25.09.2019 Views

3D GRAPHICS - PREVIEW

BASI DI GRAFICA 3D Vettori, Quaternioni, Matrici, Spazi PIPELINE DI RENDERING - SHADERS Forward, Deferred, Vertex Shader, Fragment Shader, Surface Shader, Lighting, Lambert, Blinn Phong, PBR

BASI DI GRAFICA 3D Vettori, Quaternioni, Matrici, Spazi PIPELINE DI RENDERING - SHADERS Forward, Deferred, Vertex Shader, Fragment Shader, Surface Shader, Lighting, Lambert, Blinn Phong, PBR

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<strong>3D</strong> <strong>GRAPHICS</strong><br />

3 [0] - Basi di Grafica <strong>3D</strong>

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