make up to 10% <strong>of</strong> <strong>the</strong> music industry revenues worldwide.<br />

These confounding figures, emphasize <strong>the</strong> potential<br />

<strong>of</strong> mobile phones as mobile entertainment devices. As mobile<br />

internet connection become faster and <strong>the</strong> subscription<br />

fees become flat, it is likely to see companies providing full<br />

videos delivered directly on <strong>the</strong> clients’ phones.<br />

5 Mobile <strong>Internet</strong><br />

Mobile phones have now surpassed personal computers<br />

not only in number, but more importantly in accessing <strong>the</strong><br />

internet. There are 405 million mobile internet users and<br />

<strong>the</strong>se numbers are expected to double by 2013, according to<br />

eMarketer.[6] Big internet advertisement companies, such<br />

as Google, are now rushing to mark <strong>the</strong>ir territory and grab<br />

<strong>the</strong>ir share <strong>of</strong> <strong>the</strong> mobile internet market by using similar<br />

technology to <strong>the</strong> technology <strong>the</strong>y <strong>of</strong>fer on normal internet.<br />

There are some differences in <strong>the</strong> behavior <strong>of</strong> mobile internet<br />

compared to normal internet users. These are mainly<br />

due to mobile limitations such as internet speed, internet<br />

compatibility limitations and screen size. Mobile internet<br />

users have a more direct approach to internet and will normally<br />

use it for ra<strong>the</strong>r short periods <strong>of</strong> time in order to fetch<br />

important information that <strong>the</strong>y desire to have on <strong>the</strong> spot.<br />

Due to <strong>the</strong>se limitations, mobile marketeers need to create<br />

advertisements which do not interrupt <strong>the</strong> user yet attract


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

his attention. Therefore <strong>the</strong>re is still no common method for<br />

advertising on mobile internet, however, due to <strong>the</strong> growing<br />

market size it is just a matter <strong>of</strong> time before a norm will<br />

appear.<br />

Mobile internet is not <strong>the</strong> only aspect <strong>of</strong> <strong>the</strong> internet<br />

which is advancing. Web 2.0 is considered as <strong>the</strong> second<br />

generation <strong>of</strong> <strong>the</strong> world wide web and came to light around<br />

<strong>the</strong> year 2004. The Web 2.0 concept is based on smooth,<br />

interactive interfaces, easy communication, secure information<br />

sharing and most importantly collaboration on <strong>the</strong> internet.<br />

Web 2.0 encourages people to find, share and produce<br />

information on <strong>the</strong> internet in order to maximize user<br />

experience on <strong>the</strong> web. People can share photos and videos<br />

and make <strong>the</strong>m accessible to anybody in <strong>the</strong> world, and with<br />

<strong>the</strong> help <strong>of</strong> a mobile internet, from anywhere in <strong>the</strong> world<br />

and at any given time.<br />

Web 2.0 lets people create <strong>the</strong>ir own identity on social<br />

network such as Facebook. Facebook is a platform where<br />

users can create friends and groups <strong>of</strong> friends and share information<br />

between <strong>the</strong>m. The users’ identities can be monitored<br />

and <strong>the</strong>ir behavior can be analyzed to provide <strong>the</strong> user<br />

with appropriate products and services. For example, if a<br />

user belongs to a group for weight watching, it is likely<br />

that he would be interested in related products and companies<br />

could advertise accordingly. In addition <strong>the</strong>re are<br />

social shopping sites, where a user can recommend to his<br />

peers products and services which he likes. The user can<br />

create himself a reputation by getting reviewed by his peers<br />

who may deem <strong>the</strong> information provided as useful or not.<br />

Users with an extremely high reputation can be considered<br />

as ’Alpha Users’. The Alpha User is ”someone who loves<br />

to communicate with everyone and keeps <strong>the</strong> social group<br />

connected and informed. The Alpha User is also earlier in<br />

adopting most products and/or services than <strong>the</strong> peers on <strong>the</strong><br />

same social network”.[14] Once identified, Companies may<br />

decide to sponsor Alpha Users and <strong>the</strong>refore letting <strong>the</strong>m do<br />

all <strong>the</strong> advertisement, which will <strong>the</strong>n trickle down <strong>the</strong> rest<br />

<strong>of</strong> <strong>the</strong> network.<br />

Ano<strong>the</strong>r important thing to mention with social networking<br />

is that we can measure what we consume but more importantly<br />

with whom we consume it with. This is a very<br />

important piece <strong>of</strong> information as we know not only <strong>the</strong> size<br />

<strong>of</strong> <strong>the</strong> audience but also <strong>the</strong>ir association with one ano<strong>the</strong>r.<br />

Companies may analyze <strong>the</strong> group behavior and <strong>the</strong>refore<br />

adjust <strong>the</strong>ir marketing campaigns in order to maximize <strong>the</strong>ir<br />

efficiency to <strong>the</strong> particular target groups.<br />

6 Pervasive Advertisment<br />

Pervasive advertisment is a special case <strong>of</strong> mobile marketing,<br />

where <strong>the</strong> scope <strong>of</strong> mobile devices extends to<br />

’things’ or pervasive computing objects. The principle behind<br />

pervasive computing is <strong>the</strong> opposite <strong>of</strong> virtual reality.<br />

42<br />

Virtual reality attempts to bring <strong>the</strong> person into <strong>the</strong> virtual<br />

world, whereas pervasive computing brings in virtual components<br />

and integrates <strong>the</strong>m with <strong>the</strong> real world objects.<br />

An example <strong>of</strong> such a device is Micros<strong>of</strong>t’s Surface.[8] Micros<strong>of</strong>t<br />

Surface is a computing platform with a large interactive<br />

touch screen in <strong>the</strong> form <strong>of</strong> a table. This platform can<br />

recognize and access mobile devices when <strong>the</strong>y come near<br />

it. Data stored on mobile devices (such as music, videos,<br />

photos, documents, etc...) can be viewed and manipulated<br />

on <strong>the</strong> Surface and transfered from one device to ano<strong>the</strong>r<br />

with a simple drag-and-drop action. The ability to dragand-drop<br />

content to and from devices with such facility is a<br />

great advantage for marketeers. For example, a c<strong>of</strong>fee house<br />

may adopt <strong>the</strong>se ’smart tables’ and increase <strong>the</strong> value-added<br />

<strong>of</strong> its services by <strong>of</strong>fering its clientele a new way <strong>of</strong> interacting<br />

and sharing with one ano<strong>the</strong>r. The c<strong>of</strong>fee house can also<br />

incorporate advertisements and promotions in <strong>the</strong> s<strong>of</strong>tware<br />

<strong>of</strong> <strong>the</strong> table to increase brand recognition and sales.<br />

Similarly, this type <strong>of</strong> technology could be integrated into<br />

a ’smart billboard’. The obvious advantage <strong>the</strong>se billboards<br />

have over traditional billboards is that <strong>the</strong>y <strong>of</strong>fer digital advertisement<br />

which is more attractive. A billboard may show<br />

a promotional video or <strong>of</strong>fer digital coupons with GPS coordinates<br />

to all stores that <strong>of</strong>fer <strong>the</strong> promotion, which can<br />

be easily dragged-and-dropped onto mobiles. The billboard<br />

advertiser can charge <strong>the</strong> companies on a per-dowbload basis.<br />

The beauty <strong>of</strong> this form <strong>of</strong> advertisement is <strong>the</strong> fact<br />

we can monitor all interactions with <strong>the</strong> billboard and build<br />

a ’preferences pr<strong>of</strong>ile’ for each mobile phone (we may not<br />

know <strong>the</strong> identity <strong>of</strong> <strong>the</strong> owner, but we can see what he likes<br />

according to <strong>the</strong> content he downloaded). This information<br />

can be very useful to both <strong>the</strong> smart billboard advertiser and<br />

<strong>the</strong> companies using <strong>the</strong> billboard services. Since we know<br />

where <strong>the</strong> coupon was picked up and where it was used,<br />

we can monitor how effective each individual billboard is<br />

in real time. This gives leverage to <strong>the</strong> advertiser, who can<br />

<strong>the</strong>refore charge extra fees for this information. The marketing<br />

teams <strong>of</strong> <strong>the</strong> companies get more accurate feedback,<br />

which in turn can help <strong>the</strong>m improve <strong>the</strong>ir marketing efficiency.<br />

To take this concept a step fur<strong>the</strong>r, <strong>the</strong> billboard<br />

advertiser can make its services location aware. By using<br />

<strong>the</strong> preferences pr<strong>of</strong>ile, <strong>the</strong> advertiser could target its advertisement<br />

more accurately at <strong>the</strong> audience in <strong>the</strong> proximity <strong>of</strong><br />

each billboard. For example, if <strong>the</strong> majority <strong>of</strong> <strong>the</strong> people<br />

around a certain billboard have downloaded on <strong>the</strong>ir phone<br />

a promotion for product X, <strong>the</strong>n show an advertisement<br />

<strong>of</strong> product X. This is just a simple, straight-forward solution<br />

and more complex algorithms and artificial intelligence<br />

could be applied in order to determine which advertisement<br />

should be showed at each scenario more accurately. Ano<strong>the</strong>r<br />

use <strong>of</strong> location aware billboards is to <strong>of</strong>fer a guidance<br />

service to <strong>the</strong> store <strong>of</strong> a certain coupon. In o<strong>the</strong>r words,<br />

let us imagine that a person enables <strong>the</strong> guidance option on


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

his mobile coupon. When he approaches a location aware<br />

billboard, <strong>the</strong> billboard should say for instance: ”walk 100<br />

meters in this direction”. This way <strong>the</strong> environment around<br />

<strong>the</strong> user changes as he walks through <strong>the</strong> streets and guides<br />

him towards <strong>the</strong> store. These are only a few examples <strong>of</strong><br />

potential uses <strong>of</strong> pervasive computing devices and goes to<br />

show just how potent pervasive advertisement can be when<br />

used alongside mobile phones.<br />

7 Conclusion<br />

Since its invention, <strong>the</strong> mobile phone has evolved<br />

tremendously. The fierce competition in <strong>the</strong> mobile phone<br />

industry has led mobile producers to encapsulate more and<br />

more features and gadgets with every product cycle. Mobile<br />

phone are becoming smaller and more powerful. Clearly,<br />

<strong>the</strong> point where a mobile phone is used solely for making<br />

phone calls is ancient history. Nowadays, <strong>the</strong> mobile phone<br />

has become so advanced that it incorporates pieces <strong>of</strong> all <strong>of</strong><br />

its mass media predecessors namely, <strong>the</strong> print, <strong>the</strong> record,<br />

<strong>the</strong> cinema, <strong>the</strong> radio, <strong>the</strong> television and <strong>the</strong> internet.[11] As<br />

each media was considered more powerful than its predecessor,<br />

<strong>the</strong> mobile phone is no different especially since it<br />

uses <strong>the</strong> o<strong>the</strong>r mass medias and can take advantage <strong>of</strong> all<br />

<strong>of</strong> <strong>the</strong>ir positive characteristics. With its wide reach, its fast<br />

adaption growth rate and its high level <strong>of</strong> interactivity, <strong>the</strong>re<br />

is no doubt that <strong>the</strong> mobile phone is <strong>the</strong> dream device for<br />

marketeers. The options and opportunities for advertising<br />

are countless.<br />

In <strong>the</strong> future however, we can expect mobile phones to<br />

not only mash-up with hardware but also with s<strong>of</strong>tware.<br />

As mobile phones have increasing computing power <strong>the</strong>y<br />

will continue to join toge<strong>the</strong>r different hardware, s<strong>of</strong>tware<br />

and mass medias. For example, imagine a phone application<br />

which uses its phone’s camera toge<strong>the</strong>r with barcode<br />

recognition s<strong>of</strong>tware to read a product’s barcode <strong>the</strong>n<br />

connect through mobile internet to a social network where<br />

users compare prices and reviews about <strong>the</strong> desired product.<br />

The result is a mobile social commerce and review<br />

framework.This application takes advantage <strong>of</strong> <strong>the</strong> phone’s<br />

computing power and imaging capabilities as well as pr<strong>of</strong>iting<br />

from <strong>the</strong> advantages <strong>of</strong> web 2.0 and social networks<br />

/ commerce. From a marketing point <strong>of</strong> view, this is an<br />

entirely pull marketing strategy and unlike o<strong>the</strong>r pull marketing<br />

strategies, it requires very little investment from <strong>the</strong><br />

company’s behalf. Given <strong>the</strong> immense power <strong>of</strong> social networks,<br />

it is likely that we will see social mobile marketing<br />

becoming popular.<br />

Despite <strong>the</strong> popularity <strong>of</strong> mobile phones, it is very unlikely<br />

that mobile marketing will force o<strong>the</strong>r forms <strong>of</strong> marketing<br />

to disappear. Mobile marketing will become more<br />

main stream but marketing in newspapers and o<strong>the</strong>r medias<br />

are still effective. Perhaps o<strong>the</strong>r mass media forms will<br />

43<br />

be used to increase customer knowledge about mobile services.<br />

With <strong>the</strong>ir versatile capabilities, mobile phones can be<br />

used as a binding link to connect between reality and digital<br />

world. Using different technologies (such as, NFC,<br />

barcodes, wireless networks, GPS, image recognition s<strong>of</strong>tware),<br />

real world ’tags’ can be linked to digital tags and<br />

<strong>the</strong>refore <strong>of</strong>fer consumers a greater added value. Pervasive<br />

computing devices give us a glimpse into <strong>the</strong> digital<br />

world through everyday objects and allow us to interact<br />

with <strong>the</strong> digital world with extreme usability. As computing<br />

units become smaller and cheaper it is likely that more and<br />

more objects will become ’smart’ and incorporate computing<br />

chips in <strong>the</strong>m, enabling new forms <strong>of</strong> interactions (and<br />

thus marketing opportunities) between mobile phone users<br />

and <strong>the</strong> environment.<br />

References<br />

[1] S. Acharya. Worldwide mobile cellular subscribers to reach<br />

4 billion mark late 2008. http://www.itu.int/<br />

newsroom/press_releases/2008/29.html,<br />

September 2008. Accessed on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />

[2] American Marketing Association. Dictionary.<br />

http://www.marketingpower.com/_layouts/<br />

Dictionary.aspx?dLetter=M. Accessed on <strong>the</strong><br />

20th <strong>of</strong> April 2009.<br />

[3] Cambridge Marketing colleges. Mobile marketing.<br />

www.marketingcollege.com/upload/52438%<br />

20MobileMktngMaster.pdf, May 2007. Accessed on<br />

<strong>the</strong> 26th <strong>of</strong> April 2009.<br />

[4] ComCorp. Increase online newspaper ad results<br />

to decrease on print ads. http:<br />

//www.comcorp.com/articles/news/<br />

increase-online-newspaper-ad-results-to<br />

-decrease-on-print-ads/, September 2007.<br />

Accessed on <strong>the</strong> 25th <strong>of</strong> April 2009.<br />

[5] L. Fields. Location based services a marketers<br />

dream. http://www.mmaglobal.com/<br />

articles/location-based-services-%E2%<br />

80%93-marketer%E2%80%99s-dream. Accessed on<br />

<strong>the</strong> 28th <strong>of</strong> April 2009.<br />

[6] Google. Google adwords - google mobile ads. http://<br />

services.google.com/adwords/mobile_ads.<br />

Accessed on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />

[7] D. Halperin. Mobile marketing and advertising to<br />

be worth $3 billion by 1q 2008, says abi research.<br />

http://www.businesswire.com/news/<br />

google/20070410005730/en, April 2007. Accessed<br />

on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />

[8] Micros<strong>of</strong>t. Micros<strong>of</strong>t Surface website. http://www.<br />

micros<strong>of</strong>t.com/surface/. Accessed on <strong>the</strong> 22nd <strong>of</strong><br />

May 2009.<br />

[9] Mobile Marketing Association. http://www.<br />

mmaglobal.com/wiki/mobile-marketing.<br />

Accessed on <strong>the</strong> 28th <strong>of</strong> April 2009.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

[10] A. Moore. Mobile phones as mass media: Models<br />

for content distribution - part 2. http://www.<br />

masternewmedia.org/media/mobile-phones/<br />

mobile-phones-as-mass-media-white-paper<br />

-part-2-20070711.htm, July 2007. Accessed on <strong>the</strong><br />

28th <strong>of</strong> April 2009.<br />

[11] A. Moore. Mobile phones as mass media: The upcoming<br />

technological revolution - part 1. http://www.<br />

masternewmedia.org/media/mobile-phones/<br />

mobile-phones-as-mass-media-white-paper<br />

-2007076.htm, July 2007. Accessed on <strong>the</strong> 28th <strong>of</strong><br />

April 2009.<br />

[12] L. Obringer. How advergaming works. http://money.<br />

howstuffworks.com/advergaming.htm. Accessed<br />

on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />

[13] W. Turler. Votre téléphone: bientôt un porte-monnaie.<br />

http://www.largeur.com/expArt.asp?<br />

artID=2078, may 2006. Accessed on <strong>the</strong> 28th <strong>of</strong><br />

April 2009.<br />

[14] C. Valdecantos. Are you an alpha user? http:<br />

//consultantvalueadded.com/2008/06/19/<br />

are-you-an-alpha-user/, June 2008. Accessed on<br />

<strong>the</strong> 28th <strong>of</strong> April 2009.<br />

[15] WallStreet Journal. Iphone s<strong>of</strong>tware sales take <strong>of</strong>f: Apple’s<br />

jobs. http://online.wsj.com/article/<br />

SB121842341491928977.html, August 2008. Accessed<br />

on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />

[16] M. Walsh. Mobile music revenue to reach $14.6 billion.<br />

http://www.mediapost.com/publications/<br />

?fa=Articles.showArticle&art_aid=100847,<br />

February 2009. Accessed on <strong>the</strong> 28th <strong>of</strong> April 2009.<br />

44


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Why Mobile Payment still has some way to go in Switzerland<br />

Stefan Wengi<br />

Department <strong>of</strong> Management, Technology and Economics<br />

Swiss Federal Institute <strong>of</strong> Technology (<strong>ETH</strong>), Zurich, Switzerland<br />

stefan.wengi@iaeth.ch<br />

Abstract<br />

In 1998 first trials for mobile payments at a Coca<br />

Cola vending machine were done in Finland. Although<br />

<strong>the</strong> proliferation <strong>of</strong> mobile phones has been<br />

unprecedented in subsequent years and although<br />

mobile payment is <strong>of</strong>ten considered being a killer<br />

application, mobile payment is still a niche player at<br />

least in <strong>the</strong> Swiss market. This paper provides an<br />

introduction to mobile payment focusing on NFC<br />

based approaches. Using an analysis <strong>of</strong> <strong>the</strong><br />

stakeholders it considers <strong>the</strong>ir different agendas and<br />

explains why mobile payment still has some way to go<br />

in Switzerland. Some possible deployment scenarios<br />

round up <strong>the</strong> analysis.<br />

1. Introduction<br />

According to [1] mobile payment can be defined as<br />

payments for goods or services initiated, authorized or<br />

completed from a mobile phone or similar device.<br />

For more than 10 years <strong>the</strong>re have been predictions<br />

that mobile payment is basically just around <strong>the</strong> corner.<br />

Except for some countries in Asia (and lots <strong>of</strong> trials<br />

around <strong>the</strong> world) [2] <strong>the</strong>se predictions have not<br />

become reality yet. In particular <strong>the</strong> situation in <strong>the</strong><br />

Swiss market still seems to be quite difficult since<br />

<strong>the</strong>re is no clear path <strong>of</strong> deployment on <strong>the</strong> horizon yet.<br />

This paper tries to shed some light on <strong>the</strong> various<br />

aspects <strong>of</strong> mobile payment. It focuses on <strong>the</strong><br />

stakeholders with <strong>the</strong>ir different agendas and tries to<br />

deduce some reasons for <strong>the</strong> delays in <strong>the</strong> deployment<br />

<strong>of</strong> mobile payment in Switzerland.<br />

The paper is organized as follows: In section 2 we<br />

take a look at different mobile payment scenarios. In<br />

section 3 we explain Near Field Communication<br />

(NFC), which lies at <strong>the</strong> heart <strong>of</strong> proximity mobile<br />

payment. In section 4 we describe <strong>the</strong> topic <strong>of</strong> NFC<br />

payment systems and procedures. Section 5 provides<br />

an analysis <strong>of</strong> <strong>the</strong> four major stakeholders. In section 6<br />

we consider delaying factors for <strong>the</strong> deployment <strong>of</strong><br />

mobile payment in Switzerland. In section 7 we sketch<br />

3 scenarios for deployment and in section 8 we draw<br />

our conclusions.<br />

45<br />

2. Mobile Payment Scenarios<br />

Complementing <strong>the</strong> definition <strong>of</strong> mobile payment in<br />

[1] <strong>the</strong> Smart Card Alliance [2] fur<strong>the</strong>r distinguishes<br />

between remote mobile payments and proximity<br />

mobile payments. The most obvious differences<br />

between <strong>the</strong>se two kinds are speed, convenience and<br />

<strong>the</strong> fact that proximity payment can use <strong>the</strong> existing<br />

payments processing infrastructure [2].<br />

Kreyer et al. [3] proposed four types <strong>of</strong> relevant<br />

mobile payment scenarios out <strong>of</strong> which mobile<br />

commerce (MC) and stationary merchant (SM) are <strong>the</strong><br />

most prominent ones that also promise a real<br />

improvement in customer value.<br />

Combining proximity and remote payment with <strong>the</strong><br />

mentioned scenarios we end up with a classification<br />

scheme as depicted in figure 1.<br />

Figure 1. Classification Scheme<br />

The relative attractiveness <strong>of</strong> <strong>the</strong> four combinations<br />

presented in <strong>the</strong> classification scheme largely depends<br />

on today’s payment infrastructure in an economy. In<br />

emerging markets where <strong>the</strong> proliferation <strong>of</strong> automated<br />

teller machines (ATMs) and point <strong>of</strong> sale (POS)<br />

systems supporting cards is still relatively sparse<br />

people are already using remote payment schemes e.g.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

based on SMS. However in countries like Switzerland<br />

<strong>the</strong>se remote payment schemes seem not to be very<br />

attractive compared to <strong>the</strong> existing methods <strong>of</strong><br />

payment. As an example paying for parking with <strong>the</strong><br />

service <strong>of</strong>fered by PostFinance and ePark24 requires<br />

dialing a phone number and performing 4 steps <strong>of</strong><br />

entering data on <strong>the</strong> phone’s keypad [4].<br />

Given this reasoning and given <strong>the</strong> fact remote<br />

payments can somehow be considered as a technical<br />

fallback for proximity payments <strong>the</strong> remaining parts <strong>of</strong><br />

this paper are focusing on proximity mobile payment.<br />

Proximity payment using an NFC enabled mobile<br />

phone (see below) can be as simple as touching a<br />

designated area on a vending machine and pushing one<br />

button to authorize <strong>the</strong> transaction with <strong>the</strong> amount<br />

shown on <strong>the</strong> phone’s display.<br />

3. Near Field Communication (NFC)<br />

In order to grasp <strong>the</strong> potential <strong>of</strong> proximity mobile<br />

payment a basic understanding <strong>of</strong> Near Field<br />

Communication (NFC) technology is essential.<br />

NFC is a short-range, standards-based wireless<br />

connectivity technology based on radio-frequency<br />

identification (RFID) that can be used for proximity<br />

communication over a distance up to about 20<br />

centimeters [5]. Currently transfer rates <strong>of</strong> 106kbit/s,<br />

212kbit/s and 424kbit/s are <strong>of</strong>fered with higher rates<br />

being expected in <strong>the</strong> future. When two devices<br />

communicate using NFC one <strong>of</strong> <strong>the</strong>m must act as a<br />

reader/writer while <strong>the</strong> o<strong>the</strong>r <strong>the</strong>n behaves like an NFC<br />

tag comparable to an RFID tag (chip containing some<br />

data and connected to an antenna).<br />

The NFC forum that at <strong>the</strong> end <strong>of</strong> 2006 had over 80<br />

members from industries such as mobile device<br />

manufacturing, infrastructure and technology vendors<br />

as well as payment providers is publishing standards in<br />

<strong>the</strong> area <strong>of</strong> NFC. Standards from ISO, ECMA and<br />

ETSI form <strong>the</strong> foundation <strong>of</strong> NFC specifications. In<br />

particular NFC is compliant with ISO 14443 <strong>the</strong> main<br />

international standard for smartcard interoperability<br />

making it possible for an NFC tag to act like a<br />

contactless smartcard.<br />

Envisioned applications <strong>of</strong> NFC do not only include<br />

payment but also things like ticketing, peer-to-peer<br />

communication or service initiation e.g. employing<br />

smart posters or product packages in stores. The main<br />

attractiveness <strong>of</strong> NFC in <strong>the</strong>se fields <strong>of</strong> usages comes<br />

from <strong>the</strong> fact that people can use a simple act <strong>of</strong><br />

touching or placing <strong>the</strong>ir device close to something in<br />

order to initiate a desired service.<br />

Since <strong>the</strong> bandwidth <strong>of</strong> NFC is comparably low<br />

many usage scenarios employ it for conveniently<br />

initiating communication. Thanks to <strong>the</strong> proximity<br />

46<br />

requirement this initiation process can cover various<br />

security aspects like au<strong>the</strong>ntication or authorization.<br />

For transportation <strong>of</strong> <strong>the</strong> actual workload <strong>the</strong><br />

communication peers can <strong>the</strong>n switch to a faster<br />

communication method.<br />

The availability <strong>of</strong> mobile phones with NFC<br />

capabilities is still relatively low. However according<br />

to sources on <strong>the</strong> <strong>Internet</strong> [6] vendors like Nokia,<br />

BenQ, Motorola, Samsung and Kyocera are <strong>of</strong>fering<br />

NFC models today already.<br />

It is important to note that in addition to mobile<br />

phones many o<strong>the</strong>r devices like cash registers, o<strong>the</strong>r<br />

POS equipment, ATMs, posters, bus stops, vending<br />

machines, parking meters, entry systems and product<br />

packages are foreseen to become NFC enabled.<br />

Industry players like Innovision [5] expect <strong>the</strong> first<br />

mass-market adoptions <strong>of</strong> NFC technology in<br />

relatively low-financial value applications that build on<br />

existing payment and communications infrastructure<br />

<strong>the</strong>reby not requiring large investment in new back-end<br />

infrastructure.<br />

4. NFC Payment Systems and Procedures<br />

Today <strong>the</strong>re are four main systems <strong>of</strong> payment<br />

being supported and used in Switzerland: (1) cash<br />

(bills & coins), (2) debit cards (Maestro & Postcard),<br />

(3) credit cards (MasterCard & Visa) and (4) Maestro<br />

eCash.<br />

From a technology point <strong>of</strong> view all <strong>the</strong>ir usage<br />

patterns can be supported by mobile payment systems<br />

based on NFC. These systems can be classified<br />

according to <strong>the</strong> amount being paid (micro vs. macro)<br />

and <strong>the</strong> NFC role <strong>of</strong> <strong>the</strong> mobile device (tag vs.<br />

reader/writer). For our analysis we are selecting 2<br />

plausible setups: (a) micro, tag and (b) macro,<br />

reader/writer.<br />

System (a) can be thought <strong>of</strong> as a competitor to cash<br />

and Maestro eCash. The human interaction on <strong>the</strong><br />

mobile phone is reduced to a minimum and <strong>the</strong> NFC<br />

chip is working in tag mode e.g. containing some<br />

preloaded amount <strong>of</strong> money from which <strong>the</strong> charge is<br />

being deducted. Simply touching some reader area<br />

with <strong>the</strong> mobile phone and pushing a single button<br />

(e.g. for activation) performs payment.<br />

In <strong>the</strong> case <strong>of</strong> system (b) <strong>the</strong> mobile phone acts as<br />

some sort <strong>of</strong> terminal communicating with <strong>the</strong> POS<br />

infrastructure in reader/writer mode. The amount to be<br />

charged is read from <strong>the</strong> POS and <strong>the</strong> user can interact<br />

with <strong>the</strong> phone e.g. choosing options or authorizing<br />

payment.<br />

So far we have looked at <strong>the</strong> process, as it is<br />

perceived from <strong>the</strong> customer perspective. However this<br />

is only <strong>the</strong> tip <strong>of</strong> <strong>the</strong> iceberg because for all non-cash


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

payments <strong>the</strong>re is a need for quite complex (back-end)<br />

systems making it all possible. In general <strong>the</strong> following<br />

processes can be identified: (1) issuing, (2)<br />

authorization, (3) batching, (4) clearing/settlement and<br />

(5) funding. In addition <strong>the</strong>re are many supporting<br />

processes like renewal, replacement, chargebacks,<br />

services for merchants etc. Figure 2 shows a version <strong>of</strong><br />

a credit card payment process illustrating <strong>the</strong> flow <strong>of</strong><br />

transaction data and money (source: apacs.org.uk). For<br />

simplicity reasons <strong>the</strong> settlement between <strong>the</strong><br />

cardholder’s and <strong>the</strong> retailer’s bank has been omitted.<br />

Figure 2. Credit Card Payment Process<br />

In principle today’s back-end systems could also be<br />

used for processing mobile payments. However mobile<br />

payment is adding new stakeholders (e.g. mobile<br />

operators) and some complexity to <strong>the</strong> provisioning<br />

process.<br />

The variety <strong>of</strong> mobile phone form factors and <strong>the</strong><br />

fact that personalization needs to be done when <strong>the</strong><br />

phone is already in <strong>the</strong> user’s hand are <strong>the</strong> two main<br />

issues that need to be addressed in provisioning<br />

In order to do that some services for provisioning<br />

and personalization over <strong>the</strong> air (OTA) have been<br />

developed. These OTA services mandated <strong>the</strong><br />

introduction <strong>of</strong> a trusted service manager (TSM) who<br />

will be aggregating <strong>the</strong> applications from different<br />

service providers and perform card management and<br />

provisioning <strong>of</strong> secure elements to <strong>the</strong> mobile devices.<br />

On <strong>the</strong> handset itself it is <strong>of</strong> importance where<br />

sensitive data like payment credentials or even<br />

applications are being stored in order to protect <strong>the</strong>ir<br />

integrity and confidentiality. Three potential storage<br />

locations are proposed by <strong>the</strong> SmartCard Alliance [7]:<br />

(1) a secure element embedded in <strong>the</strong> handset, (2) a<br />

memory card (e.g. a miniSD card) or (3) <strong>the</strong> SIM card.<br />

47<br />

5. Stakeholders<br />

In comparison to established payment systems <strong>the</strong><br />

set <strong>of</strong> stakeholders significantly grows when talking<br />

about mobile payment. The following two tables list<br />

<strong>the</strong> stakeholders as identified in [2] completed by<br />

banks as one important stakeholder that was left out in<br />

<strong>the</strong>re. The stakeholders colored in green are basically<br />

those dominating today’s payment infrastructure.<br />

Table 1. Traditional Payment Stakeholders<br />

Stakeholder Role<br />

Consumers Using <strong>the</strong> mobile payment devices<br />

Issuers Issuing mobile payment capabilities<br />

Merchants Accepting mobile payments<br />

Acquirers Supporting merchants acceptance <strong>of</strong><br />

mobile payments<br />

Payment networks Setting standards and promoting<br />

acceptance by all parties throughout<br />

Issuing and<br />

acquiring payment<br />

processors<br />

<strong>the</strong> network<br />

Processing payments acting on<br />

behalf <strong>of</strong> acquiring and issuing<br />

banks<br />

Banks Providing customers with accounts<br />

and <strong>the</strong> ability to transfer money<br />

between <strong>the</strong>m<br />

Table 2. Additional Payment Stakeholders<br />

Stakeholder Role<br />

Mobile network Ensuring a supply <strong>of</strong> mobile phones<br />

operators (MNOs) with NFC capabilities and<br />

supporting payment services on<br />

<strong>the</strong>ir networks<br />

Chip and handset Supporting branded financial<br />

manufacturers applications<br />

SIM/payment Providing branded financial<br />

s<strong>of</strong>tware developers applications<br />

Trusted service Provisioning <strong>the</strong> payment<br />

managers (TSMs) application to <strong>the</strong> mobile device<br />

(OTA)<br />

Proprietary payment Offering payment applications for<br />

application<br />

specific services (e.g. transit<br />

providers<br />

agencies’ payment systems)<br />

Specialty<br />

Adding additional value to mobile<br />

application<br />

payments (e.g. PayPal enabling<br />

providers<br />

C2C payments)<br />

All <strong>the</strong>se stakeholders have <strong>the</strong>ir specific agendas<br />

with some commonalities: acquiring plus retaining<br />

customers and making money.<br />

Some industry observers consider mobile payment<br />

to be a disruptive technology since it allows simpler<br />

and more convenient solutions with different attributes<br />

that have not been valued by existing customers [7]<br />

[8]. Since Markides suggests that disruptive<br />

innovations are less likely to be driven by <strong>the</strong> customer<br />

side [9] we focus on <strong>the</strong> supply side in our analysis


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

below. However <strong>the</strong> customer eventually decides<br />

whe<strong>the</strong>r a mobile payment system will succeed on <strong>the</strong><br />

market. In this decision <strong>the</strong> fulfillment <strong>of</strong> 3 major<br />

categories <strong>of</strong> requirements will play a crucial role:<br />

security, costs and convenience.<br />

Technology providers like hardware and s<strong>of</strong>tware<br />

developers can be considered second line suppliers<br />

catering to <strong>the</strong> main stakeholders. For this reason we<br />

do neglect <strong>the</strong>m in our analysis as well.<br />

A very important new stakeholder in <strong>the</strong> payment<br />

business are <strong>the</strong> mobile network operators because (1)<br />

<strong>the</strong>y have massive direct customer contacts, (2) <strong>the</strong>y<br />

provide <strong>the</strong> mobile handsets <strong>the</strong>reby dictating features<br />

and (3) <strong>the</strong>y are looking for new ways to increase<br />

customer loyalty.<br />

5.1 Roles and Interests<br />

The following tables summarize <strong>the</strong> roles and<br />

interests <strong>of</strong> <strong>the</strong> four stakeholders that where identified<br />

as most important.<br />

Table 3. Mobile Network Operators (MNOs)<br />

Examples: Swisscom, Sunrise, Orange<br />

Role<br />

• Control <strong>the</strong> proliferation <strong>of</strong> NFC technology on <strong>the</strong><br />

handsets<br />

• Dictate <strong>the</strong> hardware and s<strong>of</strong>tware requirements to <strong>the</strong><br />

handset manufacturers<br />

• Often certify and load <strong>the</strong> applications to <strong>the</strong> phone<br />

(although this is changing in particular with<br />

smartphones)<br />

• Will ultimately control which virtual cards residing in<br />

<strong>the</strong> wallet on <strong>the</strong> handset<br />

Interests<br />

• Making mobile phones more attractive and important to<br />

<strong>the</strong> users<br />

• Increasing customer loyalty<br />

• Decreasing customer churn<br />

• Increasing traffic on <strong>the</strong>ir networks<br />

• Getting a share <strong>of</strong> <strong>the</strong> transaction fees, boosting <strong>the</strong><br />

average return per user<br />

• Encourage consumers to upgrade to new NFC-enabled<br />

phones<br />

• Making o<strong>the</strong>r use <strong>of</strong> <strong>the</strong> NFC-enabled handsets (e.g. in<br />

marketing)<br />

• No big interest to share customers with o<strong>the</strong>r entities<br />

Table 4. Merchants<br />

Examples: Migros, Coop, Valora, McDonalds, SBB<br />

Role<br />

• Charge for goods sold to customers<br />

• Offer different methods <strong>of</strong> payment to <strong>the</strong> customer<br />

Interests<br />

• Reliability <strong>of</strong> <strong>the</strong> payment system<br />

• Increased revenue:<br />

48<br />

o Ticket size<br />

o Number <strong>of</strong> transactions<br />

o Wallet share <strong>of</strong> <strong>the</strong> merchant’s own cards<br />

o Customer loyalty<br />

o Attracting new customers<br />

• Reduced expenses<br />

o Cost <strong>of</strong> downtime (contactless technology)<br />

o Cash handling expenses<br />

o Operational expenses (e.g. electronic receipts, coupons and<br />

customer cards)<br />

• Payment convenience, security and speed<br />

• Low transaction costs<br />

• Low investments in payment infrastructure<br />

• Simple setup and operation <strong>of</strong> payment infrastructure<br />

Table 5. Financial Industry:<br />

Banks, Issuers and Acquirers<br />

Examples: UBS, PostFinance, Cantonal Banks, Viseca,<br />

Six Card Services and Multipay<br />

Role<br />

• Providing customers with accounts and <strong>the</strong> ability to<br />

transfer money between <strong>the</strong>m<br />

• Offering payment methods and means to customers<br />

• Issuing mobile payment capabilities<br />

• Positioned as <strong>the</strong> most trusted provider for financial<br />

services<br />

Interests<br />

• Keeping <strong>the</strong>ir benefits <strong>of</strong> processing payments<br />

• Keeping <strong>the</strong>ir revenue or having a compelling reason to<br />

share it<br />

• Increasing electronic payment transaction volume from<br />

replacing cash sales<br />

• Making proximity payment one part <strong>of</strong> <strong>the</strong>ir strategy<br />

Table 6. Payment Networks<br />

Examples: MasterCard, Visa, Eufiserv (PostFinance)<br />

Role<br />

• Setting standards and promoting acceptance by all<br />

parties throughout <strong>the</strong> network<br />

• Providing brands with a high recognition factor<br />

signaling payment acceptance<br />

Interests<br />

• Keeping <strong>the</strong>ir position as a core enabler in <strong>the</strong> payment<br />

industry<br />

• Increasing global market share in <strong>the</strong> payment industry<br />

• Increasing revenues through higher transaction<br />

volumes<br />

• Making proximity payment one part <strong>of</strong> <strong>the</strong>ir strategy<br />

5.2 Strategic Positions<br />

Following up on <strong>the</strong> roles and interest <strong>of</strong> <strong>the</strong> four<br />

main stakeholders we analyze <strong>the</strong>ir strategic position in<br />

<strong>the</strong> following tables. The method being used is a<br />

simplified SWOT analysis combining strengths with<br />

opportunities and weaknesses with risks.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Table 7. Mobile Network Operators (MNOs)<br />

Examples: Swisscom, Sunrise, Orange<br />

Strengths and Opportunities<br />

• Strong market presence<br />

• Large customer bases<br />

• Established procedures for customer billing<br />

• Control over handsets, <strong>the</strong>ir configuration and<br />

distribution<br />

• Close link to technology providers<br />

Weaknesses and Risks<br />

• No experience in <strong>the</strong> payment business<br />

• No experience in <strong>the</strong> banking business<br />

• Customer trust?<br />

• Dependent on handset manufacturers and standards<br />

• Market fragmentation (in particular internationally)<br />

• Market entry <strong>of</strong> MNOs complicates <strong>the</strong> overall picture<br />

<strong>of</strong> relationships<br />

• The established players might look at <strong>the</strong>m as a threat<br />

• Various potential business models to choose from<br />

Table 8. Merchants<br />

Examples: Migros, Coop, Valora, McDonalds, SBB<br />

Strengths and Opportunities<br />

• Control over <strong>the</strong> POS<br />

• Generation <strong>of</strong> revenue (money flow)<br />

• Relations with established payment providers and<br />

systems<br />

• Bigger merchants: economies <strong>of</strong> scale<br />

Weaknesses and Risks<br />

• Significant investments in new POS infrastructure<br />

lately<br />

• Very efficient cash handling processes make it hard to<br />

justify investments in mobile payment systems<br />

• Waiting position due to <strong>the</strong> nature <strong>of</strong> disruptive<br />

technology<br />

Table 9. Financial Industry:<br />

Banks, Issuers and Acquirers<br />

Examples: UBS, PostFinance, Cantonal Banks, Viseca,<br />

Six Card Services and Multipay<br />

Strengths and Opportunities<br />

• Market presence<br />

• Large customer base<br />

• Part <strong>of</strong> <strong>the</strong> existing payment systems<br />

• Existing relationships and alliances<br />

• Highly optimized processes<br />

Weaknesses and Risks<br />

• Increased costs due to activities in <strong>the</strong> areas <strong>of</strong><br />

customer service, device tracking, application and key<br />

management<br />

• No control over distribution and form factor <strong>of</strong> <strong>the</strong><br />

payment device<br />

• Reluctance to deploy payment applications to customer<br />

owned mobile devices<br />

• Risk <strong>of</strong> MNOs taking over <strong>the</strong> role <strong>of</strong> banks in payment<br />

<strong>the</strong>reby establishing competition for <strong>the</strong> existing<br />

methods <strong>of</strong> payment<br />

49<br />

Table 10. Payment Networks<br />

Examples: MasterCard, Visa, Eufiserv (PostFinance)<br />

Strengths and Opportunities<br />

• Market position and presence<br />

• Large customer base<br />

• Existing relationships and alliances<br />

• Highly optimized processes<br />

• Strong position in setting standards for <strong>the</strong> payment<br />

industry<br />

Weaknesses and Risks<br />

• Risk <strong>of</strong> loosing market share to new entrants from <strong>the</strong><br />

mobile communication industry or to new third parties<br />

• Loosing control over <strong>the</strong> form factor <strong>of</strong> payment<br />

devices<br />

• Increased costs to deliver payment technology to <strong>the</strong><br />

payment network<br />

• High transaction costs for merchants may lead to <strong>the</strong><br />

surge <strong>of</strong> alternative providers<br />

5.3 Analysis Summary<br />

Summarizing <strong>the</strong> analysis <strong>of</strong> <strong>the</strong> different core<br />

stakeholder reveals a very difficult situation with<br />

conflicting interests and a low probability <strong>of</strong> a<br />

seamless cooperation between <strong>the</strong> various players. In<br />

this situation a business model that delivers value to all<br />

stakeholders is an important requirement but very<br />

difficult to come up with.<br />

Looking at possible paths <strong>of</strong> development in <strong>the</strong><br />

domain <strong>of</strong> proximity mobile payment <strong>the</strong> future role <strong>of</strong><br />

<strong>the</strong> mobile network operators is key.<br />

Recent developments even augmented this fact with<br />

<strong>the</strong> full support <strong>of</strong> <strong>the</strong> ETSI-endorsed Single Wire<br />

Protocol (SWP) by <strong>the</strong> GSMA (<strong>the</strong> global trade group<br />

for <strong>the</strong> mobile industry). This aforesaid SWP standard<br />

is providing <strong>the</strong> interface between a handset's SIM and<br />

<strong>the</strong> embedded NFC chipset within <strong>the</strong> handset. This<br />

means that secured communication from within <strong>the</strong><br />

mobile device to <strong>the</strong> handset has to be passing <strong>the</strong> SIM<br />

card. So even if <strong>the</strong> mobile network operator (MNO) is<br />

not selling <strong>the</strong> customer’s handset it can still control<br />

which applications e.g. for payment or ticketing can be<br />

downloaded to <strong>the</strong>ir subscriber’s SIM cards.<br />

In November 2008 <strong>the</strong> GSMA called for massmarket<br />

NFC handsets by mid-2009 [10]. Some<br />

industry observers doubt <strong>the</strong>re will be any significant<br />

deployments <strong>of</strong> NFC phones until 2010 but in any case<br />

if <strong>the</strong> SWP standard prevails this will pretty much push<br />

MNOs into <strong>the</strong> pole position and new third party<br />

payment providers into a niche.<br />

Unfortunately <strong>the</strong> streng<strong>the</strong>ned position <strong>of</strong> <strong>the</strong><br />

MNOs makes <strong>the</strong> overall situation even more complex.<br />

In order for mobile payment to be successful on <strong>the</strong><br />

market it should be standardized and comprise as little<br />

fragmentation as possible. However many scenarios<br />

being discussed, alliances being built and trials being


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

run (e.g. <strong>the</strong> one <strong>of</strong> Swisscom with Selecta and Legic<br />

[11]) only cover specific use cases and do not integrate<br />

all <strong>the</strong> stakeholder <strong>the</strong>reby risking market<br />

fragmentation. In terms <strong>of</strong> diffusion models for mobile<br />

payment a fragmented market automatically results in<br />

very little or reduced network effects which are crucial<br />

for <strong>the</strong> overall success <strong>of</strong> mobile payment.<br />

6. Delaying Factors and Countermeasures<br />

Following our analysis <strong>of</strong> <strong>the</strong> major stakeholders<br />

with <strong>the</strong>ir agendas we are trying to identify major<br />

factors, which could be responsible for fur<strong>the</strong>r delay <strong>of</strong><br />

NFC based payment scheme deployment in<br />

Switzerland. In <strong>the</strong> following table <strong>the</strong> individual<br />

factors are combined with potential countermeasures to<br />

alleviate <strong>the</strong> problems.<br />

7. Deployment Scenarios<br />

Considering <strong>the</strong> complexity <strong>of</strong> <strong>the</strong> overall situation<br />

it is quite difficult to come up with reasonable and<br />

sustainable scenarios for <strong>the</strong> deployment <strong>of</strong> proximity<br />

mobile payment in Switzerland. Of course <strong>the</strong> situation<br />

will also be influenced by international developments<br />

and alliances being built. The following three scenarios<br />

illustrate different setups in terms <strong>of</strong> orchestration and<br />

rollouts.<br />

7.1 MNO Centric<br />

In <strong>the</strong> MNO centric scenario <strong>the</strong> operators attack <strong>the</strong><br />

existing payment systems by providing <strong>the</strong>ir customers<br />

<strong>the</strong> opportunity to be charged for purchases on <strong>the</strong>ir<br />

mobile bill. As an alternative prepaid schemes could be<br />

<strong>of</strong>fered which also have <strong>the</strong> advantage <strong>of</strong> lower<br />

Table 11. Delaying Factors & Countermeasures<br />

Delaying Factor Potential Countermeasures<br />

Existing high standard • Wait for <strong>the</strong> breakthrough <strong>of</strong><br />

and coverage <strong>of</strong><br />

mobile payment schemes in<br />

electronic payment in o<strong>the</strong>r European countries<br />

Switzerland<br />

• Identify areas <strong>of</strong> usage where<br />

mobile payment promises <strong>the</strong><br />

highest overall benefits (e.g.<br />

micro payments, parking,<br />

liquidity requirements on <strong>the</strong> side <strong>of</strong> <strong>the</strong> network<br />

operators. The Focus for <strong>the</strong> initial rollout would<br />

probably be on micro payments at vending machines<br />

and for services like parking. Direct alliances <strong>of</strong> MNOs<br />

with merchants are necessary to get this scenario<br />

going. In a second stage this payment system could be<br />

extended to support payments at kiosks, quick-serve<br />

restaurants and drive-ins. Even later macro payments<br />

vending machines)<br />

e.g. at <strong>the</strong> POS <strong>of</strong> retailers could be taken into<br />

Chicken and egg • Identify and promote<br />

consideration however this would probably require<br />

problem<br />

(no NFC enabled phones,<br />

additional use cases for NFC<br />

enabled phones<br />

alliances with <strong>the</strong> financial industry.<br />

no POS infrastructure)<br />

Swiss customers still • Very difficult to overcome in<br />

7.2 S<strong>of</strong>t Card<br />

prefer cash and retailers<br />

optimized <strong>the</strong>re costs for<br />

cash payments down to<br />

<strong>the</strong> short term<br />

In <strong>the</strong> U.S. and also in Asia (e.g. Hong Kong and<br />

Korea) <strong>the</strong>re is a significant momentum towards<br />

0.2% <strong>of</strong> <strong>the</strong> purchase<br />

contactless smartcards [2]. Products supporting this<br />

amount [12]<br />

technology include MasterCard PayPass and Visa<br />

Recent investment <strong>of</strong> • Include retailers in a later payWave. Many POS terminals in <strong>the</strong>ses countries<br />

retailers (e.g. Coop and<br />

Migros) in new POS<br />

terminals<br />

Availability <strong>of</strong> NFC<br />

enabled handsets<br />

stage <strong>of</strong> <strong>the</strong> rollout plan<br />

• Develop an NFC extension<br />

module for existing POS<br />

terminals (if technically<br />

feasible)<br />

• Wait for <strong>the</strong> international<br />

breakthrough <strong>of</strong> NFC enabled<br />

handsets<br />

already support this method <strong>of</strong> payments and growing<br />

support is expected.<br />

Thanks to <strong>the</strong> smartcard support defined in <strong>the</strong> NFC<br />

standards payments at <strong>the</strong>ses terminals can also be<br />

made with an NFC enabled phone holding an<br />

embedded s<strong>of</strong>t card. This scenario enables a stepwise<br />

deployment with <strong>the</strong> mobile phones gradually taking<br />

Low interests <strong>of</strong> some • Introduction <strong>of</strong> services by over <strong>the</strong> role <strong>of</strong> contactless smartcards while make use<br />

stakeholders<br />

o<strong>the</strong>r stakeholders which <strong>of</strong> an established payment system. Since both<br />

Difficult to kicking <strong>of</strong>f<br />

network effects<br />

eventually could lead to<br />

increased pressure<br />

• Implement a stepwise<br />

approach with a clever rollout<br />

MasterCard and Visa are very big global players it is<br />

very likely that <strong>the</strong>ir standards for contactless<br />

smartcards will be deployed in Switzerland some day.<br />

Small market in<br />

plan<br />

• Wait for <strong>the</strong> breakthrough <strong>of</strong><br />

7.3 Big Alliance<br />

Switzerland does not<br />

encourage early adoption<br />

mobile payment schemes in<br />

o<strong>the</strong>r European countries<br />

A third scenario is an alliance <strong>of</strong> all major<br />

stakeholders. In particular this scenario would include<br />

50


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

<strong>the</strong> Six Group (former Telekurs) as an intermediary<br />

and service provider for merchants. The services<br />

<strong>of</strong>fered could be based on existing payment systems<br />

and would provide <strong>the</strong> highest potential for network<br />

effects kicking in quickly. However it is questionable<br />

whe<strong>the</strong>r a business model satisfying all stakeholders<br />

can be developed.<br />

8. Conclusions<br />

In this paper we identified major factors that are<br />

responsible for <strong>the</strong> delayed deployment <strong>of</strong> mobile<br />

payment in Switzerland. In combination with <strong>the</strong><br />

different agendas <strong>of</strong> <strong>the</strong> various stakeholders and <strong>the</strong><br />

necessity for a business case that benefits all involved<br />

parties this explains some aspects <strong>of</strong> <strong>the</strong> problem with<br />

its high overall complexity.<br />

The presented scenarios for deployment (MNO<br />

centric, s<strong>of</strong>t card and big alliance) can be regarded as<br />

possible rollout paths <strong>of</strong> <strong>the</strong> new payment method each<br />

with its own advantages and disadvantages.<br />

It remains to be seen whe<strong>the</strong>r one <strong>of</strong> <strong>the</strong>se scenarios<br />

will prevail or if <strong>the</strong> Swiss market will await fur<strong>the</strong>r<br />

developments in major European countries before<br />

making any bold moves.<br />

9. References<br />

[1] K. Pousttchi, M. Schiessler, D. Wiedemann. Analyzing<br />

<strong>the</strong> Elements <strong>of</strong> <strong>the</strong> <strong>Business</strong> Model for Mobile<br />

Payment Service Provision. Sixth International<br />

Conference on <strong>the</strong> Management <strong>of</strong> Mobile <strong>Business</strong><br />

(ICMB 2007)<br />

[2] Smart Card Alliance. Proximity Mobile Payments:<br />

Leveraging NFC and <strong>the</strong> Contactless Financial<br />

Payments Infrastructure, Whitepaper<br />

[3] Kreyer, N., Pousttchi, K. and Turowski, K. (2002b).<br />

Standardized Payment Procedures as Key Enabling<br />

Factor for Mobile Commerce. In Proceedings <strong>of</strong> <strong>the</strong> EC-<br />

Web, E-Commerce and Web Technologies (Bauknecht,<br />

K., Quirchmayr, G. and Tjoa, A.M. Eds.), 400-409,<br />

France, Aix-en-Provence.<br />

[4] ePark24 (URL: http://www.epark24.ch, browsed 04-08-<br />

2009)<br />

[5] Innovision. Near Field Communication in <strong>the</strong> real world<br />

– part 1: Turning <strong>the</strong> NFC promise into pr<strong>of</strong>itable,<br />

everyday applications<br />

[6] Touchatag: What mobile phones are NFC enabled?<br />

(URL: http://www.touchatag.com/faq/what-mobilephones-are-nfc-enabled,<br />

browsed 04-08-2009)<br />

[7] J. Bower and C. Christensen. Disruptive technologies:<br />

catching <strong>the</strong> wave. Harvard <strong>Business</strong> Review, 73(1):43–<br />

53, January 1995.<br />

[8] S. Walsh. Roadmapping a disruptive technology: a case<br />

study. <strong>the</strong> emerging microsystems and top-down<br />

nanosystems industry. Technological Forecasting and<br />

Social Change, 71:161–185, 2004.<br />

51<br />

[9] C. Markides. Disruptive innovation: In need <strong>of</strong> better<br />

<strong>the</strong>ory. Journal <strong>of</strong> Product Innovation Management,<br />

23(19-25), 2006.<br />

[10] Near Filed Communications World: GSMA calls for<br />

mass market NFC handsets by mid-2009. (URL:<br />

http://www.nearfieldcommunicationsworld.com/2008/<br />

11/19/3235/gsma-calls-for-mass-market-nfc-handsetsby-mid-2009/,<br />

browsed 04-08-2009)<br />

[11] Legic Identsystems Ltd: LEGIC embeds badge and<br />

purse into NFC mobile phones. (URL:<br />

http://www.legic.com/en/dyn_output.html?content.void<br />

=6038, browsed 04-08-2009)<br />

[12] J.Ondrus, Y.Pigneur. Cross-industry Preferences for<br />

Development <strong>of</strong> Mobile Payments in Switzerland.<br />

Electronic Markets. 17:2,142-152, 2007<br />

[13] Innovision. Near Field Communication in <strong>the</strong> real world<br />

– part 2: Using <strong>the</strong> right tag type for <strong>the</strong> right NFC<br />

application<br />

[14] J.Ondrus, Y.Pigneur. A Systematic Approach to Explain<br />

<strong>the</strong> Delayed Deployment <strong>of</strong> Mobile Payments in<br />

Switzerland. Proceedings <strong>of</strong> <strong>the</strong> International<br />

Conference on Mobile <strong>Business</strong> (ICMB 2006)<br />

[15] J.Ondrus, Y.Pigneur. An Assessment <strong>of</strong> NFC for Future<br />

Mobile Payment Systems. Sixth International<br />

Conference on <strong>the</strong> Management <strong>of</strong> Mobile <strong>Business</strong><br />

(ICMB 2007)<br />

[16] K.Pousttchi, M.Zenker. Current Mobile Payment<br />

Procedures on <strong>the</strong> German Market from <strong>the</strong> View <strong>of</strong><br />

Customer Requirements. Database and Expert Systems<br />

Applications, 2003


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Persuasive Technology in Motivating Household Energy<br />

Conservation<br />

Yi Bing Tan<br />

<strong>ETH</strong> Zurich, Department <strong>of</strong> Management, Technology and Economics<br />

tany@student.ethz.ch<br />

Abstract<br />

This paper reviews <strong>the</strong> role <strong>of</strong> existing<br />

persuasive technologies in overcoming <strong>the</strong> action-attitude<br />

gap with regards to household energy consumption.<br />

Persuasive tools in <strong>the</strong> form <strong>of</strong> smart meters and energy<br />

display devices empower households in curtailing energy<br />

consumption by providing continuous feedback, while<br />

Web 2.0, particularly social networking sites, is critical in<br />

reaching out to <strong>the</strong> masses to recruit households to <strong>the</strong><br />

cause. These two mediums are complementary and<br />

should be used in conjunction to achieve persistence in<br />

energy savings.<br />

1. Introduction<br />

One <strong>of</strong> <strong>the</strong> most daunting challenges facing<br />

mankind today is sustainable development. Since <strong>the</strong><br />

Industrial Revolution, global energy consumption has<br />

increased 450-fold, with <strong>the</strong> main bulk <strong>of</strong> energy coming<br />

from non-renewable resources such as oil, coal and gas<br />

[1]. While <strong>the</strong> general consensus is that this is essential<br />

for economic growth, <strong>the</strong> impact on <strong>the</strong> natural<br />

environment has undeniably and severely affected <strong>the</strong><br />

ecosystems, and will also compromise human life and<br />

civilisation in <strong>the</strong> long run. It is <strong>the</strong>refore imperative that<br />

energy usage be curtailed and controlled to a more<br />

sustainable level.<br />

One <strong>of</strong> <strong>the</strong> main levers for sustainable<br />

development is technology. With technology so firmly<br />

embedded in <strong>the</strong> everyday life, <strong>the</strong>re exists many<br />

opportunities for technology to influence user behaviour.<br />

However, to successfully carry out persuasion, <strong>the</strong>re is a<br />

need to consider <strong>the</strong> psychology <strong>of</strong> human decision<br />

making process. This is particularly important to address<br />

<strong>the</strong> long-standing existence <strong>of</strong> an attitude-action gap [2].<br />

While environmental awareness <strong>of</strong> issues such as global<br />

warming and climate change is at an all-time high,<br />

adoption <strong>of</strong> eco-behaviour is still limited to <strong>the</strong><br />

environmentally-conscious.<br />

52<br />

This paper attempts to draw insights from<br />

various <strong>the</strong>ories in social psychology to understand how<br />

persuasive technologies can play a role in motivating ecobehavioural<br />

change. While <strong>the</strong> adoption <strong>of</strong> eco-behaviour<br />

is evidently desirable in all aspects <strong>of</strong> life, I will limit our<br />

discussion to household energy conservation behaviour.<br />

In <strong>the</strong> first section, I will look at <strong>the</strong> effectiveness <strong>of</strong><br />

various intervention strategies in household energy<br />

conservation, particularly <strong>the</strong> role <strong>of</strong> feedback, and how<br />

current technologies embedded in computing devices can<br />

bring about <strong>the</strong>se strategies. Next, I investigate <strong>the</strong> role<br />

<strong>of</strong> Web 2.0 in carrying out persuasion on <strong>the</strong> web,<br />

particularly in recruiting <strong>the</strong> masses into adopting ecobehaviours<br />

as well as in helping to enforce a persistent<br />

behavioural change- that is, in making eco-behaviour a<br />

habit.<br />

2. Background<br />

2.1 Psychology <strong>of</strong> action-attitude gap<br />

There exist many <strong>the</strong>oretical frameworks under<br />

<strong>the</strong> study <strong>of</strong> environmental psychology that aim to<br />

explain <strong>the</strong> gap between environmental awareness and<br />

adoption <strong>of</strong> eco-behaviour. One model proposed by Blake<br />

[4] examines <strong>the</strong> barriers between environmental concern<br />

and pro-environmental behaviour. As shown in Figure 1,<br />

<strong>the</strong>se barriers are namely individuality, responsibility and<br />

practicality. Individual barriers are related to <strong>the</strong> personal<br />

attitudes and value system <strong>of</strong> an individual; this<br />

represents <strong>the</strong> most significant barrier for people who are<br />

less than environmentally conscious. Responsibility<br />

barrier describes <strong>the</strong> ‘locus <strong>of</strong> control’ <strong>of</strong> an individual.<br />

This represents an individual’s perception <strong>of</strong> his ability to<br />

influence <strong>the</strong> situation through his own behaviour. The<br />

third barrier refers to social and institutional constraints<br />

that prevent people from taking up pro-environmental<br />

behaviour, such as lack <strong>of</strong> time, money or information.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Figure 1: Barriers between environmental concern and action<br />

[4]<br />

While <strong>the</strong>re are many o<strong>the</strong>r factors which<br />

influence an individual’s decision in adopting ecobehaviour,<br />

this model is never<strong>the</strong>less useful in that it<br />

combines both internal and external factors. The<br />

responsibility barrier is especially pertinent in our<br />

discussion; given <strong>the</strong> scale <strong>of</strong> environmental degradation,<br />

most people feel that <strong>the</strong>y cannot make an impact. Just as<br />

how people may not feel <strong>the</strong> urgency <strong>of</strong> environmental<br />

issues due to <strong>the</strong> slow and gradual process <strong>of</strong> ecological<br />

destruction, changing behaviours will not improve <strong>the</strong><br />

situation overnight, and a sustained effort is needed.<br />

Thus, technology not only plays a role in empowering<br />

people to change, but also connects people to show that<br />

<strong>the</strong>y can make a difference through a concerted effort.<br />

2.2 The role <strong>of</strong> persuasive technology<br />

While persuasion using technology may not be<br />

something new, B.J. Fogg was <strong>the</strong> first to formalize this<br />

concept in his book <strong>of</strong> 2003. Persuasive technology is<br />

defined as any interactive computing systems designed to<br />

change people’s attitudes or behaviours [5]. To illustrate<br />

<strong>the</strong> three roles computing technology can play, Fogg<br />

introduced <strong>the</strong> framework <strong>of</strong> <strong>the</strong> functional triad:<br />

computing technology as a tool, media, and social actor.<br />

The functions <strong>of</strong> <strong>the</strong>se three roles are depicted in Figure<br />

2. While <strong>the</strong>re exists some valid criticism against <strong>the</strong><br />

invention <strong>of</strong> <strong>the</strong> idea <strong>of</strong> a ‘functional triad’ [6], <strong>the</strong><br />

persuasion strategies listed based on each <strong>of</strong> <strong>the</strong>se three<br />

roles, particularly <strong>the</strong> role <strong>of</strong> computers as a tool and<br />

medium, are never<strong>the</strong>less still useful and should be<br />

considered. A summary <strong>of</strong> persuasion strategies for <strong>the</strong>se<br />

two corners <strong>of</strong> <strong>the</strong> function triad is presented in Table 1.<br />

53<br />

Figure 2: The functional triad: Computers in persuasive roles [5]<br />

Computers as Persuasive Tools<br />

1. Reduction: persuading through simplifying<br />

2. Tunnelling: guided persuasion<br />

3. Tailoring: persuasion through customization<br />

4. Suggestion: intervening at <strong>the</strong> right time<br />

5. Self-monitoring: taking <strong>the</strong> tedium out <strong>of</strong><br />

tracking<br />

6. Surveillance: persuasion through observation<br />

7. Conditioning : reinforcing target behaviours<br />

Computers as Persuasive Medium<br />

1. Simulated cause-and-effect scenarios<br />

2. Simulated environments<br />

3. Simulated objects<br />

Table 1: Summary <strong>of</strong> persuasive strategies<br />

2.3 Households are an important target group<br />

Households represent an important target group<br />

when it comes to energy conservation. While <strong>the</strong><br />

industrial sector may still be leading in CO2 emissions,<br />

tough measures exacted by governments worldwide have<br />

resulted in a gradual decrease in industrial emissions over<br />

<strong>the</strong> years. Emissions from <strong>the</strong> residential sector, on <strong>the</strong><br />

o<strong>the</strong>r hand, have increased at a rate <strong>of</strong> roughly 1.5%<br />

annually. In 2007, this sector accounted for 20.7% <strong>of</strong><br />

totally energy-related CO2 emissions in <strong>the</strong> US [7]. A<br />

similar scenario is observed in <strong>the</strong> U.K., where residential<br />

sector accounted for 23% <strong>of</strong> total greenhouse gas<br />

emissions that year [8]. As such, <strong>the</strong> aim is not only to<br />

curtail <strong>the</strong> rise <strong>of</strong> household emissions, but also to<br />

achieve persistent reductions in household emissions.<br />

3. Persuasion through devices<br />

3.1 Overview <strong>of</strong> intervention strategies<br />

Extensive studies have been conducted to<br />

investigate <strong>the</strong> effectiveness <strong>of</strong> intervention strategies in<br />

household energy conservation. One <strong>of</strong> <strong>the</strong> most<br />

important strategies is <strong>the</strong> role <strong>of</strong> feedback. Since energy<br />

use is invisible to <strong>the</strong> user, <strong>the</strong> idea <strong>of</strong> providing feedback<br />

about electricity usage is to educate residents and


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

empower <strong>the</strong>m with <strong>the</strong> knowledge to control and curtail<br />

usage. A review <strong>of</strong> literature shows that direct feedback<br />

can generate savings from 5-15% [9], while anecdotal<br />

evidence describes savings as high as 40% [10]. The<br />

effectiveness <strong>of</strong> feedback has also been shown to be<br />

maximised when it is provided continuously in real-time.<br />

O<strong>the</strong>r intervention strategies that have been proved<br />

effective are providing comparative or group feedback,<br />

goal setting and tailoring <strong>of</strong> information [11].<br />

3.2 Smart meters and energy display devices<br />

These intervention strategies have been made<br />

possible on a large scale with <strong>the</strong> advent <strong>of</strong> smart<br />

metering and real-time energy display devices. Smart<br />

meters differ from conventional meters in <strong>the</strong>ir ability to<br />

continuously measure and record electricity, water or gas<br />

consumption in households. In addition, <strong>the</strong>y will also be<br />

connected via a communications system for supplier<br />

metering purposes. This means that residents will have<br />

remote access to data, hence possibly paving <strong>the</strong> way for<br />

home energy management systems in <strong>the</strong> future [12].<br />

Currently, <strong>the</strong>re are 40 million smart meters in use<br />

worldwide, with 100 million installations planned for <strong>the</strong><br />

next few years [13]. While smart metering is definitely<br />

desirable, as evidenced by government intervention<br />

worldwide to provide for it, its nation-wide<br />

implementation would take time due to <strong>the</strong> need to set<br />

common technical standards to ensure interoperability <strong>of</strong><br />

meters [14].<br />

The o<strong>the</strong>r alternative readily available now is<br />

real-time energy display devices. This range <strong>of</strong> persuasive<br />

tools is different from smart meters in that <strong>the</strong>y only<br />

provide consumption data to consumers and not to<br />

suppliers. Typically consisting <strong>of</strong> an external reader/<br />

transmitter and a display device, <strong>the</strong>y are cheap and easy<br />

to install. To enhance its usability and attractiveness,<br />

<strong>the</strong>se products are <strong>of</strong>ten designed to appeal to <strong>the</strong><br />

aes<strong>the</strong>tics with <strong>the</strong>ir interfaces kept simple and intuitive.<br />

These devices are an example <strong>of</strong> self-monitoring<br />

persuasive strategy mentioned by Fogg. Devices such as<br />

Wattson have a cumulative memory feature which allows<br />

monitoring <strong>of</strong> energy usage over a period <strong>of</strong> time. This<br />

makes it easy for household to track peak electrical<br />

demands and adjust <strong>the</strong>ir energy consumption behaviour<br />

accordingly. The attractive and interactive design has also<br />

motivated users to conduct <strong>the</strong>ir own cause-and-effect<br />

simulations at home using Wattson as a persuasive media;<br />

case studies <strong>of</strong> Wattson users describe <strong>the</strong> fun <strong>of</strong><br />

switching appliances <strong>of</strong>f and observing changes in colour<br />

cues to identify <strong>the</strong> most energy-intensive appliance [15].<br />

Some <strong>of</strong> <strong>the</strong>se devices have set up an online community<br />

to support <strong>the</strong> adoption <strong>of</strong> eco-behaviour. An<br />

investigation <strong>of</strong> Wattson online community shows <strong>the</strong><br />

number <strong>of</strong> connected devices, energy used per day and<br />

54<br />

<strong>the</strong> amount <strong>of</strong> money spent. While no fur<strong>the</strong>r information<br />

was provided on its exact features, an online community<br />

definitely has huge potential to create long-lasting<br />

behavioural change. This will be fur<strong>the</strong>r discussed later.<br />

3.3 Persuasive tools that utilise ambient display<br />

There also exist many innovative gadgets which<br />

utilise ambient displays to provide information about<br />

energy usage. One such gadget which stands out as a<br />

persuasive tool is <strong>the</strong> SmartSwitch invented by Stanford<br />

students. Incorporated with a network connection and a<br />

brake pad, <strong>the</strong> SmartSwitch judges <strong>the</strong> level <strong>of</strong> energy<br />

consumption in <strong>the</strong> house and provides resistance when<br />

<strong>the</strong> level <strong>of</strong> electricity usage is deemed high, making it<br />

harder for a switch to be turned on [16]. This technology<br />

not only provides intervention at <strong>the</strong> right time, hence<br />

fitting in with <strong>the</strong> principle <strong>of</strong> suggestion, it also<br />

reinforces <strong>the</strong> target behaviour <strong>of</strong> not turning on<br />

additional lights through operant conditioning, hence<br />

acting as a conditioning technology. The effectiveness<br />

can be expanded upon by incorporating an input for goal<br />

setting, where <strong>the</strong> level <strong>of</strong> electricity usage (at which<br />

resistance sets in) can be determined by households.<br />

Figure 3: Wattson and its computer interface [15]<br />

4. Persuasion on <strong>the</strong> web<br />

The drawback <strong>of</strong> devices and gadgets as<br />

persuasion tools is <strong>the</strong> implicit need for intrinsic<br />

motivation. Households have to want to change <strong>the</strong>ir<br />

behaviours in order for <strong>the</strong>m to take <strong>the</strong> first step <strong>of</strong><br />

purchasing (except in <strong>the</strong> case <strong>of</strong> smart meters) and to<br />

fully utilise <strong>the</strong> feedback mechanisms provided.<br />

Moreover, <strong>the</strong> persistence <strong>of</strong> thus-induced eco-behaviour<br />

is questionable. The few studies where follow-ups were<br />

included have shown that positive effects <strong>of</strong> intervention<br />

were not maintained [17]. Here, we propose Web 2.0, in<br />

particular social networking sites (SNS), as a complement<br />

to persuasive tools. We shall investigate its potential to<br />

persuade <strong>the</strong> masses, including <strong>the</strong> less than<br />

environmentally conscious, to adopt eco-behaviour, as<br />

well as its ability to engage individuals in eco-behaviours<br />

in a sustained manner.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

4.1 Psychology <strong>of</strong> differential participation<br />

Before we can leverage upon Web 2.0 and its<br />

various persuasive technologies, it is useful to gain some<br />

psychological insights into how and why individuals<br />

participate in social movements. According to a study<br />

done by Passy and Giugni [18], social networks have<br />

three important functions: <strong>the</strong>y structurally connect<br />

prospective participants to an opportunity to participate<br />

(i.e. recruitment); socialise <strong>the</strong>m to a protest issue; and<br />

shape <strong>the</strong>ir intensity <strong>of</strong> participation. One crucial<br />

determinant <strong>of</strong> <strong>the</strong> intensity <strong>of</strong> participation is <strong>the</strong><br />

perception <strong>of</strong> one’s contribution to <strong>the</strong> cause. If an<br />

individual feels that his involvement can have an impact<br />

on <strong>the</strong> cause, he would be motivated to participate more<br />

intensely. On <strong>the</strong> contrary, <strong>the</strong> collective effectiveness <strong>of</strong><br />

<strong>the</strong> organization does not matter as much. Also,<br />

recruitment by informal networks characterised by<br />

interpersonal ties is more likely to elicit a higher level <strong>of</strong><br />

participation than recruitment by formal means, for<br />

example through membership. O<strong>the</strong>r determinants <strong>of</strong><br />

participation level include: subject availability (amount <strong>of</strong><br />

time households can spare for this activity) and <strong>the</strong> fit <strong>of</strong><br />

<strong>the</strong> movement’s ideology with <strong>the</strong> life goals and activities<br />

<strong>of</strong> participants.<br />

Next, existing examples will be used to<br />

investigate how Web 2.0 makes use <strong>of</strong> persuasive<br />

technologies to appeal to <strong>the</strong> psychology <strong>of</strong> individuals<br />

and motivate <strong>the</strong>m to engage in <strong>the</strong> environmental<br />

movement.<br />

4.2 Recruitment via mass interpersonal<br />

persuasion<br />

Web 2.0 marks a new era <strong>of</strong> using <strong>the</strong> web as a<br />

platform, with user participation, openness, and network<br />

effects as its key characteristics [19]. One <strong>of</strong> <strong>the</strong> key<br />

trends is <strong>the</strong> explosion <strong>of</strong> social networking sites. With<br />

45% <strong>of</strong> web users actively participating on <strong>the</strong>se sites<br />

every day [20], this presents a new form <strong>of</strong> persuasion:<br />

Mass Interpersonal Persuasion (MIP). MIP refers to <strong>the</strong><br />

empowerment <strong>of</strong> individuals to change attitudes and<br />

behaviours on a massive scale, particularly via online<br />

social networks [21]. Facebook is one <strong>of</strong> <strong>the</strong> largest SNS<br />

with more than 175 million active users [22]. Most users<br />

on Facebook are connected to friends in numbers from<br />

hundreds to thousands. This presents a huge target<br />

audience for social influence by any Facebook user.<br />

Combined with <strong>the</strong> automated structure available to all<br />

users, anyone can persuade connected online friends to do<br />

things with ease.<br />

One example <strong>of</strong> an automated structure is <strong>the</strong><br />

events function, where users can create an event with a<br />

few clicks and invite friends to participate. This plays<br />

55<br />

upon <strong>the</strong> psychology <strong>of</strong> differential participation<br />

aforementioned; since people are being persuaded by<br />

people <strong>the</strong>y know, <strong>the</strong> invitation becomes more credible,<br />

and hence people are more likely to accept and<br />

participate. Earth Hour is one such event created and<br />

reached massive scale worldwide. It achieved 1.1 million<br />

online social network friends to commit to switching <strong>of</strong>f<br />

<strong>the</strong>ir lights for one hour on 28 th March. There is no way to<br />

check if every one <strong>of</strong> <strong>the</strong>se online friends stuck to <strong>the</strong>ir<br />

commitment, but by leveraging on social networking<br />

sites, huge publicity was created. Landmark buildings<br />

such as Big Ben in London and Bird’s Nest in Beijing<br />

switched <strong>of</strong>f <strong>the</strong>ir lights [23], and reduction in electrical<br />

usage was reported in various cities worldwide [24].<br />

The power <strong>of</strong> SNS in recruiting masses can be<br />

attributed to <strong>the</strong> bandwagon effect: people <strong>of</strong>ten do and<br />

believe things just because many people do and believe<br />

<strong>the</strong> same things. Earth Hour is an example <strong>of</strong> persuading<br />

people who would have cared less about saving <strong>the</strong><br />

environment into turning <strong>the</strong>ir lights <strong>of</strong>f for one hour just<br />

because <strong>the</strong>y were invited to, and because <strong>the</strong>ir friends<br />

were doing so. There are also o<strong>the</strong>r features on Facebook<br />

which can be just as effective in garnering totally<br />

unexpected behavioural changes from people. If, for<br />

example, Wattson users were to post updates on <strong>the</strong>ir<br />

status about how much fun <strong>the</strong>y were having<br />

experimenting with <strong>the</strong> gadget, people who are less than<br />

environmentally conscious could be motivated to<br />

purchase one, just because <strong>the</strong>y want to join in <strong>the</strong> fun!<br />

4.3 Achieving persistent savings through user<br />

engagement<br />

To achieve persistence in savings, <strong>the</strong>re is a need<br />

to consider internal motivation as opposed to external<br />

incentives and controls [25]. Here I propose Web 2.0 as a<br />

platform for social reinforcement, for providing<br />

recognition and support through community building and<br />

group participation.<br />

The effectiveness <strong>of</strong> group participation in<br />

effecting sustained behavioural change has been<br />

demonstrated by EcoTeams in <strong>the</strong> Ne<strong>the</strong>rlands [26].<br />

While <strong>the</strong> EcoTeams had a monthly meeting to exchange<br />

information about energy-saving options, <strong>the</strong> <strong>Internet</strong><br />

makes it possible to do <strong>the</strong> same from <strong>the</strong> comforts <strong>of</strong><br />

one’s home via online communities. The advent <strong>of</strong> Web<br />

2.0 has only increased <strong>the</strong> sophistication <strong>of</strong> <strong>the</strong>se online<br />

communities, especially with regards to <strong>the</strong> sharing <strong>of</strong><br />

user created content. Not only has <strong>the</strong> emergence <strong>of</strong> sites<br />

such as YouTube and Flickr allowed individuals to<br />

upload videos and photos, <strong>the</strong> introduction <strong>of</strong> folksonomy<br />

makes it easy for o<strong>the</strong>rs to retrieve relevant content along<br />

natural axes generated user activity through tagging. The<br />

rise <strong>of</strong> blogging also makes it possible for anyone and<br />

everyone to share <strong>the</strong>ir thoughts and ideas, with <strong>the</strong>


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

complementing RSS technology allowing <strong>the</strong>ir audiences<br />

to subscribe to <strong>the</strong>ir webpage and receive notifications<br />

every time that page changes. The result is a ‘live web’,<br />

where things are happening all <strong>the</strong> time [27].<br />

Do The Green Thing is one such community that<br />

actively engages members in adopting eco-behaviour.<br />

Users are encouraged to upload ‘brilliant videos and<br />

inspiring stories’ to help inspire o<strong>the</strong>rs. Any green action<br />

can be twittered to <strong>the</strong> website and this will be reflected<br />

in <strong>the</strong> form <strong>of</strong> dialogue box on Google map to show who<br />

is doing what where [28]. This inadvertently creates a<br />

sense <strong>of</strong> involvement for <strong>the</strong> members as publicly<br />

acknowledging that <strong>the</strong>y have made a difference, no<br />

matter how small and insignificant <strong>the</strong>ir action may seem.<br />

Members may <strong>the</strong>n be motivated to do more green things<br />

since <strong>the</strong>y now feel that <strong>the</strong>ir actions do indeed contribute<br />

towards <strong>the</strong> cause. Ano<strong>the</strong>r example <strong>of</strong> <strong>the</strong> power <strong>of</strong><br />

online community is 1BOG, acronym for ‘one block <strong>of</strong>f<br />

<strong>the</strong> grid’. The aim is to organize communities to buy solar<br />

panels in bulk in order to get bulk purchasing discounts<br />

from suppliers, with <strong>the</strong> internet platform providing<br />

community support via knowledge-sharing [29].<br />

The ease <strong>of</strong> creating content and having an<br />

audience for it can play an important role in helping<br />

households persist in <strong>the</strong>ir eco-behaviours. While active<br />

participation in terms <strong>of</strong> content creation and participation<br />

in online communities will still be contingent on subject<br />

availability (a determinant <strong>of</strong> participation level<br />

aforementioned), Web 2.0 as a platform increases <strong>the</strong><br />

convenience and decreases <strong>the</strong> time and effort required<br />

for intense participation. Since members on social<br />

networking sites tend to associate with o<strong>the</strong>rs who have<br />

similar values and interests [20], this makes it easier for<br />

households to find an online community that <strong>of</strong>fers a<br />

better fit with <strong>the</strong>ir life goals and activities.<br />

5. Merging <strong>the</strong> two mediums<br />

In this section, <strong>the</strong> possibility <strong>of</strong> merging <strong>the</strong> two<br />

mediums, devices and <strong>the</strong> Web, to fur<strong>the</strong>r increase <strong>the</strong>ir<br />

persuasive power in motivating eco-behaviour change is<br />

investigated.<br />

A critique against <strong>the</strong> effectiveness <strong>of</strong> real-time<br />

energy display devices is <strong>the</strong>ir lifecycle <strong>of</strong> usefulness<br />

[30]. After <strong>the</strong> initial excitement <strong>of</strong> <strong>the</strong> learning and<br />

exploration phase wears <strong>of</strong>f, how many actually sustain<br />

<strong>the</strong>ir eco-friendly activities, such as unplugging <strong>the</strong> laptop<br />

every night? To prolong <strong>the</strong>ir lifecycle <strong>of</strong> usefulness, one<br />

possibility is to leverage on community support enabled<br />

by <strong>the</strong> web.<br />

As mentioned in section 3.2, online<br />

communities have a huge potential to support sustained<br />

behavioural change effected by real-time energy display<br />

devices. Firstly, households can set an energy saving<br />

target and announce it to <strong>the</strong>ir online community as a sign<br />

56<br />

<strong>of</strong> commitment. According to <strong>the</strong> goal-setting <strong>the</strong>ory,<br />

having a goal can be an important determinant <strong>of</strong><br />

performance, and <strong>the</strong> goal-performance relation is<br />

enhanced when <strong>the</strong>re is a commitment [31]. The online<br />

community can help by allowing households to commit<br />

publicly to <strong>the</strong>ir goals, and provide support through <strong>the</strong><br />

establishment <strong>of</strong> a network. The posting <strong>of</strong> energy data<br />

online will allow <strong>the</strong> community to help in monitoring<br />

and providing feedback to <strong>the</strong> household as well.<br />

Secondly, access to energy data <strong>of</strong> o<strong>the</strong>r households<br />

provides comparative feedback. This can increase<br />

effectiveness <strong>of</strong> energy conservation efforts [32]. This<br />

also complements <strong>the</strong> principle <strong>of</strong> surveillance suggested<br />

by Fogg, which <strong>the</strong>orised about an additional aspect <strong>of</strong><br />

persuasion through observation <strong>of</strong> o<strong>the</strong>rs. Moreover, <strong>the</strong><br />

knowledge <strong>of</strong> being observed will have a Hawthorne<br />

effect on oneself, hence motivating households to commit<br />

to desirable eco-behaviour.<br />

The integration <strong>of</strong> real world objects with <strong>the</strong><br />

internet is also ano<strong>the</strong>r idea that has been in existence for<br />

some time. Made possible by recent advances in<br />

miniaturization, sensor and communication technology,<br />

<strong>the</strong> vision is for items to have <strong>the</strong>ir digital proxy, hence<br />

merging <strong>the</strong> green world (physical world) with <strong>the</strong> blue (<br />

digital world), resulting in an internet <strong>of</strong> things [33]. One<br />

application is to allow real-time energy display devices<br />

to automatically upload household energy data onto <strong>the</strong><br />

web. Tweet-a-watt is an innovative, first-<strong>of</strong>-its-kind<br />

device that incorporates a wireless module. This<br />

transmits data to a nearby computer and publishes<br />

household energy data to <strong>the</strong>ir Twitter 1 account [34]. A<br />

possible expansion on this idea will be allowing<br />

households to choose which online community <strong>the</strong>y<br />

want to upload <strong>the</strong>ir energy data to. By linking energy<br />

data to a chosen community, particularly communities<br />

with a green focus such as Do The Green Thing or <strong>the</strong><br />

Earth Hour group on Facebook, households will be more<br />

motivated to participate since <strong>the</strong>y are already active in<br />

that community, with <strong>the</strong> community playing a critical<br />

supportive role in <strong>the</strong>ir eco-behavioural change.<br />

6. Conclusion<br />

Persuasive technology plays an important role in<br />

closing <strong>the</strong> action-attitude gap. Persuasive tools in <strong>the</strong><br />

form <strong>of</strong> smart meters and real-time energy displays<br />

increase households’ locus <strong>of</strong> control by providing<br />

continuous information on energy consumption, hence<br />

targeting <strong>the</strong> barriers <strong>of</strong> responsibility and practicality.<br />

Social networking sites can overcome individuality<br />

barrier through mass interpersonal persuasion to recruit<br />

1 Twitter is one <strong>of</strong> <strong>the</strong> largest social networking sites which allow users<br />

to send messages to <strong>the</strong>ir online Twitter account from sms, web, mobile<br />

web, instant message, or from third party API projects.


even non-environmentally conscious households into <strong>the</strong><br />

cause, whereas web 2.0 and <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong><br />

enhance <strong>the</strong> effectiveness <strong>of</strong> community support through<br />

increased connectivity and reduced efforts.<br />

One area <strong>of</strong> concern is <strong>the</strong> ethics <strong>of</strong> persuasion,<br />

particularly with regards to <strong>the</strong> use <strong>of</strong> surveillance<br />

techniques in monitoring household energy consumption.<br />

While <strong>the</strong> intention may be benign, it can also be viewed<br />

as an invasion <strong>of</strong> privacy. There are two points to note<br />

with regards to this issue. First, it is important that such<br />

surveillance technologies are designed with <strong>the</strong> intention<br />

<strong>of</strong> being supportive instead <strong>of</strong> punitive. Second, it is<br />

essential that households are aware <strong>of</strong> <strong>the</strong> persuasive<br />

intent <strong>of</strong> <strong>the</strong>se technologies, that <strong>the</strong>ir energy<br />

consumption is being continuously recorded , and<br />

permission should be obtained before such information<br />

are uploaded to websites.<br />

The o<strong>the</strong>r area <strong>of</strong> concern is <strong>the</strong> pr<strong>of</strong>itability <strong>of</strong><br />

business opportunities in this area. Currently, green<br />

persuasive technology remains confined to a niche<br />

market, where some may argue it is too small for <strong>the</strong><br />

sustainable growth <strong>of</strong> a firm. However, <strong>the</strong> market for<br />

real-time energy display devices, though saturated, is an<br />

example <strong>of</strong> how a useful, well-designed gadget can be a<br />

successful hit, especially with growing environmental<br />

awareness amongst <strong>the</strong> public.<br />

In conclusion, persuasive technology<br />

incorporating psychological means has vast potential for<br />

promoting and building sustainable development.<br />

Appropriate guiding principles will be needed to prevent<br />

unethical misuse. These may not be an easy task, but will<br />

most certainly be useful for <strong>the</strong> sustainability movement.<br />

References<br />

<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

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[5] Fogg, B.J. (2003). Persuasive Technology: Using<br />

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[9] Darby, Sarah. (2006). The effectiveness <strong>of</strong> feedback on<br />

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[10] Thompson, Clive. (2008). Wired Magazin: Clive<br />

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08/st_thompson.<br />

[11] Abrahamse, Wokje, et al. (2007). The effect <strong>of</strong> tailored<br />

information, goal setting, and tailored feedback on<br />

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behavioral antecedents. Journal <strong>of</strong> Environmental<br />

Psychology Vol. 27, pp. 265-276.<br />

[12] Fleisch, E., Mattern, F. and Staake, T. (2008). Bits to Enery<br />

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http://www.bitstoenergy.ch/index.html.<br />

[13] Telegraph UK. (2009). Google introduces power meter<br />

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20, 2009 from: http://www.telegraph.co.uk.<br />

[14] MacDonald, Mott. (2007). Appraisals <strong>of</strong> costs and benefits<br />

<strong>of</strong> smart meters roll out options.UK Deparment<br />

for<strong>Business</strong>, Entreprise & Regulatory Reform.<br />

[15] WATTson. (2009). mDIY Kyoto: Case studies. Retrieved<br />

on February 20, 2009, from: http://www.diykyoto.com/uk.<br />

[16] Russo, Peter and Wypich, Brendan. (2009). Greener<br />

Gadgets Design Competition: SmartSwitch. Retrieved on<br />

February 20, 2009 from:<br />

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d=61


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

[17] Abrahamse, Wokje, et al. (2005). A review <strong>of</strong> intervention<br />

studies aimed at household energy conservation. Journal <strong>of</strong><br />

Environmental Psychology, 25, pp. 273-291.<br />

[18] Passy, Florence and Giugni, Marco. (2001). Social<br />

networks and individual perceptions: Explaining<br />

differential participation in social movements. Sociological<br />

Forum. Vol. 16, 1.<br />

[19] Fleisch, Elgar and Michahelles, Florian. (2008). Web 2.0.<br />

Management Information System Lecture notes: When<br />

users add value, slide 6. <strong>ETH</strong> Zurich.<br />

[20] Mank<strong>of</strong>f, Jennifer, et al. (2007). Leveraging social<br />

networks to motivate individuals to reduce <strong>the</strong>ir ecological<br />

footprints. Proceedings <strong>of</strong> <strong>the</strong> 40th Annual Hawaii<br />

International Conference on System Sciences, p. 87.<br />

[21] Fogg, B.J. (2008). Mass interpersonal persuasion: An early<br />

view <strong>of</strong> a new phenomenon. Third International<br />

Conference, PERSUASIVE 2008, pp. 23-34.<br />

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February 20, 2009 from:<br />

http://www.facebook.com/home.php#/press/info.php?statis<br />

tics.<br />

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landmarks go dark for Earth Hour. Retrieved on March 29,<br />

2009 from:<br />

http://www.earthhour.org/news/default:en/article?id=eh566<br />

4819087506970501.<br />

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April 01, 2009 from:<br />

http://en.wikipedia.org/wiki/Earth_Hour.<br />

[25] De Young, Raymond. (1993). Changing behaviour and<br />

making it stick: <strong>the</strong> conceptualisation and management <strong>of</strong><br />

conservation behaviour. Environment and Behaviour. Vol.<br />

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[26] Staats, H., Harland, P. and Wilke, H.A.M.(2004). Effecting<br />

durable change. A team approach to improve<br />

environmental behaviour in <strong>the</strong> household. Environment<br />

and Behaviour. Vol. 36, 3, pp. 341-367.<br />

[27] O'Reilly, Tim. (2005). What is Web 2.0. Design patterns<br />

and business models for <strong>the</strong> next generation <strong>of</strong> s<strong>of</strong>tware.<br />

[Retrieved on 20 November, 2008 from:<br />

http://www.oreilly.net/pub/a/oreilly/tim/news/2005/09/30/<br />

what-is-wen-20.html.<br />

58<br />

[28] Do The Green Thing. (2008). Do The Green Thing: About.<br />

Retrieved on February 20, 2009 from:<br />

http://www.do<strong>the</strong>greenthing.com/.<br />

[29] 1BOG.(2008). Solar bulk purchasing for homes. Retrieved<br />

on February 20, 2009 from: http://1bog.org/.<br />

[30] Everitte, Jonfroehlich and Yann, R. (2009). Sustain blog:<br />

Real time energy displays- <strong>the</strong> lifecycle <strong>of</strong> usefulness.<br />

sustain. Retrieved on March 28, 2009 from:<br />

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3/real-time-energy-displays-<strong>the</strong>-lifecycle-<strong>of</strong>-usefulness/.<br />

[31] Locke, Edwin and Latham, Gary. (2002). Building a<br />

practically useful <strong>the</strong>ory <strong>of</strong> goal setting and task<br />

motivation. American Psychologist. Vol. 57, 9, pp. 705-<br />

717.<br />

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consumption behaviour through comparative feedback.<br />

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246.<br />

[33] Fleisch, Elgar. (2008). Management Information System<br />

Lecture notes: <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>- Integrating <strong>the</strong> real<br />

world. <strong>ETH</strong> Zurich.<br />

[34] Flahiff, Daniel. (2009). TWEET-A-WATT! A power<br />

moniter that twitters your energy use. Inhabitat. Retrieved<br />

on March 05, 2009 from:<br />

http://www.inhabitat.com/2009/02/04/tweet-a-watt-byladyada/.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Roomba to Roomie: Robots are entering our homes and our lives<br />

Zacharias Annu<br />

Department <strong>of</strong> Management, Technology and Economics, <strong>ETH</strong> Zurich<br />

zannu@student.ethz.ch<br />

Abstract<br />

From appliances to room-mates, robots are slowly<br />

but surely entering our homes and our lives. If we are<br />

to go by Bill Gates’ prediction <strong>the</strong>re would be a robot<br />

in every home by 2025. But given <strong>the</strong> costs and<br />

complexity needed to build consumer robots, this<br />

prediction could be termed a little ambitious. This<br />

paper aims to look into <strong>the</strong> different robots available<br />

in <strong>the</strong> market for home use, a brief insight into <strong>the</strong><br />

experiences <strong>of</strong> some <strong>of</strong> <strong>the</strong> domestic robot owners and<br />

<strong>the</strong> challenges facing <strong>the</strong> consumer robotics industry.<br />

Finally <strong>the</strong> paper tries to hint on certain unanticipated<br />

risks and ethical problems linked to <strong>the</strong> field <strong>of</strong><br />

consumer robotics, leaving enough room for<br />

discussions and fur<strong>the</strong>r research.<br />

1. Introduction<br />

Robotics is set to bring a revolution in<br />

automation <strong>of</strong> <strong>the</strong> ordinary household tasks <strong>of</strong><br />

cleaning, cooking, washing, gardening, household<br />

repair, and shopping. Most <strong>of</strong> <strong>the</strong> consuming tasks<br />

<strong>of</strong> ordinary life can be automated to some extent,<br />

leaving more time for leisure activities. Robots are<br />

even set to provide more variety to entertainment.<br />

Mobile robots that operate independently <strong>of</strong><br />

<strong>the</strong> operator have arrived. Core robotics research and<br />

advances in robotic technology can be applied across a<br />

variety <strong>of</strong> robotic forms and functionality. With each<br />

new round <strong>of</strong> innovation, a type <strong>of</strong> technological cross<br />

pollination occurs that improves existing robotic<br />

platforms and opens up o<strong>the</strong>r avenues where intelligent<br />

mobile robots can be employed, effectively creating<br />

new markets.[1]<br />

The emergence <strong>of</strong> a market for intelligent<br />

mobile robots for use in homes presents many<br />

opportunities. Units used in homes are also useful in<br />

workplaces and public spaces, airports, under <strong>the</strong> sea,<br />

and on <strong>the</strong> battlefield creating synergies creating<br />

economies <strong>of</strong> scale that make systems more useful and<br />

inexpensive in all <strong>the</strong> various industry segments<br />

59<br />

impacted.[1] What is good for a robotic unmanned<br />

ground vehicle is also good for a robotic vacuum and<br />

lawn mower. Multiple technological, cultural, political<br />

and market forces share a quantum singularity that has<br />

brought mobile robotics to <strong>the</strong> point where consumer<br />

markets can evolve. This is a phenomenon that will<br />

have a major impact on <strong>the</strong> way we live our lives. [1]<br />

Manufactures and roboticists however have<br />

to put up with greater challenges that <strong>the</strong>y face in<br />

making <strong>the</strong>se gadgets more useful and acceptable to<br />

consumers. Their greatest challenge is probably in<br />

creating robots that are mobile, dexterous and socially<br />

intelligent. Currently in <strong>the</strong> market, we find a robot<br />

that has one <strong>of</strong> <strong>the</strong>se features, but one that has all <strong>of</strong><br />

<strong>the</strong>se features is still in <strong>the</strong> confines <strong>of</strong> <strong>the</strong> laboratory.<br />

This explains why <strong>the</strong> first users <strong>of</strong> <strong>the</strong> vacuuming<br />

robot were puzzled by its Frisbee shape, so much so,<br />

that some preferred to call it an automized floor<br />

cleaner than a robot. These robots were definitely<br />

different to what people had been introduced to, by <strong>the</strong><br />

numerous science fictions as early as in <strong>the</strong> 1930s. But<br />

that has not deterred people from interacting with <strong>the</strong>se<br />

objects. We are seeing <strong>the</strong> phase where robots do<br />

things „for‟ us and are moving into a phase where<br />

robots will be doing things „with‟ us. Few robot<br />

enthusiast go a little fur<strong>the</strong>r to claim that robots would<br />

be a part <strong>of</strong> <strong>the</strong> future family. Therefore it makes it<br />

more important for us to understand <strong>the</strong> social impacts<br />

<strong>of</strong> robotic technologies.<br />

The aim <strong>of</strong> this paper is to list <strong>the</strong> home robot<br />

applications currently available in <strong>the</strong> market, highlight<br />

few challenges <strong>the</strong> makers face and state few reasons<br />

<strong>of</strong> slow adoption <strong>of</strong> <strong>the</strong>se gadgets which toge<strong>the</strong>r could<br />

imply that <strong>the</strong> predictions <strong>of</strong> some ardent lovers <strong>of</strong><br />

technology could be a little ambitious. This paper is<br />

structured as follows: after looking into generic<br />

applications, some interesting market figures <strong>of</strong> home<br />

robots are shown. Section 3 describes what <strong>the</strong> users<br />

expect; followed by what <strong>the</strong> manufactures and<br />

hobbyist can <strong>of</strong>fer given <strong>the</strong> various constraints and<br />

challenges <strong>the</strong>y are faced with. Section 5 briefly<br />

describes <strong>the</strong> o<strong>the</strong>r side <strong>of</strong> <strong>the</strong> story with a word <strong>of</strong><br />

caution. The final section looks into <strong>the</strong> future <strong>of</strong> home<br />

robots.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

2. Applications, market figures and<br />

projections<br />

Here are some benefits that home robots <strong>of</strong>fer (or<br />

could <strong>of</strong>fer) today.<br />

Cleaning & Housekeeping: Currently <strong>the</strong>re are many<br />

models in <strong>the</strong> market that clean and mop <strong>the</strong> floor,<br />

clean swimming pools and clear gutters. Cleaners<br />

already on <strong>the</strong> market carry a battery <strong>of</strong> electronic<br />

sensors that are meant to prevent <strong>the</strong>m dropping <strong>of</strong>f <strong>the</strong><br />

edge <strong>of</strong> <strong>the</strong> stairs, to bypass obstacles like furniture,<br />

and size up a room. Several home robots can even<br />

carry dishes and o<strong>the</strong>r small loads from room to room.<br />

This is seen as a help for <strong>the</strong> physically challenged and<br />

<strong>the</strong> differently abled.<br />

Security & Hazard Detection: Home robots could<br />

easily be tied into a computerized home security<br />

system, and <strong>the</strong> robot's mobility would allow more<br />

areas in <strong>the</strong> home to be protected. Robots in <strong>the</strong> near<br />

future will use advanced AI (artificial intelligence) to<br />

monitor our homes, make sure everything is<br />

functioning properly and watch out for intruders. It<br />

would be fairly easy to attach fire, smoke, carbon<br />

monoxide, and o<strong>the</strong>r detectors to a home robot. Every<br />

night <strong>the</strong> robot could "make <strong>the</strong> rounds" to ensure that<br />

everything is okay. [2]<br />

Helpmate and home companion: Just imagine that<br />

every morning your robot could roll into your bedroom<br />

and wake you up; once <strong>the</strong> robot senses that you are<br />

out <strong>of</strong> bed it will follow you into <strong>the</strong> bathroom and<br />

deliver up-to-<strong>the</strong> minute news, wea<strong>the</strong>r, sports, and<br />

stock market information. [2].<br />

Home Automation: It would be a fairly easy task to<br />

connect a robot to a home automation system. The<br />

robot, linked to your PC, would <strong>the</strong>n have access to<br />

lights, security features, and more. [2]<br />

Entertainment: Robotics is an exciting hobby for<br />

many people around <strong>the</strong> world. There are countless<br />

clubs, websites, and books that have been written for<br />

those who are interested in <strong>the</strong> topic. "Humanoid battle<br />

robots" are set to bring computer games alive.<br />

Education: A home robot could not only teach about<br />

robotics but also spatial navigation, mapping, dead<br />

reckoning, programming, and more.<br />

Child Care: The technology already exists to use a<br />

robot to check on <strong>the</strong> kids while we are away from <strong>the</strong><br />

house. Now with improvements someone could<br />

“drive" <strong>the</strong> robot around from a remote computer and<br />

receive live pictures <strong>of</strong> everything that <strong>the</strong> robot sees.<br />

Pest Control: Small robots may one day scurry around<br />

our homes at night, locating and smashing cockroaches<br />

and o<strong>the</strong>r unwanted guests. [2]<br />

60<br />

Fetch & Find : Using robot vision and an arm, <strong>the</strong><br />

robot would navigate to <strong>the</strong> kitchen, open <strong>the</strong><br />

refrigerator door; grab a beer <strong>of</strong>f a bottom shelf, close<br />

<strong>the</strong> door, and return. Robots could also have attached<br />

RFID readers and assist in searching tagged items for<br />

e.g. keys and cell phones when misplaced.<br />

The International Federation <strong>of</strong> Robotics<br />

Statistical Department, which is hosted by <strong>the</strong> VDMA<br />

(Verband Deutscher Maschinen- und Anlagenbau -<br />

German Engineering Federation) Robotics and<br />

Automation association, publishes <strong>the</strong> study World<br />

Robotics every year. The next few paragraphs present<br />

some highlights <strong>of</strong> <strong>the</strong> report released on Oct 2008.<br />

[3].<br />

Home robots are produced for a mass market<br />

with completely different pricing and marketing<br />

channels. Up to <strong>the</strong> end <strong>of</strong> 2007 about 3.3 million<br />

vacuum cleaners and more than 110,000 lawn mowers<br />

were sold. The total value amounted to about US$1.3<br />

billion. As for entertainment and leisure robots, it is<br />

estimated that about 2 million units had been sold up to<br />

<strong>the</strong> end <strong>of</strong> 2007. It is expected that <strong>the</strong> crossfertilization<br />

<strong>of</strong> PC, home entertainment and robot<br />

technologies will become a very substantial business<br />

area in <strong>the</strong> near future. The total value <strong>of</strong> <strong>the</strong> stock <strong>of</strong><br />

entertainment and leisure robots amounted to US$1<br />

billion. These are very low-priced robots.<br />

Fig 1. Current figures and projections. [3]


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

The market for robots for handicap assistance<br />

is still small, but is expected to double in <strong>the</strong> next four<br />

years. These robots have not yet taken <strong>of</strong>f to <strong>the</strong><br />

anticipated degree, given <strong>the</strong>ir potential with regard to<br />

both imaginable need and <strong>the</strong> existing technological<br />

level <strong>of</strong> <strong>the</strong> equipment. In a longer perspective, say in<br />

<strong>the</strong> next 10 years, and taking into account demographic<br />

shifts and advances in technology, assistive robots for<br />

disabled and handicapped persons as well as robotic<br />

pros<strong>the</strong>ses are certain to be a key area for service<br />

robots. Some major research institutions are focusing<br />

on developing prototypes <strong>of</strong> this kind <strong>of</strong> robots and<br />

robotics-related devices.<br />

Projections for <strong>the</strong> period 2008-2011: about<br />

12.1 million units <strong>of</strong> robots for personal use to be<br />

sold. It is projected that sales <strong>of</strong> all types <strong>of</strong> domestic<br />

robots (vacuum cleaning, lawn-mowing, window<br />

cleaning and o<strong>the</strong>r types) could reach over 4.6 million<br />

units in <strong>the</strong> period 2008-2011, with an estimated value<br />

<strong>of</strong> US$3.3 billion. The size <strong>of</strong> <strong>the</strong> market for toy robots<br />

and hobby systems is forecast at about 4 million units,<br />

most <strong>of</strong> which, <strong>of</strong> course, are very low-priced. About<br />

3.2 million robots for education and training are<br />

expected to be sold in <strong>the</strong> period 2008-2011. Sales <strong>of</strong><br />

all types <strong>of</strong> entertainment and leisure robots are<br />

projected at well beyond 7.3 million units, with a value<br />

<strong>of</strong> about US$1.8billion.<br />

The figures mentioned above indicate that <strong>the</strong><br />

consumer robotics industry has a potential for growth.<br />

The price <strong>of</strong> <strong>the</strong>se products in comparison to <strong>the</strong><br />

perceived benefits that <strong>the</strong> products promise to <strong>of</strong>fer is<br />

one <strong>of</strong> <strong>the</strong> main criteria for customers‟ purchasing<br />

decision. This could be <strong>the</strong> reason that <strong>the</strong> prices are<br />

expected to drop in future to attract <strong>the</strong> mass market.<br />

3. User experiences<br />

Ever since home robots have been in <strong>the</strong> markets, it<br />

has received mixed responses from users. Some see it<br />

as a boon and o<strong>the</strong>rs have different opinions. iRobot<br />

Roomba vacuuming robots, is one <strong>of</strong> <strong>the</strong> best-selling<br />

consumer robots till date. The iRobot Roomba has<br />

been lauded by industry experts and consumers alike as<br />

<strong>the</strong> first true practical and affordable home robot.<br />

Many users have responded positively to this<br />

invention. Though initially users were a bit surprised<br />

and even skeptical <strong>of</strong> its form and capabilities, many<br />

now vouch that Roomba would liberate users from<br />

mundane household chores to spend more time with<br />

family and friends.<br />

61<br />

There have been numerous studies on Roomba. One<br />

such study [4] describes <strong>the</strong> expectations <strong>of</strong> people<br />

around Roomba. The participants <strong>of</strong> <strong>the</strong> study<br />

acknowledged that <strong>the</strong> Roomba was a robot but <strong>the</strong>y<br />

made a distinction between it and “o<strong>the</strong>r robots” .This<br />

distinction seemed to be based on that fact that<br />

Roomba was a consumer product – thus implicitly in<br />

contrast with o<strong>the</strong>r robots that were ei<strong>the</strong>r fictional or<br />

tools used in science. The most common expectation <strong>of</strong><br />

robots given by participants in <strong>the</strong> study [4] was that a<br />

robot would be “intelligent”, had <strong>the</strong> ability to learn<br />

and gain knowledge <strong>of</strong> <strong>the</strong> environment over time and<br />

adapt its behavior accordingly. The fact that Roomba<br />

does not learn its environment quickly became<br />

apparent to participants though understanding how it<br />

navigated and maneuvered through space. The lack <strong>of</strong><br />

intelligence limited <strong>the</strong> attributions to Roomba.<br />

Although nearly universally <strong>the</strong> Roomba did not match<br />

<strong>the</strong> general expectations <strong>of</strong> “a robot”, this seemed to<br />

have little effect on <strong>the</strong> actual use <strong>of</strong> <strong>the</strong> Roomba. Even<br />

those participants who expressed disappointment that<br />

<strong>the</strong> Roomba was not more intelligent, particularly that<br />

it did not seem to ever “figure its way around,” did not<br />

report using Roomba less because <strong>of</strong> this [4]. There<br />

were o<strong>the</strong>r interesting behaviors seen among <strong>the</strong><br />

participants <strong>of</strong> <strong>the</strong> study. With Roomba to help,<br />

cleaning was a concern for everyone in <strong>the</strong> home, not<br />

just <strong>the</strong> female homemaker. To help Roomba clean,<br />

householders made physical modifications to <strong>the</strong>ir<br />

homes, a process referred to as roombarization.<br />

Common types <strong>of</strong> roombarizaion included clearing up<br />

wires, changing furniture layout, and tucking in rug<br />

tassel [5]. Users even named <strong>the</strong>ir Roomba and were<br />

very interested in how <strong>the</strong>ir pets interacted with it.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Fig 2. Nuvo [3]<br />

For all <strong>the</strong>ir purported helpfulness, home robots are<br />

largely about companionship as we see a new trend <strong>of</strong><br />

markets emerging for robots that function as<br />

housemates or roommates. One such robot available<br />

is Nuvo, which has been marketed as a household<br />

helpmate and as a mobile baby monitor and security<br />

device, because it can relay photographs to cell phones<br />

that have access to <strong>the</strong> <strong>Internet</strong>. The increasing sales <strong>of</strong><br />

such robots show that <strong>the</strong>y have created a new type <strong>of</strong><br />

enthusiasm among user. However this has created<br />

special interest among social scientists who study <strong>the</strong><br />

human–machine interaction. Here is one such<br />

interesting user experience: [6]<br />

“Whatever its capabilities are, or will be, Nuvo has<br />

a hard time living up to <strong>the</strong> expectations set by<br />

1960's TV shows like "The Jetsons" and "Lost in<br />

Space." I found myself wanting Nuvo to provide<br />

magical servitude and sparkling wit. I wanted it to<br />

accidentally drop <strong>the</strong> salt shaker in <strong>the</strong> mixing bowl<br />

and <strong>the</strong>n be able to laugh about it because it realized<br />

it was funny, or perhaps not laugh because it was<br />

annoyed at having made a mistake. I wanted it to<br />

know <strong>the</strong> difference between <strong>the</strong> two emotions, and<br />

<strong>the</strong> complex circumstances that can cause both to<br />

arise.”<br />

“I came to enjoy Nuvo's odd attention. When I<br />

came in from jogging, I looked across <strong>the</strong> apartment<br />

to see Nuvo facing me. When I said, "Nuvo, I'm<br />

back," it bowed to me, a traditional Japanese<br />

62<br />

greeting. I decided to sleep with Nuvo next to me<br />

on my large bed, plugged in and recharging through<br />

<strong>the</strong> night. Its blue power light slowly pulsated, as if<br />

it were breathing. My boyfriend called me <strong>the</strong> next<br />

day and asked if I was sleeping in <strong>the</strong> same room<br />

with Nuvo. When I told him we were sleeping in<br />

<strong>the</strong> same bed, <strong>the</strong>re was an awkward pause.”<br />

Home robots are slowly moving from being just useful<br />

to something that‟s sociable, robots with <strong>the</strong> capacity<br />

to interact with people on psychological terms. This<br />

opens up a new world <strong>of</strong> questions. But <strong>the</strong>se<br />

increasingly sophisticated devices challenge <strong>the</strong> idea <strong>of</strong><br />

human relationships and <strong>the</strong> very purpose and<br />

importance <strong>of</strong> living things.<br />

5. Challenges faced by <strong>the</strong> manufactures<br />

We are moving beyond <strong>the</strong> stage where robots were<br />

used only in controlled and <strong>the</strong>refore relatively simple<br />

factory environments. The home is a much more<br />

complicated environment with more unplanned and<br />

unexpected elements that can show up. This presents<br />

numerous challenges to manufacturers and hobbyist<br />

alike. Bill Gates, <strong>the</strong> leader <strong>of</strong> <strong>the</strong> PC revolution<br />

predicts that <strong>the</strong> next hot field will be robotics. He<br />

envisions a future in which robotic devices will<br />

become a nearly ubiquitous part <strong>of</strong> our day-to-day<br />

lives.[7] He believes that technologies such as<br />

distributed computing, voice and visual recognition,<br />

and wireless broadband connectivity will open <strong>the</strong> door<br />

to a new generation <strong>of</strong> autonomous devices that enable<br />

computers to perform tasks in <strong>the</strong> physical world on<br />

our behalf. We may be on <strong>the</strong> verge <strong>of</strong> a new era, when<br />

<strong>the</strong> PC will get up <strong>of</strong>f <strong>the</strong> desktop and allow us to see,<br />

hear, touch and manipulate objects in places where we<br />

are not physically present[7]. However <strong>the</strong> s<strong>of</strong>tware<br />

giant does not shy away from pointing out <strong>the</strong> few<br />

challenges faced by <strong>the</strong> manufactures <strong>of</strong> domestic<br />

robots.<br />

One such challenge is that robotics<br />

companies have no standard operating s<strong>of</strong>tware that<br />

could allow popular application programs to run in a<br />

variety <strong>of</strong> devices. The standardization <strong>of</strong> robotic<br />

processors and o<strong>the</strong>r hardware is limited, and very<br />

little <strong>of</strong> <strong>the</strong> programming code used in one machine<br />

can be applied to ano<strong>the</strong>r.[7] Whenever somebody<br />

wants to build a new robot, <strong>the</strong>y usually have to start<br />

from square one. The Micros<strong>of</strong>t Robotics Developer<br />

Studio (Micros<strong>of</strong>t RDS, MRDS) seems to be one<br />

solution to <strong>the</strong> problem. It is a Windows-based<br />

environment for robot control and simulation. It is


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

aimed at academic, hobbyist, and commercial<br />

developers and handles a wide variety <strong>of</strong> robot<br />

hardware. [8]<br />

The popularity <strong>of</strong> robots in fiction indicates<br />

that people are receptive to <strong>the</strong> idea that <strong>the</strong>se<br />

machines will one day walk among us as helpers and<br />

even as companions. Never<strong>the</strong>less, although robots<br />

play a vital role in industries such as automobile<br />

manufacturing--where <strong>the</strong>re is about one robot for<br />

every 10 workers--<strong>the</strong> fact is that we have a long way<br />

to go before real robots catch up with <strong>the</strong>ir sciencefiction<br />

counterparts. [7] One reason for this gap is that<br />

it has been much harder than expected to enable<br />

computers and robots to sense <strong>the</strong>ir surrounding<br />

environment and to react quickly and accurately. It has<br />

proved extremely difficult to give robots <strong>the</strong><br />

capabilities that humans take for granted--for example,<br />

<strong>the</strong> abilities to orient <strong>the</strong>mselves with respect to <strong>the</strong><br />

objects in a room, to respond to sounds and interpret<br />

speech, and to grasp objects <strong>of</strong> varying sizes, textures<br />

and fragility[7]. Even something as simple as telling<br />

<strong>the</strong> difference between an open door and a window can<br />

be devilishly tricky for a robot. But researchers are<br />

starting to find <strong>the</strong> answers. One trend that has helped<br />

<strong>the</strong>m is <strong>the</strong> increasing availability <strong>of</strong> tremendous<br />

amounts <strong>of</strong> computer power. [7]<br />

Ano<strong>the</strong>r barrier to <strong>the</strong> development <strong>of</strong> robots<br />

has been <strong>the</strong> high cost <strong>of</strong> hardware, such as sensors<br />

that enable a robot to determine <strong>the</strong> distance to an<br />

object as well as motors and servos that allow <strong>the</strong> robot<br />

to manipulate an object with both strength and<br />

delicacy. [7] But prices are dropping fast and <strong>the</strong>refore<br />

we are able to see some recent forays into <strong>the</strong> home<br />

markets. If one wants to talk about burgeoning markets<br />

for robotics, <strong>the</strong>re's a whole slew <strong>of</strong> teleoperated<br />

applications that are waiting to be tapped. But here is<br />

also an added problem. If <strong>the</strong> robot was able to wash<br />

up dishes on its own <strong>the</strong>n this may be useful, but if it<br />

has to be told how to wash up, where each plate is,<br />

when to pick it up, when its clean, where to put it to<br />

drain etc by a teleoperator <strong>the</strong>n that lessens its value. It<br />

looks like <strong>the</strong> same old problem robots have been<br />

coming up against for years. We need Artificial<br />

Intelligence <strong>of</strong> a sufficient standard to use <strong>the</strong> hardware<br />

designs available to us to <strong>the</strong>ir fullest extent. Until AI<br />

has reached this standard all <strong>the</strong> robots built for this<br />

sort <strong>of</strong> environment have to be focused on one<br />

"simple" task i.e. vacuuming or lawn-mowing. [9]<br />

While advances in technology are giving us<br />

answers to some problems, a major stumbling block is<br />

presenting a good business case for a domestic robot.<br />

Many inventions in <strong>the</strong> robotics field are seen as<br />

germination for fur<strong>the</strong>r research, but<br />

63<br />

whe<strong>the</strong>r <strong>the</strong>re's yet a market that could sustain itself, is<br />

still not clear. One example is <strong>the</strong> AIBO by Sony<br />

(Japan), <strong>the</strong> production <strong>of</strong> which was stopped in 2005<br />

because <strong>of</strong> reportedly unsatisfactory sales. On <strong>the</strong> o<strong>the</strong>r<br />

hand iRobots Roomba has been rewarded for putting<br />

customer‟s interest first. Roomba accomplishes a task<br />

customers care about and does so at a price<br />

competitive with o<strong>the</strong>r methods. No breakthrough<br />

technologies were required, just familiar components<br />

used in new ways. A simple set <strong>of</strong> principles helped<br />

designers provide value to customers by keeping <strong>the</strong><br />

focus on <strong>the</strong> application, robot cost and functionality<br />

and <strong>the</strong> system complexity. [10]<br />

A burgeoning number <strong>of</strong> robotics innovators<br />

have been inspired by <strong>the</strong> success <strong>of</strong> Roomba to move<br />

beyond <strong>the</strong> primarily <strong>the</strong>oretical applications to which<br />

robots had previously been consigned and are now<br />

beginning to create robots to help people do real tasks<br />

in <strong>the</strong> home. The latest research and development in<br />

domestic robotics field is in sociable robots, an<br />

autonomous robot that interacts and communicates<br />

with humans or o<strong>the</strong>r autonomous physical agents by<br />

following social behaviors and rules attached to its<br />

role. [11] There have been some interesting<br />

discussions in <strong>the</strong> design <strong>of</strong> <strong>the</strong>se robots. Many<br />

robotics engineers are working on humanoid forms,<br />

instead <strong>of</strong> pursuing more imaginative, mobile,<br />

futuristic designs, reason being that ordinary people<br />

(especially <strong>the</strong> elderly) might interact more<br />

comfortably with robots that have familiar shapes. In a<br />

country like Japan, with senescing demographics, <strong>the</strong><br />

desire <strong>of</strong> an aging population for robots could be<br />

enormous, both as personal assistants and as<br />

companions. But roboticists have to remind <strong>the</strong>mselves<br />

<strong>of</strong> <strong>the</strong> hypo<strong>the</strong>sis <strong>of</strong> „<strong>the</strong> uncanny valley‟ (The name<br />

captures <strong>the</strong> idea that a robot which is "almost human"<br />

will seem overly "strange" to a human being and thus<br />

could result in a repulsive response [12]) to decide on<br />

<strong>the</strong> design and business case for such sociable robots.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Fig 3. Human-like robots could create an<br />

uncanny valley [12]<br />

6. Word <strong>of</strong> caution<br />

The scope <strong>of</strong> things one could possibly do<br />

with home robots is ever-increasing with advancing<br />

technology. Home robots are currently being used in<br />

all walks <strong>of</strong> life, from child-minding robots to robots<br />

that care for <strong>the</strong> elderly. These types <strong>of</strong> robots can be<br />

controlled by a mobile phone or from a PC, allowing<br />

input from camera "eyes" and remote talking from<br />

caregivers. Sophisticated elder-care robots like <strong>the</strong><br />

Secom "My Spoon" automatic feeding robot; <strong>the</strong><br />

Sanyo electric bathtub robot that automatically washes<br />

and rinses; and <strong>the</strong> Mitsubishi Wakamura robot, used<br />

for reminding people to take <strong>the</strong>ir medicine, are<br />

already in widespread use.[13]<br />

Despite this, no international legislation or policy<br />

guidelines currently exist, except in terms <strong>of</strong><br />

negligence. People in <strong>the</strong> likes <strong>of</strong> Pr<strong>of</strong>essor Noel<br />

Sharkey <strong>of</strong> <strong>the</strong> Sheffield University urge <strong>the</strong>ir fellow<br />

scientists and engineers working in robotics to be<br />

mindful <strong>of</strong> <strong>the</strong> unanticipated risks and <strong>the</strong> ethical<br />

problems linked to <strong>the</strong>ir work. [13] They believes that<br />

robots for care represent just one <strong>of</strong> many ethically<br />

problematic areas that will soon arise from <strong>the</strong> increase<br />

in <strong>the</strong>ir use, and that policy guidelines for ethical and<br />

safe application need to be set before <strong>the</strong> guidelines<br />

64<br />

set <strong>the</strong>mselves. According to few experts like Pr<strong>of</strong>.<br />

Sherry Turkle research into domestic robots has<br />

demonstrated close bonding and attachment by<br />

children, who, in most cases, prefer a robot to a teddy<br />

bear[17]. Short-term exposure can provide an<br />

enjoyable and entertaining experience that creates<br />

interest and curiosity. However, because <strong>of</strong> <strong>the</strong><br />

physical safety that robot minders provide, children<br />

could be left without human contact for many hours a<br />

day or perhaps for several days, and <strong>the</strong> possible<br />

psychological impact <strong>of</strong> <strong>the</strong> varying degrees <strong>of</strong> social<br />

isolation on development is unknown.[13] At <strong>the</strong> o<strong>the</strong>r<br />

end <strong>of</strong> <strong>the</strong> age spectrum, <strong>the</strong> relative increase in many<br />

countries in <strong>the</strong> population <strong>of</strong> <strong>the</strong> elderly relative to<br />

available younger caregivers has spurred <strong>the</strong><br />

development <strong>of</strong> elder-care robots. These robots can<br />

help <strong>the</strong> elderly to maintain independence in <strong>the</strong>ir own<br />

homes, but <strong>the</strong>ir presence could lead to <strong>the</strong> risk <strong>of</strong><br />

leaving <strong>the</strong> elderly in <strong>the</strong> exclusive care <strong>of</strong> machines<br />

without sufficient human contact. [13]<br />

Since Artificial Intelligence is becoming<br />

more sophisticated and robots might be entering more<br />

households, <strong>the</strong>re may be important negative effects on<br />

<strong>the</strong> human family system. People need to try and<br />

remember that robots are still computers driven by<br />

s<strong>of</strong>tware and prone to crashing, hackers and such like.<br />

Many also believe that allowing robots to do simple<br />

everyday tasks would probably make us more<br />

dependent on <strong>the</strong>m and even lazier. These are all<br />

realistic possibilities. These will cause a lot more<br />

discussion and debate about technology, ethics, and<br />

human life.<br />

7. Conclusion<br />

Although <strong>the</strong> home robot industry is predicted<br />

to grow, experts say that <strong>the</strong> adoption is slow. [14] In<br />

truth, <strong>the</strong> idea <strong>of</strong> robots in every home seems fur<strong>the</strong>r<br />

away today than it did four years ago. The reasons are<br />

not entirely clear. It could come from a lack <strong>of</strong> interest<br />

among consumers, a lack <strong>of</strong> imagination among<br />

product developers, or a lack <strong>of</strong> tasks that could be<br />

done well by robots. [15] There is a need for more<br />

market study to understand consumer preferences.<br />

Also home robots are vying for a place in markets that<br />

can be easily substituted, for example people could<br />

choose a real dog for Aibo or could start buying<br />

wrinkle free clo<strong>the</strong>s than buying a robot that could<br />

iron.<br />

The future, in time, will be far stranger. In<br />

five years, <strong>the</strong> home robots are going to be more selfsufficient,<br />

though not revolutionary. Given <strong>the</strong> average


development cycle for a new one, home robots in <strong>the</strong><br />

next few years are going to be similar to today's.<br />

There will be more single-purpose robots taking care<br />

<strong>of</strong> dull, dirty, dangerous tasks that do not require<br />

significant manual dexterity. Robots are going to get<br />

smaller even as <strong>the</strong>ir range <strong>of</strong> capabilities keeps<br />

growing. They also will be networked so <strong>the</strong>ir<br />

information applications become mainstream. [16]<br />

Robots that serve as physical surrogates are going to be<br />

affordable and commonplace. While <strong>the</strong>re will be<br />

exciting services <strong>of</strong> home robots in <strong>the</strong> <strong>of</strong>fing, <strong>the</strong><br />

question <strong>of</strong> adoption and acceptance cannot be<br />

answered. It seems that <strong>the</strong> multipurpose sociable<br />

robots will remain in <strong>the</strong> research laboratories for a<br />

while. Therefore <strong>the</strong> predictions <strong>of</strong> few about robotic<br />

surrogates and helpmates in every home will take a<br />

longer time to become a reality. However <strong>the</strong> consumer<br />

robotics industry can flourish with better designs and<br />

more single purpose robots like Roomba.<br />

8. References<br />

[1]http://www.electronics.ca/reports/consumer_electro<br />

nics/cl eaning_robots.html<br />

[2]http:// www.pioneernet.net/johnc/actuallydo.htm<br />

[3]http://www.worldrobotics.org/downloads/2008_exe<br />

cutive_summary.pdf<br />

[4] Forlizzi, J. and DiSalvo, C. 2006. Service robots in<br />

<strong>the</strong> domestic environment: a study <strong>of</strong> <strong>the</strong> roomba<br />

vacuum in <strong>the</strong> home. In Proceedings <strong>of</strong> <strong>the</strong> 1st ACM<br />

SIGCHI/SIGART Conference on Human-Robot<br />

interaction (Salt Lake City, Utah, USA, March 02 - 03,<br />

2006). HRI '06. ACM, New York, NY, 258-265.<br />

[5] Sung, J., Grinter, R. E., Christensen, H. I., and<br />

Guo, L. 2008. Housewives or technophiles?:<br />

understanding domestic robot owners. In Proceedings<br />

<strong>of</strong> <strong>the</strong> 3rd ACM/IEEE international Conference on<br />

Human Robot interaction (Amsterdam, The<br />

Ne<strong>the</strong>rlands, March 12 - 15, 2008). HRI '08. ACM,<br />

New York, NY, 129-136.<br />

[6]http://www.nytimes.com/2005/07/14/garden/14robo<br />

t.html<br />

<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

65<br />

[7]http://www.sciam.com/article.cfm?id=a-robot-in-<br />

every-home&page=4<br />

[8]http://en.wikipedia.org/wiki/Micros<strong>of</strong>t_Robotics_St<br />

udio<br />

[9]http://www.readybot.com/<br />

[10] Jones, J.L., "Robots at <strong>the</strong> tipping point: <strong>the</strong> road<br />

to iRobot Roomba," Robotics & Automation Magazine,<br />

IEEE , vol.13, no.1, pp. 76-78, March 2006<br />

[11]http://en.wikipedia.org/wiki/Social_robot<br />

[12]http://en.wikipedia.org/wiki/Uncanny_valley<br />

[13]http://www.sciencedaily.com/releases/2008/12/081<br />

218141724.htm<br />

[14]http://www.<strong>the</strong>age.com.au/articles/2004/10/28/109<br />

8667898044.html?from=storylhs<br />

[15]http://www.technologyreview.com/business/16503<br />

/page1/<br />

[16]http://www.pcmag.com/article2/0,2817,2238195,0<br />

0.asp<br />

[17]http://mitworld.mit.edu/video/588


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Promising <strong>Business</strong> Applications <strong>of</strong> Vehicular Communication Systems<br />

Michael Steiner<br />

Department <strong>of</strong> Management, Technology and Economics, <strong>ETH</strong> Zurich<br />

michaelsteiner@student.ethz.ch<br />

Abstract<br />

Previous research in <strong>the</strong> field <strong>of</strong> vehicular<br />

communication systems lead to <strong>the</strong> foundation <strong>of</strong> <strong>the</strong><br />

CAR 2 CAR Communication Consortium in 2002,<br />

which is formed <strong>of</strong> major car members and suppliers in<br />

Europe and pursues <strong>the</strong> development and introduction<br />

<strong>of</strong> <strong>the</strong> underlying radio, networking and information<br />

technology. With <strong>the</strong> emergence <strong>of</strong> Car-2-X<br />

communication many innovative applications become<br />

feasible. After a short introduction into different<br />

categories in vehicular communication systems, this<br />

paper describes <strong>the</strong> technology and its basic<br />

architecture. Starting with safety and traffic efficiency<br />

application, that are <strong>the</strong> main motivations for this<br />

technology, it continues with some thoughts about <strong>the</strong><br />

economic background around a future market<br />

introduction, which finally leads to a description <strong>of</strong><br />

several business applications including navigation<br />

services, local commerce and insurance services.<br />

1. Introduction<br />

Vehicular communication systems are an emerging<br />

type <strong>of</strong> networks in which vehicles and roadside units<br />

are <strong>the</strong> communication nodes. They provide each o<strong>the</strong>r<br />

with information, such as safety warnings and traffic<br />

information. This field <strong>of</strong> technology is <strong>of</strong>ten referred<br />

to as car-to-x (C2X) communication, as in <strong>the</strong>se<br />

systems a car communicates to several different<br />

counterparts or even ano<strong>the</strong>r car. The terms car-to-car,<br />

car-to-infrastructure (public), car-to-enterprise (private)<br />

and car-to-home indicate <strong>the</strong> different possible<br />

communication pairs.<br />

C2X communication enables a great number <strong>of</strong> use<br />

cases in order to improve driving safety or traffic<br />

efficiency and provide information or entertainment to<br />

<strong>the</strong> driver. The first <strong>of</strong> <strong>the</strong>se three use case categories is<br />

safety. The use case <strong>of</strong> collision warnings allows<br />

preventing rear-end collisions. During normal driving,<br />

<strong>the</strong> equipped vehicles anonymously share relevant<br />

66<br />

information such as position, speed and heading. In<br />

order to prevent an imminent rear-end collision, each<br />

vehicle monitors <strong>the</strong> actions <strong>of</strong> its own driver and <strong>the</strong><br />

position and behavior <strong>of</strong> all o<strong>the</strong>r nearby vehicles.<br />

When <strong>the</strong> system detects a critical proximity, it warns<br />

<strong>the</strong> driver and he will have enough time to intervene<br />

and avoid a crash. The second category is traffic<br />

efficiency. Those use cases are meant to improve<br />

efficiency <strong>of</strong> <strong>the</strong> transportation network by providing<br />

information to <strong>the</strong> owners <strong>of</strong> <strong>the</strong> transportation network<br />

or to <strong>the</strong> drivers on <strong>the</strong> network. For example, an<br />

infrastructure constantly collecting data and predicting<br />

traffic congestion on roadways can deliver routing<br />

advices to <strong>the</strong> drivers that will shorten <strong>the</strong>ir travel time<br />

by using alternate routes that are not congested. The<br />

third category <strong>of</strong> use cases named infotainment and<br />

o<strong>the</strong>rs is meant to capture <strong>the</strong> remaining use cases<br />

which are not directed at safety or traffic efficiency.<br />

Many <strong>of</strong> <strong>the</strong>se use cases interact more directly with <strong>the</strong><br />

vehicle owner on daily basis providing entertainment or<br />

information on a regular basis. O<strong>the</strong>rs are transparent<br />

to <strong>the</strong> driver but still perform a valuable function such<br />

as increasing fuel economy or allowing diagnostic<br />

information to be accessed more efficiently at a service<br />

garage.<br />

Figure 1 Use cases <strong>of</strong> vehicular communication [1]


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Figure 1 visually recapitulates <strong>the</strong> communication<br />

pairs mentioned at <strong>the</strong> beginning. Where car-to-car<br />

mainly corresponds to <strong>the</strong> safety category <strong>of</strong> use cases,<br />

car-to-infrastructure communication supports traffic<br />

efficiency applications. Infotainment and o<strong>the</strong>r use<br />

cases are based on car-to-enterprise and car-to-home<br />

networks.<br />

Today, such C2X communication systems hardly<br />

exist, because <strong>of</strong> missing technology standards and<br />

high entry barriers for car manufacturers. Never<strong>the</strong>less,<br />

C2X communication is more and more understood as<br />

<strong>the</strong> next big step in vehicle technologies and many<br />

current projects are trying to lay <strong>the</strong> foundations for<br />

standardization and commercial exploitation. They<br />

contribute <strong>the</strong>ir results to a common consortium called<br />

“CAR 2 CAR Communication Consortium” (C2C-CC)<br />

that was founded in 2002 by six European car<br />

manufacturers. Its objectives are to create and establish<br />

an open European industry standard for C2X<br />

communication systems based on wireless LAN<br />

components, to guarantee European-wide inter-vehicle<br />

operability and also to push <strong>the</strong> harmonization <strong>of</strong> C2X<br />

communication standards worldwide [2].<br />

The aim <strong>of</strong> this paper is to give an overview <strong>of</strong> <strong>the</strong><br />

technology and its applications in <strong>the</strong> field <strong>of</strong> vehicular<br />

communication systems. Emphasis is on <strong>the</strong> business<br />

aspects and on innovative commercial applications.<br />

This paper is structured as follows. Section 2 describes<br />

<strong>the</strong> technological approach and its issues. Section 3<br />

outlines <strong>the</strong> motivational applications within <strong>the</strong><br />

categories safety and traffic efficiency. Section 4<br />

provides <strong>the</strong> economic background which eventually<br />

leads us to <strong>the</strong> section 5 describing some promising<br />

business applications, before we finally conclude with<br />

section 6.<br />

2. Technology<br />

The feasibility <strong>of</strong> <strong>the</strong> broad spectrum <strong>of</strong> application<br />

scenarios stated above depends on a standardized open<br />

communication platform. In this section, we shortly<br />

describe <strong>the</strong> communication technologies and <strong>the</strong><br />

reference architecture <strong>of</strong> <strong>the</strong> network among <strong>the</strong><br />

different fixed and mobile nodes.<br />

The C2C-CC [2] derived <strong>the</strong> radio system for <strong>the</strong><br />

car-to-car communication from <strong>the</strong> standard IEEE<br />

802.11, also known as Wireless LAN. As soon as two<br />

or more vehicles are in radio communication range,<br />

<strong>the</strong>y connect automatically and establish an ad hoc<br />

network. As <strong>the</strong> range <strong>of</strong> such a single Wireless LAN<br />

link is limited to a few hundred meters, every vehicle is<br />

also a router and allows sending messages over multihop<br />

to far<strong>the</strong>r vehicles. The routing algorithm is based<br />

67<br />

on <strong>the</strong> position <strong>of</strong> <strong>the</strong> vehicles and is able to handle fast<br />

changes <strong>of</strong> <strong>the</strong> ad hoc network topology. Hence, <strong>the</strong><br />

main technologies used to implement vehicular<br />

communication systems are WLAN and GPS. In order<br />

to fulfill <strong>the</strong> specific requirements <strong>of</strong> fast changing ad<br />

hoc networks and for having communication protocols<br />

supporting both active safety and infotainment<br />

applications, <strong>the</strong> new WLAN standard IEEE 802.11p<br />

has been defined. Its initial draft will be published in<br />

July 2009 [3]. The standardization process <strong>of</strong> <strong>the</strong><br />

frequency bands utilized has even reached a milestone<br />

in 2008, when <strong>the</strong> EU Commission has reserved an<br />

EU-wide frequency band for car-to-x communications<br />

applications [4]. According to <strong>the</strong> decision, a protected<br />

spectrum (5.875 – 5.925 GHz) has been allocated for<br />

safety and efficiency related messages. The first 30<br />

MHz in <strong>the</strong> frequency band are reserved for safety<br />

relevant applications and <strong>the</strong> remaining 20MHz can be<br />

used for fur<strong>the</strong>r extensions.<br />

Having <strong>the</strong>se base technologies for communication<br />

between vehicles and roadside infrastructures, <strong>the</strong> C2C-<br />

CC has defined a reference architecture as shown in<br />

figure 2. It comprises three distinct domains: invehicle,<br />

ad hoc, and infrastructure domain. As we will<br />

see later, each <strong>of</strong> <strong>the</strong>se domains proposes different<br />

application scenarios.<br />

Figure 2 Draft reference architecture [5]<br />

The in-vehicle domain refers to a network logically<br />

composed <strong>of</strong> an on-board unit (OBU) and potentially<br />

multiple application units (AUs). An AU is typically a<br />

dedicated device that executes a set <strong>of</strong> applications and<br />

utilizes <strong>the</strong> OBU’s communication capabilities. An AU<br />

can be an integrated part <strong>of</strong> a vehicle and be<br />

permanently connected to an OBU. It can also be a


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

portable device such as laptop or PDA that can<br />

dynamically attach to an OBU. AU and OBU are<br />

usually connected with wired connections, but <strong>the</strong><br />

connection can also be wireless, such as using<br />

Bluetooth. The ad hoc domain is composed <strong>of</strong><br />

vehicles equipped with OBUs and stationary units<br />

along <strong>the</strong> road, termed roadside units (RSUs). OBUs<br />

form a mobile ad hoc network which allows<br />

communications among nodes in a fully distributed<br />

manner without <strong>the</strong> need for a centralized coordination<br />

instance. OBUs directly communicate if wireless<br />

connectivity exists among <strong>the</strong>m, but even when no<br />

direct connection is possible, dedicated routing<br />

protocols allow multi-hop communications, where data<br />

are forwarded from one OBU to ano<strong>the</strong>r, until it<br />

reaches <strong>the</strong> destination. The primary role <strong>of</strong> an RSU is<br />

<strong>the</strong> improvement <strong>of</strong> road safety, by executing special<br />

applications and by sending, receiving or forwarding<br />

data in <strong>the</strong> ad hoc domain in order to extend <strong>the</strong><br />

coverage <strong>of</strong> <strong>the</strong> ad hoc network. Additionally, an RSU<br />

can be attached to an infrastructure network, which in<br />

turn can be connected to <strong>the</strong> <strong>Internet</strong>. As a result, RSUs<br />

may allow OBUs to access <strong>the</strong> infrastructure domain.<br />

In this way, it is possible for AUs registered with an<br />

OBU to communicate with any host on <strong>the</strong> <strong>Internet</strong>,<br />

when at least one infrastructure-connected RSU is<br />

available. An OBU may also be equipped with<br />

alternative wireless technologies and in such a way may<br />

also communicate with <strong>Internet</strong> nodes or servers via<br />

public or private hot spots. In case that nei<strong>the</strong>r RSUs<br />

nor hot spots provide <strong>Internet</strong> access, OBUs can also<br />

utilize communication capabilities <strong>of</strong> cellular radio<br />

networks (GSM, GPRS, UMTS, HSDPA, WiMax, 4G)<br />

if <strong>the</strong>y are integrated in <strong>the</strong> OBU, in particular for nonsafety<br />

applications.<br />

3. Motivational applications<br />

As you could imagine now, <strong>the</strong> main motivations for<br />

vehicular communication systems are increased safety<br />

and traffic efficiency. The missions <strong>of</strong> all currently<br />

running C2X projects, and especially <strong>the</strong> C2C-CC,<br />

have in common that <strong>the</strong>y name safety applications as<br />

one <strong>of</strong> <strong>the</strong>ir primary goals. In <strong>the</strong> following, we have a<br />

look at several ideas how to improve traffic safety and<br />

efficiency.<br />

When introducing <strong>the</strong> safety use case category, we<br />

already described <strong>the</strong> concept <strong>of</strong> cooperative forward<br />

collision warning. The idea is that when <strong>the</strong> vehicle<br />

detects a critical proximity evaluating <strong>the</strong> shared<br />

information about position, speed and heading <strong>of</strong> o<strong>the</strong>r<br />

vehicles, it warns <strong>the</strong> driver via visual, auditory or<br />

haptic displays. The pre-crash sensing use case<br />

68<br />

addresses <strong>the</strong> next step and assumes that a crash is<br />

unavoidable and will take place. Similar to <strong>the</strong><br />

cooperative forward collision warning use case, it<br />

requires that all vehicles periodically share information<br />

with neighboring vehicles to predict a collision. Once a<br />

collision is no longer avoidable, <strong>the</strong> involved vehicles<br />

engage in fast and reliable communication to exchange<br />

information such as more detailed position data and<br />

vehicle size. This extra information provided to both<br />

vehicles enables an optimized usage <strong>of</strong> actuators such<br />

as air bags, motorized seat belt pre-tensioners and<br />

extendable bumpers. A third interesting safety use case<br />

is <strong>the</strong> hazardous location notification. It utilizes <strong>the</strong><br />

network <strong>of</strong> vehicles to share information that relates to<br />

dangerous locations on <strong>the</strong> roadway, as for instance<br />

slippery roadways or pot-holes. For instance, a vehicle<br />

that experiences an actuation <strong>of</strong> its ESP (Electronic<br />

Stability Program) system retains information about <strong>the</strong><br />

location and shares its knowledge with o<strong>the</strong>r vehicles in<br />

<strong>the</strong> surrounding area. These o<strong>the</strong>r vehicles can <strong>the</strong>n<br />

provide <strong>the</strong> information to <strong>the</strong> driver or use it to<br />

automatically optimize its chassis or safety systems. In<br />

this use case it could even make sense to distribute <strong>the</strong><br />

information through ad hoc networks including<br />

roadside units in order to reach fur<strong>the</strong>r vehicles. Notice<br />

that all three safety use cases mentioned so far have<br />

some common characteristics. All vehicles involved<br />

need <strong>the</strong> ability to share information with each o<strong>the</strong>r<br />

and <strong>the</strong>refore must be equipped with car-to-car<br />

communication systems. That is why a reasonable<br />

market penetration is necessary in order to have a<br />

safety impact. On top <strong>of</strong> this, <strong>the</strong>se use cases require an<br />

accurate relative positioning and vehicles need to trust<br />

<strong>the</strong> information <strong>the</strong>y receive from o<strong>the</strong>r vehicles. As we<br />

see later, <strong>the</strong> requirement for trust will again be<br />

important when it comes to commercially exploitable<br />

business applications.<br />

Although <strong>the</strong> main motivation <strong>of</strong> vehicular networks<br />

is safety improvements, <strong>the</strong>re are several o<strong>the</strong>r benefits.<br />

Vehicular networks can help in avoiding congestion<br />

and finding better routes by processing real time data.<br />

This in return saves both time and fuel and has<br />

significant economic advantages. The three prominent<br />

use cases in <strong>the</strong> category <strong>of</strong> traffic efficiency are<br />

shortly described in <strong>the</strong> following. First, <strong>the</strong>re is <strong>the</strong><br />

obvious use case <strong>of</strong> enhanced route guidance that we<br />

mentioned in <strong>the</strong> introduction. In this use case, <strong>the</strong><br />

roadside infrastructure is collecting data and predicting<br />

traffic congestion on roadways throughout a large<br />

region. This information regarding current and<br />

expected traffic conditions helps <strong>the</strong> vehicle’s<br />

navigation system to inform <strong>the</strong> driver about expected<br />

delays or better routes that might exist. As this use case


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

is likely to route a number <strong>of</strong> people around congested<br />

areas, <strong>the</strong> overall transportation system becomes more<br />

efficient. The second traffic efficiency use case, green<br />

light optimal speed advisory, provides information to<br />

<strong>the</strong> driver in an effort to make <strong>the</strong>ir driving smoo<strong>the</strong>r<br />

and avoid stopping [6]. As a vehicle approaches a<br />

signalized intersection, it receives information<br />

regarding <strong>the</strong> location <strong>of</strong> <strong>the</strong> intersection and <strong>the</strong> signal<br />

timing. With this information, <strong>the</strong> vehicle calculates an<br />

optimal speed using <strong>the</strong> distance to <strong>the</strong> intersection and<br />

<strong>the</strong> time when <strong>the</strong> signal is green. When <strong>the</strong> driver<br />

travels near this optimal speed, <strong>the</strong> traffic signal is<br />

likely to be green and he will not have to slow down or<br />

stop. The effect <strong>of</strong> this use case is less stopping on<br />

roadways resulting in increased traffic flow and<br />

increased fuel economy for equipped vehicles. Finally,<br />

we have a look at <strong>the</strong> vehicle merging assistance use<br />

case that allows merging vehicles to smoothly join<br />

flowing traffic. When a vehicle enters an on-ramp to a<br />

limited access roadway, it communicates with <strong>the</strong><br />

adjacent traffic that is already on <strong>the</strong> roadway. It<br />

receives advices for specific maneuvers from <strong>the</strong> traffic<br />

participants in order to allow a safe and non-disruptive<br />

merge into <strong>the</strong> regular traffic.<br />

Having <strong>the</strong>se motivational applications in mind, we<br />

see that for many use cases a significant level <strong>of</strong> market<br />

penetration <strong>of</strong> C2X communication systems is<br />

necessary in order to work properly. This leads us to<br />

some economic thoughts provided in <strong>the</strong> following<br />

section.<br />

4. Economic background<br />

Although <strong>the</strong>re is a strong motivation for vehicular<br />

communication systems by applications described<br />

above, <strong>the</strong>re are some severe issues regarding <strong>the</strong><br />

market introduction <strong>of</strong> C2X communication equipment.<br />

For consumer technologies <strong>the</strong>re are two mechanisms<br />

that lead to a successful market introduction. Ei<strong>the</strong>r<br />

<strong>the</strong>re is a visible added value <strong>of</strong> <strong>the</strong> technology for <strong>the</strong><br />

customer or a regulative order, which does not leave<br />

alternatives, requires its use. A significant improvement<br />

<strong>of</strong> road safety due to C2X communication might<br />

actually justify <strong>the</strong> latter. But <strong>the</strong> catch to a regulative<br />

introduction is that, to be issued, <strong>the</strong> effectiveness <strong>of</strong><br />

<strong>the</strong> C2X technology has to be proven first. In case <strong>of</strong><br />

technologies without network effects (like e.g. safety<br />

belts) this might be achieved by crash tests and <strong>the</strong><br />

limited introduction in <strong>the</strong> field. But in case <strong>of</strong> C2X, a<br />

certain penetration in <strong>the</strong> field is required before <strong>the</strong><br />

effects can be unambiguously shown. Hence, it cannot<br />

be expected that a regulative order on <strong>the</strong> basis <strong>of</strong><br />

expected safety and traffic flow improvement is issued<br />

69<br />

before <strong>the</strong> penetration is reached. Owing to <strong>the</strong> network<br />

effects <strong>the</strong> situation is equally tricky when investigating<br />

<strong>the</strong> added value for <strong>the</strong> consumer. When a consumer<br />

can only take advantage <strong>of</strong> a technology once a certain<br />

market penetration is reached, he or she will not invest<br />

in this technology before this is <strong>the</strong> case, which again<br />

means that this penetration will never occur.<br />

The classical approach for <strong>the</strong> introduction <strong>of</strong> new<br />

consumer technologies, to rely on early adopters to<br />

refinance development costs, or – as usually done in<br />

<strong>the</strong> automotive industries – to introduce a new<br />

technology top down, first in upper class vehicles and<br />

<strong>the</strong>n generation by generation in lower classed<br />

vehicles, is consequently unsuitable for C2X<br />

communication equipment. The general idea to solve<br />

this dilemma is stated in [7]. C2X communication shall<br />

be introduced with help from car-to-fixpoint<br />

communication (C2FC) applications, which cover also<br />

<strong>the</strong> use case category infotainment and o<strong>the</strong>rs. The<br />

communication with fixpoints has <strong>the</strong> advantage that<br />

<strong>the</strong> fixpoints can be installed independently from <strong>the</strong><br />

equipment rate <strong>of</strong> vehicles. Discussed fixpoint<br />

communication counterparts are traffic infrastructure<br />

(car-to-infrastructure), enterprises (car-to-enterprise),<br />

public hotspots, personal equipment and alike.<br />

This proposed annihilation <strong>of</strong> <strong>the</strong> network effects by<br />

focusing on C2FC applications is a step forward to<br />

introducing <strong>the</strong> technology. Still, to envision <strong>the</strong><br />

introduction <strong>of</strong> car-to-car communication, necessary<br />

for most <strong>of</strong> <strong>the</strong> safety and traffic efficiency<br />

applications, with optional C2FC applications is also<br />

naive. In consequence, car-to-car communication can<br />

only be introduced as standard equipment. In order to<br />

answer <strong>the</strong> question, how <strong>the</strong> serial production would<br />

pay <strong>of</strong>f for <strong>the</strong> manufacturers, <strong>the</strong> authors <strong>of</strong> [7]<br />

propose a model with two major parts. Firstly, every<br />

vehicle is equipped with a basic car-to-car<br />

communication unit that can generate and forward C2X<br />

messages. It does not need to include <strong>the</strong> capability to<br />

also interpret <strong>the</strong> messages for <strong>the</strong> use inside <strong>the</strong><br />

vehicle it is installed in, because <strong>the</strong> motivation for this<br />

unit is solely to achieve as quickly as possible a<br />

sufficiently large penetration rate. Secondly, a variety<br />

<strong>of</strong> C2FC applications is <strong>of</strong>fered to <strong>the</strong> customers. The<br />

sale <strong>of</strong> <strong>the</strong>se options finances <strong>the</strong> cost <strong>of</strong> <strong>the</strong> respective<br />

C2FC application, as well as parts <strong>of</strong> <strong>the</strong> basic car-tocar<br />

communication units.<br />

Motivated by this economic background, we will<br />

have a look at several business applications in <strong>the</strong><br />

following section, whereas applications that are not<br />

depending on a very high market penetration <strong>of</strong> <strong>the</strong><br />

C2X communication system will particularly awaken<br />

our interests.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

5. <strong>Business</strong> applications<br />

In section 3, we have already seen several use cases<br />

<strong>of</strong> <strong>the</strong> categories safety and traffic efficiency. Now, we<br />

introduce some use cases <strong>of</strong> <strong>the</strong> third category called<br />

infotainment and o<strong>the</strong>rs. As mentioned before, <strong>the</strong>se<br />

use cases have a particular importance regarding <strong>the</strong><br />

successful market introduction <strong>of</strong> C2X communication<br />

systems. Taking <strong>the</strong> point <strong>of</strong> view <strong>of</strong> different<br />

stakeholders, we split <strong>the</strong> section into a customer, a car<br />

manufacturer and a part looking at interests <strong>of</strong><br />

government agencies and insurance companies. Note<br />

that we distinguish again between C2CC applications,<br />

that need a car-to-car communication, and C2FC<br />

applications, where a car-to-fixpoint communication<br />

takes place, and <strong>the</strong>refore a single equipped vehicle is<br />

enough for <strong>the</strong> use case.<br />

5.1. The Customer<br />

When discussing C2FC applications, and especially<br />

<strong>the</strong>ir suitability as introductory applications, three<br />

criteria are <strong>of</strong> importance: The required coverage, i.e.<br />

distribution <strong>of</strong> fixpoint communication counterparts.<br />

Variations exist from “any limited are imaginable” (e.g.<br />

personal equipment, company parking lot) to<br />

“nationwide coverage, large” (e.g. SOS request, vehicle<br />

location). As second, <strong>the</strong>re is <strong>the</strong> required networking<br />

behind <strong>the</strong> fixpoint communication counterparts. The<br />

range goes from “<strong>the</strong> units are not connected to any<br />

o<strong>the</strong>r information source, none” to “<strong>the</strong> units need to be<br />

connected to <strong>the</strong> internet” (e.g. at hot spots). The third<br />

criterion is <strong>the</strong> attractiveness <strong>of</strong> <strong>the</strong> application with<br />

respect to <strong>the</strong> price obtainable. The value highly<br />

depends on <strong>the</strong> user group (private driver, business<br />

driver, manager <strong>of</strong> fleet operation business). Naturally,<br />

those applications are specifically suitable as<br />

introductory applications that require little or no<br />

Figure 3 Categorization <strong>of</strong> C2FC applications [7]<br />

70<br />

networking, that are applicable in any limited area and<br />

that are very attractive to <strong>the</strong> user. Figure 3 categorizes<br />

a selected number <strong>of</strong> applications.<br />

The applications found in <strong>the</strong> lower left corner are<br />

those especially suited for <strong>the</strong> early C2FC market. We<br />

include also <strong>the</strong> car-to-hotspot and MP3 download<br />

applications into our discussion, as with <strong>the</strong>ir not<br />

unlikely market success <strong>the</strong>y will move into <strong>the</strong> lower<br />

left corner <strong>of</strong> <strong>the</strong> diagram. Three <strong>of</strong> <strong>the</strong>se promising<br />

applications are for transport companies: electronic<br />

transport documents, electronic tachograph and<br />

delivery control in production plants. All three are<br />

issues today. Hence, technical solutions exist or are<br />

sought after. The introduction <strong>of</strong> <strong>the</strong> electronic<br />

tachograph is even supported by legislation. This<br />

means that <strong>the</strong> earlier <strong>the</strong> C2CC communication<br />

interface is included in <strong>the</strong> concepts <strong>the</strong> better.<br />

Also car rental companies are today looking into <strong>the</strong><br />

optimization <strong>of</strong> <strong>the</strong>ir processes. The use <strong>of</strong> wireless<br />

connectivity is already tested e.g. at <strong>the</strong> car rental<br />

return station at <strong>the</strong> Munich airport. Therefore also<br />

<strong>the</strong>ir needs bear a potential for introductory scenarios.<br />

Next to <strong>the</strong> car-to-hotspot and MP3 download<br />

application, <strong>of</strong> interest for <strong>the</strong> private user are car-topersonal<br />

equipment (address book and calendar<br />

synchronization, music download into <strong>the</strong> vehicle from<br />

mobile devices, etc.), car-to-home (comfortable<br />

download <strong>of</strong> route planning information, music transfer<br />

from <strong>the</strong> home PC into <strong>the</strong> car) and <strong>the</strong> use <strong>of</strong><br />

information points. The latter could provide local<br />

information about e.g. parking space or tourist sites.<br />

Decisive for <strong>the</strong> acceptance <strong>of</strong> <strong>the</strong>se applications are<br />

that <strong>the</strong>y are very affordable, easy to use and that <strong>the</strong>y<br />

do not cause an information overflow.<br />

For companies, drive through payment is a related<br />

application, although not suitable for <strong>the</strong> introductory<br />

scenario. C2FC based drive through payment can, in<br />

fact, be installed in isolated set-ups (e.g. petrol stations,<br />

drive-through restaurants), but it cannot be expected<br />

that anyone will do so before a certain penetration with<br />

C2CC units is in <strong>the</strong> market.<br />

5.2. The Car Manufacturer<br />

The direct business for <strong>the</strong> car manufacturer is to<br />

sell vehicles. As we have seen in section 4, <strong>the</strong> C2CC<br />

components cannot be marketed as a standard option to<br />

choose in order to reach a large market penetration.<br />

Therefore, car manufacturers should look for<br />

applications that allow <strong>the</strong>m to counter finance <strong>the</strong><br />

installation <strong>of</strong> <strong>the</strong> C2CC units by pr<strong>of</strong>iting from <strong>the</strong><br />

wireless interface <strong>the</strong>mselves, outside <strong>the</strong> direct line <strong>of</strong>


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

business. In <strong>the</strong> context <strong>of</strong> vehicular telematics <strong>the</strong> use<br />

<strong>of</strong> such a wireless connection for <strong>the</strong> car manufacturer<br />

has already been investigated. The respective keywords<br />

are customer and vehicle relationship management<br />

(CRM and VRM) [7].<br />

A first advantage in <strong>the</strong> context <strong>of</strong> VRM is <strong>the</strong><br />

capability for remote diagnostics that allow for more<br />

efficient new product development and more effective<br />

utilization <strong>of</strong> safety margins. They fur<strong>the</strong>rmore help<br />

with <strong>the</strong> choice <strong>of</strong> suppliers and <strong>the</strong> pro<strong>of</strong> <strong>of</strong> reliability.<br />

The possibility to remotely fix vehicle failures reduces<br />

customer irritation and helps to avoid costly dealer<br />

interventions. Secondly, warranty and liability<br />

management can be improved, as problems can be<br />

noticed earlier and alternative ways to contact <strong>the</strong><br />

customers exist.<br />

Looking at <strong>the</strong> CRM context, it is obvious that<br />

owing to detailed customer understanding and<br />

vehicle monitoring, suggestions for upcoming vehicle<br />

replacements with specifically tailored models are<br />

possible. On top <strong>of</strong> this, <strong>the</strong> customer contact can be<br />

occasionalized. Instead <strong>of</strong> mass mailings just those<br />

with likely interest can be informed about useful<br />

equipment, s<strong>of</strong>tware upgrades and alike. Thus<br />

enhancing <strong>the</strong> customer’s seamless ownership<br />

experience is brand building.<br />

5.3. O<strong>the</strong>r Parties<br />

It has already been mentioned that government<br />

authorities must have an interest in C2X<br />

communication, because <strong>of</strong> its potential to significantly<br />

reduce <strong>the</strong> number <strong>of</strong> accidents as well as to improve<br />

<strong>the</strong> traffic flow. Apart from road safety and traffic flow,<br />

<strong>the</strong>re are o<strong>the</strong>r areas in which government agencies<br />

might pr<strong>of</strong>it from <strong>the</strong> C2X communication. The<br />

optimization <strong>of</strong> tolling is an urgent case all over<br />

Europe and it would be desirable to have a compatible,<br />

cross border, single contract, wireless solution for<br />

tolling. C2X communication systems could provide <strong>the</strong><br />

necessary infrastructure. Law enforcement is a second<br />

field for governmental application. Where e.g. <strong>the</strong>ft<br />

tracking would be generally accepted, <strong>the</strong> possibility <strong>of</strong><br />

tracking speed and alike with help <strong>of</strong> C2X would<br />

jeopardize completely <strong>the</strong> acceptance <strong>of</strong> C2X<br />

communication systems. A strong interest <strong>of</strong><br />

government entities is also in collecting statistical<br />

data for <strong>the</strong>ir purposes. Never<strong>the</strong>less, <strong>the</strong> same applies<br />

as for <strong>the</strong> car manufacturer; a not insignificant<br />

infrastructure is required. The only difference is that<br />

government entities have it in <strong>the</strong>ir hands to decide on<br />

<strong>the</strong> reuse <strong>of</strong> e.g. tolling infrastructure.<br />

71<br />

Beside government agencies, also insurance<br />

companies have an interest in C2X communication<br />

systems. When looking at <strong>the</strong> statistics it can be seen<br />

that depending on where and how much you drive, <strong>the</strong><br />

probability to be involved in an accident varies<br />

considerably. E.g. if you drive only on motorways, <strong>the</strong><br />

probability to be injured decreases by about factor four.<br />

Based on similar arithmetic some insurance companies<br />

adjust <strong>the</strong>ir fees according to <strong>the</strong> use <strong>of</strong> <strong>the</strong> car. This<br />

concept is called Pay-As-You-Drive (PAYD) and is<br />

described in more detail by [8].<br />

6. Summary<br />

Vehicular communication systems are an emerging<br />

type <strong>of</strong> networks and many innovative applications,<br />

which we categorized into safety, traffic efficiency and<br />

infotainment and o<strong>the</strong>rs, become feasible. Although<br />

today, such C2X communication systems hardly exist,<br />

C2C-CC has defined <strong>the</strong> technological architecture<br />

around IEEE 802.11 and on top <strong>of</strong> this has reached a<br />

milestone when <strong>the</strong> EU commission has allocated a<br />

protected frequency band for safety and efficiency<br />

related C2X communications applications. Prominent<br />

applications in <strong>the</strong>se areas are collision warning,<br />

hazardous location notification, and enhanced route<br />

guidance. When we looked at <strong>the</strong> economic<br />

background, we realized that innovative business<br />

applications are necessary to drive <strong>the</strong> emergence <strong>of</strong><br />

C2X communication systems. The discussion in <strong>the</strong><br />

corresponding section showed that <strong>the</strong>re will not be one<br />

groundbreaking C2FC application suitable for <strong>the</strong><br />

introduction <strong>of</strong> C2CC. Never<strong>the</strong>less, <strong>the</strong>re are a<br />

number <strong>of</strong> applications from which vehicle customers<br />

might like to pr<strong>of</strong>it. The C2CC technology should thus<br />

be seen as a platform on which numerous applications<br />

requiring wireless connectivity to <strong>the</strong> vehicle can be<br />

realized. Finally, we had a look at some <strong>of</strong> <strong>the</strong>se<br />

applications from <strong>the</strong> viewpoint <strong>of</strong> different parties<br />

such as private and business customers, car<br />

manufacturers, government agencies, and insurance<br />

companies.<br />

Having now a broad overview <strong>of</strong> <strong>the</strong> field <strong>of</strong> C2X<br />

communication and <strong>of</strong> <strong>the</strong> results produced so far by<br />

projects as <strong>the</strong> “Network on Wheels” [9], we expect<br />

some interesting outcomes delivered by <strong>the</strong> running<br />

project “PRE-DRIVE C2X” [10] that started 2008 and<br />

will end in June 2010, as <strong>the</strong>y are not only developing a<br />

detailed specification for such a system and a<br />

functionally verified prototype, but also will describe<br />

sustainable business cases from safety- to infotainmentapplications.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

References<br />

[1] Festag, A., Noecker, G., Strassberger, M., Lübke, A.,<br />

Bochow, B., Torrent-Moreno, M., Schnaufer, S., Eigner, R.,<br />

Catrinescu, C., and Kunisch, J. (2008). NoW - Network on<br />

Wheels: Project Objectives, Technology and Achievements,<br />

Proceedings <strong>of</strong> 6th International Workshop on Intelligent<br />

Transportation, Hamburg, Germany.<br />

[2] CAR 2 CAR Communication Consortium:<br />

http://www.car-2-car.org/<br />

[3] Official IEEE 802.11 working group project timelines<br />

http://grouper.ieee.org/groups/802/11/Reports/802.11_Timeli<br />

nes.htm<br />

[4] EU reserves frequencies for Car-to-x communications,<br />

EE Times<br />

http://www.eetimes.com/news/latest/showArticle.jhtml?articl<br />

eID=209903568<br />

72<br />

[5] CAR 2 CAR Communication Consortium: CAR 2 CAR<br />

Communication Consortium Manifesto, project report, 2007.<br />

[6] Martin Goralczyk, Jens Pontow, Florian Häusler, Ilja<br />

Radusch (2008). The Automatic Green Light Project –<br />

Vehicular Traffic Optimization via Velocity Advice, Adjunct<br />

Proceedings <strong>of</strong> <strong>the</strong> First International Conference on The<br />

<strong>Internet</strong> <strong>of</strong> <strong>Things</strong>.<br />

[7] Kirsten Ma<strong>the</strong>us, Rolf Morich, Andreas Lübke (2005).<br />

Economic Background <strong>of</strong> Car-to-Car Communication, Audi,<br />

Volkswagen, Germany.<br />

[8] Yuanshan Lee (2008). Applications <strong>of</strong> Sensing<br />

Technologies for <strong>the</strong> Insurance Industry, Seminar on<br />

<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, <strong>Zürich</strong>.<br />

[9] NoW - Network on Wheels:<br />

http://www.network-on-wheels.de<br />

[10] PRE-DRIVE C2X:<br />

http://www.pre-drive-c2x.eu


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

Abstract<br />

Last few years saw <strong>the</strong> emergence <strong>of</strong> new<br />

business models and improvements to <strong>the</strong> existing<br />

ones based on services directly tied to <strong>the</strong> network<br />

connected devices. The new trend has been adopted<br />

in large variety <strong>of</strong> industries from medical devices<br />

and power plants manufacturers to consumer<br />

electronics producers. The provided services range<br />

from monitoring and improving maintenance,<br />

reducing inefficiency to bringing new and fun ways<br />

<strong>of</strong> using <strong>the</strong> everyday electronic devices and <strong>the</strong>y all<br />

have one thing in common: <strong>the</strong>y fuel <strong>the</strong> new streams<br />

<strong>of</strong> revenue for <strong>the</strong> companies <strong>of</strong>fering <strong>the</strong>m. In this<br />

paper <strong>the</strong> impact on various industries will be<br />

analyzed as well as different business models, which<br />

are currently found in real world.<br />

1. Introduction<br />

The business world has seen a large shift towards<br />

providing additional services with <strong>the</strong> product sold in<br />

<strong>the</strong> past few years. This shift has occurred mainly<br />

due to <strong>the</strong> increased competition and larger number<br />

<strong>of</strong> similar products all competing on <strong>the</strong> price field.<br />

Some companies have introduced <strong>the</strong> services<br />

wrapped around <strong>the</strong>ir products, providing <strong>the</strong> added<br />

value to <strong>the</strong>ir customers. A small number <strong>of</strong><br />

companies has moved even one step fur<strong>the</strong>r and are<br />

<strong>of</strong>fering <strong>the</strong> “smart services”. The term smart<br />

services describe <strong>the</strong> services, which go beyond <strong>the</strong><br />

usual product updates and create an added value for<br />

your customers on one side and provide <strong>the</strong> company<br />

<strong>the</strong> cost effectiveness on <strong>the</strong> o<strong>the</strong>r side [1]. In this<br />

paper we will analyze some <strong>of</strong> <strong>the</strong> successful<br />

business models based on this approach in several<br />

different industries.<br />

In <strong>the</strong> power industry we will assess <strong>the</strong> ABB<br />

products and services and in <strong>the</strong> medical industry we<br />

will look at Siemens medical equipment. The<br />

application for small and medium business will be<br />

seen through <strong>the</strong> application <strong>of</strong> fleet tracking and<br />

management service. As <strong>the</strong> smart services are not<br />

only found in <strong>the</strong> expensive industrial products or<br />

B2B market but also in <strong>the</strong> consumer market we will<br />

additionally assess <strong>the</strong> approach <strong>of</strong> Nokia with <strong>the</strong>ir<br />

new push in <strong>the</strong> services market with <strong>the</strong> product<br />

called Ovi, <strong>the</strong> already well-established iTunes<br />

<strong>Things</strong> and Services<br />

Sanjin Goglia<br />

Management, Technology and Economics<br />

<strong>ETH</strong> Zurich, CH-8092 Zurich, Switzerland<br />

goglias@student.ethz.ch<br />

73<br />

approach from Apple and a newcomer to this market<br />

Amazon’s Kindle.<br />

2. Industrial Equipment<br />

As a world-leading supplier <strong>of</strong> power plant<br />

automation and electrical solutions, ABB <strong>of</strong>fers an<br />

unmatched portfolio <strong>of</strong> systems, products and<br />

services to meet <strong>the</strong> needs <strong>of</strong> almost any type <strong>of</strong><br />

plant. With <strong>the</strong>ir advanced and cost-effective<br />

services and solutions <strong>the</strong>y can preserve and increase<br />

<strong>the</strong> value <strong>of</strong> customers facilities. Their service<br />

spectrum covers <strong>the</strong> entire energy supply path from<br />

<strong>the</strong> power plant through <strong>the</strong> substation up to <strong>the</strong> enduser<br />

outlet. At <strong>the</strong> same time ABB manages to lower<br />

<strong>the</strong>ir operational costs. The key to this success has<br />

been <strong>the</strong> use <strong>of</strong> remote monitoring and selfdiagnostic<br />

systems which are now days a de-facto<br />

standard in this industry. The ability to gauge<br />

maintenance frequency, coupled with enhanced life<br />

cycle costs, <strong>of</strong>fers a golden opportunity to improve<br />

reliability <strong>of</strong> supply and minimize unscheduled<br />

disruptions.<br />

For example generating electricity is seen as a<br />

fundamentally inefficient process. The efficiency <strong>of</strong><br />

existing European generating capacity averages at<br />

about 35%. On a global scale, this drops to 30%. In<br />

essence, 65-70% <strong>of</strong> <strong>the</strong> potential energy in all fossil<br />

fuels is wasted. With fuel accounting for around 75%<br />

<strong>of</strong> <strong>the</strong> operating cost <strong>of</strong> a coal-fired power station,<br />

<strong>the</strong> need to ensure optimum energy efficiency is<br />

critical. The power generation process is at its most<br />

efficient when <strong>the</strong> plant is in constant operation. If a<br />

plant is well maintained and runs smoothly, it will<br />

achieve better combustion efficiency. By measuring<br />

and monitoring not just <strong>the</strong> boiler chemistry, but also<br />

o<strong>the</strong>r areas around a power plant, ABB is able to<br />

have a better overview <strong>of</strong> current conditions. When<br />

incorporated into a planned preventative<br />

maintenance programme, this information can help<br />

to substantially reduce <strong>the</strong> risk <strong>of</strong> unplanned outages<br />

[2]. The improvement in efficiency is ano<strong>the</strong>r benefit<br />

<strong>of</strong> a well-designed and applied monitoring system.<br />

For example most <strong>of</strong> <strong>the</strong> power plants have 300 to<br />

1,500 electric motors, pumps and o<strong>the</strong>r equipment<br />

running, and in many cases <strong>the</strong>y aren’t anywhere<br />

near as efficient as <strong>the</strong>y could be. Energy monitoring<br />

and control systems in a plant can range from several


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

meters to a comprehensive s<strong>of</strong>tware setup and<br />

thousands <strong>of</strong> measuring points. Most advanced<br />

systems provide scalability, real-time data, and thirdparty<br />

device compatibility via protocols such as<br />

E<strong>the</strong>rnet, Modbus, Pr<strong>of</strong>ibus, DeviceNet, LonWorks,<br />

BACnet and OPC.<br />

Most systems use <strong>the</strong> <strong>Internet</strong> for remote access<br />

to multiple locations within a plant or between<br />

multiple locations using Web browsers on a PC or<br />

wireless devices such as a PDA or laptop.<br />

Applications include alerts and alarming, load<br />

analysis, cost allocation, bill verification, asset<br />

management, trend analysis, equipment monitoring<br />

and control, and preventive maintenance.<br />

O<strong>the</strong>r companies in this industry have similar<br />

solutions to <strong>the</strong> problem. The energy1st monitoring<br />

and control system from Stonewater Control Systems<br />

uses intelligent gateways installed at customer sites<br />

to collect information and push, ra<strong>the</strong>r than pull,<br />

information from <strong>the</strong> local devices over <strong>the</strong> <strong>Internet</strong><br />

to Stonewater’s network operation center. Toyota<br />

Motor Sales, U.S.A., Inc. used such a system to<br />

reduce its energy consumption within its corporate<br />

and regional <strong>of</strong>fices and distribution facilities.<br />

Toyota exceeded its goals <strong>of</strong> reducing energy<br />

consumption by 5% by <strong>the</strong> end <strong>of</strong> its fiscal year<br />

2003, and by 15% by <strong>the</strong> end <strong>of</strong> fiscal year 2005 [3].<br />

Many o<strong>the</strong>r examples can be found in an article by<br />

T. Houc “Put power under control” [3].<br />

Somehow similar examples can be found in a<br />

completely different industry – <strong>the</strong> medical devices<br />

industry. Siemens Medical Solutions <strong>of</strong> Siemens AG<br />

is one <strong>of</strong> <strong>the</strong> world’s largest suppliers to <strong>the</strong><br />

healthcare industry. The company is known for<br />

bringing toge<strong>the</strong>r innovative medical technologies,<br />

healthcare information systems, management<br />

consulting, and support services, to help customers<br />

achieve tangible, sustainable, clinical and financial<br />

outcomes. The product Symbia E is one <strong>of</strong> <strong>the</strong><br />

Symbia family <strong>of</strong> SPECT and SPECT•CT (computed<br />

tomography) imaging systems. It provides users with<br />

a high-quality SPECT imager that can lead to<br />

improved clinical confidence, reliability and<br />

versatility.<br />

Maximizing workflow plays a critical role in<br />

providing efficient, cost- effective, high-quality<br />

patient care, as validated in a recent industry survey<br />

[4] that found workflow to be one <strong>of</strong> this year's top<br />

business priorities for imaging and IT pr<strong>of</strong>essionals,<br />

whe<strong>the</strong>r <strong>the</strong>y were from imaging centers, or large or<br />

small hospitals. Siemens answers this need by<br />

delivering workflow solutions that are role-based,<br />

context sensitive and knowledge-driven, providing<br />

access to tools that support quick and intelligent<br />

access to information, enabling more precise<br />

diagnosis, treatment and care.<br />

To ensure <strong>the</strong> highest customer satisfaction and<br />

system uptime, <strong>the</strong> Symbia E is equipped with<br />

Siemens’ Remote Services capabilities. The Siemens<br />

74<br />

Remote Services program enables Siemens to check<br />

<strong>the</strong> system status through full remote access and<br />

remote diagnostics. This level <strong>of</strong> proactive<br />

monitoring and trending <strong>of</strong> key performance<br />

indicators will allow Siemens to service and update<br />

<strong>the</strong> system before small problems turn into big<br />

downtime. The end result is that Symbia E users will<br />

experience interruption-free imaging while having<br />

<strong>the</strong> support <strong>of</strong> a network <strong>of</strong> nearly 1,000 trained field<br />

engineers.<br />

3. Logistics<br />

As fleet operating costs continue to rise and <strong>the</strong><br />

Transport & Logistics market place becomes<br />

increasingly competitive, <strong>the</strong> need for operations to<br />

get <strong>the</strong> most out <strong>of</strong> <strong>the</strong>ir vehicles and drivers whilst<br />

meeting customer service level expectations is<br />

paramount to <strong>the</strong> overall success <strong>of</strong> any transport or<br />

distribution business.<br />

Several companies are now <strong>of</strong>fering solutions to<br />

address this issue. One <strong>of</strong> such companies is<br />

Safefreight (http://www.safefreight.com). A<br />

company specialized in helping <strong>the</strong>ir customers<br />

improve <strong>the</strong> efficiency and effectiveness <strong>of</strong> <strong>the</strong>ir<br />

organizations through <strong>the</strong> innovative application.<br />

Their <strong>of</strong>fering covers an extensive range <strong>of</strong> skill sets<br />

to evaluate, design, implement and support complex<br />

technological solutions which seamlessly integrate<br />

into <strong>the</strong>ir clients’ line <strong>of</strong> business applications. Their<br />

SmartFleet 360° Pr<strong>of</strong>essional Services solution helps<br />

to answer strategic and tactical questions like which<br />

orders should be combined in a route (on a daily or<br />

even real-time basis), what is <strong>the</strong> best sequence to<br />

deliver (and pickup) orders in a certain route, which<br />

resources and equipment should be utilized, what are<br />

<strong>the</strong> most efficient driver start times, etc. By<br />

integrating <strong>the</strong> real-time communication <strong>of</strong> manifest<br />

to vehicles and real-time dispatching & scheduling<br />

functions, <strong>the</strong> solution provides an accurate and<br />

flexible decision making platform, which<br />

continuously optimizes <strong>the</strong> schedule based on real<br />

time information from <strong>the</strong> fleet. The system allows<br />

<strong>the</strong>ir customers to reduce fuel and fleet costs through<br />

accurate planning <strong>of</strong> routes and schedules reduce<br />

empty mileage, improve customer service through<br />

accurate arrival time planning, proactively re-plan in<br />

real-time based on exception management, reduce<br />

fleet operating and maintenance costs, etc.<br />

By moving away from <strong>the</strong> traditional and very<br />

expensive model for such applications where <strong>the</strong><br />

customer had to purchase <strong>the</strong> complete system,<br />

Safefreight managed to make <strong>the</strong> online system and<br />

<strong>of</strong>fer this service under subscription. A previous<br />

investment, which was in a range <strong>of</strong> 5’000 USD per<br />

vehicle, can now be obtained for as little as 40<br />

USD/month including <strong>the</strong> hardware. By serving <strong>the</strong><br />

maps are served from Safefreight’s secure web<br />

server, <strong>the</strong>y enabled <strong>the</strong>ir customers to locate and


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

view fleet and o<strong>the</strong>r mobile assets, review historical<br />

fleet reports and monitor asset location, condition<br />

and security status in real time.<br />

By using this solution <strong>the</strong>ir customers have<br />

reported many benefits from it like: cutting fuel bills,<br />

increased productivity and increased motivation and<br />

less stress among <strong>the</strong>ir workers.<br />

Similar businesses exist now days in various<br />

countries.<br />

4. Consumer Market<br />

Just like in <strong>the</strong> industry many companies have<br />

introduced various services bundled with <strong>the</strong>ir<br />

devices, which provide additional streams <strong>of</strong> revenue<br />

for <strong>the</strong>se companies as well as <strong>of</strong>fering <strong>the</strong>ir<br />

customer an added value and long lasting<br />

commitment to <strong>the</strong>ir products.<br />

One <strong>of</strong> such companies is also Nokia. It is easy to<br />

see why Nokia wants to move into services. The<br />

handset market is maturing. In many rich countries<br />

<strong>the</strong>re are more mobile subscriptions than people.<br />

Rapid growth is limited to emerging markets.<br />

Handsets are becoming a commodity with shrinking<br />

margins. Nokia could focus on increasing its market<br />

share, which stands at nearly 40% worldwide. The<br />

more promising bet, however, is mobile services, a<br />

market that is finally taking <strong>of</strong>f [5]. This kind <strong>of</strong><br />

business is not new to Nokia. A few years ago Nokia<br />

introduced <strong>the</strong> Club Nokia, a mobile store for ring<br />

tones and mobile applications. The Club Nokia has<br />

been labeled as a failure mainly due to complaints<br />

from <strong>the</strong> mobile operators who saw this new <strong>of</strong>fering<br />

as a threat to <strong>the</strong>ir customer relationship. The second<br />

attempt by Nokia has been a launch <strong>of</strong> Ovi in August<br />

2007, which attempted to provide a global one-stop<br />

shop for mobile services. Now Nokia wants Ovi to<br />

become even more - a hub that integrates mobile<br />

services between handsets and personal computers,<br />

by providing <strong>the</strong> digital maps, photo sharing<br />

services, a music store and a synchronization tool<br />

between <strong>the</strong> mobile phones and <strong>the</strong> PCs. By learning<br />

on previous mistakes, this time Nokia managed to<br />

convince mobile operators to provide support for Ovi<br />

and <strong>of</strong>fer it’s services toge<strong>the</strong>r with <strong>the</strong>ir own. The<br />

new streams <strong>of</strong> revenue Nokia sees in advertising, ecommerce<br />

and subscriptions to premium services.<br />

Ano<strong>the</strong>r example is Apple with it’s iTunes store.<br />

Now already recognized as one <strong>of</strong> <strong>the</strong> largest service<br />

business in <strong>the</strong> world <strong>of</strong> consumable electronics. As<br />

it is widely known iTunes store provides a possibility<br />

for <strong>the</strong> users <strong>of</strong> Apple products to download music,<br />

video and games to <strong>the</strong>ir devices. In August 2007<br />

Apple announced that iTunes has sold over 3 billion<br />

songs in <strong>the</strong> last 4 years, since it’s launch, and that it<br />

recently surpassed Amazon and Target to become<br />

<strong>the</strong> third largest music retailer in <strong>the</strong> US [6].<br />

Previous attempts to sell music on <strong>the</strong> <strong>Internet</strong> were<br />

primarily based on a subscription service model and<br />

75<br />

used proprietary formats. The record industry went<br />

overboard on copy protection schemes, and <strong>the</strong><br />

public wouldn't buy it. One <strong>of</strong> <strong>the</strong> commercial music<br />

services not only prevented consumers from burning<br />

CD's <strong>of</strong> music <strong>the</strong>y downloaded, but it also required<br />

consumers to pay a monthly fee in order to keep<br />

listening to music <strong>the</strong>y had already downloaded. This<br />

essentially made it impossible for consumers to<br />

collect <strong>the</strong>ir own copies <strong>of</strong> music. It only allowed<br />

<strong>the</strong>m to rent it.<br />

Apple was <strong>the</strong> first major business to understand<br />

that consumers want music purchased on <strong>the</strong> <strong>Internet</strong><br />

to have <strong>the</strong> same properties as music <strong>the</strong>y bought at a<br />

CD store. These days that means portability.<br />

Consumers want to be able to make MP3 files, CD's<br />

or even cassettes <strong>of</strong> <strong>the</strong> music <strong>the</strong>y buy. Apples<br />

success provides valuable lessons for all marketing<br />

on <strong>the</strong> <strong>Internet</strong>. As expected, Apple provided a<br />

seamlessly integrated system that required very little<br />

effort for <strong>the</strong> consumer to use. More importantly,<br />

however, Apple provided a product with terms<br />

familiar to consumers. Apple sold music instead <strong>of</strong><br />

renting it. Apple didn't try <strong>the</strong> use <strong>the</strong> situation to<br />

force consumers to give up rights <strong>the</strong>y were used to<br />

having, and consumers appreciated it [7].<br />

Amazon has taken a similar approach like Apple<br />

by launching <strong>the</strong>ir mobile book, newspaper and<br />

magazine reader - Kindle. Amazon Kindle is a<br />

s<strong>of</strong>tware and hardware platform for reading<br />

electronic books (eBooks), developed by<br />

Amazon.com. The Kindle hardware devices use an<br />

electronic paper display and download content over<br />

Amazon Whispernet using <strong>the</strong> Sprint EVDO<br />

network. Kindle hardware devices can be used<br />

without a computer, and Whispernet is accessible<br />

without any fee. These devices also provide free<br />

<strong>Internet</strong> access to Wikipedia [8]. Upon <strong>the</strong> initial<br />

launch <strong>of</strong> <strong>the</strong> Kindle, Amazon's Kindle Store had<br />

more than 88,000 digital titles available for<br />

download, with <strong>the</strong> number <strong>of</strong> titles steadily<br />

increasing. Amazon's first <strong>of</strong>fering <strong>of</strong> Kindle sold<br />

out in five and a half hours and <strong>the</strong> device remained<br />

out <strong>of</strong> stock until late April 2008.<br />

With Kindle, Amazon tries to reinvent <strong>the</strong> book<br />

and newspaper publishing just like Apple reinvented<br />

<strong>the</strong> music sales. According to <strong>the</strong> estimations done<br />

by Citi analyst Mark Mahaney, <strong>the</strong> Kindle could<br />

contribute 3% <strong>of</strong> Amazon's overall revenue in two<br />

years. By combining device and book sales in an<br />

iPod/iTuneslike model, Mark says, <strong>the</strong> Kindle could<br />

add $750 million to Amazon's top line in 2010 [9].<br />

By <strong>of</strong>fering different models from purchasing books<br />

to automatic delivery <strong>of</strong> newspapers to <strong>the</strong> device<br />

based on <strong>the</strong> subscriptions Amazon has managed to<br />

cover a whole range or “reading users”. Whe<strong>the</strong>r this<br />

approach is going to be successful or not is still to be<br />

seen.


<strong>Business</strong> <strong>Aspects</strong> <strong>of</strong> <strong>the</strong> <strong>Internet</strong> <strong>of</strong> <strong>Things</strong>, Seminar <strong>of</strong> Advanced Topics, <strong>ETH</strong> Zurich, FS2009, Florian Michahelles (ed.)<br />

5. Conclusion<br />

The pressure from <strong>the</strong> market and competitors, in<br />

form <strong>of</strong> lower margins on <strong>the</strong> devices and saturation<br />

<strong>of</strong> <strong>the</strong> market with similar products, has forced<br />

companies to look at combing <strong>the</strong>ir products with<br />

services to achieve differentiation from <strong>the</strong><br />

competition. By intelligently combining <strong>the</strong> new<br />

services with existing products <strong>the</strong> analyzed<br />

companies have created a new value for <strong>the</strong><br />

customers, improved customer relationship and<br />

retention as well as protected <strong>the</strong>mselves from<br />

competition with proprietary protocols and<br />

technologies. It has been clear from <strong>the</strong> past<br />

experiences by large companies that survival <strong>of</strong> <strong>the</strong><br />

company’s business nowadays largely depends on<br />

<strong>the</strong> <strong>of</strong>fering not only top products but also binding<br />

<strong>the</strong>se products with a verity <strong>of</strong> services which<br />

improve <strong>the</strong> customer experience and add value to<br />

<strong>the</strong> product itself.<br />

As we have seen from various examples, many<br />

companies have managed to move <strong>the</strong>ir business to<br />

higher earning levels by introducing <strong>the</strong> services for<br />

<strong>the</strong> connected devices in <strong>the</strong> market <strong>of</strong> industrial<br />

equipment. In addition to that <strong>the</strong>se companies have<br />

managed to differentiate <strong>the</strong>mselves from <strong>the</strong>ir<br />

competitors and create a long lasting relationships<br />

with <strong>the</strong>ir customer. The introduction <strong>of</strong> services not<br />

only adds to <strong>the</strong> revenue streams by direct sales <strong>of</strong><br />

<strong>the</strong>se services but also allows <strong>the</strong> companies to<br />

closely monitor <strong>the</strong>ir customer’s behaviors and<br />

changes in trends. By doing this it allows <strong>the</strong>se<br />

companies to respond faster to <strong>the</strong> changes, build<br />

better new products and even more improve <strong>the</strong>ir<br />

customer’s satisfaction.<br />

On <strong>the</strong> o<strong>the</strong>r hand we have seen completely new<br />

business ideas in <strong>the</strong> fleet management and tracking<br />

for small and medium businesses where initial costs<br />

have been dramatically cut down and <strong>the</strong>refore<br />

allowed <strong>the</strong> providers <strong>of</strong> <strong>the</strong>se services to access<br />

various new market segments. By doing this <strong>the</strong>y<br />

have also provided an additional benefits for <strong>the</strong>ir<br />

customers who have seen cost cuts and better<br />

overview <strong>of</strong> <strong>the</strong>ir workers. Such an approach would<br />

not be possible without advances in <strong>the</strong> technology<br />

and <strong>the</strong> possibility to interconnect <strong>the</strong> devices in a<br />

larger, intelligent network.<br />

In <strong>the</strong> end application <strong>of</strong> services in <strong>the</strong> consumer<br />

market has been seen on <strong>the</strong> examples <strong>of</strong> established<br />

business like Apple’s iTunes, which managed to<br />

become <strong>the</strong> largest on-line music store by smartly<br />

combining <strong>the</strong> services with <strong>the</strong>ir products. On <strong>the</strong><br />

o<strong>the</strong>r side <strong>the</strong> reinvention <strong>of</strong> <strong>the</strong> one stop shop for <strong>the</strong><br />

mobile phone applications and downloadable<br />

products coming in a form <strong>of</strong> Nokia’s Ovi is still to<br />

prove it’s business model. On <strong>the</strong> same side as Ovi<br />

stands <strong>the</strong> new product from Amazon – Kindle. By<br />

trying to replicate <strong>the</strong> success Apple had with iTunes<br />

and applying <strong>the</strong> same approach to books,<br />

76<br />

newspapers and magazines it is still to be seen<br />

whe<strong>the</strong>r Amazon will manage to repeat <strong>the</strong> success<br />

<strong>of</strong> iTunes.<br />

Providing <strong>the</strong> services in <strong>the</strong> today’s market has<br />

not only become an advantage but an essential<br />

addition to <strong>the</strong> devices sold. The companies who did<br />

not recognize this new trend on time have observed<br />

decline in sales and loss <strong>of</strong> customers, which<br />

switched to o<strong>the</strong>r suppliers and became locked in to<br />

<strong>the</strong> competition by <strong>the</strong> newly acquired technology.<br />

Based on <strong>the</strong>se findings it can be concluded that each<br />

company in <strong>the</strong> future will not only have to think<br />

how to make <strong>the</strong>ir product better but also what kind<br />

<strong>of</strong> additional services <strong>the</strong>y could and should provide<br />

to <strong>the</strong>ir customers.<br />

6. References<br />

[1] G. Allmendinger, R. Lombreglia, “Four Strategies for<br />

<strong>the</strong> Age <strong>of</strong> Smart Services”, Harvard <strong>Business</strong> Review,<br />

October 2005<br />

[2] J. Plumley, “Improving power plant efficiency using<br />

analytical instrumentation”,<br />

http://www.abb.co.uk/cawp/seitp202/f95b7920b6f64682<br />

c1256f8d0055b672.aspx, January 2005<br />

[3] T. Houc, “Put power under control”,<br />

http://www.plantservices.com/articles/2005/539.html?<br />

page=1, 2005<br />

[4] Top Trends Survey, Health Imaging & IT Magazine,<br />

October 2007<br />

[5] “Ovi go again”, The Economist, December 2008<br />

[6] J. Heller, “iTunes Success Impact on Digital<br />

Marketing”,<br />

http://<strong>the</strong>digitalblur.com/2007/08/01/itunes‐successimpact‐<br />

on‐digital‐marketing/, August 2007<br />

[7] G. E. Morris, “The Apple iTunes Music Store: How<br />

Apple<br />

Got it Right”,<br />

http://<strong>the</strong>digitalblur.com/200<br />

7/08/01/itunes‐successimpact‐<br />

on‐digital‐marketing/, 2007<br />

[8] “Amazon Kindle”,<br />

http://en.wikipedia.org/wiki/Amazon_Kindle, Wikipedia<br />

[9] H. Blodget, “Amazon Kindle a $750 Million iPodLike<br />

<strong>Business</strong> By 2010”, The <strong>Business</strong> Insider, May 2008