(PDF) OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 43
- COPY LINK DOWNLOAD - ----------------------------------- https://eroowsenin-lovers.blogspot.co.uk/?favorite=B00C2SBOJE ----------------------------------- OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 43 Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily highquality computergenerated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. i OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, i has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the bestselling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. i OpenGL® Programming Guide, Eighth Edition, i provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 43
Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily highquality computergenerated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. i OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, i has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the bestselling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. i OpenGL® Programming Guide, Eighth Edition, i provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric
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Includes Complete Coverage of the OpenGL® Shading
Language! Today’s OpenGL software interface enables
programmers to produce extraordinarily highquality
computergenerated images and interactive applications using
2D and 3D objects, color images, and programmable shaders.
i OpenGL® Programming Guide: The Official Guide to
Learning OpenGL®, Version 4.3, Eighth Edition, i has been
almost completely rewritten and provides definitive,
comprehensive information on OpenGL and the OpenGL
Shading Language. This edition of the bestselling “Red Book”
describes the features through OpenGL version 4.3. It also
includes updated information and techniques formerly covered
in OpenGL® Shading Language (the “Orange Book”). For the
first time, this guide completely integrates shader techniques,
alongside classic, functioncentric techniques. Extensive new
text and code are presented, demonstrating the latest in
OpenGL programming techniques. i OpenGL® Programming
Guide, Eighth Edition, i provides clear explanations of OpenGL
functionality and techniques, including processing geometric
objects with vertex, tessellation, and geometry shaders using
geometric transformations and viewing matrices working with
pixels and texture maps through fragment shaders and
advanced data techniques using framebuffer objects and
compute shaders. New OpenGL features covered in this
edition include Best practices and sample code for taking full
advantage of shaders and the entire shading pipeline
(including geometry and tessellation shaders) Integration of
general computation into the rendering pipeline via compute
shaders Techniques for binding multiple shader programs at
once during application execution Latest GLSL features for
doing advanced shading techniques Additional new techniques
for optimizing graphics program performance em em
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