Fyns Kunstmuseum
Fyns Kunstmuseum
Fyns Kunstmuseum
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- fyns
- kunstmuseum
- zope.ots.dk
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Style & Experience Project November 2008<br />
<strong>Fyns</strong> <strong>Kunstmuseum</strong><br />
Style & Experience 1<br />
Group 7, international<br />
Rimvydas Ivoskis,<br />
Jurga Tizinhauzaite,<br />
Xiaolu Jiang(Lulu),<br />
Andrea Arto,<br />
Jesús Javier Sánchez
Content<br />
Style & Experience 2<br />
Introduction........................................................................................................................................ 3<br />
Communication and design.............................................................................................................. 4<br />
Characteristics of modernism ...................................................................................................... 4<br />
Example of a Modernism Web Page........................................................................................... 5<br />
Why this design for our website?................................................................................................ 7<br />
About our website ......................................................................................................................... 8<br />
Target Group.................................................................................................................................. 9<br />
How to make the <strong>Fyns</strong> <strong>Kunstmuseum</strong> more interactive?...................................................... 10<br />
Project management....................................................................................................................... 11<br />
Commercially:............................................................................................................................... 11<br />
Financially ..................................................................................................................................... 12<br />
Technically .................................................................................................................................... 13<br />
Content.......................................................................................................................................... 14<br />
The use of site map .................................................................................................................... 15<br />
Evaluation of the group process ................................................................................................... 16<br />
Interaction ........................................................................................................................................ 18<br />
Code examples............................................................................................................................. 18<br />
References ........................................................................................................................................ 20<br />
Appendixes ....................................................................................................................................... 21
Introduction<br />
Style & Experience 3<br />
In the Style & Experience project of this year, we have to redesign the website of the <strong>Fyns</strong><br />
<strong>Kunstmuseum</strong> of Odense, to focus on communicating both their history and their<br />
collections. Our main objective of this project is to make simple and user friendly website,<br />
make aesthetically pleasing and clear search facilities for webpage visitors.<br />
We chosen modernism style to help us to get closer to our objectives. And we design our<br />
webpage combined with the PLUS-values. In the project management part, we make a<br />
detailed Web Project Brief, giving our client an opportunity to evaluate what it is our<br />
planning to produce for the website.
Communication and design<br />
Characteristics of modernism<br />
Style & Experience 4<br />
Modernism is a term used to describe the style and theory of art from the period<br />
beginning in late 19th century and lasting into the mid 20th century. The modernist<br />
movement is closely associated with the term modern art, both characterized by a<br />
departure from emphasis on literal representation. With invention of photography, the<br />
realistic approach to painting and sculpture became unnecessary, thus artists began<br />
searching for new ways of visualizing and thinking about the nature, materials and<br />
function of art.<br />
Modernism rejects tradition and advocated a return to the basic fundamentals of art.<br />
Artists embraced their newfound freedom of expression, experimentation, and radicalism.<br />
They believed that art should stem from color and form and not from depiction of the<br />
natural world.<br />
The main characteristics about this style are the next below:<br />
� Creative freedom.<br />
� Rejection of vulgarity.<br />
� Formal perfection.<br />
� They work with exquisite, colorful, exotic and decorative topics.<br />
� The main items they worked with were the Middle Ages, Middle East and the Old<br />
Greek.<br />
At the end, the Modernism added a new definitive change in the way to use language.<br />
Some of the most important authors of Modernism are Alfons Mucha, Aubrey Beardsley,<br />
Antoni Gaudí.<br />
Nowadays, the Modernism has arrived to the design of web pages, like Pop Art,<br />
Deconstructivism. In this design, the characteristics are a little bit different, but always<br />
with reflects from traditional Modernism. By that, the characteristics of modernismare:<br />
� Reduction<br />
� Contrast (dark and light, dynamic and static, big and small)<br />
� Repetition
� Vertical and horizontal lines<br />
Style & Experience 5<br />
� Photography + design elements + text serve the purpose to present the information in<br />
a plain and factual way<br />
� Basic form elements: circle, square and right-angled triangle.<br />
� Dividing space into harmonic parts –mathematically arranged patterns<br />
� Clear margins<br />
� A lot of space (white or monotone areas without text)<br />
� Clear separation between type / text and illustrations<br />
� Emphasis on the elements being in line<br />
� Black/ white/grey + signal colors (red, blue, yellow and green,)<br />
� Sans serif typefaces<br />
Some examples of modernism:<br />
The Gate,, Hans Holmenn, 1959 Combine, Robert Rauschenberg, 1963<br />
Example of a Modernism Web Page.<br />
We have been searching about several modernism web pages examples, but it was not so<br />
easy as we thought, because there are a lot of web sites that mixed several styles (pop art
Style & Experience 6<br />
with deconstructivism, modernism with pop art ). At the end, we think that the best<br />
example we could find is the next below:<br />
http://www.schirn-kunsthalle.de/index.php?do=exhibitions_home&lang=en<br />
This example have following characteristics of the modernism. At first, we see a lot of<br />
spaces, and the principal colors are grey and white. All the words are writing with the<br />
same typography, san serif typefaces, although the sizes of these words are not the same,<br />
most important words are bigger than others to present information in a plane and factual<br />
way. When we are surfing on the web page, there is a connection between pictures on the<br />
web site and the words, because of the repetition of colors, this situation reflex too<br />
modernism style.<br />
Besides this web site has a straight lines and clear letters, words, shapes, just a few<br />
pictures. Everything is very clear and simple 1 , this web page is easy to use because you<br />
can find all there is in the page from the first glance. Definitively, we have considered it a<br />
good example of Modernism style.<br />
Here there are some screen prints of the web page we have been explaining in the<br />
preceding paragraphs.<br />
1 Less is more.
Why this design for our website?<br />
Style & Experience 7<br />
At the first of the project, we didn’t know what style we should work with. Finally, when<br />
we had the opportunity to visit the <strong>Fyns</strong> <strong>Kunstmuseum</strong> and explore it, we decided to use a<br />
Modernism because in our visit to the museum we saw that a lot of pictures reflect to this<br />
kind of art. 2<br />
Besides, we considered all the styles we had: Modernism, Deconstructivism, Pop Art and<br />
Street Art. We do not see anything on the museum from Street Art, and from<br />
Deconstructivism either. So, in this moment, we only had Modernism and Pop Art. We<br />
started to think about our target group, and we agree that they would prefer a very clear<br />
and simple webpage, where they could find what they want just in the first glance.<br />
Because of this, we rejected Pop Art, because maybe it would be very over elaborate for<br />
them and chosen modernism, because one of these style characteristic is that in this style<br />
all text, pictures and design elements serve to present information in a plane and clear<br />
way. Using this style will not be so much detail which could distract attention from the<br />
main thing, such as main menu.<br />
We considered Pop Art more appropriated for young people and our target is people<br />
2 Harald Giersing, Vilhelm Hammershøi, Karl Isaksson, Karl Larsen, Vilhelm Lundstrøm, Edvard Weie,<br />
Gerhard Henning
Style & Experience 8<br />
between 25 and 60 years old, people who maybe don’t know how to use a complicated<br />
web page.<br />
On the other hand we could see that from the beginning of the Modernism to nowadays it<br />
has experiment a huge change. Tats why we want to learn as more as possible about it.<br />
About our website<br />
The main aim is to create interesting web page to <strong>Fyns</strong> <strong>Kunstmuseum</strong> visitors and tourist<br />
of denmark, or just for people who are interesting in art. The characteristics of the website<br />
are in the way of Modernism, because is the style we have chosen.<br />
Our webpage is divided in seven subpages: Home, Building, History, Styles, Artist,<br />
Museums. The dark background is always the same. The color of the line of the categories<br />
changes when you press menu buttons 3 , so you easy can see where you are in the<br />
website, because all subpages have its own color of menu line.<br />
In the Home page you can see the events of the Museum. Information in this page often<br />
changes according to the events and exhibitions in the museum.<br />
We decided to take likeability and usability as the most important PLUS values for our web<br />
page, and target group. So we developed it most. From the likeability part, it is that<br />
webpage is attractive for our target group. A simple page with a lot of space, with straight<br />
vertical and horizontal lines, information about the works and they authors. From the<br />
usability part, is that is very easy to navigate in this page because of clear menu and<br />
information architecture. You can easy find whatever you want about the museum<br />
building, museum exhibitions and artists. For example, in the building subpage, you can<br />
choose the floor of the museum, then room of chosen floor. Every room has his theme<br />
and you can see it all when you are looking into 3D model of chosen floor. When you<br />
press on a room, you get to another page where you see virtual gallery. You can scroll the<br />
wall with paintings and chose one you like. When you chose a painting you get to another<br />
page where you see all information 4 about painting. This way of choosing a floor, a room<br />
and a picture put some playability value into our webpage. Also you can reach all these<br />
3 Home-blue, Building-orange, History-dark blue, Styles- Green, Artist-Pink, Museums-Dark green<br />
4 Name of the work, author, style, year, who gave it to museum.
Style & Experience 9<br />
things and in a simple way, jus clicking a menu button. The last one, sociability, is<br />
represented with the contact of the Museum and a link to Facebook. The contact of the<br />
Museum is always present in the page, in the part below.<br />
In our webpage we used all four main design principles 5 . Almost everywhere we used left<br />
alignment. There is a lot space, but we keep a principle of proximity, seems that all<br />
elements have relationships with each other. All subpages have the same menu, changes<br />
only content in the page. They have the same concept, the same style and always the<br />
same background. That is the principle of repetition. We used a lot of contrast. Our text is<br />
white, colors of the line which always follows menu buttons is bright, but background is<br />
dark.<br />
All we can say about the design principles on this website is that all of them reflect<br />
modernism at all. The font is always the same, all the elements are well structured and<br />
the menu is always in the same place, is not constantly changing. The only part that is in<br />
constantly updating are the events of the home page.<br />
Target Group.<br />
Target group is people interested in cultural things such as art, literature, theatr. They are<br />
men and women between 25 and 60 years old,who like to go to museums to improve their<br />
knowledge around this areas and have fun doing this. They usually live in the cities, not in<br />
rural areas. This group get use to have a high level of studies, at least, a basic level, in<br />
fact, they usually are cultured people 6 . They want to know more about the city, their<br />
country history, and about everything whats going on around them, cultural events, politic<br />
actualities. They like to spend a lot of time between the walls of the museums, they know<br />
they are cultured people and they like to be it.<br />
The average of people that normally go to museums is not to high because nowadays,<br />
culture is decreasing, new generations prefer another kind of culture, like go to the<br />
cinemas, listen music, go out with their friends and so on. Definitively, street culture.<br />
The target group can be families who go to the museums with their children (mainly in the<br />
5 Aligment, proximity, repetition and contrast<br />
6 Look in appendixe 3 target group collage for visual promotion of target group.
Style & Experience 10<br />
weekends), single people who go to the museums with his/her class partners or with<br />
his/her friends or persons who go to the museums alone to learn more things about it, to<br />
relax. In general, the entrances of the museums are not very expensive, but the truth is<br />
that the people who go to the museums have a medium or high level of incomes and they<br />
usually spend their money in things related with culture (books, cinemas, theatre). There<br />
are some people who dont like art in general but they like one artist, because he/she is<br />
from his city or country, or because they like the way she/he paints. 7<br />
About the conexion between this target with new technologies, we can say that the most<br />
frecuently pages on Internet they visit are on line newspapers and sites like facebook.<br />
They usually have their own mail box and they check it everyday.<br />
How to make the <strong>Fyns</strong> <strong>Kunstmuseum</strong> more interactive?<br />
Our main aim is to implement modern technologies in the diary life of the <strong>Fyns</strong><br />
<strong>Kunstmuseum</strong>, in order to make it more interactive and attractive to the visitors. In this<br />
way, we have been thinking about a lot of things how to do this. That's why we are going<br />
to propose some ideas below to make the museum better. The thing is that we have to<br />
know that technologies should be implement just a few, because new technologies are not<br />
so easy for adult people, the main visitors of the museum, because a lot of them don’t<br />
know how to use these technologies.<br />
Principal idea is to put some 3D TV set in rooms which has the most interesting story to<br />
tell about panting, artist and its history. History about how museum get hem. Person who<br />
wants to know more steps behind the TV and can get information in the exiting way,<br />
hearing that story and watching 3D movie supporting it. This technology could be used<br />
like electronic guide.<br />
Other idea is to put projector wirh motion sensors in the third floor to chow Olympic<br />
games on the wall. (Now Olympic games is shown on TV) When person comes into that<br />
room, motion sensor detects movement and starts to play video.<br />
We would like to make the museum more attractive to senses of the visitors, that's why<br />
we are going to install speakers over the walls of the museum in all of the rooms with<br />
7 Information about target group based on information from www.stantbank.dk
Style & Experience 11<br />
different kinds of music, depending of the collection there is in each room.<br />
We would like to put the main picture of the museum 8 , as a projection in the floor, just in<br />
the middle of the principal room, like if its would be water. If you walk over there, you will<br />
see how the picture is moving like it would be water and you will listen the sound of the<br />
water in movement. We can find the picture we are talking about below:<br />
Project management<br />
Commercially:<br />
In this case, we are going to use the technical, commercial, and creative resources to<br />
involve on the project. We need to show the whole plan to our client. Of course, having<br />
the client’s agreement and sign-off at the end of the work is very important. So we need<br />
to make a great work and strategy to meet the need of our client.<br />
<strong>Fyns</strong> kunstmuseum is a museum of arts. So most of the things they show are paintings<br />
and sculptures. Compared with the other museums for example: H.C. Andersen house or<br />
The Funen Village, <strong>Fyns</strong> <strong>Kunstmuseum</strong> has not much advantage to become attractable.<br />
From the website now, we can see that, people will feel pretty much confused when they<br />
are visiting the website. And most of the time when people visit the website, is going to<br />
know about the museum or looking for some arts. But we find that, people will be easily<br />
to get lost in visiting the website because of the confused navigation structure. What was<br />
worse, their website is being listed together with the other museums. This means that<br />
they actually run a risk of losing the customers.<br />
So first of all, we need to evaluate the objectives of the whole website. The main purpose<br />
of out project is to make the website easy structured and build a clear navigation<br />
structure, so that people can easily find the information, which they are going to search<br />
for. We are supposed to design our website by using modernism style, which will give<br />
people a special nice feeling when they visit the website. So people can enjoy feeling the<br />
arts while using with the very simple navigation structure. Of course it is also very<br />
necessary to make our own website in stead of being together with some others.<br />
8 H.A. Brendekilde: Udslidt. 1889
Style & Experience 12<br />
We should also try to put our commercial on some other relative website for example<br />
some traveling agency website or city cultural website.<br />
Financially<br />
To the clients, budget always seems to be the most interesting part of any document.<br />
(Ashley F, 2001) and our pricing will depend on the daily rates we charge for the services<br />
of our team members.<br />
Budget Range: from 10000 to 16000 DDK 9<br />
Our standard project range represents a starting point for most web projects. Projects in<br />
this range include Newfangled visual design work. Sites in this range might contain some<br />
Newfangled applications for example, like bulletin boards, calendars, or search bar<br />
extranets. In this range, sites may also contain some custom business logic, but would<br />
probably not contain complex website application implementations (such as e-commerce,<br />
individual account manager systems etc.). Due to the database driven approach to web<br />
development a site's page count has a minimal effect on budget. The complexity of a site's<br />
pages has a greater impact on the budget than merely the overall page count. Our project<br />
approach of including the allows us to retool existing website applications which address<br />
significant needs yet still fall within the standard budget range.<br />
As we all know, all the client would be very happy to see, if the cost could be reduced the<br />
lower the better. So that require us to use technology as a cost reducer, competitive<br />
weapon, and to make looks cool. It is important to provide as much detail in the budget as<br />
possible, breaking down the total into component costs to show how the total was arrived<br />
at. 10 And we find that the greater the detail we give in breading down the costs, the easier<br />
it is to justify the budget.<br />
9 Look in appendix 2 to see detailed budget for a web page<br />
10 Ashley F, 2001
Technically<br />
Style & Experience 13<br />
Our website is programmed with Adobe Flash CS3, and will be payable with Adobe Flash<br />
payer 9. It is created for the medium resolution screens. Because ours target group is not<br />
that group which are interested in the new technologies, they could not have high<br />
resolution wide screens.<br />
Minimum hardware requirements for client machine to view our webpage.<br />
Our site is all programmed 25fps. Minimum hardware configurations recommended for an<br />
optimal playback experience of such frame rate.<br />
Flash Player 9 is supported on the following minimum operating systems and browsers:<br />
Windows:
Macintosh<br />
Linux<br />
Style & Experience 14<br />
Flash Player 9 is available in the following languages for the above operating systems and<br />
browsers: Chinese Simplified, Chinese Traditional, English, French, German, Japanese,<br />
Italian, Korean, and Spanish.<br />
Content<br />
Before we decided to make our website, we tried to draw many pieces of storyboards. The<br />
storyboard is very important and useful to our group in showing the navigational<br />
architecture and information flow; that is, how the pages are to work together to provide<br />
the user’s interactive experience 11 . Storyboarding is an effective method of helping us and<br />
the client begin to visualize how the content and navigation elements will work together<br />
on the page.<br />
To create effective storyboards, we need to know what the elements required on the page<br />
are. We need to think how the pages fit into the grander architecture and navigation of<br />
the site, not from a technical point of view but from a functional, user point of view. So we<br />
would like to produce pencil sketches on paper. and then we are very aware of how all of<br />
the elements in our storyboard are progressing, and they will work together to produce<br />
the final result.<br />
The purpose of our design is to make the website simplified and easily navigation. So we<br />
decided to use almost the same style and back ground for each webpage. (see appendix).<br />
11 Ashley F, 2001
Style & Experience 15<br />
We are going to put a navigation bar on the right of each webpage and a search bar on<br />
the left corner, which will always be the same in our webpage. So the user can be pretty<br />
easy to get used to using the function. Every time when user click the button, the<br />
webpage style will not change so much, only the main content will be changed. So the<br />
user will never be lost in the webpage.<br />
We are also going to use 3-D on our website. We are supposed to make a 3-D museum<br />
animation, which can show a clear picture of the structure of the museum. When people<br />
move the mouse to the different room, special color will be lighted to show the main<br />
theme of the room.<br />
The use of site map<br />
A site map is a representation of the architecture of a web site. It can be either a<br />
document in any form used as a planning tool for web design, or a web page that lists the<br />
pages on a web site. The site map is a visual representation of the content areas of the<br />
site, showing the various levels of content and how they relate to one another in the<br />
navigational hierarchy 12 . It shows how the content will be organized, what levels users<br />
would have to go through to get to a particular piece of content, and how many clicks<br />
they might they need to get somewhere else on the site.<br />
Site maps can also improve search engine optimization of a site by making sure that all<br />
the pages can be found. This is especially important if a site uses Adobe Flash or<br />
JavaScript menus that do not include HTML links 13 . Most search engines will only follow a<br />
finite number of links from a page, so if a site is very large, the site map may be required<br />
so that search engines and visitors can access all content on the site.<br />
12 Ashley F, 2001<br />
13 Site map edited by Acaciz at 14:52, 27 November 2008.
Style & Experience 16<br />
From the site map, we can see the pretty clear structure of our website. From the building<br />
line, people can follow the orientation concept to find the information what they search<br />
for. And from the style line, people can search the information according to the different<br />
styles. In another words, people can search the painting in many different ways which<br />
according to a very clear logic thinking.<br />
Drawing this site map is also very helpful when we are making the website. The site map<br />
may influence the directory structure of the site. It helps us keep a clear mind when we<br />
design the website.<br />
INTRO<br />
HOME BUILDING HISTORY STYLE ARTISTS MUSEUMS<br />
TEXT GALLERY TEXT ARTISTS<br />
PAINTINGS<br />
ROOM<br />
PAINTING<br />
STYLE ARTISTS<br />
MODERN<br />
ARTISTS<br />
Evaluation of the group process<br />
MODERN<br />
PAINTINGS<br />
ALPHABETICAL<br />
LIST<br />
ARTIST<br />
ARTIST<br />
PAINTINGS<br />
LINK TO THE<br />
ODENSE<br />
MUSEUM PAGE<br />
From the beginning of the project, we are not going directly into the group work. First of<br />
all, we use the first weekend to read through the assignment very carefully. And high light<br />
every detail of the point we are going to work. Then, we sit together and try to use six
Style & Experience 17<br />
thinking hat to make a primary analysis of the project. At the same time we also have<br />
some questions, which were suppose to ask in the meeting. And then in the first couple of<br />
the project days, we try as much as possible to collect the primary information from the<br />
museum and their website. Then we use a whole day to discuss and analyze the primary<br />
data, which we are going to use. So we make a primary plan of our project work. Actually<br />
our group works very efficiently. Everyone knows exactly what they are going to do in the<br />
project. For example, Rimvydas and Jurga are very good at programming or make flash.<br />
So they volunteer to make the interaction and production part of the project. Meanwhile<br />
the rest of the group begins to discuss and start writing the report. Everyday the group<br />
meets ten o’clock at the college, communicate or discuss the work which have been dong<br />
and make a plan for the next step. Based on the different learning style of the group<br />
member, we feel very happy working together. Every time if we have different opinion,<br />
we try to use open mind to hear and accept the different voice. We respect each other in<br />
the project work.<br />
The only thing we feel a little shame is, not everyone in the group have the good enough<br />
skill of making website within a certain range of time. This makes a little irritate of some<br />
of our group members, sometimes they want to help, but feel so helpless. So some of us<br />
would be a little confused about “do we really have the qualification and ability to doing<br />
this assignment?”<br />
Javi- as an activist, he likes to thrown into new situations and very open to trying new<br />
ideas.<br />
Andrea- as a reflector she prefers to stand back and observe what her group mates are<br />
doing. And she knows exactly what she is going to do in the project.<br />
Rimvydas- as a pragmatist, Rim really have lots of good ideas. As our project manager,<br />
he can well control the process of the project and draws lots of storyboard and explain<br />
carefully to let all the group knows what exactly is going to do.<br />
Jurga- as an activist, she thinks very fast and has the best possible ideas figured out<br />
before the others. She is very enthusiastic at doing the project.
Style & Experience 18<br />
Lulu- as a reflector, she likes to collect data and analyze it. She is very sure what exactly<br />
is going to do. She likes to do everything based on the knowledge and theory. She works<br />
independently.<br />
Interaction<br />
Code<br />
examples<br />
Our website is mostly based on labeled flash frames. Those frames are accesed from other<br />
frames with the help of action script classes.A frame has a movie clip containing buttons,<br />
that lead to another frame. The code of the movie clip is written in an external *.as file.<br />
Since our site is quite simple looking from the code part, we choose to describe the main<br />
menu buttons code in the .as file and here:
Style & Experience 19<br />
This part of the code defines what instances to import, in this case we have move Clip,<br />
button and a mouse event:<br />
package flash.classes {<br />
import flash.display.MovieClip;<br />
import flash.display.SimpleButton;<br />
import flash.events.MouseEvent;<br />
This part defines movie clip that contains buttons:<br />
dynamic public class mainmenu extends MovieClip{<br />
This part defines which button (in this case "home_btn") engages which function (in this<br />
case "home")<br />
public function mainmenu(){<br />
this.home_btn.addEventListener(MouseEvent.MOUSE_UP,homefunction);<br />
}<br />
Defines that function "home" leads to a frame labeled "home" and stops:<br />
private function homefunction(event:MouseEvent):void{<br />
MovieClip(root).gotoAndStop('home');<br />
}<br />
The procedure of making the web site took most of the time on creating navigation system<br />
between the labeled flash frames, so the actual code does not vary very much.<br />
The coding of our page was mostly done by Rimvydas and Jurga. They also had help from<br />
Lulu, Javier and Andrea.
References<br />
1. Art history: Modernism (1890-1940),<br />
http://wwar.com/masters/movements/modernism.html<br />
2. System requirements,<br />
Style & Experience 20<br />
http://www.adobe.com/products/flashplayer/productinfo/systemreqs/flashplayer9/<br />
3. Site map edited by Acaciz at 14:52, 27 November 2008,<br />
http://en.wikipedia.org/w/index.php?title=Site_map&oldid=254428435<br />
4. Web Project Management – Delivering successful commercial websites by Ashley F<br />
Friedlein - Morgan Kaufmann Publishers 2001
Appendixes<br />
Appendix 1, Consensus paper of a group<br />
Consensus paper<br />
Style & Experience 21<br />
Project title: Style&Experience Year: 2008<br />
Name of group members: Rimvydas Ivoskis, Jurga Tizinhauzaite,Xiaolu Jiang(lulul),<br />
Andrea Arto, Jesús Javier Sánchez.<br />
Consensus on the group work:<br />
1) Responsibilities<br />
1.1 Who is the team manager?<br />
Rimvydas<br />
1.2 Who has the responsibility for knowing where the group work is?<br />
Everyone<br />
2) Decision making process rules<br />
2.1 How do you make decisions in the group? (Majority/discussion/anarchy)<br />
First, we have a discussion, then we use brainstorm to get the best ideas from<br />
everyone. After that, we decide what ideas we should use and we start with the<br />
project.<br />
3) Work in project rules<br />
3.1 When do we meet:<br />
Everyday in the mornings.<br />
3.2 Where do we meet?<br />
In the college.<br />
3.3 What should you do, if you are prevented from meeting at an agreed time and<br />
place?<br />
I should call to the team manager and tell him that i can't go and why.<br />
3.4 How often do we check our e-mails/sms?<br />
Everyday, twice per day.<br />
3.5 How do we give messages to each other?<br />
We use messenger or Facebook.<br />
Other rules for the way we work together:
Style & Experience 22<br />
We don't need rules because everybody works in the right way until this moment.<br />
Appendix 2, Website budget<br />
average daily rate for outsourced web developer $100<br />
Website budget<br />
Tasks Estimated Days Fee<br />
Stage 1: Technical specifications<br />
Scoping the project (ie finalising scope, functions, deliverables and costs) 5 500<br />
0 0<br />
Stage 2: The development 0 0<br />
Project management (approx 5 meetings, reporting, liaising etc) 5 500<br />
Graphic design (eg look and feel, navigation buttons)<br />
General programming (creating navigation and meta-tags, creating<br />
5 500<br />
maintenance templates etc) 15 1500<br />
0 0<br />
Specific programming of functional elements eg 0 0<br />
> Search engine software and interface 2 200<br />
> Online forms (eg membership application forms) 2 200<br />
> Promotional features (eg competition, games and surveys) 0 0<br />
0 0<br />
0 0<br />
Stage 3: Delivery and deployment 0 0<br />
Training 2 200<br />
Documentation 4 400<br />
0 0<br />
Approximately 5% contingency allowance 0 0<br />
0 0<br />
Totals 40 4000<br />
Web server and hosting costs<br />
Registration of domain name 10<br />
Web hosting with an ISP inc. email addresses/discussion group etc 100/Year<br />
Additional posible costs<br />
Creation of a database 6 600<br />
Database annual licence fee 0 0<br />
Populating database with content 0 0<br />
Technical testing 1 100<br />
Register with search engines 0 0
Style & Experience 23<br />
Database and infrastructure advice from consultant 0 0<br />
Legal (eg contract with web developer, copyright advice) 0 0<br />
Content writer @ $50/hr 0 0<br />
Usability testing (target audience test-drive the site for feedback) 1 100<br />
E-commerce solution (annual license and connection to a bank) 0 0<br />
Software for uploading new content (eg DreamWeaver) 7 700<br />
Site traffic and usage software or service (annual license) 0 0<br />
Search engine registration services 0 0<br />
Marketing and promotion (advertising new site in traditional media) 6 500 2000<br />
Downloaded from www.e-businessguide.gov.au page 1 of 1<br />
Appendix3, target group collage<br />
Total<br />
$ $ 6.000
Appendix 4, Styles subpage design<br />
Appendix 5, Building subpage design<br />
Style & Experience 24