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12/09 ISSUE 8<br />

Vision<strong>ARRI</strong><br />

The Biannual International Magazine from the <strong>ARRI</strong> RENTAL & POSTPRODUCTION ENTERPRISES<br />

KILLERS<br />

Russell Carpenter ASC on shooting<br />

anamorphic with the D-21<br />

Green Zone<br />

Interview with Barry Ackroyd BSC<br />

Inglourious Basterds<br />

<strong>ARRI</strong> Film & TV work on Tarantino’s<br />

World War II epic<br />

A New Digital Camera System<br />

<strong>ARRI</strong> announces a new<br />

generation of digital cameras


<strong>ARRI</strong> SERVICES GROUP NETWORK<br />

<strong>ARRI</strong> SUBSIDIARIES<br />

AUSTRALIA<br />

<strong>ARRI</strong> Australia, Sydney<br />

Cameras<br />

Stefan Sedlmeier<br />

T +61 2 9855 4300<br />

ssedlmeier@arri.com.au<br />

AUSTRIA<br />

<strong>ARRI</strong> <strong>Rental</strong> Vienna<br />

Cameras<br />

Gerhard Giesser<br />

T +43 664 120 7257<br />

rental@arri.at<br />

CZECH REPUBLIC<br />

<strong>ARRI</strong> <strong>Rental</strong> Prague<br />

Cameras, Lighting, Grip<br />

Robert Keil<br />

T +42 025 101 3575<br />

rkeil@arri.de<br />

GERMANY<br />

<strong>ARRI</strong> <strong>Rental</strong> Berlin<br />

Cameras, Lighting, Grip<br />

Ute Baron<br />

T +49 30 346 800 0<br />

ubaron@arri.de<br />

<strong>ARRI</strong> <strong>Rental</strong> Cologne<br />

Cameras<br />

Stefan Martini<br />

T +49 221 170 6724<br />

smartini@arri.de<br />

<strong>ARRI</strong> <strong>Rental</strong> Munich<br />

Cameras, Lighting, Grip<br />

Thomas Loher<br />

T +49 89 3809 1440<br />

tloher@arri.de<br />

<strong>ARRI</strong> Film & TV Services, Munich<br />

Film Lab, DI, TV Postproduction,<br />

VFX, Sound, Studio, Cinema<br />

International Sales<br />

Angela Reedwisch<br />

T +49 89 3809 1574<br />

areedwisch@arri.de<br />

National Sales<br />

Walter Brus<br />

T +49 89 3809 1772<br />

wbrus@arri.de<br />

<strong>ARRI</strong> Schwarzfilm Berlin<br />

Film Lab, DI, TV Postproduction<br />

Mandy Rahn<br />

T +49 30 408 17 8534<br />

mrahn@arri.de<br />

<strong>ARRI</strong> Film & TV Services,<br />

Cologne<br />

DI, TV Postproduction, Sound<br />

Markus Klaff<br />

T +49 221 57165 120<br />

mklaff@arri.de<br />

Schwarz Film<br />

Ludwigsburg<br />

Film Lab, DI, TV Postproduction<br />

Walter Brus<br />

T +49 89 3809 1772<br />

wbrus@arri.de<br />

LUXEMBOURG<br />

<strong>ARRI</strong> <strong>Rental</strong> Luxembourg<br />

Cameras<br />

Steffen Ditter<br />

T +352 2670 1270<br />

sditter@arri.de<br />

UNITED KINGDOM<br />

<strong>ARRI</strong> Lighting <strong>Rental</strong>, London<br />

Lighting<br />

Tommy Moran<br />

T +44 1895 457 200<br />

tmoran@arrirental.com<br />

<strong>ARRI</strong> Focus, London<br />

Short term lighting hire for<br />

commercials & promos<br />

Martin Maund, George Martin<br />

T +44 1895 810 000<br />

martin@arrifocus.com<br />

george@arrifocus.com<br />

<strong>ARRI</strong> Media, London<br />

Cameras, Grip<br />

Philip Cooper<br />

T +44 1895 457 100<br />

pcooper@arrimedia.com<br />

<strong>ARRI</strong> Crew, London<br />

Diary Service<br />

Kate Collier<br />

T +44 1895 457 180<br />

arricrew@arrimedia.com<br />

USA<br />

<strong>ARRI</strong> CSC, New Jersey<br />

Cameras, Lighting, Grip<br />

Simon Broad,<br />

Hardwrick Johnson<br />

T +1 212 757 0906<br />

sbroad@arricsc.com<br />

hjohnson@arricsc.com<br />

<strong>ARRI</strong> CSC, Florida<br />

Cameras, Lighting, Grip<br />

Ed Stamm<br />

T +1 954 322 4545<br />

estamm@arricsc.com<br />

Illumination Dynamics, LA<br />

Lighting, Grip<br />

Carly Barber, Maria Carpenter<br />

T +1 818 686 6400<br />

carly@illuminationdynamics.com<br />

maria@illuminationdynamics.com<br />

Illumination Dynamics,<br />

North Carolina,<br />

Lighting, Grip<br />

Jeff Pentek<br />

T +1 704 679 9400<br />

jeff@illuminationdynamics.com<br />

<strong>ARRI</strong> PARTNERS & ASSOCIATES<br />

AUSTRALIA<br />

Cameraquip, Melbourne,<br />

Brisbane<br />

Cameras<br />

Malcolm Richards<br />

T +61 3 9699 3922<br />

T +61 7 3844 9577<br />

rentals@cameraquip.com.au<br />

CYPRUS<br />

Seahorse Films,<br />

Nicosia, Paphos<br />

Cameras, Lighting,<br />

Grip, Studio<br />

Andros Achilleos<br />

T +357 9967 5013<br />

andros@seahorsefilms.com<br />

GERMANY<br />

Maddel’s Cameras,<br />

Hamburg<br />

Cameras, Grip<br />

Matthias Neumann<br />

T +49 40 66 86 390<br />

info@maddels.com<br />

HUNGARY<br />

VisionTeam, Budapest<br />

Cameras, Lighting, Grip<br />

Gabor Rajna<br />

T +36 1 433 3911<br />

info@visionteam.hu<br />

ICELAND<br />

Pegasus Pictures, Reykjavik<br />

Cameras, Lighting, Grip<br />

Snorri Thorisson<br />

T +354 414 2000<br />

snorri@pegasus.is<br />

INDIA<br />

Anand Cine Service, Chennai<br />

Cameras, Lighting, Grip,<br />

Film Lab, DI<br />

Tarun Kumar<br />

T: +91 44 2834 2811<br />

contact@anandcine.com<br />

IRELAND<br />

The Production Depot,<br />

Co Wicklow<br />

Cameras, Lighting, Grip<br />

John Leahy, Dave Leahy<br />

T +353 1 276 4840<br />

john@production-depot.com<br />

dave@production-depot.com<br />

JAPAN<br />

NAC Image Technology<br />

Tokyo<br />

Cameras<br />

Tomofumi Masuda<br />

Hiromi Shindome<br />

T +81 3 5211 7960<br />

masuda@camnac.co.jp<br />

NEW ZEALAND<br />

Camera Tech, Wellington<br />

Cameras<br />

Peter Fleming<br />

T +64 4562 8814<br />

cameratech@xtra.co.nz<br />

Xytech Technologies, Auckland<br />

Lighting<br />

Stephen Pryor<br />

T +64 9 377 99 85<br />

stephenp@xytech.co.nz<br />

ROMANIA<br />

Panalight Studio, Bucharest<br />

Cameras, Lighting, Grip<br />

Diana Apostol<br />

T +40 727 358 304<br />

office@panalight.ro<br />

SCANDINAVIA<br />

BLIXT Camera <strong>Rental</strong>,<br />

Denmark, Norway & Sweden<br />

Cameras<br />

Björn Blixt<br />

T +45 70 20 59 50<br />

blixt@blixt.dk<br />

SOUTH AFRICA<br />

Media Film Service,<br />

Cape Town, Johannesburg,<br />

Durban, Namibia<br />

Cameras, Lighting,<br />

Grip, Studio<br />

Jannie van Wyk<br />

T +27 21 511 3300<br />

jannie@mediafilmservice.com<br />

UNITED ARAB EMIRATES<br />

Filmquip Media, Dubai<br />

Cameras, Lighting, Grip<br />

Anthony Smythe, Hugo Lang<br />

T +971 4 347 4909<br />

ant@filmquipmedia.com<br />

hugo@filmquipmedia.com<br />

USA & CANADA<br />

Clairmont Camera Hollywood,<br />

LA, Toronto, Vancouver<br />

<strong>ARRI</strong>FLEX D-21 Representative<br />

Irving Correa<br />

T +1 818 761 4440<br />

irvingc@clairmont.com<br />

Fletcher Chicago, Chicago<br />

<strong>ARRI</strong>FLEX D-21 Representative<br />

Stan Glapa<br />

T +1 312 932 2700<br />

stan@fletch.com<br />

4 RAW ATTRACTION<br />

Russell Carpenter ASC talks about shooting anamorphic feature<br />

Killers with the D-21<br />

6 PLANET TARANTINO<br />

<strong>ARRI</strong> Film Lab and <strong>ARRI</strong> Sound discuss their work on<br />

Inglourious Basterds<br />

8 PRODUCTION DIPLOMAT<br />

Profile on <strong>ARRI</strong> Film & TV’s in-house producer Christopher Berg<br />

9 THE LAST AIRBENDER<br />

How <strong>ARRI</strong> CSC and the camera crew of The Last Airbender<br />

prepared for the extremes of Greenland<br />

10 GREEN ZONE<br />

Barry Ackroyd BSC on shooting the latest film from director<br />

Paul Greengrass<br />

12 THE LIGHT AT THE END OF THE TUNNEL<br />

Interview with director Anno Saul about his feature The Door<br />

CONTENTS<br />

6<br />

24<br />

20<br />

16<br />

Vision<strong>ARRI</strong> would like to thank the following contributors;<br />

Susanne Bieger, Katja Birkenbach, Simon Broad, Mark Hope-Jones, Ingo Klingspon, Judith Petty,<br />

Angela Reedwisch, Prof. Jürgen Schopper, Marc Shipman-Mueller, Michelle Smith, Sabine Welte<br />

Front Cover Photo: Melissa Moseley © 2009 Lionsgate Entertainment<br />

VISION<strong>ARRI</strong><br />

14 GOING POSTAL<br />

Gavin Finney BSC discusses working on his third<br />

Terry Pratchett adaptation for Sky<br />

16 DESERT FLOWER<br />

<strong>ARRI</strong> Film & TV posts the life story of Waris Dirie<br />

18 ABOVE SUSPICION:<br />

THE RED DAHLIA<br />

Nigel Willoughby reflects on using the<br />

D-21 with Panasonic’s P2 recorder<br />

20 A NEW DIGITAL CAMERA SYSTEM<br />

<strong>ARRI</strong> redefines the future of digital production<br />

with the announcement of a new range<br />

of cameras<br />

22 POPE JOAN<br />

The VFX specialists at <strong>ARRI</strong> Film & TV resurrect<br />

the historical city of Rome for Pope Joan<br />

24 BRIGHT STAR<br />

Australian DoP Greig Fraser shares his<br />

experiences filming romantic period feature<br />

Bright Star<br />

26 PANDORUM<br />

<strong>ARRI</strong> Sound create the sound mix for outer space<br />

spine-chiller Pandorum<br />

28 D-21 SHOOTS 3D FILM IN DUBAI<br />

Dubai’s brand new metro system opens with<br />

a 3D film created for the occasion<br />

30 <strong>ARRI</strong> COMMERCIAL – MUNICH’S<br />

CREATIVE HEARTBEAT<br />

A look at the creative and technical services<br />

of <strong>ARRI</strong> Film & TV Commercial<br />

33 CULTIVATING RELATIONSHIPS<br />

WITH DoPS<br />

<strong>ARRI</strong>’s Head of Digital Intermediate,<br />

Harald Schernthaner, shares his views on the<br />

current state of the DI<br />

34 HI-MOTION<br />

New V10 software from EVS integrates with the<br />

Hi-Motion at Hickstead<br />

35 <strong>ARRI</strong> RELATIVITY<br />

A powerful suite of postproduction software tools<br />

35 NEW <strong>ARRI</strong> FILM & TV FACILITIES<br />

IN COLOGNE<br />

<strong>ARRI</strong> adds postproduction services to its branch<br />

in Cologne<br />

36 PRODUCT UPDATE<br />

38 PRODUCTION UPDATE


RAW<br />

ATTRACTION<br />

Russell Carpenter ASC shares his experiences shooting the anamorphic feature<br />

Killers using <strong>ARRI</strong>RAW with the D-21.<br />

Killers, the first Hollywood motion picture to be photographed with anamorphic lenses on <strong>ARRI</strong>FLEX D-21<br />

cameras using <strong>ARRI</strong>RAW in Data Mode, has recently wrapped after shooting in Atlanta, the South of France<br />

and the Bahamas. Directed by Robert Luketic and shot by Russell Carpenter ASC, the $50 million film stars<br />

Ashton Kutcher and Katherine Heigl as young holidaymakers who meet while abroad, fall in love and marry.<br />

After they return home, life becomes complicated when they discover that their neighbours may be assassins<br />

hired to kill them. Billed as a comedy action thriller, Killers will be released by Lionsgate in June 2010.<br />

Four D-21 camera packages were supplied to Killers by <strong>ARRI</strong> CSC Florida, with support from <strong>ARRI</strong> CSC New York and <strong>ARRI</strong><br />

Media in London. The D-21 is the only digital cinematography camera with a 4:3 sensor area that allows ‘true’ anamorphic<br />

images to be captured in the same way as they are captured on 35mm film. By using the cameras in Data Mode, the production<br />

was able to output raw anamorphic data to S.two 2K Digital Field Recorders (DFR).<br />

Vision<strong>ARRI</strong>: Which decision was made first: to shoot<br />

anamorphic or to shoot digital?<br />

Russell Carpenter: The two decisions were made at the same<br />

time really. Robert, the director, wanted to shoot in anamorphic<br />

because he loves the characteristics that anamorphic lenses<br />

give the image. He also very much enjoyed his previous<br />

experiences shooting digitally and felt really good about<br />

knowing what he had before the end of the day rather than<br />

having to wait for dailies. So I did some research and it<br />

became fairly obvious that the D-21 was going to offer the<br />

best of both worlds. In testing the<br />

D-21 we just fell in love with the image<br />

characteristics, especially in terms of<br />

how the image was rendered in the<br />

highlights. We got a beautiful, creamy<br />

rendition of both shadow and highlight<br />

areas, but there was a sort of silkiness<br />

in the way the highlights were rendered<br />

that was different from our experiences<br />

testing the other systems. We basically<br />

thought the D-21 offered a particularly<br />

pleasing image.<br />

VA: How was your experience<br />

of shooting with the Hawk<br />

anamorphic lenses?<br />

RC: I think one thing I would like to have<br />

experimented with more was the degree<br />

to which we wanted to be careful with<br />

the wider anamorphic lenses in terms<br />

of what was happening with distortion<br />

around the edges of the frame,<br />

especially in locations that have a lot of<br />

vertical geometry. We found the lenses<br />

performed better when we weren’t<br />

shooting wide open, so we tried to stop<br />

down at least two-thirds of a stop to one<br />

stop whenever we could. If I’d had more<br />

time to experiment I think I would have<br />

tested the D-21 at different ASA ratings;<br />

I found that there was plenty of<br />

information to be mined in the shadow<br />

areas. Some of the other digital systems<br />

don’t give you any room to move in<br />

terms of printing up, but with the D-21<br />

there’s quite a bit there. Maybe in the<br />

future, using the system again, I would<br />

become more confident in using higher<br />

ASA ratings, but this was sort of a<br />

maiden voyage for everyone concerned<br />

and I think everybody learned a lot.<br />

VA: Did any particular features of<br />

the D-21 system prove useful?<br />

RC: The optical viewfinder definitely<br />

helped our operator. I think one of the<br />

positive points of the D-21 system is that<br />

it is set up very much like <strong>ARRI</strong>FLEX film<br />

cameras, so there is certainly an ease<br />

with which people can transition into<br />

working digitally. You’re not having to<br />

learn an entirely different nomenclature<br />

procedure to move into this system as an<br />

operator or as a 1st AC; you’re using a<br />

system that has been perfected with the<br />

<strong>ARRI</strong> film cameras. We did have onboard<br />

HD monitors and I found that the<br />

RUSSELL CARPENTER ASC with the D-21,<br />

to the left is Erik Brown (A-camera 1st AC)<br />

GREG LUNDSGAARD (A-camera operator)<br />

at the viewfinder, while Erik Brown pulls focus<br />

ROGER MCDONALD (B-camera operator,<br />

France) lines up a shot<br />

focus pullers came to rely on those<br />

monitors because the image was so<br />

good that they could instantly tell<br />

whether they were in focus or not;<br />

so they added that to their arsenal<br />

of focus-pulling techniques.<br />

VISION<strong>ARRI</strong><br />

VA: How did the D-21 handle<br />

bright, sunlit scenes in locations<br />

such as the South of France and<br />

the Bahamas?<br />

RC: I would say that this is an area where<br />

the camera really excels. The ability of<br />

the D-21 to hold very bright detail was,<br />

I felt, stunning. We were in the South of<br />

France on a pure white super-yacht under<br />

the Mediterranean sun and the camera<br />

really did extremely well at holding both<br />

the highlights and the shadows.<br />

VA: Is the postproduction<br />

workflow progressing smoothly?<br />

RC: Although I haven’t really got started<br />

on the postproduction yet, in our initial<br />

test we saw that there was plenty of<br />

room to manipulate the image. Certainly<br />

in comparison with other large sensor<br />

cameras the D-21 comes as close as I<br />

have seen in the digital world to having<br />

the latitude and room to move that you<br />

get with a film negative. It will be<br />

interesting to see how we get on in<br />

post, but my guess is that it will go<br />

rather well. ■<br />

4 5<br />

Photo: Magali Bragard © 2009 Lionsgate Entertainment<br />

Mark Hope-Jones


PLANET TARANTINO<br />

<strong>ARRI</strong> SUPERVISES THE DAILIES FOR INGLOURIOUS BASTERDS<br />

In July 2008, after mulling over the Inglourious Basterds idea for nearly 10 years,<br />

Quentin Tarantino finally had a script. Things then had to move quickly because, set on<br />

attending Cannes the following year, he had but a few months to make what he called<br />

his “Spaghetti Western in Nazi garb.” And so Tarantino came to Berlin Babelsberg, with<br />

audience favourite Brad Pitt and a high calibre, multinational cast in tow, to shoot the<br />

World War II epic. <strong>ARRI</strong> Film Lab and <strong>ARRI</strong> Sound provided the production with picture<br />

and sound dailies. Vision<strong>ARRI</strong> caught up with two members of the German crew –<br />

Postproduction Supervisor Christopher Berg and <strong>ARRI</strong>’s Technical Post Supervisor of<br />

Sound, Daniel Vogl – to talk about their work on Inglourious Basterds.<br />

Vision<strong>ARRI</strong>: Working for Quentin Tarantino<br />

is no ordinary experience. What<br />

expectations did you have to meet?<br />

Christopher Berg: It was clear that Inglourious<br />

Basterds would be a very extensive production with<br />

a frighteningly tight schedule and an awe-inspiring<br />

top-notch team of Oscar-winners in the key<br />

positions. The expectations for everyone involved<br />

were extremely high, but to reach that level and<br />

maintain it was a real incentive. We wanted to<br />

prove to the director that we weren’t just as good<br />

as he thought we were, but better.<br />

My task was to organise the film, video and sound<br />

dailies – all of which were generated at <strong>ARRI</strong><br />

Munich – and attend to the editing room. The<br />

advantage I brought to this logistical challenge was<br />

the fact that I knew <strong>ARRI</strong> very well; I knew whom I<br />

could call directly to ensure a continuous flow of<br />

information and expedite the process.<br />

In the few weeks of preproduction it was essential<br />

to create a viable workflow and come up with<br />

contingency plans to cover all our bases. The<br />

infamous sentence: “We’ll fix it in post” was not an<br />

option for us on this job. I knew that important<br />

decisions down the line had to be made based on<br />

our work; consequently our aim and responsibility<br />

was to avoid any kind of delays or difficulties. I also<br />

had to ensure that those who joined the project at a<br />

later time, for example the US team in charge of the<br />

final mix, could quickly find any information they<br />

needed. This was especially important because after<br />

the shoot wrapped in February there was barely<br />

three months to complete the edit and DI in the<br />

United States, and get a finished print to Cannes.<br />

VA: What was the exact workflow?<br />

CB: DoP Bob Richardson ASC ran a lot of tests<br />

during preproduction. Initially, the film was<br />

supposed to be finished the conventional way:<br />

analogue in the film lab, without a DI. For that<br />

reason a lot of effort went into ensuring that<br />

everything was 100% perfect for the shoot. Every<br />

day after we wrapped, we collected the day’s<br />

footage, double checked it against the reports and<br />

sent it with the production sound via overnight<br />

courier to the <strong>ARRI</strong> film lab in Munich. There the<br />

negative was processed, prepared and cleaned for<br />

telecine and prints, since Tarantino likes to screen<br />

his dailies on film.<br />

Normally, a production chooses to either watch<br />

dailies on film or on video. In this case both were<br />

requested. During transfer, a Digital Betacam was<br />

generated as a backup, which remained in Munich<br />

while a Betacam SP went to the cutting room in<br />

Berlin, where all film and sound dailies as well as<br />

the digitally processed sound were<br />

maintained, stored and processed.<br />

Daniel Vogl: In addition, the digitally<br />

recorded production sound had to be<br />

transferred to 35mm magnetic stock,<br />

because the director wanted to hear<br />

analogue sound while watching the<br />

analogue dailies. Tarantino’s mantra is<br />

‘production sound at any cost.’ That’s<br />

why there are hardly any ADR takes in<br />

the film. Of course that was a great<br />

challenge for the production sound<br />

mixer, but also in terms of managing the<br />

sound data. After all, the best sound isn’t<br />

worth anything if you can’t find it again<br />

during post.<br />

So we had a number of tasks that<br />

included making analogue sound<br />

available for the screenings and providing<br />

the video edit with digital files. Plus, we<br />

had to find a way to make all the useable<br />

sound tracks for each individual take<br />

available at any time through the dailies<br />

and post process. We developed a<br />

workflow that allowed us to link the film<br />

dailies with the video dailies, thereby<br />

enabling the editing room to create a link<br />

between the two worlds if needed.<br />

We also had to do some preliminary<br />

work for the sound post to ensure that<br />

they could get straight to work based on<br />

the data we provided. All sessions<br />

therefore had an itemised structure and<br />

nomenclature. Each day of shooting was<br />

minutely documented in metadata files<br />

and we had two people working eight to<br />

ten hours every day just on the sound<br />

dailies. This meticulous structure meant<br />

that the dailies and postproduction<br />

process could proceed on schedule.<br />

CB: We basically had two cutting rooms<br />

in Berlin. Sally Menke ACE, who has<br />

edited all of Tarantino’s films, was<br />

working on an Avid. She had two<br />

assistants who worked exclusively for her<br />

digitising the pictures, laying back the<br />

processed production sound and sorting<br />

the footage accordingly. In parallel, we<br />

had three additional assistants working<br />

on the film dailies. Based on the<br />

metadata generated by <strong>ARRI</strong> Sound in<br />

Munich and the picture from the <strong>ARRI</strong><br />

film lab, we compiled an enormous<br />

database in Berlin, linking these<br />

elements. Another assistant was put in<br />

charge of maintaining this database.<br />

It was our goal, even during<br />

preproduction, to do anything we could<br />

to make things as easy as possible for<br />

the final postproduction in the United<br />

States. This included delivering<br />

everything with technical accuracy so<br />

that the team responsible for the final mix<br />

could use the data we had compiled and<br />

save a lot of time. This was very<br />

important to me because I was the one<br />

who had to pass the project on to Tina<br />

Anderson, the post supervisor in LA, and<br />

I knew that she had to get the film ready<br />

in time for Cannes.<br />

VA: What other aspects were<br />

particularly critical?<br />

CB: A special challenge was the film<br />

within the film – Nation’s Pride – which<br />

was shot, edited and finished during<br />

principle photography. It’s a seven-minute<br />

parody of a Nazi propaganda film with<br />

about 100 setups and Daniel Brühl in the<br />

lead role.<br />

Sally Menke<br />

Editor<br />

VISION<strong>ARRI</strong><br />

I have edited all of<br />

Quentin’s movies within<br />

a four-mile radius in<br />

Hollywood, so when we<br />

decided to begin editing<br />

Inglourious Basterds on<br />

location in Berlin, I wondered<br />

how we would do it.<br />

Luckily I hired and organised an<br />

exceptionally qualified team<br />

of assistants: Toska Baltruschat and<br />

Etienne Boussac, who spoke <strong>English</strong>,<br />

French and German; languages that<br />

were all to be spoken in the film, and<br />

two of which needed to be translated,<br />

line for line, in a script program, so I<br />

would know what I was editing.<br />

The movie was skilfully coordinated<br />

by Chris Berg, our Berlin<br />

postproduction supervisor, who held<br />

my hand through the many steps<br />

needed to smoothly and efficiently<br />

edit a complicated film like<br />

Inglourious Basterds on location. Not<br />

only was it an accelerated schedule,<br />

but I was in a country in which I did<br />

not know the language, the labs, the<br />

vendors, the mixing studios, the<br />

optical houses…nothing, not even<br />

where to get lunch. So all I can say is<br />

thank goodness I had the team I had,<br />

and <strong>ARRI</strong> lab, who worked diligently<br />

and quickly to get everything correct<br />

for us within our crazy, crazy schedule.<br />

6 7<br />

Photos: Francois Duhamel © 2009 Universal Studios. All Rights Reserved.


INGLOURIOUS BASTERDS<br />

8<br />

Eli Roth, who also played one of the Basterds, directed the<br />

movie, which had to be ready at a specific date because the<br />

footage was needed for the remaining shoot.<br />

VA: Tarantino is considered a purist who prefers to<br />

work with just one camera and who forgoes digital<br />

effects. Was that the case on Inglourious Basterds?<br />

CB: Tarantino isn’t a fan of VFX or CGI shots. There are around<br />

20 VFX shots in the final film, which were only necessary<br />

because of problems with the weather; none of them were<br />

needed for storytelling purposes. All of the special effects for<br />

Inglourious Basterds were made under the supervision of the<br />

legendary John Dykstra and were actually shot. Getting to work<br />

with Dykstra was a childhood dream come true for me.<br />

VA: What was the production’s feedback on the<br />

work <strong>ARRI</strong> had completed?<br />

CB: Bob Richardson and Tarantino liked Traudl Nicholson’s<br />

colour timing of the dailies so much that Yvan Lucas, the<br />

colourist at EFilm, could mostly just work from her grade.<br />

Coming from a DoP of Bob’s stature, this is a great compliment.<br />

But the final proof that we had done a good job was the fact<br />

that we didn’t get any calls after we handed over the project. It<br />

was the most transparent preliminary work, as far as we were<br />

concerned, that we could have done.<br />

DV: In terms of sound dailies this was the most involved and<br />

meticulous project I can think of. The greatest recognition came<br />

from production sound mixer Mark Ulano, who said that the<br />

service he received from <strong>ARRI</strong> Sound was among the best he<br />

he’d had over the last 25 years. But I’d like to make a final<br />

personal comment: Tarantino has finally made a war movie that<br />

uses the almost Babylonian mix of languages and dialects the<br />

actors speak in a dramaturgically meaningful way. Inglourious<br />

Basterds plays with the accents, the various foreign language<br />

skills and even the body language typically associated with<br />

He sees his place in international film<br />

production as a problem solver, liaising<br />

between the set and postproduction,<br />

between DoP, film lab and editing room.<br />

He also knows his way around the DI and<br />

VFX. Christopher Berg says he owes part of his talent as a<br />

communicator to his upbringing: born to a French mother and<br />

an American father, he was raised in Munich and grew up<br />

speaking three languages fluently.<br />

In 2001 Berg applied for an internship at <strong>ARRI</strong>; after<br />

completing his basic training in the film lab and the transfer<br />

department, he got started as a telecine assistant with the goal<br />

of becoming a colourist. His career, however, took a different<br />

turn. When the feature film Underworld came to <strong>ARRI</strong> in 2002,<br />

Berg served as the film’s technical coordinator, supervising the<br />

dailies and supporting the sound department. Two years later<br />

Germans, French, Americans and the <strong>English</strong> in a very subtle<br />

way. This gives the film an unusual intensity and to me that’s<br />

what a globalised cinema should look like. ■<br />

Ingo Klingspon<br />

Colourist Traudl Nicholson<br />

Telecine Colourist Lee Bennett<br />

Dailies Supervisor Clemens Schmid<br />

Sound Dailies Supervisor Daniel Vogl<br />

Sound Dailies Operator Michael Huber<br />

Sound Dailies Operator Fabian Schenk<br />

Line Producer Lab Christian Littmann<br />

Project Coordinator Lab Monika Krinke<br />

Production Diplomat<br />

Christopher Berg, In-house Producer, International Projects<br />

he was the dailies supervisor on Aeon Flux: “It was the first<br />

project I supervised in that capacity,” he says, explaining that<br />

his role involved overseeing the dailies as well as telecine and<br />

editing. Since then, Berg has continuously worked on<br />

international productions, including Perfume: The Story of a<br />

Murderer, Valkyrie, The International, The Reader and, most<br />

recently, Inglourious Basterds. “I was lucky,” he says, “to<br />

always have another project waiting for me.”<br />

In May 2009 he returned to Munich to take on the role of inhouse<br />

producer at <strong>ARRI</strong>. In that capacity he is currently working<br />

on the Tony Goldwyn film Betty Anne Waters, starring Hilary<br />

Swank. “The demands, the approaches and most of all the<br />

people involved are different on every film,” says Berg. There is<br />

one thing, however, that is essential to his job: “To create a<br />

good working environment.” ■<br />

Ingo Klingspon<br />

The Last Airbender<br />

Based on the American animated<br />

television series Avatar: The Last<br />

Airbender, Shayamalan’s film is set in a<br />

fantasy world where a young boy named<br />

Aang must battle the warmongering<br />

Firebenders to secure peace among the<br />

four great nations. The last of his kind,<br />

Aang can manipulate the air to do his<br />

bidding, just as the other three nations<br />

control earth, water and fire. As the story<br />

progresses, Aang discovers that he is<br />

more than just the last Airbender: he is<br />

the Avatar – the physical reincarnation of<br />

the spiritual world – and can bend all<br />

four elements to his will.<br />

1st AC Bobby Mancuso and 2nd AC<br />

Scott Tinsley, who are frequent<br />

collaborators, worked closely with <strong>ARRI</strong><br />

CSC to prepare their equipment for the<br />

extreme temperatures they were expecting<br />

in Greenland. Tinsley took time out to<br />

answer questions about the shoot on<br />

behalf of both Mancuso and himself.<br />

Vision<strong>ARRI</strong>: What camera equipment<br />

did you take to Greenland?<br />

Scott Tinsley: Our package consisted of<br />

three <strong>ARRI</strong>CAM Lites, a 435 and a 235.<br />

We were basically operating under the<br />

concept of two Lites for A and B-cameras,<br />

with a third body as a backup. The 435<br />

was for second unit photography and<br />

the 235 was for handheld and specialty<br />

shots. We used a set of Angenieux<br />

Optimo zooms: 17-80mm, 24-290mm,<br />

28-76mm and 15-40mm, as well as<br />

Master Primes. Most of our work was<br />

done on the zooms, for the sake of<br />

expediency. We also used Anton Bauer<br />

block batteries.<br />

VA: What challenges were you<br />

expecting on location?<br />

ST: We weren’t sure how the equipment<br />

would behave in Greenland’s extreme<br />

weather conditions. Our mornings<br />

usually began around 5:30 a.m. with<br />

the temperature at -14 °F, rising to<br />

around +6 °F by 9 a.m. and between<br />

+16 °F to +21 °F by early afternoon,<br />

if the sun was shining. Then it would<br />

quickly drop down again after 4 p.m. as<br />

the sun began to set – the sunset lasted<br />

about three hours. Our main goal was to<br />

warm the gear up overnight and keep it<br />

as warm as possible during the course of<br />

our shooting day. The other problem was<br />

transporting the gear to our shooting<br />

locations: modes of transport included<br />

helicopter, fishing trawler and a<br />

container on a sled towed by a snowcat.<br />

VA: How did you prepare for such<br />

extreme conditions?<br />

ST: With the excellent support of the staff<br />

at <strong>ARRI</strong> CSC New York, we were able to<br />

gather information from valuable sources<br />

in Denmark – from people who had<br />

experienced cold-weather shooting in<br />

Greenland. Phil Gosiewski worked<br />

directly with Thomas Kristensen, who runs<br />

a rental house in Denmark, and arranged<br />

for us to have heating equipment that<br />

had been used on previous shoots in<br />

Greenland. The barneys and heating<br />

packs he provided proved invaluable to<br />

us, as well as several other departments<br />

that needed to warm up their electronics.<br />

Lee Kazista, of Monster Remotes,<br />

suggested the Anton Bauer block<br />

batteries. He had dealt with an assistant<br />

in Winnipeg who basically said: “I throw<br />

‘em in the snow and they last all day.”<br />

VA: How did the equipment<br />

perform in the end?<br />

ST: The equipment was exceptional<br />

given the cold climate and rough terrain.<br />

The camera bodies themselves had no<br />

problem whatsoever functioning in the<br />

VISION<strong>ARRI</strong><br />

The Last Airbender is the latest project from director M. Night Shyamalan, whose previous films include<br />

The Sixth Sense and Unbreakable. Working alongside him on a shoot that encompassed locations in<br />

Greenland and Philadelphia was Andrew Lesnie ACS, ASC, the Academy Award-winning cinematographer<br />

who shot Peter Jackson’s Lord of the Rings trilogy.<br />

temperatures we experienced; we never<br />

even had to use the camera barneys we<br />

brought. The Master Primes were not<br />

affected by the cold temperatures at all,<br />

though the Angenieux Optimo zooms<br />

became difficult to drive with the regular<br />

<strong>ARRI</strong> LCS motors. Luckily Phil Gosiewski<br />

had arranged for us to have the latest<br />

<strong>ARRI</strong> prototype remote focus system – the<br />

WCU-3 with CLM-3 high torque motors –<br />

and it worked beautifully. As we had a<br />

lot of work on a jib arm with a Libra<br />

head this focus system was a lifesaver.<br />

The Anton Bauer batteries were<br />

unbelievable; we would use only one to<br />

one-and-a-half batteries per camera, per<br />

day. This was a huge help as we never<br />

had to worry about our power source.<br />

VA: What challenges did you<br />

personally face working in such<br />

an environment?<br />

ST: Fatigue and hydration were the main<br />

issues; the company had provided us with<br />

excellent technical clothing so the cold<br />

was not a real factor. The days were long<br />

and many times we were transporting up<br />

to 75 pieces of gear via helicopter or sled<br />

container. Often when it is cold you forget<br />

to drink water; proper hydration and<br />

nutrition were critical when working in<br />

these strenuous conditions.<br />

VA: The unit then relocated to<br />

Philadelphia. Did you make any<br />

changes to your equipment<br />

packages coming back to the<br />

United States?<br />

ST: The gear remained the same in<br />

Philadelphia. The batteries, which we<br />

had mainly for cold weather, had proven<br />

so effective that we kept them. Cameras<br />

and lenses were the same.<br />

The Last Airbender is due for release in<br />

July 2010. ■<br />

Simon Broad<br />

9


Barry Ackroyd BSC discusses the influence<br />

of YouTube on his latest feature<br />

REEN ZONE Photos:<br />

Director Paul Greengrass and actor Matt Damon are enjoying a run of success having worked together<br />

on the two most recent Bourne films, both of which were blockbusters the world over. Their latest<br />

collaboration, Green Zone, is another action film, but this time one that takes place within the context of a<br />

real war rather than an imagined government conspiracy. Working alongside Greengrass on the new film<br />

was cinematographer Barry Ackroyd BSC, who also shot United 93 for him in 2006.<br />

<strong>ARRI</strong> Media supplied the production with <strong>ARRI</strong>CAM and <strong>ARRI</strong>FLEX 235 cameras, and a lens package that<br />

included lightweight Nikon zooms, re-housed by <strong>ARRI</strong>. The extensive lighting kit was provided by<br />

<strong>ARRI</strong> Lighting <strong>Rental</strong>.<br />

Vision<strong>ARRI</strong>: What can you tell us about the story of<br />

Green Zone?<br />

Barry Ackroyd: The film is based on a book (Imperial Life in the<br />

Emerald City, by Rajiv Chandrasekaran) but it’s become quite<br />

a loose adaptation. It’s about the first days of the American<br />

occupation of Iraq, at that stage where Bush was on the<br />

aircraft carrier saying “mission accomplished”, yet nothing was<br />

really known. Matt Damon plays the leader of a team of<br />

specialists who are going out to look for the weapons of mass<br />

destruction and he very quickly discovers that there obviously<br />

aren’t any. Then there’s this struggle between the different<br />

intelligence agencies that are supplying information to fit the<br />

needs of the politicians. It’s just about that era, when we were<br />

using people and false information to hoodwink the<br />

whole world.<br />

VA: Were there any particular influences on the look<br />

of the film?<br />

BA: YouTube was a big influence on the look we wanted and a<br />

lot of the images of the American troops out in Iraq that you<br />

find on YouTube are low-res or night-vision shots. They have a<br />

particular look – an immediacy – that helped us decide on the<br />

final look of the film. The brief was that Baghdad is unlit, in<br />

curfew, without any source. We developed shots through acres<br />

of alleyways; I underexposed the film to get the rough-and-real<br />

feeling. Our night-vision shots, from helicopters, were shot<br />

during daylight and then graded to add the green nightvision<br />

look. Overall, the chase sequence that takes up most<br />

of the last act was shot this way.<br />

VA: You were shooting with <strong>ARRI</strong>CAMs and<br />

the <strong>ARRI</strong>FLEX 235; how were you tending to use<br />

the cameras?<br />

BA: I have a particular way I have the camera configured,<br />

because for me the camera should be part of your body. It’s<br />

in the tradition of Pennebaker and the Maysles brothers, who<br />

actually designed cameras that were ergonomic, which is<br />

what <strong>ARRI</strong> has done with the 235 and 416. The <strong>ARRI</strong>CAM is<br />

superb – you can keep most of the accessories like the focus<br />

monitor on there and just put it on your shoulder; it’s never<br />

that heavy. But I have this handle that brings my elbow into<br />

my body and my hand underneath the camera; it’s the only<br />

piece of equipment I own now, because <strong>ARRI</strong> very kindly<br />

gave it to me. I had this revelation that a lot of cameramen<br />

hold the camera away from them in an effort to stay steady.<br />

My method is to become one with the camera – it goes<br />

where you go and you go where it leads you as well.<br />

I know it sounds airy-fairy, but it’s just a method; maybe it’s<br />

old-fashioned – something from the documentary influence.<br />

VA: Klemens Becker was also operating a camera;<br />

did he have a similar approach?<br />

BA: Klemens was A-camera so his role was to go and find<br />

the shot, then I would work around him. He rarely uses an<br />

eyepiece and that’s his technique. Using his method he could<br />

run down an alleyway with the camera at knee height, so<br />

Klemens would do that, but if you wanted a shot at shoulder<br />

height then my method was better. We would shoot<br />

simultaneously and with all the longer takes we would<br />

overlap the cameras like we did on United 93. At other<br />

times we would have Florian (Emmerich) or John (Conroy)<br />

operating alongside us. Our second unit, with Dan Bradley,<br />

grew towards the end of the shoot and started shooting in<br />

parallel with our main unit. We would often have three or<br />

four cameras running, which helped us pump over<br />

1,000,000 feet of film – faultlessly – through the cameras.<br />

VA: With a background in documentary, you have<br />

a lot of experience shooting 16mm. The 235 is<br />

almost as small as a 16mm camera; does that<br />

mean you can shoot with it the same way you<br />

would on 16mm?<br />

BA: I don’t consider the two formats to be much different.<br />

16mm will always be slightly easier and you can do longer<br />

takes, but I certainly don’t adjust my approach according to<br />

whether I’m shooting 35mm or 16mm. The real skill is being<br />

in the right place and capturing the moment, and it should<br />

always feel like a dangerous thing to be doing – that’s why I<br />

enjoy it; you want to feel a bit on the edge. Klemens was<br />

joking with me one day and said “you always seem to<br />

punish yourself by making things difficult!”<br />

Green Zone is due for release in March 2010. ■<br />

Mark Hope-Jones<br />

VISION<strong>ARRI</strong><br />

DoP BARRY ACKROYD BSC prepares a shot with director Paul Greengrass<br />

10 11<br />

JasonBoland © 2009 Universal Studios. All Rights Reserved


12<br />

The light at the end<br />

of the tunnel<br />

DIRECTOR ANNO SAUL<br />

Vision<strong>ARRI</strong>: For your new film, The Door, you<br />

surrounded yourself with many familiar faces.<br />

How did the project come about?<br />

Anno Saul: Ralph Schwingel, Jan Berger and I always<br />

wanted to do a follow-up project to Kebab Connection,<br />

which Jan and I had co-written. At some point Jan<br />

pitched a project to me that Björn Vosgerau – a<br />

producer at Wüstefilm – had approached him with. That<br />

project was The Door, based on the novel Die Damalstür<br />

by Akif Pirinçci, and I immediately responded to the<br />

material. Now all we had to do was convince Ralph<br />

Schwingel at Wüstefilm, who had some concerns.<br />

Among other things, he thought that the main character<br />

in the novel wasn’t likable. But we made the necessary<br />

changes and also altered the ending of the film.<br />

VA: What is The Door about?<br />

AS: It’s the story of a man who has made a big mistake<br />

in his life. He had a beautiful home, a lovely wife and<br />

an adorable daughter. But returning from the house of<br />

a neighbour with whom he has just had a sexual<br />

encounter, he finds his daughter dead in the pool; she<br />

has drowned. In the events that follow he loses his wife<br />

and their home, and then we fast-forward: four years<br />

later he’s completely washed up, very unhappy and<br />

wants to die. During one of his futile attempts to take his<br />

life, he by chance discovers a tunnel behind a bush and<br />

goes into it. He walks towards a light at the end of<br />

tunnel and finds a door. Opening it, he steps into a<br />

world that looks very much like his old life – a time<br />

when he was still very happy. He watches the younger<br />

version of himself walk over to the neighbour’s house<br />

and realises that he has a chance to make up for his<br />

mistake and rescue his daughter. Then, in a fatal turn of<br />

events, he encounters his younger self.<br />

VA: So, the basic theme of The Door is<br />

redemption; the opportunity to revisit one’s<br />

past and alter the course of one’s destiny?<br />

AS: Exactly. The film contains two separate yet parallel<br />

worlds. The characters in both are the same, but<br />

displaced by four and a half years. One of these worlds<br />

– that of the older, suicidal character – is a wintery,<br />

extremely cold and dark world. The world that existed<br />

the day of his daughter’s death is a bright and sunny,<br />

summery world.<br />

VA: Did you create the bright and the dark<br />

worlds in-camera?<br />

AS: No, we could only create this duality during<br />

grading. The wintery world was graded normally but<br />

the summery world we cross-processed, to get more<br />

contrast. The light parts came out even lighter and the<br />

dark parts even darker. Overall, the colours came out<br />

more desaturated; we got a grittier look that way, an<br />

effect we increased the further we got into the story.<br />

That was our visual concept. We also picked up the<br />

pacing. The Door’s structure escalates; everything in<br />

the film escalates over the course of time.<br />

VA: Florian (Utsi) Martin was your colourist on<br />

The Door. What do you consider an ideal<br />

collaboration during grading?<br />

AS: Ideally, the colourist makes an effort to understand<br />

what it is the director and the DoP want to accomplish,<br />

and then implements that vision technically and<br />

creatively. Grading is an important part<br />

of the creative process and therefore of<br />

the language of film. This language, as<br />

well as the entire range of technological<br />

possibilities, has to be put to use in the<br />

service of the story the film is trying to<br />

tell, not in the service of current trends in<br />

terms of what is ‘hip.’ The collaboration<br />

with Utsi Martin was fantastic and<br />

mutually enriching. Colour matching was<br />

very important on The Door. First came<br />

the broad strokes, then we went in and<br />

worked out the details.<br />

VA: Was this your first<br />

collaboration with<br />

cinematographer Bella Halben?<br />

AS: Yes, and I enjoyed it very much. Bella<br />

is an extremely competent DoP – highly<br />

talented and a great person; very<br />

creative and effervescent. Hundreds of<br />

her ideas made it into The Door.<br />

VA: After directing comedies such<br />

as Where is Fred? and Kebab<br />

Connection, how did you end up<br />

in this genre and with such a<br />

serious story?<br />

AS: Prior to the two comedies, I made<br />

Green Desert, which is also a drama.<br />

When Ralph Schwingel submitted<br />

Kebab Connection for funding, he was<br />

asked why he had chosen me to direct<br />

the film because they considered me to<br />

be a drama director. Now I’m only good<br />

for comedies? No, I like to dabble in<br />

different genres and to play with their<br />

parameters – that’s what’s challenging.<br />

VA: Have you ever shot digitally or<br />

are you planning to?<br />

AS: In the last couple of years I’ve<br />

watched several student films that were<br />

shot in HD and I was impressed by how<br />

great they looked. But students have a lot<br />

of time to fiddle with things and to work<br />

on the look they are going for. Personally,<br />

I still feel that film has an imperfect yet<br />

vibrant quality. And there is something<br />

else that’s essential for me: I have to be<br />

able to rely on the equipment; for<br />

example, I shot three TV movies in<br />

Sweden and learned that cameras can’t<br />

ever malfunction – period! It’s a<br />

catastrophe when they do. You’ll lose<br />

three days of shooting if you are in<br />

Gotland or somewhere in the backwoods.<br />

To me, that means taking equipment that<br />

has been refined over the last 30 years;<br />

that just keeps running and won’t quit<br />

when water gets in or when it gets<br />

extremely cold; equipment that won’t let<br />

you down – like the <strong>ARRI</strong> cameras. Sure,<br />

when I’m in Cologne I can get another<br />

camera within an hour, but not in Gotland.<br />

VISION<strong>ARRI</strong><br />

VA: Why do you like working<br />

with <strong>ARRI</strong>?<br />

AS: When I was in film school I worked<br />

with <strong>ARRI</strong> and I made my first feature<br />

there. I went to <strong>ARRI</strong> whenever I could.<br />

It wasn’t always possible, but if I had a<br />

say, I chose <strong>ARRI</strong>. I prefer it because it’s<br />

where I get the best support. At <strong>ARRI</strong><br />

you’re surrounded by people who not<br />

only know what they are talking about<br />

and support the filmmakers and their<br />

projects, but they also love cinema! The<br />

people at <strong>ARRI</strong> always do everything<br />

possible to ensure that your film comes<br />

out as good as it possibly can and the<br />

size of the budget never matters – their<br />

dedication is always equally high!<br />

VA: We wish you the best of luck<br />

and a great turnout for the fall<br />

release of The Door.<br />

The Door is a Wüstefilm / Wüstefilm Ost<br />

production co-produced with Senator Film<br />

Produktion. The film was released<br />

theatrically on November 12, 2009.<br />

For more information, please visit Senator<br />

Filmverleih (www.senator.de). ■<br />

Katja Birkenbach<br />

13<br />

Photos © Senator Film


14<br />

GOING<br />

POSTAL<br />

Terry Pratchett’s Going Postal set for broadcast on Sky<br />

Following the hugely successful adaptations of Hogfather and The Colour of Magic, Sky has<br />

brought yet another novel from Terry Pratchett’s popular Discworld series to life. Produced by<br />

The Mob Film Company, Going Postal tells the story of con-artist Moist Von Lipwig, whose crimes<br />

finally catch up with him in the town of Ankh-Morpork. This latest feature-length television special<br />

will air in two 120-minute parts on Sky1 HD and Sky1 next Easter. Camera equipment was<br />

supplied by <strong>ARRI</strong> Media, while the lighting kit came from <strong>ARRI</strong> <strong>Rental</strong> Germany.<br />

Going Postal was shot on location in Budapest, Hungary,<br />

where the city’s architecture provided the backdrop for<br />

Pratchett’s famed fantasy town of Ankh-Morpork. Behind<br />

the camera once again was Gavin Finney BSC, making<br />

this the third Discworld adaption for both the<br />

cinematographer and The Mob, and also the third to be<br />

shot with the <strong>ARRI</strong>FLEX digital camera system. Although<br />

Finney had a history with the D-21, it was not a forgone<br />

conclusion that it would be used again when the project<br />

started. “This production had a new director, Jon Jones,<br />

and Jon had a free say in how he wanted his show to<br />

look,” explains Finney. “So we looked again at what was<br />

available to shoot on, but in the end it really became an<br />

aesthetic call. The D-21 does have a particular look that<br />

we liked, and I think for me the camera does have a<br />

slightly more organic, less electronic look than the others.<br />

They’re all good cameras, across the whole field, but<br />

some do look very, very clean and can be a bit too<br />

revealing. The D-21 is slightly more forgiving and digs<br />

less into the detail. It’s gentler on make-up, wigs and<br />

prosthetics, all of which are used a lot in these shows.”<br />

Having shot the previous productions in Linear mode,<br />

Finney selected Log C 4:4:4 RGB (extended range) for<br />

Going Postal, a decision largely driven by conversations<br />

with the visual effects department. “I think there’s a clear<br />

benefit in Log,” he says. ”It does seem to give more detail<br />

in the shadows and extended range gives you slightly<br />

more capture in the highlights, so the whole combination<br />

just gave us a bit extra.” The signal, which has to be<br />

processed through a look-up table (LUT) before it can be<br />

displayed, was previewed on set using sophisticated<br />

Cine-tal monitors, enabling Finney to monitor his image and<br />

make corrections or alterations by applying different LUTs.<br />

One of the key advantages for Finney was being able to<br />

capture Log DPX frames from the camera via the Cine-tal<br />

monitor, while filming. Using a grading programme called<br />

SpeedGrade OnSet by Iridas, he was able to establish looks<br />

by adding LUTs to the frames on his laptop. By using the<br />

SpeedGrade LUTs in combination with <strong>ARRI</strong>’s own LUTs<br />

and storing them on his computer, Finney created a visual<br />

reference for the entire production. The LUTs were also given<br />

o the editor to apply to the dailies. “The idea is that you get<br />

rushes that are closer to how you want them to look,” says the<br />

cinematographer, “and everyone else involved can see how<br />

you want them to look.<br />

“Those LUTs will be very useful when I come to do the online<br />

grade,” he continues, “as I’ve got an entire library of reference<br />

images and LUTs which I can share with the person doing the<br />

grade. That information is also very useful for the visual effects<br />

team, because they need to know how my material is going to<br />

look as well. They will have the Log material and I can give<br />

them a LUT that can be applied to the footage to show my<br />

intent in the grade. They can then be more confident when<br />

creating 3D animation or plates that their work is ultimately<br />

going to fit in with how things are going to look.”<br />

The Log signal from the D-21 was generally recorded onto<br />

Sony SRW-1 HDCAM SR recorders, but for Steadicam and<br />

handheld situations Finney chose to use <strong>ARRI</strong> Media’s newly<br />

acquired Panasonic P2 HD recorders, which can be mounted<br />

directly onto the D-21 with a simple bracket. “In the past we’ve<br />

run a cable to the SRW-1, but it can be a bit inhibiting if<br />

you’re on Steadicam, as you want to be free to move around,”<br />

he recalls. “We knew that the sort of shooting we were going<br />

“THE D-21 DOES HAVE A<br />

PARTICULAR LOOK THAT<br />

WE LIKED, AND I THINK<br />

FOR ME THE CAMERA<br />

DOES HAVE A SLIGHTLY<br />

MORE ORGANIC, LESS<br />

ELECTRONIC LOOK THAN<br />

THE OTHERS.”<br />

to be doing on this production was often going to involve 360s<br />

in large areas and the Steadicam operator didn’t want to have<br />

a cable on him because he felt it would pull the camera.<br />

“The P2 system looked like a great solution because with two<br />

32GB cards you can record up to an hour,” continues Finney.<br />

“It has its own lightweight power supply and as there are no<br />

cables, the camera becomes completely self-sufficient.” The<br />

cinematographer’s only concern was the fact that it records at<br />

25 fps in 4:2:2 and Going Postal was going to be shot in<br />

4:4:4, but it soon became clear that this would not be an issue<br />

for the handheld and Steadicam scenes. “The P2 was great for<br />

the operator,” asserts Finney. “It meant he was completely free<br />

and it worked flawlessly throughout the whole shoot.”<br />

DoP GAVIN FINNEY BSC using the D-21 Hand Crank<br />

Within the story, a series of flashbacks plague the main<br />

character, ultimately forcing him to realise the consequences of<br />

his past actions and change his ways for the better. After initial<br />

conversations about how the flashback sequences should look,<br />

it was decided that giving them the appearance of old film<br />

footage would make the audience instantly realise that the<br />

events had happened in the past. “We talked about how we<br />

were going to achieve the desired effect, whether it should be<br />

done in postproduction or whether it should be done incamera,”<br />

recalls the cinematographer, “and we’re always very<br />

keen to do as much as we can in-camera.”<br />

Finney researched footage from the archives of the British Film<br />

Institute, including some very old films produced by Mitchell &<br />

Kenyon – pioneers of early British cinema. It was initially<br />

thought that the flashbacks would be shot on a film camera,<br />

but after carrying out tests at <strong>ARRI</strong> Media, which included<br />

Super 8, Finney settled on the D-21 Hand Crank. “It worked<br />

remarkably well when we tested it,” he says. “You can literally<br />

set the camera up so when you turn the handle fast the camera<br />

goes quicker and when you turn the handle slowly the camera<br />

goes slower – just like an old film camera.” Once the decision<br />

was made to go with the Hand Crank Finney then looked at<br />

various lenses. “We tried it with modern lenses and then old<br />

lenses and finally chose the Lensbaby,” he continues. “It’s a<br />

neat, cheap little lens on a plastic bellows which you can use<br />

for quite unusual effects. It added a very realistic effect of<br />

poorly registered film along with an out of focus vignette.”<br />

Finally, to complete the look, Finney developed a black-andwhite<br />

LUT. “The whole combination – the Hand Crank with<br />

the Lensbaby and then going to black-and-white – looked<br />

amazingly like footage from the early 1900s,” he states,<br />

“which was exactly the effect we wanted to achieve.<br />

And it was all done on the D-21.” ■<br />

Michelle Smith<br />

VISION<strong>ARRI</strong><br />

15


16<br />

Desert Flower<br />

The extraordinary journey of Waris Dirie<br />

Desert Flower, the powerful adaptation of Waris Dirie’s autobiographical bestseller of the same name, had<br />

its world premiere at the Venice Film Festival in September. The film speaks out, as did the book, against the<br />

practice of female genital mutilation still common in many cultures around the world. Vision<strong>ARRI</strong> sat down<br />

with writer/director Sherry Hormann, producer Peter Herrmann and DoP Ken Kelsch, shortly after they<br />

completed postproduction at <strong>ARRI</strong> Film & TV in Munich.<br />

Vision<strong>ARRI</strong>: What were the key<br />

elements of your visual approach<br />

to the adaptation?<br />

Sherry Hormann: One doesn’t often come<br />

across a character that has experienced<br />

such extremes in their life as Waris Dirie.<br />

She grew up as a nomad in the<br />

Somalian desert and became a top<br />

model in London. She was illiterate when<br />

she addressed the UN. These are<br />

enormous contrasts and they are what<br />

make this story so cinematic. Think of the<br />

images: desert vs. skyscraper, poverty<br />

vs. wealth, cleaning lady at McDonald’s<br />

vs. top model on glamorous catwalks.<br />

Ken Kelsch: The look of the film in the<br />

African scenes is mostly a result of<br />

adjusting to the limited technical<br />

possibilities down there. At those<br />

locations we were confronted with<br />

extreme contrasts between the brightness<br />

of the daylight and low details in the<br />

shadows. I didn’t want to make a<br />

documentary; I didn’t want vacant eyes<br />

in dark faces against an overexposed<br />

sky. There is so much natural beauty in<br />

the faces of these people and I wanted<br />

to capture that.<br />

VA: Did you encounter many<br />

problems filming on location<br />

in Africa?<br />

Peter Herrmann: Initially, we intended to<br />

shoot in northern Kenya. I sort of know<br />

my way around there and many Somali<br />

nomads live in the area. But the situation<br />

in Kenya quickly proved to be too<br />

unstable and we couldn’t shoot in<br />

Somalia for obvious reasons. We were<br />

left with the option of shooting in<br />

Djibouti, a small – by African standards<br />

– yet relatively stable country. Many<br />

Somalis, fearing for their safety, moved<br />

there even before the war broke out,<br />

which meant we were able to shoot our<br />

film in the desert among nomads. In the<br />

end it was much harder than we had<br />

imagined. The war had traumatised<br />

people and things could escalate quickly,<br />

creating precarious situations; in<br />

retrospect I’m not sure I’d shoot<br />

there again.<br />

SH: We actually shot in a region near the<br />

border with Ethiopia and Somalia. In<br />

other words, we filmed in a conflict area<br />

under civil war like conditions; luckily,<br />

it was during a rather calm period.<br />

We met people who had never seen a<br />

camera in their entire lives: not just a<br />

35mm film camera, but even a regular<br />

stills camera. Others rubbed our skin to<br />

see if, underneath it, we were dark after<br />

all; I didn’t know this could happen in<br />

the 21st century. We really were in a<br />

region that is still one of those blank<br />

spots on the map. For Ken, that was a<br />

real problem, because he had to bring<br />

every single piece of equipment in from<br />

<strong>ARRI</strong> Munich.<br />

PH: Including the <strong>ARRI</strong> generator, which made its way there<br />

by ship.<br />

KK: Initially, we had planned on taking up to one ton of<br />

equipment, but in the end the cables alone weighed that<br />

much. I took an <strong>ARRI</strong>MAX 18/12 because I needed at least<br />

one light source that was powerful enough for the extreme<br />

conditions. As it turned out, this 18kW spotlight was barely<br />

enough to light the area around the eyes - that’s how bright<br />

the sun is down there. I had a gaffer, a key grip, a dolly<br />

grip and one assistant to operate the crane, which we used<br />

almost every day because we wanted to show how vast the<br />

landscape is. For the interiors we shot pretty much wide open<br />

to maximise the light, which was a real challenge for our focus<br />

puller. We also had to deal with the heat, and the days were<br />

very long. As time went on, I kept shooting more and more<br />

handheld footage with the <strong>ARRI</strong>CAM Lite, as a change from<br />

using the Studio on the crane.<br />

COLOURIST TRAUDL NICHOLSON, DoP Ken Kelsch,<br />

writer and director Sherry Hormann<br />

VA: How did the footage find its way to the lab<br />

each day?<br />

VISION<strong>ARRI</strong><br />

WARIS DIRIE, whose international bestseller Desert Flower has been adapted into a film<br />

“WE MET PEOPLE WHO<br />

HAD NEVER SEEN A<br />

CAMERA IN THEIR<br />

ENTIRE LIVES…”<br />

KK: We put a security officer at the airport on our payroll and<br />

he would get me around the x-ray machines. The film was then<br />

sent to Paris and from there to the <strong>ARRI</strong> lab in Munich. The<br />

next day, the dailies would be colour-corrected and burnt on a<br />

DVD, which would be sent back via Rome to Djibouti. All of<br />

this took 72 hours and we did it for everything we shot.<br />

VA: What was your experience working in <strong>ARRI</strong>’s<br />

Lustre suite?<br />

KK: Traudl Nicholson is the best colour grader I have ever<br />

worked with; she put her entire heart and soul into this project.<br />

We didn’t want to ‘lecture’ audiences, but our film does have<br />

a message. It’s a film about people who have to cope with<br />

one major ordeal after another and who have been brought<br />

together by these trials. Traudl managed to bring out the eyes<br />

and the faces in a way that would have required three 18kW<br />

spotlights on set, when I only had one. To be honest, the eyes<br />

in the footage we shot were just narrow slits and Traudl<br />

literally saved us in the Lustre suite. I do think that, overall, our<br />

film now has a very natural look, with subtle nuances and<br />

shading, especially in the darker sections, and that’s Traudl’s<br />

doing. I’m certain it’s the best film I’ve made as a DoP and<br />

I’ve been in this business for 30 years. ■<br />

Ingo Klingspon<br />

© 2009 Majestic / Walter Wehner<br />

17


18<br />

TheRedDahlia<br />

Nigel Willoughby discusses being the first cinematographer to shoot with the<br />

D-21 and record to P2 cards.<br />

Above Suspicion:<br />

Following a highly successful first series, British crime drama Above Suspicion recently completed<br />

production of a second season that will air in early 2010. Although La Plante Productions shot the first<br />

series on Super 16mm, the decision was made to shoot digitally second time around. Director Gillies<br />

MacKinnon and cinematographer Nigel Willoughby, who had collaborated on several previous projects,<br />

were more used to shooting on film and needed a digital system they could trust. Willoughby’s established<br />

relationship with <strong>ARRI</strong> Media gave him the confidence to make Above Suspicion the first production to<br />

shoot with <strong>ARRI</strong>FLEX D-21 cameras and Panasonic P2 on-board recorders.<br />

Vision<strong>ARRI</strong>: You’re extremely<br />

experienced with shooting TV<br />

dramas on film. How confident<br />

were you about shooting this one<br />

digitally and what testing did you<br />

do with the D-21?<br />

Nigel Willoughby: To begin with I was<br />

very apprehensive when I was informed<br />

that we were shooting HD. Production<br />

wanted me to use a different camera but<br />

I insisted on going with the D-21, partly<br />

because of my long association with<br />

<strong>ARRI</strong>. I knew Russell Allen at <strong>ARRI</strong> Media<br />

would bend over backwards to help us<br />

and he did, because the whole thing<br />

became possible when he suggested<br />

we take the P2 route; using the P2<br />

recorders made the D-21 affordable on<br />

our budget. I tested the D-21 against a<br />

couple of other HD cameras and it was<br />

way out in front. It’s very film-friendly, it<br />

has a simple menu and it’s easy to use.<br />

I had three days of testing so I took it<br />

to one of the locations and just put it<br />

through the whole gamut of lighting<br />

scenarios, and I was very<br />

pleasantly surprised.<br />

VA: When you shoot on film, you<br />

often use a variety of film stocks,<br />

for example on The Last Enemy<br />

(2008) you used eight different<br />

emulsions. Did that make it<br />

more difficult adjusting to<br />

filming digitally?<br />

NW: Well, with the D-21 you can equate<br />

that in a way by just changing the ASA<br />

rating on the camera, which is what I<br />

did, and I stuck with my light meter<br />

rather than looking at the monitor. It<br />

worked out very well and I’m delighted<br />

with the results. I know that a lot of<br />

BEN CHADS (operator) hand-holds the D-21 as John Webb (1st AC ) mans the P2 recorder<br />

people can’t tell the difference between<br />

what we’ve achieved on Above<br />

Suspicion and film. In fact the people at<br />

La Plante are now convinced that they<br />

want to go with HD for evermore,<br />

despite the fact that Super 16mm is<br />

making a comeback thanks to <strong>ARRI</strong>’s<br />

Relativity software.<br />

VA: You had two D-21 camera<br />

kits; were you usually shooting<br />

with both at the same time?<br />

NW: I operated the second camera when<br />

it came out, but I was quite busy with the<br />

lighting; this being my first HD job I<br />

really wanted to concentrate on lighting<br />

the set. I suppose we used the second<br />

camera for about 20% of the shoot and<br />

the cameras matched very well; there<br />

was no difference in colour, saturation<br />

or resolution.<br />

VA: Given that this was your first<br />

digital shoot and you were doing<br />

some operating yourself, were<br />

the film style elements of the<br />

D-21 a comfort to you?<br />

NW: Well I think the optical viewfinder is<br />

crucial and I personally couldn’t operate<br />

looking at a video image. I might get<br />

used to it if I had to, but part of the<br />

reason I handed over the operating to<br />

Ben Chads was because I originally<br />

thought we weren’t going to be able to<br />

use the D-21. I risked losing the job<br />

altogether by saying that I wasn’t<br />

prepared to go with another camera, but<br />

[producers] Chris Clough and Liz<br />

Thorburn were supportive throughout.<br />

The whole setup of the D-21 is very film<br />

technician friendly and my crew got on<br />

top of it very quickly.<br />

VA: The P2 recording system<br />

obviously helped with your<br />

budget, but what was your<br />

experience of using it on set<br />

and how successful was the<br />

overall workflow?<br />

NW: Once we’d overcome the initial<br />

problem of overloading the system<br />

because the sound department plugged<br />

into it, which we weren’t expecting to<br />

start with, I think it worked very well.<br />

I was initially nervous about putting all<br />

those rushes onto a card, but I guess we<br />

do that with film stock anyway so I got<br />

over it pretty quickly. We always had<br />

rushes back the next morning, as per<br />

usual, and I have to say that I didn’t<br />

need as much grading time as they<br />

normally give us because what I saw in<br />

post was so close to what I’d seen on<br />

set; the grade was very simple.<br />

VA: You were using the D-21<br />

with older Cooke Speed Panchro<br />

lenses. Where did that idea<br />

come from and what look did<br />

it give you?<br />

NW: I had previously shot with a set of<br />

Series One Cookes for a drama and<br />

they have quite a warm, gritty, soft look<br />

on film. I thought that if I used older<br />

Cooke lenses, they might just iron out<br />

some of the harsh edges I associated<br />

with HD. I tested them together with a<br />

set of Cooke S4s and a Zeiss set, and<br />

the Cooke Speed Panchros did exactly<br />

what I thought they would, so I went<br />

with them. My focus puller wasn’t very<br />

happy because they’re not synonymous<br />

with modern equipment so he had a<br />

hard time, but I assured him it was worth<br />

it and it was! Ultimately it was because I<br />

was a complete novice with HD and it<br />

was sort of a security thing for me to go<br />

for a filmic look. I now realise how<br />

completely different they are as formats;<br />

it’s almost like comparing a watercolour<br />

with an oil painting. I’ve learnt that if<br />

you shoot to the advantages of the<br />

medium you’re working in, you’ll get the<br />

right results. On this show we shot in all<br />

manner of lighting conditions and the<br />

D-21 responded very well. ■<br />

Mark Hope-Jones<br />

What is P2?<br />

First introduced by Panasonic in<br />

2004, P2 is a professional digital<br />

video storage format that permits<br />

a range of data streams to be<br />

recorded to a solid state flash<br />

memory card. At <strong>ARRI</strong> Media the<br />

P2 format is offered as a costeffective<br />

recording solution for<br />

productions shooting with the<br />

<strong>ARRI</strong>FLEX D-21 and is proving<br />

especially popular on television<br />

dramas. The compact AG-HPG20<br />

P2 recorder weighs only 1.1kg<br />

and can be mounted directly onto<br />

the D-21, allowing untethered<br />

operation of the camera. Utilising<br />

the AVC-Intra 100 codec, the<br />

recorder takes a 25 fps 4:2:2<br />

signal from the D-21 and can<br />

record half an hour of footage<br />

onto each 32GB card.<br />

What are the advantages?<br />

• Small, on-board<br />

recording device<br />

• Solid state, file-based, tapeless<br />

image pipeline<br />

• Economical format that can<br />

make shooting with the D-21<br />

more affordable<br />

• Easy to use and more<br />

time-efficient than other<br />

recording options<br />

• Streamlined workflow from<br />

production through<br />

postproduction<br />

• Ideal for television productions<br />

• Each 32GB P2 card stores half<br />

an hour of material<br />

VISION<strong>ARRI</strong><br />

19


ALEXA<br />

20<br />

A New <strong>ARRI</strong> Digital<br />

Camera System<br />

At IBC 2009, <strong>ARRI</strong> announced a new range of digital cameras that will redefine digital production.<br />

While our engineers have developed a new and unique technology platform, we have carefully looked at<br />

current market requirements for digital motion picture cameras, analysed our experience with the D-21<br />

and discussed future applications with prominent industry insiders. The result is a comprehensive digital<br />

camera system based around a new CMOS sensor with unsurpassed sensitivity and dynamic range.<br />

The Camera Line-up<br />

The new range of cameras will provide a compact, lightweight<br />

and affordable toolset to address every level of the broadcast<br />

and feature film markets. The two entry level models utilise a<br />

16:9 area from the sensor and are complemented by the <strong>ARRI</strong><br />

EVF, the most advanced electronic viewfinder on the market.<br />

The high-end camera will continue <strong>ARRI</strong>’s tradition of offering a<br />

4:3 sensor and rotating mirror shutter linked to an optical<br />

viewfinder. A number of recording options, including several<br />

unique and innovative on-board solutions, have been designed<br />

specifically with modern workflows in mind to provide the<br />

greatest versatility both on the set and in postproduction.<br />

Camera Features<br />

As a result of our extensive market research, we have identified<br />

image performance, workflow efficiency and product quality as<br />

the most important features for our new digital camera system.<br />

First and foremost, all three cameras deliver an unequalled<br />

base sensitivity of 800+ EI (equivalent) and spectacularly wide<br />

exposure latitude. High sensitivity and wide exposure latitude<br />

not only allow greater flexibility and efficiency on the set, they<br />

also reduce effort and cost during postproduction. The three<br />

cameras also share the same gentle, organic look of the D-21.<br />

The use of a single 35-format CMOS sensor provides the same<br />

depth of field as 35mm film cameras while allowing the use of<br />

all 35mm PL-mount lenses.<br />

While image performance is a crucial factor, work speed and<br />

budget are also greatly affected by how well the cameras’<br />

outputs integrate with postproduction. To ensure the most<br />

effective and flexible workflow from the set to post, all three<br />

cameras provide a generous number of output signals and<br />

methods, including on-board recording options, as well as<br />

multiple live HD and <strong>ARRI</strong>RAW outputs. The <strong>ARRI</strong>RAW features<br />

build on the widespread industry support for the <strong>ARRI</strong>RAW<br />

Partner Program.<br />

Last but not least, these new cameras are endowed with a<br />

whole range of high quality characteristics for which <strong>ARRI</strong> is<br />

famous. This includes a first rate viewing system, extremely<br />

robust and reliable build quality, thoughtful ergonomic design,<br />

and simple and safe operation. To ensure that the cameras<br />

withstand even the most extreme environmental conditions, our<br />

unique thermal concept includes completely sealed electronics.<br />

ALEV III SENSOR PROTOTYPE A first test image taken with the ALEV III<br />

sensor prototype and, for comparison, with “competitor A”.<br />

ALEV III SENSOR PROTOTYPE An enlargement shows the differences in the<br />

image structure. Higher sensitivity and a wider exposure latitude provide<br />

significantly cleaner images when shooting in low light.<br />

The ALEV III Sensor<br />

At the heart of the cameras is the new ALEV III sensor, which is<br />

used in all three cameras. It is a 35-format single sensor, Bayer<br />

mask CMOS device with a 3.5K pixel count, the same film-like<br />

look and image sharpness as the D-21, a spectacular base<br />

sensitivity of 800+ EI (equivalent) and unprecedented exposure<br />

latitude. To create a sensor with such qualities, a number of<br />

novel approaches had to be invented by <strong>ARRI</strong> engineers on the<br />

pixel, sensor and signal-processing levels.<br />

<strong>ARRI</strong> Imaging Technology (AIT)<br />

The demands on digital motion picture cameras are unique<br />

and in order to achieve the best in image performance,<br />

workflow efficiency and product quality, we have developed<br />

a comprehensive collection of new high-tech components.<br />

Having full control of the imaging chain, down to the smallest<br />

detail, allows a perfect optimisation of the whole system.<br />

The <strong>ARRI</strong> Imaging Technology (AIT) platform consists of the<br />

new, custom-designed ALEV III CMOS sensor, a high<br />

performance optical low pass filter pack, a powerful hardware<br />

imaging engine, advanced image processing firmware and<br />

a number of unique image processing steps.<br />

COMPETITOR A<br />

COMPETITOR A<br />

The <strong>ARRI</strong> Electronic Viewfinder<br />

While an optical viewfinder still provides the best operating<br />

experience, it comes at a price and adds weight. For the entry<br />

level cameras, we have developed the high resolution <strong>ARRI</strong><br />

Electronic Viewfinder (EVF) – a viewing system that combines<br />

a state-of-the-art F-LCOS micro display with an innovative<br />

auto-calibrating LED light engine, high-quality coated glass optics<br />

and robust mechanics. The system offers much more than a<br />

conventional electronic viewfinder; it has been specifically<br />

designed to meet the needs of professional camera operators<br />

by offering high resolution, accurate colour reproduction, great<br />

ergonomics, overscan and extremely low latency.<br />

Dependable <strong>ARRI</strong> Quality<br />

By combining state-of-the-art digital technology with more than<br />

90 years of optical and mechanical expertise, <strong>ARRI</strong> products<br />

continue to offer features that other manufacturers cannot equal.<br />

Incorporating ergonomic design and top product quality – values<br />

on which <strong>ARRI</strong>’s worldwide reputation is based – the new digital<br />

camera system continues to define the standard in imaging<br />

performance, usability and reliability. ■<br />

Marc Shipman-Mueller<br />

21


The Story<br />

Donna Woolfolk Cross’s bestseller is based on the legend<br />

of Pope Joan, who is mentioned not only in historical but,<br />

interestingly enough, also in church records dating from the<br />

13th century. The highly anticipated adaptation of this<br />

remarkable novel is considered by many to be one of the<br />

year’s cinematic highlights. In addition to the 150-minute<br />

theatrical version, Pope Joan will also make it to the small<br />

screen as a two-part miniseries (2 x 90 minutes).<br />

The Eternal City<br />

For the film, VFX Supervisor Dominik Trimborn and his team<br />

completed a total of 150 VFX shots and got to resurrect the<br />

historical city of Rome. “Several establishing shots of the city<br />

were needed and so we decided to create a 3D computer<br />

model of Rome which would work from all camera angles,”<br />

explains Trimborn, who was on hand throughout the entire<br />

shoot. “We used photographs of a historical model of the<br />

Eternal City, which I shot at a museum in Rome, as our<br />

templates. We could also count on production designer Bernd<br />

Lepel, who had many helpful suggestions and layouts for us.”<br />

The final versions of these establishing shots were created as<br />

3D matte paintings. A collage, consisting of photos and digital<br />

paintings, was projected onto the geometry of the virtual<br />

model to get the textures right. As a final touch, extras and<br />

several burning fires were added to the streets, and boats<br />

added to the Tiber, to perfect these shots of Italy’s largest city.<br />

Digital Locations and Extras<br />

POPE JOAN THE<br />

With Pope Joan, Constantin Film brings yet another accomplished adaptation of a bestselling novel to the<br />

big screen. Johanna Wokalek, David Wenham and John Goodman play the lead roles in this European<br />

co-production directed by Sönke Wortmann. The opulent historical drama was shot in Germany and<br />

Morocco, and was released in October. <strong>ARRI</strong> not only provided the sizable production with lab services<br />

and camera, lighting and grip equipment, but also completed the visual effects, the DI grading and the<br />

DCP and HD mastering at its Munich facilities.<br />

VFX Producer Katja Müller explains that “our efforts to give the<br />

film a feeling of historical authenticity included a number of set<br />

extensions, such as a small mountain village – the protagonist’s<br />

hometown, an establishing shot of the city of Dorstadt, a<br />

number of well known sites within the walls of Rome, the<br />

scenes taking place in a Roman market – which, incidentally,<br />

were shot in Morocco – and several shots of the old St. Peter’s<br />

cathedral. For parts of the monumental basilica we did have to<br />

create a 3D model.”<br />

One particularly elaborate undertaking was a military camp,<br />

for which hundreds of tents had to be created digitally.<br />

To convincingly depict the Roman legion – a deployment of<br />

10,000 soldiers – various takes of 500 extras wearing<br />

historical costumes had to be duplicated. The producer and the<br />

director were particularly impressed with the VFX team’s work<br />

on one of the film’s key scenes: a complex crane shot from a<br />

dolly showing the newly elected female Pope being greeted by<br />

cheering crowds. Initially, the plan was to simply duplicate the<br />

extras, but the early results didn’t capture this momentous<br />

event. And so, in order to fully realise the filmmakers’ vision,<br />

the entire St. Peter’s square was digitally enlarged and<br />

populated with four times as many extras; plus, the silhouette<br />

of Rome was added in the distance. Impressed by the result,<br />

the production company instructed the VFX team to complete<br />

all additional setups of this scene in the same way.<br />

Additional Effects<br />

The VFX assignment also included adding rain and snow<br />

as well as traces of blood, which the production was not<br />

permitted to use in the historical locations during filming.<br />

In addition, certain historically inaccurate details had to be<br />

removed from buildings and greenery had to be added to<br />

the sequences shot in Morocco because they actually take<br />

place in Latium.<br />

Digital Colour Design<br />

It took three months to create the visual effects and integrate<br />

them into the film before the project was colour graded at<br />

<strong>ARRI</strong>’s DI facility. In the Lustre suite, Lead Digital Colourist<br />

Traudl Nicholson gave the historical drama its distinct look,<br />

which suits the story and has a sophisticated aesthetic. Harald<br />

Schernthaner, Head of Digital Intermediate at <strong>ARRI</strong>, put it this<br />

way: “Pope Joan was another wonderful project for us and DoP<br />

Tom Fährmann was a great partner during colour grading. He<br />

knew exactly how each frame had to look. Traudl Nicholson, a<br />

highly creative mind, came up with a look that supports Tom’s<br />

lighting design – starting with gloomy colours and ending with<br />

very bright ones – and carries us through the film.“<br />

VISION<strong>ARRI</strong><br />

22 23<br />

© 2009 Constantin Film Verleih GmbH<br />

Teamwork<br />

DoP Tom Fährmann calls Pope Joan yet another successful<br />

collaboration: “Once again we were able to do the entire<br />

postproduction at <strong>ARRI</strong>,” he says. “The digital intermediate, the<br />

colour correction and all visual effects were created here by an<br />

extremely competent team whose work meets the highest<br />

standards. Traudl Nicholson, Dominik Trimborn and Harald<br />

Schernthaner, all of them experts in their own right, delivered<br />

exceptional work and it was a great joy to collaborate with<br />

them and their teams during the six months of postproduction.<br />

It is rare to encounter this many competent and pleasant<br />

people on a project. Hopefully, we can do this again soon!” ■<br />

Prof. Jürgen Schopper<br />

DIGITALLY ENLARGED and populated St. Peter’s Square (before and after)<br />

VIEW OF ROME, actor Johanna Wokalek against a greenscreen and then<br />

composited with a 3D digital matte painting<br />

<br />

DoP TOM FÄHRMANN and Dominik Trimborn (<strong>ARRI</strong> Head of VFX)<br />

ON SET in Morocco<br />

DIRECTOR SÖNKE WORTMANN<br />

VFX Crew<br />

Head of Visual Effects: Dominik Trimborn<br />

Visual Effects Producer: Katja Müller<br />

Team: Abraham Schneider, David Laubsch, Stefan<br />

Tischner, Christian Wieser, Mathis Lex, Tobias Wiesner,<br />

Marco Ringler, Patrick Zentis, Ines Krüger, Andy Alesik,<br />

Alisa Wimmer, Christoph Schmidt, Marcel Knüdeler,<br />

Ruth Delattre<br />

DI Crew<br />

Head of Digital Intermediate: Harald Schernthaner<br />

Digital Intermediate Producer: Christian Herrmann<br />

Team: Traudl Nicholson, Andreas Lautil, Maike Jahn,<br />

Markus “Mac“ Erl<br />

Film Lab<br />

Head of Lab and Postproduction:<br />

Martin Schwertführer<br />

Line Producer: Christian Littmann<br />

Team: Beate Trathnigg, Franz Rabl, Steven Stueart,<br />

Markus Mastaller, Federico Umetelli, Sascha Stiller,<br />

Willy Delgado, Peter Vit, Andreas Thomas, Yvonne<br />

Tran, Ingo Adam, Günther Bornkessel, Ulrich<br />

Hochleitner, Viola Maag, Anja Senckpiehl, Sven Eulert,<br />

Erich Harant, Angelika Hoppe, Marius Arendt


BRIGHT STAR<br />

Bright Star<br />

24<br />

Awake for ever in a sweet unrest…<br />

Australian DoP Greig Fraser on adjusting to the subtleties of <strong>English</strong> sunlight while shooting<br />

the romantic period drama Bright Star.<br />

The story of John Keats’ short life is in most part a sad one: continually beset by poverty, ill-health, critical<br />

disdain and grief, the struggling poet knew much unhappiness before succumbing to tuberculosis at the<br />

age of 25. He also knew great joy, however, and his love affair with Fanny Brawne, a neighbour from his<br />

Hampstead days, was so intense and passionate that his letters to her have shocked and inspired in equal<br />

measure since their publication in 1878. Director Jane Campion’s new film Bright Star, named for a sonnet<br />

Keats wrote after becoming secretly engaged to Brawne in 1819, charts the doomed three-year<br />

relationship and stars Ben Whishaw and Abbie Cornish in the lead roles.<br />

Bright Star was shot by DoP Greig Fraser on a 3-perforation <strong>ARRI</strong>CAM Lite hired from <strong>ARRI</strong> Media, as well<br />

as his own <strong>ARRI</strong>FLEX 235. The lighting package was supplied by <strong>ARRI</strong> Lighting <strong>Rental</strong>.<br />

Vision<strong>ARRI</strong>: What were the challenges of shooting a<br />

period drama in England?<br />

Greig Fraser: The hardest thing, first and foremost, was that the<br />

quality of light in England is extremely different to the quality<br />

of light in my native Australia. I hadn’t worked in England<br />

before and when I arrived at Heathrow the cloud cover was<br />

really low; I looked at it and wondered how I was going to<br />

make it interesting. I then started studying the light; I would go<br />

out early in the morning in February and watch the sunrise. In<br />

England it isn’t really a sunrise - it’s just a lightening up of the<br />

landscape because when there’s cloud cover the sun takes a<br />

long time to break through. But what I discovered was that the<br />

subtle variations of the light in England are extremely beautiful.<br />

VA: How did you go about capturing those<br />

subtle variations?<br />

GF: I arrived in England a good 10 weeks before we started<br />

shooting and was able to spend time with my gaffer Mark<br />

Clayton finding ways to mimic the light. One of the ways I did<br />

it was to use gelled tungsten sources rather than HMI sources.<br />

The story runs across three years, so it was quite a challenge<br />

to make our lighting match every season, especially because<br />

we were shooting everything out of sequence. We used large<br />

tungsten sources and changed the quality of the diffusion or<br />

the gel to give the impression of summer or winter; we also<br />

changed the height of the lamp according to the season. The<br />

low sun in winter has an extremely beautiful quality coming<br />

DIRECTOR JANE CAMPION<br />

through the clouds at an angle and you get more contrast. In<br />

summer the sun is higher, so there’s less contrast in the light<br />

coming through the clouds.<br />

Photos: Laurie Sparham © 2009 Pathé Productions<br />

VA: Did you and the director discuss any<br />

specific references for the use of colour or the<br />

visual approach?<br />

VISION<strong>ARRI</strong><br />

GF: Jane and I studied Monet’s Haystacks series, where he<br />

painted the same haystack over a period of different seasons;<br />

even though it’s slightly desaturated, that’s actually quite a<br />

colourful series. One of the things Jane wanted to avoid was<br />

giving the film a typically period look; she actually didn’t want<br />

to give it any particular look because she felt that the story<br />

had its own life and she wanted to tackle each scene as it<br />

stood. So you’ll find that happier scenes in the film tend to<br />

have more colour; it’s quite an obvious thing to do, but if it’s<br />

subtle it works well.<br />

VA: Was your collaboration with Jane Campion a<br />

fruitful one?<br />

GF: Very fruitful: Jane is an extremely visual director, but she’s<br />

also an intuitive director. Sometimes she couldn’t put her finger<br />

on exactly why she didn’t like things, or why she did like them<br />

– she just either didn’t or did. For example I’d offer a frame<br />

and she’d love it, but she didn’t know why, and when we tried<br />

to find that frame again we weren’t able to. But the thing is<br />

that her intuition is extremely powerful, so she was able to<br />

make decisions for both conscious and subconscious reasons.<br />

VA: Were you generally shooting with two cameras<br />

at the same time?<br />

GF: No, we only had one-camera setups. We had an<br />

<strong>ARRI</strong>CAM Lite and also my own <strong>ARRI</strong>FLEX 235, but that was<br />

used for cutaways and for second unit stuff. It was also useful<br />

for a few little handheld scenes we did as the relationship<br />

[between Keats and Brawne] starts to take shape and they<br />

start to feel the pangs of first love; the 235 was instrumental in<br />

capturing that mood. Jane called the handheld camera her<br />

“feeling camera” because it would just give a bit more feeling<br />

to a scene.<br />

VA: You had Cooke S4 lenses, but also your own<br />

Russian Elite lenses; what were they used for?<br />

GF: We were using those Russian lenses because they are<br />

T1.3 and we used them for the occasional sequence where<br />

minimum depth was absolutely required; for example there<br />

were scenes in fields full of flowers where we wanted the<br />

foreground out of focus. They just gave us a lot more focus<br />

fall-off. We used the Cookes primarily for the actors.<br />

VA: What route did you take through postproduction?<br />

GF: Well we went through a DI, which was handy because it<br />

meant we were able to shoot 3-perforation. We had originally<br />

planned on an aspect ratio of 2.40:1, but after watching some<br />

wardrobe tests Jane and I realised that it would look much better<br />

in 1.85:1. Luckily we were able to make that change only a few<br />

days before shooting because we had chosen 3-perforation,<br />

but part of the beauty of 2.40:1 with 3-perforation is the<br />

latitude above and below the frame and you don’t have that<br />

with 1.85:1; so there was a bit more pressure to get the<br />

compositions right on set. When it came to the DI grade we<br />

worked with an amazing colourist at EFILM in Australia named<br />

Olivier Fontenay, who did a wonderful job. ■<br />

Mark Hope-Jones<br />

25


26<br />

<strong>ARRI</strong> Sound create the sound mix for the outer space spine-chiller of the year<br />

PANDORUM<br />

Pandorum, a gritty science fiction<br />

thriller starring Ben Foster and<br />

Dennis Quaid, is a German-<br />

American production (Constantin<br />

Film, Impact Pictures) directed by<br />

Christian Alvart. The 40-million<br />

US dollar production, shot at<br />

Berlin Babelsberg by DoP Wedigo<br />

von Schultzendorff, opened in the<br />

United States in September.<br />

<strong>ARRI</strong> <strong>Rental</strong> Germany supplied<br />

<strong>ARRI</strong>CAM and <strong>ARRI</strong>FLEX 435<br />

cameras as well as the lighting<br />

package, while digital<br />

postproduction and the final<br />

Dolby EX sound mix were<br />

completed at <strong>ARRI</strong> Munich.<br />

<strong>ARRI</strong> Sound came on board during the<br />

early stages of preparation. The sound<br />

design crew in Berlin was consulted<br />

during numerous brainstorming sessions<br />

in an effort to generate new ideas. <strong>ARRI</strong><br />

Creative Leader of Sound Tschangis<br />

Chahrokh explains: “Sound for film is a<br />

team effort, not the work of an<br />

individual, especially not in a case like<br />

this. Pandorum was a project that relied<br />

heavily on the communication that went<br />

on beforehand; we had to be clear from<br />

the beginning what the outcome was<br />

supposed to be.”<br />

In these early stages the burden rested<br />

on the shoulders of sound design experts<br />

Jürgen Funk and Oswald Schwander.<br />

One of their main tasks was to give the<br />

Hunters – dangerous, non-human<br />

creatures that play a key part in the<br />

story – a sound that was believable.<br />

“Collaborating closely with the director<br />

and the producers over the course of<br />

several months, they had to find a way<br />

to give these unpleasant co-inhabitants of<br />

the spaceship a sound,” recalls Michael<br />

Hinreiner, who as Re-Recording Mixer<br />

was responsible, together with<br />

Chahrokh, for the final sound mix<br />

of the film. In addition, Adrian<br />

Baumeister, ADR Supervisor and<br />

Supervising Sound Editor, assisted<br />

the audio crew during the extensive<br />

language synchronisation until the final<br />

mix was completed.<br />

“For Pandorum, a different and unique<br />

sound had to be created,” explains<br />

<strong>ARRI</strong> Head of Sound Bernd Clauss. “But<br />

what does a spaceship sound like? Most<br />

importantly, what does a spaceship<br />

“THE SOUND CREATES DOUBT<br />

IN THE AUDIENCE’S MIND<br />

ABOUT WHAT THEY SEE.”<br />

underwater sound like? Initially, the<br />

spaceship isn’t in space, which the<br />

audience doesn’t know at that point, and<br />

only the sound provides certain clues<br />

with regards to that by purposely<br />

creating a dissonance between image<br />

and sound as a dramaturgical device.<br />

The sound creates doubt in the<br />

audience’s mind about what they see.”<br />

Michael Hinreiner notes that “at the<br />

same time we had to adhere to the<br />

sound structure Hollywood cinema calls<br />

for. We couldn’t create something<br />

entirely eccentric; we had to achieve a<br />

certain balance between what audiences<br />

are used to hearing – in order not to jar<br />

them – and setting new accents that we<br />

wanted to use creatively.”<br />

In order to create this distinctive sound,<br />

vintage effects were used, which haven’t<br />

been heard in a long time and therefore<br />

would seem new and interesting to the<br />

audience. For example, an EMT 140<br />

echo plate was used for two scenes.<br />

“That created the great feeling of<br />

something pure and real,” says<br />

Hinreiner. “We suggested sounds for the<br />

distant future with a 50-year-old device.”<br />

In addition, a Roland Space Echo dating<br />

from the 1970s was used.<br />

“We mixed Pandorum in Dolby Digital<br />

EX, with seven instead of six channels,<br />

something we haven’t done in a long<br />

time,” points out Daniel Vogl, Technical<br />

Supervisor of Sound at <strong>ARRI</strong>.<br />

© 2009 Constantin Film Verleih GmbH<br />

“The additional centre surround offers<br />

the possibility to have signals coming<br />

from very specific places in the back.<br />

The absolute freedom this creates in<br />

terms of the movement of sound<br />

contributes to the nightmarish mood in<br />

the chase scenes.”<br />

Tschangis Chahrokh recalls that “there<br />

were two of us working on the mix.<br />

Michael mixed the effects, atmosphere<br />

and the noise, while I mixed the<br />

dialogue and the music. On a film of this<br />

magnitude you need at least two sound<br />

mixers. We always had to decide what<br />

element was driving the scene forward:<br />

sound design, dialogue or music.<br />

We checked that against the HD images<br />

using the most current material from the<br />

DI and the rough cut. Every visual detail<br />

in the film has its own sound event.<br />

Michael had 120 channels – normally<br />

you have about half of that – and those<br />

120 channels were already mixed down<br />

from about 700. Together with my 80<br />

music channels, we had 200 channels<br />

altogether for the final mix.”<br />

Parallel to the sound postproduction, the<br />

DI progressed as well. “Christian Alvart<br />

is an absolute perfectionist. He’s highly<br />

prepared and always knows exactly<br />

what he wants,” Senior Colourist<br />

Manfred Turek says about the director.<br />

“He had planned out every change of<br />

pace, every frame ahead of time.”<br />

“Pandorum, like most sci-fi films,<br />

required a great number of VFX shots –<br />

about 700 altogether with about 2,500<br />

cuts – which is something we had to take<br />

into consideration during grading,”<br />

explains DI Producer Alexander Klippe.<br />

“In the beginning only a small fraction of<br />

the effects had been approved and<br />

inserted. And so they arrived throughout,<br />

one at a time, which meant that many<br />

edit changes were made close to the<br />

fixed deadlines for the international<br />

release dates. This wasn’t just a challenge<br />

for our grading team, but also for the<br />

sound crew, because the director was still<br />

modifying speed ramps in the Lustre suite,<br />

which meant that the sound had to be<br />

pushed up and adjusted as well.”<br />

Manfred Turek explains that “this was<br />

one of the most challenging projects I<br />

have ever worked on in terms of colour<br />

grading. That’s particularly the case for<br />

the scenes taking place in the reactor<br />

room of the spaceship with the short<br />

circuits and the stroboscopic light<br />

flashes. Also, most of the film takes place<br />

in a dark spaceship where the only light<br />

sources are flashlights and chemical light<br />

beams. On top of that the actors are<br />

dressed almost entirely in black. This<br />

meant that we had to rely heavily on<br />

shapes and other grading tricks to give<br />

the black areas enough detail. The<br />

question we had to address throughout<br />

was: how bright can the DI be, keeping<br />

in mind the audience, and how dark<br />

does the director want his story to look?”<br />

VISION<strong>ARRI</strong><br />

For the final stages of postproduction,<br />

all of the teams congregated at <strong>ARRI</strong><br />

Munich. “The deadlines could only be met<br />

because we were able to finish the work<br />

in-house, where several services could be<br />

provided simultaneously and in one<br />

location,” says Daniel Vogl. “Just in terms<br />

of the file coordination between the HD<br />

image workflow, the cutting room, the DI<br />

and the sound department, this was an<br />

enormous advantage. This is something<br />

that makes <strong>ARRI</strong> unique in Central Europe<br />

and without it the project could not have<br />

been finished in the time allotted.”<br />

“In terms of the sound design, Pandorum<br />

is, in my opinion, the most extensive film<br />

production that has been completed in<br />

Germany,” says Tschangis Chahrokh. “It<br />

was great that Constantin Film entrusted<br />

us with this Hollywood project. We got<br />

to test our limits and can proudly say<br />

that we accomplished what we set out to<br />

accomplish. The greatest moment for us<br />

was Martin Moszkowicz, the CEO of<br />

Film & Television at Constantin, telling us<br />

after the final approval that the sound<br />

was exactly as he had envisioned it.<br />

And so in the end, it was all worth it.” ■<br />

Ingo Klingspon<br />

DI Crew<br />

Head of Digital Intermediate<br />

Harald Schernthaner<br />

Digital Colourists<br />

Manfred Turek, Andreas Lautil<br />

Digital Intermediate Producer<br />

Alexander Klippe, Christian Herrmann<br />

Sound Crew<br />

Head of Sound Department<br />

Bernd Clauss, Tschangis Chahrokh<br />

Postproduction Producer Sound<br />

Florian von Frenckell<br />

Technical Supervisor Sound<br />

Daniel Vogl<br />

Project Coordinators Sound<br />

Henry Mayr, Michael Huber<br />

Re-Recording Mixers<br />

Tschangis Chahrokh,<br />

Michael Hinreiner<br />

27


28<br />

D-21 Shoots 3D in Dubai<br />

The recent opening of Dubai’s brand new Metro system was marked with a screening of a<br />

nine-minute 3D film. Played to an audience at a specially erected theatre at the Mall of the<br />

Emirates shopping centre, the film provided an immersive experience of what it would be like<br />

to travel on the Metro, which runs the entire length of Dubai, before passengers embarked on<br />

its inaugural journey.<br />

The film was produced by Boomtown<br />

Productions for event management<br />

company HQ Creative, who had<br />

contemplated using 3D several times in<br />

the past. After winning the tender to<br />

undertake the management of the<br />

Metro’s launch, they felt that the project<br />

presented the right occasion to showcase<br />

the potential of 3D. Boomtown teamed<br />

with 3D specialists Vision3 and together<br />

they settled on using the <strong>ARRI</strong>FLEX D-21,<br />

a decision driven by the camera’s image<br />

quality and the fact the final film would<br />

be viewed on a large screen. Camera<br />

and grip equipment was supplied by<br />

Dubai-based Filmquip Media, in<br />

conjunction with <strong>ARRI</strong> Media.<br />

To create a 3D effect two cameras are<br />

required to film images simultaneously.<br />

The D-21s, along with matched sets of<br />

Cooke S4 primes, were mounted on a<br />

StereoCam rig (more popularly known<br />

as the Hines rig) - a sturdy 3D mirror rig<br />

where one forward-facing camera records<br />

an image through a beam-splitting mirror<br />

and the other camera angles down at 90<br />

degrees to capture the reflection. This<br />

forward-and-downward arrangement<br />

enabled the cameras to be put much<br />

closer together than would have been<br />

possible with a side-by-side rig.<br />

Shane Martin of Boomtown directed,<br />

while Anthony Smythe, head of Filmquip<br />

Media, served as cinematographer and<br />

operator. It was the size and weight of<br />

the 3D package that presented the<br />

biggest challenge to Smythe. “Because<br />

the rig was so big,” he says, “it meant<br />

I couldn’t actually see the live action<br />

in front of me, so I had to try and<br />

anticipate what was going to happen.”<br />

Once shooting was underway it was<br />

quickly discovered that wider lenses<br />

appeared better suited to 3D than long.<br />

“It was difficult to get a good 3D effect<br />

with a long lens,” says Smythe. “We<br />

mostly worked between an 18mm and a<br />

32mm or 50mm, which seemed to work<br />

the best.”<br />

Another reason for choosing D-21s was<br />

their reliability; the cameras had to be<br />

able to withstand the harsh summer heat<br />

and humidity of Dubai, which reached<br />

over 40 °C on a daily basis. Throughout<br />

the seven-day shoot a number of location<br />

moves and various configurations kept<br />

the crew busy, but on hand to help out<br />

was one of <strong>ARRI</strong> Media’s digital<br />

technicians, Jay Patel. The heat wasn’t<br />

the only problem the cameras had to<br />

contend with – one of the more unusual<br />

locations was an indoor ski slope, where<br />

the cameras were subjected to belowfreezing<br />

conditions. “It was -2 inside the<br />

ski slope,” recalls Smythe, “and then we<br />

went straight to our next location inside<br />

a shopping mall. Everything ended up<br />

covered in condensation because we<br />

had no feasible way of acclimatising the<br />

equipment; we even had to get some<br />

hairdryers to help dry everything off. But<br />

despite that fact we pushed the cameras<br />

to their limits and they didn’t let us down.<br />

They coped with both the cold and heat;<br />

we didn’t have a single problem.”<br />

For the majority of the shoot the signal<br />

from the D-21s was recorded in Lin 4:4:4<br />

at 25 fps onto Sony SRW-1s, with the<br />

occasional sequence shot in 4:2:2 at 50<br />

fps. Vision3 were on set throughout,<br />

carefully monitoring the 3D image. Using<br />

“IN 2D THOSE SHOTS WOULD HAVE<br />

BEEN QUITE ODD-LOOKING, BUT IN<br />

3D THEY WORK VERY WELL.”<br />

a frame synchroniser to sync the signals<br />

from both cameras it was possible to view<br />

a live 3D picture, which was displayed<br />

on a 12” Transvideo monitor. “There are<br />

two sides to monitoring 3D on set,”<br />

explains Chris Parks, stereographer and<br />

partner at Vision3. “As a stereographer,<br />

I have to check that both cameras are<br />

perfectly aligned - that there are no<br />

discrepancies between the two images.<br />

At the same time I need to constantly take<br />

measurements of that picture so that I<br />

know the amount of 3D there will be in a<br />

scene and whether it’s going to work. The<br />

monitoring that the client wants is very<br />

different,” he continues. “They want to be<br />

able to get a feel for the 3D space within<br />

a scene, so we attached 3D glasses to<br />

allow them to take a look. The Transvideo<br />

did both those jobs – it displayed the<br />

overlaid image so we could align and<br />

bring in measuring marks to monitor the<br />

amount of 3D effect, and it also allowed<br />

us to attach glasses for the director and<br />

client to view the 3D.”<br />

In order to get a greater feel for how the<br />

3D was going to look, rushes were then<br />

viewed on a 46” JVC flat screen 3D TV.<br />

“Although the JVC can’t give a completely<br />

accurate representation of what the 3D<br />

will ultimately be like on the big screen,”<br />

says Parks, “it does give a much better<br />

idea of the quality of the 3D.”<br />

When shooting 3D there are many<br />

considerations that have to be taken into<br />

account: “While there are certain things<br />

you should avoid in 3D – like quick<br />

camera moves, which might lead to<br />

strobing and a breakdown of the 3D<br />

image - there are also things that lend<br />

themselves particularly well to 3D,”<br />

states the stereographer. “Aerial views<br />

can be particularly effective in 3D: in the<br />

Dubai film we shot looking straight down<br />

onto a golfer on the golf course and also<br />

some traditional dancers. In 2D those<br />

shots would have been quite oddlooking,<br />

but in 3D they work very well.<br />

The golfer and the dancers come right<br />

out of the screen towards the audience.”<br />

THE TWO D-21 CAMERAS mounted in a forward-and-downward arrangement on the StereoCam rig<br />

VISION<strong>ARRI</strong><br />

During postproduction the positioning<br />

of the 3D images was finalised. “We<br />

decided exactly where and how the<br />

scenes would appear within the theatre,”<br />

explains Parks. “Whether we wanted the<br />

whole scene to be behind the screen, or<br />

whether, for instance, we wanted the<br />

head and shoulders of the golfer to<br />

come out through the screen, or the<br />

dolphins to leap out into the theatre.”<br />

After the Metro’s launch on September<br />

9, the Mall’s theatre, which had a<br />

seating capacity for 200 people, was<br />

packed for every 15-minute screening<br />

that was held during the seven days<br />

following the opening. ■<br />

Michelle Smith<br />

29


<strong>ARRI</strong> Commercial<br />

Munich’s<br />

Creative Heartbeat<br />

Located just around the corner from Munich’s Academy of Fine Arts,<br />

right in the heart of the city, <strong>ARRI</strong> Film & TV Commercial offers its<br />

clients all the creative and technical services needed at any stage of the<br />

process – starting with the search for innovative ideas, all the way<br />

through to the development and implementation of these concepts.<br />

<strong>ARRI</strong> Film & TV Commercial offers its<br />

wide range of services from one<br />

location. Concept creation, consultation,<br />

planning and implementation – along<br />

with quality control and project support<br />

– mesh effectively and without time<br />

delays. <strong>ARRI</strong>’s creative core consists of<br />

lab work, colour grading, online and<br />

offline editing, compositing, 3D<br />

animation and motion graphics. This<br />

department is the bedrock for the<br />

realisation of any project and offers a<br />

comprehensive package that is hard<br />

to find elsewhere. “We were able to<br />

expand our creative potential as a post<br />

house in terms of personnel, as well as<br />

technology,” explains <strong>ARRI</strong> Head of<br />

Commercial, Philipp Bartel. “That’s why<br />

today we can extend the entire range<br />

of possibilities the world of the moving<br />

image has to offer in a creative,<br />

compact and competent way from one<br />

single source directly to our clients, such<br />

as agencies and production companies.<br />

From our pool of services we can<br />

choose what the client’s project, within<br />

their available budget, needs.<br />

“With Rico Reitz, our Creative Director,<br />

our motion graphic designers, our<br />

compositing and 3D artists, as well as<br />

our grading team, <strong>ARRI</strong> Commercial has<br />

a crew at its disposal that holds a<br />

wealth of complementary qualifications,<br />

which they proactively put to use on our<br />

clients’ behalf,” continues Bartel. “Many<br />

of our customers come to us while they<br />

are still in the pitch phase to solicit our<br />

creative recommendations, concept<br />

ideas and design suggestions.”<br />

<strong>ARRI</strong> Commercial clients have access<br />

to the complete range of production<br />

equipment and all related services,<br />

including rental (camera, lighting<br />

and set), the film lab and <strong>ARRI</strong>’s own<br />

in-house cinema for final approval.<br />

<strong>ARRI</strong> offers all this from one unique,<br />

central location, where each division is<br />

located just a few steps from the other.<br />

Bartel notes that “proximity and short<br />

distances are still a key factor when it<br />

comes to implementing creative ideas<br />

quickly and precisely.”<br />

VISION<strong>ARRI</strong><br />

“MANY OF OUR CUSTOMERS COME<br />

TO US WHILE THEY ARE STILL IN<br />

THE PITCH PHASE TO SOLICIT OUR<br />

CREATIVE RECOMMENDATIONS…”<br />

Workplace environment and quality<br />

of life should not be mutually exclusive.<br />

The pleasant and relaxed atmosphere<br />

at <strong>ARRI</strong> Commercial, with its elegant<br />

conference room, rooftop terrace<br />

and lounge, is conducive to creative<br />

endeavours and the facility is located<br />

in one of Munich’s trendiest<br />

neighbourhoods. Nearby are countless<br />

restaurants, cafés, bars and shops; even<br />

the world famous Marienplatz and the<br />

Maximilianstraße – Munich’s Fifth<br />

Avenue – are only a four-minute taxi<br />

ride away from <strong>ARRI</strong>’s facilities.<br />

31


<strong>ARRI</strong> Commercial In Brief<br />

Project Support<br />

From storyboard drawing to the<br />

completed moving image, our producers<br />

assist clients through all stages of the<br />

creative process. In collaboration with<br />

the agency, the production company,<br />

the director and all the creative<br />

departments, we develop, budget,<br />

schedule, plan and implement the best<br />

possible way to execute a project,<br />

ensuring that the client’s ideas are<br />

realised to perfection.<br />

Creative Direction<br />

In meetings with the agency, the<br />

production company and the<br />

postproduction team, all the visual<br />

effects are planned out. Together with<br />

the client we create looks and designs,<br />

style frames, scribbles and animatics,<br />

and supervise the creative process inhouse.<br />

This reduces postproduction time<br />

and leads to the best overall results.<br />

Motion Graphics<br />

Our designers develop looks, animatics,<br />

layouts and typo-animation that will later<br />

be part of completed spots, graphic<br />

packaging and on-air designs.<br />

Visual Effects<br />

To complete complex visual effects in a<br />

quick and flexible manner within a given<br />

timeframe, our compositing artists count<br />

on Flame 2009. A team will assist the<br />

client on set and all the way to the<br />

completion of the film.<br />

Colour Grading<br />

Our colourists immerse themselves in<br />

your world of colours and present your<br />

vision in the proper light. In addition to<br />

Spirit Suite, our colour grading team<br />

currently counts on the software-based<br />

grading tool Baselight.<br />

Planning<br />

Our team can inform you about our<br />

prices and provide customised quotes<br />

for your transfer needs. This office also<br />

oversees the coordination of all transfers<br />

(sound and image), of all scheduling<br />

and broadcast requirements, as well as<br />

all deliveries.<br />

Web Design<br />

We offer our clients the entire range of<br />

web design services. In our web studio<br />

our designers create and maintain<br />

homepages, helping clients meet all their<br />

online publishing needs.<br />

Cinema<br />

Our unique cinema, the <strong>ARRI</strong>-Kino, seats<br />

360 people and features a 10 x 4.2m<br />

screen. Top-notch digital and analogue<br />

equipment allows our clients to watch<br />

their finished film and all other film<br />

materials under movie theatre conditions<br />

Cultivating<br />

Relationships<br />

with DoPs<br />

Harald Schernthaner, <strong>ARRI</strong>’s<br />

Head of Digital Intermediate<br />

When it comes to the digital<br />

intermediate he’s been around from<br />

its inception. Since its early beginnings<br />

in 2004, Schernthaner has made<br />

significant contributions to the<br />

development of DI workflows at <strong>ARRI</strong><br />

Film & TV Services. The multimedia<br />

engineer studied film and video<br />

production in Salzburg and worked as<br />

a production and camera assistant for<br />

a production company specialising in<br />

commercials in New York. There he<br />

honed his skills in all areas of multimedia<br />

production before joining <strong>ARRI</strong> Munich<br />

in 2004. Since 2007, Harald<br />

Schernthaner, as Head of Digital<br />

Intermediate, has been overseeing <strong>ARRI</strong>’s<br />

colour grading, online editing, data<br />

management, scanning and recording<br />

efforts at the Munich and Berlin facilities<br />

and, starting in 2009, at the Cologne<br />

location. He has taken the time to<br />

answer Vision<strong>ARRI</strong>’s questions about the<br />

current state of the DI.<br />

Munich, where we can complete colour<br />

grading assignments under cinema-like<br />

conditions, in terms of size and quality,<br />

and where the <strong>ARRI</strong>CUBE colour<br />

management technology allows us to<br />

precisely match the digital projection to<br />

the analogue screen. In addition we offer<br />

services such as generating dailies for<br />

digital productions, scanning and<br />

recording, as well as sound<br />

postproduction.<br />

VA: What synergies exist with<br />

other <strong>ARRI</strong> divisions?<br />

HS: Thanks to file-based workflows,<br />

nearly all areas access the same set of<br />

data. This allows us to work efficiently<br />

and creates a great deal of flexibility for<br />

the client. In some cases we can even<br />

start grading before the scanning process<br />

is completed. This means that the minute<br />

we finish scanning we can begin sound<br />

mixing based on the status of the colour<br />

grading process.<br />

VISION<strong>ARRI</strong><br />

and systems, the relationship with DoPs<br />

is of enormous importance to me. There<br />

are still many peculiarities – particularly<br />

in the realm of digital recording – that<br />

we try to eliminate by running the<br />

appropriate tests. This gives the creative<br />

talents the assurance they need not only<br />

during filming, but also later on during<br />

postproduction. Especially when new<br />

technologies become available and new<br />

standards and workflows have not yet<br />

been established, we have to be able to<br />

close that gap in postproduction.<br />

VA: How do you, in the DI realm,<br />

respond to the current trend of<br />

3D feature films?<br />

HS: To successfully handle stereoscopic<br />

3D content in the DI you need, in<br />

addition to 2D processing, extended<br />

tools and experienced personnel to<br />

correct the anomalies, such as the colour<br />

difference of two cameras and the<br />

relative size and rotation, as well as<br />

convergence of the mostly digitally<br />

recorded material.<br />

VA: What impact has the<br />

increased prevalence of digital<br />

Technical considerations such as the<br />

decision whether to shoot parallel or<br />

convergent have a direct impact on<br />

postproduction, which is why we take an<br />

active role in a variety of areas. Stereo<br />

3D still has a long way to go and <strong>ARRI</strong><br />

will support its clients with the necessary<br />

know-how and state-of-the-art technology.<br />

cameras, even in feature film VA: From a DI perspective, what is<br />

Texture Studio<br />

Here we can create special textures<br />

Offline Editing<br />

On a separate floor, the client’s creative<br />

at any stage through postproduction.<br />

The cinema also features a stage and<br />

Vision<strong>ARRI</strong>: How many people does<br />

<strong>ARRI</strong> employ in the DI?<br />

production, had on your work?<br />

HS: First and foremost, we are trying to<br />

your assessment of 2009 and<br />

what challenges lie ahead?<br />

from any desired material, such as 3D team has access to a number of editing can be reserved for lectures and events.<br />

Harald Schernthaner: In the Munich office transfer the different recording formats in HS: Despite the economic situation<br />

animations. Over the last three years suites. Each suite includes a small client<br />

we’ve compiled a picture library of lounge. Our in-house team offers<br />

moving image textures, mostly in 4K technical support, digitalisation services,<br />

resolution, making the studio the perfect sound processing and, of course, service<br />

place to quickly shoot additional<br />

around the clock.<br />

packshots for your production.<br />

Sound<br />

3D<br />

Here we record, select and edit sound,<br />

For the creation of 3D animated images voiceovers or music. We also develop<br />

and worlds, the artist network of<br />

sound designs and compose music for<br />

punchin.pictures is the perfect partner. commercials, as well as offering support<br />

The artists and the 150-square-metre when developing concepts for radio spots.<br />

animation loft, flooded with natural light,<br />

Transfer<br />

are located just a flight of stairs away<br />

from <strong>ARRI</strong> Commercial.<br />

Our transfer department services all<br />

professional video formats in SD/HD but<br />

also offers sound transfer and generates<br />

analogue as well as digital release prints.<br />

For more information: www.arricommercial.de<br />

Conference Room<br />

Our conference room, featuring state-ofthe-art<br />

technology, is located on the top<br />

floor overlooking Schwabing, the local<br />

neighbourhood. It is the perfect place to<br />

discuss your project or to step out onto<br />

the rooftop terrace and enjoy a view of<br />

the Alps on a sunny day.<br />

Refreshments & More<br />

A delicious cold beverage or a caffe<br />

latte? A traditional Bavarian breakfast or<br />

something more international? Flowers<br />

for a wedding anniversary? Something<br />

special to celebrate final approval? We<br />

help you meet any challenge!<br />

Lounge / Terrace<br />

The perfect place to take a break from<br />

the everyday rigors of your project and<br />

meet interesting people. ■<br />

we currently have 23 people working in<br />

the DI, including scanning and recording.<br />

We are a versatile team from diverse<br />

technical backgrounds. That’s a great<br />

asset because the group has broad<br />

knowledge that gets dispersed by its<br />

individual specialists. This sort of versatility<br />

results in a great number of synergies,<br />

which we used to create a powerful and<br />

flexible taskforce for DI projects in Munich,<br />

Berlin and now in Cologne.<br />

VA: What is the focus of the new<br />

<strong>ARRI</strong> facilities in Cologne in terms<br />

of projects?<br />

HS: Traditionally, Cologne has focused<br />

mostly on TV productions. But we invested<br />

in a grading suite with 2K projection<br />

capabilities to accommodate ambitious<br />

feature films as well. Our Cologne colour<br />

grading suite therefore is our fourth one,<br />

in addition to one in Berlin and two in<br />

a way that won’t require changes or<br />

only minimal ones to the rest of the DI<br />

workflow. These transfers have to be made<br />

carefully and conscientiously in order to<br />

make the most of the recorded data.<br />

We also try to get involved early on<br />

during preparation, and of course we<br />

like to be present on set as much as<br />

possible to ensure a seamless<br />

postproduction workflow and to<br />

guarantee the safety of all the recorded<br />

data. We have also increased our efforts<br />

to expand our digital archiving system<br />

because digital data on hard drives<br />

cannot be archived like film footage.<br />

VA: How do DoPs deal with these<br />

developments, which pose<br />

challenges for them as well?<br />

HS: In today’s world, with the availability<br />

of the DI and various recording formats<br />

during the first half of the year, 2009<br />

has been a very good year for feature<br />

film production. We have worked on<br />

several interesting, big budget films such<br />

as Pope Joan, Pandorum, Desert Flower,<br />

Henri IV, all of which were highly<br />

involved productions in terms of colour<br />

grading. We also worked on<br />

international productions such as Tony<br />

Goldwyn’s new film Betty Anne Waters<br />

starring Hilary Swank – the first US film<br />

that was shot in the United States but<br />

posted entirely at <strong>ARRI</strong>.<br />

The digital rollout is currently receiving a<br />

major push. This is a development we<br />

are very well prepared for with our new<br />

division, <strong>ARRI</strong> Digital Cinema. One of<br />

the challenges of next year is an<br />

anamorphic 35mm project that will be<br />

mastered entirely in 4K. ■<br />

Ingo Klingspon<br />

32 33<br />

© Caringo Photografix


34<br />

Hi-Motion<br />

New V10 software from EVS integrates with Hi-Motion at Hickstead<br />

Hickstead is a showjumping venue of<br />

international renown and the Longines<br />

Royal International Horse Show held<br />

there every July is one of the highlights<br />

of the equestrian calendar. Since 2006<br />

<strong>ARRI</strong> Media has supplied Hi-Motion<br />

cameras to Sky Sports for its coverage<br />

of the event; the difference this year was<br />

that the latest XT[2] Multicam software<br />

from EVS permitted full control of the<br />

Hi-Motion cameras without any need for<br />

a dedicated control panel. This meant<br />

that Sky was able to incorporate<br />

stunning, full HD, slow motion images<br />

recorded at 600 fps by the two Hi-<br />

Motion cameras into its live broadcast<br />

with greater ease than ever before.<br />

Director Mike Allen, who has won<br />

awards for sports coverage shot with the<br />

Hi-Motion system, spoke with Vision<strong>ARRI</strong><br />

about how the super slow motion<br />

cameras contributed to this year’s<br />

Hickstead broadcast.<br />

Vision<strong>ARRI</strong>: How important a<br />

role does Hi-Motion play<br />

at Hickstead?<br />

Mike Allen: We brought in one Hi-Motion<br />

camera back when <strong>ARRI</strong> Media first got<br />

the system and it just produced such<br />

fantastic pictures. We now use two<br />

cameras and it’s a wonderful tool for us<br />

because we can slow the action down<br />

enough to see things that you wouldn’t<br />

otherwise see: tight shots of the horses’<br />

eyes when they’re going over a jump, or<br />

how a rider reacts when they hit a<br />

fence. And the detail with the Hi-Motion<br />

is unbelievable; you can really see the<br />

immense stresses and strains on the<br />

horse’s body, and the riding<br />

techniques. It personalises the<br />

coverage and you get images<br />

of expressions and emotions<br />

that you just can’t see any<br />

other way.<br />

VA: What elements<br />

of the coverage is the<br />

Hi-Motion footage<br />

used for?<br />

MA: Basically, we use the<br />

Hi-Motion system for general<br />

replays or for specific<br />

illustrations within the live<br />

coverage. We use it an awful lot in<br />

music pieces, collages and closers. It<br />

actually poured with rain one day, but<br />

the Hi-Motion made horses jumping in<br />

the rain look so fantastic that, despite the<br />

atrocious conditions, we got some of the<br />

best pictures of the week. For us the<br />

Hi-Motion cameras have two functions:<br />

they make visually stunning pictures that<br />

look amazing and they also serve as an<br />

illustrative tool. We’ve put them by<br />

certain fences, for example, to capture<br />

how the horses’ hooves literally brush the<br />

top of the fence and either just rattle it or<br />

knock it down.<br />

“THE INTEGRATION<br />

OF THE HI-MOTION<br />

& EVS SOFTWARE<br />

HAS DRAMATICALLY<br />

IMPROVED THE<br />

WORKFLOW OF<br />

THE OPERATION.”<br />

Senior EVS Operator Rob Leckie<br />

BEFORE (LEFT) AND AFTER (RIGHT) – the EVS integration made<br />

for a less cluttered OB truck in 2009<br />

VA: How is it decided where<br />

the Hi-Motion cameras should<br />

be positioned?<br />

MA: Sometimes we spot something<br />

during a round that might be a talking<br />

point and the great thing with Hi-Motion<br />

is it can be moved. If we are trying to<br />

illustrate a tight turn or the fact that one<br />

fence is proving unexpectedly difficult,<br />

I might talk to the commentator and say<br />

‘we’re going to look at a different<br />

fence’. Also we started to get the<br />

Hi-Motion cameramen to suggest things<br />

to the VT operators, so we’ve made it<br />

a very interactive system where people<br />

can throw their opinions in, and the<br />

integration with EVS has helped that.<br />

These kinds of little changes that make<br />

it work for production help the camera<br />

achieve its full potential and I think with<br />

<strong>ARRI</strong> Media we’re still finding new<br />

potential – it’s an ongoing process. ■<br />

Mark Hope-Jones<br />

Achieve greater flexibility of look, frame rate and format in postproduction<br />

with Relativity<br />

<strong>ARRI</strong> Relativity is a powerful suite of software tools that offers versatile control of texture, format<br />

and frame rate through sophisticated motion estimation techniques. Modular and easily<br />

configured to meet the needs of individual customers, the full software bundle currently<br />

comprises three applications, with more coming soon. Relativity allows you to alter shots in<br />

ways that appear as though they were achieved in-camera: digital images can take on the look<br />

of film while film images can be selectively degrained; shots filmed at a particular frame rate<br />

can be expanded or contracted to other frame rates and one format can become another.<br />

Texture Control<br />

• Control the level of grain and noise in images acquired on any film or digital format.<br />

• Mix and match the textures of 16mm, 35mm and digital material.<br />

• Overcome the grain issues that prompted some broadcasters to restrict<br />

Super 16 content on HD channels.<br />

Film Simulation<br />

• Give digitally captured images a natural film look by introducing a granular texture.<br />

• Add the subtle grain of 35mm to 16mm material that has been degrained via Texture Control.<br />

SpaceTime Converter<br />

• Convert any TV or motion picture format into any other with crop/zoom, spatial resampling,<br />

frame rate conversion, de-interlacing and addition or removal of 3:2 pulldown.<br />

• Adjust frame rates and create intervening frames for slow motion or speed ramp effects<br />

without any judder or visual degradation.<br />

New <strong>ARRI</strong> Film & TV Facilities in Cologne<br />

Cologne is one of the centres of German film and television production, and it is for this reason that<br />

<strong>ARRI</strong> has expanded its presence in the city. For many years the <strong>ARRI</strong> facility in Cologne has housed<br />

<strong>ARRI</strong> <strong>Rental</strong>, but as of April 2009 it also offers postproduction services under the same roof. With the<br />

help of state-of-the-art equipment and in close collaboration with its Munich headquarters, <strong>ARRI</strong><br />

Cologne is now proud to offer customers a full range of services. The Cologne offices are headed by<br />

Markus Klaff, Branch Manager.<br />

MARKUS KLAFF<br />

Branch Manager<br />

A great deal has been invested in the Cologne branch over the last couple of months.<br />

In addition to new administrative offices and postproduction facilities, <strong>ARRI</strong> has built the<br />

largest grading cinema in the state of North Rhine-Westphalia – a cinema that features<br />

a truly impressive screen. Branch Manager Markus Klaff is looking forward to the new<br />

scope of duties: “I view myself as the ideal interface between creativity and technology,<br />

and customer and service providers,” says Klaff, who joined the <strong>ARRI</strong> Team in April.<br />

For more than 18 years, Klaff, who has learned the business from the bottom up, was<br />

in charge of quality control at RTL Television, one of Germany’s largest cable networks.<br />

<strong>ARRI</strong> Film & TV Services GmbH<br />

Cologne Branch<br />

Heinrich-Pesch-Str. 7, D-50739 Köln<br />

Phone +49 221 571651-0<br />

Original<br />

Degrained<br />

VISION<strong>ARRI</strong><br />

35


36<br />

PRODUCT<br />

UPDATE<br />

The LED side of <strong>ARRI</strong>’s lighting business is gathering<br />

pace, with a trio of advanced LED-based products<br />

already making their mark on the industry.<br />

PAX Series<br />

The PAX LED panels provide an outstanding and unprecedented LED light performance by utilising <strong>ARRI</strong> True Match<br />

LED Technology for natural light characteristics, single shadow rendering, consistent light output and absolute colour<br />

stability. The panels are available in two lighting kit configurations: PAX1 provides a single panel with soft and spot<br />

optics, backpack batteries, the <strong>ARRI</strong> Mini Controller and specially selected accessories. PAX2 offers two LED panels<br />

in a stunningly versatile lighting kit with a full suite of control options including the Wireless Light Controller, PC<br />

software that allows for a wider range of colours and a DMX 512 interface.<br />

CASTER Series<br />

With colour temperature settings adjustable from<br />

2.800K to 6.500K and a CRI (Colour Rendering<br />

Index) of 90, the <strong>ARRI</strong> Caster LED fixtures adapt<br />

easily to an existing lighting installation or to the<br />

variable conditions of a location shoot. Available<br />

in two versions – BroadCaster and LoCaster – these<br />

affordable white light fixtures can be used with<br />

a wide range of accessories, including backpack<br />

batteries, power adapters, mounting devices, a<br />

2-leaf barndoor and an intensifier.<br />

<strong>ARRI</strong> M18<br />

Based on the design principles of the Academy<br />

Award©-winning <strong>ARRI</strong>MAX, <strong>ARRI</strong> Lighting introduces<br />

the new M18, an innovative lamphead that works with<br />

a new power class of lamp: the 1800W SE HMI.<br />

This lamp boasts an average life of 750 hours and<br />

a Luminous Efficacy of 92 Lumens per Watt (L/W).<br />

The Colour Rendering Index (Ra) is<br />

greater than 90 at 6000K (CCT).<br />

The M18 is a lens-less, open face<br />

lighting fixture that combines the<br />

desired light distribution from the<br />

optics of a PAR and a Fresnel<br />

fixture. The unique <strong>ARRI</strong>MAX<br />

reflector design creates<br />

diverging rays to produce<br />

a crisp shadow. With a<br />

beam angle (HPA) of 20<br />

to 60 degrees and a wide<br />

usable field angle, the M18 is<br />

designed to be both intense<br />

and efficient.<br />

Background Lighting<br />

Module BLM<br />

The <strong>ARRI</strong> Background Lighting Module, available<br />

in both RGB and Warm/Cool White Modules,<br />

provides an exciting solution for cycloramas, chroma<br />

key backgrounds and rear illuminated panels.<br />

<strong>ARRI</strong>SUN 18<br />

When narrower beam angles are<br />

desired, <strong>ARRI</strong> offers the <strong>ARRI</strong>SUN<br />

18. The AS18 uses common<br />

<strong>ARRI</strong> spread lenses and a<br />

PAR reflector in combination<br />

with spot, medium and flood<br />

focus settings. Conversion kits are<br />

available to adapt an M18 to the<br />

AS18 (as well as an AS18 to the<br />

M18). Both the M18 and AS18 are<br />

designed to be highly versatile and to<br />

achieve better lighting efficiencies in a<br />

new performance class. Intense and<br />

efficient, they showcase convenient, costeffective<br />

qualities in addition to the known<br />

characteristics and high standards of <strong>ARRI</strong> HMIs.<br />

These new units also support a 1200W lamp.<br />

Master Macro 100<br />

<strong>ARRI</strong> and Zeiss have teamed up again to expand the Master Prime series with a<br />

spectacular macro lens: the Master Macro 100. Featuring a 1:1 magnification ratio and a<br />

maximum aperture of T2.2, the Master Macro delivers phenomenally sharp and contrasty<br />

images for extreme close-ups of the highest visual quality.<br />

Unlike most other macro lenses, the Master Macro 100 has been designed and built<br />

specifically for motion picture cinematography. The optical performance of the lens matches<br />

that of the Master Primes, with which it shares features such as exotic glass materials, special<br />

lens coatings and aspherical glass surfaces that require ultra-high precision in design and<br />

manufacturing. While other macro lenses create images that are visibly darker and softer in the<br />

corners, the Master Macro exhibits remarkably even illumination and resolution across the whole<br />

Super 35 frame. It also benefits from an advanced, multi-bladed iris, resulting in round and<br />

natural-looking out-of-focus highlights.<br />

To view Master Macro 100 sample shots go to www.arri.com<br />

High Definition Video Assist HD-IVS<br />

The HD-IVS is a high definition video assist unit for<br />

<strong>ARRI</strong>CAM and <strong>ARRI</strong>FLEX 435 cameras. With a resolution<br />

of 1920 x 1080 pixels, it facilitates better judgment of<br />

focus, improved dynamic range and more visible detail<br />

in shadow and highlight areas.<br />

A video assist unit records its images from the ground<br />

glass in the film camera; this ensures that framing and the<br />

impression of depth of field are identical between the film<br />

and video assist images. With the HD-IVS, an electronic<br />

compensation reduces the grain structure of the ground<br />

glass in the live feed, generating a noticeably cleaner<br />

image. Software-based image processing tasks such as<br />

anamorphic de-squeezing and dead pixel correction<br />

are also possible. In addition, selected images can be<br />

transferred and stored as standard files on a USB stick<br />

via a USB interface on the HD-IVS.<br />

HD-IVS for 435 Xtreme HD-IVS for <strong>ARRI</strong>CAM Lite HD-IVS for <strong>ARRI</strong>CAM Studio<br />

VISION<strong>ARRI</strong><br />

37


PRODUCTION UPDATE<br />

<strong>ARRI</strong> RENTAL<br />

Title Production Company Director DoP Equipment<br />

Faust Ankor Film Alexander Sokurov Bruno Delbonnel <strong>ARRI</strong>CAM Studio & Lite, Master Primes,<br />

Lighting, Grip<br />

Die Superbullen Constantin Film Produktion Gernot Roll Gernot Roll <strong>ARRI</strong>FLEX D-21, Master Primes, Lighting, Grip<br />

Keiner geht verloren Claussen+Wöbke+Putz Dirk Kummer Johann Feindt <strong>ARRI</strong>FLEX 416 Plus, Ultra Primes, Lighting, Grip<br />

Filmproduktion<br />

Goethe deutschfilm Philipp Stölzl Kolja Brandt <strong>ARRI</strong>CAM Studio & Lite 3-perforation, Lighting,<br />

Grip<br />

Masterworks Fox TV Jeffrey Nachmanoff James Whitaker <strong>ARRI</strong>FLEX D-21, <strong>ARRI</strong>FLEX 235, Lighting, Grip<br />

Die Route TV60Film Florian Froschmayer Roman Nowocien <strong>ARRI</strong>FLEX 416 Plus, Ultra Primes, Lighting, Grip<br />

Ben Hur Drimtim Entertainment Steve Shill Ousama Rawi <strong>ARRI</strong>CAM Studio & Lite 3-perforation,<br />

CSC, BSC <strong>ARRI</strong>FLEX 435, <strong>ARRI</strong>FLEX 235, Lighting, Grip<br />

Going Postal MID Atlantic Films Jon Jones Gavin Finney BSC Lighting, Grip<br />

Hexe Lilli – Die Reise blue eyes Fiction Harald Sicheritz Thomas Kiennast <strong>ARRI</strong>CAM Studio & Lite 3-perforation,<br />

nach Mandolan Master Primes, Lighting, Grip<br />

Kommissarin Lucas Olga Film Thomas Berger Gunnar Fuß <strong>ARRI</strong>FLEX 416 Plus, Lighting, Grip<br />

12 & 13<br />

Das Leben ist zu lang X-Filme Dani Levy Charlie Koschnick <strong>ARRI</strong>FLEX D-21, Master Primes, Lighting, Grip<br />

Das Ende ist collina Filmproduktion Jo Baier Judith Kaufmann <strong>ARRI</strong>CAM Studio & Lite 3-perforation,<br />

mein Anfang <strong>ARRI</strong>FLEX 435, Lighting, Grip<br />

<strong>ARRI</strong> LIGHTING RENTAL<br />

Title Production Company Director Dop Gaffer Best Boy<br />

Sex and the City 2 Avery Pix, inc. Michael Patrick King John Thomas Steve Costello Paul Stewart<br />

Gulliver’s Travels Fox UK Productions Rob Letterman David Tattersall BSC Eddie Knight Stewart Monteith<br />

Nanny McPhee and Working Title Films Susanna White Mike Eley BSC Paul Murphy Mark Funnell<br />

the Big Bang<br />

St Trinian’s: The Legend More Mayhem Oliver Parker / David Higgs BSC Dan Fontaine Andy Bell<br />

of Fritton’s Gold Barnaby Thompson<br />

We Want Sex We Want S Nigel Cole John de Borman BSC John Colley Kevin Fitzpatrick<br />

Game of Thrones Fire and Blood Thomas McCarthy Sean Bobbitt BSC Brian Beaumont Biran Livingstone<br />

Productions<br />

Tamara Drewe Ruby Films Stephen Frears Ben Davis BSC Dave Smith Sonny Burdiss<br />

Untitled Mike Leigh Untitled 09 Mike Leigh Dick Pope BSC Andy Long Mark Hanlon<br />

Project<br />

Cemetery Junction Point Productions Ricky Gervais / Remi Adefarasin BSC Jimmy Wilson Stewart King<br />

Stephen Merchant<br />

The Special Relationship Trilogy Films Richard Loncraine Barry Ackroyd BSC Harry Wiggins Chis Mortley<br />

Law & Order: UK Kudos Film and Television Andy Goddard / David Luther Mark Clayton Benny Harper /<br />

(Series 2) James Strong Richard Potter<br />

Ashes to Ashes (Series 3) Kudos Film and Television Alrick Riley Adam Suschitzky Chris Bird Toby Flesher<br />

Luther BBC Brian Kirk Julian Court Brandon Evans Colin Powton<br />

Larkrise to Candleford BBC Patrick Lau Mark Partridge Kenny Sykes Craig Hudson<br />

(Series 3)<br />

<strong>ARRI</strong> CSC<br />

Title Production Company DoP/Lighting Director Gaffer Equipment Serviced by<br />

The Blind Side Left Tackle Pictures Alar Kivilo ASC <strong>ARRI</strong>CAM Studio & Lite <strong>ARRI</strong> CSC FL<br />

3-perforation, Master Primes<br />

Killers Lionsgate Russell Carpenter ASC 4x <strong>ARRI</strong>FLEX D-21, <strong>ARRI</strong> CSC FL<br />

<strong>ARRI</strong>RAW anamorphic<br />

Burn Notice (Season 3) USA Network Bill Wages ASC 2x <strong>ARRI</strong>FLEX 416, 16SR 3 <strong>ARRI</strong> CSC FL<br />

Advanced HS, ULTRA PRIMES<br />

Cedar Falls Northland Productions Chuy Chavez 2x <strong>ARRI</strong>FLEX D-21 <strong>ARRI</strong> CSC NJ<br />

How to make it HBO Tim Ives David Skutch <strong>ARRI</strong>CAM Studio & 2x Lite <strong>ARRI</strong> CSC NJ<br />

in America 3-perforation, Lighting<br />

The Next Three Days PGH Productions LLC Stéphane Fontaine 2x <strong>ARRI</strong>CAM Lite 3-perforation <strong>ARRI</strong> CSC NJ<br />

Wall Street 2 Blue Horseshoe Rodrigo Prieto ASC <strong>ARRI</strong>CAM Studio & 2x Lite <strong>ARRI</strong> CSC NJ<br />

3-perforation, Master Primes<br />

2009 Alma Awards Bob Bain Productions Oscar Dominguez Automated & Conventional Illumination<br />

Lighting Dynamics LA<br />

Lopez Tonight Telepictures Productions Oscar Dominguez Automated, LED, GMA Illumination<br />

with Warner Brothers 2 Consoles Dynamics LA<br />

The Princess and Walt Disney Manny Treeson Lighting Illumination<br />

the Frog Animation Studios Dynamics LA<br />

38<br />

<strong>ARRI</strong> FILM & TV - POST PRODUCTION SERVICES - FEATURES<br />

Title Production Company Director DoP Services<br />

BAL – Honey Heimatfilm Semih Kaplanoglu Baris Özbicer Lab, DI, TV-Mastering (HD)<br />

Betty Anne Waters Innocence Productions Tony Goldwyn Adriano Goldman Lab, DI, TV-Mastering (HD), Sound<br />

Cindy liebt mich nicht av medien penrose gmbh Hannah Schweier Thorge Horstmann Lab, DI, TV-Mastering (HD)<br />

Der große Kater Neue Bioskop Film Wolfgang Panzer Edwin Horak Lab, DI, TV-Mastering (HD)<br />

Dinosaurier Constantin Film Produktion Leander Haußmann Hagen Bogdanski Lab, DI, TV-Mastering (HD), DCP<br />

Freche Mädchen 2 collina filmproduktion Ute Wieland Peter Przybylski Lab, DI, TV-Mastering (HD), VFX, Sound, DCP<br />

Friendship! Wiedemann & Berg Markus Goller Ueli Steiger Lab, DI, TV-Mastering (HD), VFX, Sound<br />

Filmproduktion<br />

Jerry Cotton Rat Pack Filmproduktion Cyrill Boss & Philip Stennert Torsten Breuer Lab, DI, TV-Mastering (HD), VFX, Sound, DCP<br />

Nesely Hayat BKM Yilmaz Erdogan Ugur Icbak Lab, DI, TV-Mastering (HD), VFX, Sound, DCP<br />

Rock It! Sam Film Mike Marzuk Bernhard Jasper Lab, DI, TV-Mastering (HD), Sound<br />

Teufelskicker UFA Cinema Granz Henman Jörg Widmer Lab, DI, TV-Mastering (HD)<br />

Themba Zeitsprung Entertainment Stefanie Sycholt Egon Werdin Lab, DI, TV-Mastering (HD)<br />

Zeiten ändern sich Constantin Film Produktion Uli Edel Rainer Klausmann Lab, DI, TV-Mastering (HD), DCP<br />

<strong>ARRI</strong> FILM & TV - POST PRODUCTION SERVICES - COMMERCIALS<br />

Client Title Agency Production Director DoP<br />

Sony Ericsson Jump ’n’ Walk / Fanwalk Neverest e+p commercial Hauke Hilberg Carlo Jelavic<br />

Medion Wovon träumst Du sonst noch TBWA Düsseldorf e+p commercial<br />

Sky Promo & DRTV Heye & Partner diverse diverse<br />

McDonald’s Wrap Heye & Partner Rapid Eye Movement Ernst Kalff Sebastian Cramer<br />

Stadt München Oper Filmstadt München Helliventures Damian John Harper Dieter Deventer<br />

Ernstings Kuschelwochen Heye & Partner e+p commercial Claude Mougin Thomas Kürzl<br />

MINI IAA 2009 Messeauftritt Meiré und Meiré lucie_p diverse<br />

C&A Mens Week SteinleMelches embassy of dreams John Buché Riego van Wersch<br />

SOS Kinderdorf Valentinas Schicksal Neverest Roman Jakobi & Roman Jakobi<br />

Ewald Pusch<br />

EOFT EOFT 2009 Moving Adventures Niko Jäger diverse<br />

McDonald’s McCafé – Doit/Ober Heye & Partner Hager Moss Commercial Martin Haerlin David Nissen<br />

Ehrmann Grand Dessert & Almighurt Heye & Partner Hager Moss Commercial Maurus vom Scheidt Kristian Leschner<br />

playmobil playmobil Sommer 2009 e+p commercial Reiner Holzemer Peter Aichholzer<br />

<strong>ARRI</strong> MEDIA<br />

Title Production Company Director DoP Equipment<br />

La Mula Gheko Films Michael Radford Ashley Rowe BSC <strong>ARRI</strong>CAM Lite 3-perforation, Grip<br />

4.3.2.1 4321 Noel Clarke / Franco Pezzino <strong>ARRI</strong>CAM Studio 3-perforation,<br />

Mark Davis Master Primes<br />

Nanny McPhee and Working Title Films Susanna White Mike Eley BSC <strong>ARRI</strong>CAM Studio & Lite 3-perforation,<br />

the Big Bang Master Primes, Grip<br />

St Trinian’s: The Legend More Mayhem Oliver Parker / David Higgs <strong>ARRI</strong>CAM Studio & Lite 3-perforation, Grip<br />

of Fritton’s Gold Barnaby Thompson<br />

Survivors (Series 2) BBC Jamie Payne / Alan Almond BSC / <strong>ARRI</strong>FLEX D-21<br />

David Evans Fabian Wagner<br />

Game of Thrones Fire and Blood Productions Thomas McCarthy Sean Bobbitt BSC <strong>ARRI</strong>CAM Lite & <strong>ARRI</strong>FLEX 235 3-perforation<br />

Tamara Drewe Ruby Films Stephen Frears Ben Davis BSC <strong>ARRI</strong>CAM Studio & Lite 3-perforation, Grip<br />

London Boulevard London Boulevard William Monahan Chris Menges BSC <strong>ARRI</strong>CAM Studio & Lite 3-perforation,<br />

Master Primes<br />

Cemetery Junction Point Productions Ricky Gervais / Remi Adefarasin BSC <strong>ARRI</strong>CAM Studio & Lite 3-perforation,<br />

Stephen Merchant Ultra Primes<br />

The Special<br />

Relationship<br />

Trilogy Films Richard Loncraine Barry Ackroyd BSC <strong>ARRI</strong>CAM Lite 3-perforation<br />

Law & Order: UK Kudos Film and Television Andy Goddard / David Luther <strong>ARRI</strong>FLEX D-21, Ultra Primes<br />

(Series 2) James Strong<br />

Ashes to Ashes<br />

(Series 3)<br />

Kudos Film and Television Alrick Riley Adam Suschitzky <strong>ARRI</strong>FLEX D-21<br />

Luther BBC Brian Kirk Julian Court <strong>ARRI</strong>FLEX D-21<br />

Larkrise to<br />

Candleford (Series 3)<br />

BBC Patrick Lau Mark Partridge <strong>ARRI</strong>FLEX D-21<br />

Published by the <strong>ARRI</strong> <strong>Rental</strong> Group Marketing Department. 3 Highbridge, Oxford Road, Uxbridge, Middlesex, UB8 1LX United Kingdom<br />

The opinions expressed by individuals quoted in articles in Vision<strong>ARRI</strong> do not necessarily represent those of the <strong>ARRI</strong> <strong>Rental</strong> Group or the Editors. Due to our constant endeavour to improve<br />

quality and design, modifications may be made to products from time to time. Details of availability and specifications given in this publication are subject to change without notice.<br />

39


<strong>ARRI</strong>FLEX D-21 A-EV<br />

A-EV Plus A-OV Plus<br />

THE BEST DIGITAL CAMERA AVAILABLE TODAY…<br />

… AND EVEN BETTER TO COME TOMORROW<br />

The secret behind the success of the <strong>ARRI</strong>FLEX D-21 goes beyond the unique, organic quality<br />

of the images it creates; we have developed easy-to-use functions and flexible workflows that<br />

cinematographers and camera crews really value.<br />

With versatile configuration options, including true anamorphic and on-board recording,<br />

the D-21 suits all types of production. From feature films (Killers, Henri IV, RocknRolla) and<br />

television dramas (Bored to Death, Krupp and the award-winning Little Dorrit) to high-end<br />

commercials and promos, the D-21 is your camera of choice.<br />

With <strong>ARRI</strong>’s new digital camera system coming soon, we’ll ensure you continue to be at the<br />

forefront of digital image capture.<br />

www.arridigital.com

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