07.11.2024 Views

Archeomatica 3 2024

Towards a New Archaelogy

Towards a New Archaelogy

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

ivista trimestrale, Anno XVI - Numero 3 <strong>2024</strong><br />

www.archeomatica.it<br />

ArcheomaticA<br />

Cultural Heritage Technologies<br />

Towards<br />

a New<br />

Archaeology?<br />

Artificial Beings<br />

in Archaeology<br />

Immersive Virtual<br />

Reality<br />

Revealing Tyndaris


EDITORIAL<br />

Archaeo-Logos?<br />

Archaeology is undergoing significant transformations thanks to new technologies and<br />

multidisciplinary approaches. These changes, on the one hand, accelerate the process<br />

of knowledge-building in the archaeological field, but on the other, make the body of<br />

knowledge required to practice archaeology increasingly extensive and, therefore, the<br />

path to studying this discipline more complex and interdisciplinary. We are certainly facing<br />

a phase of transition and transformation in archaeology that, at least partially, may set<br />

aside some of the long-held tools of the trade—like the pickaxe, trowel, shovel, buckets,<br />

and wheelbarrow. While these tools remain essential for excavations, archaeology as a<br />

field is not solely dependent on them.<br />

Considering that archaeology is a Science focused on reconstructing ancient civilizations<br />

through the study of material evidence, the role of the archaeologist goes beyond<br />

merely unearthing or excavating artifacts. Rather, it involves interpreting the past and<br />

navigating a vast array of bibliographic sources and material data to enable historical<br />

reconstruction based on direct, tangible, and scientifically verifiable evidence. In this<br />

regard, archaeometry has played a fundamental role since its emergence in the early<br />

1950s with William Libby, strengthening archaeology’s status as a science. Today, a similar<br />

technological push is opening new horizons and enabling scientific connections from<br />

survey to data publication. It is these technologies that now accelerate the processes<br />

of knowledge-building, documentation, analysis, interpretation, and dissemination of<br />

archaeological data.<br />

The use of advanced technologies, such as drones, 3D scanners, lidar, and satellite<br />

imagery, allows us to map archaeological sites more precisely and quickly, providing data<br />

that archaeologists can use to reconstruct the past. This information is also valuable for<br />

conducting preliminary investigations required by institutions or companies involved in<br />

territorial planning and preventive archaeology.<br />

The introduction of big data and artificial intelligence techniques has helped to analyze<br />

large quantities of information, making the search and interpretation of data and the<br />

identification of archaeological sites, as well as the analysis of numerous finds, more<br />

efficient. Yet, it is ultimately the responsibility of people—scholars and archaeologists—to<br />

manage, analyze, and interpret all of this information provided by technology and to<br />

decide how to apply it. Therefore, archaeologists must keep up with the rapidly changing<br />

world, as their role involves connecting dots, assembling pieces, and reconstructing<br />

the historical mosaic. This transformation can sometimes feel too fast, complex, and<br />

overwhelming, creating a large, often cumbersome, volume of data.<br />

We often hear the question, "What do I do with all this information and data?" The answer<br />

is, in essence, straightforward: they are testimonies for a future that has not yet arrived<br />

and remains unknown. Archaeologists, in particular, must recognize the value of preserving<br />

material or digital records of a past that no longer exists. Technology that captures reality<br />

and creates digital models serves as a primary, direct record of our present world for a<br />

near future that continuously shifts in time and space. In this sense, technology has a<br />

dual purpose: to document the current state of Cultural Heritage and accelerating the<br />

knowledge process by creating connections that were unimaginable few years ago.<br />

Enjoy your reading!<br />

Valerio Carlucci


SUMMARY<br />

Case Study<br />

6 Immersive Virtual Reality<br />

in Archaeology: Enhancing<br />

Research and Public<br />

Engagement -<br />

A Case Study of the Temple<br />

of Juno Excavations in<br />

On the cover, an image of the Tindari Baths<br />

(Edited by Andrea di Santo).<br />

Agrigento, Italy by Eleonora<br />

Lanfranco, Marcello Carrozzino,<br />

Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco<br />

14 Artificial Beings in<br />

Archaeology: Bridging<br />

Historical Reality and Digital<br />

Simulation - The "Johannes"<br />

Project: A Novel Approach<br />

to Reconstructing Medieval<br />

Life through AI and Material<br />

Culture<br />

by Stefano Bertoldi e Marco Valenti<br />

follow us on<br />

Twitter, Facebook e Instagram<br />

RESTORATION<br />

20 Cultural heritage: from<br />

Italy smart conservation<br />

and protection from fire,<br />

bacteria, water - Climate<br />

phenomena require the<br />

use of the most advanced<br />

technology By Camilla Ghedini<br />

ArcheomaticA<br />

CULTURAL HERITAGE TECHNOLOGIES<br />

YEAR XV, N° 3 - <strong>2024</strong><br />

<strong>Archeomatica</strong>, quarterly published since 2009, is the<br />

first Italian magazine for dissemination, promotion and<br />

exchange of knowledge on technologies for the preservation,<br />

enhancement and enjoyment of cultural heritage.<br />

Publishing about technologies for survey and documentation,<br />

analysis and diagnosis, restoration and maintenance,<br />

museums and archaeological parks, social networking and<br />

"smart" peripherals. As a reference point in the field is the<br />

sharing media for the industry, the professionals, the institutions,<br />

the academia, including research institutions and<br />

government agencies.<br />

Director<br />

Renzo Carlucci<br />

dir@archeomatica.it<br />

Managing Editor<br />

Michele Fasolo<br />

michele.fasolo@archeomatica.it<br />

Editorial board<br />

Giuseppe Ceraudo, Annalisa Cipriani, Maurizio<br />

Forte, Bernard Frischer, Giovanni Ettore<br />

Gigante, Mario Micheli, Stefano Monti,<br />

Luca Papi, Marco Ramazzotti,<br />

Antonino Saggio, Francesca Salvemini,<br />

Rodolfo Maria Strollo<br />

Editors<br />

Valerio Carlucci<br />

valerio.carlucci@archeomatica.it<br />

redazione@archeomatica.it<br />

Matteo Serpetti<br />

matteo.serpetti@archeomatica.it<br />

Maria Chiara Spezia<br />

chiaraspiezia@archeomatica.it


DOCUMENTATION<br />

26 Revealing Tyndaris: a<br />

technological approach to<br />

archaeological conservation<br />

and study By Valerio Carlucci, Andrea<br />

COLUMNS<br />

46 EVENTS<br />

ADV<br />

Di Santo e Michele Fasolo<br />

34 From Sports Collectibles to<br />

the Digital Humanities: the<br />

Evolution of Technology<br />

and the Transformation of<br />

Consciousness<br />

By Luca Baraldi<br />

40 Cultural Heritage and<br />

Gamification: Xenia<br />

Progetti solutions that<br />

revolutionize the ways<br />

of learning and visiting<br />

cultural sites<br />

CHNT 44<br />

Esri 46<br />

Gter 23<br />

Halta Definizione 45<br />

Makros 48<br />

Planetek 33<br />

Stonex 13<br />

TechnologyForAll 47<br />

Xenia 2<br />

by Luca Antonio Falzone, Viola Massa, Antonio Gianmaria Spampinato<br />

TECHNICAL DATA SHEET<br />

42 Thermography for the<br />

conservation of historical<br />

artifacts: the case of the Chinese<br />

Buddha in an underground<br />

published by<br />

environment By TESTO<br />

Science & Technology Communication<br />

Science & Technology Communication<br />

Marketing and Subcriptions<br />

Tatiana Iasillo<br />

t.iasillo@mediageo.it<br />

MediaGEO soc. coop.<br />

Via Palestro, 95<br />

00185 Roma<br />

tel. 06.64.87.12.09<br />

fax. 06.62.20.95.10<br />

www.archeomatica.it<br />

Graphic Design<br />

Daniele Carlucci<br />

daniele@archeomatica.it<br />

Publisher<br />

MediaGEO soc. coop.<br />

<strong>Archeomatica</strong> è una testata registrata al<br />

Tribunale di Roma con il numero 395/2009<br />

del 19 novembre 2009<br />

ISSN 2037-2485<br />

Printed by Bona Digital Print Srl<br />

Signed articles engages only the<br />

responsibility of the author. It is forbidden<br />

partial reproduction of the contents of<br />

this journal in any form and by any means,<br />

electronic or mechanical, including data storage<br />

systems and download, without any written<br />

permission.


CASE STUDY<br />

Immersive Virtual Reality in Archaeology:<br />

Enhancing Research and Public Engagement<br />

A Case Study of the Temple of Juno Excavations in Agrigento, Italy<br />

by Eleonora Lanfranco, Marcello Carrozzino, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco<br />

Fig. 1 - - Metashape (left) and Blender (right) showcasing the 3D model of the site.<br />

Immersive Virtual<br />

Reality (VR) is having a<br />

revolutionary impact on the<br />

field of archaeology. It is<br />

not only facilitating greater<br />

public engagement, but<br />

also providing tools that<br />

can be used to optimise<br />

workflows and enhance<br />

data analysis, as well as<br />

fostering interdisciplinary<br />

collaboration. This project<br />

illustrates the potential of<br />

VR to effect transformative<br />

change regarding both<br />

research and cultural<br />

heritage dissemination.<br />

This paper introduces "Valle dei Templi VR" (VTVR) a prototype<br />

virtual reality application developed at the Institute<br />

of Mechanical Intelligence at Sant’Anna School of Advanced<br />

Studies in Pisa, in partnership with the Scuola Normale di Pisa under<br />

the auspices of the Archaeological Park of the Valley of the<br />

Temples at Agrigento. The project, demonstrated on the archaeological<br />

digs in the Valley of the Temples in Agrigento, aims to<br />

revolutionize how archaeological sites are documented by offering<br />

archaeologists immersive, real-time access to excavation data.<br />

Unlike VR tools designed solely for public exhibitions, this application<br />

caters specifically to archaeologists, providing them with<br />

a comprehensive collection of resources, such as excavation reports,<br />

images, videos, and detailed 3D scans of excavation layers.<br />

One of the most time-consuming aspects of archaeology is the<br />

post-excavation phase, where data analysis and integration are<br />

critical. This system helps streamline those processes by facilitating<br />

faster organization and retrieval of excavation data, significantly<br />

boosting the efficiency of research and site or artifact<br />

analysis. The VR application also offers a virtual exploration of<br />

archaeological sites, delivering a deeper and more authentic experience<br />

than traditional methods of presenting archaeological<br />

findings.<br />

6 ArcheomaticA N°4 2023


Cultural Heritage Technology 7<br />

With its ability to let users interact<br />

with 3D models of the<br />

excavation, the tool represents<br />

a major leap forward in archaeology.<br />

By providing professionals<br />

with an immersive platform<br />

for accessing, analysing, and<br />

sharing excavation data, the<br />

application supports enhanced<br />

collaboration, innovation, and<br />

insight within the field. The objective<br />

is to demonstrate how<br />

VR can provide researchers with<br />

an immersive experience akin to<br />

that experienced by the original<br />

excavators when collecting their<br />

data. At the same time, VTVR<br />

has been designed to address<br />

the needs of various stakeholders,<br />

from professional users to<br />

non-specialist audiences.<br />

generated can be extensive.<br />

This documentation includes<br />

written records, such as excavation<br />

diaries, lists of significant<br />

finds, and inventories of SUs,<br />

as well as graphical records like<br />

trench maps, section plans, and<br />

photos of the SUs. For each SU,<br />

there are also detailed lists of<br />

discovered materials, catalog<br />

entries for individual artifacts,<br />

drawings of pottery fragments,<br />

and photographs of the findings.<br />

For archaeologists, this detailed<br />

documentation is essential for<br />

reconstructing the context of<br />

artifacts. However, the challenge<br />

lies in managing fragmented<br />

records that link excavation<br />

findings with material analysis.<br />

To resolve this, data is systematically<br />

stored in both physical<br />

and digital formats, shared via<br />

hard drives and cloud storage<br />

for ongoing team access. In order<br />

to enhance this procedure,<br />

it would be advisable to implement<br />

a unified methodology for<br />

the documentation process, integrating<br />

excavation data with<br />

artifact analysis for accurate<br />

interpretations and future publications.<br />

Objectives<br />

The project aims to create a<br />

living 3D model of the archaeological<br />

site that captures its<br />

transformation over time. This<br />

model provides detailed access<br />

to each Stratigraphic Unit (SU),<br />

offering a visual timeline of how<br />

DESIGN<br />

Archaeological research depends<br />

heavily on stratigraphy, a<br />

concept derived from geological<br />

principles of sedimentation. In<br />

this context, stratification refers<br />

to the formation of distinct<br />

stratigraphic units (SUs), which<br />

are discrete layers or deposits in<br />

the soil resulting from either human<br />

activities or natural events.<br />

Each SU represents a continuous<br />

and homogenous formation in<br />

both time and space. The accurate<br />

identification and contextualization<br />

of each SU are critical<br />

for archaeologists to draw<br />

informed conclusions regarding<br />

the function of a site, its chronological<br />

development, and the<br />

phases of human occupation.<br />

During excavation campaigns,<br />

such as those led by the Scuola<br />

Normale Superiore under the direction<br />

of Gianfranco Adornato<br />

since 2020 at Temple D in the<br />

UNESCO-listed Valle dei Templi,<br />

the volume of documentation<br />

Fig. 2 - Starting screen of the VR application


the excavation site has evolved.<br />

Users can analyse excavation<br />

data in real-time, seeing the<br />

status of active digs, how SUs<br />

have changed throughout the<br />

process, and finalized models of<br />

completed areas The prototype<br />

has been designed as an everevolving<br />

resource, with the capacity<br />

to continually integrate<br />

new data and discoveries. It is<br />

anticipated that this will make<br />

it a valuable tool for both researchers<br />

and the general public.<br />

The model's modular design<br />

permits seamless updates,<br />

thereby ensuring that the model<br />

develops in tandem with ongoing<br />

excavations, rather than<br />

merely reflecting a fixed point<br />

in time.<br />

While this meets the specific<br />

needs of archaeologists, a significant<br />

focus of the project<br />

also involves bridging the gap<br />

between the specialized world<br />

of archaeology and the public.<br />

Part of this effort includes developing<br />

tools aimed at nonspecialists,<br />

allowing them to<br />

explore the discoveries and<br />

research processes in an engaging<br />

and informative way. Such<br />

a project not only broadens<br />

public understanding of the archaeological<br />

field but also fosters<br />

greater appreciation for<br />

the cultural heritage uncovered<br />

through research.<br />

The system is designed to extend<br />

beyond the technical aspects<br />

of archaeology, incorporating<br />

historical and cultural<br />

insights related to the site. This<br />

will facilitate engagement with<br />

a broader audience, transforming<br />

the tool into an educational<br />

platform where users can explore<br />

the site's history in a visually<br />

intuitive and immersive<br />

manner.<br />

Moreover, another requirement<br />

of the project is to facilitate<br />

the effective communication<br />

of archaeological findings to a<br />

non-specialist audience, ensuring<br />

that users have access to<br />

tools which simplify complex<br />

data. These tools must provide<br />

clear, intuitive visualizations<br />

and explanations of discoveries,<br />

fostering greater public interest<br />

and appreciation for cultural<br />

heritage and archaeological<br />

work.<br />

Information acquisition<br />

and processing<br />

A critical phase of the project<br />

involved the development of a<br />

comprehensive methodological<br />

and operational framework, essential<br />

for successful implementation.<br />

This phase underscored<br />

the significance of integrating<br />

theoretical insights with practical<br />

applications, thereby ensuring<br />

that the project was firmly<br />

anchored in both conceptual<br />

understanding and real-world<br />

implementation.<br />

We spent a period working at<br />

the Valley of the Temples archaeological<br />

site, where our<br />

main objective was to produce<br />

accurate 3D models using photogrammetry<br />

techniques. This approach<br />

was essential for acquiring<br />

detailed and accurate data<br />

on the current condition of the<br />

Fig. 3 - Selection and navigation starting menu (left) and Technical Data Sheet for a Stratigraphic Unit (right).<br />

8 ArcheomaticA N°4 2023


Cultural Heritage Technology 9<br />

site. It also allowed us to document<br />

the excavation locations,<br />

creating a highly detailed and<br />

realistic virtual representation<br />

of the excavation site. This period<br />

was crucial not only for the<br />

collection of data, but also for<br />

gaining first-hand insight into<br />

the day-to-day operations of the<br />

archaeologists on site. Observing<br />

the excavation work provided<br />

a better understanding of the<br />

complexity of their tasks and the<br />

difficulties inherent in accurately<br />

documenting each artefact<br />

discovered. Currently, as previously<br />

stated, the documentation<br />

process is largely unstructured<br />

and relies on fragmented textual<br />

descriptions, scattered digital<br />

images and freehand sketches.<br />

The absence of a unified system<br />

or central repository greatly<br />

hampers the ability to quickly<br />

retrieve and interpret this heterogeneous<br />

information, resulting<br />

in delays in research, limiting<br />

collaborative potential and<br />

complicating decision-making.<br />

IMPLEMENTATION<br />

Building the prototype for the<br />

VR information system involved<br />

a complex, multi-layered approach<br />

to ensure that archaeological<br />

data could be accessed<br />

and understood intuitively. In<br />

the following parts, we detail<br />

the methods used: first, we<br />

outline the steps taken in the<br />

development process, covering<br />

both the suite of software tools<br />

employed and the hardware<br />

needed for visualization; additionally,<br />

we examine the factors<br />

that significantly influence<br />

the user experience, including<br />

the design of the user interface,<br />

the strategic use of transparent<br />

overlays to display terrain,<br />

and the manner in which users<br />

navigate and interact within the<br />

virtual environment.<br />

Tools<br />

Archaeologists traditionally rely<br />

on tables within text documents<br />

to log excavation data, as discussed<br />

earlier. To improve the<br />

organization and management<br />

of stratigraphic data, we introduced<br />

the use of CSV (Comma-<br />

Separated Values) files, which<br />

are compatible with spreadsheet<br />

programs such as Google<br />

Sheets and Microsoft Excel. This<br />

format offers better data structuring<br />

and can be seamlessly<br />

imported into our system for<br />

processing.<br />

For generating 3D models of<br />

stratigraphic units (SUs), we<br />

utilized Agisoft Metashape a<br />

photogrammetry software specialized<br />

in producing highly accurate<br />

and detailed visual representations,<br />

and Blender, an<br />

open-source 3D modelling suite.<br />

The terrain modelling involved<br />

importing GIS data, including<br />

geographic and spatial elements<br />

like topography and reliefs, into<br />

Blender. This data enabled the<br />

creation of an accurate and detailed<br />

model of the site’s geographic<br />

context (Fig. 1).<br />

The resulting models have been<br />

exported into the fbx format<br />

and the subsequently imported<br />

into Unity 3D, a game engine for<br />

Fig. 4 - Three-dimensional reconstruction of the original temple.


VR development used to design<br />

the user interface, build the VR<br />

environment, and implement<br />

the application's interaction and<br />

visualization frameworks.<br />

To capture a comprehensive<br />

360-degree panoramic view of<br />

the archaeological site, a specialized<br />

application was employed:<br />

the Street View Download<br />

360 application was used<br />

to capture a comprehensive<br />

360-degree panoramic image<br />

of the archaeological site from<br />

Google Street View, in order to<br />

create a skybox providing an immersive<br />

background within the<br />

Virtual Reality environment.<br />

The final virtual experience was<br />

optimised for use with the Meta<br />

Oculus Quest 3 headset, thereby<br />

providing users with a fully immersive<br />

archaeological exploration.<br />

Graphical User Interface (GUI)<br />

The graphical interface (GUI)<br />

of the VR application has been<br />

crafted to ensure users have a<br />

seamless and informative interaction<br />

with the displayed<br />

archaeological heritage. Upon<br />

launching the app, users are<br />

prompted to select between<br />

two modes: one tailored for experts<br />

and the other designed for<br />

general audiences (Fig. 2). All<br />

menu interactions are managed<br />

via the Quest controllers using a<br />

ray-casting interaction method.<br />

Upon entering the application,<br />

users are situated at the<br />

northern side of the Temple of<br />

Juno, positioned on the altar. A<br />

concise tutorial video presents<br />

the controls and guides users<br />

through navigating the virtual<br />

space.<br />

n "Professional" mode, users are<br />

prompted with a pop-up menu,<br />

which allows them to select an<br />

excavation site and, if relevant,<br />

the specific SU they wish to<br />

explore, while in the general<br />

mode, instead of choosing an<br />

excavation site, users can select<br />

a "historical-artistic theme"<br />

related to the Valley of the<br />

Temples to further explore. This<br />

interface facilitates straightforward<br />

navigation through the<br />

excavation areas, enabling users<br />

to focus on specific archaeological<br />

details. Additionally, it<br />

provides the option to modify<br />

the transparency of the terrain,<br />

which enhances the clarity of<br />

the visualisation. All menu interactions<br />

are managed via the<br />

Quest controllers using a raycasting<br />

interaction method.<br />

The user is teleported to a designated<br />

location within the virtual<br />

environment; alternatively,<br />

free navigation can be selected<br />

(see subsequent Navigation System<br />

section). As the user progresses<br />

through the designated<br />

area in the expert mode, an additional<br />

panel is automatically<br />

generated, displaying detailed<br />

information about the corresponding<br />

SUs. This includes photographic<br />

images, descriptions,<br />

materials, dimensions, and accurate<br />

locations, enabling researchers<br />

to categorise each excavation<br />

and conduct a comprehensive<br />

analysis of the findings<br />

within the digital environment<br />

(Fig. 3). In the general mode,<br />

after being teleported, the user<br />

can access specific multimedia<br />

Fig. 5 - Interactive hotspot (left) and his multimedia content (right).<br />

10 ArcheomaticA N°4 2023


Cultural Heritage Technology 11<br />

content related to the selected<br />

historical-artistic themes.<br />

Visualization<br />

The application utilizes transparency<br />

effectively, allowing users<br />

to see through the various layers<br />

of an excavation and facilitating<br />

a greater degree of clarity and<br />

comprehension regarding the<br />

various stratigraphic units (SUs).<br />

By modifying the transparency<br />

value associated with the materials<br />

in the system's backend,<br />

users can alternatively view the<br />

present-day terrain, complete<br />

with excavations coverage, or<br />

activate a transparent mode for<br />

detailed examination of each<br />

SUs. This flexibility allows for a<br />

dynamic and customisable view<br />

of the archaeological site, enabling<br />

users to modify the visualisation<br />

according to their specific<br />

exploration requirements.<br />

The three-dimensional reconstruction<br />

of the original temple,<br />

as observed in Fig.4, is presented<br />

with a fixed degree of partial<br />

transparency that remains<br />

unaltered throughout the experience.<br />

This model serves as a<br />

pivotal spatial reference point<br />

within the application, offering<br />

users a clear visual context for<br />

the site's layout.<br />

For those following the "general<br />

audience" pathway, the application<br />

affords the opportunity for<br />

interactive exploration of the<br />

virtual site. As users progress<br />

through the environment, they<br />

can interact with various hotspots,<br />

represented as spheres<br />

(Fig. 5), situated at significant<br />

locations. These hotspots allow<br />

the user to access supplementary<br />

content, including text,<br />

images, and videos, which provide<br />

a more comprehensive<br />

understanding of the historical<br />

importance of each area. This<br />

interactive design encourages<br />

engagement and facilitates a<br />

more immersive comprehension<br />

of the site's past as users navigate<br />

through the virtual environment.<br />

Navigation System<br />

The project integrates a userfriendly<br />

navigation system designed<br />

to offer seamless exploration<br />

of the virtual environment,<br />

leveraging the Oculus<br />

Meta Quest 3 controllers. Users<br />

can move through the virtual<br />

space using the thumbsticks,<br />

allowing for smooth and precise<br />

movement, while selecting<br />

or interacting with objects by<br />

pressing the trigger buttons on<br />

the controllers. For additional<br />

ease, a teleportation option is<br />

also available, allowing users to<br />

instantly move to different areas<br />

within the environment for<br />

quicker navigation.<br />

The navigation system has been<br />

developed in accordance with<br />

ergonomic guidelines and user<br />

experience principles, considering<br />

factors such as comfort during<br />

extended periods of use and<br />

ease of interaction, with the objective<br />

of ensuring that the system<br />

responds in a fluid manner<br />

to user inputs. The incorporation<br />

of customisable movement<br />

speed and adjustable controller<br />

sensitivity enables the adaptation<br />

of the system to individual<br />

preferences. The result is a<br />

highly immersive and accessible<br />

virtual environment, which allows<br />

users to focus on exploration<br />

and interaction without experiencing<br />

any discomfort.<br />

CONCLUSIONS AND<br />

FUTURE DEVELOPMENTS<br />

The archaeologists participating<br />

in this project regard the<br />

VR system as a groundbreaking<br />

tool for organizing the extensive<br />

documentation produced during<br />

excavation efforts and artifact<br />

analysis. They recognize<br />

its capability to consolidate all<br />

data generated from archaeological<br />

digs into a single, accessible<br />

virtual platform. Users can<br />

navigate individual stratigraphic<br />

units (SUs) while retaining a<br />

comprehensive understanding<br />

of the site's overall topography.<br />

Each SU, reconstructed through<br />

photogrammetry, is intricately<br />

linked to its corresponding excavation<br />

location and related<br />

documentation. This method<br />

provides a means to address the<br />

irreversible aspects of stratigraphic<br />

excavation by offering a<br />

virtual reconstruction that aids<br />

in historical analysis.<br />

Although the current iteration<br />

of the system is a prototype centered<br />

on a specific case study,<br />

its potential for broader application<br />

in various archaeological<br />

contexts is considerable, pending<br />

further enhancements. One<br />

potential improvement could<br />

involve creating authoring tools<br />

tailored for archaeologists. Such<br />

tools would empower field specialists<br />

to independently contribute<br />

to and update SU data,<br />

thus streamlining the documentation<br />

workflow. Additionally,<br />

an automated georeferencing<br />

system would represent another<br />

significant advancement, allowing<br />

3D scans of each SU to be<br />

accurately positioned with minimal<br />

manual intervention, thereby<br />

enhancing both precision and<br />

efficiency.


The broader significance of this<br />

VR system extends beyond archaeological<br />

research. Its capacity<br />

to simplify complex technical<br />

information makes it invaluable<br />

for public engagement<br />

and educational initiatives.<br />

Utilizing similar visualization<br />

and interaction methods, this<br />

system could convey a diverse<br />

range of content—historical,<br />

artistic, and architectural—thus<br />

enriching the visitor experience.<br />

It not only enhances on-site exploration<br />

but also makes archaeology<br />

more approachable and<br />

engaging for a wider audience.<br />

This integration of technology<br />

and heritage has the potential<br />

to transform how individuals interact<br />

with archaeological sites,<br />

enabling them to explore history<br />

in an immersive and interactive<br />

manner.<br />

Looking ahead, the incorporation<br />

of Augmented Reality (AR) offers<br />

tremendous potential. By utilizing<br />

AR, this experience could be<br />

brought into real-world visits,<br />

providing the same extensive<br />

information directly in the physical<br />

environment. This would allow<br />

the public to participate<br />

in AR-enhanced tours and give<br />

archaeologists real-time access<br />

to digital records superimposed<br />

on their actual surroundings. A<br />

precise localization or tracking<br />

system would facilitate this transition<br />

to AR, offering an unprecedented<br />

level of engagement with<br />

the archaeological site.<br />

Moreover, the VR system opens<br />

exciting avenues for remote collaboration<br />

and telepresence.<br />

By supporting real-time data<br />

sharing and interactive involvement<br />

from anywhere around the<br />

globe, the system can foster a<br />

worldwide network of experts<br />

Bibliography<br />

BPujol Tost, L.; Sureda Jubrany, M. (2007)<br />

Vers une Réalité Vir-tuelle véritablement<br />

interactive. In: proc. of Virtual Retrospect,<br />

p. 77-81.<br />

Reilly, P. (1990) Towards a virtual archaeology.<br />

In: Computer Applications in Archaeology,<br />

British Archaeological reports (Int.<br />

Series 565), p. 133-139<br />

Christou, C.; Angus, C.; Loscos, C.; Dettori,<br />

A.; Roussou, M. (2006) A versatile largescale<br />

multimodal VR system for cul-tural<br />

heritage visualization. In: VRST06 Symp. on<br />

Virtual real-ity software and technology,<br />

ACM, p. 133–14<br />

Elkarmoty, M., Rupfle, J., Helal, K.,<br />

Sholqamy, M., Fath-Elbab, M., Kollofrath,<br />

J., ... & Helal, H. (2023). Localization and<br />

shape determination of a hidden corridor<br />

in the Great Pyramid of Giza using nondestructive<br />

testing. NDT & E International,<br />

139, 102809.<br />

Brooks, J. (2020). The Applications of Immersive<br />

Virtual Reali-ty Technologies for<br />

Archaeology (Master's thesis, Trent University<br />

Canada, etd:813, TC-OPET-10779).<br />

Gaugne, R; Gouranton, V.; Dumont, G.;<br />

Chauffaut, A.; Ar-naldi, B. (2014) Immersia,<br />

an open immersive infrastructure:<br />

doing archaeology in virtual reality. In: Archeologia<br />

e Calcola-tori, pp.1-10<br />

Ogle, T.; Skarbez, R. Immersive Archaeology.<br />

Virginia Tech (2018)<br />

Cozzolino, M., Caliò, L. M., Gentile, V.,<br />

Mauriello, P., & Di Meo, A. (2020). The discovery<br />

of the theater of Akragas (Valley of<br />

Temples, Agrigento, Italy): an archaeological<br />

confirmation of the supposed buried<br />

structures from a geophysical survey. Geosciences,<br />

10(5), 161.<br />

who can both contribute to and<br />

utilize this digital information.<br />

Such collaborative capabilities<br />

could expedite research efforts<br />

and shorten the timeline for<br />

publishing findings, as archaeologists<br />

would be able to access<br />

comprehensive data without<br />

needing to be physically present<br />

at the excavation site.<br />

The future direction of this project<br />

also hints at the creation<br />

of a unified data management<br />

platform, which would significantly<br />

boost the efficiency of<br />

archaeological processes. This<br />

platform would enable seamless<br />

sharing, analysis, and processing<br />

of collected data, thereby accelerating<br />

excavation activities<br />

and facilitating more thorough<br />

and timely research.<br />

Abstract<br />

The use of Virtual Reality (VR) is becoming<br />

increasingly popular in the creation of innovative<br />

content archiving and cataloguing<br />

solutions. In the field of archaeology, the<br />

utilisation of VR for both professional and<br />

non-specialist applications remain a relatively<br />

unexplored area. To address this gap,<br />

we present a VR application designed to<br />

streamline the storage and access of critical<br />

data for archaeological studies, while<br />

facilitating the presentation of these studies<br />

to the public. The application interface<br />

facilitates direct interaction with 3D<br />

models generated through photogrammetry<br />

and modelling techniques, facilitating<br />

two distinct yet complementary objectives:<br />

firstly, a detailed examination of the data<br />

collected, which in turn improves research<br />

activities; secondly, it brings visitors closer<br />

to the world of archaeological research.<br />

We applied this system to the case study of<br />

excavations at the Temple of Juno in Agrigento,<br />

Italy.<br />

Keywords<br />

Virtual Reality, Archaeology, Data Archiving,<br />

Photogrammetry, Reconstruction<br />

Author<br />

Eleonora Lanfranco<br />

eleonora.lanfranco@santannapisa.it<br />

Institute of Mechanical Intelligence (IIM)<br />

of Scuola Superiore Sant’Anna, Pisa (PI),<br />

Italy - www.santannapisa.it/it/istituto/<br />

intelligenza-meccanica<br />

Marcello Carrozzino<br />

m.carrozzino@santannapisa.it<br />

Institute of Mechanical Intelligence (IIM)<br />

of Scuola Superiore Sant’Anna, Pisa (PI),<br />

Italy - www.santannapisa.it/it/istituto/<br />

intelligenza-meccanica<br />

Giuseppe Rignanese<br />

giuseppe.rignanese@sns.it<br />

Scuola Normale Superiore, Pisa (PI), Italy -<br />

www.sns.it/it<br />

Gianfranco Adornato<br />

gianfranco.adornato@sns.it<br />

Scuola Normale Superiore, Pisa (PI), Italy -<br />

www.sns.it/it<br />

Massimo Bergamasco<br />

m.bergamasco@santannapisa.it<br />

Institute of Mechanical Intelligence (IIM)<br />

of Scuola Superiore Sant’Anna, Pisa (PI),<br />

Italy - www.santannapisa.it/it/istituto/<br />

intelligenza-meccanica<br />

12 ArcheomaticA N°4 2023


Cultural Heritage Technology 13<br />

XVS<br />

vSLAM 3D Scanner<br />

CONTATTACI<br />

PER INFO<br />

Seguici sui Social<br />

www.stonex.it


CASE STUDY<br />

Artificial Beings in Archaeology: Bridging<br />

Historical Reality and Digital Simulation<br />

The "Johannes" Project: A Novel Approach to Reconstructing Medieval<br />

Life through AI and Material Culture<br />

by Stefano Bertoldi e Marco Valenti<br />

Fig. 1 - Burial SK86<br />

under excavation.<br />

The "Johannes" project represents an innovative intersection<br />

of archaeology and artificial intelligence, aiming to<br />

reconstruct and simulate the consciousness of a medieval<br />

individual based on extensive archaeological data. By utilizing<br />

AI, specifically a ChatGPT model, the project seeks to bridge<br />

the gap between material culture and digital self-awareness.<br />

The AI is populated with data from the archaeological site<br />

of Miranduolo, integrating information about the village's<br />

historical context, material culture, and societal structures<br />

from the 7th to the early 14th century. This project explores<br />

the challenges of limiting the AI's knowledge.<br />

Setting aside purely theoretical<br />

and faith-based positions<br />

that either remain<br />

enthusiastic or, conversely,<br />

entirely opposed, the application<br />

of artificial intelligence is<br />

viewed through a limited lens,<br />

either as a sophisticated search<br />

engine or a somewhat capable<br />

assistant more or less capable of<br />

solving our problems. In reality,<br />

there is an emerging field of research<br />

focusing on the applica-<br />

14 ArcheomaticA N°4 2023


Cultural Heritage Technology 15<br />

tion of AI as digital companions,<br />

even extending into the realms<br />

of emotion and affection. That<br />

intelligence might entail more<br />

than just processing power-it<br />

could also encompass empathy,<br />

and perhaps even emotions, or<br />

at least a sophisticated ability<br />

to simulate them. This prompts<br />

an intriguing question: at what<br />

point does an artificial entity<br />

with advanced intellectual capabilities<br />

and potential empathy<br />

transition from being merely<br />

artificial to something we might<br />

consider alive?<br />

The debate surrounding AI performance,<br />

though engaging,<br />

doesn't fully address this question.<br />

While we can't yet claim that<br />

true intelligence with computational<br />

prowess and independent<br />

initiative exists, some applications<br />

possess mathematical capabilities<br />

far beyond the natural<br />

average and can empathize<br />

with our human essence in surprisingly<br />

effective ways.<br />

It is from these reflections, not<br />

strictly archaeological in nature,<br />

that the "Johannes" project<br />

emerged. The name chosen<br />

for the character wasn't drawn<br />

from any specific source but<br />

was randomly selected from<br />

documented individuals in archival<br />

records from the analyzed<br />

period.<br />

into Gemini) was sentient. This<br />

assertion led to his suspension<br />

from the tech giant. Whether<br />

Lemoine was being provocative,<br />

genuinely believed in his<br />

claims, or based them on unscientific<br />

assumptions, his statement<br />

sparked significant controversy<br />

and opposition.<br />

The cognitive stronghold of language,<br />

once believed to set humanity<br />

apart from animals and<br />

machines, elevating Homo sapiens<br />

to the rank of "master" of<br />

the planet, has now crumbled<br />

(Manzotti & Rossi 2023, p. 142).<br />

Another boundary—physical<br />

presence in the world—is also<br />

eroding. Robotics is transforming<br />

theory into tangibility in this<br />

regard.<br />

Thus, consciousness, the perception<br />

of oneself and others,<br />

might be the next—and perhaps<br />

final—frontier to conquer or perhaps<br />

defend. In the case of the<br />

Johannes project, the goal was<br />

not to create artificial life (a<br />

concept challenging to define)<br />

but to restore the residual image<br />

of a life that has persisted<br />

in the real world, one that can<br />

be glimpsed through material<br />

culture, society, and religion.<br />

THE ARCHAEOLOGICAL<br />

SITE OF MIRANDUOLO<br />

Miranduolo (Chiusdino - SI) represents<br />

an extensive excavation<br />

project spanning 17 campaigns<br />

and over 700 days. Nearly all of<br />

the space within the castle's,<br />

and more than 1,000 square<br />

meters outside them, has been<br />

fully excavated, yielding a vast<br />

quantity of material. Over the<br />

past six years, we have continuously<br />

analyzed, processed, and<br />

cross-referenced these findings,<br />

leading to new insights that<br />

would have been impossible in<br />

the context of more hastily published<br />

excavations.<br />

Updates on progress and evolv-<br />

THE DEBATE SURROUNDING AI<br />

The debate on AI consciousness<br />

is a complex topic, with<br />

contours we do not fully understand<br />

and do not intend to<br />

fully explore here. However,<br />

consider the case of Google's<br />

engineer Blake Lemoine, who,<br />

two years ago, claimed that the<br />

LaMDA program (now evolved<br />

2 - SK86's skull after restoration<br />

Fig.


ing hypotheses have been<br />

shared consistently, contributing<br />

to a bibliography of over 80<br />

titles. Our approach has been<br />

to thoroughly revisit and reexamine<br />

the entire body of documentation<br />

linked to more than<br />

4,500 stratigraphic units. This<br />

process involves stressing the<br />

data, reinterpreting it from various<br />

perspectives, and drawing<br />

new insights. Given the site's<br />

complexity and its significant<br />

potential to inform archaeological<br />

and historical debates, such<br />

iterative processes are essential<br />

particularly for its contribution<br />

to archaeological and historical<br />

debates. The long periods<br />

of data processing are crucial<br />

to building a "critical mass" of<br />

data capable of generating interpretive<br />

frameworks, which<br />

can then be tested, refined, and<br />

transformed into models. With<br />

its diachronic pattern of continuous<br />

occupation from the 7th to<br />

Fig. 3 - Reconstruction of SK86's face (creation<br />

by Stefano Ricci).<br />

the early 14th century, and the<br />

fact that it has been excavated<br />

to a highly significant extent,<br />

the site can be proposed as an<br />

indispensable touchstone for<br />

anyone developing interpretive<br />

models of early medieval village<br />

formation and, where applicable,<br />

their evolution into castles.<br />

Moreover, following the example<br />

of Poggibonsi, the site has<br />

also served as a testing ground<br />

for experimenting with Information<br />

Technology techniques and<br />

methods applied to Archaeology,<br />

particularly in documentation,<br />

analysis, and data sharing.<br />

The enormous volume of data<br />

collected and processed, the<br />

maturity of the processing techniques<br />

achieved, and the diversity<br />

of information obtained<br />

led to the development of the<br />

Johannes concept and prototype.<br />

Initially, the idea was to<br />

have the history and archaeology<br />

of the site narrated by one<br />

of its inhabitants. However, we<br />

quickly realized the limitations<br />

of this approach; a 12th-century<br />

person could not have known<br />

much of what modern research<br />

has uncovered. Therefore, we<br />

opted for a different methodology<br />

that is more subjective yet<br />

also more plausible.<br />

The primary objective of the<br />

project was to evaluate the behavior<br />

of a ChatGPT bot when<br />

constrained within a markedly<br />

limited spectrum of information;<br />

on this front, much work<br />

remains to be done. Additionally,<br />

Johannes is intended to<br />

serve as an educational tool for<br />

archaeology students, aimed at<br />

training them to assess the subjectivity<br />

of sources and to stimulate<br />

inquiry in a multi-layered<br />

manner.<br />

ARCHITECTURE OF AN<br />

"ARTIFICIAL BEING"<br />

The ChatGPT bot, along with<br />

its "consciousness" and memory,<br />

was initially populated with<br />

knowledge derived from archaeological<br />

investigations conducted<br />

between 2001 and 2016.<br />

This included information about<br />

the village's inception in the 7th<br />

century and its early medieval<br />

transformations, leading up to<br />

the processes of incastellation<br />

and decastellation in the early<br />

14th century (Valenti 2022). The<br />

buried individual, labeled SK86<br />

(Fig. 1), was a man approximately<br />

167 cm tall, with pronounced<br />

muscle attachments<br />

in the upper limbs, significant<br />

osteoarthritis in the spine, and<br />

signs of nutritional stress from<br />

childhood. These markers indicate<br />

a life of hard, strenuous labor<br />

and a birth into a very poor<br />

family.<br />

The most striking features include<br />

a sharp-force injury on<br />

the left frontal bone, a small<br />

oval depression on the right<br />

frontal bone likely caused by<br />

a blunt, pointed object, and<br />

trauma with bone remodeling<br />

of the mandibular condyle (Fig.<br />

2), resulting in a misaligned<br />

jaw structure that would have<br />

caused significant difficulties in<br />

chewing during the individual's<br />

lifetime (Abate & Ricci 2022).<br />

The anthropological analysis<br />

of the buried individual and<br />

his facial reconstruction (Fig.<br />

3), conducted by Stefano Ricci<br />

(Department of Earth, Physical,<br />

and Environmental Sciences<br />

- University of Siena), and<br />

the dating of the burial, led to<br />

the hypothesis that SK86 was<br />

a man-at-arms serving the Gherardeschi<br />

family and that he<br />

16 ArcheomaticA N°4 2023


Cultural Heritage Technology 17<br />

fought during the siege of Miranduolo,<br />

led by the Bishop of<br />

Volterra's troops around 1125<br />

(Fig. 4). However, the injuries<br />

sustained in battle did not result<br />

in his death. SK86—our Johannes—survived<br />

and was able<br />

to recount the most significant<br />

event of his life: the battle that<br />

began on the plains below the<br />

castle and continued until the<br />

defenses were breached (Nardini<br />

2022).<br />

Drawing from this "story within<br />

the History," we sought to populate<br />

Johannes's memory and<br />

consciousness. The process of<br />

populating his memories was<br />

complex and delicate, given the<br />

evident gap between what he<br />

knew and what archaeologists<br />

know today.<br />

JOHANNES'S PAST<br />

AND MIRANDUOLO'S HISTORY<br />

After integrating the "past" archaeology<br />

of Miranduolo into<br />

Johannes's present (Bertoldi<br />

2022), including the landscape<br />

(Putti 2022), historical context,<br />

material culture (Menghini<br />

2022, Palmas 2022, Nardini<br />

<strong>2024</strong>), diet, and nearby rural<br />

and urban settlements (Cantini<br />

2003, Causarano 2017), we<br />

faced our first major challenge.<br />

From the dataset of information<br />

known to historians and archaeologists<br />

about 12th-century<br />

Tuscany, we needed to filter out<br />

what a peasant-soldier, likely<br />

illiterate and spending almost<br />

his entire life among the hills of<br />

the Val di Merse, could realistically<br />

have known. This required<br />

us to simulate sensory experiences;<br />

Johannes knew only<br />

what he could see and what he<br />

was told. Of the long history of<br />

his settlement, he might have<br />

Fig. 4 - The Siege of Miranduolo (graphic reconstruction by InkLink studio, Firenze)<br />

heard about the castle's transformation<br />

from mixed construction<br />

to stone (an event occurring<br />

within a century before his<br />

birth); it's plausible that elders<br />

recounted this "revolutionary"<br />

change. However, as we move<br />

further back in time, Johannes's<br />

memory fades after two or<br />

three generations at most. SK86<br />

would not have known about<br />

the 9th- and 10th-century village<br />

organized as a curtis, nor<br />

about its polarized society;<br />

even less would he have known<br />

about the village's founding as<br />

a mining settlement—a factoryvillage—in<br />

the 7th century, and<br />

its subsequent evolution into an<br />

agricultural center with divided<br />

power in the 8th century.<br />

Therefore, within this complex<br />

differential, we were compelled<br />

to enrich the character's reminiscences<br />

by drawing upon our<br />

deep knowledge of the castle's


material culture. We sought to<br />

incorporate objects that could<br />

evoke sensations, memories of<br />

the past, and narratives that intertwined<br />

archaeologically and<br />

historically verified facts with<br />

plausible individuals who could<br />

have intersected with the life of<br />

our character.<br />

JOHANNES'S FUTURE<br />

What further complicated the<br />

creation of the bot was the<br />

understanding of what happened<br />

during the long period<br />

that can be described as the<br />

"liminal phase" of consciousness,<br />

between the death of<br />

SK86 and the artificial rebirth of<br />

Johannes. To actualize this process,<br />

we established a terminus<br />

a quo (the year 1140), marking<br />

the endpoint of our character's<br />

memory. This is essentially the<br />

moment around which Johannes<br />

dies, yet the space-time paradox<br />

generated results in a present<br />

that predates this threshold.<br />

Johannes perceives himself<br />

as alive and does not see himself<br />

as belonging to a distant<br />

"Middle Ages" (a term obviously<br />

unknown to him). When asked<br />

directly, he would respond with<br />

surprise: "I do not come from<br />

the past; I live in the present."<br />

From a technical perspective,<br />

this operation of erasing the<br />

future/past creates some challenges<br />

within ChatGPT. It is<br />

necessary to continuously refine<br />

the bot and filter out irrelevant<br />

information.<br />

HIS CONSCIOUSNESS<br />

Once his memory was constructed<br />

within the limited scope previously<br />

described, we needed to<br />

define the simulation of emotions,<br />

empathy, and the selfawareness<br />

that Johannes possesses.<br />

This aspect, extremely<br />

delicate as it goes far beyond<br />

archaeology and technology,<br />

is crucial to the project. The<br />

bot, as previously mentioned,<br />

is not an artificial assistant nor<br />

merely an intelligent collection<br />

of information regarding Miranduolo,<br />

the Val di Merse, central-southern<br />

Tuscany, the 12th<br />

century, or the phenomenon of<br />

incastellamento.<br />

The goal is to model an artificial<br />

being endowed with critical<br />

thought about its own life, with<br />

opinions expressed emotionally<br />

(for Johannes, the Bishop<br />

of Volterra represents the arrogance<br />

and cruelty of ecclesiastical<br />

power), and with desires<br />

and hopes for his future. These<br />

expressions do not necessarily<br />

represent objective truth,<br />

but rather personal thoughts<br />

shaped by past experiences.<br />

We also aim to equip him with<br />

knowledge that could lead to<br />

a form of bodily-kinesthetic<br />

intelligence (Di Napoli 2007).<br />

Johannes's body (or rather, the<br />

bones of SK86) and his material<br />

culture are our tools for decoding<br />

his life and actions. In this<br />

light, we used the acquired data<br />

to enable him to communicate<br />

about what he saw and did.<br />

Consider this simple example:<br />

When Johannes tells us his personal<br />

story—his childhood, his<br />

service to the Gherardeschi<br />

Counts at Miranduolo, etc.—he<br />

consistently identifies himself<br />

as an "archer," even though we<br />

did not provide this information.<br />

We questioned why he<br />

chose to present himself in this<br />

way. What prompted this interpretive<br />

liberty?<br />

Upon reviewing all the data entered<br />

for the period in question,<br />

we noticed that arrowheads are<br />

among the most commonly attested<br />

finds. Their abundance<br />

attests to the siege and subsequent<br />

battle conducted against<br />

Miranduolo by the Bishop of Volterra's<br />

troops. Johannes's reasoning<br />

sequence is clear: I am<br />

a man-at-arms—there are many<br />

arrows—therefore, I was also an<br />

archer.<br />

In its simplicity, this cognitive<br />

sequence offers valuable insights<br />

into how our artificial being<br />

reasons. It helps us evaluate<br />

which routines we need to refine<br />

or codify for inputting data<br />

that can be transformed into<br />

"stories" and narratives.<br />

CONCLUSIONS<br />

This project, which will be expanded<br />

to include other artificial<br />

beings from preceding and<br />

succeeding periods (7th to early<br />

14th century), is an experiment<br />

in evaluating direct sources<br />

for constructing archaeological<br />

data. In this sense, "interviewing"<br />

an artificial being from the<br />

Middle Ages aims to highlight<br />

the differences between objective<br />

material data (even if partial,<br />

fragmentary, and complex)<br />

and those shaped by specific individual<br />

wills. It is also intended<br />

as a teaching tool and a new<br />

point for theoretical discussion.<br />

In the uncertainty of whether AI<br />

is or ever will be sentient, our<br />

goal was to simulate a natural<br />

being, complete with errors<br />

determined by cultural limitations,<br />

personal opinions, and<br />

individual expectations.<br />

Although archaeological, historical,<br />

anthropological, and genetic<br />

data may suggest extensive<br />

knowledge of people from<br />

18 ArcheomaticA N°4 2023


Cultural Heritage Technology 19<br />

the past, there is a palimpsest<br />

that cannot be fully modeled—a<br />

limit beyond which it<br />

is impossible to proceed. This<br />

refers to the spectrum of instinct,<br />

character, and innate<br />

abilities. To address this, we<br />

created a simulation to restore<br />

Johannes from SK86, populating<br />

his narrative with reliable,<br />

yet not always verifiable, information.<br />

AKNOWLEDGEMENTS<br />

The anthropological study and<br />

facial reconstruction were<br />

conducted as part of a cooperative<br />

project between the<br />

Municipality of Chiusdino and<br />

the Department of Historical<br />

Sciences and Cultural Heritage<br />

of the University of Siena<br />

(under the scientific direction<br />

of Prof. Marco Valenti), in collaboration<br />

with the Department<br />

of Earth, Physical, and<br />

Environmental Sciences.<br />

The Johannes project is part<br />

of the "New Technologies in<br />

Cultural Heritage Research"<br />

Lab-Arena, within the 2023-<br />

2027 Excellence Project of the<br />

Department of Historical Sciences<br />

and Cultural Heritage of<br />

the University of Siena (SOPaC,<br />

acronym for Sustainability and<br />

Employability in Cultural Heritage).<br />

The bot is accessible at:<br />

https://chatgpt.com/g/gmchL2LSPc-johannes-abitante-di-miranduolo.<br />

Bibliographical References<br />

Abate, E., & Ricci, S. (2022). Restauro, studio paleoantropologico e tafonomico degli<br />

inumati del cimitero medievale di Miranduolo. In M. Valenti, A. Nardini, & S. Bertoldi<br />

(Eds.), Miranduolo. Le lunghe mutazioni del potere tra VII e XIV secolo (pp. 121-134).<br />

Firenze: All'Insegna del Giglio.<br />

Bertoldi, S. (2022). L'insediamento e i rapporti sociali tra VIII e inizi XI secolo. In M.<br />

Valenti, A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni del potere<br />

tra VII e XIV secolo (pp. 49-66). Firenze: All'Insegna del Giglio.<br />

Cantini, F. (2003). Il castello di Montarrenti. Lo scavo archeologico (1982-1987). Per<br />

la storia della formazione del villaggio medievale in Toscana (secc. VII-XV). Firenze:<br />

All'Insegna del Giglio.<br />

Causarano, M. A. (2017). La cattedrale e la città. Il cantiere del duomo di Siena tra<br />

XI e XIV secolo. Firenze: All'Insegna del Giglio.<br />

Di Napoli, G. (2007). Disegnare e conoscere. La mano, l'occhio, il segno. Vicenza:<br />

Einaudi.<br />

Manzotti, R., & Rossi, S. (2023). IO e IA. Mente, cervello e GPT. Soveria Mannelli:<br />

Rubbettino Editore.<br />

Menghini, C. (2022). La ceramica dal VII al XIV secolo: analisi sociali, economiche e<br />

politiche. In M. Valenti, A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni<br />

del potere tra VII e XIV secolo (pp. 167-186). Firenze: All'Insegna del Giglio.<br />

Nardini, A. (2022). L'insediamento e i rapporti politici e sociali tra XI e XIV secolo.<br />

In M. Valenti, A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni del<br />

potere tra VII e XIV secolo (pp. 67-86). Firenze: All'Insegna del Giglio.<br />

Nardini, A. (<strong>2024</strong>). Il bicchiere nel corredo domestico fra IX e XIII secolo nel senese:<br />

i casi di Miranduolo e Poggibonsi. In M. Uboldi, S. G. Lerma, & M. Bagnasco (Eds.), Il<br />

vetro nel Medioevo. Atti delle XXI Giornate di Studio sul Vetro del Comitato Nazionale<br />

Italiano AIHV (pp. 57-68). Cremona: Fanti Gragica.<br />

Palmas, C. (2022). I reperti metallici fra VII e XIV secolo. In M. Valenti, A. Nardini,<br />

& S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni del potere tra VII e XIV secolo<br />

(pp. 216-232). Firenze: All'Insegna del Giglio.<br />

Putti, M. (2022). La complessità di un paesaggio storico: il territorio di Miranduolo<br />

nella diacronia. In M. Valenti, A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe<br />

mutazioni del potere tra VII e XIV secolo (pp. 106-120). Firenze: All'Insegna del<br />

Giglio.<br />

Valenti, M. (2022). Le lunghe mutazioni del potere (VII-inizi XIV secolo). In M. Valenti,<br />

A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni del potere tra VII e<br />

XIV secolo (pp. 14-39). Firenze: All'Insegna del Giglio.<br />

Abstract<br />

The "Johannes" project represents an innovative intersection of archaeology and artificial<br />

intelligence, aiming to reconstruct and simulate the consciousness of a medieval<br />

individual based on extensive archaeological data. By utilizing AI, specifically<br />

a ChatGPT model, the project seeks to bridge the gap between material culture and<br />

digital self-awareness. The AI is populated with data from the archaeological site of<br />

Miranduolo, integrating information about the village's historical context, material<br />

culture, and societal structures from the 7th to the early 14th century. This project<br />

explores the challenges of limiting the AI's knowledge to what would have been<br />

known by a 12th-century individual, thereby enriching the AI's "memories" with sensory<br />

experiences and historically plausible narratives. The project raises significant<br />

questions about the potential of AI in historical reconstruction, particularly in the<br />

simulation of emotions, empathy, and self-awareness.<br />

Ultimately, "Johannes" is not merely an intelligent collection of data but an experimental<br />

artificial being capable of critical thought, subjective experiences, and<br />

emotional expression. The implications of this project extend beyond archaeology,<br />

offering new perspectives on the use of AI in understanding the past and its potential<br />

as a teaching tool and a medium for theoretical exploration.<br />

Keywords<br />

Artificial Intelligence; Artificial Archaeology;<br />

Archaeological Reconstruction; Self-Awareness<br />

Author<br />

Stefano Bertoldi<br />

stefano.bertoldi@unisi.it<br />

Università di Siena<br />

Marco Valenti<br />

Marco.Valenti@unisi.it<br />

Università di Siena


RESTORATION<br />

Cultural heritage: from Italy smart conservation<br />

and protection from fire, bacteria, water<br />

Climate phenomena require the use of the most advanced technology<br />

By Camilla Ghedini<br />

Fig. 1 – Max Planck Institute. History of Art Institute of Florence.<br />

Makros founded in 2018,<br />

is based in Ferrara, Emilia<br />

Romagna. its organization<br />

includes a technical scientific<br />

committee of biologists,<br />

mathematicians, physicists,<br />

computer technicians<br />

and scientists, architects,<br />

who direct research and<br />

development, to which<br />

about half of the profits<br />

are allocated. Makros owns<br />

six patents, which can be<br />

combined together. Clients<br />

are public, private and even<br />

religious authorities and<br />

institutions.<br />

The floods that in recent years<br />

have been hitting Italy and Europe,<br />

strongly test the ability to<br />

protect and conserve the archival,<br />

artistic, cultural heritage<br />

of institutions, private individuals<br />

who own important collections<br />

and companies that have<br />

historical archives. Water, like<br />

fire, causes irreversible damages<br />

and losses, forcing to select<br />

which operations can be<br />

done to restore. The collective<br />

memory and identity of countries,<br />

territories and communities<br />

are affected. This is what<br />

Massimo Luise, founder of Makros<br />

srl, thought about when,<br />

in 2011 patented Blockfire, an<br />

archival fire protection system<br />

now combined with protection<br />

from bacteria and water. A fire<br />

is an occasional event, fungal<br />

proliferation and floods are directly<br />

connected to ongoing<br />

climate change and require Art<br />

managers to activate technological<br />

processes. It is no coincidence<br />

that the company, which<br />

is based in Ferrara, Emilia Romagna,<br />

a region with constant<br />

hydrogeological risk, was recognized<br />

in 2023 by Fassa Bortolo<br />

and Fondazione Symbola - the<br />

Foundation for Italian qualities<br />

- among the one hundred excellent<br />

companies in the Fourth<br />

Report Italian Cultural Spaces<br />

Stories. What does Makros produces?<br />

Archival systems with<br />

the appearance of real design<br />

libraries that open and close,<br />

allowing access and consultation<br />

(see the various types in<br />

products, on www.blockfire.it,<br />

20 ArcheomaticA N°4 2023


Cultural Heritage Technology 21<br />

English version). These libraries<br />

are micro ventilated, to let<br />

the contents breathe, they are<br />

equipped with a control unit<br />

that controls the closure in case<br />

of heat and flames and a system<br />

to monitor the internal environmental<br />

conditions. Makros’<br />

installations protect without<br />

external fire-extinguishing systems,<br />

which not only compromise<br />

the heritage but can harm<br />

humans. Compactable, they<br />

can reach a height of 6 meters<br />

and store several linear meters<br />

if not kilometers of documents<br />

and books. In Rami Barrack, the<br />

largest book center in Istanbul<br />

and the second largest in Turkey,<br />

Makros installations - designed<br />

to host 2 million books<br />

– are 27 kilometers long and 12<br />

meters deep. A true three level<br />

citadel, the underground level<br />

built under the lake of the immense<br />

public park. At the Kunsthistorisches<br />

Institut in Florenz<br />

- Max Planck, the recently renovated<br />

and inaugurated institute<br />

of history of art in Florence,<br />

Makros has created systems to<br />

safeguard over two kilometers<br />

of documents, some inside the<br />

Palace, some in a basement,<br />

beneath an internal garden. The<br />

installations, in Italy, Europe<br />

and Asia, are countless: from<br />

Brera Institute of Science to<br />

Bordeaux International Art Museum,<br />

from Ankara Art & Sculpture<br />

Museum to Vatican Palaces.<br />

Then there is the Laboratory<br />

for the Restoration of Ancient<br />

Books, important Universities -<br />

Rome 3, Genoa, Ferrara, Milan<br />

Polytechnic, Turin - the Military<br />

School of Cecchignola (Rome),<br />

the Bank of Italy, Leonardo<br />

Aerospace. Without neglecting<br />

the Courts, health facilities,<br />

the Courts, health facilities,<br />

ethnographic institutes.<br />

Makros' clients are public and<br />

private. The need to protect<br />

and conserve - this is Makros'<br />

challenge - is everywhere. Just<br />

think that 85 percent of the artistic<br />

heritage of museums and<br />

foundations is not exhibited. It<br />

is stored and often piled up in<br />

improvised exposed to air, infiltrations<br />

and dangers contain-


ers despite the existence of<br />

ministerial guidelines for their<br />

preparation and storage, with<br />

specific requirements in terms<br />

of safety of the systems and microclimatic<br />

parameters. If exhibited<br />

works are, in Italy alone<br />

480 thousand, there are 4 and<br />

a half million in storage, theoretically<br />

they should be kept in<br />

good conditions in order to be<br />

consulted or exhibited in temporary<br />

exhibitions. Not counting<br />

the archaeological material and<br />

other materials known only to<br />

insiders.<br />

The Makros system is certified<br />

by 6 patents, nationalized in<br />

Europe, as well as in the United<br />

States, Canada, China, Russia,<br />

Turkey. The work of the technical<br />

scientific committee made<br />

up of physicists, biologists,<br />

mathematicians, computer scientists<br />

never stops. For Makros,<br />

continuous research is essential.<br />

It supports research in<br />

collaboration with important<br />

and prestigious partners – for<br />

example CNR in Florence- some<br />

of which have been published<br />

in important specialized magazines.<br />

Makros also uses the skills<br />

and spaces of the nearby University<br />

Technology Park (University<br />

of Ferrara) to carry on<br />

experiments. Each installation<br />

requires the study of internal<br />

and external environment and<br />

the material to be contained:<br />

from the canvases of the paintings<br />

to the paper of the codes,<br />

as well as fabrics, leather, furnishing.<br />

The key word is suitability,<br />

which presupposes constant<br />

technological advancement,<br />

skill refinement, continuous<br />

software improvement<br />

and updating. Special increased<br />

power sensors have been developed<br />

to detect environmental<br />

data, they have been placed<br />

inside the archive systems and<br />

they can export data even if<br />

they are in insulated structures.<br />

This way they feed data to the<br />

fungal proliferation prediction<br />

software. In case of detection<br />

of non-optimal conservation<br />

conditions, the software issues<br />

warnings to intervene and activate<br />

remedies which can also<br />

be automatic according to the<br />

parameters set by the Makros’<br />

technical scientific committee.<br />

The remedies include solutions<br />

for ventilation, dehumidification<br />

or humidification, solid<br />

support inhibition of fungal<br />

growth. Warning and remedies<br />

are remotely reported on devices.<br />

Each system is equipped<br />

with emergency batteries so<br />

that data are never lost. Makros<br />

uses non-carcinogenic materials,<br />

starting with paints and<br />

insulation material. Luise’s idea<br />

of Blockfire started from fire.<br />

Working with museums and archives,<br />

he asked himself: what<br />

is missing? Looking around he<br />

realized that a protection system<br />

was missing. There were<br />

fire extinguishers or automatic<br />

extinguishing systems but they<br />

were not enough. They solved<br />

only half of the problems. Putting<br />

out the flames didn’t mean<br />

saving Art. So he started to do<br />

research. He wanted something<br />

that did not exist. After two<br />

years of study and comparisons<br />

with other systems he made<br />

it, he filed the first patent,<br />

Blockfire precisely, the result<br />

of a test at Giordano Institute,<br />

which certified that even with a<br />

thousand degrees outside temperature,<br />

his 'containers' remained<br />

structurally intact and<br />

offered a passive protection<br />

barrier against fire. From fire he<br />

also thought about water and<br />

bacteria, from protection to<br />

conservation, which must be a<br />

daily routine. His first, great intuition<br />

was understanding that,<br />

regarding flames, the so-called<br />

active protection systems had<br />

to be eliminated. The second,<br />

that proceeding by sectors did<br />

not make sense. "There were<br />

those who cared about fire,<br />

those about deterioration, those<br />

about water. A global vision<br />

was missing", he summarizes.<br />

In Italy he broke consolidated<br />

patterns, with the recognition<br />

of this protection technology by<br />

the Fire Brigade. For this reason,<br />

he says, it would be important<br />

to have a unique European<br />

legislation, thus overcoming<br />

the current fragmentation. And<br />

for this reason it is important<br />

to train the staff who will deal<br />

22 ArcheomaticA N°4 2023


Cultural Heritage Technology 23<br />

with it. "There is nothing difficult<br />

- Luise begins - but knowing<br />

how to read the data is fundamental".<br />

Does protecting heritage<br />

cost money? "It also costs<br />

money to recover it. Nothing<br />

can be saved from fire and what<br />

is not damaged by the flames is<br />

damaged by the heat and subsequent<br />

extinguishing methods.<br />

What is saved from water must<br />

be frozen, then defrozen without<br />

passing through the liquid<br />

state, with very high costs. In<br />

both cases, restoration work is<br />

needed. Bacteria cause 'holes'<br />

in paper, in the wooden frames<br />

of paintings, etc. The cost is a<br />

false problem, because the risk<br />

is the irreversibility of the loss".<br />

And Luise cites the flood in<br />

Florence in 1966, with damaged<br />

works of art and millions<br />

of books submerged. The water<br />

and mud reached the Uffizi, the<br />

Baptistery, the Archaeological<br />

Museum, the National Library.<br />

Then the flood of Emilia Romagna,<br />

in 2023, with over 30<br />

archives and libraries ending up<br />

under water and thousands of<br />

books that, taken to the cold<br />

storage rooms of food companies,<br />

are still waiting to be restored.<br />

Or the fire at the National<br />

Museum of Brazil, in Rio de<br />

Janeiro, in 2018, which marked<br />

the loss of 20 thousand objects<br />

but above all 200 years (opened<br />

in 1818, ed.) of knowledge and<br />

research. Or the recent one at<br />

Somerset House in London, a<br />

noble house transformed into<br />

a museum with paintings by<br />

Cezanne, Monet, Van Gogh and<br />

other artists saved by firefighters.<br />

Not less important the<br />

works of art attacked by biological<br />

agents, such as fungi, insects,<br />

bacteria, which presence<br />

is linked to humidity, therefore<br />

to poor conservation conditions,<br />

with consequent degradation.<br />

Luise, is organizing an<br />

international event in Ferrara,<br />

the city of the Este family,<br />

where the company's creative<br />

headquarters are located, the<br />

date will be Spring 2025. In the<br />

meantime, he monitors climate<br />

and meteorological changes,<br />

«which require us to accelerate<br />

the protection and conservation<br />

of the archival and cultural<br />

heritage, of which we consider<br />

ourselves defenders. The world<br />

around us is changing rapidly.<br />

For Makros trusting science is an<br />

essential tool for Culture. “We<br />

want beauty all around us”.<br />

Abstract<br />

Makros founded in 2018, is based<br />

in Ferrara, Emilia Romagna. its<br />

organization includes a technical<br />

scientific committee of biologists,<br />

mathematicians, physicists, computer<br />

technicians and scientists,<br />

architects, who direct research<br />

and development, to which about<br />

half of the profits are allocated.<br />

Makros owns six patents, which can<br />

be combined together. Clients are<br />

public, private and even religious<br />

authorities and institutions.<br />

Keywords<br />

Cultural heritage; blockfire; smart<br />

conservation; conservation; technologies<br />

Author<br />

Camilla Ghedini<br />

info@ufficiostampacomunicazione.com<br />

Press, Makros


Orthomosaic of<br />

Insula IV, Tindari<br />

Archaeological<br />

Park (UAV survey<br />

and processing<br />

by Andrea Di<br />

Santo).


DOCUMENTATION<br />

Revealing Tyndaris: a Technological Approach<br />

to Archaeological Conservation and Study<br />

By Valerio Carlucci, Andrea Di Santo e Michele Fasolo<br />

Fig. 1 - Textured mesh of the northeast<br />

elevation of the Basilica in the Tindari<br />

Archaeological Park (UAV survey and<br />

processing by Andrea Di Santo).<br />

The archaeological site of<br />

Tyndaris (currently Tindari,<br />

municipality of Patti,<br />

province of Messina, Italy)<br />

served as the backdrop for<br />

an important technological<br />

and cultural initiative<br />

organized by mediaGEO<br />

on May 30, <strong>2024</strong>: the<br />

“TECHNOLOGYforALL<br />

OnTheRoad”.<br />

The event brought together<br />

university professors,<br />

experts in geomatics, archaeology,<br />

and engineering, as<br />

well as industry professionals<br />

engaged in applying advanced<br />

surveying methodologies. The<br />

main objective was to create<br />

precise and detailed digital<br />

documentation of a site useful<br />

for conservation, study, and<br />

tourism enhancement.<br />

During the event, a series of<br />

state-of-the-art surveying technologies<br />

were employed to map<br />

and meticulously document the<br />

topography and monuments of<br />

the ancient Greek, and later<br />

Roman, city in Sicily—an area<br />

for which a complete survey is<br />

still lacking.<br />

According to Diodorus Siculus,<br />

the foundation of Tyndaris<br />

dates to 396/395 B.C., when Dionysius<br />

I of Syracuse allocated a<br />

territory on the northern coast<br />

of Sicily, opposite the Aeolian<br />

Islands, to six hundred Messenean<br />

mercenaries who fought<br />

under his command in a victorious<br />

campaign that led the<br />

Carthaginians to abandon the<br />

island in 393 B.C. This stable<br />

and formidable garrison of professional<br />

soldiers, adopting a<br />

mythical Messenean poleonym,<br />

established control over a territory<br />

taken from the Sicel city of<br />

Abakainon, an ally of Carthage.<br />

The area was inhabited and surrounded<br />

by largely hostile Sicel<br />

populations and centered on<br />

a promontory overlooking the<br />

sea.<br />

Simultaneously, likely as a consequence<br />

of this new settlement,<br />

the nearby Hellenized<br />

indigenous center of Gioiosa<br />

Guardia nearly lost all vitality.<br />

From the Tyndarian promontory,<br />

an important pass along the<br />

coastal route was controlled,<br />

coinciding with the coastal terminus<br />

of a significant inland<br />

route. This position also allowed<br />

for the interdiction of a<br />

port area, possibly comprising<br />

two harbors, strategic for dominating<br />

the maritime routes of<br />

the southern Tyrrhenian Sea.<br />

The chronological data of the<br />

foundation provided by the<br />

historical source, however, has<br />

26 ArcheomaticA N°4 2023


Cultural Heritage Technology 27<br />

not yet found confirmation in<br />

archaeological research. Both<br />

the oldest structures of the settlement,<br />

identified during excavations<br />

in the 1950s, and the<br />

earliest data from necropolis<br />

areas do not date beyond the<br />

second half of the 4th century<br />

B.C. Consequently, both the<br />

dating of the urban plan and the<br />

related chronological issue concerning<br />

the city walls remain<br />

uncertain and controversial in<br />

scholarly studies.<br />

After over a century of conflict,<br />

with only a few decades of independence—amidst<br />

struggles<br />

involving Syracusans, leaders<br />

like Timoleon and Agathocles,<br />

Carthaginians, Mamertines,<br />

and Romans—in 254 B.C., a<br />

few years after the naval battle<br />

of Atilius Regulus against<br />

Hamilcar in the nearby waters,<br />

Tindari surrendered in fidem<br />

et amicitiam populi Romani,<br />

subsequently maintaining loyal<br />

conduct. From the 2nd to early<br />

1st century B.C., evidence indicates<br />

lively public and private<br />

building activity in the city,<br />

adhering to experiences and<br />

models of Hellenistic and Italic<br />

architectural and figurative culture.<br />

Between the late Republican<br />

and early Imperial periods,<br />

coinciding with the arrival in<br />

Sicily of increasingly numerous<br />

and entrepreneurially aggressive<br />

Italian groups, villae began<br />

to appear in the territory.<br />

Following the military events<br />

that pitted Sextus Pompey<br />

against Octavian in Sicily, the<br />

Imperial era saw the establishment<br />

of the Colonia Augusta<br />

Tyndaritanorum, with a probable<br />

widespread transfer of properties<br />

from the old local aristocracy<br />

to members of the new<br />

and victorious Augustan ruling<br />

class. This period also saw an<br />

intensification of presence in<br />

the surrounding countryside, as<br />

highlighted by systematic and<br />

intensive surface surveys conducted<br />

between 2010 and 2012<br />

(Fasolo 2013, 2014). Among<br />

these new owners, Grypianus<br />

might be included, possibly<br />

connected with Iucundus Grypianus,<br />

who had land holdings in<br />

Egypt; the name of one of his<br />

freedmen emerged from an inscription<br />

reused centuries later<br />

in the Tyndarian territory at<br />

Patti, possibly in what was once<br />

his estate. Certainly, to him or<br />

another unknown prominent<br />

supporter of Octavian belonged<br />

a marble slab with a bas-relief<br />

depicting Apollo before the<br />

Temple of Victory on the Palatine,<br />

found during excavations<br />

in the area of the Roman villa of<br />

Patti Marina and probably displayed<br />

in a room of the dwelling<br />

that preceded the late antique<br />

villa.<br />

However, Augustus's plans—envisioning<br />

a revival and significant<br />

role for the new Roman<br />

Fig. 2 - Textured mesh of the southeast elevation of the Basilica<br />

at the Tindari Archaeological Park (UAV survey and processing by<br />

Andrea Di Santo).<br />

colony compared to a state of<br />

abandonment and depopulation<br />

(oliganthropia), as reported<br />

by Strabo—seem to have been<br />

abruptly interrupted due to a<br />

catastrophic event recalled by<br />

Pliny the Elder. Studies have<br />

not yet clarified the nature or<br />

the area affected by the disaster,<br />

but certainly, in the city,<br />

after an initial series of urban<br />

interventions in the early Imperial<br />

age, signs from the second<br />

half of the 1st century A.D. indicate<br />

a slowdown in building<br />

activity, both private and public,<br />

a financial crisis, and later<br />

evidence of a progressive decline<br />

in urban life. At the beginning<br />

of the 3rd century, stratigraphic<br />

data show a definitive<br />

abandonment of some urban<br />

building complexes and perhaps<br />

temporary abandonment<br />

of many others, also indicating<br />

a significant demographic contraction,<br />

likely exacerbated by<br />

epidemics.<br />

A significant seismic event,<br />

identified by most scholars with<br />

the earthquake of 365 A.D.,


then led to the residential abandonment<br />

of the western and<br />

northwestern quarters of the<br />

city. Even in the countryside,<br />

stable settlement shrank, and<br />

if it did not disappear entirely,<br />

it certainly did not concentrate<br />

in Tindari. In the late antique or<br />

proto-Byzantine period, some<br />

scholars attribute the restructuring<br />

of the original Greek city<br />

walls to this time, in connection<br />

with Vandal incursions in Sicily<br />

between 440 and 475 A.D. In the<br />

southeastern sector of the city,<br />

this intervention incorporated<br />

the northwest wall of the socalled<br />

"Basilica" and marked a<br />

general narrowing of the urban<br />

perimeter.<br />

From the 6th century onward,<br />

the settlement seems to lose<br />

any urban character, beginning<br />

to assume a rural aspect. In the<br />

last Byzantine phase of Sicily,<br />

Tindari, although still an episcopal<br />

seat (in the Basilica perhaps)<br />

, is perhaps reduced to merely<br />

a fortified outpost of the territory<br />

and a stretch of coast. A<br />

terminus ad quem for the end of<br />

the city could be derived, if we<br />

accept the identification of the<br />

toponyms M.d.nar or D.ndarah<br />

with Tindari, from the report of<br />

the city's conquest by Arab invaders<br />

in the year 835/836. Between<br />

the end of the 11th and<br />

the end of the 12th century,<br />

under Norman rule, Tindari was<br />

supplanted by Patti in the role<br />

it had held for centuries as the<br />

territorial center. In historical<br />

sources, it is not mentioned except<br />

indirectly as vetus civitas,<br />

reappearing as sedes Helene<br />

Tindaree only in 1282.<br />

Archaeological research at Tindari<br />

began as early as the 18th<br />

century, with initial studies conducted<br />

by the Prince of Biscari<br />

and other contemporaries of<br />

the time. During the 19th century,<br />

further excavations were<br />

promoted by the Commission of<br />

Antiquities and Fine Arts, which<br />

led to the discovery and study<br />

of numerous artifacts and structures.<br />

In the 20th century, under<br />

the guidance of Paolo Orsi<br />

and Luigi Bernabò Brea, investigations<br />

became more systematic,<br />

revealing significant details<br />

about the urban planning and<br />

history of the site, including the<br />

discovery of the theater and the<br />

basilica.<br />

AMONG THE MONUMENTS SUR-<br />

VEYED WITH ADVANCED TECH-<br />

NOLOGIES: THE BASILICA<br />

The so-called "Basilica" is one<br />

of the most imposing monuments<br />

in Tindari, but its function<br />

remains a subject of debate.<br />

Some scholars identify<br />

it as a Hellenistic gymnasium,<br />

while others see it as a Roman<br />

basilica later reused as an episcopal<br />

residence. The building<br />

features a rectangular hall divided<br />

into eight sections, each<br />

separated by transverse arches<br />

supported by pillars. The interior<br />

had a vaulted roof and may<br />

have had one or more upper<br />

floors. The construction exhibits<br />

techniques typical of the Imperial<br />

Age, with the use of squared<br />

blocks and some elements in<br />

concrete work, indicating a<br />

chronology between the Hellenistic<br />

and Roman periods.<br />

Fig. 3 - Orthogonal view of the<br />

RGB point cloud of the Basilica<br />

and Insula IV at the Tindari Archaeological<br />

Park (3D survey by<br />

Lorenzo Ruglioni, 3DTarget).<br />

28 ArcheomaticA N°4 2023


Cultural Heritage Technology 29<br />

THE GRECO-ROMAN THEATER<br />

The theater of Tindari is one of<br />

the best-preserved monuments<br />

and has undergone several restoration<br />

campaigns, especially<br />

in the 20th century. Originally<br />

built in the Hellenistic period,<br />

it was expanded and modified<br />

in the Roman era to host circus<br />

performances. The cavea<br />

(koilon) has a diameter of about<br />

76 meters and could accommodate<br />

up to 3,000 spectators. The<br />

structure rests against the hillside,<br />

while the wings are supported<br />

by massive substructure<br />

walls. The stage features typical<br />

elements of Greek theaters<br />

with paraskenia and a channel<br />

(euripus) for water drainage.<br />

THE FORTIFICATIONS<br />

The defensive walls of Tindari,<br />

still visible today, display multiple<br />

construction phases. They<br />

are built with parallelepiped<br />

sandstone blocks in a doublefaced<br />

structure. Some sections<br />

of the walls have been dated<br />

to the 3rd century B.C., likely<br />

constructed to protect the city<br />

from the threats of the Mamertines.<br />

Typical elements such<br />

as towers and gates have been<br />

identified, including a dipylon<br />

gate with a semicircular tenaille<br />

entrance, flanked by towers.<br />

The city walls include a sophisticated<br />

water drainage system<br />

and showcase various construction<br />

techniques that reflect Punic<br />

influences and subsequent<br />

Roman interventions.<br />

INSULA IV AND THE BATHS<br />

Insula IV, located in the southeastern<br />

sector of the city, is one<br />

of the best-preserved blocks in<br />

Tindari. It comprises residential<br />

houses (including the so-called<br />

Houses B and C), baths, and tabernae.<br />

The baths are renowned<br />

for their mosaics, decorated<br />

with geometric patterns and<br />

figures such as the Trinacria and<br />

symbols of the Dioscuri. These<br />

mosaics attest to the stylistic<br />

influence of North African and<br />

local workshops active between<br />

the 2nd and 3rd centuries A.D.<br />

The houses were organized<br />

around porticoed courtyards,<br />

featuring cisterns and rainwater<br />

collection systems.<br />

The collected data are currently<br />

being processed by mediaGEO:<br />

▪ Processing of Point Clouds<br />

▪ Creation of BIM Models<br />

▪ Structural Analyses (Insula IV)<br />

▪ Geographic Information Systems<br />

(GIS)<br />

Some preliminary results are already<br />

promising:<br />

The combined use of these<br />

technologies can offer an unprecedented<br />

view of the monuments.<br />

Not only does it digitally<br />

preserve the heritage, but it<br />

also makes it accessible and attractive<br />

on a global scale.<br />

The "Technology for All" event<br />

in Tyndaris offered a unique opportunity<br />

to field-test a series<br />

of advanced tools, each with its<br />

own peculiarities, advantages,<br />

and some limitations. Below is<br />

a report that compares these<br />

instruments, highlighting their<br />

features and providing insights<br />

into their performance during<br />

the event.<br />

THE TECHNOLOGIES<br />

NavVis VLX 3 Wearable<br />

Mobile Laser Scanner<br />

The NavVis VLX 3 is a portable<br />

mapping system designed<br />

for scanning complex environments,<br />

both indoors and outdoors,<br />

while in motion. It is<br />

equipped with two 32-layer Li-<br />

DAR sensors, four cameras for<br />

360° imagery, and an integrated<br />

display for real-time monitoring.<br />

• Main Features<br />

Portable and wearable, it utilizes<br />

SLAM technology to capture<br />

detailed point clouds and<br />

can be integrated with georeferencing<br />

systems for increased<br />

accuracy.<br />

• Advantages<br />

Portability and Ergonomics: Being<br />

wearable, it allows smooth<br />

movement through complex archaeological<br />

sites.<br />

Continuous Scanning. Ensures<br />

uninterrupted coverage without<br />

the need to reconfigure the<br />

scanner. Geospatial Data Integration.<br />

Compatible with global<br />

coordinates for integrated mapping.<br />

• Possible Disadvantages<br />

Challenges with Uniform Surfaces:<br />

SLAM technology may struggle<br />

in environments with few<br />

distinguishable features.<br />

Limited Range: Not ideal for<br />

long-distance scans.<br />

Sensitivity to Sudden Movements:<br />

Unexpected movements<br />

can compromise scan quality.<br />

• Post-Processing:<br />

Reliance on Automatic Software<br />

Cleaning: Although the software


can clean point clouds, residual<br />

artifacts in crowded environments<br />

may require manual corrections.<br />

Complex Data Integration for<br />

Large Projects: When using data<br />

from multiple sources or sessions,<br />

integration can become<br />

complex and require advanced<br />

expertise.<br />

• Post-Processing Considerations:<br />

Supporting Software: NavVis<br />

IVION<br />

Automatic and Real-Time Registration:<br />

Immediate visualization<br />

to identify any gaps.<br />

Integrated Georeferencing: Improved<br />

accuracy thanks to compatibility<br />

with GNSS systems.<br />

Automatic Point Cloud Cleaning:<br />

Automatic removal of moving<br />

objects.<br />

Advantages: Reduced editing<br />

times, easy integration with<br />

CAD/BIM software for analysis<br />

and modeling.<br />

Leica BLK2GO<br />

Compact and Portable Laser<br />

Scanner: The BLK2GO is a lightweight<br />

and easy-to-use device<br />

designed for rapid and dynamic<br />

3D data acquisition in indoor<br />

environments. It features a horizontal<br />

field of view of 360° and<br />

a vertical field of 270°, along<br />

with wireless data transfer.<br />

• Main Features<br />

Portable, fast, capable of 360°<br />

scans, includes an integrated<br />

imaging camera.<br />

• Advantages<br />

Extreme Portability: Ideal for<br />

exploring tight and narrow<br />

spaces.<br />

360° Scanning: Complete coverage<br />

in a single pass.<br />

Ease of Use: Autonomous startup,<br />

wireless data transfer.<br />

• Possible Disadvantages<br />

Medium Precision: Does not offer<br />

the same quality as more<br />

advanced scanners.<br />

Limited Range: Suitable for<br />

short distances, not for larger<br />

structures.<br />

Battery Life: Limited to short<br />

sessions without interruptions.<br />

• Post-Processing<br />

Dependence on Wireless Data<br />

Transfer: The connection can<br />

suffer interference, delaying<br />

data acquisition and transfer.<br />

Less Advanced Noise Filtering:<br />

Filtering capabilities may not<br />

completely remove noise, necessitating<br />

manual cleaning.<br />

• Post-Processing Considerations<br />

Supporting Software: Cyclone<br />

REGISTER 360 (BLK Edition)<br />

• Peculiarities<br />

Wireless Transfer and On-Site<br />

Management: Real-time control<br />

to avoid coverage errors.<br />

Point Cloud Optimization: Automatic<br />

filtering and enhancement.<br />

Advantages: Efficient merging<br />

of scans, reduced editing times<br />

thanks to dynamic on-site previews.<br />

Leica RTC360<br />

High-Speed and High-Precision<br />

3D Laser Scanner: The RTC360 is<br />

designed for rapid acquisition of<br />

extremely detailed data. It integrates<br />

HDR imaging and a VIS<br />

(Visual Inertial System) that automatically<br />

aligns point clouds.<br />

Main Features: High precision,<br />

scanning speed up to 2 million<br />

points per second, automatic<br />

real-time registration.<br />

• Advantages<br />

Speed and Precision: Ideal for<br />

quickly covering large archaeological<br />

areas.<br />

Automatic Registration: The VIS<br />

system reduces the need for<br />

complex post-processing operations.<br />

HDR Images: Provide detailed<br />

and realistic models.<br />

• Possible Disadvantages<br />

Heavy and Expensive: Heavier<br />

and more costly than other<br />

scanners.<br />

Requires Accurate Setup: Demands<br />

detailed installation and<br />

maintenance.<br />

• Post-Processing<br />

Large Volume of Data to Manage:<br />

High-resolution scans generate<br />

large files that require<br />

powerful systems for processing<br />

and storage.<br />

Dependence on VIS Automatic<br />

Registration: In specific environments,<br />

automatic registration<br />

may not work perfectly,<br />

requiring manual alignments.<br />

• Post-Processing Considerations<br />

Supporting Software: Cyclone<br />

FIELD 360 and REGISTER 360<br />

• Peculiarities<br />

On-Site VIS Automatic Registration:<br />

Minimizes the need for<br />

manual alignments.<br />

HDR Processing: Enhances the<br />

visual quality of models.<br />

Advantages: Efficient merging<br />

of scans, seamless integration<br />

with CAD/BIM software for conservation<br />

and reconstruction<br />

projects.<br />

30 ArcheomaticA N°4 2023


Cultural Heritage Technology 31<br />

Stonex X70GO Model<br />

Portable 3D Laser Scanner with<br />

Dual Mode: The X70GO combines<br />

SLAM mode for dynamic<br />

scanning and static mode for<br />

detailed scans, integrating a 12<br />

MP RGB camera to colorize point<br />

clouds.<br />

• Main Features: SLAM and static<br />

modes, real-time processing,<br />

integrated georeferencing.<br />

• Advantages<br />

Dynamic and Static Modes (X-<br />

Whizz): Adaptability to precision<br />

and speed requirements.<br />

Real-Time Processing and Preview:<br />

Reduces time for corrective<br />

actions on-site.<br />

Georeferencing: Improves the<br />

accuracy of acquired data.<br />

• Possible Disadvantages<br />

Variable Precision in SLAM Mode:<br />

Scans may be less precise in<br />

challenging environments.<br />

Limited Battery Life: Prolonged<br />

scanning sessions may require<br />

frequent battery replacements.<br />

• Post-Processing<br />

Complexity in Combining Different<br />

Modes: Integrating data<br />

acquired in dynamic and static<br />

modes may require additional<br />

steps, slowing down point cloud<br />

merging.<br />

Dependence on Dedicated Software:<br />

If the software is not<br />

well-managed, obtaining precise<br />

alignments can be difficult.<br />

Dual-Mode Scanning: Facilitates<br />

the combination of dynamic and<br />

static data.<br />

Advantages: Advanced point<br />

cloud optimization and management,<br />

precise georeferencing,<br />

and easy integration for<br />

detailed models.<br />

Lidaretto H32X on<br />

DJI Matrice 350 Drone<br />

UAV-Mounted Lidar System<br />

(Drone): The Lidaretto H32X,<br />

integrated with a GARMIN<br />

VIRB360 camera, is a versatile<br />

scanning system that can be<br />

mounted on drones, vehicles, or<br />

backpacks for aerial or mobile<br />

acquisitions. Ideal for largescale<br />

mapping.<br />

• Main Features: Mountable on<br />

drones, rapid aerial acquisition,<br />

point cloud colorization through<br />

360° images.<br />

• Advantages<br />

Versatile Aerial Acquisition:<br />

Covers extensive areas difficult<br />

to explore on foot.<br />

Integration with 360° Images:<br />

Adds visual information to point<br />

clouds for photorealistic models.<br />

Speed and Efficiency: Rapid and<br />

detailed scanning of large areas.<br />

• Possible Disadvantages:<br />

Weather Conditions: Wind, rain,<br />

and other factors can affect<br />

flight stability and data quality.<br />

Drone Regulations: Require special<br />

permits, which can delay<br />

operations.<br />

Drone Battery Life: Limited battery<br />

duration requires frequent<br />

recharging breaks.<br />

• Post-Processing:<br />

Complexity in Managing Large<br />

Volumes of Aerial Data: Large<br />

amounts of data collected during<br />

flights may require considerable<br />

processing and management<br />

time.<br />

Synchronization of Images and<br />

Point Clouds: Accurately combining<br />

lidar data and 360° images<br />

can be complicated, especially<br />

in case of alignment<br />

issues.<br />

• Post-Processing Considerations<br />

Supporting Software: GOpost<br />

and Cube-3D<br />

• Peculiarities<br />

Flexible Data Processing and<br />

Optimization: Filtering and enhancing<br />

scans.<br />

Fig. 4 - Orthomosaic of the tomb at<br />

Cercadenari, Tindari Archaeological<br />

Park (UAV survey and processing by<br />

Andrea di Santo).


• Post-Processing Considerations<br />

Supporting Software: Dedicated<br />

software from Alma Sistemi<br />

• Peculiarities:<br />

Multi-Source Processing and<br />

Point Cloud Colorization: Combines<br />

lidar and 360° images for<br />

photorealistic models.<br />

Automated Flight Planning: Optimizes<br />

data collection to uniformly<br />

cover large areas.<br />

Advantages: Enhanced visual<br />

models and efficient data management<br />

for large areas, ideal<br />

for presentations and detailed<br />

analyses.<br />

FINAL CONCLUSION<br />

Post-processing is a critical<br />

phase in archaeological surveying.<br />

Each tool offers different<br />

solutions for data optimization<br />

and management:<br />

• NavVis VLX 3: Efficient with<br />

automatic registration and<br />

cleaning, but complex when<br />

integrating data from multiple<br />

sources.<br />

• Leica BLK2GO: Quick transfer<br />

and on-site control, but with<br />

limitations in automatic noise<br />

filtering.<br />

• Leica RTC360: Minimizes<br />

manual alignments but requires<br />

complex management of large<br />

data volumes.<br />

• Stonex X70GO: Flexibility with<br />

dynamic and static modes, but<br />

difficulties in integrating mixed<br />

data.<br />

• Lidaretto H32X on Drone: Excellent<br />

for covering large areas<br />

with photorealistic models, but<br />

requires precise management of<br />

data synchronization.<br />

The choice of the right tool<br />

should consider the specific<br />

needs of the project, balancing<br />

speed, precision, and data integration<br />

capabilities to create<br />

accurate and useful models in<br />

the field of archaeological conservation<br />

and presentation.<br />

The "Technology for All on the<br />

Road <strong>2024</strong>" event in Tindari<br />

demonstrated how technological<br />

innovation can serve culture.<br />

The integration of advanced<br />

surveying techniques<br />

offers powerful tools for the<br />

conservation, study, and promotion<br />

of cultural heritage. With<br />

data processing underway, the<br />

community eagerly awaits the<br />

final results, which promise to<br />

shed new light on Tindari's rich<br />

history and become a model for<br />

future similar initiatives.<br />

ACKNOWLEDGEMENTS<br />

We thank all the companies<br />

that participated and made this<br />

event possible and for the survey<br />

made: Dyna-Tech, Geomax,<br />

Lidaretto, Stonex and 3DTarget.<br />

Abstract<br />

The archaeological site of Tyndaris<br />

(currently Tindari, municipality of<br />

Patti, province of Messina, Italy)<br />

served as the backdrop for an important<br />

technological and cultural<br />

initiative organized by mediaGeo<br />

on May 30, <strong>2024</strong>: the “Technology<br />

for All on the Road <strong>2024</strong>”.<br />

The event brought together university<br />

professors, experts in geomatics,<br />

archaeology, and engineering,<br />

as well as industry professionals<br />

engaged in applying advanced surveying<br />

methodologies. The main<br />

objective was to create precise and<br />

detailed digital documentation of a<br />

site useful for conservation, study,<br />

and tourism enhancement.<br />

During the event, a series of stateof-the-art<br />

surveying technologies<br />

were employed to map and meticulously<br />

document the topography<br />

and monuments of the ancient<br />

Greek, and later Roman, city in Sicily—an<br />

area for which a complete<br />

survey is still lacking.<br />

Keywords<br />

Archaeology; Technologies;<br />

survey; Lidar; scanner 3D;<br />

Author<br />

Valerio Carlucci<br />

valerio.carlucci@archeomatica.it<br />

Andrea di Santo<br />

andreadis.workspace@gmail.com<br />

Michele Fasolo<br />

michele.fasolo@archeomatica.it<br />

32 ArcheomaticA N°4 2023


Cultural Heritage Technology 33


DOCUMENTATION<br />

From Sports Collectibles to the Digital<br />

Humanities: the Evolution of Technology<br />

and the Transformation of Consciousness<br />

By Luca Baraldi<br />

For several decades<br />

now, we have been<br />

living through rapidly<br />

accelerating technological<br />

change, at a moment<br />

in history in which<br />

digitization is remaking<br />

the relationship between<br />

knowledge and humanity.<br />

Until recently, the act of<br />

passing down our history<br />

from generation to<br />

generation was entrusted to the<br />

voluntary or involuntary production<br />

of material witnesses. But<br />

in today’s growing digital ecosystem,<br />

historical memory has<br />

turned into data, computer architectures,<br />

and algorithmic interpretations.<br />

It is important not<br />

to approach this in purely technological<br />

terms, but instead as a<br />

real epistemological revolution.<br />

This not only changes the way<br />

we do things; it is also changing<br />

the ways we perceive them,<br />

know them, interpret them, and<br />

rework them. History, culture,<br />

and knowledge are all part of<br />

an evolving information ecosystem,<br />

which today, more than<br />

ever, is based on the possibility<br />

of direct interaction, immediate<br />

accessibility, and dynamic<br />

modularity. All of this requires<br />

new skills and new methodologies,<br />

born from an encounter<br />

between humanistic knowledge<br />

and technology. Starting today,<br />

Gruppo Panini Cultura is a major<br />

player in this revolution. The<br />

Group was founded as the next<br />

step in a corporate history which<br />

has always combined technological<br />

evolution with the desire<br />

to disseminate knowledge.<br />

The companies that form the<br />

Group share the will to rewrite<br />

the ways of preserving and enhancing<br />

our cultural heritage by<br />

pursuing a business model that<br />

merges tradition and innovation.<br />

DIGITAL HUMANITIES:<br />

THE NEED FOR AN<br />

EPISTEMOLOGICAL ENCOUNTER<br />

Digital humanities represent a<br />

growing field of research and<br />

experimentation, where innovative<br />

approaches to the study and<br />

preservation of culture unite the<br />

humanities with digital technologies<br />

and bring a practical<br />

34 ArcheomaticA N°4 2023


Cultural Heritage Technology 35<br />

perspective to theoretical ideas.<br />

Yet despite their widespread visibility,<br />

they run the risk of being<br />

misunderstood and oversimplified<br />

when public discourse fails<br />

to recognize the real difficulties<br />

and the challenges to our beliefs<br />

about art. On the one hand,<br />

Digital humanities celebrate the<br />

power of technology in cataloging,<br />

making accessible, and interpreting<br />

cultural data. On the<br />

other hand, it is easy to forget<br />

that simply using new technological<br />

tools is not enough, by<br />

itself, to really transform the<br />

process of acquiring knowledge.<br />

As highlighted by Johanna Drucker,<br />

one of the leading voices in<br />

the field of digital humanities,<br />

data are never neutral (Drucker<br />

2011), nor can a representation<br />

of phenomena or cultural objects<br />

be considered scientifically<br />

reliable as if it were really observer-independent.<br />

Every technical<br />

or methodological choice<br />

we make in the digitization<br />

process - from the selection of<br />

material to be digitized, to how<br />

data is to be accessed and used<br />

- reflects a set of epistemological<br />

and value-based decisions.<br />

Cultural data, therefore, cannot<br />

be simply considered as objects<br />

to be stored and preserved, but<br />

represent a continuous engagement<br />

between the past and<br />

the present, between historical<br />

memory and contemporary<br />

needs. It may seem obvious that<br />

digital technologies introduce<br />

a condition of despatialization,<br />

that is, the possibility of freeing<br />

the informational value of an<br />

object from its physical context.<br />

This leads to real and potentially<br />

immediate methodological challenges<br />

involving new strategies<br />

for the conservation, exploitation,<br />

and use of cultural heritage.<br />

One of the most critical aspects<br />

of the digital humanities<br />

is therefore the too frequent<br />

reference to the mere application<br />

of technological tools to<br />

the humanities, without thinking<br />

of it as a real epistemological<br />

encounter (Masson 2017).<br />

This means that different forms<br />

of knowledge, humanistic and<br />

technological, run the risk of<br />

relating to each other in a passive,<br />

purely functional way,<br />

without the activation of processes<br />

of real exchange, which<br />

would have the purpose to create<br />

new methodologies and new<br />

paradigms of understanding. Today<br />

there is a clear need to take<br />

steps to construct a serious dialogue<br />

between epistemologies,<br />

between ways of knowing and<br />

producing knowledge, which is<br />

not limited to not limited to simply<br />

coexisting perspectives, but<br />

that generates a creative and innovative<br />

synthesis.<br />

The risk of not recognizing this


challenge is clear. The use of<br />

technology, as well as unquestioned<br />

enthusiasm for innovation<br />

at any cost without an adequate<br />

critical perspective, runs the risk<br />

of flattening cultural and historical<br />

complexity, impoverishing<br />

its wealth, and hiding the most<br />

relevant information. The digital<br />

humanities theorist David M.<br />

Berry has neatly described this<br />

phenomenon as computational<br />

turn, seeking to highlight its potential<br />

and risks: a shift towards<br />

a world view dominated by the<br />

quantification and standardization<br />

of processes of knowledge<br />

(Berry 2011). However, as Berry<br />

points out, the value of the digital<br />

humanities comes from examining<br />

how technology is used,<br />

studying its true value, and taking<br />

advantage of new perspectives<br />

and opportunities.<br />

To fully realize the potential of<br />

the digital humanities, we need<br />

methodologies that go beyond<br />

the mere digital reproduction<br />

of cultural materials, seeking to<br />

understand their meaning and<br />

determine their purpose. An approach<br />

is needed that integrates<br />

the accuracy and efficiency of<br />

digital data with the humanities’<br />

ability to interpret and to<br />

explain the context of works of<br />

art. This is the vision of Gruppo<br />

Panini Cultura, which works daily<br />

to offer the most advanced<br />

technologies, working to create<br />

and enable a synthesis between<br />

humanistic knowledge and technological<br />

innovation.<br />

THE GEOPOLITICS OF KNOWL-<br />

EDGE: PRESERVING HISTORY AS A<br />

POLITICAL RESPONSIBILITY<br />

In the age of digital geopolitics,<br />

it is important to understand<br />

that the conservation of the cultural<br />

heritage is not only critical<br />

for the preservation of historical<br />

memory, but it is also an important<br />

political issue, and the digital<br />

humanities must inevitably<br />

face that fact (Grincheva <strong>2024</strong>).<br />

History is not a neutral concept.<br />

In its substance, in the tangible<br />

product of its assertions and its<br />

symbolic interpretations, it is a<br />

multi-faceted battle for identity,<br />

power and influence. If it is true,<br />

as Michel Foucault wrote, that<br />

history is the result of a relationship<br />

of forces (Foucault 1969), in<br />

today’s world of platforms and<br />

the attention economy, strength<br />

is also expressed through the<br />

governance of digital platforms.<br />

To preserve memory and to control<br />

its digitization today means<br />

controlling the collective narrative<br />

of society as well as the<br />

elements of facilitation of, or<br />

resistance to, the ways of consuming<br />

and enjoying culture.<br />

In this context, the digitization of<br />

cultural heritage is at the center<br />

of a broader reflection on the<br />

geopolitics of knowledge (Fiormonte<br />

2017). It is not only about<br />

preserving documents, works<br />

of art or historical objects, but<br />

about establishing who has the<br />

36 ArcheomaticA N°4 2023


Cultural Heritage Technology 37<br />

right to define the past and have<br />

access to it, through the creation<br />

of tools for information processing<br />

and public use. When the<br />

power to preserve and transmit<br />

cultural memory is concentrated<br />

in a few hands, we run the<br />

risk of privatizing memory and<br />

knowledge (Mhalla <strong>2024</strong>). That<br />

is a risk we run today, through<br />

the progressive centralization of<br />

digital platforms outside of our<br />

own cultural and social-political<br />

context.<br />

The act of preserving history<br />

thus becomes a political responsibility.<br />

How can we ensure that<br />

a digitized cultural heritage remains<br />

accessible to all? How can<br />

we ensure that digital assets do<br />

not become tools of control, manipulation,<br />

or exclusion? Gruppo<br />

Panini Cultura is at the forefront<br />

of these challenges. By participating<br />

in digitization projects<br />

linked to the National Recovery<br />

and Resilience Plan (PNRR), the<br />

Group is contributing to the conservation<br />

of some of Italy’s most<br />

valuable cultural resources, such<br />

as the State Archives in Rome<br />

and Florence and the Biblioteca<br />

Nazionale Braidense in Milan.<br />

However, its role is not limited<br />

to a purely technical task, nor<br />

do they wish it to be. It is a mission<br />

with profound political and<br />

social implications.<br />

ecosystem, based on the capitalization<br />

of information potential,<br />

digitized cultural goods are<br />

no longer mere objects of study<br />

or conservation, but become<br />

real economic assets, acting in a<br />

global system of exchange, storage,<br />

and potential monetization<br />

(Zhang <strong>2024</strong>). Obviously, this<br />

evolving situation offers new opportunities<br />

but raises a number<br />

of strategic, ethical, and technological<br />

questions which we<br />

must not ignore.<br />

One of the most important problems<br />

that we have been facing<br />

since the introduction of digitization<br />

technologies (not only for<br />

the cultural heritage) concerns<br />

the durability of digital data.<br />

Unlike physical objects, whose<br />

durability is related to the physiological<br />

longevity of materials,<br />

digital data is subject to rapid<br />

technological obsolescence. Digital<br />

formats, management software,<br />

hardware interfaces and<br />

technological infrastructures<br />

are changing rapidly, making it<br />

strategically necessary to define<br />

a policy or institutional strategy<br />

capable of adapting to changing<br />

technologies, to ensure the survival<br />

of historical memory and<br />

its verifiability.<br />

A second problem concerns data<br />

security, both in terms of data<br />

integrity and of ensuring the<br />

correct conditions for access and<br />

use. The digitized cultural heritage,<br />

which certainly represents<br />

an invaluable treasure from a<br />

historical-cultural point of view,<br />

is acquiring an increasingly significant<br />

role in the context of a<br />

resurgent soft power, with growing<br />

geopolitical and economic<br />

implications (Andreula 2022).<br />

This makes it a potential target<br />

for cyberattacks and misappropriation<br />

or manipulation by state<br />

or private actors (Loiseau 2020).<br />

Although we are more likely to<br />

think of cybersecurity problems<br />

in other contexts, security and<br />

data integrity are major issues<br />

here as well, both at a strategic<br />

level and at the infrastructure<br />

level.<br />

Finally, there is the question of<br />

monetization. The pervasive<br />

presence of generative artificial<br />

intelligence has raised the issue<br />

of the informational potential of<br />

digitized assets as economic assets,<br />

perhaps for the first time<br />

in such a disruptive manner.<br />

Beyond the purely legal issues,<br />

THE CONSERVATION OF MEMORY<br />

AND THE DATA ECONOMY: THE<br />

FUTURE OF DIGITAL CULTURE<br />

The preservation of memory in<br />

the age of digitization is closely<br />

linked to the dynamics of the<br />

data economy, where data — its<br />

detection, collection, organization<br />

and interpretation — are<br />

its founding and fundamental<br />

character. In this new economic


which suggest a necessary evolution<br />

of the industry’s doctrine<br />

(Thongmeensuk <strong>2024</strong>), for the<br />

first time, the digitized heritage<br />

can be exploited as complex information<br />

capital, where metadata<br />

can legitimately acquire<br />

economic value (Hansson 2023).<br />

If digitized cultural heritage becomes<br />

an integral part of the<br />

data economy, how can we be<br />

sure that the economic benefits<br />

deriving from its use are distributed<br />

fairly? Who controls access<br />

to and use of cultural data? Is it<br />

possible to prevent digital culture<br />

from becoming an object<br />

of commercial speculation, and<br />

from losing its educational and<br />

public value? Many questions will<br />

require urgent answers, to protect<br />

strategies and methodologies<br />

that promote the advancement<br />

of the whole concept of<br />

heritage and the way in which<br />

its value evolves and constantly<br />

changes, in the midst of all this<br />

accelerated technological implementation.<br />

Gruppo Panini Cultura has decided<br />

to gather specialist expertise<br />

into a single vision, in order to<br />

deal with the strategic, design<br />

and operational complexity of<br />

advanced digitization and digital<br />

humanities projects, and to<br />

ensure a constant state of methodological<br />

and technological<br />

evolution.<br />

Franco Cosimo Panini Editore has<br />

a long tradition in art publishing<br />

and the faithful reproduction of<br />

high-quality facsimiles, showing<br />

how fine craftsmanship and attention<br />

to detail can be incorporated<br />

into museum and cultural<br />

management. This legacy enables<br />

the group to face the challenges<br />

inherent in the preservation<br />

of the quality and integrity<br />

of the cultural heritage and to<br />

provide solutions that maintain<br />

the aesthetic and historical value<br />

of digitized objects, ensuring<br />

all forms of their future enjoyment<br />

and use.<br />

Haltadefinizione is at the forefront<br />

of advanced digitization,<br />

using technologies such as ultrahigh<br />

definition and 3D formats<br />

to ensure highly detailed reproduction<br />

of works of art. This not<br />

only allows the masterpieces of<br />

the past to be preserved in a<br />

safe and faithful way, but also<br />

makes them accessible and usable<br />

in new and interactive ways.<br />

This novel approach addresses<br />

the issue of accessibility to cultural<br />

heritage, allowing anyone<br />

to view what would otherwise<br />

be limited to a physical and local<br />

experience, so that study<br />

and research can expand beyond<br />

physical barriers.<br />

Hyperborea makes a fundamental<br />

contribution to the management<br />

and exploitation of cultural<br />

data. Its highly specialized software<br />

organizes complex archival<br />

assets and makes them available<br />

for use, responding to increasing<br />

demand for modularity and scalability<br />

of digital solutions. Designing<br />

structured digital libraries<br />

means not only archiving but<br />

creating a network of knowledge<br />

that can be constantly updated,<br />

safely consulted and that is open<br />

to multi-level use, promoting<br />

the sustainable monetization of<br />

content without compromising<br />

its public value.<br />

Mida Digit specializes in large<br />

digitization projects and is capable<br />

of dealing with the vast<br />

complexity and variety of cultural<br />

materials. From historical<br />

documents to three-dimensional<br />

artefacts, the company ensures<br />

that each object is treated with<br />

the most advanced and appropriate<br />

technologies, to ensure<br />

its physical integrity. This is particularly<br />

crucial in a landscape<br />

where the risk of technological<br />

obsolescence is high, and digitization<br />

techniques must con-<br />

38 ArcheomaticA N°4 2023


Cultural Heritage Technology 39<br />

stantly adapt to new quality and<br />

preservation standards.<br />

Finally, Memooria represents the<br />

innovative drive of the group,<br />

with a research and development-oriented<br />

approach that<br />

focuses on building hardware<br />

and software solutions designed<br />

to ensure the security and longterm<br />

usability of digitized cultural<br />

heritage. Because of its<br />

drive for innovation, the group<br />

can successfully address the<br />

challenges posed by managing<br />

large volumes of cultural data,<br />

preserving not only public access<br />

to these contents but also their<br />

integrity and protection against<br />

cyber threats.<br />

Together, these companies offer<br />

an integrated response to the<br />

challenges of the digital humanities,<br />

providing specialist expertise<br />

ranging from ultra-high<br />

resolution digital acquisition to<br />

complex archive management<br />

and the public use and active<br />

enjoyment of the cultural heritage.<br />

Gruppo Panini Cultura<br />

is a synthesis of technical and<br />

humanistic knowledge, able to<br />

deal with the problems related<br />

to the preservation of memory in<br />

the digital age in a strategic and<br />

innovative way.<br />

TOWARDS AN INNOVATIVE CUL-<br />

TURAL ECOSYSTEM: QUESTIONS<br />

STILL OPEN<br />

How can we ensure that the<br />

digitization of the cultural heritage<br />

is truly inclusive and accessible<br />

to all, without creating<br />

new forms of exclusion or<br />

inequality? What are the ethical<br />

limits to monetizing digital culture,<br />

and how can we balance<br />

the need for economic sustainability<br />

with preserving the public<br />

and democratic value of the<br />

cultural heritage? How can we<br />

develop digital technologies and<br />

infrastructures that are able to<br />

guarantee the durability and security<br />

of cultural data, without<br />

relying solely on market logic or<br />

political pressures? The future of<br />

the digital humanities seems to<br />

be more than ever marked by a<br />

dense set of questions that require<br />

answers. The evolution of<br />

technology, the introduction of<br />

digital systems with increasingly<br />

autonomous operational capabilities,<br />

the rapid transformation<br />

of the geopolitical scene and the<br />

increasingly pervasive impact of<br />

the platform economy are just<br />

some of the variables that contribute<br />

to making the current<br />

scenario difficult to predict.<br />

What does remain constantly<br />

clear is the cultural, social,<br />

and political responsibility that<br />

comes from the conservation of<br />

history and cultural heritage in a<br />

correct way, with an educational<br />

aim that reaches out to all, is inclusive<br />

and empowering, and remains<br />

clearly so. If we fail to answer<br />

these many open questions<br />

correctly and consistently, not<br />

only will we risk compromising<br />

the preservation of our past, but<br />

we may also impede our ability<br />

to carry our culture forward into<br />

the future, to ensure its vitality,<br />

autonomy, and legitimacy<br />

(Chaves 2023). Never before this<br />

moment has technology made<br />

it so necessary for us to foster<br />

a dialogue between disciplines<br />

and perspectives, to ensure that<br />

knowledge is not misrepresented<br />

or manipulated, to protect individual<br />

and social freedom and<br />

to avoid losing the distinction<br />

between what is true and what<br />

pretends to be true, about the<br />

past.<br />

References<br />

Drucker, J. (2011). Humanities approaches to graphical<br />

display. Digital Humanities Quarterly, 5(1), 1-21.<br />

Masson, E. (2017). Humanistic data research: An encounter<br />

between epistemic traditions.<br />

Berry, D. M. (2011). The computational turn: Thinking<br />

about the digital humanities. Culture machine, 12.<br />

Grincheva, N., & Stainforth, E. (<strong>2024</strong>). Geopolitics of<br />

Digital Heritage. Elements in Critical Heritage Studies.<br />

Foucault, M. (1980). L’archeologia del sapere (1969),<br />

trad. it. di G. Bogliolo, Milano, Rizzoli (BUR).<br />

Fiormonte, D. (2017). Digital humanities and the<br />

geopolitics of knowledge. Digital Studies/Le Champ<br />

Numérique, 7(1).<br />

Mhalla, A. (<strong>2024</strong>). Technopolitique: comment la<br />

technologie fait de nous des soldats. Seuil.<br />

Zhang, T., Jiang, Y., Liu, M., Jiang, Y., Yu, B., & Chen,<br />

Y. (<strong>2024</strong>). The digital economy brings new opportunities<br />

for arts and culture. Cambridge Explorations in<br />

Arts and Sciences, 2(1).<br />

In reference to the project Ephemerality and Loss<br />

in Digital Humanities Projects, diretto da Wymer,<br />

al Duke: https://humanitiesunbounded.duke.edu/<br />

ephemerality-and-loss-digital-humanities-projects<br />

Andreula, N., & Petruzzelli, S. (2022). Meta-soft power:<br />

Flipping the scales between art & culture. RAI-<br />

SINA FILES, 144.<br />

Loiseau, H., Ventre, D., & Aden, H. (Eds.). (2020).<br />

Cybersecurity in Humanities and Social Sciences: A<br />

Research Methods Approach. John Wiley & Sons.<br />

Thongmeensuk, S. (<strong>2024</strong>). Rethinking copyright<br />

exceptions in the era of generative AI: Balancing innovation<br />

and intellectual property protection. The<br />

Journal of World Intellectual Property, 27(2), 278-<br />

295.<br />

Hansson, K. (2023). Metadata as imaginary demands:<br />

Exploring metadata markets in digital heritage with<br />

speculative design. Journal of the Association for Information<br />

Science and Technology.<br />

Chaves, D. A. D. L., & Alvarez, E. B. (2023). Scientific<br />

divulgation before the post-truth and the crisis of<br />

credibility of science in the context of Digital Humanities.<br />

Transinformação, 35, e237317.<br />

Abstract<br />

For several decades now, we have been living through<br />

rapidly accelerating technological change, at a<br />

moment in history in which digitization is remaking<br />

the relationship between knowledge and humanity.<br />

Until recently, the act of passing down our history<br />

from generation to generation was entrusted to<br />

the voluntary or involuntary production of material<br />

witnesses. But in today’s growing digital ecosystem,<br />

historical memory has turned into data, computer<br />

architectures, and algorithmic interpretations. It<br />

is important not to approach this in purely technological<br />

terms, but instead as a real epistemological<br />

revolution. This not only changes the way we<br />

do things; it is also changing the ways we perceive<br />

them, know them, interpret them, and rework<br />

them. History, culture, and knowledge are all part<br />

of an evolving information ecosystem, which today,<br />

more than ever, is based on the possibility of direct<br />

interaction, immediate accessibility, and dynamic<br />

modularity. All of this requires new skills and new<br />

methodologies, born from an encounter between<br />

humanistic knowledge and technology.<br />

Keywords<br />

Cultural Heritage; Digital Humanities; technologies;<br />

digitization; digital culture; conservation<br />

Author<br />

Luca Baraldi<br />

l.baraldi@hyperborea.com<br />

Haltadefinizione


DOCUMENTATION<br />

Cultural Heritage and Gamification: Xenia<br />

Progetti solutions that revolutionize the<br />

ways of learning and visiting cultural sites<br />

By Luca Antonio Falzone, Viola Massa, Antonio Gianmaria Spampinato<br />

Fig. 1 - In the photo Luca Falzone, Marketing & Innovation Solution Manager at Xenia<br />

Progetti, with the staff of the Cerveteri and Tarquinia Archaeological Park, during the<br />

installation of the touch screen inside the park's museum area.<br />

In recent years, the concept of gamification has acquired<br />

increasing relevance, becoming a valid and recognized learning<br />

methodology. Gamification, using characteristic elements of<br />

games, such as prizes, timed challenges and competitions,<br />

makes the learning process more engaging and interactive, thus<br />

promoting the acquisition of knowledge. When integrated with<br />

technology, this method turns into a highly effective tool, also<br />

capable of improving the user experience, especially in certain<br />

contexts such as, for example, the cultural one. The adoption<br />

of gamification in cultural contexts not only attracts a larger<br />

and more diverse audience, but stimulates a more dynamic<br />

approach to culture and education.<br />

The challenge today is<br />

to integrate these tools<br />

effectively, finding<br />

the right balance between<br />

play and learning, so that<br />

the gaming experience does<br />

not become an end in itself<br />

but a true engine of cultural<br />

growth. In this scenario, Xenia<br />

Progetti, a company that has<br />

been involved in the design,<br />

consultancy and marketing<br />

of goods and services in the<br />

Information Technology sector<br />

for over 30 years, offers<br />

customized gamification solutions<br />

capable of significantly<br />

improving the experience<br />

of using cultural sites and to<br />

enhance the historical heritage<br />

through interactive and<br />

engaging solutions. The integration<br />

of these technologies<br />

makes it possible to transform<br />

the visit into a dynamic experience<br />

in which visitors are<br />

motivated to actively interact<br />

with works of art and places<br />

thanks to stimulating and personalised<br />

digital content. The<br />

Xenia Progetti solutions which<br />

involve the use of virtual reality<br />

technologies and digital<br />

reconstructions offer the<br />

possibility of developing, for<br />

example, 3D games to be played<br />

on common devices or on<br />

special touch screen monitors<br />

installed within cultural sites.<br />

40 ArcheomaticA N°4 2023


Cultural Heritage Technology 41<br />

The possibilities are many and<br />

also include the development<br />

of dedicated applications, suitable<br />

for every type of audience,<br />

including people with motor<br />

disabilities, thus providing inclusive<br />

tools that allow visitors<br />

with reduced mobility to fully<br />

participate in the museum experience.<br />

These solutions can<br />

be implemented both in indoor<br />

places such as museums and art<br />

galleries but also in outdoor environments<br />

such as archaeological<br />

and naturalistic parks, thus<br />

allowing easier access through<br />

multimedia content, even to<br />

areas that are difficult to explore,<br />

such as caves or places that<br />

are closed to visitors because<br />

they are inaccessible.<br />

More and more cultural structures<br />

are adopting these solutions,<br />

recognizing the benefits<br />

in terms of accessibility, involvement<br />

and enhancement of<br />

heritage. A significant example<br />

is that of the Cerveteri and<br />

Tarquinia Archaeological Park,,<br />

which chose to rely on Xenia<br />

Progetti for the implementation<br />

of a solution based on gamification.<br />

The project involved the<br />

development of an application<br />

installed on a touchscreen monitor<br />

through which visitors can<br />

discover the sculptural group of<br />

Fig. 2 - The game intro screen.<br />

Fig. 3 - The game screen of ART PUZZLE 3D.<br />

the god Mithras through gaming<br />

activities, which allow visitors<br />

to reconstruct the sculptural<br />

group in the shortest possible<br />

time and to observe the operates<br />

in its integrity. In order to<br />

develop the system, the work<br />

and its various fragments have<br />

been digitally reconstructed,<br />

enriched with animations and<br />

sounds that allow visitors to admire<br />

the sculptural group, thus<br />

enriching the visual and cognitive<br />

experience.<br />

Xenia Progetti, fully exploiting<br />

the benefits of gamification,<br />

offers museum structures tools<br />

that make culture more accessible,<br />

inclusive and immersive.<br />

Solutions that enrich the understanding<br />

of cultural and natural<br />

heritage, involving the public<br />

in a direct and personalized<br />

way. This approach transforms<br />

a passive visit into an active<br />

challenge, stimulating interest<br />

in history and art. The introduction<br />

of gamification into cultural<br />

contexts is not just a way to<br />

attract a younger or technologically<br />

advanced audience, but<br />

represents a real paradigm shift<br />

in the way culture can be described<br />

and transmitted to the<br />

public.<br />

Abstract<br />

In recent years, the concept of gamification<br />

has acquired increasing relevance,<br />

becoming a valid and recognized learning<br />

methodology. Gamification, using<br />

characteristic elements of games, such<br />

as prizes, timed challenges and competitions,<br />

makes the learning process more<br />

engaging and interactive, thus promoting<br />

the acquisition of knowledge. When integrated<br />

with technology, this method<br />

turns into a highly effective tool, also capable<br />

of improving the user experience,<br />

especially in certain contexts such as, for<br />

example, the cultural one. The adoption<br />

of gamification in cultural contexts not<br />

only attracts a larger and more diverse<br />

audience, but stimulates a more dynamic<br />

approach to culture and education.<br />

Keywords<br />

Cultural Heritage; accessibility; gamification;<br />

gaming experience; Xenia Progetti Solutions;<br />

archaeology<br />

Author<br />

Luca Antonio Falzone, Viola Massa,<br />

Antonio Gianmaria Spampinato<br />

LFalzone@xeniaprogetti.it


TECHNICAL DATA SHEET<br />

Thermography for the conservation of<br />

historical artifacts: the case of the Chinese<br />

Buddha in an underground environment<br />

By Testo<br />

Thermography is the ideal<br />

choice for protecting historical<br />

treasures. With the use of<br />

this technique, we are able<br />

to identify imperfections that<br />

can damage our artifacts, such<br />

as water infiltration or mold,<br />

invisible to the naked eye.<br />

This technology is increasingly<br />

widespread as a preventive<br />

maintenance method for<br />

cultural and artistic heritage<br />

throughout the world.<br />

Thermography is not a measurement<br />

of temperature,<br />

but is based on the<br />

principles of thermodynamics:<br />

each body is characterized by<br />

its own thermal emission depending<br />

on its surface temperature,<br />

which is in turn conditioned by<br />

the thermal conductivity and<br />

specific heat of each material.<br />

In fact, each material has a different<br />

capacity to transmit or<br />

retain heat.<br />

Thermography allows us to investigate<br />

and identify internal problems<br />

that are not visible to the<br />

naked eye and is very useful in<br />

various applications for the protection<br />

of artistic and cultural<br />

heritage.<br />

Some examples:<br />

• large surfaces can be mapped<br />

to search for cavities, voids or<br />

infill<br />

• the presence of water infiltration<br />

by capillarity can be observed<br />

• over-plastered mosaics can be<br />

studied and maps of the adhesion<br />

of the tiles can be obtained<br />

• detachments and cracks in frescoes<br />

can be detected<br />

The potential of thermography is<br />

truly enormous even for medium<br />

and small-sized artifacts, such<br />

as archaeological finds, bronzes,<br />

paintings, ancient books and<br />

parchments.<br />

THE APPLICATION CONTEXT<br />

The Chinese nation, with a history<br />

of over 5,000 years of uninterrupted<br />

civilization, has created<br />

an extremely rich cultural heritage.<br />

Cultural relics are non-renewable<br />

historical resources and<br />

are the "flagship" of China. Relics<br />

are a precious material cultural<br />

heritage, not only a historical<br />

and tourist resource, but also<br />

represent Chinese artistic culture<br />

and are the basis of modern<br />

science and technology.<br />

Cultural relics embody the national<br />

sentiment, cohesion and<br />

consensus of the Chinese people<br />

in particular: they generate<br />

profound and majestic power,<br />

can be called the "roots" and<br />

42 ArcheomaticA N°4 2023


Cultural Heritage Technology 43<br />

"sources" of the nation and the<br />

country, a very important concept<br />

for traditional Chinese<br />

culture!<br />

Premier Li Keqiang stressed<br />

at the 12th National People's<br />

Congress in 2016 that by protecting<br />

historical relics, we<br />

promote the development of<br />

cultural enterprises, to pass<br />

on traditional Chinese culture,<br />

and also modernization, not<br />

only to create abundant material<br />

wealth, but also to provide<br />

excellent spiritual products<br />

to the people through culture,<br />

thus to win the respect of the<br />

world with civilization and<br />

moral strength.<br />

THE CHALLENGE<br />

Testo has received many requests<br />

for cultural heritage<br />

management around the<br />

world, hoping to provide solutions<br />

for the protection of<br />

historical relics, so that the<br />

precious relics get more attention<br />

and maintenance.<br />

Especially in some caves or in<br />

environments where the temperature<br />

and humidity are not<br />

stable, taking measurements<br />

on such cultural artefacts is<br />

very challenging. However,<br />

once all the measurements<br />

have been taken, the thermal<br />

imaging camera used for the<br />

measurements will certainly<br />

become "famous in history"<br />

together with the artefacts<br />

analysed.<br />

THE SOLUTION<br />

Testo 890 is a thermal imaging<br />

camera with high thermal sensitivity<br />

and high resolution.<br />

Furthermore, the possibility of<br />

using different lenses allows<br />

collecting images of both details<br />

at a great distance and<br />

large surfaces when the spaces<br />

are narrow. As can be seen<br />

in the collected images, testo<br />

890 has proven to be particularly<br />

suitable for this type of application,<br />

highlighting some problems<br />

of the Buddha statue. Through<br />

the thermal imaging camera we<br />

can observe with precision that<br />

under the left arm of the Buddha<br />

statue there are evident cracks,<br />

highlighted with the lighter colours<br />

and caused by the heating<br />

of the material by air convection<br />

inside the cracks themselves. It<br />

can also be observed that these<br />

cracks are invisible to the naked<br />

eye, making thermographic<br />

inspection particularly useful in<br />

this case.<br />

The area at the base of the statue<br />

raises suspicions of excessive<br />

humidity, highlighted by the cooling<br />

caused by the evaporation of<br />

the water. This could identify an<br />

area with mold on the surface in<br />

contact with the floor. Here, further<br />

investigations are necessary.<br />

Abstract<br />

Thermography is the ideal choice for protecting<br />

historical treasures. Using this<br />

technique, we are able to identify imperfections<br />

that can damage our artifacts,<br />

such as water infiltration or mold, invisible<br />

to the naked eye. This technology is<br />

increasingly widespread as a preventive<br />

maintenance method for cultural and artistic<br />

heritage throughout the world.<br />

Thermography is not a measurement of<br />

temperature, but is based on the principles<br />

of thermodynamics: each body is<br />

characterized by its own thermal emission<br />

depending on its surface temperature,<br />

which is in turn conditioned by the<br />

thermal conductivity and specific heat of<br />

each material. In fact, each material has<br />

a different capacity to transmit or retain<br />

heat.<br />

Thermography allows us to investigate<br />

and identify internal problems that are<br />

not visible to the naked eye and is very<br />

useful in various applications for the protection<br />

of artistic and cultural heritage.<br />

Keywords<br />

Thermography; diagnostics; conservation;<br />

heritage; technologies<br />

Author<br />

Testo S.p.A. Settimo Milanese (MI) - Italy<br />

info@testo.it


Cultural Heritage Technology<br />

CHNT29<br />

Conference on Cultural Heritage and New Technologies<br />

November, 04 - 06 <strong>2024</strong> | Vienna, Austria<br />

Call for Papers: April 15 to June 30<br />

Notification: from July 14<br />

Early Bird Tickets: until October 06<br />

The association CHNT-ICOMOS Austria was -<br />

founded in early 2021 to organise the annual Confe-rence<br />

on Cultural Heritage and New Technologies. It<br />

is a sister association of the Austrian National Committee<br />

of the International Council on Monuments<br />

-<br />

and Sites (ICOMOS). The association has around 20<br />

members who contribute to the continuous development<br />

of the conference and participate intensively in<br />

the preparations.<br />

The City of Vienna (Department 7 - Cultural Affairs)<br />

is the association‘s cooperation partner and is<br />

hosting the event, which is funded by the Federal<br />

Ministry of Culture, Arts, Civil Service and Sports.<br />

CHNT29: November 04 - 06<br />

CHNT provides a platform for exchanging views<br />

on the Cultural Heritage protection agenda and<br />

enables discussions among colleagues from a<br />

wide range of disciplines. During the conference<br />

the latest approaches to the research, management<br />

and monitoring of world heritage sites,<br />

cultural assets and archaeological monuments<br />

will be presented. The focus is primarily on interdisciplinary<br />

cooperation between experts with a<br />

strong interest in the application of new technologies<br />

in the field of cultural heritage.<br />

CHNT29 makes an open call on topics to uncover<br />

the latest insights from the CHNT community,<br />

welcoming new and current findings to shape<br />

an engaging conference at the forefront of contemporary<br />

discussions. This approach sets the<br />

stage for an exciting journey towards the 30 th<br />

CHNT anniversary year.<br />

CALL FOR PAPERS<br />

The CHNT Committee invites you to submit a<br />

cont-ribution in the form of a long abstract that<br />

relate to<br />

round table (short talks of about 5 to 10 minutes).<br />

In addition, you can participate in various<br />

panels and workshops.<br />

Please find further information online:<br />

www.chnt.at/call-for-papers<br />

Presenters and session chairs who participated<br />

in CHNT 29 have the possibility to publish their<br />

cont-ributions in the proceedings of the conference.<br />

The call is open from April 15 to June 22, <strong>2024</strong>!<br />

„We believe that technology can make a difference and help to pro-<br />

tect, research and valorize Cultural Heritage in a sustainable way<br />

and to thereby preserve it for the next generation.“<br />

CHNT-ICOMOS Austria • Karlsplatz 13, 1040 Vienna • www.chnt.at • info@chnt.at


Un nuovo modo<br />

di vedere l’arte<br />

Giovanni Battista Moroni, Il cavaliere in rosa, 1560, Olio su tela, Palazzo Moroni – Bergamo<br />

© Haltadefinizione Image Bank | Su concessione di FAI - Fondo per l'Ambiente Italiano


EVENTS<br />

11-12 NOVEMBER <strong>2024</strong><br />

Italia Hexagon Live<br />

Monza Italy<br />

https://tinyurl.com/2cybnsn5<br />

11 - 15 NOVEMBRE <strong>2024</strong><br />

CIDOC <strong>2024</strong><br />

Amsterdam (The Netherlands)<br />

14 - 15 NOVEMBER <strong>2024</strong><br />

GeoBuiz Summit Europe<br />

Amsterdam (The Netherlands)<br />

https://tinyurl.com/4364xj7v<br />

19 - 22 NOVEMBER <strong>2024</strong><br />

EAASI Partner Summit <strong>2024</strong><br />

Athens (GR)<br />

https://lnkd.in/duYqd_Q7<br />

28-29 NOVEMBER <strong>2024</strong><br />

GeoAI <strong>2024</strong> - Artificial Intelligence for<br />

Geospatial data (FBK)<br />

Trento (Italy)<br />

https://tinyurl.com/mvh4cn76<br />

28 NOVEMBER <strong>2024</strong><br />

GeoCom 24<br />

London (UK)<br />

https://www.agi.org.uk/geocom/<br />

2 - 4 DICEMBRE <strong>2024</strong><br />

Paradata, Metadata, and Data in 3D<br />

Digital Documentation for Cultural<br />

Heritage<br />

Limassol (Cyprus)<br />

https://euromed<strong>2024</strong>.eu/<br />

10-13 DECEMBER <strong>2024</strong><br />

Conferenza Nazionale di Geomatica e<br />

Informazione Geografica #ASITA<strong>2024</strong><br />

Padova (Italy)<br />

https://www.asita.it/<br />

12 - 13 DECEMBER <strong>2024</strong><br />

Optical 3D Metrology Workshop<br />

Brescia (Italy)<br />

https://tinyurl.com/5asxz7u6<br />

30-31 JANUARY 2025<br />

H-BI(M)ON - Heritage - Building<br />

Information Modeling / MONitoring<br />

Parma (Italy)<br />

https://tinyurl.com/3896mhhn<br />

8 - 10 APRILE 2025<br />

Commercial UAV Expo Europe<br />

Amsterdam (The Netherlands)<br />

https://www.expouav.com/<br />

46 ArcheomaticA N°4 2023


Cultural Heritage Technology 47<br />

TECHNOLOGYforALL Italian events:<br />

OnTheRoad, Academy, and Expo. A series of traveling exhibitions, training<br />

sessions, and meetings that will combine practical demonstrations, workshops,<br />

and high-level conferences across various locations in Italy. The initiative will<br />

culminate in the Expo, a major exhibition event set to take place in Rome in 2025.<br />

TFA ONTHEROAD<br />

Tindari, Sicilia:<br />

30 May <strong>2024</strong><br />

Foligno, Umbria:<br />

25-26 October <strong>2024</strong><br />

Civitavecchia, Lazio:<br />

Being Defined<br />

Roma, Lazio:<br />

28 November <strong>2024</strong><br />

TFA ACADEMY<br />

L’Aquila, Abruzzo:<br />

January 2025<br />

TFA EXPO<br />

Roma, Lazio:<br />

May/June 2025<br />

technologyforall.it<br />

technologyforall.it


SISTEMI INNOVATIVI DI ARCHIVIAZIONE A PROTEZIONE PASSIVA TOTALE<br />

ANTIFUOCO ANTIALLAGAMENTO ANTIBATTERICO<br />

www.makros.org<br />

www.blockfire.it

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!