31.08.2019 Views

3D GRAPHICS - PREVIEW

BASI DI GRAFICA 3D Vettori, Quaternioni, Matrici, Spazi PIPELINE DI RENDERING - SHADERS Forward, Deferred, Vertex Shader, Fragment Shader, Surface Shader, Lighting, Lambert, Blinn Phong, PBR

BASI DI GRAFICA 3D Vettori, Quaternioni, Matrici, Spazi PIPELINE DI RENDERING - SHADERS Forward, Deferred, Vertex Shader, Fragment Shader, Surface Shader, Lighting, Lambert, Blinn Phong, PBR

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!