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Ingeniería, investigación y tecnología. - Facultad de Ingeniería ...

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3-D Carte sian Geometric Moment Compu ta tion using Morpho log ical Oper a tions and ...<br />

The reaser can easily show that:<br />

m1 00 = m 000 X c<br />

(12a)<br />

m 0 10 = m 000 Y c<br />

(12b)<br />

m 0 01 = m 000 Z c<br />

(12c)<br />

m<br />

m<br />

m<br />

102<br />

201<br />

012<br />

m 000 2<br />

= X c( 3 Z c + t ( t + 1)) (12o)<br />

3<br />

m 000 Z X<br />

2<br />

=<br />

c( 3<br />

c<br />

+ t ( t + 1)) (12p)<br />

3<br />

m 000 2<br />

= Y c( 3 Z c + t ( t + 1)) (12q)<br />

3<br />

m<br />

2 00<br />

m 00 0 2<br />

= ( 3X<br />

+ t( t + 1)) (12d)<br />

c<br />

3<br />

m<br />

021<br />

m 000 2<br />

= Z<br />

c( 3 Y<br />

c<br />

+ t ( t + 1)) (12r)<br />

3<br />

m<br />

0 20<br />

m 00 0 2<br />

= ( 3Yc<br />

+ t( t + 1)) (12e)<br />

3<br />

m = m X Y Z<br />

(12s)<br />

111 000<br />

c c c<br />

m<br />

0 02<br />

m<br />

00 0 2<br />

= ( 3Zc<br />

+ t( t + 1)) (12f)<br />

3<br />

m = m Y = m X Y (12g)<br />

1 10 100 c 00 0 c c<br />

m = m Z = m X Z (12h)<br />

1 01 100 c 00 0 c c<br />

m = m Y = m Y Z (12i)<br />

0 11 001 c 00 0 c c<br />

m = m X ( X + t( t +1 )) (12j)<br />

3 00 000<br />

c<br />

2<br />

c<br />

m = m Y ( Y + t( t +1)) (12k)<br />

0 30 000<br />

c<br />

2<br />

c<br />

m = m Z ( Z + t( t +1)) (12l)<br />

m<br />

0 03 000<br />

1 20<br />

c<br />

2<br />

c<br />

m 000 X Y<br />

2<br />

= c( 3 c + t ( t + 1 )) (12m)<br />

3<br />

Method based on iter ated erosions<br />

to get the parti tion<br />

The following method to compute the<br />

geometric moments of a 3-D object R ⊂ Z<br />

3 ,<br />

using morphological erosions is a direct<br />

extension to the one <strong>de</strong>scribed in Sossa et al.<br />

(2001). It is composed of the following steps:<br />

1. Initialize 20 accu mu la tors Ci=0,<br />

for i=1,2,...,20, one for each geometric<br />

moment.<br />

2. Make A= R and, B=<br />

{( ± a , ± b , ± c) a, b , c∈ { −1 , 0, 1 }}, B is a 3 × 3×<br />

3<br />

pixel neigh bor hood in Z 3 .<br />

3. Assign A ← A θ B iteratively until<br />

the next erosion results in ∅ (the null<br />

set). The number of iter a tions of the<br />

erosion oper a tion before set ∅ appears,<br />

is the radius t of the maximal cube<br />

completely contained in the original<br />

region R. The center of this cube is found<br />

in set A just before set ∅ appears.<br />

m<br />

2 10<br />

m<br />

00 0 Y c X<br />

2<br />

= ( 3 c + t ( t + 1 )) (12n)<br />

3<br />

4. Select one of the points of A and<br />

given that the radius t of the maximal<br />

cube is known, we use the formulae<br />

116 INGENIERIA Investigación y Tecnología FI-UNAM

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