Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
Advanced Dungeons & Dragons - Free
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the players that the trees are<br />
"thick with flying, crawling,<br />
hissing creatures of all types." Try<br />
to impress them with the extreme<br />
danger of entering or passing<br />
through the treetops.<br />
Characters who do enter the treetops<br />
are attacked by the collection of<br />
creatures listed below. Consider<br />
this horde to be present in any one<br />
section of treetops roughly 100 feet<br />
square. If these are all killed, the<br />
characters can proceed without<br />
further problems unless they reenter<br />
the treetops at another point,<br />
where another group of creepycrawlies<br />
will be ready, waiting, and<br />
hungry.<br />
Dragonfly, giant (3): AC 3; MV 1"<br />
/36"; HD 7; hp 35; #AT 1; THACO 12;<br />
Dmg 3-12; SZ M; AL N; Intelligence<br />
Low; STs 6; STw 5; SA and SD: +2<br />
bonus to initiative; with<br />
initiative, immune to handheld<br />
weapons, AC -1 vs. missiles; without<br />
initiative, AC 1 vs. missiles; makes<br />
all saving throws as level 16 magicuser.<br />
Snake, giant constrictor (1): AC 5;<br />
MV 9" ; HD 6+1; hp 30; MT 2; THACO<br />
13; Dmg 1-4/2-8; SZ L; AL N;<br />
Intelligence Animal; STs 16; STw 15;<br />
SA: constriction<br />
Snake, giant poisonous (2): AC 5; MV<br />
15"; HD 4+2; hp 25; #AT 1; THACO 15;<br />
Dmg 1-3 + poison; SZ L; AL N;<br />
Intelligence Animal; STs 17; STw 16;<br />
SA: poisonous bite<br />
Spider, huge (6): AC 6; MV 18"; HD<br />
2+2; #AT 1; THACO 16; Dmg 1-6 +<br />
poison; SZ M; AL N; Intelligence<br />
Animal; STs 17; STw 16; SA: surprise<br />
on 1-5, leap 3" range, weak poison (<br />
+1 bonus to saving throws)<br />
Spider, giant (3): AC 4; MV 3"*12";<br />
HD 4+4; hp 12; #AT 1; THACO 15; Dmg<br />
2-8 + poison; SZ L; AL CE;<br />
Intelligence Low; STs 16; STw 15;<br />
SA: poisonous bite<br />
Wasp, giant (10): AC 4; MV 6" /21"<br />
;HD 4; hp 25; #AT 2; THACO 15; Dmg<br />
2-8/1-4 + poison; SZ M; AL N:<br />
Intelligence Non; STs 17; STw 16;<br />
SA: tail sting (save vs. poison or<br />
suffer permanent paralysis). Note:<br />
Wings burn off in fire (no damage,<br />
but wasp cannot fly thereafter).<br />
Non-Player Characters<br />
Montana<br />
8th Level Dwarf Fighter<br />
Strength: 7<br />
Intelligence: 7<br />
Wisdom: 10<br />
Dexterity: 15<br />
Constitution: 17<br />
Charisma: 7<br />
Alignment: Neutral<br />
Hit Points: 75<br />
THACO: 14<br />
AC normal: -1<br />
AC rear: 2<br />
Armor type: plate & shield<br />
Weapon Proficiencies: 6; battle axe,<br />
hammer, crossbow, spear, bastard<br />
sword, two-handed sword.<br />
Attacks: 3/2 rounds<br />
Cannot use longbow or any weapon<br />
over 12' long.<br />
Special Abilities: Infravision 60',<br />
find slopes 9/12, new construction<br />
9/12, shifting wall 8/12, stone<br />
traps 6/12, depth underground 6/12.<br />
Languages: Common, Dwarvish, Gnome,<br />
Goblin, Kobold, Orcish<br />
Magical items: plate mail +1; shield<br />
+1; battle axe +2; hammer +1;<br />
bastard sword +l/+4vs. reptiles;<br />
boots of levitation; potions of<br />
extra-healing, growth, speed.<br />
Montana is a tomboy, even among<br />
female dwarven fighters, and enjoys<br />
a rousing good time of any sort. She<br />
acts a good deal younger than her<br />
mature age of 67. Among her kind,<br />
she's awesome, standing well above<br />
the average<br />
height and very<br />
sturdily built.<br />
Though Montana<br />
may seem a bit<br />
"rough-andtumble"<br />
to<br />
others, she<br />
doesn't care.<br />
She enjoys