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EMERGO games - DSpace at Open Universiteit - CELSTEC

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(Serious) <strong>games</strong><br />

“a game is a system in which players engage in an abstract challenge,<br />

defined by rules, interactivity and feedback, th<strong>at</strong> results in a quantifiable<br />

outcome often eliciting an emotional reaction” (Koster, 2005; Kapp, 2012)<br />

- system<br />

- players (= learners in serious <strong>games</strong>(SGs) for learning)<br />

- abstract challenge<br />

- rules<br />

- interactivity<br />

- feedback<br />

- quantifiable outcome (= goals-learning objectives in SGs for learning)<br />

- emotional reaction<br />

Symposium 4C-ID pagina 4

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