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Sombras en tiempo real - Un sitio web

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Refer<strong>en</strong>cias<br />

» Stefan Brabec (2002). Pres<strong>en</strong>tación: Computer Graphics 2 – Graphics<br />

Hardware and Op<strong>en</strong>GL Shadows. Saarbrück<strong>en</strong>: Max-Planck-Institut<br />

für Informatik.<br />

» Cass Everitt, Ashu Rege & Cem Ceb<strong>en</strong>oyan. Hardware Shadow<br />

Mapping. NVIDIA White Paper.<br />

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