Release. Pressure. Animate.
Release. Pressure. Animate.
Release. Pressure. Animate.
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From the following citation we can get more about this reboot of Disney‟s 2D<br />
apartment for their animated feature Princess and the Frog.<br />
Once they received the green light, the directors began looking for animators who<br />
could draw 2D performances. “Because hand-drawn animation was gone, it was<br />
almost like building the studio again,” Clements says. “Some of the 2D artists had<br />
become 3D stars, but many had left. Yet, just about everybody who did draw<br />
wanted to come back. We put together an all-star team of animators.”<br />
In addition to current and former Disney animators, the production crew, which<br />
topped 300 at its peak, included recent graduates from the California Institute of<br />
the Arts. “They had studied hand-drawn animation without knowing if they‟d have<br />
a place to apply their learning, and they blossomed into real talent,” Musker says.<br />
Clements adds, “With this type of animation, you have to work with a mentor to<br />
learn how to do it and get proficient. It‟s a craft and an art that requires a lot of<br />
dedication. But, there‟s an intuitive connection about drawing, from the brain to<br />
the hand to paper, that people miss with computer animation. With just the flip of<br />
a pencil, you can change an expression. That casual interaction is much tougher<br />
with 3D.” (Robertson, Barbara. 2011, http://www.cgw.com/)<br />
In this elaborate paragraph I mentioned many different parts of the workflow.<br />
Summarizing, it all comes down to the following key points for workflow:<br />
- Make it easy. Try focusing on one thing at a time and make everything seem clear<br />
at first eyesight. Amplify those key numbers that are more important (key poses<br />
and extremes for example.)<br />
- Don‟t be ambiguous. Don‟t try doing different things at the same time while you<br />
are in need of focus.<br />
- Planning is very important. You can‟t just wing it.<br />
- Clear guidelines. Having a character sheet and/or working in the pose-to-pose (or<br />
mixed) method gives the ability to constantly continue working with guidelines<br />
and creating guidelines for what to do next. The same accounts for acquiring<br />
reference footage, it can be very beneficial, but should not interfere constantly<br />
with the act of animating, but should rather be a step before the actual animating,<br />
thus the planning. It also helps with the review process with the director or<br />
animation supervisor, as they can see where you‟ll be going. The supervision<br />
combined with a clearer guideline on a regular basis sets a good start for checking<br />
constant progress and knowing whether you‟re coming closer to the goal, again<br />
such direct feedback and a clear goal are very important to work intuitively,<br />
creatively and most importantly in a creative flow.<br />
- No distractions. Focus on what is important – the play‟s the thing – instead of<br />
being distracted by thinking about it in a technical way or a song that‟s playing in<br />
2. The difference in Animation fields<br />
3<br />
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