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MIS(S) Presentation Notes - Nathan Shedroff

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Make It So (Sexy):<br />

<strong>Presentation</strong> <strong>Notes</strong>, <strong>Nathan</strong> <strong>Shedroff</strong> and Chris Noessel<br />

<strong>MIS</strong>(S) is a subset of larger research and writing we are doing for a book called Make It So which<br />

explores how Science Fiction and design and development of real products and services relate to<br />

each other. In essence, itʼs a book about what interaction designers can learn from interfaces<br />

from Science Fiction films and television shows. <strong>Notes</strong> from this book are posted here:<br />

www.nathan.com/thoughts/MakeItSoSexy.pdf<br />

These notes cover our exploration of sexual interfaces in science fiction. We looked for<br />

appropriate references in SciFi pornography and, though by no means an exhaustive survey, we<br />

found very little sex interfaces. The typical approach in porn is something like Anal Intruder 9 (a<br />

pair of outer-space aliens land on Earth and plot to take over the planet, and their scheme<br />

involves having anal sex with every woman they can find), i.e. any SciFi conceits are merely set<br />

dressing, discarded when it comes to the actual act.<br />

As in the larger book, Make It So, weʼve uncovered paradigms where the development and<br />

design world influences Science Fiction by establishing paradigms on which SciFi must relate and<br />

reference in order to be understood. In this way, current technologies shape our understanding<br />

and context for future visions. Also, weʼve found several ways in which SciFi, in turn, influences<br />

the development of real interfaces by inspiring engineers and designers, setting expectations in<br />

our audiences and users, establishing a social context for interfaces, and by proposing wholly<br />

new paradigms. These influences are explored more deeply in Make It So.<br />

Because weʼre looking primarily at interfaces, this restricts the categories of scifi that is useful. It<br />

must be visual (no books), it must be moving (no graphic novels or illustrations), it must be


consistent (no hand-drawn depictions). This leaves us with television and movies. And for this<br />

particular subset, some porn, though it is surprisingly devoid of interfaces.<br />

In terms of the relationship between sex and technological interfaces, weʼve found three primary<br />

domains in which this happens:<br />

• Matchmaking<br />

• Coupling (Augmented and mediated)<br />

• Sex with Technology<br />

The authors note that future iterations of this content may distinguish between “augmented<br />

coupling” and “mediated coupling.”


All of these range from body interfaces to brain interfaces (and everything in between)


Match-making:<br />

Loganʼs Run (The Circuit) 1978<br />

Jessica puts herself on the Circuit only to end up<br />

in a Sandmanʼs residence.<br />

Total Recall 1990<br />

John specifies the type of love interest heʼd like<br />

in his manufactured memory vacation.<br />

Firefly 2005<br />

Weird Science 1985<br />

Gary and Wyatt specify the physical aspects of<br />

their ideal woman.


Inara, a companion (courtesan), is reviewing<br />

client applications at her next port of call when<br />

she is interrupted by a live video message.<br />

Matchmaking interfaces let the user specify some aspect of their target mate, or help people<br />

physically meet interested parties.<br />

Realworld examples:<br />

• Alt.com/Manhunt.com/Craiglist<br />

• iTrick (sex data fetish)<br />

• Lovegetty (only 3 settings, toy)<br />

Lessons:<br />

• Some of this is already happening as shown in past and current SciFi (alt.com, iTrick, escort<br />

review sites, etc.)<br />

• SciFi interface narratives too narrowly described to be of much use—not enough detail, though<br />

there are some representational aspects that might be inspirational. What we experience in real<br />

life is already better. Could re-establish the bar scene (loganʼs run) that Craigslist has destroyed.<br />

We can make some assumptions that preferences are not used in Loganʼs Run but it may be the<br />

case with Inara (Firefly)<br />

• General matchmaking interfaces have not been seen in scifi in some time, partially because the<br />

audience has likely experienced them in the real world first hand, and they<br />

• Where it can go: collaborative filtering, “magic” (realtime/nearby) matching, (ubiquitous<br />

sensing?)<br />

Sex with Technology<br />

Device-like interfaces:


THX-1138 1971<br />

THX receives physical gratification from a<br />

mechanical device while watching a sexy<br />

hologram.<br />

Sexbots:<br />

Buffybot, Buffy the Vampire Slayer 2001<br />

Spike becomes frustrated when the Buffybot<br />

breaks his illusion that it is really Buffy.<br />

Pris and Roy, Bladerunner 1982<br />

Though Pris is described as a “standard<br />

pleasure model” replicant for use by military<br />

peronnel, we only ever see her kissing another<br />

replicant.<br />

Serenity 2005<br />

Mr. Universeʼs sexbot wife helps him deliver a<br />

Space Truckers 1996<br />

Cindy is both a little excited and terrified at the<br />

sexual prosthetic sported by the cyborg villain<br />

Macanudo.<br />

Futurama 2001<br />

Fry downloads and dates a Lucy Lui-bot, much<br />

to the distress of the rest of the crew, who show<br />

him a PSA explaining the dangers.<br />

Creation of the Humanoids 1962<br />

Esme defiantly flaunts her love of the “clicker”<br />

Pax despite social prejudice against it.<br />

The Stepford Wives<br />

The Stepford Wives are perfect domestic


posthumous, final message to Mal. servants, right down to their sexual duties to<br />

their husbands.<br />

Battlestar Gallactica, 2004<br />

Though not specifically created for sex, the<br />

human-like cylons in the modern reboot of<br />

Battlestar Galactica are fully capable of having<br />

sex. The only way in which this act is unusual is<br />

the fact that the cylonʼs spine glows through the<br />

skin during the act.<br />

Westworld, 1973<br />

Peter expresses his discomfort to a sexbot in<br />

Westworld.<br />

Device-like and cybernetic sex is almost always characterizes negatively. Sexbots are often<br />

treated more sympathetically, but just as often are treated with disdain or as morality warnings.<br />

Sleeper (The Orgasmatron) 1973<br />

Luna and a guest spend 6 moaning seconds<br />

together in the Orgasmatron.<br />

Star Trek: The Next Generation<br />

Data reveals that he is “fully functional” in a<br />

scene with Lieutenant Yar.


The Outer Limits: Valerie 23, 1995<br />

Frank meets Valerie for the first time.<br />

VR/Holodeck:<br />

Star Trek: Voyager 1999<br />

The Doctor prescribes a tactile-holographic<br />

remedy to a vulcanʼs Pon Farr.<br />

The Outer Limits: Bits of Love, 1995<br />

…but can interact physically with Aiden in a<br />

special pod.<br />

Star Trek: Voyager 1999<br />

Tuvok satisfies his Pon Farr and avoids<br />

philandering with a holodeck version of his wife.<br />

Other VR/Holographic sex: The Matrix (reference), Star Trek: Deep Space Nine, Outer Limits:<br />

Bits of Love<br />

In Start Trek, sex with holographic characters is considered acceptable as long as it doesnʼt<br />

interfere with a current relationship. However, relationships with holographic characters (emotions<br />

and not only sex) are definitely taboo.<br />

Brainstorm<br />

Michael rescues Alex from a stupor induced by a looped full-sensory sex recording.


Realworld Examples:<br />

• State of the art of dildos, fucking machines, 10-T electrostim, (variable control?), seXbox 360,<br />

OhMiBod (dildo that vibrates to the beat of your iPod), Real Touch<br />

• Real Doll (Lars and the Real Girl): Asimo (gap between where we think we want to be and<br />

where we actually are).<br />

• Toshibaʼs Kenji emotional comfort robot<br />

• Virtual Jenna<br />

Issues:<br />

• Body to brain continuum<br />

• Device to Human (anthropomorphism) dimension very relevant. Uncanny Valley (Masahiro<br />

Mori): The more "human" the representation, the higher the expectations of behavior. When we<br />

cast technologies or processes in anthropomorphic ways, it raises expectations about the extent<br />

of their behavior. In SciFi this doesn't, necessarily, have to only be human (animals, aliens, etc.)<br />

but the effect is the same.<br />

• Addiction? Healthy depiction of sex?<br />

Lessons:<br />

• Why isnʼt it more prevalent/popular? Itʼs just the mechanics, not the other dimensions of sex.<br />

• SciFi typically extends the existing paradigm and teledidonics isnʼt a dominant paradigm<br />

Where it can go:<br />

• Not exploiting the network, feedback (as partner, gender…), synesthesia, combined<br />

experiences (bests, averages, etc.), realtime reporting of sex in the world/location, sex data<br />

fetish, sex with devices/spaces through transposing sensors signals (grad central station, world)<br />

• Havenʼt seen cybornetic sex parts (Robocop, terminator, six million dollar man/bionic woman,<br />

borg, steampunk sex parts?)


Augmented Coupling:<br />

Barbarella 1968<br />

Barbarella and Dildano have sex “like they do<br />

on Earth” by taking a pill and touching hands.<br />

Sexworld 1978<br />

A client to sexworld is distracted when music<br />

appears from out of nowhere.<br />

Barbarella 1968<br />

Barbarella undoes Duran Duranʼs murderous<br />

plans by outlasting his sexual torture device.<br />

Flash Gordon 1980<br />

Ming uses his ring to enthrall Dale, testing her<br />

sensual response as a prerequisite for<br />

marriage.


Demolition Man 1993<br />

John is surprised when Leninaʼs frank offer for<br />

sex turns out to be a virtual one.<br />

The Outer Limits, Skin Deep 1995<br />

Sid deactivates his holographic disguise, with<br />

which he plans to seduce his online love<br />

interest.<br />

Strange Days, 1995<br />

Lenny tries and critiques an amateur porn<br />

recording.<br />

Lawnmower Man 1992<br />

Jobe treats Marnie to a psychadelic<br />

introduction to cybersex.<br />

Brainstorm, 1983<br />

Michael rescues Alex from a stupor induced by<br />

a looped full-sensory sex recording.<br />

Realworld examples:<br />

• Second Life pose balls/Redlight Center already doing a little of this<br />

• Greg Larsonʼs The Machine<br />

• Benjamin Cowdenʻs Eating my Cake and Having it Too<br />

• Michale from CoxyProʼs Ultimate Sexual Arousal Vehicle (USAV)<br />

• Thrillhammer<br />

• Malebots.com (Jonathan DeMichaelʼs extensive mod and cosplay community focused, primarily,<br />

on cyborgs and robots, including resources for body tech modification): www.malebots.com<br />

(started around 2000 but flourishing today). Now defunct site and project: MechaMan Project<br />

• Some of the most interesting examples and ground to cover<br />

• Costumes (similar to The Outer Limitsʼ Skin Deep): leather and fetish communities like furries.<br />

Issues:<br />

Healthy? Technically impossible (so far)<br />

Where it can go: fantastic people/creations: lot of opportunity (Lawnmower Man only example),<br />

one/some/many to one/some/many, mass group sex (not exploiting the network), licensing<br />

likeness for avatar sex


Overall Lessons/Conclusion:<br />

Whoʼs leading the way?<br />

Sci Fi is a powerful cultural influence. It affects designer's ideas as well as those of our clients<br />

and audiences, however, in the subject of sex, itʼs not breaking new ground. Sex in Science<br />

Fiction and Sextech are on very different paths and have very little influence on each other, unlike<br />

"legitimate" technologies and interfaces. Sex in SciFi is driven by titillation and story while sextech<br />

is driven by an honest interest in being or doing something new sexually. The two just don't meet<br />

much. Unlike other technologies, itʼs the real world hobbyists that are advancing the state-of-theart,<br />

not Hollywood (despite their budgets). Very parochial and prudish. Sex can be strange and<br />

wonderfully new for those sex culture explorers.<br />

Why is there so little sex in SciFi?<br />

Itʼs about money and risk, ratings and sexual morays in the audience. The general prudishness of<br />

American media is a deterrent to more experimentation in narratives with sex. This is especially<br />

true in comparison to SciFi literature.


What about narrative?<br />

In cinema, every scene must establish something new (implying change, advancing the story).<br />

Interface, technology, and sex are prominent enough to take the focus off the story those scenes.<br />

So, what changes: the interface fails (we see a lot), or the sex itself has to have meaning. You<br />

canʼt really have a scene where two people have sex successfully through an interface because<br />

itʼs pure tech-porn and canʼt advance the plot (unless the tale is specifically and only about<br />

seduction or developing the tech in the first place). Sex needs to drive the story in cinema but in<br />

the realworld, sex is the story. Essentially, sex breaks SciFi storytelling. But there may be<br />

something more fundamental at work here…


The sex imperative is millions of years old, and deeply coded. Evolution is slow anyway, but the<br />

sex drive in particular seems resistant to anything that gets in the way of getting it on. Our<br />

hypothesis is that the reason we donʼt see a lot of sex tech in scifi isnʼt just that Hollywood is<br />

prude or greedy or sensitive about narrative. Itʼs respecting the purity of the sex drive. Itʼs<br />

mirroring nature.<br />

Essentially, SciFi (storytelling) breaks sextech.


• Thereʼs not enough sex in SciFi—at least interesting sex<br />

• Not interesting SciFi sex in porn!<br />

• Watching Science Fiction can be beneficial to your career!<br />

• Weʼre now available as consultants for conceiving of here-to-fore unconceived sexrelated<br />

interfaces. : )

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