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Adobe Director Basics

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ADOBE DIRECTOR BASICS<br />

3D basics<br />

Organization of the 3D documentation<br />

3D <strong>Basics</strong><br />

If you have never worked with 3D before, then just keep reading. This first chapter, 3D <strong>Basics</strong>, explains to you in simple<br />

language how Shockwave3D simulates objects in the real world. This chapter also explains where to find all the<br />

windows, tools, and objects that you will need to build a virtual 3D world.<br />

Controlling Appearance<br />

You can think of a virtual 3D world in two completely different ways: as an artist or as an engineer. As an artist, you<br />

will be concerned with what the virtual 3D world looks like. As an engineer, you will be concerned about how the 3D<br />

objects act and interact with each other.<br />

The Controlling Appearance chapter explains how to think like an artist. You will learn:<br />

How the shape of a 3D object is defined<br />

How to group objects together so that they move together as one object<br />

How to add detail and color to the surface of a 3D object<br />

How to give the illusion of light and shade<br />

By the end of this chapter, you will understand how to create a world of static objects that look almost real.<br />

Controlling Action<br />

The Controlling Action chapter teaches you to think like an engineer. To help you simulate actions and interactions,<br />

Shockwave3D provides you with many tools and devices. You can glue virtual objects together, you can join objects<br />

together with hinges, you can link objects together with invisible springs.<br />

You will learn:<br />

How to move objects around<br />

How to move the user's viewpoint like a movie camera<br />

How to select an object by clicking on it<br />

How to make virtual objects appear to be solid<br />

How to make virtual objects behave as if they had weight<br />

How to simulate clouds, smoke, flames, fireworks, and other things that are made of many tiny particles<br />

How to simulate cloth and other soft items<br />

A note about mathematics<br />

Some of this interaction can be achieved without any knowledge of the mathematics used to describe 3D objects and<br />

motions. However, if you understand a little 3D mathematics, you can create virtual worlds which are much more<br />

convincing. Understanding mathematics is the key to being a good engineer.<br />

3D mathematics is based on the well-known operations of addition, subtraction, multiplication, and division. The<br />

mathematics themselves are not very complicated. However, to use 3D mathematics effectively, you need to have a<br />

clear image in your head of what operation means in the 3D space. The difficulty is that any notes or drawings that you<br />

make will be on 2D paper or a 2D screen. To visualize your calculations clearly, you may want to make simple models<br />

out of cardboard, wire and string. To be a good mathematician, you have to be something of an artist.<br />

Last updated 8/26/2011<br />

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