05.02.2013 Views

Robots dream of donuts. - Castlemagazine

Robots dream of donuts. - Castlemagazine

Robots dream of donuts. - Castlemagazine

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

D :<br />

E :<br />

Endlich ist es soweit. Die achte Ausgabe des <strong>Castlemagazine</strong> ist online!<br />

Wir sind diesmal besonders stolz euch eine fantastische Auswahl an<br />

Illustratoren und Künstlern präsentieren zu können, die sich zum Thema<br />

oder auch ganz frei verbildlicht haben. Wie ihr auf den folgenden Seiten<br />

erkennen werdet, lässt diese Ausgabe keine visuellen Fragen rund um das<br />

Thema “<strong>Robots</strong>” <strong>of</strong>fen. Einige künstlerisch begabte Menschen haben sich<br />

und Ihren Standpunkt zu diesem Thema - wie wir finden - exzellent vertreten,<br />

und sind gewillt euch über unser Magazin mit ihrem ganz persönlichen<br />

“Robot - Virus” anzustecken.<br />

Viel Spass!<br />

castlemagazine<br />

Finally it’s done! The eighth issue <strong>of</strong> the <strong>Castlemagazine</strong> is online.<br />

Once again we’re proud to present you a fantastic selection <strong>of</strong><br />

illustrations and artists, who illustrated the topic or worked totally free.<br />

As you can see on the following pages, this edition gives answers<br />

to any questions concerning “robots”. Several talented people present<br />

their work and their own position to the topic here in <strong>Castlemagazine</strong>.<br />

They spread their quite personal “robot - virus” over our magazine,<br />

so prepare to get infected.............<br />

Enjoy!<br />

castlemagazine


START<br />

Pages 1 - 3 provide a nice beginnig and introducing<br />

words. Welcome to castlemagazine issue 8!<br />

ROBOTS ISSUE<br />

Pages 5 - 74 show you some <strong>of</strong> the finest pieces in robotnik artwork from all over the world.<br />

Many fine artists and illustrators sent in their cool stuff and make this section to a powerful<br />

and stunning part <strong>of</strong> this issue.<br />

SPECIALS<br />

Pages 76 - 88 our section for the extraordinary and special stuff. A s<strong>of</strong>t mixture<br />

from commercial to weird stuff. Give us feedback if you liked it..<br />

SHOWCASE<br />

Pages 90 - 110 is the usal space for free works or experimental arts. we present good artists<br />

with free thoughts and a slightly view onto their personal works.<br />

BACKEND<br />

Pages 112 - 114 goodbye and forever young. see you<br />

in hell baby. we give some thoughts about the impress<br />

the artsist an our upcomig issue.<br />

castle<br />

PRE FLIGHT<br />

100%


castle<br />

ROBOTS ISSUE<br />

Pages 5 - 74 show you some <strong>of</strong> the finest pieces in robotnik artwork from all over the world.<br />

Many fine artists and illustrators sent in their cool stuff and make this section to a powerful<br />

and stunning part <strong>of</strong> this issue.<br />

Artists:<br />

Page 5 - 8 Imphead - Brian Despain<br />

Page 9 -13 Nemomatic - Nemo Gould<br />

Page 14 - 17 Matt Dixon<br />

Page 18 - 21 Konni Schöffl<br />

Page 22 - 27 Tinmen - Eric Joyner<br />

Page 28 - 30 Daniel Schüßler<br />

Page 31 - 32 Aaron Jasinski<br />

Page 33 - 34 Burrowburrow - Ann Smith<br />

Page 35 - 40 Starjump<br />

Page 41 - 41 starjump/centerblock<br />

Page 42 - 46 Centerblock<br />

Page 47 - 53 Smatik<br />

Page 54 - 58 Zrok<br />

Page 59 - 60 Patrick Hartl<br />

Page 61 - 66 Daisuke Tsutsumi<br />

Page 67 - 68 Flin<br />

Page 69 - 72 Ben Stenbeck<br />

Page 73 - 74 Sebastian Bühler


“I’ve done everything from graphic design to concept illustration<br />

but nothing comes close to creating my own visions.<br />

To me it’s like drawing without a soul. I use my abilities to make images<br />

but really I’m just translating someone else’s ideas.”<br />

Brian Despain was born in 1971 with an overactive<br />

imagination and a penchant for coloring in the lines.<br />

Currently he’s working as a conceptual designer,<br />

modeler and illustrator for Snowblind Studios, USA.<br />

Mr. Bubble’s Birthday<br />

castle


castlemagazine:<br />

What do you think,<br />

why is it so many illustrators like<br />

to draw robots?<br />

Brian:<br />

Though I can’t readily speak for others the desire to use robots in my<br />

images is tw<strong>of</strong>old. First <strong>of</strong>f robots are just cool, period. But second,<br />

when I create a painting one <strong>of</strong> my main goals is to instill in it an<br />

emotional tension. If I can create something that is moving, sad and<br />

funny all at once, so that a person, when viewing the image, is taken on<br />

a roller-coaster ride <strong>of</strong> feelings, then that image is going to be more<br />

potent in the viewers mind and thus a more successful piece <strong>of</strong> art.<br />

Naivety is one <strong>of</strong> the most underrated <strong>of</strong> human conditions. Innocence is<br />

seen as this safe and simple place, but in truth it’s a gateway to<br />

destruction and ruin. The experienced person will have learned how to<br />

avoid the dangers and pain and emotional devastation thrown at them on a<br />

daily basis but an innocent, unlearned person sets themselves up to fail<br />

simply but not knowing or understanding the potential outcome <strong>of</strong> any<br />

given situation. Since I can’t do horrible things to puppies or babies<br />

or some other pr<strong>of</strong>oundly innocent being without eliciting immediate<br />

derision or disgust in my viewers I chose instead to use robots, newly<br />

aware <strong>of</strong> themselves, but removed just enough from “human” to make their<br />

situations funny instead <strong>of</strong> horrifying and just human enough for us to<br />

connect with them as one who was at one time innocent but now<br />

experienced for having gone through what these poor metal men are about<br />

to.<br />

castlemagazine:<br />

When did you felt like a robot the last time?<br />

Brian:<br />

There are times, in the wee hours <strong>of</strong> the morning, weeks into a project,<br />

where I feel as if I’m just going through the motions. It’s then, when<br />

the spark <strong>of</strong> creativity has left and all I’m doing is coloring in the<br />

lines, when I feel most like a robot.<br />

castle<br />

Piscis Ex Machina


castlemagazine:<br />

If you would build a roboter what would be his name?<br />

Brian:<br />

I’ve always been particular to the name “Gary” but I think,<br />

given my impish nature, I would call it something<br />

subversively funny like, “IPgr8”.<br />

castlemagazine:<br />

Tell us your favourite task a robot should do for you<br />

if you could be his master..?<br />

Brian:<br />

If I could get a robot bartender I’d be in heaven.<br />

castlemagazine:<br />

Do you think there is a thing a robot<br />

can definiteley never manage to do?<br />

Brian: Make art.<br />

castlemagazine<br />

If they would be allready available, would you buy<br />

some robot for yourselfor do you think it’s an frightening Idea?<br />

Brian:<br />

Frankly, all kidding aside, I see the “Terminator” scenario<br />

as a real possibility. If we are not careful to instill in our<br />

creations concepts like “love”, “honor” and “responsibility”,<br />

all those ideas and emotions that puts us above our animal brethren,<br />

it is a very real possibility that the machines we create<br />

could eventually be our undoing.<br />

castlemagazine:<br />

Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />

Brian: No, but I bet Phil does.<br />

castle<br />

Blendboy 2K


castlemagazine:<br />

Do you think we build robots to understand ourselves?<br />

Is building humalike robots just a searching for our existence?<br />

Brian:<br />

I believe we build robots because we’re inherently lazy. They are the<br />

socially acceptable alternate to slaves. Alternately the whole building<br />

a robot to mimic the human body originates entirely from our<br />

overwhelming arrogance. When you come right down to brass tacks the<br />

human body, as a machine isn’t really that efficient in terms <strong>of</strong><br />

completing a task. We’re not fast, we’re not strong, in fact we don’t<br />

have any traits that make us that great except for our exceedingly<br />

advanced brain. So if you really want to understand and explore the<br />

human condition you should concentrate on understanding and building an<br />

advanced, analytical mind rather than spending millions <strong>of</strong> dollars to<br />

build a machine that can walk up stairs on two legs.<br />

www.imphead.com<br />

castle<br />

The Icarus Fish


castle


castle<br />

Part <strong>of</strong> an installation at the<br />

Berkeley Art Museum<br />

Eight questions for<br />

Nemo Gould/Nemomatic<br />

castlemagazine:<br />

What do you think, why is it so many artists like<br />

to work with robots?<br />

nemo gould:<br />

Making robots is second only to making babies.<br />

They are little people.<br />

castlemagazine:<br />

When did you felt like a robot the last time?<br />

nemo gould:<br />

Every day at work.<br />

castlemagazine:<br />

If you would build a roboter what would be his name?<br />

nemo gould:<br />

Sorry i dont quite understand the question.<br />

castlemagazine:<br />

Tell us your favourite task a robot should do<br />

for you if you could be his master..?<br />

nemo gould:<br />

Dance.<br />

diplomobil, 2003<br />

installation view


castlemagazine:<br />

Do you think there is a thing a robot can definiteley<br />

never manage to do?<br />

nemo gould:<br />

Love me.<br />

castlemagazine:<br />

If they would be allready available,<br />

would you buy some robot for yourselfor do you think it’s an frightening<br />

idea?<br />

nemo gould:<br />

not frightening, just perhaps a little boring. im not that interested in<br />

practical robots. it would probably just want to vacuum all the time.<br />

castlemagazine:<br />

Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />

nemo gould:<br />

robots <strong>dream</strong> <strong>of</strong> naked robots.<br />

rabbot, 2004<br />

hearth attack, 2002<br />

lubdub, 2006<br />

jackalope, 2003<br />

castle


castlemagazine:<br />

Do you think we build robots to understand ourselves?<br />

Is building humalike robots just a searching for our existence?<br />

nemo gould:<br />

i definitely think so in the case <strong>of</strong> “humanoid” robots. there is no other<br />

reason for them to look like we do. robots are a kind <strong>of</strong> wish fulfillment.<br />

as people, we can barely keep up with the technology we have created. a<br />

robot is a literal union <strong>of</strong> man and technology.<br />

arachnoid, 2004<br />

castle


the representative, 2004<br />

This big fellow was built<br />

specifically for a short film<br />

“Land <strong>of</strong> the Lost”<br />

urban assault baby, 2005<br />

www.nemomatic.com<br />

attackalope, 2005<br />

castle


castle<br />

Matt Dixon was born in 1972 in Birmingham, England.<br />

These days, almost all <strong>of</strong> his artwork is undertaken digitally, something he enjoyed<br />

since he first started assembling images from ASCII characters on his old VIC-20.<br />

Thankfully, things have moved on a bit since 1980...<br />

The Machine


castlemagazine:<br />

What do you think,<br />

why is it so many illustrators like to draw robots?<br />

Matt: Maybe because they’re very emotional objects? The artist can make the robot<br />

look however they wish and construct them from whatever material they choose,<br />

but if they have a body, arms, legs and a head, the viewer can’t help<br />

but project some emotion or feeling onto them. <strong>Robots</strong> are very powerful in that way.<br />

castlemagazine:<br />

When did you felt like a robot the last time?<br />

Matt: When. Answering. Questions. SYNTAX ERROR IN LINE 2.<br />

castlemagazine:<br />

If you would build a roboter what would be his name?<br />

Matt: Rolf.<br />

castlemagazine:<br />

Tell us your favourite task a robot should do for you if you could be his master..?<br />

Matt: That’s easy. I’d get my robot to paint pictures!<br />

castlemagazine:<br />

Do you think there is a thing a robot can definiteley never manage to do?<br />

Matt: Paint pictures.<br />

castlemagazine:<br />

If they would be allready available, would you buy some robot for yourself<br />

or do you think it’s an frightening idea?<br />

Matt:<br />

Buy one? That’s a frightening thought. I don’t want a robot as slave.<br />

I’d like to meet one in a bar and make friends.<br />

Machines make better friends than most people do.<br />

castle<br />

Number Six


Gortron’s Christmas Wish<br />

castlemagazine:<br />

Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />

Matt:<br />

Of course. And electric dogs, cats and mice. But not birds. <strong>Robots</strong> don’t trust birds.<br />

castlemagazine:<br />

Do you think we build robots to understand ourselves?<br />

Is building humalike robots just a searching for our existence?<br />

Matt:<br />

When I draw robots, I always feel like they’re lost and lonely.<br />

Full <strong>of</strong> wires and wheels, but missing a heart. I think a lot <strong>of</strong> humans<br />

feel that way sometimes, so maybe we do see something <strong>of</strong> ourselves in robots<br />

and perhaps that makes it easier to understand how we feel. I don’t know.<br />

I think we should all be friends with the machines and see<br />

if that makes us kinder to each other. I’m going to hug my washing machine now...<br />

“Machines make better friends<br />

than most people do.”<br />

www.mattdixon.co.uk<br />

castle


Contact Well oiled<br />

castle


S/N: 7KF D24 J06<br />

Fetischismus bezeichnet den Glauben an übernatürliche<br />

Eigenschaften bestimmter Gegenstände und deren Ver-<br />

ehrung. In unserer Konsumgesellschaft werden durch Mar-<br />

keting, Design und Werbung Produkte emotionalisiert und<br />

mit mysthischen Kräften ausgestattet, um sie trotz gesät-<br />

tigter Märkte und materieller Befriedigung der Verbraucher<br />

zu Objekten ihrer Begierde zu machen.<br />

Installation view, Augsburg 2006<br />

castle


Bestimmte Waren werden vergöttert, weil sie placeboartig<br />

Sehensüchte erfüllen, die über ihre eigentliche Funktion<br />

hinausreichen. Diese Arbeit ist eine visuelle Auseinander-<br />

setzung mit dem Konsumfetischismus.<br />

Mittels digitaler Kollage entstehen aus Alltagsgegenständen<br />

emotionsgeladene übernatürliche Wesen, die Fetische der<br />

heutigen Konsumgesellschaft verkörpern.<br />

Eine Mischung aus gut und böse, aus Heiligkeit und Vul-<br />

garität, aus Abstraktion und Gegenständlichkeit.<br />

castle


castle


castle<br />

Konstanze Schöffl<br />

konny_schoeffl@gmx.de


Eight robot-questions for Eric Joyner:<br />

CM: When did you felt like a robot the last time?<br />

EJ: This morning, when I awoke.<br />

CM: If you would build a roboter what would be his name?<br />

EJ: Tranya, after the magical drink in a Star Trek episode I forget the name <strong>of</strong>.<br />

CM: Tell us your favourite task a robot should do for you if you could be his master..?<br />

EJ: I’d have it clean the bathroom!<br />

ItDontLkGd2<br />

castle<br />

Usual Suspects


CM: Do you think there is a thing a robot can definiteley never manage to do?<br />

EJ: Paint my paintings.<br />

CM: If they would be allready available,<br />

would you buy some robot for yourselfor do you think it’s an frightening idea?<br />

EJ: I have no problem buying a robot...they will do my bidding.<br />

CM: Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />

EJ: This is a common myth. <strong>Robots</strong> <strong>dream</strong> <strong>of</strong> <strong>donuts</strong>.<br />

Glazed during the week, chocolate on weekends.<br />

CM: Do you think we build robots to understand ourselves?<br />

EJ: Sort <strong>of</strong>... we build them to do our work,<br />

so we can then search for meaning & understand ourselves.<br />

CM: Is building humalike robots just a searching for our existence?<br />

EJ: Most <strong>of</strong> us know we’re here...we just like stuff that looks like us.<br />

castle<br />

“<strong>Robots</strong> <strong>dream</strong> <strong>of</strong> <strong>donuts</strong>.“<br />

Above: Arrival ,Right: Traveler


Round 69<br />

FBlow<br />

robokong<br />

castle


idgeencounter strife<br />

castle


castle<br />

IOjima<br />

Tinman


castle<br />

www.ericjoyner.com<br />

timetravellers


Postnuclear Onrail-Robot<br />

for soil research.<br />

ORDER 66<br />

Installation, digitaly graded<br />

Daniel Schüßler, 2006<br />

Daniel<br />

Schüßler<br />

8 questions for Daniel Schüßler<br />

castlemagazine: What do you think, why is it so many illustrators<br />

like to draw robots?<br />

Daniel Schüßler: Perhaps because there´s no defined description<br />

to create and draw a robot. You can let yourself go.<br />

castlemagazine: When did you felt like a robot the last time?<br />

Daniel Schüßler: On some single days, when i get up from my<br />

bed with the wrong foot..steering around like a robot the whole<br />

day.<br />

castlemagazine: If you would build a roboter what would be his<br />

name?<br />

Daniel Schüßler: His name would be HAL-9000 or just Andy.<br />

castlemagazine: Tell us your favourite task a robot should do for<br />

you if you could be his master..?<br />

Daniel Schüßler: If it´s an italian-made robot he should do lots<br />

<strong>of</strong> espresso for me.


castle<br />

daniel.schuessler@gmx.de<br />

castlemagazine: Do you think there is a thing a robot can<br />

definiteley never manage to do?<br />

Daniel Schüßler: He could never ever paint my paintings.<br />

castlemagazine: If they would be allready available, would<br />

you buy some robot for yourselfor do you think it’s an<br />

frightening idea?<br />

Daniel Schüßler: For me, it would be to frightend.<br />

I´m already nerved by Personal Computers.<br />

castlemagazine: Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />

Daniel Schüßler: Yes,they do...and <strong>of</strong> electric shepherds as well.<br />

castlemagazine: Do we build robots to understand ourselves?<br />

Is building humanlike robots just a searching for our existence?<br />

Daniel Schüßler: Yes, could be; but also to have something<br />

more to domineer and control.


castle


castle<br />

Roborazzi<br />

cm: What do you think,<br />

why is it so many illustrators like to draw robots?<br />

AJ: I don’t know about others, but for me. I like the generic and<br />

stereotypical ideas <strong>of</strong> ‘robot’ I try and accentuate that. I think it says<br />

something about being human. Don’t we all feel like robots at some point?<br />

Plus I wish i had my own robot.<br />

cm:When did you felt like a robot the last time?<br />

AJ: Probably sitting in traffic.<br />

cm:If you would build a roboter what would be his name?<br />

AJ: When i was 16 I had a bird named Bird.<br />

I would probably name my robot...Robot.<br />

cm: Tell us your favourite task a robot<br />

should do for you if you could be his master..?<br />

AJ: Probably give me piggy back rides where ever i went.<br />

cm: Do you think there is a thing a robot<br />

can definiteley never manage to do?<br />

AJ: Make art.<br />

cm: If they would be allready available,<br />

would you buy some robot for yourself<br />

or do you think it’s an frightening idea?<br />

AJ: Absolutely would. if I had the money.<br />

cm:Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />

AJ: Hopefully they <strong>dream</strong> <strong>of</strong> girl robots (if they are boy robots).. :)<br />

cm: Do you think we build robots to understand ourselves?<br />

Is building humalike robots just a searching for our existence?<br />

AJ: I think it is ultimately our fascination at being gods. I mean- creating<br />

something in our own image.. that resembles our own existence.


calculator<br />

selfhelp rayguns vs. flowers<br />

www.aaronjasinski.com<br />

castle


www.burrowburrow.com<br />

BURROWBURROW<br />

ANN SMITH<br />

castle


EIGHT QUESTIONS FOR<br />

ANN SMITH / BUROBURROW<br />

castlemagazine:<br />

What do you think, why is itmany artists like to work with robots?<br />

Ann Smith: They’re just so cool. They can be made to do anything.<br />

The closer they are to our reality, though, the creepier they are.<br />

All <strong>of</strong> this makes them a great subject matter for artists.<br />

castlemagazine: When did you felt like a robot the last time?<br />

Ann Smith: Working at my little part time job as a sales associate,<br />

we absolutely have to greet everyone that comes through the door.<br />

It can be so forced sounding: “Hi, How are you today?” Many times<br />

I don’t get a response, or even a glance. This is when I feel like a robot.<br />

castlemagazine: If you would build a roboter what would be his name?<br />

Ann Smith: Unicorn.<br />

castlemagazine: Tell us your favourite task a robot should do for you if you could<br />

be his master..?<br />

Ann Smith: I would like a full size robot horse that I could ride around the city<br />

instead <strong>of</strong> a car.<br />

castlemagazine: Do you think there is a thing a robot can definiteley never manage to do?<br />

Ann Smith: Uh...get drunk? I can’t imagine they’d be very good cooks either- you have to<br />

taste things to cook. As artists they’d only be able to replicate things. As comedians they<br />

could tell a joke but would never get it. They would think things like roller coasters are<br />

pointless. They would never understand why people love their pets... or other people.<br />

Really, they’d be bad at anything that requires inspiration... like drinking!<br />

castlemagazine: If they would be allready available, would you buy some<br />

robot for yourselfor do you think it’s an frightening idea?<br />

Ann Smith: Are you kidding? I would love to have a robot. I can see<br />

myself getting really attached, and never being able to trade it in for<br />

the new model... like my computer.<br />

castlemagazine:.Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />

Ann Smith: I’m not sure if they <strong>dream</strong>, but I put mine to bed every night.<br />

castlemagazine: Do you think we build robots to understand ourselves?<br />

Ann Smith: Is building humalike robots just a searching for our existence?<br />

I think it’s natural to try to make robots that look like us. It makes sense to<br />

try to copy something we know. I’m not sure that we’re really searching for<br />

anything when we do that. I think It’s kind <strong>of</strong> a game: seeing how far we<br />

can go.<br />

castle


ilovemybombstoo


afterevilaccidentnowcops<br />

castle


attlefield<br />

castle


samurai autumn<br />

“an artist needs to be free, not to be what the other want -<br />

to be authentic. i choose my life...”<br />

Alejandro Jodorowsky<br />

castle


walking giant bot<br />

ink on paper


What do you think,<br />

why is it so many artists like<br />

to work with robots?<br />

<strong>Robots</strong> can do anything for you. They are slaves as well<br />

as mighty heros. They are a perfect basis for illustrators to<br />

form a very individual figure.<br />

When did you felt like a robot the last time?<br />

When i am drunken i change between human and<br />

robotnic lobo. that can be very funny sometimes..<br />

If you would build a roboter what would be his name?<br />

botsler 3.0


castle


Tell us your favourite task a robot should do<br />

for you if you could be his master..?<br />

He would talk to my pc and tell me all the secrets why<br />

this motherfucker is so fukin slow sometimes..<br />

Do you think there is a thing a robot can definiteley never<br />

manage to do?<br />

He could never ask what he could never do.<br />

If they would be allready available,<br />

would you buy some robot for yourself or do you think it’s an<br />

frightening idea?<br />

At the moment im staring at my personal robot with one eye.<br />

nono.. please no more robots. there are enough people already<br />

acting like them.<br />

8.Do you think we build robots to understand ourselves?<br />

Is building humalike robots just a searching for our existence?<br />

Do you think we build robots to understand ourselves?<br />

Is building humalike robots just a searching for our existence?<br />

Yes and no. <strong>Robots</strong> will be able to imitate ourselves very well.<br />

But we will also regognize the pure humanity if we see the<br />

fontiers they can never go beyond. future is coming..<br />

“Rock and roll” or “randy robots” by centerblock 06 castle


DIE SUCHE NACH PH88<br />

MTK<br />

01


Plötzlich entladen sich Teilchen. Aus<br />

dem nichts erscheinen Sie. Sie fliegen<br />

umher, bilden Kreise, Spiralen, dann<br />

wieder in nicht zu erkennenden<br />

Formationen - chaotisch. Gleisendes<br />

Licht. Schnell wie Blitze. Ein surren<br />

und zischen ist zu hören.<br />

castle<br />

“Es liegt etwas in der Luft...”<br />

Erde. Längengrad, Breitengrad, irgendwo.<br />

Bebautes Gebiet. Backstein, Beton, der Geruch<br />

von Heizöl, Kaminfeuer und kalter Luft.<br />

Es ist Nacht in der Stadt. Die Kälte erstickt<br />

jeden Bazillus der es auch nur wagt die wohl<br />

temperierten Räume der Menschen zu Verlassen.<br />

Schnee und Eis dominieren. Die Metereologen<br />

sagen keine Wetterbesserung voraus und die<br />

Bildzeitung redet von einem kosmischen<br />

Sturm, der Tier, Mensch und elektronische<br />

Geräte heimsuchen wird. Wie dem auch sei.<br />

Die Lichter der Stadt färben die Eiskristalle<br />

der Luft mauven farben. Es liegt etwas in der<br />

Luft und in einem der zahllosen Hinterhöfe der<br />

Stadt wird heute Nacht noch absurdes<br />

Geschehen - Buh.


Aus dem Licht stampft ein roboterähnliches Wesen, genannt SMTK 01. Ein WNBmecha.<br />

Sie werden von der Glühbirne, die wir als Kopf wahrnehmen, gesteuert. Diese Birnen sind<br />

die intelligenteste Lebensform auf WNB.<br />

Der WNBmecha sieht ein Bild - sein Auftrag. Finde PH 88. PH 88 ist Kronzeuge im Schauprozess<br />

um die Präsidentschaft von WNB. Vor Jahren musste er den Planeten verlassen,<br />

da es um sein Leben ging und er der einzige Zeuge ist, der den Planeten vom Joch der<br />

momentanen Dikatatur befreien kann. Aber warum muss eine künstliche Intelligenz wie<br />

SMTK 01 ein Bild mit sich herum tragen, um eine gesuchte Person zu erkennen?


castle<br />

SMTK 01 standing in the light.<br />

SMTK.01.


“Die Erbauer hatten SMTK 01 absichtlich mit<br />

einem schlechten Gedächtnis konstruiert...”<br />

Die Erbauer hatten SMTK 01 absichtlich mit<br />

einem schlechten Gedächtnis konstruiert,<br />

so dass er nur simple Arbeiten ausführen<br />

kann und falls er eines Tages in falsche oder<br />

gegnerische Hände geraten sollte, nicht weiss<br />

warum er seine Tätigkeiten ausführt und<br />

letzten Endes gar nicht mehr weiss, warum<br />

er eigentlich eingesetzt wird, falls er mit<br />

Fragen bombadiert werden sollte. Er könnte<br />

sich nie verplappern, stellt nicht viele Fragen<br />

und ist ein loyaler Diener.<br />

castle


In Windeseile begeben sich die Beiden aus<br />

dem Kellergewölbe ins Freie, um endlich Ihre<br />

Reise zu ihrem Heimatplaneten anzutreten.<br />

Denn es wird Zeit. Lange hat die Suche gedauert<br />

und die Anwesenheit von PH 88 wird WNB<br />

von der Diktatur befreien und den Frieden<br />

bringen.<br />

SMTK.01.<br />

castle


All robots, texts, and fotos created by Smatik.<br />

For any further infromation and more pictures<br />

please visit his website on<br />

www.smatik.de<br />

castle


castle<br />

Untitled<br />

Zrok<br />

ca.40cm high<br />

Polysterol<br />

Sprählack & Hartl.COM


castle<br />

Untitled<br />

Zrok<br />

ca.40x35cm high<br />

Polysterol<br />

Sprählack & Hartl.COM


2xUntitled / both ca.40cm high / Polysterol / Sprählack & Hartl.COM<br />

castle


Untitled<br />

Zrok<br />

ca.40x35cm high<br />

Polysterol<br />

Sprählack & Hartl.COM<br />

castle


Untitled<br />

Zrok<br />

ca.35cm high<br />

Polysterol<br />

castle


castle


castle


www.simplestroke.com<br />

He was born and raised in Tokyo, Japan. Moved to NY in ‘93.<br />

Graduated from School <strong>of</strong> Visual Arts in Illustration in 98.<br />

Worked for Lucas Learning Ltd. for 2 years and currently work for Blue Sky<br />

Studios as a visual development artist on their upcoming projects.


What do you think, why is it so many illustrators like<br />

to draw robots?<br />

It’s one <strong>of</strong> those “everyone’s childhood fascinations.” It might be that<br />

we all connect toys to robots. I definitely love think <strong>of</strong> toy design when<br />

I draw robots.<br />

castle


If you would build a roboter what would be his name?<br />

Leo.( name <strong>of</strong> my cat from my childhood)<br />

Tell us your favourite task a robot should do<br />

for you if you could be his master..?<br />

type emails for me<br />

If they would be allready available,<br />

would you buy some robot for yourself or do you<br />

think it’s an frightening idea?<br />

I’m already freaking out just by emails and internet...<br />

castle


castle


Do you think there is a thing a robot<br />

can definiteley never manage to do?<br />

“be creative”<br />

Daisuke Tsutsumi<br />

castle


flinster@t-online.de<br />

castle


castle


New Zealand based Artist Ben Stenbeck has been drawing stuff since he was old enough to hold<br />

a pencil. His first Comics publication ‘Ben Fun Comics’ was released to wide critical acclaim at his house<br />

when he was 6, and hes been doing it ever since. Over the last nine years he has worked as an illustrator and<br />

designer in every capacity from Film to Comics to Games with numerous commercial illustration jobs in<br />

between. Clients include, Valve s<strong>of</strong>tware, Darkhorse Comics, and Weta Workshop (LORD OF THE RINGS).<br />

He took a brief break in 2002 to write/ Produce/ and Direct (In partnership with Mike Asquith)<br />

The award winning short film “Zombie Movie”. Which can be viewed here:<br />

www.2chums.com<br />

Eight robot-questions for Ben Stenbeck:<br />

castlemagazine:<br />

What do you think,<br />

why is it so many illustrators like to draw robots?<br />

Ben: They are a source <strong>of</strong> infinite possibility And fun to draw.<br />

castlemagazine:<br />

When did you felt like a robot the last time?<br />

Ben: When I was turned into a Cyborg. It sucked ass.<br />

castlemagazine:<br />

If you would build a roboter what would be his name?<br />

Ben: “MR DESTRUCTO INCINATRON!” or “ALVIN”.<br />

castle<br />

“Personally I think ‘Human’ robots<br />

would end up like the Internet.“<br />

Monster with brain tumour


castlemagazine:<br />

Tell us your favourite task a robot should do for you<br />

if you could be his master..?<br />

Ben: Mix cocktails. Burn people to death with his (or Her) Lazer eyes.<br />

castlemagazine:<br />

Do you think there is a thing a robot can definiteley never manage to do?<br />

Ben: They will never care about anything. Emotionally or intellectually.<br />

Which would make them perfect for work as Hollywood producers!<br />

castlemagazine:<br />

If they would be allready available,<br />

would you buy some robot for yourselfor do you think it’s an frightening idea?<br />

Ben: Only if they were affordable and they really did know every cocktail<br />

ever invented and they could burn people to death with their lazer eyes.


nighty time snatcher<br />

castlemagazine:<br />

Do robots <strong>dream</strong> <strong>of</strong> electric sheeps?<br />

Ben: Yes. And some <strong>of</strong> them even see attack ships<br />

on fire <strong>of</strong>f the shoulder <strong>of</strong> Orion.<br />

castlemagazine:<br />

Do you think we build robots to understand ourselves?<br />

Is building humalike robots just a searching for our existence?<br />

Ben: Personally I think ‘Human’ robots would end up like the Internet.<br />

A great idea, that in theory has the potential to save the world.<br />

But people will just use it for ‘getting <strong>of</strong>f ’.<br />

the man god would not forgive<br />

castle


Kantourai<br />

www.benstenbeck.com<br />

castle


castle


castle<br />

SPECIALS<br />

Pages 76 - 88 our section for the extraordinary and special stuff. A s<strong>of</strong>t<br />

mixture from commercial to weird stuff. Give us feedback if you liked it..<br />

we love the experiment but we also love money.<br />

content:<br />

Page 76 - 81 Datapilot 1.0<br />

Page 82 - 83 Skatefieberausstellung<br />

Page 84 Streetart<br />

Page 85 - 86 Van Data<br />

Page 87 - 88 inoperable


DATA PILOT 1.0<br />

Sticker Compilation<br />

1 Logbuch + 80 Sticker<br />

Ein Flug über die Aussenhaut<br />

der Kombination


castle


Logfile 1<br />

Der Flug der Hummel.<br />

Oder wie die Zeit das Zeichen vom<br />

Inhalt trennt. Und die Form, die alte<br />

Sau, schadenfroh triumphiert. Warum es<br />

dieses Buch gibt. Eines Sommertages<br />

lagen wir in einer schönen grünen<br />

Wiese und lauschten den Hummeln, die<br />

an uns vorbeidröhnten. Über uns spannte<br />

sich der blaue Himmel und wir kamen<br />

ins Grübeln. Über Medien und Mädchen.<br />

über Design und Werbung. Darüber, dass<br />

wir unentrinnbar umzingelt sind von<br />

Botschaften. Von dicken, dünnen,<br />

stumpfen, scharfen. Von welchen, die<br />

uns neckisch ankitzeln und zirpen: Ich<br />

liebe dich. Ich will dich. Und du willst<br />

mich auch. Von anderen, die uns<br />

anbrüllen: Ich bin wahnsinnig billig! Ich<br />

bin wahnsinnig schön! Ich bin so was von<br />

dein Glück! Und wir erkannten: In 1000<br />

Jahren würden diese Botschaften alle<br />

zu Staub zerfallen sein. Und was von<br />

ihnen bliebe, wäre nichts als ihre ohne<br />

Inhalt unverstehbare Form, archäologische<br />

Kommunikationsfragmente. Das<br />

optimale Terrain für den Data Pilot 1.0.<br />

castle<br />

DATA PILOT 1.0<br />

Logfile 2<br />

Willkommen im Cockpit.<br />

150 Gestalter, Designer, Texter und<br />

Journalisten aus Deutschland, Österreich<br />

und der Schweiz sind für den Data Pilot<br />

1.0 zu einem Flug über die spröde Außenhaut<br />

der Kommunikation des Jahres 2005<br />

aufgebrochen. Aus fiktiver<br />

Zukunftsperspektive haben sie als<br />

Kommunikationsarchäologen die<br />

Kommunikation unserer Gegenwart unter<br />

die Lupe genommen. Mit unerbittlicher<br />

wissenschaftlicher Präzision.<br />

Mit grenzenlosem Ideenreichtum. Sie<br />

haben das unübersichtliche Wirrwarr<br />

an Signalen, Botschaften und Medien<br />

entschlüsselt und exakt ausgewertet.<br />

Dieses Logbuch dokumentiert die umfangreichen<br />

Ergebnisse ihrer<br />

Beobachtungen und Analysen. Mit Stickern,<br />

die eine interaktive Auseinandersetzung<br />

mit dem Thema Kommunikation<br />

fordern. Mit detailreichen und informativen<br />

Texten, die das Wissen mehren<br />

und den Horizont erweitern werden.Das<br />

Ergebnis stimmt uns zuversichtlich, dass<br />

die Data Pilot 1.0 Sticker Compilation<br />

kommenden Generationen ein verlässliches<br />

Handbuch für das Verständnis unserer<br />

heutigen Kommunikation sein wird.<br />

Wenn nicht, dann eben nicht.


DATA PILOT 1.0


Logfile 3<br />

80 Fundstücke wurden aus der Tiefe des<br />

Vergessens gehoben,und sorgfältig vom<br />

Staub der Jahrtausende befreit. Darunter<br />

hübsche kleine,schräge Verrücktheiten<br />

aus den Randbereichen kommunikativer<br />

Interaktion, wie etwa das Phänomen der<br />

sinnvollen Schokolade, dem sich die<br />

Expeditionsteilnehmer Tanja Schickert<br />

und Mirjam Zastrau angenommen haben.<br />

Oder die überraschend poetisierende<br />

Lebensbetrachtung Man lebt dahin eines<br />

in jener Epoche international renommierten<br />

Designers namens Kurt Weidemann,<br />

visualisiert vom nicht minder<br />

bekannten Fons M. Hickmann. Gefunden<br />

wurden aber auch Schocker von<br />

Orwellschen Ausmaßen.<br />

Haluk Peters Text über die gezielte Desinformation<br />

etwa, der von der Berliner<br />

Illustratorengruppe Bildbad gestaltet<br />

wurde. Schlie§lich dürfte noch Norval<br />

Baitello mit seiner These für angenehmes<br />

Gruseln sorgen, die Menschen<br />

des beginnenden 21. Jahrhunderts hätten<br />

im Zeitalter der Iconophagie, der<br />

Bilderfresserei, gelebt. Appetit anregend<br />

fotografisch umgesetzt von Andreas<br />

Gefeller. Es gäbe noch viel zu erzählen<br />

über diese Expedition, die über schr<strong>of</strong>fe<br />

Sprach-Canyons hinweg und durch<br />

wüste Bild-Ebenen und Zeichen-Felder<br />

hindurch führte. Aber lassen wir die<br />

Beiträge lieber für sich selbst sprechen.<br />

castle<br />

DATA PILOT 1.0<br />

Sticker Compilation<br />

1 Logbuch + 80 Sticker<br />

Ein Flug über die Aussenhaut<br />

der Kombination


Logfile 4<br />

Was bleibt zu sagen?<br />

Lang lebe der Umkehrschub<br />

der Kommunikation.<br />

Delta : : : : :<br />

Alpha : : : : :<br />

November : : : : :<br />

Kilo : : : : :<br />

Echo<br />

an alle beteiligten Piloten.<br />

Vom Treibst<strong>of</strong>f Neugier nach vorne<br />

gerissen und von der Tragfläche<br />

Experimentierlust getragen, haben<br />

sie aus dem Data Pilot 1.0 ein<br />

aerodynamisches Zeitdokument der<br />

Kommunikationsformen gemacht.<br />

Einen wertvollen Kommunikationscodex,<br />

der abgefahrene Irrwege der<br />

Kommunikation ebenso dokumentiert<br />

wie ihre gloriosen Erfolge.<br />

Mit anderen Worten: Mission erfüllt.<br />

Beim Flug über die Gegenwart der<br />

Kommunikation aus zukünftiger Perspektive<br />

wünschen wir viele Ahhh!s<br />

und Ohhh!s. Wir wünschen neue<br />

Offenheit für neue Erkenntnisse.<br />

Wir wünschen massive<br />

Autosensibilisierung für alles, was<br />

mit Kommunikation zu tun hat.<br />

Wir wünschen einen guten Flug.<br />

DATA PILOT 1.0<br />

Sticker Compilation<br />

1 Logbuch + 80 Sticker<br />

Ein Flug über die Aussenhaut<br />

der Kombination


castle


castle


castle


INOPERAbLE<br />

Gallery and Specialty Items Shop<br />

Lindengasse 4/1a<br />

a-1070 Vienna, Austria<br />

castle


castle


castle<br />

SHOWCASE<br />

Pages 90 - 110 is the usal space for free works or experimental arts. we present good artists<br />

with free thoughts and a slightly view onto their personal works.<br />

Artists:<br />

Page 90 - 91 Roland Brückner<br />

Page 92 - 96 Jörg Fuchs<br />

Page 97 - 100 Hendrik Haase<br />

Page 101 - 106 Raffael Stüken<br />

Page 107 - 110 Angelika Trojnarski


castle<br />

www.roland-brueckner.blogspot.com


castle


castle<br />

INSIDE . . Buch und Filmprojekt<br />

JORG FUCHS<br />

diploma / university <strong>of</strong> applied science / munich


INSIDE booklet illustration<br />

38<br />

INSIDE booklet konzeption film<br />

<br />

6 7<br />

INSIDE booklet illustration<br />

INSIDE booklet konzeption film<br />

398<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

1 <br />

<br />

INSIDE INSIDE booklet booklet konzeption illustrationfilm<br />

36<br />

<br />

<br />

<br />

2 <br />

<br />

<br />

<br />

3-4 <br />

<br />

<br />

5 <br />

<br />

<br />

6 <br />

7 <br />

<br />

8 <br />

<br />

<br />

9 <br />

<br />

<br />

10 <br />

<br />

<br />

11 <br />

<br />

<br />

12 <br />

<br />

13 <br />

<br />

<br />

14 <br />

<br />

<br />

15 <br />

<br />

16 <br />

<br />

<br />

<br />

INSIDE booklet konzeption film<br />

9


12<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

13<br />

INSIDE booklet konzeption film<br />

INSIDE booklet konzeption film<br />

14<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

18<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

<br />

INSIDE booklet Individuality<br />

INSIDE booklet konzeption film<br />

15<br />

INSIDE booklet konzeption film<br />

castle


INSIDE booklet illustration<br />

20<br />

INSIDE booklet illustration<br />

24<br />

INSIDE booklet konzeption film<br />

INSIDE booklet career<br />

22 21<br />

2<br />

INSIDE booklet fishing<br />

INSIDE booklet illustration<br />

26 25<br />

castle<br />

2


INSIDE booklet illustration<br />

28<br />

JOERGFUCHS@HOTMAIL.COM<br />

castle<br />

INSIDE booklet illustration<br />

29


Raffael Stüken<br />

The book »The form <strong>of</strong> norm« gives an inside on the different aspects <strong>of</strong> norm and tries to define<br />

the nature <strong>of</strong> norm by the use <strong>of</strong> design elements and illustrations on the one hand<br />

and descriptive texts on the other. Aspects <strong>of</strong> interest are the nature, the appearance,<br />

the genesis and the classification <strong>of</strong> norms, but also instruments, which are used by norms<br />

or which determine norms, as well as the negation – the abnorm. In order to be able<br />

to cover the complexity <strong>of</strong> the subject the subtopics were selected in a more exemplary<br />

and representative kind <strong>of</strong> way. So this book does not claim completeness but <strong>of</strong>fers a taste<br />

on one´s tongue. The design is characterized by the exchanges between norm and abnorm.<br />

A precise grip and a clear typographic concept versus the anarchistic outbursts <strong>of</strong> the designer.<br />

Contact: post@raffaelstueken.de


castle


castle


castle


castle


castle


unglückliche kombination aus zeit, ort und schuhen<br />

öl auf leinwand, _ 120 | 120 cm, 2006<br />

castle


REFLEXIONEN<br />

die welt ist wie ein baum fauler aprikosen.<br />

faule aprikosen, die wie kleine rambos angstblüten streuen.<br />

machen menschen zur knetmasse der gewalt.<br />

zu opfern mit zu vielen grauen sonntagen in ihrem leben.<br />

eine menagerie des kaputten und verlorenen.<br />

das stillleben ist in wirklichkeit ein wachkoma.<br />

...so unvermeindlich ein löffel tinte das wasser in einem glas verdunkelt,<br />

so färbt der menschliche irrsinn und stumpfsinn unsere welt.<br />

jedes gute bild ist ein drama -<br />

der abgrund muß immer drohen.<br />

der nächste schritt ist deine entscheidung.<br />

der knopf im dezember<br />

öl auf leinwand, _ 53 | 75 cm, 2006 castle


castle<br />

es gibt keine antworten - nur alternativen<br />

öl auf leinwand, _ 120 | 120 cm, 2006<br />

BIOGRAPHIE<br />

angelika j. trojnarski<br />

geboren 06.1979 in mragowo, polen<br />

studium ‘freie malerei’ bei pr<strong>of</strong>. jörg immendorff.<br />

kunstakademie düsseldorf. ab 10.2006<br />

studium ‘freie malerei’. kunstakademie düsseldorf. seit<br />

10.2005<br />

1jähriges gaststudium ‘freie malerei’.<br />

klasse herbert brandl. kunstakademie düsseldorf.<br />

10.2004<br />

1jähriges privatstudium ‘freie malerei’.<br />

klasse bernard lokai. ‘freie kunstakademie’, essen.<br />

10.2004


ikarus<br />

öl auf leinwand, _ 105 | 80 cm, 2006<br />

WWW.TROJNARSKI.COM<br />

die nacht der bleistifte<br />

öl auf leinwand, _ 90 | 105 cm, 2006<br />

castle


castle<br />

BACKEND<br />

Pages 112 -114<br />

goodbye and forever young. see you in<br />

hell baby. we give some data about the<br />

people who lived for this castle and our<br />

upcomig issue.<br />

content:<br />

Page 112 castlemagazine - working class<br />

Page 113 subscribe - tell a friend - bloglink<br />

Page 114 imprint


castlemagazine working class.<br />

YOU CAN HIRE US!<br />

jobworkingmoneybuyingjeah.<br />

you can get us for :<br />

illustration and fine arts.<br />

graphic design.<br />

Send us a nice email if you like to get in touch with us for any cooperation.<br />

click


castle<br />

BLOG<br />

HERE<br />

SUBSCRIBE<br />

HERE<br />

Tell a<br />

friend<br />

HERE


IMPRINT<br />

Impress: castlemagazine / Issue8: “<strong>Robots</strong>” / October 06<br />

Publishers/Editors/ArtDirection:<br />

Patrick Hartl / www.stylefighting.de<br />

Michael Matthias / www.centerblock.de<br />

Offenbachstrasse 14 / 81245 München<br />

Cover: Centerblock<br />

Layout/Graphic:Patrick Hartl / www.stylefighting.de<br />

Michael Matthias / www.centerblock.de<br />

Yvonne Winkler / info@vierfarrbraum.de<br />

Daniel Schüßler / daniel.schuessler@gmx.de<br />

Authors: Patrick Hartl / Michael Matthias /<br />

Daniel Schüßler / Yvonne Winkler<br />

Website/-coding:Ray Tischler / www.Kray-C.net<br />

Contributing Artitsts:<br />

Brian Despain / www.imphead.com<br />

Nemo Gould / www.nemomatic.com<br />

Matt Dixon / www.mattdixon.com<br />

Konstanze Schöffl / konny_schoeffl@gmx.de<br />

Eric Joyner / www.ericjoyner.com<br />

Daniel Schüßler / daniel.schüssler@gmx.de<br />

Aaron Jasinski / www.aaronjasinski.com<br />

Ann Smith / www.burrowburrow.com<br />

Alex Zöbisch / www.starjump.de<br />

Andre Ljosaj / www.smatik.de<br />

Centerblock / www.centerblock.de<br />

Wolfgang Lehnerer / Z-rok@web.de<br />

Patrick Hartl / www.stylefighting.de<br />

Daisuke Tsutsumi / www.simplestroke.com<br />

Flin / flinster@t-online.de<br />

Yvonne Winkler / info@vierfarbraum.de<br />

Ben Stenbeck / www.benstenbeck.com<br />

Sebastian Bühler / sebas84@gmx.net<br />

Roland Brückner /<br />

www.roland-brueckner.blogspot.com<br />

Jörg Fuchs / joergfuchs@hotmail.com<br />

Data Pilot / www.datapilot.com<br />

Hendrik Haase / hendrikhaase@gmx.de<br />

Raffael Stüken / 60sticks@web.de<br />

Angelika Trojnarski / www.trojnarski.com<br />

ALLE RECHTE AN DIESEM DOKUMENT UND AN DEN ENTHALTENEN INHALTEN LIEGEN BEI DENJEWEILIGEN URHEBERN. NUTZER KÖNNEN DIESE<br />

DATEI HERUNTERLADEN, NUTZEN UND WEITERÜBERTRAGEN,SOFERN SIE NICHT VERÄNDERT UND VORHANDENE URHEBERRECHTSVERMERKE<br />

NICHT ENTFERNT WERDEN,SIE JEDOCH IN KEINER FORM, EINZELN ODER KOMBINIERT, OHNE ZUSTIMMUNG DER BERECHTIGTENGEWERBLICH<br />

NUTZEN ODER IN ANDERE WEBSITES, PRINTPRODUKTE ODER ELEKTRONISCHE MEDIEN EINBINDEN.<br />

THIS DOCUMENT AND THE CONTENTS THEREOF ARE PROTECTED WORLDWIDE BY COPYRIGHT AND RELATED INTELLECTUAL PROPERTY<br />

RIGHTS. USERS ARE FREE TO DOWNLOAD, USE AND REDISTRIBUTE,THIS FILE, PROVIDED THAT THEY ARE NOT MODIFIED, AND THAT THE<br />

COPYRIGHT AND DISCLAIMER NOTICE ARE NOT REMOVED. THIS FILE OR ITS CONTENT – AS SUCH OR IN WHATEVER WAY COMBINED – MAY NOT<br />

BE SOLD FOR PROFIT OR INCORPORATED IN COMMERCIAL DOCUMENTS WITHOUT THE WRITTEN PERMISSION OF THE COPYRIGHT HOLDER.<br />

UNAUTHORIZED INCLUSION OF SINGLE PAGES, GRAPHICS, OR OTHER COMPONENTS OF THIS DOCUMENT IN OTHER WEBSITES, PRINT PRODUCTS,<br />

OR ELECTRONIC MEDIA IS PROHIBITED. ALL CONTENTS ©2006 BY CASTLEMAGAZINE.DE<br />

!!!DANKE AN ALLE KÜNSTLER & AUTOREN & ÜBERSETZER FÜR EUREN SUPPORT!!!


GOODBYE FOLKS! WE LOVE YOU! SEE YOU IN ISSUE 9...

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!