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Release. Pressure. Animate.

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We can get nice drawings and clearly<br />

readable positions.<br />

It‟s in order – the right things happen at<br />

the right time and in the right place in the<br />

overall time allotted.<br />

The director loves us.<br />

It‟s easy to assist.<br />

It‟s a quick way to work and frees us up to<br />

do more scenes.<br />

The producers loves us.<br />

We keep sane, our hair isn‟t standing on<br />

end.<br />

We earn more money as we are seen to be<br />

responsible people and clearly not mad<br />

artists. Producers have to deliver on time and<br />

on budget, so brilliance is not rewarded as<br />

much as reliability. I speak from experience<br />

working both sides of the fence. They don‟t pay<br />

us for „magic‟. They pay us for delivery.<br />

– equally unnatural<br />

It can be too literal – a bit cold-blooded.<br />

No surprises<br />

Where‟s the magic?<br />

The list on pose-to-pose from Animator‟s Survival Kit. (Thomas, Johnston, 1995)<br />

With pose to pose everyone in the teams knows pretty soon what the end resulting poses<br />

will be like and the animator himself has a better focus on timing and positioning. This<br />

makes the director happy and the team happy as they‟ll be able to see what you‟ll finally<br />

produce pretty early on. It can also relieve some stress of the animators mind as he<br />

knows what the character will be doing at those key moments. Creating the key elements<br />

and storytelling poses first will make the animator try to tell everything in that one frame<br />

clearly. If he‟s able to do so he has often made a good pose which he can work from,<br />

likely an exaggerated essence. Because these key elements are extremely important for<br />

the story, one might put some more time into them and really focus on what they tell;<br />

taking the form of the character, believability of the pose and attitude into account. Then<br />

in pose to pose the animator starts adding in the next most important poses, and the<br />

next important poses, again and again until he‟s done all frames in-between. Although<br />

2. The difference in Animation fields<br />

3<br />

2

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