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ATI FirePro™ Workstation Graphics - AMD

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<strong>ATI</strong> FirePro <strong>Workstation</strong> <strong>Graphics</strong><br />

Case Study | StudioGPU<br />

MachStudio Pro and <strong>ATI</strong> FirePro V9800 Professional<br />

<strong>Graphics</strong>- radically advancing the 3D computer<br />

graphics production process.<br />

Traditional computer graphics production<br />

pipelines are time consuming and resource<br />

intensive and may force artists to make<br />

unwelcome compromises if they are to<br />

meet tight budgets and fixed deadlines.<br />

With MachStudio Pro, Hollywood-based<br />

StudioGPU has come up with a way to<br />

address those issues. The MachStudio<br />

Pro workflow is akin to a virtual 3D realtime<br />

studio environment, allowing artists,<br />

designers, directors, and technical directors<br />

to work with lighting, camera views and<br />

multi-point perspectives for a real-time<br />

view of frames as they will appear in<br />

the final rendered format. Designed<br />

specifically to exploit professional graphics<br />

processing unit (GPU) architectures such<br />

as those found in the <strong>ATI</strong> FirePro V9800,<br />

MachStudio Pro can radically improve the<br />

way 3D computer graphics (CG) production<br />

is carried out. Production cycles that often<br />

take days or weeks can be dramatically<br />

reduced, yet still achieve an image quality<br />

that meets, if not exceeds, that generated<br />

by traditional means.<br />

Balancing cost, quality and deadline.<br />

As well as being time consuming, traditional<br />

rendering methods for high-quality 3D CG<br />

require the use of costly computer systems<br />

and resources. Digital artists render often<br />

to check their work and determine precisely<br />

how it will look in the final render. Each<br />

modify-render-review cycle consumes<br />

valuable time; the more complex the project<br />

or change, the more time may be lost to<br />

the process, thereby forcing artists to make<br />

difficult compromises to help balance cost,<br />

quality and deadlines. Generally speaking,<br />

traditional hardware-accelerated renderers<br />

can deliver in real-time, but cannot provide<br />

the level of quality that content creators<br />

desire. Alternatively, CPU-based final-frame<br />

renderers produce high-end results, but do so at a<br />

painfully slow pace.<br />

An open 3D hub.<br />

Powered by a lightning-fast graphics processorbased<br />

real-time rendering engine, MachStudio<br />

Pro is used for real-time development and<br />

exploration of materials, lighting, cameras and fits<br />

into the creative pipeline after the 3D models have<br />

been produced. It uses models and animations<br />

from most popular modeling and animation<br />

packages and in effect is an open hub where 3D<br />

artists are continually interacting with external<br />

applications (e.g. modelling and animation, 2D<br />

compositors and non-linear editors).<br />

Harnessing the full power of the <strong>ATI</strong> FirePro<br />

V9800 professional graphics.<br />

Yoni Koenig, Chief Scientist at StudioGPU says,<br />

“The whole concept came out of real world<br />

production experience. MachStudio Pro was<br />

designed from the artists’ point of view by artists<br />

and people who have actually created games<br />

and movies.” He continues, “MachStudio Pro<br />

will work with most off-the-shelf professional


GPUs with at least 1 GB of on-board<br />

memory, though our software has really<br />

been designed to harness the full power<br />

of <strong>ATI</strong> FirePro GPUs. For example, we<br />

support hardware tessellation and real-time<br />

displacement, features not currently available<br />

when using other GPUs. The newest version<br />

of MachStudio Pro will also leverage the full<br />

power of DirectX® 11 support offered by the<br />

FirePro family of products.”<br />

The Visitors are here!<br />

StudioGPU’s approach clearly delivers on its<br />

promise, as award-winning Zoic Studios can<br />

testify. V, the popular new television series<br />

on ABC, is a modernized and re-imagined<br />

version of the original 1983 mini-series. The<br />

Visitors, in spaceships hovering over every<br />

major city, have captured the attention of<br />

both of viewers and of the visual effects<br />

community. This success is due, in no small<br />

part, to the innovators at Zoic who have<br />

integrated a combination of MachStudio<br />

Pro software from StudioGPU and <strong>ATI</strong><br />

FirePro professional graphics into Zoic’s<br />

existing workflow, which includes Autodesk’s<br />

Maya and The Foundry’s Nuke.<br />

Finding the right tools.<br />

Mike Romey, Pipeline Supervisor at Zoic<br />

Studios, explains, “My job is to find the right<br />

tools to meet our needs while balancing cost.<br />

The impetus for adopting MachStudio Pro<br />

in our pipeline was V,” he continues, “It has<br />

so many virtual set shots, and the V sets<br />

are quite robust. We wanted a new way to<br />

get a beauty render as quickly as possible.”<br />

He adds, “We started tracking the time it<br />

took to do rendering for production and we<br />

quickly realized that we had to come up with<br />

solutions in our pipeline that are more costeffective<br />

and faster.”<br />

6,000 percent speed improvement.<br />

Romey and his team established a test<br />

case centered on a virtual set used in two<br />

episodes, to calculate the time differences<br />

between the traditional pipeline with its<br />

rendering software and the new pipeline<br />

with MachStudio Pro and FirePro. “We<br />

are talking about really sizeable numbers,”<br />

enthuses Romey. “MachStudio Pro yielded<br />

a 1,500 percent speed improvement over the<br />

alternate rendering software, and will provide<br />

a 6,000 percent speed improvement<br />

when all the customization is done.” Zoic<br />

Studios’ Head of IT Saker Klippsten, noticed<br />

another benefit. With MachStudio Pro,<br />

they employed just 20 percent of their 450<br />

CPU-based render nodes—which helped<br />

Zoic Studios save on energy costs and<br />

other expenses. He says, “This means we<br />

can use fewer machines and less energy<br />

to render the same footage in higher quality<br />

and less time.”<br />

The vital factors: memory, power and<br />

speed.<br />

Koenig is certain on these points, “On board<br />

GPU memory is critical and this is just one<br />

area where the V9800 scores. Studios<br />

need high-quality, high-resolution textures<br />

to be able to get cinematic quality results<br />

and with the 4 GB V9800 this will be much<br />

faster and much easier. A key benefit of<br />

the V9800 is the ability to author your shot<br />

while utilizing larger assets in the video<br />

buffer on the GPU. This translates into higher<br />

resolution and higher quality renders all<br />

around.”<br />

<strong>ATI</strong> Eyefinity Technology - a huge<br />

productivity advantage.<br />

There is more to the V9800 than sheer<br />

power. Koenig again, “<strong>ATI</strong> Eyefinity<br />

Technology is a big plus as it enables artists<br />

to maximize workflow productivity. Working<br />

with MachStudio Pro, our customers<br />

interact with applications like Photoshop,<br />

bringing different textures and material into<br />

their 3D project. They then render each layer,<br />

maybe do some finishing in a 2D compositing<br />

program or they might even do some nonlinear<br />

editing. Eyefinity enables artists to<br />

work with three large monitors, all at full<br />

resolution, so that they can see everything<br />

without having to toggle between them all<br />

on one screen. That’s a huge productivity<br />

advantage and we could actually go up to<br />

six monitors if we needed to.”<br />

Nice work, <strong>AMD</strong>!<br />

Summing up, Koenig comments, “Our<br />

product allows artists to see the results of<br />

their creative decisions in real time so that<br />

they can experiment much earlier in the<br />

process. <strong>AMD</strong> has been very supportive of<br />

all our efforts, clearly pushing the envelope<br />

on FirePro technology in terms of memory,<br />

cores and power consumption, enabling us<br />

to provide our customers with more options<br />

for creative exploration, more control, topnotch<br />

cinematic quality, in considerably less<br />

time and at a much lower cost, too. The<br />

V9800 is as smooth as silk! Nice work!”<br />

<strong>ATI</strong> Eyefinity technology can support multiple displays using a single enabled <strong>ATI</strong> FirePro professional graphics card; the number of supported displays varies by card model.<br />

Microsoft® Windows® 7, Windows Vista®, or Linux® is required in order to support more than 2 displays. Depe nding on the card model, native DisplayPort connectors and/or<br />

certified DisplayPort active or passive adapters to convert your monitor’s native input to your card’s DisplayPort or Mini-DisplayPort connector(s) may be required. See www.<br />

amd.com/firepro for details. <strong>ATI</strong> Eyefinity technology can support multiple displays using a single enabled <strong>ATI</strong> FirePro professional graphics card; the number of supported displays<br />

varies by card model. Microsoft® Windows® 7, Windows Vista®, or Linux® is required in order to support more than 2 displays. Depending on the card model, native DisplayPort<br />

connectors and/or certified DisplayPort active or passive adapters to convert your monitor’s native input to your card’s DisplayPort or Mini-DisplayPort connector(s) may be<br />

required. See www.amd.com/firepro for details.<br />

© 2010 Advanced Micro Devices, Inc. All rights reserved. <strong>AMD</strong>, the <strong>AMD</strong> Arrow logo, <strong>ATI</strong>, the <strong>ATI</strong> logo, FirePro, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for<br />

informational purposes only and may be trademarks of their respective owners. PID 48321-A

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