03.11.2016 Views

Jun-Xia Resume

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Jun</strong> <strong>Xia</strong><br />

Education<br />

Website and blog: http://jun-xia.com<br />

Email: jun.nutmeg@gmail.com<br />

University of Pennsylvania (UPenn) 2012 – 2016<br />

• BA, Fine Arts Major 2016 • Major GPA: 3.70/4.00, Cumulative GPA: 3.09<br />

• Related Coursework: 3D Modeling and Advanced 3D Modeling, 3D Facial Animation, Painting Practices,<br />

Digital Design Foundations, Figure Drawing, Topics in Animation, Programming Language Design I,<br />

Mathematical Foundations of Computer Science, Video Game Asset Optimization (Independent Study)<br />

Technical Skills<br />

• Software:<br />

o Unreal Engine<br />

o Zbrush<br />

o 3D-Coat<br />

o Autodesk Maya<br />

o Autodesk Mudbox<br />

o Quixel Suite<br />

• Programming Languages: Java, HTML5 and CSS, Python<br />

Work Experience<br />

o<br />

o<br />

o<br />

o<br />

o<br />

Substance Designer<br />

Substance Painter<br />

Adobe Photoshop<br />

Adobe Illustrator<br />

Adobe After Effects<br />

3D Technical Artist, Philadelphia Game Lab (PGL) <strong>Jun</strong>e 2014 – September 2014<br />

• Designed character concepts and environmental props for MOBA game project Lux and 3D puzzle game<br />

Spectrum<br />

• Built and optimized 3D art assets from artworks by various artists including myself. Assets built include the main<br />

character of Spectrum and various environmental props (selected work in Portfolio)<br />

• Worked on multiple projects as both designer and builder<br />

Residential Teaching Assistant, University of Pennsylvania Summer 2013 and 2016<br />

• Mentored 28 high school students in Introduction to 3D Modeling in Summer Engineering camp (ESAP) at<br />

UPenn<br />

• Instructed human anatomy, additional texturing and sculpting skills to select students from class<br />

• Residential counselor for 9 high school students during camp. Organized events and counseled students<br />

• Advised students with understanding Maya basics and fostered good modeling habits and techniques<br />

Teaching Assistant, University of Pennsylvania Jan 2014 – May 2016<br />

• Taught for FNAR 235/FNAR 635 multiple times, 15-22 students consisting of both undergrad and graduate<br />

students in each class<br />

• College class projects included ‘Machine Object’ with focus on hard-surface modeling, ‘Environment’ with<br />

focus on lighting and presentation, and ‘Character’ with focus on character design and understanding<br />

organic modeling<br />

• Provided constructive critiques for each project in regards to lighting, presentation, modeling, and<br />

composition<br />

Projects<br />

‘Valley’ Google Cardboard VR App April 2015 – <strong>Jun</strong>e 2016<br />

• Coded custom shaders in Unity and script for core mechanic of fading textures<br />

• Collaborated with a partner in designing project and user research<br />

• Collaborated with partner to model and texture all app assets<br />

• Featured in the MIT Technology Review about using VR as platform for empathy, http://bit.ly/1W0gBmx<br />

Digital Reproduction of 1771 UPenn Orrery January 2015 – May 2015<br />

• Lead 3D and Texture Artist<br />

• Optimized textures for a custom-made OpenGL engine<br />

• Worked with other artist to add Oculus Rift Support to Orrery<br />

• Featured in ACM SIGSIM Digest, http://www.modelingforeveryone.com/2015/12/

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!