ATI FirePro™ Workstation Graphics - AMD
ATI FirePro™ Workstation Graphics - AMD
ATI FirePro™ Workstation Graphics - AMD
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<strong>ATI</strong> FirePro <strong>Workstation</strong> <strong>Graphics</strong><br />
Case Study | StudioGPU<br />
MachStudio Pro and <strong>ATI</strong> FirePro V9800 Professional<br />
<strong>Graphics</strong>- radically advancing the 3D computer<br />
graphics production process.<br />
Traditional computer graphics production<br />
pipelines are time consuming and resource<br />
intensive and may force artists to make<br />
unwelcome compromises if they are to<br />
meet tight budgets and fixed deadlines.<br />
With MachStudio Pro, Hollywood-based<br />
StudioGPU has come up with a way to<br />
address those issues. The MachStudio<br />
Pro workflow is akin to a virtual 3D realtime<br />
studio environment, allowing artists,<br />
designers, directors, and technical directors<br />
to work with lighting, camera views and<br />
multi-point perspectives for a real-time<br />
view of frames as they will appear in<br />
the final rendered format. Designed<br />
specifically to exploit professional graphics<br />
processing unit (GPU) architectures such<br />
as those found in the <strong>ATI</strong> FirePro V9800,<br />
MachStudio Pro can radically improve the<br />
way 3D computer graphics (CG) production<br />
is carried out. Production cycles that often<br />
take days or weeks can be dramatically<br />
reduced, yet still achieve an image quality<br />
that meets, if not exceeds, that generated<br />
by traditional means.<br />
Balancing cost, quality and deadline.<br />
As well as being time consuming, traditional<br />
rendering methods for high-quality 3D CG<br />
require the use of costly computer systems<br />
and resources. Digital artists render often<br />
to check their work and determine precisely<br />
how it will look in the final render. Each<br />
modify-render-review cycle consumes<br />
valuable time; the more complex the project<br />
or change, the more time may be lost to<br />
the process, thereby forcing artists to make<br />
difficult compromises to help balance cost,<br />
quality and deadlines. Generally speaking,<br />
traditional hardware-accelerated renderers<br />
can deliver in real-time, but cannot provide<br />
the level of quality that content creators<br />
desire. Alternatively, CPU-based final-frame<br />
renderers produce high-end results, but do so at a<br />
painfully slow pace.<br />
An open 3D hub.<br />
Powered by a lightning-fast graphics processorbased<br />
real-time rendering engine, MachStudio<br />
Pro is used for real-time development and<br />
exploration of materials, lighting, cameras and fits<br />
into the creative pipeline after the 3D models have<br />
been produced. It uses models and animations<br />
from most popular modeling and animation<br />
packages and in effect is an open hub where 3D<br />
artists are continually interacting with external<br />
applications (e.g. modelling and animation, 2D<br />
compositors and non-linear editors).<br />
Harnessing the full power of the <strong>ATI</strong> FirePro<br />
V9800 professional graphics.<br />
Yoni Koenig, Chief Scientist at StudioGPU says,<br />
“The whole concept came out of real world<br />
production experience. MachStudio Pro was<br />
designed from the artists’ point of view by artists<br />
and people who have actually created games<br />
and movies.” He continues, “MachStudio Pro<br />
will work with most off-the-shelf professional
GPUs with at least 1 GB of on-board<br />
memory, though our software has really<br />
been designed to harness the full power<br />
of <strong>ATI</strong> FirePro GPUs. For example, we<br />
support hardware tessellation and real-time<br />
displacement, features not currently available<br />
when using other GPUs. The newest version<br />
of MachStudio Pro will also leverage the full<br />
power of DirectX® 11 support offered by the<br />
FirePro family of products.”<br />
The Visitors are here!<br />
StudioGPU’s approach clearly delivers on its<br />
promise, as award-winning Zoic Studios can<br />
testify. V, the popular new television series<br />
on ABC, is a modernized and re-imagined<br />
version of the original 1983 mini-series. The<br />
Visitors, in spaceships hovering over every<br />
major city, have captured the attention of<br />
both of viewers and of the visual effects<br />
community. This success is due, in no small<br />
part, to the innovators at Zoic who have<br />
integrated a combination of MachStudio<br />
Pro software from StudioGPU and <strong>ATI</strong><br />
FirePro professional graphics into Zoic’s<br />
existing workflow, which includes Autodesk’s<br />
Maya and The Foundry’s Nuke.<br />
Finding the right tools.<br />
Mike Romey, Pipeline Supervisor at Zoic<br />
Studios, explains, “My job is to find the right<br />
tools to meet our needs while balancing cost.<br />
The impetus for adopting MachStudio Pro<br />
in our pipeline was V,” he continues, “It has<br />
so many virtual set shots, and the V sets<br />
are quite robust. We wanted a new way to<br />
get a beauty render as quickly as possible.”<br />
He adds, “We started tracking the time it<br />
took to do rendering for production and we<br />
quickly realized that we had to come up with<br />
solutions in our pipeline that are more costeffective<br />
and faster.”<br />
6,000 percent speed improvement.<br />
Romey and his team established a test<br />
case centered on a virtual set used in two<br />
episodes, to calculate the time differences<br />
between the traditional pipeline with its<br />
rendering software and the new pipeline<br />
with MachStudio Pro and FirePro. “We<br />
are talking about really sizeable numbers,”<br />
enthuses Romey. “MachStudio Pro yielded<br />
a 1,500 percent speed improvement over the<br />
alternate rendering software, and will provide<br />
a 6,000 percent speed improvement<br />
when all the customization is done.” Zoic<br />
Studios’ Head of IT Saker Klippsten, noticed<br />
another benefit. With MachStudio Pro,<br />
they employed just 20 percent of their 450<br />
CPU-based render nodes—which helped<br />
Zoic Studios save on energy costs and<br />
other expenses. He says, “This means we<br />
can use fewer machines and less energy<br />
to render the same footage in higher quality<br />
and less time.”<br />
The vital factors: memory, power and<br />
speed.<br />
Koenig is certain on these points, “On board<br />
GPU memory is critical and this is just one<br />
area where the V9800 scores. Studios<br />
need high-quality, high-resolution textures<br />
to be able to get cinematic quality results<br />
and with the 4 GB V9800 this will be much<br />
faster and much easier. A key benefit of<br />
the V9800 is the ability to author your shot<br />
while utilizing larger assets in the video<br />
buffer on the GPU. This translates into higher<br />
resolution and higher quality renders all<br />
around.”<br />
<strong>ATI</strong> Eyefinity Technology - a huge<br />
productivity advantage.<br />
There is more to the V9800 than sheer<br />
power. Koenig again, “<strong>ATI</strong> Eyefinity<br />
Technology is a big plus as it enables artists<br />
to maximize workflow productivity. Working<br />
with MachStudio Pro, our customers<br />
interact with applications like Photoshop,<br />
bringing different textures and material into<br />
their 3D project. They then render each layer,<br />
maybe do some finishing in a 2D compositing<br />
program or they might even do some nonlinear<br />
editing. Eyefinity enables artists to<br />
work with three large monitors, all at full<br />
resolution, so that they can see everything<br />
without having to toggle between them all<br />
on one screen. That’s a huge productivity<br />
advantage and we could actually go up to<br />
six monitors if we needed to.”<br />
Nice work, <strong>AMD</strong>!<br />
Summing up, Koenig comments, “Our<br />
product allows artists to see the results of<br />
their creative decisions in real time so that<br />
they can experiment much earlier in the<br />
process. <strong>AMD</strong> has been very supportive of<br />
all our efforts, clearly pushing the envelope<br />
on FirePro technology in terms of memory,<br />
cores and power consumption, enabling us<br />
to provide our customers with more options<br />
for creative exploration, more control, topnotch<br />
cinematic quality, in considerably less<br />
time and at a much lower cost, too. The<br />
V9800 is as smooth as silk! Nice work!”<br />
<strong>ATI</strong> Eyefinity technology can support multiple displays using a single enabled <strong>ATI</strong> FirePro professional graphics card; the number of supported displays varies by card model.<br />
Microsoft® Windows® 7, Windows Vista®, or Linux® is required in order to support more than 2 displays. Depe nding on the card model, native DisplayPort connectors and/or<br />
certified DisplayPort active or passive adapters to convert your monitor’s native input to your card’s DisplayPort or Mini-DisplayPort connector(s) may be required. See www.<br />
amd.com/firepro for details. <strong>ATI</strong> Eyefinity technology can support multiple displays using a single enabled <strong>ATI</strong> FirePro professional graphics card; the number of supported displays<br />
varies by card model. Microsoft® Windows® 7, Windows Vista®, or Linux® is required in order to support more than 2 displays. Depending on the card model, native DisplayPort<br />
connectors and/or certified DisplayPort active or passive adapters to convert your monitor’s native input to your card’s DisplayPort or Mini-DisplayPort connector(s) may be<br />
required. See www.amd.com/firepro for details.<br />
© 2010 Advanced Micro Devices, Inc. All rights reserved. <strong>AMD</strong>, the <strong>AMD</strong> Arrow logo, <strong>ATI</strong>, the <strong>ATI</strong> logo, FirePro, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for<br />
informational purposes only and may be trademarks of their respective owners. PID 48321-A