Release. Pressure. Animate.
Release. Pressure. Animate.
Release. Pressure. Animate.
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- Direct results (WYSIWYG) affect the act of animating by influencing the<br />
animator‟s choices. It‟ll be easier for the animator to bond and relate with the<br />
character as well as seeing how it will end up in the movie. The close resemblance<br />
of the puppet to the final result in the movie will help the animator to see what<br />
the audience will end up seeing. But on the other side it is important to remember<br />
that stop motion is always done in a straight forward fashion and already<br />
animated frames can‟t easily be adjusted. The influence of that effect on the<br />
overall animation and its style is arguable but – so I feel – not deniable. Since it<br />
introduces at least AN alteration to workflow trying out „different ways of „seeing‟<br />
– even more feeling perhaps - the character.<br />
- The direct control and physical touch help bonding with the character and allows<br />
the character to „live its animation‟ for the animator. It helps the animator keep<br />
focus on the character‟s personality and emotions throughout a shot as the<br />
character starts living a life of its own. Closest in a virtual environment would be<br />
the briefly mentioned tangible interfaces. The next closest and most important<br />
within this is the direct control and instant feedback. Not feeling limited by<br />
technicalities but instead feeling like the direct and limitless controller of the<br />
character‟s act helps making the character live out its actions almost<br />
automatically for the animator influencing the quality of animation positively as<br />
well as the state of mind of the animator.<br />
- The animator always needs to have full focus on the character and his means of<br />
movement. The animator should always keep in account attitude, personality,<br />
emotion, mood and action of the shot. As this solely already requires lots of the<br />
animator, his focus and his mind it is important to note that every bit that could<br />
introduce more focus (by workflow customization and a provided toolset) and<br />
fewer distractions should be an aim for this research.<br />
- According to our findings in this paragraph one thing that can provide great<br />
assistance is a clean preproduction, the reference and tests should be thorough<br />
and extensively so the animator has a clear goal and knows what to focus on and<br />
solely focuses on only what is exactly then of utmost importance. Intensive<br />
testing and trying before the intensive portion of actual animating provides a<br />
higher quality and speed in production.<br />
2.2 Flowing lines as animation. (Drawn animations, 2D)<br />
2. The difference in Animation fields<br />
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