Project Documentation (PDF) - Design Management, International
Project Documentation (PDF) - Design Management, International
Project Documentation (PDF) - Design Management, International
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LEGO<br />
MEETS<br />
COFFEE<br />
Lucerne University of Applied Sciences & Arts<br />
<strong>Design</strong> <strong>Management</strong>, <strong>International</strong><br />
<strong>Design</strong> <strong>Management</strong> 2 Module<br />
Tutors: Jan-Erik Baars, Stijn Oostervoort<br />
Lionel Hofstetter, Antonia Matejka, Claudio Vögtli<br />
CLIENT<br />
EDITION<br />
1
EXECUTIVE SUMMARY<br />
This document contains ideas how to tackle the<br />
new LEGO Brand business opportunity– creating<br />
a LEGO-Coffee experience, by taking the LEGO<br />
Brand’s main values and reflecting them on coffee.<br />
The goal is to build an entire-life-connection<br />
to the LEGO Brand by addressing young adults,<br />
who lost the connection to the brand, through a<br />
coffee experience.<br />
RESEARCH & ANALYSIS<br />
The LEGO Brand, a Dutch toy manufacturer, is offering a product<br />
portfolio, which primarily addresses LEGO’s main target<br />
group, children. Nevertheless, the LEGO Brand is well known<br />
all over the world not only having children playing with their<br />
toys, but also adults, who have a connection to children, such<br />
as parents or grandparents. The LEGO Brand’s main values<br />
are imagination, caring, fun, learning, creativity and quality,<br />
issues they implement in every action they make.<br />
Due to the fact that coffee is perceived as an energising beverage<br />
for adults, a new target group was defined, since bringing<br />
children closer to coffee would not correspond to their<br />
main values, such as education or caring.<br />
DISCONNECTED<br />
Research on former LEGO users showed that people mainly<br />
lose the connection to the LEGO Brand when they are teenagers,<br />
around the age of 17. At the same time, this is the moment<br />
where most young adults start drinking coffee, found<br />
out through interviews. Furthermore, research indicated that<br />
these so called Disconnected are reconnected to the LEGO<br />
Brand when they are parents or grandparents themselves, revealing<br />
that there is a gap between the age of around 18- 28.<br />
In order to address every age group, the Disconnected was<br />
taken as a target for the new LEGO-Coffee experience.<br />
According to the disconnected target group their ideal LEGO<br />
Product can be individualised, offers the possibility to socialise,<br />
build and play, includes a certain cult-factor and evokes<br />
childhood memories. These requirements were taken as criteria<br />
to evaluate the viability of following ideas and concepts.<br />
Combining criteria, the target group’s main driver – which was<br />
defined as “defining oneself–, coffee behaviour an the LEGO<br />
Brand’s main values were considered when stepping into the<br />
idea generation and concept finding phase.<br />
CUPCAP<br />
Evaluating the gained insights and the following concept ideas,<br />
the concept “CupCap” seemed to correspond the most<br />
to the given criteria. The concept CupCap contains the idea<br />
of having a coffee cup lid made out of silicon and having the<br />
shape of well known LEGO figures’ headpieces, such as different<br />
hairstyles or helmets. The idea is to fill the gap of products<br />
for disconnected adults by offering different kinds of<br />
coffee cup headpieces, through which can satisfy their main<br />
expectations and their driving need.<br />
TOUCH POINTS<br />
The new product will be implemented into the market via supermarkets<br />
and coffee houses, places where the disconnected<br />
have their coffees from. Toy stores are not considered, since<br />
these are not places where the disconnected go. Furthermore,<br />
viral marketing in connection with social networks on the one<br />
hand, and classical print advertisement on the other hand are<br />
considered, on a humorous base.<br />
2
TABLE OF CONTENT<br />
CONSTRUCTION MANUAL<br />
1. TARGET GROUP<br />
2. CRITERIA<br />
3. ENVIRONMENTS<br />
4. VALUES<br />
FINAL CONCEPT<br />
TOUCH POINTS<br />
USAGE EXPERIENCE<br />
PURCHASE EXPERIENCE<br />
COMMUNICATION EXPERIENCE<br />
BUSINESS CASE<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
11<br />
12<br />
13<br />
14<br />
15<br />
“<br />
THE GOAL IS TO CREATE A NEW CUSTOMER EXPERI-<br />
ENCE FOR THE LEGO BRAND AROUND COFFEE.<br />
”<br />
3
CONSTRUCTION MANUAL<br />
1. criteria 2. 3. 4.<br />
TARGET GROUP<br />
The torso of the LEGO figure represents the<br />
defined target group Disconnected - the<br />
heart and main part to consider during this<br />
project and the product development. On the<br />
base of this target group the whole LEGO<br />
Coffee Experience is created and designed.<br />
CRITERIA<br />
The head represents the defined product criteria<br />
- associations, experiences and expectations,<br />
which our target group has in mind in<br />
connection with the LEGO Brand. These criteria<br />
should stand for clear product attributes<br />
in our future concepts for the LEGO Coffee<br />
Experience.<br />
Stick the head, with all its associations and<br />
expectations, on the body part, the target<br />
group, and go on with step three.<br />
This construction manual serves as a summary of our main findings of the research phase. These findings<br />
are presented in a LEGO figure, built together of all its different parts, which is the base for our LEGO<br />
Coffe Experience product. Each part of the construction manual is explained later in this document.<br />
ENVIRONMENT<br />
The legs stand for the defined environment<br />
coffee break, in which our LEGO Coffee Experience<br />
product or service should be placed<br />
- since feet carry our target group where they<br />
want to go (respectively where they want to<br />
drink their coffee).<br />
Bring the head, the body part and the legs,<br />
representing the environment coffee break,<br />
together and the LEGO figure is almost finished.<br />
VALUES<br />
The hat represents the brand values of LEGO<br />
and builds the over arching and overall values,<br />
which all must be present and considered<br />
attributes of the LEGO Coffee Experience<br />
product.<br />
As final step, put the hat on top of your LEGO<br />
figure - the overall brand values, over arching<br />
all the other parts - and start to play!<br />
4
1.<br />
TARGET GROUP ANALYSIS<br />
We analysed the current target group situation - mainly addressing children - in combination<br />
with a LEGO Coffee Experience and checked it’s viability. Perceiving coffee as an energizing<br />
beverage for adults, we came up with the following problem definition: The combination of<br />
coffee and the LEGO Brand does not fit the current target group’s needs and wants and does<br />
not correspond to the LEGO Brand’s values, such as caring or education.<br />
Therefore, the only solution is to adapt the target group.<br />
With help of the following heartbeat diagram we managed to analyse the possible target<br />
groups for this project. We identified people, who are disconnected from the LEGO Brand and<br />
found out that these correspond to the people, which start drinking coffee. Therefore linking<br />
the disconnected people with the LEGO Brand again – by means of a Coffee Experience - offers<br />
a great business opportunity. Based on this finding, we decided that this category of<br />
people should represent the target group for our project. The aim is to offer an entire- life- connection<br />
to the LEGO Brand.<br />
PHASE NON COFFEE DRINKER<br />
COFFEE HEARTBEAT<br />
LEGO HEARTBEAT<br />
PHASE CONNECTED<br />
Target: Children, User<br />
The group ‘Connected’ are children between<br />
2 and 17 years, who play and build with the<br />
LEGO Products for fun or educational reasons.<br />
These user are directly connected to the<br />
LEGO Brand and are successfully addressed.<br />
PHASE COFFEE DRINKER<br />
PHASE DISCONNECTED<br />
Target: Young adults<br />
The group ‘Disconnected’ are young<br />
adults between 18 and 28 years, who<br />
are becoming adults but not yet thinking<br />
about starting a family. They used<br />
to play with LEGO products in their<br />
childhood but nowadays can’t identify<br />
with it and therefore are totally<br />
disconnected.<br />
PHASE RECONNECTED<br />
Target: Adults, Consumers<br />
The group ‘Reconnected’ are adults<br />
between 29 and 45 years, who<br />
start raising a family and playing or<br />
building LEGO with their children -<br />
through this, they are reconnected<br />
to the LEGO brand.<br />
This page indicates the reasons why as well as how we tried to find a new target group for the LEGO-Coffee<br />
experience, which differs from the usual LEGO- Target group.<br />
TARGET GROUP DEFINITION<br />
The following description of the disconnected target group is based on our group’s perception.<br />
The target group is chosen first demographically (age) and then in terms of peoples characteristics.<br />
THE DISCONNECTED –<br />
FIND OUT WHAT THE FUTURE BRINGS!<br />
Being open minded and interested in different kind of things what life has to offer, describes<br />
the way this target group enjoys and lives their life. They want to find out what the future<br />
brings to them but also intensively live the moment.<br />
Having experienced the childhood and teenage years, this targeted segment is settled between<br />
the age of 18 to 28 years. They start a second education or gain work experience, in<br />
order to deepen their knowledge and to learn more about the topic they are passionate about.<br />
They try to find the right track in order to achieve their personal goals and realizing their<br />
dreams to live independently the life they want. Money is not the most important thing for<br />
them but they still like a certain living standard, in order to afford the things they enjoy doing.<br />
They care of themselves and therefore also work hard to keep up their perceived quality of life.<br />
In their leisure time this target group enjoys being together with friends and values the contact<br />
with different people and cultures. Privately they enjoy creating own things such as printing<br />
T-shirts or developing photos on their own. They are particularly interested in new medias, art/<br />
graphics/illustration and music but as well like to discuss about politics or economic topics as<br />
this also bothers them.<br />
DRIVING NEEDS:<br />
The over arching driving need of this target group is “defining oneself”.<br />
In this stage of life, human beings start to find their positions in life<br />
and realise who they are. As a part of this, people start differentiating<br />
themselves through their habits, preferences and behaviour. Furthermore<br />
people between 18-28 want to separate from their parents and<br />
start living independently.<br />
OUTER INFLUENCES:<br />
Besides the inner drivers of this target group, there are outer influences<br />
that let them behave the way they do. With education for example, they<br />
have to define their future career and thus belong to a certain group.<br />
5
2. LEGO HABITS, ASSOCIATIONS AND EXPERIENCES<br />
INDIVIDUALISE<br />
Be it playing, building, destroying<br />
or constructing, LEGO provides the<br />
possibility to do and create something<br />
individual and personal in order<br />
to express themselves and their<br />
creative ideas. Therefore the group<br />
rated “individualise” as one of the<br />
most important issues regarding<br />
the LEGO Brand.<br />
PROBLEM:<br />
LEGO provides no product for our<br />
target group, which let’s them express<br />
themselves.<br />
CRITERIA:<br />
The LEGO Coffee Experience product<br />
allows the user to individualise<br />
it according to the own personality.<br />
The following criteria are the main insights into what the target group associates with the LEGO Brand, what they have<br />
experienced with and what they expect from a LEGO Product.<br />
CULT<br />
INDIVIDUAL<br />
THEMES<br />
COLOURFUL<br />
PLAYED ALONE<br />
BRICKS<br />
BUILD<br />
& PLAY<br />
PLAYING ROLES<br />
SELF EXPRESSION<br />
BUILDING<br />
DESTROY AGAIN<br />
FUN<br />
PLAYING<br />
MEMORIES<br />
NICE MOMENTS<br />
CHILDHOOD<br />
RECALLING MEMORIES<br />
PLAYED WITH FRIENDS<br />
AND FAMILY<br />
EDUCATION<br />
PLAYING AT HOME<br />
X3 SOCIALISE X3 CULT<br />
X2 MEMORIES X2 BUILD&PLAY X1<br />
“Socialise” is a very important issue<br />
of LEGO. Be it playing alone, with<br />
familiy members, friends or strangers<br />
- LEGO connects.<br />
PROBLEM:<br />
There is no LEGO gadget available<br />
for our target group, that simplifies<br />
connecting to their environment.<br />
CRITERIA:<br />
The LEGO Coffee Experience product<br />
needs to be an object that provokes<br />
interaction between people.<br />
Traditional forms and colours of the<br />
LEGO Brand are imoprtant to the<br />
target group, as they have never<br />
changed and therefore could stay in<br />
their minds over years. These are really<br />
striking characteristics that represent<br />
the cult brand.<br />
PROBLEM:<br />
Since it is perceived inapproporate<br />
for our target group to use LEGO<br />
products in its original way, building<br />
a house for example, they automatically<br />
lose connection to the cult<br />
LEGO products and characteristics.<br />
CRITERIA:<br />
The LEGO Coffee Experience product<br />
has to benefit from the “cult”<br />
characteristics of the LEGO brand,<br />
such as the traditional colours and<br />
forms.<br />
The target group told us about<br />
their memories and childhood rememberings<br />
in connection with the<br />
LEGO Products. It was interesting<br />
to see that all memories were positive<br />
ones. Memories seemed to be<br />
important but not as important as<br />
socialise and individualise, thus the<br />
group rated with x2.<br />
PROBLEM:<br />
There are barely any touch points<br />
of the LEGO Brand that reaches our<br />
target group, which could evoke<br />
their positive memories.<br />
CRITERIA:<br />
The LEGO Coffee Experience needs<br />
to include enough LEGO brand attributes<br />
in order to evoke this positive<br />
remembrance.<br />
One of the associations was<br />
build&play, which came to peoples<br />
minds. Obviousely, with LEGO Toys<br />
the building and playing aspect is<br />
basically the purpose of the toys<br />
and represents what people do<br />
with it. Nevertheless, for our target<br />
group the build&play aspect is not<br />
that important anymore, thus x1.<br />
PROBLEM:<br />
We observed that our target group<br />
has no need for a traditional toy to<br />
play with, but likes abuse daily objects<br />
to keep their fingers busy.<br />
CRITERIA:<br />
The LEGO Coffee Experience needs<br />
to include an adjustable part, needs<br />
to be changeable or needs to include<br />
a playing feature.<br />
SOCIALISE<br />
6
3.<br />
LEGO MEETS COFFEE<br />
EVALUATION CRITERIA<br />
CULT *2<br />
INDIVIDUALIZE *3<br />
SOCIALIZE *3<br />
BUILD & PLAY *1<br />
MEMORIES *2<br />
TOTAL<br />
IN THE MORNING<br />
SCENARIO 1:<br />
Frederik wakes up late. He rubs his<br />
eyes and grimly walks into the bathroom<br />
to shower. Once he’s ready<br />
he walks into the kitchen where his<br />
flatmate appreciative eats a birchermüsli.<br />
The two of them greet with<br />
a short “morning” and Fred immediately<br />
starts to prepare coffee. Since<br />
the shared flat kitchen does not include<br />
a coffee machine, he is forced<br />
to use his Bialetti moka machine.<br />
He always puts two different kinds<br />
of coffee powder in the upper part.<br />
While the coffee starts to boil, Frederik<br />
takes his favourite cup and his<br />
flatmate starts to laugh and makes<br />
fun of it. The cup has a micky mouse<br />
print on it and Fred defends the cup<br />
by saying that it is already cult and<br />
he received it with 10 years on a trip<br />
to Disneyland. Frederik checks his<br />
watch and realizes that he has just<br />
another few minutes at home, so he<br />
tries to drink faster and burns himself<br />
with the hot coffee.<br />
These 4 different scenarios were analysed in order to define which environment offers<br />
the greatest potential for the LEGO Coffee Experience product.<br />
COFFEE TO GO<br />
SCENARIO 2:<br />
After an intensive morning in school<br />
and a late night session for his school<br />
project Frederik is tired to death.<br />
Unfortunately he has to work for the<br />
agency in the afternoon. Since he has<br />
nearly no time between school and<br />
work Fred decides to skip lunch and<br />
just grab a coffee to go. As he forgot<br />
his thermos bottle at home, he<br />
is forced to buy a coffee in a bakery.<br />
He decides to indulge himself something<br />
and buys a coffee at Starbucks.<br />
He receives a fancy cardboard cup<br />
with his name on it written by the<br />
barista, what usually provokes discussions.<br />
Frederik immediately has<br />
a bad conscience because he knows<br />
that he will have to through the cup<br />
in the bin as soon as he finished<br />
the coffee and starts to think about<br />
the economic waste of plastic and<br />
regrets to forgot his bottle. Frederik<br />
sets off while playing with the<br />
cardboard that protects his hands<br />
from the heat an elderly woman approaches<br />
him about Starbucks and<br />
want’s to know what it is all about.<br />
COFFEE BREAK<br />
SCENARIO 3:<br />
Late hours at the agency are the<br />
rule rather than the exception, so<br />
he needs breaks to keep himself<br />
motivated and focused. Since most<br />
of his colleagues are smokers and<br />
therefor make several small breaks<br />
during the day, instead of two big<br />
breaks, Frederik adjusted his break<br />
behaviour to theirs, to not spend the<br />
time alone. To ensure not to stand<br />
around without anything to do, he<br />
drinks coffee, usually more than he<br />
actually needs to stay awake. This<br />
several little coffee breaks serve him<br />
to exchange with his co-worker and<br />
help him to prevent getting lost in<br />
work. The group loves to make fun<br />
about Frederiks picture-coffee cup<br />
(which all of the employees have to<br />
prevent permutations and serves as<br />
a little inside joke). To divert the topic<br />
about his cup, Frederik compares<br />
a co-worker who’s currently rolling a<br />
cigarette and wears cowboy boots<br />
with the Marlboro man, and everyone<br />
is laughing again.<br />
COFFEE CHIT-CHAT<br />
SCENARIO 4:<br />
4 Cup 5 Starbucks coffee 5 Marlboro cowboy 2 Coffee house<br />
3 Coffee powder mix 5 Name on cup 5 Picture-Cup 1 Cappuccino<br />
For Frederik and his best friends<br />
there’s nothing better than sitting<br />
together and enjoining coffee. Usually<br />
they meet in their favourite<br />
cosy little coffee house in Kreis 4 on<br />
Sundays and just chat. They spend<br />
hours in their chairs, drinking coffee<br />
and enjoining a piece of cake. They<br />
all know each other’s since kindergarten<br />
so they never run out of topics<br />
for conversations. Old memories<br />
about funny stories in the sandbox<br />
belong to the usually topic just as<br />
new clothing trends or possible<br />
destinations for city trips. While<br />
most of Frederik’s friends order espressos,<br />
Frederik and his friend Ben<br />
usually drink cappuccinos and make<br />
little artist contests. The winner is<br />
the one with the nicer artwork made<br />
out of the chocolate and cream on<br />
top of the cappuccino. The jury consists<br />
of the other group members.<br />
1 not much talking 4 Provoked discussions 5 Drinking coffee to socialize 5 Meeting each other<br />
2 Bialetti machine 3 Playing around with cardboard 2 Rolling cigarette 4 Contest<br />
3 Disneyland 2 Coffee / Youth 4 Picture 5 Childhood, things in common<br />
28 44 50 36<br />
7
4.LEGO BRAND VALUES<br />
This is the last part before going into the concept development!<br />
Having put together the target group, their main criteria and the most suitable<br />
LEGO-Coffee environment, we added the LEGO Brand values as<br />
over arching criteria and came up with the final concept on the<br />
following pages.<br />
FUN<br />
Fun is the happiness people experience when<br />
they are fully engaged in something and making<br />
progress towards a goal. Fun is both in the<br />
process, and in the completion.<br />
IMAGINATION<br />
The playing and building aspect of LEGO<br />
products is all about imagination. Curiosity<br />
and playfulness ask for solution that makes the<br />
user think and imagine possibilities of creating<br />
something extraordinary.<br />
CREATIVITY<br />
Creativity is the ability to come up with<br />
ideas and things that are new, surprising<br />
and valuable.<br />
The core values of the LEGO Brand, imagination, creativity, fun, learning, caring and quality, build<br />
the over arching values, which must be included into the LEGO Coffee Experience product.<br />
FUN LEARNING CARING QUALITY CREATIVITY IMAGINATION<br />
LEGO<br />
JOY OF BUILDING, PRIDE OF CREATING<br />
LEARNING<br />
Learning is expanding peoples thinking<br />
and doing (hands-on, minds-on)<br />
experiments.<br />
CARING<br />
Caring is about the making a positive<br />
difference in the lives of others. Caring<br />
is about humility – not thinking<br />
less of ourselves, but thinking of<br />
ourselves less.<br />
QUALITY<br />
Quality means the challenge of continuous<br />
improvement to be the best toy, the best for<br />
children and their development and the best to<br />
LEGO Groups community and partners.<br />
8
CUPCAP<br />
Final Concept<br />
Thanks to the evaluation of the concepts that were developed,<br />
we came up with the final concept for this project. The<br />
concept CupCap convinced due to its high rating in the criteria<br />
socialise and satisfying the main need of our target, which<br />
is defining oneself.<br />
CONCEPT IN SHORT<br />
The LEGO CupCap concept provides different coffee cup lids,<br />
out of silicon, in the shapes of well known LEGO hairstyles<br />
and headpieces. The reusable lid prevents the user from spoiling<br />
coffee and keeps the beverage hot. A variety of different<br />
hair and cap styles will foster the differentiation between the<br />
different users and the silicone material invites them to play<br />
with. The LEGO CupCap lets the user totally personalise and<br />
individualise its own LEGO Coffee Experience.<br />
Due to this new LEGO product, the target group Disconnected<br />
can reconnect with the brand with the help of a fun and<br />
creative way of drinking coffee.<br />
PRODUCT CRITERIA<br />
In the design of the LEGO CupCap, the predefined criteria of<br />
the design brief and the LEGO Brand values were included<br />
and all reveal through the different product attributes. The<br />
most important ones, individual, socialising and define oneself<br />
are integrated as followed:<br />
INDIVIDUAL<br />
Due to the fact that we offer different headpieces (helmets,<br />
hats, hairstyles etc.) each user will find one to identify with.<br />
Through this differentiation, each user can personalise and individualise<br />
its LEGO Coffee Experience.<br />
SOCIALISING<br />
As the product itself is already special and furthermore the<br />
nostalgic hairstyles of LEGO are funny to look at, this product<br />
will definitely provoke conversation. Talking about the Cup-<br />
Caps, memories about the childhood in connection with the<br />
LEGO Brand will be awakened automatically. Thus, people will<br />
talk about their experiences they had regarding the LEGO<br />
Brand. Through the well known shapes, the CupCaps will be<br />
part of the LEGO Brand’s cult-factor products.<br />
DEFINE ONESELF<br />
Since our product range includes different kinds of CupCaps<br />
(different shapes and colours), each user has the opportunity<br />
to express himself through his favourite CupCap. Are you<br />
more of an easy going, cool fellow? Then go for the cap or<br />
the dude hairstyle. Are you more of a doer? Then go for the<br />
building worker helmet.<br />
LEGO CUPCAP CHARACTERISTICS<br />
CUPCAP<br />
The CupCap keeps the coffee hot by covering the cups surface<br />
and allowing the user to drink coffee through a small gap.<br />
Due to the variety of different headpieces each user will find<br />
a suiting one to its looks, likes or memories. In this way everyone<br />
knows which coffee is who’s and the LEGO CupCap will<br />
be much talked of and evokes memories. For the ones who<br />
have to keep their fingers busy, it is a perfect toy since you<br />
can stretch the silicon material but not rip it in to pieces.<br />
PURPOSE<br />
The CupCap lets you individualise your coffee mug, keeps<br />
your coffee hot and furthermore helps the user to take care<br />
of our environment. By avoiding disposable plastic lids and<br />
cups, the durable CupCap offers you a fun and creative way<br />
to drink your coffee.<br />
USAGE<br />
The LEGO CUPCAP’s can be pulled over the top of coffee<br />
mugs with a diameter between 7 to 8cm (also take away<br />
cups). The cap is durable and can be used several times , since<br />
it’s rinsable in the dishwasher. The usage in general is very<br />
easy and helps you making your coffee experience more enjoyable.<br />
MATERIAL<br />
The CupCap is made out of silicon to encourage the isolation<br />
of the mug and keep the coffee hot. This material allows<br />
the user to pull the lid easily over any average coffee mug.<br />
Furthermore this material can easily be washed and provides<br />
a comfortable drink experience for the user. The actual Lego<br />
CupCap would be made of food safety silicon. The reason for<br />
using silicon is its elasticity. So the product can be used for<br />
several cups and not just for one type of cup.<br />
9
CUPCAP<br />
Final Concept<br />
PRODUCT RANGE<br />
In the first phase of the product launch, we want to offer 8 different CupCap headpieces. This<br />
range exists of 4 different hairstyles, each one in three colours (blonde, black and brown), and<br />
4 caps respectively helmets in five different colours (red, black, blue, green and yellow). All<br />
headpieces are characteristically designed for different users, in order that everyone can identify<br />
with one of the CUPCAP’s. The following eight presented CUPCAP’s form the first base of<br />
characteristics to launch:<br />
MEN HAIRSTYLES<br />
Mr. Nice Guy: “I finish first because I let the ladies first”<br />
The good looking, charming and elegant type. Classic and always dressed right.<br />
The Dude: “Hang loose”<br />
The lazy intelligent surfer or skater type, who lives his life easy-going.<br />
WOMEN HAIRSTYLES<br />
Sporty: “I’ll let the racket do the talking”<br />
The cheeky girl, who likes to have fun and loves doing sports.<br />
MissRetro: “A girl should be two things, Classy and Fabulous”<br />
The trendy and fashion-conscious hipster girl, who adores classic retro things.<br />
UNISEX HEADPIECES<br />
Rebel: “I’ve been reckless, but I am not a rebel without a cause”<br />
Bad guy or girl who likes to take risks.<br />
Coolio: “I’m gonna pimp your mug”<br />
The never grown up cool girls and boys.<br />
The Doer: “I do stuff with my hands”<br />
Hands on people, who like to work hard and efficient.<br />
Chief: “Do it my way!”<br />
The man or woman in charge who loves the feeling of authority and likes to lead others.<br />
Mr. Nice Guy The Dude<br />
Miss Retro<br />
The Doer<br />
FUTURE PLANS<br />
Rebel<br />
Chief<br />
Sporty<br />
Coolio<br />
In the near future, after a successful product launch of the first product range, we consider to<br />
cover two new areas of topics for CupCaps. One of these is jobs, where we try to offer hats for<br />
different job descriptions, like chef cook, police officer, worker’s hat, and on the other hand film<br />
theme based CupCaps, where we want to offer typical hats or hairstyles of current blockbusters.<br />
Furthermore, the LEGO Brand could offer an office package, including different kinds of<br />
headpieces for office use. Additionally the LEGO Group could think of offering a withe mug<br />
with the lids, in order to give the customer a “starting package”.<br />
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TOUCH POINTS<br />
Creating a customer experience for the user<br />
of the LEGO CUPCAP’s includes several<br />
touch points and considering all being part<br />
of the brand. The combination of successful<br />
communication, purchase and usage experience<br />
build the framework around an effective<br />
brand experience.<br />
BRAND<br />
EXPERIENCE<br />
USAGE<br />
EXPERIENCE<br />
PURCHASE<br />
EXPERIENCE<br />
COMMUNICATION<br />
EXPERIENCE<br />
In the usage experience we focus on the easy usage and especially the fun<br />
factors while using the LEGO CUPCAP’s. By painting and individualising<br />
the coffee mug based on everybody’s personal desire, the whole world of<br />
coffee drinking becomes more fun and creative.<br />
The LEGO CupCap product will be placed in big supermarkets, with which<br />
LEGO already has contracts, and coffee stores. As this product is not in first<br />
line a toy, the product will mainly be situated in the household department.<br />
Special shelves and POS Material will be produced in order to best place<br />
and represent the LEGO brand in this new field.<br />
The communication for the LEGO CupCap is created with media who interests<br />
and focuses on our target group. Due to this we want to focus in first<br />
line on advertisement in connection with social media networks and other<br />
web channels. The communication language is young, smart and amusing<br />
in order to place the product right in the market and reach the favoured<br />
customers.<br />
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USAGE EXPERIENCE<br />
Touch points<br />
USAGE<br />
In the usage of the LEGO CupCap we focus on easy handling<br />
and the fun factor while using the product. The differentiation<br />
of the different lids fosters this fun factor as users can build<br />
up their personal stories about their coffee mug or even start<br />
to collect different CupCap types.<br />
With its flexible silicon material, the LEGO CupCap provides<br />
really easy handling. The user only needs to stretch the product<br />
over its personal, average coffee mug and the LEGO Coffee<br />
Experience is perfect. The agreeable material provides a<br />
comfortable drinking experience and furthermore invites the<br />
user to play with a curl of hair, sideburns or other headpieces<br />
attributes.<br />
As additional usage experience, the user can also individualise<br />
its mug even more with marking and painting, with water<br />
soluble marker, facial expressions on its surface. Due to this,<br />
the user has the chance to foster its own imagination and create<br />
its really personal LEGO CupCap Coffee Experience.<br />
FURTHER USAGE<br />
As the CupCaps are designed in order to fit on coffee mugs<br />
with an average diameter between 7 and 8 cm, the lids also<br />
work for the very often used cardboard mugs in bakeries or<br />
other coffee shops, where our target group gets their favourite<br />
coffee for their break. This helps the user to take care of<br />
the environment, by avoiding using always the disposable<br />
plastic lids that come with the cardboard mugs. This further<br />
usage will be also encouraged through the placement of the<br />
products in these bakeries and shops, which we explain further<br />
on the next page.<br />
INSTRUCTION MANUAL<br />
The Instruction manual shows how to put the LEGO CupCap on a Cup, how to wash it and<br />
further do’s and don’ts. The manual contains usage ideas such as painting facial characteristics<br />
on a mug. It is designed in the classic LEGO Construction Manual style.<br />
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PURCHASE EXPERIENCE<br />
Touch points<br />
PACKAGING<br />
The LEGO CUPCAP will be sold in a package which will<br />
build on the traditional LEGO Packages but clearly differentiate<br />
in terms of a more grown-up appearance. In terms<br />
of colour the Packaging mainly consists brown to reference<br />
to coffee and only the part with the euro hole will be<br />
in the colour of the respective LEGO CupCap. This allows<br />
the customer to quickly find the desired colour in a POS.<br />
The Packaging Material exclusively consists of recycled cardboard<br />
to protect the environment.<br />
Since the LEGO CupCap hidden in a closed box is no longer<br />
self explanatory the package will allow to see the inside<br />
through three openings. To demonstrate the use of the LEGO<br />
CupCap it is already put on a cardboard cup. The cup is not<br />
meant to drink from but he contains the instruction manual.<br />
SELLING POINT<br />
The LEGO CupCap has a unique selling point as the LEGO<br />
Coffee Experience stands out in the market of ‘normal’ and<br />
already known coffee mug lids. It is promoted as a new fun<br />
and creative way to drink coffee, which can be a strong selling<br />
point when trying to compete with other coffee mug or<br />
lid products.<br />
SHOP PLACEMENT<br />
The LEGO CupCaps will be placed in big supermarkets or<br />
stores, such as Coop or Manor, in which LEGO already places<br />
its products. LEGO therefore can profit from existing contracts<br />
but use another department, instead of the toy department,<br />
to place the product. It is planned that the LEGO Cup-<br />
Cap is sold in the household department, where also other<br />
coffee products can be found. We clearly want to distance<br />
from selling the product in classical toy stores, as then our target<br />
group would not be addressed and could not be reached.<br />
Furthermore we would like to plan for the future to place the<br />
LEGO CupCaps as well in bakeries, such as Bachmann, and<br />
trendy coffee stores where young adults drink or get their<br />
coffee from. The lids can then directly be used as the lid for<br />
the cardboard mug you buy.<br />
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COMMUNICATION EXPERIENCE<br />
Touch points<br />
BRAND COMMUNICATION<br />
In order to reach the Disconnected the brand communication needs to differ from how they<br />
meet the brand until now. It has to be more mature but needs to stay a little bit cheeky.<br />
ADVERTISING:<br />
For advertising we would mainly focus on viral marketing and print.<br />
What has proven as one of the best trigger for the age group of the Disconnected is humour,<br />
therefor all our marketing needs to make people grin and through that provokes discussion<br />
and foster selling. Brand Communication will differ from the common LEGO Communication to<br />
reach the Target Group but it will stick to the LEGO Values. Product Communication<br />
VIRAL MARKETING<br />
Our target group the Disconnected either loves spending a lot of times surfing the internet and<br />
exchanging on social networks such as facebook and twitter or tries to avoid these platforms<br />
at all costs. To reach the “Addicted”, Slick targeted advertising on such sites can spread just<br />
like a virus. A good viral advertising has to be unconventional and should evoke the urge to<br />
show it to friends.<br />
To reach this we make use of provoking humour through online full page banner advertising.<br />
This advertising will show up by visiting certain news website such as 20min and tagi.ch. The<br />
visitor will see the normal website but on a second layer on top of breaking news images will<br />
appear the LEGO CupCap headpieces. Famous politicians and movie stars for example will<br />
than be wearing plastic old fashioned LEGO Haircuts or Hats. By clicking on the headpiece the<br />
visitor will be forwarded to the LEGO CupCap facebook page where he can become a fan or<br />
share his favourite images with all his friends. On this site the Link to coffee will be shown by<br />
presenting the actual product: LEGO CUP CAP.<br />
PRINT ADVERTISING<br />
Since a large part of the Disconnected avoids Social Networks to maintain privacy we address<br />
them by print advertising in selected lifestyle magazines. Here again we focus on humour by<br />
using cliché as a peg. The LEGO CupCap Headpieces will be positioned in environments where<br />
their “typical” carrier is located. The Link to coffee is shown by mistaken or emptied coffee<br />
mugs.<br />
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BUSINESS CASE<br />
REFERENCE<br />
PROJECT OWNER<br />
The Lego Group<br />
PROJECT MANAGER<br />
Lionel Hofstetter<br />
PROJECT TEAM<br />
Antonia Matejka<br />
Claudio Vögtli<br />
Lionel Hofstetter<br />
CONTEXT<br />
BUSINESS OBJECTIVE<br />
The LEGO Group’s objective is to come up with a coffee experience,<br />
which is based on their brand values. Creating a fun<br />
and creative way to drink coffee, will extend not only their<br />
product portfolio but also offers the possibility of targeting<br />
adults – not only children.<br />
The aim of the LEGO Group is to generate 15% of their whole<br />
sales in the next ten years with products for adults.1 By introducing<br />
specially designed products for adults and targeting<br />
their needs, the LEGO Brand will gain new customer and find<br />
new ways to expand their brand experience.<br />
OPPORTUNITIES<br />
The project LEGO Coffee Experience, offers huge opportunities<br />
for the LEGO Group. By addressing a new target group,<br />
which was defined through this project and later mentioned<br />
in this document, the company gains new market share and<br />
furthermore can expand their product portfolio with products<br />
for adults. By providing adults a LEGO Coffee Experience, the<br />
company can reconnect people, who stopped using LEGO<br />
Products after their childhood, to the brand.<br />
1 http://www.20min.ch/finance/news/story/17934075<br />
VALUE PROPOSITION<br />
DESIRED BUSINESS OUTCOMES<br />
The desired business outcomes are:<br />
Generate 5% more sales in the next 5 years in the field of adult<br />
products<br />
Implement new communication language in touch points in<br />
order to address the targeted people<br />
Increase brand loyalty<br />
Offer people an entire- life connection to the LEGO Brand<br />
FOCUS<br />
PROBLEM SCOPE<br />
The problem definition of the project was as followed:<br />
The combination of coffee and the LEGO brand does not fit<br />
the current target group’s needs and wants.<br />
Our group decided not to focus on the main target group,<br />
children, for the requested LEGO Coffee Experience. As a<br />
consequence we need to define a new target group for the<br />
LEGO-Coffee experience.<br />
SOLUTION SCOPE<br />
The leading question throughout the research phase was:<br />
What do we need to change/consider/do in order to match<br />
the LEGO Coffee Experience with the new customer’s needs,<br />
wants and expectations?<br />
ASSUMPTIONS<br />
LEGO Products are cult toys, which evoke childhood memories.<br />
Drinking coffee is a lifestyle connected with habits and rituals.<br />
People start drinking coffee with the association of finally being<br />
an adult.<br />
Coffee is a traditional social connector.<br />
PROJECT SCOPE<br />
TARGET<br />
Aim of this project was to find a new target group to address<br />
with a LEGO coffee experience in order to expand the market<br />
share and the product portfolio. Thanks to the intense research,<br />
the project team realised that there are young adults,<br />
which are disconnected from the brand. This group of people<br />
used to play with LEGO Products in their childhood but nowadays<br />
is totally disconnected, as they no longer can identify<br />
themselves with their products and not already have children<br />
who play with it.<br />
TARGET GROUP DEFINITION<br />
Find out what the future brings! The target audience for this<br />
project consists of young adults between 18 and 28 years old,<br />
who are becoming adults but not yet thinking about raising a<br />
family. These people are going through a second education<br />
or gain work experience in order to find out what they want<br />
to do in future. Their driving need is to define themselves in<br />
order to find their place in society and their environment. Exploring<br />
the surroundings, being no longer dependent on their<br />
parents and differentiate themselves are main factors which<br />
result out of this need.<br />
This target group offers great possibility to place the LEGO<br />
Coffee experience, as these people are really brand driven<br />
and can be fascinated with the cult of LEGO. Through a fun<br />
and creative coffee experience, driven by the brand values of<br />
LEGO, we can evoke their childhood memories and reconnect<br />
them to the brand.<br />
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BUSINESS CASE<br />
CONSUMER INSIGHT<br />
We conducted several different interviews with people of<br />
our target group and got valuable insights what they expect<br />
from both - coffee and LEGO.<br />
“Of course I also would buy LEGO because of my childhood<br />
memories...”, Christoph M.<br />
“LEGO ist so alt wie du es einsetzt, was du daraus machst und<br />
begleitet dich auf deinem Lebensweg.”, Marc H.<br />
“I drink coffee very often with someone else - I mostly drink<br />
coffee to chat with others.”, Manual S.<br />
EXPERIENCE ENVIRONMENT<br />
As found out through research about our target group, the<br />
created LEGO Coffee Experience product should fit in the environment<br />
coffee break.<br />
We see greatest potential for the LEGO Brand in the area of<br />
an emotional experience, where coffee is secondary, since we<br />
do not recommend to dive into the coffee making as such.<br />
The experience could use coffee as some kind link the target<br />
group with the LEGO Brand. Therefore the coffee would not<br />
be the main focus, but the LEGO-Coffee experience should<br />
evoke memories people have in terms of the LEGO Brand and<br />
thus, childhood memories etc..<br />
COMPETITIVE ENVIRONMENT<br />
There is no direct competitor, as no other toy manufacturer is<br />
also in the field of coffee. On the other hand there are competitors<br />
that deliver high class coffee products such as Starbucks<br />
and Bodum. They have long time experience in producing<br />
coffee gadgets (such as coffee mugs and lids for coffee<br />
mugs) and therefore also are seen as the main competitors.<br />
http://en.wikipedia.org/wiki/Business_case<br />
DELIVERABLES<br />
OUTCOMES<br />
The LEGO CupCap concept provides different silicon coffee<br />
cup lids in the shapes of well known LEGO hairstyles and<br />
headpieces. The reusable lid prevents the user from spoiling<br />
coffee and keeps the beverage hot. A variety of different<br />
hair and cap styles will foster the differentiation between the<br />
different users and the silicone material invites them to play<br />
with. The LEGO CupCap lets the user totally personalise and<br />
individualise its own LEGO Coffee Experience.<br />
DELIVERABLES AND BENEFITS PLANNED<br />
The upcoming LEGO Coffee Experience, represented by the<br />
LEGO CupCaps, should reconnect the Disconnected with the<br />
brand and should provide them with a fun and creative way to<br />
drink coffee. It conveys the following benefits to the people:<br />
Let people individualise their coffee experience<br />
Let people recapture memories<br />
Give people a product, which helps them to connect to its<br />
environment and evoke conversation with others<br />
COFFEE AND LEGO<br />
During this project we gained, through qualitative research<br />
such as interviews and observations, the valuable insights in<br />
order to connect the LEGO Brand with coffee. We know exactly<br />
what the need of target group is and what they expect<br />
of the LEGO-Coffee combination. The base for a successful<br />
LEGO Coffee Experience launch is built and offers high potential<br />
for the company to broaden their horizon. Thanks to<br />
new ways to address customers but still sticking to the core<br />
brand values will help them to increase the brand awareness<br />
in the adult sector.<br />
WORKLOAD<br />
APPROACH<br />
The project was approached in five main phases: the initiation,<br />
the planning, the research and analysis, the idea generation<br />
and the concept development phase. In the initiation phase,<br />
the project team got familiar with the whole project and created<br />
a re-brief and started to plan the whole project. Clear<br />
milestones were set, which were then executed and realised<br />
step by step. In the research and analysis phase, the project<br />
team got familiar with both topics, coffee and the LEGO brand,<br />
and then created the base for the concept generation. In the<br />
concept generation, three ideas were developed and then the<br />
best matching was evaluated. Refining and defining the end<br />
concept and coming up with the touch points that create the<br />
customer experience were the last steps of the project.<br />
PROJECT PLAN AND SCHEDULE<br />
The project plan can be seen on page 5 of the documentation.<br />
CRITICAL PATH<br />
What we needed to consider throughout the whole project,<br />
was to focus on our target group in all steps and reflections.<br />
COMMITMENTS<br />
PROJECT CONTROLS<br />
The project was accompanied by different advisors we met<br />
for coaching sessions. Therefore the ideas and steps of the<br />
project were reflected and controlled.<br />
REPORTING PROCESSES<br />
In different coaching sessions, the steps of the project were<br />
reported.<br />
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