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GEOmedia_4_2020

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AUGMENTED REALITY

Fig. 2 - Continuous of mediated reality showing four points: augmented reality, augmented

virtuality, mediated reality and mediated virtuality on the virtuality and mediality axes.

Fig. 3 - 1997- taxonomy of P. Milgram.

Fig. 3 - 1997- taxonomy of P. Milgram.

With the continuous development

of human-computer interactions,

this connotation is still

evolving.

The extended reality therefore

intends to coverthe integral set

of all real combined environments

and the consequent possible

interactions, where the "X"

is a variable for any spatial computing

technology, be it current

or future generation (Spatial

calculation was defined in 2003

by Simon Greenwold, [1] such

as "human interaction with a

machine in which the machine

holds and manipulates real objects

and spaces).

To date, several devices capable

of producing several extended

reality experiences have been

produced, although they have

numerous performance limitations

compared to the ambitious

goals of the XR.

Although with these premises,

their prices are still considerably

high and therefore mainly

aimed at specialized sectors

and companies, think of the

cost of Microsoft's Hardware,

or Hololens 2, which is in the

market with about 3500 dollars.

equipped with the new ToF

(time of flight) depth sensor.

These are, to date, industry

products, as explained by the

same company of Redmond,

oriented to developers for the

industrial sector, which can

mostly find application in different

production and professional

contexts, perhaps in the

medical field to make diagnoses

or in the various technical areas

of design and maintenance.

In this progressive path, worthy

of mention is certainly also the

research conducted by Magic

Leap, which attempted to distinguish

itself in this technological

avant-garde, with its highly

specialized headset. Magic

Leap's hardware Leap incorporates

innovative cheap photonics

into the lenses to try to pursue

and achieve a real neurological-perceptive

deception, so that

the digital data embedded in

the real, appears indistinguishable

from it, but the numerous

difficulties encountered, despite

the huge funding, have not met

expectations (The technology

used is known as a light field

photonic chip. It consists of

a digital projection system of

light rays which directly reaches

the’observer's eye).

We are therefore still in an acerbic

and magmatic sector, referring

to the extended reality.

With it, social changes could be

really evident: the Xr, for example,

will contribute massively

to the education of children

and young people, accompanying

them to places they have

never seen, providing therapies

for people with physical or

psychological disabilities and

helping health professionals to

learn new skills, using digital

GEOmedia n°4-2020 31

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