Nota MPD_12017_v2
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DEM5222 MECHATRONICS PRODUCT DESIGN
TAJUK 1: INTRODUCTION TO PRODUCT DESIGN
1.1 Mechatronic design in products
Menurut kamus Dewan Bahasa reka cipta membawa maksud penghasilan suatu produk atau
barangan baru atau pengubahsuaian sesuatu produk yang sedia ada, bagi memenuhi kehendak
pengguna masa kini dan akan datang. Proses reka cipta berasaskan kepada gabungan tiga
konsep iaitu minda, kemahiran serta sikap atau nilai. Ketiga-tiga konsep ini digabung jalin bagi
menyelesaikan sesuatu masalah dengan melaksanakan aktiviti pencetusan idea, diterjemahkan
ke dalam bentuk ilustrasi dan dihasilkan semula dalam bentuk prototaip atau model. Bidang
rekabentuk melibatkan pelbagai bidang seperti elektronik, mekanikal, sistem kawalan, sains
komputer, senireka, bahan dan sebagainya. Rekabentuk produk adalah aktiviti paling penting
kerana dianggarkan 70% ke 80% daripada kos pembikinan dan pengilangan produk dapat
dikenal pasti pada peringkat permulaan sesuatu produk.
Sistem mekatronik terdiri daripada 4 elemen iaitu Sensor, Actuator, Controller, Mechanical
component
Produk baru dihasilkan akibat
• Dorongan permintaan –pengguna memerlukan ciptaan baru untuk menyelesaikan
sesuatu masalah
• Perubahan teknologi – penghasilan atau penemuan teknologi baru mencetuskan
permintaan produk baru.
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DEM5222 MECHATRONICS PRODUCT DESIGN
1.2 Integrated design issues in mechatronic
Considered systems consist of subsystems of different physical nature (mechanics,
electrotechnics, electronic, control including software). The subsystems operate
independently with limited interactions.
• system is partitioned into individual homogenous subsystems according to the
disciplines,
• homogenous subsystems are designed by specialists from a design team,
• each homogenous subsystem is designed by traditional way,
• each product function is from the most part realized by only one homogenous
subsystem,
• interactions are minimized, emphasis is mainly laid on common interfaces of the
subsystems.
A common approach is as follows: first the mechanical parts are designed (skeleton)
followed by electrical systems (muscles), electronic systems (sensors and nervous system)
and finally a control system (brain). A resulting system that appears to be mechatronic is
only a result of application of existing solutions and corresponding technologies. Research
and development of new technologies and/or solutions is not needed if the traditional
methodology is used.
Mechatronics uses the control systems in providing a coherent framework of component
interactions for system analysis. The integration within a mechatronical system is
performed through the combination of hardware (components) and software (information
processing). Hardware integration results from designing the mechatronical system as an
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overall system and bringing together the sensors, actuators, and microcomputers into the
mechanical system. Software integration is primarily based on advanced control functions.
Mechatronical systems result in shorter developmental cycles, lower costs, and higher
quality. Mechatronic design supports the concepts of concurrent engineering. In the
designing of a mechatronic product, it is necessary that the knowledge and required
information be coordinated among different expert groups. Concurrent engineering is a
design approach in which the design of a product and manufacture of a product are merged
in a special way. Traditional barriers between design and manufacturing are removed
The mechatronic design methodology is concerned not only with producing high quality
products but with maintaining them as well, an area referred to as life cycle design.
• Delivery: Time, cost, and medium
• Reliability: Failure rate, materials, and tolerances.
• Maintainability: Modular design.
• Serviceability: On board diagnostics, prognostics, and modular design.
• Upgradeability: Future compatibility with current designs.
• Disposability: Recycling and disposal of hazardous materials
Rujukan:
1. http://www.umt.fme.vutbr.cz/ESF/files/opory/design_of_ms_zkraceno.pdf)
2. http://www.slpk.sk/eldo/2005/010_05/13.pdf
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1.3 Mechatronic design process
The mechatronic design process consists of three phases:
• Modelling and simulation: A first principle model is a simple model that captures some
of the fundamental behaviour of a subsystem. A detailed model is an extension of the
first principle model providing more function and accuracy than the first-level model.
Complex models may be created by connecting the modules, or blocks, together. Each
block represents a subsystem that corresponds to some physically of functionally
realizable operations that can be encapsulated into a block with input/output limited to
input signals, parameters, and output signals.
• prototyping and
• deployment
The mechatronic design approach also uses a model-based approach, relying heavily on
modeling and simulation; however, unmodeled errors are accounted for in the prototyping step.
Their effects are absorbed into the design, which significantly raiser the probability of
successful product deployment. In the prototyping step many of the noncomputer subsystems
of the model are replaced with actual hardware. Sensors and actuators provide interface signals
necessary to connect the hardware subsystems back to the model. The resulting model is part
mathematical and part real.
Rujukan:
http://www.tesla-institute.com/index.php/using-joomla/extensions/plugins/95-mechatronicsdesign-process-system
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Proses rekabentuk
Proses merekabentuk selalunya bermula apabila wujudnya keperluan atau masalah di dalam
kehidupan. Perekabentuk perlu merekabentuk atau mencipta alat yang dapat menyelesaikan
masalah tersebut. Pernyataan masalah biasanya didapati dari masalah yang berlaku di
persekitaran atau dari pelanggan, atau dari pihak pengurusan syarikat. Pernyataan awal masalah
mesti menerangkan dengan jelas dan ringkas serta tidak samar-samar apa yang perlu
direkabentuk. Idea awal untuk memperolehi maklumat mengenai projek ini ialah dengan
memerhati objek tersebut daripada penggunaan, reka bentuk dan saiz yang digunakan.
Maklumat ini membantu dalam mengubahsuai dan menghasilkan ciptaan baru yang berkaitan.
Kaedah pengumpulan maklumat dan data adalah seperti pembacaan dan rujukan, pengalaman
sendiri, lawatan, web, soal selidik, pemerhatian dan sebagainya. Hasil daripada kajian dan
analisis yang telah dibuat, perlu membuat satu pernyataan akhir masalah dan
pemilihannya.Setelah pemilihan penyataan masalah dipilih maka seseorang pereka mestilah
membuat kriteria produk atau ciptaan yang hendak dibuat. Kriteria ini dinamakan sebagai
Product Design Specification (PDS) atau Spesifikasi rekabentuk produk.
NOTA
Data ialah maklumat yang boleh membantu membuat keputusan seperti saiz yang menyatakan
spesifikasi terperinci iaitu panjang, lebar, tinggi, tebal dan ketelusan. Sumber untuk
mendapatkan data termasuklah katalog, lembaran spesifikasi pamplet dan panduan produk.
Produk design spesification (Spesifikasi rekabentuk produk)
Dalam penghasilan sesuatu produk, spesifikasi rekabentuk produk atau ‘Product Design
Specification (PDS)’ merupakan antara langkah terawal yang perlu diambilkira oleh
perekabentuk dalam merekabentuk produk baru. PDS merupakan satu lakaran dalam bentuk
peta minda tentang tujuan produk direka, fungsi dan ciri-ciri yang dimiliki oleh produk.
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Di antara Ciri-ciri PDS adalah seperti berikut:
Prestasi (Performance) Persekitaran (Environment) Penyelengaraan (Maintenance)
Sasaran kos pengeluaran (Target production cost) Persaingan (Competition)
Kuantiti (Quantity) Pembuatan/pengeluaran (Manufacturing) Saiz (size)
Berat (Weight) Aspek Estetik ( Aesthetics aspects) Bahan-bahan (Materials)
Takat hayat penggunaan produk (Product Life span) Ergonomik (ergonomic)
Piawaian dan spesifikasi ( Standard and specification) Pengguna (Customer)
Proses (process) Keselamatan (Safety)
Mutu serta kebolehpercayaan ( Quality and reliability)
• Pengguna – citarasa dan trend pasaran
• Prestasi – contoh: kelajuan, kekerapan penggunaan, jenis bebanan, sumber kuasa. Kos
meningkat apabila prestasi meningkat
• Ergonomik – kajian saintifik ke atas faktor kemanusiaan dalam suasana pekerjaan
bertujuan untuk menjamin keselamatan, kesihatan, keselesaan dan kepuasan pengguna.
• Keselamatan – standar d ISO, MS untuk menjamin keselamatan pengguna
• Kos – Kos optimum dan minimum tanpa menjejaskan kualiti produk
• Bahan pembuatan – pemilihan bergantung kepada kos produk, kualiti dan kuantiti dan
persekitaran.
• Proses pembuatan – bolehkah produk yang rumit dihasilkan?
• Saiz – saiz sesuai untuk proses pemasangan, penyelenggaraan, pengendalian,
pengangkutan??
• Ujian – menguji produk baru (ujian kekuatan, ujian cuaca dsb)
• Hayat penggunaan produk – digunakan berterusan atau berapa jam sehari?
• Kekangan syarikat – modal, kemudahan pembuatan, tenaga kerja.
• Kuantiti – mempengaruhi harga dan alat pemprosesan
• Penyelenggaraan – ease of access kepada bahagian yang perlu diselenggara, kerumitan
dan kos penyelenggaraan
• Persekitaran – kesan persekitaran terhadap produk (suhu, kelembapan, karat, habuk)
dan kesan produk terhadap persekitaran (pencemaran, kebisingan)
• Estetik – rupabentuk fizikal, warna, kemasan permukaan.
Pencetusan idea mereka cipta (Conceptualization )
Pencetusan sesuatu idea tidak wujud dengan sendirinya, memerlukan daya usaha daripada
pelajar itu sendiri sama ada berbentuk semulajadi atau terancang.
Pencetusan idea cara semulajadi
1. Lamunan atau berkhayal
2. Bakat (anugerah Tuhan kepada manusia)
3. Pengalaman
4. Secara kebetulan
Pencetusan idea cara terancang
1. Pemerhatian dan pengamatan
2. Penumpuan kepada teknik-teknik
pemikiran
• pemikiran Iogikal - vartikal
• analitikal
• kritikal
• intuitif
• sumbangsaran
• lateral
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Langkah 1: Kenalpasti dalam bentuk input dan output apa yang perlu dilakukan oleh
rekabentuk
Langkah 2: Kenalpasti fungsi-fungsi atau proses-proses utama yang perlu dilakukan oleh
rekabentuk
Contoh fungsi atau proses utama yang perlu dilakukan oleh rekabentuk:
Tukar Pusing Angkat
Tambah/kurangkan Bekalkan Pegang
Sambung/pisahkan Atur/susun Bersihkan
Pandu Ambil Letak
Buang Pindah Gerak/hentikan
Simpan Ubahbentuk Putar
Buka
Asingkan
Langkah 3: Penjanaan idea berdasarkan analisis fungsi
Kaedah carta morfologi
A morphological chart is a diagrammatic method to generate ideas and forms based on function
analysis. Method helps designers to explore design solutions and forms in a systematic manner.
The chart sets out the complete range of solutions and form alternatives for each sub-function,
which is then combined together into a final design and form. The outcomes of this method are
more likely to be additive forms.
Steps
1. List sub-functions and features that final product will consist.
2. Draw a matrix and list sub-functions on the left column of the chart.
3. Fill in the rows by generating sub-solutions for each sub-function.
4. Based on the design goals, choose one sub-solution from each row and combine them to
generate final solution.
5. Draw your final solution and generate more alternatives if necessary.
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Contoh:
handmixer
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Portable chair
Rujukan
http://thedesignsection.com/?p=524
http://4generate.blogspot.my/2012/12/concept-generation-of-portable-chair.html
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Penilaian dan pemilihan cadangan rekabentuk (Evaluation)
Pemilihan Rekabentuk perlu dilakukan dengan teliti. Rekabentuk yang menarik dan sesuai
mampu menjadikan produk berkenaan boleh bersaing di pasaran. Untuk menghasilkan projek,
kita perlu memilih lakaran yang paling sesuai berpandukan criteria reka bentuk yang
dilakarkan. Penilaian harus diberi bagi setiap reka bentuk yang dihasilkan dengan berpandukan
beberapa faktor utama iaitu;-
Ciri-ciri Menilai & Memilih Konsep Reka Bentuk
• Fungsi - projek yang dihasilkan akan berfungsi dengan berkesan
• Rupa Bentuk - projek yang dihasilkan perlu ada rupa bentuk yang sesuai & menarik
• Kesesuaian Bahan - guna bahan yang sesuai & mudah diperoleh
• Kaedah Binaan - guna kaedah yang sesuai & mudah
• Ketahanan - projek yang hendak dihasilkan mempunyai ketahanan penggunaannya
• Kos - kos binaan projek tidak terlalu tinggi
• Kemasan - projek yang dibina perlu ada kemasan yang sesuai dan menarik
• Keselamatan - projek mesti selamat digunakan
• Nilai Komersial - projek berpotensi untuk dipasarkan
Komunikasi rekabentuk (Communication of the Design)
Komunikasi memainkan peranan penting dalam bidang rekabentuk bagi menyampaikan
maklumat kepada pelanggan dan juga rakan sekumpulan. Kaedah komunikasi yang baik amat
perlu untuk ‘menjual’ idea dan ciptaan yang dihasilkan. Pembentangan persembahan lisan,
menghasilkan laporan dan pameran biasanya mengandungi perkara-perkara berikut:
• Lakaran
• Penilaian
• Pengiraan
• Lukisan
• Model CAD
• Pictorial drawing
• Maklumat yang terkumpul
• Penyelidikan pasaran
• Analisa kos
• Model kerja
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1.4 Safety in design
Safe design refers to the integration of hazard identification and risk assessment methods early
in the design process to eliminate or minimise the risks of injury throughout the life of a product
being designed. It encompasses all design including facilities, hardware, systems, equipment,
products, layout and configuration.
In order to manage work health and safety risks during the design stage, designers should
consider
• Physical design of a product.
• Work layout to reduce the possibility of hazards occurring in the workplace.
• Applying risk management principles to the design process to eliminate hazards that
may occur during operation.
• Designing work to minimise the risks to workers. Creating healthy and safe work
requires jobs and tasks be designed to accommodate the abilities, diversity and
vulnerabilities of workers, including those returning to work following injury or illness.
Rujukan
Safety in design. http://www.ghd.com/PDF/2012%20HP&D%20Asia%20-
%20Safety%20in%20Design%20-%20BARKER.pdf [23.01.2017]
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TAJUK 2: PROCESS SELECTION
2.1 Mechanical fastening
A fastener is a device that mechanically joins or affixes two or more objects together. In
general, fasteners are used to create non-permanent joints; that is, joints that can be removed
or dismantled without damaging the joining components.
Mechanical joining falls into two distinct groups:
• Fasteners:
o Non-permanent fasteners (they enable parts to be assembled and disassembled
repeatedly):
General fasteners: keys, pins, retaining rings (often associated with
shaft)
Threaded fasteners: bolts and nuts, screws, studs, setscrews
o Permanent fasteners: rivets
• Other fastening methods/integral joints: seams, crimps, snap-fits and shrink-fits.
Material and shapes
• Virtually any material in any shape can be joined by mechanical fastening
• Practical limitations come from being able to form holes - this limits the options for
ceramics and composites. Snap-fit joints are especially suitable for low stiffness
materials like polymers.
• Especially good for joining different materials (e.g. composite to metal).
• Joint quality is reliable and readily determined. However, mechanical joining usually
reduces fatigue life.
• Essential where two parts will move relative to each other (e.g. hinges for doors).
• The non-permanence of many fasteners is useful for products that may need
repair/maintenance or need access to the interior.
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Threaded fasteners / Pengikat berulir
Pengikat berulir merangkumi skru, bolt dan nat. Bolt dan skru adalah serupa dari segi bentuk
dan penggunaan. Ia mengandungi batang yang berukir dan kepala. Biasanya bolt dipasang
bersama dengan nat pada lubang yang sudah digerudi, Skru pula dipasang pada bahagian yang
sudah berlubang atau tidak berlubang. Nat ialah komponen berulir yang menjadi pasangan
kepada bolt. Pemasangan bolt dan nat biasanya akan menggunakan sesendal untuk
mengelakkannya menjadi longgar dan terbuka akibat gegaran.
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Bolt: a bolt has a head on one end and threads on the other end and it is paired with a nut.
Threaded fastener designed to pass through holes in mating members and to be secured by
tightening a nut from the end opposite the head of the bolt.
Screws: screws are used to join two mating parts together and similar to bolts, they have head
on one end and threads on the other end. Threaded fastener designed to be inserted through a
hole in one member and into a threaded hole in a mating member.
Studs
Pengikat tanpa kepala. Kedua-dua hujung berulir. Digunakan bersama nat untuk mengikat
komponen.
Setscrews
Setscrew does not have a head and is used to prevent rotation or movement between parts (such
as shaft and collar). It is driven through one member such that it will apply a compressive/
normal force on the other member.
Nut
Nat mempunyai ulir dalam dan digunakan bersama bolt atau stud
• Nat segi empat digunakan dengan bolt dalam kerja pemasangan umum.
• Nat heksagon digunakan dengan bolt atau stud dalam kerja pemasangan umum.
• Nat telinga digunakan di tempat yang tidak memerlukan tekanan kuat tanpa
menggunakan soket atau sepana.
• Nat kota digunakan bersama cemat belah untuk menahan nat terkeluar daripada bolt.
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Washers/sesendal
Washers are commonly used under the heads of bolts, screws and nuts. Flat washer is used to
increase the bearing areas of the head, and protect the material finish during assembly. The use
of washers also prevent the sharp corner of the hole into which the bolt or screw is being
inserted from biting into bolt head fillet where that can cause failure of the bolts during service.
Lock washers prevent loosening of screws and nuts by providing continuous friction.
Jenis anjal
Jenis rata
• Digunakan sebagai pengalas bolt, nat dan skru.
• Fungsi:
o Mengelakkan pengikat menjadi longgar akibat gegaran
o Mengelakkan permukaan bahan yang diketatkan menjadi rosak
o Mengagihkan beban yang digunakan ke kawasan yang lebih luas.
Rivets
Rivets are permanent fasteners.
• Solid rivets: consist of a cylindrical shank with a single head. When the shank is
inserted inside the hole, the other end of the rivet is deformed with a rivet gun.
• Pop rivets/blind rivets: the installation of pop rivets is easy, fast and does not require
access to both sides of the assembly. Pop rivets are tubular and are supplied with a
mandrel through the center. After the rivet is inserted into a hole drilled through the
parts to be joined, a tool is used to draw the mandrel into the rivet. This expand the
blind end of the rivet and then the mandrel snaps off. Such rivets are not capable of
supporting large loads.
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Kekunci
• Fungsi: mengunci aci dengan roda tenaga yang berpusing bersama-sama
• Kekunci woodruff: dikenali sebagai kunci setengah bulatan, Bahagian bawah kekunci
ini dimasukkan ke dalam alur kekunci pada aci dan bahagian atas ke dalam alur takal
supaya ia tidak tertanggal.
• Kekunci persegi: dikenali sebagai kekunci benam. Sebahagian kekunci ini dimasukkan
ke dalam alur kekunci pada aci dan bahagian lain ke dalam alur takal yang dicantumkan
• Kekunci cotter: digunakan untuk menghindari ikatan bolt, nat dan skru daripada
terbuka, contohnya pada brek dan tayar kenderaan.
Retaining rings/gelang penahan
• Digunakan pada alur atau ditekan pada aci.
• Pengikat separa kekal
• Memudahkan kerja memasang dan membuka komponen.
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Integrated fasteners
Rajah a: Module with four cantilever lugs
b. cover with two cantilever and two rigid lugs
c. separable snap joints for chassis cover
Rujukan
http://www-materials.eng.cam.ac.uk/mpsite/process_encyc/non-
IE/mechanical_fastening.html
https://www.boltdepot.com/fastener-information/Printable-Tools/Fastener-Basics.pdf
https://www3.nd.edu/~manufact/FME_pdf_files/FME3_Ch16.pdf
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2.2 Fabrication process
<Rujuk nota machine operation>
Cutting
The raw material is cut to size. Cutting is done by sawing or shearing; torching with hand-held
torches (such as oxy-fuel torches or plasma torches); and via numerical control (CNC) cutters
(using a laser, mill bits, torch, or water jet).
Forming
Forming is a process of material deformation. Forming is typically applied to metals. To define
the process, a raw material piece is formed by applying force to an object. The force must be
great enough to change the shape of the object from its initial shape. The process of forming
can be controlled with the use of tools such as punches or dies.
Rolling
Forging
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Extrusion
Drawing
Bending
Bending is done by hammering (manual or powered) or via press brakes and similar tools.
Modern metal fabricators use press brakes to either coin or air-bend metal sheet into form.
Bending produces a V-shape, U-shape, or channel shape along a straight axis in ductile
materials, most commonly sheet metal.
Punching
Punching is the act of a punch and a die forming a ‘scissor’ effect on a piece of metal to make
a hole in it. Obviously, the punch and die must be the same shape and size of the desired hole.
In some cases, the main piece of material is kept, as in when holes are added for fasteners. In
other cases, the piece that is removed is the desired product-this is called ‘blanking’.
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Machining
Machining is the process of removing unwanted material from the block of metal to get the
desire shape by using metal lathes, mills, magnetic based drills, along with other portable metal
working tools.
Assembling
Assembling (joining of the pieces) is done by welding, binding with adhesives, riveting,
threaded fasteners, or even yet more bending in the form of a crimped seam. Structural steel
and sheet metal are the usual starting materials for fabrication, along with the welding wire,
flux, and fasteners that will join the cut pieces.
Welding
Welding is a core activity in the fabrication factory. It is used to prepare joints for connection
on site and for the attachment of other fixtures and fittings. The welding process uses an electric
arc to generate heat to melt the parent material in the joint. A separate filler material supplied
as a consumable electrode also melts and combines with the parent material to form a molten
weld pool. The weld pool is susceptible to atmospheric contamination and therefore needs
protecting during the critical liquid to solid freezing phase. Protection is achieved either by
using an inert shielding gas, by covering the pool with an inert slag or a combination of both
actions. As welding progresses along the joint, the weld pool solidifies fusing the parent and
weld metal together.
The end products of other common types of metalworking, such as machining, metal stamping,
forging, and casting, may be similar in shape and function, but those processes are not classified
as fabrication.
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2.3 Finishing process
Finishing processes may be employed to: improve appearance, adhesion or wettability,
solderability, corrosion resistance, tarnish resistance, chemical resistance, wear resistance,
hardness, modify electrical conductivity, remove burrs and other surface flaws, and control the
surface friction
• Ensure a smooth surface, to improve appearance or to provide a protective coating
• To ensure reliable performance and prolonged service life of modern machinery, its
components require to be manufactured not only with high dimensional and
geometrical accuracy but also with high surface finish.
• The surface finish has a vital role in influencing functional characteristics like wear
resistance, fatigue strength, corrosion resistance and power loss due to friction.
• The finishing operations are assigned as the last operations in the single part production
cycle usually after the conventional or abrasize machining operations.
Grinding
Grinding is a most common form of abrasive machining. It is a material cutting process which
engages an abrasive tool whose cutting elements are grains of abrasive material know as grit.
These grits are characterized by sharp cutting points, high hot hardness, chemical stability and
wear resistance. The grits are held together by a bonding material to give shape of an abrasive
tool.
Application:
• Surface finishing
• Slitting and parting
• Descaling and deburring
• Stock removal/abrasive machining of flat and cylindrical surface
• Grinding and resharpening of tools and cutters
Lapping
Lapping is a gentle, final operation commonly used to microfinish flat or cylindrical surfaces,
to increase accuracy, correct minor surface imperfections, improve surface finish, and achieve
a close fit between mating surfaces. Oil-based fluid suspension of very small free abrasive
grains (aluminium oxide and silicon carbide) called a lapping compound is applied between
the workpiece and the lapping tool. The lap or lapping tool is made of soft materials like copper,
lead or wood. The lap has the reverse of the desired shape of the work part. It is pressed against
the work and moved back and forth over the surface. All lapping methods are done at low
speed.
Application:
Used to produce optical lenses, metallic bearing surfaces, gages and other parts requiring very
good finishes and extreme accuracy.
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Polishing
Polishing, or flexible grinding, is an intermediate, dimensionless step in the formation of a
finished surface. It is generally preceded by grinding with a solid abrasive wheel and followed
by buffing. A polished surface is accomplished by the cutting action of millions of small
abrasive grains adhering to an endless coated belt or flexible wheel as they wear away the
metal. The complete polishing sequence usually involves several steps, first to remove the
initial scratches and defects and then to gradually impart the final surface condition.
Buffing
Buffing is a finishing operation in which the abrasive grains are contained in a buffing
compound that is pressed into the outside surface of the buffing wheel while it rotates. Buffing
wheels, called "buffs," are often fabricated into a number of piles from a series of individual
fabric disks (linen, cotton, broad cloth and canvas). The buffing compounds may be manually
applied to metal products in the same manner as is outlined for polishing (i.e., solid bar
compound). The compound may be also be supplied to the wheel face in liquid form by using
a patented airless -spraying system. Buffing generally follows polishing and is usually the final
operation that is performed on a workpiece. Buffing removes negligible amounts of material.
A buffed surface is formed in two distinct steps: 1.) Cutting down and 2.) Coloring. During the
initial finishing stage of cutting down, minute scratches left by polishing and other surface
irregularities are reduced or entirely eliminated. It is during the final stage of buffing (coloring)
that the ultimate reflective, highly lustrous surface is produced.
Honing
Honing is a mechanical means of stock removal that uses spring loaded abrasive stones as the
cutting tool. The honing tool is given a complex rotary and oscillatory axial motion. Most
honing is done on internal cylindrical surface. The cutting tool may be composed of aluminum
oxide, silicon oxide, or in some cases diamond grains held together by a vitrified or organic
bond. Honing produces geometrically accurate forms by correcting various inaccuracies
remaining from previous operations, such as high spots, chatter marks, out-of-roundness, taper,
or deviations in axial straightness. Each minute scratch serves as an oil reservoir for lubricants,
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DEM5222 MECHATRONICS PRODUCT DESIGN
thus diminishing the possibility of wear on a workpiece in service by minimizing friction and
heat. The surface generated by honing is free of torn, smeared, or "burned" metal.
Superfinishing
Super finishing, also called micro finishing produces a controlled surface condition on parts
which is unobtainable by any other method. Superfinishing is an abrading process in which the
cutting medium for cylindrical work is a loosely bonded abrasive stick or stone. The process
consists of removing fragmented or smear metal from the surface of a dimensionally finished
part. Dimensional changes are principally limited to the removal of high spots. Superfinished
parts are bright and reflective with an undisturbed crystalline structure.
Magnetic abrasive finishing process
Rujukan
https://www.slideshare.net/palanivendhan/surface-finishing-process-50920156
http://www.mfg.mtu.edu/cyberman/quality/sfinish/processes.html
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DEM5222 MECHATRONICS PRODUCT DESIGN
TAJUK 3: PRODUCT SUSTAINABILITY
3.1 Material selection
Perbandingan sifat bahan
3.1.1 Logam
Bahan logam
• Bahan yang berstruktur hablur dalam keadaan pepejal
• Kuat, kukuh, tahan lasak
• Pengalir haba dan arus elektrik yang baik
• Kebanyakan logam bersifat mulur dan boleh tempa
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DEM5222 MECHATRONICS PRODUCT DESIGN
Logam ferus
Besi
tempa
Keluli
Besi tuang
Besi tulen
Sifat mekaniknya ialah kemuluran
Mengandungi KURANG DARIPADA 0.08% KARBON
Dihasilkan daripada campuran besi dan karbon
Dikelaskan kepada 2 jenis: Keluli berkarbon dan Keluli aloi
Keluli karbon
Komposisi kimia –
keluli karbon rendah mengandungi kandungan karbon sehingga 0.3%,
keluli karbon sederhana sehingga 0.8% dan
keluli karbon tinggi sehingga 1.4%
Keluli aloi
Merupakan gabungan keluli dengan logam lain
Mempunyai sifat mekanik seperti kekuatan dan kemuluran
Sesuai bagi produk yang direkabentuk untuk menerima bebanan, hentaman
dan tegasan yang tinggi.
Contoh keluli aloi: Keluli nikel, Keluli kromium, Keluli krom-nikel
Leburan logam cair yang dituang ke dalam satu bentuk acuan yang disediakan
Tidak semulur keluli dan sifat kebolehmesinannya amat baik
Aloi keluli yang mengandungi karbon dan silikon
Kandungan karbon adalah antara 2 hingga 6.67 % & kandungan silikon ialah
antara 1 hingga 3 peratus
Contoh: roda kereta api, batang paip
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DEM5222 MECHATRONICS PRODUCT DESIGN
Logam bukan ferus
- Mengalirkan haba
- Tahan karat
Timah
Aluminium
Kuprum
Logam lembut dan berwarna putih
Mempunyai rintangan karatan yang baik
Boleh ditempa dan ditukul menjadi kepingan yang sangat nipis dan boleh
ditarik menjadi dawai halus
Dialoi dengan logam plumbum untuk meghasilkan bahan pateri lembut
Dialoi dengan kuprum dan stabium (antimony) untuk menghasilkan piuter
Logam ringan dengan ketumpatan 1/3 daripada aloi keluli
Mempunyai sifat pengalir haba dan arus elektrik yang baik
Mempunyai sifat rintangan karatan yang baik
Boleh ditempa dan dibentuk dengan mudah (lembut)
Digunakan dalam industri pembinaan kapal terbang, peralatan memasak dan
bekas makanan.
Mempunyai sifat pengalir arus elektrik & haba yang sangat baik
Mempunyai sifat rintangan karatan yang baik
Mudah dibentuk dan dimesin untuk menghasilkan produk
Berwarna perang, boleh dikimpal
Aloi
Merupakan campuran dua atau lebih bahan logam bagi menghasilkan logam baru
Mempunyai sifat mekanik yang lebih baik berbanding logam tulen
Digunakan sebagai perintang elektrik
Loyang
Gangsa
Aloi kuprum dan zink
Kombinasi terbaik untuk kekuatan & kemuluran: Komposisi 70% kuprum &
30% zink @ 60% kuprum & 40% zink
Contoh: pemantul cahaya lampu kenderaan, penggalas, sesendal, komponen
pam, alat perhiasan
Aloi kuprum dan timah
Megandungi fosforus antara 0.01 hingga 0.5% & timah antara 1 hingga 11%
Mempunyai kekuatan & keliatan yang tinggi
Mempunyai sifat rintangan karatan yang baik
Contoh: Hab kipas kapal laut, bilah, duit syiling satu sen dan pegas
3.1.2 Bahan bukan logam
• Bahan yang tidak mengandungi unsur logam
• Penebat haba yang baik
• Contoh:
Getah: tayar dan hos
Seramik: kaca, batu simen & seramik kejuruteraan seperti dioksida dan karbida
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3.1.3 Komposit
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3.1.4 Polimer
Bahan plastik atau polimer mempunyai molekul yang sangat besar, terbentuk terutamanya
daripada atom karbon dan hidrogen. Ia dihasilkan melalui tindakbalas bersama bahan yang
molekulnya kecil (monomer) untuk membentuk molekul yang sangat besar.
Jenis
• Plastik termoset: melebur/melembut apabila dipanaskan pada pertama kali, tetapi
kemudiannya terset untuk menjadi bahan keras dan tegar
• Plastik termoplastik: melembut apabila dipanaskan dan kembali memperoleh
ketegarannya apabila disejukkan
Plastik thermoset
Fenol-
Formaldehida
i. Dipolimerkan oleh satu siri tindak balas pemeluwapan untuk
menghasilkan struktur rangkaian
ii. Polimer tulen adalah legap dan berwarna putih susu
iii. Keberaliran terma yang rendah dan penebat elektrik yang baik
iv. Rintangan yang baik terhadap minyak, gris dan kebanyakkan
pelarut biasa
v. Contoh penggunaan: Palam, soket, suis elektrik, tombol dan
pemegang pintu
Poliester i. Pemeluwapan asid maleik dan glikol propilena menghasilkan ester
ii. Pemaut – silang antara molekul-molekul polyester tak tepu
menghasilkan struktur rangkaian yang tegar
iii. Digunakan sebagai bahan asas plastic bertetulang gentian kaca.
iv. Kegunaan lapisan poliester:
a. Rintangan haba – komponen pesawat dan bahagian
elektronik
b. Rintangan kimia – tangki, paip dan salur
c. Hentaman tinggi – topi keselamatan dan pengadang mesin
Amino-
Folmaldehida
i. Sebatian yang mengandungi amino (- ) diluapkan dengan
aldehida untuk membentuk polimer tegar
ii. Sebatian yang penting ialah urea dan melamina
iii. Urea – formaldehida (UF) digunakan untuk membuat penutup
botol, cawan, piring dan pinggan
iv. Melamin formaldehida (MF) mempunyai rintangan haba sehingga
95˚F
v. Kegunaan lain bahan perekat dan agen pengikat dalam acuan
pasir.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Plastik termoplastik
Polietilena (PE) i. Dihasilkan dengan cara pempolimeran
ii. Ciri polietilena bergantung pada berat molekul dan strukturnya
iii. 4 jenis: Berketumpatan tinggi (HDPE)
Berketumpatan rendah (LDPE)
Berketumpatan rendah lelurus (LLDPE)
Berat molekul ultratinggi (UHMWPE)
iv. Contoh kegunaan: Botol, filem pembungkus, penebat kabel,
galas dan gear
Polistrene (PS) i. Sejenis polimer lut sinar yang mudah diproses dan murah
ii. Mempunyai kestabilan dimensi
iii. Rintangan tindak balas terhadap bahan kimia adalah rendah
iv. Digunakan untuk membuat bekas makanan, penyerak cahaya
dan permainan kanak-kanak
Polipropilena (PP) i. Sejenis polimer habluran tinggi
ii. Mempunyai kekuatan & takat melembut yang lebih tinggi
berbanding dengan polietilena berketumpatan tinggi (HDPE)
iii. Mempunyai kekuatan lesu yang tinggi
iv. Rintangan yang tinggi terhadap serangan bahan kimia
v. Digunakan sebagai kotak bateri, bahan pencuci hampa gas dan
komponen dalaman kereta
Polivinil klorida i. Mempunyai ketahanan yang baik terhadap asid dan alkali
(PVC)
ii. Keras dan tegur pada suhu biasa
iii. Digunakan untuk membuat lapisan panel, paip dan pepasangan
paip, rangka tingkap dan botol
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No two materials have the same properties and the choice is usually decided by the best possible
combination of material properties and economical factors which necessitates an optimum
solution.
a) Functional properties: The correct combination of mechanical, physical and chemical
properties to meet the function and operating conditions of the component.
b) Manufacturing properties: Processing or fabrication properties of the material for the
conversion processes needed to convert the material into required shape, such as ease of
casting, forming, joining, and machining.
c) Economics: Cost of the material as well as cost of processing the material into required
shape. As part of overall economics, both availability and recycling aspect should also be taken
into account.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Material selection involves a complex interaction between component function, material,
process, component shape and costs. The function of the component must be clearly defined in
order that the required mechanical properties may be identified. A process must be found that
is capable of making the component shape, with the correct accuracy, and with an acceptable
cost. It is also important that both the material and processes used must be controlled during
manufacture. For example, an incoming stock of raw material, which shows variations in
composition and microstructure, cannot be heat treated and machined easily. A sheet metal
showing variations in its cold worked condition will exhibit differences in ‘spring back’
characteristics during forming. A cast component may show inclusions and porosity unless
melting operation, mould filling and solidification of the casting are controlled. The final
functional or mechanical properties of a component, to a large extent, depend on the degree of
control it receives during its processing.
Rujukan
https://www.scribd.com/document/49846356/Bahan-Kejuruteraan
https://www.flipsnack.com/ichigo141/tugasan-kumpulan-4-bahan-bahan-kejuruteraan.html
http://www.stephensinjectionmoulding.co.uk/thermoplastics/
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DEM5222 MECHATRONICS PRODUCT DESIGN
TAJUK 4: PRODUCT COSTING AND ESTIMATION
Kos produk terbahagi kepada dua kategori
• Kos langsung (Direct cost)
• Kos tidak langsung (Indirect cost)
Kos bahan (material cost): kos pembelian bahan untuk sesuatu produk termasuk kos bahan
buangan (scrap) dan produk gagal kecuali bahan buangan dapat dikitar semula (kos bahannilai
bahan kitar semula). Tiada kos bahan terlibat jika syarikat outsource/memberikan kontrak
kepada pihak luar untuk menghasilkan produk/komponen siap.
Kos pembelian komponen (purchased-parts cost): kos membeli alat atau bahan daripada
pembekal atau pihak luar seperti kos pembelian pengikat dan pembungkus.
Kos buruh (labor cost): kos pembayaran gaji, elaun, insurans, caruman dan sebarang faedah
kepada pekerja untuk menghasilkan produk
Kos perkakas (tooling cost): kos penyediaan perkakas pembuatan seperti jig, lekapan dan
acuan.
Kos pasti (overhead cost): kos pentadbiran, penyelidikan dan pembangunan (R&D),
kesetiausahaan, pembersihan bangunan, sewaan bangunan, bil dan lain-lain yang tetap dibayar
walaupun tiada produk dihasilkan.
Kos bolehubah (variable cost): kos bahan, buruh dan pembelian komponen yang berubah
mengikut bilangan produk yang dihasilkan. Semakin banyak produk yang dihasilkan semakin
rendah kos per produk.
Perbelanjaan penjualan (selling expenses): kos membiayai persediaan penjualan seperti
iklan dan promosi produk baru.
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DEM5222 MECHATRONICS PRODUCT DESIGN
TAJUK 5: MODELLING TECHNIQUE
<Rujuk nota GEM1212 Engineering Drawing>
File Naming
Mode Extension Description
Part .ipt All part modelling, sketching and complex design takes
place on individual parts
Assembly .iam Parts are added to assemblies to position and constraint
them together to form a completed design
Drawing .idw atau
.dwg
Used to communicate the 3D design in a 2D format.
Views and annotations are used to document the design
Presentation .ipn Used to create explosions that are used to document
disassembled views in a drawing. Can be used to
animate tasks for visualization of component movement
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DEM5222 MECHATRONICS PRODUCT DESIGN
Autodesk Inventor Interface
Model display
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DEM5222 MECHATRONICS PRODUCT DESIGN
Measurement Tools
Model properties
By assigning a material, the physical properties of the model such as volume, mass and center
of gravity can be calculated. When the material is assigned the colour of the part changes to
the assigned material’s colour. If you want to assign a different appearance to the model
while maintaining the iproperty data, you can select an alternate material in the Appearance
Override dropdown list.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Modelling tools
Pembinaan bentuk-bentuk asas lukisan
a. Line: Garisan lurus berterusan di lukis melalui penentuan titik mula dan titik akhir
dengan menggunakan system koordinat mutlak, kutub atau bandingan.
b. Circle: Pembentukan bulatan boleh di lakukan dengan beberapa cara antaranya dengan
memberi nilai jejari atau garis pusat , bulatan antara dua titik ( 2P ) , bulatan antara tiga
titik ( 3P ) dan bulatan bersentuh ‘ tangen ’ antara dua objek lain.
c. Arc: Lengkung atau ‘ arc ’ ialah binaan bentuk sebahagian daripada bulatan yang boleh
di bina merujuk kepada format berikut dengan memberi gabungan tiga titik bergantung
kepada pemilihan-pemilihan seperti yang di tunjukkan dalam rajah di bawah.
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DEM5222 MECHATRONICS PRODUCT DESIGN
d. Ellipse: ELLIPSE akan dibentuk berdasarkan gabungan segmen daripada
pembentukan garis poli (polyline ) dan lengkung ( arc ). Ellipse boleh dibina dengan
menentukan titik tengah, jarak minor, jarak major dan sudut putaran dari paksi .
Contoh-contoh pembinaan ellipse seperti berikut
Pembentukan elipse berdasarkan kedudukan titik antara paksi utama, paksi kedua dan
titik tengah ellipse
Pembinaan elipse di bentuk dengan menentukan sudut putaran paksi major
e. Polygon: Arahan POLYGON membolehkan pembinaan bentuk segi banyak yang
diwujudkan dari bentuk-bentuk muka tepi antara 3 hingga 1024 sisi. Segi banyak dibina
melalui penentuan jejari bulatan luar (jejari pepenjuru), jejari bulatan dalam (jejari
tangen) atau melalui penentuan panjang muka tepi.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Sketch constraints option
Contoh:
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DEM5222 MECHATRONICS PRODUCT DESIGN
Sketch editing option
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DEM5222 MECHATRONICS PRODUCT DESIGN
• Erase: Arahan ERASE (padam) akan memadam objek yang tertentu secara langsung
dari editor lukisan. Panggilan semula lukisan boleh dilakukan dengan arahan ‘oops’
• Copy: Fungsi COPY (salin) digunakan untuk menduakan satu atau lebih objek lukisan
pada lokasi atau tempat tanpa memadamkan objek asal.
• Array: Fungsi ARRAY (susun) membolehkan salinan berbilang objek atau objekobjek
terpilih dalam bentuk segi empat tepat atau polar.
Rectangular (segi empat tepat) – Masukkan bilangan baris tegak, baris datar dan jarak
antara baris apabila diminta.
Polar (kutub) – Pastikan titk dasar pusat telah ditentukan dan bekalkan maklumat
seperti bilangan objek yang perlu disalin, sudut yang perlu dipenuhi dan sudut antara
objek.
Circular pattern
Rectangular pattern
• Move: Fungsi MOVE (pindah) digunakan untuk memindahkan objek dari satu
kedudukan ke satu kedudukan lain tanpa melakukan pengubahsuaian terhadap saiz dan
bentuk objek. Objek kedudukan asal akan terpadam
• Rotate: Fungsi ROTATE (putar) membolehkan objek-objek yang dipilih diputar
sekitar sudut berasaskan titik dasar yang ditentukan. Angka sudut positif akan memutar
berlawanan arah jam sementara angka sudut negatif sebaliknya
• Mirror: Fungsi MIRROR (cermin) membenarkan objek-objek terpilih pada lukisan
dibalikkan sama ada dengan memadamkan objek asal dan meninggalkan objek akhir
(imej) atau mengekalkan bentuk objek asal dan imej (objek akhir) pada akhir arahan.
Kedudukan garisan pembalikan bersesuaian perlu ditetapkan.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Penentuan garisan pembalikan objek Pt1 dan pt2
Teks tidak diterbalikkan bersama objek apabila MIRRTEXT = 0
• Trim: Fungsi TRIM ( kemas) membenarkan objek-objek lukisan dikemaskan sehingga
tepat pada sisi yang disempadani oleh satu atau lebih objek lain
Kekemasan objek dengan arahan ‘trim’
• Extend: Fungsi EXTEND (rentangan) membenarkan objek-objek dipanjangkan tepat
kepada sempadan yang ditakrifkan sebagai satu atau lebih objek lain dalam lukisan.
Objek boleh bersambung dengan penggunaan arahan ‘extend’
• Chamfer: CHAMFER (serongan) berfungsi memotong dua garis bersilang dengan
jarak yang diberi dan meyambungkan kedua-dua hujung yang dipotong dengan satu
garis tambahan. Jika kedua-dua garisan ini tidak bersilang, fungsi CHAMFER akan
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DEM5222 MECHATRONICS PRODUCT DESIGN
memanjangkan garisan objek sehingga bertembung menurut jarak serongan yang
diberi.
Garisan potongan akan dibentuk pada penjuru objek
• Fillet: FILLET (kambi) berfungsi menyambungkan dua garisan, lengkuk, atau bulatan
dengan satu sambungan lengkuk lengkap dengan panjang jejari yang ditentukan. Ia
akan menyesuaikan semula garis-garis asal supaya sempurna dengan bentuk yang baru.
Pembentukan kambi pada pepenjuru objek
• Offset: Fungsi OFFSET (offset) membentuk satu entiti yang selari dengan entiti yang
dipilih mengikut penentuan jarak atau titik tetentu. Objek – objek yang boleh di offset
adalah seperti garis, lengkuk, bulatan dan garis poli.
Garisan selari dibina menggunakan penetuan jarak (d) diantara objek
• Stretch: Fungsi STRETCH (regangan) membolehkan bahagian-bahagian terpilih
diregangkan tanpa mengubah keadaan sambungan bahagian objek. Jenis-jenis
persambungan yang boleh diregangkan ialah bentuk-bentuk terdiri daripada garis,
lengkuk, surihan, pepejal, garis poli dan garis 3D.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Objek diregangkan berdasarkan titik regangan yang dipilih
• Scale: Fungsi SCALE atau skala objek membenarkan saiz-saiz objek tersedia diubah.
Skala yang sama akan digunakan untuk kedua-dua dimensi pada paksi X dan paksi Y.
Gunakan faktor relatif lebih daripada 1 untuk membesarkan objek dan faktor relatif
antara 0 hingga 1 untuk mengecilkan.
Mengubah saiz objek dengan faktor skala
• Ltscale: Ltscale ( Line Type Scale –Skala Jenis Garis ) berfungsi mengawal secara
keseluruhan factor panjang sengkang jenis garis
Menunjukkan bentuk garisan tersembunyi (hidden) dari faktor skala garisan yang berbeza
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DEM5222 MECHATRONICS PRODUCT DESIGN
3D Model
1. Features dependent on sketches
The models created by these operations are typically solid features, or new bodies that form a
closed volume.
Extrude
A feature created by adding depth to a sketched profile. Feature shape is controlled by profile
shape, extrusion extent, and taper angle.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Revolve
A solid feature created by revolving a profile around an axis.
Loft
A sketched feature specified by tangency condition, termination, and order of sketches. Loft
features blend 2 or more dissimilar sketch shapes on nonintersecting sketch planes.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Sweep
A feature created by moving a profile along a path. A sweep feature usually requires two
sketches, a profile, and a path on intersecting planes. An optional guide rail for scaling can be
included in a third sketch.
Coil
Projects a sketch profile along a helical path.
Use Coil to create springs or to model physical threads on a part.
Can create a body.
Surfaces
You can create surfaces with many of these operations. Surfaces can form an open or closed
volume but contain no mass. Use surfaces to define shapes, use as a split tool, or sculpt certain
aspects of the part body.
The following features require sketches, but do not create a base feature because they are
dependent on existing geometry.
2. Sketched features that are dependent on existing geometry
These features do not create a base feature because they are dependent on existing geometry.
Rib
Creates a rib or web extrusion from a 2D sketch.
Use Rib to create thin-walled closed support shapes (ribs) and thin-walled open support shapes
webs.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Emboss
Creates a raised (emboss) or recessed (engrave) feature from a sketch profile.
Decal
Applies an image file to a part face.
Use decal to add realism or to apply a label.
3. Placed Features
Placed features are common engineering features that do not require a sketch. The commands
for placed features (fillet, chamfer, hole, thread, face draft, and shell,) are located on the Sketch
and 3D Model tabs:
• Fillet: Places a fillet or round on selected edges loops, and features.
• Chamfer: Breaks sharp edges. Removes material from an outside edge and adds
material to an inside edge.
• Hole: Places a specified hole in a part, optionally with thread.
• Thread: Creates regular and tapered external and internal threads on cylindrical or
conical faces.
• Shell: Produces a hollow part with a wall thickness you define.
• Rectangular Pattern: Creates a rectangular pattern of features.
• Circular Pattern: Creates a circular pattern of features.
• Mirror Feature: Mirrors different type of features across a plane.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Hole
Shell
Draft
3D Assembly Drawing
How Joints Work
When components are brought into an assembly, they come in with six degrees of freedom
(DOF). When we apply constraints, we reduce those DOF based on the type of constraint we
apply and what geometry we select. For example, if we apply a mate-flush constraint, we
reduce the DOF of the component by two rotational and one translational. When applying a
joint, we are identifying how many degrees of freedom will remain after we apply it. So, if a
part starts with six DOF and we apply a rotational joint, we will only be left with one rotational
DOF — the ability to rotate around the axis specified.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Rigid
Cylindrical
Constraints the components in all DOF. Ex:
Welded or bolted connections
Enables a component to translate and rotate
about a specific axis.
Ex. The handle can rotate about the cylinder
and translate along the axis.
Rotational
Planar
Constraints a component to rotate about an
axis.
Enables a component to move in a plane.
The joined component can now move in any
direction relative to the plane and can rotate
about any edge or axis that is normal to the
plane.
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DEM5222 MECHATRONICS PRODUCT DESIGN
Slider
Ball
Allows for translational movement along an
axis.
Can rotate in any direction
Applying Joints
We now know what joints are and what they do, but how do we apply them? Joints are applied
a little differently than we would apply constraints. Using the Connect selection buttons on the
Joints dialog (below, left) or the Joints mini-toolbar (below, right), we are able to select points
along faces or edges to establish the relationship between the components.
When you select a face, you can choose from any of the corners, the midpoints of any of the
edges, and even the center of the face to position the component. When you select a linear edge
you can pick from its endpoints and midpoint. When you select a circular edge or spherical
geometry, you can pick the center of the edge or geometry.As you would expect, you can also
Flip the direction of the selection and you can use the Align tools to adjust the orientation of
the components you are applying the joint to.
.
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Some additional options for controlling joints are gaps and limits. Similar to offset for
constraints, Gap allows us to keep components a specified distance away from each other. Also
like constraints, we can apply limits to the angular and/or linear elements of a joint to specify
a range of motion for that joint.
Applying Constraints
Categories of constraints:
• Assembly – basic constraint used to constrain objects to proper orientation with respect
to one another by using surfaces, edges, planes, points and axes.
• Motion – used for components such as meshing gears or rack and pinions
Within the Assembly constraints tab, there are 4 types of constraints:
• Mate: positions two components adjacent to each other. Can be assigned between two
planes, surfaces, edges or points.
Note: to fully constrain an object so that it doesn't move using the mate option, you will
have to constrain it 3 times - 1 constraint each for the x, y, and z planes
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• Angle: Used to specify the angle between two edges, planes or an edge and a plane of
the components. This constraint removes two rotational degrees of freedom
• Tangent: positions two components tangent to each other. This constraint removes one
translational degree of freedom.
• Insert: position two components to fit into each other. This constraint removes three
translational and two rotational degree of freedom by mating the axis of two
components, as well as applying a Mate constraint between two planar faces.
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Offsets are used to specify the distance/angle between the two surfaces you are constraining
• For Mate, Tangent, and Insert: The offset will move the objects so that they are the
specified distance apart. Note: you can input a negative offset to move the object in the
opposite direction
• For Angle: The offset will angle your objects so that their planes are the specified
degrees apart from each other
Limits
Motion constraints:
• Two round objects – gears and pulley systems.Different approach with circles and
gears:
o With circles, you select the contact surface of the objects and the ratio is
automatically calculated using the diameters
o With gears, you select the hole of the gear and then enter the ratio of teeth
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• A round and a flat object – rack and pinion systems
o Select the edge of the round object to highlight the rotational axis
o Select the REAR EDGE of the flat object
o Enter the distance that the linear object moves for each round object revolution
(circumference!)
Multiple assemblies can be combined to form a more complete assembly
Create a Bolted Connection
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Inside the BCG, there are four ways to select how you want to position your fasteners: linear,
concentric, on point and by hole.
After selecting one of the four options, select the position of the fastener by going through the
placement steps to pick points, edges and planes on your assembly.
After you select the position, you can choose the type of fastener from the Content Center
Library, a library of standard parts representative of all industry standards such as ANSI, ISO,
DIN and the like.
The bolted connection has several key benefits. Having the luxury of placing and constraining
multiple parts at one time is critical for saving time. You can edit the connection by using the
Design Accelerator. You can access this function by highlighting the Bolted Connection in the
parts tree and right-clicking the mouse. When you choose Edit using the Design Accelerator,
the Bolted Connection Component Generator dialog box appears, and you can change the parts.
Rujukan:
• http://www.cadalyst.com/manufacturing/bolted-connection-generator-tool-avatechtricks-tutorial-11008
• http://apprize.info/software/autodesk_1/9.html
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TAJUK 6: PRESENTATION VIEW
Presentations are used to develop exploded views, animations and other stylized views of an
assembly to aid you in documenting your design, and animations can then be used to show the
step-by-step assembly of your design.
Control trail and tweak
To create a presentation view, click create view and choose either manual or automatic
explosion method.
Manual explosion method
• Direction: Select a plane or face to set the direction of translation or axis of rotation. A
direction triad displays on the plane. Select an axis on the triad to define the direction.
• Components: Select the component(s) to tweak
• Trail origin: Set the origin for the trail. If you do not specify the trail origin, it is placed
at the center of mass for the part.
• Transformations: Select the options to translate or rotate the component(s). Apply the
tweak by entering value (distance or angle) in the Distance/Angle field or by dragging
or rotating the component(s).
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Precise view rotation
This command enables you to control the angle of the view for the assembly (how you want it
to be displayed in a drawing file)
Capture camera
Once you use the viewing tools to adjust a presentation view, you can save that view as a
default by select Save Camera option. The Save Camera option saves the viewing angle, focal
length, and camera/target distance. It does not save the perspective/orthographic camera or
shaded/hidden edge/wireframe view.
Animate presentation and output animation file
Once you have created an exploded view, you can put the parts of the assembly in motion to
show how they fit together.
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TAJUK 7: PRODUCT DOCUMENTATION
Lukisan kejuruteraan adalah cara untuk menghasilkan lukisan pelan yang menggambarkan
dengan tepat sesuatu objek teknikal, seni bina dan kejuruteraan. Dengan kata lain lukisan
kejuruteraan merupakan alat komunikasi atau bahasa perhubungan di kalangan mereka yang
terlibat dengan dunia kejuruteraan.Ia adalah satu dokumen, dalam bentuk bergambar dan
sedikit nota. Ia mengandungi semua maklumat penting bagi tujuan pembuatan atau
pengilangan; iaitu mungkin mengandungi satu komponen tunggal, sebahagian kumpulan
binaan atau satu barangan lengkap yang menunjukkan keseluruhan komponen.
Secara teknikalnya lukisan kejuruteraan boleh dipecahkan kepada dua iaitu:-
1. Lukisan mesin; Iaitu lukisan pemasangan yang dikhususkan kepada proses mencantum
dan membuka komponen untuk memenuhi tujuan pembuatan, selenggaraan atau
persembahan.
2. Lukisan kerja; Iaitu lukisan yang menerangkan dengan terperinci bagaimana sesuatu
komponen itu harus dihasilkan dan apakah yang patut dicapai oleh sesuatu pengeluaran
itu. Lukisan ini juga menunjukkan sifat akhir sesuatu komponen. Lukisan ini
termasuklah Lukisan Terperinci, Lukisan Butir, Lukisan Bahagian-bahagian dan
Lukisan Pembuatan.
Lukisan Pemasangan
Lukisan pemasangan menunjukkan bahagian yang terperinci (detail parts) atau ‘subassemblies’
yang disambungkan bersama untuk membentuk komponen tertentu atau mesin. Lukisan
pemasangan digunakan untuk memastikan komponen yang berpisah menjadi satu produk bila
dicantumkan. Tujuan utama lukisan pemasangan adalah untuk menunjukkan kaedah
pemasangan komponen dilakukan. Ciri-ciri lukisan pemasangan adalah seperti berikut:
a. Setiap komponen dilabelkan dengan nombor yang dirujuk kepada senarai bahan
(BOM).
b. Nombor rujukan atau nombor siri lukisan boleh digunakan sekiranya rujukan perlu
dibuat kepada lukisan yang lain.
c. Lukisan keratan perlu disertakan untuk menerangkan bahagian lukisan yang sukar
dilihat dan difahami
d. Kotak tandatangan hendaklah disediakan.
Lukisan keratan pemasangan biasanya digunakan untuk menunjukan bahagian-bahagian
komponen yang diipasang bersama-sama. Semasa melukiskan lukisan keratan pemasagan,
peraturan-peraturan umum keratan hendaklah dipatuhi. Misalnya lukisan keratan tidak perlu
dilukiskan jika terdapat bolt, nat dan sebagainya.
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Lukisan pemasangan 2-dimensi
Lukisan Terperinci
Lukisan terperinci menunjukkan semua maklumat yang perlu dikenal pasti dari sesuatu
projek/produk. Lukisan terperinci mesti menunjukkan penerangan lengkap serta tepat,
gambaran projek termasuk bentuk, saiz, kelegaan, ‘surface finish’ dan rawatan haba yang
diperlukan.Ciri-ciri lukisan terperinci adalah seperti berikut:
a. Had terima hendaklah disertakan dalam setiap dimensi. Rujukan boleh dibuat kepada
standard BS 4500 atau ISO 286-2: 1988 untuk menentukan had terima.
b. Bahan dan proses pembuatan hendaklah dinyatakan dengan jelas.
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c. Format lukisan mesti mematuhi standard seperti yang dinyatakan dalam BS 308
Engineering Drawing Practice atau standard yang setaraf dengannya (Standard
Amerika Syarikat ANSI Y14.5M, Dimensioning and Tolerancing)
d. Lukisan terperinci merupakan alat komunikasi yang digunakan untuk menghasilkan
produk. Setiap lukisan hendaklah diluluskan.
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Drawing properties
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Title block
Drawing Views
The first view in a drawing must be a base view. Other views such as projection and isometric
views can be created based on the based view.
• Use the orientation list to select the orientation of the view based on the model’s origin
planes.
• Use the view/scale label are to set the scal of the view
• Use the style icons to set the line display of the view (hidden line, no hidden line or
shaded)
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A projected view is a view created by projecting from a parent view. The parent view must
already exist. You can create eight possible views from one view. Four orthographic and four
isometric
• The orthographic views are top, bottom and side views. These views align with the
parent view and are dependent on that view
• The isometric views are diagonal views. This views are not dependent on the location
of the parent view.
Projected view
Auxiliary views are similar to orthographic views except they are created diagonally from the
view based on a user-defined edge.
Auxiliary view
Section view displays the component with a cutaway. A projection view line/section line is
drawn on the parent view to locate the cut.
Section view
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Detailed view typically enlarge an area of a parent view to display the information more
clearly
Dimensions
Detailed view
Baseline dimensions enables you to create dimensions that share a common extension line.
Ordinate dimensions enables you ro create individual ordinate reference dimensions.
Chain dimensions enables you to create dimensions that are chained to one another.
Baseline dimension Ordinate dimension Chain dimension
Center marks
Center line
Center line bisector
Centered pattern
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Parts List
A part list is a list of all of the components in an assembly. An assembly drawing and parts list
can show how the parts of the assembly fit together and identify parts by numbers. Callout
balloons are used to number the parts. A numbered parts list contains corresponding item
numbers that identify the particular parts. You can place balloons either individually on parts
or globally on all parts in a view.
Bill of Materials
A virtual component is created to represent a non-geometrical part that is required in the bill
of materials (e.g. paint, air, grease, etc) Virtual components can also be used to represent parts
that you do not want to model such as fasteners.
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Normal
Phantom
Reference
Purchased
Default status for a component. Normal components are placed in the BOM
based on their parent assembly. They are included in the quantity
calculations and have no direct influence on their children’s inclusion in the
BOM
A phantom component is used to simplify the design. Although they exist in
the model, they are not included in the BOM and are not included in the
quantity calculations. Children of phantom components are listed in the
BOM at the same level as their phantom parent. Phantom components are
often used to ease placement of components.
Ex:
• Sets of hardware where the components are purchased and
assembled separately, but are commonly used together (for instance
screws, nuts, and washers).
• Installation Assemblies. For instance, when you want to focus on a
certain section of an assembly, you can set other subassemblies as
Phantom. Use Phantom to avoid working with a large assembly file.
Reference component is used in the construction of the assembly but is not
part of the actual design.Neither the reference component nor its children
are included in the mass, volume, BOM or quantity calculations. If a
subassembly is referenced, the entire subassembly’s physical properties are
excluded. If a single component in the subassembly is referenced, it is the
only one that is excluded.
Ex:
• Construction elements such as a skeleton part or assembly for
skeleton modeling.
Purchased components are purchased instead of fabricated. In the parts only
view, components with the purchased status are listed as a single item, even
if they are an assembly. Children of an assembly with purchased status are
not displayed in the parts only view and are excluded in quantity
calculations.
Ex:
• Cylinders, pistons, or shock absorbers.
• Swing arms for LCD monitors.
• Hinges.
Inseparable Inseparable components are assemblies that must be physically damaged to
be taken apart. Inseparable components behave in the BOM like purchased
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components. However, if a child of an inseparable assembly stauts is set to
purchased , it is listed in the parts only BOM
Ex.
• Weldments including assemblies that are glued or bonded.
• Riveted components fastened together with semi-permanent
fasteners that must be destroyed to separate the components.
• Assemblies where components have been press fit together, such as
dowel pins pressed into a part.
The material for each item can be modified from in the BOM Editor by adding the Material
column, selecting the Material cell for a specific item, and expanding the Material drop-down
list.
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