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Advanced Dungeons & Dragons - Free

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the players that the trees are<br />

"thick with flying, crawling,<br />

hissing creatures of all types." Try<br />

to impress them with the extreme<br />

danger of entering or passing<br />

through the treetops.<br />

Characters who do enter the treetops<br />

are attacked by the collection of<br />

creatures listed below. Consider<br />

this horde to be present in any one<br />

section of treetops roughly 100 feet<br />

square. If these are all killed, the<br />

characters can proceed without<br />

further problems unless they reenter<br />

the treetops at another point,<br />

where another group of creepycrawlies<br />

will be ready, waiting, and<br />

hungry.<br />

Dragonfly, giant (3): AC 3; MV 1"<br />

/36"; HD 7; hp 35; #AT 1; THACO 12;<br />

Dmg 3-12; SZ M; AL N; Intelligence<br />

Low; STs 6; STw 5; SA and SD: +2<br />

bonus to initiative; with<br />

initiative, immune to handheld<br />

weapons, AC -1 vs. missiles; without<br />

initiative, AC 1 vs. missiles; makes<br />

all saving throws as level 16 magicuser.<br />

Snake, giant constrictor (1): AC 5;<br />

MV 9" ; HD 6+1; hp 30; MT 2; THACO<br />

13; Dmg 1-4/2-8; SZ L; AL N;<br />

Intelligence Animal; STs 16; STw 15;<br />

SA: constriction<br />

Snake, giant poisonous (2): AC 5; MV<br />

15"; HD 4+2; hp 25; #AT 1; THACO 15;<br />

Dmg 1-3 + poison; SZ L; AL N;<br />

Intelligence Animal; STs 17; STw 16;<br />

SA: poisonous bite<br />

Spider, huge (6): AC 6; MV 18"; HD<br />

2+2; #AT 1; THACO 16; Dmg 1-6 +<br />

poison; SZ M; AL N; Intelligence<br />

Animal; STs 17; STw 16; SA: surprise<br />

on 1-5, leap 3" range, weak poison (<br />

+1 bonus to saving throws)<br />

Spider, giant (3): AC 4; MV 3"*12";<br />

HD 4+4; hp 12; #AT 1; THACO 15; Dmg<br />

2-8 + poison; SZ L; AL CE;<br />

Intelligence Low; STs 16; STw 15;<br />

SA: poisonous bite<br />

Wasp, giant (10): AC 4; MV 6" /21"<br />

;HD 4; hp 25; #AT 2; THACO 15; Dmg<br />

2-8/1-4 + poison; SZ M; AL N:<br />

Intelligence Non; STs 17; STw 16;<br />

SA: tail sting (save vs. poison or<br />

suffer permanent paralysis). Note:<br />

Wings burn off in fire (no damage,<br />

but wasp cannot fly thereafter).<br />

Non-Player Characters<br />

Montana<br />

8th Level Dwarf Fighter<br />

Strength: 7<br />

Intelligence: 7<br />

Wisdom: 10<br />

Dexterity: 15<br />

Constitution: 17<br />

Charisma: 7<br />

Alignment: Neutral<br />

Hit Points: 75<br />

THACO: 14<br />

AC normal: -1<br />

AC rear: 2<br />

Armor type: plate & shield<br />

Weapon Proficiencies: 6; battle axe,<br />

hammer, crossbow, spear, bastard<br />

sword, two-handed sword.<br />

Attacks: 3/2 rounds<br />

Cannot use longbow or any weapon<br />

over 12' long.<br />

Special Abilities: Infravision 60',<br />

find slopes 9/12, new construction<br />

9/12, shifting wall 8/12, stone<br />

traps 6/12, depth underground 6/12.<br />

Languages: Common, Dwarvish, Gnome,<br />

Goblin, Kobold, Orcish<br />

Magical items: plate mail +1; shield<br />

+1; battle axe +2; hammer +1;<br />

bastard sword +l/+4vs. reptiles;<br />

boots of levitation; potions of<br />

extra-healing, growth, speed.<br />

Montana is a tomboy, even among<br />

female dwarven fighters, and enjoys<br />

a rousing good time of any sort. She<br />

acts a good deal younger than her<br />

mature age of 67. Among her kind,<br />

she's awesome, standing well above<br />

the average<br />

height and very<br />

sturdily built.<br />

Though Montana<br />

may seem a bit<br />

"rough-andtumble"<br />

to<br />

others, she<br />

doesn't care.<br />

She enjoys

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