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Style & Experience Project November 2008<br />

<strong>Fyns</strong> <strong>Kunstmuseum</strong><br />

Style & Experience 1<br />

Group 7, international<br />

Rimvydas Ivoskis,<br />

Jurga Tizinhauzaite,<br />

Xiaolu Jiang(Lulu),<br />

Andrea Arto,<br />

Jesús Javier Sánchez


Content<br />

Style & Experience 2<br />

Introduction........................................................................................................................................ 3<br />

Communication and design.............................................................................................................. 4<br />

Characteristics of modernism ...................................................................................................... 4<br />

Example of a Modernism Web Page........................................................................................... 5<br />

Why this design for our website?................................................................................................ 7<br />

About our website ......................................................................................................................... 8<br />

Target Group.................................................................................................................................. 9<br />

How to make the <strong>Fyns</strong> <strong>Kunstmuseum</strong> more interactive?...................................................... 10<br />

Project management....................................................................................................................... 11<br />

Commercially:............................................................................................................................... 11<br />

Financially ..................................................................................................................................... 12<br />

Technically .................................................................................................................................... 13<br />

Content.......................................................................................................................................... 14<br />

The use of site map .................................................................................................................... 15<br />

Evaluation of the group process ................................................................................................... 16<br />

Interaction ........................................................................................................................................ 18<br />

Code examples............................................................................................................................. 18<br />

References ........................................................................................................................................ 20<br />

Appendixes ....................................................................................................................................... 21


Introduction<br />

Style & Experience 3<br />

In the Style & Experience project of this year, we have to redesign the website of the <strong>Fyns</strong><br />

<strong>Kunstmuseum</strong> of Odense, to focus on communicating both their history and their<br />

collections. Our main objective of this project is to make simple and user friendly website,<br />

make aesthetically pleasing and clear search facilities for webpage visitors.<br />

We chosen modernism style to help us to get closer to our objectives. And we design our<br />

webpage combined with the PLUS-values. In the project management part, we make a<br />

detailed Web Project Brief, giving our client an opportunity to evaluate what it is our<br />

planning to produce for the website.


Communication and design<br />

Characteristics of modernism<br />

Style & Experience 4<br />

Modernism is a term used to describe the style and theory of art from the period<br />

beginning in late 19th century and lasting into the mid 20th century. The modernist<br />

movement is closely associated with the term modern art, both characterized by a<br />

departure from emphasis on literal representation. With invention of photography, the<br />

realistic approach to painting and sculpture became unnecessary, thus artists began<br />

searching for new ways of visualizing and thinking about the nature, materials and<br />

function of art.<br />

Modernism rejects tradition and advocated a return to the basic fundamentals of art.<br />

Artists embraced their newfound freedom of expression, experimentation, and radicalism.<br />

They believed that art should stem from color and form and not from depiction of the<br />

natural world.<br />

The main characteristics about this style are the next below:<br />

� Creative freedom.<br />

� Rejection of vulgarity.<br />

� Formal perfection.<br />

� They work with exquisite, colorful, exotic and decorative topics.<br />

� The main items they worked with were the Middle Ages, Middle East and the Old<br />

Greek.<br />

At the end, the Modernism added a new definitive change in the way to use language.<br />

Some of the most important authors of Modernism are Alfons Mucha, Aubrey Beardsley,<br />

Antoni Gaudí.<br />

Nowadays, the Modernism has arrived to the design of web pages, like Pop Art,<br />

Deconstructivism. In this design, the characteristics are a little bit different, but always<br />

with reflects from traditional Modernism. By that, the characteristics of modernismare:<br />

� Reduction<br />

� Contrast (dark and light, dynamic and static, big and small)<br />

� Repetition


� Vertical and horizontal lines<br />

Style & Experience 5<br />

� Photography + design elements + text serve the purpose to present the information in<br />

a plain and factual way<br />

� Basic form elements: circle, square and right-angled triangle.<br />

� Dividing space into harmonic parts –mathematically arranged patterns<br />

� Clear margins<br />

� A lot of space (white or monotone areas without text)<br />

� Clear separation between type / text and illustrations<br />

� Emphasis on the elements being in line<br />

� Black/ white/grey + signal colors (red, blue, yellow and green,)<br />

� Sans serif typefaces<br />

Some examples of modernism:<br />

The Gate,, Hans Holmenn, 1959 Combine, Robert Rauschenberg, 1963<br />

Example of a Modernism Web Page.<br />

We have been searching about several modernism web pages examples, but it was not so<br />

easy as we thought, because there are a lot of web sites that mixed several styles (pop art


Style & Experience 6<br />

with deconstructivism, modernism with pop art ). At the end, we think that the best<br />

example we could find is the next below:<br />

http://www.schirn-kunsthalle.de/index.php?do=exhibitions_home&lang=en<br />

This example have following characteristics of the modernism. At first, we see a lot of<br />

spaces, and the principal colors are grey and white. All the words are writing with the<br />

same typography, san serif typefaces, although the sizes of these words are not the same,<br />

most important words are bigger than others to present information in a plane and factual<br />

way. When we are surfing on the web page, there is a connection between pictures on the<br />

web site and the words, because of the repetition of colors, this situation reflex too<br />

modernism style.<br />

Besides this web site has a straight lines and clear letters, words, shapes, just a few<br />

pictures. Everything is very clear and simple 1 , this web page is easy to use because you<br />

can find all there is in the page from the first glance. Definitively, we have considered it a<br />

good example of Modernism style.<br />

Here there are some screen prints of the web page we have been explaining in the<br />

preceding paragraphs.<br />

1 Less is more.


Why this design for our website?<br />

Style & Experience 7<br />

At the first of the project, we didn’t know what style we should work with. Finally, when<br />

we had the opportunity to visit the <strong>Fyns</strong> <strong>Kunstmuseum</strong> and explore it, we decided to use a<br />

Modernism because in our visit to the museum we saw that a lot of pictures reflect to this<br />

kind of art. 2<br />

Besides, we considered all the styles we had: Modernism, Deconstructivism, Pop Art and<br />

Street Art. We do not see anything on the museum from Street Art, and from<br />

Deconstructivism either. So, in this moment, we only had Modernism and Pop Art. We<br />

started to think about our target group, and we agree that they would prefer a very clear<br />

and simple webpage, where they could find what they want just in the first glance.<br />

Because of this, we rejected Pop Art, because maybe it would be very over elaborate for<br />

them and chosen modernism, because one of these style characteristic is that in this style<br />

all text, pictures and design elements serve to present information in a plane and clear<br />

way. Using this style will not be so much detail which could distract attention from the<br />

main thing, such as main menu.<br />

We considered Pop Art more appropriated for young people and our target is people<br />

2 Harald Giersing, Vilhelm Hammershøi, Karl Isaksson, Karl Larsen, Vilhelm Lundstrøm, Edvard Weie,<br />

Gerhard Henning


Style & Experience 8<br />

between 25 and 60 years old, people who maybe don’t know how to use a complicated<br />

web page.<br />

On the other hand we could see that from the beginning of the Modernism to nowadays it<br />

has experiment a huge change. Tats why we want to learn as more as possible about it.<br />

About our website<br />

The main aim is to create interesting web page to <strong>Fyns</strong> <strong>Kunstmuseum</strong> visitors and tourist<br />

of denmark, or just for people who are interesting in art. The characteristics of the website<br />

are in the way of Modernism, because is the style we have chosen.<br />

Our webpage is divided in seven subpages: Home, Building, History, Styles, Artist,<br />

Museums. The dark background is always the same. The color of the line of the categories<br />

changes when you press menu buttons 3 , so you easy can see where you are in the<br />

website, because all subpages have its own color of menu line.<br />

In the Home page you can see the events of the Museum. Information in this page often<br />

changes according to the events and exhibitions in the museum.<br />

We decided to take likeability and usability as the most important PLUS values for our web<br />

page, and target group. So we developed it most. From the likeability part, it is that<br />

webpage is attractive for our target group. A simple page with a lot of space, with straight<br />

vertical and horizontal lines, information about the works and they authors. From the<br />

usability part, is that is very easy to navigate in this page because of clear menu and<br />

information architecture. You can easy find whatever you want about the museum<br />

building, museum exhibitions and artists. For example, in the building subpage, you can<br />

choose the floor of the museum, then room of chosen floor. Every room has his theme<br />

and you can see it all when you are looking into 3D model of chosen floor. When you<br />

press on a room, you get to another page where you see virtual gallery. You can scroll the<br />

wall with paintings and chose one you like. When you chose a painting you get to another<br />

page where you see all information 4 about painting. This way of choosing a floor, a room<br />

and a picture put some playability value into our webpage. Also you can reach all these<br />

3 Home-blue, Building-orange, History-dark blue, Styles- Green, Artist-Pink, Museums-Dark green<br />

4 Name of the work, author, style, year, who gave it to museum.


Style & Experience 9<br />

things and in a simple way, jus clicking a menu button. The last one, sociability, is<br />

represented with the contact of the Museum and a link to Facebook. The contact of the<br />

Museum is always present in the page, in the part below.<br />

In our webpage we used all four main design principles 5 . Almost everywhere we used left<br />

alignment. There is a lot space, but we keep a principle of proximity, seems that all<br />

elements have relationships with each other. All subpages have the same menu, changes<br />

only content in the page. They have the same concept, the same style and always the<br />

same background. That is the principle of repetition. We used a lot of contrast. Our text is<br />

white, colors of the line which always follows menu buttons is bright, but background is<br />

dark.<br />

All we can say about the design principles on this website is that all of them reflect<br />

modernism at all. The font is always the same, all the elements are well structured and<br />

the menu is always in the same place, is not constantly changing. The only part that is in<br />

constantly updating are the events of the home page.<br />

Target Group.<br />

Target group is people interested in cultural things such as art, literature, theatr. They are<br />

men and women between 25 and 60 years old,who like to go to museums to improve their<br />

knowledge around this areas and have fun doing this. They usually live in the cities, not in<br />

rural areas. This group get use to have a high level of studies, at least, a basic level, in<br />

fact, they usually are cultured people 6 . They want to know more about the city, their<br />

country history, and about everything whats going on around them, cultural events, politic<br />

actualities. They like to spend a lot of time between the walls of the museums, they know<br />

they are cultured people and they like to be it.<br />

The average of people that normally go to museums is not to high because nowadays,<br />

culture is decreasing, new generations prefer another kind of culture, like go to the<br />

cinemas, listen music, go out with their friends and so on. Definitively, street culture.<br />

The target group can be families who go to the museums with their children (mainly in the<br />

5 Aligment, proximity, repetition and contrast<br />

6 Look in appendixe 3 target group collage for visual promotion of target group.


Style & Experience 10<br />

weekends), single people who go to the museums with his/her class partners or with<br />

his/her friends or persons who go to the museums alone to learn more things about it, to<br />

relax. In general, the entrances of the museums are not very expensive, but the truth is<br />

that the people who go to the museums have a medium or high level of incomes and they<br />

usually spend their money in things related with culture (books, cinemas, theatre). There<br />

are some people who dont like art in general but they like one artist, because he/she is<br />

from his city or country, or because they like the way she/he paints. 7<br />

About the conexion between this target with new technologies, we can say that the most<br />

frecuently pages on Internet they visit are on line newspapers and sites like facebook.<br />

They usually have their own mail box and they check it everyday.<br />

How to make the <strong>Fyns</strong> <strong>Kunstmuseum</strong> more interactive?<br />

Our main aim is to implement modern technologies in the diary life of the <strong>Fyns</strong><br />

<strong>Kunstmuseum</strong>, in order to make it more interactive and attractive to the visitors. In this<br />

way, we have been thinking about a lot of things how to do this. That's why we are going<br />

to propose some ideas below to make the museum better. The thing is that we have to<br />

know that technologies should be implement just a few, because new technologies are not<br />

so easy for adult people, the main visitors of the museum, because a lot of them don’t<br />

know how to use these technologies.<br />

Principal idea is to put some 3D TV set in rooms which has the most interesting story to<br />

tell about panting, artist and its history. History about how museum get hem. Person who<br />

wants to know more steps behind the TV and can get information in the exiting way,<br />

hearing that story and watching 3D movie supporting it. This technology could be used<br />

like electronic guide.<br />

Other idea is to put projector wirh motion sensors in the third floor to chow Olympic<br />

games on the wall. (Now Olympic games is shown on TV) When person comes into that<br />

room, motion sensor detects movement and starts to play video.<br />

We would like to make the museum more attractive to senses of the visitors, that's why<br />

we are going to install speakers over the walls of the museum in all of the rooms with<br />

7 Information about target group based on information from www.stantbank.dk


Style & Experience 11<br />

different kinds of music, depending of the collection there is in each room.<br />

We would like to put the main picture of the museum 8 , as a projection in the floor, just in<br />

the middle of the principal room, like if its would be water. If you walk over there, you will<br />

see how the picture is moving like it would be water and you will listen the sound of the<br />

water in movement. We can find the picture we are talking about below:<br />

Project management<br />

Commercially:<br />

In this case, we are going to use the technical, commercial, and creative resources to<br />

involve on the project. We need to show the whole plan to our client. Of course, having<br />

the client’s agreement and sign-off at the end of the work is very important. So we need<br />

to make a great work and strategy to meet the need of our client.<br />

<strong>Fyns</strong> kunstmuseum is a museum of arts. So most of the things they show are paintings<br />

and sculptures. Compared with the other museums for example: H.C. Andersen house or<br />

The Funen Village, <strong>Fyns</strong> <strong>Kunstmuseum</strong> has not much advantage to become attractable.<br />

From the website now, we can see that, people will feel pretty much confused when they<br />

are visiting the website. And most of the time when people visit the website, is going to<br />

know about the museum or looking for some arts. But we find that, people will be easily<br />

to get lost in visiting the website because of the confused navigation structure. What was<br />

worse, their website is being listed together with the other museums. This means that<br />

they actually run a risk of losing the customers.<br />

So first of all, we need to evaluate the objectives of the whole website. The main purpose<br />

of out project is to make the website easy structured and build a clear navigation<br />

structure, so that people can easily find the information, which they are going to search<br />

for. We are supposed to design our website by using modernism style, which will give<br />

people a special nice feeling when they visit the website. So people can enjoy feeling the<br />

arts while using with the very simple navigation structure. Of course it is also very<br />

necessary to make our own website in stead of being together with some others.<br />

8 H.A. Brendekilde: Udslidt. 1889


Style & Experience 12<br />

We should also try to put our commercial on some other relative website for example<br />

some traveling agency website or city cultural website.<br />

Financially<br />

To the clients, budget always seems to be the most interesting part of any document.<br />

(Ashley F, 2001) and our pricing will depend on the daily rates we charge for the services<br />

of our team members.<br />

Budget Range: from 10000 to 16000 DDK 9<br />

Our standard project range represents a starting point for most web projects. Projects in<br />

this range include Newfangled visual design work. Sites in this range might contain some<br />

Newfangled applications for example, like bulletin boards, calendars, or search bar<br />

extranets. In this range, sites may also contain some custom business logic, but would<br />

probably not contain complex website application implementations (such as e-commerce,<br />

individual account manager systems etc.). Due to the database driven approach to web<br />

development a site's page count has a minimal effect on budget. The complexity of a site's<br />

pages has a greater impact on the budget than merely the overall page count. Our project<br />

approach of including the allows us to retool existing website applications which address<br />

significant needs yet still fall within the standard budget range.<br />

As we all know, all the client would be very happy to see, if the cost could be reduced the<br />

lower the better. So that require us to use technology as a cost reducer, competitive<br />

weapon, and to make looks cool. It is important to provide as much detail in the budget as<br />

possible, breaking down the total into component costs to show how the total was arrived<br />

at. 10 And we find that the greater the detail we give in breading down the costs, the easier<br />

it is to justify the budget.<br />

9 Look in appendix 2 to see detailed budget for a web page<br />

10 Ashley F, 2001


Technically<br />

Style & Experience 13<br />

Our website is programmed with Adobe Flash CS3, and will be payable with Adobe Flash<br />

payer 9. It is created for the medium resolution screens. Because ours target group is not<br />

that group which are interested in the new technologies, they could not have high<br />

resolution wide screens.<br />

Minimum hardware requirements for client machine to view our webpage.<br />

Our site is all programmed 25fps. Minimum hardware configurations recommended for an<br />

optimal playback experience of such frame rate.<br />

Flash Player 9 is supported on the following minimum operating systems and browsers:<br />

Windows:


Macintosh<br />

Linux<br />

Style & Experience 14<br />

Flash Player 9 is available in the following languages for the above operating systems and<br />

browsers: Chinese Simplified, Chinese Traditional, English, French, German, Japanese,<br />

Italian, Korean, and Spanish.<br />

Content<br />

Before we decided to make our website, we tried to draw many pieces of storyboards. The<br />

storyboard is very important and useful to our group in showing the navigational<br />

architecture and information flow; that is, how the pages are to work together to provide<br />

the user’s interactive experience 11 . Storyboarding is an effective method of helping us and<br />

the client begin to visualize how the content and navigation elements will work together<br />

on the page.<br />

To create effective storyboards, we need to know what the elements required on the page<br />

are. We need to think how the pages fit into the grander architecture and navigation of<br />

the site, not from a technical point of view but from a functional, user point of view. So we<br />

would like to produce pencil sketches on paper. and then we are very aware of how all of<br />

the elements in our storyboard are progressing, and they will work together to produce<br />

the final result.<br />

The purpose of our design is to make the website simplified and easily navigation. So we<br />

decided to use almost the same style and back ground for each webpage. (see appendix).<br />

11 Ashley F, 2001


Style & Experience 15<br />

We are going to put a navigation bar on the right of each webpage and a search bar on<br />

the left corner, which will always be the same in our webpage. So the user can be pretty<br />

easy to get used to using the function. Every time when user click the button, the<br />

webpage style will not change so much, only the main content will be changed. So the<br />

user will never be lost in the webpage.<br />

We are also going to use 3-D on our website. We are supposed to make a 3-D museum<br />

animation, which can show a clear picture of the structure of the museum. When people<br />

move the mouse to the different room, special color will be lighted to show the main<br />

theme of the room.<br />

The use of site map<br />

A site map is a representation of the architecture of a web site. It can be either a<br />

document in any form used as a planning tool for web design, or a web page that lists the<br />

pages on a web site. The site map is a visual representation of the content areas of the<br />

site, showing the various levels of content and how they relate to one another in the<br />

navigational hierarchy 12 . It shows how the content will be organized, what levels users<br />

would have to go through to get to a particular piece of content, and how many clicks<br />

they might they need to get somewhere else on the site.<br />

Site maps can also improve search engine optimization of a site by making sure that all<br />

the pages can be found. This is especially important if a site uses Adobe Flash or<br />

JavaScript menus that do not include HTML links 13 . Most search engines will only follow a<br />

finite number of links from a page, so if a site is very large, the site map may be required<br />

so that search engines and visitors can access all content on the site.<br />

12 Ashley F, 2001<br />

13 Site map edited by Acaciz at 14:52, 27 November 2008.


Style & Experience 16<br />

From the site map, we can see the pretty clear structure of our website. From the building<br />

line, people can follow the orientation concept to find the information what they search<br />

for. And from the style line, people can search the information according to the different<br />

styles. In another words, people can search the painting in many different ways which<br />

according to a very clear logic thinking.<br />

Drawing this site map is also very helpful when we are making the website. The site map<br />

may influence the directory structure of the site. It helps us keep a clear mind when we<br />

design the website.<br />

INTRO<br />

HOME BUILDING HISTORY STYLE ARTISTS MUSEUMS<br />

TEXT GALLERY TEXT ARTISTS<br />

PAINTINGS<br />

ROOM<br />

PAINTING<br />

STYLE ARTISTS<br />

MODERN<br />

ARTISTS<br />

Evaluation of the group process<br />

MODERN<br />

PAINTINGS<br />

ALPHABETICAL<br />

LIST<br />

ARTIST<br />

ARTIST<br />

PAINTINGS<br />

LINK TO THE<br />

ODENSE<br />

MUSEUM PAGE<br />

From the beginning of the project, we are not going directly into the group work. First of<br />

all, we use the first weekend to read through the assignment very carefully. And high light<br />

every detail of the point we are going to work. Then, we sit together and try to use six


Style & Experience 17<br />

thinking hat to make a primary analysis of the project. At the same time we also have<br />

some questions, which were suppose to ask in the meeting. And then in the first couple of<br />

the project days, we try as much as possible to collect the primary information from the<br />

museum and their website. Then we use a whole day to discuss and analyze the primary<br />

data, which we are going to use. So we make a primary plan of our project work. Actually<br />

our group works very efficiently. Everyone knows exactly what they are going to do in the<br />

project. For example, Rimvydas and Jurga are very good at programming or make flash.<br />

So they volunteer to make the interaction and production part of the project. Meanwhile<br />

the rest of the group begins to discuss and start writing the report. Everyday the group<br />

meets ten o’clock at the college, communicate or discuss the work which have been dong<br />

and make a plan for the next step. Based on the different learning style of the group<br />

member, we feel very happy working together. Every time if we have different opinion,<br />

we try to use open mind to hear and accept the different voice. We respect each other in<br />

the project work.<br />

The only thing we feel a little shame is, not everyone in the group have the good enough<br />

skill of making website within a certain range of time. This makes a little irritate of some<br />

of our group members, sometimes they want to help, but feel so helpless. So some of us<br />

would be a little confused about “do we really have the qualification and ability to doing<br />

this assignment?”<br />

Javi- as an activist, he likes to thrown into new situations and very open to trying new<br />

ideas.<br />

Andrea- as a reflector she prefers to stand back and observe what her group mates are<br />

doing. And she knows exactly what she is going to do in the project.<br />

Rimvydas- as a pragmatist, Rim really have lots of good ideas. As our project manager,<br />

he can well control the process of the project and draws lots of storyboard and explain<br />

carefully to let all the group knows what exactly is going to do.<br />

Jurga- as an activist, she thinks very fast and has the best possible ideas figured out<br />

before the others. She is very enthusiastic at doing the project.


Style & Experience 18<br />

Lulu- as a reflector, she likes to collect data and analyze it. She is very sure what exactly<br />

is going to do. She likes to do everything based on the knowledge and theory. She works<br />

independently.<br />

Interaction<br />

Code<br />

examples<br />

Our website is mostly based on labeled flash frames. Those frames are accesed from other<br />

frames with the help of action script classes.A frame has a movie clip containing buttons,<br />

that lead to another frame. The code of the movie clip is written in an external *.as file.<br />

Since our site is quite simple looking from the code part, we choose to describe the main<br />

menu buttons code in the .as file and here:


Style & Experience 19<br />

This part of the code defines what instances to import, in this case we have move Clip,<br />

button and a mouse event:<br />

package flash.classes {<br />

import flash.display.MovieClip;<br />

import flash.display.SimpleButton;<br />

import flash.events.MouseEvent;<br />

This part defines movie clip that contains buttons:<br />

dynamic public class mainmenu extends MovieClip{<br />

This part defines which button (in this case "home_btn") engages which function (in this<br />

case "home")<br />

public function mainmenu(){<br />

this.home_btn.addEventListener(MouseEvent.MOUSE_UP,homefunction);<br />

}<br />

Defines that function "home" leads to a frame labeled "home" and stops:<br />

private function homefunction(event:MouseEvent):void{<br />

MovieClip(root).gotoAndStop('home');<br />

}<br />

The procedure of making the web site took most of the time on creating navigation system<br />

between the labeled flash frames, so the actual code does not vary very much.<br />

The coding of our page was mostly done by Rimvydas and Jurga. They also had help from<br />

Lulu, Javier and Andrea.


References<br />

1. Art history: Modernism (1890-1940),<br />

http://wwar.com/masters/movements/modernism.html<br />

2. System requirements,<br />

Style & Experience 20<br />

http://www.adobe.com/products/flashplayer/productinfo/systemreqs/flashplayer9/<br />

3. Site map edited by Acaciz at 14:52, 27 November 2008,<br />

http://en.wikipedia.org/w/index.php?title=Site_map&oldid=254428435<br />

4. Web Project Management – Delivering successful commercial websites by Ashley F<br />

Friedlein - Morgan Kaufmann Publishers 2001


Appendixes<br />

Appendix 1, Consensus paper of a group<br />

Consensus paper<br />

Style & Experience 21<br />

Project title: Style&Experience Year: 2008<br />

Name of group members: Rimvydas Ivoskis, Jurga Tizinhauzaite,Xiaolu Jiang(lulul),<br />

Andrea Arto, Jesús Javier Sánchez.<br />

Consensus on the group work:<br />

1) Responsibilities<br />

1.1 Who is the team manager?<br />

Rimvydas<br />

1.2 Who has the responsibility for knowing where the group work is?<br />

Everyone<br />

2) Decision making process rules<br />

2.1 How do you make decisions in the group? (Majority/discussion/anarchy)<br />

First, we have a discussion, then we use brainstorm to get the best ideas from<br />

everyone. After that, we decide what ideas we should use and we start with the<br />

project.<br />

3) Work in project rules<br />

3.1 When do we meet:<br />

Everyday in the mornings.<br />

3.2 Where do we meet?<br />

In the college.<br />

3.3 What should you do, if you are prevented from meeting at an agreed time and<br />

place?<br />

I should call to the team manager and tell him that i can't go and why.<br />

3.4 How often do we check our e-mails/sms?<br />

Everyday, twice per day.<br />

3.5 How do we give messages to each other?<br />

We use messenger or Facebook.<br />

Other rules for the way we work together:


Style & Experience 22<br />

We don't need rules because everybody works in the right way until this moment.<br />

Appendix 2, Website budget<br />

average daily rate for outsourced web developer $100<br />

Website budget<br />

Tasks Estimated Days Fee<br />

Stage 1: Technical specifications<br />

Scoping the project (ie finalising scope, functions, deliverables and costs) 5 500<br />

0 0<br />

Stage 2: The development 0 0<br />

Project management (approx 5 meetings, reporting, liaising etc) 5 500<br />

Graphic design (eg look and feel, navigation buttons)<br />

General programming (creating navigation and meta-tags, creating<br />

5 500<br />

maintenance templates etc) 15 1500<br />

0 0<br />

Specific programming of functional elements eg 0 0<br />

> Search engine software and interface 2 200<br />

> Online forms (eg membership application forms) 2 200<br />

> Promotional features (eg competition, games and surveys) 0 0<br />

0 0<br />

0 0<br />

Stage 3: Delivery and deployment 0 0<br />

Training 2 200<br />

Documentation 4 400<br />

0 0<br />

Approximately 5% contingency allowance 0 0<br />

0 0<br />

Totals 40 4000<br />

Web server and hosting costs<br />

Registration of domain name 10<br />

Web hosting with an ISP inc. email addresses/discussion group etc 100/Year<br />

Additional posible costs<br />

Creation of a database 6 600<br />

Database annual licence fee 0 0<br />

Populating database with content 0 0<br />

Technical testing 1 100<br />

Register with search engines 0 0


Style & Experience 23<br />

Database and infrastructure advice from consultant 0 0<br />

Legal (eg contract with web developer, copyright advice) 0 0<br />

Content writer @ $50/hr 0 0<br />

Usability testing (target audience test-drive the site for feedback) 1 100<br />

E-commerce solution (annual license and connection to a bank) 0 0<br />

Software for uploading new content (eg DreamWeaver) 7 700<br />

Site traffic and usage software or service (annual license) 0 0<br />

Search engine registration services 0 0<br />

Marketing and promotion (advertising new site in traditional media) 6 500 2000<br />

Downloaded from www.e-businessguide.gov.au page 1 of 1<br />

Appendix3, target group collage<br />

Total<br />

$ $ 6.000


Appendix 4, Styles subpage design<br />

Appendix 5, Building subpage design<br />

Style & Experience 24

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