- Page 1 and 2: PRESSURE. RELEASE. ANIMATE. How to
- Page 3 and 4: “Art challenges technology. Techn
- Page 5: Table of Contents Table of Contents
- Page 9 and 10: This is all evolving around the mai
- Page 11 and 12: There are two difficulties in discu
- Page 13 and 14: 1.2 How can a flow be maintained or
- Page 15 and 16: this piece of art - posing the char
- Page 17 and 18: You know that feeling when you watc
- Page 19 and 20: without any reference or sketching.
- Page 21 and 22: 2.1 Animating like a puppeteer. (St
- Page 23 and 24: ond with the character often create
- Page 25 and 26: everything done smoothly at the mom
- Page 27 and 28: same, hence a „tick‟ of the lig
- Page 29 and 30: This paragraph is about what in gen
- Page 31 and 32: “Too much action spoils the actin
- Page 33 and 34: working clean and keeping your head
- Page 35 and 36: think in the ways of those strong p
- Page 37 and 38: the motion and action of the charac
- Page 39 and 40: this can be a reliable way for „i
- Page 41 and 42: It‟s hard to have a clear distinc
- Page 43 and 44: the background. Any distraction at
- Page 45 and 46: or the mixed approach as described
- Page 47 and 48: customizing and tweaking the whole
- Page 49 and 50: as the character parts don‟t actu
- Page 51 and 52: As with traditional animation and m
- Page 53 and 54: example you could divide the pipeli
- Page 55 and 56: ecognizable style on its own, but f
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issue. “While early production mo
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There‟s a need for a strict goal
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Simplicity is what animators seem t
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Simple thinking Complex effects Ful
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creating a thorough plan that doesn
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Because using the early computer sy
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work you‟re looking at, regardles
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we‟ll see. According to a job des
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day polishing splines, arcs and spa
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It‟s important to allow supervisi
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doesn‟t. For him they were mainly
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- Discuss with supervisor. - Animat
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the animator (like reviews by the s
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By now I‟ve presented the importa
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the final movie too. They might see
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progression of the shot before star
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In management I‟ve noticed while
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already know exactly what pose happ
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(Autodesk Whitepaper - The New Art
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with a limited amount of informatio
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information to be (possibly) presen
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for. Sometimes it is necessary to a
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pop out is simplicity. For every ta
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goals (based off of storyboard and
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up and shut it down instead of a co
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development 22 . Since the tracking
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The same accounts for playing the a
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animation studios, and if it were u
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on it, as well as use it automatica
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offer functionality for this in a r
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guessing right away what the best t
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to focus on only these parts and ma
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een developed through the years for
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data to handle through the years se
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applying it to your objects animati
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allows you to quickly sculpt tweaks
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quickly and easily check your anima
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without worrying about what and whe
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viewing and commenting accordingly
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stimulation might interfere with ac
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A picture depicting an overview of
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of the animating) could need this t
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tools that really helped with the c
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never really ended up using it as f
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But looking at the character from t
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otate around his head took me at mo
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As stated we worked faster and were
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Conclusion The main focus of my res
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management, start using it and twea
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Reference Sources Animation Mentor
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Hoffman, Hans; T. Weeks, Sara; H. H
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1. Workflow and Pipeline clarificat