Archeomatica 3 2024
Towards a New Archaelogy
Towards a New Archaelogy
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ivista trimestrale, Anno XVI - Numero 3 <strong>2024</strong><br />
www.archeomatica.it<br />
ArcheomaticA<br />
Cultural Heritage Technologies<br />
Towards<br />
a New<br />
Archaeology?<br />
Artificial Beings<br />
in Archaeology<br />
Immersive Virtual<br />
Reality<br />
Revealing Tyndaris
EDITORIAL<br />
Archaeo-Logos?<br />
Archaeology is undergoing significant transformations thanks to new technologies and<br />
multidisciplinary approaches. These changes, on the one hand, accelerate the process<br />
of knowledge-building in the archaeological field, but on the other, make the body of<br />
knowledge required to practice archaeology increasingly extensive and, therefore, the<br />
path to studying this discipline more complex and interdisciplinary. We are certainly facing<br />
a phase of transition and transformation in archaeology that, at least partially, may set<br />
aside some of the long-held tools of the trade—like the pickaxe, trowel, shovel, buckets,<br />
and wheelbarrow. While these tools remain essential for excavations, archaeology as a<br />
field is not solely dependent on them.<br />
Considering that archaeology is a Science focused on reconstructing ancient civilizations<br />
through the study of material evidence, the role of the archaeologist goes beyond<br />
merely unearthing or excavating artifacts. Rather, it involves interpreting the past and<br />
navigating a vast array of bibliographic sources and material data to enable historical<br />
reconstruction based on direct, tangible, and scientifically verifiable evidence. In this<br />
regard, archaeometry has played a fundamental role since its emergence in the early<br />
1950s with William Libby, strengthening archaeology’s status as a science. Today, a similar<br />
technological push is opening new horizons and enabling scientific connections from<br />
survey to data publication. It is these technologies that now accelerate the processes<br />
of knowledge-building, documentation, analysis, interpretation, and dissemination of<br />
archaeological data.<br />
The use of advanced technologies, such as drones, 3D scanners, lidar, and satellite<br />
imagery, allows us to map archaeological sites more precisely and quickly, providing data<br />
that archaeologists can use to reconstruct the past. This information is also valuable for<br />
conducting preliminary investigations required by institutions or companies involved in<br />
territorial planning and preventive archaeology.<br />
The introduction of big data and artificial intelligence techniques has helped to analyze<br />
large quantities of information, making the search and interpretation of data and the<br />
identification of archaeological sites, as well as the analysis of numerous finds, more<br />
efficient. Yet, it is ultimately the responsibility of people—scholars and archaeologists—to<br />
manage, analyze, and interpret all of this information provided by technology and to<br />
decide how to apply it. Therefore, archaeologists must keep up with the rapidly changing<br />
world, as their role involves connecting dots, assembling pieces, and reconstructing<br />
the historical mosaic. This transformation can sometimes feel too fast, complex, and<br />
overwhelming, creating a large, often cumbersome, volume of data.<br />
We often hear the question, "What do I do with all this information and data?" The answer<br />
is, in essence, straightforward: they are testimonies for a future that has not yet arrived<br />
and remains unknown. Archaeologists, in particular, must recognize the value of preserving<br />
material or digital records of a past that no longer exists. Technology that captures reality<br />
and creates digital models serves as a primary, direct record of our present world for a<br />
near future that continuously shifts in time and space. In this sense, technology has a<br />
dual purpose: to document the current state of Cultural Heritage and accelerating the<br />
knowledge process by creating connections that were unimaginable few years ago.<br />
Enjoy your reading!<br />
Valerio Carlucci
SUMMARY<br />
Case Study<br />
6 Immersive Virtual Reality<br />
in Archaeology: Enhancing<br />
Research and Public<br />
Engagement -<br />
A Case Study of the Temple<br />
of Juno Excavations in<br />
On the cover, an image of the Tindari Baths<br />
(Edited by Andrea di Santo).<br />
Agrigento, Italy by Eleonora<br />
Lanfranco, Marcello Carrozzino,<br />
Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco<br />
14 Artificial Beings in<br />
Archaeology: Bridging<br />
Historical Reality and Digital<br />
Simulation - The "Johannes"<br />
Project: A Novel Approach<br />
to Reconstructing Medieval<br />
Life through AI and Material<br />
Culture<br />
by Stefano Bertoldi e Marco Valenti<br />
follow us on<br />
Twitter, Facebook e Instagram<br />
RESTORATION<br />
20 Cultural heritage: from<br />
Italy smart conservation<br />
and protection from fire,<br />
bacteria, water - Climate<br />
phenomena require the<br />
use of the most advanced<br />
technology By Camilla Ghedini<br />
ArcheomaticA<br />
CULTURAL HERITAGE TECHNOLOGIES<br />
YEAR XV, N° 3 - <strong>2024</strong><br />
<strong>Archeomatica</strong>, quarterly published since 2009, is the<br />
first Italian magazine for dissemination, promotion and<br />
exchange of knowledge on technologies for the preservation,<br />
enhancement and enjoyment of cultural heritage.<br />
Publishing about technologies for survey and documentation,<br />
analysis and diagnosis, restoration and maintenance,<br />
museums and archaeological parks, social networking and<br />
"smart" peripherals. As a reference point in the field is the<br />
sharing media for the industry, the professionals, the institutions,<br />
the academia, including research institutions and<br />
government agencies.<br />
Director<br />
Renzo Carlucci<br />
dir@archeomatica.it<br />
Managing Editor<br />
Michele Fasolo<br />
michele.fasolo@archeomatica.it<br />
Editorial board<br />
Giuseppe Ceraudo, Annalisa Cipriani, Maurizio<br />
Forte, Bernard Frischer, Giovanni Ettore<br />
Gigante, Mario Micheli, Stefano Monti,<br />
Luca Papi, Marco Ramazzotti,<br />
Antonino Saggio, Francesca Salvemini,<br />
Rodolfo Maria Strollo<br />
Editors<br />
Valerio Carlucci<br />
valerio.carlucci@archeomatica.it<br />
redazione@archeomatica.it<br />
Matteo Serpetti<br />
matteo.serpetti@archeomatica.it<br />
Maria Chiara Spezia<br />
chiaraspiezia@archeomatica.it
DOCUMENTATION<br />
26 Revealing Tyndaris: a<br />
technological approach to<br />
archaeological conservation<br />
and study By Valerio Carlucci, Andrea<br />
COLUMNS<br />
46 EVENTS<br />
ADV<br />
Di Santo e Michele Fasolo<br />
34 From Sports Collectibles to<br />
the Digital Humanities: the<br />
Evolution of Technology<br />
and the Transformation of<br />
Consciousness<br />
By Luca Baraldi<br />
40 Cultural Heritage and<br />
Gamification: Xenia<br />
Progetti solutions that<br />
revolutionize the ways<br />
of learning and visiting<br />
cultural sites<br />
CHNT 44<br />
Esri 46<br />
Gter 23<br />
Halta Definizione 45<br />
Makros 48<br />
Planetek 33<br />
Stonex 13<br />
TechnologyForAll 47<br />
Xenia 2<br />
by Luca Antonio Falzone, Viola Massa, Antonio Gianmaria Spampinato<br />
TECHNICAL DATA SHEET<br />
42 Thermography for the<br />
conservation of historical<br />
artifacts: the case of the Chinese<br />
Buddha in an underground<br />
published by<br />
environment By TESTO<br />
Science & Technology Communication<br />
Science & Technology Communication<br />
Marketing and Subcriptions<br />
Tatiana Iasillo<br />
t.iasillo@mediageo.it<br />
MediaGEO soc. coop.<br />
Via Palestro, 95<br />
00185 Roma<br />
tel. 06.64.87.12.09<br />
fax. 06.62.20.95.10<br />
www.archeomatica.it<br />
Graphic Design<br />
Daniele Carlucci<br />
daniele@archeomatica.it<br />
Publisher<br />
MediaGEO soc. coop.<br />
<strong>Archeomatica</strong> è una testata registrata al<br />
Tribunale di Roma con il numero 395/2009<br />
del 19 novembre 2009<br />
ISSN 2037-2485<br />
Printed by Bona Digital Print Srl<br />
Signed articles engages only the<br />
responsibility of the author. It is forbidden<br />
partial reproduction of the contents of<br />
this journal in any form and by any means,<br />
electronic or mechanical, including data storage<br />
systems and download, without any written<br />
permission.
CASE STUDY<br />
Immersive Virtual Reality in Archaeology:<br />
Enhancing Research and Public Engagement<br />
A Case Study of the Temple of Juno Excavations in Agrigento, Italy<br />
by Eleonora Lanfranco, Marcello Carrozzino, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco<br />
Fig. 1 - - Metashape (left) and Blender (right) showcasing the 3D model of the site.<br />
Immersive Virtual<br />
Reality (VR) is having a<br />
revolutionary impact on the<br />
field of archaeology. It is<br />
not only facilitating greater<br />
public engagement, but<br />
also providing tools that<br />
can be used to optimise<br />
workflows and enhance<br />
data analysis, as well as<br />
fostering interdisciplinary<br />
collaboration. This project<br />
illustrates the potential of<br />
VR to effect transformative<br />
change regarding both<br />
research and cultural<br />
heritage dissemination.<br />
This paper introduces "Valle dei Templi VR" (VTVR) a prototype<br />
virtual reality application developed at the Institute<br />
of Mechanical Intelligence at Sant’Anna School of Advanced<br />
Studies in Pisa, in partnership with the Scuola Normale di Pisa under<br />
the auspices of the Archaeological Park of the Valley of the<br />
Temples at Agrigento. The project, demonstrated on the archaeological<br />
digs in the Valley of the Temples in Agrigento, aims to<br />
revolutionize how archaeological sites are documented by offering<br />
archaeologists immersive, real-time access to excavation data.<br />
Unlike VR tools designed solely for public exhibitions, this application<br />
caters specifically to archaeologists, providing them with<br />
a comprehensive collection of resources, such as excavation reports,<br />
images, videos, and detailed 3D scans of excavation layers.<br />
One of the most time-consuming aspects of archaeology is the<br />
post-excavation phase, where data analysis and integration are<br />
critical. This system helps streamline those processes by facilitating<br />
faster organization and retrieval of excavation data, significantly<br />
boosting the efficiency of research and site or artifact<br />
analysis. The VR application also offers a virtual exploration of<br />
archaeological sites, delivering a deeper and more authentic experience<br />
than traditional methods of presenting archaeological<br />
findings.<br />
6 ArcheomaticA N°4 2023
Cultural Heritage Technology 7<br />
With its ability to let users interact<br />
with 3D models of the<br />
excavation, the tool represents<br />
a major leap forward in archaeology.<br />
By providing professionals<br />
with an immersive platform<br />
for accessing, analysing, and<br />
sharing excavation data, the<br />
application supports enhanced<br />
collaboration, innovation, and<br />
insight within the field. The objective<br />
is to demonstrate how<br />
VR can provide researchers with<br />
an immersive experience akin to<br />
that experienced by the original<br />
excavators when collecting their<br />
data. At the same time, VTVR<br />
has been designed to address<br />
the needs of various stakeholders,<br />
from professional users to<br />
non-specialist audiences.<br />
generated can be extensive.<br />
This documentation includes<br />
written records, such as excavation<br />
diaries, lists of significant<br />
finds, and inventories of SUs,<br />
as well as graphical records like<br />
trench maps, section plans, and<br />
photos of the SUs. For each SU,<br />
there are also detailed lists of<br />
discovered materials, catalog<br />
entries for individual artifacts,<br />
drawings of pottery fragments,<br />
and photographs of the findings.<br />
For archaeologists, this detailed<br />
documentation is essential for<br />
reconstructing the context of<br />
artifacts. However, the challenge<br />
lies in managing fragmented<br />
records that link excavation<br />
findings with material analysis.<br />
To resolve this, data is systematically<br />
stored in both physical<br />
and digital formats, shared via<br />
hard drives and cloud storage<br />
for ongoing team access. In order<br />
to enhance this procedure,<br />
it would be advisable to implement<br />
a unified methodology for<br />
the documentation process, integrating<br />
excavation data with<br />
artifact analysis for accurate<br />
interpretations and future publications.<br />
Objectives<br />
The project aims to create a<br />
living 3D model of the archaeological<br />
site that captures its<br />
transformation over time. This<br />
model provides detailed access<br />
to each Stratigraphic Unit (SU),<br />
offering a visual timeline of how<br />
DESIGN<br />
Archaeological research depends<br />
heavily on stratigraphy, a<br />
concept derived from geological<br />
principles of sedimentation. In<br />
this context, stratification refers<br />
to the formation of distinct<br />
stratigraphic units (SUs), which<br />
are discrete layers or deposits in<br />
the soil resulting from either human<br />
activities or natural events.<br />
Each SU represents a continuous<br />
and homogenous formation in<br />
both time and space. The accurate<br />
identification and contextualization<br />
of each SU are critical<br />
for archaeologists to draw<br />
informed conclusions regarding<br />
the function of a site, its chronological<br />
development, and the<br />
phases of human occupation.<br />
During excavation campaigns,<br />
such as those led by the Scuola<br />
Normale Superiore under the direction<br />
of Gianfranco Adornato<br />
since 2020 at Temple D in the<br />
UNESCO-listed Valle dei Templi,<br />
the volume of documentation<br />
Fig. 2 - Starting screen of the VR application
the excavation site has evolved.<br />
Users can analyse excavation<br />
data in real-time, seeing the<br />
status of active digs, how SUs<br />
have changed throughout the<br />
process, and finalized models of<br />
completed areas The prototype<br />
has been designed as an everevolving<br />
resource, with the capacity<br />
to continually integrate<br />
new data and discoveries. It is<br />
anticipated that this will make<br />
it a valuable tool for both researchers<br />
and the general public.<br />
The model's modular design<br />
permits seamless updates,<br />
thereby ensuring that the model<br />
develops in tandem with ongoing<br />
excavations, rather than<br />
merely reflecting a fixed point<br />
in time.<br />
While this meets the specific<br />
needs of archaeologists, a significant<br />
focus of the project<br />
also involves bridging the gap<br />
between the specialized world<br />
of archaeology and the public.<br />
Part of this effort includes developing<br />
tools aimed at nonspecialists,<br />
allowing them to<br />
explore the discoveries and<br />
research processes in an engaging<br />
and informative way. Such<br />
a project not only broadens<br />
public understanding of the archaeological<br />
field but also fosters<br />
greater appreciation for<br />
the cultural heritage uncovered<br />
through research.<br />
The system is designed to extend<br />
beyond the technical aspects<br />
of archaeology, incorporating<br />
historical and cultural<br />
insights related to the site. This<br />
will facilitate engagement with<br />
a broader audience, transforming<br />
the tool into an educational<br />
platform where users can explore<br />
the site's history in a visually<br />
intuitive and immersive<br />
manner.<br />
Moreover, another requirement<br />
of the project is to facilitate<br />
the effective communication<br />
of archaeological findings to a<br />
non-specialist audience, ensuring<br />
that users have access to<br />
tools which simplify complex<br />
data. These tools must provide<br />
clear, intuitive visualizations<br />
and explanations of discoveries,<br />
fostering greater public interest<br />
and appreciation for cultural<br />
heritage and archaeological<br />
work.<br />
Information acquisition<br />
and processing<br />
A critical phase of the project<br />
involved the development of a<br />
comprehensive methodological<br />
and operational framework, essential<br />
for successful implementation.<br />
This phase underscored<br />
the significance of integrating<br />
theoretical insights with practical<br />
applications, thereby ensuring<br />
that the project was firmly<br />
anchored in both conceptual<br />
understanding and real-world<br />
implementation.<br />
We spent a period working at<br />
the Valley of the Temples archaeological<br />
site, where our<br />
main objective was to produce<br />
accurate 3D models using photogrammetry<br />
techniques. This approach<br />
was essential for acquiring<br />
detailed and accurate data<br />
on the current condition of the<br />
Fig. 3 - Selection and navigation starting menu (left) and Technical Data Sheet for a Stratigraphic Unit (right).<br />
8 ArcheomaticA N°4 2023
Cultural Heritage Technology 9<br />
site. It also allowed us to document<br />
the excavation locations,<br />
creating a highly detailed and<br />
realistic virtual representation<br />
of the excavation site. This period<br />
was crucial not only for the<br />
collection of data, but also for<br />
gaining first-hand insight into<br />
the day-to-day operations of the<br />
archaeologists on site. Observing<br />
the excavation work provided<br />
a better understanding of the<br />
complexity of their tasks and the<br />
difficulties inherent in accurately<br />
documenting each artefact<br />
discovered. Currently, as previously<br />
stated, the documentation<br />
process is largely unstructured<br />
and relies on fragmented textual<br />
descriptions, scattered digital<br />
images and freehand sketches.<br />
The absence of a unified system<br />
or central repository greatly<br />
hampers the ability to quickly<br />
retrieve and interpret this heterogeneous<br />
information, resulting<br />
in delays in research, limiting<br />
collaborative potential and<br />
complicating decision-making.<br />
IMPLEMENTATION<br />
Building the prototype for the<br />
VR information system involved<br />
a complex, multi-layered approach<br />
to ensure that archaeological<br />
data could be accessed<br />
and understood intuitively. In<br />
the following parts, we detail<br />
the methods used: first, we<br />
outline the steps taken in the<br />
development process, covering<br />
both the suite of software tools<br />
employed and the hardware<br />
needed for visualization; additionally,<br />
we examine the factors<br />
that significantly influence<br />
the user experience, including<br />
the design of the user interface,<br />
the strategic use of transparent<br />
overlays to display terrain,<br />
and the manner in which users<br />
navigate and interact within the<br />
virtual environment.<br />
Tools<br />
Archaeologists traditionally rely<br />
on tables within text documents<br />
to log excavation data, as discussed<br />
earlier. To improve the<br />
organization and management<br />
of stratigraphic data, we introduced<br />
the use of CSV (Comma-<br />
Separated Values) files, which<br />
are compatible with spreadsheet<br />
programs such as Google<br />
Sheets and Microsoft Excel. This<br />
format offers better data structuring<br />
and can be seamlessly<br />
imported into our system for<br />
processing.<br />
For generating 3D models of<br />
stratigraphic units (SUs), we<br />
utilized Agisoft Metashape a<br />
photogrammetry software specialized<br />
in producing highly accurate<br />
and detailed visual representations,<br />
and Blender, an<br />
open-source 3D modelling suite.<br />
The terrain modelling involved<br />
importing GIS data, including<br />
geographic and spatial elements<br />
like topography and reliefs, into<br />
Blender. This data enabled the<br />
creation of an accurate and detailed<br />
model of the site’s geographic<br />
context (Fig. 1).<br />
The resulting models have been<br />
exported into the fbx format<br />
and the subsequently imported<br />
into Unity 3D, a game engine for<br />
Fig. 4 - Three-dimensional reconstruction of the original temple.
VR development used to design<br />
the user interface, build the VR<br />
environment, and implement<br />
the application's interaction and<br />
visualization frameworks.<br />
To capture a comprehensive<br />
360-degree panoramic view of<br />
the archaeological site, a specialized<br />
application was employed:<br />
the Street View Download<br />
360 application was used<br />
to capture a comprehensive<br />
360-degree panoramic image<br />
of the archaeological site from<br />
Google Street View, in order to<br />
create a skybox providing an immersive<br />
background within the<br />
Virtual Reality environment.<br />
The final virtual experience was<br />
optimised for use with the Meta<br />
Oculus Quest 3 headset, thereby<br />
providing users with a fully immersive<br />
archaeological exploration.<br />
Graphical User Interface (GUI)<br />
The graphical interface (GUI)<br />
of the VR application has been<br />
crafted to ensure users have a<br />
seamless and informative interaction<br />
with the displayed<br />
archaeological heritage. Upon<br />
launching the app, users are<br />
prompted to select between<br />
two modes: one tailored for experts<br />
and the other designed for<br />
general audiences (Fig. 2). All<br />
menu interactions are managed<br />
via the Quest controllers using a<br />
ray-casting interaction method.<br />
Upon entering the application,<br />
users are situated at the<br />
northern side of the Temple of<br />
Juno, positioned on the altar. A<br />
concise tutorial video presents<br />
the controls and guides users<br />
through navigating the virtual<br />
space.<br />
n "Professional" mode, users are<br />
prompted with a pop-up menu,<br />
which allows them to select an<br />
excavation site and, if relevant,<br />
the specific SU they wish to<br />
explore, while in the general<br />
mode, instead of choosing an<br />
excavation site, users can select<br />
a "historical-artistic theme"<br />
related to the Valley of the<br />
Temples to further explore. This<br />
interface facilitates straightforward<br />
navigation through the<br />
excavation areas, enabling users<br />
to focus on specific archaeological<br />
details. Additionally, it<br />
provides the option to modify<br />
the transparency of the terrain,<br />
which enhances the clarity of<br />
the visualisation. All menu interactions<br />
are managed via the<br />
Quest controllers using a raycasting<br />
interaction method.<br />
The user is teleported to a designated<br />
location within the virtual<br />
environment; alternatively,<br />
free navigation can be selected<br />
(see subsequent Navigation System<br />
section). As the user progresses<br />
through the designated<br />
area in the expert mode, an additional<br />
panel is automatically<br />
generated, displaying detailed<br />
information about the corresponding<br />
SUs. This includes photographic<br />
images, descriptions,<br />
materials, dimensions, and accurate<br />
locations, enabling researchers<br />
to categorise each excavation<br />
and conduct a comprehensive<br />
analysis of the findings<br />
within the digital environment<br />
(Fig. 3). In the general mode,<br />
after being teleported, the user<br />
can access specific multimedia<br />
Fig. 5 - Interactive hotspot (left) and his multimedia content (right).<br />
10 ArcheomaticA N°4 2023
Cultural Heritage Technology 11<br />
content related to the selected<br />
historical-artistic themes.<br />
Visualization<br />
The application utilizes transparency<br />
effectively, allowing users<br />
to see through the various layers<br />
of an excavation and facilitating<br />
a greater degree of clarity and<br />
comprehension regarding the<br />
various stratigraphic units (SUs).<br />
By modifying the transparency<br />
value associated with the materials<br />
in the system's backend,<br />
users can alternatively view the<br />
present-day terrain, complete<br />
with excavations coverage, or<br />
activate a transparent mode for<br />
detailed examination of each<br />
SUs. This flexibility allows for a<br />
dynamic and customisable view<br />
of the archaeological site, enabling<br />
users to modify the visualisation<br />
according to their specific<br />
exploration requirements.<br />
The three-dimensional reconstruction<br />
of the original temple,<br />
as observed in Fig.4, is presented<br />
with a fixed degree of partial<br />
transparency that remains<br />
unaltered throughout the experience.<br />
This model serves as a<br />
pivotal spatial reference point<br />
within the application, offering<br />
users a clear visual context for<br />
the site's layout.<br />
For those following the "general<br />
audience" pathway, the application<br />
affords the opportunity for<br />
interactive exploration of the<br />
virtual site. As users progress<br />
through the environment, they<br />
can interact with various hotspots,<br />
represented as spheres<br />
(Fig. 5), situated at significant<br />
locations. These hotspots allow<br />
the user to access supplementary<br />
content, including text,<br />
images, and videos, which provide<br />
a more comprehensive<br />
understanding of the historical<br />
importance of each area. This<br />
interactive design encourages<br />
engagement and facilitates a<br />
more immersive comprehension<br />
of the site's past as users navigate<br />
through the virtual environment.<br />
Navigation System<br />
The project integrates a userfriendly<br />
navigation system designed<br />
to offer seamless exploration<br />
of the virtual environment,<br />
leveraging the Oculus<br />
Meta Quest 3 controllers. Users<br />
can move through the virtual<br />
space using the thumbsticks,<br />
allowing for smooth and precise<br />
movement, while selecting<br />
or interacting with objects by<br />
pressing the trigger buttons on<br />
the controllers. For additional<br />
ease, a teleportation option is<br />
also available, allowing users to<br />
instantly move to different areas<br />
within the environment for<br />
quicker navigation.<br />
The navigation system has been<br />
developed in accordance with<br />
ergonomic guidelines and user<br />
experience principles, considering<br />
factors such as comfort during<br />
extended periods of use and<br />
ease of interaction, with the objective<br />
of ensuring that the system<br />
responds in a fluid manner<br />
to user inputs. The incorporation<br />
of customisable movement<br />
speed and adjustable controller<br />
sensitivity enables the adaptation<br />
of the system to individual<br />
preferences. The result is a<br />
highly immersive and accessible<br />
virtual environment, which allows<br />
users to focus on exploration<br />
and interaction without experiencing<br />
any discomfort.<br />
CONCLUSIONS AND<br />
FUTURE DEVELOPMENTS<br />
The archaeologists participating<br />
in this project regard the<br />
VR system as a groundbreaking<br />
tool for organizing the extensive<br />
documentation produced during<br />
excavation efforts and artifact<br />
analysis. They recognize<br />
its capability to consolidate all<br />
data generated from archaeological<br />
digs into a single, accessible<br />
virtual platform. Users can<br />
navigate individual stratigraphic<br />
units (SUs) while retaining a<br />
comprehensive understanding<br />
of the site's overall topography.<br />
Each SU, reconstructed through<br />
photogrammetry, is intricately<br />
linked to its corresponding excavation<br />
location and related<br />
documentation. This method<br />
provides a means to address the<br />
irreversible aspects of stratigraphic<br />
excavation by offering a<br />
virtual reconstruction that aids<br />
in historical analysis.<br />
Although the current iteration<br />
of the system is a prototype centered<br />
on a specific case study,<br />
its potential for broader application<br />
in various archaeological<br />
contexts is considerable, pending<br />
further enhancements. One<br />
potential improvement could<br />
involve creating authoring tools<br />
tailored for archaeologists. Such<br />
tools would empower field specialists<br />
to independently contribute<br />
to and update SU data,<br />
thus streamlining the documentation<br />
workflow. Additionally,<br />
an automated georeferencing<br />
system would represent another<br />
significant advancement, allowing<br />
3D scans of each SU to be<br />
accurately positioned with minimal<br />
manual intervention, thereby<br />
enhancing both precision and<br />
efficiency.
The broader significance of this<br />
VR system extends beyond archaeological<br />
research. Its capacity<br />
to simplify complex technical<br />
information makes it invaluable<br />
for public engagement<br />
and educational initiatives.<br />
Utilizing similar visualization<br />
and interaction methods, this<br />
system could convey a diverse<br />
range of content—historical,<br />
artistic, and architectural—thus<br />
enriching the visitor experience.<br />
It not only enhances on-site exploration<br />
but also makes archaeology<br />
more approachable and<br />
engaging for a wider audience.<br />
This integration of technology<br />
and heritage has the potential<br />
to transform how individuals interact<br />
with archaeological sites,<br />
enabling them to explore history<br />
in an immersive and interactive<br />
manner.<br />
Looking ahead, the incorporation<br />
of Augmented Reality (AR) offers<br />
tremendous potential. By utilizing<br />
AR, this experience could be<br />
brought into real-world visits,<br />
providing the same extensive<br />
information directly in the physical<br />
environment. This would allow<br />
the public to participate<br />
in AR-enhanced tours and give<br />
archaeologists real-time access<br />
to digital records superimposed<br />
on their actual surroundings. A<br />
precise localization or tracking<br />
system would facilitate this transition<br />
to AR, offering an unprecedented<br />
level of engagement with<br />
the archaeological site.<br />
Moreover, the VR system opens<br />
exciting avenues for remote collaboration<br />
and telepresence.<br />
By supporting real-time data<br />
sharing and interactive involvement<br />
from anywhere around the<br />
globe, the system can foster a<br />
worldwide network of experts<br />
Bibliography<br />
BPujol Tost, L.; Sureda Jubrany, M. (2007)<br />
Vers une Réalité Vir-tuelle véritablement<br />
interactive. In: proc. of Virtual Retrospect,<br />
p. 77-81.<br />
Reilly, P. (1990) Towards a virtual archaeology.<br />
In: Computer Applications in Archaeology,<br />
British Archaeological reports (Int.<br />
Series 565), p. 133-139<br />
Christou, C.; Angus, C.; Loscos, C.; Dettori,<br />
A.; Roussou, M. (2006) A versatile largescale<br />
multimodal VR system for cul-tural<br />
heritage visualization. In: VRST06 Symp. on<br />
Virtual real-ity software and technology,<br />
ACM, p. 133–14<br />
Elkarmoty, M., Rupfle, J., Helal, K.,<br />
Sholqamy, M., Fath-Elbab, M., Kollofrath,<br />
J., ... & Helal, H. (2023). Localization and<br />
shape determination of a hidden corridor<br />
in the Great Pyramid of Giza using nondestructive<br />
testing. NDT & E International,<br />
139, 102809.<br />
Brooks, J. (2020). The Applications of Immersive<br />
Virtual Reali-ty Technologies for<br />
Archaeology (Master's thesis, Trent University<br />
Canada, etd:813, TC-OPET-10779).<br />
Gaugne, R; Gouranton, V.; Dumont, G.;<br />
Chauffaut, A.; Ar-naldi, B. (2014) Immersia,<br />
an open immersive infrastructure:<br />
doing archaeology in virtual reality. In: Archeologia<br />
e Calcola-tori, pp.1-10<br />
Ogle, T.; Skarbez, R. Immersive Archaeology.<br />
Virginia Tech (2018)<br />
Cozzolino, M., Caliò, L. M., Gentile, V.,<br />
Mauriello, P., & Di Meo, A. (2020). The discovery<br />
of the theater of Akragas (Valley of<br />
Temples, Agrigento, Italy): an archaeological<br />
confirmation of the supposed buried<br />
structures from a geophysical survey. Geosciences,<br />
10(5), 161.<br />
who can both contribute to and<br />
utilize this digital information.<br />
Such collaborative capabilities<br />
could expedite research efforts<br />
and shorten the timeline for<br />
publishing findings, as archaeologists<br />
would be able to access<br />
comprehensive data without<br />
needing to be physically present<br />
at the excavation site.<br />
The future direction of this project<br />
also hints at the creation<br />
of a unified data management<br />
platform, which would significantly<br />
boost the efficiency of<br />
archaeological processes. This<br />
platform would enable seamless<br />
sharing, analysis, and processing<br />
of collected data, thereby accelerating<br />
excavation activities<br />
and facilitating more thorough<br />
and timely research.<br />
Abstract<br />
The use of Virtual Reality (VR) is becoming<br />
increasingly popular in the creation of innovative<br />
content archiving and cataloguing<br />
solutions. In the field of archaeology, the<br />
utilisation of VR for both professional and<br />
non-specialist applications remain a relatively<br />
unexplored area. To address this gap,<br />
we present a VR application designed to<br />
streamline the storage and access of critical<br />
data for archaeological studies, while<br />
facilitating the presentation of these studies<br />
to the public. The application interface<br />
facilitates direct interaction with 3D<br />
models generated through photogrammetry<br />
and modelling techniques, facilitating<br />
two distinct yet complementary objectives:<br />
firstly, a detailed examination of the data<br />
collected, which in turn improves research<br />
activities; secondly, it brings visitors closer<br />
to the world of archaeological research.<br />
We applied this system to the case study of<br />
excavations at the Temple of Juno in Agrigento,<br />
Italy.<br />
Keywords<br />
Virtual Reality, Archaeology, Data Archiving,<br />
Photogrammetry, Reconstruction<br />
Author<br />
Eleonora Lanfranco<br />
eleonora.lanfranco@santannapisa.it<br />
Institute of Mechanical Intelligence (IIM)<br />
of Scuola Superiore Sant’Anna, Pisa (PI),<br />
Italy - www.santannapisa.it/it/istituto/<br />
intelligenza-meccanica<br />
Marcello Carrozzino<br />
m.carrozzino@santannapisa.it<br />
Institute of Mechanical Intelligence (IIM)<br />
of Scuola Superiore Sant’Anna, Pisa (PI),<br />
Italy - www.santannapisa.it/it/istituto/<br />
intelligenza-meccanica<br />
Giuseppe Rignanese<br />
giuseppe.rignanese@sns.it<br />
Scuola Normale Superiore, Pisa (PI), Italy -<br />
www.sns.it/it<br />
Gianfranco Adornato<br />
gianfranco.adornato@sns.it<br />
Scuola Normale Superiore, Pisa (PI), Italy -<br />
www.sns.it/it<br />
Massimo Bergamasco<br />
m.bergamasco@santannapisa.it<br />
Institute of Mechanical Intelligence (IIM)<br />
of Scuola Superiore Sant’Anna, Pisa (PI),<br />
Italy - www.santannapisa.it/it/istituto/<br />
intelligenza-meccanica<br />
12 ArcheomaticA N°4 2023
Cultural Heritage Technology 13<br />
XVS<br />
vSLAM 3D Scanner<br />
CONTATTACI<br />
PER INFO<br />
Seguici sui Social<br />
www.stonex.it
CASE STUDY<br />
Artificial Beings in Archaeology: Bridging<br />
Historical Reality and Digital Simulation<br />
The "Johannes" Project: A Novel Approach to Reconstructing Medieval<br />
Life through AI and Material Culture<br />
by Stefano Bertoldi e Marco Valenti<br />
Fig. 1 - Burial SK86<br />
under excavation.<br />
The "Johannes" project represents an innovative intersection<br />
of archaeology and artificial intelligence, aiming to<br />
reconstruct and simulate the consciousness of a medieval<br />
individual based on extensive archaeological data. By utilizing<br />
AI, specifically a ChatGPT model, the project seeks to bridge<br />
the gap between material culture and digital self-awareness.<br />
The AI is populated with data from the archaeological site<br />
of Miranduolo, integrating information about the village's<br />
historical context, material culture, and societal structures<br />
from the 7th to the early 14th century. This project explores<br />
the challenges of limiting the AI's knowledge.<br />
Setting aside purely theoretical<br />
and faith-based positions<br />
that either remain<br />
enthusiastic or, conversely,<br />
entirely opposed, the application<br />
of artificial intelligence is<br />
viewed through a limited lens,<br />
either as a sophisticated search<br />
engine or a somewhat capable<br />
assistant more or less capable of<br />
solving our problems. In reality,<br />
there is an emerging field of research<br />
focusing on the applica-<br />
14 ArcheomaticA N°4 2023
Cultural Heritage Technology 15<br />
tion of AI as digital companions,<br />
even extending into the realms<br />
of emotion and affection. That<br />
intelligence might entail more<br />
than just processing power-it<br />
could also encompass empathy,<br />
and perhaps even emotions, or<br />
at least a sophisticated ability<br />
to simulate them. This prompts<br />
an intriguing question: at what<br />
point does an artificial entity<br />
with advanced intellectual capabilities<br />
and potential empathy<br />
transition from being merely<br />
artificial to something we might<br />
consider alive?<br />
The debate surrounding AI performance,<br />
though engaging,<br />
doesn't fully address this question.<br />
While we can't yet claim that<br />
true intelligence with computational<br />
prowess and independent<br />
initiative exists, some applications<br />
possess mathematical capabilities<br />
far beyond the natural<br />
average and can empathize<br />
with our human essence in surprisingly<br />
effective ways.<br />
It is from these reflections, not<br />
strictly archaeological in nature,<br />
that the "Johannes" project<br />
emerged. The name chosen<br />
for the character wasn't drawn<br />
from any specific source but<br />
was randomly selected from<br />
documented individuals in archival<br />
records from the analyzed<br />
period.<br />
into Gemini) was sentient. This<br />
assertion led to his suspension<br />
from the tech giant. Whether<br />
Lemoine was being provocative,<br />
genuinely believed in his<br />
claims, or based them on unscientific<br />
assumptions, his statement<br />
sparked significant controversy<br />
and opposition.<br />
The cognitive stronghold of language,<br />
once believed to set humanity<br />
apart from animals and<br />
machines, elevating Homo sapiens<br />
to the rank of "master" of<br />
the planet, has now crumbled<br />
(Manzotti & Rossi 2023, p. 142).<br />
Another boundary—physical<br />
presence in the world—is also<br />
eroding. Robotics is transforming<br />
theory into tangibility in this<br />
regard.<br />
Thus, consciousness, the perception<br />
of oneself and others,<br />
might be the next—and perhaps<br />
final—frontier to conquer or perhaps<br />
defend. In the case of the<br />
Johannes project, the goal was<br />
not to create artificial life (a<br />
concept challenging to define)<br />
but to restore the residual image<br />
of a life that has persisted<br />
in the real world, one that can<br />
be glimpsed through material<br />
culture, society, and religion.<br />
THE ARCHAEOLOGICAL<br />
SITE OF MIRANDUOLO<br />
Miranduolo (Chiusdino - SI) represents<br />
an extensive excavation<br />
project spanning 17 campaigns<br />
and over 700 days. Nearly all of<br />
the space within the castle's,<br />
and more than 1,000 square<br />
meters outside them, has been<br />
fully excavated, yielding a vast<br />
quantity of material. Over the<br />
past six years, we have continuously<br />
analyzed, processed, and<br />
cross-referenced these findings,<br />
leading to new insights that<br />
would have been impossible in<br />
the context of more hastily published<br />
excavations.<br />
Updates on progress and evolv-<br />
THE DEBATE SURROUNDING AI<br />
The debate on AI consciousness<br />
is a complex topic, with<br />
contours we do not fully understand<br />
and do not intend to<br />
fully explore here. However,<br />
consider the case of Google's<br />
engineer Blake Lemoine, who,<br />
two years ago, claimed that the<br />
LaMDA program (now evolved<br />
2 - SK86's skull after restoration<br />
Fig.
ing hypotheses have been<br />
shared consistently, contributing<br />
to a bibliography of over 80<br />
titles. Our approach has been<br />
to thoroughly revisit and reexamine<br />
the entire body of documentation<br />
linked to more than<br />
4,500 stratigraphic units. This<br />
process involves stressing the<br />
data, reinterpreting it from various<br />
perspectives, and drawing<br />
new insights. Given the site's<br />
complexity and its significant<br />
potential to inform archaeological<br />
and historical debates, such<br />
iterative processes are essential<br />
particularly for its contribution<br />
to archaeological and historical<br />
debates. The long periods<br />
of data processing are crucial<br />
to building a "critical mass" of<br />
data capable of generating interpretive<br />
frameworks, which<br />
can then be tested, refined, and<br />
transformed into models. With<br />
its diachronic pattern of continuous<br />
occupation from the 7th to<br />
Fig. 3 - Reconstruction of SK86's face (creation<br />
by Stefano Ricci).<br />
the early 14th century, and the<br />
fact that it has been excavated<br />
to a highly significant extent,<br />
the site can be proposed as an<br />
indispensable touchstone for<br />
anyone developing interpretive<br />
models of early medieval village<br />
formation and, where applicable,<br />
their evolution into castles.<br />
Moreover, following the example<br />
of Poggibonsi, the site has<br />
also served as a testing ground<br />
for experimenting with Information<br />
Technology techniques and<br />
methods applied to Archaeology,<br />
particularly in documentation,<br />
analysis, and data sharing.<br />
The enormous volume of data<br />
collected and processed, the<br />
maturity of the processing techniques<br />
achieved, and the diversity<br />
of information obtained<br />
led to the development of the<br />
Johannes concept and prototype.<br />
Initially, the idea was to<br />
have the history and archaeology<br />
of the site narrated by one<br />
of its inhabitants. However, we<br />
quickly realized the limitations<br />
of this approach; a 12th-century<br />
person could not have known<br />
much of what modern research<br />
has uncovered. Therefore, we<br />
opted for a different methodology<br />
that is more subjective yet<br />
also more plausible.<br />
The primary objective of the<br />
project was to evaluate the behavior<br />
of a ChatGPT bot when<br />
constrained within a markedly<br />
limited spectrum of information;<br />
on this front, much work<br />
remains to be done. Additionally,<br />
Johannes is intended to<br />
serve as an educational tool for<br />
archaeology students, aimed at<br />
training them to assess the subjectivity<br />
of sources and to stimulate<br />
inquiry in a multi-layered<br />
manner.<br />
ARCHITECTURE OF AN<br />
"ARTIFICIAL BEING"<br />
The ChatGPT bot, along with<br />
its "consciousness" and memory,<br />
was initially populated with<br />
knowledge derived from archaeological<br />
investigations conducted<br />
between 2001 and 2016.<br />
This included information about<br />
the village's inception in the 7th<br />
century and its early medieval<br />
transformations, leading up to<br />
the processes of incastellation<br />
and decastellation in the early<br />
14th century (Valenti 2022). The<br />
buried individual, labeled SK86<br />
(Fig. 1), was a man approximately<br />
167 cm tall, with pronounced<br />
muscle attachments<br />
in the upper limbs, significant<br />
osteoarthritis in the spine, and<br />
signs of nutritional stress from<br />
childhood. These markers indicate<br />
a life of hard, strenuous labor<br />
and a birth into a very poor<br />
family.<br />
The most striking features include<br />
a sharp-force injury on<br />
the left frontal bone, a small<br />
oval depression on the right<br />
frontal bone likely caused by<br />
a blunt, pointed object, and<br />
trauma with bone remodeling<br />
of the mandibular condyle (Fig.<br />
2), resulting in a misaligned<br />
jaw structure that would have<br />
caused significant difficulties in<br />
chewing during the individual's<br />
lifetime (Abate & Ricci 2022).<br />
The anthropological analysis<br />
of the buried individual and<br />
his facial reconstruction (Fig.<br />
3), conducted by Stefano Ricci<br />
(Department of Earth, Physical,<br />
and Environmental Sciences<br />
- University of Siena), and<br />
the dating of the burial, led to<br />
the hypothesis that SK86 was<br />
a man-at-arms serving the Gherardeschi<br />
family and that he<br />
16 ArcheomaticA N°4 2023
Cultural Heritage Technology 17<br />
fought during the siege of Miranduolo,<br />
led by the Bishop of<br />
Volterra's troops around 1125<br />
(Fig. 4). However, the injuries<br />
sustained in battle did not result<br />
in his death. SK86—our Johannes—survived<br />
and was able<br />
to recount the most significant<br />
event of his life: the battle that<br />
began on the plains below the<br />
castle and continued until the<br />
defenses were breached (Nardini<br />
2022).<br />
Drawing from this "story within<br />
the History," we sought to populate<br />
Johannes's memory and<br />
consciousness. The process of<br />
populating his memories was<br />
complex and delicate, given the<br />
evident gap between what he<br />
knew and what archaeologists<br />
know today.<br />
JOHANNES'S PAST<br />
AND MIRANDUOLO'S HISTORY<br />
After integrating the "past" archaeology<br />
of Miranduolo into<br />
Johannes's present (Bertoldi<br />
2022), including the landscape<br />
(Putti 2022), historical context,<br />
material culture (Menghini<br />
2022, Palmas 2022, Nardini<br />
<strong>2024</strong>), diet, and nearby rural<br />
and urban settlements (Cantini<br />
2003, Causarano 2017), we<br />
faced our first major challenge.<br />
From the dataset of information<br />
known to historians and archaeologists<br />
about 12th-century<br />
Tuscany, we needed to filter out<br />
what a peasant-soldier, likely<br />
illiterate and spending almost<br />
his entire life among the hills of<br />
the Val di Merse, could realistically<br />
have known. This required<br />
us to simulate sensory experiences;<br />
Johannes knew only<br />
what he could see and what he<br />
was told. Of the long history of<br />
his settlement, he might have<br />
Fig. 4 - The Siege of Miranduolo (graphic reconstruction by InkLink studio, Firenze)<br />
heard about the castle's transformation<br />
from mixed construction<br />
to stone (an event occurring<br />
within a century before his<br />
birth); it's plausible that elders<br />
recounted this "revolutionary"<br />
change. However, as we move<br />
further back in time, Johannes's<br />
memory fades after two or<br />
three generations at most. SK86<br />
would not have known about<br />
the 9th- and 10th-century village<br />
organized as a curtis, nor<br />
about its polarized society;<br />
even less would he have known<br />
about the village's founding as<br />
a mining settlement—a factoryvillage—in<br />
the 7th century, and<br />
its subsequent evolution into an<br />
agricultural center with divided<br />
power in the 8th century.<br />
Therefore, within this complex<br />
differential, we were compelled<br />
to enrich the character's reminiscences<br />
by drawing upon our<br />
deep knowledge of the castle's
material culture. We sought to<br />
incorporate objects that could<br />
evoke sensations, memories of<br />
the past, and narratives that intertwined<br />
archaeologically and<br />
historically verified facts with<br />
plausible individuals who could<br />
have intersected with the life of<br />
our character.<br />
JOHANNES'S FUTURE<br />
What further complicated the<br />
creation of the bot was the<br />
understanding of what happened<br />
during the long period<br />
that can be described as the<br />
"liminal phase" of consciousness,<br />
between the death of<br />
SK86 and the artificial rebirth of<br />
Johannes. To actualize this process,<br />
we established a terminus<br />
a quo (the year 1140), marking<br />
the endpoint of our character's<br />
memory. This is essentially the<br />
moment around which Johannes<br />
dies, yet the space-time paradox<br />
generated results in a present<br />
that predates this threshold.<br />
Johannes perceives himself<br />
as alive and does not see himself<br />
as belonging to a distant<br />
"Middle Ages" (a term obviously<br />
unknown to him). When asked<br />
directly, he would respond with<br />
surprise: "I do not come from<br />
the past; I live in the present."<br />
From a technical perspective,<br />
this operation of erasing the<br />
future/past creates some challenges<br />
within ChatGPT. It is<br />
necessary to continuously refine<br />
the bot and filter out irrelevant<br />
information.<br />
HIS CONSCIOUSNESS<br />
Once his memory was constructed<br />
within the limited scope previously<br />
described, we needed to<br />
define the simulation of emotions,<br />
empathy, and the selfawareness<br />
that Johannes possesses.<br />
This aspect, extremely<br />
delicate as it goes far beyond<br />
archaeology and technology,<br />
is crucial to the project. The<br />
bot, as previously mentioned,<br />
is not an artificial assistant nor<br />
merely an intelligent collection<br />
of information regarding Miranduolo,<br />
the Val di Merse, central-southern<br />
Tuscany, the 12th<br />
century, or the phenomenon of<br />
incastellamento.<br />
The goal is to model an artificial<br />
being endowed with critical<br />
thought about its own life, with<br />
opinions expressed emotionally<br />
(for Johannes, the Bishop<br />
of Volterra represents the arrogance<br />
and cruelty of ecclesiastical<br />
power), and with desires<br />
and hopes for his future. These<br />
expressions do not necessarily<br />
represent objective truth,<br />
but rather personal thoughts<br />
shaped by past experiences.<br />
We also aim to equip him with<br />
knowledge that could lead to<br />
a form of bodily-kinesthetic<br />
intelligence (Di Napoli 2007).<br />
Johannes's body (or rather, the<br />
bones of SK86) and his material<br />
culture are our tools for decoding<br />
his life and actions. In this<br />
light, we used the acquired data<br />
to enable him to communicate<br />
about what he saw and did.<br />
Consider this simple example:<br />
When Johannes tells us his personal<br />
story—his childhood, his<br />
service to the Gherardeschi<br />
Counts at Miranduolo, etc.—he<br />
consistently identifies himself<br />
as an "archer," even though we<br />
did not provide this information.<br />
We questioned why he<br />
chose to present himself in this<br />
way. What prompted this interpretive<br />
liberty?<br />
Upon reviewing all the data entered<br />
for the period in question,<br />
we noticed that arrowheads are<br />
among the most commonly attested<br />
finds. Their abundance<br />
attests to the siege and subsequent<br />
battle conducted against<br />
Miranduolo by the Bishop of Volterra's<br />
troops. Johannes's reasoning<br />
sequence is clear: I am<br />
a man-at-arms—there are many<br />
arrows—therefore, I was also an<br />
archer.<br />
In its simplicity, this cognitive<br />
sequence offers valuable insights<br />
into how our artificial being<br />
reasons. It helps us evaluate<br />
which routines we need to refine<br />
or codify for inputting data<br />
that can be transformed into<br />
"stories" and narratives.<br />
CONCLUSIONS<br />
This project, which will be expanded<br />
to include other artificial<br />
beings from preceding and<br />
succeeding periods (7th to early<br />
14th century), is an experiment<br />
in evaluating direct sources<br />
for constructing archaeological<br />
data. In this sense, "interviewing"<br />
an artificial being from the<br />
Middle Ages aims to highlight<br />
the differences between objective<br />
material data (even if partial,<br />
fragmentary, and complex)<br />
and those shaped by specific individual<br />
wills. It is also intended<br />
as a teaching tool and a new<br />
point for theoretical discussion.<br />
In the uncertainty of whether AI<br />
is or ever will be sentient, our<br />
goal was to simulate a natural<br />
being, complete with errors<br />
determined by cultural limitations,<br />
personal opinions, and<br />
individual expectations.<br />
Although archaeological, historical,<br />
anthropological, and genetic<br />
data may suggest extensive<br />
knowledge of people from<br />
18 ArcheomaticA N°4 2023
Cultural Heritage Technology 19<br />
the past, there is a palimpsest<br />
that cannot be fully modeled—a<br />
limit beyond which it<br />
is impossible to proceed. This<br />
refers to the spectrum of instinct,<br />
character, and innate<br />
abilities. To address this, we<br />
created a simulation to restore<br />
Johannes from SK86, populating<br />
his narrative with reliable,<br />
yet not always verifiable, information.<br />
AKNOWLEDGEMENTS<br />
The anthropological study and<br />
facial reconstruction were<br />
conducted as part of a cooperative<br />
project between the<br />
Municipality of Chiusdino and<br />
the Department of Historical<br />
Sciences and Cultural Heritage<br />
of the University of Siena<br />
(under the scientific direction<br />
of Prof. Marco Valenti), in collaboration<br />
with the Department<br />
of Earth, Physical, and<br />
Environmental Sciences.<br />
The Johannes project is part<br />
of the "New Technologies in<br />
Cultural Heritage Research"<br />
Lab-Arena, within the 2023-<br />
2027 Excellence Project of the<br />
Department of Historical Sciences<br />
and Cultural Heritage of<br />
the University of Siena (SOPaC,<br />
acronym for Sustainability and<br />
Employability in Cultural Heritage).<br />
The bot is accessible at:<br />
https://chatgpt.com/g/gmchL2LSPc-johannes-abitante-di-miranduolo.<br />
Bibliographical References<br />
Abate, E., & Ricci, S. (2022). Restauro, studio paleoantropologico e tafonomico degli<br />
inumati del cimitero medievale di Miranduolo. In M. Valenti, A. Nardini, & S. Bertoldi<br />
(Eds.), Miranduolo. Le lunghe mutazioni del potere tra VII e XIV secolo (pp. 121-134).<br />
Firenze: All'Insegna del Giglio.<br />
Bertoldi, S. (2022). L'insediamento e i rapporti sociali tra VIII e inizi XI secolo. In M.<br />
Valenti, A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni del potere<br />
tra VII e XIV secolo (pp. 49-66). Firenze: All'Insegna del Giglio.<br />
Cantini, F. (2003). Il castello di Montarrenti. Lo scavo archeologico (1982-1987). Per<br />
la storia della formazione del villaggio medievale in Toscana (secc. VII-XV). Firenze:<br />
All'Insegna del Giglio.<br />
Causarano, M. A. (2017). La cattedrale e la città. Il cantiere del duomo di Siena tra<br />
XI e XIV secolo. Firenze: All'Insegna del Giglio.<br />
Di Napoli, G. (2007). Disegnare e conoscere. La mano, l'occhio, il segno. Vicenza:<br />
Einaudi.<br />
Manzotti, R., & Rossi, S. (2023). IO e IA. Mente, cervello e GPT. Soveria Mannelli:<br />
Rubbettino Editore.<br />
Menghini, C. (2022). La ceramica dal VII al XIV secolo: analisi sociali, economiche e<br />
politiche. In M. Valenti, A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni<br />
del potere tra VII e XIV secolo (pp. 167-186). Firenze: All'Insegna del Giglio.<br />
Nardini, A. (2022). L'insediamento e i rapporti politici e sociali tra XI e XIV secolo.<br />
In M. Valenti, A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni del<br />
potere tra VII e XIV secolo (pp. 67-86). Firenze: All'Insegna del Giglio.<br />
Nardini, A. (<strong>2024</strong>). Il bicchiere nel corredo domestico fra IX e XIII secolo nel senese:<br />
i casi di Miranduolo e Poggibonsi. In M. Uboldi, S. G. Lerma, & M. Bagnasco (Eds.), Il<br />
vetro nel Medioevo. Atti delle XXI Giornate di Studio sul Vetro del Comitato Nazionale<br />
Italiano AIHV (pp. 57-68). Cremona: Fanti Gragica.<br />
Palmas, C. (2022). I reperti metallici fra VII e XIV secolo. In M. Valenti, A. Nardini,<br />
& S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni del potere tra VII e XIV secolo<br />
(pp. 216-232). Firenze: All'Insegna del Giglio.<br />
Putti, M. (2022). La complessità di un paesaggio storico: il territorio di Miranduolo<br />
nella diacronia. In M. Valenti, A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe<br />
mutazioni del potere tra VII e XIV secolo (pp. 106-120). Firenze: All'Insegna del<br />
Giglio.<br />
Valenti, M. (2022). Le lunghe mutazioni del potere (VII-inizi XIV secolo). In M. Valenti,<br />
A. Nardini, & S. Bertoldi (Eds.), Miranduolo. Le lunghe mutazioni del potere tra VII e<br />
XIV secolo (pp. 14-39). Firenze: All'Insegna del Giglio.<br />
Abstract<br />
The "Johannes" project represents an innovative intersection of archaeology and artificial<br />
intelligence, aiming to reconstruct and simulate the consciousness of a medieval<br />
individual based on extensive archaeological data. By utilizing AI, specifically<br />
a ChatGPT model, the project seeks to bridge the gap between material culture and<br />
digital self-awareness. The AI is populated with data from the archaeological site of<br />
Miranduolo, integrating information about the village's historical context, material<br />
culture, and societal structures from the 7th to the early 14th century. This project<br />
explores the challenges of limiting the AI's knowledge to what would have been<br />
known by a 12th-century individual, thereby enriching the AI's "memories" with sensory<br />
experiences and historically plausible narratives. The project raises significant<br />
questions about the potential of AI in historical reconstruction, particularly in the<br />
simulation of emotions, empathy, and self-awareness.<br />
Ultimately, "Johannes" is not merely an intelligent collection of data but an experimental<br />
artificial being capable of critical thought, subjective experiences, and<br />
emotional expression. The implications of this project extend beyond archaeology,<br />
offering new perspectives on the use of AI in understanding the past and its potential<br />
as a teaching tool and a medium for theoretical exploration.<br />
Keywords<br />
Artificial Intelligence; Artificial Archaeology;<br />
Archaeological Reconstruction; Self-Awareness<br />
Author<br />
Stefano Bertoldi<br />
stefano.bertoldi@unisi.it<br />
Università di Siena<br />
Marco Valenti<br />
Marco.Valenti@unisi.it<br />
Università di Siena
RESTORATION<br />
Cultural heritage: from Italy smart conservation<br />
and protection from fire, bacteria, water<br />
Climate phenomena require the use of the most advanced technology<br />
By Camilla Ghedini<br />
Fig. 1 – Max Planck Institute. History of Art Institute of Florence.<br />
Makros founded in 2018,<br />
is based in Ferrara, Emilia<br />
Romagna. its organization<br />
includes a technical scientific<br />
committee of biologists,<br />
mathematicians, physicists,<br />
computer technicians<br />
and scientists, architects,<br />
who direct research and<br />
development, to which<br />
about half of the profits<br />
are allocated. Makros owns<br />
six patents, which can be<br />
combined together. Clients<br />
are public, private and even<br />
religious authorities and<br />
institutions.<br />
The floods that in recent years<br />
have been hitting Italy and Europe,<br />
strongly test the ability to<br />
protect and conserve the archival,<br />
artistic, cultural heritage<br />
of institutions, private individuals<br />
who own important collections<br />
and companies that have<br />
historical archives. Water, like<br />
fire, causes irreversible damages<br />
and losses, forcing to select<br />
which operations can be<br />
done to restore. The collective<br />
memory and identity of countries,<br />
territories and communities<br />
are affected. This is what<br />
Massimo Luise, founder of Makros<br />
srl, thought about when,<br />
in 2011 patented Blockfire, an<br />
archival fire protection system<br />
now combined with protection<br />
from bacteria and water. A fire<br />
is an occasional event, fungal<br />
proliferation and floods are directly<br />
connected to ongoing<br />
climate change and require Art<br />
managers to activate technological<br />
processes. It is no coincidence<br />
that the company, which<br />
is based in Ferrara, Emilia Romagna,<br />
a region with constant<br />
hydrogeological risk, was recognized<br />
in 2023 by Fassa Bortolo<br />
and Fondazione Symbola - the<br />
Foundation for Italian qualities<br />
- among the one hundred excellent<br />
companies in the Fourth<br />
Report Italian Cultural Spaces<br />
Stories. What does Makros produces?<br />
Archival systems with<br />
the appearance of real design<br />
libraries that open and close,<br />
allowing access and consultation<br />
(see the various types in<br />
products, on www.blockfire.it,<br />
20 ArcheomaticA N°4 2023
Cultural Heritage Technology 21<br />
English version). These libraries<br />
are micro ventilated, to let<br />
the contents breathe, they are<br />
equipped with a control unit<br />
that controls the closure in case<br />
of heat and flames and a system<br />
to monitor the internal environmental<br />
conditions. Makros’<br />
installations protect without<br />
external fire-extinguishing systems,<br />
which not only compromise<br />
the heritage but can harm<br />
humans. Compactable, they<br />
can reach a height of 6 meters<br />
and store several linear meters<br />
if not kilometers of documents<br />
and books. In Rami Barrack, the<br />
largest book center in Istanbul<br />
and the second largest in Turkey,<br />
Makros installations - designed<br />
to host 2 million books<br />
– are 27 kilometers long and 12<br />
meters deep. A true three level<br />
citadel, the underground level<br />
built under the lake of the immense<br />
public park. At the Kunsthistorisches<br />
Institut in Florenz<br />
- Max Planck, the recently renovated<br />
and inaugurated institute<br />
of history of art in Florence,<br />
Makros has created systems to<br />
safeguard over two kilometers<br />
of documents, some inside the<br />
Palace, some in a basement,<br />
beneath an internal garden. The<br />
installations, in Italy, Europe<br />
and Asia, are countless: from<br />
Brera Institute of Science to<br />
Bordeaux International Art Museum,<br />
from Ankara Art & Sculpture<br />
Museum to Vatican Palaces.<br />
Then there is the Laboratory<br />
for the Restoration of Ancient<br />
Books, important Universities -<br />
Rome 3, Genoa, Ferrara, Milan<br />
Polytechnic, Turin - the Military<br />
School of Cecchignola (Rome),<br />
the Bank of Italy, Leonardo<br />
Aerospace. Without neglecting<br />
the Courts, health facilities,<br />
the Courts, health facilities,<br />
ethnographic institutes.<br />
Makros' clients are public and<br />
private. The need to protect<br />
and conserve - this is Makros'<br />
challenge - is everywhere. Just<br />
think that 85 percent of the artistic<br />
heritage of museums and<br />
foundations is not exhibited. It<br />
is stored and often piled up in<br />
improvised exposed to air, infiltrations<br />
and dangers contain-
ers despite the existence of<br />
ministerial guidelines for their<br />
preparation and storage, with<br />
specific requirements in terms<br />
of safety of the systems and microclimatic<br />
parameters. If exhibited<br />
works are, in Italy alone<br />
480 thousand, there are 4 and<br />
a half million in storage, theoretically<br />
they should be kept in<br />
good conditions in order to be<br />
consulted or exhibited in temporary<br />
exhibitions. Not counting<br />
the archaeological material and<br />
other materials known only to<br />
insiders.<br />
The Makros system is certified<br />
by 6 patents, nationalized in<br />
Europe, as well as in the United<br />
States, Canada, China, Russia,<br />
Turkey. The work of the technical<br />
scientific committee made<br />
up of physicists, biologists,<br />
mathematicians, computer scientists<br />
never stops. For Makros,<br />
continuous research is essential.<br />
It supports research in<br />
collaboration with important<br />
and prestigious partners – for<br />
example CNR in Florence- some<br />
of which have been published<br />
in important specialized magazines.<br />
Makros also uses the skills<br />
and spaces of the nearby University<br />
Technology Park (University<br />
of Ferrara) to carry on<br />
experiments. Each installation<br />
requires the study of internal<br />
and external environment and<br />
the material to be contained:<br />
from the canvases of the paintings<br />
to the paper of the codes,<br />
as well as fabrics, leather, furnishing.<br />
The key word is suitability,<br />
which presupposes constant<br />
technological advancement,<br />
skill refinement, continuous<br />
software improvement<br />
and updating. Special increased<br />
power sensors have been developed<br />
to detect environmental<br />
data, they have been placed<br />
inside the archive systems and<br />
they can export data even if<br />
they are in insulated structures.<br />
This way they feed data to the<br />
fungal proliferation prediction<br />
software. In case of detection<br />
of non-optimal conservation<br />
conditions, the software issues<br />
warnings to intervene and activate<br />
remedies which can also<br />
be automatic according to the<br />
parameters set by the Makros’<br />
technical scientific committee.<br />
The remedies include solutions<br />
for ventilation, dehumidification<br />
or humidification, solid<br />
support inhibition of fungal<br />
growth. Warning and remedies<br />
are remotely reported on devices.<br />
Each system is equipped<br />
with emergency batteries so<br />
that data are never lost. Makros<br />
uses non-carcinogenic materials,<br />
starting with paints and<br />
insulation material. Luise’s idea<br />
of Blockfire started from fire.<br />
Working with museums and archives,<br />
he asked himself: what<br />
is missing? Looking around he<br />
realized that a protection system<br />
was missing. There were<br />
fire extinguishers or automatic<br />
extinguishing systems but they<br />
were not enough. They solved<br />
only half of the problems. Putting<br />
out the flames didn’t mean<br />
saving Art. So he started to do<br />
research. He wanted something<br />
that did not exist. After two<br />
years of study and comparisons<br />
with other systems he made<br />
it, he filed the first patent,<br />
Blockfire precisely, the result<br />
of a test at Giordano Institute,<br />
which certified that even with a<br />
thousand degrees outside temperature,<br />
his 'containers' remained<br />
structurally intact and<br />
offered a passive protection<br />
barrier against fire. From fire he<br />
also thought about water and<br />
bacteria, from protection to<br />
conservation, which must be a<br />
daily routine. His first, great intuition<br />
was understanding that,<br />
regarding flames, the so-called<br />
active protection systems had<br />
to be eliminated. The second,<br />
that proceeding by sectors did<br />
not make sense. "There were<br />
those who cared about fire,<br />
those about deterioration, those<br />
about water. A global vision<br />
was missing", he summarizes.<br />
In Italy he broke consolidated<br />
patterns, with the recognition<br />
of this protection technology by<br />
the Fire Brigade. For this reason,<br />
he says, it would be important<br />
to have a unique European<br />
legislation, thus overcoming<br />
the current fragmentation. And<br />
for this reason it is important<br />
to train the staff who will deal<br />
22 ArcheomaticA N°4 2023
Cultural Heritage Technology 23<br />
with it. "There is nothing difficult<br />
- Luise begins - but knowing<br />
how to read the data is fundamental".<br />
Does protecting heritage<br />
cost money? "It also costs<br />
money to recover it. Nothing<br />
can be saved from fire and what<br />
is not damaged by the flames is<br />
damaged by the heat and subsequent<br />
extinguishing methods.<br />
What is saved from water must<br />
be frozen, then defrozen without<br />
passing through the liquid<br />
state, with very high costs. In<br />
both cases, restoration work is<br />
needed. Bacteria cause 'holes'<br />
in paper, in the wooden frames<br />
of paintings, etc. The cost is a<br />
false problem, because the risk<br />
is the irreversibility of the loss".<br />
And Luise cites the flood in<br />
Florence in 1966, with damaged<br />
works of art and millions<br />
of books submerged. The water<br />
and mud reached the Uffizi, the<br />
Baptistery, the Archaeological<br />
Museum, the National Library.<br />
Then the flood of Emilia Romagna,<br />
in 2023, with over 30<br />
archives and libraries ending up<br />
under water and thousands of<br />
books that, taken to the cold<br />
storage rooms of food companies,<br />
are still waiting to be restored.<br />
Or the fire at the National<br />
Museum of Brazil, in Rio de<br />
Janeiro, in 2018, which marked<br />
the loss of 20 thousand objects<br />
but above all 200 years (opened<br />
in 1818, ed.) of knowledge and<br />
research. Or the recent one at<br />
Somerset House in London, a<br />
noble house transformed into<br />
a museum with paintings by<br />
Cezanne, Monet, Van Gogh and<br />
other artists saved by firefighters.<br />
Not less important the<br />
works of art attacked by biological<br />
agents, such as fungi, insects,<br />
bacteria, which presence<br />
is linked to humidity, therefore<br />
to poor conservation conditions,<br />
with consequent degradation.<br />
Luise, is organizing an<br />
international event in Ferrara,<br />
the city of the Este family,<br />
where the company's creative<br />
headquarters are located, the<br />
date will be Spring 2025. In the<br />
meantime, he monitors climate<br />
and meteorological changes,<br />
«which require us to accelerate<br />
the protection and conservation<br />
of the archival and cultural<br />
heritage, of which we consider<br />
ourselves defenders. The world<br />
around us is changing rapidly.<br />
For Makros trusting science is an<br />
essential tool for Culture. “We<br />
want beauty all around us”.<br />
Abstract<br />
Makros founded in 2018, is based<br />
in Ferrara, Emilia Romagna. its<br />
organization includes a technical<br />
scientific committee of biologists,<br />
mathematicians, physicists, computer<br />
technicians and scientists,<br />
architects, who direct research<br />
and development, to which about<br />
half of the profits are allocated.<br />
Makros owns six patents, which can<br />
be combined together. Clients are<br />
public, private and even religious<br />
authorities and institutions.<br />
Keywords<br />
Cultural heritage; blockfire; smart<br />
conservation; conservation; technologies<br />
Author<br />
Camilla Ghedini<br />
info@ufficiostampacomunicazione.com<br />
Press, Makros
Orthomosaic of<br />
Insula IV, Tindari<br />
Archaeological<br />
Park (UAV survey<br />
and processing<br />
by Andrea Di<br />
Santo).
DOCUMENTATION<br />
Revealing Tyndaris: a Technological Approach<br />
to Archaeological Conservation and Study<br />
By Valerio Carlucci, Andrea Di Santo e Michele Fasolo<br />
Fig. 1 - Textured mesh of the northeast<br />
elevation of the Basilica in the Tindari<br />
Archaeological Park (UAV survey and<br />
processing by Andrea Di Santo).<br />
The archaeological site of<br />
Tyndaris (currently Tindari,<br />
municipality of Patti,<br />
province of Messina, Italy)<br />
served as the backdrop for<br />
an important technological<br />
and cultural initiative<br />
organized by mediaGEO<br />
on May 30, <strong>2024</strong>: the<br />
“TECHNOLOGYforALL<br />
OnTheRoad”.<br />
The event brought together<br />
university professors,<br />
experts in geomatics, archaeology,<br />
and engineering, as<br />
well as industry professionals<br />
engaged in applying advanced<br />
surveying methodologies. The<br />
main objective was to create<br />
precise and detailed digital<br />
documentation of a site useful<br />
for conservation, study, and<br />
tourism enhancement.<br />
During the event, a series of<br />
state-of-the-art surveying technologies<br />
were employed to map<br />
and meticulously document the<br />
topography and monuments of<br />
the ancient Greek, and later<br />
Roman, city in Sicily—an area<br />
for which a complete survey is<br />
still lacking.<br />
According to Diodorus Siculus,<br />
the foundation of Tyndaris<br />
dates to 396/395 B.C., when Dionysius<br />
I of Syracuse allocated a<br />
territory on the northern coast<br />
of Sicily, opposite the Aeolian<br />
Islands, to six hundred Messenean<br />
mercenaries who fought<br />
under his command in a victorious<br />
campaign that led the<br />
Carthaginians to abandon the<br />
island in 393 B.C. This stable<br />
and formidable garrison of professional<br />
soldiers, adopting a<br />
mythical Messenean poleonym,<br />
established control over a territory<br />
taken from the Sicel city of<br />
Abakainon, an ally of Carthage.<br />
The area was inhabited and surrounded<br />
by largely hostile Sicel<br />
populations and centered on<br />
a promontory overlooking the<br />
sea.<br />
Simultaneously, likely as a consequence<br />
of this new settlement,<br />
the nearby Hellenized<br />
indigenous center of Gioiosa<br />
Guardia nearly lost all vitality.<br />
From the Tyndarian promontory,<br />
an important pass along the<br />
coastal route was controlled,<br />
coinciding with the coastal terminus<br />
of a significant inland<br />
route. This position also allowed<br />
for the interdiction of a<br />
port area, possibly comprising<br />
two harbors, strategic for dominating<br />
the maritime routes of<br />
the southern Tyrrhenian Sea.<br />
The chronological data of the<br />
foundation provided by the<br />
historical source, however, has<br />
26 ArcheomaticA N°4 2023
Cultural Heritage Technology 27<br />
not yet found confirmation in<br />
archaeological research. Both<br />
the oldest structures of the settlement,<br />
identified during excavations<br />
in the 1950s, and the<br />
earliest data from necropolis<br />
areas do not date beyond the<br />
second half of the 4th century<br />
B.C. Consequently, both the<br />
dating of the urban plan and the<br />
related chronological issue concerning<br />
the city walls remain<br />
uncertain and controversial in<br />
scholarly studies.<br />
After over a century of conflict,<br />
with only a few decades of independence—amidst<br />
struggles<br />
involving Syracusans, leaders<br />
like Timoleon and Agathocles,<br />
Carthaginians, Mamertines,<br />
and Romans—in 254 B.C., a<br />
few years after the naval battle<br />
of Atilius Regulus against<br />
Hamilcar in the nearby waters,<br />
Tindari surrendered in fidem<br />
et amicitiam populi Romani,<br />
subsequently maintaining loyal<br />
conduct. From the 2nd to early<br />
1st century B.C., evidence indicates<br />
lively public and private<br />
building activity in the city,<br />
adhering to experiences and<br />
models of Hellenistic and Italic<br />
architectural and figurative culture.<br />
Between the late Republican<br />
and early Imperial periods,<br />
coinciding with the arrival in<br />
Sicily of increasingly numerous<br />
and entrepreneurially aggressive<br />
Italian groups, villae began<br />
to appear in the territory.<br />
Following the military events<br />
that pitted Sextus Pompey<br />
against Octavian in Sicily, the<br />
Imperial era saw the establishment<br />
of the Colonia Augusta<br />
Tyndaritanorum, with a probable<br />
widespread transfer of properties<br />
from the old local aristocracy<br />
to members of the new<br />
and victorious Augustan ruling<br />
class. This period also saw an<br />
intensification of presence in<br />
the surrounding countryside, as<br />
highlighted by systematic and<br />
intensive surface surveys conducted<br />
between 2010 and 2012<br />
(Fasolo 2013, 2014). Among<br />
these new owners, Grypianus<br />
might be included, possibly<br />
connected with Iucundus Grypianus,<br />
who had land holdings in<br />
Egypt; the name of one of his<br />
freedmen emerged from an inscription<br />
reused centuries later<br />
in the Tyndarian territory at<br />
Patti, possibly in what was once<br />
his estate. Certainly, to him or<br />
another unknown prominent<br />
supporter of Octavian belonged<br />
a marble slab with a bas-relief<br />
depicting Apollo before the<br />
Temple of Victory on the Palatine,<br />
found during excavations<br />
in the area of the Roman villa of<br />
Patti Marina and probably displayed<br />
in a room of the dwelling<br />
that preceded the late antique<br />
villa.<br />
However, Augustus's plans—envisioning<br />
a revival and significant<br />
role for the new Roman<br />
Fig. 2 - Textured mesh of the southeast elevation of the Basilica<br />
at the Tindari Archaeological Park (UAV survey and processing by<br />
Andrea Di Santo).<br />
colony compared to a state of<br />
abandonment and depopulation<br />
(oliganthropia), as reported<br />
by Strabo—seem to have been<br />
abruptly interrupted due to a<br />
catastrophic event recalled by<br />
Pliny the Elder. Studies have<br />
not yet clarified the nature or<br />
the area affected by the disaster,<br />
but certainly, in the city,<br />
after an initial series of urban<br />
interventions in the early Imperial<br />
age, signs from the second<br />
half of the 1st century A.D. indicate<br />
a slowdown in building<br />
activity, both private and public,<br />
a financial crisis, and later<br />
evidence of a progressive decline<br />
in urban life. At the beginning<br />
of the 3rd century, stratigraphic<br />
data show a definitive<br />
abandonment of some urban<br />
building complexes and perhaps<br />
temporary abandonment<br />
of many others, also indicating<br />
a significant demographic contraction,<br />
likely exacerbated by<br />
epidemics.<br />
A significant seismic event,<br />
identified by most scholars with<br />
the earthquake of 365 A.D.,
then led to the residential abandonment<br />
of the western and<br />
northwestern quarters of the<br />
city. Even in the countryside,<br />
stable settlement shrank, and<br />
if it did not disappear entirely,<br />
it certainly did not concentrate<br />
in Tindari. In the late antique or<br />
proto-Byzantine period, some<br />
scholars attribute the restructuring<br />
of the original Greek city<br />
walls to this time, in connection<br />
with Vandal incursions in Sicily<br />
between 440 and 475 A.D. In the<br />
southeastern sector of the city,<br />
this intervention incorporated<br />
the northwest wall of the socalled<br />
"Basilica" and marked a<br />
general narrowing of the urban<br />
perimeter.<br />
From the 6th century onward,<br />
the settlement seems to lose<br />
any urban character, beginning<br />
to assume a rural aspect. In the<br />
last Byzantine phase of Sicily,<br />
Tindari, although still an episcopal<br />
seat (in the Basilica perhaps)<br />
, is perhaps reduced to merely<br />
a fortified outpost of the territory<br />
and a stretch of coast. A<br />
terminus ad quem for the end of<br />
the city could be derived, if we<br />
accept the identification of the<br />
toponyms M.d.nar or D.ndarah<br />
with Tindari, from the report of<br />
the city's conquest by Arab invaders<br />
in the year 835/836. Between<br />
the end of the 11th and<br />
the end of the 12th century,<br />
under Norman rule, Tindari was<br />
supplanted by Patti in the role<br />
it had held for centuries as the<br />
territorial center. In historical<br />
sources, it is not mentioned except<br />
indirectly as vetus civitas,<br />
reappearing as sedes Helene<br />
Tindaree only in 1282.<br />
Archaeological research at Tindari<br />
began as early as the 18th<br />
century, with initial studies conducted<br />
by the Prince of Biscari<br />
and other contemporaries of<br />
the time. During the 19th century,<br />
further excavations were<br />
promoted by the Commission of<br />
Antiquities and Fine Arts, which<br />
led to the discovery and study<br />
of numerous artifacts and structures.<br />
In the 20th century, under<br />
the guidance of Paolo Orsi<br />
and Luigi Bernabò Brea, investigations<br />
became more systematic,<br />
revealing significant details<br />
about the urban planning and<br />
history of the site, including the<br />
discovery of the theater and the<br />
basilica.<br />
AMONG THE MONUMENTS SUR-<br />
VEYED WITH ADVANCED TECH-<br />
NOLOGIES: THE BASILICA<br />
The so-called "Basilica" is one<br />
of the most imposing monuments<br />
in Tindari, but its function<br />
remains a subject of debate.<br />
Some scholars identify<br />
it as a Hellenistic gymnasium,<br />
while others see it as a Roman<br />
basilica later reused as an episcopal<br />
residence. The building<br />
features a rectangular hall divided<br />
into eight sections, each<br />
separated by transverse arches<br />
supported by pillars. The interior<br />
had a vaulted roof and may<br />
have had one or more upper<br />
floors. The construction exhibits<br />
techniques typical of the Imperial<br />
Age, with the use of squared<br />
blocks and some elements in<br />
concrete work, indicating a<br />
chronology between the Hellenistic<br />
and Roman periods.<br />
Fig. 3 - Orthogonal view of the<br />
RGB point cloud of the Basilica<br />
and Insula IV at the Tindari Archaeological<br />
Park (3D survey by<br />
Lorenzo Ruglioni, 3DTarget).<br />
28 ArcheomaticA N°4 2023
Cultural Heritage Technology 29<br />
THE GRECO-ROMAN THEATER<br />
The theater of Tindari is one of<br />
the best-preserved monuments<br />
and has undergone several restoration<br />
campaigns, especially<br />
in the 20th century. Originally<br />
built in the Hellenistic period,<br />
it was expanded and modified<br />
in the Roman era to host circus<br />
performances. The cavea<br />
(koilon) has a diameter of about<br />
76 meters and could accommodate<br />
up to 3,000 spectators. The<br />
structure rests against the hillside,<br />
while the wings are supported<br />
by massive substructure<br />
walls. The stage features typical<br />
elements of Greek theaters<br />
with paraskenia and a channel<br />
(euripus) for water drainage.<br />
THE FORTIFICATIONS<br />
The defensive walls of Tindari,<br />
still visible today, display multiple<br />
construction phases. They<br />
are built with parallelepiped<br />
sandstone blocks in a doublefaced<br />
structure. Some sections<br />
of the walls have been dated<br />
to the 3rd century B.C., likely<br />
constructed to protect the city<br />
from the threats of the Mamertines.<br />
Typical elements such<br />
as towers and gates have been<br />
identified, including a dipylon<br />
gate with a semicircular tenaille<br />
entrance, flanked by towers.<br />
The city walls include a sophisticated<br />
water drainage system<br />
and showcase various construction<br />
techniques that reflect Punic<br />
influences and subsequent<br />
Roman interventions.<br />
INSULA IV AND THE BATHS<br />
Insula IV, located in the southeastern<br />
sector of the city, is one<br />
of the best-preserved blocks in<br />
Tindari. It comprises residential<br />
houses (including the so-called<br />
Houses B and C), baths, and tabernae.<br />
The baths are renowned<br />
for their mosaics, decorated<br />
with geometric patterns and<br />
figures such as the Trinacria and<br />
symbols of the Dioscuri. These<br />
mosaics attest to the stylistic<br />
influence of North African and<br />
local workshops active between<br />
the 2nd and 3rd centuries A.D.<br />
The houses were organized<br />
around porticoed courtyards,<br />
featuring cisterns and rainwater<br />
collection systems.<br />
The collected data are currently<br />
being processed by mediaGEO:<br />
▪ Processing of Point Clouds<br />
▪ Creation of BIM Models<br />
▪ Structural Analyses (Insula IV)<br />
▪ Geographic Information Systems<br />
(GIS)<br />
Some preliminary results are already<br />
promising:<br />
The combined use of these<br />
technologies can offer an unprecedented<br />
view of the monuments.<br />
Not only does it digitally<br />
preserve the heritage, but it<br />
also makes it accessible and attractive<br />
on a global scale.<br />
The "Technology for All" event<br />
in Tyndaris offered a unique opportunity<br />
to field-test a series<br />
of advanced tools, each with its<br />
own peculiarities, advantages,<br />
and some limitations. Below is<br />
a report that compares these<br />
instruments, highlighting their<br />
features and providing insights<br />
into their performance during<br />
the event.<br />
THE TECHNOLOGIES<br />
NavVis VLX 3 Wearable<br />
Mobile Laser Scanner<br />
The NavVis VLX 3 is a portable<br />
mapping system designed<br />
for scanning complex environments,<br />
both indoors and outdoors,<br />
while in motion. It is<br />
equipped with two 32-layer Li-<br />
DAR sensors, four cameras for<br />
360° imagery, and an integrated<br />
display for real-time monitoring.<br />
• Main Features<br />
Portable and wearable, it utilizes<br />
SLAM technology to capture<br />
detailed point clouds and<br />
can be integrated with georeferencing<br />
systems for increased<br />
accuracy.<br />
• Advantages<br />
Portability and Ergonomics: Being<br />
wearable, it allows smooth<br />
movement through complex archaeological<br />
sites.<br />
Continuous Scanning. Ensures<br />
uninterrupted coverage without<br />
the need to reconfigure the<br />
scanner. Geospatial Data Integration.<br />
Compatible with global<br />
coordinates for integrated mapping.<br />
• Possible Disadvantages<br />
Challenges with Uniform Surfaces:<br />
SLAM technology may struggle<br />
in environments with few<br />
distinguishable features.<br />
Limited Range: Not ideal for<br />
long-distance scans.<br />
Sensitivity to Sudden Movements:<br />
Unexpected movements<br />
can compromise scan quality.<br />
• Post-Processing:<br />
Reliance on Automatic Software<br />
Cleaning: Although the software
can clean point clouds, residual<br />
artifacts in crowded environments<br />
may require manual corrections.<br />
Complex Data Integration for<br />
Large Projects: When using data<br />
from multiple sources or sessions,<br />
integration can become<br />
complex and require advanced<br />
expertise.<br />
• Post-Processing Considerations:<br />
Supporting Software: NavVis<br />
IVION<br />
Automatic and Real-Time Registration:<br />
Immediate visualization<br />
to identify any gaps.<br />
Integrated Georeferencing: Improved<br />
accuracy thanks to compatibility<br />
with GNSS systems.<br />
Automatic Point Cloud Cleaning:<br />
Automatic removal of moving<br />
objects.<br />
Advantages: Reduced editing<br />
times, easy integration with<br />
CAD/BIM software for analysis<br />
and modeling.<br />
Leica BLK2GO<br />
Compact and Portable Laser<br />
Scanner: The BLK2GO is a lightweight<br />
and easy-to-use device<br />
designed for rapid and dynamic<br />
3D data acquisition in indoor<br />
environments. It features a horizontal<br />
field of view of 360° and<br />
a vertical field of 270°, along<br />
with wireless data transfer.<br />
• Main Features<br />
Portable, fast, capable of 360°<br />
scans, includes an integrated<br />
imaging camera.<br />
• Advantages<br />
Extreme Portability: Ideal for<br />
exploring tight and narrow<br />
spaces.<br />
360° Scanning: Complete coverage<br />
in a single pass.<br />
Ease of Use: Autonomous startup,<br />
wireless data transfer.<br />
• Possible Disadvantages<br />
Medium Precision: Does not offer<br />
the same quality as more<br />
advanced scanners.<br />
Limited Range: Suitable for<br />
short distances, not for larger<br />
structures.<br />
Battery Life: Limited to short<br />
sessions without interruptions.<br />
• Post-Processing<br />
Dependence on Wireless Data<br />
Transfer: The connection can<br />
suffer interference, delaying<br />
data acquisition and transfer.<br />
Less Advanced Noise Filtering:<br />
Filtering capabilities may not<br />
completely remove noise, necessitating<br />
manual cleaning.<br />
• Post-Processing Considerations<br />
Supporting Software: Cyclone<br />
REGISTER 360 (BLK Edition)<br />
• Peculiarities<br />
Wireless Transfer and On-Site<br />
Management: Real-time control<br />
to avoid coverage errors.<br />
Point Cloud Optimization: Automatic<br />
filtering and enhancement.<br />
Advantages: Efficient merging<br />
of scans, reduced editing times<br />
thanks to dynamic on-site previews.<br />
Leica RTC360<br />
High-Speed and High-Precision<br />
3D Laser Scanner: The RTC360 is<br />
designed for rapid acquisition of<br />
extremely detailed data. It integrates<br />
HDR imaging and a VIS<br />
(Visual Inertial System) that automatically<br />
aligns point clouds.<br />
Main Features: High precision,<br />
scanning speed up to 2 million<br />
points per second, automatic<br />
real-time registration.<br />
• Advantages<br />
Speed and Precision: Ideal for<br />
quickly covering large archaeological<br />
areas.<br />
Automatic Registration: The VIS<br />
system reduces the need for<br />
complex post-processing operations.<br />
HDR Images: Provide detailed<br />
and realistic models.<br />
• Possible Disadvantages<br />
Heavy and Expensive: Heavier<br />
and more costly than other<br />
scanners.<br />
Requires Accurate Setup: Demands<br />
detailed installation and<br />
maintenance.<br />
• Post-Processing<br />
Large Volume of Data to Manage:<br />
High-resolution scans generate<br />
large files that require<br />
powerful systems for processing<br />
and storage.<br />
Dependence on VIS Automatic<br />
Registration: In specific environments,<br />
automatic registration<br />
may not work perfectly,<br />
requiring manual alignments.<br />
• Post-Processing Considerations<br />
Supporting Software: Cyclone<br />
FIELD 360 and REGISTER 360<br />
• Peculiarities<br />
On-Site VIS Automatic Registration:<br />
Minimizes the need for<br />
manual alignments.<br />
HDR Processing: Enhances the<br />
visual quality of models.<br />
Advantages: Efficient merging<br />
of scans, seamless integration<br />
with CAD/BIM software for conservation<br />
and reconstruction<br />
projects.<br />
30 ArcheomaticA N°4 2023
Cultural Heritage Technology 31<br />
Stonex X70GO Model<br />
Portable 3D Laser Scanner with<br />
Dual Mode: The X70GO combines<br />
SLAM mode for dynamic<br />
scanning and static mode for<br />
detailed scans, integrating a 12<br />
MP RGB camera to colorize point<br />
clouds.<br />
• Main Features: SLAM and static<br />
modes, real-time processing,<br />
integrated georeferencing.<br />
• Advantages<br />
Dynamic and Static Modes (X-<br />
Whizz): Adaptability to precision<br />
and speed requirements.<br />
Real-Time Processing and Preview:<br />
Reduces time for corrective<br />
actions on-site.<br />
Georeferencing: Improves the<br />
accuracy of acquired data.<br />
• Possible Disadvantages<br />
Variable Precision in SLAM Mode:<br />
Scans may be less precise in<br />
challenging environments.<br />
Limited Battery Life: Prolonged<br />
scanning sessions may require<br />
frequent battery replacements.<br />
• Post-Processing<br />
Complexity in Combining Different<br />
Modes: Integrating data<br />
acquired in dynamic and static<br />
modes may require additional<br />
steps, slowing down point cloud<br />
merging.<br />
Dependence on Dedicated Software:<br />
If the software is not<br />
well-managed, obtaining precise<br />
alignments can be difficult.<br />
Dual-Mode Scanning: Facilitates<br />
the combination of dynamic and<br />
static data.<br />
Advantages: Advanced point<br />
cloud optimization and management,<br />
precise georeferencing,<br />
and easy integration for<br />
detailed models.<br />
Lidaretto H32X on<br />
DJI Matrice 350 Drone<br />
UAV-Mounted Lidar System<br />
(Drone): The Lidaretto H32X,<br />
integrated with a GARMIN<br />
VIRB360 camera, is a versatile<br />
scanning system that can be<br />
mounted on drones, vehicles, or<br />
backpacks for aerial or mobile<br />
acquisitions. Ideal for largescale<br />
mapping.<br />
• Main Features: Mountable on<br />
drones, rapid aerial acquisition,<br />
point cloud colorization through<br />
360° images.<br />
• Advantages<br />
Versatile Aerial Acquisition:<br />
Covers extensive areas difficult<br />
to explore on foot.<br />
Integration with 360° Images:<br />
Adds visual information to point<br />
clouds for photorealistic models.<br />
Speed and Efficiency: Rapid and<br />
detailed scanning of large areas.<br />
• Possible Disadvantages:<br />
Weather Conditions: Wind, rain,<br />
and other factors can affect<br />
flight stability and data quality.<br />
Drone Regulations: Require special<br />
permits, which can delay<br />
operations.<br />
Drone Battery Life: Limited battery<br />
duration requires frequent<br />
recharging breaks.<br />
• Post-Processing:<br />
Complexity in Managing Large<br />
Volumes of Aerial Data: Large<br />
amounts of data collected during<br />
flights may require considerable<br />
processing and management<br />
time.<br />
Synchronization of Images and<br />
Point Clouds: Accurately combining<br />
lidar data and 360° images<br />
can be complicated, especially<br />
in case of alignment<br />
issues.<br />
• Post-Processing Considerations<br />
Supporting Software: GOpost<br />
and Cube-3D<br />
• Peculiarities<br />
Flexible Data Processing and<br />
Optimization: Filtering and enhancing<br />
scans.<br />
Fig. 4 - Orthomosaic of the tomb at<br />
Cercadenari, Tindari Archaeological<br />
Park (UAV survey and processing by<br />
Andrea di Santo).
• Post-Processing Considerations<br />
Supporting Software: Dedicated<br />
software from Alma Sistemi<br />
• Peculiarities:<br />
Multi-Source Processing and<br />
Point Cloud Colorization: Combines<br />
lidar and 360° images for<br />
photorealistic models.<br />
Automated Flight Planning: Optimizes<br />
data collection to uniformly<br />
cover large areas.<br />
Advantages: Enhanced visual<br />
models and efficient data management<br />
for large areas, ideal<br />
for presentations and detailed<br />
analyses.<br />
FINAL CONCLUSION<br />
Post-processing is a critical<br />
phase in archaeological surveying.<br />
Each tool offers different<br />
solutions for data optimization<br />
and management:<br />
• NavVis VLX 3: Efficient with<br />
automatic registration and<br />
cleaning, but complex when<br />
integrating data from multiple<br />
sources.<br />
• Leica BLK2GO: Quick transfer<br />
and on-site control, but with<br />
limitations in automatic noise<br />
filtering.<br />
• Leica RTC360: Minimizes<br />
manual alignments but requires<br />
complex management of large<br />
data volumes.<br />
• Stonex X70GO: Flexibility with<br />
dynamic and static modes, but<br />
difficulties in integrating mixed<br />
data.<br />
• Lidaretto H32X on Drone: Excellent<br />
for covering large areas<br />
with photorealistic models, but<br />
requires precise management of<br />
data synchronization.<br />
The choice of the right tool<br />
should consider the specific<br />
needs of the project, balancing<br />
speed, precision, and data integration<br />
capabilities to create<br />
accurate and useful models in<br />
the field of archaeological conservation<br />
and presentation.<br />
The "Technology for All on the<br />
Road <strong>2024</strong>" event in Tindari<br />
demonstrated how technological<br />
innovation can serve culture.<br />
The integration of advanced<br />
surveying techniques<br />
offers powerful tools for the<br />
conservation, study, and promotion<br />
of cultural heritage. With<br />
data processing underway, the<br />
community eagerly awaits the<br />
final results, which promise to<br />
shed new light on Tindari's rich<br />
history and become a model for<br />
future similar initiatives.<br />
ACKNOWLEDGEMENTS<br />
We thank all the companies<br />
that participated and made this<br />
event possible and for the survey<br />
made: Dyna-Tech, Geomax,<br />
Lidaretto, Stonex and 3DTarget.<br />
Abstract<br />
The archaeological site of Tyndaris<br />
(currently Tindari, municipality of<br />
Patti, province of Messina, Italy)<br />
served as the backdrop for an important<br />
technological and cultural<br />
initiative organized by mediaGeo<br />
on May 30, <strong>2024</strong>: the “Technology<br />
for All on the Road <strong>2024</strong>”.<br />
The event brought together university<br />
professors, experts in geomatics,<br />
archaeology, and engineering,<br />
as well as industry professionals<br />
engaged in applying advanced surveying<br />
methodologies. The main<br />
objective was to create precise and<br />
detailed digital documentation of a<br />
site useful for conservation, study,<br />
and tourism enhancement.<br />
During the event, a series of stateof-the-art<br />
surveying technologies<br />
were employed to map and meticulously<br />
document the topography<br />
and monuments of the ancient<br />
Greek, and later Roman, city in Sicily—an<br />
area for which a complete<br />
survey is still lacking.<br />
Keywords<br />
Archaeology; Technologies;<br />
survey; Lidar; scanner 3D;<br />
Author<br />
Valerio Carlucci<br />
valerio.carlucci@archeomatica.it<br />
Andrea di Santo<br />
andreadis.workspace@gmail.com<br />
Michele Fasolo<br />
michele.fasolo@archeomatica.it<br />
32 ArcheomaticA N°4 2023
Cultural Heritage Technology 33
DOCUMENTATION<br />
From Sports Collectibles to the Digital<br />
Humanities: the Evolution of Technology<br />
and the Transformation of Consciousness<br />
By Luca Baraldi<br />
For several decades<br />
now, we have been<br />
living through rapidly<br />
accelerating technological<br />
change, at a moment<br />
in history in which<br />
digitization is remaking<br />
the relationship between<br />
knowledge and humanity.<br />
Until recently, the act of<br />
passing down our history<br />
from generation to<br />
generation was entrusted to the<br />
voluntary or involuntary production<br />
of material witnesses. But<br />
in today’s growing digital ecosystem,<br />
historical memory has<br />
turned into data, computer architectures,<br />
and algorithmic interpretations.<br />
It is important not<br />
to approach this in purely technological<br />
terms, but instead as a<br />
real epistemological revolution.<br />
This not only changes the way<br />
we do things; it is also changing<br />
the ways we perceive them,<br />
know them, interpret them, and<br />
rework them. History, culture,<br />
and knowledge are all part of<br />
an evolving information ecosystem,<br />
which today, more than<br />
ever, is based on the possibility<br />
of direct interaction, immediate<br />
accessibility, and dynamic<br />
modularity. All of this requires<br />
new skills and new methodologies,<br />
born from an encounter<br />
between humanistic knowledge<br />
and technology. Starting today,<br />
Gruppo Panini Cultura is a major<br />
player in this revolution. The<br />
Group was founded as the next<br />
step in a corporate history which<br />
has always combined technological<br />
evolution with the desire<br />
to disseminate knowledge.<br />
The companies that form the<br />
Group share the will to rewrite<br />
the ways of preserving and enhancing<br />
our cultural heritage by<br />
pursuing a business model that<br />
merges tradition and innovation.<br />
DIGITAL HUMANITIES:<br />
THE NEED FOR AN<br />
EPISTEMOLOGICAL ENCOUNTER<br />
Digital humanities represent a<br />
growing field of research and<br />
experimentation, where innovative<br />
approaches to the study and<br />
preservation of culture unite the<br />
humanities with digital technologies<br />
and bring a practical<br />
34 ArcheomaticA N°4 2023
Cultural Heritage Technology 35<br />
perspective to theoretical ideas.<br />
Yet despite their widespread visibility,<br />
they run the risk of being<br />
misunderstood and oversimplified<br />
when public discourse fails<br />
to recognize the real difficulties<br />
and the challenges to our beliefs<br />
about art. On the one hand,<br />
Digital humanities celebrate the<br />
power of technology in cataloging,<br />
making accessible, and interpreting<br />
cultural data. On the<br />
other hand, it is easy to forget<br />
that simply using new technological<br />
tools is not enough, by<br />
itself, to really transform the<br />
process of acquiring knowledge.<br />
As highlighted by Johanna Drucker,<br />
one of the leading voices in<br />
the field of digital humanities,<br />
data are never neutral (Drucker<br />
2011), nor can a representation<br />
of phenomena or cultural objects<br />
be considered scientifically<br />
reliable as if it were really observer-independent.<br />
Every technical<br />
or methodological choice<br />
we make in the digitization<br />
process - from the selection of<br />
material to be digitized, to how<br />
data is to be accessed and used<br />
- reflects a set of epistemological<br />
and value-based decisions.<br />
Cultural data, therefore, cannot<br />
be simply considered as objects<br />
to be stored and preserved, but<br />
represent a continuous engagement<br />
between the past and<br />
the present, between historical<br />
memory and contemporary<br />
needs. It may seem obvious that<br />
digital technologies introduce<br />
a condition of despatialization,<br />
that is, the possibility of freeing<br />
the informational value of an<br />
object from its physical context.<br />
This leads to real and potentially<br />
immediate methodological challenges<br />
involving new strategies<br />
for the conservation, exploitation,<br />
and use of cultural heritage.<br />
One of the most critical aspects<br />
of the digital humanities<br />
is therefore the too frequent<br />
reference to the mere application<br />
of technological tools to<br />
the humanities, without thinking<br />
of it as a real epistemological<br />
encounter (Masson 2017).<br />
This means that different forms<br />
of knowledge, humanistic and<br />
technological, run the risk of<br />
relating to each other in a passive,<br />
purely functional way,<br />
without the activation of processes<br />
of real exchange, which<br />
would have the purpose to create<br />
new methodologies and new<br />
paradigms of understanding. Today<br />
there is a clear need to take<br />
steps to construct a serious dialogue<br />
between epistemologies,<br />
between ways of knowing and<br />
producing knowledge, which is<br />
not limited to not limited to simply<br />
coexisting perspectives, but<br />
that generates a creative and innovative<br />
synthesis.<br />
The risk of not recognizing this
challenge is clear. The use of<br />
technology, as well as unquestioned<br />
enthusiasm for innovation<br />
at any cost without an adequate<br />
critical perspective, runs the risk<br />
of flattening cultural and historical<br />
complexity, impoverishing<br />
its wealth, and hiding the most<br />
relevant information. The digital<br />
humanities theorist David M.<br />
Berry has neatly described this<br />
phenomenon as computational<br />
turn, seeking to highlight its potential<br />
and risks: a shift towards<br />
a world view dominated by the<br />
quantification and standardization<br />
of processes of knowledge<br />
(Berry 2011). However, as Berry<br />
points out, the value of the digital<br />
humanities comes from examining<br />
how technology is used,<br />
studying its true value, and taking<br />
advantage of new perspectives<br />
and opportunities.<br />
To fully realize the potential of<br />
the digital humanities, we need<br />
methodologies that go beyond<br />
the mere digital reproduction<br />
of cultural materials, seeking to<br />
understand their meaning and<br />
determine their purpose. An approach<br />
is needed that integrates<br />
the accuracy and efficiency of<br />
digital data with the humanities’<br />
ability to interpret and to<br />
explain the context of works of<br />
art. This is the vision of Gruppo<br />
Panini Cultura, which works daily<br />
to offer the most advanced<br />
technologies, working to create<br />
and enable a synthesis between<br />
humanistic knowledge and technological<br />
innovation.<br />
THE GEOPOLITICS OF KNOWL-<br />
EDGE: PRESERVING HISTORY AS A<br />
POLITICAL RESPONSIBILITY<br />
In the age of digital geopolitics,<br />
it is important to understand<br />
that the conservation of the cultural<br />
heritage is not only critical<br />
for the preservation of historical<br />
memory, but it is also an important<br />
political issue, and the digital<br />
humanities must inevitably<br />
face that fact (Grincheva <strong>2024</strong>).<br />
History is not a neutral concept.<br />
In its substance, in the tangible<br />
product of its assertions and its<br />
symbolic interpretations, it is a<br />
multi-faceted battle for identity,<br />
power and influence. If it is true,<br />
as Michel Foucault wrote, that<br />
history is the result of a relationship<br />
of forces (Foucault 1969), in<br />
today’s world of platforms and<br />
the attention economy, strength<br />
is also expressed through the<br />
governance of digital platforms.<br />
To preserve memory and to control<br />
its digitization today means<br />
controlling the collective narrative<br />
of society as well as the<br />
elements of facilitation of, or<br />
resistance to, the ways of consuming<br />
and enjoying culture.<br />
In this context, the digitization of<br />
cultural heritage is at the center<br />
of a broader reflection on the<br />
geopolitics of knowledge (Fiormonte<br />
2017). It is not only about<br />
preserving documents, works<br />
of art or historical objects, but<br />
about establishing who has the<br />
36 ArcheomaticA N°4 2023
Cultural Heritage Technology 37<br />
right to define the past and have<br />
access to it, through the creation<br />
of tools for information processing<br />
and public use. When the<br />
power to preserve and transmit<br />
cultural memory is concentrated<br />
in a few hands, we run the<br />
risk of privatizing memory and<br />
knowledge (Mhalla <strong>2024</strong>). That<br />
is a risk we run today, through<br />
the progressive centralization of<br />
digital platforms outside of our<br />
own cultural and social-political<br />
context.<br />
The act of preserving history<br />
thus becomes a political responsibility.<br />
How can we ensure that<br />
a digitized cultural heritage remains<br />
accessible to all? How can<br />
we ensure that digital assets do<br />
not become tools of control, manipulation,<br />
or exclusion? Gruppo<br />
Panini Cultura is at the forefront<br />
of these challenges. By participating<br />
in digitization projects<br />
linked to the National Recovery<br />
and Resilience Plan (PNRR), the<br />
Group is contributing to the conservation<br />
of some of Italy’s most<br />
valuable cultural resources, such<br />
as the State Archives in Rome<br />
and Florence and the Biblioteca<br />
Nazionale Braidense in Milan.<br />
However, its role is not limited<br />
to a purely technical task, nor<br />
do they wish it to be. It is a mission<br />
with profound political and<br />
social implications.<br />
ecosystem, based on the capitalization<br />
of information potential,<br />
digitized cultural goods are<br />
no longer mere objects of study<br />
or conservation, but become<br />
real economic assets, acting in a<br />
global system of exchange, storage,<br />
and potential monetization<br />
(Zhang <strong>2024</strong>). Obviously, this<br />
evolving situation offers new opportunities<br />
but raises a number<br />
of strategic, ethical, and technological<br />
questions which we<br />
must not ignore.<br />
One of the most important problems<br />
that we have been facing<br />
since the introduction of digitization<br />
technologies (not only for<br />
the cultural heritage) concerns<br />
the durability of digital data.<br />
Unlike physical objects, whose<br />
durability is related to the physiological<br />
longevity of materials,<br />
digital data is subject to rapid<br />
technological obsolescence. Digital<br />
formats, management software,<br />
hardware interfaces and<br />
technological infrastructures<br />
are changing rapidly, making it<br />
strategically necessary to define<br />
a policy or institutional strategy<br />
capable of adapting to changing<br />
technologies, to ensure the survival<br />
of historical memory and<br />
its verifiability.<br />
A second problem concerns data<br />
security, both in terms of data<br />
integrity and of ensuring the<br />
correct conditions for access and<br />
use. The digitized cultural heritage,<br />
which certainly represents<br />
an invaluable treasure from a<br />
historical-cultural point of view,<br />
is acquiring an increasingly significant<br />
role in the context of a<br />
resurgent soft power, with growing<br />
geopolitical and economic<br />
implications (Andreula 2022).<br />
This makes it a potential target<br />
for cyberattacks and misappropriation<br />
or manipulation by state<br />
or private actors (Loiseau 2020).<br />
Although we are more likely to<br />
think of cybersecurity problems<br />
in other contexts, security and<br />
data integrity are major issues<br />
here as well, both at a strategic<br />
level and at the infrastructure<br />
level.<br />
Finally, there is the question of<br />
monetization. The pervasive<br />
presence of generative artificial<br />
intelligence has raised the issue<br />
of the informational potential of<br />
digitized assets as economic assets,<br />
perhaps for the first time<br />
in such a disruptive manner.<br />
Beyond the purely legal issues,<br />
THE CONSERVATION OF MEMORY<br />
AND THE DATA ECONOMY: THE<br />
FUTURE OF DIGITAL CULTURE<br />
The preservation of memory in<br />
the age of digitization is closely<br />
linked to the dynamics of the<br />
data economy, where data — its<br />
detection, collection, organization<br />
and interpretation — are<br />
its founding and fundamental<br />
character. In this new economic
which suggest a necessary evolution<br />
of the industry’s doctrine<br />
(Thongmeensuk <strong>2024</strong>), for the<br />
first time, the digitized heritage<br />
can be exploited as complex information<br />
capital, where metadata<br />
can legitimately acquire<br />
economic value (Hansson 2023).<br />
If digitized cultural heritage becomes<br />
an integral part of the<br />
data economy, how can we be<br />
sure that the economic benefits<br />
deriving from its use are distributed<br />
fairly? Who controls access<br />
to and use of cultural data? Is it<br />
possible to prevent digital culture<br />
from becoming an object<br />
of commercial speculation, and<br />
from losing its educational and<br />
public value? Many questions will<br />
require urgent answers, to protect<br />
strategies and methodologies<br />
that promote the advancement<br />
of the whole concept of<br />
heritage and the way in which<br />
its value evolves and constantly<br />
changes, in the midst of all this<br />
accelerated technological implementation.<br />
Gruppo Panini Cultura has decided<br />
to gather specialist expertise<br />
into a single vision, in order to<br />
deal with the strategic, design<br />
and operational complexity of<br />
advanced digitization and digital<br />
humanities projects, and to<br />
ensure a constant state of methodological<br />
and technological<br />
evolution.<br />
Franco Cosimo Panini Editore has<br />
a long tradition in art publishing<br />
and the faithful reproduction of<br />
high-quality facsimiles, showing<br />
how fine craftsmanship and attention<br />
to detail can be incorporated<br />
into museum and cultural<br />
management. This legacy enables<br />
the group to face the challenges<br />
inherent in the preservation<br />
of the quality and integrity<br />
of the cultural heritage and to<br />
provide solutions that maintain<br />
the aesthetic and historical value<br />
of digitized objects, ensuring<br />
all forms of their future enjoyment<br />
and use.<br />
Haltadefinizione is at the forefront<br />
of advanced digitization,<br />
using technologies such as ultrahigh<br />
definition and 3D formats<br />
to ensure highly detailed reproduction<br />
of works of art. This not<br />
only allows the masterpieces of<br />
the past to be preserved in a<br />
safe and faithful way, but also<br />
makes them accessible and usable<br />
in new and interactive ways.<br />
This novel approach addresses<br />
the issue of accessibility to cultural<br />
heritage, allowing anyone<br />
to view what would otherwise<br />
be limited to a physical and local<br />
experience, so that study<br />
and research can expand beyond<br />
physical barriers.<br />
Hyperborea makes a fundamental<br />
contribution to the management<br />
and exploitation of cultural<br />
data. Its highly specialized software<br />
organizes complex archival<br />
assets and makes them available<br />
for use, responding to increasing<br />
demand for modularity and scalability<br />
of digital solutions. Designing<br />
structured digital libraries<br />
means not only archiving but<br />
creating a network of knowledge<br />
that can be constantly updated,<br />
safely consulted and that is open<br />
to multi-level use, promoting<br />
the sustainable monetization of<br />
content without compromising<br />
its public value.<br />
Mida Digit specializes in large<br />
digitization projects and is capable<br />
of dealing with the vast<br />
complexity and variety of cultural<br />
materials. From historical<br />
documents to three-dimensional<br />
artefacts, the company ensures<br />
that each object is treated with<br />
the most advanced and appropriate<br />
technologies, to ensure<br />
its physical integrity. This is particularly<br />
crucial in a landscape<br />
where the risk of technological<br />
obsolescence is high, and digitization<br />
techniques must con-<br />
38 ArcheomaticA N°4 2023
Cultural Heritage Technology 39<br />
stantly adapt to new quality and<br />
preservation standards.<br />
Finally, Memooria represents the<br />
innovative drive of the group,<br />
with a research and development-oriented<br />
approach that<br />
focuses on building hardware<br />
and software solutions designed<br />
to ensure the security and longterm<br />
usability of digitized cultural<br />
heritage. Because of its<br />
drive for innovation, the group<br />
can successfully address the<br />
challenges posed by managing<br />
large volumes of cultural data,<br />
preserving not only public access<br />
to these contents but also their<br />
integrity and protection against<br />
cyber threats.<br />
Together, these companies offer<br />
an integrated response to the<br />
challenges of the digital humanities,<br />
providing specialist expertise<br />
ranging from ultra-high<br />
resolution digital acquisition to<br />
complex archive management<br />
and the public use and active<br />
enjoyment of the cultural heritage.<br />
Gruppo Panini Cultura<br />
is a synthesis of technical and<br />
humanistic knowledge, able to<br />
deal with the problems related<br />
to the preservation of memory in<br />
the digital age in a strategic and<br />
innovative way.<br />
TOWARDS AN INNOVATIVE CUL-<br />
TURAL ECOSYSTEM: QUESTIONS<br />
STILL OPEN<br />
How can we ensure that the<br />
digitization of the cultural heritage<br />
is truly inclusive and accessible<br />
to all, without creating<br />
new forms of exclusion or<br />
inequality? What are the ethical<br />
limits to monetizing digital culture,<br />
and how can we balance<br />
the need for economic sustainability<br />
with preserving the public<br />
and democratic value of the<br />
cultural heritage? How can we<br />
develop digital technologies and<br />
infrastructures that are able to<br />
guarantee the durability and security<br />
of cultural data, without<br />
relying solely on market logic or<br />
political pressures? The future of<br />
the digital humanities seems to<br />
be more than ever marked by a<br />
dense set of questions that require<br />
answers. The evolution of<br />
technology, the introduction of<br />
digital systems with increasingly<br />
autonomous operational capabilities,<br />
the rapid transformation<br />
of the geopolitical scene and the<br />
increasingly pervasive impact of<br />
the platform economy are just<br />
some of the variables that contribute<br />
to making the current<br />
scenario difficult to predict.<br />
What does remain constantly<br />
clear is the cultural, social,<br />
and political responsibility that<br />
comes from the conservation of<br />
history and cultural heritage in a<br />
correct way, with an educational<br />
aim that reaches out to all, is inclusive<br />
and empowering, and remains<br />
clearly so. If we fail to answer<br />
these many open questions<br />
correctly and consistently, not<br />
only will we risk compromising<br />
the preservation of our past, but<br />
we may also impede our ability<br />
to carry our culture forward into<br />
the future, to ensure its vitality,<br />
autonomy, and legitimacy<br />
(Chaves 2023). Never before this<br />
moment has technology made<br />
it so necessary for us to foster<br />
a dialogue between disciplines<br />
and perspectives, to ensure that<br />
knowledge is not misrepresented<br />
or manipulated, to protect individual<br />
and social freedom and<br />
to avoid losing the distinction<br />
between what is true and what<br />
pretends to be true, about the<br />
past.<br />
References<br />
Drucker, J. (2011). Humanities approaches to graphical<br />
display. Digital Humanities Quarterly, 5(1), 1-21.<br />
Masson, E. (2017). Humanistic data research: An encounter<br />
between epistemic traditions.<br />
Berry, D. M. (2011). The computational turn: Thinking<br />
about the digital humanities. Culture machine, 12.<br />
Grincheva, N., & Stainforth, E. (<strong>2024</strong>). Geopolitics of<br />
Digital Heritage. Elements in Critical Heritage Studies.<br />
Foucault, M. (1980). L’archeologia del sapere (1969),<br />
trad. it. di G. Bogliolo, Milano, Rizzoli (BUR).<br />
Fiormonte, D. (2017). Digital humanities and the<br />
geopolitics of knowledge. Digital Studies/Le Champ<br />
Numérique, 7(1).<br />
Mhalla, A. (<strong>2024</strong>). Technopolitique: comment la<br />
technologie fait de nous des soldats. Seuil.<br />
Zhang, T., Jiang, Y., Liu, M., Jiang, Y., Yu, B., & Chen,<br />
Y. (<strong>2024</strong>). The digital economy brings new opportunities<br />
for arts and culture. Cambridge Explorations in<br />
Arts and Sciences, 2(1).<br />
In reference to the project Ephemerality and Loss<br />
in Digital Humanities Projects, diretto da Wymer,<br />
al Duke: https://humanitiesunbounded.duke.edu/<br />
ephemerality-and-loss-digital-humanities-projects<br />
Andreula, N., & Petruzzelli, S. (2022). Meta-soft power:<br />
Flipping the scales between art & culture. RAI-<br />
SINA FILES, 144.<br />
Loiseau, H., Ventre, D., & Aden, H. (Eds.). (2020).<br />
Cybersecurity in Humanities and Social Sciences: A<br />
Research Methods Approach. John Wiley & Sons.<br />
Thongmeensuk, S. (<strong>2024</strong>). Rethinking copyright<br />
exceptions in the era of generative AI: Balancing innovation<br />
and intellectual property protection. The<br />
Journal of World Intellectual Property, 27(2), 278-<br />
295.<br />
Hansson, K. (2023). Metadata as imaginary demands:<br />
Exploring metadata markets in digital heritage with<br />
speculative design. Journal of the Association for Information<br />
Science and Technology.<br />
Chaves, D. A. D. L., & Alvarez, E. B. (2023). Scientific<br />
divulgation before the post-truth and the crisis of<br />
credibility of science in the context of Digital Humanities.<br />
Transinformação, 35, e237317.<br />
Abstract<br />
For several decades now, we have been living through<br />
rapidly accelerating technological change, at a<br />
moment in history in which digitization is remaking<br />
the relationship between knowledge and humanity.<br />
Until recently, the act of passing down our history<br />
from generation to generation was entrusted to<br />
the voluntary or involuntary production of material<br />
witnesses. But in today’s growing digital ecosystem,<br />
historical memory has turned into data, computer<br />
architectures, and algorithmic interpretations. It<br />
is important not to approach this in purely technological<br />
terms, but instead as a real epistemological<br />
revolution. This not only changes the way we<br />
do things; it is also changing the ways we perceive<br />
them, know them, interpret them, and rework<br />
them. History, culture, and knowledge are all part<br />
of an evolving information ecosystem, which today,<br />
more than ever, is based on the possibility of direct<br />
interaction, immediate accessibility, and dynamic<br />
modularity. All of this requires new skills and new<br />
methodologies, born from an encounter between<br />
humanistic knowledge and technology.<br />
Keywords<br />
Cultural Heritage; Digital Humanities; technologies;<br />
digitization; digital culture; conservation<br />
Author<br />
Luca Baraldi<br />
l.baraldi@hyperborea.com<br />
Haltadefinizione
DOCUMENTATION<br />
Cultural Heritage and Gamification: Xenia<br />
Progetti solutions that revolutionize the<br />
ways of learning and visiting cultural sites<br />
By Luca Antonio Falzone, Viola Massa, Antonio Gianmaria Spampinato<br />
Fig. 1 - In the photo Luca Falzone, Marketing & Innovation Solution Manager at Xenia<br />
Progetti, with the staff of the Cerveteri and Tarquinia Archaeological Park, during the<br />
installation of the touch screen inside the park's museum area.<br />
In recent years, the concept of gamification has acquired<br />
increasing relevance, becoming a valid and recognized learning<br />
methodology. Gamification, using characteristic elements of<br />
games, such as prizes, timed challenges and competitions,<br />
makes the learning process more engaging and interactive, thus<br />
promoting the acquisition of knowledge. When integrated with<br />
technology, this method turns into a highly effective tool, also<br />
capable of improving the user experience, especially in certain<br />
contexts such as, for example, the cultural one. The adoption<br />
of gamification in cultural contexts not only attracts a larger<br />
and more diverse audience, but stimulates a more dynamic<br />
approach to culture and education.<br />
The challenge today is<br />
to integrate these tools<br />
effectively, finding<br />
the right balance between<br />
play and learning, so that<br />
the gaming experience does<br />
not become an end in itself<br />
but a true engine of cultural<br />
growth. In this scenario, Xenia<br />
Progetti, a company that has<br />
been involved in the design,<br />
consultancy and marketing<br />
of goods and services in the<br />
Information Technology sector<br />
for over 30 years, offers<br />
customized gamification solutions<br />
capable of significantly<br />
improving the experience<br />
of using cultural sites and to<br />
enhance the historical heritage<br />
through interactive and<br />
engaging solutions. The integration<br />
of these technologies<br />
makes it possible to transform<br />
the visit into a dynamic experience<br />
in which visitors are<br />
motivated to actively interact<br />
with works of art and places<br />
thanks to stimulating and personalised<br />
digital content. The<br />
Xenia Progetti solutions which<br />
involve the use of virtual reality<br />
technologies and digital<br />
reconstructions offer the<br />
possibility of developing, for<br />
example, 3D games to be played<br />
on common devices or on<br />
special touch screen monitors<br />
installed within cultural sites.<br />
40 ArcheomaticA N°4 2023
Cultural Heritage Technology 41<br />
The possibilities are many and<br />
also include the development<br />
of dedicated applications, suitable<br />
for every type of audience,<br />
including people with motor<br />
disabilities, thus providing inclusive<br />
tools that allow visitors<br />
with reduced mobility to fully<br />
participate in the museum experience.<br />
These solutions can<br />
be implemented both in indoor<br />
places such as museums and art<br />
galleries but also in outdoor environments<br />
such as archaeological<br />
and naturalistic parks, thus<br />
allowing easier access through<br />
multimedia content, even to<br />
areas that are difficult to explore,<br />
such as caves or places that<br />
are closed to visitors because<br />
they are inaccessible.<br />
More and more cultural structures<br />
are adopting these solutions,<br />
recognizing the benefits<br />
in terms of accessibility, involvement<br />
and enhancement of<br />
heritage. A significant example<br />
is that of the Cerveteri and<br />
Tarquinia Archaeological Park,,<br />
which chose to rely on Xenia<br />
Progetti for the implementation<br />
of a solution based on gamification.<br />
The project involved the<br />
development of an application<br />
installed on a touchscreen monitor<br />
through which visitors can<br />
discover the sculptural group of<br />
Fig. 2 - The game intro screen.<br />
Fig. 3 - The game screen of ART PUZZLE 3D.<br />
the god Mithras through gaming<br />
activities, which allow visitors<br />
to reconstruct the sculptural<br />
group in the shortest possible<br />
time and to observe the operates<br />
in its integrity. In order to<br />
develop the system, the work<br />
and its various fragments have<br />
been digitally reconstructed,<br />
enriched with animations and<br />
sounds that allow visitors to admire<br />
the sculptural group, thus<br />
enriching the visual and cognitive<br />
experience.<br />
Xenia Progetti, fully exploiting<br />
the benefits of gamification,<br />
offers museum structures tools<br />
that make culture more accessible,<br />
inclusive and immersive.<br />
Solutions that enrich the understanding<br />
of cultural and natural<br />
heritage, involving the public<br />
in a direct and personalized<br />
way. This approach transforms<br />
a passive visit into an active<br />
challenge, stimulating interest<br />
in history and art. The introduction<br />
of gamification into cultural<br />
contexts is not just a way to<br />
attract a younger or technologically<br />
advanced audience, but<br />
represents a real paradigm shift<br />
in the way culture can be described<br />
and transmitted to the<br />
public.<br />
Abstract<br />
In recent years, the concept of gamification<br />
has acquired increasing relevance,<br />
becoming a valid and recognized learning<br />
methodology. Gamification, using<br />
characteristic elements of games, such<br />
as prizes, timed challenges and competitions,<br />
makes the learning process more<br />
engaging and interactive, thus promoting<br />
the acquisition of knowledge. When integrated<br />
with technology, this method<br />
turns into a highly effective tool, also capable<br />
of improving the user experience,<br />
especially in certain contexts such as, for<br />
example, the cultural one. The adoption<br />
of gamification in cultural contexts not<br />
only attracts a larger and more diverse<br />
audience, but stimulates a more dynamic<br />
approach to culture and education.<br />
Keywords<br />
Cultural Heritage; accessibility; gamification;<br />
gaming experience; Xenia Progetti Solutions;<br />
archaeology<br />
Author<br />
Luca Antonio Falzone, Viola Massa,<br />
Antonio Gianmaria Spampinato<br />
LFalzone@xeniaprogetti.it
TECHNICAL DATA SHEET<br />
Thermography for the conservation of<br />
historical artifacts: the case of the Chinese<br />
Buddha in an underground environment<br />
By Testo<br />
Thermography is the ideal<br />
choice for protecting historical<br />
treasures. With the use of<br />
this technique, we are able<br />
to identify imperfections that<br />
can damage our artifacts, such<br />
as water infiltration or mold,<br />
invisible to the naked eye.<br />
This technology is increasingly<br />
widespread as a preventive<br />
maintenance method for<br />
cultural and artistic heritage<br />
throughout the world.<br />
Thermography is not a measurement<br />
of temperature,<br />
but is based on the<br />
principles of thermodynamics:<br />
each body is characterized by<br />
its own thermal emission depending<br />
on its surface temperature,<br />
which is in turn conditioned by<br />
the thermal conductivity and<br />
specific heat of each material.<br />
In fact, each material has a different<br />
capacity to transmit or<br />
retain heat.<br />
Thermography allows us to investigate<br />
and identify internal problems<br />
that are not visible to the<br />
naked eye and is very useful in<br />
various applications for the protection<br />
of artistic and cultural<br />
heritage.<br />
Some examples:<br />
• large surfaces can be mapped<br />
to search for cavities, voids or<br />
infill<br />
• the presence of water infiltration<br />
by capillarity can be observed<br />
• over-plastered mosaics can be<br />
studied and maps of the adhesion<br />
of the tiles can be obtained<br />
• detachments and cracks in frescoes<br />
can be detected<br />
The potential of thermography is<br />
truly enormous even for medium<br />
and small-sized artifacts, such<br />
as archaeological finds, bronzes,<br />
paintings, ancient books and<br />
parchments.<br />
THE APPLICATION CONTEXT<br />
The Chinese nation, with a history<br />
of over 5,000 years of uninterrupted<br />
civilization, has created<br />
an extremely rich cultural heritage.<br />
Cultural relics are non-renewable<br />
historical resources and<br />
are the "flagship" of China. Relics<br />
are a precious material cultural<br />
heritage, not only a historical<br />
and tourist resource, but also<br />
represent Chinese artistic culture<br />
and are the basis of modern<br />
science and technology.<br />
Cultural relics embody the national<br />
sentiment, cohesion and<br />
consensus of the Chinese people<br />
in particular: they generate<br />
profound and majestic power,<br />
can be called the "roots" and<br />
42 ArcheomaticA N°4 2023
Cultural Heritage Technology 43<br />
"sources" of the nation and the<br />
country, a very important concept<br />
for traditional Chinese<br />
culture!<br />
Premier Li Keqiang stressed<br />
at the 12th National People's<br />
Congress in 2016 that by protecting<br />
historical relics, we<br />
promote the development of<br />
cultural enterprises, to pass<br />
on traditional Chinese culture,<br />
and also modernization, not<br />
only to create abundant material<br />
wealth, but also to provide<br />
excellent spiritual products<br />
to the people through culture,<br />
thus to win the respect of the<br />
world with civilization and<br />
moral strength.<br />
THE CHALLENGE<br />
Testo has received many requests<br />
for cultural heritage<br />
management around the<br />
world, hoping to provide solutions<br />
for the protection of<br />
historical relics, so that the<br />
precious relics get more attention<br />
and maintenance.<br />
Especially in some caves or in<br />
environments where the temperature<br />
and humidity are not<br />
stable, taking measurements<br />
on such cultural artefacts is<br />
very challenging. However,<br />
once all the measurements<br />
have been taken, the thermal<br />
imaging camera used for the<br />
measurements will certainly<br />
become "famous in history"<br />
together with the artefacts<br />
analysed.<br />
THE SOLUTION<br />
Testo 890 is a thermal imaging<br />
camera with high thermal sensitivity<br />
and high resolution.<br />
Furthermore, the possibility of<br />
using different lenses allows<br />
collecting images of both details<br />
at a great distance and<br />
large surfaces when the spaces<br />
are narrow. As can be seen<br />
in the collected images, testo<br />
890 has proven to be particularly<br />
suitable for this type of application,<br />
highlighting some problems<br />
of the Buddha statue. Through<br />
the thermal imaging camera we<br />
can observe with precision that<br />
under the left arm of the Buddha<br />
statue there are evident cracks,<br />
highlighted with the lighter colours<br />
and caused by the heating<br />
of the material by air convection<br />
inside the cracks themselves. It<br />
can also be observed that these<br />
cracks are invisible to the naked<br />
eye, making thermographic<br />
inspection particularly useful in<br />
this case.<br />
The area at the base of the statue<br />
raises suspicions of excessive<br />
humidity, highlighted by the cooling<br />
caused by the evaporation of<br />
the water. This could identify an<br />
area with mold on the surface in<br />
contact with the floor. Here, further<br />
investigations are necessary.<br />
Abstract<br />
Thermography is the ideal choice for protecting<br />
historical treasures. Using this<br />
technique, we are able to identify imperfections<br />
that can damage our artifacts,<br />
such as water infiltration or mold, invisible<br />
to the naked eye. This technology is<br />
increasingly widespread as a preventive<br />
maintenance method for cultural and artistic<br />
heritage throughout the world.<br />
Thermography is not a measurement of<br />
temperature, but is based on the principles<br />
of thermodynamics: each body is<br />
characterized by its own thermal emission<br />
depending on its surface temperature,<br />
which is in turn conditioned by the<br />
thermal conductivity and specific heat of<br />
each material. In fact, each material has<br />
a different capacity to transmit or retain<br />
heat.<br />
Thermography allows us to investigate<br />
and identify internal problems that are<br />
not visible to the naked eye and is very<br />
useful in various applications for the protection<br />
of artistic and cultural heritage.<br />
Keywords<br />
Thermography; diagnostics; conservation;<br />
heritage; technologies<br />
Author<br />
Testo S.p.A. Settimo Milanese (MI) - Italy<br />
info@testo.it
Cultural Heritage Technology<br />
CHNT29<br />
Conference on Cultural Heritage and New Technologies<br />
November, 04 - 06 <strong>2024</strong> | Vienna, Austria<br />
Call for Papers: April 15 to June 30<br />
Notification: from July 14<br />
Early Bird Tickets: until October 06<br />
The association CHNT-ICOMOS Austria was -<br />
founded in early 2021 to organise the annual Confe-rence<br />
on Cultural Heritage and New Technologies. It<br />
is a sister association of the Austrian National Committee<br />
of the International Council on Monuments<br />
-<br />
and Sites (ICOMOS). The association has around 20<br />
members who contribute to the continuous development<br />
of the conference and participate intensively in<br />
the preparations.<br />
The City of Vienna (Department 7 - Cultural Affairs)<br />
is the association‘s cooperation partner and is<br />
hosting the event, which is funded by the Federal<br />
Ministry of Culture, Arts, Civil Service and Sports.<br />
CHNT29: November 04 - 06<br />
CHNT provides a platform for exchanging views<br />
on the Cultural Heritage protection agenda and<br />
enables discussions among colleagues from a<br />
wide range of disciplines. During the conference<br />
the latest approaches to the research, management<br />
and monitoring of world heritage sites,<br />
cultural assets and archaeological monuments<br />
will be presented. The focus is primarily on interdisciplinary<br />
cooperation between experts with a<br />
strong interest in the application of new technologies<br />
in the field of cultural heritage.<br />
CHNT29 makes an open call on topics to uncover<br />
the latest insights from the CHNT community,<br />
welcoming new and current findings to shape<br />
an engaging conference at the forefront of contemporary<br />
discussions. This approach sets the<br />
stage for an exciting journey towards the 30 th<br />
CHNT anniversary year.<br />
CALL FOR PAPERS<br />
The CHNT Committee invites you to submit a<br />
cont-ribution in the form of a long abstract that<br />
relate to<br />
round table (short talks of about 5 to 10 minutes).<br />
In addition, you can participate in various<br />
panels and workshops.<br />
Please find further information online:<br />
www.chnt.at/call-for-papers<br />
Presenters and session chairs who participated<br />
in CHNT 29 have the possibility to publish their<br />
cont-ributions in the proceedings of the conference.<br />
The call is open from April 15 to June 22, <strong>2024</strong>!<br />
„We believe that technology can make a difference and help to pro-<br />
tect, research and valorize Cultural Heritage in a sustainable way<br />
and to thereby preserve it for the next generation.“<br />
CHNT-ICOMOS Austria • Karlsplatz 13, 1040 Vienna • www.chnt.at • info@chnt.at
Un nuovo modo<br />
di vedere l’arte<br />
Giovanni Battista Moroni, Il cavaliere in rosa, 1560, Olio su tela, Palazzo Moroni – Bergamo<br />
© Haltadefinizione Image Bank | Su concessione di FAI - Fondo per l'Ambiente Italiano
EVENTS<br />
11-12 NOVEMBER <strong>2024</strong><br />
Italia Hexagon Live<br />
Monza Italy<br />
https://tinyurl.com/2cybnsn5<br />
11 - 15 NOVEMBRE <strong>2024</strong><br />
CIDOC <strong>2024</strong><br />
Amsterdam (The Netherlands)<br />
14 - 15 NOVEMBER <strong>2024</strong><br />
GeoBuiz Summit Europe<br />
Amsterdam (The Netherlands)<br />
https://tinyurl.com/4364xj7v<br />
19 - 22 NOVEMBER <strong>2024</strong><br />
EAASI Partner Summit <strong>2024</strong><br />
Athens (GR)<br />
https://lnkd.in/duYqd_Q7<br />
28-29 NOVEMBER <strong>2024</strong><br />
GeoAI <strong>2024</strong> - Artificial Intelligence for<br />
Geospatial data (FBK)<br />
Trento (Italy)<br />
https://tinyurl.com/mvh4cn76<br />
28 NOVEMBER <strong>2024</strong><br />
GeoCom 24<br />
London (UK)<br />
https://www.agi.org.uk/geocom/<br />
2 - 4 DICEMBRE <strong>2024</strong><br />
Paradata, Metadata, and Data in 3D<br />
Digital Documentation for Cultural<br />
Heritage<br />
Limassol (Cyprus)<br />
https://euromed<strong>2024</strong>.eu/<br />
10-13 DECEMBER <strong>2024</strong><br />
Conferenza Nazionale di Geomatica e<br />
Informazione Geografica #ASITA<strong>2024</strong><br />
Padova (Italy)<br />
https://www.asita.it/<br />
12 - 13 DECEMBER <strong>2024</strong><br />
Optical 3D Metrology Workshop<br />
Brescia (Italy)<br />
https://tinyurl.com/5asxz7u6<br />
30-31 JANUARY 2025<br />
H-BI(M)ON - Heritage - Building<br />
Information Modeling / MONitoring<br />
Parma (Italy)<br />
https://tinyurl.com/3896mhhn<br />
8 - 10 APRILE 2025<br />
Commercial UAV Expo Europe<br />
Amsterdam (The Netherlands)<br />
https://www.expouav.com/<br />
46 ArcheomaticA N°4 2023
Cultural Heritage Technology 47<br />
TECHNOLOGYforALL Italian events:<br />
OnTheRoad, Academy, and Expo. A series of traveling exhibitions, training<br />
sessions, and meetings that will combine practical demonstrations, workshops,<br />
and high-level conferences across various locations in Italy. The initiative will<br />
culminate in the Expo, a major exhibition event set to take place in Rome in 2025.<br />
TFA ONTHEROAD<br />
Tindari, Sicilia:<br />
30 May <strong>2024</strong><br />
Foligno, Umbria:<br />
25-26 October <strong>2024</strong><br />
Civitavecchia, Lazio:<br />
Being Defined<br />
Roma, Lazio:<br />
28 November <strong>2024</strong><br />
TFA ACADEMY<br />
L’Aquila, Abruzzo:<br />
January 2025<br />
TFA EXPO<br />
Roma, Lazio:<br />
May/June 2025<br />
technologyforall.it<br />
technologyforall.it
SISTEMI INNOVATIVI DI ARCHIVIAZIONE A PROTEZIONE PASSIVA TOTALE<br />
ANTIFUOCO ANTIALLAGAMENTO ANTIBATTERICO<br />
www.makros.org<br />
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