Robots dream of donuts. - Castlemagazine
Robots dream of donuts. - Castlemagazine
Robots dream of donuts. - Castlemagazine
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D :<br />
E :<br />
Endlich ist es soweit. Die achte Ausgabe des <strong>Castlemagazine</strong> ist online!<br />
Wir sind diesmal besonders stolz euch eine fantastische Auswahl an<br />
Illustratoren und Künstlern präsentieren zu können, die sich zum Thema<br />
oder auch ganz frei verbildlicht haben. Wie ihr auf den folgenden Seiten<br />
erkennen werdet, lässt diese Ausgabe keine visuellen Fragen rund um das<br />
Thema “<strong>Robots</strong>” <strong>of</strong>fen. Einige künstlerisch begabte Menschen haben sich<br />
und Ihren Standpunkt zu diesem Thema - wie wir finden - exzellent vertreten,<br />
und sind gewillt euch über unser Magazin mit ihrem ganz persönlichen<br />
“Robot - Virus” anzustecken.<br />
Viel Spass!<br />
castlemagazine<br />
Finally it’s done! The eighth issue <strong>of</strong> the <strong>Castlemagazine</strong> is online.<br />
Once again we’re proud to present you a fantastic selection <strong>of</strong><br />
illustrations and artists, who illustrated the topic or worked totally free.<br />
As you can see on the following pages, this edition gives answers<br />
to any questions concerning “robots”. Several talented people present<br />
their work and their own position to the topic here in <strong>Castlemagazine</strong>.<br />
They spread their quite personal “robot - virus” over our magazine,<br />
so prepare to get infected.............<br />
Enjoy!<br />
castlemagazine
START<br />
Pages 1 - 3 provide a nice beginnig and introducing<br />
words. Welcome to castlemagazine issue 8!<br />
ROBOTS ISSUE<br />
Pages 5 - 74 show you some <strong>of</strong> the finest pieces in robotnik artwork from all over the world.<br />
Many fine artists and illustrators sent in their cool stuff and make this section to a powerful<br />
and stunning part <strong>of</strong> this issue.<br />
SPECIALS<br />
Pages 76 - 88 our section for the extraordinary and special stuff. A s<strong>of</strong>t mixture<br />
from commercial to weird stuff. Give us feedback if you liked it..<br />
SHOWCASE<br />
Pages 90 - 110 is the usal space for free works or experimental arts. we present good artists<br />
with free thoughts and a slightly view onto their personal works.<br />
BACKEND<br />
Pages 112 - 114 goodbye and forever young. see you<br />
in hell baby. we give some thoughts about the impress<br />
the artsist an our upcomig issue.<br />
castle<br />
PRE FLIGHT<br />
100%
castle<br />
ROBOTS ISSUE<br />
Pages 5 - 74 show you some <strong>of</strong> the finest pieces in robotnik artwork from all over the world.<br />
Many fine artists and illustrators sent in their cool stuff and make this section to a powerful<br />
and stunning part <strong>of</strong> this issue.<br />
Artists:<br />
Page 5 - 8 Imphead - Brian Despain<br />
Page 9 -13 Nemomatic - Nemo Gould<br />
Page 14 - 17 Matt Dixon<br />
Page 18 - 21 Konni Schöffl<br />
Page 22 - 27 Tinmen - Eric Joyner<br />
Page 28 - 30 Daniel Schüßler<br />
Page 31 - 32 Aaron Jasinski<br />
Page 33 - 34 Burrowburrow - Ann Smith<br />
Page 35 - 40 Starjump<br />
Page 41 - 41 starjump/centerblock<br />
Page 42 - 46 Centerblock<br />
Page 47 - 53 Smatik<br />
Page 54 - 58 Zrok<br />
Page 59 - 60 Patrick Hartl<br />
Page 61 - 66 Daisuke Tsutsumi<br />
Page 67 - 68 Flin<br />
Page 69 - 72 Ben Stenbeck<br />
Page 73 - 74 Sebastian Bühler
“I’ve done everything from graphic design to concept illustration<br />
but nothing comes close to creating my own visions.<br />
To me it’s like drawing without a soul. I use my abilities to make images<br />
but really I’m just translating someone else’s ideas.”<br />
Brian Despain was born in 1971 with an overactive<br />
imagination and a penchant for coloring in the lines.<br />
Currently he’s working as a conceptual designer,<br />
modeler and illustrator for Snowblind Studios, USA.<br />
Mr. Bubble’s Birthday<br />
castle
castlemagazine:<br />
What do you think,<br />
why is it so many illustrators like<br />
to draw robots?<br />
Brian:<br />
Though I can’t readily speak for others the desire to use robots in my<br />
images is tw<strong>of</strong>old. First <strong>of</strong>f robots are just cool, period. But second,<br />
when I create a painting one <strong>of</strong> my main goals is to instill in it an<br />
emotional tension. If I can create something that is moving, sad and<br />
funny all at once, so that a person, when viewing the image, is taken on<br />
a roller-coaster ride <strong>of</strong> feelings, then that image is going to be more<br />
potent in the viewers mind and thus a more successful piece <strong>of</strong> art.<br />
Naivety is one <strong>of</strong> the most underrated <strong>of</strong> human conditions. Innocence is<br />
seen as this safe and simple place, but in truth it’s a gateway to<br />
destruction and ruin. The experienced person will have learned how to<br />
avoid the dangers and pain and emotional devastation thrown at them on a<br />
daily basis but an innocent, unlearned person sets themselves up to fail<br />
simply but not knowing or understanding the potential outcome <strong>of</strong> any<br />
given situation. Since I can’t do horrible things to puppies or babies<br />
or some other pr<strong>of</strong>oundly innocent being without eliciting immediate<br />
derision or disgust in my viewers I chose instead to use robots, newly<br />
aware <strong>of</strong> themselves, but removed just enough from “human” to make their<br />
situations funny instead <strong>of</strong> horrifying and just human enough for us to<br />
connect with them as one who was at one time innocent but now<br />
experienced for having gone through what these poor metal men are about<br />
to.<br />
castlemagazine:<br />
When did you felt like a robot the last time?<br />
Brian:<br />
There are times, in the wee hours <strong>of</strong> the morning, weeks into a project,<br />
where I feel as if I’m just going through the motions. It’s then, when<br />
the spark <strong>of</strong> creativity has left and all I’m doing is coloring in the<br />
lines, when I feel most like a robot.<br />
castle<br />
Piscis Ex Machina
castlemagazine:<br />
If you would build a roboter what would be his name?<br />
Brian:<br />
I’ve always been particular to the name “Gary” but I think,<br />
given my impish nature, I would call it something<br />
subversively funny like, “IPgr8”.<br />
castlemagazine:<br />
Tell us your favourite task a robot should do for you<br />
if you could be his master..?<br />
Brian:<br />
If I could get a robot bartender I’d be in heaven.<br />
castlemagazine:<br />
Do you think there is a thing a robot<br />
can definiteley never manage to do?<br />
Brian: Make art.<br />
castlemagazine<br />
If they would be allready available, would you buy<br />
some robot for yourselfor do you think it’s an frightening Idea?<br />
Brian:<br />
Frankly, all kidding aside, I see the “Terminator” scenario<br />
as a real possibility. If we are not careful to instill in our<br />
creations concepts like “love”, “honor” and “responsibility”,<br />
all those ideas and emotions that puts us above our animal brethren,<br />
it is a very real possibility that the machines we create<br />
could eventually be our undoing.<br />
castlemagazine:<br />
Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />
Brian: No, but I bet Phil does.<br />
castle<br />
Blendboy 2K
castlemagazine:<br />
Do you think we build robots to understand ourselves?<br />
Is building humalike robots just a searching for our existence?<br />
Brian:<br />
I believe we build robots because we’re inherently lazy. They are the<br />
socially acceptable alternate to slaves. Alternately the whole building<br />
a robot to mimic the human body originates entirely from our<br />
overwhelming arrogance. When you come right down to brass tacks the<br />
human body, as a machine isn’t really that efficient in terms <strong>of</strong><br />
completing a task. We’re not fast, we’re not strong, in fact we don’t<br />
have any traits that make us that great except for our exceedingly<br />
advanced brain. So if you really want to understand and explore the<br />
human condition you should concentrate on understanding and building an<br />
advanced, analytical mind rather than spending millions <strong>of</strong> dollars to<br />
build a machine that can walk up stairs on two legs.<br />
www.imphead.com<br />
castle<br />
The Icarus Fish
castle
castle<br />
Part <strong>of</strong> an installation at the<br />
Berkeley Art Museum<br />
Eight questions for<br />
Nemo Gould/Nemomatic<br />
castlemagazine:<br />
What do you think, why is it so many artists like<br />
to work with robots?<br />
nemo gould:<br />
Making robots is second only to making babies.<br />
They are little people.<br />
castlemagazine:<br />
When did you felt like a robot the last time?<br />
nemo gould:<br />
Every day at work.<br />
castlemagazine:<br />
If you would build a roboter what would be his name?<br />
nemo gould:<br />
Sorry i dont quite understand the question.<br />
castlemagazine:<br />
Tell us your favourite task a robot should do<br />
for you if you could be his master..?<br />
nemo gould:<br />
Dance.<br />
diplomobil, 2003<br />
installation view
castlemagazine:<br />
Do you think there is a thing a robot can definiteley<br />
never manage to do?<br />
nemo gould:<br />
Love me.<br />
castlemagazine:<br />
If they would be allready available,<br />
would you buy some robot for yourselfor do you think it’s an frightening<br />
idea?<br />
nemo gould:<br />
not frightening, just perhaps a little boring. im not that interested in<br />
practical robots. it would probably just want to vacuum all the time.<br />
castlemagazine:<br />
Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />
nemo gould:<br />
robots <strong>dream</strong> <strong>of</strong> naked robots.<br />
rabbot, 2004<br />
hearth attack, 2002<br />
lubdub, 2006<br />
jackalope, 2003<br />
castle
castlemagazine:<br />
Do you think we build robots to understand ourselves?<br />
Is building humalike robots just a searching for our existence?<br />
nemo gould:<br />
i definitely think so in the case <strong>of</strong> “humanoid” robots. there is no other<br />
reason for them to look like we do. robots are a kind <strong>of</strong> wish fulfillment.<br />
as people, we can barely keep up with the technology we have created. a<br />
robot is a literal union <strong>of</strong> man and technology.<br />
arachnoid, 2004<br />
castle
the representative, 2004<br />
This big fellow was built<br />
specifically for a short film<br />
“Land <strong>of</strong> the Lost”<br />
urban assault baby, 2005<br />
www.nemomatic.com<br />
attackalope, 2005<br />
castle
castle<br />
Matt Dixon was born in 1972 in Birmingham, England.<br />
These days, almost all <strong>of</strong> his artwork is undertaken digitally, something he enjoyed<br />
since he first started assembling images from ASCII characters on his old VIC-20.<br />
Thankfully, things have moved on a bit since 1980...<br />
The Machine
castlemagazine:<br />
What do you think,<br />
why is it so many illustrators like to draw robots?<br />
Matt: Maybe because they’re very emotional objects? The artist can make the robot<br />
look however they wish and construct them from whatever material they choose,<br />
but if they have a body, arms, legs and a head, the viewer can’t help<br />
but project some emotion or feeling onto them. <strong>Robots</strong> are very powerful in that way.<br />
castlemagazine:<br />
When did you felt like a robot the last time?<br />
Matt: When. Answering. Questions. SYNTAX ERROR IN LINE 2.<br />
castlemagazine:<br />
If you would build a roboter what would be his name?<br />
Matt: Rolf.<br />
castlemagazine:<br />
Tell us your favourite task a robot should do for you if you could be his master..?<br />
Matt: That’s easy. I’d get my robot to paint pictures!<br />
castlemagazine:<br />
Do you think there is a thing a robot can definiteley never manage to do?<br />
Matt: Paint pictures.<br />
castlemagazine:<br />
If they would be allready available, would you buy some robot for yourself<br />
or do you think it’s an frightening idea?<br />
Matt:<br />
Buy one? That’s a frightening thought. I don’t want a robot as slave.<br />
I’d like to meet one in a bar and make friends.<br />
Machines make better friends than most people do.<br />
castle<br />
Number Six
Gortron’s Christmas Wish<br />
castlemagazine:<br />
Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />
Matt:<br />
Of course. And electric dogs, cats and mice. But not birds. <strong>Robots</strong> don’t trust birds.<br />
castlemagazine:<br />
Do you think we build robots to understand ourselves?<br />
Is building humalike robots just a searching for our existence?<br />
Matt:<br />
When I draw robots, I always feel like they’re lost and lonely.<br />
Full <strong>of</strong> wires and wheels, but missing a heart. I think a lot <strong>of</strong> humans<br />
feel that way sometimes, so maybe we do see something <strong>of</strong> ourselves in robots<br />
and perhaps that makes it easier to understand how we feel. I don’t know.<br />
I think we should all be friends with the machines and see<br />
if that makes us kinder to each other. I’m going to hug my washing machine now...<br />
“Machines make better friends<br />
than most people do.”<br />
www.mattdixon.co.uk<br />
castle
Contact Well oiled<br />
castle
S/N: 7KF D24 J06<br />
Fetischismus bezeichnet den Glauben an übernatürliche<br />
Eigenschaften bestimmter Gegenstände und deren Ver-<br />
ehrung. In unserer Konsumgesellschaft werden durch Mar-<br />
keting, Design und Werbung Produkte emotionalisiert und<br />
mit mysthischen Kräften ausgestattet, um sie trotz gesät-<br />
tigter Märkte und materieller Befriedigung der Verbraucher<br />
zu Objekten ihrer Begierde zu machen.<br />
Installation view, Augsburg 2006<br />
castle
Bestimmte Waren werden vergöttert, weil sie placeboartig<br />
Sehensüchte erfüllen, die über ihre eigentliche Funktion<br />
hinausreichen. Diese Arbeit ist eine visuelle Auseinander-<br />
setzung mit dem Konsumfetischismus.<br />
Mittels digitaler Kollage entstehen aus Alltagsgegenständen<br />
emotionsgeladene übernatürliche Wesen, die Fetische der<br />
heutigen Konsumgesellschaft verkörpern.<br />
Eine Mischung aus gut und böse, aus Heiligkeit und Vul-<br />
garität, aus Abstraktion und Gegenständlichkeit.<br />
castle
castle
castle<br />
Konstanze Schöffl<br />
konny_schoeffl@gmx.de
Eight robot-questions for Eric Joyner:<br />
CM: When did you felt like a robot the last time?<br />
EJ: This morning, when I awoke.<br />
CM: If you would build a roboter what would be his name?<br />
EJ: Tranya, after the magical drink in a Star Trek episode I forget the name <strong>of</strong>.<br />
CM: Tell us your favourite task a robot should do for you if you could be his master..?<br />
EJ: I’d have it clean the bathroom!<br />
ItDontLkGd2<br />
castle<br />
Usual Suspects
CM: Do you think there is a thing a robot can definiteley never manage to do?<br />
EJ: Paint my paintings.<br />
CM: If they would be allready available,<br />
would you buy some robot for yourselfor do you think it’s an frightening idea?<br />
EJ: I have no problem buying a robot...they will do my bidding.<br />
CM: Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />
EJ: This is a common myth. <strong>Robots</strong> <strong>dream</strong> <strong>of</strong> <strong>donuts</strong>.<br />
Glazed during the week, chocolate on weekends.<br />
CM: Do you think we build robots to understand ourselves?<br />
EJ: Sort <strong>of</strong>... we build them to do our work,<br />
so we can then search for meaning & understand ourselves.<br />
CM: Is building humalike robots just a searching for our existence?<br />
EJ: Most <strong>of</strong> us know we’re here...we just like stuff that looks like us.<br />
castle<br />
“<strong>Robots</strong> <strong>dream</strong> <strong>of</strong> <strong>donuts</strong>.“<br />
Above: Arrival ,Right: Traveler
Round 69<br />
FBlow<br />
robokong<br />
castle
idgeencounter strife<br />
castle
castle<br />
IOjima<br />
Tinman
castle<br />
www.ericjoyner.com<br />
timetravellers
Postnuclear Onrail-Robot<br />
for soil research.<br />
ORDER 66<br />
Installation, digitaly graded<br />
Daniel Schüßler, 2006<br />
Daniel<br />
Schüßler<br />
8 questions for Daniel Schüßler<br />
castlemagazine: What do you think, why is it so many illustrators<br />
like to draw robots?<br />
Daniel Schüßler: Perhaps because there´s no defined description<br />
to create and draw a robot. You can let yourself go.<br />
castlemagazine: When did you felt like a robot the last time?<br />
Daniel Schüßler: On some single days, when i get up from my<br />
bed with the wrong foot..steering around like a robot the whole<br />
day.<br />
castlemagazine: If you would build a roboter what would be his<br />
name?<br />
Daniel Schüßler: His name would be HAL-9000 or just Andy.<br />
castlemagazine: Tell us your favourite task a robot should do for<br />
you if you could be his master..?<br />
Daniel Schüßler: If it´s an italian-made robot he should do lots<br />
<strong>of</strong> espresso for me.
castle<br />
daniel.schuessler@gmx.de<br />
castlemagazine: Do you think there is a thing a robot can<br />
definiteley never manage to do?<br />
Daniel Schüßler: He could never ever paint my paintings.<br />
castlemagazine: If they would be allready available, would<br />
you buy some robot for yourselfor do you think it’s an<br />
frightening idea?<br />
Daniel Schüßler: For me, it would be to frightend.<br />
I´m already nerved by Personal Computers.<br />
castlemagazine: Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />
Daniel Schüßler: Yes,they do...and <strong>of</strong> electric shepherds as well.<br />
castlemagazine: Do we build robots to understand ourselves?<br />
Is building humanlike robots just a searching for our existence?<br />
Daniel Schüßler: Yes, could be; but also to have something<br />
more to domineer and control.
castle
castle<br />
Roborazzi<br />
cm: What do you think,<br />
why is it so many illustrators like to draw robots?<br />
AJ: I don’t know about others, but for me. I like the generic and<br />
stereotypical ideas <strong>of</strong> ‘robot’ I try and accentuate that. I think it says<br />
something about being human. Don’t we all feel like robots at some point?<br />
Plus I wish i had my own robot.<br />
cm:When did you felt like a robot the last time?<br />
AJ: Probably sitting in traffic.<br />
cm:If you would build a roboter what would be his name?<br />
AJ: When i was 16 I had a bird named Bird.<br />
I would probably name my robot...Robot.<br />
cm: Tell us your favourite task a robot<br />
should do for you if you could be his master..?<br />
AJ: Probably give me piggy back rides where ever i went.<br />
cm: Do you think there is a thing a robot<br />
can definiteley never manage to do?<br />
AJ: Make art.<br />
cm: If they would be allready available,<br />
would you buy some robot for yourself<br />
or do you think it’s an frightening idea?<br />
AJ: Absolutely would. if I had the money.<br />
cm:Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />
AJ: Hopefully they <strong>dream</strong> <strong>of</strong> girl robots (if they are boy robots).. :)<br />
cm: Do you think we build robots to understand ourselves?<br />
Is building humalike robots just a searching for our existence?<br />
AJ: I think it is ultimately our fascination at being gods. I mean- creating<br />
something in our own image.. that resembles our own existence.
calculator<br />
selfhelp rayguns vs. flowers<br />
www.aaronjasinski.com<br />
castle
www.burrowburrow.com<br />
BURROWBURROW<br />
ANN SMITH<br />
castle
EIGHT QUESTIONS FOR<br />
ANN SMITH / BUROBURROW<br />
castlemagazine:<br />
What do you think, why is itmany artists like to work with robots?<br />
Ann Smith: They’re just so cool. They can be made to do anything.<br />
The closer they are to our reality, though, the creepier they are.<br />
All <strong>of</strong> this makes them a great subject matter for artists.<br />
castlemagazine: When did you felt like a robot the last time?<br />
Ann Smith: Working at my little part time job as a sales associate,<br />
we absolutely have to greet everyone that comes through the door.<br />
It can be so forced sounding: “Hi, How are you today?” Many times<br />
I don’t get a response, or even a glance. This is when I feel like a robot.<br />
castlemagazine: If you would build a roboter what would be his name?<br />
Ann Smith: Unicorn.<br />
castlemagazine: Tell us your favourite task a robot should do for you if you could<br />
be his master..?<br />
Ann Smith: I would like a full size robot horse that I could ride around the city<br />
instead <strong>of</strong> a car.<br />
castlemagazine: Do you think there is a thing a robot can definiteley never manage to do?<br />
Ann Smith: Uh...get drunk? I can’t imagine they’d be very good cooks either- you have to<br />
taste things to cook. As artists they’d only be able to replicate things. As comedians they<br />
could tell a joke but would never get it. They would think things like roller coasters are<br />
pointless. They would never understand why people love their pets... or other people.<br />
Really, they’d be bad at anything that requires inspiration... like drinking!<br />
castlemagazine: If they would be allready available, would you buy some<br />
robot for yourselfor do you think it’s an frightening idea?<br />
Ann Smith: Are you kidding? I would love to have a robot. I can see<br />
myself getting really attached, and never being able to trade it in for<br />
the new model... like my computer.<br />
castlemagazine:.Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />
Ann Smith: I’m not sure if they <strong>dream</strong>, but I put mine to bed every night.<br />
castlemagazine: Do you think we build robots to understand ourselves?<br />
Ann Smith: Is building humalike robots just a searching for our existence?<br />
I think it’s natural to try to make robots that look like us. It makes sense to<br />
try to copy something we know. I’m not sure that we’re really searching for<br />
anything when we do that. I think It’s kind <strong>of</strong> a game: seeing how far we<br />
can go.<br />
castle
ilovemybombstoo
afterevilaccidentnowcops<br />
castle
attlefield<br />
castle
samurai autumn<br />
“an artist needs to be free, not to be what the other want -<br />
to be authentic. i choose my life...”<br />
Alejandro Jodorowsky<br />
castle
walking giant bot<br />
ink on paper
What do you think,<br />
why is it so many artists like<br />
to work with robots?<br />
<strong>Robots</strong> can do anything for you. They are slaves as well<br />
as mighty heros. They are a perfect basis for illustrators to<br />
form a very individual figure.<br />
When did you felt like a robot the last time?<br />
When i am drunken i change between human and<br />
robotnic lobo. that can be very funny sometimes..<br />
If you would build a roboter what would be his name?<br />
botsler 3.0
castle
Tell us your favourite task a robot should do<br />
for you if you could be his master..?<br />
He would talk to my pc and tell me all the secrets why<br />
this motherfucker is so fukin slow sometimes..<br />
Do you think there is a thing a robot can definiteley never<br />
manage to do?<br />
He could never ask what he could never do.<br />
If they would be allready available,<br />
would you buy some robot for yourself or do you think it’s an<br />
frightening idea?<br />
At the moment im staring at my personal robot with one eye.<br />
nono.. please no more robots. there are enough people already<br />
acting like them.<br />
8.Do you think we build robots to understand ourselves?<br />
Is building humalike robots just a searching for our existence?<br />
Do you think we build robots to understand ourselves?<br />
Is building humalike robots just a searching for our existence?<br />
Yes and no. <strong>Robots</strong> will be able to imitate ourselves very well.<br />
But we will also regognize the pure humanity if we see the<br />
fontiers they can never go beyond. future is coming..<br />
“Rock and roll” or “randy robots” by centerblock 06 castle
DIE SUCHE NACH PH88<br />
MTK<br />
01
Plötzlich entladen sich Teilchen. Aus<br />
dem nichts erscheinen Sie. Sie fliegen<br />
umher, bilden Kreise, Spiralen, dann<br />
wieder in nicht zu erkennenden<br />
Formationen - chaotisch. Gleisendes<br />
Licht. Schnell wie Blitze. Ein surren<br />
und zischen ist zu hören.<br />
castle<br />
“Es liegt etwas in der Luft...”<br />
Erde. Längengrad, Breitengrad, irgendwo.<br />
Bebautes Gebiet. Backstein, Beton, der Geruch<br />
von Heizöl, Kaminfeuer und kalter Luft.<br />
Es ist Nacht in der Stadt. Die Kälte erstickt<br />
jeden Bazillus der es auch nur wagt die wohl<br />
temperierten Räume der Menschen zu Verlassen.<br />
Schnee und Eis dominieren. Die Metereologen<br />
sagen keine Wetterbesserung voraus und die<br />
Bildzeitung redet von einem kosmischen<br />
Sturm, der Tier, Mensch und elektronische<br />
Geräte heimsuchen wird. Wie dem auch sei.<br />
Die Lichter der Stadt färben die Eiskristalle<br />
der Luft mauven farben. Es liegt etwas in der<br />
Luft und in einem der zahllosen Hinterhöfe der<br />
Stadt wird heute Nacht noch absurdes<br />
Geschehen - Buh.
Aus dem Licht stampft ein roboterähnliches Wesen, genannt SMTK 01. Ein WNBmecha.<br />
Sie werden von der Glühbirne, die wir als Kopf wahrnehmen, gesteuert. Diese Birnen sind<br />
die intelligenteste Lebensform auf WNB.<br />
Der WNBmecha sieht ein Bild - sein Auftrag. Finde PH 88. PH 88 ist Kronzeuge im Schauprozess<br />
um die Präsidentschaft von WNB. Vor Jahren musste er den Planeten verlassen,<br />
da es um sein Leben ging und er der einzige Zeuge ist, der den Planeten vom Joch der<br />
momentanen Dikatatur befreien kann. Aber warum muss eine künstliche Intelligenz wie<br />
SMTK 01 ein Bild mit sich herum tragen, um eine gesuchte Person zu erkennen?
castle<br />
SMTK 01 standing in the light.<br />
SMTK.01.
“Die Erbauer hatten SMTK 01 absichtlich mit<br />
einem schlechten Gedächtnis konstruiert...”<br />
Die Erbauer hatten SMTK 01 absichtlich mit<br />
einem schlechten Gedächtnis konstruiert,<br />
so dass er nur simple Arbeiten ausführen<br />
kann und falls er eines Tages in falsche oder<br />
gegnerische Hände geraten sollte, nicht weiss<br />
warum er seine Tätigkeiten ausführt und<br />
letzten Endes gar nicht mehr weiss, warum<br />
er eigentlich eingesetzt wird, falls er mit<br />
Fragen bombadiert werden sollte. Er könnte<br />
sich nie verplappern, stellt nicht viele Fragen<br />
und ist ein loyaler Diener.<br />
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In Windeseile begeben sich die Beiden aus<br />
dem Kellergewölbe ins Freie, um endlich Ihre<br />
Reise zu ihrem Heimatplaneten anzutreten.<br />
Denn es wird Zeit. Lange hat die Suche gedauert<br />
und die Anwesenheit von PH 88 wird WNB<br />
von der Diktatur befreien und den Frieden<br />
bringen.<br />
SMTK.01.<br />
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All robots, texts, and fotos created by Smatik.<br />
For any further infromation and more pictures<br />
please visit his website on<br />
www.smatik.de<br />
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castle<br />
Untitled<br />
Zrok<br />
ca.40cm high<br />
Polysterol<br />
Sprählack & Hartl.COM
castle<br />
Untitled<br />
Zrok<br />
ca.40x35cm high<br />
Polysterol<br />
Sprählack & Hartl.COM
2xUntitled / both ca.40cm high / Polysterol / Sprählack & Hartl.COM<br />
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Untitled<br />
Zrok<br />
ca.40x35cm high<br />
Polysterol<br />
Sprählack & Hartl.COM<br />
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Untitled<br />
Zrok<br />
ca.35cm high<br />
Polysterol<br />
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www.simplestroke.com<br />
He was born and raised in Tokyo, Japan. Moved to NY in ‘93.<br />
Graduated from School <strong>of</strong> Visual Arts in Illustration in 98.<br />
Worked for Lucas Learning Ltd. for 2 years and currently work for Blue Sky<br />
Studios as a visual development artist on their upcoming projects.
What do you think, why is it so many illustrators like<br />
to draw robots?<br />
It’s one <strong>of</strong> those “everyone’s childhood fascinations.” It might be that<br />
we all connect toys to robots. I definitely love think <strong>of</strong> toy design when<br />
I draw robots.<br />
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If you would build a roboter what would be his name?<br />
Leo.( name <strong>of</strong> my cat from my childhood)<br />
Tell us your favourite task a robot should do<br />
for you if you could be his master..?<br />
type emails for me<br />
If they would be allready available,<br />
would you buy some robot for yourself or do you<br />
think it’s an frightening idea?<br />
I’m already freaking out just by emails and internet...<br />
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Do you think there is a thing a robot<br />
can definiteley never manage to do?<br />
“be creative”<br />
Daisuke Tsutsumi<br />
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flinster@t-online.de<br />
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New Zealand based Artist Ben Stenbeck has been drawing stuff since he was old enough to hold<br />
a pencil. His first Comics publication ‘Ben Fun Comics’ was released to wide critical acclaim at his house<br />
when he was 6, and hes been doing it ever since. Over the last nine years he has worked as an illustrator and<br />
designer in every capacity from Film to Comics to Games with numerous commercial illustration jobs in<br />
between. Clients include, Valve s<strong>of</strong>tware, Darkhorse Comics, and Weta Workshop (LORD OF THE RINGS).<br />
He took a brief break in 2002 to write/ Produce/ and Direct (In partnership with Mike Asquith)<br />
The award winning short film “Zombie Movie”. Which can be viewed here:<br />
www.2chums.com<br />
Eight robot-questions for Ben Stenbeck:<br />
castlemagazine:<br />
What do you think,<br />
why is it so many illustrators like to draw robots?<br />
Ben: They are a source <strong>of</strong> infinite possibility And fun to draw.<br />
castlemagazine:<br />
When did you felt like a robot the last time?<br />
Ben: When I was turned into a Cyborg. It sucked ass.<br />
castlemagazine:<br />
If you would build a roboter what would be his name?<br />
Ben: “MR DESTRUCTO INCINATRON!” or “ALVIN”.<br />
castle<br />
“Personally I think ‘Human’ robots<br />
would end up like the Internet.“<br />
Monster with brain tumour
castlemagazine:<br />
Tell us your favourite task a robot should do for you<br />
if you could be his master..?<br />
Ben: Mix cocktails. Burn people to death with his (or Her) Lazer eyes.<br />
castlemagazine:<br />
Do you think there is a thing a robot can definiteley never manage to do?<br />
Ben: They will never care about anything. Emotionally or intellectually.<br />
Which would make them perfect for work as Hollywood producers!<br />
castlemagazine:<br />
If they would be allready available,<br />
would you buy some robot for yourselfor do you think it’s an frightening idea?<br />
Ben: Only if they were affordable and they really did know every cocktail<br />
ever invented and they could burn people to death with their lazer eyes.
nighty time snatcher<br />
castlemagazine:<br />
Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />
Ben: Yes. And some <strong>of</strong> them even see attack ships<br />
on fire <strong>of</strong>f the shoulder <strong>of</strong> Orion.<br />
castlemagazine:<br />
Do you think we build robots to understand ourselves?<br />
Is building humalike robots just a searching for our existence?<br />
Ben: Personally I think ‘Human’ robots would end up like the Internet.<br />
A great idea, that in theory has the potential to save the world.<br />
But people will just use it for ‘getting <strong>of</strong>f ’.<br />
the man god would not forgive<br />
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Kantourai<br />
www.benstenbeck.com<br />
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SPECIALS<br />
Pages 76 - 88 our section for the extraordinary and special stuff. A s<strong>of</strong>t<br />
mixture from commercial to weird stuff. Give us feedback if you liked it..<br />
we love the experiment but we also love money.<br />
content:<br />
Page 76 - 81 Datapilot 1.0<br />
Page 82 - 83 Skatefieberausstellung<br />
Page 84 Streetart<br />
Page 85 - 86 Van Data<br />
Page 87 - 88 inoperable
DATA PILOT 1.0<br />
Sticker Compilation<br />
1 Logbuch + 80 Sticker<br />
Ein Flug über die Aussenhaut<br />
der Kombination
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Logfile 1<br />
Der Flug der Hummel.<br />
Oder wie die Zeit das Zeichen vom<br />
Inhalt trennt. Und die Form, die alte<br />
Sau, schadenfroh triumphiert. Warum es<br />
dieses Buch gibt. Eines Sommertages<br />
lagen wir in einer schönen grünen<br />
Wiese und lauschten den Hummeln, die<br />
an uns vorbeidröhnten. Über uns spannte<br />
sich der blaue Himmel und wir kamen<br />
ins Grübeln. Über Medien und Mädchen.<br />
über Design und Werbung. Darüber, dass<br />
wir unentrinnbar umzingelt sind von<br />
Botschaften. Von dicken, dünnen,<br />
stumpfen, scharfen. Von welchen, die<br />
uns neckisch ankitzeln und zirpen: Ich<br />
liebe dich. Ich will dich. Und du willst<br />
mich auch. Von anderen, die uns<br />
anbrüllen: Ich bin wahnsinnig billig! Ich<br />
bin wahnsinnig schön! Ich bin so was von<br />
dein Glück! Und wir erkannten: In 1000<br />
Jahren würden diese Botschaften alle<br />
zu Staub zerfallen sein. Und was von<br />
ihnen bliebe, wäre nichts als ihre ohne<br />
Inhalt unverstehbare Form, archäologische<br />
Kommunikationsfragmente. Das<br />
optimale Terrain für den Data Pilot 1.0.<br />
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DATA PILOT 1.0<br />
Logfile 2<br />
Willkommen im Cockpit.<br />
150 Gestalter, Designer, Texter und<br />
Journalisten aus Deutschland, Österreich<br />
und der Schweiz sind für den Data Pilot<br />
1.0 zu einem Flug über die spröde Außenhaut<br />
der Kommunikation des Jahres 2005<br />
aufgebrochen. Aus fiktiver<br />
Zukunftsperspektive haben sie als<br />
Kommunikationsarchäologen die<br />
Kommunikation unserer Gegenwart unter<br />
die Lupe genommen. Mit unerbittlicher<br />
wissenschaftlicher Präzision.<br />
Mit grenzenlosem Ideenreichtum. Sie<br />
haben das unübersichtliche Wirrwarr<br />
an Signalen, Botschaften und Medien<br />
entschlüsselt und exakt ausgewertet.<br />
Dieses Logbuch dokumentiert die umfangreichen<br />
Ergebnisse ihrer<br />
Beobachtungen und Analysen. Mit Stickern,<br />
die eine interaktive Auseinandersetzung<br />
mit dem Thema Kommunikation<br />
fordern. Mit detailreichen und informativen<br />
Texten, die das Wissen mehren<br />
und den Horizont erweitern werden.Das<br />
Ergebnis stimmt uns zuversichtlich, dass<br />
die Data Pilot 1.0 Sticker Compilation<br />
kommenden Generationen ein verlässliches<br />
Handbuch für das Verständnis unserer<br />
heutigen Kommunikation sein wird.<br />
Wenn nicht, dann eben nicht.
DATA PILOT 1.0
Logfile 3<br />
80 Fundstücke wurden aus der Tiefe des<br />
Vergessens gehoben,und sorgfältig vom<br />
Staub der Jahrtausende befreit. Darunter<br />
hübsche kleine,schräge Verrücktheiten<br />
aus den Randbereichen kommunikativer<br />
Interaktion, wie etwa das Phänomen der<br />
sinnvollen Schokolade, dem sich die<br />
Expeditionsteilnehmer Tanja Schickert<br />
und Mirjam Zastrau angenommen haben.<br />
Oder die überraschend poetisierende<br />
Lebensbetrachtung Man lebt dahin eines<br />
in jener Epoche international renommierten<br />
Designers namens Kurt Weidemann,<br />
visualisiert vom nicht minder<br />
bekannten Fons M. Hickmann. Gefunden<br />
wurden aber auch Schocker von<br />
Orwellschen Ausmaßen.<br />
Haluk Peters Text über die gezielte Desinformation<br />
etwa, der von der Berliner<br />
Illustratorengruppe Bildbad gestaltet<br />
wurde. Schlie§lich dürfte noch Norval<br />
Baitello mit seiner These für angenehmes<br />
Gruseln sorgen, die Menschen<br />
des beginnenden 21. Jahrhunderts hätten<br />
im Zeitalter der Iconophagie, der<br />
Bilderfresserei, gelebt. Appetit anregend<br />
fotografisch umgesetzt von Andreas<br />
Gefeller. Es gäbe noch viel zu erzählen<br />
über diese Expedition, die über schr<strong>of</strong>fe<br />
Sprach-Canyons hinweg und durch<br />
wüste Bild-Ebenen und Zeichen-Felder<br />
hindurch führte. Aber lassen wir die<br />
Beiträge lieber für sich selbst sprechen.<br />
castle<br />
DATA PILOT 1.0<br />
Sticker Compilation<br />
1 Logbuch + 80 Sticker<br />
Ein Flug über die Aussenhaut<br />
der Kombination
Logfile 4<br />
Was bleibt zu sagen?<br />
Lang lebe der Umkehrschub<br />
der Kommunikation.<br />
Delta : : : : :<br />
Alpha : : : : :<br />
November : : : : :<br />
Kilo : : : : :<br />
Echo<br />
an alle beteiligten Piloten.<br />
Vom Treibst<strong>of</strong>f Neugier nach vorne<br />
gerissen und von der Tragfläche<br />
Experimentierlust getragen, haben<br />
sie aus dem Data Pilot 1.0 ein<br />
aerodynamisches Zeitdokument der<br />
Kommunikationsformen gemacht.<br />
Einen wertvollen Kommunikationscodex,<br />
der abgefahrene Irrwege der<br />
Kommunikation ebenso dokumentiert<br />
wie ihre gloriosen Erfolge.<br />
Mit anderen Worten: Mission erfüllt.<br />
Beim Flug über die Gegenwart der<br />
Kommunikation aus zukünftiger Perspektive<br />
wünschen wir viele Ahhh!s<br />
und Ohhh!s. Wir wünschen neue<br />
Offenheit für neue Erkenntnisse.<br />
Wir wünschen massive<br />
Autosensibilisierung für alles, was<br />
mit Kommunikation zu tun hat.<br />
Wir wünschen einen guten Flug.<br />
DATA PILOT 1.0<br />
Sticker Compilation<br />
1 Logbuch + 80 Sticker<br />
Ein Flug über die Aussenhaut<br />
der Kombination
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INOPERAbLE<br />
Gallery and Specialty Items Shop<br />
Lindengasse 4/1a<br />
a-1070 Vienna, Austria<br />
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SHOWCASE<br />
Pages 90 - 110 is the usal space for free works or experimental arts. we present good artists<br />
with free thoughts and a slightly view onto their personal works.<br />
Artists:<br />
Page 90 - 91 Roland Brückner<br />
Page 92 - 96 Jörg Fuchs<br />
Page 97 - 100 Hendrik Haase<br />
Page 101 - 106 Raffael Stüken<br />
Page 107 - 110 Angelika Trojnarski
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www.roland-brueckner.blogspot.com
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INSIDE . . Buch und Filmprojekt<br />
JORG FUCHS<br />
diploma / university <strong>of</strong> applied science / munich
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JOERGFUCHS@HOTMAIL.COM<br />
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Raffael Stüken<br />
The book »The form <strong>of</strong> norm« gives an inside on the different aspects <strong>of</strong> norm and tries to define<br />
the nature <strong>of</strong> norm by the use <strong>of</strong> design elements and illustrations on the one hand<br />
and descriptive texts on the other. Aspects <strong>of</strong> interest are the nature, the appearance,<br />
the genesis and the classification <strong>of</strong> norms, but also instruments, which are used by norms<br />
or which determine norms, as well as the negation – the abnorm. In order to be able<br />
to cover the complexity <strong>of</strong> the subject the subtopics were selected in a more exemplary<br />
and representative kind <strong>of</strong> way. So this book does not claim completeness but <strong>of</strong>fers a taste<br />
on one´s tongue. The design is characterized by the exchanges between norm and abnorm.<br />
A precise grip and a clear typographic concept versus the anarchistic outbursts <strong>of</strong> the designer.<br />
Contact: post@raffaelstueken.de
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unglückliche kombination aus zeit, ort und schuhen<br />
öl auf leinwand, _ 120 | 120 cm, 2006<br />
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REFLEXIONEN<br />
die welt ist wie ein baum fauler aprikosen.<br />
faule aprikosen, die wie kleine rambos angstblüten streuen.<br />
machen menschen zur knetmasse der gewalt.<br />
zu opfern mit zu vielen grauen sonntagen in ihrem leben.<br />
eine menagerie des kaputten und verlorenen.<br />
das stillleben ist in wirklichkeit ein wachkoma.<br />
...so unvermeindlich ein löffel tinte das wasser in einem glas verdunkelt,<br />
so färbt der menschliche irrsinn und stumpfsinn unsere welt.<br />
jedes gute bild ist ein drama -<br />
der abgrund muß immer drohen.<br />
der nächste schritt ist deine entscheidung.<br />
der knopf im dezember<br />
öl auf leinwand, _ 53 | 75 cm, 2006 castle
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es gibt keine antworten - nur alternativen<br />
öl auf leinwand, _ 120 | 120 cm, 2006<br />
BIOGRAPHIE<br />
angelika j. trojnarski<br />
geboren 06.1979 in mragowo, polen<br />
studium ‘freie malerei’ bei pr<strong>of</strong>. jörg immendorff.<br />
kunstakademie düsseldorf. ab 10.2006<br />
studium ‘freie malerei’. kunstakademie düsseldorf. seit<br />
10.2005<br />
1jähriges gaststudium ‘freie malerei’.<br />
klasse herbert brandl. kunstakademie düsseldorf.<br />
10.2004<br />
1jähriges privatstudium ‘freie malerei’.<br />
klasse bernard lokai. ‘freie kunstakademie’, essen.<br />
10.2004
ikarus<br />
öl auf leinwand, _ 105 | 80 cm, 2006<br />
WWW.TROJNARSKI.COM<br />
die nacht der bleistifte<br />
öl auf leinwand, _ 90 | 105 cm, 2006<br />
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BACKEND<br />
Pages 112 -114<br />
goodbye and forever young. see you in<br />
hell baby. we give some data about the<br />
people who lived for this castle and our<br />
upcomig issue.<br />
content:<br />
Page 112 castlemagazine - working class<br />
Page 113 subscribe - tell a friend - bloglink<br />
Page 114 imprint
castlemagazine working class.<br />
YOU CAN HIRE US!<br />
jobworkingmoneybuyingjeah.<br />
you can get us for :<br />
illustration and fine arts.<br />
graphic design.<br />
Send us a nice email if you like to get in touch with us for any cooperation.<br />
click
castle<br />
BLOG<br />
HERE<br />
SUBSCRIBE<br />
HERE<br />
Tell a<br />
friend<br />
HERE
IMPRINT<br />
Impress: castlemagazine / Issue8: “<strong>Robots</strong>” / October 06<br />
Publishers/Editors/ArtDirection:<br />
Patrick Hartl / www.stylefighting.de<br />
Michael Matthias / www.centerblock.de<br />
Offenbachstrasse 14 / 81245 München<br />
Cover: Centerblock<br />
Layout/Graphic:Patrick Hartl / www.stylefighting.de<br />
Michael Matthias / www.centerblock.de<br />
Yvonne Winkler / info@vierfarrbraum.de<br />
Daniel Schüßler / daniel.schuessler@gmx.de<br />
Authors: Patrick Hartl / Michael Matthias /<br />
Daniel Schüßler / Yvonne Winkler<br />
Website/-coding:Ray Tischler / www.Kray-C.net<br />
Contributing Artitsts:<br />
Brian Despain / www.imphead.com<br />
Nemo Gould / www.nemomatic.com<br />
Matt Dixon / www.mattdixon.com<br />
Konstanze Schöffl / konny_schoeffl@gmx.de<br />
Eric Joyner / www.ericjoyner.com<br />
Daniel Schüßler / daniel.schüssler@gmx.de<br />
Aaron Jasinski / www.aaronjasinski.com<br />
Ann Smith / www.burrowburrow.com<br />
Alex Zöbisch / www.starjump.de<br />
Andre Ljosaj / www.smatik.de<br />
Centerblock / www.centerblock.de<br />
Wolfgang Lehnerer / Z-rok@web.de<br />
Patrick Hartl / www.stylefighting.de<br />
Daisuke Tsutsumi / www.simplestroke.com<br />
Flin / flinster@t-online.de<br />
Yvonne Winkler / info@vierfarbraum.de<br />
Ben Stenbeck / www.benstenbeck.com<br />
Sebastian Bühler / sebas84@gmx.net<br />
Roland Brückner /<br />
www.roland-brueckner.blogspot.com<br />
Jörg Fuchs / joergfuchs@hotmail.com<br />
Data Pilot / www.datapilot.com<br />
Hendrik Haase / hendrikhaase@gmx.de<br />
Raffael Stüken / 60sticks@web.de<br />
Angelika Trojnarski / www.trojnarski.com<br />
ALLE RECHTE AN DIESEM DOKUMENT UND AN DEN ENTHALTENEN INHALTEN LIEGEN BEI DENJEWEILIGEN URHEBERN. NUTZER KÖNNEN DIESE<br />
DATEI HERUNTERLADEN, NUTZEN UND WEITERÜBERTRAGEN,SOFERN SIE NICHT VERÄNDERT UND VORHANDENE URHEBERRECHTSVERMERKE<br />
NICHT ENTFERNT WERDEN,SIE JEDOCH IN KEINER FORM, EINZELN ODER KOMBINIERT, OHNE ZUSTIMMUNG DER BERECHTIGTENGEWERBLICH<br />
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