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SaTurDay, June 25, 2022

5

Ben Tarnoff

One weekend in September 1995, a

software engineer made a website. It

wasn't his first. At 28, Pierre Omidyar

had followed the standard accelerated

trajectory of Silicon Valley: he had

learned to code in seventh grade, and was

on track to becoming a millionaire before

the age of 30, after having his startup

bought by Microsoft. Now he worked for

a company that made software for

handheld computers, which were widely

expected to be the next big thing. But in

his spare time, he liked to tinker with side

projects on the internet. The idea for this

particular project would be simple: a

website where people could buy and sell.

Buying and selling was still a relatively

new idea online. In May 1995, Bill Gates

had circulated a memo at Microsoft

announcing that the internet was the

company's top priority. In July, a former

investment banker named Jeff Bezos

launched an online storefront called

Amazon.com, which claimed to be

"Earth's biggest bookstore". The

following month, Netscape, creator of the

most popular web browser, held its initial

public offering (IPO). By the end of the

first day of trading, the company was

worth almost $3bn - despite being

unprofitable. Wall Street was paying

attention. The dot-com bubble was

starting to inflate.

If the internet of 1995 inspired dreams

of a lucrative future, the reality ran far

behind. The internet may have been

attracting millions of newcomers - there

were nearly 45 million users in 1995, up

76% from the year before - but it wasn't

particularly user-friendly. Finding

content was tricky: you could wander

from one site to another by following the

tissue of hyperlinks that connected them,

or page through the handmade directory

produced by Yahoo!, the preferred web

portal before the rise of the modern

search engine. And there wasn't much

content to find: only 23,500 websites

existed in 1995, compared to more than

17m five years later. Most of the sites that

did exist were hideous and barely usable.

But the smallness and slowness of the

early web also lent it a certain charm.

People were excited to be there, despite

there being relatively little for them to do.

They made homepages simply to say

hello, to post pictures of their pets, to

share their enthusiasm for Star Trek.

They wanted to connect.

Omidyar was fond of this form of online

life. He had been a devoted user of the

internet since his undergraduate days,

and a participant in its various

communities. He now observed the rising

flood of dot-com money with some

concern. The corporations clambering on

to the internet saw people as nothing

more than "wallets and eyeballs", he later

told a journalist. Their efforts at

aLex hern

Asking people to be nice on

Twitter makes people nicer

on Twitter, the company has

announced, hailing the

success of an experiment

that prompts users to

reconsider tweets that might

be hurtful or offensive. Since

2020, the social network has

tried to encourage users to

be more considerate of

others, by algorithmically

spotting posts that appear

aggressive or mean-spirited

and prompting users to

consider whether they want

to send them, asking: "Want

to review this before

tweeting?"

Now, in a study coauthored

with Matthew

Katsaros at Yale Law School,

Twitter researchers say the

ebay's German headquarters in 2006.

commercialisation weren't just crude and

uncool, they also promoted a zombie-like

passivity - look here, click here, enter your

credit card number here - that threatened

the participatory nature of the internet he

knew.

"I wanted to do something different,"

Omidyar later recalled, "to give the

individual the power to be a producer as

well as a consumer." This was the

motivation for the website he built in

September 1995. He called it

AuctionWeb. Anyone could put up

something for sale, anyone could place a

bid, and the item went to the highest

bidder. It would be a perfect market, just

like you might find in an economics

textbook. Through the miracle of

competition, supply and demand would

meet to discover the true price of a

commodity. One precondition of perfect

markets is that everyone has access to the

same information, and this is exactly

what AuctionWeb promised. Everything

was there for all to see.

The site grew quickly. By its second

week, the items listed for sale included a

Yamaha motorcycle, a Superman

lunchbox and an autographed Michael

Jackson poster. By February 1996, traffic

had grown brisk enough that Omidyar's

web hosting company increased his

monthly fee, which led him to start taking

a cut of the transactions to cover his

expenses. Almost immediately, he was

turning a profit. The side project had

prompts do indeed work to

encourage a change in

behaviour - and that the

change sticks around long

after the prompt was shown.

"We found that out of

every 100 tweets where

users were prompted to

reconsider, the following

actions were taken: 69 were

sent without revision; 9 were

cancelled; [and] 22 were

revised," wrote Twitter's

Kathy Yang and Lauren

Fratamico. Of those 22

revisions, only one was

rewritten to be made more

offensive, and more than a

third were redrafted to be

more palatable.

The effect lasts longer than

simply the initial tweet;

compared with users who

didn't see a prompt, the

incidence of repeat offences

dropped by a fifth among

those who were shown

warnings. "This represents a

broader and sustained

change in user behaviour,

and implies that receiving

prompts may help users be

more cognisant of avoiding

potentially offensive content

as they post future tweets,"

the researchers write.

And the benefit goes both

ways: "reducing the number

of harmful and offensive

tweets that a user sends also

reduces the number that

they receive … When a user

turns a conversation

negative, or when they

extend an already negative

thread, their reply tweet can

become the new root for

other users to contribute

negatively." By encouraging

users to rethink hostile

become a business.

But the perfect market turned out to be

less than perfect. Disputes broke out

between buyers and sellers, and Omidyar

was frequently called upon to adjudicate.

He didn't want to have to play referee, so

he came up with a way to help users work

it out themselves: a forum. People would

leave feedback on one another, creating a

kind of scoring system. "Give praise

where it is due," he said in a letter posted

to the site, "make complaints where

appropriate." The dishonest would be

driven out, and the honest would be

rewarded - but only if users did their part.

"This grand hope depends on your active

participation," he wrote.

The value of AuctionWeb would rely on

the contributions of its users. The more

they contributed, the more useful the site

would be. The market would be a

community, a place made by its

members. They would become both

consumers and producers, as Omidyar

hoped, and among the things they

produced would be the content that filled

the site.

By the summer of 1996, AuctionWeb

was generating $10,000 a month.

Omidyar decided to quit his day job and

devote himself to it full-time. He had

started out as a critic of the e-commerce

craze and had ended up with a successful

e-commerce company. In 1997, he

renamed it eBay.

Ebay was one of the first big internet

Twitter’s niceness prompts

do alter behavior

eBay’s magic of turning internet into a marketplace

approaches, the social

network also helped them

make life more pleasant for

themselves.

The experiment's success

was welcomed by social

media experts. "It turns out

that if you do even the bare

minimum you can sizeably

reduce how horrible Twitter

users treat each other," said

Ryan Broderick, an internet

culture writer who runs the

Garbage Day newsletter.

"The fact Twitter, as a

company, had to come up

with a 'please don't

cyberbully each other'

warning for their users is a

wildly embarrassing

summation of how vicious

they've allowed their website

to become, but, hey, if it

works, it works."

Photo: Sean Gallup

companies. It became profitable early,

grew into a giant of the dot-com era,

survived the implosion of the dot-com

bubble, and still ranks among the largest

e-commerce firms in the world. But what

makes eBay particularly interesting is

how, in its earliest incarnation, it

anticipated many of the key features that

would later define the phenomenon

commonly known as the "platform".

Ebay wasn't just a place where collectors

waged late-night bidding wars over rare

Beanie Babies. In retrospect, it also

turned out to be a critical hinge in the

history of the internet. Omidyar's site

pioneered the basic elements that would

later enable Google, Facebook and the

other tech giants to unlock the profit

potential of the internet by

"platformising" it.

None of the metaphors we use to think

about the internet are perfect, but

"platform" is among the worst. The term

originally had a specific technical

meaning: it meant something that

developers build applications on top of,

such as an operating system. But the

word has since come to refer to various

kinds of software that run online,

particularly those deployed by the largest

tech firms. The scholar Tarleton Gillespie

has argued that this shift in the use of the

word "platform" is strategic. By calling

their services "platforms", companies

such as Google can project an aura of

openness and neutrality. They can

present themselves as playing a

supporting role, merely facilitating the

interactions of others. Their control over

the spaces of our digital life, and their

active role in ordering such spaces, is

obscured. "Platform" isn't just imprecise.

It's designed to mystify rather than

clarify.

A more useful metaphor for

understanding the internet, one that has

guided its architects from the beginning,

is the stack. A stack is a set of layers piled

on top of one another. Think of a house:

you have the basement, the first floor, the

second floor and so on, all the way up to

the roof. The things that you do further

up in a house often depend on systems

located further down. If you take a

shower, a water heater in the basement

warms up the cold water being piped into

your house and then pipes it up to your

bathroom.

The internet also has a basement, and

its basement also consists largely of pipes.

These pipes carry data, and everything

you do further up the stack depends on

these pipes working properly. Towards

the top of the stack is where the sites and

apps live. This is where we experience the

internet, through the pixels of our

screens, in emails or tweets or streams.

The best way to understand what

happens on these sites and apps - on what

tech companies call "platforms" - is to

understand them as part of the broader

story of the internet's privatisation.

The internet started out in the 1970s as

an experimental technology created by

US military researchers. In the 80s, it

grew into a government-owned computer

network used primarily by academics.

Then, in the 90s, privatisation began. The

privatisation of the internet was a

process, not an event. It did not involve a

simple transfer of ownership from the

public sector to the private, but rather a

more complex movement whereby

corporations programmed the profit

motive into every level of the network. A

system built by scientists for research was

renovated for the purpose of profit

maximisation. This took hardware,

software, legislation, entrepreneurship. It

took decades. And it touched all of the

internet's many pieces.

The process of privatisation started

with the pipes, and then worked its way

up the stack. In April 1995, only five

months before Omidyar made the

website that would become eBay, the

government allowed the private sector to

take over control of the network's

plumbing. Households and businesses

were eager to get online, and telecoms

companies made money by helping them

access the internet.

But getting people online was a small

fraction of the system's total profit

potential. What really got investors'

capital flowing was the possibility of

making money from what people did

online. In other words, the next step was

figuring out how to maximise profit in the

upper floors, where people actually use

the internet. The real money lay not in

monetising access, but in monetising

activity. This is what Omidyar did so

effectively when he created a place where

people wanted to buy and sell goods

online, and took a cut of their

transactions.

The dot-com boom began with

Netscape's explosive IPO in August 1995.

Over the following years, tens of

thousands of startups were founded and

hundreds of billions of dollars were

invested in them. Venture capital entered

a manic state: the total amount of US

venture-capital investment increased

more than 1,200% from 1995 to 2000.

Hundreds of dot-com companies went

public and promptly soared in value: at

their peak, technology stocks were worth

more than $5tn. When eBay went public

in 1998, it was valued at more than $2bn

on the first day of trading; the continued

ascent of its stock price over the next year

made Omidyar a billionaire.

Yet most of the startups that attracted

huge investment during these years

didn't actually make money. For all the

hype, profits largely failed to materialise,

and in 2000 the bubble burst. From

March to September, the 280 stocks in

the Bloomberg US Internet Index lost

almost $1.7tn. "It's rare to see an industry

evaporate as quickly and completely," a

CNN journalist remarked. The following

year brought more bad news. The dotcom

era was dead.

Today, the era is typically

remembered as an episode of collective

insanity - as an exercise in what Alan

Greenspan, during his

contemporaneous tenure as chair of the

Federal Reserve, famously called

"irrational exuberance". Pets.com, a

startup that sold pet supplies online,

became the best-known symbol of the

period's stupidity, and a touchstone for

retrospectives ever since. Never

profitable, the company spent heavily

on advertising, including a Super Bowl

spot; it raised $82.5m in its IPO in

February 2000 and imploded nine

months later.

Arrogance, greed, magical thinking and

bad business decisions all contributed to

the failure of the dot-com experiment. Yet

none of these were decisive. The real

problem was structural. While their

investors and executives probably

wouldn't have understood it in these

terms, dot-com companies were trying to

advance the next stage of the internet's

privatisation - namely, by pushing the

privatisation of the internet up the stack.

But the computational systems that could

make such a push feasible were not yet in

place. Companies still struggled to turn a

profit from user activity.

The iPhone 6 and 6 Plus were among the handsets to receive the power management tool that is the subject of Justin

Gutmann's claim.

Photo: Stephen Lam

Apple to face £750m lawsuit

The company prompts users to consider whether they want to send certain tweets. Photo: chesnot

TechnoLoGy DeSk

Apple is facing a multimillion-pound legal

claim that could reimburse millions of

iPhone owners over a secret decision to

slow down older phones in 2017. An

undocumented battery management

system, released in a software update in

January that year, slowed down the

performance of older iPhones in order to

stop them shutting down without warning.

But Apple didn't give users the option to

disable the setting, and did not warn them

that their phones were being "throttled"

deliberately.

Justin Gutmann, a consumer rights

campaigner, has launched a claim against

Apple over the decision at the Competition

Appeals Tribunal. If he wins, the company

could be forced to pay damages of more

than £750m, spread out between the

approximately 25 million people who

bought one of the affected phones. The

claim relates to the iPhone 6, 6 Plus, 6S, 6S

Plus, SE, 7, 7 Plus, 8, 8 Plus and iPhone X

models.

Gutmann argues that Apple's decision to

throttle the phones wasn't disclosed to

users at the time, and was introduced to

disguise the fact that older iPhone batteries

were unable to cope with the new demands

placed on them. Rather than introduce a

battery recall or replacement programme,

or admit that the latest software update was

unsuitable for older devices, Apple pushed

users to install the update knowing it would

worsen their devices' performance, he says.

"Instead of doing the honourable and

legal thing by their customers and offering

a free replacement, repair service or

compensation, Apple instead misled

people by concealing a tool in software

updates that slowed their devices by up to

58%," Gutmann said.

"I'm launching this case so that millions

of iPhone users across the UK will receive

redress for the harm suffered by Apple's

actions. "If this case is successful, I hope

dominant companies will re-evaluate their

business models and refrain from this kind

of conduct."

Apple acknowledged the throttling

almost a year after it introduced it, and said

that it slowed down phones that had older

batteries, were running out of energy, or

were cold, which can affect the

performance of a battery. The company

said that when a battery was in a poor

condition it might not be able to supply the

required maximum current demanded by

the phone's processor at full speed. Before

the update, that would simply result in the

phone shutting down, and the update was

intended to instead allow the device to

continue running, but at a slower pace.

"We have never - and would never - do

anything to intentionally shorten the life of

any Apple product, or degrade the user

experience to drive customer upgrades,"

Apple said in a statement on Thursday.

"Our goal has always been to create

products that our customers love, and

making iPhones last as long as possible is

an important part of that." iPhones now

include a report in the settings menu, under

"battery health", that discloses whether the

throttling is in effect.

The UK claim is the latest in a long line of

lawsuits against Apple over the throttling.

In Italy, the company was fined €10m,

alongside Samsung, which was fined €5m

for a similar program. In the US, a classaction

lawsuit saw the company agree to

pay $25 per iPhone, capped at $310m, in a

settlement agreed in March 2020.

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