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227/08 Social challanges s the basis for foresight - Gaia

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opment. This future ubimedia plat<strong>for</strong>m consists<br />

of many new business enablers, such as:<br />

– Ubiquitous in<strong>for</strong>mation flows: we can turn<br />

any in<strong>for</strong>mation source to a data flow that is<br />

available anywhere.<br />

– Positioning of people and things: cheap indoor<br />

and outdoor positioning technologies<br />

<strong>for</strong> new media services that are dependent<br />

on context in<strong>for</strong>mation, such as location<br />

sensitive advertising.<br />

– Sensors everywhere: using sensors at home,<br />

at work in our surroundings to make smarter<br />

systems, help ICT solutions to recognize <strong>the</strong><br />

state of <strong>the</strong> environment and adapt to it, and<br />

increase human awareness of effects of our<br />

own everyday behavior.<br />

– Displays everywhere: we can expect <strong>the</strong><br />

growth in various types of electronic display<br />

technologies, and we are rapidly moving<br />

from approximately 10 digital displays<br />

to 100 displays per household; how will this<br />

change our media behavior?<br />

– Ubiquitous data security: reliability of in<strong>for</strong>mation,<br />

data security and trustworthy infrastructure<br />

become more important over<br />

time, and Finland can be well-positioned to<br />

be competitive in this market.<br />

Nokia wants to more open and concentrating<br />

on <strong>the</strong> Internet and new services. Nokia’s business<br />

activity is currently bigger than <strong>the</strong> music<br />

business or camera business globally, and<br />

<strong>the</strong>se industries could be directed by Nokia, if<br />

<strong>the</strong>y so wish. Finland should make sure that<br />

<strong>the</strong>re exists a new R&D and business cluster<br />

around <strong>the</strong> evolving Nokia. By building a<br />

strong mobile services cluster around Nokia,<br />

Finland can leapfrog from <strong>the</strong> current status of<br />

mediocrity in internet services onto one of <strong>the</strong><br />

major global developers.<br />

3. Culture and entertainment. Can we make<br />

something of a major scale with Finnish culture?<br />

This is not so much about exporting<br />

Finnish cultural products, but to export services<br />

that are rooted in <strong>the</strong> Finnish culture and<br />

have global reach and demand. The ways of<br />

operation are becoming more based on networks,<br />

new partnerships, growing economies;<br />

international collaboration in <strong>the</strong> different axis<br />

of cultural exchange. Many of <strong>the</strong> most important<br />

game developers of Europe are in Nordic<br />

countries, and <strong>the</strong> hope is that we can come up<br />

with novel mixtures with global partnerships.<br />

How about Nintendo Kalevala?<br />

4. Learning. Understanding that democratic access<br />

to in<strong>for</strong>mation and learning has been one<br />

of Finland’s keys to success. By raising <strong>the</strong><br />

knowledge level of <strong>the</strong> whole nation has allowed<br />

to find resources <strong>for</strong> demanding tasks<br />

that has risen <strong>the</strong> country at <strong>the</strong> top international<br />

level, <strong>for</strong> example in telecommunications.<br />

General media skills are at a high level in<br />

Finland, and this needs to be retained, but we<br />

should also be able to trans<strong>for</strong>m <strong>the</strong>se into internationally<br />

important products. Instead of<br />

mechanistic in<strong>for</strong>mation ga<strong>the</strong>ring we need<br />

people who are highly skilled in in<strong>for</strong>mation<br />

refining, knowledge creation and exploitation.<br />

We are moving from one-way teaching from<br />

pupils to learners towards community-centric<br />

learning. New <strong>for</strong>ms of community-centric<br />

learning, using new technologies are needed to<br />

support discovery, insight creation and interpretation<br />

will replace <strong>the</strong> existing learning<br />

practices.<br />

5. Well-being and sustainable living. ICT and<br />

media tools are both a problem and a potential<br />

solution. ICT may decrease <strong>the</strong> everyday mobility<br />

thus reducing <strong>the</strong> normal physical activity<br />

level. Then again, <strong>the</strong>re is a big opportunity<br />

to develop new solutions and services that motivate<br />

people to stay in shape (e.g., life span<br />

monitoring of health). Environmental <strong>the</strong>me is<br />

rising from various directions and IT and media<br />

has an important role to play in sustainable<br />

development. Sustainable development puts<br />

pressure on supporting new <strong>for</strong>ms of behavior<br />

related to consumption, mobility and tourism,<br />

which all have links to uses of media technology<br />

and new services. All in all, Finland could<br />

be a model country <strong>for</strong> sustainable living and<br />

<strong>the</strong> usage of IT.<br />

6. Print 2.0. Publishing, print communication<br />

and ICT combined with new products and services<br />

is a unique combination globally, and<br />

fundamental <strong>for</strong> <strong>the</strong> Finnish industrial structure.<br />

There is a need to redefine <strong>the</strong> role of<br />

print products in <strong>the</strong> future landscape of media<br />

use, as media, ICT and paper industry have a<br />

joint future.<br />

23

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